mirror of
https://github.com/Blaststar/Questie-Octo-Vanilla.git
synced 2026-10-27 15:40:50 +00:00
221 lines
5.5 KiB
Lua
221 lines
5.5 KiB
Lua
BonusScanner_bonuses = {};
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BonusScanner_currentset = "";
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BonusScanner_sets = {};
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function BonusScanner_ScanAll()
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local slotNames = {
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"Head",
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"Neck",
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"Shoulder",
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"Shirt",
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"Chest",
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"Waist",
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"Legs",
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"Feet",
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"Wrist",
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"Hands",
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"Finger0",
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"Finger1",
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"Trinket0",
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"Trinket1",
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"Back",
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"MainHand",
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"SecondaryHand",
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"Ranged",
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"Tabard",
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};
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local i, slotName
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local id, hasItem;
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local itemName, tmpText, tmpStr, tmpSet, val, lines, set;
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BonusScanner_bonuses = {};
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BonusScanner_sets = {};
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BonusScanner_currentset = "";
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for i, slotName in slotNames do
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id, _ = GetInventorySlotInfo(slotName.. "Slot");
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TPIBonTooltip:Hide()
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TPIBonTooltip:SetOwner(this, "ANCHOR_LEFT");
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hasItem = TPIBonTooltip:SetInventoryItem("player", id);
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if ( not hasItem ) then
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TPIBonTooltip:ClearLines()
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else
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itemName = TPIBonTooltipTextLeft1:GetText();
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lines = TPIBonTooltip:NumLines();
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for i=2, lines, 1 do
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tmpText = getglobal("TPIBonTooltipTextLeft"..i);
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val = nil;
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if (tmpText:GetText()) then
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tmpStr = tmpText:GetText();
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BonusScanner_ScanLine(tmpStr);
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end
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end
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-- if set item, mark set as already scanned
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if(BonusScanner_currentset ~= "") then
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BonusScanner_sets[BonusScanner_currentset] = 1;
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end;
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end
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end
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TPIBonTooltip:Hide()
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end
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function BonusScanner_AddValue(effect, value)
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local i,e;
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if(type(effect) == "string") then
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if(BonusScanner_bonuses[effect]) then
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BonusScanner_bonuses[effect] = BonusScanner_bonuses[effect] + value;
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else
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BonusScanner_bonuses[effect] = value;
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end
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else
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-- list of effects
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for i,e in effect do
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if(BonusScanner_bonuses[e]) then
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BonusScanner_bonuses[e] = BonusScanner_bonuses[e] + value;
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else
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BonusScanner_bonuses[e] = value;
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end
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end
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end
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end;
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function BonusScanner_ScanLine(line)
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local tmpStr, found;
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-- Check for "Equip: "
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if(string.sub(line,0,string.len(TITAN_ITEMBONUSES_EQUIP_PREFIX)) == TITAN_ITEMBONUSES_EQUIP_PREFIX) then
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tmpStr = string.sub(line,string.len(TITAN_ITEMBONUSES_EQUIP_PREFIX)+1);
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BonusScanner_ScanPassive(tmpStr);
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-- Check for "Set: "
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elseif(string.sub(line,0,string.len(TITAN_ITEMBONUSES_SET_PREFIX)) == TITAN_ITEMBONUSES_SET_PREFIX
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and BonusScanner_currentset ~= ""
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and not BonusScanner_sets[BonusScanner_currentset]) then
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tmpStr = string.sub(line,string.len(TITAN_ITEMBONUSES_SET_PREFIX)+1);
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BonusScanner_ScanPassive(tmpStr);
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-- any other line (standard stats, enchantment, set name, etc.)
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else
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-- Check for set name
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_, _, tmpStr = string.find(line, TITAN_ITEMBONUSES_SETNAME_PATTERN);
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if(tmpStr) then
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BonusScanner_currentset = tmpStr;
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else
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found = BonusScanner_ScanGeneric(line);
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if(not found) then
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BonusScanner_ScanOther(line);
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end;
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end
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end
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end;
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-- Scans passive bonuses like "Set: " and "Equip: "
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function BonusScanner_ScanPassive(line)
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local i, p, value, found;
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found = nil;
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for i,p in TITAN_ITEMBONUSES_EQUIP_PATTERNS do
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_, _, value = string.find(line, "^" .. p.pattern);
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if(value) then
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BonusScanner_AddValue(p.effect, value)
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found = 1;
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end
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end
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if(not found) then
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BonusScanner_ScanGeneric(line);
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end
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end
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-- Scans generic bonuses like "+3 Intellect" or "Arcane Resistance +4"
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function BonusScanner_ScanGeneric(line)
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local value, token, pos, tmpStr, found;
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-- split line at "/" for enchants with multiple effects
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found = false;
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while(string.len(line) > 0) do
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pos = string.find(line, "/", 1, true);
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if(pos) then
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tmpStr = string.sub(line,1,pos-1);
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line = string.sub(line,pos+1);
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else
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tmpStr = line;
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line = "";
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end
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-- trim line
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tmpStr = string.gsub( tmpStr, "^%s+", "" );
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tmpStr = string.gsub( tmpStr, "%s+$", "" );
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tmpStr = string.gsub( tmpStr, "%.$", "" );
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_, _, value, token = string.find(tmpStr, TITAN_ITEMBONUSES_PREFIX_PATTERN);
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if(not value) then
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_, _, token, value = string.find(tmpStr, TITAN_ITEMBONUSES_SUFFIX_PATTERN);
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end
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if(token and value) then
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-- trim token
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token = string.gsub( token, "^%s+", "" );
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token = string.gsub( token, "%s+$", "" );
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if(BonusScanner_ScanToken(token,value)) then
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found = true;
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end
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end
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end
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return found;
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end
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-- Identifies simple tokens like "Intellect" and composite tokens like "Fire damage" and
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-- add the value to the respective bonus.
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function BonusScanner_ScanToken(token, value)
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local i, p, s1, s2;
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if(TITAN_ITEMBONUSES_TOKEN_EFFECT[token]) then
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BonusScanner_AddValue(TITAN_ITEMBONUSES_TOKEN_EFFECT[token], value);
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return true;
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else
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s1 = nil;
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s2 = nil;
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for i,p in TITAN_ITEMBONUSES_S1 do
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if(string.find(token,p.pattern,1,1)) then
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s1 = p.effect;
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end
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end
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for i,p in TITAN_ITEMBONUSES_S2 do
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if(string.find(token,p.pattern,1,1)) then
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s2 = p.effect;
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end
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end
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if(s1 and s2) then
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BonusScanner_AddValue(s1..s2, value);
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return true;
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end
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end
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return false;
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end
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-- Scans last fallback for not generic enchants, like "Mana Regen x per 5 sec."
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function BonusScanner_ScanOther(line)
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local i, p, value, start, found;
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found = nil;
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for i,p in TITAN_ITEMBONUSES_OTHER_PATTERNS do
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start, _, value = string.find(line, "^" .. p.pattern);
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if(start) then
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if(p.value) then
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BonusScanner_AddValue(p.effect, p.value)
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elseif(value) then
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BonusScanner_AddValue(p.effect, value)
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end
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end
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end
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end |