mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
update bags add JunkIcon and QuestIcon to bags
This commit is contained in:
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After Width: | Height: | Size: 16 KiB |
+191
-103
@@ -8,8 +8,8 @@ local LIP = LibStub("ItemPrice-1.1");
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local _G = _G
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local type, ipairs, pairs, unpack, select, assert, pcall = type, ipairs, pairs, unpack, select, assert, pcall
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local tinsert, tremove, twipe, tmaxn = table.insert, table.remove, table.wipe, table.maxn
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local floor = math.floor
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local len, gsub, sub, match = string.len, string.gsub, string.sub, string.match
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local floor, abs, mod = math.floor, math.abs, math.fmod
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local format, len, match, sub, gsub = string.format, string.len, string.match, string.sub, string.gsub
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--WoW API / Variables
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local BankFrameItemButton_OnUpdate = BankFrameItemButton_OnUpdate
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local BankFrameItemButton_UpdateLock = BankFrameItemButton_UpdateLock
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@@ -23,45 +23,39 @@ local GetContainerItemLink = GetContainerItemLink
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local GetContainerNumSlots = GetContainerNumSlots
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local GetItemInfo = GetItemInfo
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local GetItemQualityColor = GetItemQualityColor
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local GetKeyRingSize = GetKeyRingSize
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local GetMoney = GetMoney
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local GetNumBankSlots = GetNumBankSlots
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local GetKeyRingSize = GetKeyRingSize
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local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight
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local IsBagOpen, IsOptionFrameOpen = IsBagOpen, IsOptionFrameOpen
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local IsControlKeyDown = IsControlKeyDown
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local IsShiftKeyDown, IsControlKeyDown = IsShiftKeyDown, IsControlKeyDown
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local PickupContainerItem = PickupContainerItem
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local PickupMerchantItem = PickupMerchantItem
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local PlaySound = PlaySound
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local PutItemInBag = PutItemInBag
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local SetItemButtonCount = SetItemButtonCount
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local SetItemButtonDesaturated = SetItemButtonDesaturated
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local SetItemButtonTexture = SetItemButtonTexture
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local SetItemButtonTextureVertexColor = SetItemButtonTextureVertexColor
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local ToggleFrame = ToggleFrame
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local UseContainerItem = UseContainerItem
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local BANK_CONTAINER = BANK_CONTAINER
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local CONTAINER_OFFSET_X, CONTAINER_OFFSET_Y = CONTAINER_OFFSET_X, CONTAINER_OFFSET_Y
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local CONTAINER_SCALE = CONTAINER_SCALE
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local CONTAINER_SPACING, VISIBLE_CONTAINER_SPACING = CONTAINER_SPACING, VISIBLE_CONTAINER_SPACING
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local CONTAINER_WIDTH = CONTAINER_WIDTH
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local BANK_CONTAINER = BANK_CONTAINER
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local KEYRING_CONTAINER = KEYRING_CONTAINER
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local MAX_CONTAINER_ITEMS = MAX_CONTAINER_ITEMS
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local NUM_BAG_FRAMES = NUM_BAG_FRAMES
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local NUM_BANKGENERIC_SLOTS = NUM_BANKGENERIC_SLOTS
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local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
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local BINDING_NAME_TOGGLEKEYRING = BINDING_NAME_TOGGLEKEYRING
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local SEARCH = SEARCH
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local TooltipModule, SkinModule
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local SEARCH_STRING = ""
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B.ProfessionColors = {
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[1] = {225/255, 175/255, 105/255}, -- Quiver
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[2] = {225/255, 175/255, 105/255}, -- Ammo Pouch
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[4] = {225/255, 175/255, 105/255}, -- Soul Bag
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[8] = {18/255, 181/255, 32/255}, -- Herbalism
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[16] = {160/255, 3/255, 168/255}, -- Enchanting
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}
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function B:GetContainerFrame(arg)
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if type(arg) == "boolean" and arg == true then
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if type(arg) == "boolean" and (arg == true) then
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return self.BankFrame
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elseif type(arg) == "number" then
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if self.BankFrame then
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@@ -110,21 +104,19 @@ function B:SearchReset()
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end
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function B:IsSearching()
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if SEARCH_STRING ~= "" and SEARCH_STRING ~= SEARCH then
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return true
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end
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return false
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return (SEARCH_STRING ~= "" and SEARCH_STRING ~= SEARCH)
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end
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function B:UpdateSearch()
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if this.Instructions then this.Instructions:SetShown(this:GetText() == "") end
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local MIN_REPEAT_CHARACTERS = 3
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local searchString = this:GetText()
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local prevSearchString = SEARCH_STRING
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if len(searchString) > MIN_REPEAT_CHARACTERS then
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local repeatChar = true
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for i = 1, MIN_REPEAT_CHARACTERS, 1 do
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if sub(searchString,(0-i), (0-i)) ~= sub(searchString,(-1-i),(-1-i)) then
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if sub(searchString,(0 - i), (0 - i)) ~= sub(searchString,(-1 - i),(-1 - i)) then
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repeatChar = false
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break
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end
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@@ -193,7 +185,7 @@ function B:SetSearch(query)
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button:SetAlpha(1)
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else
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SetItemButtonDesaturated(button, 1)
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button:SetAlpha(0.4)
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button:SetAlpha(0.5)
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end
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end
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end
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@@ -201,6 +193,7 @@ end
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function B:UpdateItemLevelDisplay()
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if E.private.bags.enable ~= true then return end
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for _, bagFrame in pairs(self.BagFrames) do
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for _, bagID in ipairs(bagFrame.BagIDs) do
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for slotID = 1, GetContainerNumSlots(bagID) do
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@@ -231,6 +224,7 @@ function B:UpdateCountDisplay()
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end
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end
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end
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if bagFrame.UpdateAllSlots then
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bagFrame:UpdateAllSlots()
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end
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@@ -261,20 +255,23 @@ function B:UpdateSlot(bagID, slotID)
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local slot = self.Bags[bagID][slotID]
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local bagType = self.Bags[bagID].type
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local texture, count, locked = GetContainerItemInfo(bagID, slotID)
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local texture, count, locked, _, readable = GetContainerItemInfo(bagID, slotID)
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local clink = GetContainerItemLink(bagID, slotID)
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local itemPrice = LIP:GetSellValue(clink)
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slot.name, slot.rarity = nil, nil
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slot:Show()
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slot.QuestIcon:Hide()
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slot.JunkIcon:Hide()
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slot.itemLevel:SetText("")
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if B.ProfessionColors[bagType] then
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slot:SetBackdropBorderColor(unpack(B.ProfessionColors[bagType]))
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slot.ignoreBorderColors = true
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elseif clink then
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local _, iLvl, itemEquipLoc
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slot.name, _, slot.rarity, iLvl, _, _, _, itemEquipLoc = GetItemInfo(match(clink, "item:(%d+)"))
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local iLink, iLvl, iType, itemEquipLoc
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slot.name, iLink, slot.rarity, iLvl, _, iType, _, _, itemEquipLoc = GetItemInfo(match(clink, "item:(%d+)"))
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local r, g, b
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@@ -294,8 +291,22 @@ function B:UpdateSlot(bagID, slotID)
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end
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end
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if slot.JunkIcon then
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if (slot.rarity and slot.rarity == 0) and (itemPrice and itemPrice > 0) and (iType and iType ~= "Quest") and E.db.bags.junkIcon then
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slot.JunkIcon:Show()
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end
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end
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-- color slot according to item quality
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if slot.rarity and slot.rarity > 1 then
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if (iType and iType == "Quest") and not GetInvalidQuestItemInfo(iLink) then
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if GetQuestItemStarterInfo(iLink) then
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slot.QuestIcon:Show()
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questStarter))
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else
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questItem))
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end
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slot.ignoreBorderColors = true
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elseif slot.rarity and slot.rarity > 1 then
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slot:SetBackdropBorderColor(r, g, b)
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slot.ignoreBorderColors = true
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else
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@@ -311,6 +322,11 @@ function B:UpdateSlot(bagID, slotID)
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if bagID ~= BANK_CONTAINER then
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local start, duration, enable = GetContainerItemCooldown(bagID, slotID)
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CooldownFrame_SetTimer(slot.cooldown, start, duration, enable)
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if duration > 0 and enable == 0 then
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SetItemButtonTextureVertexColor(slot, 0.4, 0.4, 0.4)
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else
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SetItemButtonTextureVertexColor(slot, 1, 1, 1)
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end
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end
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slot.hasItem = 1
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else
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@@ -320,6 +336,8 @@ function B:UpdateSlot(bagID, slotID)
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slot.hasItem = nil
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end
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slot.readable = readable
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SetItemButtonTexture(slot, texture)
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SetItemButtonCount(slot, count)
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SetItemButtonDesaturated(slot, locked)
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@@ -345,7 +363,8 @@ end
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function B:SortingFadeBags(bagFrame)
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if not (bagFrame and bagFrame.BagIDs) then return end
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for _, bagID in ipairs(bagFrame.BagIDs) do
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for _, bagID in ipairs(bagFrame.BagIDs) do
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for slotID = 1, GetContainerNumSlots(bagID) do
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local button = bagFrame.Bags[bagID][slotID]
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SetItemButtonDesaturated(button, 1)
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@@ -360,11 +379,6 @@ function B:UpdateCooldowns()
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for slotID = 1, GetContainerNumSlots(bagID) do
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local start, duration, enable = GetContainerItemCooldown(bagID, slotID)
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CooldownFrame_SetTimer(self.Bags[bagID][slotID].cooldown, start, duration, enable)
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if duration > 0 and enable == 0 then
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SetItemButtonTextureVertexColor(self.Bags[bagID][slotID], 0.4, 0.4, 0.4)
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else
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SetItemButtonTextureVertexColor(self.Bags[bagID][slotID], 1, 1, 1)
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end
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end
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end
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end
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@@ -444,7 +458,7 @@ function B:Layout(isBank)
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end
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--Bag Containers
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if (not isBank and bagID <= 3 ) or (isBank and bagID ~= -1 and numContainerSlots >= 1 and not (i - 1 > numContainerSlots)) then
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if (not isBank and bagID <= 3) or (isBank and bagID ~= -1 and numContainerSlots >= 1 and not (i - 1 > numContainerSlots)) then
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if not f.ContainerHolder[i] then
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if isBank then
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f.ContainerHolder[i] = CreateFrame("CheckButton", "ElvUIBankBag"..bagID - 4, f.ContainerHolder, "BankItemButtonBagTemplate")
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@@ -464,7 +478,7 @@ function B:Layout(isBank)
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f.ContainerHolder[i].backdrop:SetAllPoints()
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E:StyleButton(f.ContainerHolder[i])
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f.ContainerHolder[i]:SetNormalTexture("")
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f.ContainerHolder[i]:SetCheckedTexture("")
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f.ContainerHolder[i]:SetCheckedTexture(nil)
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f.ContainerHolder[i]:SetPushedTexture("")
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f.ContainerHolder[i].id = isBank and bagID or bagID + 1
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@@ -515,9 +529,9 @@ function B:Layout(isBank)
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f.Bags[bagID].type = GetItemFamily(GetInventoryItemLink("player", ContainerIDToInventoryID(bagID)), true)
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--Hide unused slots
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for i = 1, MAX_CONTAINER_ITEMS do
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if f.Bags[bagID][i] then
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f.Bags[bagID][i]:Hide()
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for y = 1, MAX_CONTAINER_ITEMS do
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if f.Bags[bagID][y] then
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f.Bags[bagID][y]:Hide()
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end
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end
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@@ -528,20 +542,38 @@ function B:Layout(isBank)
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E:StyleButton(f.Bags[bagID][slotID])
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E:SetTemplate(f.Bags[bagID][slotID], "Default", true)
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f.Bags[bagID][slotID]:SetNormalTexture("")
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f.Bags[bagID][slotID]:SetCheckedTexture("")
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f.Bags[bagID][slotID]:SetCheckedTexture(nil)
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f.Bags[bagID][slotID].Count = _G[f.Bags[bagID][slotID]:GetName().."Count"]
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f.Bags[bagID][slotID].Count:ClearAllPoints()
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E:Point(f.Bags[bagID][slotID].Count, "BOTTOMRIGHT", 0, 2)
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E:Point(f.Bags[bagID][slotID].Count, "BOTTOMRIGHT", 0, 3)
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E:FontTemplate(f.Bags[bagID][slotID].Count, E.LSM:Fetch("font", E.db.bags.countFont), E.db.bags.countFontSize, E.db.bags.countFontOutline)
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f.Bags[bagID][slotID].Count:SetTextColor(countColor.r, countColor.g, countColor.b)
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if not f.Bags[bagID][slotID].QuestIcon then
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local QuestIcon = f.Bags[bagID][slotID]:CreateTexture(nil, "OVERLAY")
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QuestIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\bagQuestIcon")
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QuestIcon:SetTexCoord(0, 1, 0, 1)
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E:SetInside(QuestIcon)
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QuestIcon:Hide()
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f.Bags[bagID][slotID].QuestIcon = QuestIcon
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end
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if not f.Bags[bagID][slotID].JunkIcon then
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local JunkIcon = f.Bags[bagID][slotID]:CreateTexture(nil, "OVERLAY")
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JunkIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\bagJunkIcon")
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E:Point(JunkIcon, "TOPLEFT", 1, 0)
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JunkIcon:Hide()
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f.Bags[bagID][slotID].JunkIcon = JunkIcon
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end
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f.Bags[bagID][slotID].iconTexture = _G[f.Bags[bagID][slotID]:GetName().."IconTexture"]
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E:SetInside(f.Bags[bagID][slotID].iconTexture, f.Bags[bagID][slotID])
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f.Bags[bagID][slotID].iconTexture:SetTexCoord(unpack(E.TexCoords))
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if bagID ~= BANK_CONTAINER then
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f.Bags[bagID][slotID].cooldown = _G[f.Bags[bagID][slotID]:GetName().."Cooldown"]
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f.Bags[bagID][slotID].cooldown.CooldownOverride = "bags"
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f.Bags[bagID][slotID].cooldown:SetModelScale(buttonSize / (37 / 0.75))
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E:RegisterCooldown(f.Bags[bagID][slotID].cooldown)
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f.Bags[bagID][slotID].bagID = bagID
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@@ -549,13 +581,17 @@ function B:Layout(isBank)
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end
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f.Bags[bagID][slotID].itemLevel = f.Bags[bagID][slotID]:CreateFontString(nil, "OVERLAY")
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E:Point(f.Bags[bagID][slotID].itemLevel, "BOTTOMRIGHT", 0, 2)
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E:Point(f.Bags[bagID][slotID].itemLevel, "BOTTOMRIGHT", 0, 3)
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E:FontTemplate(f.Bags[bagID][slotID].itemLevel, E.LSM:Fetch("font", E.db.bags.itemLevelFont), E.db.bags.itemLevelFontSize, E.db.bags.itemLevelFontOutline)
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end
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f.Bags[bagID][slotID]:SetID(slotID)
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E:Size(f.Bags[bagID][slotID], buttonSize)
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if f.Bags[bagID][slotID].JunkIcon then
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E:Size(f.Bags[bagID][slotID].JunkIcon, buttonSize/2)
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end
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f:UpdateSlot(bagID, slotID)
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if f.Bags[bagID][slotID]:GetPoint() then
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@@ -594,9 +630,10 @@ function B:Layout(isBank)
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numBagSlots = numBagSlots + 1
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end
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else
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for i = 1, MAX_CONTAINER_ITEMS do
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if f.Bags[bagID] and f.Bags[bagID][i] then
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f.Bags[bagID][i]:Hide()
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--Hide unused slots
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for y = 1, MAX_CONTAINER_ITEMS do
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if f.Bags[bagID] and f.Bags[bagID][y] then
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f.Bags[bagID][y]:Hide()
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end
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end
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@@ -633,6 +670,15 @@ function B:Layout(isBank)
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f.keyFrame.slots[i].cooldown:SetModelScale(buttonSize / (37 / 0.75))
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E:RegisterCooldown(f.keyFrame.slots[i].cooldown)
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if not f.keyFrame.slots[i].QuestIcon then
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local QuestIcon = f.keyFrame.slots[i]:CreateTexture(nil, "OVERLAY")
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QuestIcon:SetTexture("Interface\\AddOns\\ElvUI\\media\\textures\\bagQuestIcon")
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QuestIcon:SetTexCoord(0, 1, 0, 1)
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E:SetInside(QuestIcon)
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QuestIcon:Hide()
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f.keyFrame.slots[i].QuestIcon = QuestIcon
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end
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f.keyFrame.slots[i].iconTexture = _G[f.keyFrame.slots[i]:GetName().."IconTexture"]
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E:SetInside(f.keyFrame.slots[i].iconTexture, f.keyFrame.slots[i])
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f.keyFrame.slots[i].iconTexture:SetTexCoord(unpack(E.TexCoords))
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@@ -677,16 +723,24 @@ function B:UpdateKeySlot(slotID)
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slot:Show()
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if clink then
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local _
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slot.name, _, slot.rarity = GetItemInfo(match(clink, "item:(%d+)"))
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local _, r, g, b
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local iLink, iType
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local r, g, b
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slot.name, iLink, slot.rarity, _, _, iType = GetItemInfo(match(clink, "item:(%d+)"))
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if slot.rarity then
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r, g, b = GetItemQualityColor(slot.rarity)
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end
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if slot.rarity and slot.rarity > 1 then
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if iType and iType == "Quest" then
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if GetQuestItemStarterInfo(iLink) then
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slot.QuestIcon:Show()
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questStarter))
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else
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slot:SetBackdropBorderColor(unpack(B.QuestColors.questItem))
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end
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slot.ignoreBorderColors = true
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elseif slot.rarity and slot.rarity > 1 then
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slot:SetBackdropBorderColor(r, g, b)
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slot.ignoreBorderColors = true
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else
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@@ -712,7 +766,7 @@ function B:UpdateKeySlot(slotID)
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SetItemButtonTexture(slot, texture)
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SetItemButtonCount(slot, count)
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SetItemButtonDesaturated(slot, locked, 0.5, 0.5, 0.5)
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SetItemButtonDesaturated(slot, locked)
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end
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function B:UpdateAll()
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@@ -771,15 +825,13 @@ function B:UpdateGoldText()
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end
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function B:FormatMoney(amount)
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local coppername = "|cffeda55fc|r"
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local silvername = "|cffc7c7cfs|r"
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local goldname = "|cffffd700g|r"
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local str, coppername, silvername, goldname = "", "|cffeda55fc|r", "|cffc7c7cfs|r", "|cffffd700g|r"
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local value = abs(amount)
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local gold = floor(value / 10000)
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local silver = floor(mod(value / 100, 100))
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local copper = floor(mod(value, 100))
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local str = ""
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if gold > 0 then
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str = format("%d%s%s", gold, goldname, (silver > 0 or copper > 0) and " " or "")
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end
|
||||
@@ -794,7 +846,7 @@ function B:FormatMoney(amount)
|
||||
end
|
||||
|
||||
function B:GetGraysValue()
|
||||
local value, itemLink, rarity, itemPrice, itype, stackCount, stackPrice, _ = 0
|
||||
local value, itemLink, rarity, itype, itemPrice, stackCount, stackPrice, _ = 0
|
||||
|
||||
for bag = 0, NUM_BAG_FRAMES do
|
||||
for slot = 1, GetContainerNumSlots(bag) do
|
||||
@@ -802,6 +854,7 @@ function B:GetGraysValue()
|
||||
if itemLink then
|
||||
_, _, rarity, _, _, itype = GetItemInfo(match(itemLink, "item:(%d+)"))
|
||||
itemPrice = LIP:GetSellValue(itemLink)
|
||||
|
||||
if itemPrice then
|
||||
stackCount = select(2, GetContainerItemInfo(bag, slot)) or 1
|
||||
stackPrice = itemPrice * stackCount
|
||||
@@ -840,17 +893,20 @@ function B:VendorGrays(delete)
|
||||
|
||||
if not B.SellFrame.Info.itemList then return end
|
||||
if tmaxn(B.SellFrame.Info.itemList) < 1 then return end
|
||||
--Resetting stuff
|
||||
|
||||
--Resetting stuff
|
||||
B.SellFrame.Info.delete = delete or false
|
||||
B.SellFrame.Info.ProgressTimer = 0
|
||||
B.SellFrame.Info.SellInterval = E.db.bags.vendorGrays.interval
|
||||
B.SellFrame.Info.ProgressMax = tmaxn(B.SellFrame.Info.itemList)
|
||||
B.SellFrame.Info.goldGained = 0
|
||||
B.SellFrame.Info.itemsSold = 0
|
||||
B.SellFrame.statusbar:SetValue(0)
|
||||
|
||||
B.SellFrame.statusbar:SetValue(0)
|
||||
B.SellFrame.statusbar:SetMinMaxValues(0, B.SellFrame.Info.ProgressMax)
|
||||
B.SellFrame.statusbar.ValueText:SetText("0 / "..B.SellFrame.Info.ProgressMax)
|
||||
--Time to sell
|
||||
|
||||
--Time to sell
|
||||
B.SellFrame:Show()
|
||||
end
|
||||
|
||||
@@ -859,7 +915,7 @@ function B:VendorGrayCheck()
|
||||
|
||||
if value == 0 then
|
||||
E:Print(L["No gray items to delete."])
|
||||
elseif (not MerchantFrame or not MerchantFrame:IsShown()) then
|
||||
elseif not MerchantFrame or not MerchantFrame:IsShown() then
|
||||
E.PopupDialogs["DELETE_GRAYS"].Money = value
|
||||
E:StaticPopup_Show("DELETE_GRAYS")
|
||||
else
|
||||
@@ -868,7 +924,9 @@ function B:VendorGrayCheck()
|
||||
end
|
||||
|
||||
function B:ContructContainerFrame(name, isBank)
|
||||
local strata = E.db.bags.strata or "HIGH"
|
||||
if not SkinModule then SkinModule = E:GetModule("Skins") end
|
||||
|
||||
local strata = E.db.bags.strata or "MEDIUM"
|
||||
|
||||
local f = CreateFrame("Button", name, E.UIParent)
|
||||
E:SetTemplate(f, "Transparent")
|
||||
@@ -889,12 +947,12 @@ function B:ContructContainerFrame(name, isBank)
|
||||
f:Hide()
|
||||
|
||||
f.isBank = isBank
|
||||
f.bottomOffset = isBank and 8 or 28
|
||||
f.bottomOffset = 8
|
||||
f.topOffset = isBank and 45 or 50
|
||||
f.BagIDs = isBank and {-1, 5, 6, 7, 8, 9, 10, 11} or {0, 1, 2, 3, 4}
|
||||
f.Bags = {}
|
||||
|
||||
local mover = (isBank and ElvUIBankMover or ElvUIBagMover)
|
||||
local mover = (isBank and ElvUIBankMover) or ElvUIBagMover
|
||||
if mover then
|
||||
E:Point(f, mover.POINT, mover)
|
||||
f.mover = mover
|
||||
@@ -907,20 +965,19 @@ function B:ContructContainerFrame(name, isBank)
|
||||
f:SetScript("OnDragStart", function() if IsShiftKeyDown() then this:StartMoving() end end)
|
||||
f:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
f:SetScript("OnClick", function() if IsControlKeyDown() then B.PostBagMove(this.mover) end end)
|
||||
f:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
f:SetScript("OnEnter", function()
|
||||
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT", 0, 4)
|
||||
GameTooltip:ClearLines()
|
||||
GameTooltip:AddDoubleLine(L["Hold Shift + Drag:"], L["Temporary Move"], 1, 1, 1)
|
||||
GameTooltip:AddDoubleLine(L["Hold Control + Right Click:"], L["Reset Position"], 1, 1, 1)
|
||||
|
||||
GameTooltip:Show()
|
||||
end)
|
||||
f:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
||||
|
||||
f.closeButton = CreateFrame("Button", name.."CloseButton", f, "UIPanelCloseButton")
|
||||
E:Point(f.closeButton, "TOPRIGHT", 2, 2)
|
||||
|
||||
E:GetModule("Skins"):HandleCloseButton(f.closeButton)
|
||||
SkinModule:HandleCloseButton(f.closeButton)
|
||||
|
||||
f.holderFrame = CreateFrame("Frame", nil, f)
|
||||
E:Point(f.holderFrame, "TOP", f, "TOP", 0, -f.topOffset)
|
||||
@@ -931,7 +988,6 @@ function B:ContructContainerFrame(name, isBank)
|
||||
E:SetTemplate(f.ContainerHolder, "Transparent")
|
||||
f.ContainerHolder:Hide()
|
||||
|
||||
|
||||
if isBank then
|
||||
--Bag Text
|
||||
f.bagText = f:CreateFontString(nil, "OVERLAY")
|
||||
@@ -1206,9 +1262,7 @@ function B:ToggleBags(id)
|
||||
end
|
||||
|
||||
function B:ToggleBackpack()
|
||||
if IsOptionFrameOpen() then
|
||||
return
|
||||
end
|
||||
if IsOptionFrameOpen() then return end
|
||||
|
||||
if IsBagOpen(0) then
|
||||
self:OpenBags()
|
||||
@@ -1218,9 +1272,7 @@ function B:ToggleBackpack()
|
||||
end
|
||||
|
||||
function B:OpenAllBags()
|
||||
if IsOptionFrameOpen() then
|
||||
return
|
||||
end
|
||||
if IsOptionFrameOpen() then return end
|
||||
|
||||
if self.BagFrame:IsShown() then
|
||||
self:CloseBags()
|
||||
@@ -1251,7 +1303,8 @@ function B:OpenBags()
|
||||
self.BagFrame:UpdateAllSlots()
|
||||
PlaySound("igBackPackOpen")
|
||||
|
||||
E:GetModule("Tooltip"):GameTooltip_SetDefaultAnchor(GameTooltip)
|
||||
if not TooltipModule then TooltipModule = E:GetModule("Tooltip") end
|
||||
TooltipModule:GameTooltip_SetDefaultAnchor(GameTooltip)
|
||||
end
|
||||
|
||||
function B:CloseBags()
|
||||
@@ -1262,7 +1315,8 @@ function B:CloseBags()
|
||||
self.BankFrame:Hide()
|
||||
end
|
||||
|
||||
E:GetModule("Tooltip"):GameTooltip_SetDefaultAnchor(GameTooltip)
|
||||
if not TooltipModule then TooltipModule = E:GetModule("Tooltip") end
|
||||
TooltipModule:GameTooltip_SetDefaultAnchor(GameTooltip)
|
||||
end
|
||||
|
||||
function B:OpenBank()
|
||||
@@ -1314,6 +1368,7 @@ function B:updateContainerFrameAnchors()
|
||||
freeScreenHeight = screenHeight - yOffset
|
||||
leftMostPoint = screenWidth - xOffset
|
||||
column = 1
|
||||
|
||||
local frameHeight
|
||||
for _, frameName in ipairs(ContainerFrame1.bags) do
|
||||
frameHeight = _G[frameName]:GetHeight()
|
||||
@@ -1354,21 +1409,21 @@ function B:updateContainerFrameAnchors()
|
||||
|
||||
if index == 1 then
|
||||
-- First bag
|
||||
frame:SetPoint("BOTTOMRIGHT", ElvUIBagMover, "BOTTOMRIGHT", E.Spacing, -E.Border)
|
||||
E:Point(frame, "BOTTOMRIGHT", ElvUIBagMover, "BOTTOMRIGHT", E.Spacing, -E.Border)
|
||||
bagsPerColumn = bagsPerColumn + 1
|
||||
elseif freeScreenHeight < frame:GetHeight() then
|
||||
-- Start a new column
|
||||
column = column + 1
|
||||
freeScreenHeight = screenHeight - yOffset
|
||||
if column > 1 then
|
||||
frame:SetPoint("BOTTOMRIGHT", ContainerFrame1.bags[(index - bagsPerColumn) - 1], "BOTTOMLEFT", -CONTAINER_SPACING, 0)
|
||||
E:Point(frame, "BOTTOMRIGHT", ContainerFrame1.bags[(index - bagsPerColumn) - 1], "BOTTOMLEFT", -CONTAINER_SPACING, 0)
|
||||
else
|
||||
frame:SetPoint("BOTTOMRIGHT", ContainerFrame1.bags[index - bagsPerColumn], "BOTTOMLEFT", -CONTAINER_SPACING, 0)
|
||||
E:Point(frame, "BOTTOMRIGHT", ContainerFrame1.bags[index - bagsPerColumn], "BOTTOMLEFT", -CONTAINER_SPACING, 0)
|
||||
end
|
||||
bagsPerColumn = 0
|
||||
else
|
||||
-- Anchor to the previous bag
|
||||
frame:SetPoint("BOTTOMRIGHT", ContainerFrame1.bags[index - 1], "TOPRIGHT", 0, CONTAINER_SPACING)
|
||||
E:Point(frame, "BOTTOMRIGHT", ContainerFrame1.bags[index - 1], "TOPRIGHT", 0, CONTAINER_SPACING)
|
||||
bagsPerColumn = bagsPerColumn + 1
|
||||
end
|
||||
|
||||
@@ -1381,10 +1436,8 @@ function B:PostBagMove()
|
||||
|
||||
-- self refers to the mover (bag or bank)
|
||||
local x, y = self:GetCenter()
|
||||
local screenHeight = UIParent:GetTop()
|
||||
local screenWidth = UIParent:GetRight()
|
||||
|
||||
if not x then return end
|
||||
local screenHeight = E.UIParent:GetTop()
|
||||
local screenWidth = E.UIParent:GetRight()
|
||||
|
||||
if y > (screenHeight / 2) then
|
||||
self:SetText(self.textGrowDown)
|
||||
@@ -1409,7 +1462,8 @@ end
|
||||
|
||||
function B:MERCHANT_CLOSED()
|
||||
B.SellFrame:Hide()
|
||||
twipe(B.SellFrame.Info.itemList)
|
||||
|
||||
twipe(B.SellFrame.Info.itemList)
|
||||
B.SellFrame.Info.delete = false
|
||||
B.SellFrame.Info.ProgressTimer = 0
|
||||
B.SellFrame.Info.SellInterval = E.db.bags.vendorGrays.interval
|
||||
@@ -1417,7 +1471,8 @@ function B:MERCHANT_CLOSED()
|
||||
B.SellFrame.Info.goldGained = 0
|
||||
B.SellFrame.Info.itemsSold = 0
|
||||
end
|
||||
function B:ProgressQuickVendor()
|
||||
|
||||
function B:ProgressQuickVendor()
|
||||
local item = B.SellFrame.Info.itemList[1]
|
||||
if not item then return nil, true end --No more to sell
|
||||
local bag, slot, itemPrice, itemLink = unpack(item)
|
||||
@@ -1434,14 +1489,18 @@ end
|
||||
end
|
||||
UseContainerItem(bag, slot)
|
||||
end
|
||||
tremove(B.SellFrame.Info.itemList, 1)
|
||||
return stackPrice
|
||||
|
||||
tremove(B.SellFrame.Info.itemList, 1)
|
||||
|
||||
return stackPrice
|
||||
end
|
||||
function B:VendorGreys_OnUpdate()
|
||||
|
||||
function B:VendorGreys_OnUpdate()
|
||||
B.SellFrame.Info.ProgressTimer = B.SellFrame.Info.ProgressTimer - arg1
|
||||
if B.SellFrame.Info.ProgressTimer > 0 then return end
|
||||
B.SellFrame.Info.ProgressTimer = B.SellFrame.Info.SellInterval
|
||||
local goldGained, lastItem = B:ProgressQuickVendor()
|
||||
|
||||
local goldGained, lastItem = B:ProgressQuickVendor()
|
||||
if goldGained then
|
||||
B.SellFrame.Info.goldGained = B.SellFrame.Info.goldGained + goldGained
|
||||
B.SellFrame.Info.itemsSold = B.SellFrame.Info.itemsSold + 1
|
||||
@@ -1455,21 +1514,27 @@ end
|
||||
end
|
||||
end
|
||||
end
|
||||
function B:CreateSellFrame()
|
||||
|
||||
function B:CreateSellFrame()
|
||||
B.SellFrame = CreateFrame("Frame", "ElvUIVendorGraysFrame", E.UIParent)
|
||||
E:Size(B.SellFrame, 200,40)
|
||||
E:Point(B.SellFrame, "CENTER", UIParent)
|
||||
E:Point(B.SellFrame, "CENTER", E.UIParent)
|
||||
E:CreateBackdrop(B.SellFrame, "Transparent")
|
||||
B.SellFrame.title = B.SellFrame:CreateFontString(nil, "OVERLAY")
|
||||
B.SellFrame:SetAlpha(E.db.bags.vendorGrays.progressBar and 1 or 0)
|
||||
|
||||
B.SellFrame.title = B.SellFrame:CreateFontString(nil, "OVERLAY")
|
||||
E:FontTemplate(B.SellFrame.title, nil, 12, "OUTLINE")
|
||||
E:Point(B.SellFrame.title, "TOP", B.SellFrame, "TOP", 0, -2)
|
||||
B.SellFrame.title:SetText(L["Vendoring Grays"])
|
||||
B.SellFrame.statusbar = CreateFrame("StatusBar", "ElvUIVendorGraysFrameStatusbar", B.SellFrame)
|
||||
|
||||
B.SellFrame.statusbar = CreateFrame("StatusBar", "ElvUIVendorGraysFrameStatusbar", B.SellFrame)
|
||||
E:Size(B.SellFrame.statusbar, 180, 16)
|
||||
E:Point(B.SellFrame.statusbar, "BOTTOM", B.SellFrame, "BOTTOM", 0, 4)
|
||||
B.SellFrame.statusbar:SetStatusBarTexture(E["media"].normTex)
|
||||
B.SellFrame.statusbar:SetStatusBarColor(1, 0, 0)
|
||||
E:CreateBackdrop(B.SellFrame.statusbar, "Transparent")
|
||||
B.SellFrame.statusbar.ValueText = B.SellFrame.statusbar:CreateFontString(nil, "OVERLAY")
|
||||
|
||||
B.SellFrame.statusbar.ValueText = B.SellFrame.statusbar:CreateFontString(nil, "OVERLAY")
|
||||
E:FontTemplate(B.SellFrame.statusbar.ValueText, nil, 12, "OUTLINE")
|
||||
E:Point(B.SellFrame.statusbar.ValueText, "CENTER", B.SellFrame.statusbar)
|
||||
B.SellFrame.statusbar.ValueText:SetText("0 / 0 ( 0s )")
|
||||
@@ -1483,8 +1548,17 @@ end
|
||||
itemsSold = 0,
|
||||
itemList = {}
|
||||
}
|
||||
B.SellFrame:SetScript("OnUpdate", B.VendorGreys_OnUpdate)
|
||||
B.SellFrame:Hide()
|
||||
|
||||
B.SellFrame:SetScript("OnUpdate", B.VendorGreys_OnUpdate)
|
||||
|
||||
B.SellFrame:Hide()
|
||||
end
|
||||
|
||||
function B:UpdateSellFrameSettings()
|
||||
if not B.SellFrame or not B.SellFrame.Info then return end
|
||||
|
||||
B.SellFrame.Info.SellInterval = E.db.bags.vendorGrays.interval
|
||||
B.SellFrame:SetAlpha(E.db.bags.vendorGrays.progressBar and 1 or 0)
|
||||
end
|
||||
|
||||
B.BagIndice = {
|
||||
@@ -1495,10 +1569,19 @@ B.BagIndice = {
|
||||
enchanting = 16,
|
||||
}
|
||||
|
||||
B.QuestKeys = {
|
||||
questStarter = "questStarter",
|
||||
questItem = "questItem"
|
||||
}
|
||||
|
||||
function B:UpdateBagColors(table, indice, r, g, b)
|
||||
self[table][B.BagIndice[indice]] = {r, g, b}
|
||||
end
|
||||
|
||||
function B:UpdateQuestColors(table, indice, r, g, b)
|
||||
self[table][B.QuestKeys[indice]] = {r, g, b}
|
||||
end
|
||||
|
||||
function B:Initialize()
|
||||
self:LoadBagBar()
|
||||
|
||||
@@ -1511,14 +1594,15 @@ function B:Initialize()
|
||||
--Creating vendor grays frame
|
||||
B:CreateSellFrame()
|
||||
|
||||
self:RegisterEvent("MERCHANT_CLOSED")
|
||||
self:RegisterEvent("MERCHANT_CLOSED")
|
||||
|
||||
if not E.private.bags.enable then
|
||||
--Set a different default anchor
|
||||
E:Point(BagFrameHolder, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", -(E.Border*2), 22 + E.Border*4 - E.Spacing*2)
|
||||
E:CreateMover(BagFrameHolder, "ElvUIBagMover", L["Bag Mover"], nil, nil, B.PostBagMove)
|
||||
E:CreateMover(BagFrameHolder, "ElvUIBagMover", L["Bag Mover"], nil, nil, B.PostBagMove, nil, nil, "bags,general")
|
||||
|
||||
self:SecureHook("updateContainerFrameAnchors")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
@@ -1534,24 +1618,30 @@ function B:Initialize()
|
||||
[16] = {self.db.colors.profession.enchanting.r, self.db.colors.profession.enchanting.g, self.db.colors.profession.enchanting.b},
|
||||
}
|
||||
|
||||
self.QuestColors = {
|
||||
["questStarter"] = {self.db.colors.items.questStarter.r, self.db.colors.items.questStarter.g, self.db.colors.items.questStarter.b},
|
||||
["questItem"] = {self.db.colors.items.questItem.r, self.db.colors.items.questItem.g, self.db.colors.items.questItem.b}
|
||||
}
|
||||
|
||||
--Bag Mover: Set default anchor point and create mover
|
||||
E:Point(BagFrameHolder, "BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 22 + E.Border*4 - E.Spacing*2)
|
||||
E:CreateMover(BagFrameHolder, "ElvUIBagMover", L["Bag Mover (Grow Up)"], nil, nil, B.PostBagMove)
|
||||
E:CreateMover(BagFrameHolder, "ElvUIBagMover", L["Bag Mover (Grow Up)"], nil, nil, B.PostBagMove, nil, nil, "bags,general")
|
||||
|
||||
--Bank Mover
|
||||
local BankFrameHolder = CreateFrame("Frame", nil, E.UIParent)
|
||||
E:Size(BankFrameHolder, 200, 22)
|
||||
E:Width(BankFrameHolder, 200)
|
||||
E:Height(BankFrameHolder, 22)
|
||||
E:Point(BankFrameHolder, "BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", 0, 22 + E.Border*4 - E.Spacing*2)
|
||||
BankFrameHolder:SetFrameLevel(BankFrameHolder:GetFrameLevel() + 400)
|
||||
E:CreateMover(BankFrameHolder, "ElvUIBankMover", L["Bank Mover (Grow Up)"], nil, nil, B.PostBagMove)
|
||||
E:CreateMover(BankFrameHolder, "ElvUIBankMover", L["Bank Mover (Grow Up)"], nil, nil, B.PostBagMove, nil, nil, "bags,general")
|
||||
|
||||
--Set some variables on movers
|
||||
ElvUIBagMover.textGrowUp = L["Bag Mover (Grow Up)"]
|
||||
ElvUIBagMover.textGrowDown = L["Bag Mover (Grow Down)"]
|
||||
ElvUIBagMover.POINT = "BOTTOMRIGHT"
|
||||
ElvUIBagMover.POINT = "BOTTOM"
|
||||
ElvUIBankMover.textGrowUp = L["Bank Mover (Grow Up)"]
|
||||
ElvUIBankMover.textGrowDown = L["Bank Mover (Grow Down)"]
|
||||
ElvUIBankMover.POINT = "BOTTOMLEFT"
|
||||
ElvUIBankMover.POINT = "BOTTOM"
|
||||
|
||||
--Create Bag Frame
|
||||
self.BagFrame = self:ContructContainerFrame("ElvUI_ContainerFrame")
|
||||
@@ -1575,12 +1665,10 @@ function B:Initialize()
|
||||
self:RegisterEvent("BANKFRAME_OPENED", "OpenBank")
|
||||
self:RegisterEvent("BANKFRAME_CLOSED", "CloseBank")
|
||||
self:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
|
||||
|
||||
StackSplitFrame:SetFrameStrata("DIALOG")
|
||||
end
|
||||
|
||||
local function InitializeCallback()
|
||||
B:Initialize()
|
||||
end
|
||||
|
||||
E:RegisterModule(B:GetName(), InitializeCallback)
|
||||
E:RegisterModule(B:GetName(), InitializeCallback)
|
||||
|
||||
+95
-89
@@ -97,100 +97,106 @@ P["databars"] = {
|
||||
},
|
||||
}
|
||||
|
||||
--Bags
|
||||
P["bags"] = {
|
||||
["sortInverted"] = true,
|
||||
["bagSize"] = 34,
|
||||
["bankSize"] = 34,
|
||||
["bagWidth"] = 406,
|
||||
["bankWidth"] = 406,
|
||||
["moneyFormat"] = "SMART",
|
||||
["moneyCoins"] = true,
|
||||
["ignoredItems"] = {},
|
||||
["itemLevel"] = true,
|
||||
["itemLevelThreshold"] = 1,
|
||||
["itemLevelFont"] = "Homespun",
|
||||
["itemLevelFontSize"] = 10,
|
||||
["itemLevelFontOutline"] = "MONOCHROMEOUTLINE",
|
||||
["itemLevelCustomColorEnable"] = false,
|
||||
["itemLevelCustomColor"] = {r = 1, g = 1, b = 1},
|
||||
["countFont"] = "Homespun",
|
||||
["countFontSize"] = 10,
|
||||
["countFontOutline"] = "MONOCHROMEOUTLINE",
|
||||
["countFontColor"] = {r = 1, g = 1, b = 1},
|
||||
["reverseSlots"] = false,
|
||||
["clearSearchOnClose"] = false,
|
||||
["disableBagSort"] = false,
|
||||
["disableBankSort"] = false,
|
||||
["strata"] = "DIALOG",
|
||||
["colors"] = {
|
||||
["profession"] = {
|
||||
["quiver"] = {r = 1, g = 0.56, b = 0.73},
|
||||
["ammoPouch"] = {r = 1, g = 0.56, b = 0.73},
|
||||
["soulBag"] = {r = 0.47, g = 0.26, b = 1},
|
||||
["leatherworking"] = {r = 0.88, g = 0.73, b = 0.29},
|
||||
["herbs"] = {r = 0.07, g = 0.71, b = 0.13},
|
||||
["enchanting"] = {r = 0.76, g = 0.02, b = 0.8},
|
||||
["engineering"] = {r = 0.91, g = 0.46, b = 0.18},
|
||||
["gems"] = {r = 0.03, g = 0.71, b = 0.81},
|
||||
--Bags
|
||||
P["bags"] = {
|
||||
["sortInverted"] = true,
|
||||
["bagSize"] = 34,
|
||||
["bankSize"] = 34,
|
||||
["bagWidth"] = 406,
|
||||
["bankWidth"] = 406,
|
||||
["moneyFormat"] = "SMART",
|
||||
["moneyCoins"] = true,
|
||||
["junkIcon"] = false,
|
||||
["ignoredItems"] = {},
|
||||
["itemLevel"] = true,
|
||||
["itemLevelThreshold"] = 1,
|
||||
["itemLevelFont"] = "Homespun",
|
||||
["itemLevelFontSize"] = 10,
|
||||
["itemLevelFontOutline"] = "MONOCHROMEOUTLINE",
|
||||
["itemLevelCustomColorEnable"] = false,
|
||||
["itemLevelCustomColor"] = {r = 1, g = 1, b = 1},
|
||||
["countFont"] = "Homespun",
|
||||
["countFontSize"] = 10,
|
||||
["countFontOutline"] = "MONOCHROMEOUTLINE",
|
||||
["countFontColor"] = {r = 1, g = 1, b = 1},
|
||||
["reverseSlots"] = false,
|
||||
["clearSearchOnClose"] = false,
|
||||
["disableBagSort"] = false,
|
||||
["disableBankSort"] = false,
|
||||
["strata"] = "DIALOG",
|
||||
["colors"] = {
|
||||
["profession"] = {
|
||||
["quiver"] = {r = 1, g = 0.56, b = 0.73},
|
||||
["ammoPouch"] = {r = 1, g = 0.56, b = 0.73},
|
||||
["soulBag"] = {r = 0.47, g = 0.26, b = 1},
|
||||
["leatherworking"] = {r = 0.88, g = 0.73, b = 0.29},
|
||||
["herbs"] = {r = 0.07, g = 0.71, b = 0.13},
|
||||
["enchanting"] = {r = 0.76, g = 0.02, b = 0.8},
|
||||
["engineering"] = {r = 0.91, g = 0.46, b = 0.18},
|
||||
["gems"] = {r = 0.03, g = 0.71, b = 0.81},
|
||||
["mining"] = {r = 0.54, g = 0.40, b = 0.04}
|
||||
},
|
||||
["items"] = {
|
||||
["questStarter"] = {r = 1, g = 1, b = 0},
|
||||
["questItem"] = {r = 1, g = 0.30, b = 0.30}
|
||||
}
|
||||
},
|
||||
["vendorGrays"] = {
|
||||
["enable"] = false,
|
||||
["interval"] = 0.2,
|
||||
["details"] = false
|
||||
},
|
||||
["split"] = {
|
||||
["bagSpacing"] = 5,
|
||||
["player"] = false,
|
||||
["bank"] = false,
|
||||
["bag1"] = false,
|
||||
["bag2"] = false,
|
||||
["bag3"] = false,
|
||||
["bag4"] = false,
|
||||
["bag5"] = false,
|
||||
["bag6"] = false,
|
||||
["bag7"] = false,
|
||||
["bag8"] = false,
|
||||
["bag9"] = false,
|
||||
["bag10"] = false,
|
||||
["bag11"] = false,
|
||||
},
|
||||
["cooldown"] = {
|
||||
["threshold"] = 4,
|
||||
["override"] = false,
|
||||
["reverse"] = false,
|
||||
["expiringColor"] = {r = 1, g = 0, b = 0},
|
||||
["secondsColor"] = {r = 1, g = 1, b = 1},
|
||||
["minutesColor"] = {r = 1, g = 1, b = 1},
|
||||
["hoursColor"] = {r = 1, g = 1, b = 1},
|
||||
["daysColor"] = {r = 1, g = 1, b = 1},
|
||||
["vendorGrays"] = {
|
||||
["enable"] = false,
|
||||
["interval"] = 0.2,
|
||||
["details"] = false,
|
||||
["progressBar"] = true
|
||||
},
|
||||
["split"] = {
|
||||
["bagSpacing"] = 5,
|
||||
["player"] = false,
|
||||
["bank"] = false,
|
||||
["bag1"] = false,
|
||||
["bag2"] = false,
|
||||
["bag3"] = false,
|
||||
["bag4"] = false,
|
||||
["bag5"] = false,
|
||||
["bag6"] = false,
|
||||
["bag7"] = false,
|
||||
["bag8"] = false,
|
||||
["bag9"] = false,
|
||||
["bag10"] = false,
|
||||
["bag11"] = false,
|
||||
},
|
||||
["cooldown"] = {
|
||||
["threshold"] = 4,
|
||||
["override"] = false,
|
||||
["reverse"] = false,
|
||||
["expiringColor"] = {r = 1, g = 0, b = 0},
|
||||
["secondsColor"] = {r = 1, g = 1, b = 1},
|
||||
["minutesColor"] = {r = 1, g = 1, b = 1},
|
||||
["hoursColor"] = {r = 1, g = 1, b = 1},
|
||||
["daysColor"] = {r = 1, g = 1, b = 1},
|
||||
|
||||
["checkSeconds"] = false,
|
||||
["hhmmColor"] = {r = 1, g = 1, b = 1},
|
||||
["mmssColor"] = {r = 1, g = 1, b = 1},
|
||||
["hhmmThreshold"] = -1,
|
||||
["mmssThreshold"] = -1,
|
||||
["checkSeconds"] = false,
|
||||
["hhmmColor"] = {r = 1, g = 1, b = 1},
|
||||
["mmssColor"] = {r = 1, g = 1, b = 1},
|
||||
["hhmmThreshold"] = -1,
|
||||
["mmssThreshold"] = -1,
|
||||
|
||||
["fonts"] = {
|
||||
["enable"] = false,
|
||||
["font"] = "PT Sans Narrow",
|
||||
["fontOutline"] = "OUTLINE",
|
||||
["fontSize"] = 18
|
||||
}
|
||||
},
|
||||
["bagBar"] = {
|
||||
["growthDirection"] = "VERTICAL",
|
||||
["sortDirection"] = "ASCENDING",
|
||||
["size"] = 30,
|
||||
["spacing"] = 4,
|
||||
["backdropSpacing"] = 4,
|
||||
["showBackdrop"] = false,
|
||||
["mouseover"] = false,
|
||||
["visibility"] = "",
|
||||
}
|
||||
}
|
||||
["fonts"] = {
|
||||
["enable"] = false,
|
||||
["font"] = "PT Sans Narrow",
|
||||
["fontOutline"] = "OUTLINE",
|
||||
["fontSize"] = 18
|
||||
}
|
||||
},
|
||||
["bagBar"] = {
|
||||
["growthDirection"] = "VERTICAL",
|
||||
["sortDirection"] = "ASCENDING",
|
||||
["size"] = 30,
|
||||
["spacing"] = 4,
|
||||
["backdropSpacing"] = 4,
|
||||
["showBackdrop"] = false,
|
||||
["mouseover"] = false,
|
||||
["visibility"] = "",
|
||||
}
|
||||
}
|
||||
|
||||
P["nameplates"] = {
|
||||
["statusbar"] = "ElvUI Norm",
|
||||
|
||||
Reference in New Issue
Block a user