mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
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@@ -50,12 +50,10 @@ local function LoadSkin()
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S:HandleButton(ScriptErrorsFrame.close)
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ScriptErrorsFrame.reload:SetPoint("BOTTOMLEFT", 12, 8)
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ScriptErrorsFrame.previous:SetPoint("BOTTOM", ScriptErrorsFrame, "BOTTOM", -50, 7)
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ScriptErrorsFrame.next:SetPoint("BOTTOM", ScriptErrorsFrame, "BOTTOM", 50, 7)
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ScriptErrorsFrame.close:SetPoint("BOTTOMRIGHT", -12, 8)
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-- TODO FIX HandleNextPrevButton button size
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ScriptErrorsFrame.previous:SetPoint("BOTTOM", ScriptErrorsFrame, "BOTTOM", -50, 12)
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ScriptErrorsFrame.next:SetPoint("BOTTOM", ScriptErrorsFrame, "BOTTOM", 50, 12)
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local noscalemult = E.mult * GetCVar("uiScale")
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HookScript(FrameStackTooltip, "OnShow", function()
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this:SetBackdrop({
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@@ -23,6 +23,7 @@
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<Script file="Petition.lua"/>
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<Script file="Quest.lua"/>
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<Script file="QuestTimer.lua"/>
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<Script file="Raid.lua"/>
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<Script file="SpellBook.lua"/>
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<Script file="Stable.lua"/>
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<Script file="Tabard.lua"/>
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@@ -6,18 +6,19 @@ local S = E:GetModule("Skins");
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local _G = getfenv()
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local format = format
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--WoW API / Variables
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local hooksecurefunc = hooksecurefunc
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local function LoadSkin()
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-- if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.mirrorTimers ~= true then return end
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local function MirrorTimerFrame_OnUpdate(frame, elapsed)
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if (frame.paused) then
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hooksecurefunc("MirrorTimerFrame_OnUpdate", function(frame, elapsed)
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if frame.paused then
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return
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end
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if frame.timeSinceUpdate >= 0.3 then
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local minutes = frame.value / 60
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local seconds = math.mod(frame.value, 60)
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local seconds = frame.value - math.floor(frame.value / 60) * 60
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local text = frame.label:GetText()
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if frame.value > 0 then
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@@ -29,7 +30,7 @@ local function LoadSkin()
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else
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frame.timeSinceUpdate = frame.timeSinceUpdate + elapsed
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end
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end
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end)
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for i = 1, MIRRORTIMER_NUMTIMERS do
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local mirrorTimer = _G["MirrorTimer" .. i]
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@@ -25,6 +25,7 @@ local function LoadSkin()
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"OptionsFrameMiscellaneous",
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"SoundOptionsFrame",
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"TicketStatusFrame",
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"ReadyCheckFrame",
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"StackSplitFrame",
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"DropDownList1MenuBackdrop",
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"DropDownList2MenuBackdrop",
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@@ -32,6 +33,9 @@ local function LoadSkin()
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"DropDownList2Backdrop",
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}
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E:StripTextures(ReadyCheckFrame)
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E:Kill(ReadyCheckPortrait)
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for i = 1, getn(skins) do
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E:SetTemplate(_G[skins[i]], "Transparent")
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end
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@@ -165,9 +169,9 @@ local function LoadSkin()
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SoundOptionsFrameOkay:SetPoint("RIGHT",SoundOptionsFrameCancel,"LEFT",-4,0)
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UIOptionsFrameOkay:ClearAllPoints()
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UIOptionsFrameOkay:SetPoint("RIGHT",UIOptionsFrameCancel,"LEFT", -4,0)
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-- ReadyCheckFrameYesButton:SetPoint("RIGHT", ReadyCheckFrame, "CENTER", -1, 0)
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-- ReadyCheckFrameNoButton:SetPoint("LEFT", ReadyCheckFrameYesButton, "RIGHT", 3, 0)
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-- ReadyCheckFrameText:SetPoint("TOP", ReadyCheckFrame, "TOP", 0, -18)
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ReadyCheckFrameYesButton:SetPoint("RIGHT", ReadyCheckFrame, "CENTER", -1, 0)
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ReadyCheckFrameNoButton:SetPoint("LEFT", ReadyCheckFrameYesButton, "RIGHT", 3, 0)
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ReadyCheckFrameText:SetPoint("TOP", ReadyCheckFrame, "TOP", 0, -18)
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-- others
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ZoneTextFrame:ClearAllPoints()
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@@ -179,7 +183,6 @@ local function LoadSkin()
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S:HandleButton(CoinPickupOkayButton)
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S:HandleButton(CoinPickupCancelButton)
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-- ReadyCheckFrame:HookScript("OnShow", function(self) if UnitIsUnit("player", self.initiator) then self:Hide() end end) -- bug fix, don't show it if initiator
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StackSplitFrame:GetRegions():Hide()
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-- Declension frame
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@@ -0,0 +1,129 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins");
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--Cache global variables
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--Lua functions
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local _G = getfenv()
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local unpack = unpack
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local pairs = pairs
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--WoW API / Variables
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local hooksecurefunc = hooksecurefunc
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function LoadSkin()
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-- if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.raid ~= true then return end
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local StripAllTextures = {
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"RaidGroup1",
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"RaidGroup2",
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"RaidGroup3",
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"RaidGroup4",
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"RaidGroup5",
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"RaidGroup6",
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"RaidGroup7",
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"RaidGroup8"
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}
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for _, object in pairs(StripAllTextures) do
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if _G[object] then
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E:StripTextures(_G[object])
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end
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end
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S:HandleButton(RaidFrameAddMemberButton)
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S:HandleButton(RaidFrameReadyCheckButton)
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S:HandleButton(RaidFrameRaidInfoButton)
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for i = 1, NUM_RAID_GROUPS*5 do
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S:HandleButton(_G["RaidGroupButton" .. i], true)
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end
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for i = 1, 8 do
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for j = 1, 5 do
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E:StripTextures(_G["RaidGroup" .. i .. "Slot" .. j])
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E:SetTemplate(_G["RaidGroup" .. i .. "Slot" .. j], "Transparent")
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end
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end
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-- hooksecurefunc("RaidClassButton_Update", function()
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-- local button, icon, count
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-- for index, value in pairs(RAID_CLASS_BUTTONS) do
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-- button = _G["RaidClassButton" .. value.button]
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-- icon = _G["RaidClassButton" .. value.button .. "IconTexture"]
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-- count = _G["RaidClassButton" .. value.button .. "Count"]
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-- E:StripTextures(button)
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-- if not button.backdrop then
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-- E:CreateBackdrop(button, "Default")
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-- E:SetOutside(button.backdrop, icon)
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-- end
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-- if button:GetID() == value.button then
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-- button.class = index
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-- if index == "PETS" then
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-- icon:SetTexture("Interface\\RaidFrame\\UI-RaidFrame-Pets")
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-- icon:SetTexCoord(unpack(E.TexCoords))
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-- elseif index == "MAINTANK" then
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-- icon:SetTexture("Interface\\RaidFrame\\UI-RaidFrame-MainTank")
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-- icon:SetTexCoord(unpack(E.TexCoords))
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-- elseif index == "MAINASSIST" then
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-- icon:SetTexture("Interface\\RaidFrame\\UI-RaidFrame-MainAssist")
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-- icon:SetTexCoord(unpack(E.TexCoords))
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-- else
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-- icon:SetTexture("Interface\\WorldStateFrame\\Icons-Classes")
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-- icon:SetTexCoord(value.coords[1] + 0.015, value.coords[2] - 0.02, value.coords[3] + 0.018, value.coords[4] - 0.02)
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-- end
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-- icon:SetWidth(20)
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-- icon:SetHeight(20)
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-- E:FontTemplate(count, nil, 12, "OUTLINE")
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-- end
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-- end
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-- end)
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local function skinPulloutFrames()
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for i = 1, NUM_RAID_PULLOUT_FRAMES do
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local rp = _G["RaidPullout" .. i]
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if not rp.backdrop then
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_G["RaidPullout"..i.."MenuBackdrop"]:SetBackdrop(nil)
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E:CreateBackdrop(rp, "Transparent")
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rp.backdrop:SetPoint("TOPLEFT", 9, -17)
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rp.backdrop:SetPoint("BOTTOMRIGHT", -7, 10)
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end
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end
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end
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hooksecurefunc("RaidPullout_GetFrame", function()
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skinPulloutFrames()
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end)
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hooksecurefunc("RaidPullout_Update", function(pullOutFrame)
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local pfName = pullOutFrame:GetName()
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for i = 1, pullOutFrame.numPulloutButtons do
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local pfBName = pfName .. "Button" .. i
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local pfBObj = _G[pfBName]
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if not pfBObj.backdrop then
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for _, v in pairs{"HealthBar", "ManaBar", "Target", "TargetTarget"} do
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local sBar = pfBName .. v
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E:StripTextures(_G[sBar])
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_G[sBar]:SetStatusBarTexture(E["media"].normTex)
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end
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_G[pfBName .. "ManaBar"]:SetPoint("TOP", "$parentHealthBar", "BOTTOM", 0, 0)
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_G[pfBName .. "Target"]:SetPoint("TOP", "$parentManaBar", "BOTTOM", 0, -1)
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E:CreateBackdrop(pfBObj, "Default")
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pfBObj.backdrop:SetPoint("TOPLEFT", E.PixelMode and 0 or -1, -(E.PixelMode and 10 or 9))
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pfBObj.backdrop:SetPoint("BOTTOMRIGHT", E.PixelMode and 0 or 1, E.PixelMode and 1 or 0)
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end
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if not _G[pfBName .. "TargetTargetFrame"].backdrop then
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E:StripTextures(_G[pfBName .. "TargetTargetFrame"])
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E:CreateBackdrop(_G[pfBName .. "TargetTargetFrame"], "Default")
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_G[pfBName .. "TargetTargetFrame"].backdrop:SetPoint("TOPLEFT", E.PixelMode and 10 or 9, -(E.PixelMode and 15 or 14))
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_G[pfBName .. "TargetTargetFrame"].backdrop:SetPoint("BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7)
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end
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end
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end)
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end
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S:AddCallbackForAddon("Blizzard_RaidUI", "RaidUI", LoadSkin)
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