mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
update Character.lua skin
This commit is contained in:
@@ -4,6 +4,8 @@ local S = E:GetModule("Skins");
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--Cache global variables
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--Cache global variables
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--Lua functions
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--Lua functions
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local getn = table.getn
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local getn = table.getn
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local unpack = unpack
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local pairs = pairs
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--WoW API / Variables
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--WoW API / Variables
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local GetInventoryItemTexture = GetInventoryItemTexture
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local GetInventoryItemTexture = GetInventoryItemTexture
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local GetInventoryItemQuality = GetInventoryItemQuality
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local GetInventoryItemQuality = GetInventoryItemQuality
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@@ -112,24 +114,31 @@ local function LoadSkin()
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E:StripTextures(factionBar)
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E:StripTextures(factionBar)
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E:CreateBackdrop(factionBar, "Default")
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E:CreateBackdrop(factionBar, "Default")
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factionBar:SetStatusBarTexture(E.media.normTex)
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factionBar:SetStatusBarTexture(E.media.normTex)
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--factionBar:SetSize(108, 13)
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factionBar:SetWidth(108)
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factionBar:SetHeight(13)
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E:RegisterStatusBar(factionBar)
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E:RegisterStatusBar(factionBar)
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--factionName:SetPoint("LEFT", factionBar, "LEFT", -150, 0)
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if i == 1 then
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--factionName:SetWidth(140)
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factionBar:SetPoint("TOPLEFT", 190, -86)
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--factionName.SetWidth = E.noop
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end
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factionName:SetPoint("LEFT", factionBar, "LEFT", -150, 0)
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factionName:SetWidth(140)
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factionName.SetWidth = E.noop
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E:StripTextures(factionAtWarCheck)
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E:StripTextures(factionAtWarCheck)
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--factionAtWarCheck:SetPoint("LEFT", factionBar, "RIGHT", 0, 0)
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factionAtWarCheck:SetPoint("LEFT", factionBar, "RIGHT", 0, 0)
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factionAtWarCheck.Text = factionAtWarCheck:CreateFontString(nil, "OVERLAY")
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factionAtWarCheck.Icon = factionAtWarCheck:CreateTexture(nil, "OVERLAY")
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E:FontTemplate(factionAtWarCheck.Text)
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factionAtWarCheck.Icon:SetPoint("LEFT", 6, -8)
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factionAtWarCheck.Text:SetPoint("LEFT", 3, -6)
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factionAtWarCheck.Icon:SetWidth(32)
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factionAtWarCheck.Text:SetText("|TInterface\\Buttons\\UI-CheckBox-SwordCheck:45:45|t")
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factionAtWarCheck.Icon:SetHeight(32)
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factionAtWarCheck.Icon:SetTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
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E:StripTextures(factionHeader)
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E:StripTextures(factionHeader)
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factionHeader:SetNormalTexture(nil)
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factionHeader:SetNormalTexture(nil)
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factionHeader.SetNormalTexture = E.noop
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factionHeader.SetNormalTexture = E.noop
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factionHeader:SetPoint("TOPLEFT", factionBar, "TOPLEFT", -175, 0)
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factionHeader.Text = factionHeader:CreateFontString(nil, "OVERLAY")
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factionHeader.Text = factionHeader:CreateFontString(nil, "OVERLAY")
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E:FontTemplate(factionHeader.Text, nil, 22)
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E:FontTemplate(factionHeader.Text, nil, 22)
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@@ -157,7 +166,6 @@ local function LoadSkin()
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for i = 1, 5 do
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for i = 1, 5 do
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local frame = _G["PetMagicResFrame"..i]
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local frame = _G["PetMagicResFrame"..i]
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-- frame:Size(24)
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frame:SetWidth(24)
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frame:SetWidth(24)
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frame:SetHeight(24)
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frame:SetHeight(24)
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end
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end
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@@ -193,10 +201,8 @@ local function LoadSkin()
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PetPaperDollPetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30)
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PetPaperDollPetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30)
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PetPaperDollPetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2)
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PetPaperDollPetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2)
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E:CreateBackdrop(PetPaperDollPetInfo, "Default")
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E:CreateBackdrop(PetPaperDollPetInfo, "Default")
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-- PetPaperDollPetInfo:Size(24, 24)
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PetPaperDollPetInfo:SetWidth(24)
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PetPaperDollPetInfo:SetWidth(24)
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PetPaperDollPetInfo:SetHeight(24)
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PetPaperDollPetInfo:SetHeight(24)
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-- updHappiness(PetPaperDollPetInfo)
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PetPaperDollPetInfo:RegisterEvent("UNIT_HAPPINESS")
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PetPaperDollPetInfo:RegisterEvent("UNIT_HAPPINESS")
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PetPaperDollPetInfo:SetScript("OnEvent", updHappiness)
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PetPaperDollPetInfo:SetScript("OnEvent", updHappiness)
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@@ -226,11 +232,12 @@ local function LoadSkin()
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E:StripTextures(ReputationDetailFrame)
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E:StripTextures(ReputationDetailFrame)
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E:SetTemplate(ReputationDetailFrame, "Transparent")
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E:SetTemplate(ReputationDetailFrame, "Transparent")
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ReputationDetailFrame:SetPoint("TOPLEFT", ReputationFrame, "TOPRIGHT", -31, -12)
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S:HandleCloseButton(ReputationDetailCloseButton)
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S:HandleCloseButton(ReputationDetailCloseButton)
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ReputationDetailCloseButton:SetPoint("TOPRIGHT", 2, 2)
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S:HandleCheckBox(ReputationDetailAtWarCheckBox)
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S:HandleCheckBox(ReputationDetailAtWarCheckBox)
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ReputationDetailAtWarCheckBox:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-SwordCheck")
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S:HandleCheckBox(ReputationDetailInactiveCheckBox)
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S:HandleCheckBox(ReputationDetailInactiveCheckBox)
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S:HandleCheckBox(ReputationDetailMainScreenCheckBox)
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S:HandleCheckBox(ReputationDetailMainScreenCheckBox)
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@@ -302,14 +309,14 @@ local function LoadSkin()
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E:StripTextures(SkillDetailStatusBarUnlearnButton)
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E:StripTextures(SkillDetailStatusBarUnlearnButton)
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SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
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SkillDetailStatusBarUnlearnButton:SetPoint("LEFT", SkillDetailStatusBarBorder, "RIGHT", -2, -5)
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-- SkillDetailStatusBarUnlearnButton:Size(36)
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SkillDetailStatusBarUnlearnButton:SetWidth(36)
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SkillDetailStatusBarUnlearnButton:SetWidth(36)
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SkillDetailStatusBarUnlearnButton:SetHeight(36)
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SkillDetailStatusBarUnlearnButton:SetHeight(36)
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SkillDetailStatusBarUnlearnButton.Text = SkillDetailStatusBarUnlearnButton:CreateFontString(nil, "OVERLAY")
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SkillDetailStatusBarUnlearnButton.Icon = SkillDetailStatusBarUnlearnButton:CreateTexture(nil, "OVERLAY")
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E:FontTemplate(SkillDetailStatusBarUnlearnButton.Text)
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SkillDetailStatusBarUnlearnButton.Icon:SetPoint("LEFT", 7, 5)
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SkillDetailStatusBarUnlearnButton.Text:SetPoint("LEFT", 7, 5)
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SkillDetailStatusBarUnlearnButton.Icon:SetWidth(18)
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SkillDetailStatusBarUnlearnButton.Text:SetText("|TInterface\\Buttons\\UI-GroupLoot-Pass-Up:34:34|t")
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SkillDetailStatusBarUnlearnButton.Icon:SetHeight(18)
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SkillDetailStatusBarUnlearnButton.Icon:SetTexture("Interface\\Buttons\\UI-GroupLoot-Pass-Up")
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-- Honor Frame
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-- Honor Frame
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