PvP Suggestion
Posted: Thu Jul 16, 2026 9:26 am
These are some suggestions for PvP server, that I suggested on reddit while playing turtle.
PvP weekly mini games
Hello, here are my few suggestions that will maybe improve and make interesting PvP server and attract new players. Before reading, I want to emphasize that this is all just a sketch from my head without clearly defined details.
OPEN WORLD PVP AND SCOREBOARD
So first, I would like to suggest adding scoreboard. , where every player can check how are the leading guilds and leading players at kills of another race in open world PvP. Kills that would count in are the ones that are 7 levels below players current level and all levels above players current level. When you want to check guild/player stats on scoreboard, you can see their number of kills, kill/death ration, kill/number of players in guild ratio, etc … Also the guild/player stats would be devided into overall (all time), weekly, monthly and annual stats. And also would be nice to include, all time best performance in weekly, monthly and maybe annual stats. Scoreboard would be divided also into daily, weekly, monthly, annual and all time best guild performance and best player performance. I would also add then the monthly reward to (for example!) top 3 guilds (all together horde and alliance) , top 10 players in top 3 guilds and top 20 players (all together) and of course winner race for that month. Now the only thing is that there must be some equation of kill and kill/death ration that will give us some % of guild/player productivity. I think this model will make players want to PvP more in open world to run for the glory and to be seen and known on scoreboard. And at least this will make twinks vulnerable in open world, because they will be haunted by higher levels for kills (for example level 19 will be haunted by level 25). Maybe one problem for now that I see here is the number of players in one guild.
MINI GAME
Now lets move on the PvP weekly mini game. Before reading, I want to emphasize that this is all just a sketch from my head without clearly defined details. For now I have only one mini game in mind.
So the mini games would start every weekend Saturday/Sunday, - the days when most players are online. The mini game would start by showing all players a list of 3 camps of the opposing race that need to be destroyed and 3 camps of your race that need to be defended at the start of the mini game. That would be a total of 6 camps, 3 from the horde and 3 from the alliance. Each camp would be located in a different zone. This would force different guilds of the same race to communicate with each other in coordinating attacks and defending camps. (Maybe i would include and killing of one faction leader). When attacking camps there would pop out during event some strong camp leader and his soldiers that needs to be killed by opposing race. Or opposing race needs to destroy the camp by throwing grenades that are made in their camps in that zone. If you want to hit the camp building with grenade you need to get close to the building and for example cast it for 2/3 seconds. If you die you lose your taken grenade from your camp and then you need to go back to your camp in that zone and take new grenade. The winner is one that menages to kill or make bigger damage to camp leaders. On second example the winner race is the one that menages to destroy all camps or make bigger damage to it. Also this mini game would be included in guild stats if (for example) minimum 5 party members from same guild were involved in attacking or defending of camp. They have to fight and be present in that area. Area shoud be specified on the map. Now I was thinkg of adding also the donations for camp repairs, if the second example is chosen as a mini game. If the race doesn’t repair, their camps will be weaker in next mini game if the same camp is chosen. So then we also need to include in scoreboard the top guilds that donate most to repair of camps and also top players.
GUILD
Also one more thing that came to my mind while I was writing this text. It would be cool to make guild level. So after (for example) 1000 kills, guild level can get higher, but again players that are in that guild need to donate gold for raising the level. Maybe then when level of guild raises you have guild talent tree and you can buy (again with donating gold) some new skill for all players in guild. For example crit chance +1.
I think the combination of these 2: monthly kills and mini games are good combo because there is balance. In open world where kills matter, you can be first with lower levels, for example 39, but in mini game higher levels have advantage.
This is just the beginning and some hastily thrown in details. Write what you think, so we can make more fun on PvP server, team up and haunt each other. This is WARcraft and not raidcraft. No judgement to raiders
.
PvP weekly mini games
Hello, here are my few suggestions that will maybe improve and make interesting PvP server and attract new players. Before reading, I want to emphasize that this is all just a sketch from my head without clearly defined details.
OPEN WORLD PVP AND SCOREBOARD
So first, I would like to suggest adding scoreboard. , where every player can check how are the leading guilds and leading players at kills of another race in open world PvP. Kills that would count in are the ones that are 7 levels below players current level and all levels above players current level. When you want to check guild/player stats on scoreboard, you can see their number of kills, kill/death ration, kill/number of players in guild ratio, etc … Also the guild/player stats would be devided into overall (all time), weekly, monthly and annual stats. And also would be nice to include, all time best performance in weekly, monthly and maybe annual stats. Scoreboard would be divided also into daily, weekly, monthly, annual and all time best guild performance and best player performance. I would also add then the monthly reward to (for example!) top 3 guilds (all together horde and alliance) , top 10 players in top 3 guilds and top 20 players (all together) and of course winner race for that month. Now the only thing is that there must be some equation of kill and kill/death ration that will give us some % of guild/player productivity. I think this model will make players want to PvP more in open world to run for the glory and to be seen and known on scoreboard. And at least this will make twinks vulnerable in open world, because they will be haunted by higher levels for kills (for example level 19 will be haunted by level 25). Maybe one problem for now that I see here is the number of players in one guild.
MINI GAME
Now lets move on the PvP weekly mini game. Before reading, I want to emphasize that this is all just a sketch from my head without clearly defined details. For now I have only one mini game in mind.
So the mini games would start every weekend Saturday/Sunday, - the days when most players are online. The mini game would start by showing all players a list of 3 camps of the opposing race that need to be destroyed and 3 camps of your race that need to be defended at the start of the mini game. That would be a total of 6 camps, 3 from the horde and 3 from the alliance. Each camp would be located in a different zone. This would force different guilds of the same race to communicate with each other in coordinating attacks and defending camps. (Maybe i would include and killing of one faction leader). When attacking camps there would pop out during event some strong camp leader and his soldiers that needs to be killed by opposing race. Or opposing race needs to destroy the camp by throwing grenades that are made in their camps in that zone. If you want to hit the camp building with grenade you need to get close to the building and for example cast it for 2/3 seconds. If you die you lose your taken grenade from your camp and then you need to go back to your camp in that zone and take new grenade. The winner is one that menages to kill or make bigger damage to camp leaders. On second example the winner race is the one that menages to destroy all camps or make bigger damage to it. Also this mini game would be included in guild stats if (for example) minimum 5 party members from same guild were involved in attacking or defending of camp. They have to fight and be present in that area. Area shoud be specified on the map. Now I was thinkg of adding also the donations for camp repairs, if the second example is chosen as a mini game. If the race doesn’t repair, their camps will be weaker in next mini game if the same camp is chosen. So then we also need to include in scoreboard the top guilds that donate most to repair of camps and also top players.
GUILD
Also one more thing that came to my mind while I was writing this text. It would be cool to make guild level. So after (for example) 1000 kills, guild level can get higher, but again players that are in that guild need to donate gold for raising the level. Maybe then when level of guild raises you have guild talent tree and you can buy (again with donating gold) some new skill for all players in guild. For example crit chance +1.
I think the combination of these 2: monthly kills and mini games are good combo because there is balance. In open world where kills matter, you can be first with lower levels, for example 39, but in mini game higher levels have advantage.
This is just the beginning and some hastily thrown in details. Write what you think, so we can make more fun on PvP server, team up and haunt each other. This is WARcraft and not raidcraft. No judgement to raiders