test nameplate

This commit is contained in:
Bunny67
2018-07-27 21:59:25 +03:00
parent 7418e8cf74
commit 362eae4448
7 changed files with 492 additions and 202 deletions
+131 -25
View File
@@ -1,39 +1,124 @@
local E, L, V, P, G = unpack(ElvUI)
local mod = E:GetModule("NamePlates")
local LSM = LibStub("LibSharedMedia-3.0")
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local mod = E:GetModule("NamePlates");
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
--[[
Target Glow Style Option Variables
style1 - Border
style2 - Background
style3 - Top Arrow Only
style4 - Side Arrows Only
style5 - Border + Top Arrow
style6 - Background + Top Arrow
style7 - Border + Side Arrows
style8 - Background + Side Arrows
]]
function mod:UpdatePoisiton_Arrow(frame, shouldShow)
if frame.TopArrow and (shouldShow ~= 2) and (self.db.targetGlow == "style3" or self.db.targetGlow == "style5" or self.db.targetGlow == "style6") then -- top arrow
local topArrowSpace = -3
if self.db.units[frame.UnitType].showName and (frame.Name:GetText() ~= nil and frame.Name:GetText() ~= "") then
topArrowSpace = self.db.fontSize + topArrowSpace
end
frame.TopArrow:SetPoint("BOTTOM", frame.HealthBar, "TOP", 0, topArrowSpace)
if shouldShow then
frame.TopArrow:Show()
end
end
if (frame.LeftArrow and frame.RightArrow) and (shouldShow ~= 2) and (self.db.targetGlow == "style4" or self.db.targetGlow == "style7" or self.db.targetGlow == "style8") then -- side arrows
frame.RightArrow:SetPoint("RIGHT", frame.HealthBar, "LEFT", 3, 0)
frame.LeftArrow:SetPoint("LEFT", frame.HealthBar, "RIGHT", -3, 0)
if shouldShow then
frame.RightArrow:Show()
frame.LeftArrow:Show()
end
end
end
function mod:UpdatePosition_Glow(frame, shouldShow)
local castBar = frame.CastBar and frame.CastBar:IsShown() and frame.CastBar
local iconPosition = castBar and (castBar.Icon and castBar.Icon:IsShown()) and (frame.UnitType and self.db.units[frame.UnitType].castbar.iconPosition)
if frame.Glow and (self.db.targetGlow == "style1" or self.db.targetGlow == "style5" or self.db.targetGlow == "style7") then -- original glow
local offset = (E.PixelMode and E.mult*6) or E.mult*8 -- edgeSize is 6 (not attached to the backdrop needs +1 for pixel mode or +3 for non pixel mode)
if self.db.units[frame.UnitType].castbar.offset < 4 then
E:SetOutside(frame.Glow, (iconPosition == "LEFT" and castBar.Icon) or frame.HealthBar, offset, offset, (iconPosition == "RIGHT" and castBar.Icon) or castBar)
else
E:SetOutside(frame.Glow, frame.HealthBar, offset, offset)
end
if shouldShow then
frame.Glow:Show()
end
end
if frame.Glow2 and (self.db.targetGlow == "style2" or self.db.targetGlow == "style6" or self.db.targetGlow == "style8") then -- new background glow
local scale = 1
if self.db.useTargetScale then
if self.db.targetScale >= 0.75 then
scale = self.db.targetScale
else
scale = 0.75
end
end
local size = (E.Border+14+(castBar and 3 or 0))*scale
frame.Glow2:SetPoint("TOPLEFT", (iconPosition == "LEFT" and castBar.Icon) or frame.HealthBar, "TOPLEFT", -(size*2), size)
frame.Glow2:SetPoint("BOTTOMRIGHT", (iconPosition == "RIGHT" and castBar.Icon) or castBar or frame.HealthBar, "BOTTOMRIGHT", size*2, -size)
if shouldShow then
frame.Glow2:Show()
end
end
end
function mod:UpdateElement_Glow(frame)
if frame.TopArrow:IsShown() then frame.TopArrow:Hide() end
if frame.LeftArrow:IsShown() then frame.LeftArrow:Hide() end
if frame.RightArrow:IsShown() then frame.RightArrow:Hide() end
if frame.Glow2:IsShown() then frame.Glow2:Hide() end
if frame.Glow:IsShown() then frame.Glow:Hide() end
if not frame.HealthBar:IsShown() then return end
local r, g, b, shouldShow
if frame.isTarget and self.db.useTargetGlow then
r, g, b = 1, 1, 1
shouldShow = true
else
local shouldShow, r, g, b, a = 0
if frame.isTarget and self.db.targetGlow ~= "none" then
r, g, b, a = self.db.glowColor.r, self.db.glowColor.g, self.db.glowColor.b, self.db.glowColor.a
shouldShow = 1
elseif self.db.lowHealthThreshold > 0 then
local health = frame.oldHealthBar:GetValue()
local _, maxHealth = frame.oldHealthBar:GetMinMaxValues()
local perc = health / maxHealth
if perc <= self.db.lowHealthThreshold then
if perc <= self.db.lowHealthThreshold / 2 then
r, g, b = 1, 0, 0
r, g, b, a = 1, 0, 0, 1
else
r, g, b = 1, 1, 0
r, g, b, a = 1, 1, 0, 1
end
shouldShow = true
shouldShow = 2
end
end
if shouldShow then
frame.Glow:Show()
if r ~= frame.Glow.r or g ~= frame.Glow.g or b ~= frame.Glow.b then
frame.Glow:SetBackdropBorderColor(r, g, b)
frame.Glow.r, frame.Glow.g, frame.Glow.b = r, g, b
if shouldShow ~= 0 then
self:UpdatePosition_Glow(frame, shouldShow)
self:UpdatePoisiton_Arrow(frame, shouldShow)
if frame.Glow and (r ~= frame.Glow.r or g ~= frame.Glow.g or b ~= frame.Glow.b or a ~= frame.Glow.a) then
frame.Glow:SetBackdropBorderColor(r, g, b, a)
frame.Glow2:SetVertexColor(r, g, b, a)
frame.TopArrow:SetVertexColor(r, g, b, a)
frame.LeftArrow:SetVertexColor(r, g, b, a)
frame.RightArrow:SetVertexColor(r, g, b, a)
frame.Glow.r, frame.Glow.g, frame.Glow.b, frame.Glow.a = r, g, b, a
end
elseif frame.Glow:IsShown() then
frame.Glow:Hide()
end
end
@@ -44,13 +129,34 @@ end
function mod:ConstructElement_Glow(frame)
local f = CreateFrame("Frame", nil, frame)
f:SetFrameLevel(frame.HealthBar:GetFrameLevel() - 1)
E:SetOutside(f, frame.HealthBar, 3, 3)
f:SetBackdrop({
edgeFile = LSM:Fetch("border", "ElvUI GlowBorder"), edgeSize = E:Scale(3),
insets = {left = E:Scale(5), right = E:Scale(5), top = E:Scale(5), bottom = E:Scale(5)}
})
f:SetScale(E.PixelMode and 1.5 or 2)
f:SetBackdrop({edgeFile = LSM:Fetch("border", "ElvUI GlowBorder"), edgeSize = E:Scale(6)})
f:Hide()
local glow = frame:CreateTexture(nil, "BACKGROUND")
glow:SetTexture([[Interface\AddOns\ElvUI\media\textures\spark.tga]])
glow:Hide()
frame.Glow2 = glow
local top = frame:CreateTexture(nil, "BACKGROUND")
top:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicator.tga]])
top:SetWidth(45)
top:SetHeight(45)
top:Hide()
frame.TopArrow = top
local left = frame:CreateTexture(nil, "BACKGROUND")
left:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicatorLeft.tga]])
left:SetWidth(45)
left:SetHeight(45)
left:Hide()
frame.LeftArrow = left
local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetTexture([[Interface\AddOns\ElvUI\media\textures\nameplateTargetIndicatorRight.tga]])
right:SetWidth(45)
right:SetHeight(45)
right:Hide()
frame.RightArrow = right
return f
end
@@ -165,7 +165,15 @@ end
function mod:ConstructElement_HealthBar(parent)
local frame = CreateFrame("StatusBar", nil, parent)
self:StyleFrame(frame)
frame:SetFrameLevel(parent:GetFrameLevel())
frame:SetScript("OnSizeChanged", function()
parent:SetWidth(this:GetWidth())
parent:SetHeight(this:GetHeight())
local health = this:GetValue()
local _, maxHealth = this:GetMinMaxValues()
this:GetStatusBarTexture():SetPoint("TOPRIGHT", -(this:GetWidth() * ((maxHealth - health) / maxHealth)), 0)
end)
frame.text = frame:CreateFontString(nil, "OVERLAY")
frame.scale = CreateAnimationGroup(frame)
@@ -0,0 +1,43 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local mod = E:GetModule("NamePlates");
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
--WoW API / Variables
function mod:UpdateElement_Highlight(frame)
if frame:IsShown() and frame.isMouseover and (frame.NameOnlyChanged or (not self.db.units[frame.UnitType].healthbar.enable and self.db.units[frame.UnitType].showName)) and not frame.isTarget then
frame.Name.NameOnlyGlow:Show()
frame.Highlight:Show()
elseif frame:IsShown() and frame.isMouseover and (not frame.NameOnlyChanged or self.db.units[frame.UnitType].healthbar.enable) and not frame.isTarget then
frame.Highlight.texture:ClearAllPoints()
frame.Highlight.texture:SetPoint("TOPLEFT", frame.HealthBar, "TOPLEFT")
frame.Highlight.texture:SetPoint("BOTTOMRIGHT", frame.HealthBar:GetStatusBarTexture(), "BOTTOMRIGHT")
frame.Highlight.texture:Show()
frame.Highlight:Show()
else
frame.Name.NameOnlyGlow:Hide()
frame.Highlight.texture:Hide()
frame.Highlight:Hide()
end
end
function mod:ConfigureElement_Highlight(frame)
if not self.db.units[frame.UnitType].healthbar.enable then return end
frame.Highlight.texture:SetTexture(LSM:Fetch("statusbar", self.db.statusbar))
end
function mod:ConstructElement_Highlight(frame)
local f = CreateFrame("Frame", nil, frame)
f.texture = frame.HealthBar:CreateTexture(nil, "ARTWORK")
f.texture:SetVertexColor(1, 1, 1, 0.3)
f.texture:Hide()
f:SetScript("OnHide", function()
frame.Name.NameOnlyGlow:Hide()
frame.Highlight.texture:Hide()
end)
return f
end
@@ -8,4 +8,5 @@
<Script file="Name.lua"/>
<Script file="RaidIcon.lua"/>
<Script file="HealerIcon.lua"/>
<Script file="Highlight.lua"/>
</Ui>
+16 -1
View File
@@ -36,6 +36,12 @@ function mod:UpdateElement_Name(frame)
else
frame.Name:SetTextColor(1, 1, 1)
end
if self.db.nameColoredGlow then
frame.Name.NameOnlyGlow:SetVertexColor(r - 0.1, g - 0.1, b - 0.1, 1)
else
frame.Name.NameOnlyGlow:SetVertexColor(self.db.glowColor.r, self.db.glowColor.g, self.db.glowColor.b, self.db.glowColor.a)
end
end
function mod:ConfigureElement_Name(frame)
@@ -44,7 +50,7 @@ function mod:ConfigureElement_Name(frame)
name:SetJustifyH("LEFT")
name:SetJustifyV("BOTTOM")
name:ClearAllPoints()
if self.db.units[frame.UnitType].healthbar.enable or frame.isTarget then
if(self.db.units[frame.UnitType].healthbar.enable or (self.db.alwaysShowTargetHealth and frame.isTarget)) then
name:SetJustifyH("LEFT")
name:SetPoint("BOTTOMLEFT", frame.HealthBar, "TOPLEFT", 0, E.Border*2)
name:SetPoint("BOTTOMRIGHT", frame.Level, "BOTTOMLEFT")
@@ -58,6 +64,15 @@ end
function mod:ConstructElement_Name(frame)
local name = frame:CreateFontString(nil, "OVERLAY")
name:SetFont(LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
local g = frame:CreateTexture(nil, "BACKGROUND")
g:SetTexture([[Interface\AddOns\ElvUI\media\textures\spark.tga]])
g:Hide()
g:SetPoint("TOPLEFT", name, -20, 8)
g:SetPoint("BOTTOMRIGHT", name, 20, -8)
name.NameOnlyGlow = g
return name
end