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Force pushing all my changes
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@@ -90,7 +90,8 @@ function V:ApplyPin(pin,node,isMinimap,alpha)
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local r,g,b=1,1,1
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-- Quest pickup/turn-in presentation priority is PvP > Repeatable > Event >
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-- Normal. PvP and repeatable use dedicated artwork and keep its native color.
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-- Turtle low-level gray > Normal. Gray uses dedicated artwork like the other
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-- quest-start variants; objective tinting never recolors pickup/turn-in icons.
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if (node.pvp or node.repeatable) and (node.role=="available" or node.role=="itemStart" or node.role=="turnin") then
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r,g,b=1,1,1
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elseif objective and colorEnabled then
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