local E, L, V, P, G = unpack(ElvUI);
local S = E:GetModule("Skins");

E.Options.args.skins = {
	type = "group",
	name = L["Skins"],
	childGroups = "tree",
	args = {
		intro = {
			order = 1,
			type = "description",
			name = L["SKINS_DESC"]
		},
		blizzardEnable = {
			order = 2,
			type = "toggle",
			name = "Blizzard",
			get = function(info) return E.private.skins.blizzard.enable; end,
			set = function(info, value) E.private.skins.blizzard.enable = value; E:StaticPopup_Show("PRIVATE_RL"); end,
		},
		ace3 = {
			order = 3,
			type = "toggle",
			name = "Ace3",
			get = function(info) return E.private.skins.ace3.enable; end,
			set = function(info, value) E.private.skins.ace3.enable = value; E:StaticPopup_Show("PRIVATE_RL"); end,
		},
		blizzard = {
			order = 100,
			type = "group",
			name = "Blizzard",
			get = function(info) return E.private.skins.blizzard[ info[getn(info)] ]; end,
			set = function(info, value) E.private.skins.blizzard[ info[getn(info)] ] = value; E:StaticPopup_Show("CONFIG_RL"); end,
			disabled = function() return not E.private.skins.blizzard.enable end,
			guiInline = true,
			args = {
				alertframes = {
					type = "toggle",
					name = L["Alert Frames"],
					desc = L["TOGGLESKIN_DESC"]
				},
				auctionhouse = {
					type = "toggle",
					name = L["Auction Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				bags = {
					type = "toggle",
					name = L["Bags"],
					desc = L["TOGGLESKIN_DESC"],
					disabled = function() return E.private.bags.enable end
				},
				battlefield = {
					type = "toggle",
					name = L["Battlefield Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				bgscore = {
					type = "toggle",
					name = L["BG Score"],
					desc = L["TOGGLESKIN_DESC"]
				},
				binding = {
					type = "toggle",
					name = L["KeyBinding Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				character = {
					type = "toggle",
					name = L["Character Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				debug = {
					type = "toggle",
					name = L["Debug Tools"],
					desc = L["TOGGLESKIN_DESC"]
				},
				dressingroom = {
					type = "toggle",
					name = L["Dressing Room"],
					desc = L["TOGGLESKIN_DESC"]
				},
				friends = {
					type = "toggle",
					name = L["Friends"],
					desc = L["TOGGLESKIN_DESC"]
				},
				gossip = {
					type = "toggle",
					name = L["Gossip Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				greeting = {
					type = "toggle",
					name = L["Greeting Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				guildregistrar = {
					type = "toggle",
					name = L["Guild Registrar"],
					desc = L["TOGGLESKIN_DESC"]
				},
				help = {
					type = "toggle",
					name = L["Help Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				inspect = {
					type = "toggle",
					name = L["Inspect Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				loot = {
					type = "toggle",
					name = L["Loot Frames"],
					desc = L["TOGGLESKIN_DESC"],
					disabled = function() return E.private.general.loot end
				},
				lootRoll = {
					type = "toggle",
					name = L["Loot Roll"],
					desc = L["TOGGLESKIN_DESC"],
					disabled = function() return E.private.general.lootRoll end
				},
				macro = {
					type = "toggle",
					name = L["Macro Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				mail = {
					type = "toggle",
					name = L["Mail Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				merchant = {
					type = "toggle",
					name = L["Merchant Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				misc = {
					type = "toggle",
					name = L["Misc Frames"],
					desc = L["TOGGLESKIN_DESC"]
				},
				petition = {
					type = "toggle",
					name = L["Petition Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				quest = {
					type = "toggle",
					name = L["Quest Frames"],
					desc = L["TOGGLESKIN_DESC"]
				},
				questtimers = {
					type = "toggle",
					name = QUEST_TIMERS,
					desc = L["TOGGLESKIN_DESC"]
				},
				raid = {
					type = "toggle",
					name = L["Raid Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				spellbook = {
					type = "toggle",
					name = L["Spellbook"],
					desc = L["TOGGLESKIN_DESC"]
				},
				stable = {
					type = "toggle",
					name = L["Stable"],
					desc = L["TOGGLESKIN_DESC"]
				},
				tabard = {
					type = "toggle",
					name = L["Tabard Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				talent = {
					type = "toggle",
					name = L["Talent Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				taxi = {
					type = "toggle",
					name = L["Taxi Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				tooltip = {
					type = "toggle",
					name = L["Tooltip"],
					desc = L["TOGGLESKIN_DESC"],
				},
				trade = {
					type = "toggle",
					name = L["Trade Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				tradeskill = {
					type = "toggle",
					name = L["TradeSkill Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				trainer = {
					type = "toggle",
					name = L["Trainer Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				tutorial = {
					type = "toggle",
					name = L["Tutorial Frame"],
					desc = L["TOGGLESKIN_DESC"]
				},
				worldmap = {
					type = "toggle",
					name = L["World Map"],
					desc = L["TOGGLESKIN_DESC"]
				},
				mirrorTimers = {
					type = "toggle",
					name = L["Mirror Timers"],
					desc = L["TOGGLESKIN_DESC"]
				}
			}
		}
	}
};