mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
bags
This commit is contained in:
@@ -256,7 +256,7 @@ function E:CreateMoverPopup()
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E:ToggleConfigMode(true)
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if(IsAddOnLoaded("ElvUI_Config")) then
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LibStub("AceConfigDialog-3.0-ElvUI"):Open("ElvUI")
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LibStub("AceConfigDialog-3.0"):Open("ElvUI")
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end
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selectedValue = "ALL"
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@@ -0,0 +1,159 @@
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local E, L, V, P, G = unpack(ElvUI)
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local B = E:GetModule("Bags")
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local _G = _G
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local unpack = unpack
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local tinsert = table.insert
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local CreateFrame = CreateFrame
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local NUM_BAG_FRAMES = NUM_BAG_FRAMES
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local TOTAL_BAGS = NUM_BAG_FRAMES + 2
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local ElvUIKeyRing = CreateFrame("CheckButton", "ElvUIKeyRingButton", UIParent, "ItemButtonTemplate")
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ElvUIKeyRing:RegisterForClicks("anyUp")
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ElvUIKeyRing:StripTextures()
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ElvUIKeyRing:SetScript("OnClick", function() if CursorHasItem() then PutKeyInKeyRing() else ToggleKeyRing() end end)
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ElvUIKeyRing:SetScript("OnReceiveDrag", function() if CursorHasItem() then PutKeyInKeyRing() end end)
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ElvUIKeyRing:SetScript("OnEnter", function(self) GameTooltip:SetOwner(self, "ANCHOR_LEFT") local color = HIGHLIGHT_FONT_COLOR GameTooltip:SetText(KEYRING, color.r, color.g, color.b) GameTooltip:AddLine() end)
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ElvUIKeyRing:SetScript("OnLeave", function() GameTooltip:Hide() end)
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_G[ElvUIKeyRing:GetName().."IconTexture"]:SetTexture("Interface\\ContainerFrame\\KeyRing-Bag-Icon")
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_G[ElvUIKeyRing:GetName().."IconTexture"]:SetTexCoord(unpack(E.TexCoords))
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local function OnEnter()
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if not E.db.bags.bagBar.mouseover then return end
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E:UIFrameFadeOut(ElvUIBags, 0.2, ElvUIBags:GetAlpha(), 1)
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end
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local function OnLeave()
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if not E.db.bags.bagBar.mouseover then return end
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E:UIFrameFadeOut(ElvUIBags, 0.2, ElvUIBags:GetAlpha(), 0)
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end
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function B:SkinBag(bag)
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local icon = _G[bag:GetName().."IconTexture"]
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bag.oldTex = icon:GetTexture()
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bag:StripTextures()
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bag:CreateBackdrop("Default", true)
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bag.backdrop:SetAllPoints()
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bag:StyleButton(true)
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icon:SetTexture(bag.oldTex)
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icon:SetInside()
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icon:SetTexCoord(unpack(E.TexCoords))
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end
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function B:SizeAndPositionBagBar()
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if not ElvUIBags then return end
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local buttonSpacing = E.db.bags.bagBar.spacing
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local backdropSpacing = E.db.bags.bagBar.backdropSpacing
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local bagBarSize = E.db.bags.bagBar.size
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local showBackdrop = E.db.bags.bagBar.showBackdrop
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local growthDirection = E.db.bags.bagBar.growthDirection
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local sortDirection = E.db.bags.bagBar.sortDirection
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if E.db.bags.bagBar.mouseover then
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ElvUIBags:SetAlpha(0)
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else
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ElvUIBags:SetAlpha(1)
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end
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if showBackdrop then
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ElvUIBags.backdrop:Show()
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else
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ElvUIBags.backdrop:Hide()
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end
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ElvUIKeyRingButton:Size(bagBarSize)
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ElvUIKeyRingButton:ClearAllPoints()
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for i = 1, #ElvUIBags.buttons do
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local button = ElvUIBags.buttons[i]
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local prevButton = ElvUIBags.buttons[i-1]
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button:Size(E.db.bags.bagBar.size)
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button:ClearAllPoints()
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button:Show()
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if growthDirection == "HORIZONTAL" and sortDirection == "ASCENDING" then
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if i == 1 then
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button:Point("LEFT", ElvUIBags, "LEFT", (showBackdrop and (backdropSpacing + E.Border) or 0), 0)
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elseif prevButton then
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button:Point("LEFT", prevButton, "RIGHT", buttonSpacing, 0)
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end
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elseif growthDirection == "VERTICAL" and sortDirection == "ASCENDING" then
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if i == 1 then
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button:Point("TOP", ElvUIBags, "TOP", 0, -(showBackdrop and (backdropSpacing + E.Border) or 0))
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elseif prevButton then
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button:Point("TOP", prevButton, "BOTTOM", 0, -buttonSpacing)
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end
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elseif growthDirection == "HORIZONTAL" and sortDirection == "DESCENDING" then
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if i == 1 then
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button:Point("RIGHT", ElvUIBags, "RIGHT", -(showBackdrop and (backdropSpacing + E.Border) or 0), 0)
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elseif prevButton then
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button:Point("RIGHT", prevButton, "LEFT", -buttonSpacing, 0)
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end
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else
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if i == 1 then
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button:Point("BOTTOM", ElvUIBags, "BOTTOM", 0, (showBackdrop and (backdropSpacing + E.Border) or 0))
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elseif prevButton then
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button:Point("BOTTOM", prevButton, "TOP", 0, buttonSpacing)
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end
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end
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end
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if growthDirection == "HORIZONTAL" then
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ElvUIBags:Width(bagBarSize*(TOTAL_BAGS) + buttonSpacing*(TOTAL_BAGS-1) + ((showBackdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2))
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ElvUIBags:Height(bagBarSize + ((showBackdrop and (E.Border + backdropSpacing) or E.Spacing)*2))
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else
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ElvUIBags:Height(bagBarSize*(TOTAL_BAGS) + buttonSpacing*(TOTAL_BAGS-1) + ((showBackdrop == true and (E.Border + backdropSpacing) or E.Spacing)*2))
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ElvUIBags:Width(bagBarSize + ((showBackdrop and (E.Border + backdropSpacing) or E.Spacing)*2))
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end
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end
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function B:LoadBagBar()
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if not E.private.bags.bagBar then return end
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local ElvUIBags = CreateFrame("Frame", "ElvUIBags", E.UIParent)
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ElvUIBags:SetPoint("TOPRIGHT", RightChatPanel, "TOPLEFT", -4, 0)
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ElvUIBags.buttons = {}
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ElvUIBags:CreateBackdrop()
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ElvUIBags.backdrop:SetAllPoints()
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ElvUIBags:EnableMouse(true)
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ElvUIBags:SetScript("OnEnter", OnEnter)
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ElvUIBags:SetScript("OnLeave", OnLeave)
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MainMenuBarBackpackButton:SetParent(ElvUIBags)
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MainMenuBarBackpackButton.SetParent = E.dummy
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MainMenuBarBackpackButton:ClearAllPoints()
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MainMenuBarBackpackButtonCount:FontTemplate(nil, 10)
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MainMenuBarBackpackButtonCount:ClearAllPoints()
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MainMenuBarBackpackButtonCount:Point("BOTTOMRIGHT", MainMenuBarBackpackButton, "BOTTOMRIGHT", -1, 4)
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MainMenuBarBackpackButton:HookScript("OnEnter", OnEnter)
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MainMenuBarBackpackButton:HookScript("OnLeave", OnLeave)
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tinsert(ElvUIBags.buttons, MainMenuBarBackpackButton)
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self:SkinBag(MainMenuBarBackpackButton)
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for i = 0, NUM_BAG_FRAMES - 1 do
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local b = _G["CharacterBag"..i.."Slot"]
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b:SetParent(ElvUIBags)
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b.SetParent = E.dummy
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b:HookScript("OnEnter", OnEnter)
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b:HookScript("OnLeave", OnLeave)
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self:SkinBag(b)
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tinsert(ElvUIBags.buttons, b)
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end
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ElvUIKeyRingButton:SetTemplate()
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ElvUIKeyRingButton:StyleButton(true)
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_G[ElvUIKeyRingButton:GetName().."IconTexture"]:SetInside()
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ElvUIKeyRingButton:SetParent(ElvUIBags)
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ElvUIKeyRingButton.SetParent = E.dummy
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ElvUIKeyRingButton:HookScript("OnEnter", OnEnter)
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ElvUIKeyRingButton:HookScript("OnLeave", OnLeave)
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tinsert(ElvUIBags.buttons, ElvUIKeyRingButton)
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self:SizeAndPositionBagBar()
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E:CreateMover(ElvUIBags, "BagsMover", L["Bags"])
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end
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,3 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
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<Script file="Bags.lua"/>
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</Ui>
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@@ -0,0 +1,864 @@
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local E, L, V, P, G = unpack(ElvUI)
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local B = E:GetModule("Bags")
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local Search = LibStub("LibItemSearch-1.2")
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local ipairs, pairs, tonumber, select, unpack = ipairs, pairs, tonumber, select, unpack
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local tinsert, tremove, tsort, twipe = table.insert, table.remove, table.sort, table.wipe
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local floor = math.floor
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local band = bit.band
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local match, gmatch, find = string.match, string.gmatch, string.find
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local GetTime = GetTime
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local InCombatLockdown = InCombatLockdown
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local GetItemInfo = GetItemInfo
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local GetAuctionItemClasses = GetAuctionItemClasses
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local GetAuctionItemSubClasses = GetAuctionItemSubClasses
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local GetGuildBankItemInfo = GetGuildBankItemInfo
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local GetContainerItemInfo = GetContainerItemInfo
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local GetGuildBankItemLink = GetGuildBankItemLink
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local GetContainerItemLink = GetContainerItemLink
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local PickupGuildBankItem = PickupGuildBankItem
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local PickupContainerItem = PickupContainerItem
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local SplitGuildBankItem = SplitGuildBankItem
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local SplitContainerItem = SplitContainerItem
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local GetGuildBankTabInfo = GetGuildBankTabInfo
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local GetContainerNumSlots = GetContainerNumSlots
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local GetContainerNumFreeSlots = GetContainerNumFreeSlots
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local ContainerIDToInventoryID = ContainerIDToInventoryID
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local GetInventoryItemLink = GetInventoryItemLink
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local GetItemFamily = GetItemFamily
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local GetCursorInfo = GetCursorInfo
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local QueryGuildBankTab = QueryGuildBankTab
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local GetCurrentGuildBankTab = GetCurrentGuildBankTab
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local ARMOR, ENCHSLOT_WEAPON = ARMOR, ENCHSLOT_WEAPON
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local guildBags = {51,52,53,54,55,56,57,58}
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local bankBags = {BANK_CONTAINER}
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local MAX_MOVE_TIME = 1.25
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for i = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
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tinsert(bankBags, i)
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end
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local playerBags = {}
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for i = 0, NUM_BAG_SLOTS do
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tinsert(playerBags, i)
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end
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local allBags = {}
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for _,i in ipairs(playerBags) do
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tinsert(allBags, i)
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end
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for _,i in ipairs(bankBags) do
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tinsert(allBags, i)
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end
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for _,i in ipairs(guildBags) do
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tinsert(allBags, i)
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end
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local coreGroups = {
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guild = guildBags,
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bank = bankBags,
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bags = playerBags,
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all = allBags,
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}
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local bagCache = {}
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local bagIDs = {}
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local bagQualities = {}
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local bagStacks = {}
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local bagMaxStacks = {}
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local bagGroups = {}
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local initialOrder = {}
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local itemTypes, itemSubTypes
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local bagSorted, bagLocked = {}, {}
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local bagRole
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local moves = {}
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local targetItems = {}
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local sourceUsed = {}
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local targetSlots = {}
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local specialtyBags = {}
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local emptySlots = {}
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local moveRetries = 0
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local lastItemID, lockStop, lastDestination, lastMove
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local moveTracker = {}
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local inventorySlots = {
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INVTYPE_AMMO = 0,
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INVTYPE_HEAD = 1,
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INVTYPE_NECK = 2,
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INVTYPE_SHOULDER = 3,
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INVTYPE_BODY = 4,
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INVTYPE_CHEST = 5,
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INVTYPE_ROBE = 5,
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INVTYPE_WAIST = 6,
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INVTYPE_LEGS = 7,
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INVTYPE_FEET = 8,
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INVTYPE_WRIST = 9,
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INVTYPE_HAND = 10,
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INVTYPE_FINGER = 11,
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INVTYPE_TRINKET = 12,
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INVTYPE_CLOAK = 13,
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INVTYPE_WEAPON = 14,
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INVTYPE_SHIELD = 15,
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INVTYPE_2HWEAPON = 16,
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INVTYPE_WEAPONMAINHAND = 18,
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INVTYPE_WEAPONOFFHAND = 19,
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INVTYPE_HOLDABLE = 20,
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INVTYPE_RANGED = 21,
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INVTYPE_THROWN = 22,
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INVTYPE_RANGEDRIGHT = 23,
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INVTYPE_RELIC = 24,
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INVTYPE_TABARD = 25,
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}
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local safe = {
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[BANK_CONTAINER] = true,
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[0] = true
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}
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local frame = CreateFrame("Frame")
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local t, WAIT_TIME = 0, 0.05
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frame:SetScript("OnUpdate", function(_, elapsed)
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t = t + (elapsed or 0.01)
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if t > WAIT_TIME then
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t = 0
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B:DoMoves()
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end
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end)
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frame:Hide()
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B.SortUpdateTimer = frame
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local function IsGuildBankBag(bagid)
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return (bagid > 50 and bagid <= 58)
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end
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local function BuildSortOrder()
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itemTypes = {}
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itemSubTypes = {}
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for i, iType in ipairs({GetAuctionItemClasses()}) do
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itemTypes[iType] = i
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itemSubTypes[iType] = {}
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for ii, isType in ipairs({GetAuctionItemSubClasses(i)}) do
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itemSubTypes[iType][isType] = ii
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end
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end
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end
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local function UpdateLocation(from, to)
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if (bagIDs[from] == bagIDs[to]) and (bagStacks[to] < bagMaxStacks[to]) then
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local stackSize = bagMaxStacks[to]
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if (bagStacks[to] + bagStacks[from]) > stackSize then
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bagStacks[from] = bagStacks[from] - (stackSize - bagStacks[to])
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bagStacks[to] = stackSize
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else
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bagStacks[to] = bagStacks[to] + bagStacks[from]
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bagStacks[from] = nil
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bagIDs[from] = nil
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bagQualities[from] = nil
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bagMaxStacks[from] = nil
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end
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else
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bagIDs[from], bagIDs[to] = bagIDs[to], bagIDs[from]
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bagQualities[from], bagQualities[to] = bagQualities[to], bagQualities[from]
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bagStacks[from], bagStacks[to] = bagStacks[to], bagStacks[from]
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bagMaxStacks[from], bagMaxStacks[to] = bagMaxStacks[to], bagMaxStacks[from]
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end
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end
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local function PrimarySort(a, b)
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local aName, _, _, aLvl, _, _, _, _, _, _, aPrice = GetItemInfo(bagIDs[a])
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local bName, _, _, bLvl, _, _, _, _, _, _, bPrice = GetItemInfo(bagIDs[b])
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if aLvl ~= bLvl and aLvl and bLvl then
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return aLvl > bLvl
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end
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if aPrice ~= bPrice and aPrice and bPrice then
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return aPrice > bPrice
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end
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if aName and bName then
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return aName < bName
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end
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end
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local function DefaultSort(a, b)
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local aID = bagIDs[a]
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local bID = bagIDs[b]
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if (not aID) or (not bID) then return aID end
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local aOrder, bOrder = initialOrder[a], initialOrder[b]
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if aID == bID then
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local aCount = bagStacks[a]
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local bCount = bagStacks[b]
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if aCount and bCount and aCount == bCount then
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return aOrder < bOrder
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elseif aCount and bCount then
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return aCount < bCount
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end
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end
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local _, _, aRarity, _, _, aType, aSubType, _, aEquipLoc = GetItemInfo(aID)
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local _, _, bRarity, _, _, bType, bSubType, _, bEquipLoc = GetItemInfo(bID)
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aRarity = bagQualities[a]
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bRarity = bagQualities[b]
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if aRarity ~= bRarity and aRarity and bRarity then
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return aRarity > bRarity
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end
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if itemTypes[aType] ~= itemTypes[bType] then
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return (itemTypes[aType] or 99) < (itemTypes[bType] or 99)
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end
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if aType == ARMOR or aType == ENCHSLOT_WEAPON then
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local aEquipLoc = inventorySlots[aEquipLoc] or -1
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local bEquipLoc = inventorySlots[bEquipLoc] or -1
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if aEquipLoc == bEquipLoc then
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return PrimarySort(a, b)
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end
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if aEquipLoc and bEquipLoc then
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return aEquipLoc < bEquipLoc
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end
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end
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if aSubType == bSubType then
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return PrimarySort(a, b)
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end
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return ((itemSubTypes[aType] or {})[aSubType] or 99) < ((itemSubTypes[bType] or {})[bSubType] or 99)
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end
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local function ReverseSort(a, b)
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return DefaultSort(b, a)
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end
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local function UpdateSorted(source, destination)
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for i, bs in pairs(bagSorted) do
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if bs == source then
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bagSorted[i] = destination
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elseif bs == destination then
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bagSorted[i] = source
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end
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end
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end
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local function ShouldMove(source, destination)
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if destination == source then return end
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if not bagIDs[source] then return end
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if bagIDs[source] == bagIDs[destination] and bagStacks[source] == bagStacks[destination] then return end
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return true
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end
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local function IterateForwards(bagList, i)
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i = i + 1
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local step = 1
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for _,bag in ipairs(bagList) do
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local slots = B:GetNumSlots(bag, bagRole)
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if i > slots + step then
|
||||
step = step + slots
|
||||
else
|
||||
for slot = 1, slots do
|
||||
if step == i then
|
||||
return i, bag, slot
|
||||
end
|
||||
step = step + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
bagRole = nil
|
||||
end
|
||||
|
||||
local function IterateBackwards(bagList, i)
|
||||
i = i + 1
|
||||
local step = 1
|
||||
for ii = #bagList, 1, -1 do
|
||||
local bag = bagList[ii]
|
||||
local slots = B:GetNumSlots(bag, bagRole)
|
||||
if i > slots + step then
|
||||
step = step + slots
|
||||
else
|
||||
for slot=slots, 1, -1 do
|
||||
if step == i then
|
||||
return i, bag, slot
|
||||
end
|
||||
step = step + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
bagRole = nil
|
||||
end
|
||||
|
||||
function B.IterateBags(bagList, reverse, role)
|
||||
bagRole = role
|
||||
return (reverse and IterateBackwards or IterateForwards), bagList, 0
|
||||
end
|
||||
|
||||
function B:GetItemID(bag, slot)
|
||||
local link = self:GetItemLink(bag, slot)
|
||||
return link and tonumber(match(link, "item:(%d+)"))
|
||||
end
|
||||
|
||||
function B:GetItemInfo(bag, slot)
|
||||
if IsGuildBankBag(bag) then
|
||||
return GetGuildBankItemInfo(bag - 50, slot)
|
||||
else
|
||||
return GetContainerItemInfo(bag, slot)
|
||||
end
|
||||
end
|
||||
|
||||
function B:GetItemLink(bag, slot)
|
||||
if IsGuildBankBag(bag) then
|
||||
return GetGuildBankItemLink(bag - 50, slot)
|
||||
else
|
||||
return GetContainerItemLink(bag, slot)
|
||||
end
|
||||
end
|
||||
|
||||
function B:PickupItem(bag, slot)
|
||||
if IsGuildBankBag(bag) then
|
||||
return PickupGuildBankItem(bag - 50, slot)
|
||||
else
|
||||
return PickupContainerItem(bag, slot)
|
||||
end
|
||||
end
|
||||
|
||||
function B:SplitItem(bag, slot, amount)
|
||||
if IsGuildBankBag(bag) then
|
||||
return SplitGuildBankItem(bag - 50, slot, amount)
|
||||
else
|
||||
return SplitContainerItem(bag, slot, amount)
|
||||
end
|
||||
end
|
||||
|
||||
function B:GetNumSlots(bag, role)
|
||||
if IsGuildBankBag(bag) then
|
||||
if not role then role = "deposit" end
|
||||
local name, _, canView, canDeposit, numWithdrawals = GetGuildBankTabInfo(bag - 50)
|
||||
if name and canView --[[and ((role == "withdraw" and numWithdrawals ~= 0) or (role == "deposit" and canDeposit) or (role == "both" and numWithdrawals ~= 0 and canDeposit))]] then
|
||||
return 98
|
||||
end
|
||||
else
|
||||
return GetContainerNumSlots(bag)
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
local function ConvertLinkToID(link)
|
||||
if(not link) then return end
|
||||
|
||||
if(tonumber(match(link, "item:(%d+)"))) then
|
||||
return tonumber(match(link, "item:(%d+)"))
|
||||
end
|
||||
end
|
||||
|
||||
local function DefaultCanMove()
|
||||
return true
|
||||
end
|
||||
|
||||
function B:Encode_BagSlot(bag, slot)
|
||||
return (bag*100) + slot
|
||||
end
|
||||
|
||||
function B:Decode_BagSlot(int)
|
||||
return floor(int/100), int % 100
|
||||
end
|
||||
|
||||
function B:IsPartial(bag, slot)
|
||||
local bagSlot = B:Encode_BagSlot(bag, slot)
|
||||
return ((bagMaxStacks[bagSlot] or 0) - (bagStacks[bagSlot] or 0)) > 0
|
||||
end
|
||||
|
||||
function B:EncodeMove(source, target)
|
||||
return (source * 10000) + target
|
||||
end
|
||||
|
||||
function B:DecodeMove(move)
|
||||
local s = floor(move/10000)
|
||||
local t = move%10000
|
||||
s = (t>9000) and (s+1) or s
|
||||
t = (t>9000) and (t-10000) or t
|
||||
return s, t
|
||||
end
|
||||
|
||||
function B:AddMove(source, destination)
|
||||
UpdateLocation(source, destination)
|
||||
tinsert(moves, 1, B:EncodeMove(source, destination))
|
||||
end
|
||||
|
||||
function B:ScanBags()
|
||||
for _, bag, slot in B.IterateBags(allBags) do
|
||||
local bagSlot = B:Encode_BagSlot(bag, slot)
|
||||
local itemID = ConvertLinkToID(B:GetItemLink(bag, slot))
|
||||
if(itemID) then
|
||||
bagMaxStacks[bagSlot] = select(8, GetItemInfo(itemID))
|
||||
bagIDs[bagSlot] = itemID
|
||||
bagQualities[bagSlot] = select(3, GetItemInfo(B:GetItemLink(bag, slot)))
|
||||
bagStacks[bagSlot] = select(2, B:GetItemInfo(bag, slot))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function B:IsSpecialtyBag(bagID)
|
||||
if safe[bagID] or IsGuildBankBag(bagID) then return false end
|
||||
|
||||
local inventorySlot = ContainerIDToInventoryID(bagID)
|
||||
if not inventorySlot then return false end
|
||||
|
||||
local bag = GetInventoryItemLink("player", inventorySlot)
|
||||
if not bag then return false end
|
||||
|
||||
local family = GetItemFamily(bag)
|
||||
if family == 0 or family == nil then return false end
|
||||
|
||||
return family
|
||||
end
|
||||
|
||||
function B:CanItemGoInBag(bag, slot, targetBag)
|
||||
if IsGuildBankBag(targetBag) then return true end
|
||||
|
||||
local item = bagIDs[B:Encode_BagSlot(bag, slot)]
|
||||
local itemFamily = GetItemFamily(item)
|
||||
if itemFamily and itemFamily > 0 then
|
||||
local equipSlot = select(9, GetItemInfo(item))
|
||||
if equipSlot == "INVTYPE_BAG" then
|
||||
itemFamily = 1
|
||||
end
|
||||
end
|
||||
local bagFamily = select(2, GetContainerNumFreeSlots(targetBag))
|
||||
if itemFamily then
|
||||
return (bagFamily == 0) or band(itemFamily, bagFamily) > 0
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function B.Compress(...)
|
||||
for i=1, select("#", ...) do
|
||||
local bags = select(i, ...)
|
||||
B.Stack(bags, bags, B.IsPartial)
|
||||
end
|
||||
end
|
||||
|
||||
function B.Stack(sourceBags, targetBags, canMove)
|
||||
if not canMove then canMove = DefaultCanMove end
|
||||
for _, bag, slot in B.IterateBags(targetBags, nil, "deposit") do
|
||||
local bagSlot = B:Encode_BagSlot(bag, slot)
|
||||
local itemID = bagIDs[bagSlot]
|
||||
|
||||
if itemID and (bagStacks[bagSlot] ~= bagMaxStacks[bagSlot]) then
|
||||
targetItems[itemID] = (targetItems[itemID] or 0) + 1
|
||||
tinsert(targetSlots, bagSlot)
|
||||
end
|
||||
end
|
||||
|
||||
for _, bag, slot in B.IterateBags(sourceBags, true, "withdraw") do
|
||||
local sourceSlot = B:Encode_BagSlot(bag, slot)
|
||||
local itemID = bagIDs[sourceSlot]
|
||||
if itemID and targetItems[itemID] and canMove(itemID, bag, slot) then
|
||||
for i = #targetSlots, 1, -1 do
|
||||
local targetedSlot = targetSlots[i]
|
||||
if bagIDs[sourceSlot] and bagIDs[targetedSlot] == itemID and targetedSlot ~= sourceSlot and not (bagStacks[targetedSlot] == bagMaxStacks[targetedSlot]) and not sourceUsed[targetedSlot] then
|
||||
B:AddMove(sourceSlot, targetedSlot)
|
||||
sourceUsed[sourceSlot] = true
|
||||
|
||||
if bagStacks[targetedSlot] == bagMaxStacks[targetedSlot] then
|
||||
targetItems[itemID] = (targetItems[itemID] > 1) and (targetItems[itemID] - 1) or nil
|
||||
end
|
||||
if bagStacks[sourceSlot] == 0 then
|
||||
targetItems[itemID] = (targetItems[itemID] > 1) and (targetItems[itemID] - 1) or nil
|
||||
break
|
||||
end
|
||||
if not targetItems[itemID] then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
twipe(targetItems)
|
||||
twipe(targetSlots)
|
||||
twipe(sourceUsed)
|
||||
end
|
||||
|
||||
local blackListedSlots = {}
|
||||
local blackList = {}
|
||||
local blackListQueries = {}
|
||||
|
||||
local function buildBlacklist(...)
|
||||
for entry in pairs(...) do
|
||||
local itemName = GetItemInfo(entry)
|
||||
if(itemName) then
|
||||
blackList[itemName] = true
|
||||
elseif(entry ~= "") then
|
||||
if(find(entry, "%[") and find(entry, "%]")) then
|
||||
entry = match(entry, "%[(.*)%]")
|
||||
end
|
||||
blackListQueries[#blackListQueries+1] = entry
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function B.Sort(bags, sorter, invertDirection)
|
||||
if not sorter then sorter = invertDirection and ReverseSort or DefaultSort end
|
||||
if not itemTypes then BuildSortOrder() end
|
||||
|
||||
twipe(blackList)
|
||||
twipe(blackListQueries)
|
||||
twipe(blackListedSlots)
|
||||
|
||||
buildBlacklist(B.db.ignoredItems)
|
||||
buildBlacklist(E.global.bags.ignoredItems)
|
||||
|
||||
for i, bag, slot in B.IterateBags(bags, nil, "both") do
|
||||
local bagSlot = B:Encode_BagSlot(bag, slot)
|
||||
local link = B:GetItemLink(bag, slot)
|
||||
|
||||
if(link) then
|
||||
if(blackList[GetItemInfo(link)]) then
|
||||
blackListedSlots[bagSlot] = true
|
||||
end
|
||||
|
||||
if(not blackListedSlots[bagSlot]) then
|
||||
for _,itemsearchquery in pairs(blackListQueries) do
|
||||
local success, result = pcall(Search.Matches, Search, link, itemsearchquery)
|
||||
if(success and result) then
|
||||
blackListedSlots[bagSlot] = blackListedSlots[bagSlot] or result
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not blackListedSlots[bagSlot] then
|
||||
initialOrder[bagSlot] = i
|
||||
tinsert(bagSorted, bagSlot)
|
||||
end
|
||||
end
|
||||
|
||||
tsort(bagSorted, sorter)
|
||||
|
||||
local passNeeded = true
|
||||
while passNeeded do
|
||||
passNeeded = false
|
||||
local i = 1
|
||||
for _, bag, slot in B.IterateBags(bags, nil, "both") do
|
||||
local destination = B:Encode_BagSlot(bag, slot)
|
||||
local source = bagSorted[i]
|
||||
|
||||
if not blackListedSlots[destination] then
|
||||
if ShouldMove(source, destination) then
|
||||
if not (bagLocked[source] or bagLocked[destination]) then
|
||||
B:AddMove(source, destination)
|
||||
UpdateSorted(source, destination)
|
||||
bagLocked[source] = true
|
||||
bagLocked[destination] = true
|
||||
else
|
||||
passNeeded = true
|
||||
end
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
twipe(bagLocked)
|
||||
end
|
||||
|
||||
twipe(bagSorted)
|
||||
twipe(initialOrder)
|
||||
end
|
||||
|
||||
function B.FillBags(from, to)
|
||||
B.Stack(from, to)
|
||||
for _, bag in ipairs(to) do
|
||||
if B:IsSpecialtyBag(bag) then
|
||||
tinsert(specialtyBags, bag)
|
||||
end
|
||||
end
|
||||
if #specialtyBags > 0 then
|
||||
B:Fill(from, specialtyBags)
|
||||
end
|
||||
|
||||
B.Fill(from, to)
|
||||
twipe(specialtyBags)
|
||||
end
|
||||
|
||||
function B.Fill(sourceBags, targetBags, reverse, canMove)
|
||||
if not canMove then canMove = DefaultCanMove end
|
||||
|
||||
twipe(blackList)
|
||||
twipe(blackListedSlots)
|
||||
|
||||
buildBlacklist(B.db.ignoredItems)
|
||||
buildBlacklist(E.global.bags.ignoredItems)
|
||||
|
||||
for _, bag, slot in B.IterateBags(targetBags, reverse, "deposit") do
|
||||
local bagSlot = B:Encode_BagSlot(bag, slot)
|
||||
if not bagIDs[bagSlot] then
|
||||
tinsert(emptySlots, bagSlot)
|
||||
end
|
||||
end
|
||||
|
||||
for _, bag, slot in B.IterateBags(sourceBags, not reverse, "withdraw") do
|
||||
if #emptySlots == 0 then break end
|
||||
local bagSlot = B:Encode_BagSlot(bag, slot)
|
||||
local targetBag = B:Decode_BagSlot(emptySlots[1])
|
||||
local link = B:GetItemLink(bag, slot)
|
||||
|
||||
if(link and blackList[GetItemInfo(link)]) then
|
||||
blackListedSlots[bagSlot] = true
|
||||
end
|
||||
|
||||
if(bagIDs[bagSlot] and B:CanItemGoInBag(bag, slot, targetBag) and canMove(bagIDs[bagSlot], bag, slot) and not blackListedSlots[bagSlot]) then
|
||||
B:AddMove(bagSlot, tremove(emptySlots, 1))
|
||||
end
|
||||
end
|
||||
twipe(emptySlots)
|
||||
end
|
||||
|
||||
function B.SortBags(...)
|
||||
for i=1, select("#", ...) do
|
||||
local bags = select(i, ...)
|
||||
for _, slotNum in ipairs(bags) do
|
||||
local bagType = B:IsSpecialtyBag(slotNum)
|
||||
if bagType == false then bagType = "Normal" end
|
||||
if not bagCache[bagType] then bagCache[bagType] = {} end
|
||||
tinsert(bagCache[bagType], slotNum)
|
||||
end
|
||||
|
||||
for bagType, sortedBags in pairs(bagCache) do
|
||||
if bagType ~= "Normal" then
|
||||
B.Stack(sortedBags, sortedBags, B.IsPartial)
|
||||
B.Stack(bagCache["Normal"], sortedBags)
|
||||
B.Fill(bagCache["Normal"], sortedBags, B.db.sortInverted)
|
||||
B.Sort(sortedBags, nil, B.db.sortInverted)
|
||||
twipe(sortedBags)
|
||||
end
|
||||
end
|
||||
|
||||
if bagCache["Normal"] then
|
||||
B.Stack(bagCache["Normal"], bagCache["Normal"], B.IsPartial)
|
||||
B.Sort(bagCache["Normal"], nil, B.db.sortInverted)
|
||||
twipe(bagCache["Normal"])
|
||||
end
|
||||
twipe(bagCache)
|
||||
twipe(bagGroups)
|
||||
end
|
||||
end
|
||||
|
||||
function B:StartStacking()
|
||||
twipe(bagMaxStacks)
|
||||
twipe(bagStacks)
|
||||
twipe(bagIDs)
|
||||
twipe(bagQualities)
|
||||
twipe(moveTracker)
|
||||
|
||||
if #moves > 0 then
|
||||
self.SortUpdateTimer:Show()
|
||||
else
|
||||
B:StopStacking()
|
||||
end
|
||||
end
|
||||
|
||||
function B:StopStacking(message)
|
||||
twipe(moves)
|
||||
twipe(moveTracker)
|
||||
moveRetries, lastItemID, lockStop, lastDestination, lastMove = 0, nil, nil, nil, nil
|
||||
|
||||
self.SortUpdateTimer:Hide()
|
||||
if message then
|
||||
E:Print(message)
|
||||
end
|
||||
end
|
||||
|
||||
function B:DoMove(move)
|
||||
if GetCursorInfo() == "item" then
|
||||
return false, "cursorhasitem"
|
||||
end
|
||||
|
||||
local source, target = B:DecodeMove(move)
|
||||
local sourceBag, sourceSlot = B:Decode_BagSlot(source)
|
||||
local targetBag, targetSlot = B:Decode_BagSlot(target)
|
||||
|
||||
local _, sourceCount, sourceLocked = B:GetItemInfo(sourceBag, sourceSlot)
|
||||
local _, targetCount, targetLocked = B:GetItemInfo(targetBag, targetSlot)
|
||||
|
||||
if sourceLocked or targetLocked then
|
||||
return false, "source/target_locked"
|
||||
end
|
||||
|
||||
local sourceItemID = self:GetItemID(sourceBag, sourceSlot)
|
||||
local targetItemID = self:GetItemID(targetBag, targetSlot)
|
||||
|
||||
if not sourceItemID then
|
||||
if moveTracker[source] then
|
||||
return false, "move incomplete"
|
||||
else
|
||||
return B:StopStacking(L["Confused.. Try Again!"])
|
||||
end
|
||||
end
|
||||
|
||||
local stackSize = select(8, GetItemInfo(sourceItemID))
|
||||
if (sourceItemID == targetItemID) and (targetCount ~= stackSize) and ((targetCount + sourceCount) > stackSize) then
|
||||
B:SplitItem(sourceBag, sourceSlot, stackSize - targetCount)
|
||||
else
|
||||
B:PickupItem(sourceBag, sourceSlot)
|
||||
end
|
||||
|
||||
if GetCursorInfo() == "item" then
|
||||
B:PickupItem(targetBag, targetSlot)
|
||||
end
|
||||
|
||||
local sourceGuild = IsGuildBankBag(sourceBag)
|
||||
local targetGuild = IsGuildBankBag(targetBag)
|
||||
|
||||
if sourceGuild then
|
||||
QueryGuildBankTab(sourceBag - 50)
|
||||
end
|
||||
if targetGuild then
|
||||
QueryGuildBankTab(targetBag - 50)
|
||||
end
|
||||
|
||||
return true, sourceItemID, source, targetItemID, target, sourceGuild or targetGuild
|
||||
end
|
||||
|
||||
function B:DoMoves()
|
||||
if InCombatLockdown() then
|
||||
return B:StopStacking(L["Confused.. Try Again!"])
|
||||
end
|
||||
|
||||
local cursorType, cursorItemID = GetCursorInfo()
|
||||
if cursorType == "item" and cursorItemID then
|
||||
if lastItemID ~= cursorItemID then
|
||||
return B:StopStacking(L["Confused.. Try Again!"])
|
||||
end
|
||||
|
||||
if moveRetries < 100 then
|
||||
local targetBag, targetSlot = self:Decode_BagSlot(lastDestination)
|
||||
local _, _, targetLocked = self:GetItemInfo(targetBag, targetSlot)
|
||||
if not targetLocked then
|
||||
self:PickupItem(targetBag, targetSlot)
|
||||
WAIT_TIME = 0.1
|
||||
lockStop = GetTime()
|
||||
moveRetries = moveRetries + 1
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if lockStop then
|
||||
for slot, itemID in pairs(moveTracker) do
|
||||
local actualItemID = self:GetItemID(self:Decode_BagSlot(slot))
|
||||
if(actualItemID ~= itemID) then
|
||||
WAIT_TIME = 0.1
|
||||
if (GetTime() - lockStop) > MAX_MOVE_TIME then
|
||||
if lastMove and moveRetries < 100 then
|
||||
local success, moveID, moveSource, targetID, moveTarget, wasGuild = self:DoMove(lastMove)
|
||||
WAIT_TIME = wasGuild and 0.5 or 0.1
|
||||
|
||||
if not success then
|
||||
lockStop = GetTime()
|
||||
moveRetries = moveRetries + 1
|
||||
return
|
||||
end
|
||||
|
||||
moveTracker[moveSource] = targetID
|
||||
moveTracker[moveTarget] = moveID
|
||||
lastDestination = moveTarget
|
||||
--lastMove = moves[i]
|
||||
lastItemID = moveID
|
||||
--tremove(moves, i)
|
||||
return
|
||||
end
|
||||
|
||||
B:StopStacking()
|
||||
return
|
||||
end
|
||||
return --give processing time to happen
|
||||
end
|
||||
moveTracker[slot] = nil
|
||||
end
|
||||
end
|
||||
|
||||
lastItemID, lockStop, lastDestination, lastMove = nil, nil, nil, nil
|
||||
twipe(moveTracker)
|
||||
|
||||
local success, moveID, targetID, moveSource, moveTarget, wasGuild
|
||||
if #moves > 0 then
|
||||
for i = #moves, 1, -1 do
|
||||
success, moveID, moveSource, targetID, moveTarget, wasGuild = B:DoMove(moves[i])
|
||||
if not success then
|
||||
WAIT_TIME = wasGuild and 0.3 or 0.1
|
||||
lockStop = GetTime()
|
||||
return
|
||||
end
|
||||
moveTracker[moveSource] = targetID
|
||||
moveTracker[moveTarget] = moveID
|
||||
lastDestination = moveTarget
|
||||
lastMove = moves[i]
|
||||
lastItemID = moveID
|
||||
tremove(moves, i)
|
||||
|
||||
if moves[i-1] then
|
||||
WAIT_TIME = wasGuild and 0.3 or 0
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
B:StopStacking()
|
||||
end
|
||||
|
||||
function B:GetGroup(id)
|
||||
if match(id, "^[-%d,]+$") then
|
||||
local bags = {}
|
||||
for b in gmatch(id, "-?%d+") do
|
||||
tinsert(bags, tonumber(b))
|
||||
end
|
||||
return bags
|
||||
end
|
||||
return coreGroups[id]
|
||||
end
|
||||
|
||||
function B:CommandDecorator(func, groupsDefaults)
|
||||
local bagGroups = {}
|
||||
|
||||
return function(groups)
|
||||
if self.SortUpdateTimer:IsShown() then
|
||||
E:Print(L["Already Running.. Bailing Out!"])
|
||||
B:StopStacking()
|
||||
return
|
||||
end
|
||||
|
||||
twipe(bagGroups)
|
||||
if not groups or #groups == 0 then
|
||||
groups = groupsDefaults
|
||||
end
|
||||
for bags in (groups or ""):gmatch("[^%s]+") do
|
||||
if bags == "guild" then
|
||||
bags = B:GetGroup(bags)
|
||||
if bags then
|
||||
tinsert(bagGroups, {bags[GetCurrentGuildBankTab()]})
|
||||
end
|
||||
else
|
||||
bags = B:GetGroup(bags)
|
||||
if bags then
|
||||
tinsert(bagGroups, bags)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
B:ScanBags()
|
||||
if func(unpack(bagGroups)) == false then
|
||||
return
|
||||
end
|
||||
twipe(bagGroups)
|
||||
B:StartStacking()
|
||||
end
|
||||
end
|
||||
@@ -7,6 +7,7 @@
|
||||
<Include file="Maps\Load_Maps.xml"/>
|
||||
<Include file="Misc\Load_Misc.xml"/>
|
||||
<Include file="Chat\Load_Chat.xml"/>
|
||||
<Include file="Bags\Load_Bags.xml"/>
|
||||
<Include file="Skins\Load_Skins.xml"/>
|
||||
<Include file="DataBars\Load_DataBars.xml"/>
|
||||
</Ui>
|
||||
@@ -167,6 +167,14 @@ function TT:SetUnit(tt, unit)
|
||||
self:UPDATE_MOUSEOVER_UNIT(nil, unit)
|
||||
end
|
||||
|
||||
function TT:SetItemRef(link)
|
||||
if string.find(link, "^item:") then
|
||||
local id = tonumber(string.match(link, "(%d+)"))
|
||||
ItemRefTooltip:AddLine(string.format("|cFFCA3C3C%s|r %d", ID, id))
|
||||
ItemRefTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function TT:CheckBackdropColor()
|
||||
if not GameTooltip:IsShown() then return end
|
||||
|
||||
@@ -239,6 +247,7 @@ function TT:Initialize()
|
||||
self:SetTooltipFonts()
|
||||
|
||||
self:SecureHook("GameTooltip_SetDefaultAnchor")
|
||||
self:SecureHook("SetItemRef")
|
||||
self:SecureHook(GameTooltip, "SetUnit")
|
||||
self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
|
||||
end
|
||||
|
||||
@@ -14,6 +14,11 @@ V["general"] = {
|
||||
},
|
||||
}
|
||||
|
||||
V["bags"] = {
|
||||
["enable"] = true,
|
||||
["bagBar"] = false,
|
||||
}
|
||||
|
||||
V["auras"] = {
|
||||
["enable"] = true,
|
||||
["disableBlizzard"] = true,
|
||||
|
||||
@@ -276,6 +276,39 @@ P["tooltip"] = {
|
||||
}
|
||||
}
|
||||
|
||||
P["bags"] = {
|
||||
["sortInverted"] = true,
|
||||
["bagSize"] = 34,
|
||||
["bankSize"] = 34,
|
||||
["bagWidth"] = 406,
|
||||
["bankWidth"] = 406,
|
||||
["currencyFormat"] = "ICON_TEXT",
|
||||
["moneyFormat"] = "SMART",
|
||||
["moneyCoins"] = true,
|
||||
["ignoredItems"] = {},
|
||||
["itemLevel"] = true,
|
||||
["itemLevelThreshold"] = 1,
|
||||
["itemLevelFont"] = "Homespun",
|
||||
["itemLevelFontSize"] = 10,
|
||||
["itemLevelFontOutline"] = "MONOCHROMEOUTLINE",
|
||||
["countFont"] = "Homespun",
|
||||
["countFontSize"] = 10,
|
||||
["countFontOutline"] = "MONOCHROMEOUTLINE",
|
||||
["countFontColor"] = {r = 1, g = 1, b = 1},
|
||||
["clearSearchOnClose"] = false,
|
||||
["disableBagSort"] = false,
|
||||
["disableBankSort"] = false,
|
||||
["bagBar"] = {
|
||||
["growthDirection"] = "VERTICAL",
|
||||
["sortDirection"] = "ASCENDING",
|
||||
["size"] = 30,
|
||||
["spacing"] = 4,
|
||||
["backdropSpacing"] = 4,
|
||||
["showBackdrop"] = false,
|
||||
["mouseover"] = false
|
||||
}
|
||||
};
|
||||
|
||||
--UnitFrame
|
||||
P["unitframe"] = {
|
||||
["smoothbars"] = false,
|
||||
|
||||
Reference in New Issue
Block a user