mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
replace Ace3v with Ace3 ElvUI-TBC version
or easy tracking of code difference
This commit is contained in:
@@ -1,18 +1,15 @@
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--[[ $Id: AceGUIWidget-DropDown.lua 1116 2014-10-12 08:15:46Z nevcairiel $ ]]--
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local AceGUI = LibStub("AceGUI-3.0")
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local AceCore = LibStub("AceCore-3.0")
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-- Lua APIs
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local min, max, floor = math.min, math.max, math.floor
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local pairs, ipairs, type = pairs, ipairs, type
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local tsort, tinsert, tgetn, tsetn = table.sort, table.insert, table.getn, table.setn
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local format = string.format
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local select, pairs, ipairs, type = select, pairs, ipairs, type
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local tsort = table.sort
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-- WoW APIs
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local PlaySound = PlaySound
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local UIParent, CreateFrame = UIParent, CreateFrame
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local _G = AceCore._G
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local _G = _G
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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@@ -20,23 +17,23 @@ local _G = AceCore._G
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local function fixlevels(parent,...)
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local i = 1
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local child = arg[i]
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local child = select(i, ...)
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while child do
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child:SetFrameLevel(parent:GetFrameLevel()+1)
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fixlevels(child, child:GetChildren())
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i = i + 1
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child = arg[i]
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child = select(i, ...)
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end
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end
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local function fixstrata(strata, parent, ...)
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local i = 1
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local child = arg[i]
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local child = select(i, ...)
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parent:SetFrameStrata(strata)
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while child do
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fixstrata(strata, child, child:GetChildren())
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i = i + 1
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child = arg[i]
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child = select(i, ...)
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end
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end
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@@ -79,15 +76,15 @@ do
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end
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-- See the note in Constructor() for each scroll related function
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local function OnMouseWheel()
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this.obj:MoveScroll(arg1)
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local function OnMouseWheel(this, value)
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this.obj:MoveScroll(value)
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end
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local function OnScrollValueChanged()
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this.obj:SetScroll(arg1)
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local function OnScrollValueChanged(this, value)
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this.obj:SetScroll(value)
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end
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local function OnSizeChanged()
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local function OnSizeChanged(this)
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this.obj:FixScroll()
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end
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@@ -107,6 +104,7 @@ do
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end
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child:ClearAllPoints()
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child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
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child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
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status.offset = offset
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status.scrollvalue = value
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end
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@@ -150,6 +148,7 @@ do
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if value < 1000 then
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child:ClearAllPoints()
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child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
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child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
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status.offset = offset
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end
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end
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@@ -170,9 +169,9 @@ do
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-- exported
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local function AddItem(self, item)
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tinsert(self.items, item)
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self.items[#self.items + 1] = item
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local h = tgetn(self.items) * 16
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local h = #self.items * 16
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self.itemFrame:SetHeight(h)
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self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
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@@ -223,7 +222,6 @@ do
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AceGUI:Release(item)
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items[i] = nil
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end
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tsetn(items,0)
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end
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-- exported
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@@ -322,17 +320,16 @@ do
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slider.obj = self
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scrollFrame:SetScrollChild(itemFrame)
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scrollFrame:SetWidth(defaultWidth - 12)
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scrollFrame:SetHeight(self.maxHeight - 24)
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scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
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scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
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scrollFrame:EnableMouseWheel(true)
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scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
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scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
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scrollFrame:SetToplevel(true)
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scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
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itemFrame:SetWidth(defaultWidth - 12)
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itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
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itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
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itemFrame:SetHeight(400)
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itemFrame:SetToplevel(true)
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itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
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@@ -365,24 +362,24 @@ do
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--[[ UI event handler ]]--
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local function Control_OnEnter()
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local function Control_OnEnter(this)
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this.obj.button:LockHighlight()
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this.obj:Fire("OnEnter")
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end
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local function Control_OnLeave()
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local function Control_OnLeave(this)
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this.obj.button:UnlockHighlight()
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this.obj:Fire("OnLeave")
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end
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local function Dropdown_OnHide()
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local function Dropdown_OnHide(this)
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local self = this.obj
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if self.open then
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self.pullout:Close()
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end
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end
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local function Dropdown_TogglePullout()
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local function Dropdown_TogglePullout(this)
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local self = this.obj
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PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
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if self.open then
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@@ -391,10 +388,7 @@ do
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AceGUI:ClearFocus()
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else
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self.open = true
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local width = self.pulloutWidth or self.frame:GetWidth()
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self.pullout:SetWidth(width)
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self.pullout.scrollFrame:SetWidth(width - 12)
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self.pullout.itemFrame:SetWidth(width - (self.pullout.slider:IsShown() and 24 or 12))
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self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
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self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
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AceGUI:SetFocus(self)
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end
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@@ -436,20 +430,17 @@ do
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self:SetText(text)
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end
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local function OnItemValueChanged(this, event, _, checked)
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local function OnItemValueChanged(this, event, checked)
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local self = this.userdata.obj
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if self.multiselect then
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self:Fire("OnValueChanged", 2, this.userdata.value, checked)
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self:Fire("OnValueChanged", this.userdata.value, checked)
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ShowMultiText(self)
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else
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if checked then
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self:SetValue(this.userdata.value)
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self:Fire("OnValueChanged", 1, this.userdata.value)
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this:SetValue(false)
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self:Fire("OnValueChanged", this.userdata.value)
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else
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self:SetValue(nil)
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self:Fire("OnValueChanged", 1, nil)
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this:SetValue(true)
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end
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if self.open then
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@@ -468,7 +459,6 @@ do
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pullout:SetCallback("OnClose", OnPulloutClose)
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pullout:SetCallback("OnOpen", OnPulloutOpen)
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self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
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local frame = self.pullout.frame
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fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
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self:SetHeight(44)
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@@ -581,7 +571,7 @@ do
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local function AddListItem(self, value, text, itemType)
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if not itemType then itemType = "Dropdown-Item-Toggle" end
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local exists = AceGUI:GetWidgetVersion(itemType)
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if not exists then error(format("The given item type, %q, does not exist within AceGUI-3.0", tostring(itemType)), 2) end
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if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
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local item = AceGUI:Create(itemType)
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item:SetText(text)
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@@ -610,7 +600,7 @@ do
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if type(order) ~= "table" then
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for v in pairs(list) do
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tinsert(sortlist, v)
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sortlist[#sortlist + 1] = v
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end
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tsort(sortlist)
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@@ -618,7 +608,6 @@ do
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AddListItem(self, key, list[key], itemType)
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sortlist[i] = nil
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end
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tsetn(sortlist,0)
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else
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for i, key in ipairs(order) do
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AddListItem(self, key, list[key], itemType)
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