diff --git a/ElvUI/Modules/UnitFrames/Units/Load_Units.xml b/ElvUI/Modules/UnitFrames/Units/Load_Units.xml
index 484d2a2..a3bb72c 100644
--- a/ElvUI/Modules/UnitFrames/Units/Load_Units.xml
+++ b/ElvUI/Modules/UnitFrames/Units/Load_Units.xml
@@ -2,6 +2,7 @@
+
\ No newline at end of file
diff --git a/ElvUI/Modules/UnitFrames/Units/TargetTargetTarget.lua b/ElvUI/Modules/UnitFrames/Units/TargetTargetTarget.lua
new file mode 100644
index 0000000..41e0960
--- /dev/null
+++ b/ElvUI/Modules/UnitFrames/Units/TargetTargetTarget.lua
@@ -0,0 +1,93 @@
+local E, L, V, P, G = unpack(ElvUI)
+local UF = E:GetModule("UnitFrames")
+
+local _G = _G
+
+local ns = oUF
+local ElvUF = ns.oUF
+assert(ElvUF, "ElvUI was unable to locate oUF.")
+
+function UF:Construct_TargetTargetTargetFrame(frame)
+ frame.Health = self:Construct_HealthBar(frame, true, true, "RIGHT")
+ frame.Power = self:Construct_PowerBar(frame, true, true, "LEFT")
+ frame.Name = self:Construct_NameText(frame)
+ frame.Portrait3D = self:Construct_Portrait(frame, "model")
+ frame.Portrait2D = self:Construct_Portrait(frame, "texture")
+ frame.Buffs = self:Construct_Buffs(frame)
+ frame.RaidTargetIndicator = self:Construct_RaidIcon(frame)
+ frame.Debuffs = self:Construct_Debuffs(frame)
+ frame.Range = self:Construct_Range(frame)
+ -- frame.ThreatIndicator = self:Construct_Threat(frame)
+ frame.InfoPanel = self:Construct_InfoPanel(frame)
+ frame.MouseGlow = self:Construct_MouseGlow(frame)
+ frame.TargetGlow = self:Construct_TargetGlow(frame)
+ frame.customTexts = {}
+
+ E:Point(frame, "BOTTOM", E.UIParent, "BOTTOM", 0, 160)
+ E:CreateMover(frame, frame:GetName().."Mover", L["TargetTargetTarget Frame"], nil, nil, nil, "ALL,SOLO", nil, "unitframe,targettargettarget,generalGroup")
+ frame.unitframeType = "targettargettarget"
+end
+
+function UF:Update_TargetTargetTargetFrame(frame, db)
+ frame.db = db
+
+ do
+ frame.ORIENTATION = db.orientation
+ frame.UNIT_WIDTH = db.width
+ frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
+
+ frame.USE_POWERBAR = db.power.enable
+ frame.POWERBAR_DETACHED = db.power.detachFromFrame
+ frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
+ frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
+ frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
+ frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
+
+ frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
+ frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
+
+ frame.USE_PORTRAIT = db.portrait and db.portrait.enable
+ frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
+ frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
+
+ frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
+ frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
+
+ frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
+
+ frame.VARIABLES_SET = true
+ end
+
+ frame.colors = ElvUF.colors
+ frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
+ frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "RightButtonDown" or "LeftButtonUp" or "RightButtonUp")
+ E:Size(frame, frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
+ E:Size(_G[frame:GetName().."Mover"], frame:GetWidth(), frame:GetHeight())
+
+ UF:Configure_InfoPanel(frame)
+
+ UF:Configure_HealthBar(frame)
+
+ UF:UpdateNameSettings(frame)
+
+ UF:Configure_Power(frame)
+
+ UF:Configure_Portrait(frame)
+
+ -- UF:Configure_Threat(frame)
+
+ UF:EnableDisable_Auras(frame)
+ UF:Configure_Auras(frame, "Buffs")
+ UF:Configure_Auras(frame, "Debuffs")
+
+ UF:Configure_Range(frame)
+
+ UF:Configure_RaidIcon(frame)
+
+ -- UF:Configure_CustomTexts(frame)
+
+ E:SetMoverSnapOffset(frame:GetName().."Mover", -(12 + self.db.units.player.castbar.height))
+ frame:UpdateAllElements("ElvUI_UpdateAllElements")
+end
+
+tinsert(UF.unitstoload, "targettargettarget")
\ No newline at end of file