mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
test nameplate
This commit is contained in:
@@ -1,39 +1,124 @@
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local E, L, V, P, G = unpack(ElvUI)
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local mod = E:GetModule("NamePlates")
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local LSM = LibStub("LibSharedMedia-3.0")
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local mod = E:GetModule("NamePlates");
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local LSM = LibStub("LibSharedMedia-3.0");
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--Cache global variables
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--Lua functions
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--WoW API / Variables
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local CreateFrame = CreateFrame
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--[[
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Target Glow Style Option Variables
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style1 - Border
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style2 - Background
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style3 - Top Arrow Only
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style4 - Side Arrows Only
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style5 - Border + Top Arrow
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style6 - Background + Top Arrow
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style7 - Border + Side Arrows
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style8 - Background + Side Arrows
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]]
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function mod:UpdatePoisiton_Arrow(frame, shouldShow)
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if frame.TopArrow and (shouldShow ~= 2) and (self.db.targetGlow == "style3" or self.db.targetGlow == "style5" or self.db.targetGlow == "style6") then -- top arrow
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local topArrowSpace = -3
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if self.db.units[frame.UnitType].showName and (frame.Name:GetText() ~= nil and frame.Name:GetText() ~= "") then
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topArrowSpace = self.db.fontSize + topArrowSpace
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end
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frame.TopArrow:SetPoint("BOTTOM", frame.HealthBar, "TOP", 0, topArrowSpace)
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if shouldShow then
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frame.TopArrow:Show()
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end
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end
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if (frame.LeftArrow and frame.RightArrow) and (shouldShow ~= 2) and (self.db.targetGlow == "style4" or self.db.targetGlow == "style7" or self.db.targetGlow == "style8") then -- side arrows
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frame.RightArrow:SetPoint("RIGHT", frame.HealthBar, "LEFT", 3, 0)
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frame.LeftArrow:SetPoint("LEFT", frame.HealthBar, "RIGHT", -3, 0)
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if shouldShow then
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frame.RightArrow:Show()
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frame.LeftArrow:Show()
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end
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end
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end
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function mod:UpdatePosition_Glow(frame, shouldShow)
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local castBar = frame.CastBar and frame.CastBar:IsShown() and frame.CastBar
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local iconPosition = castBar and (castBar.Icon and castBar.Icon:IsShown()) and (frame.UnitType and self.db.units[frame.UnitType].castbar.iconPosition)
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if frame.Glow and (self.db.targetGlow == "style1" or self.db.targetGlow == "style5" or self.db.targetGlow == "style7") then -- original glow
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local offset = (E.PixelMode and E.mult*6) or E.mult*8 -- edgeSize is 6 (not attached to the backdrop needs +1 for pixel mode or +3 for non pixel mode)
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if self.db.units[frame.UnitType].castbar.offset < 4 then
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E:SetOutside(frame.Glow, (iconPosition == "LEFT" and castBar.Icon) or frame.HealthBar, offset, offset, (iconPosition == "RIGHT" and castBar.Icon) or castBar)
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else
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E:SetOutside(frame.Glow, frame.HealthBar, offset, offset)
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end
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if shouldShow then
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frame.Glow:Show()
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end
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end
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if frame.Glow2 and (self.db.targetGlow == "style2" or self.db.targetGlow == "style6" or self.db.targetGlow == "style8") then -- new background glow
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local scale = 1
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if self.db.useTargetScale then
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if self.db.targetScale >= 0.75 then
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scale = self.db.targetScale
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else
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scale = 0.75
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end
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end
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local size = (E.Border+14+(castBar and 3 or 0))*scale
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frame.Glow2:SetPoint("TOPLEFT", (iconPosition == "LEFT" and castBar.Icon) or frame.HealthBar, "TOPLEFT", -(size*2), size)
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frame.Glow2:SetPoint("BOTTOMRIGHT", (iconPosition == "RIGHT" and castBar.Icon) or castBar or frame.HealthBar, "BOTTOMRIGHT", size*2, -size)
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if shouldShow then
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frame.Glow2:Show()
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end
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end
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end
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function mod:UpdateElement_Glow(frame)
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if frame.TopArrow:IsShown() then frame.TopArrow:Hide() end
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if frame.LeftArrow:IsShown() then frame.LeftArrow:Hide() end
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if frame.RightArrow:IsShown() then frame.RightArrow:Hide() end
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if frame.Glow2:IsShown() then frame.Glow2:Hide() end
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if frame.Glow:IsShown() then frame.Glow:Hide() end
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if not frame.HealthBar:IsShown() then return end
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local r, g, b, shouldShow
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if frame.isTarget and self.db.useTargetGlow then
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r, g, b = 1, 1, 1
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shouldShow = true
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else
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local shouldShow, r, g, b, a = 0
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if frame.isTarget and self.db.targetGlow ~= "none" then
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r, g, b, a = self.db.glowColor.r, self.db.glowColor.g, self.db.glowColor.b, self.db.glowColor.a
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shouldShow = 1
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elseif self.db.lowHealthThreshold > 0 then
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local health = frame.oldHealthBar:GetValue()
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local _, maxHealth = frame.oldHealthBar:GetMinMaxValues()
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local perc = health / maxHealth
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if perc <= self.db.lowHealthThreshold then
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if perc <= self.db.lowHealthThreshold / 2 then
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r, g, b = 1, 0, 0
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r, g, b, a = 1, 0, 0, 1
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else
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r, g, b = 1, 1, 0
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r, g, b, a = 1, 1, 0, 1
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end
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shouldShow = true
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shouldShow = 2
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end
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end
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if shouldShow then
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frame.Glow:Show()
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if r ~= frame.Glow.r or g ~= frame.Glow.g or b ~= frame.Glow.b then
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frame.Glow:SetBackdropBorderColor(r, g, b)
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frame.Glow.r, frame.Glow.g, frame.Glow.b = r, g, b
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if shouldShow ~= 0 then
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self:UpdatePosition_Glow(frame, shouldShow)
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self:UpdatePoisiton_Arrow(frame, shouldShow)
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if frame.Glow and (r ~= frame.Glow.r or g ~= frame.Glow.g or b ~= frame.Glow.b or a ~= frame.Glow.a) then
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frame.Glow:SetBackdropBorderColor(r, g, b, a)
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frame.Glow2:SetVertexColor(r, g, b, a)
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frame.TopArrow:SetVertexColor(r, g, b, a)
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frame.LeftArrow:SetVertexColor(r, g, b, a)
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frame.RightArrow:SetVertexColor(r, g, b, a)
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frame.Glow.r, frame.Glow.g, frame.Glow.b, frame.Glow.a = r, g, b, a
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end
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elseif frame.Glow:IsShown() then
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frame.Glow:Hide()
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end
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end
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@@ -44,13 +129,34 @@ end
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function mod:ConstructElement_Glow(frame)
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local f = CreateFrame("Frame", nil, frame)
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f:SetFrameLevel(frame.HealthBar:GetFrameLevel() - 1)
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E:SetOutside(f, frame.HealthBar, 3, 3)
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f:SetBackdrop({
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edgeFile = LSM:Fetch("border", "ElvUI GlowBorder"), edgeSize = E:Scale(3),
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insets = {left = E:Scale(5), right = E:Scale(5), top = E:Scale(5), bottom = E:Scale(5)}
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})
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f:SetScale(E.PixelMode and 1.5 or 2)
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f:SetBackdrop({edgeFile = LSM:Fetch("border", "ElvUI GlowBorder"), edgeSize = E:Scale(6)})
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f:Hide()
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local glow = frame:CreateTexture(nil, "BACKGROUND")
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glow:SetTexture([[Interface\AddOns\ElvUI\media\textures\spark.tga]])
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glow:Hide()
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frame.Glow2 = glow
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local top = frame:CreateTexture(nil, "BACKGROUND")
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top:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicator.tga]])
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top:SetWidth(45)
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top:SetHeight(45)
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top:Hide()
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frame.TopArrow = top
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local left = frame:CreateTexture(nil, "BACKGROUND")
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left:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicatorLeft.tga]])
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left:SetWidth(45)
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left:SetHeight(45)
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left:Hide()
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frame.LeftArrow = left
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local right = frame:CreateTexture(nil, "BACKGROUND")
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right:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicatorRight.tga]])
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right:SetWidth(45)
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right:SetHeight(45)
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right:Hide()
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frame.RightArrow = right
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return f
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end
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@@ -165,7 +165,15 @@ end
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function mod:ConstructElement_HealthBar(parent)
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local frame = CreateFrame("StatusBar", nil, parent)
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self:StyleFrame(frame)
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frame:SetFrameLevel(parent:GetFrameLevel())
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frame:SetScript("OnSizeChanged", function()
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parent:SetWidth(this:GetWidth())
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parent:SetHeight(this:GetHeight())
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local health = this:GetValue()
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local _, maxHealth = this:GetMinMaxValues()
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this:GetStatusBarTexture():SetPoint("TOPRIGHT", -(this:GetWidth() * ((maxHealth - health) / maxHealth)), 0)
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end)
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frame.text = frame:CreateFontString(nil, "OVERLAY")
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frame.scale = CreateAnimationGroup(frame)
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@@ -0,0 +1,43 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local mod = E:GetModule("NamePlates");
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local LSM = LibStub("LibSharedMedia-3.0");
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--Cache global variables
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--Lua functions
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--WoW API / Variables
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function mod:UpdateElement_Highlight(frame)
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if frame:IsShown() and frame.isMouseover and (frame.NameOnlyChanged or (not self.db.units[frame.UnitType].healthbar.enable and self.db.units[frame.UnitType].showName)) and not frame.isTarget then
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frame.Name.NameOnlyGlow:Show()
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frame.Highlight:Show()
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elseif frame:IsShown() and frame.isMouseover and (not frame.NameOnlyChanged or self.db.units[frame.UnitType].healthbar.enable) and not frame.isTarget then
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frame.Highlight.texture:ClearAllPoints()
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frame.Highlight.texture:SetPoint("TOPLEFT", frame.HealthBar, "TOPLEFT")
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frame.Highlight.texture:SetPoint("BOTTOMRIGHT", frame.HealthBar:GetStatusBarTexture(), "BOTTOMRIGHT")
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frame.Highlight.texture:Show()
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frame.Highlight:Show()
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else
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frame.Name.NameOnlyGlow:Hide()
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frame.Highlight.texture:Hide()
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frame.Highlight:Hide()
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end
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end
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function mod:ConfigureElement_Highlight(frame)
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if not self.db.units[frame.UnitType].healthbar.enable then return end
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frame.Highlight.texture:SetTexture(LSM:Fetch("statusbar", self.db.statusbar))
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end
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function mod:ConstructElement_Highlight(frame)
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local f = CreateFrame("Frame", nil, frame)
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f.texture = frame.HealthBar:CreateTexture(nil, "ARTWORK")
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f.texture:SetVertexColor(1, 1, 1, 0.3)
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f.texture:Hide()
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f:SetScript("OnHide", function()
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frame.Name.NameOnlyGlow:Hide()
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frame.Highlight.texture:Hide()
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end)
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return f
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end
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@@ -8,4 +8,5 @@
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<Script file="Name.lua"/>
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<Script file="RaidIcon.lua"/>
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<Script file="HealerIcon.lua"/>
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<Script file="Highlight.lua"/>
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</Ui>
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@@ -36,6 +36,12 @@ function mod:UpdateElement_Name(frame)
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else
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frame.Name:SetTextColor(1, 1, 1)
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end
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if self.db.nameColoredGlow then
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frame.Name.NameOnlyGlow:SetVertexColor(r - 0.1, g - 0.1, b - 0.1, 1)
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else
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frame.Name.NameOnlyGlow:SetVertexColor(self.db.glowColor.r, self.db.glowColor.g, self.db.glowColor.b, self.db.glowColor.a)
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end
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end
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function mod:ConfigureElement_Name(frame)
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@@ -44,7 +50,7 @@ function mod:ConfigureElement_Name(frame)
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name:SetJustifyH("LEFT")
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name:SetJustifyV("BOTTOM")
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name:ClearAllPoints()
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if self.db.units[frame.UnitType].healthbar.enable or frame.isTarget then
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if(self.db.units[frame.UnitType].healthbar.enable or (self.db.alwaysShowTargetHealth and frame.isTarget)) then
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name:SetJustifyH("LEFT")
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name:SetPoint("BOTTOMLEFT", frame.HealthBar, "TOPLEFT", 0, E.Border*2)
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name:SetPoint("BOTTOMRIGHT", frame.Level, "BOTTOMLEFT")
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@@ -58,6 +64,15 @@ end
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function mod:ConstructElement_Name(frame)
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local name = frame:CreateFontString(nil, "OVERLAY")
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name:SetFont(LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
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local g = frame:CreateTexture(nil, "BACKGROUND")
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g:SetTexture([[Interface\AddOns\ElvUI\media\textures\spark.tga]])
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g:Hide()
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g:SetPoint("TOPLEFT", name, -20, 8)
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g:SetPoint("BOTTOMRIGHT", name, 20, -8)
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name.NameOnlyGlow = g
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return name
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end
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@@ -20,7 +20,6 @@ local WorldFrame = WorldFrame
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local WorldGetNumChildren, WorldGetChildren = WorldFrame.GetNumChildren, WorldFrame.GetChildren
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local numChildren = 0
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local isTarget = false
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local BORDER = "Interface\\Tooltips\\Nameplate-Border"
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local FSPAT = "^%s*$"
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local queryList = {}
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@@ -46,7 +45,6 @@ local healClasses = {
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mod.CreatedPlates = {}
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mod.VisiblePlates = {}
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mod.Healers = {}
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function mod:CheckFilter(frame)
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--[[local db = E.global.nameplates["filter"][frame.UnitName]
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@@ -78,18 +76,42 @@ function mod:CheckFilter(frame)
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return true
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end
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function mod:CheckBGHealers()
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local name, class, damageDone, healingDone, _
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for i = 1, GetNumBattlefieldScores() do
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name, _, _, _, _, _, _, _, _, class, damageDone, healingDone = GetBattlefieldScore(i)
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if name and class and healClasses[class] then
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name = match(name, "(.+)%-.+") or name
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if name and healingDone > (damageDone * 2) then
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self.Healers[name] = true
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elseif name and self.Healers[name] then
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self.Healers[name] = nil
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end
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function mod:GetPlateFrameLevel(frame)
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local plateLevel
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if frame.plateID then
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plateLevel = frame.plateID*mod.levelStep
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end
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return plateLevel
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end
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function mod:SetPlateFrameLevel(frame, level, isTarget)
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if frame and level then
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if isTarget then
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level = 890 --10 higher than the max calculated level of 880
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elseif frame.FrameLevelChanged then
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--calculate Style Filter FrameLevelChanged leveling
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--level method: (10*(40*2)) max 800 + max 80 (40*2) = max 880
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--highest possible should be level 880 and we add 1 to all so 881
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local leveledCount = mod.CollectedFrameLevelCount or 1
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level = (frame.FrameLevelChanged*(40*mod.levelStep)) + (leveledCount*mod.levelStep)
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end
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frame:SetFrameLevel(level+1)
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frame.HealthBar:SetFrameLevel(level+3)
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frame.Glow:SetFrameLevel(frame:GetFrameLevel()-1)
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frame.Buffs:SetFrameLevel(level+1)
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frame.Debuffs:SetFrameLevel(level+1)
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end
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end
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function mod:ResetNameplateFrameLevel(frame)
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local isTarget = frame.isTarget --frame.isTarget is not the same here so keep this.
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local plateLevel = mod:GetPlateFrameLevel(frame)
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if plateLevel then
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if frame.FrameLevelChanged then --keep how many plates we change, this is reset to 1 post-ResetNameplateFrameLevel
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mod.CollectedFrameLevelCount = (mod.CollectedFrameLevelCount and mod.CollectedFrameLevelCount + 1) or 1
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end
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self:SetPlateFrameLevel(frame, plateLevel, isTarget)
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end
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end
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@@ -106,75 +128,109 @@ function mod:SetFrameScale(frame, scale)
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end
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function mod:SetTargetFrame(frame)
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if isTarget then return end
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if frame.isTarget then
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if not frame.isTargetChanged then
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frame.isTargetChanged = true
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mod:SetPlateFrameLevel(frame, mod:GetPlateFrameLevel(frame), true)
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if self.db.useTargetScale then
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self:SetFrameScale(frame, (frame.ThreatScale or 1) * self.db.targetScale)
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end
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if not frame.isGroupUnit then
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frame.unit = "target"
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-- self:RegisterEvents(frame)
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end
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if self.db.units[frame.UnitType].healthbar.enable ~= true and self.db.alwaysShowTargetHealth then
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frame.Name:ClearAllPoints()
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frame.Level:ClearAllPoints()
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frame.HealthBar.r, frame.HealthBar.g, frame.HealthBar.b = nil, nil, nil
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self:ConfigureElement_HealthBar(frame)
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-- self:ConfigureElement_CastBar(frame)
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-- self:ConfigureElement_Glow(frame)
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-- self:ConfigureElement_Elite(frame)
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-- self:ConfigureElement_Highlight(frame)
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self:ConfigureElement_Level(frame)
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self:ConfigureElement_Name(frame)
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-- self:RegisterEvents(frame)
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self:UpdateElement_All(frame, true)
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end
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if self.hasTarget then
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frame:SetAlpha(1)
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end
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-- TEST
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-- mod:UpdateElement_Highlight(frame)
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-- mod:UpdateElement_CPoints(frame)
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-- mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED")
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-- mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
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end
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elseif frame.isTargetChanged then
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frame.isTargetChanged = false
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mod:SetPlateFrameLevel(frame, mod:GetPlateFrameLevel(frame))
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local targetExists = UnitExists("target") == 1
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if targetExists and frame:GetParent():IsShown() and frame:GetParent():GetAlpha() == 1 then
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if self.db.useTargetScale then
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self:SetFrameScale(frame, (frame.CustomScale and frame.CustomScale * self.db.targetScale) or self.db.targetScale)
|
||||
end
|
||||
frame.isTarget = true
|
||||
frame.unit = "target"
|
||||
|
||||
if self.db.units[frame.UnitType].healthbar.enable ~= true then
|
||||
frame.Name:ClearAllPoints()
|
||||
frame.Level:ClearAllPoints()
|
||||
frame.HealthBar.r, frame.HealthBar.g, frame.HealthBar.b = nil, nil, nil
|
||||
self:ConfigureElement_HealthBar(frame)
|
||||
self:ConfigureElement_CastBar(frame)
|
||||
self:ConfigureElement_Glow(frame)
|
||||
self:ConfigureElement_Level(frame)
|
||||
self:ConfigureElement_Name(frame)
|
||||
|
||||
self:UpdateElement_All(frame, true)
|
||||
self:SetFrameScale(frame, (frame.ThreatScale or 1))
|
||||
end
|
||||
|
||||
--[[if UnitCastingInfo("target") then
|
||||
frame:GetScript("OnEvent")(frame, "UNIT_SPELLCAST_START", "target")
|
||||
elseif UnitChannelInfo("target") then
|
||||
frame:GetScript("OnEvent")(frame, "UNIT_SPELLCAST_CHANNEL_START", "target")
|
||||
end]]
|
||||
|
||||
frame:SetAlpha(1)
|
||||
|
||||
mod:UpdateElement_AurasByUnitID("target")
|
||||
elseif frame.isTarget then
|
||||
if self.db.useTargetScale then
|
||||
self:SetFrameScale(frame, frame.CustomScale or frame.ThreatScale or 1)
|
||||
if not frame.isGroupUnit then
|
||||
frame.unit = nil
|
||||
-- frame:UnregisterAllEvents()
|
||||
end
|
||||
frame.isTarget = nil
|
||||
frame.unit = nil
|
||||
-- frame.guid = nil
|
||||
|
||||
if self.db.units[frame.UnitType].healthbar.enable ~= true then
|
||||
self:UpdateAllFrame(frame)
|
||||
end
|
||||
|
||||
if targetExists then
|
||||
frame:SetAlpha(self.db.nonTargetTransparency)
|
||||
else
|
||||
frame:SetAlpha(1)
|
||||
if not frame.AlphaChanged then
|
||||
if self.hasTarget then
|
||||
frame:SetAlpha(self.db.nonTargetTransparency)
|
||||
else
|
||||
frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
|
||||
-- TEST
|
||||
-- mod:UpdateElement_CPoints(frame)
|
||||
-- mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED")
|
||||
-- mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
|
||||
elseif frame.oldHighlight:IsShown() then
|
||||
if not frame.isMouseover then
|
||||
frame.isMouseover = true
|
||||
|
||||
if not frame.isGroupUnit then
|
||||
frame.unit = "mouseover"
|
||||
|
||||
-- mod:UpdateElement_AurasByGUID(frame.guid)
|
||||
-- mod:UpdateElement_Highlight(frame)
|
||||
end
|
||||
end
|
||||
-- mod:UpdateElement_Cast(frame, nil, frame.unit)
|
||||
elseif frame.isMouseover then
|
||||
frame.isMouseover = nil
|
||||
|
||||
if not frame.isGroupUnit then
|
||||
frame.unit = nil
|
||||
-- frame.CastBar:Hide()
|
||||
end
|
||||
--mod:UpdateElement_Highlight(frame)
|
||||
else
|
||||
if targetExists then
|
||||
frame:SetAlpha(self.db.nonTargetTransparency)
|
||||
else
|
||||
frame:SetAlpha(1)
|
||||
if not frame.AlphaChanged then
|
||||
if self.hasTarget then
|
||||
frame:SetAlpha(self.db.nonTargetTransparency)
|
||||
else
|
||||
frame:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mod:UpdateElement_HealthColor(frame)
|
||||
mod:UpdateElement_Glow(frame)
|
||||
mod:UpdateElement_CPoints(frame)
|
||||
|
||||
return frame.isTarget
|
||||
end
|
||||
|
||||
function mod:GetNumVisiblePlates()
|
||||
local i = 0
|
||||
for _ in pairs(mod.VisiblePlates) do
|
||||
i = i + 1
|
||||
end
|
||||
return i
|
||||
--self:UpdateElement_Glow(frame)
|
||||
--self:UpdateElement_HealthColor(frame)
|
||||
end
|
||||
|
||||
function mod:StyleFrame(parent, noBackdrop, point)
|
||||
@@ -331,8 +387,6 @@ function mod:GetUnitInfo(frame)
|
||||
end
|
||||
|
||||
function mod:OnShow(self)
|
||||
isTarget = false
|
||||
|
||||
self:SetWidth(0.01)
|
||||
self:SetHeight(0.01)
|
||||
|
||||
@@ -353,11 +407,7 @@ function mod:OnShow(self)
|
||||
self.UnitFrame.UnitType = unitType
|
||||
end
|
||||
|
||||
if not mod:CheckFilter(self.UnitFrame) then return end
|
||||
|
||||
if unitType == "ENEMY_PLAYER" then
|
||||
mod:UpdateElement_HealerIcon(self.UnitFrame)
|
||||
end
|
||||
--if not mod:CheckFilter(self.UnitFrame) then return end
|
||||
|
||||
self.UnitFrame.Level:ClearAllPoints()
|
||||
self.UnitFrame.Name:ClearAllPoints()
|
||||
@@ -407,32 +457,43 @@ function mod:OnHide(self)
|
||||
mod.VisiblePlates[self.UnitFrame] = nil
|
||||
|
||||
self.UnitFrame.unit = nil
|
||||
--self.UnitFrame.isGroupUnit = nil
|
||||
|
||||
mod:HideAuraIcons(self.UnitFrame.Buffs)
|
||||
mod:HideAuraIcons(self.UnitFrame.Debuffs)
|
||||
--mod:ClearStyledPlate(self.UnitFrame)
|
||||
self.UnitFrame:UnregisterAllEvents()
|
||||
self.UnitFrame.Glow.r, self.UnitFrame.Glow.g, self.UnitFrame.Glow.b = nil, nil, nil
|
||||
self.UnitFrame.Glow:Hide()
|
||||
self.UnitFrame.Glow2:Hide()
|
||||
self.UnitFrame.TopArrow:Hide()
|
||||
self.UnitFrame.LeftArrow:Hide()
|
||||
self.UnitFrame.RightArrow:Hide()
|
||||
self.UnitFrame.HealthBar.r, self.UnitFrame.HealthBar.g, self.UnitFrame.HealthBar.b = nil, nil, nil
|
||||
self.UnitFrame.HealthBar:Hide()
|
||||
--self.UnitFrame.CastBar:Hide()
|
||||
self.UnitFrame.HealthBar.currentScale = nil
|
||||
self.UnitFrame.Level:ClearAllPoints()
|
||||
self.UnitFrame.Level:SetText("")
|
||||
self.UnitFrame.Name.r, self.UnitFrame.Name.g, self.UnitFrame.Name.b = nil, nil, nil
|
||||
self.UnitFrame.Name:ClearAllPoints()
|
||||
self.UnitFrame.Name:SetText("")
|
||||
self.UnitFrame.Name.NameOnlyGlow:Hide()
|
||||
self.UnitFrame.Highlight:Hide()
|
||||
self.UnitFrame.CPoints:Hide()
|
||||
self.UnitFrame:Hide()
|
||||
self.UnitFrame.isTarget = nil
|
||||
self.UnitFrame.displayedUnit = nil
|
||||
self.ThreatData = nil
|
||||
self.UnitFrame.isTargetChanged = false
|
||||
self.UnitFrame.isMouseover = nil
|
||||
self.UnitFrame.UnitName = nil
|
||||
self.UnitFrame.UnitType = nil
|
||||
self.UnitFrame.UnitClass = nil
|
||||
self.UnitFrame.UnitReaction = nil
|
||||
self.UnitFrame.TopLevelFrame = nil
|
||||
self.UnitFrame.TopOffset = nil
|
||||
self.UnitFrame.ThreatScale = nil
|
||||
|
||||
self.UnitFrame.ActionScale = nil
|
||||
self.UnitFrame.ThreatReaction = nil
|
||||
self.UnitFrame.guid = nil
|
||||
self.UnitFrame.RaidIconType = nil
|
||||
self.UnitFrame.CustomColor = nil
|
||||
self.UnitFrame.CustomScale = nil
|
||||
end
|
||||
|
||||
function mod:UpdateAllFrame(frame)
|
||||
@@ -455,60 +516,81 @@ function mod:ForEachPlate(functionToRun, ...)
|
||||
end
|
||||
end
|
||||
|
||||
function mod:UpdateElement_All(frame, noTargetFrame)
|
||||
if self.db.units[frame.UnitType].healthbar.enable or frame.isTarget then
|
||||
self:UpdateElement_Health(frame)
|
||||
self:UpdateElement_HealthColor(frame)
|
||||
self:UpdateElement_Auras(frame)
|
||||
end
|
||||
self:UpdateElement_RaidIcon(frame)
|
||||
self:UpdateElement_HealerIcon(frame)
|
||||
self:UpdateElement_Name(frame)
|
||||
self:UpdateElement_Level(frame)
|
||||
|
||||
if not noTargetFrame then
|
||||
mod:ScheduleTimer("ForEachPlate", 0.25, "SetTargetFrame")
|
||||
function mod:ForEachVisiblePlate(functionToRun, ...)
|
||||
for frame in pairs(self.VisiblePlates) do
|
||||
self[functionToRun](self, frame, unpack(arg))
|
||||
end
|
||||
end
|
||||
|
||||
function mod:UpdateElement_All(frame, noTargetFrame, filterIgnore)
|
||||
local healthShown = (frame.UnitType and self.db.units[frame.UnitType].healthbar.enable) or (frame.isTarget and self.db.alwaysShowTargetHealth)
|
||||
|
||||
if healthShown then
|
||||
mod:UpdateElement_Health(frame)
|
||||
mod:UpdateElement_HealthColor(frame)
|
||||
mod:UpdateElement_Cast(frame, nil, frame.unit)
|
||||
mod:UpdateElement_Auras(frame)
|
||||
end
|
||||
mod:UpdateElement_RaidIcon(frame)
|
||||
mod:UpdateElement_Name(frame)
|
||||
mod:UpdateElement_Level(frame)
|
||||
mod:UpdateElement_Highlight(frame)
|
||||
|
||||
if healthShown then
|
||||
mod:UpdateElement_Glow(frame)
|
||||
else
|
||||
-- make sure we hide the arrows and/or glow after disabling the healthbar
|
||||
if frame.TopArrow and frame.TopArrow:IsShown() then frame.TopArrow:Hide() end
|
||||
if frame.LeftArrow and frame.LeftArrow:IsShown() then frame.LeftArrow:Hide() end
|
||||
if frame.RightArrow and frame.RightArrow:IsShown() then frame.RightArrow:Hide() end
|
||||
if frame.Glow2 and frame.Glow2:IsShown() then frame.Glow2:Hide() end
|
||||
if frame.Glow and frame.Glow:IsShown() then frame.Glow:Hide() end
|
||||
end
|
||||
|
||||
if not noTargetFrame then
|
||||
mod:SetTargetFrame(frame)
|
||||
end
|
||||
|
||||
if not filterIgnore then
|
||||
-- mod:UpdateElement_Filters(frame, "UpdateElement_All")
|
||||
end
|
||||
end
|
||||
|
||||
local plateID = 0
|
||||
function mod:OnCreated(frame)
|
||||
isTarget = false
|
||||
local HealthBar, CastBar = frame:GetChildren()
|
||||
plateID = plateID + 1
|
||||
local HealthBar = frame:GetChildren()
|
||||
local Border, Highlight, Name, Level, BossIcon, RaidIcon = frame:GetRegions()
|
||||
|
||||
frame.UnitFrame = CreateFrame("Button", nil, frame)
|
||||
frame.UnitFrame = CreateFrame("Button", format("ElvUI_NamePlate%d", plateID), frame)
|
||||
E:Size(frame.UnitFrame, 100, 20)
|
||||
frame.UnitFrame:SetPoint("CENTER", 0, 0)
|
||||
frame.UnitFrame.plateID = plateID
|
||||
|
||||
frame.UnitFrame:SetScript("OnEvent", self.OnEvent)
|
||||
frame.UnitFrame:SetScript("OnClick", function()
|
||||
frame:Click()
|
||||
end)
|
||||
|
||||
frame.UnitFrame.HealthBar = self:ConstructElement_HealthBar(frame.UnitFrame)
|
||||
frame.UnitFrame.CastBar = self:ConstructElement_CastBar(frame.UnitFrame)
|
||||
frame.UnitFrame.Level = self:ConstructElement_Level(frame.UnitFrame)
|
||||
frame.UnitFrame.Name = self:ConstructElement_Name(frame.UnitFrame)
|
||||
frame.UnitFrame.CastBar = self:ConstructElement_CastBar(frame.UnitFrame)
|
||||
frame.UnitFrame.Glow = self:ConstructElement_Glow(frame.UnitFrame)
|
||||
frame.UnitFrame.Buffs = self:ConstructElement_Auras(frame.UnitFrame, "LEFT")
|
||||
frame.UnitFrame.Debuffs = self:ConstructElement_Auras(frame.UnitFrame, "RIGHT")
|
||||
frame.UnitFrame.HealerIcon = self:ConstructElement_HealerIcon(frame.UnitFrame)
|
||||
frame.UnitFrame.CPoints = self:ConstructElement_CPoints(frame.UnitFrame)
|
||||
frame.UnitFrame.Highlight = self:ConstructElement_Highlight(frame.UnitFrame)
|
||||
|
||||
--self:QueueObject(CastBarBorder)
|
||||
--self:QueueObject(CastBarIcon)
|
||||
self:QueueObject(HealthBar)
|
||||
--self:QueueObject(CastBar)
|
||||
self:QueueObject(Level)
|
||||
self:QueueObject(Name)
|
||||
self:QueueObject(Border)
|
||||
self:QueueObject(Highlight)
|
||||
--CastBar:Kill()
|
||||
--CastBarIcon:SetParent(E.HiddenFrame)
|
||||
BossIcon:SetAlpha(0)
|
||||
|
||||
frame.UnitFrame.oldHealthBar = HealthBar
|
||||
frame.UnitFrame.oldCastBar = CastBar
|
||||
--frame.UnitFrame.oldCastBar.Icon = CastBarIcon
|
||||
frame.UnitFrame.oldName = Name
|
||||
frame.UnitFrame.oldHighlight = Highlight
|
||||
frame.UnitFrame.oldLevel = Level
|
||||
@@ -548,32 +630,45 @@ function mod:QueueObject(object)
|
||||
object:Hide()
|
||||
end
|
||||
|
||||
function mod:OnUpdate(elapsed)
|
||||
function mod:GetChildren(...)
|
||||
local count = WorldGetNumChildren(WorldFrame)
|
||||
if count ~= numChildren then
|
||||
local frame, region
|
||||
for i = numChildren + 1, count do
|
||||
local frame = select(i, WorldGetChildren(WorldFrame))
|
||||
local region = frame:GetRegions()
|
||||
|
||||
if(not mod.CreatedPlates[frame] and region and region:GetObjectType() == "Texture" and region:GetTexture() == BORDER) then
|
||||
frame = arg[i]
|
||||
region = frame:GetRegions()
|
||||
if not mod.CreatedPlates[frame] and region and region:GetObjectType() == "Texture" and region:GetTexture() == BORDER then
|
||||
mod:OnCreated(frame)
|
||||
end
|
||||
numChildren = count
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mod:OnUpdate()
|
||||
local count = WorldGetNumChildren(WorldFrame)
|
||||
if count ~= numChildren then
|
||||
local frame, region
|
||||
for i = numChildren + 1, count do
|
||||
frame = select(i, WorldGetChildren(WorldFrame))
|
||||
region = frame:GetRegions()
|
||||
if not mod.CreatedPlates[frame] and region and region:GetObjectType() == "Texture" and region:GetTexture() == BORDER then
|
||||
mod:OnCreated(frame)
|
||||
end
|
||||
numChildren = count
|
||||
end
|
||||
numChildren = count
|
||||
end
|
||||
|
||||
local i = 0
|
||||
for frame in pairs(mod.VisiblePlates) do
|
||||
i = i + 1
|
||||
|
||||
local getTarget = mod:SetTargetFrame(frame)
|
||||
if not getTarget then
|
||||
frame:GetParent():SetAlpha(1)
|
||||
if mod.hasTarget then
|
||||
frame.alpha = frame:GetParent():GetAlpha()
|
||||
else
|
||||
frame.alpha = 1
|
||||
end
|
||||
|
||||
if i == mod:GetNumVisiblePlates() then
|
||||
isTarget = true
|
||||
end
|
||||
frame:GetParent():SetAlpha(1)
|
||||
|
||||
frame.isTarget = mod.hasTarget and frame.alpha == 1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -651,21 +746,10 @@ end
|
||||
|
||||
function mod:PLAYER_ENTERING_WORLD()
|
||||
self:CleanAuraLists()
|
||||
twipe(self.Healers)
|
||||
local inInstance, instanceType = IsInInstance()
|
||||
if inInstance and instanceType == "pvp" and self.db.units.ENEMY_PLAYER.markHealers then
|
||||
self.CheckHealerTimer = self:ScheduleRepeatingTimer("CheckBGHealers", 3)
|
||||
self:CheckBGHealers()
|
||||
else
|
||||
if self.CheckHealerTimer then
|
||||
self:CancelTimer(self.CheckHealerTimer)
|
||||
self.CheckHealerTimer = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mod:PLAYER_TARGET_CHANGED()
|
||||
isTarget = false
|
||||
self.hasTarget = UnitExists("target") == 1
|
||||
end
|
||||
|
||||
function mod:UNIT_AURA(_, unit)
|
||||
@@ -731,6 +815,10 @@ function mod:Initialize()
|
||||
self.db = E.db["nameplates"]
|
||||
if E.private["nameplates"].enable ~= true then return end
|
||||
|
||||
self.hasTarget = false
|
||||
|
||||
self.levelStep = 2
|
||||
|
||||
self:UpdateCVars()
|
||||
|
||||
self.Frame = CreateFrame("Frame"):SetScript("OnUpdate", self.OnUpdate)
|
||||
@@ -745,6 +833,8 @@ function mod:Initialize()
|
||||
|
||||
self:RegisterMessage("ClassCacheQueryResult")
|
||||
|
||||
self:ScheduleRepeatingTimer("ForEachVisiblePlate", 0.1, "SetTargetFrame")
|
||||
|
||||
E.NamePlates = self
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user