Files
AdeAlts/tooltip.lua
T

68 lines
2.1 KiB
Lua

-- Ade Alts: tooltip (recipe items show which of your alts can learn them)
local AA = AdeAlts
local PREFIX = { Pattern = 1, Recipe = 1, Plans = 1, Formula = 1, Schematic = 1, Manual = 1, Design = 1, Book = 1, Technique = 1 }
function AA.EnhanceTooltip(tt)
if not AA.db or not AA.RIndex or tt.adeDone then return end
local l1 = getglobal(tt:GetName() .. "TextLeft1")
local txt = l1 and l1:GetText()
if not txt then return end
local _, _, pre, nm = string.find(txt, "^(%a+): (.+)$")
if not pre or not PREFIX[pre] then return end
local hits = AA.RIndex().byAny[string.lower(nm)]
if not hits then return end
tt.adeDone = true
local key = string.lower(nm)
local added = false
for _, h in ipairs(hits) do
for _, k in ipairs(AA.SortedAlts()) do
local ch = AA.db.chars[k]
local p = ch and ch.prof and ch.prof[h.prof]
if p then
if not added then
tt:AddLine(" ")
tt:AddLine("Ade Alts", 0.2, 1, 0.8)
added = true
end
local col = "|cff" .. AA.ClassHex(ch.class)
local label
if not p.rec then
label = "|cff808080" .. h.prof .. " recipes not scanned|r"
else
local has = false
for _, n in ipairs(p.rec) do
if string.lower(n) == key then has = true; break end
end
if has then
label = "|cff808080already known|r"
elseif h.c[3] > (p.r or 0) then
label = "|cffff6060needs " .. h.prof .. " " .. h.c[3] .. " (has " .. (p.r or 0) .. ")|r"
else
label = "|cff40ff40can learn now|r"
end
end
tt:AddDoubleLine(col .. ch.name .. "|r", label)
end
end
end
if added then tt:Show() end
end
local function Hook(tt)
if not tt then return end
local oldShow = tt:GetScript("OnShow")
tt:SetScript("OnShow", function()
if oldShow then oldShow() end
AA.EnhanceTooltip(this)
end)
local oldHide = tt:GetScript("OnHide")
tt:SetScript("OnHide", function()
this.adeDone = nil
if oldHide then oldHide() end
end)
end
Hook(GameTooltip)
Hook(ItemRefTooltip)