mirror of
https://github.com/Blaststar/Questie-Octo-Vanilla.git
synced 2026-10-23 05:40:49 +00:00
2153 lines
94 KiB
Lua
2153 lines
94 KiB
Lua
---@class QuestieDB : QuestieModule
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local QuestieDB = QuestieLoader:CreateModule("QuestieDB")
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---@class QuestieDBPrivate
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local _QuestieDB = QuestieDB.private
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-------------------------
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--Import modules.
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-------------------------
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---@type QuestieLib
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local QuestieLib = QuestieLoader:ImportModule("QuestieLib")
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---@type QuestiePlayer
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local QuestiePlayer = QuestieLoader:ImportModule("QuestiePlayer")
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---@type QuestieCorrections
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local QuestieCorrections = QuestieLoader:ImportModule("QuestieCorrections")
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---@type QuestieQuestBlacklist
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local QuestieQuestBlacklist = QuestieLoader:ImportModule("QuestieQuestBlacklist")
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---@type QuestieProfessions
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local QuestieProfessions = QuestieLoader:ImportModule("QuestieProfessions")
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---@type DailyQuests
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local DailyQuests = QuestieLoader:ImportModule("DailyQuests")
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---@type QuestieReputation
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local QuestieReputation = QuestieLoader:ImportModule("QuestieReputation")
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---@type QuestieEvent
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local QuestieEvent = QuestieLoader:ImportModule("QuestieEvent")
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---@type DBCompiler
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local QuestieDBCompiler = QuestieLoader:ImportModule("DBCompiler")
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---@type ZoneDB
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local ZoneDB = QuestieLoader:ImportModule("ZoneDB")
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---@type l10n
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local l10n = QuestieLoader:ImportModule("l10n")
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---@type QuestLogCache
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local QuestLogCache = QuestieLoader:ImportModule("QuestLogCache")
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---@type DropDB
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local DropDB = QuestieLoader:ImportModule("DropDB")
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---@type Expansions
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local Expansions = QuestieLoader:ImportModule("Expansions")
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---@type ContentPhases
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local ContentPhases = QuestieLoader:ImportModule("ContentPhases")
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---@type QuestieQuest
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local QuestieQuest = QuestieLoader:ImportModule("QuestieQuest")
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---@type QuestieQuestPrivate
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local _QuestieQuest = QuestieQuest.private
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--- A list of quests that will never be available, used to quickly skip quests.
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---@alias AutoBlacklistString "rep"|"skill"|"race"|"class"|"rank"
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---@type table<number, AutoBlacklistString>
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QuestieDB.autoBlacklist = {}
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local tinsert, tremove, next = table.insert, table.remove, next
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local bitband = bit.band
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-- questFlags https://github.com/cmangos/issues/wiki/Quest_template#questflags
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local QUEST_FLAGS_DAILY = 4096
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local QUEST_FLAGS_WEEKLY = 32768
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local QUEST_FLAGS_MONTHLY = 65536
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-- Pre calculated 2 * QUEST_FLAGS, for testing a bit flag
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local QUEST_FLAGS_DAILY_X2 = 2 * QUEST_FLAGS_DAILY
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local QUEST_FLAGS_WEEKLY_X2 = 2 * QUEST_FLAGS_WEEKLY
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local QUEST_FLAGS_MONTHLY_X2 = 2 * QUEST_FLAGS_MONTHLY
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local playerFaction = UnitFactionGroup("Player")
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local serverName = GetRealmName()
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---@enum QuestTagIds
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QuestieDB.questTagIds = {
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ELITE = 1,
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CLASS = 21,
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PVP = 41,
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RAID = 62,
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DUNGEON = 81,
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WORLD_EVENT = 82,
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LEGENDARY = 83,
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ESCORT = 84,
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HEROIC = 85,
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RAID_10 = 88,
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RAID_25 = 89,
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SCENARIO = 98,
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ACCOUNT = 102,
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CELESTIAL = 294,
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}
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---@enum DoableStates
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QuestieDB.DoableStates = {
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AVAILABLE = 0,
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COMPLETED = 1,
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QUEST_LOG = 2,
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BLACKLISTED = 3,
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EXCEED_REPUTATION = 4,
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PARENT_ACTIVE = 5,
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WRONG_RACE = 6,
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NO_PREQUESTSINGLE = 7,
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WRONG_CLASS = 8,
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MISSING_REPUTATION = 9,
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PROFESSION_SKILL = 10,
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NO_PREQUESTGROUP = 11,
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PARENT_INACTIVE = 12,
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NEXTQUESTINCHAIN_ACTIVE_OR_COMPLETED = 13,
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EXCLUSIVE_COMPLETED = 14,
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EXCLUSIVE_IN_QUEST_LOG = 15,
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MISSING_DAILY = 16,
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PROFESSION_SPECIALIZATION = 17,
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SPELL_MISSING = 18,
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SPELL_KNOWN = 19,
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MISSING_ACHIEVEMENT = 20,
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BREADCRUMB_FOLLOWUP = 21,
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EVENT_INACTIVE = 22,
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BREADCRUMB_ACTIVE = 23,
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INACTIVE_DAILY = 24,
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LEVEL_TOO_HIGH = 25,
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LEVEL_TOO_LOW = 26,
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DISABLING_QUEST_COMPLETED = 27,
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ENABLING_QUEST_MISSING = 28,
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PROFESSION_MISSING = 29,
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PROFESSION_RANK = 30,
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DISABLED_BY = 31,
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ARENA_RATING = 32,
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}
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-- * race bitmask data, for easy access
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-- ? The PlayableRaceBit can be found in ChrRaces.dbc
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-- ? https://wago.tools/db2/ChrRaces?build=5.5.0.60802&filter[PlayableRaceBit]=>-1
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-- ? The values below are calculated by 2^PlayableRaceBit
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---@class RaceKeys
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QuestieDB.raceKeys = {
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-- Allow all alliance races
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ALL_ALLIANCE = (function()
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if Questie.IsClassic then
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return 77
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elseif Questie.IsTBC or Questie.IsWotlk then
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return 1101
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elseif Questie.IsCata then
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return 2098253
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elseif Questie.IsMoP then
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return 18875469
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else
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print("Unknown expansion for ALL_ALLIANCE")
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return 77
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end
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end)(),
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-- Allow all horde races
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ALL_HORDE = (function()
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if Questie.IsClassic then
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return 178
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elseif Questie.IsTBC or Questie.IsWotlk then
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return 690
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elseif Questie.IsCata then
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return 946
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elseif Questie.IsMoP then
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return 33555378
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else
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print("Unknown expansion for ALL_HORDE")
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return 178
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end
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end)(),
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-- Allow all races (No limit on allowed races)
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NONE = 0,
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--[[PlayableRaceBit]]
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--[[ 0]] HUMAN = 1,
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--[[ 1]] ORC = 2,
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--[[ 2]] DWARF = 4,
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--[[ 3]] NIGHT_ELF = 8,
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--[[ 4]] UNDEAD = 16,
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--[[ 5]] TAUREN = 32,
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--[[ 6]] GNOME = 64,
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--[[ 7]] TROLL = 128,
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--[[ 8]] GOBLIN = 256, -- Cata
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--[[ 9]] BLOOD_ELF = 512, -- TBC
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--[[10]] DRAENEI = 1024, -- TBC
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--[[21]] WORGEN = 2097152, -- Cata
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--[[23]] PANDAREN = 8388608, -- MoP
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--[[24]] PANDAREN_ALLIANCE = 16777216, -- MoP
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--[[25]] PANDAREN_HORDE = 33554432, -- MoP
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}
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-- Combining these with "and" makes the order matter
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-- 1 and 2 ~= 2 and 1
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QuestieDB.classKeys = {
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-- Allow all classes
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ALL_CLASSES = (function()
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if Questie.IsClassic then -- alliance 1439, horde 1501
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return playerFaction == "Alliance" and 1439 or 1501
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elseif Questie.IsTBC then
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return 1503
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elseif Questie.IsWotlk or Questie.IsCata then
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return 1535
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elseif Questie.IsMoP then
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return 2047
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else
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print("Unknown expansion for ALL_CLASSES")
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return playerFaction == "Alliance" and 1439 or 1501
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end
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end)(),
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NONE = 0,
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WARRIOR = 1,
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PALADIN = 2,
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HUNTER = 4,
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ROGUE = 8,
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PRIEST = 16,
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DEATH_KNIGHT = 32,
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SHAMAN = 64,
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MAGE = 128,
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WARLOCK = 256,
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MONK = 512,
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DRUID = 1024
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}
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QuestieDB.specialFlags = {
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NONE = 0,
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REPEATABLE = 1,
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}
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_QuestieDB.questCache = {}; -- stores quest objects so they dont need to be regenerated
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_QuestieDB.itemCache = {};
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_QuestieDB.npcCache = {};
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_QuestieDB.objectCache = {};
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_QuestieDB.zoneCache = {};
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---A Memoized table for function Quest:CheckRace
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---
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---Usage: checkRace[requiredRaces]
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---@type table<number, boolean>
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local checkRace
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---A Memoized table for function Quest:CheckClass
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---
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---Usage: checkRace[requiredClasses]
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---@type table<number, boolean>
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local checkClass
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---QuestieCorrections.hiddenQuests
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local QuestieCorrectionshiddenQuests
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---Questie.db.char.hidden
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local Questiedbcharhidden
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QuestieDB.itemDataOverrides = {}
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QuestieDB.npcDataOverrides = {}
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QuestieDB.objectDataOverrides = {}
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QuestieDB.questDataOverrides = {}
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QuestieDB.activeChildQuests = {}
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function QuestieDB:Initialize()
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StaticPopupDialogs["QUESTIE_DATABASE_ERROR"] = { -- /run StaticPopup_Show ("QUESTIE_DATABASE_ERROR")
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text = l10n("There was a problem initializing Questie's database. This can usually be fixed by recompiling the database."),
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button1 = l10n("Recompile Database"),
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button2 = l10n("Don't show again"),
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OnAccept = function()
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if Questie.IsSoD then
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Questie.db.global.sod.dbIsCompiled = false
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else
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Questie.db.global.dbIsCompiled = false
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end
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ReloadUI()
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end,
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OnDecline = function()
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Questie.db.profile.disableDatabaseWarnings = true
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end,
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OnShow = function(self)
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self:SetFrameStrata("TOOLTIP")
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end,
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timeout = 0,
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whileDead = true,
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hideOnEscape = false,
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preferredIndex = 3
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}
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_QuestieDB.InitializeQuestTagInfoCorrections()
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-- For now we store both, the SoD database and the Era/HC database
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local npcBin, npcPtrs, questBin, questPtrs, objBin, objPtrs, itemBin, itemPtrs
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if Questie.IsSoD then
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npcBin = Questie.db.global.sod.npcBin
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npcPtrs = Questie.db.global.sod.npcPtrs
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questBin = Questie.db.global.sod.questBin
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questPtrs = Questie.db.global.sod.questPtrs
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objBin = Questie.db.global.sod.objBin
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objPtrs = Questie.db.global.sod.objPtrs
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itemBin = Questie.db.global.sod.itemBin
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itemPtrs = Questie.db.global.sod.itemPtrs
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else
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npcBin = Questie.db.global.npcBin
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npcPtrs = Questie.db.global.npcPtrs
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questBin = Questie.db.global.questBin
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questPtrs = Questie.db.global.questPtrs
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objBin = Questie.db.global.objBin
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objPtrs = Questie.db.global.objPtrs
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itemBin = Questie.db.global.itemBin
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itemPtrs = Questie.db.global.itemPtrs
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end
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Questie.Debug(Questie.DEBUG_DEVELOP, "[QuestieDB:Init] Begin GetDBHandles")
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local npcSkipMap = QuestieDBCompiler:BuildSkipMap(QuestieDB.npcCompilerTypes, QuestieDB.npcCompilerOrder)
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QuestieDB.QueryNPC = QuestieDBCompiler:GetDBHandle(npcBin, npcPtrs, npcSkipMap, QuestieDB.npcKeys, QuestieDB.npcDataOverrides)
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Questie.Debug(Questie.DEBUG_DEVELOP, "[QuestieDB:Init] NPC GetDBHandles Complete")
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local questSkipMap = QuestieDBCompiler:BuildSkipMap(QuestieDB.questCompilerTypes, QuestieDB.questCompilerOrder)
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QuestieDB.QueryQuest = QuestieDBCompiler:GetDBHandle(questBin, questPtrs, questSkipMap, QuestieDB.questKeys, QuestieDB.questDataOverrides)
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Questie.Debug(Questie.DEBUG_DEVELOP, "[QuestieDB:Init] Quest GetDBHandles Complete")
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local objectSkipMap = QuestieDBCompiler:BuildSkipMap(QuestieDB.objectCompilerTypes, QuestieDB.objectCompilerOrder)
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QuestieDB.QueryObject = QuestieDBCompiler:GetDBHandle(objBin, objPtrs, objectSkipMap, QuestieDB.objectKeys, QuestieDB.objectDataOverrides)
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Questie.Debug(Questie.DEBUG_DEVELOP, "[QuestieDB:Init] Object GetDBHandles Complete")
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local itemSkipMap = QuestieDBCompiler:BuildSkipMap(QuestieDB.itemCompilerTypes, QuestieDB.itemCompilerOrder)
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QuestieDB.QueryItem = QuestieDBCompiler:GetDBHandle(itemBin, itemPtrs, itemSkipMap, QuestieDB.itemKeys, QuestieDB.itemDataOverrides)
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Questie.Debug(Questie.DEBUG_DEVELOP, "[QuestieDB:Init] Item GetDBHandles Complete")
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QuestieDB._QueryQuestSingle = QuestieDB.QueryQuest.QuerySingle
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QuestieDB._QueryNPCSingle = QuestieDB.QueryNPC.QuerySingle
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QuestieDB._QueryObjectSingle = QuestieDB.QueryObject.QuerySingle
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QuestieDB._QueryItemSingle = QuestieDB.QueryItem.QuerySingle
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QuestieDB.NPCPointers = QuestieDB.QueryNPC.pointers
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QuestieDB.QuestPointers = QuestieDB.QueryQuest.pointers
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QuestieDB.ObjectPointers = QuestieDB.QueryObject.pointers
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QuestieDB.ItemPointers = QuestieDB.QueryItem.pointers
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QuestieDB._QueryNPC = QuestieDB.QueryNPC.Query
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QuestieDB._QueryQuest = QuestieDB.QueryQuest.Query
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QuestieDB._QueryObject = QuestieDB.QueryObject.Query
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QuestieDB._QueryItem = QuestieDB.QueryItem.Query
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QuestieDB.QueryNPC = QuestieDB._QueryNPC
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QuestieDB.QueryQuest = QuestieDB._QueryQuest
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QuestieDB.QueryObject = QuestieDB._QueryObject
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QuestieDB.QueryItem = QuestieDB._QueryItem
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QuestieDB.QueryQuestSingle = QuestieDB._QueryQuestSingle
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QuestieDB.QueryNPCSingle = QuestieDB._QueryNPCSingle
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QuestieDB.QueryObjectSingle = QuestieDB._QueryObjectSingle
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QuestieDB.QueryItemSingle = QuestieDB._QueryItemSingle
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-- data has been corrected, ensure cache is empty (something might have accessed the api before questie initialized)
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_QuestieDB.questCache = {};
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_QuestieDB.itemCache = {};
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_QuestieDB.npcCache = {};
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_QuestieDB.objectCache = {};
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_QuestieDB.zoneCache = {};
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--? This improves performance a lot, the regular functions still work but this is much faster because i caches
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checkRace = QuestieLib:TableMemoizeFunction(QuestiePlayer.HasRequiredRace)
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checkClass = QuestieLib:TableMemoizeFunction(QuestiePlayer.HasRequiredClass)
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--? Set the localized versions of these.
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QuestieCorrectionshiddenQuests = QuestieCorrections.hiddenQuests
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Questiedbcharhidden = Questie.db.char.hidden
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end
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---@param objectId ObjectId
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---@return Object|nil
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function QuestieDB:GetObject(objectId)
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if not objectId then
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return nil
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end
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if _QuestieDB.objectCache[objectId] then
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return _QuestieDB.objectCache[objectId];
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end
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--local rawdata = QuestieDB.objectData[objectId];
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local rawdata = QuestieDB.QueryObject(objectId, QuestieDB._objectAdapterQueryOrder)
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if not rawdata then
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Questie.Debug(Questie.DEBUG_CRITICAL, "[QuestieDB:GetObject] rawdata is nil for objectID:", objectId)
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return nil
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end
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local obj = {
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id = objectId,
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type = "object"
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}
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for stringKey, intKey in pairs(QuestieDB.objectKeys) do
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obj[stringKey] = rawdata[intKey]
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end
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--_QuestieDB.objectCache[objectId] = obj;
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return obj;
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end
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---@param itemId ItemId
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---@return Item|nil
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function QuestieDB:GetItem(itemId)
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if (not itemId) or (itemId == 0) then
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return nil
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end
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if _QuestieDB.itemCache[itemId] then
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return _QuestieDB.itemCache[itemId];
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end
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local rawdata = QuestieDB.QueryItem(itemId, QuestieDB._itemAdapterQueryOrder)
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if not rawdata then
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Questie.Debug(Questie.DEBUG_CRITICAL, "[QuestieDB:GetItem] rawdata is nil for itemID:", itemId)
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return nil
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end
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local item = {
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Id = itemId,
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Sources = {},
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Hidden = QuestieCorrections.questItemBlacklist[itemId]
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}
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for stringKey, intKey in pairs(QuestieDB.itemKeys) do
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item[stringKey] = rawdata[intKey]
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end
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local sources = item.Sources
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if rawdata[QuestieDB.itemKeys.npcDrops] then
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for _, npcId in pairs(rawdata[QuestieDB.itemKeys.npcDrops]) do
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sources[#sources + 1] = {
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Id = npcId,
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Type = "monster",
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}
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end
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end
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if rawdata[QuestieDB.itemKeys.vendors] then
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for _, npcId in pairs(rawdata[QuestieDB.itemKeys.vendors]) do
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local friendlyToFaction = QuestieDB.QueryNPCSingle(npcId, "friendlyToFaction")
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local isFriendlyToPlayer = QuestieDB.IsFriendlyToPlayer(friendlyToFaction)
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if isFriendlyToPlayer then
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-- We don't want to show vendors from the opposite faction
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sources[#sources + 1] = {
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Id = npcId,
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Type = "monster",
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}
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end
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end
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end
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if rawdata[QuestieDB.itemKeys.objectDrops] then
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for _, v in pairs(rawdata[QuestieDB.itemKeys.objectDrops]) do
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sources[#sources + 1] = {
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Id = v,
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Type = "object",
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}
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end
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end
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return item
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end
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---@param itemId ItemId
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---@param npcId NpcId
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---@return table<number, string>?
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function QuestieDB.GetItemDroprate(itemId, npcId)
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if not DropDB or not DropDB.GetItemDroprate then
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Questie.Debug(Questie.DEBUG_CRITICAL, "ItemDrops: DropDB not available")
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return nil
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end
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return DropDB.GetItemDroprate(itemId, npcId)
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end
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---@param questId number
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---@return boolean
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function QuestieDB.IsRepeatable(questId)
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local flags = QuestieDB.QueryQuestSingle(questId, "specialFlags")
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return flags and bitband(flags, 1) ~= 0
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end
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---@param questId number
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---@return boolean
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function QuestieDB.IsDailyQuest(questId)
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local flags = QuestieDB.QueryQuestSingle(questId, "questFlags")
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-- test a bit flag: (value % (2*flag) >= flag)
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return flags and (flags % QUEST_FLAGS_DAILY_X2) >= QUEST_FLAGS_DAILY
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end
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---@param questId number
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---@return boolean
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function QuestieDB.IsWeeklyQuest(questId)
|
|
local flags = QuestieDB.QueryQuestSingle(questId, "questFlags")
|
|
-- test a bit flag: (value % (2*flag) >= flag)
|
|
return flags and (flags % QUEST_FLAGS_WEEKLY_X2) >= QUEST_FLAGS_WEEKLY
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsMonthlyQuest(questId)
|
|
local flags = QuestieDB.QueryQuestSingle(questId, "questFlags")
|
|
-- test a bit flag: (value % (2*flag) >= flag)
|
|
return flags and (flags % QUEST_FLAGS_MONTHLY_X2) >= QUEST_FLAGS_MONTHLY
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsCelestialQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.CELESTIAL
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsAccountQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.ACCOUNT
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsScenarioQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.SCENARIO
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsHeroicQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.HEROIC
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsLegendaryQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.LEGENDARY
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsDungeonQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.DUNGEON
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsRaidQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.RAID or questTagId == QuestieDB.questTagIds.RAID_10 or questTagId == QuestieDB.questTagIds.RAID_25
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsPvPQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.PVP
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsGroupQuest(questId)
|
|
local questTagId, _ = QuestieDB.GetQuestTagInfo(questId)
|
|
return questTagId == QuestieDB.questTagIds.ELITE
|
|
end
|
|
|
|
--[[ Commented out because not used anywhere
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB:IsAQWarEffortQuest(questId)
|
|
return QuestieQuestBlacklist.AQWarEffortQuests[questId]
|
|
end
|
|
]]--
|
|
|
|
---@param class string
|
|
---@return number
|
|
function QuestieDB:GetZoneOrSortForClass(class)
|
|
return QuestieDB.sortKeys[class]
|
|
end
|
|
|
|
local questTagInfoCache = {}
|
|
|
|
--- Wrapper function for the GetQuestTagInfo API to correct
|
|
--- quests that are falsely marked by Blizzard and cache the results.
|
|
---@param questId number
|
|
---@return number|nil questTagId
|
|
---@return string|nil questTagName
|
|
function QuestieDB.GetQuestTagInfo(questId)
|
|
if questTagInfoCache[questId] then
|
|
return questTagInfoCache[questId][1], questTagInfoCache[questId][2]
|
|
end
|
|
|
|
local questTagCorrections = _QuestieDB.questTagCorrections
|
|
local questTagId, questTagName
|
|
if questTagCorrections[questId] then
|
|
questTagId, questTagName = questTagCorrections[questId][1], questTagCorrections[questId][2]
|
|
else
|
|
questTagId, questTagName = GetQuestTagInfo(questId)
|
|
|
|
if questTagId == nil and questTagName == nil then
|
|
-- Retry the API call after a short delay, as the API tends to incorrectly return nil on the first call.
|
|
-- Doing it here asserts, we only call the API twice per quest at most.
|
|
C_Timer.After(1, function()
|
|
local retryQuestTagId, retryQuestTagName = GetQuestTagInfo(questId)
|
|
questTagInfoCache[questId] = {retryQuestTagId, retryQuestTagName}
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- cache the result to avoid hitting the API throttling limit
|
|
questTagInfoCache[questId] = {questTagId, questTagName}
|
|
|
|
return questTagId, questTagName
|
|
end
|
|
|
|
---@param questId number
|
|
---@return boolean
|
|
function QuestieDB.IsActiveEventQuest(questId)
|
|
--! If you edit the logic here, also edit in AvailableQuests.IsLevelRequirementsFulfilled
|
|
return QuestieEvent.activeQuests[questId] == true
|
|
end
|
|
|
|
---@param exclusiveTo table<number, number>
|
|
---@return boolean
|
|
function QuestieDB:IsExclusiveQuestInQuestLogOrComplete(exclusiveTo)
|
|
if (not exclusiveTo) then
|
|
return false
|
|
end
|
|
|
|
for _, exId in pairs(exclusiveTo) do
|
|
if Questie.db.char.complete[exId] or QuestiePlayer.currentQuestlog[exId] then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
---@param preQuestGroup table<number, number>
|
|
---@return boolean
|
|
function QuestieDB:IsPreQuestGroupFulfilled(preQuestGroup)
|
|
if (not preQuestGroup) or (not next(preQuestGroup)) then
|
|
return true
|
|
end
|
|
for preQuestIndex=1, #preQuestGroup do
|
|
local preQuestId = preQuestGroup[preQuestIndex]
|
|
if preQuestId < 0 then
|
|
-- Negative entries in preQuestGroup skip the exclusiveTo check
|
|
if (not Questie.db.char.complete[-preQuestId]) then
|
|
return false
|
|
end
|
|
-- If a quest is not complete and no exclusive quest is complete, the requirement is not fulfilled
|
|
elseif not Questie.db.char.complete[preQuestId] then
|
|
local preQuest = QuestieDB.QueryQuestSingle(preQuestId, "exclusiveTo")
|
|
if (not preQuest) then
|
|
return false
|
|
end
|
|
|
|
local anyExclusiveFinished = false
|
|
for i=1, #preQuest do
|
|
if Questie.db.char.complete[preQuest[i]] then
|
|
anyExclusiveFinished = true
|
|
end
|
|
end
|
|
if not anyExclusiveFinished then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
-- All preQuests are complete
|
|
return true
|
|
end
|
|
|
|
---@param preQuestSingle number[]
|
|
---@return boolean
|
|
function QuestieDB:IsPreQuestSingleFulfilled(preQuestSingle)
|
|
if (not preQuestSingle) or (not next(preQuestSingle)) then
|
|
return true
|
|
end
|
|
for preQuestIndex=1, #preQuestSingle do
|
|
-- If a quest is complete the requirement is fulfilled
|
|
if Questie.db.char.complete[preQuestSingle[preQuestIndex]] then
|
|
return true
|
|
end
|
|
end
|
|
-- No preQuest is complete
|
|
return false
|
|
end
|
|
|
|
---@param questId number
|
|
---@param debugPrint boolean? -- if true, IsDoable will print conclusions to debug channel
|
|
---@return boolean
|
|
function QuestieDB.IsDoable(questId, debugPrint)
|
|
|
|
--! Before changing any logic in QuestieDB.IsDoable, make sure
|
|
--! to mirror the same logic to QuestieDB.IsDoableVerbose!
|
|
|
|
-- IsDoable determines if the player is currently eligible for
|
|
-- a quest, and returns that result as true/false in order to
|
|
-- programmatically show/hide quests and determine further logic.
|
|
|
|
-- IsDoableVerbose does the same logic, but returns human-readable
|
|
-- explanations as a string for display in the UI.
|
|
|
|
-- These functions are maintained separately for performance,
|
|
-- because IsDoable is often called in a loop through every
|
|
-- quest in the DB in order to update icons, while
|
|
-- IsDoableVerbose is only called manually by the user.
|
|
|
|
local completedQuests = Questie.db.char.complete
|
|
local currentQuestlog = QuestiePlayer.currentQuestlog
|
|
|
|
-- These are localized in the init function
|
|
if completedQuests[questId] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Quest " .. questId .. " is already finished!") end
|
|
return false
|
|
end
|
|
|
|
-- Blacklisted quests
|
|
if QuestieCorrectionshiddenQuests[questId] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Quest " .. questId .. " is hidden automatically!") end
|
|
return false
|
|
end
|
|
|
|
-- Only present in IsDoable, not IsDoableVerbose
|
|
if Questiedbcharhidden[questId] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Quest " .. questId .. " is hidden manually!") end
|
|
return false
|
|
end
|
|
|
|
local requiredRaces = QuestieDB.QueryQuestSingle(questId, "requiredRaces")
|
|
if (requiredRaces and not checkRace[requiredRaces]) then
|
|
QuestieDB.autoBlacklist[questId] = "race"
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Race requirement not fulfilled for quest " .. questId) end
|
|
return false
|
|
end
|
|
|
|
-- Check the preQuestSingle field where just one of the required quests has to be complete for a quest to show up
|
|
local preQuestSingle = QuestieDB.QueryQuestSingle(questId, "preQuestSingle")
|
|
if preQuestSingle then
|
|
local isPreQuestSingleFulfilled = QuestieDB:IsPreQuestSingleFulfilled(preQuestSingle)
|
|
if not isPreQuestSingleFulfilled then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Pre-quest requirement not fulfilled for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
|
|
local requiredClasses = QuestieDB.QueryQuestSingle(questId, "requiredClasses")
|
|
if (requiredClasses and not checkClass[requiredClasses]) then
|
|
QuestieDB.autoBlacklist[questId] = "class"
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Class requirement not fulfilled for quest " .. questId) end
|
|
return false
|
|
end
|
|
|
|
local requiredMinRep = QuestieDB.QueryQuestSingle(questId, "requiredMinRep")
|
|
local requiredMaxRep = QuestieDB.QueryQuestSingle(questId, "requiredMaxRep")
|
|
if (requiredMinRep or requiredMaxRep) then
|
|
local aboveMinRep, hasMinFaction, belowMaxRep, hasMaxFaction = QuestieReputation:HasFactionAndReputationLevel(requiredMinRep, requiredMaxRep)
|
|
if (not ((aboveMinRep and hasMinFaction) and (belowMaxRep and hasMaxFaction))) then
|
|
--- If we haven't got the faction for min or max we blacklist it
|
|
if not (aboveMinRep and belowMaxRep) then
|
|
QuestieDB.autoBlacklist[questId] = "rep"
|
|
end
|
|
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player does not meet reputation requirements for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
|
|
local requiredSkill = QuestieDB.QueryQuestSingle(questId, "requiredSkill")
|
|
if (requiredSkill) then
|
|
local hasProfession, hasSkillLevel = QuestieProfessions:HasProfessionAndSkillLevel(requiredSkill)
|
|
if (not (hasProfession and hasSkillLevel)) then
|
|
--? We haven't got the profession so we blacklist it.
|
|
if(not hasProfession) then
|
|
QuestieDB.autoBlacklist[questId] = "skill"
|
|
end
|
|
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player does not meet profession requirements for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
|
|
local requiredRanks = QuestieDB.QueryQuestSingle(questId, "requiredRanks")
|
|
if (requiredRanks) then
|
|
local hasProfession, hasRankLevel, hasNegativeRanks = QuestieProfessions:HasProfessionAndRankLevel(requiredRanks)
|
|
if (not hasNegativeRanks) then
|
|
if (not (hasProfession and hasRankLevel)) then
|
|
--? We haven't got the profession so we blacklist it.
|
|
if (not hasProfession) then
|
|
QuestieDB.autoBlacklist[questId] = "rank"
|
|
end
|
|
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player does not have profession rank for quest " .. questId) end
|
|
return false
|
|
end
|
|
else
|
|
if hasProfession and not hasRankLevel then
|
|
-- We have the exact profession and rank so we blacklist it.
|
|
QuestieDB.autoBlacklist[questId] = "rank"
|
|
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player has the wrong profession rank for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
--? preQuestGroup and preQuestSingle are mutualy exclusive to eachother and preQuestSingle is more prevalent
|
|
--? Only try group if single does not exist.
|
|
if not preQuestSingle then
|
|
-- Check the preQuestGroup field where every required quest has to be complete for a quest to show up
|
|
local preQuestGroup = QuestieDB.QueryQuestSingle(questId, "preQuestGroup")
|
|
if preQuestGroup then
|
|
local isPreQuestGroupFulfilled = QuestieDB:IsPreQuestGroupFulfilled(preQuestGroup)
|
|
if not isPreQuestGroupFulfilled then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Group pre-quest requirement not fulfilled for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local parentQuest = QuestieDB.QueryQuestSingle(questId, "parentQuest")
|
|
if parentQuest and parentQuest ~= 0 then
|
|
if not currentQuestlog[parentQuest] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Quest " .. questId .. " has an inactive parent quest") end
|
|
return false
|
|
end
|
|
end
|
|
|
|
local nextQuestInChain = QuestieDB.QueryQuestSingle(questId, "nextQuestInChain")
|
|
if nextQuestInChain and nextQuestInChain ~= 0 then
|
|
if completedQuests[nextQuestInChain] or currentQuestlog[nextQuestInChain] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Follow up quests already completed or in the quest log for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Check if a quest which is exclusive to the current has already been completed or accepted
|
|
-- If yes the current quest can't be accepted
|
|
local ExclusiveQuestGroup = QuestieDB.QueryQuestSingle(questId, "exclusiveTo")
|
|
if ExclusiveQuestGroup then -- fix (DO NOT REVERT, tested thoroughly)
|
|
for _, v in pairs(ExclusiveQuestGroup) do
|
|
if completedQuests[v] or currentQuestlog[v] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player has completed a quest exclusive with quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
local requiredSpecialization = QuestieDB.QueryQuestSingle(questId, "requiredSpecialization")
|
|
if (requiredSpecialization) and (requiredSpecialization > 0) then
|
|
local hasSpecialization = QuestieProfessions.HasSpecialization(requiredSpecialization)
|
|
if (not hasSpecialization) then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player does not meet profession specialization requirements for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
|
|
local requiredSpell = QuestieDB.QueryQuestSingle(questId, "requiredSpell")
|
|
if (requiredSpell) and (requiredSpell ~= 0) then
|
|
local hasSpellorProfSpell = QuestieCompat.IsSpellKnown(math.abs(requiredSpell))
|
|
if (requiredSpell > 0) and (not hasSpellorProfSpell) then -- if requiredSpell is positive, we make the quest unavailable if the player does NOT have the spell
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player does not meet learned spell requirements for quest " .. questId) end
|
|
return false
|
|
elseif (requiredSpell < 0) and (hasSpellorProfSpell) then -- if requiredSpell is negative, we make the quest unavailable if the player DOES have the spell
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player does not meet not learned spell requirements for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Check and see if the Quest requires an achievement before showing as available
|
|
if _QuestieDB:CheckAchievementRequirements(questId) == false then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player does not meet achievement requirements for quest " .. questId) end
|
|
return false
|
|
end
|
|
|
|
-- Check if this quest is a breadcrumb
|
|
local breadcrumbForQuestId = QuestieDB.QueryQuestSingle(questId, "breadcrumbForQuestId")
|
|
if breadcrumbForQuestId and breadcrumbForQuestId ~= 0 then
|
|
-- Check the target quest of this breadcrumb
|
|
if completedQuests[breadcrumbForQuestId] or currentQuestlog[breadcrumbForQuestId] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Target of breadcrumb quest already completed or in the quest log for quest " .. questId) end
|
|
return false
|
|
end
|
|
-- The next case is commented out since it's not a valid check to have. Breadcrumbs to the same quest are not always exclusive to eachother
|
|
--[[ Check if the other breadcrumbs are active
|
|
local otherBreadcrumbs = QuestieDB.QueryQuestSingle(breadcrumbForQuestId, "breadcrumbs")
|
|
for _, breadcrumbId in ipairs(otherBreadcrumbs or {}) do -- TODO: Remove `or {}` when we have a validation for the breadcrumb data
|
|
if breadcrumbId ~= questId and currentQuestlog[breadcrumbId] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Alternative breadcrumb quest in the quest log for quest " .. questId) end
|
|
return false
|
|
end
|
|
end]]
|
|
end
|
|
|
|
-- Check if this quest has active breadcrumbs
|
|
local breadcrumbs = QuestieDB.QueryQuestSingle(questId, "breadcrumbs")
|
|
if breadcrumbs then
|
|
for _, breadcrumbId in ipairs(breadcrumbs) do
|
|
if QuestiePlayer.currentQuestlog[breadcrumbId] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Breadcrumb quest " .. breadcrumbId .. " in the quest log for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if this quest has a quest that disables it while in quest log
|
|
local disabledByQuest = QuestieDB.QueryQuestSingle(questId, "disabledByQuest")
|
|
if disabledByQuest and disabledByQuest ~= 0 then
|
|
-- Check the disabling quest is active
|
|
if QuestiePlayer.currentQuestlog[disabledByQuest] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Disabling quest " .. disabledByQuest .. " in the quest log for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Check if this quest is not detected as active from the NPC/object itself
|
|
if DailyQuests.ShouldBeHidden(questId, completedQuests, currentQuestlog) then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Daily quest " .. questId .. " is not active") end
|
|
return false
|
|
end
|
|
|
|
-- Check if this quest is visible until you turn in a certain quest
|
|
local availableUntilCompleted = QuestieDB.QueryQuestSingle(questId, "availableUntilCompleted")
|
|
if availableUntilCompleted and availableUntilCompleted ~= 0 then
|
|
if completedQuests[availableUntilCompleted] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Quest " .. questId .. " is not available because " .. availableUntilCompleted .. " has been turned in!") end
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Check if this quest is visible if you have a certain quest in log or turned in (slightly different to preQuestSingle)
|
|
-- In order to not mess with the existing logic for preQuestSingle, this field must be accompanied by preQuestSingle
|
|
local availableStartingWith = QuestieDB.QueryQuestSingle(questId, "availableStartingWith")
|
|
if availableStartingWith and availableStartingWith ~= 0 then
|
|
if not completedQuests[availableStartingWith] and not currentQuestlog[availableStartingWith] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Quest " .. questId .. " is not available because " .. availableStartingWith .. " is not active/turned in!") end
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- Invasion quests (Naxxramas launch on Era and Wotlk prepatch)
|
|
if not ContentPhases.IsInvasionActive[Expansions.Current] and QuestieQuestBlacklist.InvasionQuests[questId] then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Invasion event quest " .. questId .. " is not active") end
|
|
return false
|
|
end
|
|
|
|
-- Check if this is one of those arena rating quests
|
|
-- Quests only present in TBC and only these IDs
|
|
if Expansions.Current == Expansions.Tbc and (questId == 95158 or questId == 95251 or questId == 95252) then
|
|
if not QuestiePlayer.HasArenaRating(questId) then
|
|
if debugPrint then Questie.Debug(Questie.DEBUG_SPAM, "[QuestieDB.IsDoable] Player does not meet arena rating requirements for quest " .. questId) end
|
|
return false
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
---@param questId number
|
|
---@param debugPrint boolean? -- if true, IsDoable will print conclusions to debug channel
|
|
---@param returnText boolean? -- if true, IsDoable will return plaintext explanation instead of true/false
|
|
---@param returnBrief boolean? -- if true and returnText is true, IsDoable will return a very brief explanation instead of a verbose one
|
|
---@return string, boolean, number -- the eligibility text; we use the boolean value to decide if we want to show the "Doable:" label, returns number for reason which we use in QBZ/QBF
|
|
function QuestieDB.IsDoableVerbose(questId, debugPrint, returnText, returnBrief)
|
|
|
|
--! Before changing any logic in QuestieDB.IsDoable, make sure
|
|
--! to mirror the same logic to QuestieDB.IsDoableVerbose!
|
|
|
|
-- IsDoable determines if the player is currently eligible for
|
|
-- a quest, and returns that result as true/false in order to
|
|
-- programmatically show/hide quests and determine further logic.
|
|
|
|
-- IsDoableVerbose does the same logic, but returns human-readable
|
|
-- explanations as a string for display in the UI.
|
|
|
|
-- These functions are maintained separately for performance,
|
|
-- because IsDoable is often called in a loop through every
|
|
-- quest in the DB in order to update icons, while
|
|
-- IsDoableVerbose is only called manually by the user.
|
|
|
|
local completedQuests = Questie.db.char.complete
|
|
local currentQuestlog = QuestiePlayer.currentQuestlog
|
|
local DoableStates = QuestieDB.DoableStates
|
|
local HIDE_ON_MAP = QuestieQuestBlacklist.HIDE_ON_MAP
|
|
|
|
-- Completed quests
|
|
if completedQuests[questId] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Already complete"), false, DoableStates.COMPLETED -- we return false here as we don't want to show it as label when completed in QBZ/QBF
|
|
elseif returnText then
|
|
return "Player has already completed quest " .. questId .. "!", false, DoableStates.COMPLETED
|
|
end
|
|
end
|
|
|
|
-- The player has this quest in the quest log
|
|
if C_QuestLog.IsOnQuest(questId) == true then
|
|
local msg = "Quest " .. questId .. " is active"
|
|
if returnText and returnBrief then
|
|
return l10n("Available")..l10n(": ")..l10n("Player is on quest"), false, DoableStates.QUEST_LOG
|
|
elseif returnText and not returnBrief then
|
|
return msg, false, DoableStates.QUEST_LOG
|
|
end
|
|
end
|
|
|
|
-- Automatically blacklisted quests by Questie. These are localized in the init function
|
|
if QuestieCorrectionshiddenQuests[questId] and QuestieCorrectionshiddenQuests[questId] ~= HIDE_ON_MAP then
|
|
local msg = "Quest " .. questId .. " is hidden automatically"
|
|
local msgevent = "Quest " .. questId .. " is unavailable because the world event is inactive"
|
|
if QuestieEvent.IsEventQuest(questId) and not QuestieEvent.IsEventActiveForQuest(questId) then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Event inactive"), true, DoableStates.EVENT_INACTIVE
|
|
elseif returnText and not returnBrief then
|
|
return msgevent, true, DoableStates.EVENT_INACTIVE
|
|
end
|
|
end
|
|
if returnText and returnBrief then
|
|
return l10n("Unknown")..l10n(": ")..l10n("Automatically blacklisted"), true, DoableStates.BLACKLISTED
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.BLACKLISTED
|
|
end
|
|
end
|
|
|
|
-- AQ War Effort quests (one-time world event that has ended for all realms)
|
|
if (not Questie.IsSoD) and QuestieQuestBlacklist.AQWarEffortQuests[questId] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Event inactive"), true, DoableStates.EVENT_INACTIVE
|
|
elseif returnText then
|
|
return "AQ event quest " .. questId .. " is not active", true, DoableStates.EVENT_INACTIVE
|
|
end
|
|
end
|
|
|
|
-- Invasion quests (Naxxramas launch on Era and Wotlk prepatch)
|
|
if not ContentPhases.IsInvasionActive[Expansions.Current] and QuestieQuestBlacklist.InvasionQuests[questId] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Event inactive"), true, DoableStates.EVENT_INACTIVE
|
|
elseif returnText then
|
|
return "Invasion event quest " .. questId .. " is not active", true, DoableStates.EVENT_INACTIVE
|
|
end
|
|
end
|
|
|
|
-- Check character race
|
|
local requiredRaces = QuestieDB.QueryQuestSingle(questId, "requiredRaces")
|
|
if (requiredRaces and not checkRace[requiredRaces]) then
|
|
local requirementLabel = "Race requirement"
|
|
if requiredRaces == QuestieDB.raceKeys.ALL_ALLIANCE or requiredRaces == QuestieDB.raceKeys.ALL_HORDE then
|
|
requirementLabel = "Faction requirement"
|
|
end
|
|
local msg = requirementLabel .. " not fulfilled for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n(requirementLabel), true, DoableStates.WRONG_RACE
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.WRONG_RACE
|
|
end
|
|
end
|
|
|
|
-- Check character class
|
|
local requiredClasses = QuestieDB.QueryQuestSingle(questId, "requiredClasses")
|
|
if (requiredClasses and not checkClass[requiredClasses]) then
|
|
QuestieDB.autoBlacklist[questId] = "class"
|
|
local msg = "Class requirement not fulfilled for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Class requirement"), true, DoableStates.WRONG_CLASS
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.WRONG_CLASS
|
|
end
|
|
end
|
|
|
|
-- We keep this here, even though it is removed from QuestieDB.IsDoable because AvailableQuests.CalculateAndDrawAll
|
|
-- checks child quests differently and before IsDoable
|
|
if QuestieDB.activeChildQuests[questId] then -- The parent quest is active, so this quest is doable
|
|
local msg = "Quest " .. questId .. " is available because it's a child quest, the parent is active and conditions are met"
|
|
if returnText and returnBrief then
|
|
return l10n("Available")..l10n(": ")..l10n("Parent active"), false, DoableStates.PARENT_ACTIVE
|
|
elseif returnText and not returnBrief then
|
|
return msg, false, DoableStates.PARENT_ACTIVE
|
|
end
|
|
end
|
|
|
|
-- Check if a quest which is exclusive to the current has already been completed or accepted
|
|
-- If yes the current quest can't be accepted
|
|
local ExclusiveQuestGroup = QuestieDB.QueryQuestSingle(questId, "exclusiveTo")
|
|
if ExclusiveQuestGroup then -- fix (DO NOT REVERT, tested thoroughly)
|
|
for _, v in pairs(ExclusiveQuestGroup) do
|
|
if completedQuests[v] then
|
|
local msg = "Quest " .. questId .. " is unavailable because exclusive quest " .. v .. " is completed"
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Exclusive quest completed"), true, DoableStates.EXCLUSIVE_COMPLETED
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.EXCLUSIVE_COMPLETED
|
|
end
|
|
elseif currentQuestlog[v] then
|
|
local msg = "Quest " .. questId .. " is unavailable because exclusive quest " .. v .. " is in the quest log"
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Exclusive quest in quest log"), true, DoableStates.EXCLUSIVE_IN_QUEST_LOG
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.EXCLUSIVE_IN_QUEST_LOG
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check profession requirements
|
|
local requiredSkill = QuestieDB.QueryQuestSingle(questId, "requiredSkill")
|
|
local requiredRanks = QuestieDB.QueryQuestSingle(questId, "requiredRanks")
|
|
-- Until then these two should be mutually exclusive
|
|
-- TODO: if we find a quest that has both requiredSkill and requiredRanks we need to be able to return correct message
|
|
if (requiredSkill) then
|
|
local hasProfession, hasSkillLevel = QuestieProfessions:HasProfessionAndSkillLevel(requiredSkill)
|
|
if not hasProfession then
|
|
local msg = "Profession missing for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Profession missing"), true, DoableStates.PROFESSION_MISSING
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.PROFESSION_MISSING
|
|
end
|
|
elseif not hasSkillLevel then
|
|
local msg = "Player does not have required profession skill for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Profession skill"), true, DoableStates.PROFESSION_SKILL
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.PROFESSION_SKILL
|
|
end
|
|
end
|
|
end
|
|
if (requiredRanks) then
|
|
local hasProfession, hasRankLevel, hasNegativeRanks = QuestieProfessions:HasProfessionAndRankLevel(requiredRanks)
|
|
if not hasNegativeRanks then
|
|
if not hasProfession then
|
|
local msg = "Profession missing for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Profession missing"), true, DoableStates.PROFESSION_MISSING
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.PROFESSION_MISSING
|
|
end
|
|
elseif not hasRankLevel then
|
|
local msg = "Player does not have required profession rank for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Profession rank"), true, DoableStates.PROFESSION_RANK
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.PROFESSION_RANK
|
|
end
|
|
end
|
|
else
|
|
if hasProfession and not hasRankLevel then
|
|
local msg = "Player has the wrong profession rank for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Profession rank"), true, DoableStates.PROFESSION_RANK
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.PROFESSION_RANK
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check profession specialization requirements
|
|
local requiredSpecialization = QuestieDB.QueryQuestSingle(questId, "requiredSpecialization")
|
|
if (requiredSpecialization) and (requiredSpecialization > 0) then
|
|
local hasSpecialization = QuestieProfessions.HasSpecialization(requiredSpecialization)
|
|
if (not hasSpecialization) then
|
|
local msg = "Player does not meet profession specialization requirements for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Profession specialization requirement"), true, DoableStates.PROFESSION_SPECIALIZATION
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.PROFESSION_SPECIALIZATION
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if the character is higher than the quest allows
|
|
local requiredMaxLevel = QuestieDB.QueryQuestSingle(questId, "requiredMaxLevel")
|
|
if (requiredMaxLevel and requiredMaxLevel ~= 0 and (UnitLevel("player") > requiredMaxLevel)) then
|
|
local msg = "Player level is too high for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Level too high"), true, DoableStates.LEVEL_TOO_HIGH
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.LEVEL_TOO_HIGH
|
|
end
|
|
end
|
|
|
|
-- only present in verbose.
|
|
-- IsDoable has its own logic that varies based on player settings for quest visibility
|
|
local requiredLevel = QuestieDB.QueryQuestSingle(questId, "requiredLevel")
|
|
if (requiredLevel and (UnitLevel("player") < requiredLevel)) then
|
|
local msg = "Player level is too low for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Level too low"), true, DoableStates.LEVEL_TOO_LOW
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.LEVEL_TOO_LOW
|
|
end
|
|
end
|
|
|
|
-- Check if this quest is a breadcrumb
|
|
local breadcrumbForQuestId = QuestieDB.QueryQuestSingle(questId, "breadcrumbForQuestId")
|
|
if breadcrumbForQuestId and breadcrumbForQuestId ~= 0 then
|
|
-- Check the follow up quest of this breadcrumb
|
|
if completedQuests[breadcrumbForQuestId] or currentQuestlog[breadcrumbForQuestId] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Follow up quest active or completed"), true, DoableStates.BREADCRUMB_FOLLOWUP
|
|
elseif returnText and not returnBrief then
|
|
return "Follow up of breadcrumb quest " .. breadcrumbForQuestId .. " already completed or in the quest log for quest " .. questId, true, DoableStates.BREADCRUMB_FOLLOWUP
|
|
end
|
|
end
|
|
-- The next case is commented out since it's not a valid check to have. Breadcrumbs to the same quest are not always exclusive to eachother
|
|
--[[ Check if the other breadcrumbs are active
|
|
local otherBreadcrumbs = QuestieDB.QueryQuestSingle(breadcrumbForQuestId, "breadcrumbs")
|
|
for _, breadcrumbId in ipairs(otherBreadcrumbs or {}) do
|
|
if breadcrumbId ~= questId and currentQuestlog[breadcrumbId] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Another breadcrumb is active"), true, DoableStates.EXCLUSIVE_BREADCRUMB
|
|
elseif returnText and not returnBrief then
|
|
return "Alternative breadcrumb quest " .. breadcrumbId .." in the quest log for quest " .. questId, true, DoableStates.EXCLUSIVE_BREADCRUMB
|
|
end
|
|
end
|
|
end]]
|
|
end
|
|
|
|
-- Check reputation requirements
|
|
local requiredMinRep = QuestieDB.QueryQuestSingle(questId, "requiredMinRep")
|
|
local requiredMaxRep = QuestieDB.QueryQuestSingle(questId, "requiredMaxRep")
|
|
if (requiredMinRep or requiredMaxRep) then
|
|
local aboveMinRep, hasMinFaction, belowMaxRep, hasMaxFaction = QuestieReputation:HasFactionAndReputationLevel(requiredMinRep, requiredMaxRep)
|
|
-- Below reputation requirement
|
|
if not (aboveMinRep and hasMinFaction) then
|
|
|
|
local msg = "Reputation too low for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Reputation too low"), true, DoableStates.MISSING_REPUTATION
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.MISSING_REPUTATION
|
|
end
|
|
end
|
|
-- Above reputation requirement
|
|
if not (belowMaxRep and hasMaxFaction) then
|
|
|
|
local msg = "Reputation too high for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Reputation too high"), true, DoableStates.EXCEED_REPUTATION
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.EXCEED_REPUTATION
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check the preQuestSingle field where just one of the required quests has to be complete for a quest to show up
|
|
local preQuestSingle = QuestieDB.QueryQuestSingle(questId, "preQuestSingle")
|
|
if preQuestSingle then
|
|
local isPreQuestSingleFulfilled = QuestieDB:IsPreQuestSingleFulfilled(preQuestSingle)
|
|
if not isPreQuestSingleFulfilled then
|
|
local msg = "Pre-quest requirement not fulfilled for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Incomplete pre-quest"), true, DoableStates.NO_PREQUESTSINGLE
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.NO_PREQUESTSINGLE
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check the preQuestGroup field where every required quest has to be complete for a quest to show up
|
|
local preQuestGroup = QuestieDB.QueryQuestSingle(questId, "preQuestGroup")
|
|
if preQuestGroup then
|
|
local isPreQuestGroupFulfilled = QuestieDB:IsPreQuestGroupFulfilled(preQuestGroup)
|
|
if not isPreQuestGroupFulfilled then
|
|
local msg = "Group pre-quest requirement not fulfilled for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Incomplete pre-quest group"), true, DoableStates.NO_PREQUESTGROUP
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.NO_PREQUESTGROUP
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check parent quests
|
|
local parentQuest = QuestieDB.QueryQuestSingle(questId, "parentQuest")
|
|
if parentQuest and parentQuest ~= 0 then
|
|
if not currentQuestlog[parentQuest] then
|
|
local msg = "Quest " .. questId .. " has an inactive parent quest: " .. parentQuest
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Inactive parent"), true, DoableStates.PARENT_INACTIVE
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.PARENT_INACTIVE
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if it has nextQuestInChain completed or in quest log
|
|
local nextQuestInChain = QuestieDB.QueryQuestSingle(questId, "nextQuestInChain")
|
|
if nextQuestInChain and nextQuestInChain ~= 0 then
|
|
if completedQuests[nextQuestInChain] or currentQuestlog[nextQuestInChain] then
|
|
local msg = "Follow up quest " .. nextQuestInChain .. " already completed or in the quest log for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Later quest completed or active"), true, DoableStates.NEXTQUESTINCHAIN_ACTIVE_OR_COMPLETED
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.NEXTQUESTINCHAIN_ACTIVE_OR_COMPLETED
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check spell requirements
|
|
local requiredSpell = QuestieDB.QueryQuestSingle(questId, "requiredSpell")
|
|
if (requiredSpell) and (requiredSpell ~= 0) then
|
|
local hasSpellorProfSpell = QuestieCompat.IsSpellKnown(math.abs(requiredSpell))
|
|
if (requiredSpell > 0) and (not hasSpellorProfSpell) then -- if requiredSpell is positive, we make the quest unavailable if the player does NOT have the spell
|
|
local msg = "Player does not know spell ID: " .. math.abs(requiredSpell) .. " for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Spell not yet learned"), true, DoableStates.SPELL_MISSING
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.SPELL_MISSING
|
|
end
|
|
elseif (requiredSpell < 0) and (hasSpellorProfSpell) then -- if requiredSpell is negative, we make the quest unavailable if the player DOES have the spell
|
|
local msg = "Player knows spell ID: " .. math.abs(requiredSpell) .. " for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Already learned spell"), true, DoableStates.SPELL_KNOWN
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.SPELL_KNOWN
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check and see if the Quest requires an achievement before showing as available
|
|
if _QuestieDB:CheckAchievementRequirements(questId) == false then
|
|
local msg = "Player does not meet achievement requirements for quest " .. questId
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Achievement requirement"), true, DoableStates.MISSING_ACHIEVEMENT
|
|
elseif returnText and not returnBrief then
|
|
return msg, true, DoableStates.MISSING_ACHIEVEMENT
|
|
end
|
|
end
|
|
|
|
-- Check if this quest has active breadcrumbs
|
|
local breadcrumbs = QuestieDB.QueryQuestSingle(questId, "breadcrumbs")
|
|
if breadcrumbs then
|
|
for _, breadcrumbId in ipairs(breadcrumbs) do
|
|
if currentQuestlog[breadcrumbId] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("A breadcrumb is active"), true, DoableStates.BREADCRUMB_ACTIVE
|
|
elseif returnText and not returnBrief then
|
|
return "A breadcrumb quest " .. breadcrumbId .." is in the quest log for quest " .. questId, true, DoableStates.BREADCRUMB_ACTIVE
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if this quest has a quest that disables it while in quest log
|
|
local disabledByQuest = QuestieDB.QueryQuestSingle(questId, "disabledByQuest")
|
|
if disabledByQuest and disabledByQuest ~= 0 then
|
|
-- Check the disabling quest is active
|
|
if currentQuestlog[disabledByQuest] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Disabling quest is active"), true, DoableStates.DISABLED_BY
|
|
elseif returnText and not returnBrief then
|
|
return "Disabling quest " .. disabledByQuest .. " is in the quest log for quest " .. questId, true, DoableStates.DISABLED_BY
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Daily quest not active (based on ShouldBeHidden)
|
|
if DailyQuests.ShouldBeHidden(questId, completedQuests, currentQuestlog) then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Daily quest not active"), true, DoableStates.INACTIVE_DAILY
|
|
elseif returnText then
|
|
return "Daily quest " .. questId .. " is not active", true, DoableStates.INACTIVE_DAILY
|
|
end
|
|
end
|
|
|
|
-- Check if this quest is visible until you turn in a certain quest
|
|
local availableUntilCompleted = QuestieDB.QueryQuestSingle(questId, "availableUntilCompleted")
|
|
if availableUntilCompleted and availableUntilCompleted ~= 0 then
|
|
if completedQuests[availableUntilCompleted] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Disabling quest already turned in"), true, DoableStates.DISABLING_QUEST_COMPLETED
|
|
elseif returnText and not returnBrief then
|
|
return "Quest " .. questId .. " is not available because " .. availableUntilCompleted .. " has been turned in", true, DoableStates.DISABLING_QUEST_COMPLETED
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if this quest is visible if you have a certain quest in log or turned in (slightly different to preQuestSingle)
|
|
local availableStartingWith = QuestieDB.QueryQuestSingle(questId, "availableStartingWith")
|
|
if availableStartingWith and availableStartingWith ~= 0 then
|
|
if not completedQuests[availableStartingWith] and not currentQuestlog[availableStartingWith] then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Enabling quest not active nor turned in"), true, DoableStates.ENABLING_QUEST_MISSING
|
|
elseif returnText and not returnBrief then
|
|
return "Quest " .. questId .. " is not available because " .. availableStartingWith .. " is not active/turned in", true, DoableStates.ENABLING_QUEST_MISSING
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if daily quests not available via npcInteraction and/or comms
|
|
if (not Questie.db.global.unavailableQuestsDeterminedByTalking[serverName]) or QuestieLib.DidDailyResetHappenSinceLastLogin() then
|
|
Questie.db.global.unavailableQuestsDeterminedByTalking[serverName] = {}
|
|
end
|
|
local unavailableQuestsDeterminedByTalking = Questie.db.global.unavailableQuestsDeterminedByTalking[serverName]
|
|
for i, _ in pairs(unavailableQuestsDeterminedByTalking) do
|
|
if i == questId then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Daily quest not active"), true, DoableStates.MISSING_DAILY
|
|
elseif returnText then
|
|
return "Daily quest " .. questId .. " is not active", true, DoableStates.MISSING_DAILY
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if this is one of those arena rating quests
|
|
if Expansions.Current == Expansions.Tbc and (questId == 95158 or questId == 95251 or questId == 95252) then
|
|
if not QuestiePlayer.HasArenaRating(questId) then
|
|
if returnText and returnBrief then
|
|
return l10n("Unavailable")..l10n(": ")..l10n("Missing Arena Rating"), true, DoableStates.ARENA_RATING
|
|
elseif returnText then
|
|
return "Missing Arena Rating for quest " .. questId, true, DoableStates.ARENA_RATING
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Available quests
|
|
if returnText and returnBrief then
|
|
return l10n("Available"), false, DoableStates.AVAILABLE
|
|
elseif returnText and not returnBrief then
|
|
return "Quest " .. questId .. " is available", false, DoableStates.AVAILABLE
|
|
else
|
|
return "", false, DoableStates.AVAILABLE
|
|
end
|
|
end
|
|
|
|
---@param questId number
|
|
---@return number @Complete = 1, Failed = -1, Incomplete = 0
|
|
function QuestieDB.IsComplete(questId)
|
|
local questLogEntry = QuestLogCache.questLog_DO_NOT_MODIFY[questId] -- DO NOT MODIFY THE RETURNED TABLE
|
|
local noQuestItem = not QuestieQuest:CheckQuestSourceItem(questId, false)
|
|
|
|
--[[ pseudo:
|
|
if no questLogEntry then return 0
|
|
if has questLogEntry.isComplete then return questLogEntry.isComplete
|
|
if no objectives and an item is needed but not obtained then return 0
|
|
if no objectives then return 1
|
|
return 0
|
|
--]]
|
|
|
|
return questLogEntry and (questLogEntry.isComplete or (questLogEntry.objectives[1] and 0) or (#questLogEntry.objectives == 0 and noQuestItem and 0) or 1) or 0
|
|
end
|
|
|
|
---@param self Quest
|
|
---@return number @Complete = 1, Failed = -1, Incomplete = 0
|
|
local function _IsComplete(self)
|
|
return QuestieDB.IsComplete(self.Id)
|
|
end
|
|
|
|
---@param questLevel number the level of the quest
|
|
---@return boolean @Returns true if the quest should be grey, false otherwise
|
|
function QuestieDB.IsTrivial(questLevel)
|
|
if questLevel == -1 then
|
|
return false -- Scaling quests are never trivial
|
|
end
|
|
|
|
local levelDiff = questLevel - QuestiePlayer.GetPlayerLevel();
|
|
if (levelDiff >= 5) then
|
|
return false -- Red
|
|
elseif (levelDiff >= 3) then
|
|
return false -- Orange
|
|
elseif (levelDiff >= -2) then
|
|
return false -- Yellow
|
|
elseif (-levelDiff <= GetQuestGreenRange("player")) then
|
|
return false -- Green
|
|
else
|
|
return true -- Grey
|
|
end
|
|
end
|
|
|
|
---@return number
|
|
local _GetIconScale = function()
|
|
return Questie.db.profile.objectScale or 1
|
|
end
|
|
|
|
---@param questId QuestId
|
|
---@return Quest|nil @The quest object or nil if the quest is missing
|
|
function QuestieDB.GetQuest(questId) -- /dump QuestieDB.GetQuest(867)
|
|
if not questId then
|
|
Questie.Debug(Questie.DEBUG_CRITICAL, "[QuestieDB.GetQuest] No questId.")
|
|
return nil
|
|
end
|
|
if _QuestieDB.questCache[questId] then
|
|
return _QuestieDB.questCache[questId];
|
|
end
|
|
|
|
local rawdata = QuestieDB.QueryQuest(questId, QuestieDB._questAdapterQueryOrder)
|
|
|
|
if (not rawdata) then
|
|
Questie.Debug(Questie.DEBUG_CRITICAL, "[QuestieDB.GetQuest] rawdata is nil for questID:", questId)
|
|
return nil
|
|
end
|
|
|
|
---@class Quest
|
|
---@field public Id QuestId
|
|
---@field public name Name
|
|
---@field public startedBy StartedBy
|
|
---@field public finishedBy FinishedBy
|
|
---@field public requiredLevel Level
|
|
---@field public questLevel Level
|
|
---@field public requiredRaces number @bitmask
|
|
---@field public requiredClasses number @bitmask
|
|
---@field public objectivesText string[]
|
|
---@field public triggerEnd { [1]: string, [2]: table<AreaId, CoordPair[]>}
|
|
---@field public objectives RawObjectives
|
|
---@field public sourceItemId ItemId
|
|
---@field public preQuestGroup QuestId[]
|
|
---@field public preQuestSingle QuestId[]
|
|
---@field public childQuests QuestId[]
|
|
---@field public inGroupWith QuestId[]
|
|
---@field public exclusiveTo QuestId[]
|
|
---@field public zoneOrSort ZoneOrSort
|
|
---@field public requiredSkill SkillPair
|
|
---@field public requiredMinRep ReputationPair
|
|
---@field public requiredMaxRep ReputationPair
|
|
---@field public requiredSourceItems ItemId[]
|
|
---@field public nextQuestInChain number
|
|
---@field public questFlags number @bitmask: see https://github.com/cmangos/issues/wiki/Quest_template#questflags
|
|
---@field public specialFlags number @bitmask: 1 = Repeatable, 2 = Needs event, 4 = Monthly reset (req. 1). See https://github.com/cmangos/issues/wiki/Quest_template#specialflags
|
|
---@field public parentQuest QuestId
|
|
---@field public reputationReward ReputationPair[]
|
|
---@field public extraObjectives ExtraObjective[]
|
|
---@field public requiredMaxLevel Level
|
|
---@field public isComplete boolean
|
|
---@field public WasComplete boolean?
|
|
---@field public Color Color
|
|
---@field public breacrumbForQuestId number
|
|
---@field public breacrumbs QuestId[]
|
|
---@field public availableUntilCompleted QuestId
|
|
---@field public availableStartingWith QuestId
|
|
---@field public requiredRanks SkillPair[]
|
|
---@field public disabledByQuest QuestId
|
|
local QO = {
|
|
Id = questId
|
|
}
|
|
|
|
-- General filling of the QuestObjective with all database values
|
|
local questKeys = QuestieDB.questKeys
|
|
for stringKey, intKey in pairs(questKeys) do
|
|
QO[stringKey] = rawdata[intKey]
|
|
end
|
|
|
|
local questLevel, requiredLevel = QuestieLib.GetEffectiveQuestLevel(questId)
|
|
QO.level = questLevel
|
|
QO.requiredLevel = requiredLevel
|
|
|
|
---@type StartedBy
|
|
local startedBy = QO.startedBy
|
|
---@type Starters
|
|
QO.Starts = { -- TODO: Rename to Starters
|
|
NPC = startedBy[1],
|
|
GameObject = startedBy[2],
|
|
Item = startedBy[3],
|
|
}
|
|
QO.isHidden = rawdata.hidden or QuestieCorrections.hiddenQuests[questId]
|
|
QO.Description = QO.objectivesText
|
|
if QO.specialFlags then
|
|
QO.IsRepeatable = bitband(QO.specialFlags, 1) ~= 0
|
|
end
|
|
|
|
QO.IsComplete = _IsComplete
|
|
|
|
---@type FinishedBy
|
|
local finishedBy = QO.finishedBy
|
|
---@type Finisher
|
|
QO.Finisher = {
|
|
NPC = finishedBy[1],
|
|
GameObject = finishedBy[2],
|
|
}
|
|
|
|
--- to differentiate from the current quest log info.
|
|
--- Quest objectives generated from DB+Corrections.
|
|
--- Data itself is for example for monster type { Type = "monster", Id = 16518, Text = "Nestlewood Owlkin inoculated" }
|
|
---@type Objective[]
|
|
QO.ObjectiveData = {}
|
|
|
|
---@type RawObjectives
|
|
local objectives = QO.objectives
|
|
if objectives then
|
|
if objectives[1] then
|
|
for _, creatureObjective in pairs(objectives[1]) do
|
|
if creatureObjective then
|
|
if creatureObjective[3] == 0 then
|
|
creatureObjective[3] = nil
|
|
end
|
|
---@type NpcObjective
|
|
QO.ObjectiveData[#QO.ObjectiveData+1] = {
|
|
Type = "monster",
|
|
Id = creatureObjective[1],
|
|
Text = creatureObjective[2],
|
|
Icon = creatureObjective[3]
|
|
}
|
|
end
|
|
end
|
|
end
|
|
if objectives[2] then
|
|
for _, objectObjective in pairs(objectives[2]) do
|
|
if objectObjective then
|
|
if objectObjective[3] == 0 then
|
|
objectObjective[3] = nil
|
|
end
|
|
---@type ObjectObjective
|
|
local objectObjectiveData = {
|
|
Type = "object",
|
|
Id = objectObjective[1],
|
|
Text = objectObjective[2],
|
|
Icon = objectObjective[3]
|
|
}
|
|
if QuestieCorrections.objectObjectiveFirst[questId] then
|
|
tinsert(QO.ObjectiveData, 1, objectObjectiveData)
|
|
else
|
|
QO.ObjectiveData[#QO.ObjectiveData+1] = objectObjectiveData
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if objectives[3] then
|
|
for _, itemObjective in pairs(objectives[3]) do
|
|
if itemObjective then
|
|
if itemObjective[3] == 0 then
|
|
itemObjective[3] = nil
|
|
end
|
|
---@type ItemObjective
|
|
local itemObjectiveData = {
|
|
Type = "item",
|
|
Id = itemObjective[1],
|
|
Text = itemObjective[2],
|
|
Icon = itemObjective[3]
|
|
}
|
|
if QuestieCorrections.itemObjectiveFirst[questId] then
|
|
tinsert(QO.ObjectiveData, 1, itemObjectiveData)
|
|
else
|
|
QO.ObjectiveData[#QO.ObjectiveData+1] = itemObjectiveData
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if objectives[4] then
|
|
---@type ReputationObjective
|
|
QO.ObjectiveData[#QO.ObjectiveData+1] = {
|
|
Type = "reputation",
|
|
Id = objectives[4][1],
|
|
RequiredRepValue = objectives[4][2]
|
|
}
|
|
end
|
|
if objectives[5] and type(objectives[5]) == "table" and #objectives[5] > 0 then
|
|
for _, creditObjective in pairs(objectives[5]) do
|
|
if creditObjective[4] == 0 then
|
|
creditObjective[4] = nil
|
|
end
|
|
---@type KillObjective
|
|
local killCreditObjective = {
|
|
Type = "killcredit",
|
|
IdList = creditObjective[1],
|
|
RootId = creditObjective[2],
|
|
Text = creditObjective[3],
|
|
Icon = creditObjective[4]
|
|
}
|
|
|
|
--? There are quest(s) which have the killCredit first so we need to switch them
|
|
-- Place the kill credit objective first
|
|
if QuestieCorrections.killCreditObjectiveFirst[questId] then
|
|
tinsert(QO.ObjectiveData, 1, killCreditObjective)
|
|
else
|
|
QO.ObjectiveData[#QO.ObjectiveData+1] = killCreditObjective
|
|
end
|
|
end
|
|
end
|
|
if objectives[6] then
|
|
for _, spellObjective in pairs(objectives[6]) do
|
|
if spellObjective then
|
|
---@type SpellObjective
|
|
local spellObjectiveData = {
|
|
Type = "spell",
|
|
Id = spellObjective[1],
|
|
Text = spellObjective[2],
|
|
ItemSourceId = spellObjective[3],
|
|
}
|
|
QO.SpellItemId = spellObjective[3]
|
|
|
|
--? There are quest(s) which have the spellObjective first so we need to switch them
|
|
-- Place the spell objective first
|
|
if QuestieCorrections.spellObjectiveFirst[questId] then
|
|
tinsert(QO.ObjectiveData, 1, spellObjectiveData)
|
|
else
|
|
QO.ObjectiveData[#QO.ObjectiveData+1] = spellObjectiveData
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Events are usually added at the end of ObjectiveData, unless corrected below.
|
|
local triggerEnd = QO.triggerEnd
|
|
if triggerEnd then
|
|
---@type TriggerEndObjective
|
|
local triggerEndObjective = {
|
|
Type = "event",
|
|
Text = triggerEnd[1],
|
|
Coordinates = triggerEnd[2]
|
|
}
|
|
if QuestieCorrections.eventObjectiveFirst[questId] then
|
|
tinsert(QO.ObjectiveData, 1, triggerEndObjective)
|
|
else
|
|
QO.ObjectiveData[#QO.ObjectiveData+1] = triggerEndObjective
|
|
end
|
|
end
|
|
|
|
--- Quest objectives generated from quest log in QuestieQuest.lua -> QuestieQuest:PopulateQuestLogInfo(quest)
|
|
--- Includes also icons drawn to maps, and other stuff.
|
|
---@type table<ObjectiveIndex, QuestObjective>
|
|
QO.Objectives = {}
|
|
|
|
QO.SpecialObjectives = {}
|
|
|
|
---@type ItemId[]
|
|
local requiredSourceItems = QO.requiredSourceItems
|
|
if requiredSourceItems then
|
|
for _, itemId in pairs(requiredSourceItems) do
|
|
if itemId then
|
|
-- TODO: This is not required anymore since we validate the database for this case
|
|
-- Make sure requiredSourceItems aren't already an objective
|
|
local itemObjPresent = false
|
|
if objectives and objectives[3] then
|
|
for _, itemObjective in pairs(objectives[3]) do
|
|
if itemObjective then
|
|
if itemId == itemObjective[1] then
|
|
itemObjPresent = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Make an objective for requiredSourceItem
|
|
if not itemObjPresent then
|
|
QO.SpecialObjectives[itemId] = {
|
|
Type = "item",
|
|
Id = itemId,
|
|
---@type string @We have to hard-type it here because of the function
|
|
Description = QuestieDB.QueryItemSingle(itemId, "name")
|
|
}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---@type ExtraObjective[]
|
|
local extraObjectives = QO.extraObjectives
|
|
if extraObjectives then
|
|
for index, o in pairs(extraObjectives) do
|
|
local specialObjective = {
|
|
Icon = o[2],
|
|
Description = o[3],
|
|
RealObjectiveIndex = o[4],
|
|
}
|
|
if o[1] then -- custom spawn
|
|
specialObjective.spawnList = {{
|
|
Name = o[3],
|
|
Spawns = o[1],
|
|
Icon = o[2],
|
|
GetIconScale = _GetIconScale,
|
|
IconScale = _GetIconScale(),
|
|
}}
|
|
end
|
|
if o[5] then -- db ref
|
|
specialObjective.Type = o[5][1][1]
|
|
specialObjective.Id = o[5][1][2]
|
|
local spawnList = {}
|
|
|
|
for _, ref in pairs(o[5]) do
|
|
for k, v in pairs(_QuestieQuest.objectiveSpawnListCallTable[ref[1]](ref[2], specialObjective)) do
|
|
-- we want to be able to override the icon in the corrections (e.g. Questie.ICON_TYPE_OBJECT on objects instead of Questie.ICON_TYPE_LOOT)
|
|
v.Icon = o[2]
|
|
spawnList[k] = v
|
|
end
|
|
end
|
|
|
|
specialObjective.spawnList = spawnList
|
|
end
|
|
QO.SpecialObjectives[index] = specialObjective
|
|
end
|
|
end
|
|
|
|
_QuestieDB.questCache[questId] = QO
|
|
return QO
|
|
end
|
|
|
|
QuestieDB._CreatureLevelCache = {}
|
|
---@param quest Quest
|
|
---@return table<string, table> @List of creature names with their min-max level and rank
|
|
function QuestieDB:GetCreatureLevels(quest)
|
|
if quest and QuestieDB._CreatureLevelCache[quest.Id] then
|
|
return QuestieDB._CreatureLevelCache[quest.Id]
|
|
end
|
|
local creatureLevels = {}
|
|
|
|
local function _CollectCreatureLevels(npcIds)
|
|
for _, npcId in pairs(npcIds) do
|
|
local npc = QuestieDB:GetNPC(npcId)
|
|
if npc and not creatureLevels[npc.name] then
|
|
creatureLevels[npc.name] = {npc.minLevel, npc.maxLevel, npc.rank}
|
|
end
|
|
end
|
|
end
|
|
|
|
if quest.objectives then
|
|
if quest.objectives[1] then -- Killing creatures
|
|
for _, creatureObjective in pairs(quest.objectives[1]) do
|
|
local npcId = creatureObjective[1]
|
|
_CollectCreatureLevels({npcId})
|
|
end
|
|
end
|
|
if quest.objectives[3] then -- Looting items from creatures
|
|
for _, itemObjective in pairs(quest.objectives[3]) do
|
|
local itemId = itemObjective[1]
|
|
local npcIds = QuestieDB.QueryItemSingle(itemId, "npcDrops")
|
|
if npcIds then
|
|
_CollectCreatureLevels(npcIds)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if quest.Id then
|
|
QuestieDB._CreatureLevelCache[quest.Id] = creatureLevels
|
|
end
|
|
return creatureLevels
|
|
end
|
|
|
|
---@param npcId NpcId
|
|
---@return NPC|nil
|
|
function QuestieDB:GetNPC(npcId)
|
|
if not npcId then
|
|
return nil
|
|
end
|
|
if _QuestieDB.npcCache[npcId] then
|
|
return _QuestieDB.npcCache[npcId]
|
|
end
|
|
|
|
local rawdata = QuestieDB.QueryNPC(npcId, QuestieDB._npcAdapterQueryOrder)
|
|
if (not rawdata) then
|
|
Questie.Debug(Questie.DEBUG_CRITICAL, "[QuestieDB:GetNPC] rawdata is nil for npcID:", npcId)
|
|
return nil
|
|
end
|
|
|
|
local npcKeys = QuestieDB.npcKeys
|
|
local npc = {
|
|
id = npcId,
|
|
type = "monster",
|
|
}
|
|
for stringKey, intKey in pairs(npcKeys) do
|
|
npc[stringKey] = rawdata[intKey]
|
|
end
|
|
|
|
local friendlyToFaction = rawdata[npcKeys.friendlyToFaction]
|
|
npc.friendly = QuestieDB.IsFriendlyToPlayer(friendlyToFaction)
|
|
|
|
_QuestieDB.npcCache[npcId] = npc
|
|
return npc
|
|
end
|
|
|
|
---@param friendlyToFaction string --The NPC database field friendlyToFaction - so either nil, "A", "H" or "AH"
|
|
---@return boolean
|
|
function QuestieDB.IsFriendlyToPlayer(friendlyToFaction)
|
|
if (not friendlyToFaction) or friendlyToFaction == "AH" then
|
|
return true
|
|
end
|
|
|
|
if friendlyToFaction == "H" then
|
|
return QuestiePlayer.faction == "Horde"
|
|
elseif friendlyToFaction == "A" then
|
|
return QuestiePlayer.faction == "Alliance"
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------------------
|
|
-- Modifications to objectDB
|
|
function _QuestieDB:DeleteGatheringNodes()
|
|
local prune = { -- gathering nodes
|
|
1617,1618,1619,1620,1621,1622,1623,1624,1628, -- herbs
|
|
|
|
1731,1732,1733,1734,1735,123848,150082,175404,176643,177388,324,150079,176645,2040,123310 -- mining
|
|
}
|
|
local objectSpawnsKey = QuestieDB.objectKeys.spawns
|
|
for i=1, #prune do
|
|
local id = prune[i]
|
|
QuestieDB.objectData[id][objectSpawnsKey] = nil
|
|
end
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------------------
|
|
-- Modifications to questDB
|
|
|
|
local questsRequiringNewbieAchievement = {
|
|
[31316] = true, -- Julia, The Pet Tamer -- Alliance
|
|
[31812] = true, -- Zunta, The Pet Tamer -- Horde
|
|
[32008] = true, -- Audrey Burnhep -- Alliance
|
|
[32009] = true, -- Varzok -- Horde
|
|
}
|
|
|
|
local questsRequiringTamingKalimdorAchievement = {
|
|
[31818] = true, -- Zunta
|
|
[31819] = true, -- Dagra the Fierce
|
|
[31854] = true, -- Analynn
|
|
[31862] = true, -- Zonya the Sadist
|
|
[31871] = true, -- Traitor Gluk
|
|
[31872] = true, -- Merda Stronghoof
|
|
[31904] = true, -- Cassandra Kaboom
|
|
[31905] = true, -- Grazzle the Great
|
|
[31906] = true, -- Kela Grimtotem
|
|
[31907] = true, -- Zoltan
|
|
[31908] = true, -- Elena Flutterfly
|
|
}
|
|
|
|
local questsRequiringTamingEasternKingdomsAchievement = {
|
|
[31693] = true, -- Julia Stevens
|
|
[31780] = true, -- Old MacDonald
|
|
[31781] = true, -- Lindsay
|
|
[31850] = true, -- Eric Davidson
|
|
[31851] = true, -- Bill Buckler
|
|
[31852] = true, -- Steven Lisbane
|
|
[31910] = true, -- David Kosse
|
|
[31911] = true, -- Deiza Plaguehorn
|
|
[31912] = true, -- Kortas Darkhammer
|
|
[31913] = true, -- Everessa
|
|
[31914] = true, -- Durin Darkhammer
|
|
}
|
|
|
|
local questsRequiringTamingOutlandAchievement = {
|
|
[31922] = true, -- Nicki Tinytech
|
|
[31923] = true, -- Ras'an
|
|
[31924] = true, -- Narrok
|
|
[31925] = true, -- Morulu The Elder
|
|
[31926] = true, -- Grand Master Antari
|
|
}
|
|
|
|
local questsRequiringTamingNorthrendAchievement = {
|
|
[31931] = true, -- Beegle Blastfuse
|
|
[31932] = true, -- Nearly Headless Jacob
|
|
[31933] = true, -- Okrut Dragonwaste
|
|
[31934] = true, -- Gutretch
|
|
[31935] = true, -- Grand Master Payne
|
|
}
|
|
|
|
local questsRequiringTamingCataclysmAchievement = {
|
|
[31971] = true, -- Grand Master Obalis
|
|
[31972] = true, -- Brok
|
|
[31973] = true, -- Bordin Steadyfist
|
|
[31974] = true, -- Goz Banefury
|
|
}
|
|
|
|
local questsRequiringTamingPandariaAchievement = {
|
|
[31953] = true, -- Grand Master Hyuna
|
|
[31954] = true, -- Grand Master Mo'ruk
|
|
[31955] = true, -- Grand Master Nishi
|
|
[31956] = true, -- Grand Master Yon
|
|
[31957] = true, -- Grand Master Shu
|
|
[31958] = true, -- Grand Master Aki
|
|
[31991] = true, -- Grand Master Zusshi
|
|
[33222] = true, -- Little Tommy Newcomer
|
|
}
|
|
|
|
local questsRequiringPandarenSpiritTamerAchievement = {
|
|
[32434] = true, -- Burning Pandaren Spirit
|
|
[32439] = true, -- Flowing Pandaren Spirit
|
|
[32440] = true, -- Whispering Pandaren Spirit
|
|
[32441] = true, -- Thundering Pandaren Spirit
|
|
}
|
|
|
|
local questsRequiringFabledPandarenTamerAchievement = {
|
|
[32604] = true, -- Beasts of Fable Book I
|
|
[32868] = true, -- Beasts of Fable Book II
|
|
[32869] = true, -- Beasts of Fable Book III
|
|
}
|
|
|
|
local questsRequiringFriendsOnTheFarmAchievement = {
|
|
[31312] = true, -- The Old Map
|
|
}
|
|
|
|
local questsRequiringAllGrownsUpAchievement = {
|
|
[32863] = true, -- What We've Been Training For
|
|
}
|
|
|
|
-- Quests where the reputation only goes in one direction (ex. Thorium Brotherhood)
|
|
QuestieDB.questsOnlyAvailableUntilReputationValue = {
|
|
-- Thorium Brotherhood
|
|
[7736] = true, -- Restoring Fiery Flux Supplies via Kingsblood
|
|
[7737] = true, -- Gaining Acceptance
|
|
[8241] = true, -- Restoring Fiery Flux Supplies via Iron
|
|
[8242] = true, -- Restoring Fiery Flux Supplies via Heavy Leather
|
|
|
|
-- Brood of Nozdormu
|
|
[8302] = true, -- The Hand of the Righteous
|
|
|
|
-- Argent Dawn
|
|
[9221] = true, -- Superior Armaments of Battle - Friend of the Dawn
|
|
[9222] = true, -- Epic Armaments of Battle - Friend of the Dawn
|
|
[9223] = true, -- Superior Armaments of Battle - Honored Amongst the Dawn
|
|
[9224] = true, -- Epic Armaments of Battle - Honored Amongst the Dawn
|
|
[9225] = true, -- Epic Armaments of Battle - Revered Amongst the Dawn
|
|
[9226] = true, -- Superior Armaments of Battle - Revered Amongst the Dawn
|
|
[28755] = true, -- Annals of the Silver Hand
|
|
[28756] = true, -- Aberrations of Bone
|
|
|
|
-- Consortium
|
|
[9882] = true, -- Stealing from Thieves
|
|
[9883] = true, -- More Crystal Fragments
|
|
[9884] = true, -- Membership Benefits
|
|
[9885] = true, -- Membership Benefits
|
|
[9886] = true, -- Membership Benefits
|
|
[9914] = true, -- A Head Full of Ivory
|
|
[9915] = true, -- More Heads Full of Ivory
|
|
|
|
-- Cenarion Expedition
|
|
[9784] = true, -- Identify Plant Parts
|
|
--[9802] = true, -- Plants of Zangarmarsh -- TO DO CHECK THIS
|
|
[9875] = true, -- Uncatalogued Species
|
|
|
|
-- Sporregar
|
|
--[9739] = true, -- The Sporelings' Plight -- TO DO CHECK THIS
|
|
[9742] = true, -- More Spore Sacs
|
|
--[9743] = true, -- Natural Enemies -- TO DO CHECK THIS
|
|
[9744] = true, -- More Tendrils!
|
|
--[9808] = true, -- Glowcap Mushrooms -- TO DO CHECK THIS
|
|
[9809] = true, -- More Glowcaps
|
|
|
|
-- Lower City
|
|
--[10917] = true, -- The Outcast's Plight -- TO DO CHECK THIS
|
|
[10918] = true, -- More Feathers
|
|
|
|
-- Order of the Cloud Serpent
|
|
[31784] = true, -- Onyx To Goodness
|
|
}
|
|
|
|
function _QuestieDB:CheckAchievementRequirements(questId)
|
|
-- So far the only Quests that we know of that requires an earned Achievement are the ones offered by:
|
|
-- https://www.wowhead.com/wotlk/npc=35094/crusader-silverdawn
|
|
-- Get Kraken (14108)
|
|
-- The Fate Of The Fallen (14107)
|
|
-- This NPC requires these earned Achievements baseed on a Players home faction:
|
|
-- https://www.wowhead.com/wotlk/achievement=2817/exalted-argent-champion-of-the-alliance
|
|
-- https://www.wowhead.com/wotlk/achievement=2816/exalted-argent-champion-of-the-horde
|
|
if questId == 14101 or questId == 14102 or questId == 14104 or questId == 14105 or questId == 14107 or questId == 14108 then
|
|
if select(13, GetAchievementInfo(2817)) or select(13, GetAchievementInfo(2816)) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
if questsRequiringNewbieAchievement[questId] then
|
|
return select(13, GetAchievementInfo(7433)) -- Newbie
|
|
end
|
|
|
|
if questsRequiringTamingKalimdorAchievement[questId] then
|
|
return select(13, GetAchievementInfo(6602)) -- Taming Kalimdor
|
|
end
|
|
|
|
if questsRequiringTamingEasternKingdomsAchievement[questId] then
|
|
return select(13, GetAchievementInfo(6603)) -- Taming Eastern Kingdoms
|
|
end
|
|
|
|
if questsRequiringTamingOutlandAchievement[questId] then
|
|
return select(13, GetAchievementInfo(6604)) -- Taming Outland
|
|
end
|
|
|
|
if questsRequiringTamingNorthrendAchievement[questId] then
|
|
return select(13, GetAchievementInfo(6605)) -- Taming Northrend
|
|
end
|
|
|
|
if questsRequiringTamingCataclysmAchievement[questId] then
|
|
return select(13, GetAchievementInfo(7525)) -- Taming Cataclysm
|
|
end
|
|
|
|
if questsRequiringTamingPandariaAchievement[questId] then
|
|
return select(13, GetAchievementInfo(6606)) -- Taming Pandaria
|
|
end
|
|
|
|
if questsRequiringPandarenSpiritTamerAchievement[questId] then
|
|
return select(13, GetAchievementInfo(7936)) -- Pandaren Spirit Tamer
|
|
end
|
|
|
|
if questsRequiringFabledPandarenTamerAchievement[questId] then
|
|
return select(13, GetAchievementInfo(8080)) -- Beasts of Fable
|
|
end
|
|
|
|
if questsRequiringFriendsOnTheFarmAchievement[questId] then
|
|
return select(13, GetAchievementInfo(6552)) -- Friends On The Farm
|
|
end
|
|
|
|
if questsRequiringAllGrownsUpAchievement[questId] then
|
|
return select(13, GetAchievementInfo(6570)) -- All Growns Up!
|
|
end
|
|
end
|
|
|
|
function _QuestieDB:HideClassAndRaceQuests()
|
|
local questKeys = QuestieDB.questKeys
|
|
for _, entry in pairs(QuestieDB.questData) do
|
|
-- check requirements, set hidden flag if not met
|
|
local requiredClasses = entry[questKeys.requiredClasses]
|
|
if (requiredClasses) and (requiredClasses ~= 0) then
|
|
if (not QuestiePlayer.HasRequiredClass(requiredClasses)) then
|
|
entry.hidden = true
|
|
end
|
|
end
|
|
local requiredRaces = entry[questKeys.requiredRaces]
|
|
if (requiredRaces) and (requiredRaces ~= 0) and (requiredRaces ~= 255) then
|
|
if (not QuestiePlayer.HasRequiredRace(requiredRaces)) then
|
|
entry.hidden = true
|
|
end
|
|
end
|
|
end
|
|
Questie.Debug(Questie.DEBUG_DEVELOP, "Other class and race quests hidden");
|
|
end
|
|
|
|
-- This function is intended for usage with Gossip and Greeting frames, where there's a list of quests but no QuestIDs are
|
|
-- obtainable until entering the specific quest dialog.
|
|
-- This is a bruteforce method for obtaining a QuestID with no input other than a quest name, and the ID of the questgiver.
|
|
-- It compares the name of the quest entry with the names of every quest that questgiver can either start or end.
|
|
---@param name string? @The name of the quest entry
|
|
---@param questgiverGUID string? @Should be UnitGUID("questnpc")
|
|
---@param questStarter boolean @Should be True if this is an available quest, False if this is an "active" quest (quest ender)
|
|
---@return number
|
|
function QuestieDB.GetQuestIDFromName(name, questgiverGUID, questStarter)
|
|
local questID = 0 -- worst case, we end up returning an ID of 0 if we can't find a match; any function relying on this one should handle 0 cleanly
|
|
if questgiverGUID then
|
|
local questgiverID = tonumber(questgiverGUID:match("-(%d+)-%x+$"), 10)
|
|
local unit_type = strsplit("-", questgiverGUID)
|
|
local questsStarted
|
|
local questsEnded
|
|
if unit_type == "Creature" then -- if questgiver is an NPC
|
|
questsStarted = QuestieDB.QueryNPCSingle(questgiverID, "questStarts")
|
|
questsEnded = QuestieDB.QueryNPCSingle(questgiverID, "questEnds")
|
|
elseif unit_type == "GameObject" then -- if questgiver is an object (it's rare for an object to have a gossip/greeting frame, but Wanted Boards exist; see object 2713)
|
|
questsStarted = QuestieDB.QueryObjectSingle(questgiverID, "questStarts")
|
|
questsEnded = QuestieDB.QueryObjectSingle(questgiverID, "questEnds")
|
|
else
|
|
return questID; -- If the questgiver is not an NPC or object, bail!
|
|
end
|
|
-- iterate through every questEnds entry in our questgiver's DB, and check if each quest name matches this greeting frame entry
|
|
if questStarter == true then
|
|
if questsStarted then
|
|
for _, id in pairs(questsStarted) do
|
|
if (name == QuestieDB.QueryQuestSingle(id, "name")) and (QuestieDB.IsDoable(id)) then
|
|
-- the QuestieDB.IsDoable check is important to filter out identically named quests
|
|
questID = id
|
|
end
|
|
end
|
|
else
|
|
Questie.Debug(Questie.DEBUG_ELEVATED, "Database mismatch! No entries found that match quest name. Queststarter is: " .. unit_type .. " " .. questgiverID .. ", quest name is: " .. name)
|
|
end
|
|
else
|
|
if questsEnded then
|
|
for _, id in pairs(questsEnded) do
|
|
if (name == QuestieDB.QueryQuestSingle(id, "name")) and (QuestieDB.IsDoable(id)) and QuestiePlayer.currentQuestlog[id] then
|
|
questID = id
|
|
end
|
|
end
|
|
else
|
|
Questie.Debug(Questie.DEBUG_ELEVATED, "Database mismatch! No entries found that match quest name. Questender is: " .. unit_type .. " " .. questgiverID .. ", quest name is: " .. name)
|
|
end
|
|
end
|
|
end
|
|
return questID;
|
|
end
|
|
|
|
QuestieDB.waypointPresets = {
|
|
ORGRIMS_HAMMER = {[ZoneDB.zoneIDs.ICECROWN]={{{62.37,30.60},{61.93,30.93},{61.48,31.24},{61.08,31.55},{60.74,31.92},{60.46,32.44},{60.26,33.11},{60.14,33.85},{60.11,34.63},{60.17,35.35},{60.31,36.01},{60.56,36.66},{60.84,37.33},{61.15,38.00},{61.44,38.67},{61.71,39.28},{62.00,39.92},{62.31,40.55},{62.60,41.20},{62.90,41.83},{63.05,42.20},{63.33,42.85},{63.58,43.53},{63.85,44.19},{64.08,44.86},{64.33,45.50},{64.45,45.87},{64.69,46.56},{64.94,47.21},{65.16,47.87},{65.43,48.51},{65.71,49.15},{66.03,49.77},{66.36,50.46},{66.72,51.10},{67.07,51.67},{67.41,52.08},{67.82,52.37},{68.31,52.47},{68.80,52.38},{69.23,51.98},{69.45,51.56},{69.57,51.13},{69.67,50.59},{69.73,49.96},{69.77,49.26},{69.79,48.48},{69.80,47.62},{69.79,46.68},{69.79,45.68},{69.78,44.90},{69.78,44.25},{69.76,43.55},{69.75,42.80},{69.72,42.01},{69.70,41.20},{69.67,40.38},{69.64,39.54},{69.61,38.71},{69.58,37.88},{69.55,37.07},{69.52,36.28},{69.49,35.54},{69.46,34.83},{69.45,34.18},{69.42,33.50},{69.41,32.46},{69.42,31.52},{69.45,30.67},{69.47,29.92},{69.48,29.25},{69.46,28.65},{69.42,28.12},{69.35,27.83},{69.11,27.19},{68.71,26.77},{68.23,26.54},{67.71,26.51},{67.24,26.55},{66.81,26.76},{66.35,27.09},{65.90,27.52},{65.44,27.95},{65.01,28.39},{64.58,28.73},{64.16,29.10},{63.74,29.43},{63.34,29.79},{62.94,30.11},{62.65,30.37},{62.37,30.60}}}},
|
|
THE_SKYBREAKER = {[ZoneDB.zoneIDs.ICECROWN]={{{63.59,52.34},{63.44,51.88},{63.30,51.52},{63.15,51.19},{63.01,50.85},{62.85,50.52},{62.68,50.17},{62.50,49.78},{62.31,49.36},{62.09,48.88},{61.86,48.33},{61.81,48.20},{61.67,47.88},{61.52,47.52},{61.37,47.13},{61.19,46.74},{61.02,46.32},{60.84,45.88},{60.65,45.44},{60.46,44.99},{60.28,44.53},{60.09,44.08},{59.90,43.63},{59.72,43.18},{59.54,42.75},{59.36,42.34},{59.20,41.94},{59.04,41.56},{58.89,41.22},{58.75,40.87},{58.52,40.30},{58.32,39.77},{58.14,39.27},{57.97,38.80},{57.81,38.39},{57.65,38.03},{57.49,37.72},{57.31,37.50},{57.12,37.34},{56.87,37.29},{56.57,37.39},{56.27,37.60},{55.97,37.88},{55.72,38.23},{55.53,38.61},{55.43,38.95},{55.43,39.09},{55.46,39.49},{55.52,39.92},{55.62,40.39},{55.76,40.88},{55.89,41.38},{56.02,41.85},{56.17,42.25},{56.33,42.68},{56.51,43.13},{56.70,43.56},{56.88,43.99},{57.05,44.39},{57.22,44.74},{57.42,45.15},{57.64,45.52},{57.83,45.81},{58.03,46.14},{58.23,46.56},{58.41,46.90},{58.60,47.25},{58.80,47.62},{59.00,48.03},{59.19,48.46},{59.36,48.84},{59.53,49.22},{59.69,49.63},{59.86,50.04},{60.03,50.46},{60.19,50.90},{60.36,51.32},{60.51,51.74},{60.65,52.17},{60.79,52.59},{60.94,53.02},{61.07,53.46},{61.23,53.89},{61.39,54.30},{61.55,54.72},{61.70,55.18},{61.88,55.65},{62.05,56.14},{62.23,56.58},{62.43,56.95},{62.65,57.21},{62.87,57.30},{62.95,57.27},{63.22,57.16},{63.52,56.97},{63.81,56.68},{64.07,56.32},{64.26,55.91},{64.33,55.47},{64.30,55.11},{64.25,54.72},{64.16,54.30},{64.04,53.84},{63.91,53.36},{63.76,52.88},{63.59,52.34}}}},
|
|
ALLIANCE_GUNSHIP = {[ZoneDB.zoneIDs.DEEPHOLM]={{{61.79,46.28},{61.68,45.72},{61.55,45.10},{61.45,44.56},{61.34,43.97},{61.22,43.46},{61.13,42.90},{61.06,42.23},{60.98,41.63},{60.90,40.98},{60.84,40.28},{60.81,39.59},{60.84,38.98},{60.99,38.55},{61.33,38.23},{61.75,38.04},{62.21,38.04},{62.62,38.33},{62.82,38.82},{62.95,39.32},{63.07,39.93},{63.19,40.61},{63.30,41.31},{63.40,41.98},{63.49,42.57},{63.60,43.23},{63.69,43.90},{63.77,44.48},{63.85,44.98},{63.95,45.61},{64.05,46.15},{64.22,46.69},{64.31,47.26},{64.40,47.87},{64.47,48.40},{64.54,49.02},{64.62,49.71},{64.69,50.29},{64.76,50.96},{64.82,51.65},{64.84,52.29},{64.77,52.81},{64.59,53.41},{64.29,53.74},{63.93,53.82},{63.58,53.79},{63.15,53.70},{62.72,53.51},{62.42,53.16},{62.32,52.68},{62.27,52.08},{62.23,51.41},{62.20,50.75},{62.18,50.12},{62.22,49.50},{62.23,48.90},{62.19,48.31},{62.09,47.73},{61.97,47.12},{61.83,46.50},{61.79,46.28}}}},
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} |