mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
Merge branch 'dev' into auras-work
This commit is contained in:
@@ -24,6 +24,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local pos = "TOP"
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local cancelled_rolls = {}
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local FRAME_WIDTH, FRAME_HEIGHT = 328, 28
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local dummy = CreateFrame("FRAME", nil, E.UIParent)
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M.RollBars = {}
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local locale = GetLocale()
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@@ -72,12 +73,12 @@ local rolltypes = {"need", "greed", [0] = "pass"}
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local function SetTip(frame)
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GameTooltip:SetOwner(frame, "ANCHOR_RIGHT")
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GameTooltip:SetText(frame.tiptext)
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if(frame:IsEnabled() == 0) then
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if frame:IsEnabled() == 0 then
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GameTooltip:AddLine("|cffff3333"..L["Can't Roll"])
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end
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for name, tbl in pairs(frame.parent.rolls) do
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if(tbl[1] == rolltypes[frame.rolltype] and tbl[2]) then
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if tbl[1] == rolltypes[frame.rolltype] and tbl[2] then
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local classColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[tbl[2]] or RAID_CLASS_COLORS[tbl[2]]
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GameTooltip:AddLine(name, classColor.r, classColor.g, classColor.b)
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end
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@@ -86,13 +87,13 @@ local function SetTip(frame)
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end
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local function SetItemTip(frame)
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if(not frame.link) then return end
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if not frame.link then return end
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GameTooltip:SetOwner(frame, "ANCHOR_TOPLEFT")
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GameTooltip:SetHyperlink(frame.link)
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if(IsShiftKeyDown()) then
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GameTooltip_ShowCompareItem()
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end
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if(IsModifiedClick("DRESSUP")) then
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-- if IsShiftKeyDown() then
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-- GameTooltip_ShowCompareItem()
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-- end
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if IsModifiedClick("DRESSUP") then
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ShowInspectCursor()
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else
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ResetCursor()
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@@ -100,23 +101,24 @@ local function SetItemTip(frame)
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end
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local function ItemOnUpdate(self)
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if(IsShiftKeyDown()) then
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GameTooltip_ShowCompareItem()
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end
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-- if IsShiftKeyDown() then
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-- GameTooltip_ShowCompareItem()
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-- end
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CursorOnUpdate(self)
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end
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local function LootClick(frame)
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if(IsControlKeyDown()) then
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if IsControlKeyDown() then
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DressUpItemLink(frame.link)
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elseif(IsShiftKeyDown()) then
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elseif IsShiftKeyDown() then
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ChatEdit_InsertLink(frame.link)
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end
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end
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local function OnEvent(frame, _, rollID)
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local function OnEvent(frame)
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local rollID = arg1
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cancelled_rolls[rollID] = true
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if(frame.rollID ~= rollID) then return end
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if frame.rollID ~= rollID then return end
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frame.rollID = nil
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frame.time = nil
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@@ -124,52 +126,52 @@ local function OnEvent(frame, _, rollID)
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end
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local function StatusUpdate(frame)
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if(not frame.parent.rollID) then return end
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if not frame.parent.rollID then return end
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local t = GetLootRollTimeLeft(frame.parent.rollID)
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local perc = t / frame.parent.time
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frame.spark:Point("CENTER", frame, "LEFT", perc * frame:GetWidth(), 0)
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E:Point(frame.spark, "CENTER", frame, "LEFT", perc * frame:GetWidth(), 0)
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frame:SetValue(t)
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if(t > 1000000000) then
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if t > 1000000000 then
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frame:GetParent():Hide()
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end
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end
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local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext)
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local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext, point, relativeFrame, relativePoint, ofsx, ofsy)
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local f = CreateFrame("Button", nil, parent)
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E:Point(f, unpack(args))
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f:Size(FRAME_HEIGHT - 4)
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E:Point(f, point, relativeFrame, relativePoint, ofsx, ofsy)
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E:Size(f, FRAME_HEIGHT - 4)
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f:SetNormalTexture(ntex)
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if(ptex) then f:SetPushedTexture(ptex) end
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f:SetHighlightTexture(htex)
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f.rolltype = rolltype
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f.parent = parent
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f.tiptext = tiptext
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f:SetScript("OnEnter", SetTip)
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f:SetScript("OnEnter", function() SetTip(f) end)
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f:SetScript("OnLeave", HideTip)
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f:SetScript("OnClick", ClickRoll)
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f:SetScript("OnClick", function() ClickRoll(f) end)
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local txt = f:CreateFontString(nil, nil)
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txt:FontTemplate(nil, nil, "OUTLINE")
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txt:Point("CENTER", 0, rolltype == 2 and 1 or rolltype == 0 and -1.2 or 0)
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E:FontTemplate(txt, nil, nil, "OUTLINE")
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E:Point(txt, "CENTER", 0, rolltype == 2 and 1 or rolltype == 0 and -1.2 or 0)
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return f, txt
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end
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function M:CreateRollFrame()
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local frame = CreateFrame("Frame", nil, E.UIParent)
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frame:Size(FRAME_WIDTH, FRAME_HEIGHT)
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frame:SetTemplate("Default")
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frame:SetScript("OnEvent", OnEvent)
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E:Size(frame, FRAME_WIDTH, FRAME_HEIGHT)
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E:SetTemplate(frame, "Default")
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frame:SetScript("OnEvent", function() OnEvent(frame) end)
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frame:RegisterEvent("CANCEL_LOOT_ROLL")
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frame:Hide()
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local button = CreateFrame("Button", nil, frame)
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button:Point("RIGHT", frame, "LEFT", -(E.Spacing*3), 0)
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button:Size(FRAME_HEIGHT - (E.Border * 2))
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button:CreateBackdrop("Default")
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button:SetScript("OnEnter", SetItemTip)
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E:Point(button, "RIGHT", frame, "LEFT", -(E.Spacing*3), 0)
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E:Size(button, FRAME_HEIGHT - (E.Border * 2))
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E:CreateBackdrop(button, "Default")
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button:SetScript("OnEnter", function() SetItemTip(button) end)
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button:SetScript("OnLeave", HideTip2)
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button:SetScript("OnUpdate", ItemOnUpdate)
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button:SetScript("OnClick", LootClick)
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button:SetScript("OnUpdate", function() ItemOnUpdate(button) end)
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button:SetScript("OnClick", function() LootClick(button) end)
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frame.button = button
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button.icon = button:CreateTexture(nil, "OVERLAY")
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@@ -177,15 +179,15 @@ function M:CreateRollFrame()
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button.icon:SetTexCoord(unpack(E.TexCoords))
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local tfade = frame:CreateTexture(nil, "BORDER")
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tfade:Point("TOPLEFT", frame, "TOPLEFT", 4, 0)
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tfade:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 0)
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E:Point(tfade, "TOPLEFT", frame, "TOPLEFT", 4, 0)
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E:Point(tfade, "BOTTOMRIGHT", frame, "BOTTOMRIGHT", -4, 0)
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tfade:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
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tfade:SetBlendMode("ADD")
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tfade:SetGradientAlpha("VERTICAL", .1, .1, .1, 0, .1, .1, .1, 0)
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local status = CreateFrame("StatusBar", nil, frame)
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status:SetInside()
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status:SetScript("OnUpdate", StatusUpdate)
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E:SetInside(status)
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status:SetScript("OnUpdate", function() StatusUpdate(status) end)
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status:SetFrameLevel(status:GetFrameLevel() - 1)
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status:SetStatusBarTexture(E["media"].normTex)
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E:RegisterStatusBar(status)
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@@ -197,7 +199,7 @@ function M:CreateRollFrame()
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status.bg:SetAlpha(0.1)
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status.bg:SetAllPoints()
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local spark = frame:CreateTexture(nil, "OVERLAY")
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spark:Size(14, FRAME_HEIGHT)
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E:Size(spark, 14, FRAME_HEIGHT)
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spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
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spark:SetBlendMode("ADD")
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status.spark = spark
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@@ -209,15 +211,15 @@ function M:CreateRollFrame()
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frame.need, frame.greed, frame.pass = needtext, greedtext, passtext
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local bind = frame:CreateFontString()
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bind:Point("LEFT", pass, "RIGHT", 3, 1)
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bind:FontTemplate(nil, nil, "OUTLINE")
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E:Point(bind, "LEFT", pass, "RIGHT", 3, 1)
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E:FontTemplate(bind, nil, nil, "OUTLINE")
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frame.fsbind = bind
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local loot = frame:CreateFontString(nil, "ARTWORK")
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loot:FontTemplate(nil, nil, "OUTLINE")
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loot:Point("LEFT", bind, "RIGHT", 0, 0)
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loot:Point("RIGHT", frame, "RIGHT", -5, 0)
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loot:Size(200, 10)
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E:FontTemplate(loot, nil, nil, "OUTLINE")
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E:Point(loot, "LEFT", bind, "RIGHT", 0, 0)
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E:Point(loot, "RIGHT", frame, "RIGHT", -5, 0)
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E:Size(loot, 200, 10)
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loot:SetJustifyH("LEFT")
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frame.fsloot = loot
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@@ -228,16 +230,16 @@ end
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local function GetFrame()
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for _, f in ipairs(M.RollBars) do
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if(not f.rollID) then
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if not f.rollID then
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return f
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end
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end
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local f = M:CreateRollFrame()
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if(pos == "TOP") then
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f:Point("TOP", next(M.RollBars) and M.RollBars[getn(M.RollBars)] or AlertFrameHolder, "BOTTOM", 0, -4)
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if pos == "TOP" then
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E:Point(f, "TOP", next(M.RollBars) and M.RollBars[getn(M.RollBars)] or AlertFrameHolder, "BOTTOM", 0, -4)
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else
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f:Point("BOTTOM", next(M.RollBars) and M.RollBars[getn(M.RollBars)] or AlertFrameHolder, "TOP", 0, 4)
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E:Point(f, "BOTTOM", next(M.RollBars) and M.RollBars[getn(M.RollBars)] or AlertFrameHolder, "TOP", 0, 4)
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end
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tinsert(M.RollBars, f)
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@@ -246,7 +248,7 @@ local function GetFrame()
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end
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function M:START_LOOT_ROLL(_, rollID, time)
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if(cancelled_rolls[rollID]) then return end
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if cancelled_rolls[rollID] then return end
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local f = GetFrame()
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f.rollID = rollID
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@@ -281,8 +283,8 @@ function M:START_LOOT_ROLL(_, rollID, time)
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f:SetPoint("CENTER", WorldFrame, "CENTER")
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f:Show()
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if(E.db.general.autoRoll and UnitLevel("player") == MAX_PLAYER_LEVEL and quality == 2 and not bindOnPickUp) then
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RollOnLoot(rollID, 2)
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if E.db.general.autoRoll and UnitLevel("player") == MAX_PLAYER_LEVEL and quality == 2 and not bindOnPickUp then
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RollOnLoot(rollID, 2)
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end
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end
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@@ -290,21 +292,21 @@ function M:ParseRollChoice(msg)
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if not msg then return end
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for i, v in pairs(rollpairs) do
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local _, _, playername, itemname = find(msg, i)
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if(locale == "ruRU" and (v == "greed" or v == "need")) then
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if locale == "ruRU" and (v == "greed" or v == "need") then
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local temp = playername
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playername = itemname
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itemname = temp
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end
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if(playername and itemname and playername ~= "Everyone") then return playername, itemname, v end
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if playername and itemname and playername ~= "Everyone" then return playername, itemname, v end
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end
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end
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function M:CHAT_MSG_LOOT(_, msg)
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local playername, itemname, rolltype = self:ParseRollChoice(msg)
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if(playername and itemname and rolltype) then
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if playername and itemname and rolltype then
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local class = select(2, UnitClass(playername))
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for _, f in ipairs(M.RollBars) do
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if(f.rollID and f.button.link == itemname and not f.rolls[playername]) then
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if f.rollID and f.button.link == itemname and not f.rolls[playername] then
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f.rolls[playername] = { rolltype, class }
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f[rolltype]:SetText(tonumber(f[rolltype]:GetText()) + 1)
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return
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@@ -314,10 +316,20 @@ function M:CHAT_MSG_LOOT(_, msg)
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end
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function M:LoadLootRoll()
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if(not E.private.general.lootRoll) then return end
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if not E.private.general.lootRoll then return end
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self:RegisterEvent("CHAT_MSG_LOOT")
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self:RegisterEvent("START_LOOT_ROLL")
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dummy:RegisterEvent("START_LOOT_ROLL")
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-- dummy:RegisterEvent("CHAT_MSG_LOOT")
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dummy:SetScript("OnEvent", function()
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if event == "START_LOOT_ROLL" then
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M:START_LOOT_ROLL("START_LOOT_ROLL", arg1, arg2)
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elseif event == "CHAT_MSG_LOOT" then
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M:CHAT_MSG_LOOT("CHAT_MSG_LOOT", arg1)
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end
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end)
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-- self:RegisterEvent("CHAT_MSG_LOOT")
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-- self:RegisterEvent("START_LOOT_ROLL")
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UIParent:UnregisterEvent("START_LOOT_ROLL")
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UIParent:UnregisterEvent("CANCEL_LOOT_ROLL")
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end
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