skins update

This commit is contained in:
Crum
2017-12-17 01:25:18 -06:00
parent 9ef62f6a86
commit 29acfd85a3
33 changed files with 301 additions and 290 deletions
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
local pairs = pairs local pairs = pairs
--WoW API / Variables --WoW API / Variables
@@ -96,7 +96,7 @@ local function LoadSkin()
E:SetInside(this:GetNormalTexture()) E:SetInside(this:GetNormalTexture())
end end
local _, _, _, quality = GetAuctionSellItemInfo() local _, _, _, quality = GetAuctionSellItemInfo()
if quality and quality > 1 then if quality then
AuctionsItemButton:SetBackdropBorderColor(GetItemQualityColor(quality)) AuctionsItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
AuctionsItemButtonName:SetTextColor(quality) AuctionsItemButtonName:SetTextColor(quality)
else else
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local split = string.split local split = string.split
--WoW API / Variables --WoW API / Variables
local hooksecurefunc = hooksecurefunc local hooksecurefunc = hooksecurefunc
@@ -66,6 +66,8 @@ local function LoadSkin()
S:HandleCloseButton(containerFrameClose) S:HandleCloseButton(containerFrameClose)
S:SecureHookScript(containerFrame, "OnShow", "ContainerFrame_Update")
local itemButton, itemButtonIcon local itemButton, itemButtonIcon
for k = 1, MAX_CONTAINER_ITEMS, 1 do for k = 1, MAX_CONTAINER_ITEMS, 1 do
itemButton = _G["ContainerFrame"..i.."Item"..k] itemButton = _G["ContainerFrame"..i.."Item"..k]
@@ -87,7 +89,6 @@ local function LoadSkin()
end end
S:SecureHook("ContainerFrame_Update") S:SecureHook("ContainerFrame_Update")
S:SecureHookScript(ContainerFrame1, "OnShow", "ContainerFrame_Update")
-- BankFrame -- BankFrame
E:CreateBackdrop(BankFrame, "Transparent") E:CreateBackdrop(BankFrame, "Transparent")
@@ -1,11 +1,6 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins"); local S = E:GetModule("Skins");
--Cache global variables
--Lua functions
--WoW API / Variables
local function LoadSkin() local function LoadSkin()
E:StripTextures(BattlefieldFrame) E:StripTextures(BattlefieldFrame)
@@ -1,6 +1,11 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins"); local S = E:GetModule("Skins");
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local function LoadSkin() local function LoadSkin()
-- if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.binding ~= true then return end -- if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.binding ~= true then return end
@@ -6,7 +6,7 @@ local S = E:GetModule("Skins");
local _G = _G local _G = _G
local unpack = unpack local unpack = unpack
local pairs = pairs local pairs = pairs
local getn = table.getn local find, getn = string.find, table.getn
--WoW API / Variables --WoW API / Variables
local GetInventoryItemTexture = GetInventoryItemTexture local GetInventoryItemTexture = GetInventoryItemTexture
local GetInventoryItemQuality = GetInventoryItemQuality local GetInventoryItemQuality = GetInventoryItemQuality
@@ -259,7 +259,7 @@ local function LoadSkin()
SkillFrameCollapseAllButton.Text:SetText("+") SkillFrameCollapseAllButton.Text:SetText("+")
hooksecurefunc(SkillFrameCollapseAllButton, "SetNormalTexture", function(self, texture) hooksecurefunc(SkillFrameCollapseAllButton, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
else else
self.Text:SetText("+") self.Text:SetText("+")
@@ -288,7 +288,7 @@ local function LoadSkin()
label.Text:SetText("+") label.Text:SetText("+")
hooksecurefunc(label, "SetNormalTexture", function(self, texture) hooksecurefunc(label, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
else else
self.Text:SetText("+") self.Text:SetText("+")
@@ -6,7 +6,7 @@ local S = E:GetModule("Skins");
local _G = _G local _G = _G
local unpack = unpack local unpack = unpack
local select = select local select = select
local find, split = string.find, string.split local find, match, split = string.find, string.match, string.split
--WoW API / Variables --WoW API / Variables
local GetItemInfo = GetItemInfo local GetItemInfo = GetItemInfo
local GetItemQualityColor = GetItemQualityColor local GetItemQualityColor = GetItemQualityColor
@@ -49,10 +49,10 @@ local function LoadSkin()
S:HandleCloseButton(CraftFrameCloseButton) S:HandleCloseButton(CraftFrameCloseButton)
for i = 1, MAX_CRAFT_REAGENTS do for i = 1, MAX_CRAFT_REAGENTS do
local reagent = _G["CraftReagent" .. i] local reagent = _G["CraftReagent"..i]
local icon = _G["CraftReagent" .. i .. "IconTexture"] local icon = _G["CraftReagent"..i.."IconTexture"]
local count = _G["CraftReagent" .. i .. "Count"] local count = _G["CraftReagent"..i.."Count"]
local nameFrame = _G["CraftReagent" .. i .. "NameFrame"] local nameFrame = _G["CraftReagent"..i.."NameFrame"]
icon:SetTexCoord(unpack(E.TexCoords)) icon:SetTexCoord(unpack(E.TexCoords))
icon:SetDrawLayer("OVERLAY") icon:SetDrawLayer("OVERLAY")
@@ -72,8 +72,10 @@ local function LoadSkin()
hooksecurefunc("CraftFrame_SetSelection", function(id) hooksecurefunc("CraftFrame_SetSelection", function(id)
E:SetTemplate(CraftIcon, "Default", true) E:SetTemplate(CraftIcon, "Default", true)
E:StyleButton(CraftIcon, nil, true) E:StyleButton(CraftIcon, nil, true)
CraftIcon:GetNormalTexture():SetTexCoord(unpack(E.TexCoords)) if CraftIcon:GetNormalTexture() then
E:SetInside(CraftIcon:GetNormalTexture()) CraftIcon:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(CraftIcon:GetNormalTexture())
end
CraftIcon:SetWidth(40) CraftIcon:SetWidth(40)
CraftIcon:SetHeight(40) CraftIcon:SetHeight(40)
@@ -83,10 +85,8 @@ local function LoadSkin()
local skillLink = GetCraftItemLink(id) local skillLink = GetCraftItemLink(id)
if skillLink then if skillLink then
local skillString = select(3, find(skillLink, "|H(.+)|h")) local _, _, quality = GetItemInfo(match(skillLink, "enchant:(%d+)"))
local skillID = select(2, split(":", skillString)) if quality then
local quality = select(3, GetItemInfo(skillID))
if quality and quality > 1 then
CraftIcon:SetBackdropBorderColor(GetItemQualityColor(quality)) CraftIcon:SetBackdropBorderColor(GetItemQualityColor(quality))
CraftName:SetTextColor(GetItemQualityColor(quality)) CraftName:SetTextColor(GetItemQualityColor(quality))
else else
@@ -97,16 +97,14 @@ local function LoadSkin()
local numReagents = GetCraftNumReagents(id) local numReagents = GetCraftNumReagents(id)
for i = 1, numReagents, 1 do for i = 1, numReagents, 1 do
local icon = _G["CraftReagent"..i.."IconTexture"]
local name = _G["CraftReagent"..i.."Name"]
local _, _, reagentCount, playerReagentCount = GetCraftReagentInfo(id, i) local _, _, reagentCount, playerReagentCount = GetCraftReagentInfo(id, i)
local reagentLink = GetCraftReagentItemLink(id, i) local reagentLink = GetCraftReagentItemLink(id, i)
local icon = _G["CraftReagent" .. i .. "IconTexture"]
local name = _G["CraftReagent" .. i .. "Name"]
if reagentLink then if reagentLink then
local reagentString = select(3, find(reagentLink, "|H(.+)|h")) local _, _, quality = GetItemInfo(match(reagentLink, "item:(%d+)"))
local reagentID = select(2, split(":", reagentString)) if quality then
local quality = select(3, GetItemInfo(reagentID))
if quality and quality > 1 then
icon.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality)) icon.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
if playerReagentCount < reagentCount then if playerReagentCount < reagentCount then
name:SetTextColor(0.5, 0.5, 0.5) name:SetTextColor(0.5, 0.5, 0.5)
@@ -121,12 +119,12 @@ local function LoadSkin()
end) end)
for i = 1, CRAFTS_DISPLAYED do for i = 1, CRAFTS_DISPLAYED do
local craftButton = _G["Craft" .. i] local craftButton = _G["Craft"..i]
craftButton:SetNormalTexture("") craftButton:SetNormalTexture("")
craftButton.SetNormalTexture = E.noop craftButton.SetNormalTexture = E.noop
_G["Craft" .. i .. "Highlight"]:SetTexture("") _G["Craft"..i.."Highlight"]:SetTexture("")
_G["Craft" .. i .. "Highlight"].SetTexture = E.noop _G["Craft"..i.."Highlight"].SetTexture = E.noop
craftButton.Text = craftButton:CreateFontString(nil, "OVERLAY") craftButton.Text = craftButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(craftButton.Text, nil, 22) E:FontTemplate(craftButton.Text, nil, 22)
@@ -134,9 +132,9 @@ local function LoadSkin()
craftButton.Text:SetText("+") craftButton.Text:SetText("+")
hooksecurefunc(craftButton, "SetNormalTexture", function(self, texture) hooksecurefunc(craftButton, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
elseif texture == "Interface\\Buttons\\UI-PlusButton-Up" then elseif find(texture, "PlusButton") then
self.Text:SetText("+") self.Text:SetText("+")
else else
self.Text:SetText("") self.Text:SetText("")
@@ -157,7 +155,7 @@ local function LoadSkin()
CraftCollapseAllButton.Text:SetText("+") CraftCollapseAllButton.Text:SetText("+")
hooksecurefunc(CraftCollapseAllButton, "SetNormalTexture", function(self, texture) hooksecurefunc(CraftCollapseAllButton, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
else else
self.Text:SetText("+") self.Text:SetText("+")
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
local getn = table.getn local getn = table.getn
--WoW API / Variables --WoW API / Variables
@@ -56,12 +56,7 @@ local function LoadSkin()
local noscalemult = E.mult * GetCVar("uiScale") local noscalemult = E.mult * GetCVar("uiScale")
HookScript(FrameStackTooltip, "OnShow", function() HookScript(FrameStackTooltip, "OnShow", function()
this:SetBackdrop({ E:SetTemplate(this, "Transparent")
bgFile = E["media"].blankTex,
edgeFile = E["media"].blankTex,
tile = false, tileSize = 0, edgeSize = noscalemult,
insets = { left = -noscalemult, right = -noscalemult, top = -noscalemult, bottom = -noscalemult}
});
this:SetBackdropColor(unpack(E["media"].backdropfadecolor)) this:SetBackdropColor(unpack(E["media"].backdropfadecolor))
this:SetBackdropBorderColor(unpack(E["media"].bordercolor)) this:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end) end)
@@ -123,9 +123,9 @@ function LoadSkin()
S:HandleDropDownBox(WhoFrameDropDown) S:HandleDropDownBox(WhoFrameDropDown)
for i = 1, 17 do for i = 1, 17 do
local button = _G["WhoFrameButton" .. i] local button = _G["WhoFrameButton"..i]
local level = _G["WhoFrameButton" .. i .. "Level"] local level = _G["WhoFrameButton"..i.."Level"]
local name = _G["WhoFrameButton" .. i .. "Name"] local name = _G["WhoFrameButton"..i.."Name"]
button.icon = button:CreateTexture("$parentIcon", "ARTWORK") button.icon = button:CreateTexture("$parentIcon", "ARTWORK")
button.icon:SetPoint("LEFT", 45, 0) button.icon:SetPoint("LEFT", 45, 0)
@@ -145,7 +145,7 @@ function LoadSkin()
name:ClearAllPoints() name:ClearAllPoints()
name:SetPoint("LEFT", 85, 0) name:SetPoint("LEFT", 85, 0)
_G["WhoFrameButton" .. i .. "Class"]:Hide() _G["WhoFrameButton"..i.."Class"]:Hide()
end end
E:StripTextures(WhoListScrollFrame) E:StripTextures(WhoListScrollFrame)
@@ -247,21 +247,21 @@ function LoadSkin()
E:CreateBackdrop(button, "Default", true) E:CreateBackdrop(button, "Default", true)
button.backdrop:SetAllPoints(button.icon) button.backdrop:SetAllPoints(button.icon)
_G["GuildFrameButton" .. i .. "Level"]:ClearAllPoints() _G["GuildFrameButton"..i.."Level"]:ClearAllPoints()
_G["GuildFrameButton" .. i .. "Level"]:SetPoint("TOPLEFT", 10, -3) _G["GuildFrameButton"..i.."Level"]:SetPoint("TOPLEFT", 10, -3)
_G["GuildFrameButton" .. i .. "Name"]:SetWidth(100) _G["GuildFrameButton"..i.."Name"]:SetWidth(100)
_G["GuildFrameButton" .. i .. "Name"]:SetHeight(14) _G["GuildFrameButton"..i.."Name"]:SetHeight(14)
_G["GuildFrameButton" .. i .. "Name"]:ClearAllPoints() _G["GuildFrameButton"..i.."Name"]:ClearAllPoints()
_G["GuildFrameButton" .. i .. "Name"]:SetPoint("LEFT", 85, -3) _G["GuildFrameButton"..i.."Name"]:SetPoint("LEFT", 85, -3)
_G["GuildFrameButton" .. i .. "Class"]:Hide() _G["GuildFrameButton"..i.."Class"]:Hide()
end end
hooksecurefunc("GuildStatus_Update", function() hooksecurefunc("GuildStatus_Update", function()
if FriendsFrame.playerStatusFrame then if FriendsFrame.playerStatusFrame then
for i = 1, GUILDMEMBERS_TO_DISPLAY, 1 do for i = 1, GUILDMEMBERS_TO_DISPLAY, 1 do
local button = _G["GuildFrameButton" .. i] local button = _G["GuildFrameButton"..i]
local _, _, _, level, class, _, _, _, online = GetGuildRosterInfo(button.guildIndex) local _, _, _, level, class, _, _, _, online = GetGuildRosterInfo(button.guildIndex)
if class == UNKNOWN then return end if class == UNKNOWN then return end
@@ -273,9 +273,9 @@ function LoadSkin()
if online then if online then
classTextColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class] classTextColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
levelTextColor = GetQuestDifficultyColor(level) levelTextColor = GetQuestDifficultyColor(level)
buttonText = _G["GuildFrameButton" .. i .. "Name"] buttonText = _G["GuildFrameButton"..i.."Name"]
buttonText:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b) buttonText:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b)
buttonText = _G["GuildFrameButton" .. i .. "Level"] buttonText = _G["GuildFrameButton"..i.."Level"]
buttonText:SetTextColor(levelTextColor.r, levelTextColor.g, levelTextColor.b) buttonText:SetTextColor(levelTextColor.r, levelTextColor.g, levelTextColor.b)
end end
button.icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[class])) button.icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[class]))
@@ -284,7 +284,7 @@ function LoadSkin()
else else
local classFileName local classFileName
for i = 1, GUILDMEMBERS_TO_DISPLAY, 1 do for i = 1, GUILDMEMBERS_TO_DISPLAY, 1 do
button = _G["GuildFrameGuildStatusButton" .. i] button = _G["GuildFrameGuildStatusButton"..i]
_, _, _, _, class, _, _, _, online = GetGuildRosterInfo(button.guildIndex) _, _, _, _, class, _, _, _, online = GetGuildRosterInfo(button.guildIndex)
if class == UNKNOWN then return end if class == UNKNOWN then return end
@@ -295,8 +295,8 @@ function LoadSkin()
if class then if class then
if online then if online then
classTextColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class] classTextColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
_G["GuildFrameGuildStatusButton" .. i .. "Name"]:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b) _G["GuildFrameGuildStatusButton"..i.."Name"]:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b)
_G["GuildFrameGuildStatusButton" .. i .. "Online"]:SetTextColor(1.0, 1.0, 1.0) _G["GuildFrameGuildStatusButton"..i.."Online"]:SetTextColor(1.0, 1.0, 1.0)
end end
end end
end end
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local select = select local select = select
--WoW API / Variables --WoW API / Variables
local hooksecurefunc = hooksecurefunc local hooksecurefunc = hooksecurefunc
@@ -34,7 +34,7 @@ local function LoadSkin()
for i = 1, NUMGOSSIPBUTTONS do for i = 1, NUMGOSSIPBUTTONS do
local obj = select(3,_G["GossipTitleButton"..i]:GetRegions()) local obj = select(3,_G["GossipTitleButton"..i]:GetRegions())
obj:SetTextColor(1,1,1) obj:SetTextColor(1, 1, 1)
end end
GossipGreetingText:SetTextColor(1,1,1) GossipGreetingText:SetTextColor(1,1,1)
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local select = select local select = select
--WoW API / Variables --WoW API / Variables
@@ -20,6 +20,7 @@ local function LoadSkin()
S:HandleButton(GuildRegistrarFramePurchaseButton) S:HandleButton(GuildRegistrarFramePurchaseButton)
S:HandleCloseButton(GuildRegistrarFrameCloseButton) S:HandleCloseButton(GuildRegistrarFrameCloseButton)
S:HandleEditBox(GuildRegistrarFrameEditBox) S:HandleEditBox(GuildRegistrarFrameEditBox)
for i = 1, GuildRegistrarFrameEditBox:GetNumRegions() do for i = 1, GuildRegistrarFrameEditBox:GetNumRegions() do
local region = select(i, GuildRegistrarFrameEditBox:GetRegions()) local region = select(i, GuildRegistrarFrameEditBox:GetRegions())
if region and region:GetObjectType() == "Texture" then if region and region:GetObjectType() == "Texture" then
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local getn = table.getn local getn = table.getn
--WoW API / Variables --WoW API / Variables
@@ -36,7 +36,7 @@ local function LoadSkin()
HelpFrameCloseButton:SetPoint("TOPRIGHT", -42, 0) HelpFrameCloseButton:SetPoint("TOPRIGHT", -42, 0)
for i = 1, getn(helpFrameButtons) do for i = 1, getn(helpFrameButtons) do
local helpButton = _G["HelpFrame" .. helpFrameButtons[i]] local helpButton = _G["HelpFrame"..helpFrameButtons[i]]
S:HandleButton(helpButton) S:HandleButton(helpButton)
end end
@@ -6,7 +6,7 @@ local S = E:GetModule("Skins");
local _G = _G local _G = _G
local unpack = unpack local unpack = unpack
local pairs = pairs local pairs = pairs
local find, split = string.find, string.split local find, match, split = string.find, string.match, string.split
--WoW API / Variables --WoW API / Variables
local GetInventoryItemLink = GetInventoryItemLink local GetInventoryItemLink = GetInventoryItemLink
local GetItemInfo = GetItemInfo local GetItemInfo = GetItemInfo
@@ -67,9 +67,7 @@ local function LoadSkin()
if button.hasItem then if button.hasItem then
local itemLink = GetInventoryItemLink(InspectFrame.unit, button:GetID()) local itemLink = GetInventoryItemLink(InspectFrame.unit, button:GetID())
if itemLink then if itemLink then
local itemString = select(3, find(itemLink, "|H(.+)|h")) local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)"))
local itemID = select(2, split(":", itemString))
local quality = select(3, GetItemInfo(itemID))
if not quality then if not quality then
E:Delay(0.1, function() E:Delay(0.1, function()
if InspectFrame.unit then if InspectFrame.unit then
@@ -77,7 +75,7 @@ local function LoadSkin()
end end
end) end)
return return
elseif quality and quality > 1 then elseif quality then
button:SetBackdropBorderColor(GetItemQualityColor(quality)) button:SetBackdropBorderColor(GetItemQualityColor(quality))
return return
end end
@@ -3,9 +3,10 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
local select = select local select = select
local match = string.match
--WoW API / Variables --WoW API / Variables
local UnitName = UnitName local UnitName = UnitName
local IsFishingLoot = IsFishingLoot local IsFishingLoot = IsFishingLoot
@@ -42,16 +43,44 @@ local function LoadSkin()
LootFrame.Title:SetPoint("TOPLEFT", LootFrame.backdrop, "TOPLEFT", 4, -4) LootFrame.Title:SetPoint("TOPLEFT", LootFrame.backdrop, "TOPLEFT", 4, -4)
LootFrame.Title:SetJustifyH("LEFT") LootFrame.Title:SetJustifyH("LEFT")
for i = 1, LOOTFRAME_NUMBUTTONS do
local button = _G["LootButton" .. i]
S:HandleItemButton(button, true)
end
S:HandleNextPrevButton(LootFrameDownButton) S:HandleNextPrevButton(LootFrameDownButton)
S:HandleNextPrevButton(LootFrameUpButton) S:HandleNextPrevButton(LootFrameUpButton)
S:SquareButton_SetIcon(LootFrameUpButton, "UP") S:SquareButton_SetIcon(LootFrameUpButton, "UP")
S:SquareButton_SetIcon(LootFrameDownButton, "DOWN") S:SquareButton_SetIcon(LootFrameDownButton, "DOWN")
LootFrameDownButton:ClearAllPoints()
LootFrameDownButton:SetPoint("RIGHT", LootFrameNext, "RIGHT", 32, 0)
LootFramePrev:SetPoint("BOTTOMLEFT", 57, 22)
hooksecurefunc("LootFrame_Update", function()
local numLootItems = LootFrame.numLootItems
local numLootToShow = LOOTFRAME_NUMBUTTONS
if numLootItems > LOOTFRAME_NUMBUTTONS then
numLootToShow = numLootToShow - 1
end
for i = 1, LOOTFRAME_NUMBUTTONS do
local slot = (((LootFrame.page - 1) * numLootToShow) + i)
local lootButton = _G["LootButton"..i]
local lootButtonIcon = _G["LootButton"..i.."IconTexture"]
S:HandleItemButton(lootButton, true)
if slot <= numLootItems then
local itemLink = GetLootSlotLink(slot)
if itemLink then
local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)"))
if quality then
lootButton.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
else
lootButton.backdrop:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
else
lootButton.backdrop:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
end
end
end)
HookScript(LootFrame, "OnShow", function() HookScript(LootFrame, "OnShow", function()
if IsFishingLoot() then if IsFishingLoot() then
this.Title:SetText(L["Fishy Loot"]) this.Title:SetText(L["Fishy Loot"])
@@ -70,44 +99,43 @@ local function LoadRollSkin()
local function OnShow(self) local function OnShow(self)
E:SetTemplate(self, "Transparent") E:SetTemplate(self, "Transparent")
local cornerTexture = _G[self:GetName() .. "Corner"] local cornerTexture = _G[self:GetName().."Corner"]
cornerTexture:SetTexture() cornerTexture:SetTexture()
local iconFrame = _G[self:GetName() .. "IconFrame"] local iconFrame = _G[self:GetName().."IconFrame"]
local _, _, _, quality = GetLootRollItemInfo(self.rollID) local _, _, _, quality = GetLootRollItemInfo(self.rollID)
iconFrame:SetBackdropBorderColor(GetItemQualityColor(quality)) iconFrame:SetBackdropBorderColor(GetItemQualityColor(quality))
end end
for i = 1, NUM_GROUP_LOOT_FRAMES do for i = 1, NUM_GROUP_LOOT_FRAMES do
local frame = _G["GroupLootFrame" .. i] local frame = _G["GroupLootFrame"..i]
frame:SetParent(UIParent) frame:SetParent(UIParent)
E:StripTextures(frame) E:StripTextures(frame)
local frameName = frame:GetName() local frameName = frame:GetName()
local iconFrame = _G[frameName .. "IconFrame"] local iconFrame = _G[frameName.."IconFrame"]
E:SetTemplate(iconFrame, "Default") E:SetTemplate(iconFrame, "Default")
local icon = _G[frameName .. "IconFrameIcon"] local icon = _G[frameName.."IconFrameIcon"]
E:SetInside(icon) E:SetInside(icon)
icon:SetTexCoord(unpack(E.TexCoords)) icon:SetTexCoord(unpack(E.TexCoords))
local statusBar = _G[frameName .. "Timer"] local statusBar = _G[frameName.."Timer"]
E:StripTextures(statusBar) E:StripTextures(statusBar)
E:CreateBackdrop(statusBar, "Default") E:CreateBackdrop(statusBar, "Default")
statusBar:SetStatusBarTexture(E["media"].normTex) statusBar:SetStatusBarTexture(E["media"].normTex)
E:RegisterStatusBar(statusBar) E:RegisterStatusBar(statusBar)
local decoration = _G[frameName .. "Decoration"] local decoration = _G[frameName.."Decoration"]
decoration:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Gold-Dragon") decoration:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Gold-Dragon")
-- decoration:Size(130)
decoration:SetWidth(130) decoration:SetWidth(130)
decoration:SetHeight(130) decoration:SetHeight(130)
decoration:SetPoint("TOPLEFT", -37, 20) decoration:SetPoint("TOPLEFT", -37, 20)
local pass = _G[frameName .. "PassButton"] local pass = _G[frameName.."PassButton"]
S:HandleCloseButton(pass, frame) S:HandleCloseButton(pass, frame)
HookScript(_G["GroupLootFrame" .. i], "OnShow", OnShow) HookScript(_G["GroupLootFrame"..i], "OnShow", OnShow)
end end
end end
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
local getn = table.getn local getn = table.getn
--WoW API / Variables --WoW API / Variables
@@ -43,7 +43,7 @@ local function LoadSkin()
end end
for i = 1, 2 do for i = 1, 2 do
local tab = _G["MacroFrameTab" .. i] local tab = _G["MacroFrameTab"..i]
tab:SetHeight(22) tab:SetHeight(22)
end end
@@ -47,13 +47,12 @@ local function LoadSkin()
for i = 1, INBOXITEMS_TO_DISPLAY do for i = 1, INBOXITEMS_TO_DISPLAY do
if index <= numItems then if index <= numItems then
local packageIcon = select(1, GetInboxHeaderInfo(index)) local packageIcon, _, _, _, _, _, _, _, _, _, _, _, isGM = GetInboxHeaderInfo(index)
local isGM = select(13, GetInboxHeaderInfo(index))
local button = _G["MailItem"..i.."Button"] local button = _G["MailItem"..i.."Button"]
button:SetBackdropBorderColor(unpack(E["media"].bordercolor)) button:SetBackdropBorderColor(unpack(E["media"].bordercolor))
if packageIcon and not isGM then if packageIcon and not isGM then
local quality = select(4, GetInboxItem(index)) local _, _, _, quality = GetInboxItem(index)
if quality then if quality then
button:SetBackdropBorderColor(GetItemQualityColor(quality)) button:SetBackdropBorderColor(GetItemQualityColor(quality))
else else
@@ -87,30 +86,27 @@ local function LoadSkin()
E:SetTemplate(SendMailScrollFrame, "Default") E:SetTemplate(SendMailScrollFrame, "Default")
hooksecurefunc("SendMailFrame_Update", function() hooksecurefunc("SendMailFrame_Update", function()
if not SendMailPackageButton.skinned then if not SendMailPackageButton.skinned then
E:StripTextures(SendMailPackageButton) E:StripTextures(SendMailPackageButton)
E:SetTemplate(SendMailPackageButton, "Default", true) E:SetTemplate(SendMailPackageButton, "Default", true)
E:StyleButton(SendMailPackageButton, nil, true) E:StyleButton(SendMailPackageButton, nil, true)
SendMailPackageButton.skinned = true SendMailPackageButton.skinned = true
end end
local itemName = select(1, GetSendMailItem()) local itemName = GetSendMailItem()
if itemName then
if itemName then local _, _, _, quality = GetSendMailItem()
local quality = select(4, GetSendMailItem()) if quality then
SendMailPackageButton:SetBackdropBorderColor(GetItemQualityColor(quality))
if quality and quality > 1 then
SendMailPackageButton:SetBackdropBorderColor(GetItemQualityColor(quality))
else
SendMailPackageButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
SendMailPackageButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(SendMailPackageButton:GetNormalTexture())
else else
SendMailPackageButton:SetBackdropBorderColor(unpack(E["media"].bordercolor)) SendMailPackageButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end end
SendMailPackageButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(SendMailPackageButton:GetNormalTexture())
else
SendMailPackageButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
end) end)
SendMailBodyEditBox:SetTextColor(1, 1, 1) SendMailBodyEditBox:SetTextColor(1, 1, 1)
@@ -142,31 +138,40 @@ local function LoadSkin()
OpenMailFrame.backdrop:SetPoint("TOPLEFT", 12, -12) OpenMailFrame.backdrop:SetPoint("TOPLEFT", 12, -12)
OpenMailFrame.backdrop:SetPoint("BOTTOMRIGHT", -34, 74) OpenMailFrame.backdrop:SetPoint("BOTTOMRIGHT", -34, 74)
E:StripTextures(OpenMailPackageButton)
E:StyleButton(OpenMailPackageButton)
E:SetTemplate(OpenMailPackageButton, "Default", true)
for i = 1, OpenMailPackageButton:GetNumRegions() do
local region = select(i, OpenMailPackageButton:GetRegions())
if region:GetObjectType() == "Texture" then
region:SetTexCoord(unpack(E.TexCoords))
E:SetInside(region)
end
end
-- hooksecurefunc("OpenMail_Update", function() hooksecurefunc("OpenMail_Update", function()
-- local numItems = GetInboxNumItems() local index = InboxFrame.openMailID
-- local index = ((InboxFrame.pageNum - 1) * INBOXITEMS_TO_DISPLAY) + 1 if not index then return end
-- E:SetTemplate(OpenMailPackageButton, "Default", true) local _, stationeryIcon, _, _, _, _, _, hasItem = GetInboxHeaderInfo(index)
-- E:StyleButton(OpenMailPackageButton, nil, true)
-- OpenMailPackageButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
-- E:SetInside(OpenMailPackageButton:GetNormalTexture())
-- local itemName = select(1, GetInboxItem(index)) if hasItem then
-- if itemName then local itemName = GetInboxItem(index)
-- local quality = select(4, GetInboxItem(index)) if itemName then
local _, _, _, quality = GetInboxItem(index)
-- if quality and quality > 1 then if quality then
-- OpenMailPackageButton:SetBackdropBorderColor(GetItemQualityColor(quality)) OpenMailPackageButton:SetBackdropBorderColor(GetItemQualityColor(quality))
-- else else
-- OpenMailPackageButton:SetBackdropBorderColor(unpack(E["media"].bordercolor)) OpenMailPackageButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
-- end end
OpenMailPackageButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
-- else E:SetInside(OpenMailPackageButton:GetNormalTexture())
-- OpenMailPackageButton:SetBackdropBorderColor(unpack(E["media"].bordercolor)) else
-- end OpenMailPackageButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
-- end) end
end
end)
S:HandleCloseButton(OpenMailCloseButton) S:HandleCloseButton(OpenMailCloseButton)
@@ -93,11 +93,9 @@ local function LoadSkin()
local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)")) local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)"))
if quality then if quality then
itemName:SetTextColor(GetItemQualityColor(quality)) itemName:SetTextColor(GetItemQualityColor(quality))
if quality then itemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
itemButton:SetBackdropBorderColor(GetItemQualityColor(quality)) else
else itemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
itemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
end end
else else
itemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor)) itemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
@@ -111,14 +109,12 @@ local function LoadSkin()
local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)")) local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)"))
if quality then if quality then
MerchantBuyBackItemName:SetTextColor(GetItemQualityColor(quality)) MerchantBuyBackItemName:SetTextColor(GetItemQualityColor(quality))
if quality then MerchantBuyBackItemItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
MerchantBuyBackItemItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
else
MerchantBuyBackItemItemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
else else
MerchantBuyBackItemItemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor)) MerchantBuyBackItemItemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end end
else
MerchantBuyBackItemItemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end end
end end
end end
@@ -138,14 +134,12 @@ local function LoadSkin()
local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)")) local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)"))
if quality then if quality then
itemName:SetTextColor(GetItemQualityColor(quality)) itemName:SetTextColor(GetItemQualityColor(quality))
if quality then itemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
itemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
else
itemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
else else
itemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor)) itemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end end
else
itemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end end
end end
end end
@@ -33,9 +33,9 @@ local function LoadSkin()
end) end)
for i = 1, MIRRORTIMER_NUMTIMERS do for i = 1, MIRRORTIMER_NUMTIMERS do
local mirrorTimer = _G["MirrorTimer" .. i] local mirrorTimer = _G["MirrorTimer"..i]
local statusBar = _G["MirrorTimer" .. i .. "StatusBar"] local statusBar = _G["MirrorTimer"..i.."StatusBar"]
local text = _G["MirrorTimer" .. i .. "Text"] local text = _G["MirrorTimer"..i.."Text"]
E:StripTextures(mirrorTimer) E:StripTextures(mirrorTimer)
mirrorTimer:SetWidth(222) mirrorTimer:SetWidth(222)
@@ -55,7 +55,7 @@ local function LoadSkin()
mirrorTimer.timeSinceUpdate = 0.3 mirrorTimer.timeSinceUpdate = 0.3
E:CreateMover(mirrorTimer, "MirrorTimer" .. i .. "Mover", L["MirrorTimer"] .. i, nil, nil, nil, "ALL,SOLO") E:CreateMover(mirrorTimer, "MirrorTimer"..i.."Mover", L["MirrorTimer"]..i, nil, nil, nil, "ALL,SOLO")
end end
end end
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
local find = string.find local find = string.find
local getn = table.getn local getn = table.getn
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
--WoW API / Variables --WoW API / Variables
local function LoadSkin() local function LoadSkin()
@@ -27,7 +27,7 @@ local function LoadSkin()
PetitionFrameMemberTitle:SetTextColor(1, 1, 0) PetitionFrameMemberTitle:SetTextColor(1, 1, 0)
for i = 1, 9 do for i = 1, 9 do
_G["PetitionFrameMemberName" .. i]:SetTextColor(1, 1, 1) _G["PetitionFrameMemberName"..i]:SetTextColor(1, 1, 1)
end end
PetitionFrameInstructions:SetTextColor(1, 1, 1) PetitionFrameInstructions:SetTextColor(1, 1, 1)
@@ -7,7 +7,7 @@ local _G = _G
local pairs = pairs local pairs = pairs
local select = select local select = select
local unpack = unpack local unpack = unpack
local find, format, split = string.find, string.format, string.split local find, format, match, split = string.find, string.format, string.match, string.split
--WoW API / Variables --WoW API / Variables
local GetItemInfo = GetItemInfo local GetItemInfo = GetItemInfo
local GetItemQualityColor = GetItemQualityColor local GetItemQualityColor = GetItemQualityColor
@@ -53,9 +53,9 @@ local function LoadSkin()
end end
for i = 1, MAX_NUM_ITEMS do for i = 1, MAX_NUM_ITEMS do
local item = _G["QuestLogItem" .. i] local item = _G["QuestLogItem"..i]
local icon = _G["QuestLogItem" .. i .. "IconTexture"] local icon = _G["QuestLogItem"..i.."IconTexture"]
local count = _G["QuestLogItem" .. i .. "Count"] local count = _G["QuestLogItem"..i.."Count"]
E:StripTextures(item) E:StripTextures(item)
E:SetTemplate(item, "Default") E:SetTemplate(item, "Default")
@@ -74,9 +74,9 @@ local function LoadSkin()
end end
for i = 1, 6 do for i = 1, 6 do
local item = _G["QuestDetailItem" .. i] local item = _G["QuestDetailItem"..i]
local icon = _G["QuestDetailItem" .. i .. "IconTexture"] local icon = _G["QuestDetailItem"..i.."IconTexture"]
local count = _G["QuestDetailItem" .. i .. "Count"] local count = _G["QuestDetailItem"..i.."Count"]
E:StripTextures(item) E:StripTextures(item)
E:SetTemplate(item, "Default") E:SetTemplate(item, "Default")
@@ -95,9 +95,9 @@ local function LoadSkin()
end end
for i = 1, 6 do for i = 1, 6 do
local item = _G["QuestRewardItem" .. i] local item = _G["QuestRewardItem"..i]
local icon = _G["QuestRewardItem" .. i .. "IconTexture"] local icon = _G["QuestRewardItem"..i.."IconTexture"]
local count = _G["QuestRewardItem" .. i .. "Count"] local count = _G["QuestRewardItem"..i.."Count"]
E:StripTextures(item) E:StripTextures(item)
E:SetTemplate(item, "Default") E:SetTemplate(item, "Default")
@@ -117,12 +117,10 @@ local function LoadSkin()
local function QuestQualityColors(frame, text, quality, link) local function QuestQualityColors(frame, text, quality, link)
if link and not quality then if link and not quality then
local itemString = select(3, find(link, "|H(.+)|h")) _, _, quality = GetItemInfo(match(link, "item:(%d+)"))
local itemID = select(2, split(":", itemString))
quality = select(3, GetItemInfo(itemID))
end end
if quality and quality > 1 then if quality then
if frame then if frame then
frame:SetBackdropBorderColor(GetItemQualityColor(quality)) frame:SetBackdropBorderColor(GetItemQualityColor(quality))
frame.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality)) frame.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
@@ -150,8 +148,8 @@ local function LoadSkin()
_G[this:GetName() .. "Name"]:SetTextColor(1, 1, 0) _G[this:GetName() .. "Name"]:SetTextColor(1, 1, 0)
for i = 1, MAX_NUM_ITEMS do for i = 1, MAX_NUM_ITEMS do
local questItem = _G["QuestRewardItem" .. i] local questItem = _G["QuestRewardItem"..i]
local questName = _G["QuestRewardItem" .. i .. "Name"] local questName = _G["QuestRewardItem"..i.."Name"]
local link = questItem.type and GetQuestItemLink(questItem.type, questItem:GetID()) local link = questItem.type and GetQuestItemLink(questItem.type, questItem:GetID())
if questItem ~= this then if questItem ~= this then
@@ -350,9 +348,9 @@ local function LoadSkin()
end) end)
for i = 1, 6 do for i = 1, 6 do
local item = _G["QuestProgressItem" .. i] local item = _G["QuestProgressItem"..i]
local icon = _G["QuestProgressItem" .. i .. "IconTexture"] local icon = _G["QuestProgressItem"..i.."IconTexture"]
local count = _G["QuestProgressItem" .. i .. "Count"] local count = _G["QuestProgressItem"..i.."Count"]
E:StripTextures(item) E:StripTextures(item)
E:SetTemplate(item, "Default") E:SetTemplate(item, "Default")
@@ -392,13 +390,13 @@ local function LoadSkin()
end) end)
for i = 1, QUESTS_DISPLAYED do for i = 1, QUESTS_DISPLAYED do
local questLogTitle = _G["QuestLogTitle" .. i] local questLogTitle = _G["QuestLogTitle"..i]
questLogTitle:SetNormalTexture("") questLogTitle:SetNormalTexture("")
questLogTitle.SetNormalTexture = E.noop questLogTitle.SetNormalTexture = E.noop
_G["QuestLogTitle" .. i .. "Highlight"]:SetTexture("") _G["QuestLogTitle"..i.."Highlight"]:SetTexture("")
_G["QuestLogTitle" .. i .. "Highlight"].SetTexture = E.noop _G["QuestLogTitle"..i.."Highlight"].SetTexture = E.noop
questLogTitle.Text = questLogTitle:CreateFontString(nil, "OVERLAY") questLogTitle.Text = questLogTitle:CreateFontString(nil, "OVERLAY")
E:FontTemplate(questLogTitle.Text, nil, 22) E:FontTemplate(questLogTitle.Text, nil, 22)
@@ -406,9 +404,9 @@ local function LoadSkin()
questLogTitle.Text:SetText("+") questLogTitle.Text:SetText("+")
hooksecurefunc(questLogTitle, "SetNormalTexture", function(self, texture) hooksecurefunc(questLogTitle, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
elseif texture == "Interface\\Buttons\\UI-PlusButton-Up" then elseif find(texture, "PlusButton") then
self.Text:SetText("+") self.Text:SetText("+")
else else
self.Text:SetText("") self.Text:SetText("")
@@ -431,7 +429,7 @@ local function LoadSkin()
QuestLogCollapseAllButton.Text:SetText("+") QuestLogCollapseAllButton.Text:SetText("+")
hooksecurefunc(QuestLogCollapseAllButton, "SetNormalTexture", function(self, texture) hooksecurefunc(QuestLogCollapseAllButton, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
else else
self.Text:SetText("+") self.Text:SetText("+")
@@ -20,7 +20,6 @@ local function LoadSkin()
QuestTimerFrame:SetAllPoints(QuestTimerFrameMover) QuestTimerFrame:SetAllPoints(QuestTimerFrameMover)
local QuestTimerFrameHolder = CreateFrame("Frame", "QuestTimerFrameHolder", E.UIParent) local QuestTimerFrameHolder = CreateFrame("Frame", "QuestTimerFrameHolder", E.UIParent)
-- QuestTimerFrameHolder:Size(150, 22)
QuestTimerFrameHolder:SetWidth(150) QuestTimerFrameHolder:SetWidth(150)
QuestTimerFrameHolder:SetHeight(22) QuestTimerFrameHolder:SetHeight(22)
QuestTimerFrameHolder:SetPoint("TOP", QuestTimerFrameMover, "TOP") QuestTimerFrameHolder:SetPoint("TOP", QuestTimerFrameMover, "TOP")
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
local pairs = pairs local pairs = pairs
--WoW API / Variables --WoW API / Variables
@@ -35,19 +35,19 @@ function LoadSkin()
S:HandleButton(RaidFrameRaidInfoButton) S:HandleButton(RaidFrameRaidInfoButton)
for i = 1, NUM_RAID_GROUPS*5 do for i = 1, NUM_RAID_GROUPS*5 do
S:HandleButton(_G["RaidGroupButton" .. i], true) S:HandleButton(_G["RaidGroupButton"..i], true)
end end
for i = 1, 8 do for i = 1, 8 do
for j = 1, 5 do for j = 1, 5 do
E:StripTextures(_G["RaidGroup" .. i .. "Slot" .. j]) E:StripTextures(_G["RaidGroup"..i.."Slot"..j])
E:SetTemplate(_G["RaidGroup" .. i .. "Slot" .. j], "Transparent") E:SetTemplate(_G["RaidGroup"..i.."Slot"..j], "Transparent")
end end
end end
local function skinPulloutFrames() local function skinPulloutFrames()
for i = 1, NUM_RAID_PULLOUT_FRAMES do for i = 1, NUM_RAID_PULLOUT_FRAMES do
local rp = _G["RaidPullout" .. i] local rp = _G["RaidPullout"..i]
if not rp.backdrop then if not rp.backdrop then
_G["RaidPullout"..i.."MenuBackdrop"]:SetBackdrop(nil) _G["RaidPullout"..i.."MenuBackdrop"]:SetBackdrop(nil)
E:CreateBackdrop(rp, "Transparent") E:CreateBackdrop(rp, "Transparent")
@@ -64,28 +64,28 @@ function LoadSkin()
hooksecurefunc("RaidPullout_Update", function(pullOutFrame) hooksecurefunc("RaidPullout_Update", function(pullOutFrame)
local pfName = pullOutFrame:GetName() local pfName = pullOutFrame:GetName()
for i = 1, pullOutFrame.numPulloutButtons do for i = 1, pullOutFrame.numPulloutButtons do
local pfBName = pfName .. "Button" .. i local pfBName = pfName.."Button"..i
local pfBObj = _G[pfBName] local pfBObj = _G[pfBName]
if not pfBObj.backdrop then if not pfBObj.backdrop then
for _, v in pairs{"HealthBar", "ManaBar", "Target", "TargetTarget"} do for _, v in pairs{"HealthBar", "ManaBar", "Target", "TargetTarget"} do
local sBar = pfBName .. v local sBar = pfBName..v
E:StripTextures(_G[sBar]) E:StripTextures(_G[sBar])
_G[sBar]:SetStatusBarTexture(E["media"].normTex) _G[sBar]:SetStatusBarTexture(E["media"].normTex)
end end
_G[pfBName .. "ManaBar"]:SetPoint("TOP", "$parentHealthBar", "BOTTOM", 0, 0) _G[pfBName.."ManaBar"]:SetPoint("TOP", "$parentHealthBar", "BOTTOM", 0, 0)
_G[pfBName .. "Target"]:SetPoint("TOP", "$parentManaBar", "BOTTOM", 0, -1) _G[pfBName.."Target"]:SetPoint("TOP", "$parentManaBar", "BOTTOM", 0, -1)
E:CreateBackdrop(pfBObj, "Default") E:CreateBackdrop(pfBObj, "Default")
pfBObj.backdrop:SetPoint("TOPLEFT", E.PixelMode and 0 or -1, -(E.PixelMode and 10 or 9)) pfBObj.backdrop:SetPoint("TOPLEFT", E.PixelMode and 0 or -1, -(E.PixelMode and 10 or 9))
pfBObj.backdrop:SetPoint("BOTTOMRIGHT", E.PixelMode and 0 or 1, E.PixelMode and 1 or 0) pfBObj.backdrop:SetPoint("BOTTOMRIGHT", E.PixelMode and 0 or 1, E.PixelMode and 1 or 0)
end end
if not _G[pfBName .. "TargetTargetFrame"].backdrop then if not _G[pfBName.."TargetTargetFrame"].backdrop then
E:StripTextures(_G[pfBName .. "TargetTargetFrame"]) E:StripTextures(_G[pfBName.."TargetTargetFrame"])
E:CreateBackdrop(_G[pfBName .. "TargetTargetFrame"], "Default") E:CreateBackdrop(_G[pfBName.."TargetTargetFrame"], "Default")
_G[pfBName .. "TargetTargetFrame"].backdrop:SetPoint("TOPLEFT", E.PixelMode and 10 or 9, -(E.PixelMode and 15 or 14)) _G[pfBName.."TargetTargetFrame"].backdrop:SetPoint("TOPLEFT", E.PixelMode and 10 or 9, -(E.PixelMode and 15 or 14))
_G[pfBName .. "TargetTargetFrame"].backdrop:SetPoint("BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7) _G[pfBName.."TargetTargetFrame"].backdrop:SetPoint("BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7)
end end
end end
end) end)
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
local select = select local select = select
local getn = table.getn local getn = table.getn
@@ -42,7 +42,6 @@ local function LoadSkin()
button:DisableDrawLayer("BACKGROUND") button:DisableDrawLayer("BACKGROUND")
button:GetNormalTexture():SetTexture("") button:GetNormalTexture():SetTexture("")
button:GetPushedTexture():SetTexture("") button:GetPushedTexture():SetTexture("")
--E:StyleButton(button, true)
if iconTexture then if iconTexture then
iconTexture:SetTexCoord(unpack(E.TexCoords)) iconTexture:SetTexCoord(unpack(E.TexCoords))
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
--WoW API / Variables --WoW API / Variables
local GetPetHappiness = GetPetHappiness local GetPetHappiness = GetPetHappiness
local HasPetUI = HasPetUI local HasPetUI = HasPetUI
@@ -28,29 +28,28 @@ function LoadSkin()
_G["PetStableCurrentPetIconTexture"]:SetDrawLayer("OVERLAY") _G["PetStableCurrentPetIconTexture"]:SetDrawLayer("OVERLAY")
for i = 1, NUM_PET_STABLE_SLOTS do for i = 1, NUM_PET_STABLE_SLOTS do
S:HandleItemButton(_G["PetStableStabledPet" .. i], true) S:HandleItemButton(_G["PetStableStabledPet"..i], true)
_G["PetStableStabledPet" .. i .. "IconTexture"]:SetDrawLayer("OVERLAY") _G["PetStableStabledPet"..i.."IconTexture"]:SetDrawLayer("OVERLAY")
end end
PetStablePetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30) PetStablePetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30)
PetStablePetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2) PetStablePetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2)
E:CreateBackdrop(PetStablePetInfo, "Default") E:CreateBackdrop(PetStablePetInfo, "Default")
-- PetStablePetInfo:Size(24, 24)
PetStablePetInfo:SetWidth(24) PetStablePetInfo:SetWidth(24)
PetStablePetInfo:SetHeight(24) PetStablePetInfo:SetHeight(24)
hooksecurefunc("PetStable_Update", function() hooksecurefunc("PetStable_Update", function()
local happiness = GetPetHappiness() local happiness = GetPetHappiness()
local hasPetUI, isHunterPet = HasPetUI() local hasPetUI, isHunterPet = HasPetUI()
if(UnitExists("pet") and hasPetUI and not isHunterPet) then if UnitExists("pet") and hasPetUI and not isHunterPet then
return return
end end
local texture = PetStablePetInfo:GetRegions() local texture = PetStablePetInfo:GetRegions()
if(happiness == 1) then if happiness == 1 then
texture:SetTexCoord(0.41, 0.53, 0.06, 0.30) texture:SetTexCoord(0.41, 0.53, 0.06, 0.30)
elseif(happiness == 2) then elseif happiness == 2 then
texture:SetTexCoord(0.22, 0.345, 0.06, 0.30) texture:SetTexCoord(0.22, 0.345, 0.06, 0.30)
elseif(happiness == 3) then elseif happiness == 3 then
texture:SetTexCoord(0.04, 0.15, 0.06, 0.30) texture:SetTexCoord(0.04, 0.15, 0.06, 0.30)
end end
end) end)
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
--WoW API / Variables --WoW API / Variables
local hooksecurefunc = hooksecurefunc local hooksecurefunc = hooksecurefunc
@@ -25,14 +25,14 @@ local function LoadSkin()
E:StripTextures(TabardFrameCustomizationFrame) E:StripTextures(TabardFrameCustomizationFrame)
for i = 1, 5 do for i = 1, 5 do
local custom = "TabardFrameCustomization" .. i local custom = "TabardFrameCustomization"..i
E:StripTextures(_G[custom]) E:StripTextures(_G[custom])
S:HandleNextPrevButton(_G[custom .. "LeftButton"]) S:HandleNextPrevButton(_G[custom.."LeftButton"])
S:HandleNextPrevButton(_G[custom .. "RightButton"]) S:HandleNextPrevButton(_G[custom.."RightButton"])
if(i > 1) then if(i > 1) then
_G[custom]:ClearAllPoints() _G[custom]:ClearAllPoints()
_G[custom]:SetPoint("TOP", _G["TabardFrameCustomization" .. i-1], "BOTTOM", 0, -6) _G[custom]:SetPoint("TOP", _G["TabardFrameCustomization"..i-1], "BOTTOM", 0, -6)
else else
local point, anchor, point2, x, y = _G[custom]:GetPoint() local point, anchor, point2, x, y = _G[custom]:GetPoint()
_G[custom]:SetPoint(point, anchor, point2, x, y+4) _G[custom]:SetPoint(point, anchor, point2, x, y+4)
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
--WoW API / Variables --WoW API / Variables
@@ -4,7 +4,7 @@ local TT = E:GetModule("Tooltip");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local pairs = pairs local pairs = pairs
--WoW API / Variables --WoW API / Variables
@@ -5,7 +5,6 @@ local S = E:GetModule("Skins");
--Lua functions --Lua functions
local _G = _G local _G = _G
local unpack = unpack local unpack = unpack
local select = select
--WoW API / Variables --WoW API / Variables
local GetItemQualityColor = GetItemQualityColor local GetItemQualityColor = GetItemQualityColor
local GetTradePlayerItemInfo = GetTradePlayerItemInfo local GetTradePlayerItemInfo = GetTradePlayerItemInfo
@@ -28,12 +27,12 @@ local function LoadSkin()
S:HandleEditBox(TradePlayerInputMoneyFrameCopper) S:HandleEditBox(TradePlayerInputMoneyFrameCopper)
for i = 1, MAX_TRADE_ITEMS do for i = 1, MAX_TRADE_ITEMS do
local player = _G["TradePlayerItem" .. i] local player = _G["TradePlayerItem"..i]
local recipient = _G["TradeRecipientItem" .. i] local recipient = _G["TradeRecipientItem"..i]
local playerButton = _G["TradePlayerItem" .. i .. "ItemButton"] local playerButton = _G["TradePlayerItem"..i.."ItemButton"]
local playerButtonIcon = _G["TradePlayerItem" .. i .. "ItemButtonIconTexture"] local playerButtonIcon = _G["TradePlayerItem"..i.."ItemButtonIconTexture"]
local recipientButton = _G["TradeRecipientItem" .. i .. "ItemButton"] local recipientButton = _G["TradeRecipientItem"..i.."ItemButton"]
local recipientButtonIcon = _G["TradeRecipientItem" .. i .. "ItemButtonIconTexture"] local recipientButtonIcon = _G["TradeRecipientItem"..i.."ItemButtonIconTexture"]
local playerNameFrame = _G["TradePlayerItem"..i.."NameFrame"] local playerNameFrame = _G["TradePlayerItem"..i.."NameFrame"]
local recipientNameFrame = _G["TradeRecipientItem"..i.."NameFrame"] local recipientNameFrame = _G["TradeRecipientItem"..i.."NameFrame"]
@@ -91,14 +90,14 @@ local function LoadSkin()
S:HandleButton(TradeFrameCancelButton) S:HandleButton(TradeFrameCancelButton)
hooksecurefunc("TradeFrame_UpdatePlayerItem", function(id) hooksecurefunc("TradeFrame_UpdatePlayerItem", function(id)
local tradeItemButton = _G["TradePlayerItem" .. id .. "ItemButton"] local tradeItemButton = _G["TradePlayerItem"..id.."ItemButton"]
local tradeItemName = _G["TradePlayerItem" .. id .. "Name"] local tradeItemName = _G["TradePlayerItem"..id.."Name"]
local name = select(1, GetTradePlayerItemInfo(id)) local name = GetTradePlayerItemInfo(id)
if name then if name then
local quality = select(4, GetTradePlayerItemInfo(id)) local _, _, _, quality = GetTradePlayerItemInfo(id)
tradeItemName:SetTextColor(GetItemQualityColor(quality)) tradeItemName:SetTextColor(GetItemQualityColor(quality))
if quality and quality > 1 then if quality then
tradeItemButton:SetBackdropBorderColor(GetItemQualityColor(quality)) tradeItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
end end
else else
@@ -107,14 +106,14 @@ local function LoadSkin()
end) end)
hooksecurefunc("TradeFrame_UpdateTargetItem", function(id) hooksecurefunc("TradeFrame_UpdateTargetItem", function(id)
local tradeItemButton = _G["TradeRecipientItem" .. id .. "ItemButton"] local tradeItemButton = _G["TradeRecipientItem"..id.."ItemButton"]
local tradeItemName = _G["TradeRecipientItem" .. id .. "Name"] local tradeItemName = _G["TradeRecipientItem"..id.."Name"]
local name = select(1, GetTradeTargetItemInfo(id)) local name = GetTradeTargetItemInfo(id)
if name then if name then
local quality = select(4, GetTradeTargetItemInfo(id)) local _, _, _, quality = GetTradeTargetItemInfo(id)
tradeItemName:SetTextColor(GetItemQualityColor(quality)) tradeItemName:SetTextColor(GetItemQualityColor(quality))
if quality and quality > 1 then if quality then
tradeItemButton:SetBackdropBorderColor(GetItemQualityColor(quality)) tradeItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
end end
else else
@@ -6,9 +6,7 @@ local S = E:GetModule("Skins");
local _G = _G local _G = _G
local unpack = unpack local unpack = unpack
local select = select local select = select
local find = string.find local find, match, split = string.find, string.match, string.split
local match = string.match
local split = string.split
--WoW API / Variables --WoW API / Variables
local GetItemInfo = GetItemInfo local GetItemInfo = GetItemInfo
local GetItemQualityColor = GetItemQualityColor local GetItemQualityColor = GetItemQualityColor
@@ -82,9 +80,9 @@ local function LoadSkin()
skillButton.Text:SetText("+") skillButton.Text:SetText("+")
hooksecurefunc(skillButton, "SetNormalTexture", function(self, texture) hooksecurefunc(skillButton, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
elseif texture == "Interface\\Buttons\\UI-PlusButton-Up" then elseif find(texture, "PlusButton") then
self.Text:SetText("+") self.Text:SetText("+")
else else
self.Text:SetText("") self.Text:SetText("")
@@ -144,7 +142,7 @@ local function LoadSkin()
TradeSkillSkillIcon:SetWidth(40) TradeSkillSkillIcon:SetWidth(40)
TradeSkillSkillIcon:SetHeight(40) TradeSkillSkillIcon:SetHeight(40)
TradeSkillSkillIcon:SetPoint("TOPLEFT", 4, -3) TradeSkillSkillIcon:SetPoint("TOPLEFT", 2, -3)
local skillLink = GetTradeSkillItemLink(id) local skillLink = GetTradeSkillItemLink(id)
if skillLink then if skillLink then
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
local unpack = unpack local unpack = unpack
local find = string.find local find = string.find
--WoW API / Variables --WoW API / Variables
@@ -47,12 +47,12 @@ local function LoadSkin()
end) end)
for i = 1, CLASS_TRAINER_SKILLS_DISPLAYED do for i = 1, CLASS_TRAINER_SKILLS_DISPLAYED do
local skillButton = _G["ClassTrainerSkill" .. i] local skillButton = _G["ClassTrainerSkill"..i]
skillButton:SetNormalTexture("") skillButton:SetNormalTexture("")
skillButton.SetNormalTexture = E.noop skillButton.SetNormalTexture = E.noop
_G["ClassTrainerSkill" .. i .. "Highlight"]:SetTexture("") _G["ClassTrainerSkill"..i.."Highlight"]:SetTexture("")
_G["ClassTrainerSkill" .. i .. "Highlight"].SetTexture = E.noop _G["ClassTrainerSkill"..i.."Highlight"].SetTexture = E.noop
skillButton.Text = skillButton:CreateFontString(nil, "OVERLAY") skillButton.Text = skillButton:CreateFontString(nil, "OVERLAY")
E:FontTemplate(skillButton.Text, nil, 22) E:FontTemplate(skillButton.Text, nil, 22)
@@ -60,9 +60,9 @@ local function LoadSkin()
skillButton.Text:SetText("+") skillButton.Text:SetText("+")
hooksecurefunc(skillButton, "SetNormalTexture", function(self, texture) hooksecurefunc(skillButton, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
elseif texture == "Interface\\Buttons\\UI-PlusButton-Up" then elseif find(texture, "PlusButton") then
self.Text:SetText("+") self.Text:SetText("+")
else else
self.Text:SetText("") self.Text:SetText("")
@@ -83,7 +83,7 @@ local function LoadSkin()
ClassTrainerCollapseAllButton.Text:SetText("+") ClassTrainerCollapseAllButton.Text:SetText("+")
hooksecurefunc(ClassTrainerCollapseAllButton, "SetNormalTexture", function(self, texture) hooksecurefunc(ClassTrainerCollapseAllButton, "SetNormalTexture", function(self, texture)
if texture == "Interface\\Buttons\\UI-MinusButton-Up" then if find(texture, "MinusButton") then
self.Text:SetText("-") self.Text:SetText("-")
else else
self.Text:SetText("+") self.Text:SetText("+")
@@ -3,7 +3,7 @@ local S = E:GetModule("Skins");
--Cache global variables --Cache global variables
--Lua functions --Lua functions
local _G = getfenv() local _G = _G
--WoW API / Variables --WoW API / Variables
local MAX_TUTORIAL_ALERTS = MAX_TUTORIAL_ALERTS local MAX_TUTORIAL_ALERTS = MAX_TUTORIAL_ALERTS
@@ -14,7 +14,6 @@ local function LoadSkin()
local button = _G["TutorialFrameAlertButton"..i] local button = _G["TutorialFrameAlertButton"..i]
local icon = button:GetNormalTexture() local icon = button:GetNormalTexture()
-- button:Size(35, 45)
button:SetWidth(35) button:SetWidth(35)
button:SetHeight(45) button:SetHeight(45)
E:SetTemplate(button, "Default", true) E:SetTemplate(button, "Default", true)
+48 -48
View File
@@ -1,25 +1,25 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:NewModule("Skins", "AceHook-3.0", "AceEvent-3.0"); local S = E:NewModule("Skins", "AceHook-3.0", "AceEvent-3.0");
local _G = getfenv(); local _G = _G
local unpack, assert, pairs, ipairs, select, type, pcall = unpack, assert, pairs, ipairs, select, type, pcall; local unpack, assert, pairs, ipairs, select, type, pcall = unpack, assert, pairs, ipairs, select, type, pcall
local tinsert, wipe = table.insert, table.wipe; local tinsert, wipe = table.insert, table.wipe
local lower = string.lower local lower = string.lower
local CreateFrame = CreateFrame; local CreateFrame = CreateFrame
local SetDesaturation = SetDesaturation; local SetDesaturation = SetDesaturation
local hooksecurefunc = hooksecurefunc; local hooksecurefunc = hooksecurefunc
local IsAddOnLoaded = IsAddOnLoaded; local IsAddOnLoaded = IsAddOnLoaded
local GetCVarBool = GetCVarBool; local GetCVarBool = GetCVarBool
E.Skins = S; E.Skins = S
S.addonsToLoad = {}; S.addonsToLoad = {}
S.nonAddonsToLoad = {}; S.nonAddonsToLoad = {}
S.allowBypass = {}; S.allowBypass = {}
S.addonCallbacks = {}; S.addonCallbacks = {}
S.nonAddonCallbacks = {["CallPriority"] = {}}; S.nonAddonCallbacks = {["CallPriority"] = {}}
local find = string.find; local find = string.find
S.SQUARE_BUTTON_TEXCOORDS = { S.SQUARE_BUTTON_TEXCOORDS = {
["UP"] = { 0.45312500, 0.64062500, 0.01562500, 0.20312500}; ["UP"] = { 0.45312500, 0.64062500, 0.01562500, 0.20312500};
@@ -27,47 +27,47 @@ S.SQUARE_BUTTON_TEXCOORDS = {
["LEFT"] = { 0.23437500, 0.42187500, 0.01562500, 0.20312500}; ["LEFT"] = { 0.23437500, 0.42187500, 0.01562500, 0.20312500};
["RIGHT"] = { 0.42187500, 0.23437500, 0.01562500, 0.20312500}; ["RIGHT"] = { 0.42187500, 0.23437500, 0.01562500, 0.20312500};
["DELETE"] = { 0.01562500, 0.20312500, 0.01562500, 0.20312500} ["DELETE"] = { 0.01562500, 0.20312500, 0.01562500, 0.20312500}
}; }
function S:SquareButton_SetIcon(self, name) function S:SquareButton_SetIcon(self, name)
local coords = S.SQUARE_BUTTON_TEXCOORDS[strupper(name)]; local coords = S.SQUARE_BUTTON_TEXCOORDS[strupper(name)]
if(coords) then if coords then
self.icon:SetTexCoord(coords[1], coords[2], coords[3], coords[4]); self.icon:SetTexCoord(coords[1], coords[2], coords[3], coords[4])
end end
end end
function S:SetModifiedBackdrop(self) function S:SetModifiedBackdrop(self)
if(self.backdrop) then self = self.backdrop; end if self.backdrop then self = self.backdrop end
self:SetBackdropBorderColor(unpack(E["media"].rgbvaluecolor)); self:SetBackdropBorderColor(unpack(E["media"].rgbvaluecolor))
end end
function S:SetOriginalBackdrop(self) function S:SetOriginalBackdrop(self)
if(self.backdrop) then self = self.backdrop; end if self.backdrop then self = self.backdrop end
self:SetBackdropBorderColor(unpack(E["media"].bordercolor)); self:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end end
function S:HandleButton(f, strip) function S:HandleButton(f, strip)
local name = f:GetName(); local name = f:GetName()
if(name) then if name then
local left = _G[name .."Left"]; local left = _G[name .."Left"]
local middle = _G[name .."Middle"]; local middle = _G[name .."Middle"]
local right = _G[name .."Right"]; local right = _G[name .."Right"]
if(left) then E:Kill(left); end if left then E:Kill(left) end
if(middle) then E:Kill(middle); end if middle then E:Kill(middle) end
if(right) then E:Kill(right); end if right then E:Kill(right) end
end end
if(f.Left) then E:Kill(f.Left); end if f.Left then E:Kill(f.Left) end
if(f.Middle) then E:Kill(f.Middle); end if f.Middle then E:Kill(f.Middle) end
if(f.Right) then E:Kill(f.Right); end if f.Right then E:Kill(f.Right) end
if(f.SetNormalTexture) then f:SetNormalTexture(""); end if f.SetNormalTexture then f:SetNormalTexture("") end
if(f.SetHighlightTexture) then f:SetHighlightTexture(""); end if f.SetHighlightTexture then f:SetHighlightTexture("") end
if(f.SetPushedTexture) then f:SetPushedTexture(""); end if f.SetPushedTexture then f:SetPushedTexture("") end
if(f.SetDisabledTexture) then f:SetDisabledTexture(""); end if f.SetDisabledTexture then f:SetDisabledTexture("") end
if(strip) then E:StripTextures(f); end if strip then E:StripTextures(f) end
E:SetTemplate(f, "Default", true) E:SetTemplate(f, "Default", true)
HookScript(f, "OnEnter", function() S:SetModifiedBackdrop(this) end) HookScript(f, "OnEnter", function() S:SetModifiedBackdrop(this) end)
@@ -243,7 +243,7 @@ function S:HandleEditBox(frame)
if _G[frame:GetName() .."Mid"] then E:Kill(_G[frame:GetName() .."Mid"]) end if _G[frame:GetName() .."Mid"] then E:Kill(_G[frame:GetName() .."Mid"]) end
if string.gfind(frame:GetName(), "Silver") or string.gfind(frame:GetName(), "Copper") then if string.gfind(frame:GetName(), "Silver") or string.gfind(frame:GetName(), "Copper") then
frame.backdrop:SetPoint("BOTTOMRIGHT", -12, -2); frame.backdrop:SetPoint("BOTTOMRIGHT", -12, -2)
end end
end end
end end
@@ -301,10 +301,10 @@ function S:HandleIcon(icon, parent)
end end
function S:HandleItemButton(b, shrinkIcon) function S:HandleItemButton(b, shrinkIcon)
if(b.isSkinned) then return; end if b.isSkinned then return end
local icon = b.icon or b.IconTexture or b.iconTexture; local icon = b.icon or b.IconTexture or b.iconTexture
local texture; local texture
if b:GetName() and _G[b:GetName() .."IconTexture"] then if b:GetName() and _G[b:GetName() .."IconTexture"] then
icon = _G[b:GetName() .."IconTexture"] icon = _G[b:GetName() .."IconTexture"]
elseif b:GetName() and _G[b:GetName() .."Icon"] then elseif b:GetName() and _G[b:GetName() .."Icon"] then
@@ -448,7 +448,7 @@ function S:ADDON_LOADED()
return return
end end
if not E.initialized then return; end if not E.initialized then return end
if self.addonsToLoad[arg1] then if self.addonsToLoad[arg1] then
self.addonsToLoad[arg1]() self.addonsToLoad[arg1]()
@@ -508,7 +508,7 @@ function S:AddCallbackForAddon(addonName, eventName, loadFunc, forceLoad, bypass
end end
--Register loadFunc to be called when event is fired --Register loadFunc to be called when event is fired
E.RegisterCallback(E, eventName, loadFunc); E.RegisterCallback(E, eventName, loadFunc)
if forceLoad then if forceLoad then
E.callbacks:Fire(eventName) E.callbacks:Fire(eventName)
@@ -527,7 +527,7 @@ function S:AddCallback(eventName, loadFunc)
return return
elseif not loadFunc or type(loadFunc) ~= "function" then elseif not loadFunc or type(loadFunc) ~= "function" then
E:Print("Invalid argument #2 to S:AddCallback (function expected)") E:Print("Invalid argument #2 to S:AddCallback (function expected)")
return; return
end end
if self.nonAddonCallbacks[eventName] or E.ModuleCallbacks[eventName] or E.InitialModuleCallbacks[eventName] then if self.nonAddonCallbacks[eventName] or E.ModuleCallbacks[eventName] or E.InitialModuleCallbacks[eventName] then
@@ -581,10 +581,10 @@ function S:Initialize()
ScriptErrorsFrame_OnError(catch, false) ScriptErrorsFrame_OnError(catch, false)
end end
end end
wipe(self.nonAddonsToLoad); wipe(self.nonAddonsToLoad)
end end
S:RegisterEvent("ADDON_LOADED"); S:RegisterEvent("ADDON_LOADED")
local function InitializeCallback() local function InitializeCallback()
S:Initialize() S:Initialize()