C'thun (Hardcore) PvP rework
Posted: Wed Jul 15, 2026 7:55 am
So even with the 1.18 turtle pvp rework ranking and doing pvp as a hardcore is just not really feasible to get any rewards as normal pvp expects you to die hundreds of times to get anywhere.
So i suggest a change to pvp that only affects the hardcore server
introducing ranking via duels to the death, every mak'gora won is one rank and an appropriate amount of honor points/conquest points to actually buy the pvp gear meaning that you'd need to win 14 duels without dying to reach rank 14
in the old system players of certain levels couldnt even obtain certain ranks we could limit how much you could rank at certain levels to stop people from cheesing this system to get a lvl 1 to rank 14
so the level limits would look something like this
1-9 rank 1
10-19 rank 2
20-29 rank 3
30-39 rank 4
40-49 rank 5
50-59 rank 6
60 ranks 7-14
these rank caps for the levels are here to not only make this system feel more organic but also to make trying to cheese this system harder than just doing it normally as intended as this would mean you'd have to sacrifice 7 level 60s in playtime at the very least not even counting the first 6 ranks worth of playtime
Also mak'goras should either be limited by the same 5 level range as everything else is or atleast only those within that level range should count
So i suggest a change to pvp that only affects the hardcore server
introducing ranking via duels to the death, every mak'gora won is one rank and an appropriate amount of honor points/conquest points to actually buy the pvp gear meaning that you'd need to win 14 duels without dying to reach rank 14
in the old system players of certain levels couldnt even obtain certain ranks we could limit how much you could rank at certain levels to stop people from cheesing this system to get a lvl 1 to rank 14
so the level limits would look something like this
1-9 rank 1
10-19 rank 2
20-29 rank 3
30-39 rank 4
40-49 rank 5
50-59 rank 6
60 ranks 7-14
these rank caps for the levels are here to not only make this system feel more organic but also to make trying to cheese this system harder than just doing it normally as intended as this would mean you'd have to sacrifice 7 level 60s in playtime at the very least not even counting the first 6 ranks worth of playtime
Also mak'goras should either be limited by the same 5 level range as everything else is or atleast only those within that level range should count