local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");

--Cache global variables
--Lua functions
local _G = _G

local ns = oUF
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")

local CAN_HAVE_CLASSBAR = E.myclass == "DRUID"

function UF:Construct_PlayerFrame(frame)
	frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
	frame.Health.frequentUpdates = true

	frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
	frame.Power.frequentUpdates = true

	frame.Name = self:Construct_NameText(frame)

	frame.Portrait3D = self:Construct_Portrait(frame, "model")
	frame.Portrait2D = self:Construct_Portrait(frame, "texture")
	frame.RaidTargetIndicator = UF:Construct_RaidIcon(frame)
	frame.RestingIndicator = self:Construct_RestingIndicator(frame)
	frame.CombatIndicator = self:Construct_CombatIndicator(frame)
	frame.InfoPanel = self:Construct_InfoPanel(frame)

	frame:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOM", -413, 68)
	E:CreateMover(frame, frame:GetName().."Mover", L["Player Frame"], nil, nil, nil, "ALL,SOLO")
	frame.unitframeType = "player"
end

function UF:Update_PlayerFrame(frame, db)
	frame.db = db

	do
		frame.ORIENTATION = db.orientation
		frame.UNIT_WIDTH = db.width
		frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height

		frame.USE_POWERBAR = db.power.enable
		frame.POWERBAR_DETACHED = db.power.detachFromFrame
		frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
		frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
		frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
		frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0

		frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
		frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))

		frame.USE_PORTRAIT = db.portrait and db.portrait.enable
		frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
		frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width

		frame.CAN_HAVE_CLASSBAR = CAN_HAVE_CLASSBAR
		frame.MAX_CLASS_BAR = frame.MAX_CLASS_BAR or UF.classMaxResourceBar[E.myclass] or 0
		frame.USE_CLASSBAR = db.classbar.enable and frame.CAN_HAVE_CLASSBAR
		frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame.ClassBar and frame[frame.ClassBar]:IsShown()
		frame.CLASSBAR_DETACHED = db.classbar.detachFromFrame
		frame.USE_MINI_CLASSBAR = db.classbar.fill == "spaced" and frame.USE_CLASSBAR
		frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0
		frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2) - frame.PORTRAIT_WIDTH -(frame.ORIENTATION == "MIDDLE" and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET)
		frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (frame.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (frame.BORDER-frame.SPACING)))

		frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
		frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0

		frame.HAPPINESS_WIDTH = 0

		frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)

		frame.VARIABLES_SET = true
	end

	frame.colors = ElvUF.colors
	frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
	frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")

	frame:SetWidth(frame.UNIT_WIDTH)
	frame:SetHeight(frame.UNIT_HEIGHT)
	_G[frame:GetName().."Mover"]:SetWidth(frame:GetWidth())
	_G[frame:GetName().."Mover"]:SetHeight(frame:GetHeight())

	UF:Configure_InfoPanel(frame)

	UF:Configure_RestingIndicator(frame)

	UF:Configure_CombatIndicator(frame)

	UF:Configure_HealthBar(frame)

	UF:UpdateNameSettings(frame)

	UF:Configure_Power(frame)

	UF:Configure_Portrait(frame)

	UF:Configure_RaidIcon(frame)

	E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + db.castbar.height))
	frame:UpdateAllElements("ElvUI_UpdateAllElements")
end

tinsert(UF["unitstoload"], "player")