update Character.lua skin

This commit is contained in:
Crum
2017-12-13 11:16:49 -06:00
parent 4c7fcdf2e0
commit 07bd20a772
@@ -4,6 +4,8 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local getn = table.getn local getn = table.getn
local unpack = unpack
local pairs = pairs
--WoW API / Variables --WoW API / Variables
local GetInventoryItemTexture = GetInventoryItemTexture local GetInventoryItemTexture = GetInventoryItemTexture
local GetInventoryItemQuality = GetInventoryItemQuality local GetInventoryItemQuality = GetInventoryItemQuality
@@ -112,24 +114,31 @@ local function LoadSkin()
E:StripTextures(factionBar) E:StripTextures(factionBar)
E:CreateBackdrop(factionBar, "Default") E:CreateBackdrop(factionBar, "Default")
factionBar:SetStatusBarTexture(E.media.normTex) factionBar:SetStatusBarTexture(E.media.normTex)
--factionBar:SetSize(108, 13) factionBar:SetWidth(108)
factionBar:SetHeight(13)
E:RegisterStatusBar(factionBar) E:RegisterStatusBar(factionBar)
--factionName:SetPoint("LEFT", factionBar, "LEFT", -150, 0) if i == 1 then
--factionName:SetWidth(140) factionBar:SetPoint("TOPLEFT", 190, -86)
--factionName.SetWidth = E.noop end
factionName:SetPoint("LEFT", factionBar, "LEFT", -150, 0)
factionName:SetWidth(140)
factionName.SetWidth = E.noop
E:StripTextures(factionAtWarCheck) E:StripTextures(factionAtWarCheck)
--factionAtWarCheck:SetPoint("LEFT", factionBar, "RIGHT", 0, 0) factionAtWarCheck:SetPoint("LEFT", factionBar, "RIGHT", 0, 0)
factionAtWarCheck.Text = factionAtWarCheck:CreateFontString(nil, "OVERLAY") factionAtWarCheck.Icon = factionAtWarCheck:CreateTexture(nil, "OVERLAY")
E:FontTemplate(factionAtWarCheck.Text) factionAtWarCheck.Icon:SetPoint("LEFT", 6, -8)
factionAtWarCheck.Text:SetPoint("LEFT", 3, -6) factionAtWarCheck.Icon:SetWidth(32)
factionAtWarCheck.Text:SetText("|TInterface\\Buttons\\UI-CheckBox-SwordCheck:45:45|t") factionAtWarCheck.Icon:SetHeight(32)
factionAtWarCheck.Icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
E:StripTextures(factionHeader) E:StripTextures(factionHeader)
factionHeader:SetNormalTexture(nil) factionHeader:SetNormalTexture(nil)
factionHeader.SetNormalTexture = E.noop factionHeader.SetNormalTexture = E.noop
factionHeader:SetPoint("TOPLEFT", factionBar, "TOPLEFT", -175, 0)
factionHeader.Text = factionHeader:CreateFontString(nil, "OVERLAY") factionHeader.Text = factionHeader:CreateFontString(nil, "OVERLAY")
E:FontTemplate(factionHeader.Text, nil, 22) E:FontTemplate(factionHeader.Text, nil, 22)
@@ -157,7 +166,6 @@ local function LoadSkin()
for i = 1, 5 do for i = 1, 5 do
local frame = _G["PetMagicResFrame"..i] local frame = _G["PetMagicResFrame"..i]
-- frame:Size(24)
frame:SetWidth(24) frame:SetWidth(24)
frame:SetHeight(24) frame:SetHeight(24)
end end
@@ -193,10 +201,8 @@ local function LoadSkin()
PetPaperDollPetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30) PetPaperDollPetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30)
PetPaperDollPetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2) PetPaperDollPetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2)
E:CreateBackdrop(PetPaperDollPetInfo, "Default") E:CreateBackdrop(PetPaperDollPetInfo, "Default")
-- PetPaperDollPetInfo:Size(24, 24)
PetPaperDollPetInfo:SetWidth(24) PetPaperDollPetInfo:SetWidth(24)
PetPaperDollPetInfo:SetHeight(24) PetPaperDollPetInfo:SetHeight(24)
-- updHappiness(PetPaperDollPetInfo)
PetPaperDollPetInfo:RegisterEvent("UNIT_HAPPINESS") PetPaperDollPetInfo:RegisterEvent("UNIT_HAPPINESS")
PetPaperDollPetInfo:SetScript("OnEvent", updHappiness) PetPaperDollPetInfo:SetScript("OnEvent", updHappiness)
@@ -226,11 +232,12 @@ local function LoadSkin()
E:StripTextures(ReputationDetailFrame) E:StripTextures(ReputationDetailFrame)
E:SetTemplate(ReputationDetailFrame, "Transparent") E:SetTemplate(ReputationDetailFrame, "Transparent")
ReputationDetailFrame:SetPoint("TOPLEFT", ReputationFrame, "TOPRIGHT", -31, -12)
S:HandleCloseButton(ReputationDetailCloseButton) S:HandleCloseButton(ReputationDetailCloseButton)
ReputationDetailCloseButton:SetPoint("TOPRIGHT", 2, 2)
S:HandleCheckBox(ReputationDetailAtWarCheckBox) S:HandleCheckBox(ReputationDetailAtWarCheckBox)
ReputationDetailAtWarCheckBox:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
S:HandleCheckBox(ReputationDetailInactiveCheckBox) S:HandleCheckBox(ReputationDetailInactiveCheckBox)
S:HandleCheckBox(ReputationDetailMainScreenCheckBox) S:HandleCheckBox(ReputationDetailMainScreenCheckBox)
@@ -302,14 +309,14 @@ local function LoadSkin()
E:StripTextures(SkillDetailStatusBarUnlearnButton) E:StripTextures(SkillDetailStatusBarUnlearnButton)
SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5) SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
-- SkillDetailStatusBarUnlearnButton:Size(36)
SkillDetailStatusBarUnlearnButton:SetWidth(36) SkillDetailStatusBarUnlearnButton:SetWidth(36)
SkillDetailStatusBarUnlearnButton:SetHeight(36) SkillDetailStatusBarUnlearnButton:SetHeight(36)
SkillDetailStatusBarUnlearnButton.Text = SkillDetailStatusBarUnlearnButton:CreateFontString(nil, "OVERLAY") SkillDetailStatusBarUnlearnButton.Icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "OVERLAY")
E:FontTemplate(SkillDetailStatusBarUnlearnButton.Text) SkillDetailStatusBarUnlearnButton.Icon:SetPoint("LEFT", 7, 5)
SkillDetailStatusBarUnlearnButton.Text:SetPoint("LEFT", 7, 5) SkillDetailStatusBarUnlearnButton.Icon:SetWidth(18)
SkillDetailStatusBarUnlearnButton.Text:SetText("|TInterface\\Buttons\\UI-GroupLoot-Pass-Up:34:34|t") SkillDetailStatusBarUnlearnButton.Icon:SetHeight(18)
SkillDetailStatusBarUnlearnButton.Icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
-- Honor Frame -- Honor Frame