-- Ade Alts: ui_base local AA = AdeAlts ---------------------------------------------------------------------- -- alts manager window (opened by the minimap button or /ade) ---------------------------------------------------------------------- local CLASSICON = { WARRIOR = { 0, .25, 0, .25 }, MAGE = { .25, .5, 0, .25 }, ROGUE = { .5, .75, 0, .25 }, DRUID = { .75, 1, 0, .25 }, HUNTER = { 0, .25, .25, .5 }, SHAMAN = { .25, .5, .25, .5 }, PRIEST = { .5, .75, .25, .5 }, WARLOCK = { .75, 1, .25, .5 }, PALADIN = { 0, .25, .5, .75 }, } local QCOL = { [0] = { .62, .62, .62 }, [1] = { 1, 1, 1 }, [2] = { .12, 1, 0 }, [3] = { 0, .44, .87 }, [4] = { .64, .21, .93 }, [5] = { 1, .5, 0 }, } AA.CELL = 33 AA.COLS, AA.GROWS = 7, 8 -- recalculated by Layout() AA.ROWH, AA.LROWS = 42, 7 AA.SROWH, AA.SROWS = 22, 13 AA.DEF_W, AA.DEF_H = 780, 490 AA.RROWH, AA.RROWS = 18, 12 AA.view, AA.profSel = "bags", nil local function Commas(n) local str = tostring(n) while true do local k str, k = string.gsub(str, "^(-?%d+)(%d%d%d)", "%1,%2") if k == 0 then break end end return str end function AA.Money(c) c = c or 0 local g = math.floor(c / 10000) local s = math.floor(math.mod(c, 10000) / 100) local cc = math.mod(c, 100) return "|cffffd700" .. Commas(g) .. "g|r |cffc7c7cf" .. s .. "s|r |cffeda55f" .. cc .. "c|r" end function AA.Ago(ts) if not ts or ts == 0 then return "never" end local d = time() - ts if d < 90 then return "just now" end return AA.FormatTime(d) .. " ago" end function AA.ClassName(token) if not token or token == "" then return "" end return string.upper(string.sub(token, 1, 1)) .. string.lower(string.sub(token, 2)) end function AA.ItemName(id) local it = AA.db and AA.db.items and AA.db.items[id] return (it and it.n) or ("item:" .. id) end function AA.ItemTex(id) local it = AA.db and AA.db.items and AA.db.items[id] if it and it.t and it.t ~= "" then return "Interface\\Icons\\" .. it.t end return "Interface\\Icons\\INV_Misc_QuestionMark" end function AA.ItemColor(id) local it = AA.db and AA.db.items and AA.db.items[id] local c = QCOL[(it and it.q) or 1] or QCOL[1] return c[1], c[2], c[3] end function AA.SortedAlts() local list = {} for k in pairs(AA.db.chars) do table.insert(list, k) end local mode = AA.db.sort or "level" table.sort(list, function(a, b) local ca, cb = AA.db.chars[a], AA.db.chars[b] if mode == "level" then local la, lb = ca.level or 0, cb.level or 0 if la ~= lb then return la > lb end end if ca.name ~= cb.name then return ca.name < cb.name end return a < b end) return list end function AA.SetClassTex(tex, class) local co = class and CLASSICON[class] if co then tex:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes") tex:SetTexCoord(co[1], co[2], co[3], co[4]) else tex:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark") tex:SetTexCoord(0, 1, 0, 1) end end -- backgrounds: only these colours change with the opacity setting (never icons / text) ----- local skinned = {} function AA.SkinFrame(fr, a, fixed) local rec = { f = fr, base = a or 0.9 } if pfUI and pfUI.api and pfUI.api.CreateBackdrop then local ok = pcall(pfUI.api.CreateBackdrop, fr) if ok and fr.backdrop and fr.backdrop.GetBackdropColor then local r, g, b, a0 = fr.backdrop:GetBackdropColor() rec.pf = true rec.r, rec.g, rec.b = r or 0, g or 0, b or 0 rec.base = a0 or 0.85 -- pfUI's own alpha counts as 100 % if not fixed then table.insert(skinned, rec) end return end end fr:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 14, insets = { left = 4, right = 4, top = 4, bottom = 4 }, }) fr:SetBackdropColor(0, 0, 0, rec.base) if not fixed then table.insert(skinned, rec) end end -- chosen background colour (settings), or nil for the default function AA.BgColor() local c = AA.db and AA.db.bg if c then return c[1], c[2], c[3] end end function AA.ApplyOpacity(o) local cr, cg, cb = AA.BgColor() for _, rec in ipairs(skinned) do if rec.pf then rec.f.backdrop:SetBackdropColor(cr or rec.r, cg or rec.g, cb or rec.b, rec.base * o) else rec.f:SetBackdropColor(cr or 0, cg or 0, cb or 0, rec.base * o) end end end function AA.ItemTip(b) local ref = b.itemStr if not ref and b.itemId then ref = b.itemId .. ":0:0:0" end if not ref then return end GameTooltip:SetOwner(b, "ANCHOR_RIGHT") local ok = pcall(GameTooltip.SetHyperlink, GameTooltip, "item:" .. ref) if not ok or GameTooltip:NumLines() == 0 then GameTooltip:ClearLines() GameTooltip:AddLine(b.itemId and AA.ItemName(b.itemId) or ref) end GameTooltip:Show() end function AA.ScrollWheel(sf, step) local sb = getglobal(sf:GetName() .. "ScrollBar") if sb then sb:SetValue(sb:GetValue() - arg1 * step * 2) end end function AA.ResetScroll(sf) local sb = getglobal(sf:GetName() .. "ScrollBar") if sb then sb:SetValue(0) end end -- main frame ---------------------------------------------------------- AA.M = CreateFrame("Frame", "AdeAltsManager", UIParent) AA.M:SetWidth(AA.DEF_W) AA.M:SetHeight(AA.DEF_H) AA.M:SetPoint("CENTER", UIParent, "CENTER", 0, 0) AA.M:SetFrameStrata("HIGH") AA.M:SetMovable(true) AA.M:EnableMouse(true) AA.M:RegisterForDrag("LeftButton") AA.M:SetScript("OnDragStart", function() this:StartMoving() end) AA.M:SetScript("OnDragStop", function() this:StopMovingOrSizing() end) AA.M:Hide() AA.SkinFrame(AA.M, 0.95) table.insert(UISpecialFrames, "AdeAltsManager") local mtitle = AA.M:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") mtitle:SetPoint("TOPLEFT", AA.M, "TOPLEFT", 16, -12) mtitle:SetText("Ade Alts |cff808080v" .. AA.VERSION .. "|r") local mclose = CreateFrame("Button", nil, AA.M, "UIPanelCloseButton") mclose:SetPoint("TOPRIGHT", AA.M, "TOPRIGHT", -4, -4) AA.cdbtn = CreateFrame("Button", nil, AA.M, "UIPanelButtonTemplate") AA.cdbtn:SetWidth(90) AA.cdbtn:SetHeight(20) AA.cdbtn:SetPoint("TOPRIGHT", AA.M, "TOPRIGHT", -40, -10) AA.cdbtn:SetText("Cooldowns") AA.cdbtn:SetScript("OnClick", function() AA.ToggleWindow() end) -- search -------------------------------------------------------------- local slabel = AA.M:CreateFontString(nil, "OVERLAY", "GameFontNormal") slabel:SetPoint("TOPLEFT", AA.M, "TOPLEFT", 16, -40) slabel:SetText("Search items:") AA.sbox = CreateFrame("EditBox", "AdeAltsSearch", AA.M) AA.sbox:SetWidth(280) AA.sbox:SetHeight(22) AA.sbox:SetPoint("LEFT", slabel, "RIGHT", 10, 0) AA.sbox:SetFontObject(ChatFontNormal) AA.sbox:SetAutoFocus(false) AA.sbox:SetMaxLetters(40) AA.sbox:SetTextInsets(6, 6, 2, 2) AA.sbox:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 8, edgeSize = 8, insets = { left = 2, right = 2, top = 2, bottom = 2 }, }) AA.sbox:SetBackdropColor(0.1, 0.1, 0.1, 1) local shint = AA.M:CreateFontString(nil, "OVERLAY", "GameFontDisableSmall") shint:SetPoint("LEFT", AA.sbox, "RIGHT", 10, 0) shint:SetText("name of an item in bags or bank of any alt") -- alt list ------------------------------------------------------------ AA.L = CreateFrame("Frame", nil, AA.M) AA.L:SetWidth(190) AA.L:SetHeight(350) AA.L:SetPoint("TOPLEFT", AA.M, "TOPLEFT", 12, -66) AA.SkinFrame(AA.L, 0.6) AA.altRows = {} local lsf = CreateFrame("ScrollFrame", "AdeAltsListScroll", AA.L, "FauxScrollFrameTemplate") lsf:SetPoint("TOPLEFT", AA.L, "TOPLEFT", 0, -32) lsf:SetPoint("BOTTOMRIGHT", AA.L, "BOTTOMRIGHT", -26, 4) lsf:SetScript("OnVerticalScroll", function() FauxScrollFrame_OnVerticalScroll(AA.ROWH, AA.UpdateAltList) end) AA.L:EnableMouseWheel(true) AA.L:SetScript("OnMouseWheel", function() AA.ScrollWheel(lsf, AA.ROWH) end) local sortBtns = {} local sortLabel = AA.L:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") sortLabel:SetPoint("TOPLEFT", AA.L, "TOPLEFT", 10, -12) sortLabel:SetText("Sort by:") local function MakeSort(mode, label, x) local b = CreateFrame("Button", "AdeAltsSort" .. mode, AA.L, "UIPanelButtonTemplate") b:SetWidth(52) b:SetHeight(18) b:SetPoint("TOPLEFT", AA.L, "TOPLEFT", x, -8) b:SetText(label) b.mode = mode b:SetScript("OnClick", function() AA.db.sort = this.mode AA.ResetScroll(lsf) AA.RefreshManager() end) sortBtns[mode] = b end MakeSort("level", "Level", 64) MakeSort("name", "Name", 120) function AA.MakeAltRow() local r = CreateFrame("Button", nil, AA.L) r:SetWidth(158) r:SetHeight(AA.ROWH - 2) r.sel = r:CreateTexture(nil, "BACKGROUND") r.sel:SetAllPoints(r) r.sel:SetTexture(0.2, 0.5, 0.9, 0.35) r.sel:Hide() r:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") r.icon = r:CreateTexture(nil, "ARTWORK") r.icon:SetWidth(32) r.icon:SetHeight(32) r.icon:SetPoint("LEFT", r, "LEFT", 4, 0) r.name = r:CreateFontString(nil, "OVERLAY", "GameFontNormal") r.name:SetPoint("TOPLEFT", r.icon, "TOPRIGHT", 6, -2) r.name:SetWidth(112) r.name:SetJustifyH("LEFT") r.info = r:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") r.info:SetPoint("TOPLEFT", r.name, "BOTTOMLEFT", 0, -3) r.info:SetWidth(112) r.info:SetJustifyH("LEFT") r:EnableMouseWheel(true) r:SetScript("OnMouseWheel", function() AA.ScrollWheel(lsf, AA.ROWH) end) r:SetScript("OnClick", function() AA.selKey = this.key if AA.sbox:GetText() ~= "" then AA.sbox:SetText("") end AA.RefreshManager() end) r:Hide() table.insert(AA.altRows, r) end AA.UpdateAltList = function() if not AA.db then return end local keys = AA.SortedAlts() for mode, b in pairs(sortBtns) do if (AA.db.sort or "level") == mode then b:Disable() else b:Enable() end end FauxScrollFrame_Update(lsf, table.getn(keys), AA.LROWS, AA.ROWH) local off = FauxScrollFrame_GetOffset(lsf) for i = 1, AA.LROWS do local r = AA.altRows[i] local k = keys[off + i] if k then local c = AA.db.chars[k] r.key = k AA.SetClassTex(r.icon, c.class) r.name:SetText("|cff" .. AA.ClassHex(c.class) .. c.name .. "|r") local lv = "?" if c.level and c.level > 0 then lv = c.level end r.info:SetText("Lv " .. lv .. " " .. AA.ClassName(c.class)) if k == AA.selKey then r.sel:Show() else r.sel:Hide() end r:Show() else r:Hide() end end end