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-- Ade Alts: alert
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local AA = AdeAlts
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----------------------------------------------------------------------
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-- login alert: small window listing everything that is ready
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----------------------------------------------------------------------
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local al = CreateFrame("Frame", "AdeAltsAlert", UIParent)
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al:SetWidth(300)
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al:SetHeight(80)
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al:SetPoint("TOP", UIParent, "TOP", 0, -140)
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al:SetFrameStrata("DIALOG")
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al:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 },
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})
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al:SetBackdropColor(0, 0, 0, 0.92)
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al:SetMovable(true)
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al:EnableMouse(true)
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al:RegisterForDrag("LeftButton")
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al:SetScript("OnDragStart", function() this:StartMoving() end)
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al:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
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al:Hide()
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local altitle = al:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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altitle:SetPoint("TOP", al, "TOP", 0, -10)
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altitle:SetText("|cff40ff40Cooldowns ready!|r")
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local altext = al:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
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altext:SetPoint("TOPLEFT", al, "TOPLEFT", 14, -28)
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altext:SetWidth(272)
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altext:SetJustifyH("LEFT")
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local alclose = CreateFrame("Button", nil, al, "UIPanelButtonTemplate")
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alclose:SetWidth(80); alclose:SetHeight(22)
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alclose:SetPoint("BOTTOM", al, "BOTTOM", 0, 10)
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alclose:SetText("Close")
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alclose:SetScript("OnClick", function() al:Hide() end)
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function AA.ShowReadyAlert(force)
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if not AA.db then return end
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if AA.db.noAlert and not force then return end
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local nowt = time()
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local text, lines = "", 0
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for _, k in ipairs(AA.SortedChars()) do
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local c = AA.db.chars[k]
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local ready = {}
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for key, exp in pairs(c.cds) do
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if exp <= nowt then table.insert(ready, key) end
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end
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if table.getn(ready) > 0 then
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table.sort(ready)
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text = text .. "|cff" .. AA.ClassHex(c.class) .. c.name .. "|r: " .. table.concat(ready, ", ") .. "\n"
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lines = lines + 1
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end
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end
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if lines == 0 then
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if not force then return end
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text = "|cff808080Nothing is ready right now.\nOpen a profession window on each character\nto record its cooldowns.|r\n"
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lines = 3
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end
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altext:SetText(text)
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al:SetHeight(lines * 14 + 70)
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al:Show()
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end
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