load StateDriver libraries & update files as needed (Needs more testing)

This commit is contained in:
Crum
2018-06-07 01:28:29 -05:00
parent cd7ea3556e
commit 26ca83f608
10 changed files with 910 additions and 109 deletions
@@ -292,9 +292,9 @@ function L_UIDropDownMenu_AddButton(info, level)
local index = listFrame and (listFrame.numButtons + 1) or 1;
local width;
--UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
--UIDropDownMenuDelegate:SetAttribute("createframes-index", index);
--UIDropDownMenuDelegate:SetAttribute("createframes", true);
UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
UIDropDownMenuDelegate:SetAttribute("createframes-index", index);
UIDropDownMenuDelegate:SetAttribute("createframes", true);
listFrame = listFrame or _G["L_DropDownList"..level];
local listFrameName = listFrame:GetName();
@@ -789,9 +789,9 @@ function L_ToggleDropDownMenu(level, value, dropDownFrame, anchorName, xOffset,
level = 1;
end
--UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
--UIDropDownMenuDelegate:SetAttribute("createframes-index", 0);
--UIDropDownMenuDelegate:SetAttribute("createframes", true);
UIDropDownMenuDelegate:SetAttribute("createframes-level", level);
UIDropDownMenuDelegate:SetAttribute("createframes-index", 0);
UIDropDownMenuDelegate:SetAttribute("createframes", true);
L_UIDROPDOWNMENU_MENU_LEVEL = level;
L_UIDROPDOWNMENU_MENU_VALUE = value;
local listFrame = _G["L_DropDownList"..level];
+3 -3
View File
@@ -1,7 +1,7 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="templates.lua"/>
<Include file="templates.xml"/>
<Script file="init.lua"/>
<Script file="private.lua"/>
<Script file="ouf.lua"/>
@@ -16,7 +16,7 @@
<Cooldown name="oUF_CooldownFrameTemplate" inherits="CooldownFrameTemplate" drawEdge="true" virtual="true"/>
<!--
Sub-object as a child of the parent unit frame:
<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
<Frames>
@@ -57,5 +57,5 @@
</Button>
</Frames>
</Button>
-->
</Ui>
+22 -22
View File
@@ -59,7 +59,7 @@ local function onAttributeChanged(self, name, value)
if(not self.onlyProcessChildren) then
updateActiveUnit(self, "OnAttributeChanged")
end
--[[
if(self.unit and self.unit == value) then
return
else
@@ -67,7 +67,7 @@ local function onAttributeChanged(self, name, value)
iterateChildren(self:GetChildren())
end
end
]]
end
end
@@ -331,7 +331,7 @@ local function initObject(unit, style, styleFunc, header, ...)
styleFunc(object, objectUnit, not header)
--object:SetScript("OnAttributeChanged", onAttributeChanged)
object:SetScript("OnAttributeChanged", onAttributeChanged)
object:SetScript("OnShow", function() onShow(this) end)
activeElements[object] = {}
@@ -359,7 +359,7 @@ local function walkObject(object, unit)
-- Check if we should leave the main frame blank.
if(object.onlyProcessChildren) then
object.hasChildren = true
--object:SetScript("OnAttributeChanged", onAttributeChanged)
object:SetScript("OnAttributeChanged", onAttributeChanged)
return initObject(unit, style, styleFunc, header, object:GetChildren())
end
@@ -542,8 +542,8 @@ do
end
self.menu = togglemenu
--self:SetAttribute("type1", "target")
--self:SetAttribute("type2", "menu")
self:SetAttribute("type1", "target")
self:SetAttribute("type2", "menu")
self.guessUnit = unit
self.unit = "player"
-- self.onlyProcessChildren =true
@@ -552,18 +552,18 @@ do
styleProxy(nil, self:GetName())
end
local setAttribute = function(self, name, value)
if self.attributes[name] ~= value then
self.attributes[name] = value
-- local setAttribute = function(self, name, value)
-- if self.attributes[name] ~= value then
-- self.attributes[name] = value
if self:IsVisible() then
SecureGroupHeader_Update(self)
end
end
end
local getAttribute = function(self, name)
return self.attributes[name]
end
-- if self:IsVisible() then
-- SecureGroupHeader_Update(self)
-- end
-- end
-- end
-- local getAttribute = function(self, name)
-- return self.attributes[name]
-- end
--[[ oUF:SpawnHeader(overrideName, template, visibility, ...)
Used to create a group header and apply the currently active style to it.
@@ -594,10 +594,10 @@ do
header:Hide()
header.attributes = {}
header.SetAttribute = setAttribute
header.GetAttribute = getAttribute
-- header.SetAttribute = SetAttribute
-- header.GetAttribute = GetAttribute
--header:SetAttribute("template", "SecureUnitButtonTemplate")
header:SetAttribute("template", "SecureUnitButtonTemplate")
for i = 1, getn(arg), 2 do
local att, val = select(i, unpack(arg))
if(not att) then break end
@@ -620,7 +620,7 @@ do
end
--[[if(visibility) then
if(visibility) then
local type, list = split(" ", visibility, 2)
if(list and type == "custom") then
RegisterStateDriver(header, "visibility", list)
@@ -630,7 +630,7 @@ do
RegisterStateDriver(header, "visibility", condition)
header.visibility = condition
end
end]]
end
return header
end
+65 -75
View File
@@ -1,27 +1,29 @@
local E, L, V, P, G = unpack(ElvUI)
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule("UnitFrames");
local ns = oUF
local ElvUF = ns.oUF
local ns = oUF;
local ElvUF = ns.oUF;
local _G = _G;
local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv;
local type, unpack, select, pairs = type, unpack, select, pairs;
local min, random = math.min, math.random;
local format = string.format;
local UnitMana = UnitMana;
local UnitManaMax = UnitManaMax;
local UnitHealth = UnitHealth;
local UnitHealthMax = UnitHealthMax;
local UnitName = UnitName;
local UnitClass = UnitClass;
local InCombatLockdown = InCombatLockdown;
local UnregisterUnitWatch = UnregisterUnitWatch;
local RegisterUnitWatch = RegisterUnitWatch;
local RegisterStateDriver = RegisterStateDriver;
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE;
local CLASS_SORT_ORDER = CLASS_SORT_ORDER;
local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS;
--Cache global variables
--Lua functions
local _G = _G
local setmetatable, getfenv, setfenv = setmetatable, getfenv, setfenv
local type, unpack, select, pairs = type, unpack, select, pairs
local min, random = math.min, math.random
local format = string.format
--WoW API / Variables
local UnitMana = UnitMana
local UnitManaMax = UnitManaMax
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitName = UnitName
local UnitClass = UnitClass
local UnitAffectingCombat = UnitAffectingCombat
local UnregisterUnitWatch = UnregisterUnitWatch
local RegisterUnitWatch = RegisterUnitWatch
local RegisterStateDriver = RegisterStateDriver
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
local CLASS_SORT_ORDER = CLASS_SORT_ORDER
local MAX_RAID_MEMBERS = MAX_RAID_MEMBERS
local attributeBlacklist = {["showRaid"] = true, ["showParty"] = true, ["showSolo"] = true}
local configEnv
@@ -29,45 +31,45 @@ local originalEnvs = {}
local overrideFuncs = {}
local function createConfigEnv()
if( configEnv ) then return end
if configEnv then return end
configEnv = setmetatable({
UnitMana = function (unit, displayType)
if(unit:find("target") or unit:find("focus")) then
return UnitMana(unit, displayType);
if find(unit, "target") or find(unit, "focus") then
return UnitMana(unit, displayType)
end
return random(1, UnitManaMax(unit, displayType) or 1);
return random(1, UnitManaMax(unit, displayType) or 1)
end,
UnitHealth = function(unit)
if(unit:find("target") or unit:find("focus")) then
return UnitHealth(unit);
if find(unit, "target") or find(unit, "focus") then
return UnitHealth(unit)
end
return random(1, UnitHealthMax(unit));
return random(1, UnitHealthMax(unit))
end,
UnitName = function(unit)
if(unit:find("target") or unit:find("focus")) then
return UnitName(unit);
if find(unit, "target") or find(unit, "focus") then
return UnitName(unit)
end
if(E.CreditsList) then
local max = #E.CreditsList;
return E.CreditsList[random(1, max)];
if E.CreditsList then
local max = getn(E.CreditsList)
return E.CreditsList[random(1, max)]
end
return "Test Name";
return "Test Name"
end,
UnitClass = function(unit)
if(unit:find("target") or unit:find("focus")) then
return UnitClass(unit);
if find(unit, "target") or find(unit, "focus") then
return UnitClass(unit)
end
local classToken = CLASS_SORT_ORDER[random(1, #(CLASS_SORT_ORDER))];
return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken;
local classToken = CLASS_SORT_ORDER[random(1, getn(CLASS_SORT_ORDER))]
return LOCALIZED_CLASS_NAMES_MALE[classToken], classToken
end,
Hex = function(r, g, b)
if(type(r) == "table") then
if(r.r) then r, g, b = r.r, r.g, r.b; else r, g, b = unpack(r); end
if type(r) == "table" then
if r.r then r, g, b = r.r, r.g, r.b else r, g, b = unpack(r) end
end
return format("|cff%02x%02x%02x", r*255, g*255, b*255);
return format("|cff%02x%02x%02x", r*255, g*255, b*255)
end,
ColorGradient = ElvUF.ColorGradient,
}, {
@@ -101,11 +103,11 @@ local function createConfigEnv()
end
function UF:ForceShow(frame)
if InCombatLockdown() then return; end
if UnitAffectingCombat("player") then return end
if not frame.isForced then
frame.oldUnit = frame.unit
frame.unit = "player"
frame.isForced = true;
frame.isForced = true
frame.oldOnUpdate = frame:GetScript("OnUpdate")
end
@@ -119,17 +121,17 @@ function UF:ForceShow(frame)
frame:Update()
end
if(_G[frame:GetName().."Target"]) then
self:ForceShow(_G[frame:GetName().."Target"]);
if _G[frame:GetName().."Target"] then
self:ForceShow(_G[frame:GetName().."Target"])
end
if(_G[frame:GetName().."Pet"]) then
self:ForceShow(_G[frame:GetName().."Pet"]);
if _G[frame:GetName().."Pet"] then
self:ForceShow(_G[frame:GetName().."Pet"])
end
end
function UF:UnforceShow(frame)
if InCombatLockdown() then return; end
if UnitAffectingCombat("player") then return end
if not frame.isForced then
return
end
@@ -152,11 +154,11 @@ function UF:UnforceShow(frame)
frame:Update()
end
if(_G[frame:GetName().."Target"]) then
if _G[frame:GetName().."Target"] then
self:UnforceShow(_G[frame:GetName().."Target"])
end
if(_G[frame:GetName().."Pet"]) then
if _G[frame:GetName().."Pet"] then
self:UnforceShow(_G[frame:GetName().."Pet"])
end
end
@@ -164,8 +166,8 @@ end
function UF:ShowChildUnits(header, ...)
header.isForced = true
for i=1, select("#", ...) do
local frame = select(i, ...)
for i = 1, getn(args) do
local frame = select(i, unpack(args))
frame:RegisterForClicks(nil)
frame:SetID(i)
frame.TargetGlow:SetAlpha(0)
@@ -176,8 +178,8 @@ end
function UF:UnshowChildUnits(header, ...)
header.isForced = nil
for i=1, select("#", ...) do
local frame = select(i, ...)
for i = 1, getn(args) do
local frame = select(i, unpack(args))
frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
frame.TargetGlow:SetAlpha(1)
self:UnforceShow(frame)
@@ -185,7 +187,7 @@ function UF:UnshowChildUnits(header, ...)
end
local function OnAttributeChanged(self)
if not self:GetParent().forceShow and not self.forceShow then return; end
if not self:GetParent().forceShow and not self.forceShow then return end
if not self:IsShown() then return end
local db = self.db or self:GetParent().db
@@ -199,7 +201,7 @@ local function OnAttributeChanged(self)
end
function UF:HeaderConfig(header, configMode)
if InCombatLockdown() then return; end
if UnitAffectingCombat("player") then return end
createConfigEnv()
header.forceShow = configMode
@@ -225,18 +227,18 @@ function UF:HeaderConfig(header, configMode)
RegisterStateDriver(header, "visibility", header.db.visibility)
if(header:GetScript("OnEvent")) then
header:GetScript("OnEvent")(header, "PLAYER_ENTERING_WORLD");
if header:GetScript("OnEvent") then
header:GetScript("OnEvent")(header, "PLAYER_ENTERING_WORLD")
end
end
for i=1, #header.groups do
for i = 1, getn(header.groups) do
local group = header.groups[i]
if group:IsShown() then
group.forceShow = header.forceShow
group.forceShowAuras = header.forceShowAuras
group:HookScript("OnAttributeChanged", OnAttributeChanged)
HookScript(group, "OnAttributeChanged", OnAttributeChanged)
if configMode then
for key in pairs(attributeBlacklist) do
group:SetAttribute(key, nil)
@@ -258,7 +260,7 @@ function UF:HeaderConfig(header, configMode)
end
end
UF["headerFunctions"][header.groupName]:AdjustVisibility(header);
UF["headerFunctions"][header.groupName]:AdjustVisibility(header)
end
function UF:PLAYER_REGEN_DISABLED()
@@ -275,19 +277,7 @@ function UF:PLAYER_REGEN_DISABLED()
end
end
for i=1, 5 do
if self["arena"..i] and self["arena"..i].isForced then
self:UnforceShow(self["arena"..i])
end
end
for i=1, 4 do
if self["boss"..i] and self["boss"..i].isForced then
self:UnforceShow(self["boss"..i])
end
end
for i=1, 4 do
for i = 1, 4 do
if self["party"..i] and self["party"..i].isForced then
self:UnforceShow(self["party"..i])
end
@@ -1,5 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="UnitFrames.lua"/>
<Script file="Config_Enviroment.lua"/>
<Script file="Tags.lua"/>
<Include file="Elements\Load_Elements.xml"/>
<Include file="Units\Load_Units.xml"/>
+3 -3
View File
@@ -679,7 +679,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
if headerUpdate or not self[group].mover then
UF["headerFunctions"][group]:Configure_Groups(self[group])
if not self[group].isForced and not self[group].blockVisibilityChanges then
-- RegisterStateDriver(self[group], "visibility", db.visibility)
RegisterStateDriver(self[group], "visibility", db.visibility)
end
else
UF["headerFunctions"][group]:Configure_Groups(self[group])
@@ -693,7 +693,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
E:EnableMover(self[group].mover:GetName())
end
else
-- UnregisterStateDriver(self[group], "visibility")
UnregisterStateDriver(self[group], "visibility")
self[group]:Hide()
if self[group].mover then
E:DisableMover(self[group].mover:GetName())
@@ -708,7 +708,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
local db = UF.db["units"][group]
if db.enable ~= true then
UnregisterStateDriver(UF[group], "visibility")
--UF[group]:Hide()
UF[group]:Hide()
if(UF[group].mover) then
E:DisableMover(UF[group].mover:GetName())
end