Files
AdeAlts/tooltip.lua
T

117 lines
4.2 KiB
Lua

-- Ade Alts: tooltip (recipe items show which of your alts can learn them)
local AA = AdeAlts
local PREFIX = { Pattern = 1, Recipe = 1, Plans = 1, Formula = 1, Schematic = 1, Manual = 1, Design = 1, Book = 1, Technique = 1 }
-- finds the craft(s) taught by the item in the tooltip: by item id (from the item link) first,
-- then by the "Teaches you how to craft X" line, finally by the item name
local function FindHits(tt)
local idx = AA.RIndex()
if tt.adeLink then
local _, _, id = string.find(tt.adeLink, "item:(%d+)")
if id and idx.byItem[tonumber(id)] then return idx.byItem[tonumber(id)] end
end
local name = tt:GetName()
local title
for i = 1, tt:NumLines() do
local fs = getglobal(name .. "TextLeft" .. i)
local txt = fs and fs:GetText()
if txt then
if i == 1 then title = txt end
local _, _, id = string.find(txt, "ItemID: (%d+)")
if id and idx.byItem[tonumber(id)] then return idx.byItem[tonumber(id)] end
local _, _, craft = string.find(txt, "Teaches you how to craft (.-)%.?$")
if craft and idx.byAny[string.lower(craft)] then return idx.byAny[string.lower(craft)] end
end
end
if title then
local _, _, pre, nm = string.find(title, "^(%a+): (.+)$")
if pre and PREFIX[pre] and idx.byAny[string.lower(nm)] then return idx.byAny[string.lower(nm)] end
end
return nil
end
function AA.EnhanceTooltip(tt)
if not AA.db or not AA.RIndex or tt.adeDone then return end
local hits = FindHits(tt)
if not hits then return end
tt.adeDone = true
local added = false
for _, h in ipairs(hits) do
local key = string.lower(h.c[2])
for _, k in ipairs(AA.SortedAlts()) do
local ch = AA.db.chars[k]
local p = ch and ch.prof and ch.prof[h.prof]
if p then
if not added then
tt:AddLine(" ")
tt:AddLine("Ade Alts", 0.2, 1, 0.8)
added = true
end
local col = "|cff" .. AA.ClassHex(ch.class)
local label
if not p.rec then
label = "|cff808080" .. h.prof .. " recipes not scanned|r"
else
local has = false
for _, n in ipairs(p.rec) do
if string.lower(n) == key then has = true; break end
end
if has then
label = "|cff808080already known|r"
elseif h.c[3] > (p.r or 0) then
label = "|cffff6060needs " .. h.prof .. " " .. h.c[3] .. " (has " .. (p.r or 0) .. ")|r"
else
label = "|cff40ff40can learn now|r"
end
end
tt:AddDoubleLine(col .. ch.name .. "|r", label)
end
end
end
if added then tt:Show() end
end
-- tooltip functions that show an item: remember the item link, then add our lines
local GETTERS = {
SetBagItem = function(a, b) return GetContainerItemLink(a, b) end,
SetInventoryItem = function(a, b) return GetInventoryItemLink(a, b) end,
SetHyperlink = function(a) return a end,
SetLootItem = function(a) return GetLootSlotLink(a) end,
SetMerchantItem = function(a) return GetMerchantItemLink(a) end,
SetAuctionItem = function(a, b) return GetAuctionItemLink(a, b) end,
SetQuestItem = function(a, b) return GetQuestItemLink(a, b) end,
SetQuestLogItem = function(a, b) return GetQuestLogItemLink(a, b) end,
SetTradePlayerItem = function(a) return GetTradePlayerItemLink(a) end,
SetTradeTargetItem = function(a) return GetTradeTargetItemLink(a) end,
SetInboxItem = function(a) return GetInboxItemLink and GetInboxItemLink(a, 1) end,
SetTradeSkillItem = function(a, b) return GetTradeSkillItemLink and GetTradeSkillItemLink(a) end,
}
local function Hook(tt)
if not tt then return end
for fname, getter in pairs(GETTERS) do
local orig = tt[fname]
if orig then
tt[fname] = function(self, a, b, c, d)
local r1, r2, r3 = orig(self, a, b, c, d)
self.adeDone = nil
local ok, link = pcall(getter, a, b)
self.adeLink = ok and link or nil
AA.EnhanceTooltip(self)
return r1, r2, r3
end
end
end
-- forget the item when the tooltip closes
local oldHide = tt:GetScript("OnHide")
tt:SetScript("OnHide", function()
this.adeDone = nil
this.adeLink = nil
if oldHide then oldHide() end
end)
end
Hook(GameTooltip)
Hook(ItemRefTooltip)