mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 16:34:45 +00:00
replace Ace3v with Ace3 ElvUI-TBC version
or easy tracking of code difference
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@@ -2,7 +2,7 @@
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-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
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-- CallbackHandler, and dispatches all game events or addon message to the registrees.
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--
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-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
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-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
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-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
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-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
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-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
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@@ -10,7 +10,9 @@
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-- @class file
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-- @name AceEvent-3.0
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-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $
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local MAJOR, MINOR = "AceEvent-3.0", 3
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local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
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local MAJOR, MINOR = "AceEvent-3.0", 4
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local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
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if not AceEvent then return end
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@@ -18,29 +20,27 @@ if not AceEvent then return end
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-- Lua APIs
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local pairs = pairs
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local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
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AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
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AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
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-- APIs and registry for blizzard events, using CallbackHandler lib
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if not AceEvent.events then
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AceEvent.events = CallbackHandler:New(AceEvent,
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AceEvent.events = CallbackHandler:New(AceEvent,
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"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
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end
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function AceEvent.events:OnUsed(target, eventname)
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function AceEvent.events:OnUsed(target, eventname)
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AceEvent.frame:RegisterEvent(eventname)
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end
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function AceEvent.events:OnUnused(target, eventname)
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function AceEvent.events:OnUnused(target, eventname)
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AceEvent.frame:UnregisterEvent(eventname)
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end
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-- APIs and registry for IPC messages, using CallbackHandler lib
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if not AceEvent.messages then
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AceEvent.messages = CallbackHandler:New(AceEvent,
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AceEvent.messages = CallbackHandler:New(AceEvent,
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"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
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)
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AceEvent.SendMessage = AceEvent.messages.Fire
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@@ -115,12 +115,9 @@ function AceEvent:OnEmbedDisable(target)
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end
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-- Script to fire blizzard events into the event listeners
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-- Ace3v: in vanilla the arguments are set to global:
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-- event, arg1, arg2, arg3 ...
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-- the user have always access to them, so we save the table cost here
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local events = AceEvent.events
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AceEvent.frame:SetScript("OnEvent", function()
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events:Fire(event)
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AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
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events:Fire(event, ...)
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end)
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--- Finally: upgrade our old embeds
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@@ -1,3 +1,4 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="AceEvent-3.0.lua"/>
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</Ui>
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