mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
test nameplate
This commit is contained in:
@@ -20,7 +20,6 @@ local WorldFrame = WorldFrame
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local WorldGetNumChildren, WorldGetChildren = WorldFrame.GetNumChildren, WorldFrame.GetChildren
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local numChildren = 0
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local isTarget = false
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local BORDER = "Interface\\Tooltips\\Nameplate-Border"
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local FSPAT = "^%s*$"
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local queryList = {}
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@@ -46,7 +45,6 @@ local healClasses = {
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mod.CreatedPlates = {}
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mod.VisiblePlates = {}
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mod.Healers = {}
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function mod:CheckFilter(frame)
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--[[local db = E.global.nameplates["filter"][frame.UnitName]
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@@ -78,18 +76,42 @@ function mod:CheckFilter(frame)
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return true
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end
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function mod:CheckBGHealers()
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local name, class, damageDone, healingDone, _
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for i = 1, GetNumBattlefieldScores() do
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name, _, _, _, _, _, _, _, _, class, damageDone, healingDone = GetBattlefieldScore(i)
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if name and class and healClasses[class] then
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name = match(name, "(.+)%-.+") or name
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if name and healingDone > (damageDone * 2) then
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self.Healers[name] = true
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elseif name and self.Healers[name] then
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self.Healers[name] = nil
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end
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function mod:GetPlateFrameLevel(frame)
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local plateLevel
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if frame.plateID then
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plateLevel = frame.plateID*mod.levelStep
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end
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return plateLevel
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end
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function mod:SetPlateFrameLevel(frame, level, isTarget)
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if frame and level then
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if isTarget then
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level = 890 --10 higher than the max calculated level of 880
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elseif frame.FrameLevelChanged then
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--calculate Style Filter FrameLevelChanged leveling
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--level method: (10*(40*2)) max 800 + max 80 (40*2) = max 880
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--highest possible should be level 880 and we add 1 to all so 881
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local leveledCount = mod.CollectedFrameLevelCount or 1
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level = (frame.FrameLevelChanged*(40*mod.levelStep)) + (leveledCount*mod.levelStep)
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end
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frame:SetFrameLevel(level+1)
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frame.HealthBar:SetFrameLevel(level+3)
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frame.Glow:SetFrameLevel(frame:GetFrameLevel()-1)
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frame.Buffs:SetFrameLevel(level+1)
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frame.Debuffs:SetFrameLevel(level+1)
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end
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end
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function mod:ResetNameplateFrameLevel(frame)
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local isTarget = frame.isTarget --frame.isTarget is not the same here so keep this.
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local plateLevel = mod:GetPlateFrameLevel(frame)
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if plateLevel then
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if frame.FrameLevelChanged then --keep how many plates we change, this is reset to 1 post-ResetNameplateFrameLevel
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mod.CollectedFrameLevelCount = (mod.CollectedFrameLevelCount and mod.CollectedFrameLevelCount + 1) or 1
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end
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self:SetPlateFrameLevel(frame, plateLevel, isTarget)
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end
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end
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@@ -106,75 +128,109 @@ function mod:SetFrameScale(frame, scale)
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end
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function mod:SetTargetFrame(frame)
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if isTarget then return end
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if frame.isTarget then
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if not frame.isTargetChanged then
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frame.isTargetChanged = true
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mod:SetPlateFrameLevel(frame, mod:GetPlateFrameLevel(frame), true)
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if self.db.useTargetScale then
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self:SetFrameScale(frame, (frame.ThreatScale or 1) * self.db.targetScale)
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end
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if not frame.isGroupUnit then
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frame.unit = "target"
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-- self:RegisterEvents(frame)
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end
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if self.db.units[frame.UnitType].healthbar.enable ~= true and self.db.alwaysShowTargetHealth then
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frame.Name:ClearAllPoints()
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frame.Level:ClearAllPoints()
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frame.HealthBar.r, frame.HealthBar.g, frame.HealthBar.b = nil, nil, nil
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self:ConfigureElement_HealthBar(frame)
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-- self:ConfigureElement_CastBar(frame)
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-- self:ConfigureElement_Glow(frame)
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-- self:ConfigureElement_Elite(frame)
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-- self:ConfigureElement_Highlight(frame)
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self:ConfigureElement_Level(frame)
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self:ConfigureElement_Name(frame)
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-- self:RegisterEvents(frame)
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self:UpdateElement_All(frame, true)
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end
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if self.hasTarget then
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frame:SetAlpha(1)
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end
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-- TEST
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-- mod:UpdateElement_Highlight(frame)
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-- mod:UpdateElement_CPoints(frame)
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-- mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED")
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-- mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
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end
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elseif frame.isTargetChanged then
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frame.isTargetChanged = false
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mod:SetPlateFrameLevel(frame, mod:GetPlateFrameLevel(frame))
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local targetExists = UnitExists("target") == 1
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if targetExists and frame:GetParent():IsShown() and frame:GetParent():GetAlpha() == 1 then
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if self.db.useTargetScale then
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self:SetFrameScale(frame, (frame.CustomScale and frame.CustomScale * self.db.targetScale) or self.db.targetScale)
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end
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frame.isTarget = true
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frame.unit = "target"
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if self.db.units[frame.UnitType].healthbar.enable ~= true then
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frame.Name:ClearAllPoints()
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frame.Level:ClearAllPoints()
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frame.HealthBar.r, frame.HealthBar.g, frame.HealthBar.b = nil, nil, nil
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self:ConfigureElement_HealthBar(frame)
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self:ConfigureElement_CastBar(frame)
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self:ConfigureElement_Glow(frame)
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self:ConfigureElement_Level(frame)
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self:ConfigureElement_Name(frame)
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self:UpdateElement_All(frame, true)
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self:SetFrameScale(frame, (frame.ThreatScale or 1))
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end
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--[[if UnitCastingInfo("target") then
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frame:GetScript("OnEvent")(frame, "UNIT_SPELLCAST_START", "target")
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elseif UnitChannelInfo("target") then
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frame:GetScript("OnEvent")(frame, "UNIT_SPELLCAST_CHANNEL_START", "target")
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end]]
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frame:SetAlpha(1)
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mod:UpdateElement_AurasByUnitID("target")
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elseif frame.isTarget then
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if self.db.useTargetScale then
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self:SetFrameScale(frame, frame.CustomScale or frame.ThreatScale or 1)
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if not frame.isGroupUnit then
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frame.unit = nil
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-- frame:UnregisterAllEvents()
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end
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frame.isTarget = nil
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frame.unit = nil
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-- frame.guid = nil
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if self.db.units[frame.UnitType].healthbar.enable ~= true then
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self:UpdateAllFrame(frame)
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end
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if targetExists then
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frame:SetAlpha(self.db.nonTargetTransparency)
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else
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frame:SetAlpha(1)
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if not frame.AlphaChanged then
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if self.hasTarget then
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frame:SetAlpha(self.db.nonTargetTransparency)
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else
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frame:SetAlpha(1)
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end
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end
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-- TEST
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-- mod:UpdateElement_CPoints(frame)
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-- mod:UpdateElement_Filters(frame, "PLAYER_TARGET_CHANGED")
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-- mod:ForEachPlate("ResetNameplateFrameLevel") --keep this after `UpdateElement_Filters`
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elseif frame.oldHighlight:IsShown() then
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if not frame.isMouseover then
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frame.isMouseover = true
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if not frame.isGroupUnit then
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frame.unit = "mouseover"
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-- mod:UpdateElement_AurasByGUID(frame.guid)
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-- mod:UpdateElement_Highlight(frame)
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end
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end
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-- mod:UpdateElement_Cast(frame, nil, frame.unit)
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elseif frame.isMouseover then
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frame.isMouseover = nil
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if not frame.isGroupUnit then
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frame.unit = nil
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-- frame.CastBar:Hide()
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end
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--mod:UpdateElement_Highlight(frame)
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else
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if targetExists then
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frame:SetAlpha(self.db.nonTargetTransparency)
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else
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frame:SetAlpha(1)
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if not frame.AlphaChanged then
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if self.hasTarget then
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frame:SetAlpha(self.db.nonTargetTransparency)
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else
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frame:SetAlpha(1)
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end
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end
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end
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mod:UpdateElement_HealthColor(frame)
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mod:UpdateElement_Glow(frame)
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mod:UpdateElement_CPoints(frame)
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return frame.isTarget
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end
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function mod:GetNumVisiblePlates()
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local i = 0
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for _ in pairs(mod.VisiblePlates) do
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i = i + 1
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end
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return i
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--self:UpdateElement_Glow(frame)
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--self:UpdateElement_HealthColor(frame)
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end
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function mod:StyleFrame(parent, noBackdrop, point)
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@@ -331,8 +387,6 @@ function mod:GetUnitInfo(frame)
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end
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function mod:OnShow(self)
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isTarget = false
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self:SetWidth(0.01)
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self:SetHeight(0.01)
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@@ -353,11 +407,7 @@ function mod:OnShow(self)
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self.UnitFrame.UnitType = unitType
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end
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if not mod:CheckFilter(self.UnitFrame) then return end
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if unitType == "ENEMY_PLAYER" then
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mod:UpdateElement_HealerIcon(self.UnitFrame)
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end
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--if not mod:CheckFilter(self.UnitFrame) then return end
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self.UnitFrame.Level:ClearAllPoints()
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self.UnitFrame.Name:ClearAllPoints()
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@@ -407,32 +457,43 @@ function mod:OnHide(self)
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mod.VisiblePlates[self.UnitFrame] = nil
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self.UnitFrame.unit = nil
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--self.UnitFrame.isGroupUnit = nil
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mod:HideAuraIcons(self.UnitFrame.Buffs)
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mod:HideAuraIcons(self.UnitFrame.Debuffs)
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--mod:ClearStyledPlate(self.UnitFrame)
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self.UnitFrame:UnregisterAllEvents()
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self.UnitFrame.Glow.r, self.UnitFrame.Glow.g, self.UnitFrame.Glow.b = nil, nil, nil
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self.UnitFrame.Glow:Hide()
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self.UnitFrame.Glow2:Hide()
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self.UnitFrame.TopArrow:Hide()
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self.UnitFrame.LeftArrow:Hide()
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self.UnitFrame.RightArrow:Hide()
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self.UnitFrame.HealthBar.r, self.UnitFrame.HealthBar.g, self.UnitFrame.HealthBar.b = nil, nil, nil
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self.UnitFrame.HealthBar:Hide()
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--self.UnitFrame.CastBar:Hide()
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self.UnitFrame.HealthBar.currentScale = nil
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self.UnitFrame.Level:ClearAllPoints()
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self.UnitFrame.Level:SetText("")
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self.UnitFrame.Name.r, self.UnitFrame.Name.g, self.UnitFrame.Name.b = nil, nil, nil
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self.UnitFrame.Name:ClearAllPoints()
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self.UnitFrame.Name:SetText("")
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self.UnitFrame.Name.NameOnlyGlow:Hide()
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self.UnitFrame.Highlight:Hide()
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self.UnitFrame.CPoints:Hide()
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self.UnitFrame:Hide()
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self.UnitFrame.isTarget = nil
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self.UnitFrame.displayedUnit = nil
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self.ThreatData = nil
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self.UnitFrame.isTargetChanged = false
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self.UnitFrame.isMouseover = nil
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self.UnitFrame.UnitName = nil
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self.UnitFrame.UnitType = nil
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self.UnitFrame.UnitClass = nil
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self.UnitFrame.UnitReaction = nil
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self.UnitFrame.TopLevelFrame = nil
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self.UnitFrame.TopOffset = nil
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self.UnitFrame.ThreatScale = nil
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self.UnitFrame.ActionScale = nil
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self.UnitFrame.ThreatReaction = nil
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self.UnitFrame.guid = nil
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self.UnitFrame.RaidIconType = nil
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self.UnitFrame.CustomColor = nil
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self.UnitFrame.CustomScale = nil
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end
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function mod:UpdateAllFrame(frame)
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@@ -455,60 +516,81 @@ function mod:ForEachPlate(functionToRun, ...)
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end
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end
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function mod:UpdateElement_All(frame, noTargetFrame)
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if self.db.units[frame.UnitType].healthbar.enable or frame.isTarget then
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self:UpdateElement_Health(frame)
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self:UpdateElement_HealthColor(frame)
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self:UpdateElement_Auras(frame)
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end
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self:UpdateElement_RaidIcon(frame)
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self:UpdateElement_HealerIcon(frame)
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self:UpdateElement_Name(frame)
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self:UpdateElement_Level(frame)
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if not noTargetFrame then
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mod:ScheduleTimer("ForEachPlate", 0.25, "SetTargetFrame")
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function mod:ForEachVisiblePlate(functionToRun, ...)
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for frame in pairs(self.VisiblePlates) do
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self[functionToRun](self, frame, unpack(arg))
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end
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end
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function mod:UpdateElement_All(frame, noTargetFrame, filterIgnore)
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local healthShown = (frame.UnitType and self.db.units[frame.UnitType].healthbar.enable) or (frame.isTarget and self.db.alwaysShowTargetHealth)
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if healthShown then
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mod:UpdateElement_Health(frame)
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mod:UpdateElement_HealthColor(frame)
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mod:UpdateElement_Cast(frame, nil, frame.unit)
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mod:UpdateElement_Auras(frame)
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end
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mod:UpdateElement_RaidIcon(frame)
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mod:UpdateElement_Name(frame)
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mod:UpdateElement_Level(frame)
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mod:UpdateElement_Highlight(frame)
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if healthShown then
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mod:UpdateElement_Glow(frame)
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else
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-- make sure we hide the arrows and/or glow after disabling the healthbar
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if frame.TopArrow and frame.TopArrow:IsShown() then frame.TopArrow:Hide() end
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if frame.LeftArrow and frame.LeftArrow:IsShown() then frame.LeftArrow:Hide() end
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if frame.RightArrow and frame.RightArrow:IsShown() then frame.RightArrow:Hide() end
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if frame.Glow2 and frame.Glow2:IsShown() then frame.Glow2:Hide() end
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if frame.Glow and frame.Glow:IsShown() then frame.Glow:Hide() end
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end
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if not noTargetFrame then
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mod:SetTargetFrame(frame)
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end
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if not filterIgnore then
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-- mod:UpdateElement_Filters(frame, "UpdateElement_All")
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end
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end
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local plateID = 0
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function mod:OnCreated(frame)
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isTarget = false
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local HealthBar, CastBar = frame:GetChildren()
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plateID = plateID + 1
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local HealthBar = frame:GetChildren()
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local Border, Highlight, Name, Level, BossIcon, RaidIcon = frame:GetRegions()
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frame.UnitFrame = CreateFrame("Button", nil, frame)
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frame.UnitFrame = CreateFrame("Button", format("ElvUI_NamePlate%d", plateID), frame)
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E:Size(frame.UnitFrame, 100, 20)
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frame.UnitFrame:SetPoint("CENTER", 0, 0)
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frame.UnitFrame.plateID = plateID
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frame.UnitFrame:SetScript("OnEvent", self.OnEvent)
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frame.UnitFrame:SetScript("OnClick", function()
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frame:Click()
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end)
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frame.UnitFrame.HealthBar = self:ConstructElement_HealthBar(frame.UnitFrame)
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frame.UnitFrame.CastBar = self:ConstructElement_CastBar(frame.UnitFrame)
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frame.UnitFrame.Level = self:ConstructElement_Level(frame.UnitFrame)
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frame.UnitFrame.Name = self:ConstructElement_Name(frame.UnitFrame)
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frame.UnitFrame.CastBar = self:ConstructElement_CastBar(frame.UnitFrame)
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frame.UnitFrame.Glow = self:ConstructElement_Glow(frame.UnitFrame)
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frame.UnitFrame.Buffs = self:ConstructElement_Auras(frame.UnitFrame, "LEFT")
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frame.UnitFrame.Debuffs = self:ConstructElement_Auras(frame.UnitFrame, "RIGHT")
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frame.UnitFrame.HealerIcon = self:ConstructElement_HealerIcon(frame.UnitFrame)
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frame.UnitFrame.CPoints = self:ConstructElement_CPoints(frame.UnitFrame)
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frame.UnitFrame.Highlight = self:ConstructElement_Highlight(frame.UnitFrame)
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--self:QueueObject(CastBarBorder)
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--self:QueueObject(CastBarIcon)
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self:QueueObject(HealthBar)
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--self:QueueObject(CastBar)
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self:QueueObject(Level)
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self:QueueObject(Name)
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self:QueueObject(Border)
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self:QueueObject(Highlight)
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--CastBar:Kill()
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--CastBarIcon:SetParent(E.HiddenFrame)
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BossIcon:SetAlpha(0)
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frame.UnitFrame.oldHealthBar = HealthBar
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frame.UnitFrame.oldCastBar = CastBar
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--frame.UnitFrame.oldCastBar.Icon = CastBarIcon
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frame.UnitFrame.oldName = Name
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frame.UnitFrame.oldHighlight = Highlight
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frame.UnitFrame.oldLevel = Level
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@@ -548,32 +630,45 @@ function mod:QueueObject(object)
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object:Hide()
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end
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function mod:OnUpdate(elapsed)
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function mod:GetChildren(...)
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local count = WorldGetNumChildren(WorldFrame)
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if count ~= numChildren then
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local frame, region
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for i = numChildren + 1, count do
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local frame = select(i, WorldGetChildren(WorldFrame))
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local region = frame:GetRegions()
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if(not mod.CreatedPlates[frame] and region and region:GetObjectType() == "Texture" and region:GetTexture() == BORDER) then
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frame = arg[i]
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region = frame:GetRegions()
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if not mod.CreatedPlates[frame] and region and region:GetObjectType() == "Texture" and region:GetTexture() == BORDER then
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mod:OnCreated(frame)
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end
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numChildren = count
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end
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end
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end
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function mod:OnUpdate()
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local count = WorldGetNumChildren(WorldFrame)
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if count ~= numChildren then
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local frame, region
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for i = numChildren + 1, count do
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frame = select(i, WorldGetChildren(WorldFrame))
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region = frame:GetRegions()
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if not mod.CreatedPlates[frame] and region and region:GetObjectType() == "Texture" and region:GetTexture() == BORDER then
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mod:OnCreated(frame)
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end
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numChildren = count
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end
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numChildren = count
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end
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local i = 0
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for frame in pairs(mod.VisiblePlates) do
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i = i + 1
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|
||||
local getTarget = mod:SetTargetFrame(frame)
|
||||
if not getTarget then
|
||||
frame:GetParent():SetAlpha(1)
|
||||
if mod.hasTarget then
|
||||
frame.alpha = frame:GetParent():GetAlpha()
|
||||
else
|
||||
frame.alpha = 1
|
||||
end
|
||||
|
||||
if i == mod:GetNumVisiblePlates() then
|
||||
isTarget = true
|
||||
end
|
||||
frame:GetParent():SetAlpha(1)
|
||||
|
||||
frame.isTarget = mod.hasTarget and frame.alpha == 1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -651,21 +746,10 @@ end
|
||||
|
||||
function mod:PLAYER_ENTERING_WORLD()
|
||||
self:CleanAuraLists()
|
||||
twipe(self.Healers)
|
||||
local inInstance, instanceType = IsInInstance()
|
||||
if inInstance and instanceType == "pvp" and self.db.units.ENEMY_PLAYER.markHealers then
|
||||
self.CheckHealerTimer = self:ScheduleRepeatingTimer("CheckBGHealers", 3)
|
||||
self:CheckBGHealers()
|
||||
else
|
||||
if self.CheckHealerTimer then
|
||||
self:CancelTimer(self.CheckHealerTimer)
|
||||
self.CheckHealerTimer = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mod:PLAYER_TARGET_CHANGED()
|
||||
isTarget = false
|
||||
self.hasTarget = UnitExists("target") == 1
|
||||
end
|
||||
|
||||
function mod:UNIT_AURA(_, unit)
|
||||
@@ -731,6 +815,10 @@ function mod:Initialize()
|
||||
self.db = E.db["nameplates"]
|
||||
if E.private["nameplates"].enable ~= true then return end
|
||||
|
||||
self.hasTarget = false
|
||||
|
||||
self.levelStep = 2
|
||||
|
||||
self:UpdateCVars()
|
||||
|
||||
self.Frame = CreateFrame("Frame"):SetScript("OnUpdate", self.OnUpdate)
|
||||
@@ -745,6 +833,8 @@ function mod:Initialize()
|
||||
|
||||
self:RegisterMessage("ClassCacheQueryResult")
|
||||
|
||||
self:ScheduleRepeatingTimer("ForEachVisiblePlate", 0.1, "SetTargetFrame")
|
||||
|
||||
E.NamePlates = self
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user