local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
--Cache global variables
--Lua functions
local _G = _G
local select, pairs, ipairs = select, pairs, ipairs
local getn, tremove, tinsert, tconcat, twipe = table.getn, table.remove, table.insert, table.concat, table.wipe
local find, format, lower, match, gsub, strsplit = string.find, string.format, string.lower, string.match, string.gsub, strsplit
--WoW API / Variables
local IsAddOnLoaded = IsAddOnLoaded
local GetScreenWidth = GetScreenWidth
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local HIDE, DELETE, NONE, FILTERS, FONT_SIZE, COLOR = HIDE, DELETE, NONE, FILTERS, FONT_SIZE, COLOR
local DISABLE, DEFAULTS = DISABLE, DEFAULTS
local SHIFT_KEY, ALT_KEY, CTRL_KEY = "SHIFT_KEY", "ALT_KEY", "CTRL_KEY"
local HEALTH, MANA, NAME, PLAYER, CLASS, GROUP, HAPPINESS = HEALTH, MANA, NAME, PLAYER, CLASS, GROUP, HAPPINESS
local RAGE, FOCUS, ENERGY = RAGE, FOCUS, ENERGY

local ACD = LibStub("AceConfigDialog-3.0")

local positionValues = {
	TOPLEFT = "TOPLEFT",
	LEFT = "LEFT",
	BOTTOMLEFT = "BOTTOMLEFT",
	RIGHT = "RIGHT",
	TOPRIGHT = "TOPRIGHT",
	BOTTOMRIGHT = "BOTTOMRIGHT",
	CENTER = "CENTER",
	TOP = "TOP",
	BOTTOM = "BOTTOM"
}

local orientationValues = {
	--["AUTOMATIC"] = L["Automatic"], not sure if i will use this yet
	["LEFT"] = L["Left"],
	["MIDDLE"] = L["Middle"],
	["RIGHT"] = L["Right"]
}

local threatValues = {
	["GLOW"] = L["Glow"],
	["BORDERS"] = L["Borders"],
	["HEALTHBORDER"] = L["Health Border"],
	["INFOPANELBORDER"] = L["InfoPanel Border"],
	["ICONTOPLEFT"] = L["Icon: TOPLEFT"],
	["ICONTOPRIGHT"] = L["Icon: TOPRIGHT"],
	["ICONBOTTOMLEFT"] = L["Icon: BOTTOMLEFT"],
	["ICONBOTTOMRIGHT"] = L["Icon: BOTTOMRIGHT"],
	["ICONLEFT"] = L["Icon: LEFT"],
	["ICONRIGHT"] = L["Icon: RIGHT"],
	["ICONTOP"] = L["Icon: TOP"],
	["ICONBOTTOM"] = L["Icon: BOTTOM"],
	["NONE"] = NONE
}

local petAnchors = {
	TOPLEFT = "TOPLEFT",
	LEFT = "LEFT",
	BOTTOMLEFT = "BOTTOMLEFT",
	RIGHT = "RIGHT",
	TOPRIGHT = "TOPRIGHT",
	BOTTOMRIGHT = "BOTTOMRIGHT",
	TOP = "TOP",
	BOTTOM = "BOTTOM"
}

local attachToValues = {
	["Health"] = HEALTH,
	["Power"] = L["Power"],
	["InfoPanel"] = L["Information Panel"],
	["Frame"] = L["Frame"]
}

local growthDirectionValues = {
	DOWN_RIGHT = format(L["%s and then %s"], L["Down"], L["Right"]),
	DOWN_LEFT = format(L["%s and then %s"], L["Down"], L["Left"]),
	UP_RIGHT = format(L["%s and then %s"], L["Up"], L["Right"]),
	UP_LEFT = format(L["%s and then %s"], L["Up"], L["Left"]),
	RIGHT_DOWN = format(L["%s and then %s"], L["Right"], L["Down"]),
	RIGHT_UP = format(L["%s and then %s"], L["Right"], L["Up"]),
	LEFT_DOWN = format(L["%s and then %s"], L["Left"], L["Down"]),
	LEFT_UP = format(L["%s and then %s"], L["Left"], L["Up"])
}

local smartAuraPositionValues = {
	["DISABLED"] = DISABLE,
	["BUFFS_ON_DEBUFFS"] = L["Position Buffs on Debuffs"],
	["DEBUFFS_ON_BUFFS"] = L["Position Debuffs on Buffs"],
	["FLUID_BUFFS_ON_DEBUFFS"] = L["Fluid Position Buffs on Debuffs"],
	["FLUID_DEBUFFS_ON_BUFFS"] = L["Fluid Position Debuffs on Buffs"]
}

local colorOverrideValues = {
	["USE_DEFAULT"] = L["Use Default"],
	["FORCE_ON"] = L["Force On"],
	["FORCE_OFF"] = L["Force Off"]
}

local CUSTOMTEXT_CONFIGS = {}

-----------------------------------------------------------------------
-- OPTIONS TABLES
-----------------------------------------------------------------------
local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, updateFunc, groupName, numUnits)
	local config = {
		order = auraType == "buffs" and 500 or 600,
		type = "group",
		name = auraType == "buffs" and L["Buffs"] or L["Debuffs"],
		get = function(info) return E.db.unitframe.units[groupName][auraType][ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName][auraType][ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = auraType == "buffs" and L["Buffs"] or L["Debuffs"]
			},
			enable = {
				order = 2,
				type = "toggle",
				name = L["Enable"]
			},
			perrow = {
				order = 3,
				type = "range",
				name = L["Per Row"],
				min = 1, max = 20, step = 1
			},
			numrows = {
				order = 4,
				type = "range",
				name = L["Num Rows"],
				min = 1, max = 10, step = 1
			},
			sizeOverride = {
				order = 5,
				type = "range",
				name = L["Size Override"],
				desc = L["If not set to 0 then override the size of the aura icon to this."],
				min = 0, max = 60, step = 1
			},
			xOffset = {
				order = 6,
				type = "range",
				name = L["xOffset"],
				min = -300, max = 300, step = 1
			},
			yOffset = {
				order = 7,
				type = "range",
				name = L["yOffset"],
				min = -300, max = 300, step = 1
			},
			anchorPoint = {
				order = 8,
				type = "select",
				name = L["Anchor Point"],
				desc = L["What point to anchor to the frame you set to attach to."],
				values = positionValues
			},
			fontSize = {
				order = 9,
				type = "range",
				name = FONT_SIZE,
				min = 6, max = 22, step = 1
			},
			clickThrough = {
				order = 15,
				type = "toggle",
				name = L["Click Through"],
				desc = L["Ignore mouse events."]
			},
			sortMethod = {
				order = 16,
				type = "select",
				name = L["Sort By"],
				desc = L["Method to sort by."],
				values = {
					["TIME_REMAINING"] = L["Time Remaining"],
					["DURATION"] = L["Duration"],
					["NAME"] = NAME,
					["INDEX"] = L["Index"],
					["PLAYER"] = PLAYER
				}
			},
			sortDirection = {
				order = 17,
				type = "select",
				name = L["Sort Direction"],
				desc = L["Ascending or Descending order."],
				values = {
					["ASCENDING"] = L["Ascending"],
					["DESCENDING"] = L["Descending"]
				}
			},
			filters = {
				order = 100,
				type = "group",
				name = FILTERS,
				guiInline = true,
				args = {}
			}
		}
	}

	if auraType == "buffs" then
		config.args.attachTo = {
			order = 7,
			type = "select",
			name = L["Attach To"],
			desc = L["What to attach the buff anchor frame to."],
			values = {
				["FRAME"] = L["Frame"],
				["DEBUFFS"] = L["Debuffs"],
				["HEALTH"] = HEALTH,
				["POWER"] = L["Power"]
			},
			disabled = function()
				local smartAuraPosition = E.db.unitframe.units[groupName].smartAuraPosition
				return (smartAuraPosition and (smartAuraPosition == "BUFFS_ON_DEBUFFS" or smartAuraPosition == "FLUID_BUFFS_ON_DEBUFFS"))
			end
		}
	else
		config.args.attachTo = {
			order = 7,
			type = "select",
			name = L["Attach To"],
			desc = L["What to attach the debuff anchor frame to."],
			values = {
				["FRAME"] = L["Frame"],
				["BUFFS"] = L["Buffs"],
				["HEALTH"] = HEALTH,
				["POWER"] = L["Power"]
			},
			disabled = function()
				local smartAuraPosition = E.db.unitframe.units[groupName].smartAuraPosition
				return (smartAuraPosition and (smartAuraPosition == "DEBUFFS_ON_BUFFS" or smartAuraPosition == "FLUID_DEBUFFS_ON_BUFFS"))
			end
		}
	end

	if isGroupFrame then
		config.args.countFontSize = {
			order = 10,
			type = "range",
			name = L["Count Font Size"],
			min = 6, max = 22, step = 1
		}
	end

	if friendlyUnitOnly then
		config.args.filters.args.useBlacklist = {
			order = 15,
			type = "toggle",
			name = L["Block Blacklisted Auras"],
			desc = L["Don't display any auras found on the 'Blacklist' filter."]
		}
		config.args.filters.args.useWhitelist = {
			order = 16,
			type = "toggle",
			name = L["Allow Whitelisted Auras"],
			desc = L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."]
		}
		config.args.filters.args.noDuration = {
			order = 17,
			type = "toggle",
			name = L["Block Auras Without Duration"],
			desc = L["Don't display auras that have no duration."]
		}

		config.args.filters.args.useFilter = {
			order = 18,
			type = "select",
			name = L["Additional Filter"],
			desc = L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."],
			values = function()
				filters = {}
				filters[""] = NONE
				for filter in pairs(E.global.unitframe.aurafilters) do
					filters[filter] = filter
				end
				return filters
			end
		}
	else
		config.args.filters.args.useBlacklist = {
			order = 15,
			type = "group",
			guiInline = true,
			name = L["Block Blacklisted Auras"],
			args = {
				friendly = {
					order = 1,
					type = "toggle",
					name = L["Friendly"],
					desc = L["If the unit is friendly to you."].." "..L["Don't display any auras found on the 'Blacklist' filter."],
					get = function(info) return E.db.unitframe.units[groupName][auraType].useBlacklist.friendly end,
					set = function(info, value) E.db.unitframe.units[groupName][auraType].useBlacklist.friendly = value updateFunc(UF, groupName, numUnits) end
				},
				enemy = {
					order = 2,
					type = "toggle",
					name = L["Enemy"],
					desc = L["If the unit is an enemy to you."].." "..L["Don't display any auras found on the 'Blacklist' filter."],
					get = function(info) return E.db.unitframe.units[groupName][auraType].useBlacklist.enemy end,
					set = function(info, value) E.db.unitframe.units[groupName][auraType].useBlacklist.enemy = value updateFunc(UF, groupName, numUnits) end
				}
			}
		}
		config.args.filters.args.useWhitelist = {
			order = 16,
			type = "group",
			guiInline = true,
			name = L["Allow Whitelisted Auras"],
			args = {
				friendly = {
					order = 1,
					type = "toggle",
					name = L["Friendly"],
					desc = L["If the unit is friendly to you."].." "..L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."],
					get = function(info) return E.db.unitframe.units[groupName][auraType].useWhitelist.friendly end,
					set = function(info, value) E.db.unitframe.units[groupName][auraType].useWhitelist.friendly = value updateFunc(UF, groupName, numUnits) end
				},
				enemy = {
					order = 2,
					type = "toggle",
					name = L["Enemy"],
					desc = L["If the unit is an enemy to you."].." "..L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."],
					get = function(info) return E.db.unitframe.units[groupName][auraType].useWhitelist.enemy end,
					set = function(info, value) E.db.unitframe.units[groupName][auraType].useWhitelist.enemy = value updateFunc(UF, groupName, numUnits) end
				}
			}
		}
		config.args.filters.args.noDuration = {
			order = 17,
			type = "group",
			guiInline = true,
			name = L["Block Auras Without Duration"],
			args = {
				friendly = {
					order = 1,
					type = "toggle",
					name = L["Friendly"],
					desc = L["If the unit is friendly to you."].." "..L["Don't display auras that have no duration."],
					get = function(info) return E.db.unitframe.units[groupName][auraType].noDuration.friendly end,
					set = function(info, value) E.db.unitframe.units[groupName][auraType].noDuration.friendly = value updateFunc(UF, groupName, numUnits) end
				},
				enemy = {
					order = 2,
					type = "toggle",
					name = L["Enemy"],
					desc = L["If the unit is an enemy to you."].." "..L["Don't display auras that have no duration."],
					get = function(info) return E.db.unitframe.units[groupName][auraType].noDuration.enemy end,
					set = function(info, value) E.db.unitframe.units[groupName][auraType].noDuration.enemy = value updateFunc(UF, groupName, numUnits) end
				}
			}
		}
		config.args.filters.args.useFilter = {
			order = 18,
			type = "select",
			name = L["Additional Filter"],
			desc = L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."],
			values = function()
				filters = {}
				filters[""] = NONE
				for filter in pairs(E.global.unitframe.aurafilters) do
					filters[filter] = filter
				end
				return filters
			end
		}
	end

	config.args.filters.args.minDuration = {
		order = 19,
		type = "range",
		name = L["Minimum Duration"],
		desc = L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."],
		min = 0, max = 10800, step = 1,
	}
	config.args.filters.args.maxDuration = {
		order = 20,
		type = "range",
		name = L["Maximum Duration"],
		desc = L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."],
		min = 0, max = 10800, step = 1
	}

	return config
end

local function GetOptionsTable_InformationPanel(updateFunc, groupName, numUnits)
	local config = {
		order = 4000,
		type = "group",
		name = L["Information Panel"],
		get = function(info) return E.db.unitframe.units[groupName].infoPanel[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].infoPanel[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["Information Panel"]
			},
			enable = {
				order = 2,
				type = "toggle",
				name = L["Enable"]
			},
			transparent = {
				order = 3,
				type = "toggle",
				name = L["Transparent"]
			},
			height = {
				order = 4,
				type = "range",
				name = L["Height"],
				min = 4, max = 30, step = 1
			}
		}
	}

	return config
end

local function GetOptionsTable_Health(isGroupFrame, updateFunc, groupName, numUnits)
	local config = {
		order = 100,
		type = "group",
		name = HEALTH,
		get = function(info) return E.db.unitframe.units[groupName].health[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].health[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = HEALTH
			},
			position = {
				order = 2,
				type = "select",
				name = L["Text Position"],
				values = positionValues
			},
			xOffset = {
				order = 3,
				type = "range",
				name = L["Text xOffset"],
				desc = L["Offset position for text."],
				min = -300, max = 300, step = 1
			},
			yOffset = {
				order = 4,
				type = "range",
				name = L["Text yOffset"],
				desc = L["Offset position for text."],
				min = -300, max = 300, step = 1
			},
			attachTextTo = {
				order = 5,
				type = "select",
				name = L["Attach Text To"],
				values = attachToValues
			},
			configureButton = {
				order = 6,
				type = "execute",
				name = L["Coloring"],
				desc = L["This opens the UnitFrames Color settings. These settings affect all unitframes."],
				func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup", "healthGroup") end
			},
			bgUseBarTexture = {
				order = 7,
				type = "toggle",
				name = L["Use Health Texture Backdrop"]
			},
			text_format = {
				order = 100,
				type = "input",
				name = L["Text Format"],
				desc = L["TEXT_FORMAT_DESC"],
				width = "full"
			}
		}
	}

	if isGroupFrame then
		config.args.frequentUpdates = {
			order = 4,
			type = "toggle",
			name = L["Frequent Updates"],
			desc = L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."]
		}

		config.args.orientation = {
			order = 5,
			type = "select",
			name = L["Statusbar Fill Orientation"],
			desc = L["Direction the health bar moves when gaining/losing health."],
			values = {
				["HORIZONTAL"] = L["Horizontal"],
				["VERTICAL"] = L["Vertical"]
			}
		}
	end

	return config
end

local function GetOptionsTable_Power(hasDetatchOption, updateFunc, groupName, numUnits, hasStrataLevel)
	local config = {
		order = 200,
		type = "group",
		name = L["Power"],
		get = function(info) return E.db.unitframe.units[groupName].power[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].power[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["Power"]
			},
			enable = {
				order = 2,
				type = "toggle",
				name = L["Enable"]
			},
			width = {
				order = 3,
				type = "select",
				name = L["Style"],
				values = {
					["fill"] = L["Filled"],
					["spaced"] = L["Spaced"],
					["inset"] = L["Inset"]
				},
				set = function(info, value)
					E.db.unitframe.units[groupName].power[ info[getn(info)] ] = value

					local frameName = E:StringTitle(groupName)
					frameName = "ElvUF_"..frameName
					frameName = frameName:gsub("t(arget)", "T%1")

					if numUnits then
						for i = 1, numUnits do
							if _G[frameName..i] then
								local min, max = _G[frameName..i].Power:GetMinMaxValues()
								_G[frameName..i].Power:SetMinMaxValues(min, max + 500)
								_G[frameName..i].Power:SetValue(1)
								_G[frameName..i].Power:SetValue(0)
							end
						end
					else
						if _G[frameName] and _G[frameName].Power then
							local min, max = _G[frameName].Power:GetMinMaxValues()
							_G[frameName].Power:SetMinMaxValues(min, max + 500)
							_G[frameName].Power:SetValue(1)
							_G[frameName].Power:SetValue(0)
						else
							for i = 1, _G[frameName]:GetNumChildren() do
								local child = select(i, _G[frameName]:GetChildren())
								if child and child.Power then
									local min, max = child.Power:GetMinMaxValues()
									child.Power:SetMinMaxValues(min, max + 500)
									child.Power:SetValue(1)
									child.Power:SetValue(0)
								end
							end
						end
					end

					updateFunc(UF, groupName, numUnits)
				end
			},
			height = {
				order = 4,
				type = "range",
				name = L["Height"],
				min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7), max = 50, step = 1
			},
			offset = {
				order = 5,
				type = "range",
				name = L["Offset"],
				desc = L["Offset of the powerbar to the healthbar, set to 0 to disable."],
				min = 0, max = 20, step = 1
			},
			configureButton = {
				order = 6,
				type = "execute",
				name = L["Coloring"],
				desc = L["This opens the UnitFrames Color settings. These settings affect all unitframes."],
				func = function() ACD:SelectGroup("ElvUI", "unitframe", "general", "allColorsGroup", "powerGroup") end
			},
			position = {
				order = 7,
				type = "select",
				name = L["Text Position"],
				values = positionValues
			},
			xOffset = {
				order = 8,
				type = "range",
				name = L["Text xOffset"],
				desc = L["Offset position for text."],
				min = -300, max = 300, step = 1
			},
			yOffset = {
				order = 9,
				type = "range",
				name = L["Text yOffset"],
				desc = L["Offset position for text."],
				min = -300, max = 300, step = 1
			},
			attachTextTo = {
				order = 10,
				type = "select",
				name = L["Attach Text To"],
				values = attachToValues
			},
			text_format = {
				order = 100,
				type = "input",
				name = L["Text Format"],
				desc = L["TEXT_FORMAT_DESC"],
				width = "full"
			}
		}
	}

	if hasDetatchOption then
		config.args.detachFromFrame = {
			type = "toggle",
			order = 11,
			name = L["Detach From Frame"]
		}
		config.args.detachedWidth = {
			type = "range",
			order = 12,
			name = L["Detached Width"],
			disabled = function() return not E.db.unitframe.units[groupName].power.detachFromFrame end,
			min = 15, max = 1000, step = 1
		}
		config.args.parent = {
			type = "select",
			order = 11,
			name = L["Parent"],
			desc = L["Choose UIPARENT to prevent it from hiding with the unitframe."],
			disabled = function() return not E.db.unitframe.units[groupName].power.detachFromFrame end,
			values = {
				["FRAME"] = "FRAME",
				["UIPARENT"] = "UIPARENT"
			}
		}
	end

	if hasStrataLevel then
		config.args.strataAndLevel = {
			order = 101,
			type = "group",
			name = L["Strata and Level"],
			get = function(info) return E.db.unitframe.units[groupName].power.strataAndLevel[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units[groupName].power.strataAndLevel[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
			guiInline = true,
			args = {
				useCustomStrata = {
					order = 1,
					type = "toggle",
					name = L["Use Custom Strata"]
				},
				frameStrata = {
					order = 2,
					type = "select",
					name = L["Frame Strata"],
					values = {
						["BACKGROUND"] = "BACKGROUND",
						["LOW"] = "LOW",
						["MEDIUM"] = "MEDIUM",
						["HIGH"] = "HIGH",
						["DIALOG"] = "DIALOG",
						["TOOLTIP"] = "TOOLTIP"
					}
				},
				spacer = {
					order = 3,
					type = "description",
					name = ""
				},
				useCustomLevel = {
					order = 4,
					type = "toggle",
					name = L["Use Custom Level"]
				},
				frameLevel = {
					order = 5,
					type = "range",
					name = L["Frame Level"],
					min = 2, max = 128, step = 1
				}
			}
		}
	end

	return config
end

local function GetOptionsTable_Name(updateFunc, groupName, numUnits)
	local config = {
		order = 300,
		type = "group",
		name = NAME,
		get = function(info) return E.db.unitframe.units[groupName].name[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].name[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = NAME
			},
			position = {
				order = 2,
				type = "select",
				name = L["Text Position"],
				values = positionValues
			},
			xOffset = {
				order = 3,
				type = "range",
				name = L["Text xOffset"],
				desc = L["Offset position for text."],
				min = -300, max = 300, step = 1
			},
			yOffset = {
				order = 4,
				type = "range",
				name = L["Text yOffset"],
				desc = L["Offset position for text."],
				min = -300, max = 300, step = 1
			},
			attachTextTo = {
				order = 5,
				type = "select",
				name = L["Attach Text To"],
				values = attachToValues
			},
			text_format = {
				order = 100,
				type = "input",
				name = L["Text Format"],
				desc = L["TEXT_FORMAT_DESC"],
				width = "full"
			}
		}
	}

	return config
end

local function GetOptionsTable_Portrait(updateFunc, groupName, numUnits)
	local config = {
		order = 400,
		type = "group",
		name = L["Portrait"],
		get = function(info) return E.db.unitframe.units[groupName].portrait[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].portrait[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["Portrait"]
			},
			enable = {
				order = 2,
				type = "toggle",
				name = L["Enable"],
				desc = L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."]
			},
			overlay = {
				order = 3,
				type = "toggle",
				name = L["Overlay"],
				desc = L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."]
			},
			style = {
				type = "select",
				name = L["Style"],
				desc = L["Select the display method of the portrait."],
				order = 4,
				values = {
					["2D"] = L["2D"],
					["3D"] = L["3D"]
				}
			},
			width = {
				order = 5,
				type = "range",
				name = L["Width"],
				min = 15, max = 150, step = 1
			}
		}
	}

	return config
end

local function GetOptionsTable_Castbar(hasTicks, updateFunc, groupName, numUnits)
	local config = {
		order = 700,
		type = "group",
		name = L["Castbar"],
		get = function(info) return E.db.unitframe.units[groupName].castbar[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].castbar[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["Castbar"]
			},
			matchsize = {
				order = 2,
				type = "execute",
				name = L["Match Frame Width"],
				func = function() E.db.unitframe.units[groupName].castbar.width = E.db.unitframe.units[groupName].width updateFunc(UF, groupName, numUnits) end
			},
			forceshow = {
				order = 3,
				type = "execute",
				name = L["Show"].." / "..HIDE,
				func = function()
					local frameName = E:StringTitle(groupName)
					frameName = "ElvUF_"..frameName
					frameName = frameName:gsub("t(arget)", "T%1")

					if groupName == "party" then
						local header = UF.headers[groupName]
						for i = 1, header:GetNumChildren() do
							local group = select(i, header:GetChildren())
							for j = 1, group:GetNumChildren() do
								--Party unitbutton
								local unitbutton = select(j, group:GetChildren())
								local castbar = unitbutton.Castbar
								if not castbar.oldHide then
									castbar.oldHide = castbar.Hide
									castbar.Hide = castbar.Show
									castbar:Show()
								else
									castbar.Hide = castbar.oldHide
									castbar.oldHide = nil
									castbar:Hide()
								end
							end
						end
					elseif numUnits then
						for i = 1, numUnits do
							local castbar = _G[frameName..i].Castbar
							if not castbar.oldHide then
								castbar.oldHide = castbar.Hide
								castbar.Hide = castbar.Show
								castbar:Show()
							else
								castbar.Hide = castbar.oldHide
								castbar.oldHide = nil
								castbar:Hide()
							end
						end
					else
						local castbar = _G[frameName].Castbar
						if not castbar.oldHide then
							castbar.oldHide = castbar.Hide
							castbar.Hide = castbar.Show
							castbar:Show()
						else
							castbar.Hide = castbar.oldHide
							castbar.oldHide = nil
							castbar:Hide()
						end
					end
				end
			},
			configureButton = {
				order = 4,
				type = "execute",
				name = L["Coloring"],
				desc = L["This opens the UnitFrames Color settings. These settings affect all unitframes."],
				func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup", "castBars") end,
			},
			enable = {
				order = 5,
				type = "toggle",
				name = L["Enable"]
			},
			width = {
				order = 6,
				type = "range",
				name = L["Width"],
 				softMax = 600,
				min = 50, max = GetScreenWidth(), step = 1
			},
			height = {
				order = 7,
				type = "range",
				name = L["Height"],
				min = 10, max = 85, step = 1
			},
			latency = {
				order = 8,
				type = "toggle",
				name = L["Latency"]
			},
			format = {
				order = 9,
				type = "select",
				name = L["Format"],
				values = {
					["CURRENTMAX"] = L["Current / Max"],
					["CURRENT"] = L["Current"],
					["REMAINING"] = L["Remaining"],
					["REMAININGMAX"] = L["Remaining / Max"]
				}
			},
			spark = {
				order = 10,
				type = "toggle",
				name = L["Spark"],
				desc = L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."]
			},
			insideInfoPanel = {
				order = 11,
				type = "toggle",
				name = L["Inside Information Panel"],
				desc = L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."],
				disabled = function() return not E.db.unitframe.units[groupName].infoPanel or not E.db.unitframe.units[groupName].infoPanel.enable end
			},
			iconSettings = {
				order = 12,
				type = "group",
				name = L["Icon"],
				guiInline = true,
				get = function(info) return E.db.unitframe.units[groupName].castbar[ info[getn(info)] ] end,
				set = function(info, value) E.db.unitframe.units[groupName].castbar[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
				args = {
					icon = {
						order = 1,
						type = "toggle",
						name = L["Enable"]
					},
					iconAttached = {
						order = 2,
						type = "toggle",
						name = L["Icon Inside Castbar"],
						desc = L["Display the castbar icon inside the castbar."],
					},
					iconSize = {
						order = 3,
						type = "range",
						name = L["Icon Size"],
						desc = L["This dictates the size of the icon when it is not attached to the castbar."],
						min = 8, max = 150, step = 1,
						disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end
					},
					iconAttachedTo = {
						order = 4,
						type = "select",
						name = L["Attach To"],
						disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end,
						values = {
							["Frame"] = L["Frame"],
							["Castbar"] = L["Castbar"]
						}
					},
					iconPosition = {
						order = 5,
						type = "select",
						name = L["Position"],
						values = positionValues,
						disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end
					},
					iconXOffset = {
						order = 5,
						type = "range",
						name = L["xOffset"],
						min = -300, max = 300, step = 1,
						disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end
					},
					iconYOffset = {
						order = 6,
						type = "range",
						name = L["yOffset"],
						min = -300, max = 300, step = 1,
						disabled = function() return E.db.unitframe.units[groupName].castbar.iconAttached end
					}
				}
			},
			strataAndLevel = {
				order = 13,
				type = "group",
				name = L["Strata and Level"],
				get = function(info) return E.db.unitframe.units[groupName].castbar.strataAndLevel[ info[getn(info)] ] end,
				set = function(info, value) E.db.unitframe.units[groupName].castbar.strataAndLevel[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
				guiInline = true,
				args = {
					useCustomStrata = {
						order = 1,
						type = "toggle",
						name = L["Use Custom Strata"]
					},
					frameStrata = {
						order = 2,
						type = "select",
						name = L["Frame Strata"],
						values = {
							["BACKGROUND"] = "BACKGROUND",
							["LOW"] = "LOW",
							["MEDIUM"] = "MEDIUM",
							["HIGH"] = "HIGH",
							["DIALOG"] = "DIALOG",
							["TOOLTIP"] = "TOOLTIP"
						}
					},
					spacer = {
						order = 3,
						type = "description",
						name = ""
					},
					useCustomLevel = {
						order = 4,
						type = "toggle",
						name = L["Use Custom Level"]
					},
					frameLevel = {
						order = 5,
						type = "range",
						name = L["Frame Level"],
						min = 2, max = 128, step = 1
					}
				}
			}
		}
	}

	if hasTicks then
		config.args.displayTarget = {
			order = 14,
			type = "toggle",
			name = L["Display Target"],
			desc = L["Display the target of your current cast. Useful for mouseover casts."]
		}
		config.args.ticks = {
			order = 15,
			type = "group",
			name = L["Ticks"],
			guiInline = true,
			args = {
				ticks = {
					order = 1,
					type = "toggle",
					name = L["Ticks"],
					desc = L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."]
				},
				tickColor = {
					order = 2,
					type = "color",
					name = COLOR,
					hasAlpha = true,
					get = function(info)
						local c = E.db.unitframe.units[groupName].castbar.tickColor
						local d = P.unitframe.units[groupName].castbar.tickColor
						return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a
					end,
					set = function(info, r, g, b, a)
						local c = E.db.unitframe.units[groupName].castbar.tickColor
						c.r, c.g, c.b, c.a = r, g, b, a
						updateFunc(UF, groupName, numUnits)
					end
				},
				tickWidth = {
					order = 3,
					type = "range",
					name = L["Width"],
					min = 1, max = 20, step = 1
				}
			}
		}
	end

	return config
end

local function GetOptionsTable_RaidIcon(updateFunc, groupName, numUnits)
	local config = {
		order = 1000,
		type = "group",
		name = L["Raid Icon"],
		get = function(info) return E.db.unitframe.units[groupName].raidicon[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].raidicon[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["Raid Icon"]
			},
			enable = {
				order = 2,
				type = "toggle",
				name = L["Enable"],
			},
			attachTo = {
				order = 3,
				type = "select",
				name = L["Position"],
				values = positionValues,
				disabled = function() return not E.db.unitframe.units[groupName].raidicon.enable end
			},
			attachToObject = {
				order = 4,
				type = "select",
				name = L["Attach To"],
				values = attachToValues
			},
			size = {
				order = 5,
				type = "range",
				name = L["Size"],
				min = 8, max = 60, step = 1,
				disabled = function() return not E.db.unitframe.units[groupName].raidicon.enable end
			},
			xOffset = {
				order = 6,
				type = "range",
				name = L["xOffset"],
				min = -300, max = 300, step = 1,
				disabled = function() return not E.db.unitframe.units[groupName].raidicon.enable end
			},
			yOffset = {
				order = 7,
				type = "range",
				name = L["yOffset"],
				min = -300, max = 300, step = 1,
				disabled = function() return not E.db.unitframe.units[groupName].raidicon.enable end
			}
		}
	}

	return config
end

local function GetOptionsTable_RaidDebuff(updateFunc, groupName)
	local config = {
		order = 800,
		type = "group",
		name = L["RaidDebuff Indicator"],
		get = function(info) return E.db.unitframe.units[groupName].rdebuffs[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].rdebuffs[ info[getn(info)] ] = value updateFunc(UF, groupName) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["RaidDebuff Indicator"]
			},
			enable = {
				order = 2,
				type = "toggle",
				name = L["Enable"]
			},
			showDispellableDebuff = {
				order = 3,
				type = "toggle",
				name = L["Show Dispellable Debuffs"]
			},
			size = {
				order = 4,
				type = "range",
				name = L["Size"],
				min = 8, max = 100, step = 1
			},
			font = {
				order = 5,
				type = "select", dialogControl = "LSM30_Font",
				name = L["Font"],
				values = AceGUIWidgetLSMlists.font
			},
			fontSize = {
				order = 6,
				type = "range",
				name = FONT_SIZE,
				min = 7, max = 22, step = 1
			},
			fontOutline = {
				order = 7,
				type = "select",
				name = L["Font Outline"],
				values = {
					["NONE"] = NONE,
					["OUTLINE"] = "OUTLINE",
					["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
					["THICKOUTLINE"] = "THICKOUTLINE"
				}
			},
			xOffset = {
				order = 8,
				type = "range",
				name = L["xOffset"],
				min = -300, max = 300, step = 1
			},
			yOffset = {
				order = 9,
				type = "range",
				name = L["yOffset"],
				min = -300, max = 300, step = 1
			},
			--[[configureButton = {
				order = 10,
				type = "execute",
				name = L["Configure Auras"],
				func = function() E:SetToFilterConfig("RaidDebuffs") end
			},--]]
			duration = {
				order = 11,
				type = "group",
				guiInline = true,
				name = L["Duration Text"],
				get = function(info) return E.db.unitframe.units[groupName].rdebuffs.duration[ info[getn(info)] ] end,
				set = function(info, value) E.db.unitframe.units[groupName].rdebuffs.duration[ info[getn(info)] ] = value updateFunc(UF, groupName) end,
				args = {
					position = {
						order = 1,
						type = "select",
						name = L["Position"],
						values = positionValues
					},
					xOffset = {
						order = 2,
						type = "range",
						name = L["xOffset"],
						min = -10, max = 10, step = 1
					},
					yOffset = {
						order = 3,
						type = "range",
						name = L["yOffset"],
						min = -10, max = 10, step = 1
					},
					color = {
						order = 4,
						type = "color",
						name = COLOR,
						hasAlpha = true,
						get = function(info)
							local c = E.db.unitframe.units.raid.rdebuffs.duration.color
							local d = P.unitframe.units.raid.rdebuffs.duration.color
							return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a
						end,
						set = function(info, r, g, b, a)
							local c = E.db.unitframe.units.raid.rdebuffs.duration.color
							c.r, c.g, c.b, c.a = r, g, b, a
							UF:CreateAndUpdateHeaderGroup("raid")
						end
					}
				}
			},
			stack = {
				order = 12,
				type = "group",
				guiInline = true,
				name = L["Stack Counter"],
				get = function(info) return E.db.unitframe.units[groupName].rdebuffs.stack[ info[getn(info)] ] end,
				set = function(info, value) E.db.unitframe.units[groupName].rdebuffs.stack[ info[getn(info)] ] = value updateFunc(UF, groupName) end,
				args = {
					position = {
						order = 1,
						type = "select",
						name = L["Position"],
						values = positionValues
					},
					xOffset = {
						order = 2,
						type = "range",
						name = L["xOffset"],
						min = -10, max = 10, step = 1
					},
					yOffset = {
						order = 3,
						type = "range",
						name = L["yOffset"],
						min = -10, max = 10, step = 1
					},
					color = {
						order = 4,
						type = "color",
						name = COLOR,
						hasAlpha = true,
						get = function(info)
							local c = E.db.unitframe.units[groupName].rdebuffs.stack.color
							local d = P.unitframe.units[groupName].rdebuffs.stack.color
							return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a
						end,
						set = function(info, r, g, b, a)
							local c = E.db.unitframe.units[groupName].rdebuffs.stack.color
							c.r, c.g, c.b, c.a = r, g, b, a
							updateFunc(UF, groupName)
						end
					}
				}
			}
		}
	}

	return config
end

local function GetOptionsTable_GPS(groupName)
	local config = {
		order = 3000,
		type = "group",
		name = L["GPS Arrow"],
		get = function(info) return E.db.unitframe.units[groupName].GPSArrow[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[groupName].GPSArrow[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup(groupName) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["GPS Arrow"]
			},
			enable = {
				order = 2,
				type = "toggle",
				name = L["Enable"]
			},
			onMouseOver = {
				order = 3,
				type = "toggle",
				name = L["Mouseover"],
				desc = L["Only show when you are mousing over a frame."]
			},
			outOfRange = {
				order = 4,
				type = "toggle",
				name = L["Out of Range"],
				desc = L["Only show when the unit is not in range."]
			},
			size = {
				order = 5,
				type = "range",
				name = L["Size"],
				min = 8, max = 60, step = 1
			},
			xOffset = {
				order = 6,
				type = "range",
				name = L["xOffset"],
				min = -300, max = 300, step = 1
			},
			yOffset = {
				order = 7,
				type = "range",
				name = L["yOffset"],
				min = -300, max = 300, step = 1
			}
		}
	}

	return config
end

local function GetOptionsTableForNonGroup_GPS(unit)
	local config = {
		order = 3000,
		type = "group",
		name = L["GPS Arrow"],
		get = function(info) return E.db.unitframe.units[unit].GPSArrow[ info[getn(info)] ] end,
		set = function(info, value) E.db.unitframe.units[unit].GPSArrow[ info[getn(info)] ] = value UF:CreateAndUpdateUF(unit) end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["GPS Arrow"]
			},
			enable = {
				order = 2,
				type = "toggle",
				name = L["Enable"],
			},
			onMouseOver = {
				order = 3,
				type = "toggle",
				name = L["Mouseover"],
				desc = L["Only show when you are mousing over a frame."]
			},
			outOfRange = {
				order = 4,
				type = "toggle",
				name = L["Out of Range"],
				desc = L["Only show when the unit is not in range."]
			},
			size = {
				order = 5,
				type = "range",
				name = L["Size"],
				min = 8, max = 60, step = 1
			},
			xOffset = {
				order = 6,
				type = "range",
				name = L["xOffset"],
				min = -300, max = 300, step = 1
			},
			yOffset = {
				order = 7,
				type = "range",
				name = L["yOffset"],
				min = -300, max = 300, step = 1
			}
		}
	}

	return config
end

local function CreateCustomTextGroup(unit, objectName)
	if not E.Options.args.unitframe.args[unit] then
		return
	elseif E.Options.args.unitframe.args[unit].args.customText.args[objectName] then
		E.Options.args.unitframe.args[unit].args.customText.args[objectName].hidden = false -- Re-show existing custom texts which belong to current profile and were previously hidden
		tinsert(CUSTOMTEXT_CONFIGS, E.Options.args.unitframe.args[unit].args.customText.args[objectName]) --Register this custom text config to be hidden again on profile change
		return
	end

	E.Options.args.unitframe.args[unit].args.customText.args[objectName] = {
		order = -1,
		type = "group",
		name = objectName,
		get = function(info) return E.db.unitframe.units[unit].customTexts[objectName][ info[getn(info)] ] end,
		set = function(info, value)
			E.db.unitframe.units[unit].customTexts[objectName][ info[getn(info)] ] = value

			if unit == "party" or find(unit, "raid") then
				UF:CreateAndUpdateHeaderGroup(unit)
			else
				UF:CreateAndUpdateUF(unit)
			end
		end,
		args = {
			header = {
				order = 1,
				type = "header",
				name = objectName,
			},
			delete = {
				order = 2,
				type = "execute",
				name = DELETE,
				func = function()
					E.Options.args.unitframe.args[unit].args.customText.args[objectName] = nil
					E.db.unitframe.units[unit].customTexts[objectName] = nil

					if unit == "party" or find(unit, "raid") then
						for i = 1, UF[unit]:GetNumChildren() do
							local child = select(i, UF[unit]:GetChildren())
							if child.Untag then
								child:Untag(child.customTexts[objectName])
								child.customTexts[objectName]:Hide()
								child.customTexts[objectName] = nil
							else
								for x = 1, child:GetNumChildren() do
									local c2 = select(x, child:GetChildren())
									if c2.Untag then
										c2:Untag(c2.customTexts[objectName])
										c2.customTexts[objectName]:Hide()
										c2.customTexts[objectName] = nil
									end
								end
							end
						end
					elseif UF[unit] then
						UF[unit]:Untag(UF[unit].customTexts[objectName])
						UF[unit].customTexts[objectName]:Hide()
						UF[unit].customTexts[objectName] = nil
					end
				end
			},
			enable = {
				order = 3,
				type = "toggle",
				name = L["Enable"],
			},
			font = {
				order = 4,
				type = "select", dialogControl = "LSM30_Font",
				name = L["Font"],
				values = AceGUIWidgetLSMlists.font
			},
			size = {
				order = 5,
				type = "range",
				name = FONT_SIZE,
				min = 4, max = 32, step = 1
			},
			fontOutline = {
				order = 6,
				type = "select",
				name = L["Font Outline"],
				desc = L["Set the font outline."],
				values = {
					["NONE"] = NONE,
					["OUTLINE"] = "OUTLINE",
					["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
					["THICKOUTLINE"] = "THICKOUTLINE"
				}
			},
			justifyH = {
				order = 7,
				type = "select",
				name = L["JustifyH"],
				desc = L["Sets the font instance's horizontal text alignment style."],
				values = {
					["CENTER"] = L["Center"],
					["LEFT"] = L["Left"],
					["RIGHT"] = L["Right"]
				}
			},
			xOffset = {
				order = 8,
				type = "range",
				name = L["xOffset"],
				min = -400, max = 400, step = 1
			},
			yOffset = {
				order = 9,
				type = "range",
				name = L["yOffset"],
				min = -400, max = 400, step = 1
			},
			attachTextTo = {
				type = "select",
				order = 10,
				name = L["Attach Text To"],
				values = attachToValues
			},
			text_format = {
				order = 100,
				type = "input",
				name = L["Text Format"],
				desc = L["TEXT_FORMAT_DESC"],
				width = "full"
			}
		}
	}

	tinsert(CUSTOMTEXT_CONFIGS, E.Options.args.unitframe.args[unit].args.customText.args[objectName]) --Register this custom text config to be hidden on profile change
end

local function GetOptionsTable_CustomText(updateFunc, groupName, numUnits)
	local config = {
		order = 5100,
		type = "group",
		name = L["Custom Texts"],
		args = {
			header = {
				order = 1,
				type = "header",
				name = L["Custom Texts"],
			},
			createCustomText = {
				order = 2,
				type = "input",
				name = L["Create Custom Text"],
				width = "full",
				get = function() return "" end,
				set = function(info, textName)
					for object, _ in pairs(E.db.unitframe.units[groupName]) do
						if lower(object) == lower(textName) then
							E:Print(L["The name you have selected is already in use by another element."])
							return
						end
					end

					if not E.db.unitframe.units[groupName].customTexts then
						E.db.unitframe.units[groupName].customTexts = {}
					end

					local frameName = "ElvUF_"..E:StringTitle(groupName)
					if E.db.unitframe.units[groupName].customTexts[textName] or (_G[frameName] and _G[frameName].customTexts and _G[frameName].customTexts[textName] or _G[frameName.."Group1UnitButton1"] and _G[frameName.."Group1UnitButton1"].customTexts and _G[frameName.."Group1UnitButton1"][textName]) then
						E:Print(L["The name you have selected is already in use by another element."])
						return
					end

					E.db.unitframe.units[groupName].customTexts[textName] = {
						["text_format"] = "",
						["size"] = E.db.unitframe.fontSize,
						["font"] = E.db.unitframe.font,
						["xOffset"] = 0,
						["yOffset"] = 0,
						["justifyH"] = "CENTER",
						["fontOutline"] = E.db.unitframe.fontOutline,
						["attachTextTo"] = "Health"
					}

					CreateCustomTextGroup(groupName, textName)
					updateFunc(UF, groupName, numUnits)
				end
			}
		}
	}

	return config
end

E.Options.args.unitframe = {
	type = "group",
	name = L["UnitFrames"],
	childGroups = "tree",
	get = function(info) return E.db.unitframe[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value end,
	args = {
		enable = {
			order = 1,
			type = "toggle",
			name = L["Enable"],
			get = function(info) return E.private.unitframe.enable end,
			set = function(info, value) E.private.unitframe.enable = value E:StaticPopup_Show("PRIVATE_RL") end
		},
		intro = {
			order = 2,
			type = "description",
			name = L["UNITFRAME_DESC"]
		},
		header = {
			order = 3,
			type = "header",
			name = L["Shortcuts"]
		},
		spacer1 = {
			order = 4,
			type = "description",
			name = " "
		},
		generalShortcut = {
			order = 5,
			type = "execute",
			name = L["General"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "generalGroup") end,
			disabled = function() return not E.UnitFrames end
		},
		frameGlowShortcut = {
			order = 6,
			type = "execute",
			name = L["Frame Glow"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "frameGlowGroup") end,
			disabled = function() return not E.UnitFrames end
		},
		cooldownShortcut = {
			order = 7,
			type = "execute",
			name = L["Cooldowns"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "cooldown", "unitframe") end,
			disabled = function() return not E.UnitFrames end
		},
		spacer2 = {
			order = 8,
			type = "description",
			name = " "
		},
		colorsShortcut = {
			order = 9,
			type = "execute",
			name = COLOR,
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup") end,
			disabled = function() return not E.UnitFrames end
		},
		blizzardShortcut = {
			order = 10,
			type = "execute",
			name = L["Disabled Blizzard Frames"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "disabledBlizzardFrames") end,
			disabled = function() return not E.UnitFrames end
		},
		playerShortcut = {
			order = 11,
			type = "execute",
			name = L["Player Frame"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "player") end,
			disabled = function() return not E.UnitFrames end
		},
		spacer3 = {
			order = 12,
			type = "description",
			name = " "
		},
		targetShortcut = {
			order = 13,
			type = "execute",
			name = L["Target Frame"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "target") end,
			disabled = function() return not E.UnitFrames end
		},
		targettargetShortcut = {
			order = 14,
			type = "execute",
			name = L["TargetTarget Frame"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "targettarget") end,
			disabled = function() return not E.UnitFrames end
		},
		targettargettargetShortcut = {
			order = 15,
			type = "execute",
			name = L["TargetTargetTarget Frame"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "targettargettarget") end,
			disabled = function() return not E.UnitFrames end
		},
		spacer4 = {
			order = 16,
			type = "description",
			name = " "
		},
		--[[focusShortcut = {
			order = 17,
			type = "execute",
			name = L["Focus Frame"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "focus") end,
			disabled = function() return not E.UnitFrames end
		},
		focustargetShortcut = {
			order = 18,
			type = "execute",
			name = L["FocusTarget Frame"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "focustarget") end,
			disabled = function() return not E.UnitFrames end
		},--]]
		petShortcut = {
			order = 19,
			type = "execute",
			name = L["Pet Frame"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "pet") end,
			disabled = function() return not E.UnitFrames end
		},
		spacer5 = {
			order = 20,
			type = "description",
			name = " "
		},
		pettargetShortcut = {
			order = 21,
			type = "execute",
			name = L["PetTarget Frame"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "pettarget") end,
			disabled = function() return not E.UnitFrames end
		},
		partyShortcut = {
			order = 23,
			type = "execute",
			name = L["Party Frames"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "party") end,
			disabled = function() return not E.UnitFrames end
		},
		spacer6 = {
			order = 24,
			type = "description",
			name = " "
		},
		raidShortcut = {
			order = 25,
			type = "execute",
			name = L["Raid Frames"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "raid") end,
			disabled = function() return not E.UnitFrames end
		},
		raid40Shortcut = {
			order = 26,
			type = "execute",
			name = L["Raid-40 Frames"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "raid40") end,
			disabled = function() return not E.UnitFrames end
		},
		raidpetShortcut = {
			order = 27,
			type = "execute",
			name = L["Raid Pet Frames"],
			buttonElvUI = true,
			func = function() ACD:SelectGroup("ElvUI", "unitframe", "raidpet") end,
			disabled = function() return not E.UnitFrames end
		},
		spacer7 = {
			order = 28,
			type = "description",
			name = " "
		},
		generalOptionsGroup = {
			order = 31,
			type = "group",
			name = L["General Options"],
			childGroups = "tab",
			disabled = function() return not E.UnitFrames end,
			args = {
				generalGroup = {
					order = 1,
					type = "group",
					name = L["General"],
					args = {
						header = {
							order = 1,
							type = "header",
							name = L["General"]
						},
						thinBorders = {
							order = 2,
							type = "toggle",
							name = L["Thin Borders"],
							desc = L["Use thin borders on certain unitframe elements."],
							disabled = function() return E.private.general.pixelPerfect end,
							set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value E:StaticPopup_Show("CONFIG_RL") end
						},
						OORAlpha = {
							order = 3,
							type = "range",
							name = L["OOR Alpha"],
							desc = L["The alpha to set units that are out of range to."],
							softMin = .1, min = 0, max = 1, step = 0.01
						},
						debuffHighlighting = {
							order = 4,
							type = "select",
							name = L["Debuff Highlighting"],
							desc = L["Color the unit healthbar if there is a debuff that can be dispelled by you."],
							values = {
								["NONE"] = NONE,
								["GLOW"] = L["Glow"],
								["FILL"] = L["Fill"]
							}
						},
						smartRaidFilter = {
							order = 5,
							type = "toggle",
							name = L["Smart Raid Filter"],
							desc = L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."],
							set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value UF:UpdateAllHeaders() end
						},
						targetOnMouseDown = {
							order = 6,
							type = "toggle",
							name = L["Target On Mouse-Down"],
							desc = L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."]
						},
						auraBlacklistModifier = {
							order = 7,
							type = "select",
							name = L["Blacklist Modifier"],
							desc = L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."],
							values = {
								["NONE"] = NONE,
								["SHIFT"] = SHIFT_KEY,
								["ALT"] = ALT_KEY,
								["CTRL"] = CTRL_KEY
							}
						},
						barGroup = {
							order = 20,
							type = "group",
							guiInline = true,
							name = L["Bars"],
							args = {
								smoothbars = {
									order = 1,
									type = "toggle",
									name = L["Smooth Bars"],
									desc = L["Bars will transition smoothly."],
									set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								smoothSpeed = {
									order = 2,
									type = "range",
									name = L["Animation Speed"],
									min = 0.1, max = 3, step = 0.01,
									disabled = function() return not E.db.unitframe.smoothbars end,
									set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								statusbar = {
									order = 3,
									type = "select", dialogControl = "LSM30_Statusbar",
									name = L["StatusBar Texture"],
									desc = L["Main statusbar texture."],
									values = AceGUIWidgetLSMlists.statusbar,
									set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value UF:Update_StatusBars() end
								}
							}
						},
						fontGroup = {
							order = 30,
							type = "group",
							guiInline = true,
							name = L["Fonts"],
							args = {
								font = {
									order = 4,
									type = "select", dialogControl = "LSM30_Font",
									name = L["Default Font"],
									desc = L["The font that the unitframes will use."],
									values = AceGUIWidgetLSMlists.font,
									set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value UF:Update_FontStrings() end
								},
								fontSize = {
									order = 5,
									type = "range",
									name = FONT_SIZE,
									desc = L["Set the font size for unitframes."],
									min = 4, max = 32, step = 1,
									set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value UF:Update_FontStrings() end
								},
								fontOutline = {
									order = 6,
									type = "select",
									name = L["Font Outline"],
									desc = L["Set the font outline."],
									values = {
										["NONE"] = NONE,
										["OUTLINE"] = "OUTLINE",
										["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE",
										["THICKOUTLINE"] = "THICKOUTLINE"
									},
									set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value UF:Update_FontStrings() end
								}
							}
						}
					}
				},
				frameGlowGroup = {
					order = 2,
					type = "group",
					childGroups = "tree",
					name = L["Frame Glow"],
					args = {
						header = {
							order = 1,
							type = "header",
							name = L["Frame Glow"]
						},
						mainGlow = {
							order = 2,
							type = "group",
							guiInline = true,
							name = L["Mouseover Glow"],
							get = function(info)
								local t = E.db.unitframe.colors.frameGlow.mainGlow[ info[getn(info)] ]
								if type(t) == "boolean" then return t end
								local d = P.unitframe.colors.frameGlow.mainGlow[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
							end,
							set = function(info, r, g, b, a)
								local t = E.db.unitframe.colors.frameGlow.mainGlow[ info[getn(info)] ]
								if type(t) == "boolean" then
									E.db.unitframe.colors.frameGlow.mainGlow[ info[getn(info)] ] = r
								else
									t.r, t.g, t.b, t.a = r, g, b, a
								end
								UF:FrameGlow_UpdateFrames()
							end,
							disabled = function() return not E.db.unitframe.colors.frameGlow.mainGlow.enable end,
							args = {
								enable = {
									order = 1,
									type = "toggle",
									name = L["Enable"],
									disabled = false
								},
								spacer = {
									order = 2,
									type = "description",
									name = ""
								},
								class = {
									order = 3,
									type = "toggle",
									name = L["Use Class Color"],
									desc = L["Alpha channel is taken from the color option."]
								},
								color = {
									order = 4,
									type = "color",
									name = COLOR,
									hasAlpha = true,
									disabled = function() return not E.db.unitframe.colors.frameGlow.mainGlow.enable or E.db.unitframe.colors.frameGlow.mainGlow.class end
								}
							}
						},
						targetGlow = {
							order = 3,
							type = "group",
							guiInline = true,
							name = L["Targeted Glow"],
							get = function(info)
								local t = E.db.unitframe.colors.frameGlow.targetGlow[ info[getn(info)] ]
								if type(t) == "boolean" then return t end
								local d = P.unitframe.colors.frameGlow.targetGlow[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
							end,
							set = function(info, r, g, b, a)
								local t = E.db.unitframe.colors.frameGlow.targetGlow[ info[getn(info)] ]
								if type(t) == "boolean" then
									E.db.unitframe.colors.frameGlow.targetGlow[ info[getn(info)] ] = r
								else
									t.r, t.g, t.b, t.a = r, g, b, a
								end
								UF:FrameGlow_UpdateFrames()
							end,
							disabled = function() return not E.db.unitframe.colors.frameGlow.targetGlow.enable end,
							args = {
								enable = {
									order = 1,
									type = "toggle",
									name = L["Enable"],
									disabled = false
								},
								spacer = {
									order = 2,
									type = "description",
									name = ""
								},
								class = {
									order = 3,
									type = "toggle",
									name = L["Use Class Color"],
									desc = L["Alpha channel is taken from the color option."]
								},
								color = {
									order = 4,
									type = "color",
									name = COLOR,
									hasAlpha = true,
									disabled = function() return not E.db.unitframe.colors.frameGlow.targetGlow.enable or E.db.unitframe.colors.frameGlow.targetGlow.class end
								}
							}
						},
						mouseoverGlow = {
							order = 4,
							type = "group",
							guiInline = true,
							name = L["Mouseover Highlight"],
							get = function(info)
								local t = E.db.unitframe.colors.frameGlow.mouseoverGlow[ info[getn(info)] ]
								if type(t) == "boolean" then return t end
								local d = P.unitframe.colors.frameGlow.mouseoverGlow[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
							end,
							set = function(info, r, g, b, a)
								local t = E.db.unitframe.colors.frameGlow.mouseoverGlow[ info[getn(info)] ]
								if type(t) == "boolean" then
									E.db.unitframe.colors.frameGlow.mouseoverGlow[ info[getn(info)] ] = r
								else
									t.r, t.g, t.b, t.a = r, g, b, a
								end
								UF:FrameGlow_UpdateFrames()
							end,
							disabled = function() return not E.db.unitframe.colors.frameGlow.mouseoverGlow.enable end,
							args = {
								enable = {
									order = 1,
									type = "toggle",
									name = L["Enable"],
									disabled = false
								},
								texture = {
									order = 2,
									type = "select",
									dialogControl = "LSM30_Statusbar",
									name = L["Texture"],
									values = AceGUIWidgetLSMlists.statusbar,
									get = function(info)
										return E.db.unitframe.colors.frameGlow.mouseoverGlow[ info[getn(info)] ]
									end,
									set = function(info, value)
										E.db.unitframe.colors.frameGlow.mouseoverGlow[ info[getn(info)] ] = value
										UF:FrameGlow_UpdateFrames()
									end
								},
								spacer = {
									order = 3,
									type = "description",
									name = ""
								},
								class = {
									order = 4,
									type = "toggle",
									name = L["Use Class Color"],
									desc = L["Alpha channel is taken from the color option."]
								},
								color = {
									order = 5,
									type = "color",
									name = COLOR,
									hasAlpha = true,
									disabled = function() return not E.db.unitframe.colors.frameGlow.mouseoverGlow.enable or E.db.unitframe.colors.frameGlow.mouseoverGlow.class end
								}
							}
						}
					}
				},
				allColorsGroup = {
					order = 3,
					type = "group",
					childGroups = "tree",
					name = COLOR,
					get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
					set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end,
					args = {
						header = {
							order = 0,
							type = "header",
							name = COLOR,
						},
						borderColor = {
							order = 1,
							type = "color",
							name = L["Border Color"],
							get = function(info)
								local t = E.db.unitframe.colors.borderColor
								local d = P.unitframe.colors.borderColor
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b
							end,
							set = function(info, r, g, b)
								local t = E.db.unitframe.colors.borderColor
								t.r, t.g, t.b = r, g, b
								E:UpdateMedia()
								E:UpdateBorderColors()
							end,
						},
						healthGroup = {
							order = 2,
							type = "group",
							name = HEALTH,
							get = function(info)
								local t = E.db.unitframe.colors[ info[getn(info)] ]
								local d = P.unitframe.colors[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b
							end,
							set = function(info, r, g, b)
								local t = E.db.unitframe.colors[ info[getn(info)] ]
								t.r, t.g, t.b = r, g, b
								UF:Update_AllFrames()
							end,
							args = {
								header = {
									order = 1,
									type = "header",
									name = HEALTH
								},
								healthclass = {
									order = 2,
									type = "toggle",
									name = L["Class Health"],
									desc = L["Color health by classcolor or reaction."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								forcehealthreaction = {
									order = 3,
									type = "toggle",
									name = L["Force Reaction Color"],
									desc = L["Forces reaction color instead of class color on units controlled by players."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end,
									disabled = function() return not E.db.unitframe.colors.healthclass end
								},
								colorhealthbyvalue = {
									order = 4,
									type = "toggle",
									name = L["Health By Value"],
									desc = L["Color health by amount remaining."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								customhealthbackdrop = {
									order = 5,
									type = "toggle",
									name = L["Custom Health Backdrop"],
									desc = L["Use the custom health backdrop color instead of a multiple of the main health color."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								classbackdrop = {
									order = 6,
									type = "toggle",
									name = L["Class Backdrop"],
									desc = L["Color the health backdrop by class or reaction."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								transparentHealth = {
									order = 7,
									type = "toggle",
									name = L["Transparent"],
									desc = L["Make textures transparent."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								useDeadBackdrop = {
									order = 8,
									type = "toggle",
									name = L["Use Dead Backdrop"],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								health = {
									order = 9,
									type = "color",
									name = HEALTH
								},
								health_backdrop = {
									order = 10,
									type = "color",
									name = L["Health Backdrop"]
								},
								healthmultiplier = {
									order = 11,
									type = "range",
									name = L["Health Backdrop Multiplier"],
									min = 0, max = 1, step = .01,
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								tapped = {
									order = 12,
									type = "color",
									name = L["Tapped"]
								},
								disconnected = {
									order = 13,
									type = "color",
									name = L["Disconnected"]
								},
								health_backdrop_dead = {
									order = 14,
									type = "color",
									name = L["Custom Dead Backdrop"],
									desc = L["Use this backdrop color for units that are dead or ghosts."]
								}
							}
						},
						powerGroup = {
							order = 3,
							type = "group",
							name = L["Powers"],
							get = function(info)
								local t = E.db.unitframe.colors.power[ info[getn(info)] ]
								local d = P.unitframe.colors.power[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b
							end,
							set = function(info, r, g, b)
								local t = E.db.unitframe.colors.power[ info[getn(info)] ]
								t.r, t.g, t.b = r, g, b
								UF:Update_AllFrames()
							end,
							args = {
								header = {
									order = 1,
									type = "header",
									name = L["Powers"]
								},
								powerclass = {
									order = 2,
									type = "toggle",
									name = L["Class Power"],
									desc = L["Color power by classcolor or reaction."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								transparentPower = {
									order = 3,
									type = "toggle",
									name = L["Transparent"],
									desc = L["Make textures transparent."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								MANA = {
									order = 4,
									type = "color",
									name = MANA
								},
								RAGE = {
									order = 5,
									type = "color",
									name = RAGE
								},
								FOCUS = {
									order = 6,
									type = "color",
									name = FOCUS
								},
								ENERGY = {
									order = 7,
									type = "color",
									name = ENERGY
								}
							}
						},
						reactionGroup = {
							order = 4,
							type = "group",
							name = L["Reactions"],
							get = function(info)
								local t = E.db.unitframe.colors.reaction[ info[getn(info)] ]
								local d = P.unitframe.colors.reaction[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b
							end,
							set = function(info, r, g, b)
								local t = E.db.unitframe.colors.reaction[ info[getn(info)] ]
								t.r, t.g, t.b = r, g, b
								UF:Update_AllFrames()
							end,
							args = {
								header = {
									order = 1,
									type = "header",
									name = L["Reactions"]
								},
								BAD = {
									order = 2,
									type = "color",
									name = L["Bad"]
								},
								NEUTRAL = {
									order = 3,
									type = "color",
									name = L["Neutral"]
								},
								GOOD = {
									order = 4,
									type = "color",
									name = L["Good"]
								}
							}
						},
						castBars = {
							order = 5,
							type = "group",
							name = L["Castbar"],
							get = function(info)
								local t = E.db.unitframe.colors[ info[getn(info)] ]
								local d = P.unitframe.colors[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b
							end,
							set = function(info, r, g, b)
								local t = E.db.unitframe.colors[ info[getn(info)] ]
								t.r, t.g, t.b = r, g, b
								UF:Update_AllFrames()
							end,
							args = {
								header = {
									order = 1,
									type = "header",
									name = L["Castbar"]
								},
								castClassColor = {
									order = 2,
									type = "toggle",
									name = L["Class Castbars"],
									desc = L["Color castbars by the class of player units."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								castReactionColor = {
									order = 3,
									type = "toggle",
									name = L["Reaction Castbars"],
									desc = L["Color castbars by the reaction type of non-player units."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								transparentCastbar = {
									order = 4,
									type = "toggle",
									name = L["Transparent"],
									desc = L["Make textures transparent."],
									get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end,
									set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end
								},
								castColor = {
									order = 5,
									type = "color",
									name = L["Cast Color"]
								}
							}
						},
						healPrediction = {
							order = 6,
							name = L["Heal Prediction"],
							type = "group",
							get = function(info)
								local t = E.db.unitframe.colors.healPrediction[ info[getn(info)] ]
								local d = P.unitframe.colors.healPrediction[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
							end,
							set = function(info, r, g, b, a)
								local t = E.db.unitframe.colors.healPrediction[ info[getn(info)] ]
								t.r, t.g, t.b, t.a = r, g, b, a
								UF:Update_AllFrames()
							end,
							args = {
								header = {
									order = 1,
									type = "header",
									name = L["Heal Prediction"]
								},
								personal = {
									order = 2,
									type = "color",
									name = L["Personal"],
									hasAlpha = true
								},
								others = {
									order = 3,
									type = "color",
									name = L["Others"],
									hasAlpha = true
								},
								maxOverflow = {
									order = 4,
									type = "range",
									name = L["Max Overflow"],
									desc = L["Max amount of overflow allowed to extend past the end of the health bar."],
									isPercent = true,
									min = 0, max = 1, step = 0.01,
									get = function(info) return E.db.unitframe.colors.healPrediction.maxOverflow end,
									set = function(info, value) E.db.unitframe.colors.healPrediction.maxOverflow = value UF:Update_AllFrames() end
								}
							}
						},
						debuffHighlight = {
							order = 7,
							type = "group",
							name = L["Debuff Highlighting"],
							get = function(info)
								local t = E.db.unitframe.colors.debuffHighlight[ info[getn(info)] ]
								local d = P.unitframe.colors.debuffHighlight[ info[getn(info)] ]
								return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a
							end,
							set = function(info, r, g, b, a)
								local t = E.db.unitframe.colors.debuffHighlight[ info[getn(info)] ]
								t.r, t.g, t.b, t.a = r, g, b, a
								UF:Update_AllFrames()
							end,
							args = {
								header = {
									order = 1,
									type = "header",
									name = L["Debuff Highlighting"]
								},
								Magic = {
									order = 2,
									type = "color",
									name = L["Magic Effect"],
									hasAlpha = true
								},
								Curse = {
									order = 3,
									type = "color",
									name = L["Curse Effect"],
									hasAlpha = true
								},
								Disease = {
									order = 4,
									type = "color",
									name = L["Disease Effect"],
									hasAlpha = true
								},
								Poison = {
									order = 5,
									type = "color",
									name = L["Poison Effect"],
									hasAlpha = true
								}
							}
						}
					}
				},
				disabledBlizzardFrames = {
					order = 4,
					type = "group",
					name = L["Disabled Blizzard Frames"],
					get = function(info) return E.private.unitframe.disabledBlizzardFrames[ info[getn(info)] ] end,
					set = function(info, value) E.private.unitframe.disabledBlizzardFrames[ info[getn(info)] ] = value E:StaticPopup_Show("PRIVATE_RL") end,
					args = {
						header = {
							order = 1,
							type = "header",
							name = L["Disabled Blizzard Frames"]
						},
						player = {
							order = 2,
							type = "toggle",
							name = L["Player Frame"],
							desc = L["Disables the player and pet unitframes."]
						},
						target = {
							order = 3,
							type = "toggle",
							name = L["Target Frame"],
							desc = L["Disables the target and target of target unitframes."]
						},
						--[[focus = {
							order = 4,
							type = "toggle",
							name = L["Focus Frame"],
							desc = L["Disables the focus and target of focus unitframes."]
						},--]]
						party = {
							order = 6,
							type = "toggle",
							name = L["Party Frames"]
						}
					}
				},
				raidDebuffIndicator = {
					order = 5,
					type = "group",
					name = L["RaidDebuff Indicator"],
					args = {
						header = {
							order = 1,
							type = "header",
							name = L["RaidDebuff Indicator"],
						},
						instanceFilter = {
							order = 2,
							type = "select",
							name = L["Dungeon & Raid Filter"],
							values = function()
								local filters = {}
								local list = E.global.unitframe.aurafilters
								if not list then return end
								for filter in pairs(list) do
									filters[filter] = filter
								end

								return filters
							end,
							get = function(info) return E.global.unitframe.raidDebuffIndicator.instanceFilter end,
							set = function(info, value) E.global.unitframe.raidDebuffIndicator.instanceFilter = value UF:UpdateAllHeaders() end,
						},
						otherFilter = {
							order = 3,
							type = "select",
							name = L["Other Filter"],
							values = function()
								local filters = {}
								local list = E.global.unitframe.aurafilters
								if not list then return end
								for filter in pairs(list) do
									filters[filter] = filter
								end

								return filters
							end,
							get = function(info) return E.global.unitframe.raidDebuffIndicator.otherFilter end,
							set = function(info, value) E.global.unitframe.raidDebuffIndicator.otherFilter = value UF:UpdateAllHeaders() end
						}
					}
				}
			}
		}
	}
}

E.Options.args.unitframe.args.player = {
	order = 300,
	type = "group",
	name = L["Player Frame"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.player[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.player[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		generalGroup = {
			order = 1,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"],
					width = "full",
					set = function(info, value)
						E.db.unitframe.units.player[ info[getn(info)] ] = value
						UF:CreateAndUpdateUF("player")
						if value == true and E.db.unitframe.units.player.combatfade then
							ElvUF_Pet:SetParent(ElvUF_Player)
						else
							ElvUF_Pet:SetParent(ElvUF_Parent)
						end
					end
				},
				copyFrom = {
					order = 3,
					type = "select",
					name = L["Copy From"],
					desc = L["Select a unit to copy settings from."],
					values = UF.units,
					set = function(info, value) UF:MergeUnitSettings(value, "player") end
				},
				resetSettings = {
					order = 4,
					type = "execute",
					name = L["Restore Defaults"],
					func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Player Frame"], nil, {unit="player", mover="Player Frame"}) end
				},
				showAuras = {
					order = 5,
					type = "execute",
					name = L["Show Auras"],
					func = function()
						local frame = ElvUF_Player
						if frame.forceShowAuras then
							frame.forceShowAuras = nil
						else
							frame.forceShowAuras = true
						end

						UF:CreateAndUpdateUF("player")
					end
				},
				width = {
					order = 6,
					type = "range",
					name = L["Width"],
					min = 50, max = 1000, step = 1,
					set = function(info, value)
						if E.db.unitframe.units.player.castbar.width == E.db.unitframe.units.player[ info[getn(info)] ] then
							E.db.unitframe.units.player.castbar.width = value
						end

						E.db.unitframe.units.player[ info[getn(info)] ] = value
						UF:CreateAndUpdateUF("player")
					end
				},
				height = {
					order = 7,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				combatfade = {
					order = 8,
					type = "toggle",
					name = L["Combat Fade"],
					desc = L["Fade the unitframe when out of combat, not casting, no target exists."],
					set = function(info, value)
						E.db.unitframe.units.player[ info[getn(info)] ] = value
						UF:CreateAndUpdateUF("player")
						if value == true and E.db.unitframe.units.player.enable then
							ElvUF_Pet:SetParent(ElvUF_Player)
						else
							ElvUF_Pet:SetParent(ElvUF_Parent)
						end
					end
				},
				healPrediction = {
					order = 9,
					type = "toggle",
					name = L["Heal Prediction"],
					desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."]
				},
				hideonnpc = {
					order = 10,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.player.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.player.power.hideonnpc = value UF:CreateAndUpdateUF("player") end
				},
				threatStyle = {
					order = 11,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				smartAuraPosition = {
					order = 12,
					type = "select",
					name = L["Smart Aura Position"],
					desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."],
					values = smartAuraPositionValues
				},
				orientation = {
					order = 13,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				colorOverride = {
					order = 14,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				spacer = {
					order = 15,
					type = "description",
					name = ""
				},
				disableMouseoverGlow = {
					order = 16,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 17,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				}
			}
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "player"),
		health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "player"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "player"),
		power = GetOptionsTable_Power(true, UF.CreateAndUpdateUF, "player", nil, true),
		name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "player"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "player"),
		buffs = GetOptionsTable_Auras(true, "buffs", false, UF.CreateAndUpdateUF, "player"),
		debuffs = GetOptionsTable_Auras(true, "debuffs", false, UF.CreateAndUpdateUF, "player"),
		castbar = GetOptionsTable_Castbar(true, UF.CreateAndUpdateUF, "player"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "player"),
		classbar = {
			order = 750,
			type = "group",
			name = L["Classbar"],
			get = function(info) return E.db.unitframe.units.player.classbar[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.player.classbar[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Classbar"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				height = {
					order = 3,
					type = "range",
					name = L["Height"],
					min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7),
					max = (E.db.unitframe.units.player.classbar.detachFromFrame and 300 or 30),
					step = 1,
					disabled = function() return not E.db.unitframe.units.player.classbar.enable end
				},
				fill = {
					order = 4,
					type = "select",
					name = L["Fill"],
					values = {
						["fill"] = L["Filled"],
						["spaced"] = L["Spaced"]
					},
					disabled = function() return not E.db.unitframe.units.player.classbar.enable end
				},
				autoHide = {
					order = 5,
					type = "toggle",
					name = L["Auto-Hide"],
					disabled = function() return not E.db.unitframe.units.player.classbar.enable end
				},
				additionalPowerText = {
					order = 6,
					type = "toggle",
					name = L["Additional Power Text"],
					disabled = function() return not E.db.unitframe.units.player.classbar.enable end
				},
				spacer = {
					order = 7,
					type = "description",
					name = ""
				},
				detachGroup = {
					order = 8,
					type = "group",
					name = L["Detach From Frame"],
					get = function(info) return E.db.unitframe.units.player.classbar[ info[getn(info)] ] end,
					set = function(info, value) E.db.unitframe.units.player.classbar[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
					guiInline = true,
					args = {
						detachFromFrame = {
							order = 1,
							type = "toggle",
							name = L["Enable"],
							width = "full",
							set = function(info, value)
								if value == true then
									E.Options.args.unitframe.args.player.args.classbar.args.height.max = 300
								else
									E.Options.args.unitframe.args.player.args.classbar.args.height.max = 30
								end
								E.db.unitframe.units.player.classbar[ info[getn(info)] ] = value
								UF:CreateAndUpdateUF("player")
							end,
							disabled = function() return not E.db.unitframe.units.player.classbar.enable end
						},
						detachedWidth = {
							order = 2,
							type = "range",
							name = L["Detached Width"],
							disabled = function() return not E.db.unitframe.units.player.classbar.detachFromFrame or not E.db.unitframe.units.player.classbar.enable end,
							min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7), max = 800, step = 1
						},
						orientation = {
							order = 3,
							type = "select",
							name = L["Frame Orientation"],
							disabled = function()
								return (E.db.unitframe.units.player.classbar.fill and (E.db.unitframe.units.player.classbar.fill == "fill"))
								or not E.db.unitframe.units.player.classbar.detachFromFrame
								or not E.db.unitframe.units.player.classbar.enable
							end,
							values = {
								["HORIZONTAL"] = L["Horizontal"],
								["VERTICAL"] = L["Vertical"]
							}
						},
						verticalOrientation = {
							order = 4,
							type = "toggle",
							name = L["Vertical Fill Direction"],
							disabled = function() return not E.db.unitframe.units.player.classbar.detachFromFrame or not E.db.unitframe.units.player.classbar.enable end
						},
						spacing = {
							order = 5,
							type = "range",
							name = L["Spacing"],
							min = ((E.db.unitframe.thinBorders or E.PixelMode) and -1 or -4), max = 20, step = 1,
							disabled = function() return not E.db.unitframe.units.player.classbar.detachFromFrame or not E.db.unitframe.units.player.classbar.enable end
						},
						parent = {
							order = 6,
							type = "select",
							name = L["Parent"],
							desc = L["Choose UIPARENT to prevent it from hiding with the unitframe."],
							disabled = function() return not E.db.unitframe.units.player.classbar.detachFromFrame or not E.db.unitframe.units.player.classbar.enable end,
							values = {
								["FRAME"] = "FRAME",
								["UIPARENT"] = "UIPARENT"
							}
						},
						strataAndLevel = {
							order = 7,
							type = "group",
							name = L["Strata and Level"],
							get = function(info) return E.db.unitframe.units.player.classbar.strataAndLevel[ info[getn(info)] ] end,
							set = function(info, value) E.db.unitframe.units.player.classbar.strataAndLevel[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
							guiInline = true,
							disabled = function() return not E.db.unitframe.units.player.classbar.detachFromFrame end,
							hidden = function() return not E.db.unitframe.units.player.classbar.detachFromFrame end,
							args = {
								useCustomStrata = {
									order = 1,
									type = "toggle",
									name = L["Use Custom Strata"],
									disabled = function() return not E.db.unitframe.units.player.classbar.enable end
								},
								frameStrata = {
									order = 2,
									type = "select",
									name = L["Frame Strata"],
									values = {
										["BACKGROUND"] = "BACKGROUND",
										["LOW"] = "LOW",
										["MEDIUM"] = "MEDIUM",
										["HIGH"] = "HIGH",
										["DIALOG"] = "DIALOG",
										["TOOLTIP"] = "TOOLTIP"
									},
									disabled = function() return not E.db.unitframe.units.player.classbar.enable end
								},
								spacer = {
									order = 3,
									type = "description",
									name = ""
								},
								useCustomLevel = {
									order = 4,
									type = "toggle",
									name = L["Use Custom Level"],
									disabled = function() return not E.db.unitframe.units.player.classbar.enable end
								},
								frameLevel = {
									order = 5,
									type = "range",
									name = L["Frame Level"],
									min = 2, max = 128, step = 1,
									disabled = function() return not E.db.unitframe.units.player.classbar.enable end
								}
							}
						}
					}
				}
			}
		},
		RestIcon = {
			order = 430,
			type = "group",
			name = L["Rest Icon"],
			get = function(info) return E.db.unitframe.units.player.RestIcon[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.player.RestIcon[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Rest Icon"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				defaultColor = {
					order = 3,
					type = "toggle",
					name = L["Default Color"]
				},
				color = {
					order = 4,
					type = "color",
					name = COLOR,
					hasAlpha = true,
					disabled = function()
						return E.db.unitframe.units.player.RestIcon.defaultColor
					end,
					get = function()
						local c = E.db.unitframe.units.player.RestIcon.color
						local d = P.unitframe.units.player.RestIcon.color
						return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a
					end,
					set = function(_, r, g, b, a)
						local c = E.db.unitframe.units.player.RestIcon.color
						c.r, c.g, c.b, c.a = r, g, b, a
						UF:CreateAndUpdateUF("player")
					end
				},
				size = {
					order = 5,
					type = "range",
					name = L["Size"],
					min = 10, max = 60, step = 1
				},
				xOffset = {
					order = 6,
					type = "range",
					name = L["X-Offset"],
					min = -100, max = 100, step = 1
				},
				yOffset = {
					order = 7,
					type = "range",
					name = L["Y-Offset"],
					min = -100, max = 100, step = 1
				},
				spacer2 = {
					order = 8,
					type = "description",
					name = " "
				},
				anchorPoint = {
					order = 9,
					type = "select",
					name = L["Anchor Point"],
					values = positionValues
				},
				texture = {
					order = 10,
					type = "select",
					name = L["Texture"],
					values = {
						["CUSTOM"] = L["Custom"],
						["DEFAULT"] = L["Default"],
						["RESTING"] = L["Icon 1"],
						["RESTING1"] = L["Icon 2"]
					}
				},
				customTexture = {
					order = 11,
					type = "input",
					name = L["Custom Texture"],
					disabled = function()
						return E.db.unitframe.units.player.RestIcon.texture ~= "CUSTOM"
					end,
					set = function(_, value)
						E.db.unitframe.units.player.RestIcon.customTexture = (value and (not match(value, "^%s-$")) and value) or nil
						UF:CreateAndUpdateUF("player")
					end
				}
			}
		},
		CombatIcon = {
			order = 440,
			type = "group",
			name = L["Combat Icon"],
			get = function(info) return E.db.unitframe.units.player.CombatIcon[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.player.CombatIcon[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Combat Icon"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				defaultColor = {
					order = 3,
					type = "toggle",
					name = L["Default Color"]
				},
				color = {
					order = 4,
					type = "color",
					name = COLOR,
					hasAlpha = true,
					disabled = function()
						return E.db.unitframe.units.player.CombatIcon.defaultColor
					end,
					get = function()
						local c = E.db.unitframe.units.player.CombatIcon.color
						local d = P.unitframe.units.player.CombatIcon.color
						return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a
					end,
					set = function(_, r, g, b, a)
						local c = E.db.unitframe.units.player.CombatIcon.color
						c.r, c.g, c.b, c.a = r, g, b, a
						UF:CreateAndUpdateUF("player")
					end
				},
				size = {
					order = 5,
					type = "range",
					name = L["Size"],
					min = 10, max = 60, step = 1
				},
				xOffset = {
					order = 6,
					type = "range",
					name = L["X-Offset"],
					min = -100, max = 100, step = 1
				},
				yOffset = {
					order = 7,
					type = "range",
					name = L["Y-Offset"],
					min = -100, max = 100, step = 1
				},
				spacer2 = {
					order = 8,
					type = "description",
					name = " ",
				},
				anchorPoint = {
					order = 9,
					type = "select",
					name = L["Anchor Point"],
					values = positionValues
				},
				texture = {
					order = 10,
					type = "select",
					name = L["Texture"],
					values = {
						["CUSTOM"] = L["Custom"],
						["DEFAULT"] = L["Default"],
						["COMBAT"] = L["Combat"],
						["ATTACK"] = L["Attack"],
						["ALERT"] = L["Alert"],
						["ALERT2"] = L["Alert 2"],
						["ARTHAS"] = L["Arthas"],
						["SKULL"] = L["Skull"]
					}
				},
				customTexture = {
					order = 11,
					type = "input",
					name = L["Custom Texture"],
					disabled = function()
						return E.db.unitframe.units.player.CombatIcon.texture ~= "CUSTOM"
					end,
					set = function(_, value)
						E.db.unitframe.units.player.CombatIcon.customTexture = (value and (not match(value, "^%s-$")) and value) or nil
						UF:CreateAndUpdateUF("player")
					end
				}
			}
		},
		pvpIcon = {
			order = 449,
			type = "group",
			name = L["PvP Icon"],
			get = function(info) return E.db.unitframe.units.player.pvpIcon[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.player.pvpIcon[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["PvP Icon"]
				},
 				enable = {
 					order = 2,
 					type = "toggle",
 					name = L["Enable"]
 				},
 				scale = {
 					order = 3,
 					type = "range",
 					name = L["Scale"],
 					isPercent = true,
 					min = 0.1, max = 2, step = 0.01
 				},
 				spacer = {
 					order = 4,
 					type = "description",
 					name = " "
 				},
 				anchorPoint = {
 					order = 5,
 					type = "select",
 					name = L["Anchor Point"],
 					values = positionValues
 				},
 				xOffset = {
 					order = 6,
 					type = "range",
 					name = L["X-Offset"],
 					min = -100, max = 100, step = 1
 				},
 				yOffset = {
 					order = 7,
 					type = "range",
 					name = L["Y-Offset"],
 					min = -100, max = 100, step = 1
 				}
 			}
 		},
		pvpText = {
			order = 850,
			type = "group",
			name = L["PvP Text"],
			get = function(info) return E.db.unitframe.units.player.pvp[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.player.pvp[ info[getn(info)] ] = value UF:CreateAndUpdateUF("player") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["PvP Text"]
				},
				position = {
					order = 2,
					type = "select",
					name = L["Position"],
					values = positionValues
				},
				text_format = {
					order = 100,
					type = "input",
					name = L["Text Format"],
					desc = L["TEXT_FORMAT_DESC"],
					width = "full"
				}
			}
		}
	}
}

E.Options.args.unitframe.args.target = {
	order = 400,
	type = "group",
	name = L["Target Frame"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.target[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.target[ info[getn(info)] ] = value UF:CreateAndUpdateUF("target") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		generalGroup = {
			order = 1,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"],
					width = "full"
				},
				copyFrom = {
					order = 3,
					type = "select",
					name = L["Copy From"],
					desc = L["Select a unit to copy settings from."],
					values = UF.units,
					set = function(info, value) UF:MergeUnitSettings(value, "target") end
				},
				resetSettings = {
					order = 4,
					type = "execute",
					name = L["Restore Defaults"],
					func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Target Frame"], nil, {unit="target", mover="Target Frame"}) end
				},
				showAuras = {
					order = 5,
					type = "execute",
					name = L["Show Auras"],
					func = function()
						local frame = ElvUF_Target
						if frame.forceShowAuras then
							frame.forceShowAuras = nil
						else
							frame.forceShowAuras = true
						end

						UF:CreateAndUpdateUF("target")
					end
				},
				width = {
					order = 6,
					type = "range",
					name = L["Width"],
					min = 50, max = 1000, step = 1,
					set = function(info, value)
						if E.db.unitframe.units.target.castbar.width == E.db.unitframe.units.target[ info[getn(info)] ] then
							E.db.unitframe.units.target.castbar.width = value
						end

						E.db.unitframe.units.target[ info[getn(info)] ] = value
						UF:CreateAndUpdateUF("target")
					end,
				},
				height = {
					order = 7,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1,
				},
				rangeCheck = {
					order = 8,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				healPrediction = {
					order = 9,
					type = "toggle",
					name = L["Heal Prediction"],
					desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."]
				},
				hideonnpc = {
					order = 10,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.target.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.target.power.hideonnpc = value UF:CreateAndUpdateUF("target") end
				},
				--[[middleClickFocus = {
					order = 11,
					type = "toggle",
					name = L["Middle Click - Set Focus"],
					desc = L["Middle clicking the unit frame will cause your focus to match the unit."],
					disabled = function() return IsAddOnLoaded("Clique") end
				},--]]
				threatStyle = {
					order = 12,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				smartAuraPosition = {
					order = 13,
					type = "select",
					name = L["Smart Aura Position"],
					desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."],
					values = smartAuraPositionValues
				},
				orientation = {
					order = 14,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				colorOverride = {
					order = 15,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				disableMouseoverGlow = {
					order = 16,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 17,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				}
			}
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "target"),
		health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "target"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "target"),
		power = GetOptionsTable_Power(true, UF.CreateAndUpdateUF, "target", nil, true),
		name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "target"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "target"),
		buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "target"),
		debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "target"),
		castbar = GetOptionsTable_Castbar(false, UF.CreateAndUpdateUF, "target"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "target"),
		GPSArrow = GetOptionsTableForNonGroup_GPS("target"),
		combobar = {
			order = 850,
			type = "group",
			name = L["Combobar"],
			get = function(info) return E.db.unitframe.units.target.combobar[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.target.combobar[ info[getn(info)] ] = value UF:CreateAndUpdateUF("target") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Combobar"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				height = {
					order = 3,
					type = "range",
					name = L["Height"],
					min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7),
					max = (E.db.unitframe.units.target.combobar.detachFromFrame and 300 or 30),
					step = 1,
					disabled = function() return not E.db.unitframe.units.target.combobar.enable end
				},
				fill = {
					order = 4,
					type = "select",
					name = L["Fill"],
					values = {
						["fill"] = L["Filled"],
						["spaced"] = L["Spaced"]
					},
					disabled = function() return not E.db.unitframe.units.target.combobar.enable end
				},
				autoHide = {
					order = 5,
					type = "toggle",
					name = L["Auto-Hide"],
					disabled = function() return not E.db.unitframe.units.target.combobar.enable end
				},
				spacer = {
					order = 6,
					type = "description",
					name = ""
				},
				detachGroup = {
					order = 8,
					type = "group",
					name = L["Detach From Frame"],
					get = function(info) return E.db.unitframe.units.target.combobar[ info[getn(info)] ] end,
					set = function(info, value) E.db.unitframe.units.target.combobar[ info[getn(info)] ] = value UF:CreateAndUpdateUF("target") end,
					guiInline = true,
					args = {
						detachFromFrame = {
							order = 1,
							type = "toggle",
							name = L["Enable"],
							width = "full",
							set = function(info, value)
								if value == true then
									E.Options.args.unitframe.args.target.args.combobar.args.height.max = 300
								else
									E.Options.args.unitframe.args.target.args.combobar.args.height.max = 30
								end
								E.db.unitframe.units.target.combobar[ info[getn(info)] ] = value
								UF:CreateAndUpdateUF("target")
							end,
							disabled = function() return not E.db.unitframe.units.target.combobar.enable end
						},
						detachedWidth = {
							order = 2,
							type = "range",
							name = L["Detached Width"],
							disabled = function() return not E.db.unitframe.units.target.combobar.detachFromFrame or not E.db.unitframe.units.target.combobar.enable end,
							min = ((E.db.unitframe.thinBorders or E.PixelMode) and 3 or 7), max = 800, step = 1
						},
						orientation = {
							order = 3,
							type = "select",
							name = L["Frame Orientation"],
							disabled = function()
								return (E.db.unitframe.units.target.combobar.fill and (E.db.unitframe.units.target.combobar.fill == "fill"))
								or not E.db.unitframe.units.target.combobar.detachFromFrame
								or not E.db.unitframe.units.target.combobar.enable
							end,
							values = {
								["HORIZONTAL"] = L["Horizontal"],
								["VERTICAL"] = L["Vertical"]
							}
						},
						spacer = {
							order = 4,
							type = "description",
							name = ""
						},
						spacing = {
							order = 5,
							type = "range",
							name = L["Spacing"],
							min = ((E.db.unitframe.thinBorders or E.PixelMode) and -1 or -4), max = 20, step = 1,
							disabled = function() return not E.db.unitframe.units.target.combobar.detachFromFrame or not E.db.unitframe.units.target.combobar.enable end
						},
						parent = {
							order = 6,
							type = "select",
							name = L["Parent"],
							desc = L["Choose UIPARENT to prevent it from hiding with the unitframe."],
							disabled = function() return not E.db.unitframe.units.target.combobar.detachFromFrame or not E.db.unitframe.units.target.combobar.enable end,
							values = {
								["FRAME"] = "FRAME",
								["UIPARENT"] = "UIPARENT"
							}
						},
						strataAndLevel = {
							order = 7,
							type = "group",
							name = L["Strata and Level"],
							get = function(info) return E.db.unitframe.units.target.combobar.strataAndLevel[ info[getn(info)] ] end,
							set = function(info, value) E.db.unitframe.units.target.combobar.strataAndLevel[ info[getn(info)] ] = value UF:CreateAndUpdateUF("target") end,
							guiInline = true,
							disabled = function() return not E.db.unitframe.units.target.combobar.detachFromFrame end,
							hidden = function() return not E.db.unitframe.units.target.combobar.detachFromFrame end,
							args = {
								useCustomStrata = {
									order = 1,
									type = "toggle",
									name = L["Use Custom Strata"],
									disabled = function() return not E.db.unitframe.units.target.combobar.enable end
								},
								frameStrata = {
									order = 2,
									type = "select",
									name = L["Frame Strata"],
									values = {
										["BACKGROUND"] = "BACKGROUND",
										["LOW"] = "LOW",
										["MEDIUM"] = "MEDIUM",
										["HIGH"] = "HIGH",
										["DIALOG"] = "DIALOG",
										["TOOLTIP"] = "TOOLTIP"
									},
									disabled = function() return not E.db.unitframe.units.target.combobar.enable end
								},
								spacer = {
									order = 3,
									type = "description",
									name = ""
								},
								useCustomLevel = {
									order = 4,
									type = "toggle",
									name = L["Use Custom Level"],
									disabled = function() return not E.db.unitframe.units.target.combobar.enable end
								},
								frameLevel = {
									order = 5,
									type = "range",
									name = L["Frame Level"],
									min = 2, max = 128, step = 1,
									disabled = function() return not E.db.unitframe.units.target.combobar.enable end
								}
							}
						}
					}
				}
			}
		},
 		pvpIcon = {
			order = 449,
			type = "group",
			name = L["PvP Icon"],
			get = function(info) return E.db.unitframe.units.target.pvpIcon[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.target.pvpIcon[ info[getn(info)] ] = value UF:CreateAndUpdateUF("target") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["PvP Icon"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				scale = {
					order = 3,
					type = "range",
					name = L["Scale"],
					isPercent = true,
					min = 0.1, max = 2, step = 0.01
				},
				spacer = {
					order = 4,
					type = "description",
					name = " "
				},
				anchorPoint = {
					order = 5,
					type = "select",
					name = L["Anchor Point"],
					values = positionValues
				},
				xOffset = {
					order = 6,
					type = "range",
					name = L["X-Offset"],
					min = -100, max = 100, step = 1
				},
				yOffset = {
					order = 7,
					type = "range",
					name = L["Y-Offset"],
					min = -100, max = 100, step = 1
				}
			}
		}
	}
}

E.Options.args.unitframe.args.targettarget = {
	order = 500,
	type = "group",
	name = L["TargetTarget Frame"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.targettarget[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.targettarget[ info[getn(info)] ] = value UF:CreateAndUpdateUF("targettarget") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		generalGroup = {
			order = 1,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"],
					width = "full"
				},
				copyFrom = {
					order = 3,
					type = "select",
					name = L["Copy From"],
					desc = L["Select a unit to copy settings from."],
					values = UF.units,
					set = function(info, value) UF:MergeUnitSettings(value, "targettarget") end
				},
				resetSettings = {
					order = 4,
					type = "execute",
					name = L["Restore Defaults"],
					func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["TargetTarget Frame"], nil, {unit="targettarget", mover="TargetTarget Frame"}) end
				},
				showAuras = {
					order = 5,
					type = "execute",
					name = L["Show Auras"],
					func = function()
						local frame = ElvUF_TargetTarget
						if frame.forceShowAuras then
							frame.forceShowAuras = nil
						else
							frame.forceShowAuras = true
						end

						UF:CreateAndUpdateUF("targettarget")
					end
				},
				width = {
					order = 6,
					type = "range",
					name = L["Width"],
					min = 50, max = 1000, step = 1
				},
				height = {
					order = 7,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				rangeCheck = {
					order = 8,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				hideonnpc = {
					order = 9,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.targettarget.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.targettarget.power.hideonnpc = value UF:CreateAndUpdateUF("targettarget") end
				},
				threatStyle = {
					order = 10,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				smartAuraPosition = {
					order = 11,
					type = "select",
					name = L["Smart Aura Position"],
					desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."],
					values = smartAuraPositionValues
				},
				orientation = {
					order = 12,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				colorOverride = {
					order = 13,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				spacer = {
					order = 14,
					type = "description",
					name = ""
				},
				disableMouseoverGlow = {
					order = 15,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 16,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				}
			}
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "targettarget"),
		health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "targettarget"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "targettarget"),
		power = GetOptionsTable_Power(nil, UF.CreateAndUpdateUF, "targettarget"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "targettarget"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "targettarget"),
		buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "targettarget"),
		debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "targettarget"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "targettarget"),
	}
}

E.Options.args.unitframe.args.targettargettarget = {
	order = 550,
	type = "group",
	name = L["TargetTargetTarget Frame"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.targettargettarget[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.targettargettarget[ info[getn(info)] ] = value UF:CreateAndUpdateUF("targettargettarget") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		generalGroup = {
			order = 1,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"],
					width = "full"
				},
				copyFrom = {
					order = 3,
					type = "select",
					name = L["Copy From"],
					desc = L["Select a unit to copy settings from."],
					values = UF.units,
					set = function(info, value) UF:MergeUnitSettings(value, "targettargettarget") end
				},
				resetSettings = {
					order = 4,
					type = "execute",
					name = L["Restore Defaults"],
					func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["TargetTargetTarget Frame"], nil, {unit="targettargettarget", mover="TargetTargetTarget Frame"}) end
				},
				showAuras = {
					order = 5,
					type = "execute",
					name = L["Show Auras"],
					func = function()
						local frame = ElvUF_TargetTargetTarget
						if frame.forceShowAuras then
							frame.forceShowAuras = nil
						else
							frame.forceShowAuras = true
						end

						UF:CreateAndUpdateUF("targettargettarget")
					end
				},
				width = {
					order = 6,
					type = "range",
					name = L["Width"],
					min = 50, max = 1000, step = 1
				},
				height = {
					order = 7,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				rangeCheck = {
					order = 8,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				hideonnpc = {
					order = 9,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.targettargettarget.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.targettargettarget.power.hideonnpc = value UF:CreateAndUpdateUF("targettargettarget") end
				},
				threatStyle = {
					order = 10,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				smartAuraPosition = {
					order = 11,
					type = "select",
					name = L["Smart Aura Position"],
					desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."],
					values = smartAuraPositionValues
				},
				orientation = {
					order = 12,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				colorOverride = {
					order = 13,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				spacer = {
					order = 14,
					type = "description",
					name = ""
				},
				disableMouseoverGlow = {
					order = 15,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 16,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				}
			}
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "targettargettarget"),
		health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "targettargettarget"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "targettargettarget"),
		power = GetOptionsTable_Power(nil, UF.CreateAndUpdateUF, "targettargettarget"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "targettargettarget"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "targettargettarget"),
		buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "targettargettarget"),
		debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "targettargettarget"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "targettargettarget"),
	}
}

--[[E.Options.args.unitframe.args.focus = {
	order = 600,
	type = "group",
	name = L["Focus Frame"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.focus[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.focus[ info[getn(info)] ] = value UF:CreateAndUpdateUF("focus") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		generalGroup = {
			order = 1,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"],
					width = "full"
				},
				copyFrom = {
					order = 3,
					type = "select",
					name = L["Copy From"],
					desc = L["Select a unit to copy settings from."],
					values = UF.units,
					set = function(info, value) UF:MergeUnitSettings(value, "focus") end
				},
				resetSettings = {
					order = 4,
					type = "execute",
					name = L["Restore Defaults"],
					func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Focus Frame"], nil, {unit="focus", mover="Focus Frame"}) end
				},
				showAuras = {
					order = 5,
					type = "execute",
					name = L["Show Auras"],
					func = function()
						local frame = ElvUF_Focus
						if frame.forceShowAuras then
							frame.forceShowAuras = nil
						else
							frame.forceShowAuras = true
						end

						UF:CreateAndUpdateUF("focus")
					end
				},
				width = {
					order = 6,
					type = "range",
					name = L["Width"],
					min = 50, max = 1000, step = 1
				},
				height = {
					order = 7,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				rangeCheck = {
					order = 8,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				healPrediction = {
					order = 9,
					type = "toggle",
					name = L["Heal Prediction"],
					desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."]
				},
				hideonnpc = {
					order = 10,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.focus.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.focus.power.hideonnpc = value UF:CreateAndUpdateUF("focus") end
				},
				threatStyle = {
					order = 11,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				smartAuraPosition = {
					order = 12,
					type = "select",
					name = L["Smart Aura Position"],
					desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."],
					values = smartAuraPositionValues
				},
				orientation = {
					order = 13,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				colorOverride = {
					order = 14,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				disableMouseoverGlow = {
					order = 15,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 16,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				}
			}
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "focus"),
		health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "focus"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "focus"),
		power = GetOptionsTable_Power(nil, UF.CreateAndUpdateUF, "focus"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "focus"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "focus"),
		buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "focus"),
		debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "focus"),
		castbar = GetOptionsTable_Castbar(false, UF.CreateAndUpdateUF, "focus"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "focus"),
		GPSArrow = GetOptionsTableForNonGroup_GPS("focus"),
	}
}--]]

--[[E.Options.args.unitframe.args.focustarget = {
	order = 700,
	type = "group",
	name = L["FocusTarget Frame"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.focustarget[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.focustarget[ info[getn(info)] ] = value UF:CreateAndUpdateUF("focustarget") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		generalGroup = {
			order = 1,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"],
					width = "full"
				},
				copyFrom = {
					order = 3,
					type = "select",
					name = L["Copy From"],
					desc = L["Select a unit to copy settings from."],
					values = UF.units,
					set = function(info, value) UF:MergeUnitSettings(value, "focustarget") end
				},
				resetSettings = {
					order = 4,
					type = "execute",
					name = L["Restore Defaults"],
					func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["FocusTarget Frame"], nil, {unit="focustarget", mover="FocusTarget Frame"}) end
				},
				showAuras = {
					order = 5,
					type = "execute",
					name = L["Show Auras"],
					func = function()
						local frame = ElvUF_FocusTarget
						if frame.forceShowAuras then
							frame.forceShowAuras = nil
						else
							frame.forceShowAuras = true
						end
						UF:CreateAndUpdateUF("focustarget")
					end
				},
				width = {
					order = 6,
					type = "range",
					name = L["Width"],
					min = 50, max = 1000, step = 1
				},
				height = {
					order = 7,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				rangeCheck = {
					order = 8,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				hideonnpc = {
					order = 9,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.focustarget.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.focustarget.power.hideonnpc = value UF:CreateAndUpdateUF("focustarget") end
				},
				threatStyle = {
					order = 10,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				smartAuraPosition = {
					order = 11,
					type = "select",
					name = L["Smart Aura Position"],
					desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."],
					values = smartAuraPositionValues
				},
				orientation = {
					order = 12,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				colorOverride = {
					order = 13,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				spacer = {
					order = 14,
					type = "description",
					name = ""
				},
				disableMouseoverGlow = {
					order = 15,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 16,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				}
			}
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "focustarget"),
		health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "focustarget"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "focustarget"),
		power = GetOptionsTable_Power(false, UF.CreateAndUpdateUF, "focustarget"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "focustarget"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "focustarget"),
		buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "focustarget"),
		debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "focustarget"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "focustarget"),
	}
}--]]

E.Options.args.unitframe.args.pet = {
	order = 800,
	type = "group",
	name = L["Pet Frame"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.pet[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.pet[ info[getn(info)] ] = value UF:CreateAndUpdateUF("pet") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		generalGroup = {
			order = 1,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"],
					width = "full"
				},
				copyFrom = {
					order = 3,
					type = "select",
					name = L["Copy From"],
					desc = L["Select a unit to copy settings from."],
					values = UF.units,
					set = function(info, value) UF:MergeUnitSettings(value, "pet") end
				},
				resetSettings = {
					order = 4,
					type = "execute",
					name = L["Restore Defaults"],
					func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Pet Frame"], nil, {unit="pet", mover="Pet Frame"}) end
				},
				showAuras = {
					order = 5,
					type = "execute",
					name = L["Show Auras"],
					func = function()
						local frame = ElvUF_Pet
						if frame.forceShowAuras then
							frame.forceShowAuras = nil
						else
							frame.forceShowAuras = true
						end
						UF:CreateAndUpdateUF("pet")
					end
				},
				width = {
					order = 6,
					type = "range",
					name = L["Width"],
					min = 50, max = 1000, step = 1
				},
				height = {
					order = 7,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				rangeCheck = {
					order = 8,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				healPrediction = {
					order = 9,
					type = "toggle",
					name = L["Heal Prediction"],
					desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."]
				},
				hideonnpc = {
					order = 10,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.pet.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.pet.power.hideonnpc = value UF:CreateAndUpdateUF("pet") end
				},
				threatStyle = {
					order = 11,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				smartAuraPosition = {
					order = 12,
					type = "select",
					name = L["Smart Aura Position"],
					desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."],
					values = smartAuraPositionValues
				},
				orientation = {
					order = 13,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				colorOverride = {
					order = 14,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				disableMouseoverGlow = {
					order = 15,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 16,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				}
			}
		},
		buffIndicator = {
			order = 600,
			type = "group",
			name = L["Buff Indicator"],
			get = function(info) return E.db.unitframe.units.pet.buffIndicator[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.pet.buffIndicator[ info[getn(info)] ] = value UF:CreateAndUpdateUF("pet") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Buff Indicator"],
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				size = {
					order = 3,
					type = "range",
					name = L["Size"],
					desc = L["Size of the indicator icon."],
					min = 4, max = 50, step = 1
				},
				fontSize = {
					order = 4,
					type = "range",
					name = FONT_SIZE,
					min = 7, max = 22, step = 1
				}
			}
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "pet"),
		health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "pet"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "pet"),
		power = GetOptionsTable_Power(false, UF.CreateAndUpdateUF, "pet"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "pet"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "pet"),
		buffs = GetOptionsTable_Auras(true, "buffs", false, UF.CreateAndUpdateUF, "pet"),
		debuffs = GetOptionsTable_Auras(true, "debuffs", false, UF.CreateAndUpdateUF, "pet"),
		castbar = GetOptionsTable_Castbar(false, UF.CreateAndUpdateUF, "pet"),
		happiness = {
			order = 700,
			type = "group",
			name = HAPPINESS,
			get = function(info) return E.db.unitframe.units.pet.happiness[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.pet.happiness[ info[getn(info)] ] = value UF:CreateAndUpdateUF("pet") end,
			disabled = E.myclass ~= "HUNTER",
			args = {
				header = {
					order = 1,
					type = "header",
					name = HAPPINESS
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				autoHide = {
					order = 3,
					type = "toggle",
					name = L["Auto-Hide"]
				},
				width = {
					order = 4,
					type = "range",
					name = L["Size"],
					min = 5, max = 40, step = 1
				}
			}
		}
	}
}

E.Options.args.unitframe.args.pettarget = {
	order = 900,
	type = "group",
	name = L["PetTarget Frame"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.pettarget[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.pettarget[ info[getn(info)] ] = value UF:CreateAndUpdateUF("pettarget") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		generalGroup = {
			order = 1,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"],
					width = "full"
				},
				copyFrom = {
					order = 3,
					type = "select",
					name = L["Copy From"],
					desc = L["Select a unit to copy settings from."],
					values = UF.units,
					set = function(info, value) UF:MergeUnitSettings(value, "pettarget") end
				},
				resetSettings = {
					order = 4,
					type = "execute",
					name = L["Restore Defaults"],
					func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["PetTarget Frame"], nil, {unit="pettarget", mover="PetTarget Frame"}) end
				},
				showAuras = {
					order = 5,
					type = "execute",
					name = L["Show Auras"],
					func = function()
						local frame = ElvUF_PetTarget
						if frame.forceShowAuras then
							frame.forceShowAuras = nil
						else
							frame.forceShowAuras = true
						end

						UF:CreateAndUpdateUF("pettarget")
					end
				},
				width = {
					order = 6,
					type = "range",
					name = L["Width"],
					min = 50, max = 1000, step = 1
				},
				height = {
					order = 7,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				rangeCheck = {
					order = 8,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				hideonnpc = {
					order = 9,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.pettarget.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.pettarget.power.hideonnpc = value UF:CreateAndUpdateUF("pettarget") end
				},
				threatStyle = {
					order = 10,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				smartAuraPosition = {
					order = 11,
					type = "select",
					name = L["Smart Aura Position"],
					desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."],
					values = smartAuraPositionValues
				},
				orientation = {
					order = 12,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				colorOverride = {
					order = 13,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				spacer = {
					order = 14,
					type = "description",
					name = ""
				},
				disableMouseoverGlow = {
					order = 15,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 16,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				}
			}
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "pettarget"),
		health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "pettarget"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "pettarget"),
		power = GetOptionsTable_Power(false, UF.CreateAndUpdateUF, "pettarget"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "pettarget"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "pettarget"),
		buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "pettarget"),
		debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "pettarget")
	}
}

E.Options.args.unitframe.args.party = {
	order = 1200,
	type = "group",
	name = L["Party Frames"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.party[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.party[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		configureToggle = {
			order = 1,
			type = "execute",
			name = L["Display Frames"],
			func = function()
				UF:HeaderConfig(ElvUF_Party, ElvUF_Party.forceShow ~= true or nil)
			end
		},
		resetSettings = {
			order = 2,
			type = "execute",
			name = L["Restore Defaults"],
			func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Party Frames"], nil, {unit="party", mover="Party Frames"}) end
		},
		copyFrom = {
			order = 3,
			type = "select",
			name = L["Copy From"],
			desc = L["Select a unit to copy settings from."],
			values = {
				["raid"] = L["Raid Frames"],
				["raid40"] = L["Raid40 Frames"]
			},
			set = function(info, value) UF:MergeUnitSettings(value, "party", true) end
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateHeaderGroup, "party"),
		generalGroup = {
			order = 5,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				hideonnpc = {
					order = 3,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.party.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.party.power.hideonnpc = value UF:CreateAndUpdateHeaderGroup("party") end
				},
				rangeCheck = {
					order = 4,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				healPrediction = {
					order = 5,
					type = "toggle",
					name = L["Heal Prediction"],
					desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."]
				},
				threatStyle = {
					order = 6,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				colorOverride = {
					order = 7,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				orientation = {
					order = 8,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				disableMouseoverGlow = {
					order = 9,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 10,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				},
				positionsGroup = {
					order = 100,
					name = L["Size and Positions"],
					type = "group",
					guiInline = true,
					set = function(info, value) E.db.unitframe.units.party[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party", nil, nil, true) end,
					args = {
						width = {
							order = 1,
							type = "range",
							name = L["Width"],
							min = 10, max = 500, step = 1,
							set = function(info, value) E.db.unitframe.units.party[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end
						},
						height = {
							order = 2,
							type = "range",
							name = L["Height"],
							min = 10, max = 500, step = 1,
							set = function(info, value) E.db.unitframe.units.party[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end
						},
						spacer = {
							order = 3,
							type = "description",
							name = "",
							width = "full"
						},
						growthDirection = {
							order = 4,
							type = "select",
							name = L["Growth Direction"],
							desc = L["Growth direction from the first unitframe."],
							values = growthDirectionValues
						},
						numGroups = {
							order = 5,
							type = "range",
							name = L["Number of Groups"],
							min = 1, max = 8, step = 1,
							set = function(info, value)
								E.db.unitframe.units.party[ info[getn(info)] ] = value
								UF:CreateAndUpdateHeaderGroup("party")
								if ElvUF_Party.isForced then
									UF:HeaderConfig(ElvUF_Party)
									UF:HeaderConfig(ElvUF_Party, true)
								end
							end
						},
						groupsPerRowCol = {
							order = 6,
							type = "range",
							name = L["Groups Per Row/Column"],
							min = 1, max = 8, step = 1,
							set = function(info, value)
								E.db.unitframe.units.party[ info[getn(info)] ] = value
								UF:CreateAndUpdateHeaderGroup("party")
								if ElvUF_Party.isForced then
									UF:HeaderConfig(ElvUF_Party)
									UF:HeaderConfig(ElvUF_Party, true)
								end
							end
						},
						horizontalSpacing = {
							order = 7,
							type = "range",
							name = L["Horizontal Spacing"],
							min = -1, max = 50, step = 1
						},
						verticalSpacing = {
							order = 8,
							type = "range",
							name = L["Vertical Spacing"],
							min = -1, max = 50, step = 1
						},
						groupSpacing = {
							order = 9,
							type = "range",
							name = L["Group Spacing"],
							desc = L["Additional spacing between each individual group."],
							min = 0, softMax = 50, step = 1
						}
					}
				},
				visibilityGroup = {
					order = 200,
					type = "group",
					name = L["Visibility"],
					guiInline = true,
					set = function(info, value) E.db.unitframe.units.party[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party", nil, nil, true) end,
					args = {
						showPlayer = {
							order = 1,
							type = "toggle",
							name = L["Display Player"],
							desc = L["When true, the header includes the player when not in a raid."],
						},
						visibility = {
							order = 2,
							type = "input",
							name = L["Visibility"],
							desc = L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."],
							width = "full"
						}
					}
				},
				sortingGroup = {
					order = 300,
					type = "group",
					guiInline = true,
					name = L["Grouping & Sorting"],
					set = function(info, value) E.db.unitframe.units.party[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party", nil, nil, true) end,
					args = {
						groupBy = {
							order = 1,
							type = "select",
							name = L["Group By"],
							desc = L["Set the order that the group will sort."],
							values = {
								["CLASS"] = CLASS,
								["NAME"] = NAME,
								["GROUP"] = GROUP
							}
						},
						sortDir = {
							order = 2,
							type = "select",
							name = L["Sort Direction"],
							desc = L["Defines the sort order of the selected sort method."],
							values = {
								["ASC"] = L["Ascending"],
								["DESC"] = L["Descending"]
							}
						},
						spacer = {
							order = 3,
							type = "description",
							width = "full",
							name = " "
						},
						raidWideSorting = {
							order = 4,
							type = "toggle",
							name = L["Raid-Wide Sorting"],
							desc = L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."]
						},
						invertGroupingOrder = {
							order = 5,
							type = "toggle",
							name = L["Invert Grouping Order"],
							desc = L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."],
							disabled = function() return not E.db.unitframe.units.party.raidWideSorting end
						},
						startFromCenter = {
							order = 6,
							type = "toggle",
							name = L["Start Near Center"],
							desc = L["The initial group will start near the center and grow out."],
							disabled = function() return not E.db.unitframe.units.party.raidWideSorting end
						}
					}
				}
			}
		},
		buffIndicator = {
			order = 600,
			type = "group",
			name = L["Buff Indicator"],
			get = function(info) return E.db.unitframe.units.party.buffIndicator[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.party.buffIndicator[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Buff Indicator"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				size = {
					order = 3,
					type = "range",
					name = L["Size"],
					desc = L["Size of the indicator icon."],
					min = 4, max = 50, step = 1
				},
				fontSize = {
					order = 4,
					type = "range",
					name = FONT_SIZE,
					min = 7, max = 22, step = 1
				},
				profileSpecific = {
					order = 5,
					type = "toggle",
					name = L["Profile Specific"],
					desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."]
				},
				--[[configureButton = {
					order = 6,
					type = "execute",
					name = L["Configure Auras"],
					func = function()
						if E.db.unitframe.units.party.buffIndicator.profileSpecific then
							E:SetToFilterConfig("Buff Indicator (Profile)")
						else
							E:SetToFilterConfig("Buff Indicator")
						end
					end
				}--]]
			}
		},
		health = GetOptionsTable_Health(true, UF.CreateAndUpdateHeaderGroup, "party"),
		power = GetOptionsTable_Power(false, UF.CreateAndUpdateHeaderGroup, "party"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateHeaderGroup, "party"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "party"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateHeaderGroup, "party"),
		buffs = GetOptionsTable_Auras(true, "buffs", true, UF.CreateAndUpdateHeaderGroup, "party"),
		debuffs = GetOptionsTable_Auras(true, "debuffs", true, UF.CreateAndUpdateHeaderGroup, "party"),
		rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "party"),
		castbar = GetOptionsTable_Castbar(false, UF.CreateAndUpdateHeaderGroup, "party", 5),
		petsGroup = {
			order = 850,
			type = "group",
			name = L["Party Pets"],
			get = function(info) return E.db.unitframe.units.party.petsGroup[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.party.petsGroup[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Party Pets"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				width = {
					order = 3,
					type = "range",
					name = L["Width"],
					min = 10, max = 500, step = 1
				},
				height = {
					order = 4,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				anchorPoint = {
					order = 5,
					type = "select",
					name = L["Anchor Point"],
					desc = L["What point to anchor to the frame you set to attach to."],
					values = petAnchors
				},
				xOffset = {
					order = 6,
					type = "range",
					name = L["xOffset"],
					desc = L["An X offset (in pixels) to be used when anchoring new frames."],
					min = -500, max = 500, step = 1
				},
				yOffset = {
					order = 7,
					type = "range",
					name = L["yOffset"],
					desc = L["An Y offset (in pixels) to be used when anchoring new frames."],
					min = -500, max = 500, step = 1
				},
				name = {
					order = 8,
					type = "group",
					name = NAME,
					guiInline = true,
					get = function(info) return E.db.unitframe.units.party.petsGroup.name[ info[getn(info)] ] end,
					set = function(info, value) E.db.unitframe.units.party.petsGroup.name[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end,
					args = {
						position = {
							order = 1,
							type = "select",
							name = L["Text Position"],
							values = positionValues
						},
						xOffset = {
							order = 2,
							type = "range",
							name = L["Text xOffset"],
							desc = L["Offset position for text."],
							min = -300, max = 300, step = 1
						},
						yOffset = {
							order = 3,
							type = "range",
							name = L["Text yOffset"],
							desc = L["Offset position for text."],
							min = -300, max = 300, step = 1
						},
						text_format = {
							order = 100,
							type = "input",
							name = L["Text Format"],
							desc = L["TEXT_FORMAT_DESC"],
							width = "full"
						}
					}
				}
			}
		},
		targetsGroup = {
			order = 900,
			type = "group",
			name = L["Party Targets"],
			get = function(info) return E.db.unitframe.units.party.targetsGroup[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.party.targetsGroup[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Party Targets"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				width = {
					order = 3,
					type = "range",
					name = L["Width"],
					min = 10, max = 500, step = 1
				},
				height = {
					order = 4,
					type = "range",
					name = L["Height"],
					min = 10, max = 500, step = 1
				},
				anchorPoint = {
					order = 5,
					type = "select",
					name = L["Anchor Point"],
					desc = L["What point to anchor to the frame you set to attach to."],
					values = petAnchors
				},
				xOffset = {
					order = 6,
					type = "range",
					name = L["xOffset"],
					desc = L["An X offset (in pixels) to be used when anchoring new frames."],
					min = -500, max = 500, step = 1
				},
				yOffset = {
					order = 7,
					type = "range",
					name = L["yOffset"],
					desc = L["An Y offset (in pixels) to be used when anchoring new frames."],
					min = -500, max = 500, step = 1
				},
				name = {
					order = 8,
					type = "group",
					guiInline = true,
					get = function(info) return E.db.unitframe.units.party.targetsGroup.name[ info[getn(info)] ] end,
					set = function(info, value) E.db.unitframe.units.party.targetsGroup.name[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end,
					name = NAME,
					args = {
						position = {
							order = 1,
							type = "select",
							name = L["Text Position"],
							values = positionValues
						},
						xOffset = {
							order = 2,
							type = "range",
							name = L["Text xOffset"],
							desc = L["Offset position for text."],
							min = -300, max = 300, step = 1
						},
						yOffset = {
							order = 3,
							type = "range",
							name = L["Text yOffset"],
							desc = L["Offset position for text."],
							min = -300, max = 300, step = 1
						},
						text_format = {
							order = 100,
							type = "input",
							name = L["Text Format"],
							desc = L["TEXT_FORMAT_DESC"],
							width = "full"
						}
					}
				}
			}
		},
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "party"),
		GPSArrow = GetOptionsTable_GPS("party")
	}
}

E.Options.args.unitframe.args.raid = {
	order = 1300,
	type = "group",
	name = L["Raid Frames"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.raid[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.raid[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		configureToggle = {
			order = 1,
			type = "execute",
			name = L["Display Frames"],
			func = function()
				UF:HeaderConfig(_G["ElvUF_Raid"], _G["ElvUF_Raid"].forceShow ~= true or nil)
			end
		},
		resetSettings = {
			order = 2,
			type = "execute",
			name = L["Restore Defaults"],
			func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Raid Frames"], nil, {unit="raid", mover="Raid Frames"}) end
		},
		copyFrom = {
			order = 3,
			type = "select",
			name = L["Copy From"],
			desc = L["Select a unit to copy settings from."],
			values = {
				["party"] = L["Party Frames"],
				["raid40"] = L["Raid40 Frames"]
			},
			set = function(info, value) UF:MergeUnitSettings(value, "raid", true) end
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateHeaderGroup, "raid"),
		generalGroup = {
			order = 5,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				hideonnpc = {
					order = 3,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.raid.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.raid.power.hideonnpc = value UF:CreateAndUpdateHeaderGroup("raid") end
				},
				rangeCheck = {
					order = 4,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				healPrediction = {
					order = 5,
					type = "toggle",
					name = L["Heal Prediction"],
					desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."]
				},
				threatStyle = {
					order = 6,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				colorOverride = {
					order = 7,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				orientation = {
					order = 8,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				disableMouseoverGlow = {
					order = 9,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 10,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				},
				positionsGroup = {
					order = 100,
					name = L["Size and Positions"],
					type = "group",
					guiInline = true,
					set = function(info, value) E.db.unitframe.units.raid[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid", nil, nil, true) end,
					args = {
						width = {
							order = 1,
							type = "range",
							name = L["Width"],
							min = 10, max = 500, step = 1,
							set = function(info, value) E.db.unitframe.units.raid[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid") end
						},
						height = {
							order = 2,
							name = L["Height"],
							type = "range",
							min = 10, max = 500, step = 1,
							set = function(info, value) E.db.unitframe.units.raid[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid") end
						},
						spacer = {
							order = 3,
							type = "description",
							name = "",
							width = "full"
						},
						growthDirection = {
							order = 4,
							name = L["Growth Direction"],
							desc = L["Growth direction from the first unitframe."],
							type = "select",
							values = growthDirectionValues
						},
						numGroups = {
							order = 7,
							type = "range",
							name = L["Number of Groups"],
							min = 1, max = 8, step = 1,
							set = function(info, value)
								E.db.unitframe.units.raid[ info[getn(info)] ] = value
								UF:CreateAndUpdateHeaderGroup("raid")
								if _G["ElvUF_Raid"].isForced then
									UF:HeaderConfig(_G["ElvUF_Raid"])
									UF:HeaderConfig(_G["ElvUF_Raid"], true)
								end
							end
						},
						groupsPerRowCol = {
							order = 8,
							type = "range",
							name = L["Groups Per Row/Column"],
							min = 1, max = 8, step = 1,
							set = function(info, value)
								E.db.unitframe.units.raid[ info[getn(info)] ] = value
								UF:CreateAndUpdateHeaderGroup("raid")
								if _G["ElvUF_Raid"].isForced then
									UF:HeaderConfig(_G["ElvUF_Raid"])
									UF:HeaderConfig(_G["ElvUF_Raid"], true)
								end
							end
						},
						horizontalSpacing = {
							order = 9,
							type = "range",
							name = L["Horizontal Spacing"],
							min = -1, max = 50, step = 1
						},
						verticalSpacing = {
							order = 10,
							type = "range",
							name = L["Vertical Spacing"],
							min = -1, max = 50, step = 1
						},
						groupSpacing = {
							order = 11,
							type = "range",
							name = L["Group Spacing"],
							desc = L["Additional spacing between each individual group."],
							min = 0, softMax = 50, step = 1
						}
					}
				},
				visibilityGroup = {
					order = 200,
					name = L["Visibility"],
					type = "group",
					guiInline = true,
					set = function(info, value) E.db.unitframe.units.raid[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid", nil, nil, true) end,
					args = {
						showPlayer = {
							order = 1,
							type = "toggle",
							name = L["Display Player"],
							desc = L["When true, the header includes the player when not in a raid."],
						},
						visibility = {
							order = 2,
							type = "input",
							name = L["Visibility"],
							desc = L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."],
							width = "full"
						}
					}
				},
				sortingGroup = {
					order = 300,
					type = "group",
					guiInline = true,
					name = L["Grouping & Sorting"],
					set = function(info, value) E.db.unitframe.units.raid[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid", nil, nil, true) end,
					args = {
						groupBy = {
							order = 1,
							type = "select",
							name = L["Group By"],
							desc = L["Set the order that the group will sort."],
							values = {
								["CLASS"] = CLASS,
								["NAME"] = NAME,
								["GROUP"] = GROUP
							}
						},
						sortDir = {
							order = 2,
							type = "select",
							name = L["Sort Direction"],
							desc = L["Defines the sort order of the selected sort method."],
							values = {
								["ASC"] = L["Ascending"],
								["DESC"] = L["Descending"]
							}
						},
						spacer = {
							order = 3,
							type = "description",
							width = "full",
							name = " "
						},
						raidWideSorting = {
							order = 4,
							type = "toggle",
							name = L["Raid-Wide Sorting"],
							desc = L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."]
						},
						invertGroupingOrder = {
							order = 5,
							type = "toggle",
							name = L["Invert Grouping Order"],
							desc = L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."],
							disabled = function() return not E.db.unitframe.units.raid.raidWideSorting end
						},
						startFromCenter = {
							order = 6,
							type = "toggle",
							name = L["Start Near Center"],
							desc = L["The initial group will start near the center and grow out."],
							disabled = function() return not E.db.unitframe.units.raid.raidWideSorting end
						}
					}
				}
			}
		},
		health = GetOptionsTable_Health(true, UF.CreateAndUpdateHeaderGroup, "raid"),
		power = GetOptionsTable_Power(false, UF.CreateAndUpdateHeaderGroup, "raid"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateHeaderGroup, "raid"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "raid"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateHeaderGroup, "raid"),
		buffs = GetOptionsTable_Auras(true, "buffs", true, UF.CreateAndUpdateHeaderGroup, "raid"),
		debuffs = GetOptionsTable_Auras(true, "debuffs", true, UF.CreateAndUpdateHeaderGroup, "raid"),
		buffIndicator = {
			order = 600,
			type = "group",
			name = L["Buff Indicator"],
			get = function(info) return E.db.unitframe.units.raid.buffIndicator[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.raid.buffIndicator[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Buff Indicator"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				size = {
					order = 3,
					type = "range",
					name = L["Size"],
					desc = L["Size of the indicator icon."],
					min = 4, max = 50, step = 1
				},
				fontSize = {
					order = 4,
					type = "range",
					name = FONT_SIZE,
					min = 7, max = 22, step = 1
				},
				profileSpecific = {
					order = 5,
					type = "toggle",
					name = L["Profile Specific"],
					desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."]
				},
				--[[configureButton = {
					order = 6,
					type = "execute",
					name = L["Configure Auras"],
					func = function()
						if E.db.unitframe.units.raid.buffIndicator.profileSpecific then
							E:SetToFilterConfig("Buff Indicator (Profile)")
						else
							E:SetToFilterConfig("Buff Indicator")
						end
					end
				}--]]
			}
		},
		rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "raid"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "raid"),
		GPSArrow = GetOptionsTable_GPS("raid")
	}
}

E.Options.args.unitframe.args.raid40 = {
	order = 1350,
	type = "group",
	name = L["Raid-40 Frames"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.raid40[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.raid40[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid40") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		configureToggle = {
			order = 1,
			type = "execute",
			name = L["Display Frames"],
			func = function()
				UF:HeaderConfig(_G["ElvUF_Raid40"], _G["ElvUF_Raid40"].forceShow ~= true or nil)
			end
		},
		resetSettings = {
			order = 2,
			type = "execute",
			name = L["Restore Defaults"],
			func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Raid-40 Frames"], nil, {unit="raid40", mover="Raid Frames"}) end
		},
		copyFrom = {
			order = 3,
			type = "select",
			name = L["Copy From"],
			desc = L["Select a unit to copy settings from."],
			values = {
				["party"] = L["Party Frames"],
				["raid"] = L["Raid Frames"]
			},
			set = function(info, value) UF:MergeUnitSettings(value, "raid40", true) end
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateHeaderGroup, "raid40"),
		generalGroup = {
			order = 5,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				hideonnpc = {
					order = 3,
					type = "toggle",
					name = L["Text Toggle On NPC"],
					desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."],
					get = function(info) return E.db.unitframe.units.raid40.power.hideonnpc end,
					set = function(info, value) E.db.unitframe.units.raid40.power.hideonnpc = value UF:CreateAndUpdateHeaderGroup("raid40") end
				},
				rangeCheck = {
					order = 4,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				healPrediction = {
					order = 5,
					type = "toggle",
					name = L["Heal Prediction"],
					desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."]
				},
				threatStyle = {
					order = 6,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				colorOverride = {
					order = 7,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				orientation = {
					order = 8,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				disableMouseoverGlow = {
					order = 9,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 10,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				},
				positionsGroup = {
					order = 100,
					type = "group",
					name = L["Size and Positions"],
					guiInline = true,
					set = function(info, value) E.db.unitframe.units.raid40[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid40", nil, nil, true) end,
					args = {
						width = {
							order = 1,
							type = "range",
							name = L["Width"],
							min = 10, max = 500, step = 1,
							set = function(info, value) E.db.unitframe.units.raid40[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid40") end
						},
						height = {
							order = 2,
							type = "range",
							name = L["Height"],
							min = 10, max = 500, step = 1,
							set = function(info, value) E.db.unitframe.units.raid40[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid40") end
						},
						spacer = {
							order = 3,
							type = "description",
							name = "",
							width = "full"
						},
						growthDirection = {
							order = 4,
							type = "select",
							name = L["Growth Direction"],
							desc = L["Growth direction from the first unitframe."],
							values = growthDirectionValues
						},
						numGroups = {
							order = 7,
							type = "range",
							name = L["Number of Groups"],
							min = 1, max = 8, step = 1,
							set = function(info, value)
								E.db.unitframe.units.raid40[ info[getn(info)] ] = value
								UF:CreateAndUpdateHeaderGroup("raid40")
								if _G["ElvUF_Raid"].isForced then
									UF:HeaderConfig(_G["ElvUF_Raid40"])
									UF:HeaderConfig(_G["ElvUF_Raid40"], true)
								end
							end
						},
						groupsPerRowCol = {
							order = 8,
							type = "range",
							name = L["Groups Per Row/Column"],
							min = 1, max = 8, step = 1,
							set = function(info, value)
								E.db.unitframe.units.raid40[ info[getn(info)] ] = value
								UF:CreateAndUpdateHeaderGroup("raid40")
								if _G["ElvUF_Raid"].isForced then
									UF:HeaderConfig(_G["ElvUF_Raid40"])
									UF:HeaderConfig(_G["ElvUF_Raid40"], true)
								end
							end
						},
						horizontalSpacing = {
							order = 9,
							type = "range",
							name = L["Horizontal Spacing"],
							min = -1, max = 50, step = 1
						},
						verticalSpacing = {
							order = 10,
							type = "range",
							name = L["Vertical Spacing"],
							min = -1, max = 50, step = 1
						},
						groupSpacing = {
							order = 11,
							type = "range",
							name = L["Group Spacing"],
							desc = L["Additional spacing between each individual group."],
							min = 0, softMax = 50, step = 1
						}
					}
				},
				visibilityGroup = {
					order = 200,
					type = "group",
					name = L["Visibility"],
					guiInline = true,
					set = function(info, value) E.db.unitframe.units.raid40[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid40", nil, nil, true) end,
					args = {
						showPlayer = {
							order = 1,
							type = "toggle",
							name = L["Display Player"],
							desc = L["When true, the header includes the player when not in a raid."]
						},
						visibility = {
							order = 2,
							type = "input",
							name = L["Visibility"],
							desc = L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."],
							width = "full"
						}
					}
				},
				sortingGroup = {
					order = 300,
					type = "group",
					guiInline = true,
					name = L["Grouping & Sorting"],
					set = function(info, value) E.db.unitframe.units.raid40[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid40", nil, nil, true) end,
					args = {
						groupBy = {
							order = 1,
							type = "select",
							name = L["Group By"],
							desc = L["Set the order that the group will sort."],
							values = {
								["CLASS"] = CLASS,
								["NAME"] = NAME,
								["GROUP"] = GROUP
							}
						},
						sortDir = {
							order = 2,
							type = "select",
							name = L["Sort Direction"],
							desc = L["Defines the sort order of the selected sort method."],
							values = {
								["ASC"] = L["Ascending"],
								["DESC"] = L["Descending"]
							}
						},
						spacer = {
							order = 3,
							type = "description",
							width = "full",
							name = " "
						},
						raidWideSorting = {
							order = 4,
							type = "toggle",
							name = L["Raid-Wide Sorting"],
							desc = L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."]
						},
						invertGroupingOrder = {
							order = 5,
							type = "toggle",
							name = L["Invert Grouping Order"],
							desc = L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."],
							disabled = function() return not E.db.unitframe.units.raid40.raidWideSorting end
						},
						startFromCenter = {
							order = 6,
							type = "toggle",
							name = L["Start Near Center"],
							desc = L["The initial group will start near the center and grow out."],
							disabled = function() return not E.db.unitframe.units.raid40.raidWideSorting end
						}
					}
				}
			}
		},
		health = GetOptionsTable_Health(true, UF.CreateAndUpdateHeaderGroup, "raid40"),
		power = GetOptionsTable_Power(false, UF.CreateAndUpdateHeaderGroup, "raid40"),
		infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateHeaderGroup, "raid40"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "raid40"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateHeaderGroup, "raid40"),
		buffs = GetOptionsTable_Auras(true, "buffs", true, UF.CreateAndUpdateHeaderGroup, "raid40"),
		debuffs = GetOptionsTable_Auras(true, "debuffs", true, UF.CreateAndUpdateHeaderGroup, "raid40"),
		buffIndicator = {
			order = 600,
			type = "group",
			name = L["Buff Indicator"],
			get = function(info) return E.db.unitframe.units.raid40.buffIndicator[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.raid40.buffIndicator[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raid40") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Buff Indicator"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				size = {
					order = 3,
					type = "range",
					name = L["Size"],
					desc = L["Size of the indicator icon."],
					min = 4, max = 50, step = 1
				},
				fontSize = {
					order = 4,
					type = "range",
					name = FONT_SIZE,
					min = 7, max = 22, step = 1
				},
				profileSpecific = {
					order = 5,
					type = "toggle",
					name = L["Profile Specific"],
					desc = L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."]
				},
				--[[configureButton = {
					order = 6,
					type = "execute",
					name = L["Configure Auras"],
					func = function()
						if E.db.unitframe.units.raid40.buffIndicator.profileSpecific then
							E:SetToFilterConfig("Buff Indicator (Profile)")
						else
							E:SetToFilterConfig("Buff Indicator")
						end
					end
				}--]]
			}
		},
		rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "raid40"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "raid40"),
		GPSArrow = GetOptionsTable_GPS("raid40")
	}
}

E.Options.args.unitframe.args.raidpet = {
	order = 1400,
	type = "group",
	name = L["Raid Pet Frames"],
	childGroups = "tab",
	get = function(info) return E.db.unitframe.units.raidpet[ info[getn(info)] ] end,
	set = function(info, value) E.db.unitframe.units.raidpet[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raidpet") end,
	disabled = function() return not E.UnitFrames end,
	args = {
		configureToggle = {
			order = 1,
			type = "execute",
			name = L["Display Frames"],
			func = function()
				UF:HeaderConfig(ElvUF_Raidpet, ElvUF_Raidpet.forceShow ~= true or nil)
			end
		},
		resetSettings = {
			order = 2,
			type = "execute",
			name = L["Restore Defaults"],
			func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Raid Pet Frames"], nil, {unit="raidpet", mover="Raid Pet Frames"}) end
		},
		copyFrom = {
			order = 3,
			type = "select",
			name = L["Copy From"],
			desc = L["Select a unit to copy settings from."],
			values = {
				["party"] = L["Party Frames"],
				["raid"] = L["Raid Frames"]
			},
			set = function(info, value) UF:MergeUnitSettings(value, "raidpet", true) end
		},
		customText = GetOptionsTable_CustomText(UF.CreateAndUpdateHeaderGroup, "raidpet"),
		generalGroup = {
			order = 5,
			type = "group",
			name = L["General"],
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["General"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				rangeCheck = {
					order = 3,
					type = "toggle",
					name = L["Range Check"],
					desc = L["Check if you are in range to cast spells on this specific unit."]
				},
				healPrediction = {
					order = 4,
					type = "toggle",
					name = L["Heal Prediction"],
					desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."]
				},
				threatStyle = {
					order = 5,
					type = "select",
					name = L["Threat Display Mode"],
					values = threatValues
				},
				colorOverride = {
					order = 6,
					type = "select",
					name = L["Class Color Override"],
					desc = L["Override the default class color setting."],
					values = colorOverrideValues
				},
				orientation = {
					order = 7,
					type = "select",
					name = L["Frame Orientation"],
					desc = L["Set the orientation of the UnitFrame."],
					values = orientationValues
				},
				disableMouseoverGlow = {
					order = 8,
					type = "toggle",
					name = L["Block Mouseover Glow"],
					desc = L["Forces Mouseover Glow to be disabled for these frames"]
				},
				disableTargetGlow = {
					order = 9,
					type = "toggle",
					name = L["Block Target Glow"],
					desc = L["Forces Target Glow to be disabled for these frames"]
				},
				positionsGroup = {
					order = 100,
					type = "group",
					name = L["Size and Positions"],
					guiInline = true,
					set = function(info, value) E.db.unitframe.units.raidpet[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raidpet", nil, nil, true) end,
					args = {
						width = {
							order = 1,
							type = "range",
							name = L["Width"],
							min = 10, max = 500, step = 1,
							set = function(info, value) E.db.unitframe.units.raidpet[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raidpet") end
						},
						height = {
							order = 2,
							type = "range",
							name = L["Height"],
							min = 10, max = 500, step = 1,
							set = function(info, value) E.db.unitframe.units.raidpet[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raidpet") end
						},
						spacer = {
							order = 3,
							type = "description",
							name = "",
							width = "full"
						},
						growthDirection = {
							order = 4,
							type = "select",
							name = L["Growth Direction"],
							desc = L["Growth direction from the first unitframe."],
							values = growthDirectionValues
						},
						numGroups = {
							order = 7,
							type = "range",
							name = L["Number of Groups"],
							min = 1, max = 8, step = 1,
							set = function(info, value)
								E.db.unitframe.units.raidpet[ info[getn(info)] ] = value
								UF:CreateAndUpdateHeaderGroup("raidpet")
								if ElvUF_Raidpet.isForced then
									UF:HeaderConfig(ElvUF_Raidpet)
									UF:HeaderConfig(ElvUF_Raidpet, true)
								end
							end
						},
						groupsPerRowCol = {
							order = 8,
							type = "range",
							name = L["Groups Per Row/Column"],
							min = 1, max = 8, step = 1,
							set = function(info, value)
								E.db.unitframe.units.raidpet[ info[getn(info)] ] = value
								UF:CreateAndUpdateHeaderGroup("raidpet")
								if ElvUF_Raidpet.isForced then
									UF:HeaderConfig(ElvUF_Raidpet)
									UF:HeaderConfig(ElvUF_Raidpet, true)
								end
							end
						},
						horizontalSpacing = {
							order = 9,
							type = "range",
							name = L["Horizontal Spacing"],
							min = -1, max = 50, step = 1
						},
						verticalSpacing = {
							order = 10,
							type = "range",
							name = L["Vertical Spacing"],
							min = -1, max = 50, step = 1
						},
						groupSpacing = {
							order = 11,
							type = "range",
							name = L["Group Spacing"],
							desc = L["Additional spacing between each individual group."],
							min = 0, softMax = 50, step = 1
						}
					}
				},
				visibilityGroup = {
					order = 200,
					type = "group",
					name = L["Visibility"],
					guiInline = true,
					set = function(info, value) E.db.unitframe.units.raidpet[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raidpet", nil, nil, true) end,
					args = {
						visibility = {
							order = 2,
							type = "input",
							name = L["Visibility"],
							desc = L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."],
							width = "full"
						}
					}
				},
				sortingGroup = {
					order = 300,
					type = "group",
					guiInline = true,
					name = L["Grouping & Sorting"],
					set = function(info, value) E.db.unitframe.units.raidpet[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raidpet", nil, nil, true) end,
					args = {
						groupBy = {
							order = 1,
							type = "select",
							name = L["Group By"],
							desc = L["Set the order that the group will sort."],
							values = {
								["NAME"] = L["Owners Name"],
								["PETNAME"] = L["Pet Name"],
								["GROUP"] = GROUP
							}
						},
						sortDir = {
							order = 2,
							type = "select",
							name = L["Sort Direction"],
							desc = L["Defines the sort order of the selected sort method."],
							values = {
								["ASC"] = L["Ascending"],
								["DESC"] = L["Descending"]
							}
						},
						spacer = {
							order = 3,
							type = "description",
							width = "full",
							name = " "
						},
						raidWideSorting = {
							order = 4,
							type = "toggle",
							name = L["Raid-Wide Sorting"],
							desc = L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."]
						},
						invertGroupingOrder = {
							order = 5,
							type = "toggle",
							name = L["Invert Grouping Order"],
							desc = L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."],
							disabled = function() return not E.db.unitframe.units.raidpet.raidWideSorting end
						},
						startFromCenter = {
							order = 6,
							type = "toggle",
							name = L["Start Near Center"],
							desc = L["The initial group will start near the center and grow out."],
							disabled = function() return not E.db.unitframe.units.raidpet.raidWideSorting end
						}
					}
				}
			}
		},
		health = GetOptionsTable_Health(true, UF.CreateAndUpdateHeaderGroup, "raidpet"),
		name = GetOptionsTable_Name(UF.CreateAndUpdateHeaderGroup, "raidpet"),
		portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateHeaderGroup, "raidpet"),
		buffs = GetOptionsTable_Auras(true, "buffs", true, UF.CreateAndUpdateHeaderGroup, "raidpet"),
		debuffs = GetOptionsTable_Auras(true, "debuffs", true, UF.CreateAndUpdateHeaderGroup, "raidpet"),
		rdebuffs = GetOptionsTable_RaidDebuff(UF.CreateAndUpdateHeaderGroup, "raidpet"),
		raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateHeaderGroup, "raidpet"),
		buffIndicator = {
			order = 600,
			type = "group",
			name = L["Buff Indicator"],
			get = function(info) return E.db.unitframe.units.raidpet.buffIndicator[ info[getn(info)] ] end,
			set = function(info, value) E.db.unitframe.units.raidpet.buffIndicator[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("raidpet") end,
			args = {
				header = {
					order = 1,
					type = "header",
					name = L["Buff Indicator"]
				},
				enable = {
					order = 2,
					type = "toggle",
					name = L["Enable"]
				},
				size = {
					order = 3,
					type = "range",
					name = L["Size"],
					desc = L["Size of the indicator icon."],
					min = 4, max = 50, step = 1
				},
				fontSize = {
					order = 4,
					type = "range",
					name = FONT_SIZE,
					min = 7, max = 22, step = 1
				},
				--[[configureButton = {
					order = 5,
					type = "execute",
					name = L["Configure Auras"],
					func = function() E:SetToFilterConfig("Buff Indicator") end
				}--]]
			}
		}
	}
}

--MORE COLORING STUFF YAY
E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup = {
	order = -10,
	type = "group",
	name = L["Class Resources"],
	get = function(info)
		local t = E.db.unitframe.colors.classResources[ info[getn(info)] ]
		local d = P.unitframe.colors.classResources[ info[getn(info)] ]
		return t.r, t.g, t.b, t.a, d.r, d.g, d.b
	end,
	set = function(info, r, g, b)
		local t = E.db.unitframe.colors.classResources[ info[getn(info)] ]
		t.r, t.g, t.b = r, g, b
		UF:Update_AllFrames()
	end,
	args = {
		header = {
			order = 0,
			type = "header",
			name = L["Class Resources"]
		}
	}
}

E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup.args.bgColor = {
	order = 1,
	type = "color",
	name = L["Backdrop Color"],
	hasAlpha = false,
}

for i = 1, 5 do
	E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup.args["combo"..i] = {
		order = i + 2,
		type = "color",
		name = L["Combo Point"].." #"..i,
		get = function(info)
			local t = E.db.unitframe.colors.classResources.comboPoints[i]
			local d = P.unitframe.colors.classResources.comboPoints[i]
			return t.r, t.g, t.b, t.a, d.r, d.g, d.b
		end,
		set = function(info, r, g, b)
			local t = E.db.unitframe.colors.classResources.comboPoints[i]
			t.r, t.g, t.b = r, g, b
			UF:Update_AllFrames()
		end
	}
end

if P.unitframe.colors.classResources[E.myclass] then
	E.Options.args.unitframe.args.generalOptionsGroup.args.allColorsGroup.args.classResourceGroup.args.spacer2 = {
		order = 10,
		type = "description",
		name = " ",
		width = "full"
	}
end

function E:RefreshCustomTextsConfigs()
	--Hide any custom texts that don"t belong to current profile
	for _, customText in pairs(CUSTOMTEXT_CONFIGS) do
		customText.hidden = true
	end
	twipe(CUSTOMTEXT_CONFIGS)

	for unit in pairs(E.db.unitframe.units) do
		if E.db.unitframe.units[unit].customTexts then
			for objectName in pairs(E.db.unitframe.units[unit].customTexts) do
				CreateCustomTextGroup(unit, objectName)
			end
		end
	end
end
E:RefreshCustomTextsConfigs()