mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
replace Ace3v with Ace3 ElvUI-TBC version
or easy tracking of code difference
This commit is contained in:
@@ -21,32 +21,44 @@ local CreateFrame, UIParent = CreateFrame, UIParent
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Scripts
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-------------------------------------------------------------------------------]]
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local function Control_OnEnter()
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this.obj:Fire("OnEnter")
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local function Control_OnEnter(frame)
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave()
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this.obj:Fire("OnLeave")
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local function Control_OnLeave(frame)
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frame.obj:Fire("OnLeave")
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end
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local function Keybinding_OnHide()
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local self = this.obj
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this:EnableKeyboard(false)
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this:EnableMouseWheel(false)
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self.msgframe:Hide()
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this:UnlockHighlight()
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self.waitingForKey = nil
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local function Keybinding_OnClick(frame, button)
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if button == "LeftButton" or button == "RightButton" then
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local self = frame.obj
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if self.waitingForKey then
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frame:EnableKeyboard(false)
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frame:EnableMouseWheel(false)
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self.msgframe:Hide()
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frame:UnlockHighlight()
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self.waitingForKey = nil
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else
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frame:EnableKeyboard(true)
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frame:EnableMouseWheel(true)
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self.msgframe:Show()
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frame:LockHighlight()
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self.waitingForKey = true
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end
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end
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AceGUI:ClearFocus()
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end
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local ignoreKeys = {
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["BUTTON1"] = true, ["BUTTON2"] = true,
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["UNKNOWN"] = true,
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["SHIFT"] = true, ["CTRL"] = true, ["ALT"] = true,
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["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
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["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
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}
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local function Keybinding_OnKeyDown()
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local self = this.obj
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local function Keybinding_OnKeyDown(frame, key)
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local self = frame.obj
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if self.waitingForKey then
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local keyPressed = arg1
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local keyPressed = key
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if keyPressed == "ESCAPE" then
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keyPressed = ""
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else
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@@ -62,58 +74,40 @@ local function Keybinding_OnKeyDown()
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end
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end
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this:EnableKeyboard(false)
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this:EnableMouseWheel(false)
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frame:EnableKeyboard(false)
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frame:EnableMouseWheel(false)
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self.msgframe:Hide()
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this:UnlockHighlight()
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frame:UnlockHighlight()
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self.waitingForKey = nil
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if not self.disabled then
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self:SetKey(keyPressed)
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self:Fire("OnKeyChanged", 1, keyPressed)
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self:Fire("OnKeyChanged", keyPressed)
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end
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end
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end
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local function Keybinding_OnMouseDown()
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getglobal(this:GetName().."Left"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
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getglobal(this:GetName().."Middle"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
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getglobal(this:GetName().."Right"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
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end
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local function Keybinding_OnMouseUp()
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getglobal(this:GetName().."Left"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
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getglobal(this:GetName().."Middle"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
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getglobal(this:GetName().."Right"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
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local self = this.obj
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if MouseIsOver(this) and not self.disabled then
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if self.waitingForKey then
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if arg1 ~= "LeftButton" and arg1 ~= "RightButton" then
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Keybinding_OnKeyDown()
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end
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this:EnableKeyboard(false)
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this:EnableMouseWheel(false)
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self.msgframe:Hide()
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this:UnlockHighlight()
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self.waitingForKey = nil
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else
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this:EnableKeyboard(true)
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this:EnableMouseWheel(true)
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self.msgframe:Show()
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this:LockHighlight()
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self.waitingForKey = true
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end
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local function Keybinding_OnMouseDown(frame, button)
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if button == "LeftButton" or button == "RightButton" then
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return
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elseif button == "MiddleButton" then
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button = "BUTTON3"
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elseif button == "Button4" then
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button = "BUTTON4"
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elseif button == "Button5" then
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button = "BUTTON5"
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end
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AceGUI:ClearFocus()
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Keybinding_OnKeyDown(frame, button)
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end
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local function Keybinding_OnMouseWheel()
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if arg1 >= 0 then
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arg1 = "MOUSEWHEELUP"
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local function Keybinding_OnMouseWheel(frame, direction)
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local button
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if direction >= 0 then
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button = "MOUSEWHEELUP"
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else
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arg1 = "MOUSEWHEELDOWN"
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button = "MOUSEWHEELDOWN"
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end
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Keybinding_OnKeyDown()
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Keybinding_OnKeyDown(frame, button)
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end
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--[[-----------------------------------------------------------------------------
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@@ -147,10 +141,10 @@ local methods = {
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["SetKey"] = function(self, key)
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if (key or "") == "" then
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self.button:SetText(NOT_BOUND)
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self.text:SetFontObject("GameFontNormal")
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self.button:SetNormalFontObject("GameFontNormal")
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else
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self.button:SetText(key)
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self.text:SetFontObject("GameFontHighlight")
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self.button:SetNormalFontObject("GameFontHighlight")
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end
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end,
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@@ -185,9 +179,9 @@ local ControlBackdrop = {
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insets = { left = 3, right = 3, top = 3, bottom = 3 }
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}
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local function keybindingMsgFixWidth()
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this:SetWidth(this.msg:GetWidth() + 10)
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this:SetScript("OnUpdate", nil)
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local function keybindingMsgFixWidth(frame)
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frame:SetWidth(frame.msg:GetWidth() + 10)
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frame:SetScript("OnUpdate", nil)
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end
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local function Constructor()
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@@ -198,18 +192,15 @@ local function Constructor()
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button:EnableMouse(true)
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button:EnableMouseWheel(false)
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button:RegisterForClicks("AnyDown")
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button:SetScript("OnEnter", Control_OnEnter)
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button:SetScript("OnLeave", Control_OnLeave)
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button:SetScript("OnClick", Keybinding_OnClick)
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button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
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button:RegisterForClicks("AnyDown","AnyUp")
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-- Ace3v: RegisterForClicks means OnClick will not be triggered, so use OnKeyDown and OnKeyUp
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button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
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button:SetScript("OnMouseUp", Keybinding_OnMouseUp)
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button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
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button:SetScript("OnHide", Keybinding_OnHide)
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button:SetPoint("BOTTOMLEFT",0,0)
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button:SetPoint("BOTTOMRIGHT",0,0)
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button:SetPoint("BOTTOMLEFT")
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button:SetPoint("BOTTOMRIGHT")
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button:SetHeight(24)
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button:EnableKeyboard(false)
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@@ -218,8 +209,8 @@ local function Constructor()
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text:SetPoint("RIGHT", -7, 0)
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local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
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label:SetPoint("TOPLEFT",0,0)
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label:SetPoint("TOPRIGHT",0,0)
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label:SetPoint("TOPLEFT")
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label:SetPoint("TOPRIGHT")
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label:SetJustifyH("CENTER")
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label:SetHeight(18)
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@@ -245,8 +236,7 @@ local function Constructor()
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msgframe = msgframe,
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frame = frame,
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alignoffset = 30,
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type = Type,
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text = text
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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