From 41336b0adfeda497efa8f4b3806be13bc80fd5f4 Mon Sep 17 00:00:00 2001 From: Crum Date: Sat, 12 Jan 2019 14:33:27 -0600 Subject: [PATCH] update and locale --- ElvUI/Modules/Chat/Chat.lua | 6 + ElvUI/Settings/Profile.lua | 1 + ElvUI_Config/ActionBars.lua | 231 ++- ElvUI_Config/Auras.lua | 2 +- ElvUI_Config/Bags.lua | 36 +- ElvUI_Config/Chat.lua | 109 +- ElvUI_Config/Core.lua | 1 + ElvUI_Config/DataBars.lua | 146 +- ElvUI_Config/DataTexts.lua | 5 - ElvUI_Config/Locales/Chinese_Config.lua | 489 +++-- ElvUI_Config/Locales/English_Config.lua | 1960 +++++++++++--------- ElvUI_Config/Locales/French_Config.lua | 769 +++++--- ElvUI_Config/Locales/German_Config.lua | 701 ++++--- ElvUI_Config/Locales/Korean_Config.lua | 954 ++++++---- ElvUI_Config/Locales/Portuguese_Config.lua | 981 ++++++---- ElvUI_Config/Locales/Russian_Config.lua | 427 +++-- ElvUI_Config/Locales/Spanish_Config.lua | 991 +++++----- ElvUI_Config/Locales/Taiwanese_Config.lua | 488 +++-- ElvUI_Config/Maps.lua | 194 +- ElvUI_Config/Nameplates.lua | 5 +- ElvUI_Config/Skins.lua | 56 +- ElvUI_Config/Tooltip.lua | 181 +- ElvUI_Config/UnitFrames.lua | 472 +---- 23 files changed, 5241 insertions(+), 3964 deletions(-) diff --git a/ElvUI/Modules/Chat/Chat.lua b/ElvUI/Modules/Chat/Chat.lua index 37a51f0..b937f0c 100644 --- a/ElvUI/Modules/Chat/Chat.lua +++ b/ElvUI/Modules/Chat/Chat.lua @@ -504,6 +504,12 @@ function CH:PositionChat(override) self.initialMove = true end +function CH:Panels_ColorUpdate() + local panelColor = E.db.chat.panelColor + LeftChatPanel.backdrop:SetBackdropColor(panelColor.r, panelColor.g, panelColor.b, panelColor.a) + RightChatPanel.backdrop:SetBackdropColor(panelColor.r, panelColor.g, panelColor.b, panelColor.a) +end + local function UpdateChatTabColor(_, r, g, b) for i = 1, CreatedFrames do _G["ChatFrame"..i.."TabText"]:SetTextColor(r, g, b) diff --git a/ElvUI/Settings/Profile.lua b/ElvUI/Settings/Profile.lua index b0f159d..c3f5b90 100644 --- a/ElvUI/Settings/Profile.lua +++ b/ElvUI/Settings/Profile.lua @@ -552,6 +552,7 @@ P["chat"] = { ["tabFont"] = "PT Sans Narrow", ["tabFontSize"] = 12, ["tabFontOutline"] = "NONE", + ["panelColor"] = {r = .06,g = .06,b = .06, a = 0.8} } --Datatexts diff --git a/ElvUI_Config/ActionBars.lua b/ElvUI_Config/ActionBars.lua index 1e75c02..7f6a2f0 100644 --- a/ElvUI_Config/ActionBars.lua +++ b/ElvUI_Config/ActionBars.lua @@ -1,6 +1,7 @@ local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local AB = E:GetModule("ActionBars"); local ACD = LibStub("AceConfigDialog-3.0"); +local group --Cache global variables --Lua functions @@ -18,14 +19,13 @@ local points = { ["BOTTOMRIGHT"] = "BOTTOMRIGHT" } -local group local function BuildABConfig() group["general"] = { order = 1, type = "group", name = L["General Options"], childGroups = "tab", - disabled = function() return not E.private.actionbar.enable end, + disabled = function() return not E.ActionBars end, args = { info = { order = 1, @@ -36,11 +36,7 @@ local function BuildABConfig() order = 2, type = "execute", name = L["Keybind Mode"], - func = function() - AB:ActivateBindMode() - E:ToggleConfig() - GameTooltip:Hide() - end + func = function() AB:ActivateBindMode() E:ToggleConfig() GameTooltip:Hide() end }, cooldownText = { order = 3, @@ -49,32 +45,38 @@ local function BuildABConfig() func = function() ACD:SelectGroup("ElvUI", "general", "cooldown") end }, spacer = { - order = 4, + order = 3, type = "description", name = "" }, macrotext = { - order = 5, + order = 4, type = "toggle", name = L["Macro Text"], desc = L["Display macro names on action buttons."] }, hotkeytext = { - order = 6, + order = 5, type = "toggle", name = L["Keybind Text"], desc = L["Display bind names on action buttons."] }, keyDown = { - order = 8, + order = 6, type = "toggle", name = L["Key Down"], - desc = OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN + desc = L["Action button keybinds will respond on key down, rather than on key up"] + }, + useRangeColorText = { + order = 7, + type = "toggle", + name = L["Color Keybind Text"], + desc = L["Color Keybind Text when Out of Range, instead of the button."] }, lockActionBars = { - order = 9, + order = 8, type = "toggle", - name = LOCK_ACTIONBAR_TEXT, + name = L["Lock Actionbars"], desc = L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."], set = function(info, value) E.db.actionbar[ info[getn(info)] ] = value @@ -84,18 +86,18 @@ local function BuildABConfig() movementModifier = { order = 10, type = "select", - name = L["Pick Up Action Key"], + name = L["Pickup Actionkey"], desc = L["The button you must hold down in order to drag an ability to another action button."], disabled = function() return (not E.private.actionbar.enable or not E.db.actionbar.lockActionBars) end, values = { ["NONE"] = L["None"], - ["SHIFT"] = "SHIFT_KEY", - ["ALT"] = "ALT_KEY", - ["CTRL"] = "CTRL_KEY" + ["SHIFT"] = L["Shift Key"], + ["ALT"] = L["ALT-Key"], + ["CTRL"] = L["CTRL-Key"] } }, globalFadeAlpha = { - order = 11, + order = 12, type = "range", name = L["Global Fade Transparency"], desc = L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."], @@ -135,7 +137,7 @@ local function BuildABConfig() order = 2, type = "color", name = L["Out of Power"], - desc = L["Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power)."] + desc = L["Color of the actionbutton when out of power (Mana, Rage)."] }, usableColor = { order = 3, @@ -152,7 +154,7 @@ local function BuildABConfig() } }, fontGroup = { - order = 13, + order = 14, type = "group", guiInline = true, name = L["Fonts"], @@ -166,8 +168,8 @@ local function BuildABConfig() fontSize = { order = 5, type = "range", - name = FONT_SIZE, - min = 4, max = 212, step = 1 + name = L["Font Size"], + min = 4, max = 32, step = 1 }, fontOutline = { order = 6, @@ -184,7 +186,8 @@ local function BuildABConfig() fontColor = { order = 7, type = "color", - name = COLOR, + name = L["Color"], + width = "full", get = function(info) local t = E.db.actionbar[ info[getn(info)] ] local d = P.actionbar[ info[getn(info)] ] @@ -195,6 +198,80 @@ local function BuildABConfig() t.r, t.g, t.b = r, g, b AB:UpdateButtonSettings() end + }, + textPosition = { + order = 8, + type = "group", + name = L["Text Position"], + guiInline = true, + args = { + countTextPosition = { + order = 1, + type = "select", + name = L["Stack Text Position"], + values = { + ["BOTTOMRIGHT"] = "BOTTOMRIGHT", + ["BOTTOMLEFT"] = "BOTTOMLEFT", + ["TOPRIGHT"] = "TOPRIGHT", + ["TOPLEFT"] = "TOPLEFT", + ["BOTTOM"] = "BOTTOM", + ["TOP"] = "TOP" + } + }, + countTextXOffset = { + order = 2, + type = "range", + name = L["Stack Text X-Offset"], + min = -10, max = 10, step = 1 + }, + countTextYOffset = { + order = 3, + type = "range", + name = L["Stack Text Y-Offset"], + min = -10, max = 10, step = 1 + }, + hotkeyTextPosition = { + order = 4, + type = "select", + name = L["Hotkey Text Position"], + values = { + ["BOTTOMRIGHT"] = "BOTTOMRIGHT", + ["BOTTOMLEFT"] = "BOTTOMLEFT", + ["TOPRIGHT"] = "TOPRIGHT", + ["TOPLEFT"] = "TOPLEFT", + ["BOTTOM"] = "BOTTOM", + ["TOP"] = "TOP" + } + }, + hotkeyTextXOffset = { + order = 5, + type = "range", + name = L["Hotkey Text X-Offset"], + min = -10, max = 10, step = 1 + }, + hotkeyTextYOffset = { + order = 6, + type = "range", + name = L["Hotkey Text Y-Offset"], + min = -10, max = 10, step = 1 + } + } + } + } + }, + lbf = { + order = 15, + type = "group", + guiInline = true, + name = L["LBF Support"], + get = function(info) return E.private.actionbar.lbf[info[getn(info)]] end, + set = function(info, value) E.private.actionbar.lbf[info[getn(info)]] = value E:StaticPopup_Show("PRIVATE_RL") end, + args = { + enable = { + order = 1, + type = "toggle", + name = L["Enable"], + desc = L["Allow LBF to handle the skinning of this element."] } } } @@ -205,9 +282,9 @@ local function BuildABConfig() name = L["Pet Bar"], type = "group", guiInline = false, - disabled = function() return not E.private.actionbar.enable end, - get = function(info) return E.db.actionbar["barPet"][ info[getn(info)] ] end, - set = function(info, value) E.db.actionbar["barPet"][ info[getn(info)] ] = value AB:PositionAndSizeBarPet() end, + disabled = function() return not E.ActionBars end, + get = function(info) return E.db.actionbar.barPet[ info[getn(info)] ] end, + set = function(info, value) E.db.actionbar.barPet[ info[getn(info)] ] = value AB:PositionAndSizeBarPet() end, args = { info = { order = 1, @@ -224,7 +301,8 @@ local function BuildABConfig() type = "execute", name = L["Restore Bar"], desc = L["Restore the actionbars default settings"], - func = function() E:CopyTable(E.db.actionbar["barPet"], P.actionbar["barPet"]) E:ResetMovers(L["Pet Bar"]) AB:PositionAndSizeBarPet() end, + buttonElvUI = true, + func = function() E:CopyTable(E.db.actionbar.barPet, P.actionbar.barPet) E:ResetMovers(L["Pet Bar"]) AB:PositionAndSizeBarPet() end, disabled = function() return not E.db.actionbar.barPet.enabled end }, spacer = { @@ -290,7 +368,7 @@ local function BuildABConfig() type = "range", name = L["Button Spacing"], desc = L["The spacing between buttons."], - min = -1, max = 10, step = 1, + min = -3, max = 20, step = 1, disabled = function() return not E.db.actionbar.barPet.enabled end }, backdropSpacing = { @@ -333,8 +411,8 @@ local function BuildABConfig() type = "group", guiInline = false, disabled = function() return not E.ActionBars end, - get = function(info) return E.db.actionbar["barShapeShift"][ info[getn(info)] ] end, - set = function(info, value) E.db.actionbar["barShapeShift"][ info[getn(info)] ] = value; AB:PositionAndSizeBarShapeShift() end, + get = function(info) return E.db.actionbar.barShapeShift[ info[getn(info)] ] end, + set = function(info, value) E.db.actionbar.barShapeShift[ info[getn(info)] ] = value AB:PositionAndSizeBarShapeShift() end, args = { info = { order = 1, @@ -351,7 +429,8 @@ local function BuildABConfig() type = "execute", name = L["Restore Bar"], desc = L["Restore the actionbars default settings"], - func = function() E:CopyTable(E.db.actionbar["barShapeShift"], P.actionbar["barShapeShift"]) E:ResetMovers(L["Stance Bar"]) AB:PositionAndSizeBarShapeShift() end, + buttonElvUI = true, + func = function() E:CopyTable(E.db.actionbar.barShapeShift, P.actionbar.barShapeShift) E:ResetMovers(L["Stance Bar"]) AB:PositionAndSizeBarShapeShift() end, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, spacer = { @@ -417,7 +496,7 @@ local function BuildABConfig() type = "range", name = L["Button Spacing"], desc = L["The spacing between buttons."], - min = -1, max = 10, step = 1, + min = -3, max = 20, step = 1, disabled = function() return not E.db.actionbar.barShapeShift.enabled end }, backdropSpacing = { @@ -574,10 +653,8 @@ local function BuildABConfig() type = "execute", name = L["Restore Bar"], desc = L["Restore the actionbars default settings"], - func = function() - E:CopyTable(E.db.actionbar[barNum], P.actionbar[barNum]) - E:ResetMovers(name) AB:PositionAndSizeBar(barNum) - end, + buttonElvUI = true, + func = function() E:CopyTable(E.db.actionbar[barNum], P.actionbar[barNum]) E:ResetMovers(name) AB:PositionAndSizeBar(barNum) end, disabled = function() return not E.db.actionbar[barNum].enabled end }, spacer = { @@ -596,10 +673,7 @@ local function BuildABConfig() order = 6, type = "toggle", name = L["Show Empty Buttons"], - set = function(info, value) - E.db.actionbar[barNum][ info[getn(info)] ] = value - AB:UpdateButtonSettingsForBar(barNum) - end, + set = function(info, value) E.db.actionbar[barNum][ info[getn(info)] ] = value AB:UpdateButtonSettingsForBar(barNum) end, disabled = function() return not E.db.actionbar[barNum].enabled end }, mouseover = { @@ -653,7 +727,7 @@ local function BuildABConfig() type = "range", name = L["Button Spacing"], desc = L["The spacing between buttons."], - min = -1, max = 10, step = 1, + min = -3, max = 20, step = 1, disabled = function() return not E.db.actionbar[barNum].enabled end }, backdropSpacing = { @@ -695,7 +769,7 @@ end E.Options.args.actionbar = { type = "group", - name = ACTIONBAR_LABEL, + name = L["ActionBars"], childGroups = "tree", get = function(info) return E.db.actionbar[ info[getn(info)] ] end, set = function(info, value) E.db.actionbar[ info[getn(info)] ] = value AB:UpdateButtonSettings() end, @@ -715,20 +789,20 @@ E.Options.args.actionbar = { header = { order = 3, type = "header", - name = L["Shortcuts"], + name = L["Shortcuts"] }, spacer1 = { order = 4, type = "description", - name = " ", + name = " " }, generalShortcut = { order = 5, type = "execute", - name = GENERAL, + name = L["General"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "general") end, - disabled = function() return not E.ActionBars end, + disabled = function() return not E.ActionBars end }, petBarShortcut = { order = 6, @@ -736,68 +810,73 @@ E.Options.args.actionbar = { name = L["Pet Bar"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "barPet") end, - disabled = function() return not E.ActionBars end, - }, - stanceBarShortcut = { - order = 7, - type = "execute", - name = L["Stance Bar"], - buttonElvUI = true, - func = function() ACD:SelectGroup("ElvUI", "actionbar", "stanceBar") end, - disabled = function() return not E.ActionBars end, + disabled = function() return not E.ActionBars end }, spacer2 = { order = 8, type = "description", - name = " ", + name = " " + }, + stanceBarShortcut = { + order = 9, + type = "execute", + name = L["Stance Bar"], + buttonElvUI = true, + func = function() ACD:SelectGroup("ElvUI", "actionbar", "stanceBar") end, + disabled = function() return not E.ActionBars end }, microbarShortcut = { - order = 9, + order = 10, type = "execute", name = L["Micro Bar"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "microbar") end, - disabled = function() return not E.ActionBars end, + disabled = function() return not E.ActionBars end }, bar1Shortcut = { - order = 10, + order = 11, type = "execute", name = L["Bar "]..1, buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar1") end, - disabled = function() return not E.ActionBars end, - }, - bar2Shortcut = { - order = 11, - type = "execute", - name = L["Bar "]..2, - buttonElvUI = true, - func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar2") end, - disabled = function() return not E.ActionBars end, + disabled = function() return not E.ActionBars end }, spacer3 = { order = 12, type = "description", - name = " ", + name = " " + }, + bar2Shortcut = { + order = 13, + type = "execute", + name = L["Bar "]..2, + buttonElvUI = true, + func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar2") end, + disabled = function() return not E.ActionBars end }, bar3Shortcut = { - order = 13, + order = 14, type = "execute", name = L["Bar "]..3, buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar3") end, - disabled = function() return not E.ActionBars end, + disabled = function() return not E.ActionBars end }, bar4Shortcut = { - order = 14, + order = 15, type = "execute", name = L["Bar "]..4, buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "actionbar", "bar4") end, - disabled = function() return not E.ActionBars end, + disabled = function() return not E.ActionBars end + }, + spacer4 = { + order = 16, + type = "description", + name = " " }, bar5Shortcut = { - order = 15, + order = 17, type = "execute", name = L["Bar "]..5, buttonElvUI = true, @@ -807,4 +886,4 @@ E.Options.args.actionbar = { } } group = E.Options.args.actionbar.args -BuildABConfig() \ No newline at end of file +BuildABConfig() diff --git a/ElvUI_Config/Auras.lua b/ElvUI_Config/Auras.lua index f0bb3ec..3f21bf0 100644 --- a/ElvUI_Config/Auras.lua +++ b/ElvUI_Config/Auras.lua @@ -157,7 +157,7 @@ E.Options.args.auras = { }, fontSize = { order = 3, - name = FONT_SIZE, + name = L["Font Size"], type = "range", min = 6, max = 33, step = 1 }, diff --git a/ElvUI_Config/Bags.lua b/ElvUI_Config/Bags.lua index 02f4417..593131b 100644 --- a/ElvUI_Config/Bags.lua +++ b/ElvUI_Config/Bags.lua @@ -8,8 +8,6 @@ local gsub, match = string.gsub, string.match local getn = table.getn --WoW API / Variables local GameTooltip = _G["GameTooltip"] -local FONT_SIZE, NONE, COLOR = FONT_SIZE, NONE, COLOR -local GENERAL = GENERAL E.Options.args.bags = { type = "group", @@ -34,13 +32,13 @@ E.Options.args.bags = { general = { order = 3, type = "group", - name = GENERAL, + name = L["General"], disabled = function() return not E.bags end, args = { header = { order = 1, type = "header", - name = GENERAL + name = L["General"] }, strata = { order = 2, @@ -119,7 +117,7 @@ E.Options.args.bags = { countFontSize = { order = 2, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 4, max = 22, step = 1, set = function(info, value) E.db.bags.countFontSize = value B:UpdateCountDisplay() end }, @@ -138,7 +136,7 @@ E.Options.args.bags = { countFontColor = { order = 4, type = "color", - name = COLOR, + name = L["Color"], get = function(info) local t = E.db.bags[ info[getn(info)] ] local d = P.bags[ info[getn(info)] ] @@ -213,7 +211,7 @@ E.Options.args.bags = { itemLevelFontSize = { order = 7, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 6, max = 33, step = 1, disabled = function() return not E.db.bags.itemLevel end, set = function(info, value) E.db.bags.itemLevelFontSize = value B:UpdateItemLevelDisplay() end @@ -288,12 +286,12 @@ E.Options.args.bags = { colorGroup = { order = 5, type = "group", - name = COLOR, + name = L["Colors"], args = { header = { order = 1, type = "header", - name = COLOR + name = L["Colors"] }, bags = { order = 2, @@ -351,7 +349,7 @@ E.Options.args.bags = { items = { order = 3, type = "group", - name = ITEMS, + name = L["Items"], guiInline = true, get = function(info) local t = E.db.bags.colors.items[ info[getn(info)] ] @@ -374,7 +372,7 @@ E.Options.args.bags = { questItem = { order = 2, type = "color", - name = ITEM_BIND_QUEST + name = L["Quest Item"] } } } @@ -458,22 +456,6 @@ E.Options.args.bags = { ["HORIZONTAL"] = L["Horizontal"] }, disabled = function() return not E.private.bags.bagBar end - }, - visibility = { - order = 10, - type = "input", - name = L["Visibility State"], - desc = L["This works like a macro, you can run different situations to get the actionbar to show/hide differently.\n Example: '[combat] show;hide'"], - width = "full", - multiline = true, - set = function(info, value) - if value and match(value, "[\n\r]") then - value = gsub(value, "[\n\r]","") - end - E.db.bags.bagBar["visibility"] = value - B:SizeAndPositionBagBar() - end, - disabled = function() return not E.private.bags.bagBar end } } }, diff --git a/ElvUI_Config/Chat.lua b/ElvUI_Config/Chat.lua index 1ad3898..4311d20 100644 --- a/ElvUI_Config/Chat.lua +++ b/ElvUI_Config/Chat.lua @@ -3,13 +3,15 @@ local CH = E:GetModule("Chat"); --Cache global variables --Lua functions +local _G = _G +local gsub, lower = string.gsub, string.lower local getn = table.getn --WoW API / Variables -local CHAT_LABEL, GENERAL, NONE = CHAT_LABEL, GENERAL, NONE +local GameTooltip = _G["GameTooltip"] E.Options.args.chat = { type = "group", - name = CHAT_LABEL, + name = L["Chat"], childGroups = "tab", get = function(info) return E.db.chat[ info[getn(info)] ] end, set = function(info, value) E.db.chat[ info[getn(info)] ] = value end, @@ -29,12 +31,13 @@ E.Options.args.chat = { general = { order = 3, type = "group", - name = GENERAL, + name = L["General"], + disabled = function() return not E.private.chat.enable end, args = { header = { order = 1, type = "header", - name = GENERAL + name = L["General"] }, url = { order = 2, @@ -120,7 +123,7 @@ E.Options.args.chat = { spacer = { order = 11, type = "description", - name = " " + name = "" }, throttleInterval = { order = 12, @@ -162,13 +165,13 @@ E.Options.args.chat = { spacer2 = { order = 16, type = "description", - name = " " + name = "" }, timeStampFormat = { order = 17, type = "select", name = L["Chat Timestamps"], - desc = "OPTION_TOOLTIP_TIMESTAMPS", + desc = L["Select the format of timestamps for chat messages."], values = { ["NONE"] = L["None"], ["%I:%M "] = "03:27", @@ -183,14 +186,14 @@ E.Options.args.chat = { order = 18, type = "toggle", name = L["Custom Timestamp Color"], - disabled = function() return not E.db.chat.timeStampFormat == "NONE" end + disabled = function() return not E.private.chat.enable or E.db.chat.timeStampFormat == "NONE" end }, customTimeColor = { order = 19, type = "color", hasAlpha = false, name = L["Timestamp Color"], - disabled = function() return (not E.db.chat.timeStampFormat == "NONE" or not E.db.chat.useCustomTimeColor) end, + disabled = function() return not E.private.chat.enable or (E.db.chat.timeStampFormat == "NONE" or not E.db.chat.useCustomTimeColor) end, get = function(info) local t = E.db.chat.customTimeColor local d = P.chat.customTimeColor @@ -207,6 +210,7 @@ E.Options.args.chat = { order = 4, type = "group", name = L["Alerts"], + disabled = function() return not E.private.chat.enable end, args = { header = { order = 0, @@ -217,13 +221,13 @@ E.Options.args.chat = { order = 1, type = "select", dialogControl = "LSM30_Sound", name = L["Whisper Alert"], - values = AceGUIWidgetLSMlists.sound, + values = AceGUIWidgetLSMlists.sound }, keywordSound = { order = 2, type = "select", dialogControl = "LSM30_Sound", name = L["Keyword Alert"], - values = AceGUIWidgetLSMlists.sound, + values = AceGUIWidgetLSMlists.sound }, noAlertInCombat = { order = 3, @@ -232,11 +236,11 @@ E.Options.args.chat = { }, keywords = { order = 4, + type = "input", name = L["Keywords"], desc = L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"], - type = "input", width = "full", - set = function(info, value) E.db.chat[ info[getn(info)] ] = value; CH:UpdateChatKeywords() end + set = function(info, value) E.db.chat[ info[getn(info)] ] = value CH:UpdateChatKeywords() end } } }, @@ -244,6 +248,7 @@ E.Options.args.chat = { order = 5, type = "group", name = L["Panels"], + disabled = function() return not E.private.chat.enable end, args = { header = { order = 0, @@ -266,14 +271,14 @@ E.Options.args.chat = { order = 2, type = "toggle", name = L["Tab Panel Transparency"], - set = function(info, value) E.db.chat.panelTabTransparency = value; E:GetModule("Layout"):SetChatTabStyle() end + set = function(info, value) E.db.chat.panelTabTransparency = value E:GetModule("Layout"):SetChatTabStyle() end }, panelTabBackdrop = { order = 3, type = "toggle", name = L["Tab Panel"], desc = L["Toggle the chat tab panel backdrop."], - set = function(info, value) E.db.chat.panelTabBackdrop = value; E:GetModule("Layout"):ToggleChatPanels() end + set = function(info, value) E.db.chat.panelTabBackdrop = value E:GetModule("Layout"):ToggleChatPanels() end }, editBoxPosition = { order = 4, @@ -291,7 +296,7 @@ E.Options.args.chat = { type = "select", name = L["Panel Backdrop"], desc = L["Toggle showing of the left and right chat panels."], - set = function(info, value) E.db.chat.panelBackdrop = value; E:GetModule("Layout"):ToggleChatPanels(); E:GetModule("Chat"):PositionChat(true); E:GetModule("Chat"):UpdateAnchors() end, + set = function(info, value) E.db.chat.panelBackdrop = value E:GetModule("Layout"):ToggleChatPanels() E:GetModule("Chat"):PositionChat(true) E:GetModule("Chat"):UpdateAnchors() end, values = { ["HIDEBOTH"] = L["Hide Both"], ["SHOWBOTH"] = L["Show Both"], @@ -321,7 +326,7 @@ E.Options.args.chat = { name = L["Panel Height"], desc = L["PANEL_DESC"], min = 50, max = 600, step = 1, - set = function(info, value) E.db.chat.panelHeight = value; E:GetModule("Chat"):PositionChat(true) end + set = function(info, value) E.db.chat.panelHeight = value E:GetModule("Chat"):PositionChat(true) end }, panelWidth = { order = 9, @@ -332,30 +337,46 @@ E.Options.args.chat = { set = function(info, value) E.db.chat.panelWidth = value E:GetModule("Chat"):PositionChat(true) - local bags = E:GetModule("Bags"); + local bags = E:GetModule("Bags") if not E.db.chat.separateSizes then bags:Layout() end bags:Layout(true) end }, - spacer2 = { + panelColor = { order = 10, + type = "color", + name = L["Backdrop Color"], + hasAlpha = true, + get = function(info) + local t = E.db.chat.panelColor + local d = P.chat.panelColor + return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a + end, + set = function(info, r, g, b, a) + local t = E.db.chat.panelColor + t.r, t.g, t.b, t.a = r, g, b, a + CH:Panels_ColorUpdate() + end + }, + spacer2 = { + order = 11, type = "description", name = "" }, panelHeightRight = { - order = 11, + order = 12, type = "range", name = L["Right Panel Height"], desc = L["Adjust the height of your right chat panel."], min = 50, max = 600, step = 1, disabled = function() return not E.db.chat.separateSizes end, hidden = function() return not E.db.chat.separateSizes end, - set = function(info, value) E.db.chat.panelHeightRight = value; E:GetModule("Chat"):PositionChat(true) end + set = function(info, value) E.db.chat.panelHeightRight = value E:GetModule("Chat"):PositionChat(true) end }, panelWidthRight = { - order = 12, + order = 13, type = "range", name = L["Right Panel Width"], desc = L["Adjust the width of your right chat panel."], @@ -369,7 +390,7 @@ E.Options.args.chat = { end }, panelBackdropNameLeft = { - order = 13, + order = 14, type = "input", width = "full", name = L["Panel Texture (Left)"], @@ -380,7 +401,7 @@ E.Options.args.chat = { end }, panelBackdropNameRight = { - order = 14, + order = 15, type = "input", width = "full", name = L["Panel Texture (Right)"], @@ -396,21 +417,22 @@ E.Options.args.chat = { order = 6, type = "group", name = L["Fonts"], - set = function(info, value) E.db.chat[ info[getn(info)] ] = value; CH:SetupChat() end, + set = function(info, value) E.db.chat[ info[getn(info)] ] = value CH:SetupChat() end, + disabled = function() return not E.private.chat.enable end, args = { header = { - order = 0, + order = 1, type = "header", name = L["Fonts"] }, font = { - order = 1, + order = 2, type = "select", dialogControl = "LSM30_Font", name = L["Font"], values = AceGUIWidgetLSMlists.font }, fontOutline = { - order = 2, + order = 3, name = L["Font Outline"], desc = L["Set the font outline."], type = "select", @@ -421,20 +443,25 @@ E.Options.args.chat = { ["THICKOUTLINE"] = "THICKOUTLINE" } }, + spacer = { + order = 4, + type = "description", + name = "" + }, tabFont = { type = "select", dialogControl = "LSM30_Font", - order = 4, + order = 5, name = L["Tab Font"], values = AceGUIWidgetLSMlists.font }, tabFontSize = { - order = 5, + order = 6, type = "range", name = L["Tab Font Size"], min = 6, max = 22, step = 1 }, tabFontOutline = { - order = 6, + order = 7, name = L["Tab Font Outline"], desc = L["Set the font outline."], type = "select", @@ -460,30 +487,30 @@ E.Options.args.chat = { classColorMentionsChat = { order = 2, type = "toggle", - name = CHAT_LABEL, - desc = L["Use class color for the names of players when they are mentioned."], + name = L["Chat"], + desc = L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"], get = function(info) return E.db.chat.classColorMentionsChat end, set = function(info, value) E.db.chat.classColorMentionsChat = value end, - disabled = function() return not E.private.chat.enable end + disabled = function() return not (E.private.chat.enable and E.private.general.classCache) end }, classColorMentionsSpeech = { order = 3, type = "toggle", name = L["Chat Bubbles"], - desc = L["Use class color for the names of players when they are mentioned."], + desc = L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"], get = function(info) return E.private.general.classColorMentionsSpeech end, - set = function(info, value) E.private.general.classColorMentionsSpeech = value; E:StaticPopup_Show("PRIVATE_RL") end, - disabled = function() return (E.private.general.chatBubbles == "disabled" or not E.private.chat.enable) end + set = function(info, value) E.private.general.classColorMentionsSpeech = value E:StaticPopup_Show("PRIVATE_RL") end, + disabled = function() return (E.private.general.chatBubbles == "disabled" or not (E.private.chat.enable and E.private.general.classCache)) end }, classColorMentionExcludeName = { order = 4, + type = "input", name = L["Exclude Name"], desc = L["Excluded names will not be class colored."], - type = 'input', get = function(info) return "" end, set = function(info, value) - if value == "" or string.gsub(value, "%s+", "") == "" then return end - E.global.chat.classColorMentionExcludedNames[strlower(value)] = value + if value == "" or gsub(value, "%s+", "") == "" then return end + E.global.chat.classColorMentionExcludedNames[lower(value)] = value end }, classColorMentionExcludedNames = { @@ -500,4 +527,4 @@ E.Options.args.chat = { } } } -} \ No newline at end of file +} diff --git a/ElvUI_Config/Core.lua b/ElvUI_Config/Core.lua index d5a3f84..5bf2243 100644 --- a/ElvUI_Config/Core.lua +++ b/ElvUI_Config/Core.lua @@ -16,6 +16,7 @@ local UnitIsPlayer = UnitIsPlayer local UnitIsUnit = UnitIsUnit local UnitName = UnitName local UnitInParty = UnitInParty +local UnitInRaid = UnitInRaid local DEFAULT_WIDTH = 890 local DEFAULT_HEIGHT = 651 diff --git a/ElvUI_Config/DataBars.lua b/ElvUI_Config/DataBars.lua index ac8d937..065e5cf 100644 --- a/ElvUI_Config/DataBars.lua +++ b/ElvUI_Config/DataBars.lua @@ -1,7 +1,13 @@ local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local mod = E:GetModule("DataBars"); +--Cache global variables +--Lua functions +local ceil = math.ceil local getn = table.getn +--WoW API / Variables +local GetScreenWidth = GetScreenWidth +local GetScreenHeight = GetScreenHeight E.Options.args.databars = { type = "group", @@ -13,7 +19,7 @@ E.Options.args.databars = { intro = { order = 1, type = "description", - name = L["Setup on-screen display of information bars."] + name = L["DATABAR_DESC"] }, spacer = { order = 2, @@ -22,64 +28,88 @@ E.Options.args.databars = { }, experience = { order = 3, - get = function(info) return mod.db.experience[ info[getn(info)] ] end, - set = function(info, value) mod.db.experience[ info[getn(info)] ] = value; mod:UpdateExperienceDimensions() end, type = "group", name = L["XP Bar"], + get = function(info) return mod.db.experience[ info[getn(info)] ] end, + set = function(info, value) mod.db.experience[ info[getn(info)] ] = value; mod:UpdateExperienceDimensions() end, args = { + header = { + order = 1, + type = "header", + name = L["XP Bar"] + }, enable = { - order = 0, + order = 2, type = "toggle", name = L["Enable"], set = function(info, value) mod.db.experience[ info[getn(info)] ] = value; mod:EnableDisable_ExperienceBar() end }, mouseover = { - order = 1, + order = 3, type = "toggle", - name = L["Mouseover"] + name = L["Mouseover"], + disabled = function() return not mod.db.experience.enable end }, hideAtMaxLevel = { - order = 2, + order = 4, type = "toggle", name = L["Hide At Max Level"], - set = function(info, value) mod.db.experience[ info[getn(info)] ] = value; mod:UpdateExperience() end + set = function(info, value) mod.db.experience[ info[getn(info)] ] = value; mod:UpdateExperience() end, + disabled = function() return not mod.db.experience.enable end + }, + hideInCombat = { + order = 5, + type = "toggle", + name = L["Hide in Combat"], + set = function(info, value) mod.db.experience[ info[getn(info)] ] = value; mod:UpdateExperience() end, + disabled = function() return not mod.db.experience.enable end + }, + spacer = { + order = 6, + type = "description", + name = "" }, orientation = { - order = 3, + order = 7, type = "select", name = L["Statusbar Fill Orientation"], desc = L["Direction the bar moves on gains/losses"], values = { ["HORIZONTAL"] = L["Horizontal"], ["VERTICAL"] = L["Vertical"] - } + }, + disabled = function() return not mod.db.experience.enable end }, width = { - order = 4, + order = 8, type = "range", name = L["Width"], - min = 5, max = ceil(GetScreenWidth() or 800), step = 1 + min = 5, max = ceil(GetScreenWidth() or 800), step = 1, + disabled = function() return not mod.db.experience.enable end }, height = { - order = 5, + order = 9, type = "range", name = L["Height"], - min = 5, max = ceil(GetScreenHeight() or 800), step = 1 + min = 5, max = ceil(GetScreenHeight() or 800), step = 1, + disabled = function() return not mod.db.experience.enable end }, font = { - order = 6, + order = 10, type = "select", dialogControl = "LSM30_Font", name = L["Font"], - values = AceGUIWidgetLSMlists.font + values = AceGUIWidgetLSMlists.font, + disabled = function() return not mod.db.experience.enable end }, textSize = { - order = 7, - name = L["Font Size"], + order = 11, type = "range", - min = 6, max = 33, step = 1 + name = L["Font Size"], + min = 6, max = 22, step = 1, + disabled = function() return not mod.db.experience.enable end }, fontOutline = { - order = 8, + order = 12, type = "select", name = L["Font Outline"], values = { @@ -87,10 +117,11 @@ E.Options.args.databars = { ["OUTLINE"] = "OUTLINE", ["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE", ["THICKOUTLINE"] = "THICKOUTLINE" - } + }, + disabled = function() return not mod.db.experience.enable end }, textFormat = { - order = 9, + order = 13, type = "select", name = L["Text Format"], width = "double", @@ -102,71 +133,90 @@ E.Options.args.databars = { CURMAX = L["Current - Max"], CURPERC = L["Current - Percent"], CURREM = L["Current - Remaining"], - CURPERCREM = L["Current - Percent (Remaining)"] + CURPERCREM = L["Current - Percent (Remaining)"], }, - set = function(info, value) mod.db.experience[ info[getn(info)] ] = value; mod:UpdateExperience() end + set = function(info, value) mod.db.experience[ info[getn(info)] ] = value; mod:UpdateExperience() end, + disabled = function() return not mod.db.experience.enable end } } }, reputation = { order = 4, + type = "group", + name = L["Reputation"], get = function(info) return mod.db.reputation[ info[getn(info)] ] end, set = function(info, value) mod.db.reputation[ info[getn(info)] ] = value; mod:UpdateReputationDimensions() end, - type = "group", - name = REPUTATION, args = { + header = { + order = 1, + type = "header", + name = L["Reputation"] + }, enable = { - order = 0, + order = 2, type = "toggle", name = L["Enable"], set = function(info, value) mod.db.reputation[ info[getn(info)] ] = value; mod:EnableDisable_ReputationBar() end }, mouseover = { - order = 1, + order = 3, type = "toggle", - name = L["Mouseover"] + name = L["Mouseover"], + disabled = function() return not mod.db.reputation.enable end + }, + hideInCombat = { + order = 4, + type = "toggle", + name = L["Hide in Combat"], + set = function(info, value) mod.db.reputation[ info[getn(info)] ] = value; mod:UpdateReputation() end, + disabled = function() return not mod.db.reputation.enable end }, spacer = { - order = 2, + order = 5, type = "description", - name = " " + name = "" }, orientation = { - order = 3, + order = 6, type = "select", name = L["Statusbar Fill Orientation"], desc = L["Direction the bar moves on gains/losses"], values = { ["HORIZONTAL"] = L["Horizontal"], ["VERTICAL"] = L["Vertical"] - } + }, + disabled = function() return not mod.db.reputation.enable end }, width = { - order = 4, + order = 7, type = "range", name = L["Width"], - min = 5, max = ceil(GetScreenWidth() or 800), step = 1 + min = 5, max = ceil(GetScreenWidth() or 800), step = 1, + disabled = function() return not mod.db.reputation.enable end }, height = { - order = 5, + order = 8, type = "range", name = L["Height"], - min = 5, max = ceil(GetScreenHeight() or 800), step = 1 + min = 5, max = ceil(GetScreenHeight() or 800), step = 1, + disabled = function() return not mod.db.reputation.enable end }, font = { - order = 6, + order = 9, type = "select", dialogControl = "LSM30_Font", name = L["Font"], - values = AceGUIWidgetLSMlists.font + values = AceGUIWidgetLSMlists.font, + disabled = function() return not mod.db.reputation.enable end }, textSize = { - order = 7, - name = FONT_SIZE, + order = 10, + name = L["Font Size"], type = "range", - min = 6, max = 33, step = 1 + min = 6, max = 22, step = 1, + disabled = function() return not mod.db.reputation.enable end }, fontOutline = { - order = 8, + order = 11, type = "select", name = L["Font Outline"], values = { @@ -174,10 +224,11 @@ E.Options.args.databars = { ["OUTLINE"] = "OUTLINE", ["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE", ["THICKOUTLINE"] = "THICKOUTLINE" - } + }, + disabled = function() return not mod.db.reputation.enable end }, textFormat = { - order = 9, + order = 12, type = "select", name = L["Text Format"], width = "double", @@ -191,9 +242,10 @@ E.Options.args.databars = { CURREM = L["Current - Remaining"], CURPERCREM = L["Current - Percent (Remaining)"], }, - set = function(info, value) mod.db.reputation[ info[getn(info)] ] = value; mod:UpdateReputation() end + set = function(info, value) mod.db.reputation[ info[getn(info)] ] = value; mod:UpdateReputation() end, + disabled = function() return not mod.db.reputation.enable end } } } } -} \ No newline at end of file +} diff --git a/ElvUI_Config/DataTexts.lua b/ElvUI_Config/DataTexts.lua index c44fded..9ec175f 100644 --- a/ElvUI_Config/DataTexts.lua +++ b/ElvUI_Config/DataTexts.lua @@ -171,11 +171,6 @@ E.Options.args.datatexts = { ["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE", ["THICKOUTLINE"] = "THICKOUTLINE" } - }, - wordWrap = { - order = 4, - type = "toggle", - name = L["Word Wrap"] } } } diff --git a/ElvUI_Config/Locales/Chinese_Config.lua b/ElvUI_Config/Locales/Chinese_Config.lua index 7d25b3a..5ad0d93 100644 --- a/ElvUI_Config/Locales/Chinese_Config.lua +++ b/ElvUI_Config/Locales/Chinese_Config.lua @@ -1,5 +1,5 @@ -- Chinese localization file for zhCN. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:NewLocale("ElvUI", "zhCN") if not L then return end @@ -8,10 +8,12 @@ L["ACTIONBARS_DESC"] = "修改动作条设定" L["AURAS_DESC"] = "小地图旁的光环图标设置" L["BAGS_DESC"] = "调整ElvUI背包设置" L["CHAT_DESC"] = "聊天框设置" +L["COOLDOWN_DESC"] = "调整冷却文字设置" L["DATATEXT_DESC"] = "设定屏幕所显示的部分信息文字" -L["ELVUI_DESC"] = "ElvUI为一套功能完整, 可用来替换WOW原始介面的套件" -L["NAMEPLATE_DESC"] = "修改血条设定" -L["PANEL_DESC"] = "调整左、右聊天框的大小, 此设定将会影响对话与背包框架的大小" +L["DATABAR_DESC"] = "设置各种数据条" +L["ELVUI_DESC"] = "ElvUI为一套功能完整, 可用来替换WoW原始界面的套件" +L["NAMEPLATE_DESC"] = "修改姓名板设定" +L["PANEL_DESC"] = "调整左、右聊天框的大小, 此设定将会影响聊天与背包框架的大小" L["SKINS_DESC"] = "调整外观设定" L["TOGGLESKIN_DESC"] = "启用/停用此外观" L["TOOLTIP_DESC"] = "鼠标提示信息设定选项" @@ -39,7 +41,7 @@ The following search keywords can also be used: • bou : Bind on use items. • boe : Bind on equip items. • boa : Bind on account items. - • quest : Quest bound items.]]; + • quest : Quest bound items.]] L["TEXT_FORMAT_DESC"] = [[提供一个更改文字格式的方式 例如: @@ -48,25 +50,52 @@ L["TEXT_FORMAT_DESC"] = [[提供一个更改文字格式的方式 [powercolor][power:current] 生命条 / 能量条 格式: -"current" - 当前数值 -"percent" - 百分比数值 -"current-max" - 当前数值 - 最大数值. 当当前数值等于最大数值时只显示最大数值 -"current-percent" - 当前数值 - 百分比. 当百分比为1时只显示当前数值 -"current-max-percent" - 当前数值 - 最大值 - 百分比, 当当前数值不等于最大值时显示 -"deficit" - 赤字. 当没有赤字时不显示 +'current' - 当前值 +'percent' - 百分比 +'current-max' - 当前值 - 最大值. 当当前值等于最大值时只显示最大值 +'current-percent' - 当前值 - 百分比. 当百分比为100%时只显示当前值 +'current-max-percent' - 当前值 - 最大值 - 百分比. 当当前值不等于最大值时显示 +'deficit' - 失去值. 没有失去值时不显示 姓名格式: -"name:short" - 姓名显示限制于10字节内 -"name:medium" -姓名显示限制于15字节内 -"name:long" - 姓名显示限制于20字节内 +'name:short' - 姓名显示限制于10字节内 +'name:medium' -姓名显示限制于15字节内 +'name:long' - 姓名显示限制于20字节内 -空白则为禁用. 如需技术支援请至 http://www.tukui.org]]; +空白则为禁用. 如需技术支持请至http://www.tukui.org]] +L["NAMEPLATE_FRAMELEVEL_DESC"] = [[如果你设置为1则所有符合这个过滤器的姓名板将在其他姓名板上方。 +如果你将另一个过滤器设置为2则符合那个过滤器的姓名板将在设为1的姓名板以及未触发的姓名板上方。 +请注意:这个设置不会修复在互相重叠的姓名板上点击/鼠标指向的问题。该问题是由于我们无法处理姓名板可点击区域的层次。]] + +--Global locales +L["Away"] = "离开" +L["Busy"] = "忙碌" +L["Color"] = "颜色" +L["Colors"] = "颜色" +L["Combat"] = "战斗" +L["Custom"] = "自定义" +L["Default"] = "默认" +L["Delete"] = "删除" +L["Disable"] = "禁用" +L["Enable"] = "启用" +L["Emote"] = "表情" +L["Font Size"] = "字体大小" +L["Guild"] = "公会" +L["Hide"] = "隐藏" +L["Level"] = "等级" +L["Name"] = "名字" +L["None"] = "无" +L["Say"] = "说" +L["Short"] = "短" +L["Show"] = "显示" --ActionBars L["Action Paging"] = "动作条翻页" -L["Action button keybinds will respond on key down, rather than on key up"] = true; +L["ActionBars"] = "动作条" +L["Action button keybinds will respond on key down, rather than on key up"] = "在按下快捷键时施法,而不是在松开快捷键时施法。" L["Allow LBF to handle the skinning of this element."] = "允许LBF来处理这个元素的皮肤" L["Alpha"] = "透明度" +L["ALT-Key"] = "ALT键" L["Anchor Point"] = "定位方向" L["Backdrop Spacing"] = "背景间距" L["Backdrop"] = "背景" @@ -75,6 +104,8 @@ L["Button Spacing"] = "按钮间距" L["Buttons Per Row"] = "每行按钮数" L["Buttons"] = "按钮数" L["Change the alpha level of the frame."] = "改变框架透明度" +L["Color Keybind Text when Out of Range, instead of the button."] = "当你超过射程时对键位文字着色而不是对按钮着色" +L["Color Keybind Text"] = "键位文字着色" L["Color of the actionbutton when not usable."] = "动作条按键不可用时的颜色" L["Color of the actionbutton when out of power (Mana, Rage)."] = "当能量不足时(如法力,怒力等)动作条按键的颜色" L["Color of the actionbutton when out of range."] = "当超出距离时动作条按键的颜色" @@ -85,14 +116,19 @@ L["Color when the text is in the hours format."] = "以小时显示的文字颜 L["Color when the text is in the minutes format."] = "以分显示的文字颜色" L["Color when the text is in the seconds format."] = "以秒显示的文字颜色" L["Cooldown Text"] = "冷却文字" +L["CTRL-Key"] = "CTRL键" L["Darken Inactive"] = "未激活时暗化" L["Days"] = "天" +L["Desaturate On Cooldown"] = "冷却中褪色" L["Display bind names on action buttons."] = "在动作条按钮上显示键位名称" L["Display cooldown text on anything with the cooldown spiral."] = "显示技能冷却时间" L["Display macro names on action buttons."] = "在动作条按钮上显示宏名称" L["Expiring"] = "即将冷却完毕" L["Global Fade Transparency"] = "全局透明渐隐" L["Height Multiplier"] = "高度倍增" +L["Hotkey Text Position"] = "快捷键文字位置" +L["Hotkey Text X-Offset"] = "快捷键文字X偏移" +L["Hotkey Text Y-Offset"] = "快捷键文字Y偏移" L["Hours"] = "时" L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = "如果不锁定动作条, 那么当你试图移动技能时你可能会在鼠标按下技能键时使用技能" L["Inherit Global Fade"] = "继承全局渐隐" @@ -101,6 +137,7 @@ L["Key Down"] = "按下施法" L["Keybind Mode"] = "键位设置模式" L["Keybind Text"] = "键位文字" L["LBF Support"] = "LBF支持" +L["Lock Actionbars"] = "锁定动作条" L["Low Threshold"] = "冷却时间阈值" L["Macro Text"] = "宏名称" L["Minutes"] = "分" @@ -109,11 +146,16 @@ L["Multiply the backdrops height or width by this value. This is usefull if you L["Not Usable"] = "不可用" L["Out of Power"] = "能量不足" L["Out of Range"] = "超出范围" -L["Pick Up Action Key"] = true; +L["Pickup Actionkey"] = "提取动作键" L["Restore Bar"] = "重置动作条" L["Restore the actionbars default settings"] = "恢复此动作条的预设设定" +L["RightClick Self-Cast"] = "右键自我施法" L["Seconds"] = "秒" +L["Shift Key"] = "SHIFT键" L["Show Empty Buttons"] = "显示空白按钮" +L["Stack Text Position"] = "叠层文字位置" +L["Stack Text X-Offset"] = "叠层文字X偏移" +L["Stack Text Y-Offset"] = "叠层文字Y偏移" L["The amount of buttons to display per row."] = "每行显示多少个按钮数" L["The amount of buttons to display."] = "显示多少个动作条按钮" L["The button you must hold down in order to drag an ability to another action button."] = "按住某个键后才能拖动动作条的按钮" @@ -121,6 +163,7 @@ L["The first button anchors itself to this point on the bar."] = "第一个按 L["The size of the action buttons."] = "动作条按钮尺寸" L["The spacing between the backdrop and the buttons."] = "背景与按钮之间的间隙" L["This setting will be updated upon changing stances."] = "这个设置会在改变姿态时更新" +L["This will override the global cooldown settings."] = "这将强制覆盖全局冷却设置" L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "冷却时间低于此秒数后将变为红色数字, 并以小数显示, 设为-1来使其不会变为红色" L["Toggles the display of the actionbars backdrop."] = "切换动作条显示背景框" L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "在非战斗, 无目标存在, 满血, 未施法, 无焦点目标存在时的不透明度" @@ -128,11 +171,11 @@ L["Usable"] = "可用" L["Visibility State"] = "可见状态" L["Width Multiplier"] = "宽度倍增" L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. - Example: [combat] 2;]] ] = [[和宏写法类似, 能根据不同姿态切换动作条. - 例如: [combat] 2;]] + Example: '[combat] 2;']] ] = [[和宏写法类似, 能根据不同姿态切换动作条. + 例如: '[combat] 2;']] L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. - Example: [combat] show;hide]] ] = [[和宏写法类似, 能根据不同姿态切换动作条显示或隐藏. - 例如: [combat] show;hide]] + Example: '[combat] show;hide']] ] = [[和宏写法类似, 能根据不同姿态切换动作条显示或隐藏. + 例如: '[combat] show;hide']] --Bags L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = "添加一个物品或者匹配语法到屏蔽列表.符合匹配语法的物品将被忽略" @@ -140,8 +183,21 @@ L["Add Item or Search Syntax"] = "添加物品或者匹配语法" L["Adjust the width of the bag frame."] = "调整背包框架宽度" L["Adjust the width of the bank frame."] = "调整银行框架宽度" L["Ascending"] = "升序" +L["Bag"] = "背包" +L["Bag 1"] = "背包1" +L["Bag 2"] = "背包2" +L["Bag 3"] = "背包3" +L["Bag 4"] = "背包4" L["Bag Sorting"] = "背包排序" +L["Bag Spacing"] = true L["Bag-Bar"] = "背包条" +L["Bank 1"] = "银行1" +L["Bank 2"] = "银行2" +L["Bank 3"] = "银行3" +L["Bank 4"] = "银行4" +L["Bank 5"] = "银行5" +L["Bank 6"] = "银行6" +L["Bank 7"] = "银行7" L["Bar Direction"] = "背包条排序方向" L["Blizzard Style"] = "暴雪样式" L["Bottom to Top"] = "底部到顶部" @@ -149,12 +205,15 @@ L["Button Size (Bag)"] = "背包格子尺寸" L["Button Size (Bank)"] = "银行背包格子尺寸" L["Clear Search On Close"] = "关闭时清除搜索" L["Condensed"] = "巨集" +L["Custom Color"] = "自定义颜色" L["Descending"] = "降序" L["Direction the bag sorting will use to allocate the items."] = "整理背包时物品排序方向." L["Disable Bag Sort"] = "禁用背包排序" L["Disable Bank Sort"] = "禁用银行排序" L["Display Item Level"] = "显示物品等级" +L["Display the junk icon on all grey items that can be vendored."] = "为所有能够卖店的灰色物品显示垃圾图标" L["Displays item level on equippable items."] = "显示所有可装备物品的物品等级" +L["Enable Custom Color"] = "启用自定义颜色" L["Enable/Disable the all-in-one bag."] = "开/关整合背包" L["Enable/Disable the Bag-Bar."] = "启用/禁用背包条" L["Full"] = "满" @@ -162,19 +221,29 @@ L["Global"] = "全局" L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = "你可以在这里添加你想在排序中排除的物品或者匹配语法.想要移除一个物品即需要在列表中点击他们的名字" L["Ignored Items and Search Syntax (Global)"] = "被忽略的物品和搜索语法(全局)" L["Ignored Items and Search Syntax (Profile)"] = "被忽略的物品和搜索语法(配置文件)" +L["Items"] = "物品" L["Item Count Font"] = "物品数目字体" L["Item Level Threshold"] = "物品等级阈值" L["Item Level"] = "物品等级" L["Money Format"] = "金币格式" L["Panel Width (Bags)"] = "背包面板宽度" L["Panel Width (Bank)"] = "银行面板宽度" +L["Player"] = "玩家" +L["Profession Bags"] = "专业背包" +L["Progress Bar"] = "进度条" +L["Quest Item"] = "任务物品" +L["Quest Starter"] = true +L["Reverse Bag Slots"] = "反向背包格子" L["Search Syntax"] = "搜索语法" +L["Sell Interval"] = "售卖周期" L["Set the size of your bag buttons."] = "设置背包按钮尺寸" L["Short (Whole Numbers)"] = "短(完整数字)" -L["Short"] = "短" +L["Show Coins"] = "显示硬币" +L["Show Junk Icon"] = "显示垃圾图标" L["Smart"] = "智能" L["Sort Direction"] = "排列方向" L["Sort Inverted"] = "倒序" +L["Split"] = "分隔" L["The direction that the bag frames be (Horizontal or Vertical)."] = "此方向决定框架是横排还是竖排" L["The direction that the bag frames will grow from the anchor."] = "背包框架将从此方向开始排列" L["The display format of the money text that is shown at the top of the main bag."] = "在主背包上方显示的金钱文字的格式" @@ -185,9 +254,22 @@ L["The size of the individual buttons on the bank frame."] = "银行框架单个 L["The spacing between buttons."] = "两个按钮间的距离" L["Top to Bottom"] = "顶部到底部" L["Use coin icons instead of colored text."] = "显示硬币图标而不是颜色文字" +L["Will attempt to sell another item in set interval after previous one was sold."] = "尝试在设定的周期后卖下一个物品" + +--Bag Colors +L["Ammo Pouch"] = "弹药袋" +L["Enchanting"] = "附魔" +L["Engineering"] = "工程" +L["Gems"] = "珠宝" +L["Herbalism"] = "草药" +L["Leatherworking"] = "制皮" +L["Mining"] = "采矿" +L["Quiver"] = "箭袋" +L["Soul Bag"] = "灵魂袋" --Buffs and Debuffs -L["Buffs and Debuffs"] = "魔法增益和减法"; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = true L["Begin a new row or column after this many auras."] = "在这些光环旁开始新的行或列" L["Count xOffset"] = "计数X偏移" L["Count yOffset"] = "计数Y偏移" @@ -209,14 +291,26 @@ L["Seperate"] = "光环分离" L["Set the size of the individual auras."] = "设置每个光环的尺寸" L["Sort Method"] = "排序方式" L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "光环图标在第一个方向摆满之后会向下一个方向继续延伸" -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = "冷却时间低于此秒数后将变为红色数字以小数显示, 并且图标会渐隐. 设置为-1禁用此功能" +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = "图标闪烁时的阈值, 设为-1以禁用." L["Time xOffset"] = "时间X偏移" L["Time yOffset"] = "时间Y偏移" L["Time"] = "时间" -L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true; +L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true L["Wrap After"] = "每行行数" L["Your Auras First"] = "自身光环优先" +--Cooldown +L["MM:SS"] = "分:秒" +L["MM:SS Threshold"] = "分:秒 阈值" +L["HH:MM"] = "时:分" +L["HH:MM Threshold"] = "时:分 阈值" +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = "文字以分:秒格式显示的阈值(单位:秒). 设为-1以禁用此格式." +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = "文字以时:分格式显示的阈值(单位:分). 设为-1以禁用此格式." +L["Color Override"] = "颜色覆盖" +L["Reverse Toggle"] = "反转开关" +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = "反转开关启用是该模块将在全局禁用时启用, 全局启用是禁用." + --Chat L["Above Chat"] = "聊天框上方" L["Adjust the height of your right chat panel."] = "调整右聊天框的高度" @@ -228,10 +322,10 @@ L["Attempt to lock the left and right chat frame positions. Disabling this optio L["Below Chat"] = "聊天框下方" L["Chat EditBox Position"] = "对话輸入框位置" L["Chat History"] = "聊天历史" -L["Chat Timestamps"] = true +L["Chat Timestamps"] = "聊天时间戳" L["Class Color Mentions"] = "职业颜色提示" L["Custom Timestamp Color"] = "自定义时间戳颜色" -L["Display the hyperlink tooltip while hovering over a hyperlink."] = "鼠标悬停在链接上时显示鼠标提示" +L["Display the hyperlink tooltip while hovering over a hyperlink."] = "鼠标指向链接时显示鼠标提示" L["Enable the use of separate size options for the right chat panel."] = "为左右两个聊天框设置不同的材质和尺寸" L["Exclude Name"] = "排除名字" L["Excluded names will not be class colored."] = "排除的名字将不会使用职业颜色" @@ -267,6 +361,7 @@ L["Require holding the Alt key down to move cursor or cycle through messages in L["Right Only"] = "仅显示右边" L["Right Panel Height"] = "右面板高度" L["Right Panel Width"] = "右面板宽度" +L["Select the format of timestamps for chat messages."] = "选择聊天信息的时间戳格式。" L["Scroll Interval"] = "滚动间隔" L["Scroll Messages"] = "滚动信息数目" L["Separate Panel Sizes"] = "分离框体大小" @@ -286,7 +381,7 @@ L["Toggle showing of the left and right chat panels."] = "显示/隐藏左右聊 L["Toggle the chat tab panel backdrop."] = "显示/隐藏聊天框架标签面板背景" L["URL Links"] = "网址链接" L["Use Alt Key"] = "对话历史Alt键" -L["Use class color for the names of players when they are mentioned."] = "当玩家名字被提及时使用职业颜色" +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "当你开始输入消息时此选项的启用将会让你保留最后一次对话的频道, 如果关闭将始终使用说话频道" L["Whisper Alert"] = "密语警报" L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. @@ -310,14 +405,15 @@ Or for most users it would be easier to simply put a tga file into your WoW fold 对多数玩家来说, 较简易的方式是将 tga 档放入 WoW 资料夹中, 然后在此处输入档案名称.]] --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits L["Coding:"] = "编码:" @@ -330,8 +426,9 @@ L["Testing:"] = "测试:" L["Current - Percent (Remaining)"] = "当前值 - 百分百(剩余)" L["Current - Remaining"] = "当前值 - 剩余值" L["DataBars"] = "数据条" -L["Hide In Combat"] = "战斗中隐藏" -L["Setup on-screen display of information bars."] = "设置各种数据条" +L["Hide in Combat"] = "战斗中隐藏" +L["Reputation"] = "声望" +L["XP Bar"] = "经验槽" --DataTexts L["Battleground Texts"] = "战场信息" @@ -345,10 +442,12 @@ L["BottomRightMiniPanel"] = "小地图右下内侧" L["Datatext Panel (Left)"] = "左侧信息框" L["Datatext Panel (Right)"] = "右侧信息框" L["DataTexts"] = "信息文字" -L["Date Format"] = true; +L["Date Format"] = true L["Display data panels below the chat, used for datatexts."] = "在聊天框下显示用于信息的框架" L["Display minimap panels below the minimap, used for datatexts."] = "显示小地图下方的信息框" +L["Friends"] = "好友" L["Gold Format"] = "金币格式" +L["Hide specific sections in the datatext tooltip."] = "隐藏信息文字鼠标提示中的特定模块" L["left"] = "左" L["LeftChatDataPanel"] = "左聊天框" L["LeftMiniPanel"] = "小地图左方" @@ -361,12 +460,11 @@ L["RightChatDataPanel"] = "右聊天框" L["RightMiniPanel"] = "小地图右方" L["Small Panels"] = "迷你面板" L["The display format of the money text that is shown in the gold datatext and its tooltip."] = "在信息文字中显示的金钱格式" -L["Time Format"] = true; +L["Time Format"] = true L["TopLeftMiniPanel"] = "小地图左上内侧" L["TopMiniPanel"] = "小地图顶部内侧" L["TopRightMiniPanel"] = "小地图右上内侧" L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "处于战场时, 在主信息文字条显示你的战场得分信息" -L["Word Wrap"] = "自动换行" --Distributor L["Must be in group with the player if he isn't on the same server as you."] = "如果不是同一服务器, 那他必须和你在同一队伍中" @@ -378,7 +476,12 @@ L["This feature will allow you to transfer settings to other characters."] = " L["You must be targeting a player."] = "你必须以一名玩家为目标" --Filters +L["Filter Search"] = "筛选" +L["Filters"] = "过滤器" L["Reset Aura Filters"] = "重置光环过滤器" --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = "重置过滤器" +L["Search for a spell name inside of a filter."] = "在过滤器中筛选法术" +L["Used as RaidDebuff Indicator"] = "作为团队减益指示器" --General L["Accept Invites"] = "自动接受邀请" @@ -387,28 +490,36 @@ L["AFK Mode"] = "离开模式" L["Announce Interrupts"] = "打断通告" L["Announce when you interrupt a spell to the specified chat channel."] = "在指定对话频道通知打断信息" L["Attempt to support eyefinity/nvidia surround."] = "尝试支持eyefinity/nvidia surround" -L["Auto Greed"] = "自动贪婪/分解" +L["Auto Greed/DE"] = "自动贪婪/分解" L["Auto Repair"] = "自动修理" L["Auto Scale"] = "自动缩放" L["Automatically accept invites from guild/friends."] = "自动接受工会或好友的邀请" L["Automatically repair using the following method when visiting a merchant."] = "使用以下方式来自动修理装备" L["Automatically scale the User Interface based on your screen resolution"] = "依据屏幕分辨率度自动缩放介面" -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = "当你满级时, 自动选择贪婪或分解绿色物品" +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "当你满级时, 自动选择贪婪或分解绿色物品" L["Automatically vendor gray items when visiting a vendor."] = "当访问商人时自动出售灰色物品" L["Bottom Panel"] = "底部面板" +L["Change Language"] = true +L["Change the ElvUI option to a different language."] = true L["Chat Bubbles Style"] = "聊天气泡样式" L["Chat Bubbles"] = "聊天气泡" -L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "控制像姓名版和团队框架中各数值的小数位数" +L["Chat Bubble Names"] = "聊天气泡名字" +L["Chat Output"] = "聊天输出" +L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "控制像姓名板和团队框架中各数值的小数位数" +L["Crop Icons"] = "裁剪图标" L["Decimal Length"] = "小数位数" L["Direction the bar moves on gains/losses"] = "条增加/减少时的方向" +L["Displays a detailed report of every item sold when enabled."] = "启用后显示包含每个物品金额的详细报告" L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "显示跨越屏幕底部的面板,仅仅是用于装饰." L["Display a panel across the top of the screen. This is for cosmetic only."] = "显示跨越屏幕顶部的面板,仅仅是用于装饰." L["Display battleground messages in the middle of the screen."] = "屏幕中间显示战场信息" +L["Display emotion icons in chat."] = "在对话中显示表情图标" +L["Display the name of the unit on the chat bubble."] = "在聊天气泡上显示单位的名字." +L["Emotion Icons"] = "表情图标" L["Enable/Disable the loot frame."] = "开/关物品掉落框架" L["Enable/Disable the loot roll frame."] = "开/关掷骰子框架" -L["Enables the ElvUI Raid Control panel."] = "启用ElvUI团队控制面板" L["Enhanced PVP Messages"] = "PVP增强信息" -L["Height of the watch tracker. Increase size to be able to see more objectives."] = "任务框体的高度.增加大小以看到更多目标" +L["General"] = "一般" L["Hide At Max Level"] = "在最高等级时隐藏" L["Hide Error Text"] = "隐藏错误文字" L["Hides the red error text at the top of the screen while in combat."] = "战斗中隐藏屏幕顶部红字错误信息" @@ -419,7 +530,6 @@ L["Loot"] = "拾取" L["Lowest Allowed UI Scale"] = "最低允许UI缩放" L["Multi-Monitor Support"] = "多显示器支持" L["Name Font"] = "名称字体" -L["Number Prefix"] = "数值缩写" L["Party / Raid"] = "小队/团队" L["Party Only"] = "仅小队" L["Raid Only"] = "仅团队" @@ -432,11 +542,16 @@ L["Skin Backdrop"] = "美化背景" L["Skin the blizzard chat bubbles."] = "美化暴雪对话泡泡" L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "玩家头顶姓名的字体. |cffFF0000警告: 你需要重新开启游戏或重新登录才能使用此功能.|r" L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "细边框主题会改变所有的外观,使用细边框主题会略微提升性能" +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = "在ElvUI中数值单位的缩写. 该选项主要应用在单位框体" L["Thin Border Theme"] = "细边框主题" +L["This is for Customized Icons in your Interface/Icons folder."] = "这将应用于你的Interface/Icons文件夹下的自定义图标" +L["This selects the Chat Frame to use as the output of ElvUI messages."] = "选择ElvUI信息的聊天输出" L["Toggle Tutorials"] = "教学开关" L["Top Panel"] = "顶部面板" -L["Version Check"] = true; -L["Watch Frame Height"] = "任务框架高度" +L["Totem Bar"] = "图腾栏" +L["Unit Prefix Style"] = "单位缩写" +L["Vendor Grays"] = "出售灰色物品" +L["Vendor Gray Detailed Report"] = "出售灰色物品详细报告" L["When you go AFK display the AFK screen."] = "当你离开时显示AFK界面" --Media @@ -449,7 +564,6 @@ L["Backdrop Color"] = "背景颜色" L["Backdrop Faded Color"] = "背景透明色" L["Border Color"] = "边框颜色" L["Color some texts use."] = "数值(非文字)使用的颜色" -L["Colors"] = "颜色" L["CombatText Font"] = "战斗文字字体" L["Default Font"] = "预设字体" L["Fonts"] = "字体" @@ -464,7 +578,7 @@ L["Set the font size for everything in UI. Note: This doesn't effect somethings L["Textures"] = "材质" L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "战斗信息将使用此字体, |cffFF0000警告:需重启游戏或重新登陆才可使此变更生效.|r" L["The font that the core of the UI will use."] = "核心UI所使用的字体" -L["The texture that will be used mainly for statusbars."] = "此材质主用于状态列上" +L["The texture that will be used mainly for statusbars."] = "此材质主用于进度条上" L["This texture will get used on objects like chat windows and dropdown menus."] = "主要用于对话窗口及下拉选单等物件的材质" L["Value Color"] = "数值颜色" @@ -476,7 +590,6 @@ L["Bottom Right"] = "右下" L["Bottom"] = "下" L["Change settings for the display of the location text that is on the minimap."] = "改变小地图所在位置文字的显示设置" L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = "是否启用小地图. |cffFF0000警告: 关掉后你将看不到小地图周围的信息文字.|r" -L["Instance Difficulty"] = "副本难度" L["Left"] = "左" L["LFG Queue"] = "随机队列" L["Location Text"] = "所在位置" @@ -484,31 +597,56 @@ L["Make the world map smaller."] = "让世界地图更小" L["Maps"] = "地图" L["Minimap Buttons"] = "小地图按钮" L["Minimap Mouseover"] = "小地图鼠标滑过" +L["Minimap"] = "微缩地图" L["Puts coordinates on the world map."] = "在世界地图上显示坐标" L["PvP Queue"] = true L["Reset Zoom"] = "重置缩放" L["Right"] = "右" L["Scale"] = "缩放" -L["Smaller World Map"] = "更小的世界地图" +L["Smaller World Map"] = "小型世界地图" L["Top Left"] = "左上" L["Top Right"] = "右上" L["Top"] = "上" L["World Map Coordinates"] = "世界地图坐标" +L["World Map"] = "世界地图" L["X-Offset"] = "X偏移" L["Y-Offset"] = "Y偏移" --Misc +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = "过滤器的名字中不允许有逗号, 已将逗号移除." L["Install"] = "安装" L["Run the installation process."] = "执行安装程序" L["Toggle Anchors"] = "切换定位开关" L["Unlock various elements of the UI to be repositioned."] = "解锁介面上的各种框架来更改位置" L["Version"] = "版本" +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = "你确定要重置‘动作条’的设置吗?" +L["Are you sure you want to reset Auras settings?"] = "你确定要重置‘光环’的设置吗?" +L["Are you sure you want to reset Bags settings?"] = "你确定要重置‘背包’的设置吗?" +L["Are you sure you want to reset Chat settings?"] = "你确定要重置‘聊天框’的设置吗?" +L["Are you sure you want to reset Cooldown settings?"] = "你确定要重置‘冷却文字’的设置吗?" +L["Are you sure you want to reset DataBars settings?"] = "你确定要重置‘数据条’的设置吗?" +L["Are you sure you want to reset DataTexts settings?"] = "你确定要重置‘信息文字’的设置吗?" +L["Are you sure you want to reset General settings?"] = "你确定要重置‘一般’的设置吗?" +L["Are you sure you want to reset NamePlates settings?"] = "你确定要重置‘姓名板’的设置吗?" +L["Are you sure you want to reset Tooltip settings?"] = "你确定要重置‘鼠标提示’的设置吗?" +L["Are you sure you want to reset UnitFrames settings?"] = "你确定要重置‘单位框架’的设置吗?" +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = "核心|cff00b30bE|r|cffC4C4C4lvUI|r配置" +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = "如果你有任何已安装的插件支持该功能, 你可以在下面的下拉菜单找到它们" +L["Module Control"] = "模块控制" +L["Module Copy"] = "模块复制" +L["Module Reset"] = "模块重置" +L["Movers"] = "框架位置" +L["On screen positions for different elements."] = "屏幕上各元素的位置" +L["Select a profile to copy from/to."] = "选择一个配置文件用于复制" +L["This section will allow you to copy settings to a select module from or to a different profile."] = "这部分将允许你将某个模块在不同配置文件中复制" +L["This section will help reset specfic settings back to default."] = "这部分将帮助你重置特定设置为默认." + --NamePlates L["# Displayed Auras"] = "显示光环的数量" L["Actions"] = "动作" L["Add Name"] = "添加名称" -L["Add Nameplate Filter"] = "添加姓名版过滤器" L["Add Regular Filter"] = "添加常规过滤器" L["Add Special Filter"] = "添加特殊过滤器" L["Always Show Target Health"] = "始终显示目标血量" @@ -530,7 +668,7 @@ L["Cast Time Format"] = "施法时间格式" L["Casting"] = "施法" L["Channel Time Format"] = "引导法术时间格式" L["Clear Filter"] = "清空过滤器" -L["Color Tanked"] = "被坦住的颜色" +L["Combo Points"] = "连击点" L["Control enemy nameplates toggling on or off when in combat."] = "控制战斗中敌对姓名板的开启和关闭" L["Control friendly nameplates toggling on or off when in combat."] = "控制战斗中友方姓名板的开启和关闭" L["Controls how many auras are displayed, this will also affect the size of the auras."] = "控制显示多少光环, 这也会影响光环大小" @@ -538,20 +676,26 @@ L["Cooldowns"] = "冷却" L["Copy settings from another unit."] = "从其他框架中复制设置" L["Copy Settings From"] = "复制设置" L["Current Level"] = "当前等级" +L["Cutaway Health"] = "血量变化高亮" +L["Damage"] = true L["Default Settings"] = "默认设置" +L["Depends on Class Caching module!"] = true L["Display a healer icon over known healers inside battlegrounds or arenas."] = "战场或竞技场中, 为已确认为治疗的玩家标上补职图标" L["Elite Icon"] = "精英标志" L["Enable/Disable the scaling of targetted nameplates."] = "启用/禁用目标姓名板的缩放" L["Enabling this will check your health amount."] = "启用后将检查你的血量" +L["Enabling this will check your power amount."] = "启用后将检查你的能量" L["Enemy Combat Toggle"] = "敌对战斗开关" L["Enemy NPC Frames"] = "敌对NPC" L["Enemy Player Frames"] = "敌对玩家" L["Enemy"] = "敌对" L["ENEMY_NPC"] = "敌对NPC" L["ENEMY_PLAYER"] = "敌对玩家" +L["Fade Out"] = "淡出时长" L["Filter already exists!"] = "过滤器已存在!" L["Filter Priority"] = "过滤器优先级" L["Filters Page"] = "过滤器界面" +L["Flash"] = "闪光" L["Friendly Combat Toggle"] = "友方战斗开关" L["Friendly NPC Frames"] = "友方NPC框架" L["Friendly Player Frames"] = "友方玩家框架" @@ -562,14 +706,18 @@ L["Good Color"] = "正常颜色" L["Good Scale"] = "正常缩放" L["Good Transition Color"] = "正常过渡颜色" L["Healer Icon"] = "治疗图标" +L["Healer"] = "治疗" L["Health Color"] = "血量颜色" +L["Health Length"] = "血量变化时长" L["Health Threshold"] = "血量阈值" L["Hide Frame"] = "隐藏框架" L["Hide Spell Name"] = "隐藏法术名字" L["Hide Time"] = "隐藏时间" -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = "在施法失败或被打断时施法条保持可见的秒数" +L["Hostile"] = "敌对" +L["How long the CutawayHealth will take to fade out."] = "血量变化高亮淡出过程所需的时间" +L["How much time before the CutawayHealth starts to fade."] = "血量变化高亮淡出前所需要的时间" L["Icon Base Height"] = "图标基础高度" -L["Icon Position"] = true +L["Icon Position"] = "图标位置" L["If enabled then it checks if auras are missing instead of being present on the unit."] = "启用后将会检查光环是否缺失而不是光环是否存在" L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = "启用后要求满足所有光环. 否则只要求任一光环存在即可激活." L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = "启用后要求满足所有冷却. 否则只要求任一冷却存在即可激活" @@ -577,64 +725,60 @@ L["If enabled then the filter will only activate if the level of the unit is equ L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "启用后则过滤器仅仅在单位等级小于等于该值的时候激活" L["If enabled then the filter will only activate if the level of the unit matches this value."] = "启用后过滤器仅仅在单位等级符合该值的时候激活" L["If enabled then the filter will only activate if the level of the unit matches your own."] = "启用后过滤器仅仅在单位等级符合你的等级的时候激活" -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = "启用后过滤器仅仅在单位施放可打断技能的时候激活" L["If enabled then the filter will only activate when you are in combat."] = "启用后过滤器仅仅在你在战斗中的时候激活" L["If enabled then the filter will only activate when you are out of combat."] = "启用后过滤器仅仅在你不在战斗中的时候激活" +L["If enabled then the filter will only activate when you are targeting the unit."] = "启用后过滤器仅仅对当前目标激活" +L["If enabled then the filter will only activate when you are not targeting the unit."] = "启用后过滤器仅仅对非当前目标激活" L["If the aura is listed with a number then you need to use that to remove it from the list."] = "如果光环和一个数一起列出你需要用它来将其移出列表" -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = "如果列表为空, 并且'可打断'被选中, 那么过滤器会在任何可被打断的施法时激活" L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的血量需要比设定值更高才会将过滤器激活. 设为0以禁用." L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的血量需要比设定值更低才会将过滤器激活. 设为0以禁用." -L["Instance Type"] = "副本类型" -L["Interruptible"] = "可打断" -L["Is Targeted"] = "目标" +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的能量需要比设定值更高才会将过滤器激活. 设为0以禁用." +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的能量需要比设定值更低才会将过滤器激活. 设为0以禁用." +L["Is Targeted"] = "当前目标" L["LEVEL_BOSS"] = "对首领请设置为-1, 或者设为0以禁用." L["Low Health Threshold"] = "低生命值阈值" L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = "更低的数值意味着更高的优先级. 过滤器将按照1至100的顺序进行." L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = "姓名板在此设定值下会变黄色, 在设定值一半以下会变红色" L["Match Player Level"] = "符合玩家等级" L["Maximum Level"] = "最高等级" -L["Maximum Time Left"] = "最高时间剩余" +L["Maximum Time Left"] = "最大时间剩余" L["Minimum Level"] = "最低等级" -L["Minimum Time Left"] = "最低时间剩余" +L["Minimum Time Left"] = "最小时间剩余" L["Missing"] = "缺失" L["Name Color"] = "姓名颜色" +L["Name Colored Glow"] = "姓名颜色高亮" L["Name Only"] = "仅姓名" -L["Nameplates"] = "姓名板(血条)" -L["Nameplate Motion Type"] = true; +L["NamePlates"] = "姓名板" L["Non-Target Transparency"] = "非目标透明度" -L["Not Targeted"] = "非目标" +L["Not Targeted"] = "非当前目标" L["Off Cooldown"] = "冷却外" L["On Cooldown"] = "冷却中" L["Over Health Threshold"] = "高于血量阈值" -L["Overlapping Nameplates"] = true; -L["Personal Auras"] = "个人光环" +L["Over Power Threshold"] = "高于能量阈值" L["Player Health"] = "玩家血量" L["Player in Combat"] = "玩家战斗中" L["Player Out of Combat"] = "玩家战斗外" +L["Power Threshold"] = "能量阈值" L["Reaction Colors"] = "声望" L["Reaction Type"] = "声望类型" L["Remove a Name from the list."] = true L["Remove Name"] = "删除筛选名" -L["Remove Nameplate Filter"] = "移除姓名版过滤器" L["Require All"] = "要求全部" L["Reset filter priority to the default state."] = "重置过滤器优先级到默认状态" L["Reset Priority"] = "重置优先级" +L["Role"] = "职责" L["Return filter to its default state."] = "返回过滤器至默认状态" L["Scale of the nameplate that is targetted."] = "缩放选定目标的姓名板" -L["Select Nameplate Filter"] = "选择姓名版过滤器" L["Set Settings to Default"] = "恢复默认设置" L["Set the transparency level of nameplates that are not the target nameplate."] = "设定未被选中目标的姓名板的透明度" -L["Set to either stack nameplates vertically or allow them to overlap."] = "设置将姓名板垂直排列或者允许重叠" L["Shortcut to 'Filters' section of the config."] = "一个到'过滤器'菜单的快捷键" L["Shortcut to global filters."] = "到全局过滤器的快捷方式" L["Shortcuts"] = "快捷键" L["Side Arrows"] = "侧面箭头" -L["Stacking Nameplates"] = true; L["Style Filter"] = "样式过滤器" -L["Tagged NPC"] = "标记的NPC" -L["Tanked Color"] = "坦克颜色" +L["Tank"] = "坦克" L["Target Indicator Color"] = "目标指示器颜色" -L["Target Indicator"] = "目标指示器" +L["Target/Low Health Indicator"] = "目标指示器" L["Target Scale"] = "目标缩放" L["Targeted Nameplate"] = "目标姓名板" L["Texture"] = "材质" @@ -642,38 +786,35 @@ L["These filters don't use a list of spells like the regular filters. Instead th L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = "这些过滤器使用一个法术列表来决定光环显示与否. 这些过滤器的内容可以在设置中的'过滤器'选项中更改." L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = "这会重置这个过滤器到初始状态. 你添加到这个过滤器的任何技能都会被移除." L["Threat"] = "仇恨" -L["Time To Hold"] = "停留时间" L["Toggle Off While In Combat"] = "战斗时关闭" L["Toggle On While In Combat"] = "战斗时启用" L["Top Arrow"] = "顶部箭头" L["Triggers"] = "触发器" L["Under Health Threshold"] = "低于血量阈值" +L["Under Power Threshold"] = "低于能量阈值" L["Unit Type"] = "单位类型" L["Use Class Color"] = "使用职业颜色" L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "使用拖拽的方式调整过滤器优先级, 或者右键移除一个过滤器" L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = "使用Shift+左键来改变友方/敌方/普通状态. 普通状态将允许过滤器检查所有单位. 友方/敌方将只检查对应单位." -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = "当另一个坦克更有效的坦住时姓名板使用被坦住的颜色" -L["Use Target Glow"] = "目标外框高亮" L["Use Target Scale"] = "使用目标缩放" +L["Use the Name Color of the unit for the Name Glow."] = "对姓名高亮使用名字颜色" L["Use Threat Color"] = "使用仇恨颜色" -L["You can't remove a default name from the filter, disabling the name."] = "你不能删除过滤器的预设筛选名, 仅能停用此筛选名" --Profiles Export/Import +L["Aura Filters"] = "光环过滤器" L["Choose Export Format"] = "选择导出格式" L["Choose What To Export"] = "选择导出内容" L["Decode Text"] = "解码文字" -L["Error decoding data. Import string may be corrupted!"] = "解码错误.导出字符串可能已损坏!" +L["Error decoding data. Import string may be corrupted!"] = "解码错误.导入的字符串可能已损坏!" L["Error exporting profile!"] = "导出配置文件失败" L["Export Now"] = "现在导出" L["Export Profile"] = "导出配置文件" L["Exported"] = "已导出" -L["Filters (All)"] = "过滤器(全部)" -L["Filters (NamePlates)"] = "过滤器(姓名板)" -L["Filters (UnitFrames)"] = "过滤器(框架)" L["Global (Account Settings)"] = "全局(账号设置)" L["Import Now"] = "现在导入" L["Import Profile"] = "导入配置文件" L["Importing"] = "正在导入" +L["NamePlate Style Filters"] = "姓名板样式过滤器" L["Plugin"] = "插件" L["Private (Character Settings)"] = "个人(角色配置)" L["Profile imported successfully!"] = "配置文件导入成功" @@ -682,45 +823,49 @@ L["Profile"] = "配置文件" L["Table"] = "表" --Skins -L["Auction Frame"] = "拍卖" +L["Alert Frames"] = "警报" +L["Arena Frame"] = true +L["Arena Registrar"] = true +L["Auctions"] = "拍卖" +L["Barbershop Frame"] = "理发师" +L["Battlefield Frame"] = true L["BG Map"] = "战场地图" L["BG Score"] = "战场记分" L["Character Frame"] = "角色" +L["CheckBox Skin"] = true L["Debug Tools"] = "除错工具" L["Dressing Room"] = "试衣间" -L["GM Chat"] = true; +L["GM Chat"] = true L["Gossip Frame"] = "闲谈" -L["Greeting Frame"] = true; +L["Greeting Frame"] = true L["Guild Bank"] = "公会银行" L["Guild Registrar"] = "公会注册" L["Help Frame"] = "帮助" -L["Inspect Frame"] = "观察" -L["KeyBinding Frame"] = "键位设置" -L["LFD Frame"] = true; -L["LFR Frame"] = true; +L["Interface Options"] = "界面选项" +L["Inspect"] = "观察" +L["Key Binding"] = "按键设置" +L["LFG Frame"] = true L["Loot Frames"] = "拾取" -L["Macro Frame"] = "宏" -L["Mail Frame"] = "邮箱" -L["Merchant Frame"] = "商人" +L["Mail"] = "信件" +L["Macros"] = "宏命令设置" +L["Merchant"] = "商人" L["Mirror Timers"] = "镜像计时器" L["Misc Frames"] = "其他" L["Petition Frame"] = "回报GM" -L["PvP Frames"] = "PvP框架" L["Quest Frames"] = "任务" L["Raid Frame"] = "团队" L["Skins"] = "美化外观" +L["Spellbook"] = "法术书" L["Socket Frame"] = "珠宝插槽" -L["Spellbook"] = "技能书" L["Stable"] = "兽栏" L["Tabard Frame"] = "战袍" -L["Talent Frame"] = "天赋" +L["Talents"] = "天赋" L["Taxi Frame"] = "载具" -L["Time Manager"] = "时间管理" -L["Trade Frame"] = "交易" -L["TradeSkill Frame"] = "专业技能" +L["Time Info"] = "时间信息" +L["Tradeskills"] = "商业技能" +L["Trade"] = "交易" L["Trainer Frame"] = "训练师" -L["Tutorial Frame"] = true; -L["World Map"] = "世界地图" +L["Tutorial Frame"] = true --Tooltip L["Always Hide"] = "总是隐藏" @@ -735,15 +880,19 @@ L["Custom Faction Colors"] = "自定义声望颜色" L["Display guild ranks if a unit is guilded."] = "当目标有公会时显示其在公会内的等级" L["Display how many of a certain item you have in your possession."] = "显示当前物品在你身上的数量." L["Display player titles."] = "显示玩家头衔" +L["Display the item level when mousing over a item."] = true L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "当按住shift时展示该玩家的专精和装等,由于需要读取所以不会在指向某玩家时立即更新" L["Display the spell or item ID when mousing over a spell or item tooltip."] = "在鼠标提示中显示技能或物品的ID." +L["Display vendor sell value on item tooltips."] = true L["Guild Ranks"] = "公会等级" L["Header Font Size"] = "标题名字大小" L["Health Bar"] = "生命条" L["Hide tooltip while in combat."] = "战斗时不显示提示" L["Inspect Info"] = "更多信息" L["Item Count"] = "物品数量" +L["Item Price"] = true L["Never Hide"] = "从不隐藏" +L["Opacity"] = "不透明" L["Player Titles"] = "玩家头衔" L["Should tooltip be anchored to mouse cursor"] = "提示锚定于鼠标" L["Spell/Item IDs"] = "技能/物品ID" @@ -762,13 +911,14 @@ L["Add a spell to the filter. Use spell ID if you don't want to match all auras L["Add a spell to the filter."] = "添加一个技能到过滤器" L["Add Spell ID or Name"] = "添加技能ID或者名字" L["Add SpellID"] = "添加技能ID" -L["Additional Filter Override"] = "额外过滤器覆盖" L["Additional Filter"] = "额外的过滤器" -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = "当'不显示非个人光环'开启时允许来自额外过滤器的非个人光环" +L["Additional Power Text"] = "额外能量文字" +L["Additional spacing between each individual group."] = "各小队之间的额外间隔" L["Allow Whitelisted Auras"] = "允许白名单中的光环" +L["Alpha channel is taken from the color option."] = "Alpha通道由颜色选项决定" L["An X offset (in pixels) to be used when anchoring new frames."] = "锚定新框架时的X偏移(单位:像素)" L["An Y offset (in pixels) to be used when anchoring new frames."] = "锚定新框架时的Y偏移(单位:像素)" -L["Animation Speed"] = true; +L["Animation Speed"] = true L["Ascending or Descending order."] = "升序或降序" L["Assist Frames"] = "助理框架" L["Assist Target"] = "助理目标" @@ -784,10 +934,9 @@ L["Blacklist Modifier"] = "黑名单功能键" L["Blacklist"] = "黑名单" L["Block Auras Without Duration"] = "不显示永久的光环" L["Block Blacklisted Auras"] = "不显示黑名单中的光环" +L["Block Mouseover Glow"] = "屏蔽鼠标指向高亮" L["Block Non-Dispellable Auras"] = "只显示可驱散的光环" -L["Block Non-Personal Auras"] = "只显示个人光环" -L["Block Raid Buffs"] = true; -L["Blood"] = "鲜血符文" +L["Block Target Glow"] = "屏蔽目标高亮" L["Borders"] = "边框" L["Buff Indicator"] = "Buff提示器" L["Buffs"] = "增益光环" @@ -802,8 +951,10 @@ L["Class Color Override"] = "职业色覆盖" L["Class Health"] = "生命条职业色" L["Class Power"] = "能量条职业色" L["Class Resources"] = "职业能量" +L["Class"] = "职业" L["Click Through"] = "点击穿透" L["Color all buffs that reduce the unit's incoming damage."] = "减少目标受到伤害的所有 Buff 的颜色" +L["Color aurabar debuffs by type."] = "按类型显示光环条颜色" L["Color castbars by the class of player units."] = "按职业显示施法条颜色" L["Color castbars by the reaction type of non-player units."] = "按非玩家单位的声望显示施法条颜色" L["Color health by amount remaining."] = "按数值变化血量颜色" @@ -818,14 +969,14 @@ L["Coloring"] = "着色" L["Combat Fade"] = "不用时隐藏" L["Combat Icon"] = "战斗图标" L["Combo Point"] = "连击点" -L["Combobar"] = true; +L["Combobar"] = "连击点" L["Configure Auras"] = "设置光环" L["Copy From"] = "复制自" L["Count Font Size"] = "计数字体尺寸" -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = "输入一个名称创建自定义字体样式之后, 你可以在组件的下拉菜单中选择使用" L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "新建一个过滤器, 一旦新建, 每个单位的buff/debuff都能使用" -L["Create Custom Text"] = true +L["Create Custom Text"] = "创建自定义文字" L["Create Filter"] = "新建过滤器" +L["Curse Effect"] = "诅咒效果" L["Current - Max | Percent"] = "当前值 - 最大值 | 百分比" L["Current - Max"] = "当前值 - 最大值" L["Current - Percent"] = "当前值 - 百分比" @@ -834,23 +985,23 @@ L["Current"] = "当前值" L["Custom Dead Backdrop"] = "自定义死亡背景" L["Custom Health Backdrop"] = "自定义生命条背景" L["Custom Texts"] = "自定义字体" -L["Death"] = "死亡符文" +L["Custom Texture"] = "自定义材质" L["Debuff Highlighting"] = "减益光环加亮显示" L["Debuffs"] = "减益光环" L["Decimal Threshold"] = "小数阈值" +L["Default Color"] = "默认颜色" L["Deficit"] = "亏损值" -L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "删除一个创造的过滤器, 你不能删除内建的过滤器, 只能删除你自已添加的" +L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "删除一个创建的过滤器, 你不能删除内建的过滤器, 只能删除你自已创建的" L["Delete Filter"] = "删除过滤器" L["Detach From Frame"] = "从框架分离" L["Detached Width"] = "分离宽度" L["Direction the health bar moves when gaining/losing health."] = "生命条的增减方向" -L["Disable Debuff Highlight"] = "禁用debuff高亮" +L["Disable Debuff Highlight"] = "禁用减益高亮" L["Disabled Blizzard Frames"] = "禁用暴雪框架" -L["Disabled"] = "禁用" -L["Disables the focus and target of focus unitframes."] = "禁用焦点和目标的焦点框架" L["Disables the player and pet unitframes."] = "禁用玩家和宠物框架" L["Disables the target and target of target unitframes."] = "禁用目标和目标的目标框架" L["Disconnected"] = "离线" +L["Disease Effect"] = "疾病效果" L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "在施法状态条的末端显示一个火花材质来区分施法条和背景条" L["Display Frames"] = "显示框架" L["Display Player"] = "显示玩家" @@ -858,17 +1009,13 @@ L["Display Target"] = "显示目标" L["Display Text"] = "显示文本" L["Display the castbar icon inside the castbar."] = "在施法条内显示图标" L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = "如果关闭施法条内显示图标,你可以自定义施法条外图标的大小和位置" -L["Display the combat icon on the unitframe."] = "在单位框架内显示战斗图标" -L["Display the rested icon on the unitframe."] = "在单位框架上显示充分休息图标" L["Display the target of your current cast. Useful for mouseover casts."] = "显示你当前的施法目标. 可以转换成鼠标滑过类型" -L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "若为需引导的法术, 在施法条上显示每跳周期伤害.启动此功能后, 针对吸取灵魂这类的法术, 将自动调整显示每跳周期伤害, 并视加速等级增加额外的周期伤害" +L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "若为需引导的法术, 在施法条上显示每跳时间点. 这将针对吸取灵魂这类的法术根据急速自动调整显示每跳时间点和额外跳数." L["Don't display any auras found on the 'Blacklist' filter."] = "不显示任何'黑名单'过滤器中的光环" -L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "不显示高于此时间(单位:秒)的光环.设置为0以禁用" -L["Don't display auras that are not yours."] = "不显示不是你施放的光环" -L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "不显示低于此时间(单位:秒)的光环.设置为0以禁用" -L["Don't display auras that cannot be purged or dispelled by your class."] = "不显示你不能驱散的光环" +L["Don't display auras that cannot be dispelled by your class."] = true L["Don't display auras that have no duration."] = "不显示没有持续时间的光环" -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = true; +L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "不显示高于此时间(单位:秒)的光环。设置为0以禁用" +L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "不显示低于此时间(单位:秒)的光环.设置为0以禁用" L["Down"] = "下" L["Dungeon & Raid Filter"] = "地下城与团队副本过滤器" L["Duration Reverse"] = "持续时间反转" @@ -877,19 +1024,24 @@ L["Duration"] = "持续时间" L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "启用后将可以在整个团队内排序, 但你不再可以区分不同小队" L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "启用后翻转未满团队的队伍顺序(起始方向)" L["Enemy Aura Type"] = "敌对光环类型" +L["Energy"] = "能量" L["Fade the unitframe when out of combat, not casting, no target exists."] = "非战斗/施法/目标不存在时隐藏单位框架" L["Fill"] = "填充" L["Filled"] = "全长" L["Filter Type"] = "过滤器类型" -L["Fluid Position Buffs on Debuffs"] = true -L["Fluid Position Debuffs on Buffs"] = true +L["Fluid Position Buffs on Debuffs"] = "增益流动定位在减益上" +L["Fluid Position Debuffs on Buffs"] = "减益流动定位在增益上" +L["Focus"] = "集中值" L["Force Off"] = "强制关闭" L["Force On"] = "强制开启" L["Force Reaction Color"] = "强制声望颜色" L["Force the frames to show, they will act as if they are the player frame."] = "强制框架显示" L["Forces Debuff Highlight to be disabled for these frames"] = "为这些框架强制禁用debuff高亮" +L["Forces Mouseover Glow to be disabled for these frames"] = "在这些框体中强制关闭鼠标指向高亮" L["Forces reaction color instead of class color on units controlled by players."] = "对于玩家控制的角色强制使用声望颜色而不是职业颜色" +L["Forces Target Glow to be disabled for these frames"] = "为这些框体强制禁用目标高亮" L["Format"] = "格式" +L["Frame Glow"] = "框体高亮" L["Frame Level"] = "框架层次" L["Frame Orientation"] = "框架方向" L["Frame Strata"] = "框架层级" @@ -897,19 +1049,23 @@ L["Frame"] = "框架" L["Frequent Updates"] = "频繁更新" L["Friendly Aura Type"] = "友好光环类型" L["Friendly"] = "友好" -L["Frost"] = "冰霜符文" L["Glow"] = "闪烁" L["Good"] = "安全" L["GPS Arrow"] = "位置箭头" L["Group By"] = "队伍排列方式" +L["Group Spacing"] = "小队间隔" +L["Group"] = "小队" L["Grouping & Sorting"] = "分组与排序" -L["Groups Per Row/Column"] = "每行/列的组数" +L["Groups Per Row/Column"] = "每行/列的队伍数" L["Growth direction from the first unitframe."] = "增长方向从第一个头像框架开始" L["Growth Direction"] = "增长方向" -L["Heal Prediction"] = "治疗量预测" +L["Happiness"] = "快乐" +L["Heal Prediction"] = "治疗量预估" L["Health Backdrop"] = "生命条背景" +L["Health Backdrop Multiplier"] = "生命条背景倍数" L["Health Border"] = "生命条边框" L["Health By Value"] = "生命条颜色依数值变化" +L["Health"] = "生命条" L["Height"] = "高" L["Horizontal Spacing"] = "水平间隔" L["Horizontal"] = "水平" @@ -925,7 +1081,7 @@ L["Icon: TOP"] = "图标: 顶部" L["Icon: TOPLEFT"] = "图标: 顶部左侧" L["Icon: TOPRIGHT"] = "图标: 顶部右侧" L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "若没有启用其他过滤器, 那只会显示'白名单'里面的光环" -L["If not set to 0 then override the size of the aura icon to this."] = "如果不为0, 此值将覆盖光环图标的尺寸" +L["If not set to 0 then override the size of the aura icon to this."] = "如果不为 0, 此值将覆盖光环图标的尺寸." L["If the unit is an enemy to you."] = "如果是你的敌对目标" L["If the unit is friendly to you."] = "如果是你的友好目标" L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "如果你同时激活了很多3D头像你很可能有帧数的影响.如果你有这方面的问题请禁用一部分头像" @@ -934,41 +1090,42 @@ L["InfoPanel Border"] = "信息面板边框" L["Information Panel"] = "信息面板" L["Inset"] = "插入" L["Inside Information Panel"] = "插入信息面板" -L["Interruptable"] = "可打断颜色" L["Invert Grouping Order"] = "反转队伍排序" L["JustifyH"] = "水平对齐" L["Latency"] = "延迟" L["Left to Right"] = "左到右" +L["Magic Effect"] = "法术效果" L["Main statusbar texture."] = "主状态条材质" -L["Main Tanks / Main Assist"] = "主坦克/主助理" +L["Main Tanks / Main Assist"] = "主坦克 / 主助理" L["Make textures transparent."] = "材质透明" +L["Mana"] = "法力值" L["Match Frame Width"] = "匹配框体宽度" -L["Max amount of overflow allowed to extend past the end of the health bar."] = true +L["Max amount of overflow allowed to extend past the end of the health bar."] = "显示在生命值条末端的治疗吸收盾的最大量" L["Max Bars"] = "最多" -L["Max Overflow"] = true +L["Max Overflow"] = "最大治疗吸收盾" L["Maximum Duration"] = "最大持续时间" L["Method to sort by."] = "排序方式" L["Middle Click - Set Focus"] = "鼠标中键 - 设置焦点" L["Middle clicking the unit frame will cause your focus to match the unit."] = "鼠标中键点击单位框架设置焦点" L["Middle"] = "中间" -L["Minimum Duration"] = "最低持续时间" +L["Minimum Duration"] = "最小持续时间" +L["Mouseover Glow"] = "鼠标指向边框" +L["Mouseover Highlight"] = "鼠标指向高亮" L["Mouseover"] = "鼠标滑过显示" -L["Non-Interruptable"] = "不可打断颜色" +L["Neutral"] = "中立" L["Not valid spell id"] = "不正确的技能ID" L["Num Rows"] = "行数" -L["Number of Groups"] = "每队单位数量" +L["Number of Groups"] = "队伍数目" L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "偏移能量条与生命条的位置, 设为0代表停用" L["Offset position for text."] = "偏移文本的位置" L["Offset"] = "偏移" -L["Only Match SpellID"] = true -L["Only show when the unit is not in range."] = "不在范围内时显示" -L["Only show when you are mousing over a frame."] = "鼠标滑过时显示" +L["Only show when the unit is not in range."] = "不在范围内时显示." +L["Only show when you are mousing over a frame."] = "鼠标滑过时显示." L["OOR Alpha"] = "超出距离透明度" L["Other Filter"] = "其他过滤器" L["Others"] = "他人的" -L["Overlay the healthbar"] = "头像重叠与生命条上" L["Overlay"] = "重叠显示" -L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "覆盖可见性的设定, 例如: 在10人副本里只显示1队和2队" +L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "复写可见性的设定, 例如: 在10人副本里只显示1队和2队" L["Override the default class color setting."] = "覆盖默认的职业色设置" L["Owners Name"] = "所有者姓名" L["Parent"] = "跟随框架" @@ -979,9 +1136,10 @@ L["Percent"] = "百分比" L["Personal"] = "个人的" L["Pet Name"] = "宠物名字" L["Player Frame Aura Bars"] = "玩家框架光环条" +L["Poison Effect"] = "毒药效果" L["Portrait"] = "头像" -L["Position Buffs on Debuffs"] = "增益在减益上" -L["Position Debuffs on Buffs"] = "减益在减益上" +L["Position Buffs on Debuffs"] = "增益定位在减益上" +L["Position Debuffs on Buffs"] = "减益定位在增益上" L["Position"] = "位置" L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "NPC目标将隐藏能量值文字" L["Power"] = "能量条" @@ -990,26 +1148,27 @@ L["Priority"] = "优先级" L["Profile Specific"] = "角色专用" L["PvP Icon"] = "PvP图标" L["PvP Text"] = "PvP文字" -L["PVP Trinket"] = "PvP饰品" +L["Rage"] = "怒气" L["Raid Icon"] = "团队图标" L["Raid-Wide Sorting"] = "全团队排序" L["Raid40 Frames"] = "40人团队框架" -L["RaidDebuff Indicator"] = "团队副本减益光环标示" +L["RaidDebuff Indicator"] = "副本减益光环" L["Range Check"] = "距离检查" L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "实时更新生命值会占用更多的内存的和CPU, 只推荐治疗角色开启" L["Reaction Castbars"] = "声望施法条" L["Reactions"] = "声望" L["Ready Check Icon"] = "就位确认图标" -L["Remaining"] = "剩余值" -L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "从过滤器中移除一个技能. 当你看见有ID在过滤器中的技能名字时使用技能ID" +L["Remaining / Max"] = true +L["Remaining"] = "剩余生命值" +L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "从过滤器中移除一个技能. 当过滤器中的技能名字中有ID时使用技能ID" L["Remove a spell from the filter."] = "从过滤器中移除一个技能" -L["Remove Spell ID or Name"] = "移除技能ID或者名称" +L["Remove Spell"] = "移除技能" L["Remove SpellID"] = "移除技能ID" L["Rest Icon"] = "充分休息图标" L["Restore Defaults"] = "恢复预设" +L["Resurrect Icon"] = "复活图标" L["Right to Left"] = "右到左" L["RL / ML Icons"] = "主坦克/主助理图标" -L["Role Icon"] = "角色定位图标" L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = "光环条移动前的剩余时间(秒), 设为0以禁用" L["Select a unit to copy settings from."] = "选择从哪单位复制" L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "请选择一个过滤器, 若你启用的是'白名单', 则只显示'白名单'里的光环" @@ -1024,14 +1183,12 @@ L["Set the priority order of the spell, please note that prioritys are only used L["Set the type of auras to show when a unit is a foe."] = "当单位是敌对时设置光环显示的类型" L["Set the type of auras to show when a unit is friendly."] = "当单位是友好时设置光环显示的类型" L["Sets the font instance's horizontal text alignment style."] = "设置字体实例的水平文本对齐方式" -L["Show"] = true; -L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "在单位框架中显示即将回复的的预测治疗量, 过量治疗则以不同颜色显示" -L["Show Aura From Other Players"] = "显示其他玩家的光环" +L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "在单位框架中显示即将回复的的预估治疗量, 过量治疗则以不同颜色显示" L["Show Auras"] = "显示光环" -L["Show Dispellable Debuffs"] = "显示无法驱散的debuff" +L["Show Dispellable Debuffs"] = "显示可驱散的减益光环" L["Show When Not Active"] = "显示当前无效的光环" L["Size and Positions"] = "大小和位置" -L["Size of the indicator icon."] = "提示图标大小" +L["Size of the indicator icon."] = "指示图标大小" L["Size Override"] = "尺寸覆盖" L["Size"] = "大小" L["Smart Aura Position"] = "智能光环位置" @@ -1041,7 +1198,6 @@ L["Sort By"] = "排序" L["Spaced"] = "留空" L["Spacing"] = "间隙" L["Spark"] = "火花" -L["Speed in seconds"] = true; L["Stack Counter"] = "层数计数" L["Stack Threshold"] = "层数阈值" L["Start Near Center"] = "从中心开始" @@ -1052,6 +1208,8 @@ L["Style"] = "风格" L["Tank Frames"] = "坦克框架" L["Tank Target"] = "坦克目标" L["Tapped"] = "被攻击" +L["Targeted Glow"] = "目标边框" +L["Targeting"] = "目标" L["Target Glow"] = "选中高亮" L["Target On Mouse-Down"] = "鼠标按下设为目标" L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "按下鼠标时设为目标,而不是松开鼠标按键时. \n\n|cffFF0000警告: 如果使用'Clique'等点击施法插件, 你可能需要调整这些插件的设置" @@ -1071,6 +1229,7 @@ L["The font that the unitframes will use."] = "单位框架字体" L["The initial group will start near the center and grow out."] = "最初的队伍由中心开始增长" L["The name you have selected is already in use by another element."] = "你所选的名称已经被另一组件占用" L["The object you want to attach to."] = "你想依附的目标" +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = "头像将显示在生命条上. 当框体层级设置为Middle时自动设置" L["Thin Borders"] = "细边框" L["This dictates the size of the icon when it is not attached to the castbar."] = "指定未吸附在施法条内时图标的尺寸" L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "这将开启单位框体颜色设置.这些设置会影响所有单位框体" @@ -1081,33 +1240,31 @@ L["Time Remaining Reverse"] = "剩余时间反转" L["Time Remaining"] = "剩余时间" L["Transparent"] = "透明" L["Turtle Color"] = "减伤类的颜色" -L["Unholy"] = "邪恶符文" L["Uniform Threshold"] = "统一阈值" -L["Unitframes"] = "单位框架" +L["UnitFrames"] = "单位框架" L["Up"] = "上" L["Use Custom Level"] = "使用自定义层次" L["Use Custom Strata"] = "使用自定义层级" L["Use Dead Backdrop"] = "死亡背景" L["Use Default"] = "使用默认值" +L["Use Health Texture Backdrop"] = "对背景使用生命条材质" L["Use the custom health backdrop color instead of a multiple of the main health color."] = "自定义生命条背景色" L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = "使用配置文件内的增益指示器而不是全局的" L["Use thin borders on certain unitframe elements."] = "使用细边框" L["Use this backdrop color for units that are dead or ghosts."] = "死亡或灵魂状态背景" L["Value must be a number"] = "数值必须为一个数字" -L["Vertical Orientation"] = "垂直方向" +L["Vertical Fill Direction"] = "垂直填充方向" L["Vertical Spacing"] = "垂直间隔" L["Vertical"] = "垂直" L["Visibility"] = "可见性" L["What point to anchor to the frame you set to attach to."] = "框架的定位对齐方向" -L["What to attach the buff anchor frame to."] = "buff定位附加到的框架" -L["What to attach the debuff anchor frame to."] = "debuff定位附加到的框架" -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = true +L["What to attach the buff anchor frame to."] = "buff 定位附加到哪儿" +L["What to attach the debuff anchor frame to."] = "Debuff 定位附加到的框架." L["When true, the header includes the player when not in a raid."] = "若启用,队伍中将显示玩家" L["Whitelist"] = "白名单" L["Width"] = "宽" -L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "如果没有debuff则把buff显示在debuff位置" +L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "如果没有减益则把增益显示在减益位置, 反之亦然" L["xOffset"] = "X轴偏移" L["yOffset"] = "Y轴偏移" -L["You can't remove a pre-existing filter."] = "你不能删除一个内建的过滤器" -L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "你不能移除一个内建技能, 仅能停用此技能" -L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "按住设置按键+右键单击会把该玩家加入黑名单, 设为无以关闭该功能" \ No newline at end of file +L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "你不能移除一个内建技能, 仅能停用此技能." +L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "按住设置按键+右键单击会把该玩家加入黑名单,设置无则关闭该功能!" \ No newline at end of file diff --git a/ElvUI_Config/Locales/English_Config.lua b/ElvUI_Config/Locales/English_Config.lua index c954a22..3eabf0b 100644 --- a/ElvUI_Config/Locales/English_Config.lua +++ b/ElvUI_Config/Locales/English_Config.lua @@ -1,13 +1,15 @@ -- English localization file for enUS and enGB. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0"); -local L = AceLocale:NewLocale("ElvUI", "enUS", true, true); -if not L then return; end +local AceLocale = LibStub("AceLocale-3.0") +local L = AceLocale:NewLocale("ElvUI", "enUS", true, true) +if not L then return end -- *_DESC locales L["ACTIONBARS_DESC"] = "Modify the actionbar settings." L["AURAS_DESC"] = "Configure the aura icons that appear near the minimap." L["BAGS_DESC"] = "Adjust bag settings for ElvUI." L["CHAT_DESC"] = "Adjust chat settings for ElvUI." +L["COOLDOWN_DESC"] = "Adjust Cooldown Settings." +L["DATABAR_DESC"] = "Setup on-screen display of information bars." L["DATATEXT_DESC"] = "Setup the on-screen display of info-texts." L["ELVUI_DESC"] = "ElvUI is a complete User Interface replacement addon for World of Warcraft." L["NAMEPLATE_DESC"] = "Modify the nameplate settings." @@ -22,7 +24,7 @@ Specific Searching: • q:[quality] or quality:[quality]. For instance, q:epic will find all epic items. • l:[level], lvl:[level] or level:[level]. For example, l:30 will find all items with level 30. • t:[search], type:[search] or slot:[search]. For instance, t:weapon will find all weapons. - • n:[name] or name:[name]. For instance, typing n:muffins will find all items with names containing 'muffins'. + • n:[name] or name:[name]. For instance, typing n:muffins will find all items with names containing "muffins". • s:[set] or set:[set]. For example, s:fire will find all items in equipment sets you have with names that start with fire. • tt:[search], tip:[search] or tooltip:[search]. For instance, tt:binds will find all items that can be bound to account, on equip, or on pickup. @@ -39,7 +41,7 @@ The following search keywords can also be used: • bou : Bind on use items. • boe : Bind on equip items. • boa : Bind on account items. - • quest : Quest bound items."]]; + • quest : Quest bound items.]] L["TEXT_FORMAT_DESC"] = [[Provide a string to change the text format. Examples: @@ -60,233 +62,323 @@ Name Formats: "name:medium" - Name restricted to 15 characters "name:long" - Name restricted to 20 characters -To disable leave the field blank, if you need more information visit http://www.tukui.org]]; +To disable leave the field blank, if you need more information visit http://www.tukui.org]] + +--Global locales +L["Away"] = true +L["Busy"] = true +L["Color"] = true +L["Colors"] = true +L["Combat"] = true +L["Custom"] = true +L["Default"] = true +L["Delete"] = true +L["Disable"] = true +L["Enable"] = true +L["Emote"] = true +L["Font Size"] = true +L["Guild"] = true +L["Hide"] = true +L["Level"] = true +L["Name"] = true +L["None"] = true +L["Say"] = true +L["Short"] = true +L["Show"] = true --ActionBars -L["Action Paging"] = true; -L["Action button keybinds will respond on key down, rather than on key up"] = true; -L["Allow LBF to handle the skinning of this element."] = true; -L["Alpha"] = true; -L["Anchor Point"] = true; --also in unitframes -L["Backdrop Spacing"] = true; -L["Backdrop"] = true; -L["Button Size"] = true; --Also used in Bags -L["Button Spacing"] = true; --Also used in Bags -L["Buttons Per Row"] = true; -L["Buttons"] = true; -L["Change the alpha level of the frame."] = true; -L["Color of the actionbutton when not usable."] = true; -L["Color of the actionbutton when out of power (Mana, Rage)."] = true; -L["Color of the actionbutton when out of range."] = true; -L["Color of the actionbutton when usable."] = true; -L["Color when the text is about to expire"] = true; -L["Color when the text is in the days format."] = true; -L["Color when the text is in the hours format."] = true; -L["Color when the text is in the minutes format."] = true; -L["Color when the text is in the seconds format."] = true; -L["Cooldown Text"] = true; -L["Darken Inactive"] = true; -L["Days"] = true; -L["Display bind names on action buttons."] = true; -L["Display cooldown text on anything with the cooldown spiral."] = true; -L["Display macro names on action buttons."] = true; -L["Expiring"] = true; -L["Global Fade Transparency"] = true; -L["Height Multiplier"] = true; -L["Hours"] = true; -L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true; -L["Inherit Global Fade"] = true; -L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true; -L["Key Down"] = true; -L["Keybind Mode"] = true; -L["Keybind Text"] = true; -L["LBF Support"] = true; -L["Low Threshold"] = true; -L["Macro Text"] = true; -L["Minutes"] = true; -L["Mouse Over"] = true; --Also used in Bags -L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = true; -L["Not Usable"] = true; -L["Out of Power"] = true; -L["Out of Range"] = true; -L["Pick Up Action Key"] = true; -L["Restore Bar"] = true; -L["Restore the actionbars default settings"] = true; -L["Seconds"] = true; -L["Show Empty Buttons"] = true; -L["The amount of buttons to display per row."] = true; -L["The amount of buttons to display."] = true; -L["The button you must hold down in order to drag an ability to another action button."] = true; -L["The first button anchors itself to this point on the bar."] = true; -L["The size of the action buttons."] = true; -L["The spacing between the backdrop and the buttons."] = true; -L["This setting will be updated upon changing stances."] = true; -L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = true; -L["Toggles the display of the actionbars backdrop."] = true; -L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true; -L["Usable"] = true; -L["Visibility State"] = true; -L["Width Multiplier"] = true; +L["Action Paging"] = true +L["ActionBars"] = true +L["Action button keybinds will respond on key down, rather than on key up"] = true +L["Allow LBF to handle the skinning of this element."] = true +L["Alpha"] = true +L["ALT-Key"] = true +L["Anchor Point"] = true --also in unitframes +L["Backdrop Spacing"] = true +L["Backdrop"] = true +L["Button Size"] = true --Also used in Bags +L["Button Spacing"] = true --Also used in Bags +L["Buttons Per Row"] = true +L["Buttons"] = true +L["Change the alpha level of the frame."] = true +L["Color Keybind Text when Out of Range, instead of the button."] = true +L["Color Keybind Text"] = true +L["Color of the actionbutton when not usable."] = true +L["Color of the actionbutton when out of power (Mana, Rage)."] = true +L["Color of the actionbutton when out of range."] = true +L["Color of the actionbutton when usable."] = true +L["Color when the text is about to expire"] = true +L["Color when the text is in the days format."] = true +L["Color when the text is in the hours format."] = true +L["Color when the text is in the minutes format."] = true +L["Color when the text is in the seconds format."] = true +L["Cooldown Text"] = true +L["CTRL-Key"] = true +L["Darken Inactive"] = true +L["Days"] = true +L["Desaturate On Cooldown"] = true +L["Display bind names on action buttons."] = true +L["Display cooldown text on anything with the cooldown spiral."] = true +L["Display macro names on action buttons."] = true +L["Expiring"] = true +L["Global Fade Transparency"] = true +L["Height Multiplier"] = true +L["Hotkey Text Position"] = true +L["Hotkey Text X-Offset"] = true +L["Hotkey Text Y-Offset"] = true +L["Hours"] = true +L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true +L["Inherit Global Fade"] = true +L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true +L["Key Down"] = true +L["Keybind Mode"] = true +L["Keybind Text"] = true +L["LBF Support"] = true +L["Lock Actionbars"] = true +L["Low Threshold"] = true +L["Macro Text"] = true +L["Minutes"] = true +L["Mouse Over"] = true --Also used in Bags +L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = true +L["Not Usable"] = true +L["Out of Power"] = true +L["Out of Range"] = true +L["Pickup Actionkey"] = true +L["Restore Bar"] = true +L["Restore the actionbars default settings"] = true +L["RightClick Self-Cast"] = true +L["Seconds"] = true +L["Shift Key"] = true +L["Show Empty Buttons"] = true +L["Stack Text Position"] = true +L["Stack Text X-Offset"] = true +L["Stack Text Y-Offset"] = true +L["The amount of buttons to display per row."] = true +L["The amount of buttons to display."] = true +L["The button you must hold down in order to drag an ability to another action button."] = true +L["The first button anchors itself to this point on the bar."] = true +L["The size of the action buttons."] = true +L["The spacing between the backdrop and the buttons."] = true +L["This setting will be updated upon changing stances."] = true +L["This will override the global cooldown settings."] = true +L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = true +L["Toggles the display of the actionbars backdrop."] = true +L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true +L["Usable"] = true +L["Visibility State"] = true +L["Width Multiplier"] = true L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. - Example: [combat] 2;]] ] = true; + Example: '[combat] 2;']] ] = true L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. - Example: [combat] show;hide]] ] = true; + Example: '[combat] show;hide']] ] = true --Bags -L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true; -L["Add Item or Search Syntax"] = true; -L["Adjust the width of the bag frame."] = true; -L["Adjust the width of the bank frame."] = true; -L["Ascending"] = true; -L["Bag Sorting"] = true; -L["Bag-Bar"] = true; -L["Bar Direction"] = true; -L["Blizzard Style"] = true; -L["Bottom to Top"] = true; -L["Button Size (Bag)"] = true; -L["Button Size (Bank)"] = true; -L["Clear Search On Close"] = true; -L["Condensed"] = true; -L["Descending"] = true; -L["Direction the bag sorting will use to allocate the items."] = true; -L["Disable Bag Sort"] = true; -L["Disable Bank Sort"] = true; -L["Display Item Level"] = true; -L["Displays item level on equippable items."] = true; -L["Enable/Disable the all-in-one bag."] = true; -L["Enable/Disable the Bag-Bar."] = true; -L["Full"] = true; -L["Global"] = true; -L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true; -L["Ignored Items and Search Syntax (Global)"] = true; -L["Ignored Items and Search Syntax (Profile)"] = true; -L["Item Count Font"] = true; -L["Item Level Threshold"] = true; -L["Item Level"] = true; -L["Money Format"] = true; -L["Panel Width (Bags)"] = true; -L["Panel Width (Bank)"] = true; -L["Search Syntax"] = true; -L["Set the size of your bag buttons."] = true; -L["Short (Whole Numbers)"] = true; -L["Short"] = true; -L["Smart"] = true; -L["Sort Direction"] = true; --Also used in Buffs and Debuffs -L["Sort Inverted"] = true; -L["The direction that the bag frames be (Horizontal or Vertical)."] = true; -L["The direction that the bag frames will grow from the anchor."] = true; -L["The display format of the money text that is shown at the top of the main bag."] = true; -L["The frame is not shown unless you mouse over the frame."] = true; -L["The minimum item level required for it to be shown."] = true; -L["The size of the individual buttons on the bag frame."] = true; -L["The size of the individual buttons on the bank frame."] = true; -L["The spacing between buttons."] = true; -L["Top to Bottom"] = true; -L["Use coin icons instead of colored text."] = true; +L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true +L["Add Item or Search Syntax"] = true +L["Adjust the width of the bag frame."] = true +L["Adjust the width of the bank frame."] = true +L["Ascending"] = true +L["Bag"] = true +L["Bag 1"] = true +L["Bag 2"] = true +L["Bag 3"] = true +L["Bag 4"] = true +L["Bag Sorting"] = true +L["Bag Spacing"] = true +L["Bag-Bar"] = true +L["Bank 1"] = true +L["Bank 2"] = true +L["Bank 3"] = true +L["Bank 4"] = true +L["Bank 5"] = true +L["Bank 6"] = true +L["Bank 7"] = true +L["Bar Direction"] = true +L["Blizzard Style"] = true +L["Bottom to Top"] = true +L["Button Size (Bag)"] = true +L["Button Size (Bank)"] = true +L["Clear Search On Close"] = true +L["Condensed"] = true +L["Custom Color"] = true +L["Descending"] = true +L["Direction the bag sorting will use to allocate the items."] = true +L["Disable Bag Sort"] = true +L["Disable Bank Sort"] = true +L["Display Item Level"] = true +L["Display the junk icon on all grey items that can be vendored."] = true +L["Displays item level on equippable items."] = true +L["Enable Custom Color"] = true +L["Enable/Disable the all-in-one bag."] = true +L["Enable/Disable the Bag-Bar."] = true +L["Full"] = true +L["Global"] = true +L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true +L["Ignored Items and Search Syntax (Global)"] = true +L["Ignored Items and Search Syntax (Profile)"] = true +L["Items"] = true +L["Item Count Font"] = true +L["Item Level Threshold"] = true +L["Item Level"] = true +L["Money Format"] = true +L["Panel Width (Bags)"] = true +L["Panel Width (Bank)"] = true +L["Player"] = true +L["Profession Bags"] = true +L["Progress Bar"] = true +L["Quest Item"] = true +L["Quest Starter"] = true +L["Reverse Bag Slots"] = true +L["Search Syntax"] = true +L["Sell Interval"] = true +L["Set the size of your bag buttons."] = true +L["Short (Whole Numbers)"] = true +L["Show Coins"] = true +L["Show Junk Icon"] = true +L["Smart"] = true +L["Sort Direction"] = true --Also used in Buffs and Debuffs +L["Sort Inverted"] = true +L["Split"] = true +L["The direction that the bag frames be (Horizontal or Vertical)."] = true +L["The direction that the bag frames will grow from the anchor."] = true +L["The display format of the money text that is shown at the top of the main bag."] = true +L["The frame is not shown unless you mouse over the frame."] = true +L["The minimum item level required for it to be shown."] = true +L["The size of the individual buttons on the bag frame."] = true +L["The size of the individual buttons on the bank frame."] = true +L["The spacing between buttons."] = true +L["Top to Bottom"] = true +L["Use coin icons instead of colored text."] = true +L["Will attempt to sell another item in set interval after previous one was sold."] = true + +--Bag Colors +L["Ammo Pouch"] = true +L["Enchanting"] = true +L["Engineering"] = true +L["Gems"] = true +L["Herbalism"] = true +L["Leatherworking"] = true +L["Mining"] = true +L["Quiver"] = true +L["Soul Bag"] = true --Buffs and Debuffs -L["Buffs and Debuffs"] = true; -L["Begin a new row or column after this many auras."] = true; -L["Count xOffset"] = true; -L["Count yOffset"] = true; -L["Defines how the group is sorted."] = true; -L["Defines the sort order of the selected sort method."] = true; -L["Disabled Blizzard"] = true; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = true +L["Begin a new row or column after this many auras."] = true +L["Count xOffset"] = true +L["Count yOffset"] = true +L["Defines how the group is sorted."] = true +L["Defines the sort order of the selected sort method."] = true +L["Disabled Blizzard"] = true L["Display reminder bar on the minimap."] = true -L["Fade Threshold"] = true; -L["Index"] = true; -L["Indicate whether buffs you cast yourself should be separated before or after."] = true; -L["Limit the number of rows or columns."] = true; -L["Max Wraps"] = true; -L["No Sorting"] = true; -L["Other's First"] = true; -L["Remaining Time"] = true; +L["Fade Threshold"] = true +L["Index"] = true +L["Indicate whether buffs you cast yourself should be separated before or after."] = true +L["Limit the number of rows or columns."] = true +L["Max Wraps"] = true +L["No Sorting"] = true +L["Other's First"] = true +L["Remaining Time"] = true L["Reminder"] = true -L["Reverse Style"] = true; -L["Seperate"] = true; -L["Set the size of the individual auras."] = true; -L["Sort Method"] = true; -L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = true; -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = true; -L["Time xOffset"] = true; -L["Time yOffset"] = true; -L["Time"] = true; -L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true; -L["Wrap After"] = true; -L["Your Auras First"] = true; +L["Reverse Style"] = true +L["Seperate"] = true +L["Set the size of the individual auras."] = true +L["Sort Method"] = true +L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = true +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = true +L["Time xOffset"] = true +L["Time yOffset"] = true +L["Time"] = true +L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true +L["Wrap After"] = true +L["Your Auras First"] = true + +--Cooldown +L["MM:SS"] = true +L["MM:SS Threshold"] = true +L["HH:MM"] = true +L["HH:MM Threshold"] = true +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = true +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = true +L["Color Override"] = true +L["Reverse Toggle"] = true +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = true --Chat -L["Above Chat"] = true; -L["Adjust the height of your right chat panel."] = true; -L["Adjust the width of your right chat panel."] = true; -L["Alerts"] = true; -L["Allowed Combat Repeat"] = true; -L["Attempt to create URL links inside the chat."] = true; -L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = true; -L["Below Chat"] = true; -L["Chat EditBox Position"] = true; -L["Chat History"] = true; -L["Chat Timestamps"] = true; -L["Class Color Mentions"] = true; -L["Custom Timestamp Color"] = true; -L["Display the hyperlink tooltip while hovering over a hyperlink."] = true; -L["Enable the use of separate size options for the right chat panel."] = true; -L["Exclude Name"] = true; -L["Excluded names will not be class colored."] = true; -L["Excluded Names"] = true; -L["Fade Chat"] = true; -L["Fade Tabs No Backdrop"] = true; -L["Fade the chat text when there is no activity."] = true; -L["Fade Undocked Tabs"] = true; -L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true; -L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = true; -L["Font Outline"] = true; --Also used in UnitFrames section -L["Font"] = true; -L["Hide Both"] = true; -L["Hyperlink Hover"] = true; -L["Keyword Alert"] = true; -L["Keywords"] = true; -L["Left Only"] = true; -L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = true; -L["Lock Positions"] = true; -L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = true; -L["No Alert In Combat"] = true; -L["Number of messages you scroll for each step."] = true; -L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true; -L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = true; -L["Panel Backdrop"] = true; -L["Panel Height"] = true; -L["Panel Texture (Left)"] = true; -L["Panel Texture (Right)"] = true; -L["Panel Width"] = true; -L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = true; -L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = true; -L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = true; -L["Right Only"] = true; -L["Right Panel Height"] = true; -L["Right Panel Width"] = true; -L["Scroll Interval"] = true; -L["Scroll Messages"] = true; -L["Separate Panel Sizes"] = true; -L["Set the font outline."] = true; --Also used in UnitFrames section -L["Short Channels"] = true; -L["Shorten the channel names in chat."] = true; -L["Show Both"] = true; -L["Spam Interval"] = true; -L["Sticky Chat"] = true; -L["Tab Font Outline"] = true; -L["Tab Font Size"] = true; -L["Tab Font"] = true; -L["Tab Panel Transparency"] = true; -L["Tab Panel"] = true; -L["Timestamp Color"] = true; -L["Toggle showing of the left and right chat panels."] = true; -L["Toggle the chat tab panel backdrop."] = true; -L["URL Links"] = true; -L["Use Alt Key"] = true; -L["Use class color for the names of players when they are mentioned."] = true; -L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = true; -L["Whisper Alert"] = true; +L["Above Chat"] = true +L["Adjust the height of your right chat panel."] = true +L["Adjust the width of your right chat panel."] = true +L["Alerts"] = true +L["Allowed Combat Repeat"] = true +L["Attempt to create URL links inside the chat."] = true +L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = true +L["Below Chat"] = true +L["Chat EditBox Position"] = true +L["Chat History"] = true +L["Chat Timestamps"] = true +L["Class Color Mentions"] = true +L["Custom Timestamp Color"] = true +L["Display the hyperlink tooltip while hovering over a hyperlink."] = true +L["Enable the use of separate size options for the right chat panel."] = true +L["Exclude Name"] = true +L["Excluded names will not be class colored."] = true +L["Excluded Names"] = true +L["Fade Chat"] = true +L["Fade Tabs No Backdrop"] = true +L["Fade the chat text when there is no activity."] = true +L["Fade Undocked Tabs"] = true +L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true +L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = true +L["Font Outline"] = true --Also used in UnitFrames section +L["Font"] = true +L["Hide Both"] = true +L["Hyperlink Hover"] = true +L["Keyword Alert"] = true +L["Keywords"] = true +L["Left Only"] = true +L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = true +L["Lock Positions"] = true +L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = true +L["No Alert In Combat"] = true +L["Number of messages you scroll for each step."] = true +L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true +L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = true +L["Panel Backdrop"] = true +L["Panel Height"] = true +L["Panel Texture (Left)"] = true +L["Panel Texture (Right)"] = true +L["Panel Width"] = true +L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = true +L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = true +L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = true +L["Right Only"] = true +L["Right Panel Height"] = true +L["Right Panel Width"] = true +L["Select the format of timestamps for chat messages."] = true +L["Scroll Interval"] = true +L["Scroll Messages"] = true +L["Separate Panel Sizes"] = true +L["Set the font outline."] = true --Also used in UnitFrames section +L["Short Channels"] = true +L["Shorten the channel names in chat."] = true +L["Show Both"] = true +L["Spam Interval"] = true +L["Sticky Chat"] = true +L["Tab Font Outline"] = true +L["Tab Font Size"] = true +L["Tab Font"] = true +L["Tab Panel Transparency"] = true +L["Tab Panel"] = true +L["Timestamp Color"] = true +L["Toggle showing of the left and right chat panels."] = true +L["Toggle the chat tab panel backdrop."] = true +L["URL Links"] = true +L["Use Alt Key"] = true +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true +L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = true +L["Whisper Alert"] = true L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. Please Note: @@ -296,208 +388,251 @@ Please Note: Example: Interface\AddOns\ElvUI\media\textures\copy -Or for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.]] ] = true; +Or for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.]] ] = true --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits -L["Coding:"] = true; -L["Credits"] = true; -L["Donations:"] = true; +L["Coding:"] = true +L["Credits"] = true +L["Donations:"] = true L["ELVUI_CREDITS"] = "I would like to give out a special shout out to the following people for helping me maintain this addon with testing and coding and people who also have helped me through donations. Please note for donations I'm only posting the names of people who PM'd me on the forums, if your name is missing and you wish to have your name added please PM me." -L["Testing:"] = true; +L["Testing:"] = true --DataBars -L["Current - Percent (Remaining)"] = true; -L["Current - Remaining"] = true; -L["DataBars"] = true; -L["Hide In Combat"] = true; -L["Setup on-screen display of information bars."] = true; +L["Current - Percent (Remaining)"] = true +L["Current - Remaining"] = true +L["DataBars"] = true +L["Hide in Combat"] = true +L["Reputation"] = true +L["XP Bar"] = true --DataTexts -L["Battleground Texts"] = true; -L["Block Combat Click"] = true; -L["Block Combat Hover"] = true; -L["Blocks all click events while in combat."] = true; -L["Blocks datatext tooltip from showing in combat."] = true; +L["Battleground Texts"] = true +L["Block Combat Click"] = true +L["Block Combat Hover"] = true +L["Blocks all click events while in combat."] = true +L["Blocks datatext tooltip from showing in combat."] = true L["BottomLeftMiniPanel"] = "Minimap BottomLeft (Inside)" L["BottomMiniPanel"] = "Minimap Bottom (Inside)" L["BottomRightMiniPanel"] = "Minimap BottomRight (Inside)" -L["Datatext Panel (Left)"] = true; -L["Datatext Panel (Right)"] = true; -L["DataTexts"] = true; -L["Date Format"] = true; -L["Display data panels below the chat, used for datatexts."] = true; -L["Display minimap panels below the minimap, used for datatexts."] = true; -L["Gold Format"] = true; +L["Datatext Panel (Left)"] = true +L["Datatext Panel (Right)"] = true +L["DataTexts"] = true +L["Date Format"] = true +L["Display data panels below the chat, used for datatexts."] = true +L["Display minimap panels below the minimap, used for datatexts."] = true +L["Friends"] = true +L["Gold Format"] = true +L["Hide specific sections in the datatext tooltip."] = true L["left"] = "Left" L["LeftChatDataPanel"] = "Left Chat" L["LeftMiniPanel"] = "Minimap Left" L["middle"] = "Middle" -L["Minimap Panels"] = true; -L["Panel Transparency"] = true; -L["Panels"] = true; +L["Minimap Panels"] = true +L["Panel Transparency"] = true +L["Panels"] = true L["right"] = "Right" L["RightChatDataPanel"] = "Right Chat" L["RightMiniPanel"] = "Minimap Right" -L["Small Panels"] = true; -L["The display format of the money text that is shown in the gold datatext and its tooltip."] = true; -L["Time Format"] = true; +L["Small Panels"] = true +L["The display format of the money text that is shown in the gold datatext and its tooltip."] = true +L["Time Format"] = true L["TopLeftMiniPanel"] = "Minimap TopLeft (Inside)" L["TopMiniPanel"] = "Minimap Top (Inside)" L["TopRightMiniPanel"] = "Minimap TopRight (Inside)" -L["When inside a battleground display personal scoreboard information on the main datatext bars."] = true; -L["Word Wrap"] = true; +L["When inside a battleground display personal scoreboard information on the main datatext bars."] = true --Distributor -L["Must be in group with the player if he isn't on the same server as you."] = true; -L["Sends your current profile to your target."] = true; -L["Sends your filter settings to your target."] = true; -L["Share Current Profile"] = true; -L["Share Filters"] = true; -L["This feature will allow you to transfer settings to other characters."] = true; -L["You must be targeting a player."] = true; +L["Must be in group with the player if he isn't on the same server as you."] = true +L["Sends your current profile to your target."] = true +L["Sends your filter settings to your target."] = true +L["Share Current Profile"] = true +L["Share Filters"] = true +L["This feature will allow you to transfer settings to other characters."] = true +L["You must be targeting a player."] = true --Filters +L["Filter Search"] = true +L["Filters"] = true L["Reset Aura Filters"] = true --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = true +L["Search for a spell name inside of a filter."] = true +L["Used as RaidDebuff Indicator"] = true --General -L["Accept Invites"] = true; -L["Adjust the position of the threat bar to either the left or right datatext panels."] = true; -L["AFK Mode"] = true; -L["Announce Interrupts"] = true; -L["Announce when you interrupt a spell to the specified chat channel."] = true; -L["Attempt to support eyefinity/nvidia surround."] = true; -L["Auto Greed"] = true; -L["Auto Repair"] = true; -L["Auto Scale"] = true; -L["Automatically accept invites from guild/friends."] = true; -L["Automatically repair using the following method when visiting a merchant."] = true; -L["Automatically scale the User Interface based on your screen resolution"] = true; -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = true; -L["Automatically vendor gray items when visiting a vendor."] = true; -L["Bottom Panel"] = true; -L["Chat Bubbles Style"] = true; -L["Chat Bubbles"] = true; +L["Accept Invites"] = true +L["Adjust the position of the threat bar to either the left or right datatext panels."] = true +L["AFK Mode"] = true +L["Announce Interrupts"] = true +L["Announce when you interrupt a spell to the specified chat channel."] = true +L["Attempt to support eyefinity/nvidia surround."] = true +L["Auto Greed/DE"] = true +L["Auto Repair"] = true +L["Auto Scale"] = true +L["Automatically accept invites from guild/friends."] = true +L["Automatically repair using the following method when visiting a merchant."] = true +L["Automatically scale the User Interface based on your screen resolution"] = true +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = true +L["Automatically vendor gray items when visiting a vendor."] = true +L["Bottom Panel"] = true +L["Change Language"] = true +L["Change the ElvUI option to a different language."] = true +L["Chat Bubbles Style"] = true +L["Chat Bubbles"] = true +L["Chat Bubble Names"] = true +L["Chat Output"] = true L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = true +L["Crop Icons"] = true L["Decimal Length"] = true -L["Direction the bar moves on gains/losses"] = true; -L["Display a panel across the bottom of the screen. This is for cosmetic only."] = true; -L["Display a panel across the top of the screen. This is for cosmetic only."] = true; -L["Display battleground messages in the middle of the screen."] = true; -L["Enable/Disable the loot frame."] = true; -L["Enable/Disable the loot roll frame."] = true; -L["Enables the ElvUI Raid Control panel."] = true; -L["Enhanced PVP Messages"] = true; -L["Height of the watch tracker. Increase size to be able to see more objectives."] = true; -L["Hide At Max Level"] = true; -L["Hide Error Text"] = true; -L["Hides the red error text at the top of the screen while in combat."] = true; -L["Log Taints"] = true; -L["Login Message"] = true; -L["Loot Roll"] = true; -L["Loot"] = true; -L["Lowest Allowed UI Scale"] = true; -L["Multi-Monitor Support"] = true; -L["Name Font"] = true; -L["Number Prefix"] = true; -L["Party / Raid"] = true; -L["Party Only"] = true; -L["Raid Only"] = true; -L["Remove Backdrop"] = true; -L["Reset all frames to their original positions."] = true; -L["Reset Anchors"] = true; -L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = true; -L["Skin Backdrop (No Borders)"] = true; -L["Skin Backdrop"] = true; -L["Skin the blizzard chat bubbles."] = true; -L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = true; -L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true; -L["Thin Border Theme"] = true; -L["Toggle Tutorials"] = true; -L["Top Panel"] = true; -L["Version Check"] = true; -L["Watch Frame Height"] = true; -L["When you go AFK display the AFK screen."] = true; +L["Direction the bar moves on gains/losses"] = true +L["Displays a detailed report of every item sold when enabled."] = true +L["Display a panel across the bottom of the screen. This is for cosmetic only."] = true +L["Display a panel across the top of the screen. This is for cosmetic only."] = true +L["Display battleground messages in the middle of the screen."] = true +L["Display emotion icons in chat."] = true +L["Display the name of the unit on the chat bubble."] = true +L["Emotion Icons"] = true +L["Enable/Disable the loot frame."] = true +L["Enable/Disable the loot roll frame."] = true +L["Enhanced PVP Messages"] = true +L["General"] = true +L["Hide At Max Level"] = true +L["Hide Error Text"] = true +L["Hides the red error text at the top of the screen while in combat."] = true +L["Log Taints"] = true +L["Login Message"] = true +L["Loot Roll"] = true +L["Loot"] = true +L["Lowest Allowed UI Scale"] = true +L["Multi-Monitor Support"] = true +L["Name Font"] = true +L["Party / Raid"] = true +L["Party Only"] = true +L["Raid Only"] = true +L["Remove Backdrop"] = true +L["Reset all frames to their original positions."] = true +L["Reset Anchors"] = true +L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = true +L["Skin Backdrop (No Borders)"] = true +L["Skin Backdrop"] = true +L["Skin the blizzard chat bubbles."] = true +L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = true +L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = true +L["Thin Border Theme"] = true +L["This is for Customized Icons in your Interface/Icons folder."] = true +L["This selects the Chat Frame to use as the output of ElvUI messages."] = true +L["Toggle Tutorials"] = true +L["Top Panel"] = true +L["Totem Bar"] = true +L["Unit Prefix Style"] = true +L["Vendor Grays"] = true +L["Vendor Gray Detailed Report"] = true +L["When you go AFK display the AFK screen."] = true --Media -L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true; -L["Applies the primary texture to all statusbars."] = true; -L["Apply Font To All"] = true; -L["Apply Texture To All"] = true; -L["Backdrop color of transparent frames"] = true; -L["Backdrop Color"] = true; -L["Backdrop Faded Color"] = true; -L["Border Color"] = true; -L["Color some texts use."] = true; -L["Colors"] = true; --Also used in UnitFrames -L["CombatText Font"] = true; -L["Default Font"] = true; -L["Fonts"] = true; -L["Main backdrop color of the UI."] = true; -L["Main border color of the UI."] = true; -L["Media"] = true; -L["Primary Texture"] = true; -L["Replace Blizzard Fonts"] = true; -L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = true; -L["Secondary Texture"] = true; -L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = true; -L["Textures"] = true; -L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = true; -L["The font that the core of the UI will use."] = true; -L["The texture that will be used mainly for statusbars."] = true; -L["This texture will get used on objects like chat windows and dropdown menus."] = true; -L["Value Color"] = true; +L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true +L["Applies the primary texture to all statusbars."] = true +L["Apply Font To All"] = true +L["Apply Texture To All"] = true +L["Backdrop color of transparent frames"] = true +L["Backdrop Color"] = true +L["Backdrop Faded Color"] = true +L["Border Color"] = true +L["Color some texts use."] = true +L["CombatText Font"] = true +L["Default Font"] = true +L["Fonts"] = true +L["Main backdrop color of the UI."] = true +L["Main border color of the UI."] = true +L["Media"] = true +L["Primary Texture"] = true +L["Replace Blizzard Fonts"] = true +L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = true +L["Secondary Texture"] = true +L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = true +L["Textures"] = true +L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = true +L["The font that the core of the UI will use."] = true +L["The texture that will be used mainly for statusbars."] = true +L["This texture will get used on objects like chat windows and dropdown menus."] = true +L["Value Color"] = true --Maps -L["Adjust the size of the minimap."] = true; -L["Always Display"] = true; -L["Bottom Left"] = true; -L["Bottom Right"] = true; -L["Bottom"] = true; -L["Change settings for the display of the location text that is on the minimap."] = true; -L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true; -L["Instance Difficulty"] = true; -L["Left"] = true; -L["LFG Queue"] = true; -L["Location Text"] = true; -L["Make the world map smaller."] = true; -L["Maps"] = true; -L["Minimap Buttons"] = true; -L["Minimap Mouseover"] = true; -L["Puts coordinates on the world map."] = true; +L["Adjust the size of the minimap."] = true +L["Always Display"] = true +L["Bottom Left"] = true +L["Bottom Right"] = true +L["Bottom"] = true +L["Change settings for the display of the location text that is on the minimap."] = true +L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true +L["Left"] = true +L["LFG Queue"] = true +L["Location Text"] = true +L["Make the world map smaller."] = true +L["Maps"] = true +L["Minimap Buttons"] = true +L["Minimap Mouseover"] = true +L["Minimap"] = true +L["Puts coordinates on the world map."] = true L["PvP Queue"] = true -L["Reset Zoom"] = true; -L["Right"] = true; -L["Scale"] = true; -L["Smaller World Map"] = true; -L["Top Left"] = true; -L["Top Right"] = true; -L["Top"] = true; -L["World Map Coordinates"] = true; -L["X-Offset"] = true; -L["Y-Offset"] = true; +L["Reset Zoom"] = true +L["Right"] = true +L["Scale"] = true +L["Smaller World Map"] = true +L["Top Left"] = true +L["Top Right"] = true +L["Top"] = true +L["World Map Coordinates"] = true +L["World Map"] = true +L["X-Offset"] = true +L["Y-Offset"] = true --Misc -L["Install"] = true; -L["Run the installation process."] = true; -L["Toggle Anchors"] = true; -L["Unlock various elements of the UI to be repositioned."] = true; -L["Version"] = true; +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = true +L["Install"] = true +L["Run the installation process."] = true +L["Toggle Anchors"] = true +L["Unlock various elements of the UI to be repositioned."] = true +L["Version"] = true + +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = true +L["Are you sure you want to reset Auras settings?"] = true +L["Are you sure you want to reset Bags settings?"] = true +L["Are you sure you want to reset Chat settings?"] = true +L["Are you sure you want to reset Cooldown settings?"] = true +L["Are you sure you want to reset DataBars settings?"] = true +L["Are you sure you want to reset DataTexts settings?"] = true +L["Are you sure you want to reset General settings?"] = true +L["Are you sure you want to reset NamePlates settings?"] = true +L["Are you sure you want to reset Tooltip settings?"] = true +L["Are you sure you want to reset UnitFrames settings?"] = true +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = true +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = true +L["Module Control"] = true +L["Module Copy"] = true +L["Module Reset"] = true +L["Movers"] = true +L["On screen positions for different elements."] = true +L["Select a profile to copy from/to."] = true +L["This section will allow you to copy settings to a select module from or to a different profile."] = true +L["This section will help reset specfic settings back to default."] = true --NamePlates -L["# Displayed Auras"] = true; +L["# Displayed Auras"] = true L["Actions"] = true -L["Add Name"] = true; -L["Add Nameplate Filter"] = true +L["Add Name"] = true L["Add Regular Filter"] = true L["Add Special Filter"] = true L["Always Show Target Health"] = true @@ -506,58 +641,68 @@ L["Apply this filter if a buff has remaining time less than this. Set to zero to L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = true L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = true L["Background Glow"] = true -L["Bad Color"] = true; -L["Bad Scale"] = true; -L["Bad Transition Color"] = true; -L["Base Height for the Aura Icon"] = true; +L["Bad Color"] = true +L["Bad Scale"] = true +L["Bad Transition Color"] = true +L["Base Height for the Aura Icon"] = true L["Border Glow"] = true L["Border"] = true -L["Cast Bar"] = true; -L["Cast Color"] = true; -L["Cast No Interrupt Color"] = true; -L["Cast Time Format"] = true; +L["Cast Bar"] = true +L["Cast Color"] = true +L["Cast No Interrupt Color"] = true +L["Cast Time Format"] = true L["Casting"] = true -L["Channel Time Format"] = true; +L["Channel Time Format"] = true L["Clear Filter"] = true -L["Color Tanked"] = true; -L["Control enemy nameplates toggling on or off when in combat."] = true; -L["Control friendly nameplates toggling on or off when in combat."] = true; -L["Controls how many auras are displayed, this will also affect the size of the auras."] = true; +L["Combo Points"] = true +L["Control enemy nameplates toggling on or off when in combat."] = true +L["Control friendly nameplates toggling on or off when in combat."] = true +L["Controls how many auras are displayed, this will also affect the size of the auras."] = true L["Cooldowns"] = true -L["Copy settings from another unit."] = true; -L["Copy Settings From"] = true; +L["Copy settings from another unit."] = true +L["Copy Settings From"] = true L["Current Level"] = true -L["Default Settings"] = true; -L["Display a healer icon over known healers inside battlegrounds or arenas."] = true; +L["Cutaway Health"] = true +L["Damage"] = true +L["Default Settings"] = true +L["Depends on Class Caching module!"] = true +L["Display a healer icon over known healers inside battlegrounds or arenas."] = true L["Elite Icon"] = true -L["Enable/Disable the scaling of targetted nameplates."] = true; +L["Enable/Disable the scaling of targetted nameplates."] = true L["Enabling this will check your health amount."] = true -L["Enemy Combat Toggle"] = true; -L["Enemy NPC Frames"] = true; -L["Enemy Player Frames"] = true; -L["Enemy"] = true; --Also used in UnitFrames +L["Enabling this will check your power amount."] = true +L["Enemy Combat Toggle"] = true +L["Enemy NPC Frames"] = true +L["Enemy Player Frames"] = true +L["Enemy"] = true --Also used in UnitFrames L["ENEMY_NPC"] = "Enemy NPC" L["ENEMY_PLAYER"] = "Enemy Player" -L["Filter already exists!"] = true; -L["Filter Priority"] = true; -L["Filters Page"] = true; -L["Friendly Combat Toggle"] = true; -L["Friendly NPC Frames"] = true; -L["Friendly Player Frames"] = true; +L["Fade Out"] = true +L["Filter already exists!"] = true +L["Filter Priority"] = true +L["Filters Page"] = true +L["Flash"] = true +L["Friendly Combat Toggle"] = true +L["Friendly NPC Frames"] = true +L["Friendly Player Frames"] = true L["FRIENDLY_NPC"] = "Friendly NPC" L["FRIENDLY_PLAYER"] = "Friendly Player" -L["General Options"] = true; -L["Good Color"] = true; -L["Good Scale"] = true; -L["Good Transition Color"] = true; -L["Healer Icon"] = true; +L["General Options"] = true +L["Good Color"] = true +L["Good Scale"] = true +L["Good Transition Color"] = true +L["Healer Icon"] = true +L["Healer"] = true L["Health Color"] = true +L["Health Length"] = true L["Health Threshold"] = true L["Hide Frame"] = true -L["Hide Spell Name"] = true; -L["Hide Time"] = true; -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = true -L["Icon Base Height"] = true; +L["Hide Spell Name"] = true +L["Hide Time"] = true +L["Hostile"] = true +L["How long the CutawayHealth will take to fade out."] = true +L["How much time before the CutawayHealth starts to fade."] = true +L["Icon Base Height"] = true L["Icon Position"] = true L["If enabled then it checks if auras are missing instead of being present on the unit."] = true L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = true @@ -566,20 +711,20 @@ L["If enabled then the filter will only activate if the level of the unit is equ L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = true L["If enabled then the filter will only activate if the level of the unit matches this value."] = true L["If enabled then the filter will only activate if the level of the unit matches your own."] = true -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = true L["If enabled then the filter will only activate when you are in combat."] = true L["If enabled then the filter will only activate when you are out of combat."] = true +L["If enabled then the filter will only activate when you are targeting the unit."] = true +L["If enabled then the filter will only activate when you are not targeting the unit."] = true L["If the aura is listed with a number then you need to use that to remove it from the list."] = true -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = true L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true -L["Instance Type"] = true -L["Interruptible"] = true +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true L["Is Targeted"] = true L["LEVEL_BOSS"] = "Set level to -1 for boss units or set to 0 to disable." -L["Low Health Threshold"] = true; +L["Low Health Threshold"] = true L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = true -L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true; +L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true L["Match Player Level"] = true L["Maximum Level"] = true L["Maximum Time Left"] = true @@ -587,516 +732,525 @@ L["Minimum Level"] = true L["Minimum Time Left"] = true L["Missing"] = true L["Name Color"] = true +L["Name Colored Glow"] = true L["Name Only"] = true -L["Nameplates"] = true; -L["Nameplate Motion Type"] = true; -L["Non-Target Transparency"] = true; +L["NamePlates"] = true +L["Non-Target Transparency"] = true L["Not Targeted"] = true L["Off Cooldown"] = true L["On Cooldown"] = true L["Over Health Threshold"] = true -L["Overlapping Nameplates"] = true; -L["Personal Auras"] = true; +L["Over Power Threshold"] = true L["Player Health"] = true L["Player in Combat"] = true L["Player Out of Combat"] = true -L["Reaction Colors"] = true; +L["Reaction Colors"] = true +L["Power Threshold"] = true L["Reaction Type"] = true L["Remove a Name from the list."] = true -L["Remove Name"] = true; -L["Remove Nameplate Filter"] = true +L["Remove Name"] = true L["Require All"] = true -L["Reset filter priority to the default state."] = true; -L["Reset Priority"] = true; +L["Reset filter priority to the default state."] = true +L["Reset Priority"] = true +L["Role"] = true L["Return filter to its default state."] = true -L["Scale of the nameplate that is targetted."] = true; -L["Select Nameplate Filter"] = true -L["Set Settings to Default"] = true; -L["Set the transparency level of nameplates that are not the target nameplate."] = true; -L["Set to either stack nameplates vertically or allow them to overlap."] = true; -L["Shortcut to 'Filters' section of the config."] = true; +L["Scale of the nameplate that is targetted."] = true +L["Set Settings to Default"] = true +L["Set the transparency level of nameplates that are not the target nameplate."] = true +L["Shortcut to 'Filters' section of the config."] = true L["Shortcut to global filters."] = true -L["Shortcuts"] = true; +L["Shortcuts"] = true L["Side Arrows"] = true -L["Stacking Nameplates"] = true; L["Style Filter"] = true -L["Tagged NPC"] = true; -L["Tanked Color"] = true; +L["Tank"] = true L["Target Indicator Color"] = true -L["Target Indicator"] = true -L["Target Scale"] = true; +L["Target/Low Health Indicator"] = true +L["Target Scale"] = true L["Targeted Nameplate"] = true L["Texture"] = true -L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = true; -L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true; +L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = true +L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = true -L["Threat"] = true; -L["Time To Hold"] = true; -L["Toggle Off While In Combat"] = true; -L["Toggle On While In Combat"] = true; +L["Threat"] = true +L["Toggle Off While In Combat"] = true +L["Toggle On While In Combat"] = true L["Top Arrow"] = true L["Triggers"] = true L["Under Health Threshold"] = true +L["Under Power Threshold"] = true L["Unit Type"] = true -L["Use Class Color"] = true; -L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true; -L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true; -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = true; -L["Use Target Glow"] = true; -L["Use Target Scale"] = true; -L["Use Threat Color"] = true; -L["You can't remove a default name from the filter, disabling the name."] = true; +L["Use Class Color"] = true +L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true +L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true +L["Use Target Scale"] = true +L["Use the Name Color of the unit for the Name Glow."] = true +L["Use Threat Color"] = true --Profiles Export/Import -L["Choose Export Format"] = true; -L["Choose What To Export"] = true; -L["Decode Text"] = true; -L["Error decoding data. Import string may be corrupted!"] = true; -L["Error exporting profile!"] = true; -L["Export Now"] = true; -L["Export Profile"] = true; -L["Exported"] = true; -L["Filters (All)"] = true; -L["Filters (NamePlates)"] = true; -L["Filters (UnitFrames)"] = true; -L["Global (Account Settings)"] = true; -L["Import Now"] = true; -L["Import Profile"] = true; -L["Importing"] = true; -L["Plugin"] = true; -L["Private (Character Settings)"] = true; -L["Profile imported successfully!"] = true; -L["Profile Name"] = true; -L["Profile"] = true; -L["Table"] = true; +L["Aura Filters"] = true +L["Choose Export Format"] = true +L["Choose What To Export"] = true +L["Decode Text"] = true +L["Error decoding data. Import string may be corrupted!"] = true +L["Error exporting profile!"] = true +L["Export Now"] = true +L["Export Profile"] = true +L["Exported"] = true +L["Global (Account Settings)"] = true +L["Import Now"] = true +L["Import Profile"] = true +L["Importing"] = true +L["NamePlate Style Filters"] = true +L["Plugin"] = true +L["Private (Character Settings)"] = true +L["Profile imported successfully!"] = true +L["Profile Name"] = true +L["Profile"] = true +L["Table"] = true --Skins -L["Auction Frame"] = true; -L["BG Map"] = true; -L["BG Score"] = true; -L["Character Frame"] = true; -L["Debug Tools"] = true; -L["Dressing Room"] = true; -L["GM Chat"] = true; -L["Gossip Frame"] = true; -L["Greeting Frame"] = true; -L["Guild Bank"] = true; -L["Guild Registrar"] = true; -L["Help Frame"] = true; -L["Inspect Frame"] = true; -L["KeyBinding Frame"] = true; -L["LFD Frame"] = true; -L["LFR Frame"] = true; -L["Loot Frames"] = true; -L["Macro Frame"] = true; -L["Mail Frame"] = true; -L["Merchant Frame"] = true; -L["Mirror Timers"] = true; -L["Misc Frames"] = true; -L["Petition Frame"] = true; -L["PvP Frames"] = true; -L["Quest Frames"] = true; -L["Raid Frame"] = true; -L["Skins"] = true; -L["Socket Frame"] = true; -L["Spellbook"] = true; -L["Stable"] = true; -L["Tabard Frame"] = true; -L["Talent Frame"] = true; -L["Taxi Frame"] = true; -L["Time Manager"] = true; -L["Trade Frame"] = true; -L["TradeSkill Frame"] = true; -L["Trainer Frame"] = true; -L["Tutorial Frame"] = true; -L["World Map"] = true; +L["Alert Frames"] = true +L["Arena Frame"] = true +L["Arena Registrar"] = true +L["Auctions"] = true +L["Barbershop Frame"] = true +L["Battlefield Frame"] = true +L["BG Map"] = true +L["BG Score"] = true +L["Character Frame"] = true +L["CheckBox Skin"] = true +L["Debug Tools"] = true +L["Dressing Room"] = true +L["GM Chat"] = true +L["Gossip Frame"] = true +L["Greeting Frame"] = true +L["Guild Bank"] = true +L["Guild Registrar"] = true +L["Help Frame"] = true +L["Interface Options"] = true +L["Inspect"] = true +L["Key Bindings"] = true +L["LFG Frame"] = true +L["Loot Frames"] = true +L["Mail"] = true +L["Macros"] = true +L["Merchant"] = true +L["Mirror Timers"] = true +L["Misc Frames"] = true +L["Petition Frame"] = true +L["Quest Frames"] = true +L["Raid Frame"] = true +L["Skins"] = true +L["Spellbook"] = true +L["Socket Frame"] = true +L["Stable"] = true +L["Tabard Frame"] = true +L["Talents"] = true +L["Taxi Frame"] = true +L["Time Info"] = true +L["Tradeskills"] = true +L["Trade"] = true +L["Trainer Frame"] = true +L["Tutorial Frame"] = true --Tooltip -L["Always Hide"] = true; -L["Bags Only"] = true; -L["Bags/Bank"] = true; -L["Bank Only"] = true; -L["Both"] = true; -L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true; -L["Comparison Font Size"] = true; -L["Cursor Anchor"] = true; -L["Custom Faction Colors"] = true; -L["Display guild ranks if a unit is guilded."] = true; -L["Display how many of a certain item you have in your possession."] = true; -L["Display player titles."] = true; -L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = true; -L["Display the spell or item ID when mousing over a spell or item tooltip."] = true; -L["Guild Ranks"] = true; -L["Header Font Size"] = true; -L["Health Bar"] = true; -L["Hide tooltip while in combat."] = true; -L["Inspect Info"] = true; -L["Item Count"] = true; -L["Never Hide"] = true; -L["Player Titles"] = true; -L["Should tooltip be anchored to mouse cursor"] = true; -L["Spell/Item IDs"] = true; -L["Target Info"] = true; -L["Text Font Size"] = true; -L["This setting controls the size of text in item comparison tooltips."] = true; -L["Tooltip Font Settings"] = true; -L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = true; +L["Always Hide"] = true +L["Bags Only"] = true +L["Bags/Bank"] = true +L["Bank Only"] = true +L["Both"] = true +L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true +L["Comparison Font Size"] = true +L["Cursor Anchor"] = true +L["Custom Faction Colors"] = true +L["Display guild ranks if a unit is guilded."] = true +L["Display how many of a certain item you have in your possession."] = true +L["Display player titles."] = true +L["Display the item level when mousing over a item."] = true +L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = true +L["Display the spell or item ID when mousing over a spell or item tooltip."] = true +L["Display vendor sell value on item tooltips."] = true +L["Guild Ranks"] = true +L["Header Font Size"] = true +L["Health Bar"] = true +L["Hide tooltip while in combat."] = true +L["Inspect Info"] = true +L["Item Count"] = true +L["Item Price"] = true +L["Never Hide"] = true +L["Opacity"] = true +L["Player Titles"] = true +L["Should tooltip be anchored to mouse cursor"] = true +L["Spell/Item IDs"] = true +L["Target Info"] = true +L["Text Font Size"] = true +L["This setting controls the size of text in item comparison tooltips."] = true +L["Tooltip Font Settings"] = true +L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = true --UnitFrames -L["%s and then %s"] = true; -L["2D"] = true; -L["3D"] = true; -L["Above"] = true; -L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true; -L["Add a spell to the filter."] = true; -L["Add Spell ID or Name"] = true; -L["Add SpellID"] = true; -L["Additional Filter Override"] = true; -L["Additional Filter"] = true; -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = true; -L["Allow Whitelisted Auras"] = true; -L["An X offset (in pixels) to be used when anchoring new frames."] = true; -L["An Y offset (in pixels) to be used when anchoring new frames."] = true; -L["Animation Speed"] = true; -L["Ascending or Descending order."] = true; -L["Assist Frames"] = true; -L["Assist Target"] = true; -L["At what point should the text be displayed. Set to -1 to disable."] = true; -L["Attach Text To"] = true; -L["Attach To"] = true; -L["Aura Bars"] = true; -L["Auto-Hide"] = true; -L["Bad"] = true; -L["Bars will transition smoothly."] = true; -L["Below"] = true; -L["Blacklist Modifier"] = true; -L["Blacklist"] = true; -L["Block Auras Without Duration"] = true; -L["Block Blacklisted Auras"] = true; -L["Block Non-Dispellable Auras"] = true; -L["Block Non-Personal Auras"] = true; -L["Block Raid Buffs"] = true; -L["Blood"] = true; -L["Borders"] = true; -L["Buff Indicator"] = true; -L["Buffs"] = true; -L["By Type"] = true; -L["Castbar"] = true; -L["Center"] = true; -L["Check if you are in range to cast spells on this specific unit."] = true; -L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true; -L["Class Backdrop"] = true; -L["Class Castbars"] = true; -L["Class Color Override"] = true; -L["Class Health"] = true; -L["Class Power"] = true; -L["Class Resources"] = true; -L["Click Through"] = true; -L["Color all buffs that reduce the unit's incoming damage."] = true; -L["Color castbars by the class of player units."] = true; -L["Color castbars by the reaction type of non-player units."] = true; -L["Color health by amount remaining."] = true; -L["Color health by classcolor or reaction."] = true; -L["Color power by classcolor or reaction."] = true; -L["Color the health backdrop by class or reaction."] = true; -L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = true; -L["Color Turtle Buffs"] = true; -L["Colored Icon"] = true; -L["Coloring (Specific)"] = true; -L["Coloring"] = true; -L["Combat Fade"] = true; -L["Combat Icon"] = true; -L["Combo Point"] = true; -L["Combobar"] = true; -L["Configure Auras"] = true; -L["Copy From"] = true; -L["Count Font Size"] = true; -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = true; -L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = true; +L["%s and then %s"] = true +L["2D"] = true +L["3D"] = true +L["Above"] = true +L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true +L["Add a spell to the filter."] = true +L["Add Spell ID or Name"] = true +L["Add SpellID"] = true +L["Additional Filter"] = true +L["Additional Power Text"] = true +L["Additional spacing between each individual group."] = true +L["Allow Whitelisted Auras"] = true +L["Alpha channel is taken from the color option."] = true +L["An X offset (in pixels) to be used when anchoring new frames."] = true +L["An Y offset (in pixels) to be used when anchoring new frames."] = true +L["Animation Speed"] = true +L["Ascending or Descending order."] = true +L["Assist Frames"] = true +L["Assist Target"] = true +L["At what point should the text be displayed. Set to -1 to disable."] = true +L["Attach Text To"] = true +L["Attach To"] = true +L["Aura Bars"] = true +L["Auto-Hide"] = true +L["Bad"] = true +L["Bars will transition smoothly."] = true +L["Below"] = true +L["Blacklist Modifier"] = true +L["Blacklist"] = true +L["Block Auras Without Duration"] = true +L["Block Blacklisted Auras"] = true +L["Block Mouseover Glow"] = true +L["Block Non-Dispellable Auras"] = true +L["Block Target Glow"] = true +L["Borders"] = true +L["Buff Indicator"] = true +L["Buffs"] = true +L["By Type"] = true +L["Castbar"] = true +L["Center"] = true +L["Check if you are in range to cast spells on this specific unit."] = true +L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true +L["Class Backdrop"] = true +L["Class Castbars"] = true +L["Class Color Override"] = true +L["Class Health"] = true +L["Class Power"] = true +L["Class Resources"] = true +L["Class"] = true +L["Click Through"] = true +L["Color all buffs that reduce the unit's incoming damage."] = true +L["Color aurabar debuffs by type."] = true +L["Color castbars by the class of player units."] = true +L["Color castbars by the reaction type of non-player units."] = true +L["Color health by amount remaining."] = true +L["Color health by classcolor or reaction."] = true +L["Color power by classcolor or reaction."] = true +L["Color the health backdrop by class or reaction."] = true +L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = true +L["Color Turtle Buffs"] = true +L["Colored Icon"] = true +L["Coloring (Specific)"] = true +L["Coloring"] = true +L["Combat Fade"] = true +L["Combat Icon"] = true +L["Combo Point"] = true +L["Combobar"] = true +L["Configure Auras"] = true +L["Copy From"] = true +L["Count Font Size"] = true +L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = true L["Create Custom Text"] = true -L["Create Filter"] = true; -L["Current - Max | Percent"] = true; -L["Current - Max"] = true; -L["Current - Percent"] = true; -L["Current / Max"] = true; -L["Current"] = true; -L["Custom Dead Backdrop"] = true; -L["Custom Health Backdrop"] = true; -L["Custom Texts"] = true; -L["Death"] = true; -L["Debuff Highlighting"] = true; -L["Debuffs"] = true; -L["Decimal Threshold"] = true; -L["Deficit"] = true; -L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = true; -L["Delete Filter"] = true; -L["Detach From Frame"] = true; -L["Detached Width"] = true; -L["Direction the health bar moves when gaining/losing health."] = true; -L["Disable Debuff Highlight"] = true; -L["Disabled Blizzard Frames"] = true; -L["Disabled"] = true; -L["Disables the focus and target of focus unitframes."] = true; -L["Disables the player and pet unitframes."] = true; -L["Disables the target and target of target unitframes."] = true; -L["Disconnected"] = true; -L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = true; -L["Display Frames"] = true; -L["Display Player"] = true; -L["Display Target"] = true; -L["Display Text"] = true; -L["Display the castbar icon inside the castbar."] = true; -L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = true; -L["Display the combat icon on the unitframe."] = true; -L["Display the rested icon on the unitframe."] = true; -L["Display the target of your current cast. Useful for mouseover casts."] = true; -L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = true; -L["Don't display any auras found on the 'Blacklist' filter."] = true; -L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = true; -L["Don't display auras that are not yours."] = true; -L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true; -L["Don't display auras that cannot be purged or dispelled by your class."] = true; -L["Don't display auras that have no duration."] = true; -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = true; -L["Down"] = true; -L["Dungeon & Raid Filter"] = true; -L["Duration Reverse"] = true; -L["Duration Text"] = true; -L["Duration"] = true; -L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = true; -L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = true; -L["Enemy Aura Type"] = true; -L["Fade the unitframe when out of combat, not casting, no target exists."] = true; -L["Fill"] = true; -L["Filled"] = true; -L["Filter Type"] = true; +L["Create Filter"] = true +L["Curse Effect"] = true +L["Current - Max | Percent"] = true +L["Current - Max"] = true +L["Current - Percent"] = true +L["Current / Max"] = true +L["Current"] = true +L["Custom Dead Backdrop"] = true +L["Custom Health Backdrop"] = true +L["Custom Texts"] = true +L["Custom Texture"] = true +L["Debuff Highlighting"] = true +L["Debuffs"] = true +L["Decimal Threshold"] = true +L["Default Color"] = true +L["Deficit"] = true +L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = true +L["Delete Filter"] = true +L["Detach From Frame"] = true +L["Detached Width"] = true +L["Direction the health bar moves when gaining/losing health."] = true +L["Disable Debuff Highlight"] = true +L["Disabled Blizzard Frames"] = true +L["Disables the player and pet unitframes."] = true +L["Disables the target and target of target unitframes."] = true +L["Disconnected"] = true +L["Disease Effect"] = true +L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = true +L["Display Frames"] = true +L["Display Player"] = true +L["Display Target"] = true +L["Display Text"] = true +L["Display the castbar icon inside the castbar."] = true +L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = true +L["Display the target of your current cast. Useful for mouseover casts."] = true +L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = true +L["Don't display any auras found on the 'Blacklist' filter."] = true +L["Don't display auras that cannot be dispelled by your class."] = true +L["Don't display auras that have no duration."] = true +L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = true +L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true +L["Down"] = true +L["Dungeon & Raid Filter"] = true +L["Duration Reverse"] = true +L["Duration Text"] = true +L["Duration"] = true +L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = true +L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = true +L["Enemy Aura Type"] = true +L["Energy"] = true +L["Fade the unitframe when out of combat, not casting, no target exists."] = true +L["Fill"] = true +L["Filled"] = true +L["Filter Type"] = true L["Fluid Position Buffs on Debuffs"] = true L["Fluid Position Debuffs on Buffs"] = true -L["Force Off"] = true; -L["Force On"] = true; -L["Force Reaction Color"] = true; -L["Force the frames to show, they will act as if they are the player frame."] = true; -L["Forces Debuff Highlight to be disabled for these frames"] = true; -L["Forces reaction color instead of class color on units controlled by players."] = true; -L["Format"] = true; -L["Frame Level"] = true; -L["Frame Orientation"] = true; -L["Frame Strata"] = true; -L["Frame"] = true; -L["Frequent Updates"] = true; -L["Friendly Aura Type"] = true; -L["Friendly"] = true; -L["Frost"] = true; -L["Glow"] = true; --Also used in NamePlates -L["Good"] = true; -L["GPS Arrow"] = true; -L["Group By"] = true; -L["Grouping & Sorting"] = true; -L["Groups Per Row/Column"] = true; -L["Growth direction from the first unitframe."] = true; -L["Growth Direction"] = true; -L["Heal Prediction"] = true; -L["Health Backdrop"] = true; -L["Health Border"] = true; -L["Health By Value"] = true; -L["Height"] = true; -L["Horizontal Spacing"] = true; -L["Horizontal"] = true; --Also used in bags module -L["Icon Inside Castbar"] = true; -L["Icon Size"] = true; -L["Icon"] = true; -L["Icon: BOTTOM"] = true; -L["Icon: BOTTOMLEFT"] = true; -L["Icon: BOTTOMRIGHT"] = true; -L["Icon: LEFT"] = true; -L["Icon: RIGHT"] = true; -L["Icon: TOP"] = true; -L["Icon: TOPLEFT"] = true; -L["Icon: TOPRIGHT"] = true; -L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = true; -L["If not set to 0 then override the size of the aura icon to this."] = true; -L["If the unit is an enemy to you."] = true; -L["If the unit is friendly to you."] = true; -L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = true; -L["Ignore mouse events."] = true; -L["InfoPanel Border"] = true; -L["Information Panel"] = true; -L["Inset"] = true; -L["Inside Information Panel"] = true; -L["Interruptable"] = true; -L["Invert Grouping Order"] = true; -L["JustifyH"] = true; -L["Latency"] = true; -L["Left to Right"] = true; -L["Main statusbar texture."] = true; -L["Main Tanks / Main Assist"] = true; -L["Make textures transparent."] = true; -L["Match Frame Width"] = true; -L["Max amount of overflow allowed to extend past the end of the health bar."] = true; -L["Max Bars"] = true; -L["Max Overflow"] = true; -L["Maximum Duration"] = true; -L["Method to sort by."] = true; -L["Middle Click - Set Focus"] = true; -L["Middle clicking the unit frame will cause your focus to match the unit."] = true; -L["Middle"] = true; -L["Minimum Duration"] = true; -L["Mouseover"] = true; -L["Non-Interruptable"] = true; -L["Not valid spell id"] = true; -L["Num Rows"] = true; -L["Number of Groups"] = true; -L["Offset of the powerbar to the healthbar, set to 0 to disable."] = true; -L["Offset position for text."] = true; -L["Offset"] = true; -L["Only Match SpellID"] = true -L["Only show when the unit is not in range."] = true; -L["Only show when you are mousing over a frame."] = true; -L["OOR Alpha"] = true; -L["Other Filter"] = true; -L["Others"] = true; -L["Overlay the healthbar"] = true; -L["Overlay"] = true; -L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = true; -L["Override the default class color setting."] = true; -L["Owners Name"] = true; -L["Parent"] = true; -L["Party Pets"] = true; -L["Party Targets"] = true; -L["Per Row"] = true; -L["Percent"] = true; -L["Personal"] = true; -L["Pet Name"] = true; -L["Player Frame Aura Bars"] = true; -L["Portrait"] = true; -L["Position Buffs on Debuffs"] = true; -L["Position Debuffs on Buffs"] = true; -L["Position"] = true; -L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = true; -L["Power"] = true; -L["Powers"] = true; -L["Priority"] = true; -L["Profile Specific"] = true; -L["PvP Icon"] = true; -L["PvP Text"] = true; -L["PVP Trinket"] = true; -L["Raid Icon"] = true; -L["Raid-Wide Sorting"] = true; -L["Raid40 Frames"] = true; -L["RaidDebuff Indicator"] = true; -L["Range Check"] = true; -L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = true; -L["Reaction Castbars"] = true; -L["Reactions"] = true; -L["Ready Check Icon"] = true; -L["Remaining"] = true; -L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = true; -L["Remove a spell from the filter."] = true; -L["Remove Spell ID or Name"] = true; -L["Remove SpellID"] = true; -L["Rest Icon"] = true; -L["Restore Defaults"] = true; --Also used in Media and ActionBars sections -L["Right to Left"] = true; -L["RL / ML Icons"] = true; -L["Role Icon"] = true; -L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true; -L["Select a unit to copy settings from."] = true; -L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = true; -L["Select Filter"] = true; -L["Select Spell"] = true; -L["Select the display method of the portrait."] = true; -L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = true; -L["Set the font size for unitframes."] = true; -L["Set the order that the group will sort."] = true; -L["Set the orientation of the UnitFrame."] = true; -L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = true; -L["Set the type of auras to show when a unit is a foe."] = true; -L["Set the type of auras to show when a unit is friendly."] = true; -L["Sets the font instance's horizontal text alignment style."] = true; -L["Show"] = true; -L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = true; -L["Show Aura From Other Players"] = true; -L["Show Auras"] = true; -L["Show Dispellable Debuffs"] = true; -L["Show When Not Active"] = true; -L["Size and Positions"] = true; -L["Size of the indicator icon."] = true; -L["Size Override"] = true; -L["Size"] = true; -L["Smart Aura Position"] = true; -L["Smart Raid Filter"] = true; -L["Smooth Bars"] = true; -L["Sort By"] = true; -L["Spaced"] = true; -L["Spacing"] = true; -L["Spark"] = true; -L["Speed in seconds"] = true; -L["Stack Counter"] = true; -L["Stack Threshold"] = true; -L["Start Near Center"] = true; -L["Statusbar Fill Orientation"] = true; -L["StatusBar Texture"] = true; -L["Strata and Level"] = true; -L["Style"] = true; -L["Tank Frames"] = true; -L["Tank Target"] = true; -L["Tapped"] = true; -L["Target Glow"] = true; -L["Target On Mouse-Down"] = true; -L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = true; -L["Text Color"] = true; -L["Text Format"] = true; -L["Text Position"] = true; -L["Text Threshold"] = true; -L["Text Toggle On NPC"] = true; -L["Text xOffset"] = true; -L["Text yOffset"] = true; -L["Text"] = true; -L["Textured Icon"] = true; -L["The alpha to set units that are out of range to."] = true; -L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = true; -L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = true; -L["The font that the unitframes will use."] = true; -L["The initial group will start near the center and grow out."] = true; -L["The name you have selected is already in use by another element."] = true; -L["The object you want to attach to."] = true; -L["Thin Borders"] = true; -L["This dictates the size of the icon when it is not attached to the castbar."] = true; -L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = true; -L["Threat Display Mode"] = true; -L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = true; -L["Ticks"] = true; -L["Time Remaining Reverse"] = true; -L["Time Remaining"] = true; -L["Transparent"] = true; -L["Turtle Color"] = true; -L["Unholy"] = true; -L["Uniform Threshold"] = true; -L["Unitframes"] = true; -L["Up"] = true; -L["Use Custom Level"] = true; -L["Use Custom Strata"] = true; -L["Use Dead Backdrop"] = true; -L["Use Default"] = true; -L["Use the custom health backdrop color instead of a multiple of the main health color."] = true; -L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true; -L["Use thin borders on certain unitframe elements."] = true; -L["Use this backdrop color for units that are dead or ghosts."] = true; -L["Value must be a number"] = true; -L["Vertical Orientation"] = true; -L["Vertical Spacing"] = true; -L["Vertical"] = true; --Also used in bags section -L["Visibility"] = true; -L["What point to anchor to the frame you set to attach to."] = true; -L["What to attach the buff anchor frame to."] = true; -L["What to attach the debuff anchor frame to."] = true; -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = true -L["When true, the header includes the player when not in a raid."] = true; -L["Whitelist"] = true; -L["Width"] = true; --Also used in NamePlates module -L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true; -L["xOffset"] = true; -L["yOffset"] = true; -L["You can't remove a pre-existing filter."] = true; -L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = true; -L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true; \ No newline at end of file +L["Focus"] = true +L["Force Off"] = true +L["Force On"] = true +L["Force Reaction Color"] = true +L["Force the frames to show, they will act as if they are the player frame."] = true +L["Forces Debuff Highlight to be disabled for these frames"] = true +L["Forces Mouseover Glow to be disabled for these frames"] = true +L["Forces reaction color instead of class color on units controlled by players."] = true +L["Forces Target Glow to be disabled for these frames"] = true +L["Format"] = true +L["Frame Glow"] = true +L["Frame Level"] = true +L["Frame Orientation"] = true +L["Frame Strata"] = true +L["Frame"] = true +L["Frequent Updates"] = true +L["Friendly Aura Type"] = true +L["Friendly"] = true +L["Glow"] = true --Also used in NamePlates +L["Good"] = true +L["GPS Arrow"] = true +L["Group By"] = true +L["Group Spacing"] = true +L["Group"] = true +L["Grouping & Sorting"] = true +L["Groups Per Row/Column"] = true +L["Growth direction from the first unitframe."] = true +L["Growth Direction"] = true +L["Happiness"] = true +L["Heal Prediction"] = true +L["Health Backdrop"] = true +L["Health Backdrop Multiplier"] = true +L["Health Border"] = true +L["Health By Value"] = true +L["Health"] = true +L["Height"] = true +L["Horizontal Spacing"] = true +L["Horizontal"] = true --Also used in bags module +L["Icon Inside Castbar"] = true +L["Icon Size"] = true +L["Icon"] = true +L["Icon: BOTTOM"] = true +L["Icon: BOTTOMLEFT"] = true +L["Icon: BOTTOMRIGHT"] = true +L["Icon: LEFT"] = true +L["Icon: RIGHT"] = true +L["Icon: TOP"] = true +L["Icon: TOPLEFT"] = true +L["Icon: TOPRIGHT"] = true +L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = true +L["If not set to 0 then override the size of the aura icon to this."] = true +L["If the unit is an enemy to you."] = true +L["If the unit is friendly to you."] = true +L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = true +L["Ignore mouse events."] = true +L["InfoPanel Border"] = true +L["Information Panel"] = true +L["Inset"] = true +L["Inside Information Panel"] = true +L["Invert Grouping Order"] = true +L["JustifyH"] = true +L["Latency"] = true +L["Left to Right"] = true +L["Magic Effect"] = true +L["Main statusbar texture."] = true +L["Main Tanks / Main Assist"] = true +L["Make textures transparent."] = true +L["Mana"] = true +L["Match Frame Width"] = true +L["Max amount of overflow allowed to extend past the end of the health bar."] = true +L["Max Bars"] = true +L["Max Overflow"] = true +L["Maximum Duration"] = true +L["Method to sort by."] = true +L["Middle Click - Set Focus"] = true +L["Middle clicking the unit frame will cause your focus to match the unit."] = true +L["Middle"] = true +L["Minimum Duration"] = true +L["Mouseover Glow"] = true +L["Mouseover Highlight"] = true +L["Mouseover"] = true +L["Neutral"] = true +L["Not valid spell id"] = true +L["Num Rows"] = true +L["Number of Groups"] = true +L["Offset of the powerbar to the healthbar, set to 0 to disable."] = true +L["Offset position for text."] = true +L["Offset"] = true +L["Only show when the unit is not in range."] = true +L["Only show when you are mousing over a frame."] = true +L["OOR Alpha"] = true +L["Other Filter"] = true +L["Others"] = true +L["Overlay"] = true +L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = true +L["Override the default class color setting."] = true +L["Owners Name"] = true +L["Parent"] = true +L["Party Pets"] = true +L["Party Targets"] = true +L["Per Row"] = true +L["Percent"] = true +L["Personal"] = true +L["Pet Name"] = true +L["Player Frame Aura Bars"] = true +L["Poison Effect"] = true +L["Portrait"] = true +L["Position Buffs on Debuffs"] = true +L["Position Debuffs on Buffs"] = true +L["Position"] = true +L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = true +L["Power"] = true +L["Powers"] = true +L["Priority"] = true +L["Profile Specific"] = true +L["PvP Icon"] = true +L["PvP Text"] = true +L["Rage"] = true +L["Raid Icon"] = true +L["Raid-Wide Sorting"] = true +L["Raid40 Frames"] = true +L["RaidDebuff Indicator"] = true +L["Range Check"] = true +L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = true +L["Reaction Castbars"] = true +L["Reactions"] = true +L["Ready Check Icon"] = true +L["Remaining / Max"] = true +L["Remaining"] = true +L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = true +L["Remove a spell from the filter."] = true +L["Remove Spell ID or Name"] = true +L["Remove SpellID"] = true +L["Rest Icon"] = true +L["Restore Defaults"] = true --Also used in Media and ActionBars sections +L["Resurrect Icon"] = true +L["Right to Left"] = true +L["RL / ML Icons"] = true +L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true +L["Select a unit to copy settings from."] = true +L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = true +L["Select Filter"] = true +L["Select Spell"] = true +L["Select the display method of the portrait."] = true +L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = true +L["Set the font size for unitframes."] = true +L["Set the order that the group will sort."] = true +L["Set the orientation of the UnitFrame."] = true +L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = true +L["Set the type of auras to show when a unit is a foe."] = true +L["Set the type of auras to show when a unit is friendly."] = true +L["Sets the font instance's horizontal text alignment style."] = true +L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = true +L["Show Auras"] = true +L["Show Dispellable Debuffs"] = true +L["Show When Not Active"] = true +L["Size and Positions"] = true +L["Size of the indicator icon."] = true +L["Size Override"] = true +L["Size"] = true +L["Smart Aura Position"] = true +L["Smart Raid Filter"] = true +L["Smooth Bars"] = true +L["Sort By"] = true +L["Spaced"] = true +L["Spacing"] = true +L["Spark"] = true +L["Stack Counter"] = true +L["Stack Threshold"] = true +L["Start Near Center"] = true +L["Statusbar Fill Orientation"] = true +L["StatusBar Texture"] = true +L["Strata and Level"] = true +L["Style"] = true +L["Tank Frames"] = true +L["Tank Target"] = true +L["Tapped"] = true +L["Targeted Glow"] = true +L["Targeting"] = true +L["Target Glow"] = true +L["Target On Mouse-Down"] = true +L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = true +L["Text Color"] = true +L["Text Format"] = true +L["Text Position"] = true +L["Text Threshold"] = true +L["Text Toggle On NPC"] = true +L["Text xOffset"] = true +L["Text yOffset"] = true +L["Text"] = true +L["Textured Icon"] = true +L["The alpha to set units that are out of range to."] = true +L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = true +L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = true +L["The font that the unitframes will use."] = true +L["The initial group will start near the center and grow out."] = true +L["The name you have selected is already in use by another element."] = true +L["The object you want to attach to."] = true +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = true +L["Thin Borders"] = true +L["This dictates the size of the icon when it is not attached to the castbar."] = true +L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = true +L["Threat Display Mode"] = true +L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = true +L["Ticks"] = true +L["Time Remaining Reverse"] = true +L["Time Remaining"] = true +L["Transparent"] = true +L["Turtle Color"] = true +L["Uniform Threshold"] = true +L["UnitFrames"] = true +L["Up"] = true +L["Use Custom Level"] = true +L["Use Custom Strata"] = true +L["Use Dead Backdrop"] = true +L["Use Default"] = true +L["Use Health Texture Backdrop"] = true +L["Use the custom health backdrop color instead of a multiple of the main health color."] = true +L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true +L["Use thin borders on certain unitframe elements."] = true +L["Use this backdrop color for units that are dead or ghosts."] = true +L["Value must be a number"] = true +L["Vertical Fill Direction"] = true +L["Vertical Spacing"] = true +L["Vertical"] = true --Also used in bags section +L["Visibility"] = true +L["What point to anchor to the frame you set to attach to."] = true +L["What to attach the buff anchor frame to."] = true +L["What to attach the debuff anchor frame to."] = true +L["When true, the header includes the player when not in a raid."] = true +L["Whitelist"] = true +L["Width"] = true --Also used in NamePlates module +L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true +L["xOffset"] = true +L["yOffset"] = true +L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = true +L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true \ No newline at end of file diff --git a/ElvUI_Config/Locales/French_Config.lua b/ElvUI_Config/Locales/French_Config.lua index 32e6407..6d45fde 100644 --- a/ElvUI_Config/Locales/French_Config.lua +++ b/ElvUI_Config/Locales/French_Config.lua @@ -1,21 +1,23 @@ -- French localization file for frFR. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0"); -local L = AceLocale:NewLocale("ElvUI", "frFR"); -if not L then return; end +local AceLocale = LibStub("AceLocale-3.0") +local L = AceLocale:NewLocale("ElvUI", "frFR") +if not L then return end -- *_DESC locales -L["ACTIONBARS_DESC"] = "Modify the actionbar settings." +L["ACTIONBARS_DESC"] = "Modifier les options des barres d'actions." L["AURAS_DESC"] = "Configure les icônes qui apparaissent près de la Minicarte." L["BAGS_DESC"] = "Ajuster les paramètres des sacs pour ElvUI." L["CHAT_DESC"] = "Ajuste les paramètres du Chat pour ElvUI." -L["DATATEXT_DESC"] = "Affiche à l'écran des textes d'informations." +L["COOLDOWN_DESC"] = "Adjust Cooldown Settings." +L["DATABAR_DESC"] = "Configuration de l'affichage des différentes barres d'expérience" +L["DATATEXT_DESC"] = "Configuration de l'affichage des textes d'informations." L["ELVUI_DESC"] = "ElvUI est une interface de remplacement complète pour World of Warcraft" L["NAMEPLATE_DESC"] = "Modifier la configuration des noms d'unités" L["PANEL_DESC"] = "Ajuste la largeur et la hauteur des fenêtres de chat, cela ajuste aussi les sacs." L["SKINS_DESC"] = "Ajuste les paramètres d'habillage." L["TOGGLESKIN_DESC"] = "Active ou désactive l'habillage ElvUI des éléments ci-dessous." L["TOOLTIP_DESC"] = "Configuration des Infobulles." -L["UNITFRAME_DESC"] = "Modify the unitframe settings." +L["UNITFRAME_DESC"] = "Modifier les options des cadres d'unités." L["SEARCH_SYNTAX_DESC"] = [[With the new addition of LibItemSearch, you now have access to much more advanced item searches. The following is a documentation of the search syntax. See the full explanation at: https://github.com/Jaliborc/LibItemSearch-1.2/wiki/Search-Syntax. Specific Searching: @@ -39,7 +41,7 @@ The following search keywords can also be used: • bou : Bind on use items. • boe : Bind on equip items. • boa : Bind on account items. - • quest : Quest bound items.]]; + • quest : Quest bound items.]] L["TEXT_FORMAT_DESC"] = [[Entrer une séquence pour changer le format du texte. Exemples: @@ -60,121 +62,190 @@ Format des Noms: "name:medium" - Nom limité à 15 caractères "name:long" - Nom limité à 20 caractères -Pour désactiver, laisser le champs vide. Pour plus d'information, merci de visiter http://www.tukui.org]]; +Pour désactiver, laisser le champs vide. Pour plus d'information, merci de visiter http://www.tukui.org]] +L["NAMEPLATE_FRAMELEVEL_DESC"] = [[If you set this to 1 then all plates triggered by this style filter will be above any of the non-triggered plates. + +If you set this to 2 in another style filter then all plates triggered by that filter will be above plates with frame level set to 1 and all non-triggered plates, and so on. + +NOTE: This setting will NOT fix the issue with clicking or mousing over nameplates that are overlapped. That issue is due to us not being able to manipulate the frame level of the clickable area for nameplates.]] + +--Global locales +L["Away"] = "ABS" +L["Busy"] = "OQP" +L["Color"] = "Couleur" +L["Colors"] = "Couleurs" +L["Combat"] = "Combat" +L["Custom"] = "Personnalisé" +L["Default"] = "Défaut" +L["Delete"] = "Suppr." +L["Disable"] = "Désactiver" +L["Enable"] = "Activer" +L["Emote"] = "Emote" +L["Font Size"] = "Taille de la police" +L["Guild"] ="Guilde" +L["Hide"] = "Cacher" +L["Level"] = "Niveau" +L["Name"] = "Nom" +L["None"] = "Aucun" +L["Say"] = "Dire" +L["Short"] = "Court" +L["Show"] = "Afficher" --ActionBars L["Action Paging"] = "Pagination d'action" -L["Action button keybinds will respond on key down, rather than on key up"] = true; +L["ActionBars"] = "Barres d'actions" +L["Action button keybinds will respond on key down, rather than on key up"] = "Les boutons d’action associés à un raccourci clavier se déclencheront au moment où la touche est enfoncée, et non relâchée." L["Allow LBF to handle the skinning of this element."] = "Autoriser LBF à gérer l'habillage de cet élement." L["Alpha"] = "Alpha" +L["ALT-Key"] = "Touche ALT" L["Anchor Point"] = "Point d'ancrage" --also in unitframes -L["Backdrop Spacing"] = true; +L["Backdrop Spacing"] = "Espacement du fond" L["Backdrop"] = "Fond" L["Button Size"] = "Taille des boutons" L["Button Spacing"] = "Espacement des boutons" L["Buttons Per Row"] = "Boutons par ligne" L["Buttons"] = "Boutons" L["Change the alpha level of the frame."] = "Changer le niveau alpha de la fenêtre." -L["Color of the actionbutton when not usable."] = true; +L["Color Keybind Text when Out of Range, instead of the button."] = true +L["Color Keybind Text"] = true +L["Color of the actionbutton when not usable."] = "Couleur du bouton d'action quand inutilisable" L["Color of the actionbutton when out of power (Mana, Rage)."] = "Couleur du bouton d'action quand il n'y a pas ressource (Mana, Rage)." L["Color of the actionbutton when out of range."] = "Couleur du bouton d'action quand hors de portée." -L["Color of the actionbutton when usable."] = true; +L["Color of the actionbutton when usable."] = "Couleur du bouton d'action quand utilisable" L["Color when the text is about to expire"] = "Couleur lorsque le texte est sur le point d'expirer." L["Color when the text is in the days format."] = "Couleur quand le texte est exprimé en jours." L["Color when the text is in the hours format."] = "Couleur quand le texte est exprimé en heure." L["Color when the text is in the minutes format."] = "Couleur quand le texte est exprimé en minute." L["Color when the text is in the seconds format."] = "Couleur quand le texte est exprimé en seconde." L["Cooldown Text"] = "Texte temps de recharge" +L["CTRL-Key"] = "Touche CTRL" L["Darken Inactive"] = "Foncé Inactif" L["Days"] = "Jours" +L["Desaturate On Cooldown"] = true L["Display bind names on action buttons."] = "Affiche les noms des raccourcis sur les boutons de la barre d'action." L["Display cooldown text on anything with the cooldown spiral."] = "Affiche le temps de recharge au format numérique plutôt que la spirale d'origine." L["Display macro names on action buttons."] = "Affiche les noms des macros sur les boutons dans la barre d'action." L["Expiring"] = "Expiration" -L["Global Fade Transparency"] = true; +L["Global Fade Transparency"] = "Option générale de transparence et d'affichage" L["Height Multiplier"] = "Multiplicateur hauteur" +L["Hotkey Text Position"] = true +L["Hotkey Text X-Offset"] = true +L["Hotkey Text Y-Offset"] = true L["Hours"] = "Heures" -L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true; -L["Inherit Global Fade"] = true; -L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true; +L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true +L["Inherit Global Fade"] = "Utiliser l'option de transparence générale" +L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true L["Key Down"] = "Touche enfoncée" L["Keybind Mode"] = "Mode raccourcis" L["Keybind Text"] = "Texte des raccourcis" L["LBF Support"] = "Support de LFB" +L["Lock Actionbars"] = "Verr. barres d'actions" L["Low Threshold"] = "Seuil minimal" L["Macro Text"] = "Texte sur Macro" L["Minutes"] = "Minutes" L["Mouse Over"] = "Au survol" L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "Multiplie la hauteur ou la largeur de l'arrière-plan par cette valeur. Très utile si vous souhaitez avoir une barre de plus en arrière-plan." -L["Not Usable"] = true; +L["Not Usable"] = "Non utilisable" L["Out of Power"] = "Sans ressource" L["Out of Range"] = "Hors de portée" -L["Pick Up Action Key"] = true; +L["Pickup Actionkey"] = "Touche de déverrouillage" L["Restore Bar"] = "Restaurer la barre" L["Restore the actionbars default settings"] = "Restaure la barre d'actions avec ses paramètres par défaut." +L["RightClick Self-Cast"] = true L["Seconds"] = "Secondes" -L["Show Empty Buttons"] = true; +L["Shift Key"] = "Touche MAJ" +L["Show Empty Buttons"] = "Voir les emplacements vide" +L["Stack Text Position"] = true +L["Stack Text X-Offset"] = true +L["Stack Text Y-Offset"] = true L["The amount of buttons to display per row."] = "Nombre de boutons à afficher par ligne." L["The amount of buttons to display."] = "Nombre de boutons à afficher." L["The button you must hold down in order to drag an ability to another action button."] = "Définir la touche qui doit être maintenue enfoncée pour pouvoir glisser une capacité sur un autre bouton d'action." L["The first button anchors itself to this point on the bar."] = "Ancrage du premier bouton sur le point de la barre." L["The size of the action buttons."] = "Taille des boutons d'action." -L["The spacing between the backdrop and the buttons."] = true; +L["The spacing between the backdrop and the buttons."] = "Espace entre le fond et les boutons." L["This setting will be updated upon changing stances."] = "Ce réglage sera activé lors d'un changement de posture" +L["This will override the global cooldown settings."] = true L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "Seuil avant que le texte devienne rouge sous forme de décimal. Mettre -1 pour qu'il ne devienne jamais rouge." L["Toggles the display of the actionbars backdrop."] = "Affiche ou non la couleur de fond de la barre d'action." -L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true; -L["Usable"] = true; +L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true +L["Usable"] = "Uilisable" L["Visibility State"] = "État de visibilité" L["Width Multiplier"] = "Multiplicateur largeur" L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. - Example: [combat] 2;]] ] = [[Ceci fonctionne comme une macro, vous pouvez exécuter différentes situations pour avoir une pagination de la barre d'actions différente. -Exemple: [combat] 2;]] + Example: '[combat] 2;']] ] = [[Ceci fonctionne comme une macro, vous pouvez exécuter différentes situations pour avoir une pagination de la barre d'actions différente. +Exemple: '[combat] 2;']] L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. - Example: [combat] show;hide]] ] = [[Ceci fonctionne comme une macro, vous pouvez exécuter différentes situations pour afficher ou masquer la barre d'actions différemment. -Exemple: [combat] show;hide]] + Example: '[combat] show;hide']] ] = [[Ceci fonctionne comme une macro, vous pouvez exécuter différentes situations pour afficher ou masquer la barre d'actions différemment. +Exemple: '[combat] show;hide']] --Bags -L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true; -L["Add Item or Search Syntax"] = true; +L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true +L["Add Item or Search Syntax"] = "Ajouter un élément ou une syntaxe pour la recherche" L["Adjust the width of the bag frame."] = "Ajuster la largeur de la fenêtre du sac." L["Adjust the width of the bank frame."] = "Ajuster la largeur de la fenêtre du sac de banque." L["Ascending"] = "Ascendant" +L["Bag"] = true +L["Bag 1"] = true +L["Bag 2"] = true +L["Bag 3"] = true +L["Bag 4"] = true L["Bag Sorting"] = "Tri des sacs" +L["Bag Spacing"] = true L["Bag-Bar"] = "Barre des sacs" +L["Bank 1"] = true +L["Bank 2"] = true +L["Bank 3"] = true +L["Bank 4"] = true +L["Bank 5"] = true +L["Bank 6"] = true +L["Bank 7"] = true L["Bar Direction"] = "Direction de la barre" L["Blizzard Style"] = "Style Blizzard" L["Bottom to Top"] = "Du bas vers le haut" L["Button Size (Bag)"] = "Taille des boutons (Sac)" L["Button Size (Bank)"] = "Taille des boutons (Banque)" -L["Clear Search On Close"] = true; +L["Clear Search On Close"] = "Effacer la recherche lors de la fermeture" L["Condensed"] = "Condensé" +L["Custom Color"] = true L["Descending"] = "Descendant" L["Direction the bag sorting will use to allocate the items."] = "Direction du tri du sac qui sera utilisé pour allouer les objets." -L["Disable Bag Sort"] = true; -L["Disable Bank Sort"] = true; +L["Disable Bag Sort"] = "Désactiver le tri des sacs" +L["Disable Bank Sort"] = "Désactiver le tri de la banque" L["Display Item Level"] = "Afficher le niveau d'objet" +L["Display the junk icon on all grey items that can be vendored."] = "Afficher l'cône de camelotte sur tous les objets gris qui peuvent être vendu" L["Displays item level on equippable items."] = "Afficher le niveau d'objet sur les objets qui peuvent être équipés." +L["Enable Custom Color"] = true L["Enable/Disable the all-in-one bag."] = "Activer / désactiver le sac tout-en-un." L["Enable/Disable the Bag-Bar."] = "Activer / Désactiver la barre des sacs." L["Full"] = "Plein" -- we talk about bags, so full means "plein" instead of "complet" -L["Global"] = true; -L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true; -L["Ignored Items and Search Syntax (Global)"] = true; -L["Ignored Items and Search Syntax (Profile)"] = true; +L["Global"] = "Global" +L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true +L["Ignored Items and Search Syntax (Global)"] = true +L["Ignored Items and Search Syntax (Profile)"] = true +L["Items"] = "Objets" L["Item Count Font"] = "Police d'équipement du compteur" --need review L["Item Level Threshold"] = "Seuil de niveau d'objet" L["Item Level"] = "Niveau d'objet" L["Money Format"] = "Format monétaire" L["Panel Width (Bags)"] = "Largeur du panneau (Sac)" L["Panel Width (Bank)"] = "Largeur du panneau (Banque)" +L["Player"] = true +L["Profession Bags"] = true +L["Progress Bar"] = true +L["Quest Item"] = "Objet de quête" +L["Quest Starter"] = true +L["Reverse Bag Slots"] = true L["Search Syntax"] = "Syntaxe pour la recherche" +L["Sell Interval"] = true L["Set the size of your bag buttons."] = "Définissez la taille de vos boutons de sac." L["Short (Whole Numbers)"] = "Court (nombres entiers)" -L["Short"] = "Court" +L["Show Coins"] = "Afficher les pièces" +L["Show Junk Icon"] = "Afficher l'icône camelotte" L["Smart"] = "Intelligent" L["Sort Direction"] = "Type de direction" --Also used in Buffs and Debuffs L["Sort Inverted"] = "Tri inversé" +L["Split"] = true L["The direction that the bag frames be (Horizontal or Vertical)."] = "La direction des fenêtres de sac (Horizontale ou Verticale)." L["The direction that the bag frames will grow from the anchor."] = "La direction que prendra la barre des sacs en partant du point d'ancrage." L["The display format of the money text that is shown at the top of the main bag."] = "Le format d'affichage de l'argent que vous avez visible en haut du sac principal." @@ -185,9 +256,22 @@ L["The size of the individual buttons on the bank frame."] = "La taille des bout L["The spacing between buttons."] = "Espacement entre deux boutons." L["Top to Bottom"] = "Du haut vers le bas" L["Use coin icons instead of colored text."] = "Utiliser les icônes de pièces au lieu du texte coloré." +L["Will attempt to sell another item in set interval after previous one was sold."] = true + +--Bag Colors +L["Ammo Pouch"] = "Giberne" +L["Enchanting"] = "Enchantement" +L["Engineering"] = "Ingénierie" +L["Gems"] = "Gemme" +L["Herbalism"] = "Herboristerie" +L["Leatherworking"] = "Travail du cuir" +L["Mining"] = "Minage" +L["Quiver"] = "Carquois" +L["Soul Bag"] = "Sac d'âme" --Buffs and Debuffs -L["Buffs and Debuffs"] = "Buffs et Debuffs"; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = true L["Begin a new row or column after this many auras."] = "Commencer une nouvelle ligne ou colonne après cette limite d'auras." L["Count xOffset"] = "Décalage X de la pile" L["Count yOffset"] = "Décalage Y de la pile" @@ -209,7 +293,8 @@ L["Seperate"] = "Séparer" L["Set the size of the individual auras."] = "Définit la taille de l'aura individuelle." L["Sort Method"] = "Méthode de tri" L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "Sens de progression des Auras sur la ligne et comment elles vont se comporter une fois la limite atteinte." -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = "Seuil avant que le texte devienne rouge, se met en forme décimale, et l'icône s'estompera. Régler sur -1 pour désactiver." +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = true L["Time xOffset"] = "Décalage X du temps" L["Time yOffset"] = "Décalage Y du temps" L["Time"] = "Temps" @@ -217,31 +302,42 @@ L["When enabled active buff icons will light up instead of becoming darker, whil L["Wrap After"] = "Retour à la ligne après" L["Your Auras First"] = "Vos Auras en premier" +--Cooldown +L["MM:SS"] = true +L["MM:SS Threshold"] = true +L["HH:MM"] = true +L["HH:MM Threshold"] = true +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = true +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = true +L["Color Override"] = true +L["Reverse Toggle"] = true +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = true + --Chat L["Above Chat"] = "En-dessus du Chat" L["Adjust the height of your right chat panel."] = "Ajuste la hauteur de la fenêtre de discussion de droite." L["Adjust the width of your right chat panel."] = "Ajuste la largeur de la fenêtre de discussion de droite." L["Alerts"] = "Alertes" -L["Allowed Combat Repeat"] = true; +L["Allowed Combat Repeat"] = "Répétition des combats autorisé" L["Attempt to create URL links inside the chat."] = "Tentative pour créer un lien URL dans les fenêtres de discussion." L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = "Tentative pour verrouiller les positions gauche et droite du cadre de discussion. La désactivation de cette option vous permet de déplacer la fenêtre de discussion principale où vous le souhaitez." L["Below Chat"] = "En-dessous du Chat" L["Chat EditBox Position"] = "Position de la fenêtre de saisie du Chat" L["Chat History"] = "historique de la discussion" -L["Chat Timestamps"] = true; -L["Class Color Mentions"] = true; -L["Custom Timestamp Color"] = true; +L["Chat Timestamps"] = "Heures des messages" +L["Class Color Mentions"] = true +L["Custom Timestamp Color"] = "Couleur personnalisée pour les heures" L["Display the hyperlink tooltip while hovering over a hyperlink."] = "Afficher une infobulle pendant le survol d'un lien d'objet, sort, etc...." L["Enable the use of separate size options for the right chat panel."] = "Activer cette option pour utiliser une taille spécifique de la fenêtre de discussion de droite." -L["Exclude Name"] = true; -L["Excluded names will not be class colored."] = true; -L["Excluded Names"] = true; +L["Exclude Name"] = "Exclure le nom" +L["Excluded names will not be class colored."] = "Exclure les noms sans couleur de classe" +L["Excluded Names"] = "Exclure les noms" L["Fade Chat"] = "Estomper la discussion" L["Fade Tabs No Backdrop"] = "Estomper les onglets sans arrière-plan" L["Fade the chat text when there is no activity."] = "Estomper la discussion quand il n'y a pas d'activité" L["Fade Undocked Tabs"] = "Estompe l'affiche des onglets non groupés" -L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true; -L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = true; +L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true +L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = true L["Font Outline"] = "Contours extérieurs de la police" --Also used in UnitFrames section L["Font"] = "Police" L["Hide Both"] = "Masquer les deux" @@ -253,8 +349,8 @@ L["List of words to color in chat if found in a message. If you wish to add mult L["Lock Positions"] = "Verrouiller les positions" L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = "Active la fenêtre principale de l'historique de discussion. Ainsi quand vous rechargez l'interface ou effectuez une connexion / déconnexion, vous voyez l'historique de la dernière session" L["No Alert In Combat"] = "Pas d'alerte en combat" -L["Number of messages you scroll for each step."] = true; -L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true; +L["Number of messages you scroll for each step."] = "Nombre de messages par défilement." +L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "Temps en secondes pour faire défiler vers le bas de la fenêtre de discussion si vous ne l'avez pas fait défiler jusqu'en bas." L["Panel Backdrop"] = "Arrière-plan de la fenêtre de discussion" L["Panel Height"] = "Hauteur de la fenêtre de discussion" @@ -263,12 +359,13 @@ L["Panel Texture (Right)"] = "Texture de la fenêtre de discussion (Droite)" L["Panel Width"] = "Largeur de la fenêtre de discussion" L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = "Postion du cadre d'écriture de la fenêtre de Chat. Si les Texte d'informations sont désactivés, elle apparaitra au dessus du Chat." L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "Empêche l'affichage du même message plus d'une fois dans la fenêtre de discussion durant un laps de temps. Définir sur 0 pour désactiver." -L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = true; +L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = "Maintenir ALT enfoncé et bouger le cursor pour faire défiler les messages dans la zone de saisie." L["Right Only"] = "Droite seulement" L["Right Panel Height"] = "Hauteur de la fenêtre de discussion de droite" L["Right Panel Width"] = "Largeur de la fenêtre de discussion de droite" +L["Select the format of timestamps for chat messages."] = "Sélectionner le format de l'heure dans les fenêtres de discussion." L["Scroll Interval"] = "Intervalle de défilement" -L["Scroll Messages"] = true; +L["Scroll Messages"] = "Défilement des messages" L["Separate Panel Sizes"] = "Séparer la taille des fenêtres de discussion." L["Set the font outline."] = "Configure le contour extérieur de la police." --Also used in UnitFrames section L["Short Channels"] = "Raccourcis canaux" @@ -281,12 +378,12 @@ L["Tab Font Size"] = "Taille de la police des onglets" L["Tab Font"] = "Police des onglets" L["Tab Panel Transparency"] = "Transparence de l'étiquette" L["Tab Panel"] = "Étiquette de l'onglet" -L["Timestamp Color"] = true; +L["Timestamp Color"] = "Couleur des heures" L["Toggle showing of the left and right chat panels."] = "Afficher ou masquer le côté gauche / droit des panneaux de discussion." L["Toggle the chat tab panel backdrop."] = "Affiche le fond de l'onglet du panneau de discussion." L["URL Links"] = "Liens URL" -L["Use Alt Key"] = true; -L["Use class color for the names of players when they are mentioned."] = true; +L["Use Alt Key"] = "Utiliser la touche Alt" +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "Permet de retenir les derniers messages sur le canal de discussion que vous avez utilisé . Si cette option est désactivé, le canal utilisé par défaut sera Dire." L["Whisper Alert"] = "Alerte chuchotement" L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. @@ -310,14 +407,15 @@ Exemple: Interface\AddOns\ElvUI\media\textures\copy Ou pour la majorité des utilsateurs, il serait plus simple de mettre le fichier tga dans le dossier de World of Warcraft puis de taper son nom ici.]] --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits L["Coding:"] = "Codage: " @@ -327,11 +425,12 @@ L["ELVUI_CREDITS"] = "Je voudrais remercier tout spécialement ceux qui m'ont ai L["Testing:"] = "Testeurs: " --DataBars -L["Current - Percent (Remaining)"] = true; -L["Current - Remaining"] = true; -L["DataBars"] = true; -L["Hide In Combat"] = true; -L["Setup on-screen display of information bars."] = "Configuration de l'affichage des différentes barres d'expérience" +L["Current - Percent (Remaining)"] = "Actuel - Pourcentage (restant)" +L["Current - Remaining"] = "Actuel - Restant" +L["DataBars"] = "Barres d'expériences" +L["Hide in Combat"] = "Cacher en combat" +L["Reputation"] = "Réputation" +L["XP Bar"] = "Barre d'expérience" --DataTexts L["Battleground Texts"] = "Textes des Champs de bataille" @@ -345,10 +444,12 @@ L["BottomRightMiniPanel"] = "Minimap BottomRight (Inside)" L["Datatext Panel (Left)"] = "Panneaux d'informations (Gauche)" L["Datatext Panel (Right)"] = "Panneaux d'informations (Droite)" L["DataTexts"] = "Textes d'informations" -L["Date Format"] = true; +L["Date Format"] = true L["Display data panels below the chat, used for datatexts."] = "Afficher les panneaux de données sous le Chat utilisés pour les textes d'information" L["Display minimap panels below the minimap, used for datatexts."] = "Afficher les panneaux sous la minicarte utilisés pour les textes d'information." +L["Friends"] = "Contacts" L["Gold Format"] = "Format monétaire" +L["Hide specific sections in the datatext tooltip."] = true L["left"] = "Gauche" L["LeftChatDataPanel"] = "Fenêtre de discussion à gauche" L["LeftMiniPanel"] = "Minicarte à gauche" @@ -359,14 +460,13 @@ L["Panels"] = "Fenêtre" L["right"] = "Droite" L["RightChatDataPanel"] = "Fenêtre de discussion à droite" L["RightMiniPanel"] = "Minicarte à droite" -L["Small Panels"] = true; +L["Small Panels"] = "Petits panneaux" L["The display format of the money text that is shown in the gold datatext and its tooltip."] = "L'affichage du format de l'argent que vous possédez dans le texte d'informations Argent et dans son infobulle." -L["Time Format"] = true; +L["Time Format"] = true L["TopLeftMiniPanel"] = "Minimap TopLeft (Inside)" L["TopMiniPanel"] = "Minimap Top (Inside)" L["TopRightMiniPanel"] = "Minimap TopRight (Inside)" L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "Lorsqu'à l'intérieur d'un Champs de bataille, afficher le tableau des scores personnel dans la barre de textes d'informations principale." -L["Word Wrap"] = "Césure des mots" --Distributor L["Must be in group with the player if he isn't on the same server as you."] = "Doit être dans le même groupe avec le joueur s'il n'est pas du même serveur." @@ -378,7 +478,12 @@ L["This feature will allow you to transfer settings to other characters."] = "Ce L["You must be targeting a player."] = "Vous devez cibler un joueur." --Filters +L["Filter Search"] = true +L["Filters"] = "Filtres" L["Reset Aura Filters"] = "Réinitialiser les filtres des auras" --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = "Réinitialiser les filtres" +L["Search for a spell name inside of a filter."] = true +L["Used as RaidDebuff Indicator"] = "Utiliser comme indicateur d'affaiblissement en raid" --General L["Accept Invites"] = "Invitations automatiques" @@ -387,39 +492,46 @@ L["AFK Mode"] = "Mode AFK" L["Announce Interrupts"] = "Annoncer les Interruptions" L["Announce when you interrupt a spell to the specified chat channel."] = "Annonce quand vous interrompez un sort dans le canal de chat spécifié." L["Attempt to support eyefinity/nvidia surround."] = "Tente de supporter eyefinity/nvidia surround." -L["Auto Greed"] = "Dez / Cupidité Auto" +L["Auto Greed/DE"] = "Dez / Cupidité Auto" L["Auto Repair"] = "Réparation automatique" L["Auto Scale"] = "Échelle Automatique" L["Automatically accept invites from guild/friends."] = "Accepter automatiquement les invitations venant d'amis / joueurs de la Guilde." L["Automatically repair using the following method when visiting a merchant."] = "Répare automatiquement votre équipement chez le marchand selon le mode de réparation sélectionné." L["Automatically scale the User Interface based on your screen resolution"] = "Redimensionne automatiquement l'Interface Utilisateur en fonction de votre résolution d'écran." -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = "Choisi automatiquement la cupidité ou le désenchantement (quand il est disponible) sur les objets inhabituels (vert). Ceci ne fonctionne que si vous êtes au niveau maximum." +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "Choisi automatiquement la cupidité ou le désenchantement (quand il est disponible) sur les objets inhabituels (vert). Ceci ne fonctionne que si vous êtes au niveau maximum." L["Automatically vendor gray items when visiting a vendor."] = "Vendre automatiquement les objets gris quand vous rendez visite à un marchand." L["Bottom Panel"] = "Bandeau en bas" +L["Change Language"] = true +L["Change the ElvUI option to a different language."] = true L["Chat Bubbles Style"] = "Style des bulles de discussion" L["Chat Bubbles"] = "Bulles de discussion" +L["Chat Bubble Names"] = true +L["Chat Output"] = true L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = true +L["Crop Icons"] = true L["Decimal Length"] = true L["Direction the bar moves on gains/losses"] = "Direction que prend la barre quand gain / perte" +L["Displays a detailed report of every item sold when enabled."] = true L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "Affiche un bandeau au bas de l'écran. Option purement cosmétique." L["Display a panel across the top of the screen. This is for cosmetic only."] = "Affiche un bandeau en haut de l'écran. Option purement cosmétique." L["Display battleground messages in the middle of the screen."] = "Afficher le message du champs de bataille au milieu de l'écran" +L["Display emotion icons in chat."] = "Afficher les émoticônes dans le Chat" +L["Display the name of the unit on the chat bubble."] = true +L["Emotion Icons"] = "Emoticônes" L["Enable/Disable the loot frame."] = "Activer / désactiver le cadre de butin." L["Enable/Disable the loot roll frame."] = "Activer / désactiver le cadre du tirage au sort du butin." -L["Enables the ElvUI Raid Control panel."] = true; L["Enhanced PVP Messages"] = "Messages PVP améliorés" -L["Height of the watch tracker. Increase size to be able to see more objectives."] = "Hauteur de la fenêtre des suivis d'objectif, augmenter pour afficher plus d'objectifs" -L["Hide At Max Level"] = true; +L["General"] = "Général" +L["Hide At Max Level"] = "Cacher au niveau maximum" L["Hide Error Text"] = "Cacher les textes d'erreurs" L["Hides the red error text at the top of the screen while in combat."] = "Cacher les textes d'erreurs en haut de l'écran en combat." L["Log Taints"] = "Journal des corruptions" L["Login Message"] = "Message de connexion" L["Loot Roll"] = "Cadre de butin" L["Loot"] = "Butin" -L["Lowest Allowed UI Scale"] = true; +L["Lowest Allowed UI Scale"] = "Zoom de l'interface minimum" L["Multi-Monitor Support"] = "Support Multi-Moniteur" L["Name Font"] = "Nom de la police" -L["Number Prefix"] = true; L["Party / Raid"] = "Groupe / Raid" L["Party Only"] = "Groupe seulement" L["Raid Only"] = "Raid seulement" @@ -427,38 +539,42 @@ L["Remove Backdrop"] = "Supprimer le fond" L["Reset all frames to their original positions."] = "Réinitialiser les cadres à leurs positions initiales." L["Reset Anchors"] = "Réinitialiser les ancres" L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "Envoyer les ADDON_ACTION_BLOCKED dans la fenêtre d'erreur LUA. Ces erreurs sont minimes dans la plupart des cas et n'affecteront pas votre expérience de jeu. Tenez compte que nombreuses de celles-ci ne peuvent être fixé. Signalez-les uniquement si cela affecte grandement le jeu." -L["Skin Backdrop (No Borders)"] = true; +L["Skin Backdrop (No Borders)"] = "Habiller le fond (sans bordures)" L["Skin Backdrop"] = "Habiller le fond" L["Skin the blizzard chat bubbles."] = "Habillage des bulles de Chat." L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Police qui apparait sur le texte au dessus de la tête des joueurs. |cffFF0000ATTENTION: requiert un redémarrage du jeu ou une reconnexion pour que les changements soient pris en compte.|r" -L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true; -L["Thin Border Theme"] = true; +L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = true +L["Thin Border Theme"] = "Thème aec bordures fines" +L["This is for Customized Icons in your Interface/Icons folder."] = true +L["This selects the Chat Frame to use as the output of ElvUI messages."] = true L["Toggle Tutorials"] = "Afficher les tutoriels" L["Top Panel"] = "Bandeau en haut" -L["Version Check"] = true; -L["Watch Frame Height"] = true; +L["Totem Bar"] = "Barre de totems" +L["Unit Prefix Style"] = "Style des préfixes d'unités" +L["Vendor Grays"] = "Vendre les objets gris" +L["Vendor Gray Detailed Report"] = true L["When you go AFK display the AFK screen."] = "Quand vous êtes AFK, affiche un écran spécial." --Media -L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true; -L["Applies the primary texture to all statusbars."] = true; -L["Apply Font To All"] = true; -L["Apply Texture To All"] = true; +L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true +L["Applies the primary texture to all statusbars."] = "Appliquer les textures à toutes les barres de statut" +L["Apply Font To All"] = "Appliquer la police partout" +L["Apply Texture To All"] = "Appliquer la texture partout" L["Backdrop color of transparent frames"] = "Couleur de fond pour les cadres estompés." L["Backdrop Color"] = "Couleur de fond" L["Backdrop Faded Color"] = "Couleur de fond estompé" L["Border Color"] = "Couleur de la bordure" L["Color some texts use."] = "Couleur utilisée par les Textes d'informations." -L["Colors"] = "Couleur de ..." --Also used in UnitFrames L["CombatText Font"] = "Police des textes de combat" L["Default Font"] = "Police par défaut" L["Fonts"] = "Polices" L["Main backdrop color of the UI."] = "Couleur principale de fond de l'Interface." -L["Main border color of the UI."] = true; +L["Main border color of the UI."] = "Couleur de bordure principale de l'Interface." L["Media"] = "Média" L["Primary Texture"] = "Texture primaire" L["Replace Blizzard Fonts"] = "Remplace les polices Blizzard" -L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = true; +L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = true L["Secondary Texture"] = "Texture secondaire" L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "Définie la taille de la police d'écriture pour toute l'interface utilisateur. Note: Ceci n'affecte pas les modules qui ont leurs propres paramètres (Portait d'unité, Textes d'Informations, etc)" L["Textures"] = "Textures" @@ -475,8 +591,7 @@ L["Bottom Left"] = "En bas à gauche" L["Bottom Right"] = "En bas à droite" L["Bottom"] = "En bas" L["Change settings for the display of the location text that is on the minimap."] = "Modifier les paramètres pour l'affichage du texte d'emplacement sur la minicarte." -L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true; -L["Instance Difficulty"] = "Difficulté de l'instance" +L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true L["Left"] = "Gauche" L["LFG Queue"] = "Outil raid" L["Location Text"] = "Texte de localisation" @@ -484,9 +599,10 @@ L["Make the world map smaller."] = "Rendre la carte du monde plus petite" L["Maps"] = "Cartes" L["Minimap Buttons"] = "Bouton de la minimap" L["Minimap Mouseover"] = "Au survol de la Minicarte" +L["Minimap"] = true L["Puts coordinates on the world map."] = "Mettre les coordonnées sur la Carte du Monde" L["PvP Queue"] = true -L["Reset Zoom"] = true; +L["Reset Zoom"] = "Réinitialiser le zoom" L["Right"] = "Droite" L["Scale"] = "Echelle" L["Smaller World Map"] = "Carte du monde plus petite" @@ -494,21 +610,45 @@ L["Top Left"] = "En haut à gauche" L["Top Right"] = "En haut à droite" L["Top"] = "En haut" L["World Map Coordinates"] = "Coordonnées de la Carte du Monde" -L["X-Offset"] = true; -L["Y-Offset"] = true; +L["World Map"] = "Carte du monde" +L["X-Offset"] = "Décalage X" +L["Y-Offset"] = "Décalage Y" --Misc +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = true L["Install"] = "Installer" L["Run the installation process."] = "Démarrer le processus d'installation." L["Toggle Anchors"] = "Afficher les ancres" L["Unlock various elements of the UI to be repositioned."] = "Déverrouille divers éléments de l'interface utilisateur pour être repositionné." L["Version"] = "Version" +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = true +L["Are you sure you want to reset Auras settings?"] = true +L["Are you sure you want to reset Bags settings?"] = true +L["Are you sure you want to reset Chat settings?"] = true +L["Are you sure you want to reset Cooldown settings?"] = true +L["Are you sure you want to reset DataBars settings?"] = true +L["Are you sure you want to reset DataTexts settings?"] = true +L["Are you sure you want to reset General settings?"] = true +L["Are you sure you want to reset NamePlates settings?"] = true +L["Are you sure you want to reset Tooltip settings?"] = true +L["Are you sure you want to reset UnitFrames settings?"] = true +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = true +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = true +L["Module Control"] = true +L["Module Copy"] = true +L["Module Reset"] = true +L["Movers"] = true +L["On screen positions for different elements."] = true +L["Select a profile to copy from/to."] = true +L["This section will allow you to copy settings to a select module from or to a different profile."] = true +L["This section will help reset specfic settings back to default."] = true + --NamePlates L["# Displayed Auras"] = "Auras affichées" L["Actions"] = "Actions" L["Add Name"] = "Ajouter un nom" -L["Add Nameplate Filter"] = true L["Add Regular Filter"] = "Ajouter un filtre" L["Add Special Filter"] = "Ajouter un filtre spécial" L["Always Show Target Health"] = "Toujours voir la vie de la cible" @@ -517,58 +657,68 @@ L["Apply this filter if a buff has remaining time less than this. Set to zero to L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = true L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = true L["Background Glow"] = "Brillance du fond" -L["Bad Color"] = true; -L["Bad Scale"] = true; -L["Bad Transition Color"] = true; -L["Base Height for the Aura Icon"] = true; +L["Bad Color"] = true +L["Bad Scale"] = true +L["Bad Transition Color"] = true +L["Base Height for the Aura Icon"] = true L["Border Glow"] = true L["Border"] = "Bordure" L["Cast Bar"] = "Barre d'incantation" L["Cast Color"] = "Couleur d'incantation" -L["Cast No Interrupt Color"] = true; -L["Cast Time Format"] = true; +L["Cast No Interrupt Color"] = true +L["Cast Time Format"] = true L["Casting"] = "Incantation" -L["Channel Time Format"] = true; +L["Channel Time Format"] = true L["Clear Filter"] = true -L["Color Tanked"] = "Couleur tankée" -L["Control enemy nameplates toggling on or off when in combat."] = true; -L["Control friendly nameplates toggling on or off when in combat."] = true; -L["Controls how many auras are displayed, this will also affect the size of the auras."] = true; +L["Combo Points"] = "Points de Combo" +L["Control enemy nameplates toggling on or off when in combat."] = true +L["Control friendly nameplates toggling on or off when in combat."] = true +L["Controls how many auras are displayed, this will also affect the size of the auras."] = true L["Cooldowns"] = true L["Copy settings from another unit."] = "Copier les options d'une autre unité" L["Copy Settings From"] = "Copier les options de" L["Current Level"] = "Niveau actuel" +L["Cutaway Health"] = true +L["Damage"] = "Dégâts" L["Default Settings"] = "Options par défaut" +L["Depends on Class Caching module!"] = true L["Display a healer icon over known healers inside battlegrounds or arenas."] = "Affiche un icône soigneur sur le ou les soigneur(s) connu(s) à l'intérieur d'un champ de bataille ou arène" L["Elite Icon"] = "Icône élite" -L["Enable/Disable the scaling of targetted nameplates."] = true; +L["Enable/Disable the scaling of targetted nameplates."] = true L["Enabling this will check your health amount."] = true -L["Enemy Combat Toggle"] = true; +L["Enabling this will check your power amount."] = true +L["Enemy Combat Toggle"] = true L["Enemy NPC Frames"] = "PNJ ennemi" L["Enemy Player Frames"] = "Joueur ennemi" L["Enemy"] = "Ennemi" --Also used in UnitFrames L["ENEMY_NPC"] = "PNJ ennemi" L["ENEMY_PLAYER"] = "Joueur ennemi" +L["Fade Out"] = true L["Filter already exists!"] = "Le filtre existe déjà !" L["Filter Priority"] = true L["Filters Page"] = true -L["Friendly Combat Toggle"] = true; +L["Flash"] = true +L["Friendly Combat Toggle"] = true L["Friendly NPC Frames"] = "PNJ alliés" L["Friendly Player Frames"] = "Joueur allié" L["FRIENDLY_NPC"] = "PNJ alliés" L["FRIENDLY_PLAYER"] = "Joueur allié" L["General Options"] = "Options générales" -L["Good Color"] = true; -L["Good Scale"] = true; -L["Good Transition Color"] = true; +L["Good Color"] = true +L["Good Scale"] = true +L["Good Transition Color"] = true L["Healer Icon"] = "Icône de soigneur" +L["Healer"] = "Soigneur" L["Health Color"] = true +L["Health Length"] = true L["Health Threshold"] = true L["Hide Frame"] = true -L["Hide Spell Name"] = true; -L["Hide Time"] = true; -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = true -L["Icon Base Height"] = true; +L["Hide Spell Name"] = true +L["Hide Time"] = true +L["Hostile"] = "Hostile" +L["How long the CutawayHealth will take to fade out."] = true +L["How much time before the CutawayHealth starts to fade."] = true +L["Icon Base Height"] = true L["Icon Position"] = true L["If enabled then it checks if auras are missing instead of being present on the unit."] = true L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = true @@ -577,20 +727,20 @@ L["If enabled then the filter will only activate if the level of the unit is equ L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = true L["If enabled then the filter will only activate if the level of the unit matches this value."] = true L["If enabled then the filter will only activate if the level of the unit matches your own."] = true -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = true L["If enabled then the filter will only activate when you are in combat."] = true L["If enabled then the filter will only activate when you are out of combat."] = true +L["If enabled then the filter will only activate when you are targeting the unit."] = true +L["If enabled then the filter will only activate when you are not targeting the unit."] = true L["If the aura is listed with a number then you need to use that to remove it from the list."] = true -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = true L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true -L["Instance Type"] = "Type d'instance" -L["Interruptible"] = "interrompable" +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true L["Is Targeted"] = "est ciblé" L["LEVEL_BOSS"] = "Set level to -1 for boss units or set to 0 to disable." L["Low Health Threshold"] = "Seuil vie faible" L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = true -L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true; +L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true L["Match Player Level"] = true L["Maximum Level"] = "Niveau maximum" L["Maximum Time Left"] = true @@ -598,43 +748,39 @@ L["Minimum Level"] = "Niveau minimum" L["Minimum Time Left"] = true L["Missing"] = "Manquant" L["Name Color"] = "Couleur du nom" +L["Name Colored Glow"] = true L["Name Only"] = true -L["Nameplates"] = "Noms" -L["Nameplate Motion Type"] = true; -L["Non-Target Transparency"] = true; +L["NamePlates"] = "Noms" +L["Non-Target Transparency"] = true L["Not Targeted"] = "Non ciblé" L["Off Cooldown"] = true L["On Cooldown"] = true L["Over Health Threshold"] = true -L["Overlapping Nameplates"] = true; -L["Personal Auras"] = true; +L["Over Power Threshold"] = true L["Player Health"] = true L["Player in Combat"] = "Joueur en combat" L["Player Out of Combat"] = true L["Reaction Colors"] = "Coloration de la réaction" +L["Power Threshold"] = true L["Reaction Type"] = true L["Remove a Name from the list."] = true L["Remove Name"] = "Supprimer un nom" -L["Remove Nameplate Filter"] = true L["Require All"] = true L["Reset filter priority to the default state."] = true L["Reset Priority"] = true +L["Role"] = "Rôle" L["Return filter to its default state."] = true -L["Scale of the nameplate that is targetted."] = true; -L["Select Nameplate Filter"] = true -L["Set Settings to Default"] = true; -L["Set the transparency level of nameplates that are not the target nameplate."] = true; -L["Set to either stack nameplates vertically or allow them to overlap."] = true; +L["Scale of the nameplate that is targetted."] = true +L["Set Settings to Default"] = true +L["Set the transparency level of nameplates that are not the target nameplate."] = true L["Shortcut to 'Filters' section of the config."] = true L["Shortcut to global filters."] = true L["Shortcuts"] = "Raccourcis" L["Side Arrows"] = true -L["Stacking Nameplates"] = true; L["Style Filter"] = true -L["Tagged NPC"] = "PNJ marqué" -L["Tanked Color"] = "Couleur tankée" +L["Tank"] = true L["Target Indicator Color"] = "Couleur de l'indicateur de la cible" -L["Target Indicator"] = "Indicateur de la cible" +L["Target/Low Health Indicator"] = "Indicateur de la cible" L["Target Scale"] = "Taille de la cible" L["Targeted Nameplate"] = true L["Texture"] = true @@ -642,23 +788,22 @@ L["These filters don't use a list of spells like the regular filters. Instead th L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = true L["Threat"] = "Menace" -L["Time To Hold"] = true -L["Toggle Off While In Combat"] = true; -L["Toggle On While In Combat"] = true; +L["Toggle Off While In Combat"] = true +L["Toggle On While In Combat"] = true L["Top Arrow"] = true L["Triggers"] = true L["Under Health Threshold"] = true +L["Under Power Threshold"] = true L["Unit Type"] = true -L["Use Class Color"] = true; -L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true; -L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true; -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = true; -L["Use Target Glow"] = true; -L["Use Target Scale"] = true; -L["Use Threat Color"] = true; -L["You can't remove a default name from the filter, disabling the name."] = "Vous ne pouvez pas supprimer un nom qui est par défaut, cependant celui-ci est désormais désactivé." +L["Use Class Color"] = true +L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true +L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true +L["Use Target Scale"] = true +L["Use the Name Color of the unit for the Name Glow."] = true +L["Use Threat Color"] = true --Profiles Export/Import +L["Aura Filters"] = "Filtres d'auras" L["Choose Export Format"] = "Choisissez le format d'exportation" L["Choose What To Export"] = "Choisissez quoi exporter" L["Decode Text"] = "Texte décodé" --need review @@ -667,13 +812,11 @@ L["Error exporting profile!"] = "Erreur d'exportation du profil" L["Export Now"] = "Exporter maintenant" L["Export Profile"] = "Exporter le profil" L["Exported"] = "Exporté" -L["Filters (All)"] = "Filres (Tous)" -L["Filters (NamePlates)"] = "Filtres (Noms d'unités)" -L["Filters (UnitFrames)"] = "Filtres (Cadres d'unités)" L["Global (Account Settings)"] = "Global (Configuration du compte)" L["Import Now"] = "Importer maintenant" L["Import Profile"] = "Importer le profil" L["Importing"] = "Importation" +L["NamePlate Style Filters"] = true L["Plugin"] = "Plugin" L["Private (Character Settings)"] = "Privée (Paramètres du personnages)" L["Profile imported successfully!"] = "Profil importé avec succès" @@ -682,45 +825,49 @@ L["Profile"] = "Profil" L["Table"] = "Tableau" --Skins -L["Auction Frame"] = "Fenêtre de l'Hôtel des ventes" +L["Alert Frames"] = "Fenêtre d'Alerte" +L["Arena Frame"] = true +L["Arena Registrar"] = true +L["Auctions"] = "Ventes" +L["Barbershop Frame"] = "Salon de Coiffure" +L["Battlefield Frame"] = true L["BG Map"] = "Carte Champs de bataille" L["BG Score"] = "Scores Champs de bataille" L["Character Frame"] = "Fenêtre du Personnage" +L["CheckBox Skin"] = true L["Debug Tools"] = "Outils de débogage" L["Dressing Room"] = "Cabine d'essayage" -L["GM Chat"] = true; +L["GM Chat"] = true L["Gossip Frame"] = "Fenêtre PNJ" -L["Greeting Frame"] = true; -L["Guild Bank"] = "Banque de Guilde" +L["Greeting Frame"] = true +L["Guild Bank"] = "Banque de guilde" L["Guild Registrar"] = "Bannière de Guilde" L["Help Frame"] = "Fenêtre d'Assistance clientèle" -L["Inspect Frame"] = "Fenêtre d'Inspection" -L["KeyBinding Frame"] = "Raccourcis" -L["LFD Frame"] = true; -L["LFR Frame"] = true; +L["Interface Options"] = "Options d'interface" +L["Inspect"] = "Inspecter" +L["Key Binding"] = "Raccourci" +L["LFG Frame"] = true L["Loot Frames"] = "Fenêtre de butin" -L["Macro Frame"] = "Fenêtre de Macro" -L["Mail Frame"] = "Fenêtre du Courrier" -L["Merchant Frame"] = "Marchand" +L["Mail"] = "Courrier" +L["Macros"] = "Macros" +L["Merchant"] = "Marchand" L["Mirror Timers"] = "Fenêtre des Timers mirroirs" --need review L["Misc Frames"] = "Divers" L["Petition Frame"] = "Fenêtre de Charte" -L["PvP Frames"] = "Fenêtre JcJ" L["Quest Frames"] = "Fenêtre de Quête" L["Raid Frame"] = "Fenêtre de Raid" L["Skins"] = "Habillage" -L["Socket Frame"] = "Fenêtre de sertissage" L["Spellbook"] = "Grimoire" +L["Socket Frame"] = "Fenêtre de sertissage" L["Stable"] = "Écurie" L["Tabard Frame"] = "Tabard" -L["Talent Frame"] = "Fenêtre des talents" +L["Talents"] = "Talents" L["Taxi Frame"] = "Trajets aériens" -L["Time Manager"] = "Chronomètre" -L["Trade Frame"] = "Fenêtre d'échange" -L["TradeSkill Frame"] = "Métiers" +L["Time Info"] = "Info temps" +L["Tradeskills"] = "Artisanat" +L["Trade"] = "Échanger" L["Trainer Frame"] = "Entraîneur" -L["Tutorial Frame"] = true; -L["World Map"] = "Carte du monde" +L["Tutorial Frame"] = true --Tooltip L["Always Hide"] = "Toujours masqué" @@ -728,29 +875,33 @@ L["Bags Only"] = "Sacs seulement" L["Bags/Bank"] = "Sacs / banque" L["Bank Only"] = "Banque seulement" L["Both"] = "Les deux" -L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true; -L["Comparison Font Size"] = true; +L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true +L["Comparison Font Size"] = true L["Cursor Anchor"] = "Ancrage sur le curseur" L["Custom Faction Colors"] = "Couleur de la faction" L["Display guild ranks if a unit is guilded."] = "Affiche le rang de la guilde si un joueur est guildé" L["Display how many of a certain item you have in your possession."] = "Affiche combien vous avez d'objets de ce type en votre possession." L["Display player titles."] = "Affiche le titre du joueur" +L["Display the item level when mousing over a item."] = true L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "Affiche la spécialisation et le niveau d'équipement dans l'info-bulle, ceci peut ne pas être mis à jour immédiatement au premier survol de la souris sur l'unité." L["Display the spell or item ID when mousing over a spell or item tooltip."] = "Affiche le sort ou l'ID de l'objet dans une infobulle quand vous passez votre souris sur le sort ou l'objet." +L["Display vendor sell value on item tooltips."] = true L["Guild Ranks"] = "Rangs de la guilde" -L["Header Font Size"] = true; +L["Header Font Size"] = true L["Health Bar"] = "Barre de vie" L["Hide tooltip while in combat."] = "Masquer toutes les infobulles quand vous êtes en combat." L["Inspect Info"] = "Info inspection" L["Item Count"] = "Nombre d'objet" +L["Item Price"] = true L["Never Hide"] = "Jamais caché" +L["Opacity"] = "Opacité" L["Player Titles"] = "Titre du joueur" L["Should tooltip be anchored to mouse cursor"] = "L'infobulle doit être ancrée sur le curseur de la souris" L["Spell/Item IDs"] = "ID de l'objet / du sort" L["Target Info"] = "Info de la cible" L["Text Font Size"] = "Police d'écriture du texte" -L["This setting controls the size of text in item comparison tooltips."] = true; -L["Tooltip Font Settings"] = true; +L["This setting controls the size of text in item comparison tooltips."] = true +L["Tooltip Font Settings"] = "Configuration des polices des infobulles" L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "Dans un groupe de raid, affiche l'infobulle d une personne ciblée par une autre." --UnitFrames @@ -758,36 +909,36 @@ L["%s and then %s"] = "%s et alors %s" --Nedd review L["2D"] = "2D" L["3D"] = "3D" L["Above"] = "Au-dessus" -L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true; +L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true L["Add a spell to the filter."] = "Ajouter un sort au filtre." -L["Add Spell ID or Name"] = true; +L["Add Spell ID or Name"] = true L["Add SpellID"] = "Ajouter l'identifiant d'un sort" -L["Additional Filter Override"] = true; L["Additional Filter"] = "Filtre Additionnels" -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = true; +L["Additional Power Text"] = true +L["Additional spacing between each individual group."] = true L["Allow Whitelisted Auras"] = "Permettre les Auras en Liste Blanche" +L["Alpha channel is taken from the color option."] = true L["An X offset (in pixels) to be used when anchoring new frames."] = "Un décalage X (en pixels) à utiliser lors d'un ancrage d'une nouvelle fenêtre." --need review L["An Y offset (in pixels) to be used when anchoring new frames."] = "Un décalage Y (en pixels) à utiliser lors d'un ancrage d'une nouvelle fenêtre." --need review -L["Animation Speed"] = true; +L["Animation Speed"] = true L["Ascending or Descending order."] = "Ordre ascendant ou descendant." L["Assist Frames"] = "Cadre des Soutiens" L["Assist Target"] = "Cible de soutien" L["At what point should the text be displayed. Set to -1 to disable."] = "A quel moment le texte devrait être affiché. Mettre à -1 pour désactiver." -L["Attach Text To"] = true; +L["Attach Text To"] = "Attacher le texte à" L["Attach To"] = "Attacher à" L["Aura Bars"] = "Barre d'auras" L["Auto-Hide"] = "Masquer Automatiquement" L["Bad"] = "Mauvais" L["Bars will transition smoothly."] = "La transitions des barres seront fluides." L["Below"] = "En dessous" -L["Blacklist Modifier"] = true; +L["Blacklist Modifier"] = true L["Blacklist"] = "Liste noire" L["Block Auras Without Duration"] = "Bloquer les Auras sans durée" L["Block Blacklisted Auras"] = "Bloquer les Auras sur liste Noir" +L["Block Mouseover Glow"] = true L["Block Non-Dispellable Auras"] = "Bloquer les Auras non dissipable" -L["Block Non-Personal Auras"] = "Bloquer les Auras non personnelle" -L["Block Raid Buffs"] = true; -L["Blood"] = "Sang" +L["Block Target Glow"] = true L["Borders"] = "Bordures" L["Buff Indicator"] = "Indicateur d'amélioration" L["Buffs"] = "Améliorations" @@ -795,17 +946,19 @@ L["By Type"] = "Par Catégorie" L["Castbar"] = "Barre d'incantation" L["Center"] = "Centrer" L["Check if you are in range to cast spells on this specific unit."] = "Vérifie si vous êtes à portée pour incanter des sorts sur ces unités spécifiques." -L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true; +L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true L["Class Backdrop"] = "Fond selon la classe" L["Class Castbars"] = "Barres d'incantation selon la classe" L["Class Color Override"] = "Remplacer les couleurs de classes" L["Class Health"] = "Santé selon la Classe" L["Class Power"] = "Énergie selon la Classe" L["Class Resources"] = "Ressources des Classes" +L["Class"] = "Classe" L["Click Through"] = "Clic à travers" L["Color all buffs that reduce the unit's incoming damage."] = "Colorer toutes les améliorations réduisant les dégâts entrants de l'unité." -L["Color castbars by the class of player units."] = true; -L["Color castbars by the reaction type of non-player units."] = true; +L["Color aurabar debuffs by type."] = "Colore les affaiblissement de la barre d'auras par catégorie." +L["Color castbars by the class of player units."] = true +L["Color castbars by the reaction type of non-player units."] = true L["Color health by amount remaining."] = "Colore le cadre selon la vie restante." L["Color health by classcolor or reaction."] = "Colore la vie par la couleur de la classe ou par l'aggro." L["Color power by classcolor or reaction."] = "Colore l'énergie de la classe par la couleur de la classe ou par l'aggro." @@ -816,243 +969,250 @@ L["Colored Icon"] = "Icône Coloré" L["Coloring (Specific)"] = "Coloration (Spécifique)" L["Coloring"] = "Coloration" L["Combat Fade"] = "Estomper hors combat" -L["Combat Icon"] = true; -L["Combo Point"] = true; -L["Combobar"] = true; +L["Combat Icon"] = "Icône de combat" +L["Combo Point"] = "Points de combo" +L["Combobar"] = "Barre des points de combo" L["Configure Auras"] = "Configure les Auras" L["Copy From"] = "Copier depuis" -L["Count Font Size"] = "Taille du texte du décompte" -- is it count when entering in the BattleGround? ; -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = "Créer une chaîne de caractères personnalisée. Une fois que vous aurez entré un nom, vous serez en mesure de la sélectionner au sein de la liste déroulante." +L["Count Font Size"] = "Taille du texte du décompte" -- is it count when entering in the BattleGround? L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "Créer un filtre, chaque filtre créé peut être configuré dans la section Amélioration / Affaiblissements de chaque unité." -L["Create Custom Text"] = true +L["Create Custom Text"] = "Créer un texte personnalisé" L["Create Filter"] = "Créer un filtre" +L["Curse Effect"] = "Effet de malédiction" L["Current - Max | Percent"] = "Actuel Max | Pourcentage" L["Current - Max"] = "Actuel - Max" L["Current - Percent"] = "Actuel - Pourcent" L["Current / Max"] = "Actuel / Max" L["Current"] = "Actuel" -L["Custom Dead Backdrop"] = true; +L["Custom Dead Backdrop"] = "Fond 'mort' personnalisé" L["Custom Health Backdrop"] = "Fond de vie personnalisé" L["Custom Texts"] = "Textes personnalisés" -L["Death"] = "Mort" +L["Custom Texture"] = true L["Debuff Highlighting"] = "Surbrillance des affaiblissements" --can we traduct "highlighting" by "surbrillance" ? Yes :) L["Debuffs"] = "Affaiblissements" L["Decimal Threshold"] = "Seuil décimal" +L["Default Color"] = true L["Deficit"] = "Déficit" L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "Supprimer un filtre créé. Vous ne pouvez pas supprimer un filtre préexistant mais seulement ceux que vous avez personnalisé." L["Delete Filter"] = "Supprimer un filtre" L["Detach From Frame"] = "Détacher du cadre" L["Detached Width"] = "Largeur de détachement" L["Direction the health bar moves when gaining/losing health."] = "Sens de direction de la barre de vie quand vous en gagnez ou perdez." -L["Disable Debuff Highlight"] = true; -L["Disabled Blizzard Frames"] = true; -L["Disabled"] = "Désactivé" -L["Disables the focus and target of focus unitframes."] = true; -L["Disables the player and pet unitframes."] = true; -L["Disables the target and target of target unitframes."] = true; +L["Disable Debuff Highlight"] = "Désactiver le surlignage des affaiblissements" +L["Disabled Blizzard Frames"] = "Désactiver les cadres Blizzard" +L["Disables the player and pet unitframes."] = "Désactiver les cadres du joueur et des familiers." +L["Disables the target and target of target unitframes."] = "Désactiver les cadres de la cible et de la cible de la cible." L["Disconnected"] = "Déconnecté" +L["Disease Effect"] = "Effet de maladie" L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "Affiche une texture lumineuse à la fin de la barre de sort pour aider à montrer la différence de couleur entre la barre de sort et le fond." L["Display Frames"] = "Afficher les cadres" L["Display Player"] = "Afficher le joueur" L["Display Target"] = "Afficher la cible" L["Display Text"] = "Afficher le texte" -L["Display the castbar icon inside the castbar."] = true; -L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = true; -L["Display the combat icon on the unitframe."] = true; -L["Display the rested icon on the unitframe."] = "Afficher l'icône reposé sur le portrait d'unité" -L["Display the target of your current cast. Useful for mouseover casts."] = "Afficher la cible de votre incantation en courts. UTile pour les incantations en survol de souris." +L["Display the castbar icon inside the castbar."] = "Afficher l'icône à l'intérieur de la barre d'incantation." +L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = "Afficher la barre d'incantation à l'intérieur du panneau d'information, l'icone sera affichée à l'extérieur du cadre." +L["Display the target of your current cast. Useful for mouseover casts."] = "Afficher la cible de votre incantation en cours. Utile pour les incantations en survol de souris." L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "Affichage des marques de graduation (ticks) sur la barre de lancement de sort. Cela s'ajustera automatiquement pour les sorts comme Drain d'âme qui est basé sur la Hâte." L["Don't display any auras found on the 'Blacklist' filter."] = "Ne pas afficher les auras trouvés dans la 'Liste noire' du filtre." -L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "Ne pas afficher les auras qui dépassent cette durée (en secondes). Mettre 0 pour désactiver" -L["Don't display auras that are not yours."] = "Ne pas afficher les auras qui ne sont pas les votres." -L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true; -L["Don't display auras that cannot be purged or dispelled by your class."] = "Ne pas afficher les auras qui ne peuvent pas être purgé ou dissipé votre classe." ; +L["Don't display auras that cannot be dispelled by your class."] = true L["Don't display auras that have no duration."] = "Ne pas afficher les auras qui n'ont pas de durée." -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = true; +L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "Ne pas afficher les auras qui dépassent cette durée (en secondes). 0 pour désactiver" +L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "Ne pas afficher les auras qui ont une durée plus courte que cette durée (en secondes). 0 pour désactiver." L["Down"] = "En bas" L["Dungeon & Raid Filter"] = "Filtres de donjons et de raid" L["Duration Reverse"] = "Durée inversée" -L["Duration Text"] = true; +L["Duration Text"] = "Texte de durée" L["Duration"] = "Durée" L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "Activer ceci permet d'afficher le raid en entier mais vous ne serez plus en mesure de distinguer les groupes." --need review L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "Activer ceci inverse l'ordre du groupe quand il n'est pas complet, ceci inversera son ordre de départ" --need review -L["Enemy Aura Type"] = "Type d'Aura inamical" +L["Enemy Aura Type"] = "Type d'aura inamicale" +L["Energy"] = "Énergie" L["Fade the unitframe when out of combat, not casting, no target exists."] = "Estompe les cadres d'unités quand vous êtes hors combat, quand vous ne lancez pas un sort, quand vous ne ciblez personne." L["Fill"] = "Remplissage" L["Filled"] = "Rempli" L["Filter Type"] = "Type de filtre" -L["Fluid Position Buffs on Debuffs"] = true -L["Fluid Position Debuffs on Buffs"] = true +L["Fluid Position Buffs on Debuffs"] = "Position fluide des améliorations avec les affaiblissements" +L["Fluid Position Debuffs on Buffs"] = "Position fluide des affaiblissements avec les améliorations" +L["Focus"] = "Focalisation" L["Force Off"] = "Forcer Off" L["Force On"] = "Forcer On" -L["Force Reaction Color"] = true; +L["Force Reaction Color"] = "Forcer les couleurs suivant les réactions" L["Force the frames to show, they will act as if they are the player frame."] = "Forcer l'affichage des cadres, ils agiront comme sur le cadre de joueur." -L["Forces Debuff Highlight to be disabled for these frames"] = true; -L["Forces reaction color instead of class color on units controlled by players."] = true; +L["Forces Debuff Highlight to be disabled for these frames"] = "Forcer la désactivation du surlignage des affaiblissements pour désactiver ces éléments" +L["Forces Mouseover Glow to be disabled for these frames"] = true +L["Forces reaction color instead of class color on units controlled by players."] = "Forcer les couleurs suivant les réactions au lieu des classes sur les unités contrôlées par les joueurs." +L["Forces Target Glow to be disabled for these frames"] = true L["Format"] = "Format" -L["Frame Level"] = true; -L["Frame Orientation"] = true; -L["Frame Strata"] = true; +L["Frame Glow"] = true +L["Frame Level"] = "Niveau de la fenêtre" +L["Frame Orientation"] = "Orientation de la fenêtre" +L["Frame Strata"] = "Couche de la fenêtre" L["Frame"] = "Fenêtre" L["Frequent Updates"] = "Mise à Jours fréquentes" L["Friendly Aura Type"] = "Type d'Aura amical" L["Friendly"] = "Amical" -L["Frost"] = "Givre" L["Glow"] = "Lueur" L["Good"] = "Bonne" L["GPS Arrow"] = "Flêche GPS" L["Group By"] = "Groupe par" +L["Group Spacing"] = true +L["Group"] = "Groupe" L["Grouping & Sorting"] = "Regroupement et tri" L["Groups Per Row/Column"] = "Nombres de groupes par ligne/colonne" L["Growth direction from the first unitframe."] = "Direction de croissance du premier cadre d'unité." L["Growth Direction"] = "Direction de la croissance" +L["Happiness"] = "Satisfaction" L["Heal Prediction"] = "Soin prévisionnel" L["Health Backdrop"] = "Fond de vie personnalisé" +L["Health Backdrop Multiplier"] = true L["Health Border"] = "Bordure de la santé personnalisée" L["Health By Value"] = "Vie par valeur" +L["Health"] = "Vie" L["Height"] = "Hauteur" L["Horizontal Spacing"] = "Espace horizontal" L["Horizontal"] = "Horizontale" --Also used in bags module -L["Icon Inside Castbar"] = true; -L["Icon Size"] = true; +L["Icon Inside Castbar"] = "Icône à l'intérieur de la barre d'incantation" +L["Icon Size"] = "Taille de l'icône" L["Icon"] = "Icône" -L["Icon: BOTTOM"] = "Icône: BAS" -L["Icon: BOTTOMLEFT"] = "Icône: BAS-GAUCHE" -L["Icon: BOTTOMRIGHT"] = "Icône: BAS-DROITE" -L["Icon: LEFT"] = "Icône: GAUCHE" -L["Icon: RIGHT"] = "Icône: DROITE" -L["Icon: TOP"] = "Icône: HAUT" -L["Icon: TOPLEFT"] = "Icône: HAUT-GAUCHE" -L["Icon: TOPRIGHT"] = "Icône: HAUT-DROITE" +L["Icon: BOTTOM"] = "Icône : BAS" +L["Icon: BOTTOMLEFT"] = "Icône : BAS-GAUCHE" +L["Icon: BOTTOMRIGHT"] = "Icône : BAS-DROITE" +L["Icon: LEFT"] = "Icône : GAUCHE" +L["Icon: RIGHT"] = "Icône : DROITE" +L["Icon: TOP"] = "Icône : HAUT" +L["Icon: TOPLEFT"] = "Icône : HAUT-GAUCHE" +L["Icon: TOPRIGHT"] = "Icône : HAUT-DROITE" L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "S'il n'y a pas d'autres options de filtres utilisés alors il bloquera quoi que ce soit sur la 'ListeBlanche' du filtre. Sinon il suffira d'ajouter les auras sur la liste blanche en plus de tous les autres paramètres du filtre." --Need review L["If not set to 0 then override the size of the aura icon to this."] = "Si ce n'est pas réglé sur 0, alors remplacer la taille de l'icône d'aura à celui ci." L["If the unit is an enemy to you."] ="Si l'unité est votre ennemi." L["If the unit is friendly to you."] = "Si l'unité vous est amicale." -L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = true; +L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "Si vous avez beaucoup de portraits 3D actifs, vos IPS (FPS) risquent d'être grandement impactés. Désactiver quelques portraits au besoin." L["Ignore mouse events."] = "Ignorer les évènements de la souris." -L["InfoPanel Border"] = true; -L["Information Panel"] = true; +L["InfoPanel Border"] = "Bordure du panneau d'information" +L["Information Panel"] = "Panneau d'information" L["Inset"] = "Insérer" -L["Inside Information Panel"] = true; -L["Interruptable"] = "Interruptible" +L["Inside Information Panel"] = "A l'intérieur du panneau d'information" L["Invert Grouping Order"] = "Inverser l'ordre des groupes" L["JustifyH"] = "JustifierH" L["Latency"] = "Latence" -L["Left to Right"] = true; +L["Left to Right"] = "de gauche à droite" +L["Magic Effect"] = "Effet de magie" L["Main statusbar texture."] = "Texture de la barre principale." L["Main Tanks / Main Assist"] = "Tank Principal / Assistant Principal" L["Make textures transparent."] = "Mettre les textures transparentes." +L["Mana"] = "Mana" L["Match Frame Width"] = "Accorder à la largeur du cadre" -L["Max amount of overflow allowed to extend past the end of the health bar."] = true -L["Max Bars"] = "Barres max" -L["Max Overflow"] = true +L["Max amount of overflow allowed to extend past the end of the health bar."] = "Quantité maximale de débordement autorisée à dépasser la fin de la barre de vie." +L["Max Bars"] = "Barres maximum" +L["Max Overflow"] = "Dépassement maximum" L["Maximum Duration"] = "Durée maximum" -L["Method to sort by."] = true; -L["Middle Click - Set Focus"] = "Clic milieu - Réglage du Focus" -L["Middle clicking the unit frame will cause your focus to match the unit."] = "Le clic milieu sur une unité positionera le focus sur celle-ci." --need review -L["Middle"] = true; +L["Method to sort by."] = "Méthode de tri d'affichage" +L["Middle Click - Set Focus"] = "Clic milieu - Réglage de la focalisation" +L["Middle clicking the unit frame will cause your focus to match the unit."] = "Le clic du milieu sur une unité la mettra en focalisation." +L["Middle"] = "Milieu" L["Minimum Duration"] = "Durée minimum" +L["Mouseover Glow"] = true +L["Mouseover Highlight"] = true L["Mouseover"] = "Au survol de la souris" -L["Non-Interruptable"] = "Non-interruptible" +L["Neutral"] = "Neutre" L["Not valid spell id"] = "ID du sort invalide" L["Num Rows"] = "Nombre de lignes" L["Number of Groups"] = "Nombre de groupes" L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "Décalage de la barre de pouvoir à la barre de vie, mettre 0 pour désactiver." L["Offset position for text."] = "Décalage de la position du texte." L["Offset"] = "Décalage" -L["Only Match SpellID"] = true L["Only show when the unit is not in range."] = "S'affiche seulement quand l'unité est hors de portée." L["Only show when you are mousing over a frame."] = "S'affiche seulement quand vous survolez à la souris une fenêtre." L["OOR Alpha"] = "Transparence Hors de portée" L["Other Filter"] = "Autre filtre" L["Others"] = "Autres" -L["Overlay the healthbar"] = "Superposé sur la barre de vie" L["Overlay"] = "Superposition" L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "Remplace tout paramètre de visibilité dans certaines situations, Ex: afficher seulement le groupe 1 et 2 quand vous êtes dans un raid à 10 joueurs." L["Override the default class color setting."] = "Remplacer les réglages des couleurs de classes par défaut." L["Owners Name"] = "Nom des propriétaires" -L["Parent"] = true; +L["Parent"] = "Parent" L["Party Pets"] = "Familiers des coéquipiers" L["Party Targets"] = "Cible des coéquipiers" L["Per Row"] = "par ligne" L["Percent"] = "Pourcent" L["Personal"] = "Personnel" -L["Pet Name"] = "Nom familier" -L["Player Frame Aura Bars"] = true; +L["Pet Name"] = "Nom du familier" +L["Player Frame Aura Bars"] = "Barre d'aura du joueur" +L["Poison Effect"] = "Effet de poison" L["Portrait"] = "Portrait" -L["Position Buffs on Debuffs"] = true; -L["Position Debuffs on Buffs"] = true; +L["Position Buffs on Debuffs"] = "Positionner les améliorations sur les affaiblissements" +L["Position Debuffs on Buffs"] = "Positionner les affaiblissements sur les améliorations" L["Position"] = "Position" L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "Le texte d'énergie sera masqué sur les PNJ ciblés, de plus le nom sera repositionné sur le texte d'énergie." L["Power"] = "Énergie" L["Powers"] = "Énergies" L["Priority"] = "Priorité" -L["Profile Specific"] = true; -L["PvP Icon"] = true; -L["PvP Text"] = true; -L["PVP Trinket"] = "Bijou PVP" +L["Profile Specific"] = "Profil spécifique" +L["PvP Icon"] = true +L["PvP Text"] = "Texte PVP" +L["Rage"] = "Rage" L["Raid Icon"] = "Icône de Raid" -L["Raid-Wide Sorting"] = "Tri du Raid-Large" -L["Raid40 Frames"] = "Fenêtre de Raid40" +L["Raid-Wide Sorting"] = "Affichage du raid-large" +L["Raid40 Frames"] = "Fenêtre de raid 40" L["RaidDebuff Indicator"] = "Indicateur d'affaiblissement en Raid" L["Range Check"] = "Verifie la portée" L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "Mise à jour rapide de la santé, ce qui augmente la charge de la mémoire et du processeur. Recommandé seulement pour les soigneurs." -L["Reaction Castbars"] = true; +L["Reaction Castbars"] = "Réaction des barres d'incantation" L["Reactions"] = "Réactions" -L["Ready Check Icon"] = true; +L["Ready Check Icon"] = "Icône d'appel" +L["Remaining / Max"] = true L["Remaining"] = "Restant" -L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = true; +L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "Supprimer un sort depuis le filtre. Utilisez l'ID du sort si vous voyez cet ID dans le nom du sort." L["Remove a spell from the filter."] = "Supprimer un sort depuis le filtre." -L["Remove Spell ID or Name"] = true; +L["Remove Spell"] = true L["Remove SpellID"] = "Supprimer l'identifiant d'un sort" L["Rest Icon"] = "Icône reposé" L["Restore Defaults"] = "Restaurer les paramètres par défaut" --Also used in Media and ActionBars sections -L["Right to Left"] = true; +L["Resurrect Icon"] = true +L["Right to Left"] = "De droite à gauche" L["RL / ML Icons"] = "Icônes RL / ML" -L["Role Icon"] = "Icône de rôle" -L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true; +L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = "Secondes restantes à l'aura avant que la barre ne commence à bouger. Mettez 0 pour désactiver cette option." L["Select a unit to copy settings from."] = "Sélectionnez les réglages d'un cadre à copier." -L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Sélectionnez un filtre additionnel à utiliser. Si le filtre sélectionné est une liste blanche et qu'aucun autres filtres sont utilisés (à l'exception du bloc des Auras Non-Personnels) alors il bloquera quoi que ce soit qui n'est pas dans la liste blanche, sinon il suffira d'ajouter les auras dans la liste blanche en plus de tous les autres paramètres des filtres." -- headache +L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Sélectionnez un filtre additionnel à utiliser. Si le filtre sélectionné est une liste blanche et qu'aucun autres filtres sont utilisés (à l'exception du bloc des Auras Non-Personnels) alors il bloquera quoi que ce soit qui n'est pas dans la liste blanche, sinon il suffira d'ajouter les auras dans la liste blanche en plus de tous les autres paramètres des filtres." L["Select Filter"] = "Sélectionner un filtre" L["Select Spell"] = "Sélectionner un sort" L["Select the display method of the portrait."] = "Sélectionnez la méthode d'affichage du portrait." -L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = true; +L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = "Définir le type de filtre. La liste noire masquera toutes les auras dans la liste et rendra visible les autres. La liste blanche montrera les auras dans la liste et masquera tous les autres." L["Set the font size for unitframes."] = "Configure la taille de la police d'écriture pour les cadres d'unités." -L["Set the order that the group will sort."] = "Définir l'ordre du groupe qui sera trié" -L["Set the orientation of the UnitFrame."] = true; +L["Set the order that the group will sort."] = "Définir l'ordre de tri d'affichage du groupe" +L["Set the orientation of the UnitFrame."] = "Définir l'orientation des cadres d'unités" L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "Définir l'ordre de priorité du sort, merci de noter que ces priorités ne sont utilisées que pour le mode d'affaiblissement de raid, ce n'est pas un module améliorations / affaiblissement standard. Si vous souhaitez le désactiver, mettez la valeur sur 0." L["Set the type of auras to show when a unit is a foe."] = "Définir le type d'auras à afficher quand l'unité est hostile." L["Set the type of auras to show when a unit is friendly."] = "Définir le type d'auras à afficher quand l'unité est amical." L["Sets the font instance's horizontal text alignment style."] = "Réglages de l'alignement horizontal du texte de la police d'écriture." -L["Show"] = true; L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "Affiche une barre sur la prédiction des soins à venir sur le cadre d'unité. Ainsi qu'une barre de couleur légèrement différente pour les soins entrants excédants." -L["Show Aura From Other Players"] = "N'importe quelle unité" L["Show Auras"] = "Afficher les auras" -L["Show Dispellable Debuffs"] = true; +L["Show Dispellable Debuffs"] = "Voir les affaiblissements dissipables" L["Show When Not Active"] = "Afficher les manquants" L["Size and Positions"] = "Taille et positions" L["Size of the indicator icon."] = "Taille de l'indicateur de l'icône." L["Size Override"] = "Forcer la taille" L["Size"] = "Taille" -L["Smart Aura Position"] = true; +L["Smart Aura Position"] = "Positionnement intelligent des auras" L["Smart Raid Filter"] = "Filtre intelligent de Raid" L["Smooth Bars"] = "Barres fluides" -L["Sort By"] = true; +L["Sort By"] = "Afficher par" L["Spaced"] = "Espacé" -L["Spacing"] = true; +L["Spacing"] = "Espace" L["Spark"] = "Lueur" -L["Speed in seconds"] = true; -L["Stack Counter"] = true; -L["Stack Threshold"] = "Seuil de stack" +L["Stack Counter"] = "Compteur de pile" +L["Stack Threshold"] = "Seuil de pile" L["Start Near Center"] = "Démarrer près du centre" -L["Statusbar Fill Orientation"] = true; +L["Statusbar Fill Orientation"] = "Orientation la barre d'état." L["StatusBar Texture"] = "Texture de la barre d'état." -L["Strata and Level"] = true; -L["Style"] = "Style" --Need review +L["Strata and Level"] = "Couche et niveau" +L["Style"] = "Style" L["Tank Frames"] = "Cadre des Tanks" -L["Tank Target"] = "Cible de Tank" +L["Tank Target"] = "Cible de tank" L["Tapped"] = "Collé" -L["Target Glow"] = true; +L["Targeted Glow"] = true +L["Targeting"] = true +L["Target Glow"] = "Cible" L["Target On Mouse-Down"] = "Cibler lors d'un appui sur le clic (et non pas en relachant le clic)" --Need review L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "Cible les unités avec un appui sur le clic souris plutôt qu'au relâchement du clic. \n\n|cffFF0000Attention: Si vous utilisez l'addon 'Clique' vous devrez peut-être ajuster vos paramètres de clic lors du changement de celui-ci." L["Text Color"] = "Couleur du texte" @@ -1065,49 +1225,48 @@ L["Text yOffset"] = "Décalage de l'axe Y du texte" L["Text"] = "Texte" L["Textured Icon"] = "Texture de l'icône" L["The alpha to set units that are out of range to."] = "Règle la transparence des unités hors de portée." -L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "Le debuff doit atteindre ce nombre de stacks pour être affiché. Mettre à 0 pour toujours afficher le débuff" +L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "L'affaiblissement doit atteindre ce nombre de stacks pour être affiché. Mettre à 0 pour toujours afficher l'affaiblissement" L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "La macro suivante doit être cochée pour que le groupe soit affiché, en plus de la configuration des filtres." L["The font that the unitframes will use."] = "Police utilisée par défaut pour les cadres d'unités." L["The initial group will start near the center and grow out."] = "Le premier groupe commence à proximité du centre et s'en développe hors." L["The name you have selected is already in use by another element."] = "Le nom que vous avez sélectionné est déjà utilisé par un autre élément." L["The object you want to attach to."] = "L'objet que vous souhaitez attacher à." -L["Thin Borders"] = true; -L["This dictates the size of the icon when it is not attached to the castbar."] = true; -L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = true; +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = true +L["Thin Borders"] = "Bordures fines" +L["This dictates the size of the icon when it is not attached to the castbar."] = "Ceci force la taille de l'icône lorsqu'elle n'est pas rattachée à la barre d'incantation." +L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "Ouvre la configuration des couleurs des unités. Ces options impactent toutes les barres d'unités." L["Threat Display Mode"] = "Affichage du Mode de Menace." L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = "Seuil avant que le texte ne s'affiche sous forme décimale. Mettre à -1 pour désactiver l'affichage en décimal." L["Ticks"] = "Ticks" -L["Time Remaining Reverse"] = "Temps restant inversé" +L["Time Remaining Reverse"] = "Temps restant inversé" L["Time Remaining"] = "Temps restant" L["Transparent"] = "Transparent" L["Turtle Color"] = "Couleur 'Turtle'" -- Same -L["Unholy"] = "Sacré" -L["Uniform Threshold"] = true; -L["Unitframes"] = "Cadre d'unité" +L["Uniform Threshold"] = "Déclencheur identique" +L["UnitFrames"] = "Cadre d'unité" L["Up"] = "Haut" -L["Use Custom Level"] = true; -L["Use Custom Strata"] = true; -L["Use Dead Backdrop"] = true; -L["Use Default"] = "Utiliser par défaut" +L["Use Custom Level"] = "Utiliser un niveau définie" +L["Use Custom Strata"] = "Utiliser une couche définie" +L["Use Dead Backdrop"] = "Utiliser le fond pour les joueurs morts" +L["Use Default"] = "Par défaut" +L["Use Health Texture Backdrop"] = true L["Use the custom health backdrop color instead of a multiple of the main health color."] = "Utilise une couleur personnalisé pour colorer le fond de la barre de vie au lieu d'utiliser la couleur par défaut." -L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true; -L["Use thin borders on certain unitframe elements."] = true; -L["Use this backdrop color for units that are dead or ghosts."] = true; +L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = "Utilisez un profil spécifique pour les filtres d'indicateur d'amélioration au lieu d'utiliser le filtre global." +L["Use thin borders on certain unitframe elements."] = "Utiliser les bordures fines sur certains cadres d'unités." +L["Use this backdrop color for units that are dead or ghosts."] = "Utiliser cette couleur de fond pour les joueurs morts ou en fantômes" L["Value must be a number"] = "La valeur doit être un nombre" -L["Vertical Orientation"] = true; +L["Vertical Fill Direction"] = "Orientation verticale" L["Vertical Spacing"] = "Espace vertical" L["Vertical"] = "Verticale" --Also used in bags section L["Visibility"] = "Visibilité" L["What point to anchor to the frame you set to attach to."] = "Quel point d'ancrage sur le cadre vous choisissez à attacher." L["What to attach the buff anchor frame to."] = "Choisissez à quoi vous voulez attacher les améliorations sur le cadre." L["What to attach the debuff anchor frame to."] = "Choisissez à quoi vous voulez attacher les affaiblissements sur le cadre." -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = true L["When true, the header includes the player when not in a raid."] = "Quand coché, l'en-tête est affiché lorsque le joueur n'est pas dans un raid." L["Whitelist"] = "Liste blanche" L["Width"] = "Largeur" --Also used in NamePlates module -L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true; +L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "Voir les améliorations avec les affaiblissements quand il n'y a pas d'affaiblissement actif, et vice versa." L["xOffset"] = "Décalage de l'axe X" L["yOffset"] = "Décalage de l'axe Y" --Another variation in bags section Y Offset -L["You can't remove a pre-existing filter."] = "Vous ne pouvez pas supprimer un filtre préexistant." L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "Vous ne pouvez pas supprimer un sort du filtre qui est par défaut.configurer le sort en 'désactivé'." -L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true; \ No newline at end of file +L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "Vous devez maintenir le modifieur enfoncé pour retirer une aura en cliquant du droit sur l'icône. Sélectionnez Aucun pour désactiver la liste noire." \ No newline at end of file diff --git a/ElvUI_Config/Locales/German_Config.lua b/ElvUI_Config/Locales/German_Config.lua index 711dc7c..926ce0c 100644 --- a/ElvUI_Config/Locales/German_Config.lua +++ b/ElvUI_Config/Locales/German_Config.lua @@ -1,5 +1,5 @@ -- German localization file for deDE. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:NewLocale("ElvUI", "deDE") if not L then return end @@ -8,11 +8,13 @@ L["ACTIONBARS_DESC"] = "Konfiguriere die Einstellungen für die Aktionsleisten." L["AURAS_DESC"] = "Konfiguriere die Symbole für die Stärkungs- und Schwächungszauber nahe der Minimap." L["BAGS_DESC"] = "Konfiguriere die Einstellungen für die Taschen." L["CHAT_DESC"] = "Anpassen der Chateinstellungen für ElvUI." +L["COOLDOWN_DESC"] = "Passe Cooldown Einstellungen an." +L["DATABAR_DESC"] = "Einstellung der Informationsleisten." L["DATATEXT_DESC"] = "Bearbeite die Anzeige der Infotexte." L["ELVUI_DESC"] = "ElvUI ist ein komplettes Benutzerinterface für World of Warcraft." L["NAMEPLATE_DESC"] = "Konfiguriere die Einstellungen für die Namensplaketten." L["PANEL_DESC"] = "Stellt die Größe der linken und rechten Leisten ein, dies hat auch Einfluss auf den Chat und die Taschen." -L["SKINS_DESC"] = "Passe die Einstellungen für externe Addon Skins/Optionen an." +L["SKINS_DESC"] = "Passe die Einstellungen für externe Addon-Skins/Optionen an." L["TOGGLESKIN_DESC"] = "Aktiviere/Deaktiviere diesen Skin." L["TOOLTIP_DESC"] = "Konfiguriere die Einstellungen für Tooltips." L["UNITFRAME_DESC"] = "Konfiguriere die Einstellungen für die Einheitenfenster." @@ -39,7 +41,7 @@ Die folgenden Suchbegriffe können auch benutzt werden: • bou : Beim Benutzen gebundene Gegenstände. • boe : Beim Ausrüsten gebundene Gegenstände. • boa : An den Account gebundene Gegenstände. - • quest : Gebundene Quest Gegenstände.]]; + • quest : Gebundene Quest Gegenstände.]] L["TEXT_FORMAT_DESC"] = [[Wähle eine Zeichenfolge um das Textformat zu ändern. Beispiele: @@ -60,13 +62,43 @@ Namensformate: "name:medium" - Name auf 15 Zeichen beschränkt "name:long" - Name auf 20 Zeichen beschränkt -Zum Deaktvieren lasse das Feld leer. Brauchst du mehr Informationen besuche http://www.tukui.org]]; +Zum Deaktvieren lasse das Feld leer. Brauchst du mehr Informationen besuche http://www.tukui.org]] +L["NAMEPLATE_FRAMELEVEL_DESC"] = [[Wenn du dieses auf 1 setzt werden alle Namensplaketten die vom Stilfilter ausgelöst werden über jeder anderen Namensplakette liegen. + +Wenn du dieses auf 2 setzt in einem anderen Stilfilter, werden alle Namensplakette die vom Filter ausgelöst wurden, über den Namensplaketten liegen die auf 1 gesetzt sind, usw. + +HINWEIS: Diese Einstellung behebt NICHT die Probleme mit klicken oder mouseover von überlappenden Namensplaketten. Dieses Problem liegt dran, dass wir nicht im Stande sind das +Frame Level von klickbaren Namensplakette zu manipulieren.]] + +--Global locales +L["Away"] = "AFK" +L["Busy"] = "DND" +L["Color"] = "Farbe" +L["Colors"] = "Farben" +L["Combat"] = "Kampf" +L["Custom"] = "Benutzer" +L["Default"] = "Standard" +L["Delete"] = "Löschen" +L["Disable"] = "Deaktivieren" +L["Enable"] = "Aktivieren" +L["Emote"] = "Emote" +L["Font Size"] = "Schriftgröße" +L["Guild"] = "Gilde" +L["Hide"] = "Ausblenden" +L["Level"] = "Stufe" +L["Name"] = "Name" +L["None"] = "Nichts" +L["Say"] = "Sagen" +L["Short"] = "Kurz" +L["Show"] = "Zeige" --ActionBars L["Action Paging"] = "Seitenwechsel der Aktionsleisten" -L["Action button keybinds will respond on key down, rather than on key up"] = true; +L["ActionBars"] = "Aktionsleisten" +L["Action button keybinds will respond on key down, rather than on key up"] = "Keybinds werden bei Herunterdrücken der Taste ausgelöst, nicht beim Loslassen" L["Allow LBF to handle the skinning of this element."] = "Erlaubt LBF das Gestalten dieser Elememte." L["Alpha"] = "Alpha" +L["ALT-Key"] = "ALT-Taste" L["Anchor Point"] = "Ankerpunkt" --also in unitframes L["Backdrop Spacing"] = "Hintergrund Abstand" L["Backdrop"] = "Hintergrund" @@ -75,33 +107,41 @@ L["Button Spacing"] = "Abstand der Tasten" --Also used in Bags L["Buttons Per Row"] = "Tasten pro Zeile" L["Buttons"] = "Tasten" L["Change the alpha level of the frame."] = "Ändere den Alphakanal des Fensters." -L["Color of the actionbutton when not usable."] = "Farbe der Aktionsleisten wenn nicht nutzbar." +L["Color Keybind Text when Out of Range, instead of the button."] = "Färbt den Tastaturbelegungstext wen nicht in Reichweite anstatt der Taste." +L["Color Keybind Text"] = "Färbe Tastaturbelegungstext" +L["Color of the actionbutton when not usable."] = "Farbe der Aktionsleisten, wenn nicht nutzbar." L["Color of the actionbutton when out of power (Mana, Rage)."] = "Die Farbe der Aktionstasten, wenn keine Kraft, wie z.B. Mana, Wut." L["Color of the actionbutton when out of range."] = "Die Farbe der Aktionstasten, wenn das Ziel außer Reichweite ist." -L["Color of the actionbutton when usable."] = "Farbe der Aktionsleisten wenn nutzbar." +L["Color of the actionbutton when usable."] = "Farbe der Aktionsleisten, wenn nutzbar." L["Color when the text is about to expire"] = "Färbe den Text in dieser Farbe, wenn er in Kürze abläuft." L["Color when the text is in the days format."] = "Färbe den Text in dieser Farbe, wenn er Tagen angezeigt wird." L["Color when the text is in the hours format."] = "Färbe den Text in dieser Farbe, wenn er in Stunden angezeigt wird." L["Color when the text is in the minutes format."] = "Färbe den Text in dieser Farbe, wenn er sich im Minutenformat angezeigt wird." L["Color when the text is in the seconds format."] = "Färbe den Text in dieser Farbe, wenn er in Sekunden angezeigt wird." L["Cooldown Text"] = "Abklingzeittext" +L["CTRL-Key"] = "STRG-Taste" L["Darken Inactive"] = "Inaktives verdunkeln" L["Days"] = "Tage" +L["Desaturate On Cooldown"] = "Auf Cooldown entsättigt" L["Display bind names on action buttons."] = "Zeige Tastaturbelegungen auf der Aktionsleiste an." -L["Display cooldown text on anything with the cooldown spiral."] = "Zeige die Abklingzeit auf allen Tasten mit Hilfe iner animierten Spirale." +L["Display cooldown text on anything with the cooldown spiral."] = "Zeige die Abklingzeit auf allen Tasten mit Hilfe einer animierten Spirale." L["Display macro names on action buttons."] = "Zeige Makronamen auf der Aktionsleiste an." L["Expiring"] = "Auslaufend" L["Global Fade Transparency"] = "Globales Transparenz verblassen" L["Height Multiplier"] = "Höhenmultiplikator" +L["Hotkey Text Position"] = "Tastaturbelegungstext Position" +L["Hotkey Text X-Offset"] = "Tastaturbelegungstext X-Versatz" +L["Hotkey Text Y-Offset"] = "Tastaturbelegungstext Y-Versatz" L["Hours"] = "Stunden" -L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = "Wenn du die Aktionsleisten entsperrst und versuchst einen Zauber zu verschieben, wird voraussichtlich der Zauber ausgelöst beim drücken anstatt beim loslassen der Taste." +L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = "Wenn du die Aktionsleisten entsperrst und versuchst einen Zauber zu verschieben, wird voraussichtlich der Zauber ausgelöst beim Drücken anstatt beim Loslassen der Taste." L["Inherit Global Fade"] = "Globales verblassen vererben" -L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = "Vererbt das globale Verblassen, mouseover, anvisieren, Focus setzen, Gesundheit verlieren, Kampf betreten wird die Transparenz entfernen. Andernfalls wird das Transparenzlevel, in den allgemeinen Einstellungen der Aktionsleisten, globales verblassen Alpha verwendet." +L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = "Vererbt das globale Verblassen, Mouseover, Anvisieren, Focus setzen, Gesundheit verlieren. Kampf betreten wird die Transparenz entfernen. Andernfalls wird der Transparenzlevel in den allgemeinen Einstellungen der Aktionsleisten für globales verblassen Alpha verwendet." L["Key Down"] = "Aktion bei Tastendruck" L["Keybind Mode"] = "Tastaturbelegung" L["Keybind Text"] = "Tastaturbelegungstext" L["LBF Support"] = "LBF Unterstützung" -L["Low Threshold"] = "Niedrige CD-Schwelle" +L["Lock Actionbars"] = "Leisten fixieren" +L["Low Threshold"] = "Niedriger Schwellenwert" L["Macro Text"] = "Makrotext" L["Minutes"] = "Minuten" L["Mouse Over"] = "Mouseover" --Also used in Bags @@ -109,72 +149,104 @@ L["Multiply the backdrops height or width by this value. This is usefull if you L["Not Usable"] = "Nicht nutzbar" L["Out of Power"] = "Keine Kraft" L["Out of Range"] = "Außer Reichweite" -L["Pick Up Action Key"] = true; +L["Pickup Actionkey"] = "Freischaltungstaste" L["Restore Bar"] = "Leiste zurücksetzen" L["Restore the actionbars default settings"] = "Wiederherstellung der vordefinierten Aktionsleisteneinstellung" +L["RightClick Self-Cast"] = "Rechtsklick Selbstzauber" L["Seconds"] = "Sekunden" +L["Shift Key"] = "Umschalttaste" L["Show Empty Buttons"] = "Zeige leere Tasten" +L["Stack Text Position"] = "Aufladungstext Position" +L["Stack Text X-Offset"] = "Aufladungstext X-Versatz" +L["Stack Text Y-Offset"] = "Aufladungstext Y-Versatz" L["The amount of buttons to display per row."] = "Anzahl der Aktionstasten in einer Reihe." L["The amount of buttons to display."] = "Anzahl der angezeigten Aktionstasten." L["The button you must hold down in order to drag an ability to another action button."] = "Die Taste, die du gedrückt halten musst, um eine Fähigkeit zu einer anderen Aktionstaste zu ziehen." -L["The first button anchors itself to this point on the bar."] = "Der erste Aktionstaste dockt an diesen Punkt in der Leiste an." +L["The first button anchors itself to this point on the bar."] = "Die erste Aktionstaste dockt an diesen Punkt in der Leiste an." L["The size of the action buttons."] = "Die Größe der Aktionstasten." L["The spacing between the backdrop and the buttons."] = "Der Abstand zwischen dem Hintergrund und den Tasten." L["This setting will be updated upon changing stances."] = "Diese Einstellungen werden bei Gestaltwandel aktualisiert" -L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "CD-Schwelle bevor der Text rot wird. Setze diesen Wert auf -1, wenn er nie rot werden soll" +L["This will override the global cooldown settings."] = "Dieses überschreibt die globale Abklingzeiteinstellung." +L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "Schwellenwert bevor der Text rot wird. Setze diesen Wert auf -1, wenn er nie rot werden soll" L["Toggles the display of the actionbars backdrop."] = "Aktiviere den Hintergrund der Aktionsleisten." -L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "Transparenz Level wenn nicht im Kampf, kein Ziel ausgewählt, volle Gesundheit, nicht am Zaubern und kein Fokus existiert." +L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "Transparenzlevel wenn nicht im Kampf, kein Ziel ausgewählt, volle Gesundheit, nicht am Zaubern und kein Fokus existiert." L["Usable"] = "Nutzbar" L["Visibility State"] = "Sichbarkeitszustand" L["Width Multiplier"] = "Breitenmultiplikator" L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. - Example: [combat] 2;]] ] = [[Dieses funktioniert wie ein Makro, du kannst verschiedene Situationen haben um die Aktionsleiste zu wechseln. - Beispiel: [combat] 2;]] + Example: '[combat] 2;']] ] = [[Dieses funktioniert wie ein Makro, du kannst verschiedene Situationen haben um die Aktionsleiste zu wechseln. + Beispiel: '[combat] 2;']] L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. - Example: [combat] show;hide]] ] = [[Dieses funktioniert wie ein Makro, du kannst verschiedene Situationen haben um die Aktionsleiste ein-/auszublenden. - Beispiel: [combat] show;hide]] + Example: '[combat] show;hide']] ] = [[Dieses funktioniert wie ein Makro, du kannst verschiedene Situationen haben um die Aktionsleiste ein-/auszublenden. + Beispiel: '[combat] show;hide']] --Bags -L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = "Füge ein Gegenstand oder ein Suchoperator zu der Ignorierliste hinzu. Gegenstände die auf den Suchoperator zutreffen werden ignoriert." +L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = "Füge ein Gegenstand oder ein Suchoperator zu der Ignorierliste hinzu. Gegenstände, die auf den Suchoperator zutreffen werden ignoriert." L["Add Item or Search Syntax"] = "Füge Gegenstand oder Suchoperator hinzu" L["Adjust the width of the bag frame."] = "Passe die Breite des Taschenfensters an." L["Adjust the width of the bank frame."] = "Passe die Breite des Bankfensters an." L["Ascending"] = "Aufsteigend" +L["Bag"] = "Tasche" +L["Bag 1"] = "Tasche 1" +L["Bag 2"] = "Tasche 2" +L["Bag 3"] = "Tasche 3" +L["Bag 4"] = "Tasche 4" L["Bag Sorting"] = "Taschen Sortierung" +L["Bag Spacing"] = "Taschen Abstand" L["Bag-Bar"] = "Taschenleiste" -L["Bar Direction"] = "Ausrichtung Leiste" +L["Bank 1"] = true +L["Bank 2"] = true +L["Bank 3"] = true +L["Bank 4"] = true +L["Bank 5"] = true +L["Bank 6"] = true +L["Bank 7"] = true +L["Bar Direction"] = "Leistenausrichtung" L["Blizzard Style"] = "Blizzard Stil" L["Bottom to Top"] = "Von unten nach oben" L["Button Size (Bag)"] = "Tasten Größe (Tasche)" L["Button Size (Bank)"] = "Tasten Größe (Bank)" L["Clear Search On Close"] = "Leere Suche beim Schließen" L["Condensed"] = "Gekürzt" +L["Custom Color"] = "Benutzerdefinierte Farbe" L["Descending"] = "Absteigend" L["Direction the bag sorting will use to allocate the items."] = "Die Richtung, in welche die Gegenstände in den Taschen sortiert werden." L["Disable Bag Sort"] = "Deaktiviere Taschensortierung" L["Disable Bank Sort"] = "Deaktiviere Banksortierung" L["Display Item Level"] = "Itemlevel anzeigen" +L["Display the junk icon on all grey items that can be vendored."] = "Zeigt das Müll Symbol auf allen grauen Gegenständen an die verkauft werden können." L["Displays item level on equippable items."] = "Zeigt das Itemlevel für ausrüstbare Gegenstände an." +L["Enable Custom Color"] = "Benutzerdefinierte Farbe aktivieren" L["Enable/Disable the all-in-one bag."] = "Einschalten/Ausschalten der zusammengefassten Tasche." L["Enable/Disable the Bag-Bar."] = "Aktiviere/Deaktiviere die Taschenleiste." L["Full"] = "Voll" -L["Global"] = true; +L["Global"] = true L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = "Hier kannst du Gegenstände oder Suchbedingungen vom Suchen ausschließen. Um ein Gegenstand zu entfernen, klicke einfach auf den Namen in der Liste." L["Ignored Items and Search Syntax (Global)"] = "Ignorierte Gegenstände oder Suchoperatoren (Global)" L["Ignored Items and Search Syntax (Profile)"] = "Ignorierte Gegenstände oder Suchoperatoren (Profil)" +L["Items"] = "Gegenstände" L["Item Count Font"] = "Gegenstandszähler Schriftart" L["Item Level Threshold"] = "Itemlevel Schwellenwert" L["Item Level"] = "Itemlevel" L["Money Format"] = "Geldformat" L["Panel Width (Bags)"] = "Leistenbreite (Taschen)" L["Panel Width (Bank)"] = "Leistenbreite (Bank)" +L["Player"] = "Spieler" +L["Profession Bags"] = "Berufstaschen" +L["Progress Bar"] = "Fortschrittsbalken" +L["Quest Item"] = "Questgegenstand" +L["Quest Starter"] = true +L["Reverse Bag Slots"] = "Umgekehrte Taschenslots" L["Search Syntax"] = "Suchsyntax" -L["Set the size of your bag buttons."] = "Setze die Größe der Taschen Taste." +L["Sell Interval"] = "Verkaufsintervall" +L["Set the size of your bag buttons."] = "Setze die Größe der Taschentasten." L["Short (Whole Numbers)"] = "Kurz (ganze Zahlen)" -L["Short"] = "Kurz" +L["Show Coins"] = "Währungssymbole anzeigen" +L["Show Junk Icon"] = "Zeige Müll Symbol" L["Smart"] = "Elegant" L["Sort Direction"] = "Sortierrichtung" --Also used in Buffs and Debuffs L["Sort Inverted"] = "Umgekehrtes sortieren" +L["Split"] = "Aufteilen" L["The direction that the bag frames be (Horizontal or Vertical)."] = "Die Ausrichtung der Leiste (Horizontal oder Vertikal)." L["The direction that the bag frames will grow from the anchor."] = "Die Richtung in welche das Fenster vom Ankerpunkt aus wächst (Horizontal oder Vertikal)." L["The display format of the money text that is shown at the top of the main bag."] = "Das Anzeigeformat für Gold oben an der Haupttasche." @@ -185,53 +257,78 @@ L["The size of the individual buttons on the bank frame."] = "Die Größe der ei L["The spacing between buttons."] = "Der Abstand zwischen den Tasten." L["Top to Bottom"] = "Von oben nach unten" L["Use coin icons instead of colored text."] = "Benutze Währungssymbole anstatt von farbigem Text." +L["Will attempt to sell another item in set interval after previous one was sold."] = "Versucht einen anderen Gegenstand in einem bestimmten Intervall zu verkaufen, nachdem der vorherige verkauft wurde." + +--Bag Colors +L["Ammo Pouch"] = "Munitionsbeutel" +L["Enchanting"] = "Verzauberkunst" +L["Engineering"] = "Ingenieurskunst" +L["Gems"] = "Edelsteine" +L["Herbalism"] = "Kräuterkunde" +L["Leatherworking"] = "Lederverarbeitung" +L["Mining"] = "Bergbau" +L["Quiver"] = "Köcher" +L["Soul Bag"] = "Seelentasche" --Buffs and Debuffs -L["Buffs and Debuffs"] = "Buffs und Debuffs"; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = "Stärkungs- und Schwächungszauber" L["Begin a new row or column after this many auras."] = "Beginne nach so vielen Stärkungszaubern eine neue Reihe oder Spalte." L["Count xOffset"] = "Den Versatz auf der X-Achse zählen" L["Count yOffset"] = "Den Versatz auf der Y-Achse zählen" L["Defines how the group is sorted."] = "Lege fest, wie die Gruppe sortiert wird." L["Defines the sort order of the selected sort method."] = "Legt die Sortierreihenfolge der ausgewählten Sortiermethode fest." L["Disabled Blizzard"] = "Blizzard deaktivieren" -L["Display reminder bar on the minimap."] = true -L["Fade Threshold"] = "Zeit bis zum verblassen" -L["Index"] = "Index" +L["Display reminder bar on the minimap."] = "Buff-Reminder an der Minimap anzeigen" +L["Fade Threshold"] = "Zeit bis zum Verblassen" +L["Index"] = true L["Indicate whether buffs you cast yourself should be separated before or after."] = "Wenn du einen Stärkungszauber auf dich selber wirkst, zeige diesen zuerst in der Leiste." L["Limit the number of rows or columns."] = "Beschränkung für die Anzahl an Leisten oder Spalten." L["Max Wraps"] = "Maximale Leisten" L["No Sorting"] = "Nicht Sortieren" L["Other's First"] = "Andere zuerst" L["Remaining Time"] = "Verbleibende Zeit anzeigen" -L["Reminder"] = true +L["Reminder"] = "Erinnerung" L["Reverse Style"] = "Stil umkehren" L["Seperate"] = "Seperat" L["Set the size of the individual auras."] = "Lege die Größe der individuellen Stärkungszauber fest." L["Sort Method"] = "Sortiermethode" -L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "Die Richtung, die Aura wird wachsen wird und dann die Richtung dei Sie wachsen wird, nachdem sie die Grenze nach Wrap erreichen." -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = "Die Schwelle bevor der Text rot und das Symbol verblassen wird (in Dezimalform). Setze sie auf -1 um die Schwelle zu deaktivieren." +L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "Die Richtung, in die die Stärkungszauber wachsen und dann die Richtung, in die sie wachsen, nachdem sie den Umbruch nach dem Grenzwert erreicht haben." +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = "Schwelle bevor das Symbol ausblendend und wieder einblendet. Setze auf -1 um zu deaktivieren." L["Time xOffset"] = "Zeit X-Versatz" L["Time yOffset"] = "Zeit Y-Versatz" L["Time"] = "Zeit" L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = "Wenn diese Option aktiviert wird, leuchten die Symbole für aktive Stärkungszauber auf und inaktive Stärkungszauber werden dunkler. Ansonsten leuchten die Symbole für inaktive Stärkungszauber auf und aktive Stärkungszauber werden dunkler." -L["Wrap After"] = "Neue Reihe/Spalte beginnen" +L["Wrap After"] = "Umbruch nach" L["Your Auras First"] = "Deine Auren zuerst" +--Cooldown +L["MM:SS"] = "MM:SS" +L["MM:SS Threshold"] = "MM:SS Schwellenwert" +L["HH:MM"] = "HH:MM" +L["HH:MM Threshold"] = "HH:MM Schwellenwert" +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = "Schwellenwert (in Sekunden) bevor der Text in MM:SS Format angezeigt wird. Setze auf -1 um niemals das Format zu ändern." +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = "Schwellenwert (in Minuten) bevor der Text in MM:SS Format angezeigt wird. Setze auf -1 um niemals das Format zu ändern." +L["Color Override"] = "Farbüberschreibung" +L["Reverse Toggle"] = "Umgekehrte Anzeige" +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = "Umgekehrte Anzeige aktiviert den Cooldown Text auf diesem Modul wenn die globale Einstellung deaktiviert ist und deaktiviert es wenn die globale Einstellung aktiviert ist." + --Chat L["Above Chat"] = "Über dem Chat" L["Adjust the height of your right chat panel."] = "Passe die Höhe des rechten Chatfensters an." L["Adjust the width of your right chat panel."] = "Passe die Breite des rechten Chatfensters an." L["Alerts"] = "Alarme" -L["Allowed Combat Repeat"] = "Erlaubte Kampf Wiederholungen" -L["Attempt to create URL links inside the chat."] = "Eine Möglichkeit um Internet-Links im Chat anzuzeigen." -L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = "Fixiere das rechte und linke Chatfenster. Deaktiviere diese Option um das Hauptchatfenster nach Belieben zu verschieben." +L["Allowed Combat Repeat"] = "Erlaubte Kampf-Wiederholungen" +L["Attempt to create URL links inside the chat."] = "Eine Möglichkeit, um Internet-Links im Chat anzuzeigen." +L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = "Fixiere das rechte und linke Chatfenster. Deaktiviere diese Option, um das Hauptchatfenster nach Belieben zu verschieben." L["Below Chat"] = "Unter dem Chat" L["Chat EditBox Position"] = "Position der Texteingabeleiste" L["Chat History"] = "Chatverlauf" -L["Chat Timestamps"] = true +L["Chat Timestamps"] = "Chatzeitstempel" L["Class Color Mentions"] = "Erwähnung in Klassenfarbe" -L["Custom Timestamp Color"] = "Benutzerdefinierte Zeitstempel Farbe" -L["Display the hyperlink tooltip while hovering over a hyperlink."] = "Zeigt den Hyperlink Tooltip beim Überfahren eines Hyperlinks." +L["Custom Timestamp Color"] = "Benutzerdefinierte Zeitstempel-Farbe" +L["Display the hyperlink tooltip while hovering over a hyperlink."] = "Zeigt den Hyperlink-Tooltip beim Schweben über einem Hyperlink." L["Enable the use of separate size options for the right chat panel."] = "Benutze getrennte Größenoptionen für das rechte Chatfenster." L["Exclude Name"] = "Ausgeschlossener Name" L["Excluded names will not be class colored."] = "Ausgeschlossene Namen werden nicht in Klassenfarbe erscheinen." @@ -247,15 +344,15 @@ L["Font"] = "Schriftart" L["Hide Both"] = "Verstecke Beide" L["Hyperlink Hover"] = "Hyperlink Hover" L["Keyword Alert"] = "Stichwort Alarm" -L["Keywords"] = "Stichwort" -L["Left Only"] = "Nur Links" -L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = "Liste der Wörter die farblich im Chat erscheinen, wenn sie in einer Nachricht gefunden werden. Wenn du möchtest, kannst du mehrere Wörter hinzufügen. Diese müssen durch ein Komma getrennt werden. Um deinen momentanen Namen zu suchen, benutze %MYNAME%.\n\nBeispiel:\n%MYNAME%, ElvUI, RBGs, Tank" +L["Keywords"] = "Stichwörter" +L["Left Only"] = "Nur links" +L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = "Liste der Wörter, die farblich im Chat erscheinen, wenn sie in einer Nachricht gefunden werden. Wenn du möchtest, kannst du mehrere Wörter hinzufügen. Diese müssen durch ein Komma getrennt werden. Um deinen momentanen Namen zu suchen, benutze %MYNAME%.\n\nBeispiel:\n%MYNAME%, ElvUI, RBGs, Tank" L["Lock Positions"] = "Positionen fixieren" L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = "Sichert den Chatverlauf der Hauptchatfenster. Wenn du dein UI neulädst oder einloggst, siehst du den Chatverlauf der letzten Sitzung." L["No Alert In Combat"] = "Kein Alarm im Kampf" -L["Number of messages you scroll for each step."] = "Anzahl der Nachrichten die mit jeden Schritt gescrollt werden." +L["Number of messages you scroll for each step."] = "Anzahl der Nachrichten, die mit jeden Schritt gescrollt werden." L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = "Anzahl der wiederholten Zeichen im Kampf, bevor das Chateingabefeld automatisch schließt." -L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "Anzahl der Sekunden um im Chatfenster nach unten zu scrollen, wenn du nicht komplett nach unten gescrollt bist." +L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "Anzahl der Sekunden, um im Chatfenster nach unten zu scrollen wenn du nicht komplett nach unten gescrollt bist." L["Panel Backdrop"] = "Fensterhintergrund" L["Panel Height"] = "Fensterhöhe" L["Panel Texture (Left)"] = "Fenstertextur (Links)" @@ -263,32 +360,33 @@ L["Panel Texture (Right)"] = "Fenstertextur (Rechts)" L["Panel Width"] = "Leistenbreite" L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = "Position der Texteingabeleiste. Sind die Infotexte deaktiviert, dann wird diese über dem Chat angebracht." L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "Verhindert, dass die gleiche Nachricht im Chat mehr als einmal, innerhalb dieser festgelegten Anzahl von Sekunden, angezeigt wird. Auf Null setzen um diese Option zu deaktivieren." -L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = "Erfordert dass die Alt-Taste gedrückt wird, um mit den Mauszeiger durch die Nachrichten zu scrollen." -L["Right Only"] = "Nur Rechts" +L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = "Erfordert dass Drücken der Alt-Taste, um mit den Mauszeiger durch die Nachrichten zu scrollen." +L["Right Only"] = "Nur rechts" L["Right Panel Height"] = "Rechte Fensterhöhe" L["Right Panel Width"] = "Rechte Fensterbreite" +L["Select the format of timestamps for chat messages."] = "Bitte wählen Sie das Format des Zeitstempels für Chatnachrichten." L["Scroll Interval"] = "Scroll-Interval" L["Scroll Messages"] = "Scroll Nachrichten" -L["Separate Panel Sizes"] = "Getrennte Chatfenster Größenoptionen" -L["Set the font outline."] = "Setzt die Schrift auf Outline." --Also used in UnitFrames section +L["Separate Panel Sizes"] = "Getrennte Chatfenster-Größen" +L["Set the font outline."] = "Setzt die Schrift-Kontur." --Also used in UnitFrames section L["Short Channels"] = "Kurze Kanäle" L["Shorten the channel names in chat."] = "Kürze Kanalnamen im Chat." -L["Show Both"] = "Zeige Beide" +L["Show Both"] = "Zeige beide" L["Spam Interval"] = "Spam-Interval" L["Sticky Chat"] = "Kanal merken" L["Tab Font Outline"] = "Tab Schriftkontur" L["Tab Font Size"] = "Tab Schriftgröße" L["Tab Font"] = "Tab Schriftart" -L["Tab Panel Transparency"] = "Tableisten Transparenz" +L["Tab Panel Transparency"] = "Tableisten-Transparenz" L["Tab Panel"] = "Tableiste anzeigen" -L["Timestamp Color"] = "Zeitstempel Farbe" +L["Timestamp Color"] = "Zeitstempel-Farbe" L["Toggle showing of the left and right chat panels."] = "Aktiviere den Hintergrund des linken und rechten Chatfensters" L["Toggle the chat tab panel backdrop."] = "Aktiviere den Hintergrund der oberen Tableisten der Chatfenster" L["URL Links"] = "URL Links" L["Use Alt Key"] = "Benutze Alt-Taste" -L["Use class color for the names of players when they are mentioned."] = "Benutze Klassenfarben von Spielernamen, wenn sie erwähnt werden." -L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "Beim Öffnen der Texteingabeleiste wird dem Kanal beigetreten, in den zu letzt geschrieben wurde. Wenn diese Option deaktiviert ist, wird standardmäßig der SAGEN-Kanal beim öffnen der Texteingabeleiste aufgerufen." -L["Whisper Alert"] = "Flüster Alarm" +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true +L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "Beim Öffnen der Texteingabeleiste wird dem Kanal beigetreten, in den zu letzt geschrieben wurde. Wenn diese Option deaktiviert ist, wird standardmäßig der SAGEN-Kanal beim Öffnen der Texteingabeleiste aufgerufen." +L["Whisper Alert"] = "Flüster-Alarm" L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. Please Note: @@ -298,7 +396,7 @@ Please Note: Example: Interface\AddOns\ElvUI\media\textures\copy -Or for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.]] ] = [[Gib einen Dateinamen im World of Warcraft Verzeichnis an. Textures Ordner, den du als Fensterhintergrund eingestellt haben willst. +Or for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.]] ] = [[Gib einen Dateinamen im World of Warcraft Verzeichnis an. Texturen-Ordner, den du als Fensterhintergrund eingestellt haben willst. Bitte beachten: -Als Bildgröße 256x128 wird empfohlen. @@ -307,17 +405,18 @@ Bitte beachten: Zum Beispiel: Interface\AddOns\ElvUI\media\textures\copy -Für die meisten Anwender ist es allerdigns einfacher, eine tga-Datei in ihren WoW-Ordner abzulegen. Anschließend kann man den Namen der Datei hier eingeben.]] +Für die meisten Anwender ist es allerdings einfacher, eine tga-Datei in dem WoW-Ordner abzulegen. Anschließend kann man den Namen der Datei hier eingeben.]] --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits L["Coding:"] = "Programmierung:" @@ -330,8 +429,9 @@ L["Testing:"] = "Tester:" L["Current - Percent (Remaining)"] = "Aktuell - Prozent (Verleibend)" L["Current - Remaining"] = "Aktuell - Verbleibend" L["DataBars"] = "Informationsleisten" -L["Hide In Combat"] = "Im Kampf ausblenden" -L["Setup on-screen display of information bars."] = "Einstellung der Informationsleisten." +L["Hide in Combat"] = "Im Kampf ausblenden" +L["Reputation"] = "Ruf" +L["XP Bar"] = "EP-Balken" --DataTexts L["Battleground Texts"] = "Schlachtfeld-Infotexte" @@ -345,10 +445,12 @@ L["BottomRightMiniPanel"] = "Minimap Untenrechts (Innen)" L["Datatext Panel (Left)"] = "Infotextleiste (Links)" L["Datatext Panel (Right)"] = "Infotextleiste (Rechts)" L["DataTexts"] = "Infotexte" -L["Date Format"] = true; +L["Date Format"] = "Datums-Format" L["Display data panels below the chat, used for datatexts."] = "Zeige die Infoleisten unter dem Chat, benutzt für Infotexte." L["Display minimap panels below the minimap, used for datatexts."] = "Zeige Minimap Leisten unter der Minimap, benutzt für Infotexte." +L["Friends"] = "Freunde" L["Gold Format"] = "Gold-Format" +L["Hide specific sections in the datatext tooltip."] = "Verstecke spezifische Abschnitte im Infotext Tooltip." L["left"] = "Links" L["LeftChatDataPanel"] = "Linker Chat" L["LeftMiniPanel"] = "Minimap Links" @@ -361,15 +463,14 @@ L["RightChatDataPanel"] = "Rechter Chat" L["RightMiniPanel"] = "Minimap Rechts" L["Small Panels"] = "Schmale Leisten" L["The display format of the money text that is shown in the gold datatext and its tooltip."] = "Das Anzeigeformat für Gold in den Haupt-Infoleisten und Tooltips." -L["Time Format"] = true; +L["Time Format"] = "Zeit-Format" L["TopLeftMiniPanel"] = "Minimap Obenlinks (Innen)" L["TopMiniPanel"] = "Minimap Oben (Innen)" L["TopRightMiniPanel"] = "Minimap Obenrechts (Innen)" L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "Zeige innerhalb eines Schlachtfeldes persönliche Statistiken in den Haupt-Infoleisten." -L["Word Wrap"] = "Zeilenumbruch" --Distributor -L["Must be in group with the player if he isn't on the same server as you."] = "Du musst mit dem Spieler in einer Gruppe sein wenn dieser nicht auf deinem Server ist wie du." +L["Must be in group with the player if he isn't on the same server as you."] = "Du musst mit dem Spieler in einer Gruppe sein, wenn dieser nicht auf deinem Server ist wie du." L["Sends your current profile to your target."] = "Sende dein momentanes Profil an dein Ziel." L["Sends your filter settings to your target."] = "Sende deine Filter Einstellungen an dein Ziel." L["Share Current Profile"] = "Teile das momentane Profil" @@ -378,7 +479,12 @@ L["This feature will allow you to transfer settings to other characters."] = "Di L["You must be targeting a player."] = "Du musst einen Spieler anvisiert haben." --Filters +L["Filter Search"] = "Filter Suche" +L["Filters"] = "Filter" L["Reset Aura Filters"] = "Setze Aurafilter zurück" --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = "Filter zurücksetzen" +L["Search for a spell name inside of a filter."] = "Suche nach einem Zaubernamen im Filter." +L["Used as RaidDebuff Indicator"] = "Verwendet als RaidDebuff Indikator" --General L["Accept Invites"] = "Einladungen akzeptieren" @@ -387,28 +493,36 @@ L["AFK Mode"] = "AFK Modus" L["Announce Interrupts"] = "Unterbrechungen ankündigen" L["Announce when you interrupt a spell to the specified chat channel."] = "Melde über den angegebenen Chatkanal einen unterbrochenen Zauber." L["Attempt to support eyefinity/nvidia surround."] = "Versucht Eyefinity/NVIDIA Surround zu unterstützen" -L["Auto Greed"] = "Auto-Gier/DE" +L["Auto Greed/DE"] = "Auto-Gier/DE" L["Auto Repair"] = "Auto-Reparatur" L["Auto Scale"] = "Auto-Skalierung" L["Automatically accept invites from guild/friends."] = "Automatisch Einladungen von Gildenmitgliedern/Freunden akzeptieren" L["Automatically repair using the following method when visiting a merchant."] = "Repariere automatisch deine Ausrüstungsgegenstände, wenn du eine der folgenden Methoden auswählst." -L["Automatically scale the User Interface based on your screen resolution"] = "Automatische Skalierung des Interfaces, angepasst an deine Bildschirmeinstellung" -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = "Automatisch Gier oder Entzauberung auf Gegenstände von grüner Qualität wählen (sofern verfügbar). Das funktioniert nur, wenn du die maximale Stufe erreicht hast." +L["Automatically scale the User Interface based on your screen resolution"] = "Automatische Skalierung des Interfaces, angepasst an deine Bildschirmauflösung" +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "Automatisch Gier oder Entzauberung auf Gegenstände von grüner Qualität wählen (sofern verfügbar). Das funktioniert nur, wenn du die maximale Stufe erreicht hast." L["Automatically vendor gray items when visiting a vendor."] = "Automatischer Verkauf von grauen Gegenständen bei einem Händlerbesuch." L["Bottom Panel"] = "Untere Leiste" -L["Chat Bubbles Style"] = "Sprechblasen Stil" +L["Change Language"] = "Sprache wechseln" +L["Change the ElvUI option to a different language."] = "Ändert die ElvUI Optionen in eine andere Sprache." +L["Chat Bubbles Style"] = "Sprechblasen-Stil" L["Chat Bubbles"] = "Sprechblasen" +L["Chat Bubble Names"] = "Sprechblasen Name" +L["Chat Output"] = "Chat Ausgabe" L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "Kontrolliert die Anzahl der Dezimalstellen in den Werten auf den Namensplaketten und Einheitenfenstern." +L["Crop Icons"] = "Symbole zuschneiden" L["Decimal Length"] = "Dezimalstellen" -L["Direction the bar moves on gains/losses"] = "Richtung in die der Balken wächst/sinkt" +L["Direction the bar moves on gains/losses"] = "Richtung, in die der Balken wächst/schrumpft" +L["Displays a detailed report of every item sold when enabled."] = "Zeigt einen detaillierten Report von jedem verkauften Gegenstand wenn aktiviert." L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "Zeige eine Leiste am unterem Bildschirmrand. Das ist rein kosmetisch." L["Display a panel across the top of the screen. This is for cosmetic only."] = "Zeige eine Leiste am oberen Bildschirmrand. Das ist rein kosmetisch." -L["Display battleground messages in the middle of the screen."] = "Zeigt Schlachtfeld Nachrichten in der Mitte des Bildschirms." +L["Display battleground messages in the middle of the screen."] = "Zeigt Schlachtfeld-Nachrichten in der Mitte des Bildschirms." +L["Display emotion icons in chat."] = "Zeige Emoticons im Chat." +L["Display the name of the unit on the chat bubble."] = "Zeigt den Einheitennamen auf der Sprechblase an." +L["Emotion Icons"] = "Emoticons" L["Enable/Disable the loot frame."] = "Aktiviere/Deaktiviere das Beutefenster." L["Enable/Disable the loot roll frame."] = "Aktiviere/Deaktiviere das Beutewürfelfenster." -L["Enables the ElvUI Raid Control panel."] = "Aktiviert das ElvUI Raid Control Panel." L["Enhanced PVP Messages"] = "Erweiterte PvP Nachrichten" -L["Height of the watch tracker. Increase size to be able to see more objectives."] = "Höhe des Questfenster. Größe verändern um mehr Ziele zu sehen." +L["General"] = "Allgemein" L["Hide At Max Level"] = "Auf max. Level vestecken" L["Hide Error Text"] = "Fehlertext verstecken" L["Hides the red error text at the top of the screen while in combat."] = "Den roten Fehlertext im oberen Teil des Bildschirms im Kampf verstecken" @@ -419,7 +533,6 @@ L["Loot"] = "Beute" L["Lowest Allowed UI Scale"] = "Niedrigste erlaubte UI Skalierung" L["Multi-Monitor Support"] = "Multi-Monitor-Unterstützung" L["Name Font"] = "Schriftart von Spielernamen" -L["Number Prefix"] = "Nummern-Präfix" L["Party / Raid"] = "Gruppe / Schlachtzug" L["Party Only"] = "Nur in der Gruppe" L["Raid Only"] = "Nur im Schlachtzug" @@ -429,19 +542,24 @@ L["Reset Anchors"] = "Ankerpunkte zurücksetzen" L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "Sende ADDON_ACTION_BLOCKED Fehler zum Lua-Fehlerfenster. Diese Fehler sind weniger wichtig und werden deine Spielleistung nicht beeinflussen. Viele dieser Fehler können nicht beseitigt werden. Bitte melde diese Fehler nur, wenn es einen Defekt im Spiel verursacht." L["Skin Backdrop (No Borders)"] = "Skin für den Hintergrund (kein Rahmen)" L["Skin Backdrop"] = "Skin für den Hintergrund" -L["Skin the blizzard chat bubbles."] = "Skin die Blizzard Chat Sprechblasen." -L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Die Schrift, die über den Köpfen der Spieler auftaucht. |cffFF0000WARNUNG: Das benötigt einen Neustart des Spiels oder einen Relog um in Effekt zu treten.|r" -L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "Das Dünne Rahmen Theme ändert das gesamte Erscheinungsbild deines UI. Das Benutzten des Dünnen Rahmen Theme ist ein kleiner performance Schub gegenüber dem traditionellen Layout." -L["Thin Border Theme"] = "Dünner Rahmen Theme" +L["Skin the blizzard chat bubbles."] = "Skinne die Blizzard Chat Sprechblasen." +L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Die Schrift, die über den Köpfen der Spieler auftaucht. |cffFF0000WARNUNG: Das benötigt einen Neustart des Spiels oder einen Relog, um in Effekt zu treten.|r" +L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "Das Dünne-Rahmen Theme ändert das gesamte Erscheinungsbild deines UI. Das Benutzten des Dünnen-Rahmen Theme ist ein kleiner Performance-Schub gegenüber dem traditionellen Layout." +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = "Der Einheitenpräfix den du benutzen möchtest wenn die Werte von ElvUI verkürzt sind. Wird meist auf den Einheitenfenstern benutzt." +L["Thin Border Theme"] = "Dünner-Rahmen Theme" +L["This is for Customized Icons in your Interface/Icons folder."] = "Dieses ist für Benutzerdefinierte Symbole in deinem Interface/Icon Ordner." +L["This selects the Chat Frame to use as the output of ElvUI messages."] = "Dieses wählt das Chatfenster aus wo die ElvUI Nachrichten erscheinen sollen." L["Toggle Tutorials"] = "Tutorial starten" L["Top Panel"] = "Obere Leiste" -L["Version Check"] = true; -L["Watch Frame Height"] = "Questfenster Höhe" -L["When you go AFK display the AFK screen."] = "AFK Bildschirm anzeigen wenn du AFK bist." +L["Totem Bar"] = "Totem-Leiste" +L["Unit Prefix Style"] = "Einheit Präfix Stil" +L["Vendor Grays"] = "Graue Gegenstände verkaufen" +L["Vendor Gray Detailed Report"] = "Graue Gegenstände detaillierter Report" +L["When you go AFK display the AFK screen."] = "AFK Bildschirm anzeigen, wenn du AFK bist." --Media L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = "Wendet die Schrift und Schriftgröße überall im Interface an. Hinweis: Einige Schriftarten werden übersprungen, weil sie eine kleinere Schriftgröße als Standard haben." -L["Applies the primary texture to all statusbars."] = "Wendet die Primäre Textur auf alle Statusbars an." +L["Applies the primary texture to all statusbars."] = "Wendet die primäre Textur auf alle Statusleisten an." L["Apply Font To All"] = "Schriftart auf alles anwenden." L["Apply Texture To All"] = "Textur auf alles anwenden" L["Backdrop color of transparent frames"] = "Hintergrundfarbe von transparenten Fenstern" @@ -449,22 +567,21 @@ L["Backdrop Color"] = "Hintergrundfarbe" L["Backdrop Faded Color"] = "Transparente Hintergrundfarbe" L["Border Color"] = "Rahmenfarbe" L["Color some texts use."] = "Allgemeine Farbe der meisten Texte" -L["Colors"] = "Farben" --Also used in UnitFrames -L["CombatText Font"] = "Schriftart vom Kampftext" +L["CombatText Font"] = "Kampftext-Schriftart" L["Default Font"] = "Allgemeine Schriftart" -L["Fonts"] = "Schrift" +L["Fonts"] = "Schriftarten" L["Main backdrop color of the UI."] = "Allgemeine Hintergrundfarbe der Benutzeroberfläche." L["Main border color of the UI."] = "Allgemeine Randfarbe des UI." L["Media"] = "Medien" L["Primary Texture"] = "Primäre Textur" -L["Replace Blizzard Fonts"] = "Blizzard Schriftarten überschreiben" -L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = "Ersetzt die Standard Blizzard Schriftarten in verschiedenen Fenstern und Leisten mit den im Medienbereich des ElvUI Config gewählten Schriftenarten. (NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this.) Standardmäßig aktiviert." +L["Replace Blizzard Fonts"] = "Blizzards Schriftarten überschreiben" +L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = "Ersetzt die Standard Blizzard Schriftarten in verschiedenen Fenstern und Leisten mit den im Medienbereich des ElvUI Config gewählten Schriftenarten. (BEACHTE: Jede Schriftart, die von den Schriftarten vererbt wurde, welche ElvUI normalerweise ersetzt hat, wird betroffen sein, auch wenn du dies deaktivierst.) Standardmäßig aktiviert." L["Secondary Texture"] = "Sekundäre Textur" L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "Setze die Größe für die Schriftart der gesamten Benutzeroberfläche fest. Notiz: Dies hat keinen Einfluss auf Optionen, die ihre eigenen Einstellungen haben (Einheitenfenster Schrift, Infotext Schrift, ect..)" L["Textures"] = "Texturen" -L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Die Schriftart des Kampftextes. |cffFF0000WARNUNG: Nach der änderung dieser Option muss das Spiel neu gestartet werden.|r" +L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Die Schriftart des Kampftextes. |cffFF0000WARNUNG: Diese Änderung erfordert einen Neustart des Spiels oder einen Relog.|r" L["The font that the core of the UI will use."] = "Die Schriftart, die hauptsächlich vom UI verwendet wird." -L["The texture that will be used mainly for statusbars."] = "Diese Textur wird vorallem für Statusbars verwendet." +L["The texture that will be used mainly for statusbars."] = "Diese Textur wird vorallem für Statusleisten verwendet." L["This texture will get used on objects like chat windows and dropdown menus."] = "Diese Textur wird für Objekte wie Chatfenster und Dropdown-Menüs benutzt." L["Value Color"] = "Farbwert" @@ -476,7 +593,6 @@ L["Bottom Right"] = "Unten rechts" L["Bottom"] = "Unten" L["Change settings for the display of the location text that is on the minimap."] = "Ändere die Einstellungen für die Anzeige des Umgebungstextes an der Minimap." L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = "Aktiviere/Deaktiviere die Minimap. |cffFF0000Warnung: Durch diese Einstellung wird verhindert dass die Infotextleisten an der Minimap angezeigt werden.|r" -L["Instance Difficulty"] = "Instanz Schwierigkeitsgrad" L["Left"] = "Links" L["LFG Queue"] = "LFG Warteschlange" L["Location Text"] = "Umgebungstext" @@ -484,6 +600,7 @@ L["Make the world map smaller."] = "Macht die Weltkarte kleiner." L["Maps"] = "Karten" L["Minimap Buttons"] = "Minimap Tasten" L["Minimap Mouseover"] = "Minimap Mouseover" +L["Minimap"] = "Minikarte" L["Puts coordinates on the world map."] = "Platziert Koordinaten auf der Weltkarte." L["PvP Queue"] = true L["Reset Zoom"] = "Zoom zurücksetzen" @@ -494,21 +611,45 @@ L["Top Left"] = "Oben links" L["Top Right"] = "Oben rechts" L["Top"] = "Oben" L["World Map Coordinates"] = "Weltkarten Koordinaten" +L["World Map"] = "Weltkarte" L["X-Offset"] = "X-Versatz" L["Y-Offset"] = "Y-Versatz" --Misc +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = "Filtern ist es nicht erlaubt Kommas im Namen zu haben. Entferne Kommas vom Filter Namen." L["Install"] = "Installation" L["Run the installation process."] = "Startet den Installationsprozess." L["Toggle Anchors"] = "Ankerpunkte umschalten" -L["Unlock various elements of the UI to be repositioned."] = "Schalte verschiedene Elemente der Benutzeroberfläche frei um sie neu zu positionieren." +L["Unlock various elements of the UI to be repositioned."] = "Schalte verschiedene Elemente der Benutzeroberfläche frei, um sie neu zu positionieren." L["Version"] = "Version" +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = "Bist du dir sicher dass du die Actionsleisten Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset Auras settings?"] = "Bist du dir sicher dass du die Auren Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset Bags settings?"] = "Bist du dir sicher dass du die Taschen Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset Chat settings?"] = "Bist du dir sicher dass du die Chat Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset Cooldown settings?"] = "Bist du dir sicher dass du die Abklingzeiten Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset DataBars settings?"] = "Bist du dir sicher dass du die Informationsleisten Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset DataTexts settings?"] = "Bist du dir sicher dass du die Infotexte Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset General settings?"] = "Bist du dir sicher dass du die Allgemeinen Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset NamePlates settings?"] = "Bist du dir sicher dass du die Namensplaketten Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset Tooltip settings?"] = "Bist du dir sicher dass du die Tooltip Einstellungen zurücksetzen möchtest?" +L["Are you sure you want to reset UnitFrames settings?"] = "Bist du dir sicher dass du die Einheitenfenster Einstellungen zurücksetzen möchtest?" +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = "|cff00b30bE|r|cffC4C4C4lvUI|r Einstellungen" +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = "Wenn du ein Plugin installiert hast, was diese Einstellungen unterstützt, findest du sie im Dropdown rechts." +L["Module Control"] = "Modulkontrolle" +L["Module Copy"] = "Module kopieren" +L["Module Reset"] = "Module zurücksetzen" +L["Movers"] = "Ankerpunkte" +L["On screen positions for different elements."] = "Position der verschiedenen Elemente." +L["Select a profile to copy from/to."] = "Wähle ein Profil um zu kopieren von/zu." +L["This section will allow you to copy settings to a select module from or to a different profile."] = "Diese Sektion erlaubt dir die Einstellungen von einem ausgewählten Module zu oder von einen anderen Profil zu kopieren." +L["This section will help reset specfic settings back to default."] = "Diese Sektion wird dir dabei helfen spezifische Einstellungen zurückzusetzen." + --NamePlates L["# Displayed Auras"] = "# angezeigte Auren" L["Actions"] = "Aktionen" L["Add Name"] = "Name hinzufügen" -L["Add Nameplate Filter"] = "Füge Namensplaketten Filter hinzu" L["Add Regular Filter"] = "Füge regulären Filter hinzu" L["Add Special Filter"] = "Füge speziellem Filter hinzu" L["Always Show Target Health"] = "Zeige immer Ziel Gesundheit" @@ -530,7 +671,7 @@ L["Cast Time Format"] = "Zauber Zeitformat" L["Casting"] = "Zaubernd" L["Channel Time Format"] = "Kanalisierung Zeitformat" L["Clear Filter"] = "Filter leeren" -L["Color Tanked"] = "Färbe angetankt" +L["Combo Points"] = "Combopunkte" L["Control enemy nameplates toggling on or off when in combat."] = "Legt fest ob die Namensplaketten im Kampf für Gegner ein- oder ausgeblendet werden." L["Control friendly nameplates toggling on or off when in combat."] = "Legt fest ob die Namensplaketten im Kampf für freundliche Einheiten ein- oder ausgeblendet werden." L["Controls how many auras are displayed, this will also affect the size of the auras."] = "Legt fest wieviele Auren angezeigt werden. Dieses beeinflusst auch die Größe der Auren." @@ -538,20 +679,26 @@ L["Cooldowns"] = true --No need to translate L["Copy settings from another unit."] = "Kopiere Einstellungen von einer anderen Einheit." L["Copy Settings From"] = "Kopiere Einstellungen von" L["Current Level"] = "Aktuelles Level" +L["Cutaway Health"] = "Animiertes Leben" +L["Damage"] = "Schaden" L["Default Settings"] = "Standard Einstellungen" +L["Depends on Class Caching module!"] = true L["Display a healer icon over known healers inside battlegrounds or arenas."] = "Zeige auf Schlachtfeldern oder in Arenen ein Heilersymbol über Heilern an." L["Elite Icon"] = "Elite Symbol" L["Enable/Disable the scaling of targetted nameplates."] = "Aktiviere/Deaktiviere die Skalierung von anvisierten Namensplaketten." L["Enabling this will check your health amount."] = "Wenn aktiviert wird dein Lebenswert überprüft." +L["Enabling this will check your power amount."] = "Wenn aktiviert wird dein Kraftwert überprüft." L["Enemy Combat Toggle"] = "Im Kampf für Gegner umschalten" L["Enemy NPC Frames"] = "Gegnerische NPC Rahmen" L["Enemy Player Frames"] = "Gegnerische Spieler Rahmen" L["Enemy"] = "Gegner" --Also used in UnitFrames L["ENEMY_NPC"] = "Gegnerischer NPC" L["ENEMY_PLAYER"] = "Gegnerischer Spieler" +L["Fade Out"] = "Ausblenden" L["Filter already exists!"] = "Filter existiert bereits!" L["Filter Priority"] = "Filter Priorität" L["Filters Page"] = "Filter Seite" +L["Flash"] = "Blinken" L["Friendly Combat Toggle"] = "Im Kampf für freundliche umschalten" L["Friendly NPC Frames"] = "Freundliche NPC Rahmen" L["Friendly Player Frames"] = "Freundliche Spieler Rahmen" @@ -562,12 +709,16 @@ L["Good Color"] = "Gute Farbe" L["Good Scale"] = "Gute Skalierung" L["Good Transition Color"] = "Gute Übergangsfarbe" L["Healer Icon"] = "Heilersymbol" +L["Healer"] = "Heilung" L["Health Color"] = "Gesundheitsfarbe" +L["Health Length"] = "Gesundheitslänge" L["Health Threshold"] = "Gesundheit Schwellwert" L["Hide Frame"] = "Verstecke Fenster" L["Hide Spell Name"] = "Verstecke Zaubername" L["Hide Time"] = "Verstecke Zeit" -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = "Wieviele Sekunden die Zauberleiste sichtbar bleibt, nachdem ein Zauber abgebrochen oder unterbrochen wurde." +L["Hostile"] = "Feindlich" +L["How long the CutawayHealth will take to fade out."] = "Wie lange das Animierte Leben braucht um auszublenden." +L["How much time before the CutawayHealth starts to fade."] = "Wieviel Zeit es benötigt bevor das Animierte Leben auszublendet." L["Icon Base Height"] = "Symbol Grundhöhe" L["Icon Position"] = "Symbol Position" L["If enabled then it checks if auras are missing instead of being present on the unit."] = "Wenn aktiviert, wird überprüft ob Auren fehlen anstatt vorhanden zu sein auf der Einheit." @@ -577,15 +728,15 @@ L["If enabled then the filter will only activate if the level of the unit is equ L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "Wenn eingeschaltet, wird der Filter nur aktiviert wenn das Level der Einheit gleich oder niedriger diesem Level ist." L["If enabled then the filter will only activate if the level of the unit matches this value."] = "Wenn aktiviert, wird der Filter nur aktiviert wenn das Level der Einheit diesem Wert entspricht." L["If enabled then the filter will only activate if the level of the unit matches your own."] = "Wenn eingeschaltet, wird der Filter nur aktiviert wenn das Level er Einheit deinem Level entspricht." -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = "Wenn eingeschaltet, wird der Filter nur aktiviert wenn die Einheit einen unterbrechbaren Zauber wirkt." L["If enabled then the filter will only activate when you are in combat."] = "Wenn eingeschaltet, wird der Filter nur aktiviert wenn du im Kampf bist." L["If enabled then the filter will only activate when you are out of combat."] = "Wenn eingeschaltet, wird der Filter nur aktiviert, wenn du nicht im Kampf bist." +L["If enabled then the filter will only activate when you are targeting the unit."] = "Wenn eingeschaltet, wird der Filter nur aktiviert, wenn du die Einheit im Ziel hast." +L["If enabled then the filter will only activate when you are not targeting the unit."] = "Wenn eingeschaltet, wird der Filter nur aktiviert, wenn du die Einheit nicht im Ziel hast." L["If the aura is listed with a number then you need to use that to remove it from the list."] = "Wenn die Aura mit einer Nummer aufgeführt ist, dann musst du sie benutzten um sie aus der Liste zu entfernen." -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = "Wenn die Liste leer ist, und 'Unterbrechbar' ist ausgewählt, wird der Filter aktiviert bei jedem Zauber der unterbrechbar ist." L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "Wenn dieser Schwellenwert genutzt wird, muss die Gesundheit höher sein als dieser Wert um den Filter zu aktivieren. Setze auf 0 um zu deaktiveren." L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "Wenn dieser Schwellenwert genutzt wird, muss die Gesundheit niedriger sein als dieser Wert um den Filter zu aktivieren. Setze auf 0 um zu deaktiveren." -L["Instance Type"] = "Instanz Typ" -L["Interruptible"] = "Unterbrechbar" +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "Wenn dieser Schwellenwert genutzt wird, muss die Kraft höher sein als dieser Wert um den Filter zu aktivieren. Setze auf 0 um zu deaktiveren." +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "Wenn dieser Schwellenwert genutzt wird, muss die Kraft niedriger sein als dieser Wert um den Filter zu aktivieren. Setzte auf 0 um zu deaktiveren." L["Is Targeted"] = "Ist anvisiert" L["LEVEL_BOSS"] = "Setze das Level auf -1 für Boss Einheiten oder auf 0 um zu deaktivieren" L["Low Health Threshold"] = "Niedrige Lebensbedrohung" @@ -598,44 +749,39 @@ L["Minimum Level"] = "Minimale Level" L["Minimum Time Left"] = "Minimale Zeit verbleibend" L["Missing"] = "Fehlend" L["Name Color"] = "Namen Farbe" +L["Name Colored Glow"] = "Klassenfarben Leuchten" L["Name Only"] = "Nur Name" -L["Nameplates"] = "Namensplaketten" -L["Nameplate Motion Type"] = true; +L["NamePlates"] = "Namensplaketten" L["Non-Target Transparency"] = "Transparenz nicht ausgewählter Ziele" L["Not Targeted"] = "Nicht anvisiert" L["Off Cooldown"] = "Benutzbar" L["On Cooldown"] = "Auf Abklingzeit" L["Over Health Threshold"] = "Über den Gesundheit Schwellenwert" -L["Overlapping Nameplates"] = true; -L["Personal Auras"] = "Persönliche Auren" +L["Over Power Threshold"] = "Über dem Kraft Schwellenwert" L["Player Health"] = "Spieler Gesundheit" L["Player in Combat"] = "Spieler im Kampf" L["Player Out of Combat"] = "Spieler nicht im Kampf" L["Reaction Colors"] = "Reaktionsfarbe" +L["Power Threshold"] = "Kraft Schwellenwert" L["Reaction Type"] = "Reaktion Typ" L["Remove a Name from the list."] = true L["Remove Name"] = "Name entfernen" -L["Remove Nameplate Filter"] = "Entferne Namensplaketten Filter" L["Require All"] = "Benötigt alle" L["Reset filter priority to the default state."] = "Setze die Filter Priorität auf Standard zurück." L["Reset Priority"] = "Setze die Priorität zurück" +L["Role"] = "Rolle" L["Return filter to its default state."] = "Setzt den Filter auf Standard zurück." L["Scale of the nameplate that is targetted."] = "Skalierung der Namensplaketten ausgewählter Einheiten." -L["Select Nameplate Filter"] = "Wähle den Namensplaketten Filter" L["Set Settings to Default"] = "Setzte die Einstellungen auf Standard" -L["Set the scale of the nameplate."] = "Bestimme die Skalierung der Namensplaketten." L["Set the transparency level of nameplates that are not the target nameplate."] = "Transparenzlevel von Namensplaketten die nicht ausgewählt sind." -L["Set to either stack nameplates vertically or allow them to overlap."] = "Namensplaketten übereinander stapeln oder überlappen." L["Shortcut to 'Filters' section of the config."] = "Verknüpfung zur 'Filter' Sektion in den Einstellungen." L["Shortcut to global filters."] = "Verknüpfung zu Globalen Filter" L["Shortcuts"] = "Verknüpfungen" L["Side Arrows"] = "Seitliche Pfeile" -L["Stacking Nameplates"] = true; L["Style Filter"] = "Stil Filter" -L["Tagged NPC"] = "Ausgewählter NPC" -L["Tanked Color"] = "Angetankte Farbe" +L["Tank"] = "Schutz" L["Target Indicator Color"] = "Ziel Indikator Farbe" -L["Target Indicator"] = "Ziel Indikator" +L["Target/Low Health Indicator"] = "Ziel Indikator" L["Target Scale"] = "Ziel Skalierung" L["Targeted Nameplate"] = "Ausgewählte Namensplaketten" L["Texture"] = "Textur" @@ -643,85 +789,86 @@ L["These filters don't use a list of spells like the regular filters. Instead th L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = "Diese Filter nutzen eine Liste von Zaubern um festzustellen ob eine Aura erlaubt oder geblockt wird. Der Inhalt dieses Filter kann in der 'Filter' Sektion der Konfiguration bearbeitet werden." L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = "Dieses wird den Inhalt des Filters auf Standard zurücksetzen. Jeder Zauber den du zum Filter hinzugefügt hast wird gelöscht." L["Threat"] = "Bedrohung" -L["Time To Hold"] = "Anzeigezeit" L["Toggle Off While In Combat"] = "Im Kampf ausblenden" L["Toggle On While In Combat"] = "Im Kampf einblenden" L["Top Arrow"] = "Oberer Pfeil" L["Triggers"] = "Auslöser" L["Under Health Threshold"] = "Unter Gesundheit Schwellenwert" +L["Under Power Threshold"] = "Unter dem Kraft Schwellenwert" L["Unit Type"] = "Einheiten Typ" L["Use Class Color"] = "Benutze Klassenfarbe" L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "Benutze Drag und Drop um die Filter Priorität zu arrangieren oder rechts klick um einen Filter zu entfernen." L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = "Benutze Shift+Linksklick um zwischen freundlichem oder freindlichen Status umzuschalten. Normaler Status erlaubt den Filter alle Einheiten zu überprüfen. Freundlicher Status überprüft nur freundliche Einheiten. Feindliche überprüft nur feindliche Einheiten." -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = "Benutze 'Angetankte Farbe' für die Namensplakette, wenn die Einheit von einem anderen Tank getankt wird." -L["Use Target Glow"] = "Benutze Ziel Leuchten" L["Use Target Scale"] = "Benutze Ziel Skalierung" +L["Use the Name Color of the unit for the Name Glow."] = "Benutze Klassenfarbe für das Einheiten Namensleuchten." L["Use Threat Color"] = "Benutze Bedrohungsfarbe" -L["You can't remove a default name from the filter, disabling the name."] = "Du kannst keinen Standardnamen entfernen, schalte den Namen aus." --Profiles Export/Import -L["Choose Export Format"] = "Wähle Export Format" +L["Aura Filters"] = "Auren Filter" +L["Choose Export Format"] = "Wähle Export-Format" L["Choose What To Export"] = "Wähle aus, was exportiert werden soll" L["Decode Text"] = "Entschlüsselter Text" -L["Error decoding data. Import string may be corrupted!"] = "Fehler beim entschlüsseln der Daten. Die importierende Zeichenfolge scheint beschädigt zu sein!" +L["Error decoding data. Import string may be corrupted!"] = "Fehler beim Entschlüsseln der Daten. Die importierende Zeichenfolge scheint beschädigt zu sein!" L["Error exporting profile!"] = "Fehler beim Exportieren des Profils!" L["Export Now"] = "Jetzt exportieren" L["Export Profile"] = "Exportiere Profil" L["Exported"] = "Exportiert" -L["Filters (All)"] = "Filter (Alle)" -L["Filters (NamePlates)"] = "Filter (Namensplaketten)" -L["Filters (UnitFrames)"] = "Filter (Einheitenfenster)" -L["Global (Account Settings)"] = "Globale (Account Einstellungen)" +L["Global (Account Settings)"] = "Global (Accounteinstellungen)" L["Import Now"] = "Jetzt importieren" L["Import Profile"] = "Importiere Profil" L["Importing"] = "Importiere" -L["Plugin"] = true; -- no need to translate -L["Private (Character Settings)"] = "Private (Charakter Einstellungen)" +L["NamePlate Style Filters"] = "Namensplaketten Stil Filter" +L["Plugin"] = true -- no need to translate +L["Private (Character Settings)"] = "Privat (Charakter Einstellungen)" L["Profile imported successfully!"] = "Profil erfolgreich importiert!" -L["Profile Name"] = "Profil Name" +L["Profile Name"] = "Profilname" L["Profile"] = "Profil" L["Table"] = "Tabelle" --Skins -L["Auction Frame"] = "Auktionsfenster" +L["Alert Frames"] = "Alarmfenster" +L["Arena Frame"] = "Arenafenster" +L["Arena Registrar"] = "Arena-Anmelder" +L["Auctions"] = "Auktionen" +L["Barbershop Frame"] = "Barbier Fenster" +L["Battlefield Frame"] = true L["BG Map"] = "Schlachtfeldkarte" L["BG Score"] = "Schlachtfeldpunkte" L["Character Frame"] = "Charakterfenster" +L["CheckBox Skin"] = "Auswahlkästchen Skin" L["Debug Tools"] = "Debug Tools" -L["Dressing Room"] = "Ankleideraum" -L["GM Chat"] = true; +L["Dressing Room"] = "Anprobe" +L["GM Chat"] = true L["Gossip Frame"] = "Begrüßungsfenster" -L["Greeting Frame"] = true; +L["Greeting Frame"] = true L["Guild Bank"] = "Gildenbank" L["Guild Registrar"] = "Gildenregister" L["Help Frame"] = "Hilfefenster" -L["Inspect Frame"] = "Betrachten Fenster" -L["KeyBinding Frame"] = "Tastenbelegungsfenster" -L["LFD Frame"] = true; -L["LFR Frame"] = true; +L["Interface Options"] = "Interface-Optionen" +L["Inspect"] = "Betrachten" +L["Key Binding"] = "Tastenbelegung" +L["LFG Frame"] = "LFG-Fenster" L["Loot Frames"] = "Beutefenster" -L["Macro Frame"] = "Makro Fenster" -L["Mail Frame"] = "Post Fenster" -L["Merchant Frame"] = "Handelsfenster" +L["Mail"] = "Post" +L["Macros"] = "Makros" +L["Merchant"] = "Händler" L["Mirror Timers"] = "Spiegel Zeitgeber" L["Misc Frames"] = "Verschiedene Fenster" L["Petition Frame"] = "Abstimmungsfenster" -L["PvP Frames"] = "Pvp Fenster" -L["Quest Frames"] = "Quest Fenster" +L["Quest Frames"] = "Questfenster" L["Raid Frame"] = "Schlachtzugsfenster" L["Skins"] = "Skins" -L["Socket Frame"] = "Sockel Fenster" L["Spellbook"] = "Zauberbuch" +L["Socket Frame"] = "Sockel Fenster" L["Stable"] = "Stall" L["Tabard Frame"] = "Wappenrockfenster" -L["Talent Frame"] = "Talentfenster" +L["Talents"] = "Talente" L["Taxi Frame"] = "Flugroutenfenster" -L["Time Manager"] = "Zeitmanager" -L["Trade Frame"] = "Handelsfenster" -L["TradeSkill Frame"] = "Berufsfenster" +L["Time Info"] = "Zeitinfo" +L["Tradeskills"] = "Berufsfertigkeit" +L["Trade"] = "Handeln" L["Trainer Frame"] = "Lehrerfenster" -L["Tutorial Frame"] = true; -L["World Map"] = "Weltkarte" +L["Tutorial Frame"] = "Tutorial-Fenster" --Tooltip L["Always Hide"] = "Immer verstecken" @@ -729,51 +876,56 @@ L["Bags Only"] = "Nur Taschen" L["Bags/Bank"] = "Taschen/Bank" L["Bank Only"] = "Nur Bank" L["Both"] = "Beide" -L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = "Wählt aus wann der Tooltip angezeigt wird. Wenn ein Modifikator ausgewählt ist, dann musst du ihn gedrückt halten um den Tooltip anzuzeigen." +L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = "Wählt aus, wann der Tooltip angezeigt wird. Wenn ein Modifikator ausgewählt ist, dann musst du ihn gedrückt halten, um den Tooltip anzuzeigen." L["Comparison Font Size"] = "Vergleich Schriftgröße" L["Cursor Anchor"] = "Zeigeranker" L["Custom Faction Colors"] = "Benutzerdefinierte Fraktionsfarben" -L["Display guild ranks if a unit is guilded."] = "Zeige Gildenränge von Spielern die in einer Gilde sind." -L["Display how many of a certain item you have in your possession."] = "Zeige wie viele sich von dem ausgewählten Gegenstand in deinem Besitz befinden." +L["Display guild ranks if a unit is guilded."] = "Zeige Gildenränge von Spielern, die in einer Gilde sind." +L["Display how many of a certain item you have in your possession."] = "Zeige, wie viele sich von dem ausgewählten Gegenstand in deinem Besitz befinden." L["Display player titles."] = "Zeige Spielertitel." +L["Display the item level when mousing over a item."] = true L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "Zeige die Spezialisierung und das Itemlevel des Spielers im Tooltip an, wird vielleicht nicht direkt aktualisiert" -L["Display the spell or item ID when mousing over a spell or item tooltip."] = "Zeige die ID des Zaubers oder des Gegenstands an, wenn du mit der Maus über einen Zauber oder Fegenstand ziehst." +L["Display the spell or item ID when mousing over a spell or item tooltip."] = "Zeige die ID des Zaubers oder des Gegenstands an, wenn du mit der Maus über einen Zauber oder Gegenstand ziehst." +L["Display vendor sell value on item tooltips."] = true L["Guild Ranks"] = "Gildenränge" L["Header Font Size"] = "Kopfzeile Schriftgröße" L["Health Bar"] = "Lebensleiste" L["Hide tooltip while in combat."] = "Verstecke den Tooltip während des Kampfes." L["Inspect Info"] = "Informationen betrachten" L["Item Count"] = "Gegenstandsanzahl" +L["Item Price"] = true L["Never Hide"] = "Niemals verstecken" +L["Opacity"] = "Transparenz" L["Player Titles"] = "Spielertitel" -L["Should tooltip be anchored to mouse cursor"] = "Soll das Tooltip an den Mauszeiger geankert werden" +L["Should tooltip be anchored to mouse cursor"] = "Soll der Tooltip an den Mauszeiger verankert werden" L["Spell/Item IDs"] = "Zauber/Gegenstand IDs" L["Target Info"] = "Ziel Info" L["Text Font Size"] = "Text Schriftgröße" L["This setting controls the size of text in item comparison tooltips."] = "Diese Einstellung kontrolliert die Größe der Schrift vom Text im Item Vergleichs-Tooltip." L["Tooltip Font Settings"] = "Tooltip Schrifteinstellung" -L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "Zeige ob jemand aus deiner Gruppe/Schlachtzug die Tooltip-Einheit ins Ziel genommen hat." +L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "Zeige, ob jemand aus deiner Gruppe/Schlachtzug die Tooltip-Einheit ins Ziel genommen hat." --UnitFrames L["%s and then %s"] = "%s und dann %s" L["2D"] = "2D" L["3D"] = "3D" L["Above"] = "Oben" -L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = "Zauber zum Filter hinzufügen. Benutze Zauber ID wenn du nicht möchtest, dass Zauber hinzugefügt werden die alle den selben Namen haben." +L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = "Zauber zum Filter hinzufügen. Benutze Zauber ID, wenn du nicht möchtest, dass Zauber hinzugefügt werden, die alle den selben Namen haben." L["Add a spell to the filter."] = "Zauber zum Filter hinzufügen" L["Add Spell ID or Name"] = "Zauber ID oder Name hinzufügen" L["Add SpellID"] = "ZauberID hinzufügen" -L["Additional Filter Override"] = "Zusätzlicher Filter überschreiben" L["Additional Filter"] = "Zusätzlicher Filter" -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = "Erlaube nicht-persönliche Auren vom zusätzlichen Filter wenn 'Blocke Nicht-Persönliche Auren' aktiviert ist." +L["Additional Power Text"] = "Zusätzlicher Kraft Text" +L["Additional spacing between each individual group."] = "Zusätzlicher Abstand zwischen jeder Gruppe." L["Allow Whitelisted Auras"] = "Erlaube Whitelisted Auren" -L["An X offset (in pixels) to be used when anchoring new frames."] = "X-Versatz (in Pixeln) der verwendet werden soll um neue Fenster zu ankern" -L["An Y offset (in pixels) to be used when anchoring new frames."] = "Y-Versatz (in Pixeln) der verwendet werden soll um neue Fenster zu ankern" -L["Animation Speed"] = true; -L["Ascending or Descending order."] = "Aufsteigende oder Absteigende Reihenfolge" +L["Alpha channel is taken from the color option."] = "Alphakanal wird von der Farboptionen übernommen." +L["An X offset (in pixels) to be used when anchoring new frames."] = "X-Versatz (in Pixeln), der verwendet werden soll, um neue Fenster zu ankern" +L["An Y offset (in pixels) to be used when anchoring new frames."] = "Y-Versatz (in Pixeln), der verwendet werden soll, um neue Fenster zu ankern" +L["Animation Speed"] = "Animationsgeschwindigkeit" +L["Ascending or Descending order."] = "Aufsteigende oder absteigende Reihenfolge" L["Assist Frames"] = "Assistent Fenster" L["Assist Target"] = "Assistent Ziel" -L["At what point should the text be displayed. Set to -1 to disable."] = "An welchen Punkt sollte der text angezeigt werden. Auf -1 setzen um es zu deaktivieren." +L["At what point should the text be displayed. Set to -1 to disable."] = "An welchen Punkt sollte der Text angezeigt werden. Auf -1 setzen, um es zu deaktivieren." L["Attach Text To"] = "Text anfügen an" L["Attach To"] = "Anfügen an" L["Aura Bars"] = "Auren Leisten" @@ -785,28 +937,29 @@ L["Blacklist Modifier"] = "Schwarze Liste Modifikator" L["Blacklist"] = "Schwarze Liste" L["Block Auras Without Duration"] = "Blocke Auren ohne Laufzeit" L["Block Blacklisted Auras"] = "Blocke Auren der schwarzen Liste" +L["Block Mouseover Glow"] = "Blocke Mousover Leuchten" L["Block Non-Dispellable Auras"] = "Blocke Nicht-Bannbare Auren" -L["Block Non-Personal Auras"] = "Blocke Nicht-Persönliche Auren" -L["Block Raid Buffs"] = true; -L["Blood"] = "Blut" +L["Block Target Glow"] = "Blocke Ziel Leuchten" L["Borders"] = "Umrandungen" L["Buff Indicator"] = "Buff Indikator" L["Buffs"] = "Stärkungszauber" L["By Type"] = "Nach Typ" L["Castbar"] = "Zauberleiste" L["Center"] = "Zentrum" -L["Check if you are in range to cast spells on this specific unit."] = "Überprüfe ob du dich in Reichweite befindest, um einen Zauber auf eine spezifische Einheit zu wirken." -L["Choose UIPARENT to prevent it from hiding with the unitframe."] = "Wähle UIPARENT um zu verhindern dass es mit dem Einheitenfenster versteckt wird." +L["Check if you are in range to cast spells on this specific unit."] = "Überprüfe, ob du dich in Reichweite befindest, um einen Zauber auf eine spezifische Einheit zu wirken." +L["Choose UIPARENT to prevent it from hiding with the unitframe."] = "Wähle UIPARENT, um zu verhindern, dass es mit dem Einheitenfenster versteckt wird." L["Class Backdrop"] = "Klassen Hintergrund" L["Class Castbars"] = "Klassen Zauberleisten" L["Class Color Override"] = "Klassenfarben überschreiben" L["Class Health"] = "Klassen Gesundheit" L["Class Power"] = "Klassen Kraft" L["Class Resources"] = "Klassenressourcen" +L["Class"] = "Klasse" L["Click Through"] = "Klicke hindurch" -L["Color all buffs that reduce the unit's incoming damage."] = "Färbe alle Stärkungszauber die den einkommenden Schaden der Einheit verringern." -L["Color castbars by the class of player units."] = "Fäbre die Zauberleiste entsprechend ihrer Klasse." -L["Color castbars by the reaction type of non-player units."] = "Färbe die Zauberleiste entsprechend der Reaktion der Einheit." +L["Color all buffs that reduce the unit's incoming damage."] = "Färbe alle Stärkungszauber, die den einkommenden Schaden der Einheit verringern." +L["Color aurabar debuffs by type."] = "Färbe Schwächungszauber nach Typ." +L["Color castbars by the class of player units."] = "Färbe die Zauberleiste entsprechend ihrer Klasse." +L["Color castbars by the reaction type of non-player units."] = "Färbe die Zauberleiste entsprechend der Reaktionsart der Einheit." L["Color health by amount remaining."] = "Färbe die Gesundheitsleiste entsprechend der aktuell verbleibenden Lebenspunkte" L["Color health by classcolor or reaction."] = "Gesundheitsfarbe nach Klassenfarbe oder Reaktion." L["Color power by classcolor or reaction."] = "Färbe die Kraftleiste entsprechend ihrer Klasse." @@ -819,14 +972,14 @@ L["Coloring"] = "Färben" L["Combat Fade"] = "Im Kampf einblenden" L["Combat Icon"] = "Kampfsymbol" L["Combo Point"] = "Kombopunkt" -L["Combobar"] = true; +L["Combobar"] = "Kombopunkte Leiste" L["Configure Auras"] = "Konfiguriere Auren" L["Copy From"] = "Kopieren von" L["Count Font Size"] = "Schriftart Größe der Anzahl" -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = "Erstelle einen benutzerdefinierten Anzeigetext. Sobald du einen Namen eingibst, wirst du ihn von der Dropdown-Liste auswählen können." L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "Erstelle einen Filter. Ist dieser Filter einmal erstellt, kann er bei jeder Einheit im Bereich Stärkungszauber/Schwächungszauber ausgewählt werden." -L["Create Custom Text"] = true +L["Create Custom Text"] = "Erstelle benutzerdefinierten Text" L["Create Filter"] = "Filter erstellen" +L["Curse Effect"] = "Flucheffekt" L["Current - Max | Percent"] = "Aktuell - Maximal | Prozent" L["Current - Max"] = "Aktuell - Maximal" L["Current - Percent"] = "Aktuell - Prozent" @@ -835,87 +988,92 @@ L["Current"] = "Aktuell" L["Custom Dead Backdrop"] = "Benutzerdefinierte Hintergrundfarbe vom Tod" L["Custom Health Backdrop"] = "Benutzerdefinierte Hintergrundfarbe vom Leben" L["Custom Texts"] = "Benutzerdefinierte Texte" -L["Death"] = "Todesrunen" +L["Custom Texture"] = "Benutzerdefinierte Textur" L["Debuff Highlighting"] = "Hervorhebung von Schwächungszaubern" L["Debuffs"] = "Schwächungszauber" L["Decimal Threshold"] = "Dezimaler Schwellenwert" +L["Default Color"] = "Standardfarbe" L["Deficit"] = "Unterschied" -L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "Entferne einen erstellten Filter. Es können nur benutzerdefinierte Filter entfernt werden." +L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "Entferne einen erstellten Filter. Es können nur benutzerdefinierte Filter entfernt werden, keine voreinstellten." L["Delete Filter"] = "Filter löschen" L["Detach From Frame"] = "Vom Fenster lösen" L["Detached Width"] = "Freistehendes Breite" -L["Direction the health bar moves when gaining/losing health."] = "Richtung in die sich die Lebensleiste aufbaut, wenn man Leben gewinnt oder verliert." +L["Direction the health bar moves when gaining/losing health."] = "Richtung, in die sich die Lebensleiste aufbaut, wenn man Leben gewinnt/verliert." L["Disable Debuff Highlight"] = "Deaktiviere Schwächungszauber-Hervorhebung" -L["Disabled Blizzard Frames"] = "Deaktivierte Blizzard Fenster" -L["Disabled"] = "Deaktivieren" -L["Disables the focus and target of focus unitframes."] = "Deaktiviert das Fokus und Fokus-Ziel Einheitenfenster." -L["Disables the player and pet unitframes."] = "Deaktiviert das Spieler und Begleiter Einheitenfenster." -L["Disables the target and target of target unitframes."] = "Deaktiviert das Ziel und Ziel des Ziels Einheitenfenster." -L["Disconnected"] = "Nicht Verbunden" -L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "Zeigt eine funkelnde Textur am Ende des Zauberbalken um den Unterschied zwischen Zauberbalken und Hintergrund zu verdeutlichen." +L["Disabled Blizzard Frames"] = "Deaktivierte Blizzard-Fenster" +L["Disables the player and pet unitframes."] = "Deaktiviert das Spieler- und Begleiter-Einheitenfenster." +L["Disables the target and target of target unitframes."] = "Deaktiviert das Ziel- und Ziel-des-Ziels-Einheitenfenster." +L["Disconnected"] = "Getrennt" +L["Disease Effect"] = "Krankheitseffekt" +L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "Zeigt eine funkelnde Textur am Ende des Zauberbalken, um den Unterschied zwischen Zauberbalken und Hintergrund zu verdeutlichen." L["Display Frames"] = "Zeige Fenster" L["Display Player"] = "Zeige Spieler" L["Display Target"] = "Zeige Ziel" L["Display Text"] = "Zeige Text" -L["Display the castbar icon inside the castbar."] = "Zeigt das Zauberleisten Symbol in der Zauberleiste." +L["Display the castbar icon inside the castbar."] = "Zeigt das Zauberleisten-Symbol in der Zauberleiste." L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = "Zeige die Zauberleiste im Information Panel, das Symbol wird ausserhalb des Einheitenfenster angezeigt." -L["Display the combat icon on the unitframe."] = "Zeige das Kampfsymbol auf den Einheitenfenster." -L["Display the rested icon on the unitframe."] = "Zeige das Ausgeruht-Symbol auf den Einheitenfenstern." -L["Display the target of your current cast. Useful for mouseover casts."] = "Zeige das Ziel deines derzeitigen Zaubers, für Mouseover Zauber nützlich" -L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "Anzeige der Zauberbalkenticks für kanalisierte Zauber. Dies ändert sich automatisch für Zauber wie Seelendieb, wenn zusätzliche Ticks durch einen hohen Tempowert entstehen." -L["Don't display any auras found on the 'Blacklist' filter."] = "Zeige keinerlei Auren die sich im 'Schwarzenlisten' filter befinden." +L["Display the target of your current cast. Useful for mouseover casts."] = "Zeige das Ziel deines derzeitigen Zaubers, für Mouseover-Zauber nützlich" +L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "Anzeige der Zauberbalken-Ticks für kanalisierte Zauber. Dies ändert sich automatisch für Zauber wie Seelendieb, wenn zusätzliche Ticks durch einen hohen Tempowert entstehen." +L["Don't display any auras found on the 'Blacklist' filter."] = "Zeige keinerlei Auren, die sich im 'Schwarzen Liste'-Filter befinden." +L["Don't display auras that cannot be dispelled by your class."] = true +L["Don't display auras that have no duration."] = "Zeige keine Auren, die keine Laufzeit haben." L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "Keine Auren anzeigen die länger als diese Dauer (in Sekunden) sind" -L["Don't display auras that are not yours."] = "Zeige keine Auren die nicht von dir sind." L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "Zeige keine Auren die kürzer als die Dauer (in Sekunden) sind. Auf 0 stellen um zu deaktivieren." -L["Don't display auras that cannot be purged or dispelled by your class."] = "Zeige keine Auren die nicht von deiner Klasse entzaubert oder gereinigt werden kann." -L["Don't display auras that have no duration."] = "Zeige keine Auren die keine Laufzeit haben." -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = true; L["Down"] = "Hinunter" L["Dungeon & Raid Filter"] = "Instanz & Schlachtzug Filter" L["Duration Reverse"] = "Dauer umkehren" -L["Duration Text"] = "Dauer Text" +L["Duration Text"] = "Dauer-Text" L["Duration"] = "Dauer" -L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "Aktivieren dieses Punktes erlaubt Raidweites sortieren, allerdings wirst du nicht zwischen Gruppen unterscheiden können" -L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "Aktivieren dieses Punktes kehrt die Gruppierungsrichtung um wenn der Raid nicht voll ist, die Startrichtung wird ebenfalls umgekehrt" +L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "Aktivieren dieses Punktes erlaubt raidweites Sortieren, allerdings wirst du nicht zwischen Gruppen unterscheiden können" +L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "Aktivieren dieses Punktes kehrt die Gruppierungsrichtung um, wenn der Raid nicht voll ist, die Startrichtung wird ebenfalls umgekehrt" L["Enemy Aura Type"] = "Feindlicher Aurentyp" +L["Energy"] = "Energie" L["Fade the unitframe when out of combat, not casting, no target exists."] = "Blende die Haupteinheitenfenster aus, wenn du dich nicht im Kampf befindest, keine Zauber wirkst oder kein Ziel anvisierst." L["Fill"] = "Füllen" L["Filled"] = "Gefüllt" -L["Filter Type"] = "Filter Typ" -L["Fluid Position Buffs on Debuffs"] = true -L["Fluid Position Debuffs on Buffs"] = true -L["Force Off"] = "Gezwungen aus" -L["Force On"] = "Gezwungen an" -L["Force Reaction Color"] = "Erzwinge Reaktionsfarbe" -L["Force the frames to show, they will act as if they are the player frame."] = "Zwinge die Fenster sichtbar zu werden. Diese Fenster werden sich wie das Spielerfenster verhalten." -L["Forces Debuff Highlight to be disabled for these frames"] = "Erzwinge die deaktivierung der Schwächungszauber-Hervorhebung für diese Fenster" +L["Filter Type"] = "Filtertyp" +L["Fluid Position Buffs on Debuffs"] = "Flüssige Position Stärkungszauber auf Schwächungszauber" +L["Fluid Position Debuffs on Buffs"] = "Flüssige Position Schwächungszauber auf Stärkungszauber" +L["Focus"] = "Fokus" +L["Force Off"] = "Forciert aus" +L["Force On"] = "Forciert an" +L["Force Reaction Color"] = "Forciere Reaktionsfarbe" +L["Force the frames to show, they will act as if they are the player frame."] = "Forciere die Fenster sichtbar zu werden. Diese Fenster werden sich wie das Spielerfenster verhalten." +L["Forces Debuff Highlight to be disabled for these frames"] = "Forciere die Deaktivierung der Schwächungszauber-Hervorhebung für diese Fenster" +L["Forces Mouseover Glow to be disabled for these frames"] = "Forciert Mouseover Leuchten deaktivierung auf diesen Fenstern" L["Forces reaction color instead of class color on units controlled by players."] = "Erzwinge Reaktionsfarbe anstatt Klassenfarbe auf übernommene Einheiten." +L["Forces Target Glow to be disabled for these frames"] = "Forciert Ziel Leuchten deaktivierung auf diesen Fenstern" L["Format"] = "Formatierung" -L["Frame Level"] = "Fenster Ebene" -L["Frame Orientation"] = "Fenster Ausrichtung" -L["Frame Strata"] = "Fenster Schicht" +L["Frame Glow"] = "Fenster Leuchten" +L["Frame Level"] = "Fenster-Ebene" +L["Frame Orientation"] = "Fenster-Ausrichtung" +L["Frame Strata"] = "Fenster-Schicht" L["Frame"] = "Fenster" L["Frequent Updates"] = "Häufigkeit der Aktualisierung" L["Friendly Aura Type"] = "Freundlicher Aurentyp" L["Friendly"] = "Freundlich" -L["Frost"] = "Frost" -L["Glow"] = "Glanz" +L["Glow"] = "Leuchten" L["Good"] = "Gut" -L["GPS Arrow"] = "GPS Pfeil" +L["GPS Arrow"] = "GPS-Pfeil" L["Group By"] = "Gruppiert durch" +L["Group Spacing"] = "Gruppen Abstand" +L["Group"] = "Gruppe" L["Grouping & Sorting"] = "Gruppierung und Sortierung" L["Groups Per Row/Column"] = "Gruppen per Reihe/Spalte" L["Growth direction from the first unitframe."] = "Wachstumsrichtung von dem ersten Einheitenfenster." L["Growth Direction"] = "Wachstumsrichtung" +L["Happiness"] = "Zufriedenheit" L["Heal Prediction"] = "Eingehende Heilung" L["Health Backdrop"] = "Gesundheitshintergrund" +L["Health Backdrop Multiplier"] = "Gesundheitshintergrund Multiplikator" L["Health Border"] = "Gesundheitsumrandung" L["Health By Value"] = "Gesundheit nach dem Wert" +L["Health"] = "Gesundheit" L["Height"] = "Höhe" L["Horizontal Spacing"] = "Horizontaler Abstand" L["Horizontal"] = "Horizontal" --Also used in bags module L["Icon Inside Castbar"] = "Symbol innerhalb Zauberleiste" -L["Icon Size"] = "Symbol Größe" +L["Icon Size"] = "Symbolgröße" L["Icon"] = "Symbol" L["Icon: BOTTOM"] = "Symbol: UNTEN" L["Icon: BOTTOMLEFT"] = "Symbol: UNTENLINKS" @@ -925,54 +1083,55 @@ L["Icon: RIGHT"] = "Symbol: RECHTS" L["Icon: TOP"] = "Symbol: OBEN" L["Icon: TOPLEFT"] = "Symbol: OBENLINKS" L["Icon: TOPRIGHT"] = "Symbol: OBENRECHTS" -L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Wenn du keine anderen Filteroptionen verwendest werden alle Filter blockiert die nicht im 'Weisenfilter' stehen, sonst füge einfach Auren der Weisenliste hinzu zusätzlich zu den anderen Filter Einstellungen." -L["If not set to 0 then override the size of the aura icon to this."] = "Wenn dieser Wert nicht auf 0 gesetzt wird, dann überschreibt dieser die größe des Aurensymbols." +L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Wenn du keine anderen Filteroptionen verwendest, werden alle Filter blockiert, die nicht im 'Weiße Liste'-Filter stehen, ansonsten füge einfach Auren der 'Weiße Liste' hinzu zusätzlich zu den anderen Filtereinstellungen." +L["If not set to 0 then override the size of the aura icon to this."] = "Wenn dieser Wert nicht auf 0 gesetzt wird, dann überschreibt dieser die Größe des Aurensymbols." L["If the unit is an enemy to you."] = "Wenn die Einheit feindlich zu dir ist." L["If the unit is friendly to you."] = "Wenn die Einheit freundlich zu dir ist." -L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "Wenn du viele 3D Portraits aktiviert hast, wird es voraussichtlich enorm auf deine FPS auswirken. Deaktiviere bitte einige 3D Portraits sollte das der Fall sein." -L["Ignore mouse events."] = "Ignoriere Maus Events." -L["InfoPanel Border"] = "InfoPanel Rand" -L["Information Panel"] = true; -- no need to translate +L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "Wenn du viele 3D Portraits aktiviert hast, wird es voraussichtlich enorm auf deine FPS auswirken. Deaktiviere bitte einige 3D Portraits, sollte das der Fall sein." +L["Ignore mouse events."] = "Ignoriere Maus-Events." +L["InfoPanel Border"] = "InfoPanel Rahmen" +L["Information Panel"] = true -- no need to translate L["Inset"] = "Einsatz" L["Inside Information Panel"] = "Im Information Panel" -L["Interruptable"] = "Unterbrechbar" L["Invert Grouping Order"] = "Gruppierungsreihenfolge umkehren" L["JustifyH"] = "RechtfertigenH" L["Latency"] = "Latenz" L["Left to Right"] = "Links nach Rechts" +L["Magic Effect"] = "Magieeffekt" L["Main statusbar texture."] = "Haupt-Statusleisten Textur" L["Main Tanks / Main Assist"] = "Haupt Tank / Haupt Assistent" L["Make textures transparent."] = "Mache Texturen transparent." +L["Mana"] = "Mana" L["Match Frame Width"] = "Passende Fensterbreite" -L["Max amount of overflow allowed to extend past the end of the health bar."] = true -L["Max Bars"] = "Leisten Anzahl" -L["Max Overflow"] = true +L["Max amount of overflow allowed to extend past the end of the health bar."] = "Maximale Menge des erlaubten Overflows um das Ende der Gesundheitsleiste zu erweitern." +L["Max Bars"] = "Leistenanzahl" +L["Max Overflow"] = "Maximaler Overflow" L["Maximum Duration"] = "Maximale Dauer" -L["Method to sort by."] = "Methode nach dem sortiert werden soll." +L["Method to sort by."] = "Sortiermethode." L["Middle Click - Set Focus"] = "Mittelklick - Setze Fokus" L["Middle clicking the unit frame will cause your focus to match the unit."] = "Mittelklicken des Einheitenfensters passt deinen Fokus an die Einheit an." L["Middle"] = "Mitte" L["Minimum Duration"] = "Minimale Dauer" +L["Mouseover Glow"] = "Mouseover Leuchten" +L["Mouseover Highlight"] = "Mouseover Hervorhebung" L["Mouseover"] = "Mouseover" -L["Non-Interruptable"] = "Nicht-Unterbrechbar" -L["Not valid spell id"] = "Keine gültige Zauber ID" +L["Neutral"] = "Neutral" +L["Not valid spell id"] = "Keine gültige Zauber-ID" L["Num Rows"] = "Anzahl der Reihen" L["Number of Groups"] = "Nummer der Gruppen" -L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "Versatz der Powerleiste zu der Lebensleiste. Setze es auf 0 um den Versatz zu deaktivieren." -L["Offset position for text."] = "Versatz Positionen für Texte." +L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "Versatz der Powerleiste zu der Lebensleiste. Setze es auf 0, um den Versatz zu deaktivieren." +L["Offset position for text."] = "Positionsversatz für Texte." L["Offset"] = "Versatz" -L["Only Match SpellID"] = true -L["Only show when the unit is not in range."] = "Nur zeigen wenn die Einheit nicht in Reichweite ist." -L["Only show when you are mousing over a frame."] = "Nur zeigen wenn du mit der Maus über dem Fenster bist." +L["Only show when the unit is not in range."] = "Nur zeigen, wenn die Einheit nicht in Reichweite ist." +L["Only show when you are mousing over a frame."] = "Nur zeigen, wenn du mit der Maus über dem Fenster bist." L["OOR Alpha"] = "Außer Reichweite Alpha" L["Other Filter"] = "Anderer Filter" L["Others"] = "Andere" -L["Overlay the healthbar"] = "Überblendung der Gesundheitsleiste" -L["Overlay"] = "Überblenden" +L["Overlay"] = "Überlagerung" L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "Überschreibe alle benutzerdefinierten Einstellungen für die Sichtbarkeit in bestimmten Situationen. Beispiel: Zeige nur Gruppe 1 und 2 in einer 10er-Instanz." -L["Override the default class color setting."] = "Überschreibe die Standard Klassenfarben Einstellungen" +L["Override the default class color setting."] = "Überschreibe die Standard-Klassenfarben-Einstellungen" L["Owners Name"] = "Name des Besitzers" -L["Parent"] = true; -- no need to translate +L["Parent"] = true -- no need to translate L["Party Pets"] = "Gruppenbegleiter" L["Party Targets"] = "Gruppenziele" L["Per Row"] = "Pro Reihe" @@ -980,6 +1139,7 @@ L["Percent"] = "Prozent" L["Personal"] = "Persönlich" L["Pet Name"] = "Name des Pets" L["Player Frame Aura Bars"] = "Spielerfenster Aurenleiste" +L["Poison Effect"] = "Gifteffekt" L["Portrait"] = "Portrait" L["Position Buffs on Debuffs"] = "Positioniere Stärkungszauber zu Schwächungszauber" L["Position Debuffs on Buffs"] = "Positioniere Schwächungszauber zu Stärkungszauber" @@ -990,8 +1150,8 @@ L["Powers"] = "Kräfte" L["Priority"] = "Priorität" L["Profile Specific"] = "Profilspezifisch" L["PvP Icon"] = "PvP Symbol" -L["PvP Text"] = true; -- no need to translate -L["PVP Trinket"] = "PVP Schmuck" +L["PvP Text"] = true -- no need to translate +L["Rage"] = "Wut" L["Raid Icon"] = "Schlachtzugssymbol" L["Raid-Wide Sorting"] = "Raidweite Sortierung" L["Raid40 Frames"] = "40er Schlachtzugsfenster" @@ -1001,35 +1161,34 @@ L["Rapidly update the health, uses more memory and cpu. Only recommended for hea L["Reaction Castbars"] = "Reaktion Zauberleiste" L["Reactions"] = "Reaktionen" L["Ready Check Icon"] = "Bereitschaftssymbol" +L["Remaining / Max"] = true L["Remaining"] = "Verbleibend" -L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "Entferne Zauber vom Filter. Benutze die Zauber ID, wenn du die ID siehst als Teil vom Zaubernamen im Filter." +L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "Entferne Zauber vom Filter. Benutze die Zauber ID, wenn du die ID als Teil vom Zaubernamen im Filter siehst." L["Remove a spell from the filter."] = "Entfernt einen Zauber aus dem Filter." -L["Remove Spell ID or Name"] = "Entferne Zauber ID oder Name" -L["Remove SpellID"] = "Entferne Zauber ID" +L["Remove Spell"] = "Entferne Zauber" +L["Remove SpellID"] = "Entferne Zauber-ID" L["Rest Icon"] = "Ausgeruht-Symbol" L["Restore Defaults"] = "Standard wiederherstellen" --Also used in General and ActionBars sections +L["Resurrect Icon"] = "Wiederbelebungssymbol" L["Right to Left"] = "Rechts nach Links" L["RL / ML Icons"] = "RL / ML Symbole" -L["Role Icon"] = "Rollensymbol" -L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = "Verbleibende Sekunden auf der Aura bis sie sich bewegt. Auf 0 setzen zum deaktivieren." -L["Select a unit to copy settings from."] = "Wähle eine Einheit um Einstellungen zu kopieren." -L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Wähle einen Filter zum zusätzlichen verwenden. Wenn der ausgewählte Filter in einer Weisenliste ist und keine anderen Filter verwendet werden (mit Ausnahme von Blocke Nicht- Persönliche Auren), dann wird alles was nicht auf der Weisenliste steht blockiert, sonst füge einfach Auren der Weisenliste hinzu zusäzlich zu den anderen Filter Einstellungen." +L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = "Verbleibende Sekunden auf der Aura bis sie sich bewegt. Auf 0 setzen zum Deaktivieren." +L["Select a unit to copy settings from."] = "Wähle eine Einheit, um Einstellungen zu kopieren." +L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Wähle einen Filter zum zusätzlichen Verwenden. Wenn der ausgewählte Filter in der 'Weiße Liste' ist und keine anderen Filter verwendet werden (mit Ausnahme von Blocke Nicht-Persönliche Auren), dann wird alles, was nicht auf 'Weiße Liste' steht, blockiert. Ansonsten füge einfach Auren 'Weiße Liste' zusäzlich zu den anderen Filter Einstellungen hinzu." L["Select Filter"] = "Filter auswählen" L["Select Spell"] = "Zauber auswählen" L["Select the display method of the portrait."] = "Wähle das Anzeigemethode für das Portrait." -L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = "Wähle den Filtertyp. Blacklist versteckt alle Auren in der Liste und zeigt den Rest an. Whitelist zeigt alle Auren in der Liste an und versteckt den Rest." +L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = "Wähle den Filtertyp. 'Schwarze Liste' versteckt alle Auren in der Liste und zeigt den Rest an. 'Weiße Liste' zeigt alle Auren in der Liste an und versteckt den Rest." L["Set the font size for unitframes."] = "Wähle die Schriftart für die Einheitenfenster." -L["Set the order that the group will sort."] = "Wähle die Richtung in welche die Gruppe sortiert werden soll." +L["Set the order that the group will sort."] = "Wähle die Richtung, in welche die Gruppe sortiert werden soll." L["Set the orientation of the UnitFrame."] = "Setzt die Ausrichtung des Einheitenfensters." L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "Wähle die Priorität des Zaubers. Bitte beachte, dass sich die Priorität nur auf das Schlachtzugsschwächungszauber-Modul auswirkt und nicht auf das Standard-Stärkungs/Schwächungszauber-Modul. Möchtest du es deaktivieren, dann setze es auf 0." L["Set the type of auras to show when a unit is a foe."] = "Wähle den Aurentyp, der angezeigt werden soll, wenn das Ziel feindlich ist." L["Set the type of auras to show when a unit is friendly."] = "Wähle den Aurentyp, der angezeigt werden soll, wenn das Ziel freundlich ist." -L["Sets the font instance's horizontal text alignment style."] = "Wähle die Schriftart Instanz horizontal zur Ausrichtung des Textes Stils." -L["Show"] = true; +L["Sets the font instance's horizontal text alignment style."] = "Wähle den horiziontalen Textausrichtungs-Stil der Schriftart-Instanz." L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "Zeige eingehende Heilung im Einheitenfenster. Zeigt eine etwas anders farbige Leiste für eingehende Überheilung." -L["Show Aura From Other Players"] = "Zeige Auren von anderen Spielern" L["Show Auras"] = "Zeige Auren" -L["Show Dispellable Debuffs"] = "Zeige stehlbare Schwächungszauber" +L["Show Dispellable Debuffs"] = "Zeige bannbare Schwächungszauber" L["Show When Not Active"] = "Zeige, wenn nicht aktiv" L["Size and Positions"] = "Größe und Positionen" L["Size of the indicator icon."] = "Größe des Anzeigesymbole." @@ -1041,74 +1200,74 @@ L["Smooth Bars"] = "Sanfte Leistenübergänge" L["Sort By"] = "Sortieren nach" L["Spaced"] = "Abgetrennt" L["Spacing"] = "Abstand" -L["Spark"] = "Funken" -L["Speed in seconds"] = true; -L["Stack Counter"] = "Stapel Zähler" +L["Spark"] = "Funkeln" +L["Stack Counter"] = "Stapel-Zähler" L["Stack Threshold"] = "Stapel Schwellenwert" L["Start Near Center"] = "Starte nahe der Mitte" L["Statusbar Fill Orientation"] = "Füllrichtung der Statusleiste" -L["StatusBar Texture"] = "Statusleistentextur" +L["StatusBar Texture"] = "Statusleisten-Textur" L["Strata and Level"] = "Schicht und Ebene" L["Style"] = "Stil" L["Tank Frames"] = "Tank Fenster" L["Tank Target"] = "Tank Ziel" L["Tapped"] = "Angeschlagen" +L["Targeted Glow"] = "Anvisiert Leuchten" +L["Targeting"] = "Zielauswahl" L["Target Glow"] = "Ziel Leuchten" L["Target On Mouse-Down"] = "Ziel bei Maus-Runter" -L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "Nimmt die Einheit ins Ziel bei Maus-Runter anstatt bei Maus-Hoch. |cffFF0000Warnung: Wenn du das Addon 'Clique' benutzt musst du das auch in den Clique Einstellungen ändern wenn du das hier benutzt." -L["Text Color"] = "Text Farbe" +L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "Nimmt die Einheit ins Ziel bei Maus-Runter anstatt bei Maus-Hoch. |cffFF0000Warnung: Wenn du das Addon 'Clique' benutzt, musst du das auch in den Clique-Einstellungen ändern, wenn du das hier benutzt." +L["Text Color"] = "Textfarbe" L["Text Format"] = "Textformat" -L["Text Position"] = "Text Position" -L["Text Threshold"] = "Text Schwelle" +L["Text Position"] = "Textposition" +L["Text Threshold"] = "Text-Schwellenwert" L["Text Toggle On NPC"] = "Textumschalter auf NPCs" L["Text xOffset"] = "Text X-Versatz" L["Text yOffset"] = "Text Y-Versatz" L["Text"] = "Text" L["Textured Icon"] = "Texturiertes Symbol" L["The alpha to set units that are out of range to."] = "Setzt den Alphabereich für Einheiten, die ausserhalb deiner Reichweite sind." -L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "Der Schwächungszauber muss erst den angegebenen Wert erreichen um angezeigt zu werden. 0 zeigt den Schwächungszauber immer an." -L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "Das folgende Makro muss wahr sein um die Gruppe anzuzeigen. Dies gilt zusätzlich zu jeglichem Filter der möglicherweise bereits eingestellt ist." +L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "Der Schwächungszauber muss erst den angegebenen Wert erreichen, um angezeigt zu werden. 0 zeigt den Schwächungszauber immer an." +L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "Das folgende Makro muss wahr sein, um die Gruppe anzuzeigen. Dies gilt zusätzlich zu jeglichem Filter, der möglicherweise bereits eingestellt ist." L["The font that the unitframes will use."] = "Die Schriftart, welche die Einheitenfenster benutzen sollen." L["The initial group will start near the center and grow out."] = "Die anfängliche Gruppe wird nahe der Mitte starten und dann wachsen" -L["The name you have selected is already in use by another element."] = "Den Namen den du ausgewählt hast, wird bereits von einem anderem Element benutzt." +L["The name you have selected is already in use by another element."] = "Den Namen, den du ausgewählt hast, wird bereits von einem anderem Element benutzt." L["The object you want to attach to."] = "Das Objekt, das du anhängen willst" +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = "Das Portrait wird die Lebensleiste überdecken. Dieses wird automatisch passieren wenn die Fensterausrichtung auf Mittel gesetzt ist." L["Thin Borders"] = "Dünne Rahmen" -L["This dictates the size of the icon when it is not attached to the castbar."] = "Dieses zwingt die Größe des Symbols wenn es nicht an der Zauberleiste angehängt ist." +L["This dictates the size of the icon when it is not attached to the castbar."] = "Dieses schreibt die Größe des Symbols vor, wenn es nicht an der Zauberleiste angehängt ist." L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "Dieses öffnet die Farbeinstellung für die Einheitenfenster. Diese Einstellungen wirken sich auf alle Einheitenfenster aus." -L["Threat Display Mode"] = "Bedrohungs Anzeige Modus" -L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = "Schwellenwert bevor der Text in die Dezimalform wechselt. Auf -1 setzen, um Dezimalstellen zu deaktivieren." +L["Threat Display Mode"] = "Bedrohungsanzeige-Modus" +L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = "Schwellenwert, bevor der Text in die Dezimalform wechselt. Auf -1 setzen, um Dezimalstellen zu deaktivieren." L["Ticks"] = "Ticks" L["Time Remaining Reverse"] = "Zeit verbleibend umkehren" L["Time Remaining"] = "Zeit verbleibend" L["Transparent"] = "Transparent" L["Turtle Color"] = "Turtle Farbe" -L["Unholy"] = "Unheilig" L["Uniform Threshold"] = "Einheitlicher Schwellenwert" -L["Unitframes"] = "Einheitenfenster" +L["UnitFrames"] = "Einheitenfenster" L["Up"] = "Hinauf" L["Use Custom Level"] = "Benutze benutzerdefinierte Ebene" L["Use Custom Strata"] = "Benutze benutzerdefinierte Schicht" L["Use Dead Backdrop"] = "Benutze Hintergrundfarbe vom Tod" L["Use Default"] = "Benutze Standard" +L["Use Health Texture Backdrop"] = "Benutze Gesundheitstextur auf dem Hintergrund" L["Use the custom health backdrop color instead of a multiple of the main health color."] = "Wähle eine eigene Hintergrundfarbe, andernfalls wird die aktuelle Gesundheitsleistenfarbe verwendet." -L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = "Benutze den Profilspezifischen 'Buff Indikator (Profil)' anstatt des globalen Filter 'Buff Indikator'." -L["Use thin borders on certain unitframe elements."] = "Benutze dünne Rahmen auf bestimmten Einheitenfenster Elementen." -L["Use this backdrop color for units that are dead or ghosts."] = "Benutze diese Hintergrundfarbe für Einheiten die Tod oder als Geist sind." +L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = "Benutze den profilspezifischen 'Buff Indikator (Profil)' anstatt des globalen Filters 'Buff Indikator'." +L["Use thin borders on certain unitframe elements."] = "Benutze dünne Rahmen auf bestimmten Einheitenfenster-Elementen." +L["Use this backdrop color for units that are dead or ghosts."] = "Benutze diese Hintergrundfarbe für Einheiten, die tot oder Geist sind." L["Value must be a number"] = "Der Wert muss eine Zahl sein" -L["Vertical Orientation"] = "Vertikale Ausrichtung" +L["Vertical Fill Direction"] = "Vertikale Füllausrichtung" L["Vertical Spacing"] = "Vertikaler Abstand" L["Vertical"] = "Vertikal" --Also used in bags section L["Visibility"] = "Sichtbarkeit" -L["What point to anchor to the frame you set to attach to."] = "Welchen Punkt für das verankern der Fenster möchtest du wählen." +L["What point to anchor to the frame you set to attach to."] = "Welchen Punkt für das Verankern der Fenster möchtest du wählen." L["What to attach the buff anchor frame to."] = "Wo die Stärkungszauber angehängt werden sollen." L["What to attach the debuff anchor frame to."] = "Wo die Schwächungszauber angehängt werden sollen." -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = true L["When true, the header includes the player when not in a raid."] = "Wenn aktiv und sich der Spieler nicht in einem Raid befindet, dann wird das angezeigt." L["Whitelist"] = "Weiße Liste" L["Width"] = "Breite" --Also used in NamePlates module L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "Zeigt Stärkungszauber auf der Position der Schwächungszauber, wenn kein Schwächungszauber aktiv ist und vice versa." L["xOffset"] = "X-Versatz" L["yOffset"] = "Y-Versatz" --Another variation in bags section Y Offset -L["You can't remove a pre-existing filter."] = "Du kannst einen vorgefertigten Filter nicht löschen." L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "Du kannst keinen Filter entfernen, der nicht von dir selbst hinzugefügt wurde. Setzte den Zauber einfach auf deaktiviert." -L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "Du musst den Modifikator gedrückt halten um mit rechtsklick auf ein Symbol es zur Schwarzen Liste hinzuzufügen. Setzte auf 'Kein' um die Funktion zu deaktivieren." \ No newline at end of file +L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "Du musst den Modifikator gedrückt halten, um mit Rechtsklick auf ein Symbol es zur Schwarzen Liste hinzuzufügen. Setzte auf 'Kein' um die Funktion zu deaktivieren." \ No newline at end of file diff --git a/ElvUI_Config/Locales/Korean_Config.lua b/ElvUI_Config/Locales/Korean_Config.lua index 2c89e71..cb7c309 100644 --- a/ElvUI_Config/Locales/Korean_Config.lua +++ b/ElvUI_Config/Locales/Korean_Config.lua @@ -1,13 +1,15 @@ -- Korean localization file for koKR. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:NewLocale("ElvUI", "koKR") if not L then return end -- *_DESC locales -L["ACTIONBARS_DESC"] = "Modify the actionbar settings." -L["AURAS_DESC"] = "미니맵 근처에 표시되는 버프/디버프 아이콘에 관련된 옵션들입니다." +L["ACTIONBARS_DESC"] = "행동단축바의 설정을 변경합니다." +L["AURAS_DESC"] = "미니맵 근처에 표시되는 강화/약화효과 아이콘에 관련된 옵션들입니다." L["BAGS_DESC"] = "통합가방과 가방바에 관련된 옵션들입니다." L["CHAT_DESC"] = "채팅과 패널에 관련된 옵션들입니다." +L["COOLDOWN_DESC"] = "Adjust Cooldown Settings." +L["DATABAR_DESC"] = "화면에 표시되는 각종 정보막대들을 설정합니다." L["DATATEXT_DESC"] = "정보문자에 관련된 옵션들입니다." L["ELVUI_DESC"] = "ElvUI는 WoW에서 지원하는 대부분의 기능을 대체하는 통합 애드온입니다." L["NAMEPLATE_DESC"] = "이름표에 관련된 옵션들입니다." @@ -15,7 +17,7 @@ L["PANEL_DESC"] = "좌우 패널의 크기를 조절합니다. 이 값에 따라 L["SKINS_DESC"] = "다른 애드온이나 게임 내 여러 프레임에 체크 시 스킨을 적용합니다." L["TOGGLESKIN_DESC"] = "체크 시 해당 프레임에 스킨을 사용합니다." L["TOOLTIP_DESC"] = "툴팁에 관련된 옵션들입니다." -L["UNITFRAME_DESC"] = "Modify the unitframe settings." +L["UNITFRAME_DESC"] = "유닛프레임 설정을 변경합니다." L["SEARCH_SYNTAX_DESC"] = [[ 각종 가방에서 검색기능을 사용할 때, 다음의 명령어들을 활용하면 @@ -96,75 +98,118 @@ L["TEXT_FORMAT_DESC"] = [[글자가 표시되는 형식을 변경할 수 있습 |cffceff00name:medium|r : 최대 15글자 |cffceff00name:long|r : 최대 20글자 -표시하고 싶지 않으면 빈칸으로 두면 되며, 자세한 정보는 |cff2eb7e4www.tukui.org|r 에서 확인하세요.]]; +표시하고 싶지 않으면 빈칸으로 두면 되며, 자세한 정보는 |cff2eb7e4www.tukui.org|r 에서 확인하세요.]] +L["NAMEPLATE_FRAMELEVEL_DESC"] = [[If you set this to 1 then all plates triggered by this style filter will be above any of the non-triggered plates. + +If you set this to 2 in another style filter then all plates triggered by that filter will be above plates with frame level set to 1 and all non-triggered plates, and so on. + +NOTE: This setting will NOT fix the issue with clicking or mousing over nameplates that are overlapped. That issue is due to us not being able to manipulate the frame level of the clickable area for nameplates.]] + +--Global locales +L["Away"] = "자리 비움" +L["Busy"] = "다른 용무 중" +L["Color"] = "색상" +L["Colors"] = "색상" +L["Combat"] = "전투" +L["Custom"] = "사용자 설정" +L["Default"] = "기본" +L["Delete"] = "삭제" +L["Disable"] = "비활성" +L["Enable"] = "활성" +L["Emote"] = "감정 표현" +L["Font Size"] = "글자 크기" +L["Guild"] = "길드" +L["Hide"] = "숨기기" +L["Level"] = "레벨" +L["Name"] = "이름" +L["None"] = "없음" +L["Say"] = "일반 대화" +L["Short"] = "줄이기" +L["Show"] = "표시" --ActionBars L["Action Paging"] = "페이지 자동전환 조건" -L["Action button keybinds will respond on key down, rather than on key up"] = true; -L["Allow LBF to handle the skinning of this element."] = true; +L["ActionBars"] = "행동단축바" +L["Action button keybinds will respond on key down, rather than on key up"] = "단축키를 눌렀다 뗐을 때가 아니라, 누르는 즉시 선택된 행동을 실행합니다." +L["Allow LBF to handle the skinning of this element."] = true L["Alpha"] = "투명도" +L["ALT-Key"] = "ALT 키" L["Anchor Point"] = "첫 번째 요소 위치" -L["Backdrop Spacing"] = true; +L["Backdrop Spacing"] = "배경 여백" L["Backdrop"] = "배경" L["Button Size"] = "버튼 크기" L["Button Spacing"] = "버튼 간격" L["Buttons Per Row"] = "한 줄당 버튼 수" L["Buttons"] = "버튼 수" L["Change the alpha level of the frame."] = "해당 프레임의 투명한 수준을 결정합니다." -L["Color of the actionbutton when not usable."] = true; +L["Color Keybind Text when Out of Range, instead of the button."] = "사정거리에서 벗어났을때 버튼 대신 단축키 글씨의 색상을 변경합니다." +L["Color Keybind Text"] = "단축키 글씨만 채색" +L["Color of the actionbutton when not usable."] = "사용이 불가능할 경우 아이콘에 이 색상이 덧칠됩니다." L["Color of the actionbutton when out of power (Mana, Rage)."] = "버튼에 배치된 행동에 필요한 자원(마나, 분노 )이 부족하면 아이콘에 이 색상이 덧칠됩니다." L["Color of the actionbutton when out of range."] = "대상이 버튼에 배치된 행동에 필요한 사정거리보다 밖에 있으면 아이콘에 이 색상이 덧칠됩니다." -L["Color of the actionbutton when usable."] = true; +L["Color of the actionbutton when usable."] = "사용 가능할 경우 아이콘이 이 색상으로 덧칠됩니다." L["Color when the text is about to expire"] = "버튼에 배치된 행동의 재사용 대기시간이 초읽기 상태일 경우 글자색" L["Color when the text is in the days format."] = "버튼에 배치된 행동의 재사용 대기시간이 일 단위일 경우 글자색" L["Color when the text is in the hours format."] = "버튼에 배치된 행동의 재사용 대기시간이 시간 단위일 경우 글자색" L["Color when the text is in the minutes format."] = "버튼에 배치된 행동의 재사용 대기시간이 분 단위일 경우 글자색" L["Color when the text is in the seconds format."] = "버튼에 배치된 행동의 재사용 대기시간이 초 단위일 경우 글자색" L["Cooldown Text"] = "재사용 대기시간 설정" +L["CTRL-Key"] = "CTRL 키" L["Darken Inactive"] = "킨 태세만 아이콘 표시" L["Days"] = "일 단위 색상" +L["Desaturate On Cooldown"] = "재사용 대기중일 때 흑백처리" L["Display bind names on action buttons."] = "버튼에 지정된 단축키를 표시할지 여부를 결정합니다." L["Display cooldown text on anything with the cooldown spiral."] = "재사용 대기시간을 가진 모든 것에 시간을 표시합니다." L["Display macro names on action buttons."] = "버튼에 배치된 매크로의 이름을 표시할지 여부를 결정합니다." L["Expiring"] = "초읽기 색상" -L["Global Fade Transparency"] = true; +L["Global Fade Transparency"] = "전역 흐려짐 투명도" L["Height Multiplier"] = "배경 세로길이 배율" +L["Hotkey Text Position"] = true +L["Hotkey Text X-Offset"] = true +L["Hotkey Text Y-Offset"] = true L["Hours"] = "시간 단위 색상" -L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true; -L["Inherit Global Fade"] = true; -L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true; +L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true +L["Inherit Global Fade"] = "전역 흐려짐 계승" +L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true L["Key Down"] = "단축키를 누를 때 실행" L["Keybind Mode"] = "단축키 설정 모드" L["Keybind Text"] = "단축키 표시" -L["LBF Support"] = true; +L["LBF Support"] = true +L["Lock Actionbars"] = "행동 단축바 잠그기" L["Low Threshold"] = "초읽기 시작 시점" L["Macro Text"] = "매크로 이름 표시" L["Minutes"] = "분 단위 색상" L["Mouse Over"] = "마우스오버 시 표시" L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "이 값 만큼 배경의 길이가 배로 늘어납니다. 배경 하나에 여러 행동단축바를 올리고 싶은 경우에 유용합니다." -L["Not Usable"] = true; +L["Not Usable"] = "사용 불가능" L["Out of Power"] = "자원 부족" L["Out of Range"] = "사정거리 밖" -L["Pick Up Action Key"] = true; +L["Pickup Actionkey"] = "행동 단축바 수정 키" L["Restore Bar"] = "기본값으로 초기화" L["Restore the actionbars default settings"] = "이 행동단축바에 대한 모든 수치를 기본값으로 되돌립니다." +L["RightClick Self-Cast"] = "우클릭으로 자기에게 시전" L["Seconds"] = "초 단위 색상" -L["Show Empty Buttons"] = true; +L["Shift Key"] = "SHIFT 키" +L["Show Empty Buttons"] = "빈 칸 표시" L["The amount of buttons to display per row."] = "한 줄에 배치할 버튼의 수를 결정합니다." +L["Stack Text Position"] = true +L["Stack Text X-Offset"] = true +L["Stack Text Y-Offset"] = true L["The amount of buttons to display."] = "표시할 버튼의 총 개수를 결정합니다." L["The button you must hold down in order to drag an ability to another action button."] = "이 키를 누른 상태로 아이콘을 드래그해야 행동단축바에서 기술이 빠져나와 없애거나 옮길 수 있습니다." L["The first button anchors itself to this point on the bar."] = "첫 번째 요소를 기준으로 나머지가 나열됩니다." L["The size of the action buttons."] = "각각의 행동단축바 버튼의 크기를 결정합니다." -L["The spacing between the backdrop and the buttons."] = true; +L["The spacing between the backdrop and the buttons."] = "버튼과 배경 사이에 공간을 둡니다." L["This setting will be updated upon changing stances."] = "이 설정은 태세를 바꿔야 업데이트 됩니다." +L["This will override the global cooldown settings."] = true L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "이 값 이하로 시간이 내려가면 시간이 소숫점 단위 초읽기 형태로 표시됩니다.|n|n-1로 설정하면 이 기능을 사용하지 않습니다." L["Toggles the display of the actionbars backdrop."] = "행동단축바의 배경을 표시할지 여부를 결정합니다." -L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true; -L["Usable"] = true; +L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true +L["Usable"] = "사용 가능" L["Visibility State"] = "표시 자동전환 조건" L["Width Multiplier"] = "배경 가로길이 배율" L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. - Example: [combat] 2;]] ] = [[이곳에 작성한 조건(예를 들어 전투여부)에 따라 이 행동단축바의 페이지를 자동으로 전환시킬 수 있습니다. + Example: '[combat] 2;']] ] = [[이곳에 작성한 조건(예를 들어 전투여부)에 따라 이 행동단축바의 페이지를 자동으로 전환시킬 수 있습니다. 매크로처럼 작성하세요. @@ -172,7 +217,7 @@ L[ [[This works like a macro, you can run different situations to get the action |cffceff00[combat]2;1|r : 전투에 돌입하면 2번 페이지로 변경, 전투가 끝나면 1번 페이지로 변경 ]] L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. - Example: [combat] show;hide]] ] = [[이곳에 작성한 조건(예를 들어 전투여부)에 따라 이 행동단축바를 자동으로 숨기거나 표시할 수 있게 해줍니다. + Example: '[combat] show;hide']] ] = [[이곳에 작성한 조건(예를 들어 전투여부)에 따라 이 행동단축바를 자동으로 숨기거나 표시할 수 있게 해줍니다. 매크로처럼 작성하세요. @@ -181,46 +226,72 @@ L[ [[This works like a macro, you can run different situations to get the action : 전투에 돌입하면 표시, 전투가 끝나면 숨김]] --Bags -L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true; -L["Add Item or Search Syntax"] = true; +L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = "아이템 또는 검색 구문을 제외할 목록에 추가합니다. 검색 구문과 일치하는 아이템들을 제외하게 될 것입니다." +L["Add Item or Search Syntax"] = "아이템 또는 검색 구문 추가" L["Adjust the width of the bag frame."] = "통합가방 프레임의 가로길이를 결정합니다." L["Adjust the width of the bank frame."] = "통합은행 프레임의 가로길이를 결정합니다." L["Ascending"] = "오름차순" -L["Bag Sorting"] = true; +L["Bag"] = true +L["Bag 1"] = true +L["Bag 2"] = true +L["Bag 3"] = true +L["Bag 4"] = true +L["Bag Sorting"] = "가방 정리" +L["Bag Spacing"] = true L["Bag-Bar"] = "가방바" +L["Bank 1"] = true +L["Bank 2"] = true +L["Bank 3"] = true +L["Bank 4"] = true +L["Bank 5"] = true +L["Bank 6"] = true +L["Bank 7"] = true L["Bar Direction"] = "바 방향" L["Blizzard Style"] = "블리자드 기본" L["Bottom to Top"] = "상단 아래쪽으로 이동" L["Button Size (Bag)"] = "슬롯 크기 (가방)" L["Button Size (Bank)"] = "슬롯 크기 (은행)" -L["Clear Search On Close"] = true; +L["Clear Search On Close"] = "닫으면 검색 칸 비우기" L["Condensed"] = "간략하게" +L["Custom Color"] = true L["Descending"] = "내림차순" L["Direction the bag sorting will use to allocate the items."] = "정렬기능을 실행할 때 체크 시 아이템이 가방칸의 우측하단을, 체크 해제 시 좌측상단을 기준으로 모아서 정렬됩니다." -L["Disable Bag Sort"] = true; -L["Disable Bank Sort"] = true; +L["Disable Bag Sort"] = "가방 정리 비활성" +L["Disable Bank Sort"] = "은행 정리 비활성" L["Display Item Level"] = "템렙 표시" +L["Display the junk icon on all grey items that can be vendored."] = "판매 가능한 모든 회색 템에 아이콘을 표시합니다." L["Displays item level on equippable items."] = "착용 가능한 아이템의 경우 아이템 슬롯에 템렙을 표시합니다." +L["Enable Custom Color"] = true L["Enable/Disable the all-in-one bag."] = "통합가방 기능을 사용할지 여부를 결정합니다." L["Enable/Disable the Bag-Bar."] = "가방바를 사용할지 여부를 결정합니다." L["Full"] = "전체" -L["Global"] = true; -L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true; -L["Ignored Items and Search Syntax (Global)"] = true; -L["Ignored Items and Search Syntax (Profile)"] = true; -L["Item Count Font"] = true; +L["Global"] = "전역" +L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = "여기에 가방 정리에서 제외할 아이템 또는 검색어를 추가할 수 있습니다. 제거할 때는 목록에서 아이템 이름을 클릭만 하시면 됩니다." +L["Ignored Items and Search Syntax (Global)"] = "제외된 아이템 또는 검색구문 (전역)" +L["Ignored Items and Search Syntax (Profile)"] = "제외된 아이템 또는 검색구문 (프로필)" +L["Items"] = "아이템" +L["Item Count Font"] = "아이템 갯수 글씨" L["Item Level Threshold"] = "템렙표시 커트라인" L["Item Level"] = "아이템 레벨" L["Money Format"] = "소지금 표시방법" L["Panel Width (Bags)"] = "통합가방 프레임 가로길이" L["Panel Width (Bank)"] = "통합은행 프레임 가로길이" +L["Player"] = "플레이어" +L["Profession Bags"] = true +L["Progress Bar"] = true +L["Quest Item"] = "퀘스트 아이템" +L["Quest Starter"] = true +L["Reverse Bag Slots"] = true L["Search Syntax"] = "아이템 검색법" +L["Sell Interval"] = true L["Set the size of your bag buttons."] = "가방바에서 슬롯의 크기를 결정합니다." L["Short (Whole Numbers)"] = "골드만" -L["Short"] = "짧게" +L["Show Coins"] = "동전 이미지로 보기" +L["Show Junk Icon"] = "잡템 아이콘 표시" L["Smart"] = "스마트" L["Sort Direction"] = "정렬 방법" L["Sort Inverted"] = "아래로 정렬" +L["Split"] = true L["The direction that the bag frames be (Horizontal or Vertical)."] = "가방바를 가로로 나열할지, 세로로 나열할지 결정합니다." L["The direction that the bag frames will grow from the anchor."] = "가방바의 슬롯이 시작점을 기준으로 슬롯번호순으로 나열할지, 역순으로 나열할지 결정합니다." L["The display format of the money text that is shown at the top of the main bag."] = "통합가방 상단에 표시되는 보유 골드의 표시 방법을 결정합니다." @@ -231,9 +302,22 @@ L["The size of the individual buttons on the bank frame."] = "통합은행 프 L["The spacing between buttons."] = "버튼 사이의 간격을 설정합니다." L["Top to Bottom"] = "위에서 아래로" L["Use coin icons instead of colored text."] = "골드 이미지를 글자가 아닌 아이콘으로 표시합니다." +L["Will attempt to sell another item in set interval after previous one was sold."] = true + +--Bag Colors +L["Ammo Pouch"] = "탄환 주머니" +L["Enchanting"] = "마법부여" +L["Engineering"] = "기계공학" +L["Gems"] = "보석" +L["Herbalism"] = "약초 채집" +L["Leatherworking"] = "가죽세공" +L["Mining"] = "채광" +L["Quiver"] = "화살통" +L["Soul Bag"] = "영혼의 가방" --Buffs and Debuffs -L["Buffs and Debuffs"] = "버프와 디버프"; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = "강화 및 약화 효과" L["Begin a new row or column after this many auras."] = "한 줄에 아이콘이 이 값보다 많으면 다음 줄에 배치합니다." L["Count xOffset"] = "중첩수 x 좌표" L["Count yOffset"] = "중첩수 y 좌표" @@ -255,7 +339,8 @@ L["Seperate"] = "시전자 구분 정렬" L["Set the size of the individual auras."] = "오라 아이콘의 크기를 결정합니다." L["Sort Method"] = "정렬 기준" L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "오라가 어느 방향으로 나열되고, 다음 줄을 어느 방향에 배치할지 결정합니다." -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = "이 값 이하로 시간이 내려가면 시간이 소숫점 단위 초읽기 형태로 표시되며 깜박이기 시작합니다.|n|n-1로 설정하면 이 기능을 사용하지 않습니다." +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = true L["Time xOffset"] = "시간 x 좌표" L["Time yOffset"] = "시간 y 좌표" L["Time"] = "시간" @@ -263,29 +348,41 @@ L["When enabled active buff icons will light up instead of becoming darker, whil L["Wrap After"] = "한 줄에 표시할 오라 수" L["Your Auras First"] = "내가 걸은 효과 먼저" +--Cooldown +L["MM:SS"] = true +L["MM:SS Threshold"] = true +L["HH:MM"] = true +L["HH:MM Threshold"] = true +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = true +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = true +L["Color Override"] = true +L["Reverse Toggle"] = true +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = true + --Chat L["Above Chat"] = "채팅창 위에 배치" L["Adjust the height of your right chat panel."] = "우측 패널의 세로길이를 결정합니다." L["Adjust the width of your right chat panel."] = "우측 패널의 가로길이를 결정합니다." L["Alerts"] = "알림" -L["Allowed Combat Repeat"] = true; +L["Allowed Combat Repeat"] = "전투 반복 허용수" L["Attempt to create URL links inside the chat."] = "대화 내역에 URL 주소가 있으면 강조하고 클릭 시 복사할 수 있게끔 합니다." L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = "좌우측 패널에 채팅창 고정 여부를 결정합니다. 체크 해제 시 좌측에 고정된 기본 채팅창도 움직일 수 있습니다." L["Below Chat"] = "채팅창 아래에 배치" L["Chat EditBox Position"] = "대화입력창 위치" L["Chat History"] = "이전 채팅내역 기억" -L["Chat Timestamps"] = true; -L["Class Color Mentions"] = true; -L["Custom Timestamp Color"] = true; +L["Chat Timestamps"] = "대화 시각" +L["Class Color Mentions"] = "언급시 직업색상 표시" +L["Custom Timestamp Color"] = "시간표시 색상 사용자 설정" L["Display the hyperlink tooltip while hovering over a hyperlink."] = "각종 링크에 커서를 갖다 댄(마우스오버) 동안에 링크에 대한 툴팁을 표시합니다." L["Enable the use of separate size options for the right chat panel."] = "좌우 패널의 크기를 따로 설정하도록 합니다." -L["Exclude Name"] = true; -L["Excluded names will not be class colored."] = true; -L["Excluded Names"] = true; +L["Exclude Name"] = "제외할 이름" +L["Excluded names will not be class colored."] = "제외할 이름은 직업 색상으로 표시하지 않습니다." +L["Excluded Names"] = "제외된 이름 목록" L["Fade Chat"] = "오래된 메시지 숨기기" -L["Fade Tabs No Backdrop"] = true; +L["Fade Tabs No Backdrop"] = true L["Fade the chat text when there is no activity."] = "시간이 오래 지난 이전의 메시지를 채팅창에서 보이지 않게 합니다. 삭제하는 것은 아니니 마우스 휠링으로 안보이게 한 이전의 메시지를 다시 확인할 수 있습니다." L["Fade Undocked Tabs"] = "채팅탭 숨기기" +L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = "좌우 패널에 삽입되지 않은 다른 채팅창들의 채팅탭을 숨깁니다." L["Font Outline"] = "글꼴 외곽선" L["Font"] = "글꼴" @@ -297,9 +394,9 @@ L["Left Only"] = "좌측 배경만 표시" L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = "이 곳에 키워드를 적으면 모든 대화내용에서 해당 키워드를 발견 시 색깔을 입혀 강조합니다. 쉼표(,) 로 구분해서 작성하세요.|n|n내 이름을 강조하고 싶으면 |cff2eb7e4%MYNAME%|r 을 사용하면 됩니다." L["Lock Positions"] = "패널에 채팅창 고정" L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = "애드온 리로드나 로그아웃 이전의 채팅내역을 보존하여 접속했을 때 보여줍니다." -L["No Alert In Combat"] = true; -L["Number of messages you scroll for each step."] = true; -L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true; +L["No Alert In Combat"] = "전투 중 알리지 않기" +L["Number of messages you scroll for each step."] = "한번에 스크롤 되는 메시지 줄 수" +L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "채팅창의 스크롤이 맨 아래가 아니라면 이 값 만큼 시간이 지났을 때 맨 아래로 자동 스크롤링 됩니다." L["Panel Backdrop"] = "패널 배경 표시" L["Panel Height"] = "패널 세로길이" @@ -308,12 +405,13 @@ L["Panel Texture (Right)"] = "패널 텍스쳐 (오른쪽)" L["Panel Width"] = "패널 가로길이" L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = "대화 입력창의 위치를 결정합니다. 만약 정보문자 항목에서 패널에 정보문자를 표시하지 않게 해놨다면 위치가 채팅창 위로 고정됩니다." L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "같은 내용의 메시지는 이 값만큼 정해진 시간 내에선 한번만 보여줍니다.|n|n0으로 설정하면 이 기능을 끕니다." -L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = true; +L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = "입력창에서 이전대화를 순환하거나 커서를 움직이기 위해서 Alt키를 누르고 있어야 합니다." L["Right Only"] = "우측 배경만 표시" L["Right Panel Height"] = "우측 패널 세로길이" L["Right Panel Width"] = "우측 패널 가로길이" +L["Select the format of timestamps for chat messages."] = "대화 시각의 표시 형식을 선택합니다." L["Scroll Interval"] = "자동 스크롤링 시간" -L["Scroll Messages"] = true; +L["Scroll Messages"] = "스크롤 줄 수" L["Separate Panel Sizes"] = "좌우패널 크기 따로설정" L["Set the font outline."] = "글꼴의 외곽선을 결정합니다." L["Short Channels"] = "채널명 요약" @@ -326,12 +424,12 @@ L["Tab Font Size"] = "채팅탭 글꼴 크기" L["Tab Font"] = "채팅탭 글꼴" L["Tab Panel Transparency"] = "탭을 반투명하게" L["Tab Panel"] = "패널 탭 표시" -L["Timestamp Color"] = true; +L["Timestamp Color"] = "시간표시 색상" L["Toggle showing of the left and right chat panels."] = "패널의 배경 표시 여부를 결정합니다." L["Toggle the chat tab panel backdrop."] = "패널 상단에 위치한 탭 부분의 표시 여부를 결정합니다." L["URL Links"] = "URL 주소 강조" -L["Use Alt Key"] = true; -L["Use class color for the names of players when they are mentioned."] = true; +L["Use Alt Key"] = "Alt 키 사용" +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "이전에 말한 채널을 계속 유지할지 여부를 결정합니다.|n|n체크 해제 시 대화입력창을 열 때마다 일반 채널로 설정됩니다." L["Whisper Alert"] = "귓말이 오면 소리로 알림" L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. @@ -358,14 +456,15 @@ Or for most users it would be easier to simply put a tga file into your WoW fold 간단히는 그림을 와우 설치 폴더에 넣은후 파일명만 적으세요.]] --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits L["Coding:"] = "|cff2eb7e4< 개발자 >|r" @@ -375,28 +474,31 @@ L["ELVUI_CREDITS"] = "저는 이 애드온의 유지와 개발 코딩에 도움 L["Testing:"] = "|cff2eb7e4< 테스터 >|r" --DataBars -L["Current - Percent (Remaining)"] = true; -L["Current - Remaining"] = true; -L["DataBars"] = true; -L["Hide In Combat"] = true; -L["Setup on-screen display of information bars."] = true; +L["Current - Percent (Remaining)"] = "현재값 - 백분율(남은값)" +L["Current - Remaining"] = "현재값 - 남은값" +L["DataBars"] = "정보막대" +L["Hide in Combat"] = "전투시 숨김" +L["Reputation"] = "평판" +L["XP Bar"] = "경험치바" --DataTexts L["Battleground Texts"] = "전장에서 표시전환" -L["Block Combat Click"] = true; -L["Block Combat Hover"] = true; -L["Blocks all click events while in combat."] = true; -L["Blocks datatext tooltip from showing in combat."] = true; -L["BottomLeftMiniPanel"] = "Minimap BottomLeft (Inside)" -L["BottomMiniPanel"] = "Minimap Bottom (Inside)" -L["BottomRightMiniPanel"] = "Minimap BottomRight (Inside)" +L["Block Combat Click"] = "전투중 클릭 끄기" +L["Block Combat Hover"] = "전투중 마우스 반응 끄기" +L["Blocks all click events while in combat."] = "전투중에 정보문자 클릭 관련 기능이 차단됩니다." +L["Blocks datatext tooltip from showing in combat."] = "전투중에 정보문자 마우스 오버 툴팁이 표시되는 것을 차단합니다." +L["BottomLeftMiniPanel"] = "미니맵 좌하단 (내부)" +L["BottomMiniPanel"] = "미니맵 하단 (내부)" +L["BottomRightMiniPanel"] = "미니맵 우하단 (내부)" L["Datatext Panel (Left)"] = "좌측 정보문자 탭 사용" L["Datatext Panel (Right)"] = "우측 정보문자 탭 사용" L["DataTexts"] = "정보문자" -L["Date Format"] = true; +L["Date Format"] = true L["Display data panels below the chat, used for datatexts."] = "패널의 하단에 정보문자 탭을 추가합니다. 이 탭에 정보문자가 있게 됩니다." L["Display minimap panels below the minimap, used for datatexts."] = "미니맵 하단에 2개의 정보문자를 추가합니다." +L["Friends"] = "친구" L["Gold Format"] = "골드 표시방법" +L["Hide specific sections in the datatext tooltip."] = true L["left"] = "왼쪽" L["LeftChatDataPanel"] = "좌측 패널 정보문자 탭" L["LeftMiniPanel"] = "미니맵 왼쪽 정보문자" @@ -407,14 +509,13 @@ L["Panels"] = "패널" L["right"] = "오른쪽" L["RightChatDataPanel"] = "우측 패널 정보문자 탭" L["RightMiniPanel"] = "미니맵 오른쪽 정보문자" -L["Small Panels"] = true; +L["Small Panels"] = "작은 패널" L["The display format of the money text that is shown in the gold datatext and its tooltip."] = "정보문자와 툴팁에서 표시될 골드의 형식을 결정합니다." -L["Time Format"] = true; -L["TopLeftMiniPanel"] = "Minimap TopLeft (Inside)" -L["TopMiniPanel"] = "Minimap Top (Inside)" -L["TopRightMiniPanel"] = "Minimap TopRight (Inside)" +L["Time Format"] = true +L["TopLeftMiniPanel"] = "미니맵 좌상단 (내부)" +L["TopMiniPanel"] = "미니맵 상단 (내부)" +L["TopRightMiniPanel"] = "미니맵 우상단 (내부)" L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "전장 안에 있는 경우 주 정보문자에 자신의 각종 점수들을 표시하게 합니다." -L["Word Wrap"] = true; --Distributor L["Must be in group with the player if he isn't on the same server as you."] = "대상으로 잡은 유저가 타 서버 유저라면 반드시 그 유저와 파티를 맻고 있어야 합니다." @@ -426,7 +527,12 @@ L["This feature will allow you to transfer settings to other characters."] = " L["You must be targeting a player."] = "유저를 대상으로 잡은 후에 시도해야 합니다." --Filters -L["Reset Aura Filters"] = true --Used in Nameplates/UnitFrames general options +L["Filter Search"] = true +L["Filters"] = "필터 설정" +L["Reset Aura Filters"] = "오라 필터 초기화" --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = "필터 초기화" +L["Search for a spell name inside of a filter."] = true +L["Used as RaidDebuff Indicator"] = true --General L["Accept Invites"] = "지인의 초대 자동수락" @@ -435,39 +541,46 @@ L["AFK Mode"] = "자리비움 모드" L["Announce Interrupts"] = "차단 성공시 알림" L["Announce when you interrupt a spell to the specified chat channel."] = "주문 차단에 성공하면 여기에서 설정한 채널로 차단성공을 알립니다." L["Attempt to support eyefinity/nvidia surround."] = "다중모니터 기술인 아이피니티 기능이나 nvidia 서라운드 기능 지원을 적용합니다." -L["Auto Greed"] = "자동 차비/추출 선택" +L["Auto Greed/DE"] = "자동 차비/추출 선택" L["Auto Repair"] = "자동 수리" L["Auto Scale"] = "UI크기 자동조절" L["Automatically accept invites from guild/friends."] = "길드원이나 친구가 플레이어를 파티를 초대하면 자동으로 수락합니다." L["Automatically repair using the following method when visiting a merchant."] = "수리가 가능한 상점을 열면 이 옵션에서 선택한 자금으로 장비를 자동 수리합니다." L["Automatically scale the User Interface based on your screen resolution"] = "현재의 화면 해상도에 따라 자동으로 UI의 크기를 조절합니다." -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = "녹템 주사위창이 뜨면 자동으로 차비나 마력추출을 선택합니다. 이 기능은 오로지 만렙 캐릭터에서만 동작합니다." +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "녹템 주사위창이 뜨면 자동으로 차비나 마력추출을 선택합니다. 이 기능은 오로지 만렙 캐릭터에서만 동작합니다." L["Automatically vendor gray items when visiting a vendor."] = "상점이 열리면 잡동사니를 자동으로 판매합니다." L["Bottom Panel"] = "하단 패널 표시" +L["Change Language"] = true +L["Change the ElvUI option to a different language."] = true L["Chat Bubbles Style"] = "말풍선 디자인" -L["Chat Bubbles"] = true; -L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = true -L["Decimal Length"] = true +L["Chat Bubbles"] = "말풍선" +L["Chat Bubble Names"] = "말풍선에 이름 표시" +L["Chat Output"] = true +L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "이름표와 유닛프레임 등에 구성요소로 표시되는 수치들이 소숫점 몇 자리까지 나타낼지 조정합니다." +L["Crop Icons"] = true +L["Decimal Length"] = "소숫점 자릿수" L["Direction the bar moves on gains/losses"] = "바의 증감방향을 결정합니다." +L["Displays a detailed report of every item sold when enabled."] = "활성화하면 판매된 모든 아이템의 상세보고를 표시합니다." L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "화면 하단에 꾸미기 용도의 바를 생성합니다." L["Display a panel across the top of the screen. This is for cosmetic only."] = "화면 상단에 꾸미기 용도의 바를 생성합니다." -L["Display battleground messages in the middle of the screen."] = true; +L["Display battleground messages in the middle of the screen."] = "화면 중간에 전장 메시지를 표시합니다." +L["Display emotion icons in chat."] = "메시지 안에 이모티콘이 있으면 그림으로 바꿔 보여줍니다." +L["Display the name of the unit on the chat bubble."] = true +L["Emotion Icons"] = "이모티콘 전환" L["Enable/Disable the loot frame."] = "주사위 굴림 및 전리품 획득 확인창의 사용 여부를 결정합니다.|n|n이 창은 |cff2eb7e4/loot|r 명령어로 볼 수 있습니다." L["Enable/Disable the loot roll frame."] = "ElvUI 디자인의 입찰 / 차비 / 마력추출을 선택하는 주사위 굴림창 사용 여부를 결정합니다." -L["Enables the ElvUI Raid Control panel."] = true; -L["Enhanced PVP Messages"] = true; -L["Height of the watch tracker. Increase size to be able to see more objectives."] = "퀘스트프레임의 길이를 결정합니다." -L["Hide At Max Level"] = true; +L["Enhanced PVP Messages"] = "향상된 PVP 메시지" +L["General"] = "일반" +L["Hide At Max Level"] = "만렙시 숨김" L["Hide Error Text"] = "전투중 에러 숨기기" L["Hides the red error text at the top of the screen while in combat."] = "화면 중앙 상단에 뜨는 여러 에러메시지(ex : 사정거리 부족)를 전투 중에는 띄우지 않게 합니다." L["Log Taints"] = "Taint 에러 표시" L["Login Message"] = "로그인 메세지 표시" L["Loot Roll"] = "주사위 굴림창" L["Loot"] = "전리품 확인창" -L["Lowest Allowed UI Scale"] = true; +L["Lowest Allowed UI Scale"] = "최소 허용 UI 크기" L["Multi-Monitor Support"] = "다중모니터 지원" L["Name Font"] = "캐릭터 이름 글꼴" -L["Number Prefix"] = true; L["Party / Raid"] = "파티&레이드 채널로" L["Party Only"] = "파티채널만" L["Raid Only"] = "레이드채널만" @@ -475,34 +588,38 @@ L["Remove Backdrop"] = "표시하지 않음" L["Reset all frames to their original positions."] = "ElvUI 에서 움직일 수 있는 모든 프레임의 위치를 기본 위치로 초기화합니다." L["Reset Anchors"] = "위치 초기화" L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "애드온 기능이 막히는 에러도 오류확인창에 등록합니다. 이런 에러들은 중요하지 않거나 게임플레이에 영향을 미치지 않는 것들이 대부분입니다. 게다가 이런 에러들은 대부분 고칠 수 없는 것들입니다.|n|n발견되는 에러가 게임플레이에 지장이 될 경우에만 에러보고를 해주세요." -L["Skin Backdrop (No Borders)"] = true; +L["Skin Backdrop (No Borders)"] = "반투명 스킨적용(테두리없음)" L["Skin Backdrop"] = "반투명 스킨적용" L["Skin the blizzard chat bubbles."] = "말풍선에 디자인을 변경해 스킨을 입힐지, 혹은 투명하게 하여 안보이게 할지 결정합니다." L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "화면상에서 캐릭터 위에 표시되는 이름, 길드, 칭호 등의 글꼴을 변경합니다.|n|n|cffff0000WARNING|r|n이 설정은 리로드가 아닌 캐릭터에 재접속하야 적용됩니다." -L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true; -L["Thin Border Theme"] = true; +L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "얇은 경계 테마 옵션은 인터페이스의 전반적인 외형을 변경합니다. 얇은 경계 테마를 사용하는 것은 기존보다 약간 성능이 향상됩니다." +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = "ElvUI에서 수치를 짧게 표시하고 싶을때 단위를 사용해 축약합니다. 주로 유닛프레임에서 사용됩니다." +L["Thin Border Theme"] = "얇은 경계 테마" +L["This is for Customized Icons in your Interface/Icons folder."] = true +L["This selects the Chat Frame to use as the output of ElvUI messages."] = true L["Toggle Tutorials"] = "애드온 튜토리얼 확인" L["Top Panel"] = "상단 패널 표시" -L["Version Check"] = true; -L["Watch Frame Height"] = "퀘스트프레임 세로길이" +L["Totem Bar"] = "토템바" +L["Unit Prefix Style"] = "단위 축약 방식" +L["Vendor Grays"] = "잡동사니 자동판매" +L["Vendor Gray Detailed Report"] = "자동판매시 목록 보기" L["When you go AFK display the AFK screen."] = "자리비움 시 UI가 자리비움모드로 전환됩니다." --Media -L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true; -L["Applies the primary texture to all statusbars."] = true; -L["Apply Font To All"] = true; -L["Apply Texture To All"] = true; +L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = "글씨와 글씨 크기 설정을 전체 사용자 인터페이스에 두루 적용합니다. 알림: 일부 글씨 크기 설정은 작은 글씨 크기가 기본값으로 지정되어 예외가 될 것입니다." +L["Applies the primary texture to all statusbars."] = "주 텍스쳐를 모든 상태바에 적용합니다." +L["Apply Font To All"] = "글씨체 전체에 적용" +L["Apply Texture To All"] = "텍스쳐 전체에 적용" L["Backdrop color of transparent frames"] = "ElvUI에서 생성하는 모든 반투명한 프레임의 배경 색상과 투명도를 결정합니다." L["Backdrop Color"] = "배경 색상" L["Backdrop Faded Color"] = "반투명 배경 색상" L["Border Color"] = "테두리 색상" L["Color some texts use."] = "일부 문자나 프레임을 강조할 때 이 색상을 사용합니다." -L["Colors"] = "색상" L["CombatText Font"] = "전투 상황 글꼴" L["Default Font"] = "기본 글꼴" L["Fonts"] = "글꼴" L["Main backdrop color of the UI."] = "ElvUI에서 생성하는 모든 불투명한 프레임의 배경 색상을 결정합니다." -L["Main border color of the UI."] = true; +L["Main border color of the UI."] = "UI의 주테두리 색입니다." L["Media"] = "미디어" L["Primary Texture"] = "주 텍스쳐" L["Replace Blizzard Fonts"] = "블리자드 폰트 교체" @@ -523,282 +640,317 @@ L["Bottom Left"] = "하단 좌측" L["Bottom Right"] = "하단 우측" L["Bottom"] = "하단 중앙" L["Change settings for the display of the location text that is on the minimap."] = "미니맵 상단에 있는 지역이름의 표시방법을 결정합니다." -L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true; -L["Instance Difficulty"] = "인스 난이도" +L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true L["Left"] = "왼쪽" L["LFG Queue"] = "파티찾기 표시기" L["Location Text"] = "지역이름 표시 방법" L["Make the world map smaller."] = "월드맵을 작게 표시합니다." -L["Maps"] = true; +L["Maps"] = "지도" L["Minimap Buttons"] = "미니맵 버튼" L["Minimap Mouseover"] = "마우스오버 때만 표시" -L["Puts coordinates on the world map."] = true; +L["Minimap"] = "미니맵" +L["Puts coordinates on the world map."] = "세계 지도에 좌표를 넣습니다." L["PvP Queue"] = true -L["Reset Zoom"] = true; +L["Reset Zoom"] = "배율 초기화" L["Right"] = "오른쪽" L["Scale"] = "크기" L["Smaller World Map"] = "월드맵 축소" L["Top Left"] = "상단 좌측" L["Top Right"] = "상단 우측" L["Top"] = "상단 중앙" -L["World Map Coordinates"] = true; -L["X-Offset"] = true; -L["Y-Offset"] = true; +L["World Map Coordinates"] = "세계 지도 좌표" +L["World Map"] = "세계 지도" +L["X-Offset"] = "가로 조정" +L["Y-Offset"] = "세로 조정" --Misc +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = "필터는 이름에 콤마를 허용하지 않습니다. 필터 이름에서 콤마를 제거하세요." L["Install"] = "설치" L["Run the installation process."] = "ElvUI의 설치 프로세스를 실행합니다." L["Toggle Anchors"] = "프레임 이동 모드" L["Unlock various elements of the UI to be repositioned."] = "ElvUI에서 위치를 조정할 수 있는 프레임들을 움직이는 이동 모드를 실행합니다." L["Version"] = "버전" +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = true +L["Are you sure you want to reset Auras settings?"] = true +L["Are you sure you want to reset Bags settings?"] = true +L["Are you sure you want to reset Chat settings?"] = true +L["Are you sure you want to reset Cooldown settings?"] = true +L["Are you sure you want to reset DataBars settings?"] = true +L["Are you sure you want to reset DataTexts settings?"] = true +L["Are you sure you want to reset General settings?"] = true +L["Are you sure you want to reset NamePlates settings?"] = true +L["Are you sure you want to reset Tooltip settings?"] = true +L["Are you sure you want to reset UnitFrames settings?"] = true +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = true +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = true +L["Module Control"] = true +L["Module Copy"] = true +L["Module Reset"] = true +L["Movers"] = true +L["On screen positions for different elements."] = true +L["Select a profile to copy from/to."] = true +L["This section will allow you to copy settings to a select module from or to a different profile."] = true +L["This section will help reset specfic settings back to default."] = true + --NamePlates -L["# Displayed Auras"] = true; +L["# Displayed Auras"] = "표시되는 효과 갯수" L["Actions"] = true L["Add Name"] = "이름표 필터 추가" -L["Add Nameplate Filter"] = true -L["Add Regular Filter"] = true -L["Add Special Filter"] = true -L["Always Show Target Health"] = true -L["Apply this filter if a buff has remaining time greater than this. Set to zero to disable."] = true -L["Apply this filter if a buff has remaining time less than this. Set to zero to disable."] = true -L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = true -L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = true -L["Background Glow"] = true -L["Bad Color"] = true; -L["Bad Scale"] = true; -L["Bad Transition Color"] = true; -L["Base Height for the Aura Icon"] = true; -L["Border Glow"] = true -L["Border"] = true +L["Add Regular Filter"] = "일반 필터 추가" +L["Add Special Filter"] = "특수 필터 추가" +L["Always Show Target Health"] = "대상 체력 항상 표시" +L["Apply this filter if a buff has remaining time greater than this. Set to zero to disable."] = "강화효과의 남은 시간이 이보다 클 때만 필터를 적용합니다. |n|n0으로 두면 비활성화 됩니다." +L["Apply this filter if a buff has remaining time less than this. Set to zero to disable."] = "강화효과의 남은 시간이 이보다 작을 때만 필터를 적용합니다. |n|n0으로 두면 비활성화 됩니다." +L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = "약화효과의 남은 시간이 이보다 클 때만 필터를 적용합니다. |n|n0으로 두면 비활성화 됩니다." +L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = "약화효과의 남은 시간이 이보다 작을 때만 필터를 적용합니다. |n|n0으로 두면 비활성화 됩니다." +L["Background Glow"] = "배경 밝게" +L["Bad Color"] = "나쁨 색상" +L["Bad Scale"] = "나쁨 범위" +L["Bad Transition Color"] = "나쁨 전환 색상" +L["Base Height for the Aura Icon"] = "오라 아이콘의 기본 높이" +L["Border Glow"] = "테두리 밝게" +L["Border"] = "테두리" L["Cast Bar"] = "시전바" -L["Cast Color"] = true; -L["Cast No Interrupt Color"] = true; -L["Cast Time Format"] = true; -L["Casting"] = true -L["Channel Time Format"] = true; -L["Clear Filter"] = true -L["Color Tanked"] = true; -L["Control enemy nameplates toggling on or off when in combat."] = true; -L["Control friendly nameplates toggling on or off when in combat."] = true; -L["Controls how many auras are displayed, this will also affect the size of the auras."] = true; -L["Cooldowns"] = true -L["Copy settings from another unit."] = true; -L["Copy Settings From"] = true; +L["Cast Color"] = "시전 색상" +L["Cast No Interrupt Color"] = "차단 불가 시전 색상" +L["Cast Time Format"] = "시전 시간 형식" +L["Casting"] = "시전중" +L["Channel Time Format"] = "채널링 시간 형식" +L["Clear Filter"] = "필터 정리" +L["Combo Points"] = "연계 점수" +L["Control enemy nameplates toggling on or off when in combat."] = "적군 이름표의 전투중 표시여부를 조절합니다." +L["Control friendly nameplates toggling on or off when in combat."] = "아군 이름표의 전투중 표시여부를 조절합니다." +L["Controls how many auras are displayed, this will also affect the size of the auras."] = "표시될 오라의 수를 조절하며, 이는 크기에도 영향을 미칩니다." +L["Cooldowns"] = "재사용 대기시간" +L["Copy settings from another unit."] = "다른 부분에서 설정을 복사하여 가져옵니다." +L["Copy Settings From"] = "설정 복사해서 가져오기" L["Current Level"] = true -L["Default Settings"] = true; +L["Cutaway Health"] = true +L["Damage"] = "피해" +L["Default Settings"] = "기본 설정" +L["Depends on Class Caching module!"] = true L["Display a healer icon over known healers inside battlegrounds or arenas."] = "전장이나 투기장에서 유닛이 힐러인 경우 이름표에 힐러 아이콘을 표시합니다." -L["Elite Icon"] = true -L["Enable/Disable the scaling of targetted nameplates."] = true; -L["Enabling this will check your health amount."] = true -L["Enemy Combat Toggle"] = true; -L["Enemy NPC Frames"] = true; -L["Enemy Player Frames"] = true; +L["Elite Icon"] = "정예 아이콘" +L["Enable/Disable the scaling of targetted nameplates."] = "대상선택된 이름표의 크기조절을 활성화/비활성화합니다." +L["Enabling this will check your health amount."] = "활성화하면 내 체력량을 점검합니다." +L["Enabling this will check your power amount."] = "활성화하면 내 자원량을 점검합니다." +L["Enemy Combat Toggle"] = "적군 전투 전환" +L["Enemy NPC Frames"] = "적대적 NPC 프레임" +L["Enemy Player Frames"] = "적대적 플레이어 프레임" L["Enemy"] = "적군" --Also used in UnitFrames L["ENEMY_NPC"] = "Enemy NPC" L["ENEMY_PLAYER"] = "Enemy Player" -L["Filter already exists!"] = "이미 그 이름의 필터가 존재합니다!" -L["Filter Priority"] = true; -L["Filters Page"] = true; -L["Friendly Combat Toggle"] = true; -L["Friendly NPC Frames"] = true; -L["Friendly Player Frames"] = true; +L["Fade Out"] = true +L["Filter already exists!"] = "필터가 이미 존재합니다!" +L["Filter Priority"] = "필터 우선순위" +L["Filters Page"] = "필터 설정" +L["Flash"] = "반짝임" +L["Friendly Combat Toggle"] = "아군 전투 전환" +L["Friendly NPC Frames"] = "우호적인 NPC 프레임" +L["Friendly Player Frames"] = "우호적인 플레이어 프레임" L["FRIENDLY_NPC"] = "우호적인 NPC" L["FRIENDLY_PLAYER"] = "우호적인 플레이어" -L["General Options"] = true; -L["Good Color"] = true; -L["Good Scale"] = true; -L["Good Transition Color"] = true; +L["General Options"] = "일반 설정" +L["Good Color"] = "좋음 색상" +L["Good Scale"] = "좋은 범위" +L["Good Transition Color"] = "좋음 전환 색상" L["Healer Icon"] = "힐러 아이콘 표시" -L["Health Color"] = true -L["Health Threshold"] = true -L["Hide Frame"] = true -L["Hide Spell Name"] = true; -L["Hide Time"] = true; -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = true -L["Icon Base Height"] = true; -L["Icon Position"] = true +L["Healer"] = "치유전담" +L["Health Color"] = "생명력 색상" +L["Health Length"] = true +L["Health Threshold"] = "생명력 경계" +L["Hide Frame"] = "프레임 숨김" +L["Hide Spell Name"] = "주문 이름 숨김" +L["Hide Time"] = "시간 숨김" +L["Hostile"] = "적대적" +L["How long the CutawayHealth will take to fade out."] = true +L["How much time before the CutawayHealth starts to fade."] = true +L["Icon Base Height"] = "아이콘 기본 높이" +L["Icon Position"] = "아이콘 위치" L["If enabled then it checks if auras are missing instead of being present on the unit."] = true L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = true L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = true -L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = true -L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = true -L["If enabled then the filter will only activate if the level of the unit matches this value."] = true -L["If enabled then the filter will only activate if the level of the unit matches your own."] = true -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = true -L["If enabled then the filter will only activate when you are in combat."] = true -L["If enabled then the filter will only activate when you are out of combat."] = true +L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = "활성화하면 유닛의 레벨이 이 값 이상일 경우에만 필터가 작동합니다." +L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "활성화하면 유닛의 레벨이 이 갑 이하일 경우에만 필터가 작동합니다." +L["If enabled then the filter will only activate if the level of the unit matches this value."] = "활성화하면 유닛의 레벨이 이 값과 일치할 경우에만 필터가 작동합니다." +L["If enabled then the filter will only activate if the level of the unit matches your own."] = "활성화하면 유닛의 레벨이 자기 자신과 일치할 경우에만 필터가 작동합니다." +L["If enabled then the filter will only activate when you are in combat."] = "활성화하면 자신이 전투 중일때만 필터가 작동합니다." +L["If enabled then the filter will only activate when you are out of combat."] = "활성화하면 자신이 비전투 중일때만 필터가 작동합니다." +L["If enabled then the filter will only activate when you are targeting the unit."] = "활성화하면 자신이 유닛을 대상으로 잡고 있을 때만 필터가 작동합니다." +L["If enabled then the filter will only activate when you are not targeting the unit."] = "활성화하면 자신이 유닛을 대상으로 잡고 있지 않을 때만 필터가 작동합니다." L["If the aura is listed with a number then you need to use that to remove it from the list."] = true -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = true L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true -L["Instance Type"] = true -L["Interruptible"] = true +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true L["Is Targeted"] = true L["LEVEL_BOSS"] = "Set level to -1 for boss units or set to 0 to disable." L["Low Health Threshold"] = "낮은 생명력 임계점" -L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = true -L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true; +L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = "숫자가 작을수록 높은 우선순위를 뜻합니다. 필터는 1부터 100까지 차례로 처리됩니다." +L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = "생명력이 해당 수치(%) 이하의 경우 노란색, 해당 수치(%) 절반 이하일 경우 빨간색으로 빛나도록 합니다." L["Match Player Level"] = true L["Maximum Level"] = true L["Maximum Time Left"] = true L["Minimum Level"] = true L["Minimum Time Left"] = true L["Missing"] = true -L["Name Color"] = true -L["Name Only"] = true -L["Nameplates"] = "이름표" -L["Nameplate Motion Type"] = true; -L["Non-Target Transparency"] = true; +L["Name Color"] = "이름 색상" +L["Name Colored Glow"] = true +L["Name Only"] = "이름만" +L["NamePlates"] = "이름표" +L["Non-Target Transparency"] = "비대상 투명도" L["Not Targeted"] = true L["Off Cooldown"] = true L["On Cooldown"] = true L["Over Health Threshold"] = true -L["Overlapping Nameplates"] = true; -L["Personal Auras"] = true; +L["Over Power Threshold"] = true L["Player Health"] = true -L["Player in Combat"] = true -L["Player Out of Combat"] = true -L["Reaction Colors"] = true; -L["Reaction Type"] = true +L["Player in Combat"] = "플레이어 전투중" +L["Player Out of Combat"] = "플레이어 전투 종료" +L["Reaction Colors"] = "관계 색상" +L["Power Threshold"] = true +L["Reaction Type"] = "관계 형태" L["Remove a Name from the list."] = true L["Remove Name"] = "이름표 필터 제거" -L["Remove Nameplate Filter"] = true L["Require All"] = true -L["Reset filter priority to the default state."] = true; -L["Reset Priority"] = true; -L["Return filter to its default state."] = true -L["Scale of the nameplate that is targetted."] = true; -L["Select Nameplate Filter"] = true -L["Set Settings to Default"] = true; -L["Set the transparency level of nameplates that are not the target nameplate."] = true; -L["Set to either stack nameplates vertically or allow them to overlap."] = true; -L["Shortcut to 'Filters' section of the config."] = true; -L["Shortcut to global filters."] = true -L["Shortcuts"] = true; -L["Side Arrows"] = true -L["Stacking Nameplates"] = true; -L["Style Filter"] = true -L["Tagged NPC"] = "선점된 유닛" -L["Tanked Color"] = true; -L["Target Indicator Color"] = true -L["Target Indicator"] = true -L["Target Scale"] = true; -L["Targeted Nameplate"] = true -L["Texture"] = true -L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = true; -L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true; +L["Reset filter priority to the default state."] = "필터 우선순위를 기본값으로 되돌립니다." +L["Reset Priority"] = "우선순위 초기화" +L["Role"] = "역할" +L["Return filter to its default state."] = "필터를 초기상태로 되돌리기" +L["Scale of the nameplate that is targetted."] = "대상으로 지정된 이름표 크기" +L["Set Settings to Default"] = "설정을 기본값으로 지정" +L["Set the transparency level of nameplates that are not the target nameplate."] = true +L["Shortcut to 'Filters' section of the config."] = true +L["Shortcut to global filters."] = "전역 필터로 바로가기" +L["Shortcuts"] = "바로가기" +L["Side Arrows"] = "양옆 화살표" +L["Style Filter"] = "스타일 필터" +L["Tank"] = "방어 전담" +L["Target Indicator Color"] = "대상 표시기 색상" +L["Target/Low Health Indicator"] = "대상 표시기" +L["Target Scale"] = "대상 크기조정" +L["Targeted Nameplate"] = "대상선택된 이름표" +L["Texture"] = "텍스쳐" +L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = true +L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = true L["Threat"] = "위협" -L["Time To Hold"] = true -L["Toggle Off While In Combat"] = true; -L["Toggle On While In Combat"] = true; -L["Top Arrow"] = true -L["Triggers"] = true +L["Toggle Off While In Combat"] = "전투 중 비활성화" +L["Toggle On While In Combat"] = "전투 중 활성화" +L["Top Arrow"] = "상단 화살표" +L["Triggers"] = "활성 조건" L["Under Health Threshold"] = true -L["Unit Type"] = true -L["Use Class Color"] = true; -L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true; -L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true; -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = true; -L["Use Target Glow"] = true; -L["Use Target Scale"] = true; -L["Use Threat Color"] = true; -L["You can't remove a default name from the filter, disabling the name."] = "기본으로 있었던 이름 필터는 제거할 수 없습니다. 비활성화 처리하세요." +L["Under Power Threshold"] = true +L["Unit Type"] = "유닛 종류" +L["Use Class Color"] = "직업 색상 사용" +L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "끌어다 놓기로 재정렬하거나 우클릭으로 필터에서 제거합니다." +L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true +L["Use Target Scale"] = "대상 크기조정 사용" +L["Use the Name Color of the unit for the Name Glow."] = true +L["Use Threat Color"] = "위협 색상 사용" --Profiles Export/Import -L["Choose Export Format"] = true; -L["Choose What To Export"] = true; -L["Decode Text"] = true; -L["Error decoding data. Import string may be corrupted!"] = true; -L["Error exporting profile!"] = true; -L["Export Now"] = true; -L["Export Profile"] = true; -L["Exported"] = true; -L["Filters (All)"] = true; -L["Filters (NamePlates)"] = true; -L["Filters (UnitFrames)"] = true; -L["Global (Account Settings)"] = true; -L["Import Now"] = true; -L["Import Profile"] = true; -L["Importing"] = true; -L["Plugin"] = true; -L["Private (Character Settings)"] = true; -L["Profile imported successfully!"] = true; -L["Profile Name"] = true; -L["Profile"] = true; -L["Table"] = true; +L["Aura Filters"] = "오라 필터" +L["Choose Export Format"] = "내보낼 형태 선택" +L["Choose What To Export"] = "내보낼 내용 선택" +L["Decode Text"] = "문자 해독" +L["Error decoding data. Import string may be corrupted!"] = "데이터 해독에 오류. 문자열 가져오기가 오염된 것 같습니다!" +L["Error exporting profile!"] = "프로필 내보내기 오류!" +L["Export Now"] = "지금 내보내기" +L["Export Profile"] = "프로필 내보내기" +L["Exported"] = "내보낸 것" +L["Global (Account Settings)"] = "전역 (계정 설정)" +L["Import Now"] = "지금 가져오기" +L["Import Profile"] = "프로필 가져오기" +L["Importing"] = "가져올 것" +L["NamePlate Style Filters"] = "이름표 스타일 필터" +L["Plugin"] = "플러그인" +L["Private (Character Settings)"] = "개인 (캐릭터 설정)" +L["Profile imported successfully!"] = "프로필을 성공적으로 가져왔습니다!" +L["Profile Name"] = "프로필 이름" +L["Profile"] = "프로필" +L["Table"] = "테이블" --Skins -L["Auction Frame"] = "경매장" +L["Alert Frames"] = "알림 프레임" +L["Arena Frame"] = true +L["Arena Registrar"] = true +L["Auctions"] = "경매" +L["Barbershop Frame"] = "미용실" +L["Battlefield Frame"] = true L["BG Map"] = "전장 맵" L["BG Score"] = "전장 점수판" L["Character Frame"] = "캐릭터 창" +L["CheckBox Skin"] = true L["Debug Tools"] = "오류 확인 창" -L["Dressing Room"] = "아이템 미리보기 창" -L["GM Chat"] = true; +L["Dressing Room"] = "미리보기" +L["GM Chat"] = true L["Gossip Frame"] = "NPC 대화 창" -L["Greeting Frame"] = true; +L["Greeting Frame"] = true L["Guild Bank"] = "길드 은행" L["Guild Registrar"] = "길드 등록" L["Help Frame"] = "도움말" -L["Inspect Frame"] = "살펴보기 창" -L["KeyBinding Frame"] = "단축키 설정 창" -L["LFD Frame"] = true; -L["LFR Frame"] = true; +L["Interface Options"] = "인터페이스 설정" +L["Inspect"] = "살펴보기" +L["Key Binding"] = "단축키 설정" +L["LFG Frame"] = true L["Loot Frames"] = "루팅 창" -L["Macro Frame"] = "매크로 창" -L["Mail Frame"] = "우편함" -L["Merchant Frame"] = "상인 창" -L["Mirror Timers"] = true; +L["Mail"] = "우편" +L["Macros"] = "매크로 설정" +L["Merchant"] = "상품 목록" +L["Mirror Timers"] = true L["Misc Frames"] = "기타 프레임" L["Petition Frame"] = "GM 요청 창" -L["PvP Frames"] = "PvP 창" L["Quest Frames"] = "퀘스트 창" L["Raid Frame"] = "공격대 프레임" L["Skins"] = "스킨" +L["Spellbook"] = "마법책" L["Socket Frame"] = "보석홈 UI" -L["Spellbook"] = "마법책 프레임" L["Stable"] = "소환수 보관창" L["Tabard Frame"] = "휘장 프레임" -L["Talent Frame"] = "특성 창" +L["Talents"] = "특성" L["Taxi Frame"] = "그리폰/와이번 창" -L["Time Manager"] = "시계 창" -L["Trade Frame"] = "거래창" -L["TradeSkill Frame"] = "전문기술 창" +L["Time Info"] = "시간" +L["Tradeskills"] = "전문 기술" +L["Trade"] = "거래 요청" L["Trainer Frame"] = "기술전문가 창" -L["Tutorial Frame"] = true; -L["World Map"] = "세계 지도" +L["Tutorial Frame"] = true --Tooltip L["Always Hide"] = "표시하지 않음" L["Bags Only"] = "가방 안에만" -L["Bags/Bank"] = true; +L["Bags/Bank"] = "가방/은행" L["Bank Only"] = "은행 안에만" L["Both"] = "가방, 은행 모두" -L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true; -L["Comparison Font Size"] = true; +L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = "툴팁을 언제 보이게 할 지 선택합니다. 조절키를 선택하면, 해당 키를 누르고 있는 동안에만 툴팁을 표시합니다." +L["Comparison Font Size"] = "비교 글씨 크기" L["Cursor Anchor"] = "툴팁을 마우스에 표시" L["Custom Faction Colors"] = "반응색 개인설정" L["Display guild ranks if a unit is guilded."] = "길드명과 함께 길드 등급도 표시합니다." L["Display how many of a certain item you have in your possession."] = "현재 툴팁으로 보고있는 아이템을 여러개 갖고 있다면 갯수를 표시합니다." L["Display player titles."] = "이름에 칭호도 표시합니다." +L["Display the item level when mousing over a item."] = true L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "Shift를 누른 상태로 유저에게 마우스를 대면 특성과 아이템레벨도 표시합니다. 표시하는데 시간이 조금 필요합니다." L["Display the spell or item ID when mousing over a spell or item tooltip."] = "아이템과 주문 툴팁에 각각의 ID를 표시합니다." +L["Display vendor sell value on item tooltips."] = true L["Guild Ranks"] = "길드 내 등급 표시" -L["Header Font Size"] = true; +L["Header Font Size"] = true L["Health Bar"] = "생명력바" L["Hide tooltip while in combat."] = "전투 중에는 툴팁을 표시하지 않게 합니다." L["Inspect Info"] = "특성/아이템레벨 표시" L["Item Count"] = "아이템 갯수 표시" +L["Item Price"] = true L["Never Hide"] = "항시 표시" +L["Opacity"] = "투명도" L["Player Titles"] = "칭호 표시" L["Should tooltip be anchored to mouse cursor"] = "마우스에 툴팁을 표시합니다.|n|n체크 해제 시 프레임 이동 모드에서 툴팁 위치에 표시됩니다." L["Spell/Item IDs"] = "아이템/주문 ID 표시" L["Target Info"] = "대상선택 정보" -L["Text Font Size"] = true; -L["This setting controls the size of text in item comparison tooltips."] = true; -L["Tooltip Font Settings"] = true; +L["Text Font Size"] = "내용 글씨 크기" +L["This setting controls the size of text in item comparison tooltips."] = "아이템 비교 툴팁의 글씨 크기를 조정합니다." +L["Tooltip Font Settings"] = "툴팁 글씨 설정" L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "누구를 대상으로 잡고 있는지, 누가 이 유닛을 대상으로 잡았는지에 대한 정보를 툴팁에 추가합니다." --UnitFrames @@ -806,163 +958,170 @@ L["%s and then %s"] = "%s 이후 %s" L["2D"] = "이미지" L["3D"] = "3d 모델" L["Above"] = "프레임 위로" -L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true; +L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true L["Add a spell to the filter."] = "필터에 주문을 추가합니다." -L["Add Spell ID or Name"] = true; +L["Add Spell ID or Name"] = "주문ID 또는 이름 추가하기" L["Add SpellID"] = "주문 ID 추가" -L["Additional Filter Override"] = true; L["Additional Filter"] = "추가적용할 필터" -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = true; +L["Additional Power Text"] = true +L["Additional spacing between each individual group."] = true L["Allow Whitelisted Auras"] = "요구목록에 있는건 표시" +L["Alpha channel is taken from the color option."] = true L["An X offset (in pixels) to be used when anchoring new frames."] = "기준 프레임에서 가로로 얼마만큼 떨어져 있을지를 결정합니다." L["An Y offset (in pixels) to be used when anchoring new frames."] = "기준 프레임에서 세로로 얼마만큼 떨어져 있을지를 결정합니다." -L["Animation Speed"] = true; -L["Ascending or Descending order."] = true; +L["Animation Speed"] = true +L["Ascending or Descending order."] = true L["Assist Frames"] = "지원공격 전담 프레임" L["Assist Target"] = "지원공격 전담 프레임" L["At what point should the text be displayed. Set to -1 to disable."] = "이 값보다 시간이 낮아지면 글자가 표시됩니다.|n|n-1로 설정하면 이 기능을 사용하지 않습니다." -L["Attach Text To"] = true; +L["Attach Text To"] = true L["Attach To"] = "기준 프레임" L["Aura Bars"] = "클래스타이머" L["Auto-Hide"] = "자동으로 숨기기" L["Bad"] = "나쁨" L["Bars will transition smoothly."] = "바의 증감을 부드럽게 표현합니다." L["Below"] = "프레임 아래로" -L["Blacklist Modifier"] = true; -L["Blacklist"] = "차단 목록" +L["Blacklist Modifier"] = true +L["Blacklist"] = "블랙리스트" L["Block Auras Without Duration"] = "지속시간이 없으면 제외" L["Block Blacklisted Auras"] = "차단목록에 있는건 제외" +L["Block Mouseover Glow"] = true L["Block Non-Dispellable Auras"] = "해제할 수 없으면 제외" -L["Block Non-Personal Auras"] = "남이 걸은 건 제외" -L["Block Raid Buffs"] = true; -L["Blood"] = "혈기" +L["Block Target Glow"] = true L["Borders"] = "테두리" -L["Buff Indicator"] = "버프 알람" -L["Buffs"] = "버프" +L["Buff Indicator"] = "강화효과 알람" +L["Buffs"] = "강화효과" L["By Type"] = "종류에 따라서" L["Castbar"] = "시전바" L["Center"] = "정 중앙" L["Check if you are in range to cast spells on this specific unit."] = "이 유닛이 사거리 밖에 있으면 투명도를 적용합니다.|n|n체크를 해제하면 거리에 상관없이 투명도를 적용하지 않습니다." -L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true; +L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true L["Class Backdrop"] = "배경에 직업색상 적용" L["Class Castbars"] = "직업색상 사용" L["Class Color Override"] = "직업색 적용 여부" L["Class Health"] = "직업색상 사용" L["Class Power"] = "직업색상 사용" L["Class Resources"] = "직업별 특수 자원바" +L["Class"] = "직업" L["Click Through"] = "마우스 무시" L["Color all buffs that reduce the unit's incoming damage."] = "유닛이 입는 데미지를 줄이는 모든 생존류 기술에 이 색상을 적용합니다." -L["Color castbars by the class of player units."] = true; -L["Color castbars by the reaction type of non-player units."] = true; +L["Color aurabar debuffs by type."] = "약화효과 종류에 따라서 클래스타이머의 색상을 따로 입힙니다.|n|n예로 독계열 약화효과는 초록색 바로 표시되게 됩니다." +L["Color castbars by the class of player units."] = "시전바를 플레이어 직업색상으로 칠합니다." +L["Color castbars by the reaction type of non-player units."] = "플레이어가 아닌 유닛의 관계 형태에 따른 시전바 색상으로 변경합니다." L["Color health by amount remaining."] = "기존에 설정된 색상에서 생명력이 줄어들 때 마다 점차 빨간색으로 변화합니다." -L["Color health by classcolor or reaction."] = "생명력 색상을 직업색으로 변경합니다." -L["Color power by classcolor or reaction."] = "자원 색상을 직업색으로 변경합니다." -L["Color the health backdrop by class or reaction."] = "직업이나 관계에 따라 생명력 배경의 색상을 변경합니다." -L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = "플레이어가 해제할 수 있는 디버프를 가졌다면 생명력바에 색상을 입혀 강조합니다." +L["Color health by classcolor or reaction."] = "생명력을 직업색상 또는 관계색으로 칠합니다." +L["Color power by classcolor or reaction."] = "자원을 직업색상 또는 관계색으로 칠합니다." +L["Color the health backdrop by class or reaction."] = "생명력 배경을 직석생상 또는 관계색으로 칠합니다." +L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = "플레이어가 해제할 수 있는 약화효과를 가졌다면 생명력바에 색상을 입혀 강조합니다." L["Color Turtle Buffs"] = "생존기류 따로 색상지정" L["Colored Icon"] = "색상자 아이콘" L["Coloring (Specific)"] = "색상 설정 (지정)" L["Coloring"] = "색상 설정 (공통)" L["Combat Fade"] = "평상시 숨기기" -L["Combat Icon"] = true; -L["Combo Point"] = true; -L["Combobar"] = true; +L["Combat Icon"] = "전투 아이콘" +L["Combo Point"] = "연계 점수" +L["Combobar"] = "연계점수 바" L["Configure Auras"] = "오라 설정" L["Copy From"] = "복사해오기" L["Count Font Size"] = "중첩수 글꼴 크기" -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = "유닛프레임에 새로운 문자 영역을 추가합니다. 빈칸에 새 문자영역 제목을 입력하고 Enter 키를 누르면 우측하단의 목록에서 선택할 수 있게 됩니다." -L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "각 유닛의 버프/디버프에 필터를 생성합니다." -L["Create Custom Text"] = true +L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "각 유닛의 강화/약화효과에 필터를 생성합니다." +L["Create Custom Text"] = "사용자 지정 문자 생성" L["Create Filter"] = "필터 생성" +L["Curse Effect"] = "저주 효과" L["Current - Max | Percent"] = "현재값 - 최대값 | %" L["Current - Max"] = "현재값 - 최대값" L["Current - Percent"] = "현재값 - %" L["Current / Max"] = "현재값 / 최대값" L["Current"] = "현재값" -L["Custom Dead Backdrop"] = true; -L["Custom Health Backdrop"] = "고정 배경색 사용" +L["Custom Dead Backdrop"] = "사용자지정 죽음 배경" +L["Custom Health Backdrop"] = "사용자지정 생명력 배경" L["Custom Texts"] = "사용자지정 문자" -L["Death"] = "죽음" -L["Debuff Highlighting"] = "해제가능한 디버프 강조" -L["Debuffs"] = "디버프" +L["Custom Texture"] = "사용자 지정 텍스쳐" +L["Debuff Highlighting"] = "해제가능한 약화효과 강조" +L["Debuffs"] = "약화효과" L["Decimal Threshold"] = "소수점표시 기준" +L["Default Color"] = "기본 색상" L["Deficit"] = "부족" L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "생성된 필터를 제거합니다. 단, 추가로 생성한 필터만 제거가 가능합니다." L["Delete Filter"] = "필터 삭제" L["Detach From Frame"] = "유닛프레임에서 분리" L["Detached Width"] = "분리했을 때 가로길이" L["Direction the health bar moves when gaining/losing health."] = "생명력의 증감 방향을 결정합니다. (가로/세로)" -L["Disable Debuff Highlight"] = true; -L["Disabled Blizzard Frames"] = true; -L["Disabled"] = "미사용" -L["Disables the focus and target of focus unitframes."] = true; -L["Disables the player and pet unitframes."] = true; -L["Disables the target and target of target unitframes."] = true; +L["Disable Debuff Highlight"] = "약화효과 강조 비활성화" +L["Disabled Blizzard Frames"] = "비활성화된 블리자드 프레임" +L["Disables the player and pet unitframes."] = "플레이어, 소환수 프레임 비활성화" +L["Disables the target and target of target unitframes."] = "대상, 대상의 대상 프레임 비활성" L["Disconnected"] = "오프라인" +L["Disease Effect"] = "질병 효과" L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "시전바와 배경의 구분을 위해 시전바의 끝부분에 반짝임 텍스쳐를 표시합니다." L["Display Frames"] = "프레임 표시" L["Display Player"] = "플레이어 표시" L["Display Target"] = "시전 목표 표시" L["Display Text"] = "남은시간 표시" -L["Display the castbar icon inside the castbar."] = true; -L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = true; -L["Display the combat icon on the unitframe."] = true; -L["Display the rested icon on the unitframe."] = "휴식 아이콘을 표시할지 여부를 결정합니다." +L["Display the castbar icon inside the castbar."] = "시전바 내부에 시전바 아이콘을 표시합니다." +L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = "정보 패널 내부에 시전바를 표시하며, 아이콘은 주 유닛프레임 외부에 표시합니다." L["Display the target of your current cast. Useful for mouseover casts."] = "현재 캐스팅중인 기술의 목표를 기술명에 표기합니다. 마우스오버로 기술을 시전할 때 대상을 파악하기 좋습니다." L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "시전바에 시전되는 주문의 틱을 표시합니다. 영혼 흡수나 가속이 추가되는 주문에 따라 틱이 자동 조절됩니다." L["Don't display any auras found on the 'Blacklist' filter."] = "차단 목록에 등록되어 있는 효과들을 표시하지 않게 합니다." -L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "이 값보다 긴 시간(초단위)의 효과들을 표시하지 않습니다.|n|n0으로 설정하면 이 기능을 사용하지 않습니다." -L["Don't display auras that are not yours."] = "플레이어가 직접 건 것이 아닌 효과들을 표시하지 않게 합니다." -L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true; -L["Don't display auras that cannot be purged or dispelled by your class."] = "플레이어가 직접 끄거나 해제할 수 없는 종류의 효과들을 표시하지 않게 합니다." +L["Don't display auras that cannot be dispelled by your class."] = true L["Don't display auras that have no duration."] = "지속시간이 무한인 효과들을 표시하지 않게 합니다.|n|n즉, 유효시간이 있는 효과들만 보이게 됩니다." -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = true; +L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "이 값보다 긴 시간(초단위)의 효과들을 표시하지 않습니다.|n|n0으로 설정하면 이 기능을 사용하지 않습니다." +L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "이 값보다 짧은 시간(초단위)의 효과들을 표시하지 않습니다.|n|n0으로 설정하면 이 기능을 사용하지 않습니다." L["Down"] = "아래로" -L["Dungeon & Raid Filter"] = true; +L["Dungeon & Raid Filter"] = "던전 & 레이드 필터" L["Duration Reverse"] = "총 지속시간이 짧은 순" -L["Duration Text"] = true; +L["Duration Text"] = "지속시간 글자" L["Duration"] = "총 지속시간이 긴 순" L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "파티가 가득 차 있지 않아도 다음 파티의 유저를 끌어와 빈칸 없이 나열합니다. 파티구별하기가 힘들다는 단점이 있습니다." L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "유닛프레임의 배치를 역순으로 정렬합니다." L["Enemy Aura Type"] = "적군일 때 표시 계열" +L["Energy"] = "기력" L["Fade the unitframe when out of combat, not casting, no target exists."] = "평상시에 유닛프레임을 표시하지 않습니다.|n|n전투에 돌입하거나 캐스팅을 시작하거나 대상이 존재하거나 마우스를 갖다 댈 때에만 프레임이 드러납니다." L["Fill"] = "채우기" L["Filled"] = "하단에 깔기" L["Filter Type"] = "필터 종류" -L["Fluid Position Buffs on Debuffs"] = true -L["Fluid Position Debuffs on Buffs"] = true +L["Fluid Position Buffs on Debuffs"] = "약화효과에 강화효과를 유동적으로 두기" +L["Fluid Position Debuffs on Buffs"] = "강화효과에 약화효과를 유동적으로 두기" +L["Focus"] = "집중" L["Force Off"] = "적용하지 않음" L["Force On"] = "강제 적용" L["Force Reaction Color"] = "반응색 강제설정" L["Force the frames to show, they will act as if they are the player frame."] = "해당 프레임의 유닛이 지금 있는 것처럼 강제로 표시하게 합니다." -L["Forces Debuff Highlight to be disabled for these frames"] = true; +L["Forces Debuff Highlight to be disabled for these frames"] = "해당 프레임에 약화효과 강조 비활성화를 강제합니다." +L["Forces Mouseover Glow to be disabled for these frames"] = true L["Forces reaction color instead of class color on units controlled by players."] = "유저에 의해 조종되는 유닛의 색을 직업색이 아닌 반응색으로 강제지정합니다." +L["Forces Target Glow to be disabled for these frames"] = true L["Format"] = "형식" -L["Frame Level"] = true; -L["Frame Orientation"] = true; -L["Frame Strata"] = true; +L["Frame Glow"] = "프레임 발광" +L["Frame Level"] = true +L["Frame Orientation"] = true +L["Frame Strata"] = true L["Frame"] = "유닛프레임" L["Frequent Updates"] = "자주 업데이트" L["Friendly Aura Type"] = "아군일 때 표시 계열" L["Friendly"] = "아군" -L["Frost"] = "냉기" L["Glow"] = "후광" L["Good"] = "좋음" L["GPS Arrow"] = "GPS 방향표시기" L["Group By"] = "그룹짓는 방법" +L["Group Spacing"] = "그룹 간격" +L["Group"] = "파티" L["Grouping & Sorting"] = "그룹/정렬 방법" L["Groups Per Row/Column"] = "한 줄 당 그룹 배치수" L["Growth direction from the first unitframe."] = "이 그룹에 속한 유닛들이 1번을 기준으로 어느 방향을 향해 나열될지 결정합니다." L["Growth Direction"] = "나열 방향" +L["Happiness"] = "만족도" L["Heal Prediction"] = "예상 치유량" L["Health Backdrop"] = "생명력 배경" +L["Health Backdrop Multiplier"] = true L["Health Border"] = "체력바 테두리만" L["Health By Value"] = "생명력에 비례한 색상" +L["Health"] = "생명력" L["Height"] = "세로 길이" L["Horizontal Spacing"] = "수평 간격" L["Horizontal"] = "가로" -L["Icon Inside Castbar"] = true; -L["Icon Size"] = true; +L["Icon Inside Castbar"] = "시전바 내부 아이콘" +L["Icon Size"] = "아이콘 크기" L["Icon"] = "아이콘 표시" L["Icon: BOTTOM"] = "아이콘 - 하단중앙" L["Icon: BOTTOMLEFT"] = "아이콘 - 좌측하단" @@ -976,131 +1135,133 @@ L["If no other filter options are being used then it will block anything not on L["If not set to 0 then override the size of the aura icon to this."] = "아이콘의 가로세로 길이를 결정합니다.|n|n이 값이 0이면 아이콘이 유닛프레임의 가로길이에 한 줄에 표시할 갯수만큼 들어갈 정도의 크기가 됩니다." L["If the unit is an enemy to you."] = "만약 유닛이 적군이라면" L["If the unit is friendly to you."] = "만약 유닛이 아군이라면" -L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = true; +L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "3D 초상화를 다수 활성화하면 FPS가 떨어질 수 있습니다. 만약 FPS 문제를 겪으신다면 초상화를 비활성화 하십시오." L["Ignore mouse events."] = "아이콘이 마우스에 전혀 반응하지 않도록 합니다. 클릭 입력도 아이콘을 통과하게 됩니다." -L["InfoPanel Border"] = true; -L["Information Panel"] = true; +L["InfoPanel Border"] = "정보패널 경계" +L["Information Panel"] = "정보 패널" L["Inset"] = "내부에 분리" -L["Inside Information Panel"] = true; -L["Interruptable"] = "차단이 가능한 기술" +L["Inside Information Panel"] = "내부 정보 패널" L["Invert Grouping Order"] = "역순정렬" L["JustifyH"] = "글자 가로 정렬방법" L["Latency"] = "지연 시간 표시" -L["Left to Right"] = true; +L["Left to Right"] = "왼쪽에서 오른쪽으로" +L["Magic Effect"] = "마법 효과" L["Main statusbar texture."] = "시전바, 클래스타이머 등의 텍스쳐를 결정합니다." L["Main Tanks / Main Assist"] = "방어/지원 담당자" L["Make textures transparent."] = "색상을 반투명하게 합니다." +L["Mana"] = "마나" L["Match Frame Width"] = "프레임 너비와 맞춤" L["Max amount of overflow allowed to extend past the end of the health bar."] = true L["Max Bars"] = "바 최대갯수" L["Max Overflow"] = true L["Maximum Duration"] = "지속시간 제한" -L["Method to sort by."] = true; +L["Method to sort by."] = "정렬 방법" L["Middle Click - Set Focus"] = "휠클릭으로 주시 설정" L["Middle clicking the unit frame will cause your focus to match the unit."] = "마우스 휠로 이 프레임을 클릭하면 유닛을 주시 대상으로 잡습니다." -L["Middle"] = true; -L["Minimum Duration"] = true; +L["Middle"] = "중간" +L["Minimum Duration"] = "최소 지속시간" +L["Mouseover Glow"] = "마우스오버 발광" +L["Mouseover Highlight"] = "마우스오버 강조" L["Mouseover"] = "마우스오버 시 표시" -L["Non-Interruptable"] = "차단할 수 없는 기술" +L["Neutral"] = "중립" L["Not valid spell id"] = "유효한 주문 ID가 아닙니다." L["Num Rows"] = "최대 표시 줄 개수" L["Number of Groups"] = "그룹 수" L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "디자인 설정을 무시하고 자원바를 생명력바 뒤로 겹친 후, 드러남 정도를 결정합니다.|n|n0으로 설정하면 겹치지 않고 디자인 설정대로 배치합니다." L["Offset position for text."] = "위치 기준점에서부터 얼마나 떨어진 곳에 문자를 배치할지 결정합니다." L["Offset"] = "생명력바와 겹쳐 표시" -L["Only Match SpellID"] = true L["Only show when the unit is not in range."] = "사정거리 밖에 있을 때에만 이 기능을 보이게 합니다." L["Only show when you are mousing over a frame."] = "마우스를 갖다 댔을(마우스오버) 때에만 이 기능을 보이게 합니다." L["OOR Alpha"] = "사거리 밖 투명도" -L["Other Filter"] = true; +L["Other Filter"] = "기타 필터" L["Others"] = "다른 유저" -L["Overlay the healthbar"] = "생명력바에 덮어 씌워 표시합니다." L["Overlay"] = "덮어씌우기" L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "현재 입던해있는 던전의 상태에 맞춰 표시할 파티수를 자동으로 제한합니다.|n|n예로 10인 인스안에 있으면 1,2파티만 표시됩니다." L["Override the default class color setting."] = "이 유닛프레임의 체력바에만 직업색을 적용하도록 따로 설정하는 것이 가능합니다." L["Owners Name"] = "주인 이름" -L["Parent"] = true; +L["Parent"] = true L["Party Pets"] = "파티원 소환수" L["Party Targets"] = "파티원의 대상" L["Per Row"] = "한 줄에 표시할 아이콘 수" L["Percent"] = "%" L["Personal"] = "플레이어" L["Pet Name"] = "펫 이름" -L["Player Frame Aura Bars"] = true; +L["Player Frame Aura Bars"] = true +L["Poison Effect"] = "독 효과" L["Portrait"] = "초상화" -L["Position Buffs on Debuffs"] = true; -L["Position Debuffs on Buffs"] = true; +L["Position Buffs on Debuffs"] = "약화효과에 강화효과를 위치" +L["Position Debuffs on Buffs"] = "강화효과에 약화효과를 위치" L["Position"] = "위치" L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "유닛이 NPC라면 자원 글자를 숨기고 그 위치에 이름을 표시합니다." L["Power"] = "자원" L["Powers"] = "자원 (마나, 분노, 기력...)" L["Priority"] = "우선도" -L["Profile Specific"] = true; -L["PvP Icon"] = true; -L["PvP Text"] = true; -L["PVP Trinket"] = "PvP 장신구" +L["Profile Specific"] = true +L["PvP Icon"] = true +L["PvP Text"] = "PVP 문자" +L["Rage"] = "분노" L["Raid Icon"] = "레이드 아이콘" L["Raid-Wide Sorting"] = "빈칸없이 나열" L["Raid40 Frames"] = "레이드프레임 (40인)" -L["RaidDebuff Indicator"] = "공격대 주요 디버프 표시기" +L["RaidDebuff Indicator"] = "공격대 주요 약화효과 표시기" L["Range Check"] = "거리에 따른 투명도 적용" L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "생명력 수치 업데이트를 평소보다 더 빠르게 하지만 메모리와 CPU점유율이 더 증가하는 기능입니다. 힐러일 경우에만 추천합니다." -L["Reaction Castbars"] = true; +L["Reaction Castbars"] = "관계 시전바" L["Reactions"] = "관계" -L["Ready Check Icon"] = true; +L["Ready Check Icon"] = "전투준비 아이콘" +L["Remaining / Max"] = true L["Remaining"] = "남은 시간" -L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = true; +L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "필터에서 주문을 제거합니다. 필터 내 주문이름의 일부로 주문ID가 보이면 주문ID를 사용하십시오." L["Remove a spell from the filter."] = "필터에서 주문을 제거합니다." -L["Remove Spell ID or Name"] = true; +L["Remove Spell"] = true L["Remove SpellID"] = "주문 ID 삭제" L["Rest Icon"] = "휴식 아이콘" L["Restore Defaults"] = "기본값 복원" -L["Right to Left"] = true; +L["Resurrect Icon"] = true +L["Right to Left"] = "오른쪽에서 왼쪽으로" L["RL / ML Icons"] = "공대장/전리품담당자 아이콘" -L["Role Icon"] = "역할 아이콘" -L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true; +L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true L["Select a unit to copy settings from."] = "이 옵션에서 선택하는 유닛프레임의 설정을 복사하여 프레임에 적용합니다." L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "위의 필터 설정에 추가적으로 이 옵션에서 선택한 필터를 적용합니다." L["Select Filter"] = "필터 선택" L["Select Spell"] = "주문 선택" L["Select the display method of the portrait."] = "초상화 표시 방법을 결정합니다." -L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = true; +L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = "필터 종류를 지정합니다. 블랙리스트는 목록에 있는 오라는 싸그리 숨기고 나머지는 전부 표시합니다. 화이트리스트는 목록에 있는 오라는 모조리 표시하고 나머지는 전부 숨깁니다." L["Set the font size for unitframes."] = "유닛프레임 내에서 쓰이는 모든 글자의 크기를 결정합니다." L["Set the order that the group will sort."] = "이 유닛프레임에서 그룹을 어떤 기준으로 묶을지를 결정합니다.|n|n|cffceff00해석불완전|r : 기능을 제가 아직 확인해보지 못했습니다." -L["Set the orientation of the UnitFrame."] = true; +L["Set the orientation of the UnitFrame."] = "유닛프레임의 방향을 지정합니다." L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "효과의 우선도를 결정합니다. 값이 높을 수록 우선적으로 표시하는데 이 기능은 오로지 Raid Debuff 필터에서만 동작합니다.|n|n0으로 설정하면 이 기능을 사용하지 않습니다." L["Set the type of auras to show when a unit is a foe."] = "해당 유닛이 적대적일 때 표시할 오라 형태를 결정합니다." L["Set the type of auras to show when a unit is friendly."] = "해당 유닛이 우호적일 때 표시할 오라 형태를 결정합니다." L["Sets the font instance's horizontal text alignment style."] = "문자의 가로 정렬 방법을 결정합니다." -L["Show"] = true; L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "생명력바에 예상 치유량을 표시합니다." -L["Show Aura From Other Players"] = "다른 유저가 걸어준 버프도 표시" L["Show Auras"] = "오라아이콘 표시" -L["Show Dispellable Debuffs"] = true; +L["Show Dispellable Debuffs"] = "해제가능한 약화효과 표시" L["Show When Not Active"] = "효과가 없을 때 표시" L["Size and Positions"] = "크기와 위치 관련" L["Size of the indicator icon."] = "표시기 아이콘 크기" L["Size Override"] = "아이콘 크기" L["Size"] = "크기" -L["Smart Aura Position"] = true; +L["Smart Aura Position"] = "스마트 오라 위치" L["Smart Raid Filter"] = "스마트 레이드 필터" L["Smooth Bars"] = "부드러운 증감" -L["Sort By"] = true; +L["Sort By"] = true L["Spaced"] = "외부에 작게 분리" -L["Spacing"] = true; +L["Spacing"] = "간격" L["Spark"] = "반짝임" -L["Speed in seconds"] = true; -L["Stack Counter"] = true; +L["Stack Counter"] = "중첩 표시" L["Stack Threshold"] = "중첩 기준점" L["Start Near Center"] = "가운데 정렬" -L["Statusbar Fill Orientation"] = true; +L["Statusbar Fill Orientation"] = "막대 진행 방향" L["StatusBar Texture"] = "바 텍스쳐" -L["Strata and Level"] = true; +L["Strata and Level"] = true L["Style"] = "디자인" L["Tank Frames"] = "방어전담 프레임" L["Tank Target"] = "방어전담 프레임" L["Tapped"] = "선점되었을 때의 색상" -L["Target Glow"] = true; +L["Targeted Glow"] = "대상선택 발광" +L["Targeting"] = true +L["Target Glow"] = "대상 후광" L["Target On Mouse-Down"] = "마우스를 누를 때 작동" L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "마우스를 뗄 때 대상으로 잡는 게 아니라 마우스를 누를 때에 대상으로 잡습니다.|n|n|cff2eb7e4Clique|r 애드온을 쓰고 있다면 이 설정을 바꾼 후에 Clique 설정도 다시 해야 합니다." L["Text Color"] = "글자 색" @@ -1113,15 +1274,16 @@ L["Text yOffset"] = "글자 y 좌표" L["Text"] = "글자 표시" L["Textured Icon"] = "스킬이미지 아이콘" L["The alpha to set units that are out of range to."] = "유닛이 사거리 밖에 있다면 프레임에 이 투명도를 적용합니다." -L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "여기서 설정한 값만큼 중첩되어야 디버프가 표시됩니다. 0으로 설정하면 항상 보이게 됩니다." +L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "여기서 설정한 값만큼 중첩되어야 약화효과가 표시됩니다. 0으로 설정하면 항상 보이게 됩니다." L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "체크시 그룹의 표시 설정이 설정됩니다. 필터를 추가해서 수정이 가능합니다." L["The font that the unitframes will use."] = "유닛프레임의 글꼴입니다." L["The initial group will start near the center and grow out."] = "위치의 가운데에서부터 유닛프레임을 배치하기 시작합니다." L["The name you have selected is already in use by another element."] = "입력한 제목의 문자영역이 이미 있습니다. 다른 제목을 입력하세요." L["The object you want to attach to."] = "이 요소가 어느 프레임을 기준으로 배치될지를 결정합니다." -L["Thin Borders"] = true; -L["This dictates the size of the icon when it is not attached to the castbar."] = true; -L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = true; +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = true +L["Thin Borders"] = "얇은 테두리" +L["This dictates the size of the icon when it is not attached to the castbar."] = "시전바에 부착하지 않을 때의 아이콘 크기를 결정합니다." +L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "유닛프레임 색상 설정을 엽니다. 이 설정은 모든 유닛프레임에 영향을 미칩니다." L["Threat Display Mode"] = "어그로획득 표시방법" L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = "소숫점으로 표시하게 될 기준점을 결정합니다. -1로 지정 시 작동하지 않습니다." L["Ticks"] = "주문 틱 표시" @@ -1129,33 +1291,31 @@ L["Time Remaining Reverse"] = "남은시간이 짧은 순으로" L["Time Remaining"] = "남은시간이 긴 순으로" L["Transparent"] = "반투명화" L["Turtle Color"] = "생존기 색상" -L["Unholy"] = "부정" -L["Uniform Threshold"] = true; -L["Unitframes"] = "유닛프레임" +L["Uniform Threshold"] = true +L["UnitFrames"] = "유닛프레임" L["Up"] = "위로" -L["Use Custom Level"] = true; -L["Use Custom Strata"] = true; -L["Use Dead Backdrop"] = true; +L["Use Custom Level"] = true +L["Use Custom Strata"] = true +L["Use Dead Backdrop"] = "죽음 배경 사용" L["Use Default"] = "기존 설정대로" +L["Use Health Texture Backdrop"] = true L["Use the custom health backdrop color instead of a multiple of the main health color."] = "생명력 바의 배경을 다른 설정을 무시하고 아래에서 지정한 색상만 사용합니다." -L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true; -L["Use thin borders on certain unitframe elements."] = true; -L["Use this backdrop color for units that are dead or ghosts."] = true; +L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true +L["Use thin borders on certain unitframe elements."] = "특정 유닛프레임 요소들에 얇은 테두리를 사용합니다." +L["Use this backdrop color for units that are dead or ghosts."] = "죽거나 유령상태인 유닛에 대해 이 배경색을 사용합니다." L["Value must be a number"] = "값으로 숫자만 입력할 수 있습니다." -L["Vertical Orientation"] = true; +L["Vertical Fill Direction"] = "수직 증감 방향" L["Vertical Spacing"] = "수직 간격" L["Vertical"] = "세로" L["Visibility"] = "표시" -L["What point to anchor to the frame you set to attach to."] = "첫 번째 버튼을 기준으로 나머지 아이콘들이 나열됩니다." -L["What to attach the buff anchor frame to."] = "첫 번째 버튼 위치가 어느 프레임을 기준으로 할지를 결정합니다." -L["What to attach the debuff anchor frame to."] = "첫 디버프 위치가 어느 프레임을 기준으로 할지를 결정합니다." -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = true +L["What point to anchor to the frame you set to attach to."] = "지정된 프레임에서 어디를 기준으로 나열할지 결정합니다." +L["What to attach the buff anchor frame to."] = "강화효과를 어떤 프레임 구성요소에 부착할지 결정합니다." +L["What to attach the debuff anchor frame to."] = "약화효과를 어떤 프레임 구성요소에 부착할지 결정합니다." L["When true, the header includes the player when not in a raid."] = "활성화시, 공격대에 속해있지 않아도 플레이어를 표시합니다." -L["Whitelist"] = "요구 목록" +L["Whitelist"] = "화이트리스트" L["Width"] = "가로 길이" -L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true; +L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true L["xOffset"] = "X 좌표" L["yOffset"] = "Y 좌표" -L["You can't remove a pre-existing filter."] = "기존 필터를 제거할 수 없습니다." L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "기본 필터에 설정된 기본 주문들은 삭제할 수 없습니다. 대신 비활성화는 가능합니다." -L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true; \ No newline at end of file +L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true \ No newline at end of file diff --git a/ElvUI_Config/Locales/Portuguese_Config.lua b/ElvUI_Config/Locales/Portuguese_Config.lua index c1c36aa..a9a7994 100644 --- a/ElvUI_Config/Locales/Portuguese_Config.lua +++ b/ElvUI_Config/Locales/Portuguese_Config.lua @@ -1,5 +1,5 @@ -- Portuguese localization file for ptBR. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:NewLocale("ElvUI", "ptBR") if not L then return end @@ -8,6 +8,8 @@ L["ACTIONBARS_DESC"] = "Modify the actionbar settings." L["AURAS_DESC"] = "Configurar os ícones das auras que aparecem perto do minimapa." L["BAGS_DESC"] = "Ajustar definições das bolsas para a ElvUI." L["CHAT_DESC"] = "Adjustar definições do bate-papo para o ElvUI." +L["COOLDOWN_DESC"] = "Adjust Cooldown Settings." +L["DATABAR_DESC"] = "Setup on-screen display of information bars." L["DATATEXT_DESC"] = "Configurar a exibição no ecrã (monitor) dos textos de informação." L["ELVUI_DESC"] = "A ElvUI é um Addon completo de substituição da interface original do World of Warcraft." L["NAMEPLATE_DESC"] = "Modificar as definições das Placas de Identificação." @@ -39,7 +41,7 @@ The following search keywords can also be used: • bou : Bind on use items. • boe : Bind on equip items. • boa : Bind on account items. - • quest : Quest bound items.]]; + • quest : Quest bound items.]] L["TEXT_FORMAT_DESC"] = [[Fornece uma sting para mudar o formato do texto. Examples: @@ -60,140 +62,222 @@ Formato de Nomes: "name:medium" - Nome restringido a 15 caracteres "name:long" - Nome restringido a 20 caracteres -Para desactivar deixe o espaço em branco, se precisar de mais informações visite o site http://www.tukui.org]]; +Para desactivar deixe o espaço em branco, se precisar de mais informações visite o site http://www.tukui.org]] +L["NAMEPLATE_FRAMELEVEL_DESC"] = [[If you set this to 1 then all plates triggered by this style filter will be above any of the non-triggered plates. + +If you set this to 2 in another style filter then all plates triggered by that filter will be above plates with frame level set to 1 and all non-triggered plates, and so on. + +NOTE: This setting will NOT fix the issue with clicking or mousing over nameplates that are overlapped. That issue is due to us not being able to manipulate the frame level of the clickable area for nameplates.]] + +--Global locales +L["Away"] = "Ausente" +L["Busy"] = "Ocupado" +L["Color"] = "Cor" +L["Colors"] = "Cores" +L["Combat"] = "Combate" +L["Custom"] = "Personalizado" +L["Default"] = "Padrão" +L["Delete"] = "Excluir" +L["Disable"] = "Desativar" +L["Enable"] = "Ativar" +L["Emote"] = "Expressão" +L["Font Size"] = "Tamanho da fonte" +L["Guild"] = "Guilda" +L["Hide"] = "Ocultar" +L["Level"] = "Nível" +L["Name"] = "Nome" +L["None"] = "Nenhum" +L["Say"] = "Dizer" +L["Short"] = "Pequeno" +L["Show"] = "Exibir" --ActionBars L["Action Paging"] = "Paginação da Barra de Ação" -L["Action button keybinds will respond on key down, rather than on key up"] = true; -L["Allow LBF to handle the skinning of this element."] = true; +L["ActionBars"] = "Barras de Ações" +L["Action button keybinds will respond on key down, rather than on key up"] = "As ações dos botões serão executadas quando a tecla for pressionada, em vez de quando for solta." +L["Allow LBF to handle the skinning of this element."] = true L["Alpha"] = "Transparência" +L["ALT-Key"] = "Tecla ALT" L["Anchor Point"] = "Ponto de Fixação" -L["Backdrop Spacing"] = true; +L["Backdrop Spacing"] = true L["Backdrop"] = "Fundo" L["Button Size"] = "Tamanho do botão" L["Button Spacing"] = "Espaçamento do botão" L["Buttons Per Row"] = "Botões por linha" L["Buttons"] = "Botões" L["Change the alpha level of the frame."] = "Mudar o nível de transparência do quadro." -L["Color of the actionbutton when not usable."] = true; +L["Color Keybind Text when Out of Range, instead of the button."] = true +L["Color Keybind Text"] = true +L["Color of the actionbutton when not usable."] = true L["Color of the actionbutton when out of power (Mana, Rage)."] = "Cor do botão de ação quando sem poder (Mana, Raiva)." L["Color of the actionbutton when out of range."] = "Cor do botão de ação quando fora de alcance." -L["Color of the actionbutton when usable."] = true; +L["Color of the actionbutton when usable."] = true L["Color when the text is about to expire"] = "Cor do texto quando está quase a expirar." L["Color when the text is in the days format."] = "Cor do texto quando está em formato de dias." L["Color when the text is in the hours format."] = "Cor do texto quando está em formato de horas." L["Color when the text is in the minutes format."] = "Cor do texto quando está em formato de minutos." L["Color when the text is in the seconds format."] = "Cor do texto quando está em formato de segundos." L["Cooldown Text"] = "Texto do Tempo de Recarga" +L["CTRL-Key"] = "Tecla CTRL" L["Darken Inactive"] = "Escurecer Inativos" L["Days"] = "Dias" +L["Desaturate On Cooldown"] = true L["Display bind names on action buttons."] = "Exibir atalhos nos botões de ação." L["Display cooldown text on anything with the cooldown spiral."] = "Exibir texto do tempo de recarga para tudo que tenha espiral de recarga." L["Display macro names on action buttons."] = "Exibir nomes das macros nos botões de ação." L["Expiring"] = "Expirando" -L["Global Fade Transparency"] = true; +L["Global Fade Transparency"] = true L["Height Multiplier"] = "Multiplicador de Altura" +L["Hotkey Text Position"] = true +L["Hotkey Text X-Offset"] = true +L["Hotkey Text Y-Offset"] = true L["Hours"] = "Horas" -L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true; -L["Inherit Global Fade"] = true; -L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true; +L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true +L["Inherit Global Fade"] = true +L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true L["Key Down"] = "Tecla pressionada" L["Keybind Mode"] = "Modo de Teclas de Atalho" L["Keybind Text"] = "Texto das Teclas de Atalho" -L["LBF Support"] = true; +L["LBF Support"] = true +L["Lock Actionbars"] = "Travar barra de ações" L["Low Threshold"] = "Baixo Limiar" L["Macro Text"] = "Texto das Macros" L["Minutes"] = "Minutos" L["Mouse Over"] = "Com o Rato (Mouse) por cima" L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "Multiplicar a altura ou comprimento do fundo por este valor. Muito útil se desejar ter mais que uma barra por trás de um fundo." -L["Not Usable"] = true; +L["Not Usable"] = true L["Out of Power"] = "Sem Poder" L["Out of Range"] = "Fora de Alcance" -L["Pick Up Action Key"] = true; +L["Pickup Actionkey"] = "Botão de ação de saquear" L["Restore Bar"] = "Restaurar Barra" L["Restore the actionbars default settings"] = "Restaurar as configurações padrões das barras de ações" +L["RightClick Self-Cast"] = true L["Seconds"] = "Segundos" -L["Show Empty Buttons"] = true; +L["Shift Key"] = "Tecla SHIFT" +L["Show Empty Buttons"] = true L["The amount of buttons to display per row."] = "Quantidade de botões a serem exibidos por linha." +L["Stack Text Position"] = true +L["Stack Text X-Offset"] = true +L["Stack Text Y-Offset"] = true L["The amount of buttons to display."] = "Quantidade de botões a serem exibidos" L["The button you must hold down in order to drag an ability to another action button."] = "Botão que deve ser pressionado para permitir o arrastar uma habilidade para outro botão de acção" L["The first button anchors itself to this point on the bar."] = "O primeiro botão fixa-se a este ponto da barra" L["The size of the action buttons."] = "Tamanho dos botões de ação." -L["The spacing between the backdrop and the buttons."] = true; +L["The spacing between the backdrop and the buttons."] = true L["This setting will be updated upon changing stances."] = "Essa configuração atualizará ao trocar posturas." +L["This will override the global cooldown settings."] = true L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "Limiar antes do texto se tornar vermelho e em forma décimal. Definir -1 para nunca se tornar vermelho" L["Toggles the display of the actionbars backdrop."] = "Mostra/Oculta o fundo das barras de acção" -L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true; -L["Usable"] = true; +L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true +L["Usable"] = true L["Visibility State"] = "Estado de Visibilidade" L["Width Multiplier"] = "Multiplicador de Comprimento" L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. -Example: [combat] 2;]] ] = [[Isto funciona como uma macro, você pode executar várias situações para que a barra de ação pagine de forma diferente. -Exemplo: [combat] 2;]]; +Example: '[combat] 2;']] ] = [[Isto funciona como uma macro, você pode executar várias situações para que a barra de ação pagine de forma diferente. +Exemplo: '[combat] 2;']] L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. -Example: [combat] show;hide]] ] = [[Isto funciona como uma macro, você pode executar várias situações para mostrar/ocultar a barra de ação de forma diferente. -Exemplo: [combat] show;hide]]; +Example: '[combat] show;hide']] ] = [[Isto funciona como uma macro, você pode executar várias situações para mostrar/ocultar a barra de ação de forma diferente. +Exemplo: '[combat] show;hide']] --Bags -L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true; -L["Add Item or Search Syntax"] = true; +L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true +L["Add Item or Search Syntax"] = true L["Adjust the width of the bag frame."] = "Ajusta a largura do quadro das bolsas." L["Adjust the width of the bank frame."] = "Ajusta a largura do quadro do banco." L["Ascending"] = "Ascendente" -L["Bag Sorting"] = true; +L["Bag"] = true +L["Bag 1"] = true +L["Bag 2"] = true +L["Bag 3"] = true +L["Bag 4"] = true +L["Bag Sorting"] = true +L["Bag Spacing"] = true L["Bag-Bar"] = "Barra das Bolsas" +L["Bank 1"] = true +L["Bank 2"] = true +L["Bank 3"] = true +L["Bank 4"] = true +L["Bank 5"] = true +L["Bank 6"] = true +L["Bank 7"] = true L["Bar Direction"] = "Direção da Barra" -L["Blizzard Style"] = true; +L["Blizzard Style"] = true L["Bottom to Top"] = "De baixo para cima" L["Button Size (Bag)"] = "Tamanho do Botão (Bolsas)" L["Button Size (Bank)"] = "Tamanho do Botão (Banco)" -L["Clear Search On Close"] = true; -L["Condensed"] = true; +L["Clear Search On Close"] = true +L["Condensed"] = true +L["Custom Color"] = true L["Descending"] = "Descendente" L["Direction the bag sorting will use to allocate the items."] = "Direção que o organizador de bolsas irá usar para distribuir os itens." -L["Disable Bag Sort"] = true; -L["Disable Bank Sort"] = true; -L["Display Item Level"] = true; -L["Displays item level on equippable items."] = true; +L["Disable Bag Sort"] = true +L["Disable Bank Sort"] = true +L["Display Item Level"] = true +L["Display the junk icon on all grey items that can be vendored."] = true +L["Displays item level on equippable items."] = true +L["Enable Custom Color"] = true L["Enable/Disable the all-in-one bag."] = "Ativar/Desativar a Bolsa tudo-em-um." L["Enable/Disable the Bag-Bar."] = "Ativar/Desativar a Barra das Bolsas." -L["Full"] = true; -L["Global"] = true; -L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true; -L["Ignored Items and Search Syntax (Global)"] = true; -L["Ignored Items and Search Syntax (Profile)"] = true; -L["Item Count Font"] = true; -L["Item Level Threshold"] = true; -L["Item Level"] = true; -L["Money Format"] = true; +L["Full"] = true +L["Global"] = true +L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true +L["Ignored Items and Search Syntax (Global)"] = true +L["Ignored Items and Search Syntax (Profile)"] = true +L["Items"] = "Itens" +L["Item Count Font"] = true +L["Item Level Threshold"] = true +L["Item Level"] = true +L["Money Format"] = true L["Panel Width (Bags)"] = "Largura do Painel (Bolsas)" L["Panel Width (Bank)"] = "Largura do Painel (Banco)" -L["Search Syntax"] = true; +L["Player"] = true +L["Profession Bags"] = true +L["Progress Bar"] = true +L["Quest Item"] = "Item de missão" +L["Quest Starter"] = true +L["Reverse Bag Slots"] = true +L["Search Syntax"] = true +L["Sell Interval"] = true L["Set the size of your bag buttons."] = "Define o tamanho dos botões das Bolsas" -L["Short (Whole Numbers)"] = true; -L["Short"] = true; -L["Smart"] = true; +L["Short (Whole Numbers)"] = true +L["Show Coins"] = true +L["Show Junk Icon"] = true +L["Smart"] = true L["Sort Direction"] = "Direção de organização" L["Sort Inverted"] = "Oganizar Invertido" +L["Split"] = true L["The direction that the bag frames be (Horizontal or Vertical)."] = "Direcção em que os quadros das bolsas são (Horizontal ou Vertical)." L["The direction that the bag frames will grow from the anchor."] = "Direcção para qual as barras crescerão a partir do seu Fixador." -L["The display format of the money text that is shown at the top of the main bag."] = true; +L["The display format of the money text that is shown at the top of the main bag."] = true L["The frame is not shown unless you mouse over the frame."] = "A não ser que passe com o rato (mouse) por cima do quadro, este não será mostrado." -L["The minimum item level required for it to be shown."] = true; +L["The minimum item level required for it to be shown."] = true L["The size of the individual buttons on the bag frame."] = "O tamanho individual de botões dentro do quadro das bolsas." L["The size of the individual buttons on the bank frame."] = "O tamanho individual de botões dentro do quadro do banco." L["The spacing between buttons."] = "Espaçamento entre botões." L["Top to Bottom"] = "De cima para baixo" -L["Use coin icons instead of colored text."] = true; +L["Use coin icons instead of colored text."] = true +L["Will attempt to sell another item in set interval after previous one was sold."] = true + +--Bag Colors +L["Ammo Pouch"] = true +L["Enchanting"] = true +L["Engineering"] = true +L["Gems"] = true +L["Herbalism"] = true +L["Leatherworking"] = true +L["Mining"] = true +L["Quiver"] = true +L["Soul Bag"] = true --Buffs and Debuffs -L["Buffs and Debuffs"] = "Buffs e Debuffs"; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = true L["Begin a new row or column after this many auras."] = "Começar uma nova coluna ou linha depois dessa quantia de auras." -L["Count xOffset"] = true; -L["Count yOffset"] = true; +L["Count xOffset"] = true +L["Count yOffset"] = true L["Defines how the group is sorted."] = "Define como o grupo é organizado" L["Defines the sort order of the selected sort method."] = "Define a ordem de organização do método escolhido" -L["Disabled Blizzard"] = true; +L["Disabled Blizzard"] = true L["Display reminder bar on the minimap."] = true L["Fade Threshold"] = "Limiar para Desvanecer" L["Index"] = "Índice" @@ -204,44 +288,56 @@ L["No Sorting"] = "Não organizado" L["Other's First"] = "De outros primeiro" L["Remaining Time"] = "Tempo restante" L["Reminder"] = true -L["Reverse Style"] = true; +L["Reverse Style"] = true L["Seperate"] = "Separar" L["Set the size of the individual auras."] = "Definir o tamanho das auras individuais." L["Sort Method"] = "Método de organização" -L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = true; -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = "Limiar antes do texto se tornar vermelho, mudar para forma décimal e o ícone desvanecer. Definir -1 para desativar." -L["Time xOffset"] = true; -L["Time yOffset"] = true; +L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = true +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = true +L["Time xOffset"] = true +L["Time yOffset"] = true L["Time"] = "Tempo" -L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true; +L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true L["Wrap After"] = "Enrolar depois" L["Your Auras First"] = "Suas auras primeiro" +--Cooldown +L["MM:SS"] = true +L["MM:SS Threshold"] = true +L["HH:MM"] = true +L["HH:MM Threshold"] = true +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = true +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = true +L["Color Override"] = true +L["Reverse Toggle"] = true +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = true + --Chat L["Above Chat"] = "Acima do Bate-papo" -L["Adjust the height of your right chat panel."] = true; -L["Adjust the width of your right chat panel."] = true; -L["Alerts"] = true; -L["Allowed Combat Repeat"] = true; +L["Adjust the height of your right chat panel."] = true +L["Adjust the width of your right chat panel."] = true +L["Alerts"] = true +L["Allowed Combat Repeat"] = true L["Attempt to create URL links inside the chat."] = "Tentar criar links URL dentro do bate-papo." L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = "Tentar bloquear a posição dos painéis do bate-papo esquerdo e direito. Desativar esta opção permitirá mover os painéis de bate-papo para qualquer lugar que desejar." L["Below Chat"] = "Abaixo do Bate-papo" L["Chat EditBox Position"] = "Posição da caixa de edição do bate-papo" L["Chat History"] = "Histórico do bate-papo" -L["Chat Timestamps"] = true; -L["Class Color Mentions"] = true; -L["Custom Timestamp Color"] = true; +L["Chat Timestamps"] = "Registro de hora no bate-papo" +L["Class Color Mentions"] = true +L["Custom Timestamp Color"] = true L["Display the hyperlink tooltip while hovering over a hyperlink."] = "Exibir a tooltip de um hyperlink quando pairar por cima deste." -L["Enable the use of separate size options for the right chat panel."] = true; -L["Exclude Name"] = true; -L["Excluded names will not be class colored."] = true; -L["Excluded Names"] = true; +L["Enable the use of separate size options for the right chat panel."] = true +L["Exclude Name"] = true +L["Excluded names will not be class colored."] = true +L["Excluded Names"] = true L["Fade Chat"] = "Desvanecer o bate-papo" -L["Fade Tabs No Backdrop"] = true; +L["Fade Tabs No Backdrop"] = true L["Fade the chat text when there is no activity."] = "Desvanece o texto do bate-papo quando não há atividade." -L["Fade Undocked Tabs"] = true; -L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true; -L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = true; +L["Fade Undocked Tabs"] = true +L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true +L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = true L["Font Outline"] = "Contorno da Fonte" L["Font"] = "Fonte" L["Hide Both"] = "Esconder Ambos" @@ -252,9 +348,9 @@ L["Left Only"] = "Somente Esquerda" L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = "Lista de palavras a colorir se encontrada numa mensagem. Se desejar adicionar multiplas palavras deverá separa-las com uma vírgula. Para procurar pelo seu nome actual pode usar %MYNAME%.\n\nExemplo:\n%MYNAME%, ElvUI, RBGs, Tank" L["Lock Positions"] = "Travar Posições" L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = "Armazenar o histórico dos quadros principais do bate-papo. Para que possa ver o histórico de sua última sessão ao relogar ou conectar e desconectar." -L["No Alert In Combat"] = true; -L["Number of messages you scroll for each step."] = true; -L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true; +L["No Alert In Combat"] = true +L["Number of messages you scroll for each step."] = true +L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "Tempo, em segundos, para rolar o bate-papo até ao fim caso nao tenha rolado completamente." L["Panel Backdrop"] = "Fundo do Painel" L["Panel Height"] = "Altura do Painel" @@ -263,13 +359,14 @@ L["Panel Texture (Right)"] = "Textura do Painel (Direito)" L["Panel Width"] = "Comprimento do Painel" L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = "A posição da caixa de edição do bate-papo, será forçada para cima do bate-papo se os textos informativos estiverem desativados." L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "Prevenir que as mesmas mensagens sejam exibidas no bate-papo mais que uma vez dentro desta quantidade de segundos, definir 0 para desativar." -L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = true; +L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = true L["Right Only"] = "Somente Direita" -L["Right Panel Height"] = true; -L["Right Panel Width"] = true; +L["Right Panel Height"] = true +L["Right Panel Width"] = true +L["Select the format of timestamps for chat messages."] = "Selecione o formato dos carimbos de hora para mensagens de bate-papo." L["Scroll Interval"] = "Intervalo de Rolar" -L["Scroll Messages"] = true; -L["Separate Panel Sizes"] = true; +L["Scroll Messages"] = true +L["Separate Panel Sizes"] = true L["Set the font outline."] = "Definir o contorno de fonte." L["Short Channels"] = "Abreviar os Canáis" L["Shorten the channel names in chat."] = "Abreviar o nome dos canáis no bate-papo." @@ -281,12 +378,12 @@ L["Tab Font Size"] = "Tamanho da fonte da Guia" L["Tab Font"] = "Fonte da Guia" L["Tab Panel Transparency"] = "Transparência do painel da Guia" L["Tab Panel"] = "Painel da Guia" -L["Timestamp Color"] = true; +L["Timestamp Color"] = true L["Toggle showing of the left and right chat panels."] = "Mostrar/Ocultar os painéis de conversação da esquerda e direita." L["Toggle the chat tab panel backdrop."] = "Mostrar/ocultar o fundo da guia do bate-papo." L["URL Links"] = "Links URL" -L["Use Alt Key"] = true; -L["Use class color for the names of players when they are mentioned."] = true; +L["Use Alt Key"] = true +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "Ter esta opção ativada significa que sempre que escrever algo será usado o último canal no qual escreveu. Se a opção estiver desativada escreverá sempre no canal padrão DIZER" L["Whisper Alert"] = "Alerta de Sussurro" L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. @@ -310,14 +407,15 @@ Example: Interface\AddOns\ElvUI\media\textures\copy Para a maioria dos usuários seria mais fácil simplesmente copiar o ficheiro tga na pasta do WoW e depois escrever o nome dele aqui.]] --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits L["Coding:"] = "Codificação:" @@ -327,28 +425,31 @@ L["ELVUI_CREDITS"] = "Gostaria de agradecer especialmente às seguintes pessoas L["Testing:"] = "Testar:" --DataBars -L["Current - Percent (Remaining)"] = true; -L["Current - Remaining"] = true; -L["DataBars"] = true; -L["Hide In Combat"] = true; -L["Setup on-screen display of information bars."] = true; +L["Current - Percent (Remaining)"] = true +L["Current - Remaining"] = true +L["DataBars"] = true +L["Hide in Combat"] = true +L["Reputation"] = "Reputação" +L["XP Bar"] = "Barra de EXP" --DataTexts L["Battleground Texts"] = "Textos do Campo de Batalha" -L["Block Combat Click"] = true; -L["Block Combat Hover"] = true; -L["Blocks all click events while in combat."] = true; -L["Blocks datatext tooltip from showing in combat."] = true; +L["Block Combat Click"] = true +L["Block Combat Hover"] = true +L["Blocks all click events while in combat."] = true +L["Blocks datatext tooltip from showing in combat."] = true L["BottomLeftMiniPanel"] = "Minimap BottomLeft (Inside)" L["BottomMiniPanel"] = "Minimap Bottom (Inside)" L["BottomRightMiniPanel"] = "Minimap BottomRight (Inside)" L["Datatext Panel (Left)"] = "Painel de Textos Informativos (Esquerdo)" L["Datatext Panel (Right)"] = "Painel de Textos Informativos (Direito)" L["DataTexts"] = "Textos Informativos" -L["Date Format"] = true; +L["Date Format"] = true L["Display data panels below the chat, used for datatexts."] = "Mostra painéis abaixo do bate-papo, usados para textos informativos." L["Display minimap panels below the minimap, used for datatexts."] = "Exibir painéis abaixo do minimapa, usados para textos informativos." -L["Gold Format"] = true; +L["Friends"] = "Amigos" +L["Gold Format"] = true +L["Hide specific sections in the datatext tooltip."] = true L["left"] = "esquerda" L["LeftChatDataPanel"] = "Bate-papo esquerdo." L["LeftMiniPanel"] = "Minimapa - esquerda" @@ -359,14 +460,13 @@ L["Panels"] = "Painéis" L["right"] = "direita" L["RightChatDataPanel"] = "Bate-papo direito" L["RightMiniPanel"] = "Minimapa - direita" -L["Small Panels"] = true; -L["The display format of the money text that is shown in the gold datatext and its tooltip."] = true; -L["Time Format"] = true; +L["Small Panels"] = true +L["The display format of the money text that is shown in the gold datatext and its tooltip."] = true +L["Time Format"] = true L["TopLeftMiniPanel"] = "Minimap TopLeft (Inside)" L["TopMiniPanel"] = "Minimap Top (Inside)" L["TopRightMiniPanel"] = "Minimap TopRight (Inside)" L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "Exibir informação do placar pessoal nos textos informativos principais quando dentro de um Campo de Batalha" -L["Word Wrap"] = true; --Distributor L["Must be in group with the player if he isn't on the same server as you."] = "É necessário estar em grupo com o jogador se ele não é do mesmo reino que você." @@ -378,87 +478,103 @@ L["This feature will allow you to transfer settings to other characters."] = "Es L["You must be targeting a player."] = "É necessário ter um jogador como alvo." --Filters +L["Filter Search"] = true +L["Filters"] = "Filtros" L["Reset Aura Filters"] = true --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = true +L["Search for a spell name inside of a filter."] = true +L["Used as RaidDebuff Indicator"] = true --General L["Accept Invites"] = "Aceitar Convites" L["Adjust the position of the threat bar to either the left or right datatext panels."] = "Ajustar a posição da barra de agro para os painéis de texto informativos da esquerda ou da direita." -L["AFK Mode"] = true; +L["AFK Mode"] = true L["Announce Interrupts"] = "Anunciar Interrupções" L["Announce when you interrupt a spell to the specified chat channel."] = "Anunciar quando interromper um feitiço para o canal de bate-papo especificado." -L["Attempt to support eyefinity/nvidia surround."] = true; -L["Auto Greed"] = "Escolher Ganância/Desencantar automaticamente" +L["Attempt to support eyefinity/nvidia surround."] = true +L["Auto Greed/DE"] = "Escolher Ganância/Desencantar automaticamente" L["Auto Repair"] = "Reparar automaticamente" L["Auto Scale"] = "Dimensionar automaticamente" L["Automatically accept invites from guild/friends."] = "Aceitar convites de pessoas da lista de amigos ou guilda automaticamente" L["Automatically repair using the following method when visiting a merchant."] = "Reparar automaticamente usando o seguinte método ao visitar um vendedor." L["Automatically scale the User Interface based on your screen resolution"] = "Dimensionar automaticamente a interface com base na sua resolução do ecrã (monitor)." -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = "Selecionar automaticamente ganância ou desencantar (quando disponível) em itens de qualidade verde. Funciona apenas se estiver no nível máximo." +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "Selecionar automaticamente ganância ou desencantar (quando disponível) em itens de qualidade verde. Funciona apenas se estiver no nível máximo." L["Automatically vendor gray items when visiting a vendor."] = "Vender itens cinzentos automaticamente quando visitar um vendedor" L["Bottom Panel"] = "Painel Infeior" +L["Change Language"] = true +L["Change the ElvUI option to a different language."] = true L["Chat Bubbles Style"] = "Estilo dos Balões de Fala" -L["Chat Bubbles"] = true; +L["Chat Bubbles"] = true +L["Chat Bubble Names"] = true +L["Chat Output"] = true L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = true +L["Crop Icons"] = true L["Decimal Length"] = true -L["Direction the bar moves on gains/losses"] = true; +L["Direction the bar moves on gains/losses"] = true +L["Displays a detailed report of every item sold when enabled."] = true L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "Mostra um painel na parte inferior da tela. Apenas para efeito cosmético." L["Display a panel across the top of the screen. This is for cosmetic only."] = "Mostra um painel na parte superior da tela. Apenas para efeito cosmético." -L["Display battleground messages in the middle of the screen."] = true; +L["Display battleground messages in the middle of the screen."] = true +L["Display emotion icons in chat."] = "Exibir ícones emotivos no bate-papo." +L["Display the name of the unit on the chat bubble."] = true +L["Emotion Icons"] = "Ícones Emotivos" L["Enable/Disable the loot frame."] = "Ativar/Desativar painel de saques." L["Enable/Disable the loot roll frame."] = "Ativar/Desativar painel de disputa de saques" -L["Enables the ElvUI Raid Control panel."] = true; -L["Enhanced PVP Messages"] = true; -L["Height of the watch tracker. Increase size to be able to see more objectives."] = true; -L["Hide At Max Level"] = true; +L["Enhanced PVP Messages"] = true +L["General"] = "Geral" +L["Hide At Max Level"] = true L["Hide Error Text"] = "Esconder Texto de Erro" L["Hides the red error text at the top of the screen while in combat."] = "Esconde o texto de erro vermelho do topo da tela quando em combate." L["Log Taints"] = "Capturar Problemas" L["Login Message"] = "Mensagem de Entrada" L["Loot Roll"] = "Disputa de Saques" L["Loot"] = "Saque" -L["Lowest Allowed UI Scale"] = true; -L["Multi-Monitor Support"] = true; +L["Lowest Allowed UI Scale"] = true +L["Multi-Monitor Support"] = true L["Name Font"] = "Fonte de Nomes" -L["Number Prefix"] = true; -L["Party / Raid"] = true; -L["Party Only"] = true; -L["Raid Only"] = true; +L["Party / Raid"] = true +L["Party Only"] = true +L["Raid Only"] = true L["Remove Backdrop"] = "Remover Fundo" L["Reset all frames to their original positions."] = "Restaurar todos os quadros para as posições originais" L["Reset Anchors"] = "Restaurar Fixadores" L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "Mandar os erros de AÇÃO do ADDON BLOQUEADA para o quadro de erros de Lua. Estes erros são, na maioria das vezes, pouco importantes e não irão afetar o seu desempenho de jogo. Muitos destes erros nao podem ser reparados. Por favor denuncie estes erros apenas se notar problemas no desempenho do jogo." -L["Skin Backdrop (No Borders)"] = true; +L["Skin Backdrop (No Borders)"] = true L["Skin Backdrop"] = "Redesenhar o Fundo" L["Skin the blizzard chat bubbles."] = "Redesenhar os balões de conversação da Blizzard" L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "A fonte do texto que aparece sobre a cabeça dos jogadores. |cffFF0000ATENÇÃO: Para esta alteração fazer efeito é necessário que o jogo seja reiniciado ou relogado.|r" -L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true; -L["Thin Border Theme"] = true; +L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = true +L["Thin Border Theme"] = true +L["This is for Customized Icons in your Interface/Icons folder."] = true +L["This selects the Chat Frame to use as the output of ElvUI messages."] = true L["Toggle Tutorials"] = "Ativar Tutoriais" L["Top Panel"] = "Painel Superior" -L["Version Check"] = true; -L["Watch Frame Height"] = true; -L["When you go AFK display the AFK screen."] = true; +L["Totem Bar"] = "Barra de totens" +L["Unit Prefix Style"] = true +L["Vendor Grays"] = "Vender Itens Cinzentos" +L["Vendor Gray Detailed Report"] = true +L["When you go AFK display the AFK screen."] = true --Media -L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true; -L["Applies the primary texture to all statusbars."] = true; -L["Apply Font To All"] = true; -L["Apply Texture To All"] = true; +L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true +L["Applies the primary texture to all statusbars."] = true +L["Apply Font To All"] = true +L["Apply Texture To All"] = true L["Backdrop color of transparent frames"] = "Cor de fundo de Painéis transparentes" L["Backdrop Color"] = "Cor de fundo" L["Backdrop Faded Color"] = "Cor de fundo desvanecida" L["Border Color"] = "Cor da borda" L["Color some texts use."] = "Cores que alguns textos usam." -L["Colors"] = "Cores" L["CombatText Font"] = "Fonte do texto de Combate" L["Default Font"] = "Fonte Padrão" L["Fonts"] = "Fontes" L["Main backdrop color of the UI."] = "Cor básica para fundo da interface." -L["Main border color of the UI."] = true; +L["Main border color of the UI."] = true L["Media"] = "Mídia" L["Primary Texture"] = "Textura principal" -L["Replace Blizzard Fonts"] = true; -L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = true; +L["Replace Blizzard Fonts"] = true +L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = true L["Secondary Texture"] = "Textura secundária" L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "Define o tamanho da fonte para toda a Interface. Nota: Isto nao afeta coisas que tenham suas prórpias opções de fonte (Quadros de Unidade, Textos Informativos, etc..)" L["Textures"] = "Texturas" @@ -471,44 +587,68 @@ L["Value Color"] = "Cor dos Valores" --Maps L["Adjust the size of the minimap."] = "Ajustar o tamanho do minimapa." L["Always Display"] = "Exibir sempre" -L["Bottom Left"] = true; -L["Bottom Right"] = true; -L["Bottom"] = true; +L["Bottom Left"] = true +L["Bottom Right"] = true +L["Bottom"] = true L["Change settings for the display of the location text that is on the minimap."] = "Alterar as configurações de exibição do texto de localização que está no minimapa." -L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true; -L["Instance Difficulty"] = true; +L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true L["Left"] = "Esquerda" -L["LFG Queue"] = true; +L["LFG Queue"] = true L["Location Text"] = "Texto de Localização" -L["Make the world map smaller."] = true; -L["Maps"] = true; -L["Minimap Buttons"] = true; +L["Make the world map smaller."] = true +L["Maps"] = true +L["Minimap Buttons"] = true L["Minimap Mouseover"] = "Passar com o rato(mouse) sobre o minimapa" -L["Puts coordinates on the world map."] = true; +L["Minimap"] = "Minimapa" +L["Puts coordinates on the world map."] = true L["PvP Queue"] = true -L["Reset Zoom"] = true; +L["Reset Zoom"] = true L["Right"] = "Direita" -L["Scale"] = true; -L["Smaller World Map"] = true; -L["Top Left"] = true; -L["Top Right"] = true; -L["Top"] = true; -L["World Map Coordinates"] = true; -L["X-Offset"] = true; -L["Y-Offset"] = true; +L["Scale"] = true +L["Smaller World Map"] = true +L["Top Left"] = true +L["Top Right"] = true +L["Top"] = true +L["World Map Coordinates"] = true +L["World Map"] = "Mapa-múndi" +L["X-Offset"] = true +L["Y-Offset"] = true --Misc +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = true L["Install"] = "Instalação" L["Run the installation process."] = "Execute o processo de instalação." L["Toggle Anchors"] = "Mostrar/Ocultar Fixadores" L["Unlock various elements of the UI to be repositioned."] = "Destravar vários elementos da interface para serem reposicionados." L["Version"] = "Versão" +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = true +L["Are you sure you want to reset Auras settings?"] = true +L["Are you sure you want to reset Bags settings?"] = true +L["Are you sure you want to reset Chat settings?"] = true +L["Are you sure you want to reset Cooldown settings?"] = true +L["Are you sure you want to reset DataBars settings?"] = true +L["Are you sure you want to reset DataTexts settings?"] = true +L["Are you sure you want to reset General settings?"] = true +L["Are you sure you want to reset NamePlates settings?"] = true +L["Are you sure you want to reset Tooltip settings?"] = true +L["Are you sure you want to reset UnitFrames settings?"] = true +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = true +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = true +L["Module Control"] = true +L["Module Copy"] = true +L["Module Reset"] = true +L["Movers"] = true +L["On screen positions for different elements."] = true +L["Select a profile to copy from/to."] = true +L["This section will allow you to copy settings to a select module from or to a different profile."] = true +L["This section will help reset specfic settings back to default."] = true + --NamePlates -L["# Displayed Auras"] = true; +L["# Displayed Auras"] = true L["Actions"] = true L["Add Name"] = "Adicionar Nome" -L["Add Nameplate Filter"] = true L["Add Regular Filter"] = true L["Add Special Filter"] = true L["Always Show Target Health"] = true @@ -517,58 +657,68 @@ L["Apply this filter if a buff has remaining time less than this. Set to zero to L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = true L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = true L["Background Glow"] = true -L["Bad Color"] = true; -L["Bad Scale"] = true; -L["Bad Transition Color"] = true; -L["Base Height for the Aura Icon"] = true; +L["Bad Color"] = true +L["Bad Scale"] = true +L["Bad Transition Color"] = true +L["Base Height for the Aura Icon"] = true L["Border Glow"] = true L["Border"] = true -L["Cast Bar"] = true; -L["Cast Color"] = true; -L["Cast No Interrupt Color"] = true; -L["Cast Time Format"] = true; +L["Cast Bar"] = true +L["Cast Color"] = true +L["Cast No Interrupt Color"] = true +L["Cast Time Format"] = true L["Casting"] = true -L["Channel Time Format"] = true; +L["Channel Time Format"] = true L["Clear Filter"] = true -L["Color Tanked"] = true; -L["Control enemy nameplates toggling on or off when in combat."] = true; -L["Control friendly nameplates toggling on or off when in combat."] = true; -L["Controls how many auras are displayed, this will also affect the size of the auras."] = true; +L["Combo Points"] = "Pontos de Combo" +L["Control enemy nameplates toggling on or off when in combat."] = true +L["Control friendly nameplates toggling on or off when in combat."] = true +L["Controls how many auras are displayed, this will also affect the size of the auras."] = true L["Cooldowns"] = true -L["Copy settings from another unit."] = true; -L["Copy Settings From"] = true; +L["Copy settings from another unit."] = true +L["Copy Settings From"] = true L["Current Level"] = true -L["Default Settings"] = true; +L["Cutaway Health"] = true +L["Damage"] = "Dano" +L["Default Settings"] = true +L["Depends on Class Caching module!"] = true L["Display a healer icon over known healers inside battlegrounds or arenas."] = "Mostra um ícone de Curandeiro sobre curandeiros conhecidosem campos de batalha ou arenas." L["Elite Icon"] = true -L["Enable/Disable the scaling of targetted nameplates."] = true; +L["Enable/Disable the scaling of targetted nameplates."] = true L["Enabling this will check your health amount."] = true -L["Enemy Combat Toggle"] = true; -L["Enemy NPC Frames"] = true; -L["Enemy Player Frames"] = true; +L["Enabling this will check your power amount."] = true +L["Enemy Combat Toggle"] = true +L["Enemy NPC Frames"] = true +L["Enemy Player Frames"] = true L["Enemy"] = "Inimigo" --Also used in UnitFrames L["ENEMY_NPC"] = "Enemy NPC" L["ENEMY_PLAYER"] = "Enemy Player" +L["Fade Out"] = true L["Filter already exists!"] = "O filtro já existe!" -L["Filter Priority"] = true; -L["Filters Page"] = true; -L["Friendly Combat Toggle"] = true; -L["Friendly NPC Frames"] = true; -L["Friendly Player Frames"] = true; +L["Filter Priority"] = true +L["Filters Page"] = true +L["Flash"] = true +L["Friendly Combat Toggle"] = true +L["Friendly NPC Frames"] = true +L["Friendly Player Frames"] = true L["FRIENDLY_NPC"] = "PNJ Aliado" L["FRIENDLY_PLAYER"] = "Jogador Aliado" -L["General Options"] = true; -L["Good Color"] = true; -L["Good Scale"] = true; -L["Good Transition Color"] = true; +L["General Options"] = true +L["Good Color"] = true +L["Good Scale"] = true +L["Good Transition Color"] = true L["Healer Icon"] = "Ícone de Curador" +L["Healer"] = "Cura" L["Health Color"] = true +L["Health Length"] = true L["Health Threshold"] = true L["Hide Frame"] = true -L["Hide Spell Name"] = true; -L["Hide Time"] = true; -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = true -L["Icon Base Height"] = true; +L["Hide Spell Name"] = true +L["Hide Time"] = true +L["Hostile"] = "Hostil" +L["How long the CutawayHealth will take to fade out."] = true +L["How much time before the CutawayHealth starts to fade."] = true +L["Icon Base Height"] = true L["Icon Position"] = true L["If enabled then it checks if auras are missing instead of being present on the unit."] = true L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = true @@ -577,20 +727,20 @@ L["If enabled then the filter will only activate if the level of the unit is equ L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = true L["If enabled then the filter will only activate if the level of the unit matches this value."] = true L["If enabled then the filter will only activate if the level of the unit matches your own."] = true -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = true L["If enabled then the filter will only activate when you are in combat."] = true L["If enabled then the filter will only activate when you are out of combat."] = true +L["If enabled then the filter will only activate when you are targeting the unit."] = true +L["If enabled then the filter will only activate when you are not targeting the unit."] = true L["If the aura is listed with a number then you need to use that to remove it from the list."] = true -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = true L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true -L["Instance Type"] = true -L["Interruptible"] = true +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true L["Is Targeted"] = true L["LEVEL_BOSS"] = "Set level to -1 for boss units or set to 0 to disable." L["Low Health Threshold"] = "Limiar de Vida Baixa" L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = true -L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true; +L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true L["Match Player Level"] = true L["Maximum Level"] = true L["Maximum Time Left"] = true @@ -598,159 +748,160 @@ L["Minimum Level"] = true L["Minimum Time Left"] = true L["Missing"] = true L["Name Color"] = true +L["Name Colored Glow"] = true L["Name Only"] = true -L["Nameplates"] = "Placas de Identificação" -L["Nameplate Motion Type"] = true; -L["Non-Target Transparency"] = true; +L["NamePlates"] = "Placas de Identificação" +L["Non-Target Transparency"] = true L["Not Targeted"] = true L["Off Cooldown"] = true L["On Cooldown"] = true L["Over Health Threshold"] = true -L["Overlapping Nameplates"] = true; -L["Personal Auras"] = true; +L["Over Power Threshold"] = true L["Player Health"] = true L["Player in Combat"] = true L["Player Out of Combat"] = true -L["Reaction Colors"] = true; +L["Reaction Colors"] = true +L["Power Threshold"] = true L["Reaction Type"] = true L["Remove a Name from the list."] = true L["Remove Name"] = "Remover Nome" -L["Remove Nameplate Filter"] = true L["Require All"] = true -L["Reset filter priority to the default state."] = true; -L["Reset Priority"] = true; +L["Reset filter priority to the default state."] = true +L["Reset Priority"] = true +L["Role"] = "Função" L["Return filter to its default state."] = true -L["Scale of the nameplate that is targetted."] = true; -L["Select Nameplate Filter"] = true -L["Set Settings to Default"] = true; -L["Set the transparency level of nameplates that are not the target nameplate."] = true; -L["Set to either stack nameplates vertically or allow them to overlap."] = true; -L["Shortcut to 'Filters' section of the config."] = true; +L["Scale of the nameplate that is targetted."] = true +L["Set Settings to Default"] = true +L["Set the transparency level of nameplates that are not the target nameplate."] = true +L["Shortcut to 'Filters' section of the config."] = true L["Shortcut to global filters."] = true -L["Shortcuts"] = true; +L["Shortcuts"] = true L["Side Arrows"] = true -L["Stacking Nameplates"] = true; L["Style Filter"] = true -L["Tagged NPC"] = true; -L["Tanked Color"] = true; +L["Tank"] = "Tanque" L["Target Indicator Color"] = true -L["Target Indicator"] = true -L["Target Scale"] = true; +L["Target/Low Health Indicator"] = true +L["Target Scale"] = true L["Targeted Nameplate"] = true L["Texture"] = true -L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = true; -L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true; +L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = true +L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = true L["Threat"] = "Agro" -L["Time To Hold"] = true -L["Toggle Off While In Combat"] = true; -L["Toggle On While In Combat"] = true; +L["Toggle Off While In Combat"] = true +L["Toggle On While In Combat"] = true L["Top Arrow"] = true L["Triggers"] = true L["Under Health Threshold"] = true +L["Under Power Threshold"] = true L["Unit Type"] = true -L["Use Class Color"] = true; -L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true; -L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true; -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = true; -L["Use Target Glow"] = true; -L["Use Target Scale"] = true; -L["Use Threat Color"] = true; -L["You can't remove a default name from the filter, disabling the name."] = "Não pode remover um nome padrão do filtro, desativando o nome." +L["Use Class Color"] = true +L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true +L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true +L["Use Target Scale"] = true +L["Use the Name Color of the unit for the Name Glow."] = true +L["Use Threat Color"] = true --Profiles Export/Import -L["Choose Export Format"] = true; -L["Choose What To Export"] = true; -L["Decode Text"] = true; -L["Error decoding data. Import string may be corrupted!"] = true; -L["Error exporting profile!"] = true; -L["Export Now"] = true; -L["Export Profile"] = true; -L["Exported"] = true; -L["Filters (All)"] = true; -L["Filters (NamePlates)"] = true; -L["Filters (UnitFrames)"] = true; -L["Global (Account Settings)"] = true; -L["Import Now"] = true; -L["Import Profile"] = true; -L["Importing"] = true; -L["Plugin"] = true; -L["Private (Character Settings)"] = true; -L["Profile imported successfully!"] = true; -L["Profile Name"] = true; -L["Profile"] = true; -L["Table"] = true; +L["Aura Filters"] = true +L["Choose Export Format"] = true +L["Choose What To Export"] = true +L["Decode Text"] = true +L["Error decoding data. Import string may be corrupted!"] = true +L["Error exporting profile!"] = true +L["Export Now"] = true +L["Export Profile"] = true +L["Exported"] = true +L["Global (Account Settings)"] = true +L["Import Now"] = true +L["Import Profile"] = true +L["Importing"] = true +L["NamePlate Style Filters"] = true +L["Plugin"] = true +L["Private (Character Settings)"] = true +L["Profile imported successfully!"] = true +L["Profile Name"] = true +L["Profile"] = true +L["Table"] = true --Skins -L["Auction Frame"] = "Casa de Leilões" +L["Alert Frames"] = "Alertas" +L["Arena Frame"] = true +L["Arena Registrar"] = true +L["Auctions"] = "Leilões" +L["Barbershop Frame"] = "Barbearia" +L["Battlefield Frame"] = true L["BG Map"] = "Mapa do CB" L["BG Score"] = "Placar do CB" L["Character Frame"] = "Personagem" +L["CheckBox Skin"] = true L["Debug Tools"] = "Ferramentas de Depuração" L["Dressing Room"] = "Provador" -L["GM Chat"] = true; +L["GM Chat"] = true L["Gossip Frame"] = "Fofocas" -L["Greeting Frame"] = true; -L["Guild Bank"] = "Banco da Guilda" +L["Greeting Frame"] = true +L["Guild Bank"] = "Banco da guilda" L["Guild Registrar"] = "Registrar Guilda" L["Help Frame"] = "Ajuda" -L["Inspect Frame"] = "Inspeção" -L["KeyBinding Frame"] = "Atalhos" -L["LFD Frame"] = true; -L["LFR Frame"] = true; +L["Interface Options"] = "Opções de interface" +L["Inspect"] = "Inspecionar" +L["Key Binding"] = "Tecla de atalho" +L["LFG Frame"] = true L["Loot Frames"] = "Saques" -L["Macro Frame"] = "Macros" -L["Mail Frame"] = "Correio" -L["Merchant Frame"] = "Comerciante" -L["Mirror Timers"] = true; +L["Mail"] = "Correio" +L["Macros"] = "Macros" +L["Merchant"] = "Mercador" +L["Mirror Timers"] = true L["Misc Frames"] = "Diversos" L["Petition Frame"] = "Petição" -L["PvP Frames"] = "JxJ" L["Quest Frames"] = "Missões" L["Raid Frame"] = "Quadro de Raide" L["Skins"] = "Aparências" -L["Socket Frame"] = "Engaste" L["Spellbook"] = "Grimório" +L["Socket Frame"] = "Engaste" L["Stable"] = "Estábulo" L["Tabard Frame"] = "Tabardo" -L["Talent Frame"] = "Talentos" +L["Talents"] = "Talentos" L["Taxi Frame"] = "Taxi" -L["Time Manager"] = "Relógio" -L["Trade Frame"] = "Negociar" -L["TradeSkill Frame"] = "Profissões" +L["Time Info"] = "Informações de hora" +L["Tradeskills"] = "Perícias profissionais" +L["Trade"] = "Negociar" L["Trainer Frame"] = "Instrutores" -L["Tutorial Frame"] = true; -L["World Map"] = "Mapa-múndi" +L["Tutorial Frame"] = true --Tooltip L["Always Hide"] = "Sempre Ocultar" -L["Bags Only"] = true; -L["Bags/Bank"] = true; -L["Bank Only"] = true; -L["Both"] = true; -L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true; -L["Comparison Font Size"] = true; -L["Cursor Anchor"] = true; -L["Custom Faction Colors"] = true; +L["Bags Only"] = true +L["Bags/Bank"] = true +L["Bank Only"] = true +L["Both"] = true +L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true +L["Comparison Font Size"] = true +L["Cursor Anchor"] = true +L["Custom Faction Colors"] = true L["Display guild ranks if a unit is guilded."] = "Mostrar o Posto da guilda se a unidade possuir uma." L["Display how many of a certain item you have in your possession."] = "Mostra quantos de certo item você possui." L["Display player titles."] = "Mostrar títulos dos jogadores." -L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = true; +L["Display the item level when mousing over a item."] = true +L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = true L["Display the spell or item ID when mousing over a spell or item tooltip."] = "Quando pairar o rato (mouse) sobre Itens ou Feitiços, mostra o ID destes na tooltip." +L["Display vendor sell value on item tooltips."] = true L["Guild Ranks"] = "Posto na Guilda" -L["Header Font Size"] = true; -L["Health Bar"] = true; +L["Header Font Size"] = true +L["Health Bar"] = true L["Hide tooltip while in combat."] = "Esconder tooltip em combate" -L["Inspect Info"] = true; +L["Inspect Info"] = true L["Item Count"] = "Contador de Item" +L["Item Price"] = true L["Never Hide"] = "Nunca Esconder" +L["Opacity"] = "Opacidade" L["Player Titles"] = "Títulos dos Jogadores" -L["Should tooltip be anchored to mouse cursor"] = true; +L["Should tooltip be anchored to mouse cursor"] = true L["Spell/Item IDs"] = "IDs de Feitiços/Itens" -L["Target Info"] = true; -L["Text Font Size"] = true; -L["This setting controls the size of text in item comparison tooltips."] = true; -L["Tooltip Font Settings"] = true; +L["Target Info"] = true +L["Text Font Size"] = true +L["This setting controls the size of text in item comparison tooltips."] = true +L["Tooltip Font Settings"] = true L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "Exibe se alguém em sua raide tem como alvo a unidade da tooltip." --UnitFrames @@ -758,36 +909,36 @@ L["%s and then %s"] = "%s e depois %s" L["2D"] = "2D" L["3D"] = "3D" L["Above"] = "Acima" -L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true; +L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true L["Add a spell to the filter."] = "Adicionar um feitiço ao filtro." -L["Add Spell ID or Name"] = true; +L["Add Spell ID or Name"] = true L["Add SpellID"] = "Adicionar SpellID" -L["Additional Filter Override"] = true; L["Additional Filter"] = "Filtro adicional" -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = true; +L["Additional Power Text"] = true +L["Additional spacing between each individual group."] = true L["Allow Whitelisted Auras"] = "Permitir Auras da Lista Branca" -L["An X offset (in pixels) to be used when anchoring new frames."] = true; -L["An Y offset (in pixels) to be used when anchoring new frames."] = true; -L["Animation Speed"] = true; -L["Ascending or Descending order."] = true; +L["Alpha channel is taken from the color option."] = true +L["An X offset (in pixels) to be used when anchoring new frames."] = true +L["An Y offset (in pixels) to be used when anchoring new frames."] = true +L["Animation Speed"] = true +L["Ascending or Descending order."] = true L["Assist Frames"] = "Quadros de Assistentes" L["Assist Target"] = "Alvo do Assistente" L["At what point should the text be displayed. Set to -1 to disable."] = "Em qual ponto o texto deve ser mostrado. Defina como -1 para desabilitar." -L["Attach Text To"] = true; +L["Attach Text To"] = true L["Attach To"] = "Anexar ao" L["Aura Bars"] = "Barras de Auras" L["Auto-Hide"] = "Auto-Esconder" L["Bad"] = "Mau" L["Bars will transition smoothly."] = "Barras terão transição suave." L["Below"] = "Abaixo" -L["Blacklist Modifier"] = true; +L["Blacklist Modifier"] = true L["Blacklist"] = "Lista negra" L["Block Auras Without Duration"] = "Bloquear Auras sem Duração" L["Block Blacklisted Auras"] = "Bloquear Auras da Lista Negra" +L["Block Mouseover Glow"] = true L["Block Non-Dispellable Auras"] = "Bloquear Auras não Dissipáveis" -L["Block Non-Personal Auras"] = "Bloquear Auras não Pessoais" -L["Block Raid Buffs"] = true; -L["Blood"] = "Sangue" +L["Block Target Glow"] = true L["Borders"] = "Bordas" L["Buff Indicator"] = "Indicador de Bônus" L["Buffs"] = "Bônus" @@ -795,17 +946,19 @@ L["By Type"] = "Por tipo" L["Castbar"] = "Barra de lançamento" L["Center"] = "Centro" L["Check if you are in range to cast spells on this specific unit."] = "Verifica se você esta em alcance para lançar fetiços nessa unidade específica." -L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true; +L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true L["Class Backdrop"] = "Fundo por classe" L["Class Castbars"] = "Barras de Lançamento da Classe" L["Class Color Override"] = "Sobrescrever Cor da Classe" L["Class Health"] = "Vida por Classe" L["Class Power"] = "Poder por classe" L["Class Resources"] = "Recursos de Classe" +L["Class"] = "Classe" L["Click Through"] = "Clicar através" L["Color all buffs that reduce the unit's incoming damage."] = "Colorir todos os bônus que reduzem o dano recebido pela unidade." -L["Color castbars by the class of player units."] = true; -L["Color castbars by the reaction type of non-player units."] = true; +L["Color aurabar debuffs by type."] = "Colorir penalidades da barra de auras por tipo." +L["Color castbars by the class of player units."] = true +L["Color castbars by the reaction type of non-player units."] = true L["Color health by amount remaining."] = "Colorir a vida pela quantidade restante." L["Color health by classcolor or reaction."] = "Colorir a vida pela cor da classe ou reação." L["Color power by classcolor or reaction."] = "Colorir poder pela cor da classe ou reação." @@ -816,105 +969,110 @@ L["Colored Icon"] = "Ícone Colorido" L["Coloring (Specific)"] = "Coloração (Específica)" L["Coloring"] = "Coloração" L["Combat Fade"] = "Desvanecer em Combate" -L["Combat Icon"] = true; -L["Combo Point"] = true; -L["Combobar"] = true; +L["Combat Icon"] = true +L["Combo Point"] = true +L["Combobar"] = true L["Configure Auras"] = "Configurar Auras" L["Copy From"] = "Copiar de" L["Count Font Size"] = "Tamanho da Fonte do Contador" -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = "Criar uma fonte personalizada. Assim que meter um nome você será capaz de seleciona-la da lista de elementos" L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "Criar um filtro, uma vez criado o filtro pode ser definido dentro da seção dos bônus/penalidades de cada unidade." L["Create Custom Text"] = true L["Create Filter"] = "Criar filtro" +L["Curse Effect"] = "Efeito de maldição" L["Current - Max | Percent"] = "Atual - Máximo | Porcentagem" L["Current - Max"] = "Atual - Máximo" L["Current - Percent"] = "Atual - Porcentagem" L["Current / Max"] = "Atual / Máximo" L["Current"] = "Atual" -L["Custom Dead Backdrop"] = true; +L["Custom Dead Backdrop"] = true L["Custom Health Backdrop"] = "Fundo de vida personalizada" L["Custom Texts"] = "Textos Personalizados" -L["Death"] = "Morte" +L["Custom Texture"] = true L["Debuff Highlighting"] = "Destacar Penalidades" L["Debuffs"] = "Penalidades" -L["Decimal Threshold"] = true; +L["Decimal Threshold"] = true +L["Default Color"] = true L["Deficit"] = "Défice" L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "Excluir um filtro criado, você não pode excluir filtros pré-existentes, apenas aqueles personalizados." L["Delete Filter"] = "Apagar Filtro" L["Detach From Frame"] = "Destacar do Quadro" L["Detached Width"] = "Largura quando Destacado" L["Direction the health bar moves when gaining/losing health."] = "Direção em que a barra da vida se move quando se ganha/perde vida." -L["Disable Debuff Highlight"] = true; -L["Disabled Blizzard Frames"] = true; -L["Disabled"] = "Desativar" -L["Disables the focus and target of focus unitframes."] = true; -L["Disables the player and pet unitframes."] = true; -L["Disables the target and target of target unitframes."] = true; +L["Disable Debuff Highlight"] = true +L["Disabled Blizzard Frames"] = true +L["Disables the player and pet unitframes."] = true +L["Disables the target and target of target unitframes."] = true L["Disconnected"] = "Desconectado" +L["Disease Effect"] = "Efeito de doença" L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "Exibir uma textura de faísca no fim da Barra de Lançamento para ajudar a diferenciar a barra de lançamento e o fundo." L["Display Frames"] = "Exibir Quadros" L["Display Player"] = "Exibir Jogador" L["Display Target"] = "Mostrar Alvo" L["Display Text"] = "Mostrar Texto" -L["Display the castbar icon inside the castbar."] = true; -L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = true; -L["Display the combat icon on the unitframe."] = true; -L["Display the rested icon on the unitframe."] = "Exibir o ícone de descansando no quadro de unidade." +L["Display the castbar icon inside the castbar."] = true +L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = true L["Display the target of your current cast. Useful for mouseover casts."] = "Mostra os alvos do seu lançamento atual. Útil para lançamentos mouseover." L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "Exibir marcas na barra de lançamento para feitiços canalizados. Isto irá se ajustar automaticamente para feitiços como Drenar Alma e adicionará ticks baseado na Aceleração." L["Don't display any auras found on the 'Blacklist' filter."] = "Não mostra nenhuma aura encontrada no filtro 'Lista Negra'." -L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = true; -L["Don't display auras that are not yours."] = "Não mostra auras que não são suas." -L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true; -L["Don't display auras that cannot be purged or dispelled by your class."] = "Não mostra auras que não podem ser dissipadas pela sua classe." +L["Don't display auras that cannot be dispelled by your class."] = true L["Don't display auras that have no duration."] = "Não mostra auras sem duração." -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = true; +L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = true +L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true L["Down"] = "Baixo" -L["Dungeon & Raid Filter"] = true; +L["Dungeon & Raid Filter"] = true L["Duration Reverse"] = "Duração Reversa" -L["Duration Text"] = true; +L["Duration Text"] = true L["Duration"] = "Duração" -L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = true; -L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = true; +L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = true +L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = true L["Enemy Aura Type"] = "Tipo de Aura do Inimigo" +L["Energy"] = "Energia" L["Fade the unitframe when out of combat, not casting, no target exists."] = "Desvanecer o quadro de unidade quando fora de combate, nao está lançando, nao tem um alvo." L["Fill"] = "Preencher" L["Filled"] = "Preenchido" L["Filter Type"] = "Tipo de filtro" L["Fluid Position Buffs on Debuffs"] = true L["Fluid Position Debuffs on Buffs"] = true +L["Focus"] = "Concentração" L["Force Off"] = "Forçado Desligado" L["Force On"] = "Forçado Ligado" -L["Force Reaction Color"] = true; +L["Force Reaction Color"] = true L["Force the frames to show, they will act as if they are the player frame."] = "Forçar os quadros para aparecerem, irão se comportar como se fossem o quadro do jogador." -L["Forces Debuff Highlight to be disabled for these frames"] = true; -L["Forces reaction color instead of class color on units controlled by players."] = true; +L["Forces Debuff Highlight to be disabled for these frames"] = true +L["Forces Mouseover Glow to be disabled for these frames"] = true +L["Forces reaction color instead of class color on units controlled by players."] = true +L["Forces Target Glow to be disabled for these frames"] = true L["Format"] = "Formato" -L["Frame Level"] = true; -L["Frame Orientation"] = true; -L["Frame Strata"] = true; +L["Frame Glow"] = true +L["Frame Level"] = true +L["Frame Orientation"] = true +L["Frame Strata"] = true L["Frame"] = "Quadro" L["Frequent Updates"] = "Atualizações frequentes" L["Friendly Aura Type"] = "Tipo de Aura para Aliado" L["Friendly"] = "Aliado" -L["Frost"] = "Gélido" L["Glow"] = "Brilhar" L["Good"] = "Bom" -L["GPS Arrow"] = true; +L["GPS Arrow"] = true L["Group By"] = "Agrupar por" -L["Grouping & Sorting"] = true; +L["Group Spacing"] = true +L["Group"] = "Grupo" +L["Grouping & Sorting"] = true L["Groups Per Row/Column"] = "Grupos por Linha/Coluna" L["Growth direction from the first unitframe."] = "Direção de crescimento a partir do primeiro quado de unidade." L["Growth Direction"] = "Direção de crescimento" +L["Happiness"] = "Felicidad" L["Heal Prediction"] = "Curas por vir" L["Health Backdrop"] = "Fundo da Vida" +L["Health Backdrop Multiplier"] = true L["Health Border"] = "Borda da Vida" L["Health By Value"] = "Vida por Valor" +L["Health"] = "Vida" L["Height"] = "Altura" L["Horizontal Spacing"] = "Espamento Horizontal" L["Horizontal"] = "Horizontal" -L["Icon Inside Castbar"] = true; -L["Icon Size"] = true; +L["Icon Inside Castbar"] = true +L["Icon Size"] = true L["Icon"] = "Ícone" L["Icon: BOTTOM"] = "Ícone: ABAIXO" L["Icon: BOTTOMLEFT"] = "Ícone: ABAIXO-ESQUERDA" @@ -928,131 +1086,133 @@ L["If no other filter options are being used then it will block anything not on L["If not set to 0 then override the size of the aura icon to this."] = "Se não definido 0 então sobrescreve o tamanho da aura para este." L["If the unit is an enemy to you."] = "Se a unidade for um inimigo seu." L["If the unit is friendly to you."] = "Se a unidade for um aliado seu." -L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = true; +L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = true L["Ignore mouse events."] = "Ignorar eventos do rato (mouse)." -L["InfoPanel Border"] = true; -L["Information Panel"] = true; +L["InfoPanel Border"] = true +L["Information Panel"] = true L["Inset"] = "Margem" -L["Inside Information Panel"] = true; -L["Interruptable"] = "Interrompível" +L["Inside Information Panel"] = true L["Invert Grouping Order"] = "Inverter a Ordem de Agrupamento" L["JustifyH"] = "JustificarH" L["Latency"] = "Latência" -L["Left to Right"] = true; +L["Left to Right"] = true +L["Magic Effect"] = "Efeito de magia" L["Main statusbar texture."] = "Textura princiapal da barra de estado." L["Main Tanks / Main Assist"] = "Tanque Principal / Assistente Princial" L["Make textures transparent."] = "Deixar as texturas transparentes." +L["Mana"] = "Mana" L["Match Frame Width"] = "Igualar comprimento do quadro" L["Max amount of overflow allowed to extend past the end of the health bar."] = true -L["Max Bars"] = true; +L["Max Bars"] = true L["Max Overflow"] = true -L["Maximum Duration"] = true; -L["Method to sort by."] = true; +L["Maximum Duration"] = true +L["Method to sort by."] = true L["Middle Click - Set Focus"] = "Clique Meio - Defenir foco" L["Middle clicking the unit frame will cause your focus to match the unit."] = "Clicar com o botão do meio no quadro da unidade fará o foco ser defenido para esta unidade." -L["Middle"] = true; -L["Minimum Duration"] = true; +L["Middle"] = true +L["Minimum Duration"] = true +L["Mouseover Glow"] = true +L["Mouseover Highlight"] = true L["Mouseover"] = "Mouseover" -L["Non-Interruptable"] = "Não interrompível" +L["Neutral"] = "Neutro" L["Not valid spell id"] = "Identificação (id) do feitiço não é valida" L["Num Rows"] = "Número de linhas" L["Number of Groups"] = "Número de Grupos" L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "A distância entre barra de poder e a barra de vida, definir 0 para desactivar." L["Offset position for text."] = "Deslocamento da posição do texto" L["Offset"] = "Distância" -L["Only Match SpellID"] = true L["Only show when the unit is not in range."] = "Somente mostra quando a unidade não está ao alcance." L["Only show when you are mousing over a frame."] = "Somente mostra quando você está com o mouse sobre um quadro." L["OOR Alpha"] = "Transparência Fora de Alcance" -L["Other Filter"] = true; +L["Other Filter"] = true L["Others"] = "Outros" -L["Overlay the healthbar"] = "Sobrepor a barra de vida" L["Overlay"] = "Sobrepor" L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "Sobrescrever qualquer visibilidade personalizada em certas situações, Ex: Mostrar apenas grupo 1 e 2 dentro de uma instância de 10 pessoas." L["Override the default class color setting."] = "Sobrescreve a configuração de cor de classe padrão." -L["Owners Name"] = true; -L["Parent"] = true; +L["Owners Name"] = true +L["Parent"] = true L["Party Pets"] = "Ajudantes do Grupo" L["Party Targets"] = "Alvos do Grupo" L["Per Row"] = "Por Linha" L["Percent"] = "Porcentagem" L["Personal"] = "Pessoal" -L["Pet Name"] = true; -L["Player Frame Aura Bars"] = true; +L["Pet Name"] = true +L["Player Frame Aura Bars"] = true +L["Poison Effect"] = "Efeito de veneno" L["Portrait"] = "Retrato" -L["Position Buffs on Debuffs"] = true; -L["Position Debuffs on Buffs"] = true; +L["Position Buffs on Debuffs"] = true +L["Position Debuffs on Buffs"] = true L["Position"] = "Posição" L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "Em PNJs o texto de poder não será mostrado, em adição o texto de nome será reposicionado para o ponto de fixação do texto de poder." L["Power"] = "Poder" L["Powers"] = "Poderes" L["Priority"] = "prioridade" -L["Profile Specific"] = true; -L["PvP Icon"] = true; -L["PvP Text"] = true; -L["PVP Trinket"] = "Berloque de JXJ" +L["Profile Specific"] = true +L["PvP Icon"] = true +L["PvP Text"] = true +L["Rage"] = "Raiva" L["Raid Icon"] = "Icone de Raide" -L["Raid-Wide Sorting"] = true; -L["Raid40 Frames"] = true; +L["Raid-Wide Sorting"] = true +L["Raid40 Frames"] = true L["RaidDebuff Indicator"] = "Indicador das Penalidades da Raide" L["Range Check"] = "Checar Alcance" L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "Atualizar rapidamente a vida, usa mais memória e CPU. Apenas recomendado para curandeiros." -L["Reaction Castbars"] = true; +L["Reaction Castbars"] = true L["Reactions"] = "Reações" -L["Ready Check Icon"] = true; +L["Ready Check Icon"] = true +L["Remaining / Max"] = true L["Remaining"] = "Restante" -L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = true; +L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = true L["Remove a spell from the filter."] = "Remover um feitiço do filtro." -L["Remove Spell ID or Name"] = true; +L["Remove Spell"] = true L["Remove SpellID"] = "Remover SpellID" L["Rest Icon"] = "ìcone de descansar" L["Restore Defaults"] = "Restaurar ao Padrão" -L["Right to Left"] = true; +L["Resurrect Icon"] = true +L["Right to Left"] = true L["RL / ML Icons"] = "Icons LR / MS" -L["Role Icon"] = "Ícone do papel" -L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true; +L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true L["Select a unit to copy settings from."] = "Selecione uma unidade para que se copiem as definições!" L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Seleciona um filtro adicional para uso. Se o filtro selecionado for um do tipo 'lista branca' e nenhum outro filtro for usado (com exeção do Bloquerar Auras não Pessoais) então irá bloquear qualquer coisa que não esteja na lista branca, caso contrário irá adicionar auras da lista branca em adição a qualquer outra configuração de filtro." L["Select Filter"] = "Seleccionar filtros" L["Select Spell"] = "Seleccionar feitiço" L["Select the display method of the portrait."] = "Seleciona o método de exibição do retrato." -L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = true; +L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = true L["Set the font size for unitframes."] = "Define o tamanho da fonte para o quadro de unidades." L["Set the order that the group will sort."] = "Define a ordem em que o grupo vai se organizar." -L["Set the orientation of the UnitFrame."] = true; +L["Set the orientation of the UnitFrame."] = true L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "Define a ordem prioritária dos feitiços, por favor note que prioridades só são usadas o modo de Penalidades de Raide, não para o modo normal de bônus/penalidades." L["Set the type of auras to show when a unit is a foe."] = "Define o tipo de auras a serem mostradas quando a unidade é um inimigo." L["Set the type of auras to show when a unit is friendly."] = "Define o tipo de auras a serem mostradas quando a unidade é aliada." L["Sets the font instance's horizontal text alignment style."] = "Define o estilo de alinhamento horizontal da instância da fonte." -L["Show"] = true; L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "Mostra a barra de predicção de cura no quadro de unidade. Também exibe uma barra com uma cor ligeiramente diferente para a predicção de sobrecura." -L["Show Aura From Other Players"] = "Mostrar Auras de outros Jogadores" L["Show Auras"] = "Mostrar Auras" -L["Show Dispellable Debuffs"] = true; +L["Show Dispellable Debuffs"] = true L["Show When Not Active"] = "Mostrar Quando Não Ativo" -L["Size and Positions"] = true; +L["Size and Positions"] = true L["Size of the indicator icon."] = "Tamanho do ícone indicador." L["Size Override"] = "Sobrescrever Tamanho" L["Size"] = "Tamanho" -L["Smart Aura Position"] = true; +L["Smart Aura Position"] = true L["Smart Raid Filter"] = "Filtro de Raide inteligente" L["Smooth Bars"] = "Barras suaves" -L["Sort By"] = true; +L["Sort By"] = true L["Spaced"] = "Espaçado" -L["Spacing"] = true; +L["Spacing"] = true L["Spark"] = "Faísca" -L["Speed in seconds"] = true; -L["Stack Counter"] = true; -L["Stack Threshold"] = true; +L["Stack Counter"] = true +L["Stack Threshold"] = true L["Start Near Center"] = "Começar perto do Centro" -L["Statusbar Fill Orientation"] = true; +L["Statusbar Fill Orientation"] = true L["StatusBar Texture"] = "Textura da barra de estado" -L["Strata and Level"] = true; +L["Strata and Level"] = true L["Style"] = "Estilo" L["Tank Frames"] = "Quadro do Tanques" L["Tank Target"] = "Alvo do Tanque" L["Tapped"] = "Reservado" -L["Target Glow"] = true; +L["Targeted Glow"] = true +L["Targeting"] = true +L["Target Glow"] = true L["Target On Mouse-Down"] = "Selecionar ao Pressionar o Mouse" L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "Seleciona unidades ao pressionar o mouse em ves de ao soltar. \n\n|cffFF0000Atenção: Se você estiver usando o addon 'Clique' poderá ter que ajustá-lo quando alterar essa opção." L["Text Color"] = "Cor do Texto" @@ -1065,49 +1225,48 @@ L["Text yOffset"] = "Distância Y do Texto" L["Text"] = "Texto" L["Textured Icon"] = "Ícone Texturizado" L["The alpha to set units that are out of range to."] = "A trasparência a definir para unidades que estão fora de alcance." -L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = true; +L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = true L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "A macro seguinte tem de ser verdadeira para que o grupo seja mostrado, em adição a qualquer outro filtro que possa já estar definido." L["The font that the unitframes will use."] = "A fonte que os quadros de unidades usarão." L["The initial group will start near the center and grow out."] = "O grupo inicial começara perto do centro e crescerá para fora." L["The name you have selected is already in use by another element."] = "O nome que escolheu já está a ser usado noutro elemento." L["The object you want to attach to."] = "O objeto ao qual você quer anexar." -L["Thin Borders"] = true; -L["This dictates the size of the icon when it is not attached to the castbar."] = true; -L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = true; +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = true +L["Thin Borders"] = true +L["This dictates the size of the icon when it is not attached to the castbar."] = true +L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = true L["Threat Display Mode"] = "Modo de Exebição de Ameaça" -L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = true; +L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = true L["Ticks"] = "Ticks" L["Time Remaining Reverse"] = "Tempo Remanescente Reverso" L["Time Remaining"] = "Tempo Remanescente" L["Transparent"] = "Transparente" L["Turtle Color"] = "Cor para Tartaruga" -L["Unholy"] = "Profano" -L["Uniform Threshold"] = true; -L["Unitframes"] = "Quadro de Unidades" +L["Uniform Threshold"] = true +L["UnitFrames"] = "Quadro de Unidades" L["Up"] = "Acima" -L["Use Custom Level"] = true; -L["Use Custom Strata"] = true; -L["Use Dead Backdrop"] = true; +L["Use Custom Level"] = true +L["Use Custom Strata"] = true +L["Use Dead Backdrop"] = true L["Use Default"] = "usar Padrão" +L["Use Health Texture Backdrop"] = true L["Use the custom health backdrop color instead of a multiple of the main health color."] = "Usar a cor de fundo da vida personalizada em vez de um multiplo da cor de vida principal." -L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true; -L["Use thin borders on certain unitframe elements."] = true; -L["Use this backdrop color for units that are dead or ghosts."] = true; +L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true +L["Use thin borders on certain unitframe elements."] = true +L["Use this backdrop color for units that are dead or ghosts."] = true L["Value must be a number"] = "O valor tem de ser um número" -L["Vertical Orientation"] = true; +L["Vertical Fill Direction"] = true L["Vertical Spacing"] = "Espaçamento Vertical" L["Vertical"] = "Vertical" L["Visibility"] = "Visibilidade" L["What point to anchor to the frame you set to attach to."] = "Qual é o ponto a fixar ao quadro que você definiu para ser anexado." L["What to attach the buff anchor frame to."] = "Ao que anexar o quadro fixador dos Bônus." L["What to attach the debuff anchor frame to."] = "Ao que anexar o quadro fixador das Penalidades." -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = true L["When true, the header includes the player when not in a raid."] = "Quando verdade, o cabeçalho inclui o jogador quando não está em Raide." L["Whitelist"] = "Lista Branca" L["Width"] = "Comprimento" -L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true; +L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true L["xOffset"] = "Distância X" L["yOffset"] = "Distância Y" -L["You can't remove a pre-existing filter."] = "Você não pode remover um filtro pré-existente." L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "Você não pode remover um feitiço de um filtro padrão que não seja um feitiço personalizado. Em vez disso definindo feitiço para falso." -L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true; \ No newline at end of file +L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true \ No newline at end of file diff --git a/ElvUI_Config/Locales/Russian_Config.lua b/ElvUI_Config/Locales/Russian_Config.lua index 4d97bc8..bc96c93 100644 --- a/ElvUI_Config/Locales/Russian_Config.lua +++ b/ElvUI_Config/Locales/Russian_Config.lua @@ -1,13 +1,15 @@ -- Russian localization file for ruRU. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:NewLocale("ElvUI", "ruRU") -if not L then return; end +if not L then return end -- *_DESC locales L["ACTIONBARS_DESC"] = "Modify the actionbar settings." L["AURAS_DESC"] = "Настройка иконок эффектов, находящихся у миникарты." L["BAGS_DESC"] = "Настройки сумок ElvUI" L["CHAT_DESC"] = "Настройте отображение чата ElvUI." +L["COOLDOWN_DESC"] = "Adjust Cooldown Settings." +L["DATABAR_DESC"] = "Контролирует отображение информационных полос." L["DATATEXT_DESC"] = "Установка отображения информационных текстов." L["ELVUI_DESC"] = "ElvUI это аддон для полной замены пользовательского интерфейса World of Warcraft." L["NAMEPLATE_DESC"] = "Настройки индикаторов здоровья." @@ -39,7 +41,7 @@ L["SEARCH_SYNTAX_DESC"] = [[С добавлением библиотеки LibIt • bou : персональные при использовании. • boe : персональные при одевании. • boa : привязоные к учетной записи. - • quest : специальные предметы для заданий.]]; + • quest : специальные предметы для заданий.]] L["TEXT_FORMAT_DESC"] = [[Строка для изменения вида текста. Примеры: @@ -60,13 +62,42 @@ L["TEXT_FORMAT_DESC"] = [[Строка для изменения вида тек "name:medium" - Имя с ограничением длины в 15 символов "name:long" - Имя с ограничением длины в 20 символов -Для отключения оставьте поле пустым, для дополнительной информации посетите http://www.tukui.org]]; +Для отключения оставьте поле пустым, для дополнительной информации посетите http://www.tukui.org]] +L["NAMEPLATE_FRAMELEVEL_DESC"] = [[If you set this to 1 then all plates triggered by this style filter will be above any of the non-triggered plates. + +If you set this to 2 in another style filter then all plates triggered by that filter will be above plates with frame level set to 1 and all non-triggered plates, and so on. + +NOTE: This setting will NOT fix the issue with clicking or mousing over nameplates that are overlapped. That issue is due to us not being able to manipulate the frame level of the clickable area for nameplates.]] + +--Global locales +L["Away"] = "Отсутствует" +L["Busy"] = "Не беспокоить" +L["Color"] = "Цвет" +L["Colors"] = "Цвета" +L["Combat"] = "Бой" +L["Custom"] = "Вручную" +L["Default"] = "По умолчанию" +L["Delete"] = "Удалить" +L["Disable"] = "Отключить" +L["Enable"] = "Включить" +L["Emote"] = "Эмоция" +L["Font Size"] = "Размер шрифта" +L["Guild"] = "Гильдия" +L["Hide"] = "Скрыть" +L["Level"] = "Уровень" +L["Name"] = "Имя" +L["None"] = "Нет" +L["Say"] = "Речь" +L["Short"] = "Ниже" +L["Show"] = "Показать" --ActionBars L["Action Paging"] = "Переключение панелей" +L["ActionBars"] = "Панели команд" L["Action button keybinds will respond on key down, rather than on key up"] = "Способности будут задействоваться, когда пользователь нажимает, а не отпускает клавишу." L["Allow LBF to handle the skinning of this element."] = "Разрешить LBF обрабатывать этот элемент." L["Alpha"] = "Прозрачность" +L["ALT-Key"] = "ALT" L["Anchor Point"] = "Точка фиксации" L["Backdrop Spacing"] = "Отступ фона" L["Backdrop"] = "Фон" @@ -75,6 +106,8 @@ L["Button Spacing"] = "Отступ кнопок" L["Buttons Per Row"] = "Кнопок в ряду" L["Buttons"] = "Кнопок" L["Change the alpha level of the frame."] = "Изменяет прозрачность этого элемента" +L["Color Keybind Text when Out of Range, instead of the button."] = "Окрашивать текст клавиш, если юнит вне радиуса, вместо всей кнопки." +L["Color Keybind Text"] = "Окрашивать текст клавиш" L["Color of the actionbutton when not usable."] = "Цвет кнопок, которые невозможно использовать." L["Color of the actionbutton when out of power (Mana, Rage)."] = "Цвет кнопок на панелях команд, когда не хватает ресурса (маны, ярости)" L["Color of the actionbutton when out of range."] = "Цвет кнопок панелей команд, когда цель вне радиуса действия" @@ -85,14 +118,19 @@ L["Color when the text is in the hours format."] = "Цвет текста вре L["Color when the text is in the minutes format."] = "Цвет текста времени восстановления в минутах." L["Color when the text is in the seconds format."] = "Цвет текста времени восстановления в секундах." L["Cooldown Text"] = "Текст восстановления" +L["CTRL-Key"] = "CTRL" L["Darken Inactive"] = "Неактивные затенены" L["Days"] = "Дни" +L["Desaturate On Cooldown"] = "Обесцветить при кулдауне" L["Display bind names on action buttons."] = "Отображать назначенные клавиши на кнопках." L["Display cooldown text on anything with the cooldown spiral."] = "Отображать время восстановления на кнопках/предметах." L["Display macro names on action buttons."] = "Отображать названия макросов на кнопках." L["Expiring"] = "Завершение" L["Global Fade Transparency"] = "Глобальная прозрачность" L["Height Multiplier"] = "Множитель высоты" +L["Hotkey Text Position"] = "Позиция текста клавиш" +L["Hotkey Text X-Offset"] = "Отступ текста клавиш по X" +L["Hotkey Text Y-Offset"] = "Отступ текста клавиш по Y" L["Hours"] = "Часы" L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = "Если вы разблокируете панели, а затем попытаетесь переместить заклинание, оно может быть применено мгновенно, если включено применение при нажатии." L["Inherit Global Fade"] = "Использовать глобальную прозрачность" @@ -101,6 +139,7 @@ L["Key Down"] = "При нажатии клавиши" L["Keybind Mode"] = "Назначить клавиши" L["Keybind Text"] = "Текст клавиш" L["LBF Support"] = "Поддержка LBF" +L["Lock Actionbars"] = "Закрепить панели команд" L["Low Threshold"] = "Минимальное значение" L["Macro Text"] = "Названия макросов" L["Minutes"] = "Минуты" @@ -109,18 +148,24 @@ L["Multiply the backdrops height or width by this value. This is usefull if you L["Not Usable"] = "Нельзя использовать" L["Out of Power"] = "Мало ресурса" L["Out of Range"] = "Вне радиуса" -L["Pick Up Action Key"] = "Клавиша перетаскивания" +L["Pickup Actionkey"] = "Клавиша перетаскивания" L["Restore Bar"] = "Восстановить панель" L["Restore the actionbars default settings"] = "Восстанавливает настройки панели по умолчанию." +L["RightClick Self-Cast"] = "Применить к себе через ПКМ" L["Seconds"] = "Секунды" +L["Shift Key"] = "SHIFT" L["Show Empty Buttons"] = "Показывать пустые кнопки" L["The amount of buttons to display per row."] = "Количество кнопок в каждом ряду" +L["Stack Text Position"] = "Позиция текста стаков" +L["Stack Text X-Offset"] = "Отступ текста стаков по X" +L["Stack Text Y-Offset"] = "Отступ текста стаков по X" L["The amount of buttons to display."] = "Количество отображаемых кнопок." -L["The button you must hold down in order to drag an ability to another action button."] = "Кнопка, которую вы должны деражть нажатой для перемещения способностей на панелях команд." +L["The button you must hold down in order to drag an ability to another action button."] = "Кнопка, которую вы должны держать нажатой для перемещения способностей на панелях команд." L["The first button anchors itself to this point on the bar."] = "Первая кнопка прикрепляется к этой точке панели" L["The size of the action buttons."] = "Размер кнопок панели команд." L["The spacing between the backdrop and the buttons."] = "Расстояние между фоном панели и кнопками." L["This setting will be updated upon changing stances."] = "Эта настройка вступит в силу при смене стойки." +L["This will override the global cooldown settings."] = "Это перезапишет глобальные настройки времени восстановления." L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "Время, после которого текст станет красным и начнет отображать доли секунды. Установите -1, чтобы не отображать текст в такой форме." L["Toggles the display of the actionbars backdrop."] = "Включить отображение фона панели команд." L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "Уровень прозрачности вне боя, без цели, без фокуса, с полным здоровьем и без произношения заклинаний." @@ -128,11 +173,11 @@ L["Usable"] = "Можно использовать" L["Visibility State"] = "Статус отображения" L["Width Multiplier"] = "Множитель ширины" L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. - Example: [combat] 2;]] ] = [[Работает как макрос. Вы можете задать различные условия для отображения разных панелей. - Пример: [combat] 2;]] + Example: '[combat] 2;']] ] = [[Работает как макрос. Вы можете задать различные условия для отображения разных панелей. + Пример: '[combat] 2;']] L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. - Example: [combat] show;hide]] ] = [[Работает как макрос. Вы можете задать различные условия для показа/скрытия панели. - Пример: [combat] show;hide]] + Example: '[combat] show;hide']] ] = [[Работает как макрос. Вы можете задать различные условия для показа/скрытия панели. + Пример: '[combat] show;hide']] --Bags L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = "Добавить предмет или синтаксис поиска в список игнорируемых. Предметы, соответствующие синтаксису, буду игнорироваться." @@ -140,8 +185,21 @@ L["Add Item or Search Syntax"] = "Добавить предмет или син L["Adjust the width of the bag frame."] = "Установить размер фрейма сумок" L["Adjust the width of the bank frame."] = "Установить размер фрейма банка" L["Ascending"] = "Восходящее" +L["Bag"] = "Сумка" +L["Bag 1"] = "Сумка 1" +L["Bag 2"] = "Сумка 2" +L["Bag 3"] = "Сумка 3" +L["Bag 4"] ="Сумка 4" L["Bag Sorting"] = "Сортировка сумок" +L["Bag Spacing"] = true L["Bag-Bar"] = "Панель сумок" +L["Bank 1"] = "Банк 1" +L["Bank 2"] = "Банк 2" +L["Bank 3"] = "Банк 3" +L["Bank 4"] = "Банк 4" +L["Bank 5"] = "Банк 5" +L["Bank 6"] = "Банк 6" +L["Bank 7"] = "Банк 7" L["Bar Direction"] = "Направление панели" L["Blizzard Style"] = "Стиль Blizzard" L["Bottom to Top"] = "Снизу вверх" @@ -149,32 +207,45 @@ L["Button Size (Bag)"] = "Размер слотов сумок" L["Button Size (Bank)"] = "Размер слотов банка" L["Clear Search On Close"] = "Сбрасывать поиск при закрытии" L["Condensed"] = "Через запятую" +L["Custom Color"] = "Свой цвет" L["Descending"] = "Нисходящее" L["Direction the bag sorting will use to allocate the items."] = "Направление расположения предметов при сортировке." L["Disable Bag Sort"] = "Отключить сортировку сумок" L["Disable Bank Sort"] = "Отключить сортировку банка" L["Display Item Level"] = "Отображать уровень предметов" +L["Display the junk icon on all grey items that can be vendored."] = "Показывать иконку монетки на серых предметах, которые можно продать." L["Displays item level on equippable items."] = "Отображает уровень предметов, которые можно надеть." -L["Enable/Disable the all-in-one bag."] = "Включить/выключить режим сумки 'все в одной'. " +L["Enable Custom Color"] = "Использовать свой цвет" +L["Enable/Disable the all-in-one bag."] = "Включить/выключить режим сумки 'все в одной'." L["Enable/Disable the Bag-Bar."] = "Включить/выключить панель сумок" L["Full"] = "Полный" L["Global"] = "Глобальный" L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = "Здесь вы можете добавить предметы или запросы поиска, которые вы хотите исключить из сортировки. Для удаления предмета просто кликните на его имени в списке." L["Ignored Items and Search Syntax (Global)"] = "Игнорируемые предметы и синтаксис (Глобальный)" L["Ignored Items and Search Syntax (Profile)"] = "Игнорируемые предметы и синтаксис (Профиль)" +L["Items"] = "Предметы" L["Item Count Font"] = "Шрифт кол-ва предметов" L["Item Level Threshold"] = "Ограничение уровня предметов" L["Item Level"] = "Уровень предметов" L["Money Format"] = "Формат денег" L["Panel Width (Bags)"] = "Ширина сумок" L["Panel Width (Bank)"] = "Ширина банка" +L["Player"] = "Игрок" +L["Profession Bags"] = "Сумки профессий" +L["Progress Bar"] = "Полоса прогресса" +L["Quest Item"] = "Предмет, необходимый для задания" +L["Quest Starter"] = true +L["Reverse Bag Slots"] = "Обратный порядок слотов" L["Search Syntax"] = "Синтаксис поиска" +L["Sell Interval"] = "Интервал продажи" L["Set the size of your bag buttons."] = "Установите размер кнопок на панели." L["Short (Whole Numbers)"] = "Короткий (целые)" -L["Short"] = "Короткий" +L["Show Coins"] = "Показывать монеты" +L["Show Junk Icon"] = "Иконки мусора" L["Smart"] = "Умный" L["Sort Direction"] = "Направление сортировки" --Also used in Buffs and Debuffs L["Sort Inverted"] = "Инвертированная сортировка" +L["Split"] = "Разделитиь" L["The direction that the bag frames be (Horizontal or Vertical)."] = "Расположение сумок (горизонтально или вертикально)" L["The direction that the bag frames will grow from the anchor."] = "Направление, в котором будут расположены кнопки сумок относительно фиксатора." L["The display format of the money text that is shown at the top of the main bag."] = "Формат отображения текста золота в верхней части основной сумки." @@ -185,9 +256,22 @@ L["The size of the individual buttons on the bank frame."] = "Размер ка L["The spacing between buttons."] = "Расстояние между кнопками" L["Top to Bottom"] = "Сверху вниз" L["Use coin icons instead of colored text."] = "Использовать иконки монет вместо окрашенного текста." +L["Will attempt to sell another item in set interval after previous one was sold."] = "Будет пытаться продать следующий предмет через установленный интервал после предыдущего." + +--Bag Colors +L["Ammo Pouch"] = "Подсумок" +L["Enchanting"] = "Зачарование" +L["Engineering"] = "Инженерия" +L["Gems"] = "Самоцветы" +L["Herbalism"] = "Травы" +L["Leatherworking"] = "Кожа" +L["Mining"] = "Горное дело" +L["Quiver"] = "Колчан" +L["Soul Bag"] = "Сумка душ" --Buffs and Debuffs -L["Buffs and Debuffs"] = "Баффы и дебаффы"; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = "Эффекты и ауры" L["Begin a new row or column after this many auras."] = "Начинать новый ряд/столбец после этого количества аур." L["Count xOffset"] = "Отступ стаков по X" L["Count yOffset"] = "Отступ стаков по Y" @@ -209,7 +293,8 @@ L["Seperate"] = "Разделение" L["Set the size of the individual auras."] = "Устанавливает размер аур" L["Sort Method"] = "Метод сортировки" L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "Направление роста аур и сторона с которой будет добавляться новый ряд." -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = "Пороговое значение, после которого цвет текста изменится на красный и начнет показывать десятые доли секунд, а иконка начнет мигать. Установите на -1 для отключения" +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = true L["Time xOffset"] = "Отступ времени по X" L["Time yOffset"] = "Отступ времени по Y" L["Time"] = "Время" @@ -217,6 +302,17 @@ L["When enabled active buff icons will light up instead of becoming darker, whil L["Wrap After"] = "Размер ряда" L["Your Auras First"] = "Сначала свои" +--Cooldown +L["MM:SS"] = "ММ:СС" +L["MM:SS Threshold"] = "Граница ММ:СС" +L["HH:MM"] = "ЧЧ:ММ" +L["HH:MM Threshold"] = "Граница ЧЧ:ММ" +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = "Значение (в секундах), после которого текст восстановления перейдет в формат ММ:СС. Установите на -1, чтобы никогда не использовать данный формат." +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = "Значение (в минутах), после которого текст восстановления перейдет в формат ЧЧ:ММ. Установите на -1, чтобы никогда не использовать данный формат." +L["Color Override"] = "Перезапись цвета" +L["Reverse Toggle"] = "Обратное включение" +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = "Включает текст восстановления в этом модуле, когда глобальная опция отключена, и отключает, когда включена." + --Chat L["Above Chat"] = "Над чатом" L["Adjust the height of your right chat panel."] = "Настроить высоту правой панели чата" @@ -228,7 +324,7 @@ L["Attempt to lock the left and right chat frame positions. Disabling this optio L["Below Chat"] = "Под чатом" L["Chat EditBox Position"] = "Позиция поля ввода" L["Chat History"] = "История чата" -L["Chat Timestamps"] = true; +L["Chat Timestamps"] = "Время в чате" L["Class Color Mentions"] = "Упоминания цветом класса" L["Custom Timestamp Color"] = "Свой цвет времени" L["Display the hyperlink tooltip while hovering over a hyperlink."] = "Отображать подсказку ссылки на при наведении на нее мыши. Действует на предметы, достижения, сохранения подземелий и тд." @@ -238,7 +334,7 @@ L["Excluded names will not be class colored."] = "Исключенные име L["Excluded Names"] = "Исключенные имена" L["Fade Chat"] = "Затухание чата" L["Fade Tabs No Backdrop"] = "Затухание без фона" -L["Fade the chat text when there is no activity."] = "Исчезновение строк чата при отсутствии аткивности" +L["Fade the chat text when there is no activity."] = "Исчезновение строк чата при отсутствии активности" L["Fade Undocked Tabs"] = "Затухание незакрепленных" L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = "Исчезновение текста на вкладках, закрепленных на какой-либо из панелей чата, при отключенном фоне." L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = "Заставляет текст на вкладках, не закрепленных на правой или левой панелях чата, исчезать до наведения курсора." @@ -267,6 +363,7 @@ L["Require holding the Alt key down to move cursor or cycle through messages in L["Right Only"] = "Только правый" L["Right Panel Height"] = "Высота правого чата" L["Right Panel Width"] = "Ширина правого чата" +L["Select the format of timestamps for chat messages."] = "Выберите формат времени для сообщений чата." L["Scroll Interval"] = "Интервал прокрутки" L["Scroll Messages"] = "Прокручивание сообщений" L["Separate Panel Sizes"] = "Разные размеры панелей" @@ -286,7 +383,7 @@ L["Toggle showing of the left and right chat panels."] = "Переключить L["Toggle the chat tab panel backdrop."] = "Показать/скрыть фон панели под вкладками чата" L["URL Links"] = "Интернет-ссылки" L["Use Alt Key"] = "Использовать Alt" -L["Use class color for the names of players when they are mentioned."] = "Окрашивать имена игроков цветом их класса." +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "При открытии строки ввода сообщения, если эта опция включена, будет выбран последний канал, в который Вы писали. В противном случае всегда будет установлен канал 'сказать'." L["Whisper Alert"] = "Звук шепота" L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. @@ -310,14 +407,15 @@ Or for most users it would be easier to simply put a tga file into your WoW fold Для большинства пользователей будет легче просто положить tga файл в папку игры, а затем написать имя файла здесь.]] --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits L["Coding:"] = "Написание кода:" @@ -330,15 +428,16 @@ L["Testing:"] = "Тестирование:" L["Current - Percent (Remaining)"] = "Текущий - Процент (Осталось)" L["Current - Remaining"] = "Текущий - Осталось" L["DataBars"] = "Инфо-полосы" -L["Hide In Combat"] = "Скрывать в бою" -L["Setup on-screen display of information bars."] = "Контролирует отображение информационных полос." +L["Hide in Combat"] = "Скрывать в бою" +L["Reputation"] = "Репутация" +L["XP Bar"] = "Индикатор опыта" --DataTexts L["Battleground Texts"] = "Текст ПБ" L["Block Combat Click"] = "Блокировать нажатия в бою" L["Block Combat Hover"] = "Блокировать подсказки в бою" L["Blocks all click events while in combat."] = "Блокирует действия по клику в бою." -L["Blocks datatext tooltip from showing in combat."] = "Скрывает подказки инфо-текстов в бою." +L["Blocks datatext tooltip from showing in combat."] = "Скрывает подсказки инфо-текстов в бою." L["BottomLeftMiniPanel"] = "Миникарта снизу слева (внутри)" L["BottomMiniPanel"] = "Миникарта снизу (внутри)" L["BottomRightMiniPanel"] = "Миникарта снизу справа (внутри)" @@ -348,7 +447,9 @@ L["DataTexts"] = "Инфо-тексты" L["Date Format"] = "Формат даты" L["Display data panels below the chat, used for datatexts."] = "Отображать панели под чатом, используется для инфо-текстов" L["Display minimap panels below the minimap, used for datatexts."] = "Отображать панели информационных текстов под миникартой." +L["Friends"] = "Друзья" L["Gold Format"] = "Формат золота" +L["Hide specific sections in the datatext tooltip."] = "Скрывать определенные части подсказки инфо-текста." L["left"] = "Слева" L["LeftChatDataPanel"] = "Левая панель чата" L["LeftMiniPanel"] = "Миникарта, слева" @@ -366,7 +467,6 @@ L["TopLeftMiniPanel"] = "Миникарта сверху слева (внутр L["TopMiniPanel"] = "Миникарта сверху (внутри)" L["TopRightMiniPanel"] = "Миникарта сверху справа (внутри)" L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "На полях боя отображать личную информацию на основных полосах инфо-текстов" -L["Word Wrap"] = "Перенос слов" --Distributor L["Must be in group with the player if he isn't on the same server as you."] = "Вы должны быть в группе в данным игроком, если он не с Вашего сервера." @@ -378,7 +478,12 @@ L["This feature will allow you to transfer settings to other characters."] = "Э L["You must be targeting a player."] = "Целью должен быть игрок." --Filters +L["Filter Search"] = "Поиск по фильтру" +L["Filters"] = "Фильтры" L["Reset Aura Filters"] = "Сбросить фильтры аур" --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = "Сбросить фильтр" +L["Search for a spell name inside of a filter."] = "Искать заклинание в выбранном фильтре" +L["Used as RaidDebuff Indicator"] = "Использовать как индикатор рейдовых дебаффов" --General L["Accept Invites"] = "Принимать приглашения" @@ -387,28 +492,36 @@ L["AFK Mode"] = "Режим АФК" L["Announce Interrupts"] = "Объявлять о прерываниях" L["Announce when you interrupt a spell to the specified chat channel."] = "Объявлять о прерванных Вами заклинаниях в указанный канал чата." L["Attempt to support eyefinity/nvidia surround."] = "Пытаться поддерживать eyefinity/nvidia surround" -L["Auto Greed"] = "Авто. не откажусь/распылить" +L["Auto Greed/DE"] = "Авто. не откажусь/распылить" L["Auto Repair"] = "Автоматический ремонт" L["Auto Scale"] = "Автоматический масштаб" L["Automatically accept invites from guild/friends."] = "Автоматически принимать приглашения в группу от друзей и гильдии." L["Automatically repair using the following method when visiting a merchant."] = "Автоматически чинить экипировку за счет выбранного источника при посещении торговца." L["Automatically scale the User Interface based on your screen resolution"] = "Автоматически масштабировать UI в зависимости от вашего разрешения" -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = "Автоматически выбирать \"не откажусь\" или \"распылить\" (когда доступно) при розыгрыше предметов зеленого качества. Эта опция работает, только если вы максимального уровня." +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "Автоматически выбирать \"не откажусь\" или \"распылить\" (когда доступно) при розыгрыше предметов зеленого качества. Эта опция работает, только если вы максимального уровня." L["Automatically vendor gray items when visiting a vendor."] = "Автоматически продавать предметы серого качества при посещении торговца." L["Bottom Panel"] = "Нижняя панель" +L["Change Language"] = true +L["Change the ElvUI option to a different language."] = true L["Chat Bubbles Style"] = "Стиль облачков сообщений" L["Chat Bubbles"] = "Облачка сообщений" -L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = true -L["Decimal Length"] = true +L["Chat Bubble Names"] = "Имена на облачках сообщений" +L["Chat Output"] = "Вывод в чат" +L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "Задает количество десятичных долей, используемых на индикаторах здоровья и рамках юнитов." +L["Crop Icons"] = "Обрезка иконок" +L["Decimal Length"] = "Десятичные доли" L["Direction the bar moves on gains/losses"] = "направление заполнения полосы" +L["Displays a detailed report of every item sold when enabled."] = "Показывать подробный отчет по каждому проданному серому предмету." L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "Отображать панель на нижней границе экрана. Это косметический элемент." L["Display a panel across the top of the screen. This is for cosmetic only."] = "Отображать панель на верхней границе экрана. Это косметический элемент." L["Display battleground messages in the middle of the screen."] = "Отображать сообщения полей боя в центре экрана." +L["Display emotion icons in chat."] = "Показывать смайлы в чате" +L["Display the name of the unit on the chat bubble."] = "Отображать имя юнита на облачках сообщений." +L["Emotion Icons"] = "Иконки эмоций" L["Enable/Disable the loot frame."] = "Включить/выключить окно добычи ElvUI." L["Enable/Disable the loot roll frame."] = "Включить/выключить фрейм распределения добычи ElvUI." -L["Enables the ElvUI Raid Control panel."] = "Включает панель управления рейдом ElvUI." -L["Enhanced PVP Messages"] = "Улущенные PvP сообщения" -L["Height of the watch tracker. Increase size to be able to see more objectives."] = "Высота списка заданий. Увеличение размера позволить видеть большее количество." +L["Enhanced PVP Messages"] = "Улучшенные PvP сообщения" +L["General"] = "Общие" L["Hide At Max Level"] = "Прятать на максимальном уровне" L["Hide Error Text"] = "Прятать сообщения об ошибках" L["Hides the red error text at the top of the screen while in combat."] = "Скрывать красный текст ошибок вверху экрана в бою." @@ -419,7 +532,6 @@ L["Loot"] = "Добыча" L["Lowest Allowed UI Scale"] = "Наименьший возможный масштаб" L["Multi-Monitor Support"] = "Поддержка нескольких мониторов" L["Name Font"] = "Шрифт имени" -L["Number Prefix"] = "Сокращения значений" L["Party / Raid"] = "Группа / Рейд" L["Party Only"] = "Только группа" L["Raid Only"] = "Только рейд" @@ -432,16 +544,21 @@ L["Skin Backdrop"] = "Стилизовать фон" L["Skin the blizzard chat bubbles."] = "Стилизовать облачка сообщения Blizzard" L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Шрифт, которым будет написан текст над головами игроков. |cffFF0000ВНИМАНИЕ: Необходим перезапуск игры или релог для начала действия этой настройки.|r" L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "Тонкие границы изменят общий вид интерфейса. Это небольшое улучшение производительности относительно традиционного вида." +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = "Сокращения для значений, показываемых ElvUI. В большинстве своем используются для рамок юнитов." L["Thin Border Theme"] = "Тонкие границы" +L["This is for Customized Icons in your Interface/Icons folder."] = "Используется для кастомных иконок в папке Interface/Icons" +L["This selects the Chat Frame to use as the output of ElvUI messages."] = "В какой чат отправлять сообщения от ElvUI." L["Toggle Tutorials"] = "Показать помощь" L["Top Panel"] = "Верхняя панель" -L["Version Check"] = "Проверка версии" -L["Watch Frame Height"] = "Высота списка заданий" +L["Totem Bar"] = "Панель тотемов" +L["Unit Prefix Style"] = "Стиль сокращений" +L["Vendor Grays"] = "Продавать серые предметы" +L["Vendor Gray Detailed Report"] = "Подробности продажи" L["When you go AFK display the AFK screen."] = "Отображать специальный экран, когда вы переходите в состояние \"Отсутствует\"." --Media L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = "Применить этот шрифт ко всем элементам интерфейса. Некоторые шрифты будут пропущены из-за более мелкого размера по умолчанию." -L["Applies the primary texture to all statusbars."] = "Применяет основную текстуу ко всем полосам состояния." +L["Applies the primary texture to all statusbars."] = "Применяет основную текстуру ко всем полосам состояния." L["Apply Font To All"] = "Применить ко всем шрифтам" L["Apply Texture To All"] = "Применить ко всем текстурам" L["Backdrop color of transparent frames"] = "Цвет фона прозрачных фреймов" @@ -449,7 +566,6 @@ L["Backdrop Color"] = "Цвет фона" L["Backdrop Faded Color"] = "Цвет прозрачного фона" L["Border Color"] = "Цвет окантовки" L["Color some texts use."] = "Цвет некоторых текстов." -L["Colors"] = "Цвета" --Also in UnitFrames L["CombatText Font"] = "Шрифт текста боя" L["Default Font"] = "Шрифт по умолчанию" L["Fonts"] = "Шрифты" @@ -476,7 +592,6 @@ L["Bottom Right"] = "Внизу справа" L["Bottom"] = "Внизу" L["Change settings for the display of the location text that is on the minimap."] = "Изменяет опции отображения названия локации на миникарте" L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = "Включить/выключить миникарту. |cffFF0000АХТУНГ: отключение карты уберет и соответственные инфо-тексты.|r" -L["Instance Difficulty"] = "Сложность подземелья" L["Left"] = "Левый" L["LFG Queue"] = "Очередь" L["Location Text"] = "Текст локации" @@ -484,8 +599,9 @@ L["Make the world map smaller."] = "Сделать карту мира мень L["Maps"] = "Карты" L["Minimap Buttons"] = "Кнопки миникарты" L["Minimap Mouseover"] = "При наведении мыши" +L["Minimap"] = "Миникарта" L["Puts coordinates on the world map."] = "Добавляет координаты на карту мира." -L["PvP Queue"] = "Очередь ПвП" +L["PvP Queue"] = true L["Reset Zoom"] = "Сброс приближения" L["Right"] = "Правый" L["Scale"] = "Масштаб" @@ -494,21 +610,45 @@ L["Top Left"] = "Вверху слева" L["Top Right"] = "Вверху справа" L["Top"] = "Вверху" L["World Map Coordinates"] = "Координаты карты мира" +L["World Map"] = "Карта мира" L["X-Offset"] = "Отступ по X" L["Y-Offset"] = "Отступ по Y" --Misc +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = "Фильтры не могут иметь запятые в имени, удаляю запятые." L["Install"] = "Установка" L["Run the installation process."] = "Запустить процесс установки" L["Toggle Anchors"] = "Показать фиксаторы" L["Unlock various elements of the UI to be repositioned."] = "Разблокировать элементы интерфейса для их перемещения." L["Version"] = "Версия" +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = "Вы уверены, что хотите сбросить настройки панелей команд?" +L["Are you sure you want to reset Auras settings?"] = "Вы уверены, что хотите сбросить настройки аур?" +L["Are you sure you want to reset Bags settings?"] = "Вы уверены, что хотите сбросить настройки сумок?" +L["Are you sure you want to reset Chat settings?"] = "Вы уверены, что хотите сбросить настройки чата?" +L["Are you sure you want to reset Cooldown settings?"] = "Вы уверены, что хотите сбросить настройки текста восстановления?" +L["Are you sure you want to reset DataBars settings?"] = "Вы уверены, что хотите сбросить настройки инфо-полос?" +L["Are you sure you want to reset DataTexts settings?"] = "Вы уверены, что хотите сбросить настройки инфо-текстов?" +L["Are you sure you want to reset General settings?"] = "Вы уверены, что хотите сбросить общие настройки?" +L["Are you sure you want to reset NamePlates settings?"] = "Вы уверены, что хотите сбросить настройки индикаторов здоровья?" +L["Are you sure you want to reset Tooltip settings?"] = "Вы уверены, что хотите сбросить настройки подсказки?" +L["Are you sure you want to reset UnitFrames settings?"] = "Вы уверены, что хотите сбросить настройки рамок юнитов?" +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = "Основные опции |cff00b30bE|r|cffC4C4C4lvUI|r" +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = "Если у вас установлены плагины, которые поддерживают этот функционал, вы можете найти их в выпадающем списке справа." +L["Module Control"] = "Управление модулями" +L["Module Copy"] = "Копирование модуля" +L["Module Reset"] = "Сброс модуля" +L["Movers"] = "Фиксаторы" +L["On screen positions for different elements."] = "Положение разлицных элементов на экране" +L["Select a profile to copy from/to."] = "Выберите профиль, из/в который вы хотите копировать настройки." +L["This section will allow you to copy settings to a select module from or to a different profile."] = "Эта секция позволит вам копировать настройки выбранного модуля в или из другого профиля." +L["This section will help reset specfic settings back to default."] = "Эта секция поможет вернуть настройки конкретного модуля на умолчания." + --NamePlates L["# Displayed Auras"] = "Кол-во аур" L["Actions"] = "Действия" L["Add Name"] = "Добавить имя" -L["Add Nameplate Filter"] = "Добавить фильтр индикаторов" L["Add Regular Filter"] = "Добавить обычный фильтр" L["Add Special Filter"] = "Добавить специальный фильтр" L["Always Show Target Health"] = "Всегда показывать здоровье цели" @@ -530,28 +670,34 @@ L["Cast Time Format"] = "Формат времени заклинания" L["Casting"] = "Заклинания" L["Channel Time Format"] = "Формат времени поддерживаемого" L["Clear Filter"] = "Очистить фильтр" -L["Color Tanked"] = "Окрашивать танкуемых" -L["Control enemy nameplates toggling on or off when in combat."] = "Контроллирует показ/скрытие вражеских индикаторов в бою." -L["Control friendly nameplates toggling on or off when in combat."] = "Контроллирует показ/скрытие дружеских индикаторов в бою." -L["Controls how many auras are displayed, this will also affect the size of the auras."] = "Контроллирует кол-во отображаемых эффектов. Также влияет на размер иконок." +L["Combo Points"] = "Очки серии" +L["Control enemy nameplates toggling on or off when in combat."] = "Контролирует показ/скрытие вражеских индикаторов в бою." +L["Control friendly nameplates toggling on or off when in combat."] = "Контролирует показ/скрытие дружеских индикаторов в бою." +L["Controls how many auras are displayed, this will also affect the size of the auras."] = "Контролирует кол-во отображаемых эффектов. Также влияет на размер иконок." L["Cooldowns"] = "Восстановление" L["Copy settings from another unit."] = "Скопировать настройки с другого юнита." L["Copy Settings From"] = "Скопировать из" L["Current Level"] = "Текущий уровень" +L["Cutaway Health"] = "Убывающее здоровье" +L["Damage"] = "Урон" L["Default Settings"] = "Умолчания" +L["Depends on Class Caching module!"] = true L["Display a healer icon over known healers inside battlegrounds or arenas."] = "Отображать иконки лекаря над известными целителями на полях боя и аренах" L["Elite Icon"] = "Иконки элиты" L["Enable/Disable the scaling of targetted nameplates."] = "Включить/выключить масштабирование индикатора цели." L["Enabling this will check your health amount."] = "Если включено, будет проверять значение вашего здоровья." +L["Enabling this will check your power amount."] = "Если включено, будет проверять значение вашего ресурса." L["Enemy Combat Toggle"] = "Переключение в бою (враги)" L["Enemy NPC Frames"] = "Враждебные НИП" L["Enemy Player Frames"] = "Враждебные игроки" L["Enemy"] = "Враг" --Also used in UnitFrames -L["ENEMY_NPC"] = "Enemy NPC" -L["ENEMY_PLAYER"] = "Enemy Player" +L["ENEMY_NPC"] = "Враждебный НИП" +L["ENEMY_PLAYER"] = "Враждебный игрок" +L["Fade Out"] = "Исчезновение" L["Filter already exists!"] = "Фильтр уже существует!" L["Filter Priority"] = "Приоритет фильтров" L["Filters Page"] = "Фильтры" +L["Flash"] = "Мерцание" L["Friendly Combat Toggle"] = "Переключение в бою (друзья)" L["Friendly NPC Frames"] = "Дружественные НИП" L["Friendly Player Frames"] = "Дружественные игроки" @@ -562,103 +708,102 @@ L["Good Color"] = "Хороший цвет" L["Good Scale"] = "Хороший масштаб" L["Good Transition Color"] = "Цвет хорошего перехода" L["Healer Icon"] = "Иконки лекарей" +L["Healer"] = "Лекарь" L["Health Color"] = "Цвет здоровья" +L["Health Length"] = "Длительность здоровья" L["Health Threshold"] = "Значение здоровья" L["Hide Frame"] = "Скрыть рамку" L["Hide Spell Name"] = "Скрыть название заклинания" L["Hide Time"] = "Скрыть время" -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = "После прерывания или отмены, полоса заклинаний будет оставаться видимой указаное количество секунд." +L["Hostile"] = "Враждебность" +L["How long the CutawayHealth will take to fade out."] = "Время на исчезновение убывающего здоровья." +L["How much time before the CutawayHealth starts to fade."] = "Время до начала исчезновения убывающего здоровья." L["Icon Base Height"] = "Базовая высота иконки" L["Icon Position"] = "Позиция иконки" L["If enabled then it checks if auras are missing instead of being present on the unit."] = "Если включено, то будет проверять отсутствие ауры вместо ее наличия." L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = "Если включено, то для активации фильтра потребуется наличие всех аур. В противном случае наличия любой из списка." L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = "Если включено, то для активации фильтра потребуется наличие всех кулдаунов. В противном случае наличия любой из списка." -L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = "Если включено, то фильтр будет акитивирован, когда уровень юнита больше либо равен этому числу." -L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "Если включено, то фильтр будет акитивирован, когда уровень юнита меньше либо равен этому числу." -L["If enabled then the filter will only activate if the level of the unit matches this value."] = "Если включено, то фильтр будет акитивирован, когда уровень юнита равен этому числу." -L["If enabled then the filter will only activate if the level of the unit matches your own."] = "Если включено, то фильтр будет акитивирован, когда уровень юнита равен вашему." -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = "Если включено, то фильтр будет акитивирован, когда юнит произносит прерываемое заклинание." +L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = "Если включено, то фильтр будет активирован, когда уровень юнита больше либо равен этому числу." +L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "Если включено, то фильтр будет активирован, когда уровень юнита меньше либо равен этому числу." +L["If enabled then the filter will only activate if the level of the unit matches this value."] = "Если включено, то фильтр будет активирован, когда уровень юнита равен этому числу." +L["If enabled then the filter will only activate if the level of the unit matches your own."] = "Если включено, то фильтр будет активирован, когда уровень юнита равен вашему." L["If enabled then the filter will only activate when you are in combat."] = "Если включено, фильтр будет активирован только когда вы в бою." L["If enabled then the filter will only activate when you are out of combat."] = "Если включено, фильтр будет активирован только когда вы вне боя." +L["If enabled then the filter will only activate when you are targeting the unit."] = "Если включено, фильтр будет активирован только когда юнит является вашей целью." +L["If enabled then the filter will only activate when you are not targeting the unit."] = "Если включено, фильтр будет активирован только когда юнит не является вашей целью." L["If the aura is listed with a number then you need to use that to remove it from the list."] = "Если аура добавлена номером, то для удаления потребуется номер." -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = 'Если список пуст и "Прерываемые" включено, то фильтр будет активирован при произнесении люблго прерываемого заклинания.' L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "Если используется, то уровень здоровья юнита должен быть выше указанного, чтобы фильтр активировался." L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "Если используется, то уровень здоровья юнита должен быть ниже указанного, чтобы фильтр активировался." -L["Instance Type"] = "Тип подземелья" -L["Interruptible"] = "Прерываемые" +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "Если используется, то уровень ресурса юнита должен быть выше указанного, чтобы фильтр активировался." +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "Если используется, то уровень ресурса юнита должен быть ниже указанного, чтобы фильтр активировался." L["Is Targeted"] = "Взят в цель" L["LEVEL_BOSS"] = "Установите на -1 для боссов или 0 для отключения." L["Low Health Threshold"] = "Пороговое значение здоровья" L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = "Меньшее значение = большему приоритету. Фильтры обрабатываются в порядке от 1 к 100." L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = "Заставляет индикатор подсвечиваться желтым при установленном проценте здоровья. При достижении половины этого значения свечение станет красным." -L["Match Player Level"] = "Соответсвие уровню игрока" +L["Match Player Level"] = "Соответствие уровню игрока" L["Maximum Level"] = "Максимальный уровень" L["Maximum Time Left"] = "Максимум оставшегося времени" L["Minimum Level"] = "Минимальный уровень" L["Minimum Time Left"] = "Минимум оставшегося времени" L["Missing"] = "Отсутствует" L["Name Color"] = "Цвет имени" +L["Name Colored Glow"] = "Свечение цвета имени" L["Name Only"] = "Только имя" -L["Nameplates"] = "Индикаторы здоровья" -L["Nameplate Motion Type"] = "Размещение индикаторов здоровья" +L["NamePlates"] = "Индикаторы здоровья" L["Non-Target Transparency"] = "Прозрачность не цели" L["Not Targeted"] = "Не взят в цель" L["Off Cooldown"] = "не восстанавливается" L["On Cooldown"] = "Восстанавливается" L["Over Health Threshold"] = "Более значения здоровья" -L["Overlapping Nameplates"] = "Наложение" -L["Personal Auras"] = "Личные ауры" +L["Over Power Threshold"] = "Более значения ресурса" L["Player Health"] = "Здоровье игрока" L["Player in Combat"] = "Игрок в бою" L["Player Out of Combat"] = "Игрок вне боя" +L["Power Threshold"] = "Лимит ресурса" L["Reaction Colors"] = "Цвета отношений" L["Reaction Type"] = "Тип реакции" L["Remove a Name from the list."] = "Удалить имя из списка." L["Remove Name"] = "Удалить имя" -L["Remove Nameplate Filter"] = "Удалить фильтр индикаторов" L["Require All"] = "Все" L["Reset filter priority to the default state."] = "Сбросить приоритеты фильтров на значение по умолчанию." L["Reset Priority"] = "Сбросить приоритеты" +L["Role"] = "Роль" L["Return filter to its default state."] = "Вернуть фильтры к значениям по умолчанию." L["Scale of the nameplate that is targetted."] = "Масштаб индикатора цели." -L["Select Nameplate Filter"] = "Выбрать фильтр индикаторов" L["Set Settings to Default"] = "Сбросить настройки на умолчания" L["Set the transparency level of nameplates that are not the target nameplate."] = "Устанавливает степень прозрачности для индикаторов юнитов, не являющихся вашей целью." -L["Set to either stack nameplates vertically or allow them to overlap."] = "Выстраивать индикаторы в столбик или позволить им накладываться друг на друга." -L["Shortcut to 'Filters' section of the config."] = "Ярлык для секицц фильтров в настройках." +L["Shortcut to 'Filters' section of the config."] = "Ярлык для секции фильтров в настройках." L["Shortcut to global filters."] = "Ярлык для глобальных фильтров" L["Shortcuts"] = "Ярлыки" L["Side Arrows"] = "Стрелки по сторонам" -L["Stacking Nameplates"] = "Друг над другом" L["Style Filter"] = "Фильтры стиля" -L["Tagged NPC"] = "Чужой НИП" -L["Tanked Color"] = "Цвет танкуемого" +L["Tank"] = "Танк" L["Target Indicator Color"] = "Цвет индикатора цели" -L["Target Indicator"] = "Индикатор цели" +L["Target/Low Health Indicator"] = "Индикатор цели" L["Target Scale"] = "Масштаб цели" L["Targeted Nameplate"] = "Индиатор цели" L["Texture"] = "Текстура" -L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = "Эти фильтры не используют список заклинаний, в отличие от обычных фильтро. Вместо этого они используют WoW API и логические операции для определения отображения аур." -L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = "Эти фильтры используют списки заклинаний для определения стоит ли блокироват ь ауру. Их можно изменить в разделе 'Фильтры' окна настроек." +L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = "Эти фильтры не используют список заклинаний, в отличие от обычных фильтров. Вместо этого они используют WoW API и логические операции для определения отображения аур." +L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = "Эти фильтры используют списки заклинаний для определения стоит ли блокировать ауру. Их можно изменить в разделе 'Фильтры' окна настроек." L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = "Это сбросит фильтр на умолчания. Любые заклинания, добавленные в этот фильтр, будут удалены." L["Threat"] = "Угроза" -L["Time To Hold"] = "Время задержки" L["Toggle Off While In Combat"] = "Включать в бою" L["Toggle On While In Combat"] = "Отключить в бою" L["Top Arrow"] = "Стрелка сверху" L["Triggers"] = "Триггеры" L["Under Health Threshold"] = "Менее значения здоровья" +L["Under Power Threshold"] = "Менее значения ресурса" L["Unit Type"] = "Тип юнита" L["Use Class Color"] = "Использовать цвет класса" L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "Используйте перетаскивание для смены приоритета или ПКМ для удаления фильтра." -L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = "Используйте Shift+ЛКМ для переключеня между дружественным, враждебным или нормальным ремимами. В нормалльном режиме фильтр будет проверять все юниты. В дружеском долько дружественные, во враждебном только враждебные." -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = "Использовать этот цвет для юнитов, которых держит другой танк." -L["Use Target Glow"] = "Использовать выделение цели" +L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = "Используйте Shift+ЛКМ для переключения между дружественным, враждебным или нормальным режимами. В нормальном режиме фильтр будет проверять все юниты. В дружеском только дружественные, во враждебном только враждебные." L["Use Target Scale"] = "Масштабирование цели" +L["Use the Name Color of the unit for the Name Glow."] = "Использовать цвет имени юнита для свечения имени." L["Use Threat Color"] = "Использовать цвет угрозы" -L["You can't remove a default name from the filter, disabling the name."] = "Вы не можете удалить имя по умолчанию из фильтра. Отключаю использование указанного имени." --Profiles Export/Import +L["Aura Filters"] = "Фильтры аур" L["Choose Export Format"] = "Выберите формат экспорта" L["Choose What To Export"] = "Выберите что экспортировать" L["Decode Text"] = "Декодировать" @@ -667,13 +812,11 @@ L["Error exporting profile!"] = "Ошибка при экспорте профи L["Export Now"] = "Экспортировать" L["Export Profile"] = "Экспорт профиля" L["Exported"] = "Экспортировано" -L["Filters (All)"] = "Фильтры (Все)" -L["Filters (NamePlates)"] = "Фильтры (Индикаторы здоровья)" -L["Filters (UnitFrames)"] = "Фильтры (Рамки юнитов)" L["Global (Account Settings)"] = "Глобальные (настройки аккаунта)" L["Import Now"] = "Импортировать" L["Import Profile"] = "Импорт профиля" L["Importing"] = "Импортирую" +L["NamePlate Style Filters"] = "Фильтры стилей индикаторов здоровья" L["Plugin"] = "Плагин" L["Private (Character Settings)"] = "Private (Настройки персонажа)" L["Profile imported successfully!"] = "Профиль успешно импортирован!" @@ -682,10 +825,16 @@ L["Profile"] = "Профиль" L["Table"] = "Таблица" --Skins -L["Auction Frame"] = "Аукцион" +L["Alert Frames"] = "Предупреждения" +L["Arena Frame"] = "Арена" +L["Arena Registrar"] = "Регистрация арены" +L["Auctions"] = "Лоты" +L["Barbershop Frame"] = "Парикмахерская" +L["Battlefield Frame"] = true L["BG Map"] = "Карта ПБ" L["BG Score"] = "Таблица ПБ" L["Character Frame"] = "Окно персонажа" +L["CheckBox Skin"] = true L["Debug Tools"] = "Инструменты отладки" L["Dressing Room"] = "Примерочная" L["GM Chat"] = "ГМ чат" @@ -694,33 +843,31 @@ L["Greeting Frame"] = "Приветствия" L["Guild Bank"] = "Банк гильдии" L["Guild Registrar"] = "Регистратор гильдий" L["Help Frame"] = "Помощь" -L["Inspect Frame"] = "Осмотр" -L["KeyBinding Frame"] = "Назначение клавиш" -L["LFD Frame"] = "Поиск подземелий" -L["LFR Frame"] = "Список рейдов" +L["Interface Options"] = "Интерфейс" +L["Inspect"] = "Осмотреть" +L["Key Binding"] = "Назначение клавиши" +L["LFG Frame"] = true L["Loot Frames"] = "Добыча" -L["Macro Frame"] = "Макросы" -L["Mail Frame"] = "Почта" -L["Merchant Frame"] = "Торговец" +L["Mail"] = "Письмо" +L["Macros"] = "Макросы" +L["Merchant"] = "Торговец" L["Mirror Timers"] = "Таймеры" L["Misc Frames"] = "Прочие фреймы" L["Petition Frame"] = "Хартия гильдии" -L["PvP Frames"] = "ПвП фреймы" L["Quest Frames"] = "Задания" L["Raid Frame"] = "Рейд" L["Skins"] = "Скины" +L["Spellbook"] = "Способности" L["Socket Frame"] = "Инкрустирование" -L["Spellbook"] = "Книга заклинаний" L["Stable"] = "Стойла" L["Tabard Frame"] = "Создание накидки" -L["Talent Frame"] = "Таланты" +L["Talents"] = "Таланты" L["Taxi Frame"] = "Такси" -L["Time Manager"] = "Секундомер" -L["Trade Frame"] = "Обмен" -L["TradeSkill Frame"] = "Профессия" +L["Time Info"] = "Информация о времени" +L["Tradeskills"] = "Ремесла" +L["Trade"] = "Обмен" L["Trainer Frame"] = "Тренер" L["Tutorial Frame"] = "Обучение" -L["World Map"] = "Карта мира" --Tooltip L["Always Hide"] = "Всегда скрывать" @@ -735,15 +882,19 @@ L["Custom Faction Colors"] = "Свои цвета отношения" L["Display guild ranks if a unit is guilded."] = "Отображать ранг в гильдии." L["Display how many of a certain item you have in your possession."] = "Отображать количество предметов в сумках" L["Display player titles."] = "Отображать звания" +L["Display the item level when mousing over a item."] = true L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "Показывать специализацию и уровень предметов в подсказке. Может обновиться не сразу после наведения курсора." L["Display the spell or item ID when mousing over a spell or item tooltip."] = "Отображать ID заклинания или предмета в подсказке при наведении мыши." +L["Display vendor sell value on item tooltips."] = true L["Guild Ranks"] = "Ранги гильдии" L["Header Font Size"] = "Размер шрифта заголовка" L["Health Bar"] = "Полоса здоровья" L["Hide tooltip while in combat."] = "Скрывать подсказку в бою" L["Inspect Info"] = "Информация осмотра" L["Item Count"] = "Кол-во предметов" +L["Item Price"] = true L["Never Hide"] = "Никогда не скрывать" +L["Opacity"] = "Непрозрачность" L["Player Titles"] = "Звания игроков" L["Should tooltip be anchored to mouse cursor"] = "Привязывает подсказку к курсору мыши." L["Spell/Item IDs"] = "ID заклинаний/предметов" @@ -762,10 +913,11 @@ L["Add a spell to the filter. Use spell ID if you don't want to match all auras L["Add a spell to the filter."] = "Добавить заклинание в фильтр" L["Add Spell ID or Name"] = "Добавить ID или имя заклинания" L["Add SpellID"] = "Добавить ID заклинания" -L["Additional Filter Override"] = "Принудительный доп. фильтр." L["Additional Filter"] = "Дополнительный фильтр" -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = "Пропускает не личные ауры из дополнительного фильтра, когда включено блокирование не персональных аур." +L["Additional Power Text"] = "Текст дополнительного ресурса" +L["Additional spacing between each individual group."] = "дополнительный отступ между группами." L["Allow Whitelisted Auras"] = "Разрешиь ауры из белого списка" +L["Alpha channel is taken from the color option."] = "Альфа канал берется из опции цвета." L["An X offset (in pixels) to be used when anchoring new frames."] = "Отступ по оси X (в пикселях) при фиксации новой рамки." L["An Y offset (in pixels) to be used when anchoring new frames."] = "Отступ по оси Y (в пикселях) при фиксации новой рамки." L["Animation Speed"] = "Скорость анимации" @@ -784,17 +936,16 @@ L["Blacklist Modifier"] = "Модификатор черного писка" L["Blacklist"] = "Черный список" L["Block Auras Without Duration"] = "Блокировать ауры без длительности" L["Block Blacklisted Auras"] = "Блокировать ауры из черного списка" +L["Block Mouseover Glow"] = "Блокировать подсветку наведения." L["Block Non-Dispellable Auras"] = "Блокировать не развеиваемые ауры" -L["Block Non-Personal Auras"] = "Блокировать чужие ауры" -L["Block Raid Buffs"] = "Блокировать рейдовые баффы" -L["Blood"] = "Кровь" +L["Block Target Glow"] = "Блокировать подсветку цели." L["Borders"] = "Границы" L["Buff Indicator"] = "Индикатор баффов" L["Buffs"] = "Баффы" L["By Type"] = "По типу" L["Castbar"] = "Полоса заклинаний" L["Center"] = "Центр" -L["Check if you are in range to cast spells on this specific unit."] = "Проверять находится ли конкретный юнит в радиюсе действия Ваших заклинаний." +L["Check if you are in range to cast spells on this specific unit."] = "Проверять находится ли конкретный юнит в радиусе действия Ваших заклинаний." L["Choose UIPARENT to prevent it from hiding with the unitframe."] = "Выберите UIPARENT, чтобы не дать полосе скрываться вместе с рамкой." L["Class Backdrop"] = "Фон по классу" L["Class Castbars"] = "Полоса заклинаний по классу" @@ -802,8 +953,10 @@ L["Class Color Override"] = "Принудительный цвет класса" L["Class Health"] = "Здоровье по классу" L["Class Power"] = "Ресурс по классу" L["Class Resources"] = "Ресурсы класса" +L["Class"] = "Класс" L["Click Through"] = "Клик насквозь" L["Color all buffs that reduce the unit's incoming damage."] = "Окрашивать все баффы, уменьшающие входящий урон по цели." +L["Color aurabar debuffs by type."] = "Окрашивать полосы аур-дебаффов по типу" L["Color castbars by the class of player units."] = "Окрашивать полосу заклинаний по цвету класса игроков." L["Color castbars by the reaction type of non-player units."] = "Окрашивать полосу заклинаний по цвету реакции НИП." L["Color health by amount remaining."] = "Окрашивает полосу здоровья в зависимости от оставшегося его количества." @@ -822,10 +975,10 @@ L["Combobar"] = "Полоса серии" L["Configure Auras"] = "Настроить Ауры" L["Copy From"] = "Скопировать из" L["Count Font Size"] = "Размер шрифта стаков" -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = "Создать свою текстовую строку. После ввода имени вы сможете выбрать её в выпадающем списке" L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "Создает фильтр. После создания он может быть установлен в секции баффов/дебаффов любого юнита." L["Create Custom Text"] = "Создать свой текст" L["Create Filter"] = "Создать фильтр" +L["Curse Effect"] = "Проклятие" L["Current - Max | Percent"] = "Текущее - Макс. | Процент" L["Current - Max"] = "Текущее - Максимальное" L["Current - Percent"] = "Текущее - Процент" @@ -834,10 +987,11 @@ L["Current"] = "Текущее" L["Custom Dead Backdrop"] = "Свой фон мертвого" L["Custom Health Backdrop"] = "Свой фон полосы здоровья" L["Custom Texts"] = "Свой текст" -L["Death"] = "Смерть" +L["Custom Texture"] = "Своя текстура" L["Debuff Highlighting"] = "Подсветка дебаффов" L["Debuffs"] = "Дебаффы" L["Decimal Threshold"] = "Десятые доли после..." +L["Default Color"] = "Цвет по умолчанию" L["Deficit"] = "Дефицит" L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "Удалить созданный фильтр. Вы не можете удалять фильтры по умолчанию, только созданные вручную." L["Delete Filter"] = "Удалить фильтр" @@ -846,29 +1000,24 @@ L["Detached Width"] = "Ширина при откреплении" L["Direction the health bar moves when gaining/losing health."] = "Направление, в котором заполняется полоса при потере/восполнении здоровья." L["Disable Debuff Highlight"] = "Отключить подсветку дебаффов" L["Disabled Blizzard Frames"] = "Отключить фреймы Blizzard" -L["Disabled"] = "Отключено" -L["Disables the focus and target of focus unitframes."] = "Отключает фреймы фокуса и цели фокуса." -L["Disables the player and pet unitframes."] = "Отклчает фреймы игрока и питомца." +L["Disables the player and pet unitframes."] = "Отключает фреймы игрока и питомца." L["Disables the target and target of target unitframes."] = "Отключает фреймы цели и цели цели." L["Disconnected"] = "Не в сети" +L["Disease Effect"] = "Болезнь" L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "Отображать свечение на краю полосы заклинаний для более четкого отделения ее от фона." L["Display Frames"] = "Показать рамки" L["Display Player"] = "Показывать себя" L["Display Target"] = "Показывать цель" L["Display Text"] = "Показывать текст" L["Display the castbar icon inside the castbar."] = "Отображать иконку на полосе заклинаний." -L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = "Отображать полосу заклинаний на информационной панели, иконка будет отображатсья рядом с рамкой." -L["Display the combat icon on the unitframe."] = "Отображать иконку боя на рамке игрока." -L["Display the rested icon on the unitframe."] = "Отображать иконку отдыха на рамке игрока" +L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = "Отображать полосу заклинаний на информационной панели, иконка будет отображаться рядом с рамкой." L["Display the target of your current cast. Useful for mouseover casts."] = "Отображать имя цели заклинания на полосе." L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "Отображать метки тиков на полосе заклинаний для поддерживаемых заклинаний. Они будут автоматически масштабироваться для заклинаний вроде Похищения души и добавлять новые тики, основываясь на показателе скорости." L["Don't display any auras found on the 'Blacklist' filter."] = "Не отображать ауры, обнаруженные в фильтре 'Blacklist'." -L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "Не отображать ауры длительностью более этого значения (в секундах). Установите на 0 для отключения." -L["Don't display auras that are not yours."] = "Не отображать ауры, наложенные не вами." -L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "Не отображать ауры длительностью менее этого значения (в секундах). Установите на 0 для отключения." -L["Don't display auras that cannot be purged or dispelled by your class."] = "Не отображать ауры, которые не могут быть развеяны вашим классом." +L["Don't display auras that cannot be dispelled by your class."] = true L["Don't display auras that have no duration."] = "Не отображать ауры без длительности" -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = "Не отображать рейдовые баффы, такие как Каска или Лапа." +L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "Не отображать ауры длительностью более этого значения (в секундах). Установите на 0 для отключения." +L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "Не отображать ауры длительностью менее этого значения (в секундах). Установите на 0 для отключения." L["Down"] = "Вниз" L["Dungeon & Raid Filter"] = "Фильтр подземелий и рейдов" L["Duration Reverse"] = "Длительность, обратное" @@ -877,19 +1026,24 @@ L["Duration"] = "Длительность" L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "Включение опции позволит Вам проводить сортировку в пределах всего рейда, но взамен Вы не сможете понять кто в какой группе." L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "Включение опции инвертирует порядок группировки в неполном рейде, она изменит направление роста и точку его начала." L["Enemy Aura Type"] = "Тип аур врага" +L["Energy"] = "Энергия" L["Fade the unitframe when out of combat, not casting, no target exists."] = "Скрывать фрейм, когда Вы вне боя, не произносите заклинаний или отсутствует цель." L["Fill"] = "Заполнение" L["Filled"] = "По ширине рамки" L["Filter Type"] = "Тип фильтра" L["Fluid Position Buffs on Debuffs"] = "Переменная позиция баффов над дебаффами" L["Fluid Position Debuffs on Buffs"] = "Переменная позиция дебаффов над баффами" +L["Focus"] = "Тонус" L["Force Off"] = "Постоянно выключен" L["Force On"] = "Постоянно включен" L["Force Reaction Color"] = "Принудительная реакция" L["Force the frames to show, they will act as if they are the player frame."] = "Принудительно показать рамки, они будут вести себя как рамка игрока." L["Forces Debuff Highlight to be disabled for these frames"] = "Принудительно не отображает подсветку дебаффов на этих рамках." +L["Forces Mouseover Glow to be disabled for these frames"] = "Отключает свечение при наведении курсора на эту рамку." L["Forces reaction color instead of class color on units controlled by players."] = "Принудительно окрашивает полосу здоровья по цвету реакции для рамок игроков." +L["Forces Target Glow to be disabled for these frames"] = "Отключает свечение при взятии в цель этого юнита." L["Format"] = "Формат" +L["Frame Glow"] = "Свечение рамки" L["Frame Level"] = "Уровень рамки" L["Frame Orientation"] = "Направление рамки" L["Frame Strata"] = "Слой рамки" @@ -897,19 +1051,23 @@ L["Frame"] = "Рамка" L["Frequent Updates"] = "Частое обновление" L["Friendly Aura Type"] = "Тип аур друга" L["Friendly"] = "Дружественный" -L["Frost"] = "Лед" L["Glow"] = "Свечение" L["Good"] = "Хорошее" L["GPS Arrow"] = "Стрелка направления" L["Group By"] = "Группировать по" +L["Group Spacing"] = "Отступ групп" +L["Group"] = "Группа" L["Grouping & Sorting"] = "Группировка и сортировка" L["Groups Per Row/Column"] = "Групп на ряд/столбец" L["Growth direction from the first unitframe."] = "Направление роста от первого фрейма." L["Growth Direction"] = "Направление роста" +L["Happiness"] = "Довольство" L["Heal Prediction"] = "Входящее исцеление" L["Health Backdrop"] = "Фон полосы здоровья" +L["Health Backdrop Multiplier"] = "Множитель фона здоровья" L["Health Border"] = "Граница здоровья" L["Health By Value"] = "Здоровье по значению" +L["Health"] = "Здоровье" L["Height"] = "Высота" L["Horizontal Spacing"] = "Отступ по горизонтали" L["Horizontal"] = "Горизонтально" --Also used in bags module @@ -934,16 +1092,17 @@ L["InfoPanel Border"] = "Граница инфо панели" L["Information Panel"] = "Информационная панель" L["Inset"] = "Внутри" L["Inside Information Panel"] = "На инфо панели" -L["Interruptable"] = "Прерываемые" L["Invert Grouping Order"] = "Инвертировать порядок группировки" L["JustifyH"] = "Выравнивание" L["Latency"] = "Задержка" L["Left to Right"] = "Слева направо" +L["Magic Effect"] = "Магия" L["Main statusbar texture."] = "Основная текстура полос состояния (здоровье, ресурс и тд)." L["Main Tanks / Main Assist"] = "Танки/помощники" L["Make textures transparent."] = "Сделать текстуры прозрачными" +L["Mana"] = "Мана" L["Match Frame Width"] = "По ширине рамки" -L["Max amount of overflow allowed to extend past the end of the health bar."] = "Максимальное значение переполнения, которое может отображаться за пределами полосы здровья." +L["Max amount of overflow allowed to extend past the end of the health bar."] = "Максимальное значение переполнения, которое может отображаться за пределами полосы здоровья." L["Max Bars"] = "Максимум полос" L["Max Overflow"] = "Макс. переполнение" L["Maximum Duration"] = "Максимальная длительность" @@ -952,21 +1111,21 @@ L["Middle Click - Set Focus"] = "Средний клик - фокус" L["Middle clicking the unit frame will cause your focus to match the unit."] = "Нажатие средней кнопкой мыши на фрейм юнита запомнит его в фокус." L["Middle"] = "Центр" L["Minimum Duration"] = "Минимальная длительность" +L["Mouseover Glow"] = "Свечение при наведении" +L["Mouseover Highlight"] = "Подсветка при наведении" L["Mouseover"] = "При наведении" -L["Non-Interruptable"] = "Непрерываемые" +L["Neutral"] = "Нейтральный" L["Not valid spell id"] = "Неверный ID заклинания" L["Num Rows"] = "Рядов" L["Number of Groups"] = "Количество групп" L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "Смещение полосы ресурсов относительно полосы здоровья. Установите на 0 для отключения." L["Offset position for text."] = "Отступ для текста." L["Offset"] = "Смещение" -L["Only Match SpellID"] = "Сопостовлять только ID заклинаний" L["Only show when the unit is not in range."] = "Отображать только когда юнит вне радиуса." L["Only show when you are mousing over a frame."] = "Отображать только при наведении курсора на фрейм." L["OOR Alpha"] = "Прозрачность вне радиуса" L["Other Filter"] = "Другой фильтр" L["Others"] = "Чужое" -L["Overlay the healthbar"] = "Отображение портрета на полосе здоровья." L["Overlay"] = "Наложение" L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "Игнорировать пользовательские настройки отображения в определенных ситуациях. Пример: показывать только группы 1 и 2 в подземелье на 10 человек." L["Override the default class color setting."] = "Перекрывает установки цвета класса по умолчанию." @@ -979,6 +1138,7 @@ L["Percent"] = "Процент" L["Personal"] = "Свое" L["Pet Name"] = "Имя питомца" L["Player Frame Aura Bars"] = "Полосы аур рамки игрока" +L["Poison Effect"] = "Яд" L["Portrait"] = "Портрет" L["Position Buffs on Debuffs"] = "Баффы на месте дебаффов" L["Position Debuffs on Buffs"] = "Дебаффы на месте баффов" @@ -990,7 +1150,7 @@ L["Priority"] = "Приоритет" L["Profile Specific"] = "По профилю" L["PvP Icon"] = "Иконка PvP" L["PvP Text"] = "Текст PvP" -L["PVP Trinket"] = "ПвП Аксессуар" +L["Rage"] = "Ярость" L["Raid Icon"] = "Рейдовая иконка" L["Raid-Wide Sorting"] = "Общерейдовая сортировка" L["Raid40 Frames"] = "Рейд 40" @@ -1000,16 +1160,17 @@ L["Rapidly update the health, uses more memory and cpu. Only recommended for hea L["Reaction Castbars"] = "Полоса заклинаний по реакции" L["Reactions"] = "Отношение" L["Ready Check Icon"] = "Иконка готовности" +L["Remaining / Max"] = true L["Remaining"] = "Оставшееся" L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "Удалить заклинание из фильтра. Используйте ID, если в фильтре имя удаляемого заклинания содержит ID." L["Remove a spell from the filter."] = "Удалить заклинание из фильтра." -L["Remove Spell ID or Name"] = "Удалить ID или имя заклинания" +L["Remove Spell"] = "Удалить заклинание" L["Remove SpellID"] = "Удалить ID заклинания" L["Rest Icon"] = "Иконка отдыха" L["Restore Defaults"] = "Восстановить умолчания" --Also used in Media and ActionBars sections +L["Resurrect Icon"] = "Иконка воскрешения" L["Right to Left"] = "Справа налево" L["RL / ML Icons"] = "Иконки лидера/ответственного" -L["Role Icon"] = "Иконка роли" L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = "Полоса начнет убывать, когда оставшееся время ауры упадет ниже этого значения в секундах. Установите на 0 для отключения." L["Select a unit to copy settings from."] = "Выберите юнит, установки которого Вы хотите скопировать." L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Выберите дополнительный фильтр для использования. Если выбраный фильтр имеет тип 'белый список' и не используется никакой другой фильтр (за исключением блокиования чужих аур), то будут блокироваться ауры вне белого списка. В противном случае будет просто добавлять ауры в белый список в дополнение к другим опциям фильтрации." @@ -1024,9 +1185,7 @@ L["Set the priority order of the spell, please note that prioritys are only used L["Set the type of auras to show when a unit is a foe."] = "Устанавливает тип аур для отображения, когда юнит враг." L["Set the type of auras to show when a unit is friendly."] = "Устанавливает тип аур для отображения, когда юнит друг." L["Sets the font instance's horizontal text alignment style."] = "Устанавливает выравнивание текста по горизонтали" -L["Show"] = "Показать" L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "Отображать объем входящего исцеления на рамках. Также отображает немного иначе окрашенную полосу для избыточного исцеления." -L["Show Aura From Other Players"] = "Отображать чужие" L["Show Auras"] = "Показать ауры" L["Show Dispellable Debuffs"] = "Показывать развеиваемые дебаффы" L["Show When Not Active"] = "Показывать при отсутствии" @@ -1041,7 +1200,6 @@ L["Sort By"] = "Сортировать по" L["Spaced"] = "Раздельно" L["Spacing"] = "Отступ" L["Spark"] = "Искра" -L["Speed in seconds"] = "Скорость в секундах" L["Stack Counter"] = "Количество стаков" L["Stack Threshold"] = "Стаки" L["Start Near Center"] = "Начинать от центра" @@ -1052,8 +1210,10 @@ L["Style"] = "Стиль" L["Tank Frames"] = "Танки" L["Tank Target"] = "Цели танков" L["Tapped"] = "Чужой" +L["Targeted Glow"] = "Свечение цели" +L["Targeting"] = "Цели" L["Target Glow"] = "Подсветка цели" -L["Target On Mouse-Down"] = "Выделение при нажати" +L["Target On Mouse-Down"] = "Выделение при нажатии" L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "Выделять при нажатии кнопки мыши, а не при ее отпускании.\n\n|cffFF0000Внимание: Если Вы используете аддон 'Clique', то Вы также должны изменить его настройки при изменении этой." L["Text Color"] = "Цвет текста" L["Text Format"] = "Формат текста" @@ -1071,6 +1231,7 @@ L["The font that the unitframes will use."] = "Шрифт рамок юнито L["The initial group will start near the center and grow out."] = "Первая группа появится в центре и будет расти наружу." L["The name you have selected is already in use by another element."] = "Выбранное вами имя уже используется другим элементом" L["The object you want to attach to."] = "Объект, к которому Вы хотите прикрепить полосы" +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = "Портрет будет находится на полосе здоровья. Автоматически активируется, если направление выставлено на Центр." L["Thin Borders"] = "Тонкие границы" L["This dictates the size of the icon when it is not attached to the castbar."] = "Определяет размер иконки, когда она не привязана к инфо панели." L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "Открывает опции окрашивания рамок юнитов. Эти настройки влияют на все рамки." @@ -1081,33 +1242,31 @@ L["Time Remaining Reverse"] = "Оставшееся время, обратное L["Time Remaining"] = "Оставшееся время" L["Transparent"] = "Прозрачный" L["Turtle Color"] = "Цвет Turtle Buffs" -L["Unholy"] = "Нечистивость" L["Uniform Threshold"] = "Граница убывания" -L["Unitframes"] = "Рамки юнитов" +L["UnitFrames"] = "Рамки юнитов" L["Up"] = "Вверх" L["Use Custom Level"] = "Свой уровень" L["Use Custom Strata"] = "Свой слой" L["Use Dead Backdrop"] = "Фон мертвого" L["Use Default"] = "Использовать умолчания" +L["Use Health Texture Backdrop"] = "Использовать текстуру здоровья на фоне" L["Use the custom health backdrop color instead of a multiple of the main health color."] = "Использовать свой фоновый цвет вместо основного цвета полосы здоровья." L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = "Использовать фильтр \"Buff Indicator (Profile)\", привязанный к профилю вместо глобального." L["Use thin borders on certain unitframe elements."] = "Использовать тонкие границы на некоторых элементах рамок юнитов." L["Use this backdrop color for units that are dead or ghosts."] = "Использовать этот цвет фона для юнитов, которые мертвы или бегут с кладбища." L["Value must be a number"] = "Значение должно быть числом" -L["Vertical Orientation"] = "Заполнение по вертикали" +L["Vertical Fill Direction"] = "Вертикальное заполнение" L["Vertical Spacing"] = "Отступ по вертикали" L["Vertical"] = "Вертикально" --Also used in bags section L["Visibility"] = "Видимость" L["What point to anchor to the frame you set to attach to."] = "К какой точке выбранного фиксатора прикрепить ауры." L["What to attach the buff anchor frame to."] = "К чему прикреплять баффы." L["What to attach the debuff anchor frame to."] = "К чему прикреплять дебаффы." -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = "Если включено, то будет отображать только заклинания, добавленные в фильтр по ID." L["When true, the header includes the player when not in a raid."] = "Отображать игрока в группе." L["Whitelist"] = "Белый список" L["Width"] = "Ширина" --Also used in NamePlates module L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "При отсутствии дебаффов, будет показывать баффы на их месте или наоборот." L["xOffset"] = "Отступ по Х" L["yOffset"] = "Отступ по Y" -L["You can't remove a pre-existing filter."] = "Вы не можете удалить фильтр по умолчанию." L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "Вы не можете удалить заклинание из фильтра по умолчанию, которое не было добавлено в него вручную. Отключаю использование в фильтре этого заклинания." L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "Вам нужно будет удерживать этот модификатор для занесения ауры в черный список при нажатии ПКМ. Установите на \"Нет\" для отключения возможности заносить их туда." \ No newline at end of file diff --git a/ElvUI_Config/Locales/Spanish_Config.lua b/ElvUI_Config/Locales/Spanish_Config.lua index c1f60a1..90d1498 100644 --- a/ElvUI_Config/Locales/Spanish_Config.lua +++ b/ElvUI_Config/Locales/Spanish_Config.lua @@ -1,5 +1,5 @@ -- Spanish localization file for esES and esMX. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:NewLocale("ElvUI", "esES") or AceLocale:NewLocale("ElvUI", "esMX") if not L then return end @@ -8,6 +8,8 @@ L["ACTIONBARS_DESC"] = "Modify the actionbar settings." L["AURAS_DESC"] = "Configura los iconos de las auras que aparecen cerca del minimapa." L["BAGS_DESC"] = "Ajusta las opciones de las bolsas para ElvUI." L["CHAT_DESC"] = "Configura los ajustes del chat para ElvUI." +L["COOLDOWN_DESC"] = "Adjust Cooldown Settings." +L["DATABAR_DESC"] = "Setup on-screen display of information bars." L["DATATEXT_DESC"] = "Configura el despliegue en pantalla de los textos de datos." L["ELVUI_DESC"] = "ElvUI es un addon que reemplaza la interfaz completa de World of Warcraft." L["NAMEPLATE_DESC"] = "Modifica las opciones de la placa de nombre" @@ -39,7 +41,7 @@ The following search keywords can also be used: • bou : Bind on use items. • boe : Bind on equip items. • boa : Bind on account items. - • quest : Quest bound items.]]; + • quest : Quest bound items.]] L["TEXT_FORMAT_DESC"] = [[Proporciona una cadena para cambiar el formato de texto. Ejemplos: @@ -60,140 +62,222 @@ Formatos de Nombre: "name:medium" - Nombre restringido a 15 caracteres "name:long" - Nombre restringido a 20 caracteres -Para desactivarlo dejar el campo en blanco, si necesitas más información visita http://www.tukui.org]]; +Para desactivarlo dejar el campo en blanco, si necesitas más información visita http://www.tukui.org]] +L["NAMEPLATE_FRAMELEVEL_DESC"] = [[If you set this to 1 then all plates triggered by this style filter will be above any of the non-triggered plates. + +If you set this to 2 in another style filter then all plates triggered by that filter will be above plates with frame level set to 1 and all non-triggered plates, and so on. + +NOTE: This setting will NOT fix the issue with clicking or mousing over nameplates that are overlapped. That issue is due to us not being able to manipulate the frame level of the clickable area for nameplates.]] + +--Global locales +L["Away"] = "Ausente" +L["Busy"] = "Ocupado" +L["Color"] = "Color" +L["Colors"] = "Colores" +L["Combat"] = true +L["Custom"] = true +L["Default"] = true +L["Delete"] = "Eliminar" +L["Disable"] = "Desactivar" +L["Enable"] = "Habilitar" +L["Emote"] = "Emoción" +L["Font Size"] = "Tamaño de la fuente" +L["Guild"] = "Hermandad" +L["Hide"] = "Ocultar" +L["Level"] = true +L["Name"] = true +L["None"] = "Ninguno" +L["Say"] = "Hablar" +L["Short"] = "Corto" +L["Show"] = "Mostrar" --ActionBars L["Action Paging"] = "Paginación" -L["Action button keybinds will respond on key down, rather than on key up"] = true; -L["Allow LBF to handle the skinning of this element."] = true; +L["ActionBars"] = "Barras de Acción" +L["Action button keybinds will respond on key down, rather than on key up"] = "Los atajos de los botones de acción responderán al pulsar una tecla y no al soltarla." +L["Allow LBF to handle the skinning of this element."] = true L["Alpha"] = "Transparencia" +L["ALT-Key"] = "Alt" L["Anchor Point"] = "Punto de Fijación" -L["Backdrop Spacing"] = true; +L["Backdrop Spacing"] = true L["Backdrop"] = "Fondo" L["Button Size"] = "Tamaño del Botón" L["Button Spacing"] = "Separación de Botones" L["Buttons Per Row"] = "Botones por Fila" L["Buttons"] = "Botones" L["Change the alpha level of the frame."] = "Cambia el nivel de transparencia del marco" -L["Color of the actionbutton when not usable."] = true; +L["Color Keybind Text when Out of Range, instead of the button."] = true +L["Color Keybind Text"] = true +L["Color of the actionbutton when not usable."] = true L["Color of the actionbutton when out of power (Mana, Rage)."] = "Color del botón cuando no tengas poder (Mana, Ira)" L["Color of the actionbutton when out of range."] = "Color del botón cuando el objetivo esté fuera de rango" -L["Color of the actionbutton when usable."] = true; +L["Color of the actionbutton when usable."] = true L["Color when the text is about to expire"] = "Color del texto cuando esté a punto de expirar." L["Color when the text is in the days format."] = "Color del texto cuando tenga formato de días." L["Color when the text is in the hours format."] = "Color del texto cuando tenga formato de horas." L["Color when the text is in the minutes format."] = "Color del texto cuando tenga formato de minutos." L["Color when the text is in the seconds format."] = "Color del texto cuando tenga formato de segundos." L["Cooldown Text"] = "Texto de Reutilización" -L["Darken Inactive"] = true; +L["CTRL-Key"] = "Control" +L["Darken Inactive"] = true L["Days"] = "Días" +L["Desaturate On Cooldown"] = true L["Display bind names on action buttons."] = "Muestra las teclas asignadas en los botones." L["Display cooldown text on anything with the cooldown spiral."] = "Muestra el texto de reutilización sobre todo lo que tenga la espiral de reutilización." L["Display macro names on action buttons."] = "Muestra el nombre de las macros en los botones." L["Expiring"] = "Expiración" -L["Global Fade Transparency"] = true; +L["Global Fade Transparency"] = true L["Height Multiplier"] = "Multiplicador de Altura" +L["Hotkey Text Position"] = true +L["Hotkey Text X-Offset"] = true +L["Hotkey Text Y-Offset"] = true L["Hours"] = "Horas" -L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true; -L["Inherit Global Fade"] = true; -L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true; +L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = true +L["Inherit Global Fade"] = true +L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = true L["Key Down"] = "Tecla Pulsada" L["Keybind Mode"] = "Asignar Teclas" L["Keybind Text"] = "Mostrar Atajos" -L["LBF Support"] = true; +L["LBF Support"] = true +L["Lock Actionbars"] = "Bloquear barras de acción" L["Low Threshold"] = "Umbral Bajo" L["Macro Text"] = "Texto de Macro" L["Minutes"] = "Minutos" L["Mouse Over"] = "Pasar el ratón sobre" L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "Multiplica el ancho o alto de los fondos por este valor. Es útil si deseas tener más de una barra con fondo." -L["Not Usable"] = true; +L["Not Usable"] = true L["Out of Power"] = "Sin Poder" L["Out of Range"] = "Fuera de Rango" -L["Pick Up Action Key"] = true; +L["Pickup Actionkey"] = "Tecla de arrastrar acción" L["Restore Bar"] = "Restaurar Barra" L["Restore the actionbars default settings"] = "Restaura las barras de acción a los ajustes predeterminados." +L["RightClick Self-Cast"] = true L["Seconds"] = "Segundos" -L["Show Empty Buttons"] = true; +L["Shift Key"] = "Mayús" +L["Show Empty Buttons"] = true L["The amount of buttons to display per row."] = "Número de botones a mostrar por fila" +L["Stack Text Position"] = true +L["Stack Text X-Offset"] = true +L["Stack Text Y-Offset"] = true L["The amount of buttons to display."] = "Número de botones a mostrar" L["The button you must hold down in order to drag an ability to another action button."] = "Tecla que debes mantener presionado para mover una habilidad a otro botón de acción." L["The first button anchors itself to this point on the bar."] = "El primer botón se fija a este punto de la barra." L["The size of the action buttons."] = "El tamaño de los botones de acción." -L["The spacing between the backdrop and the buttons."] = true; -L["This setting will be updated upon changing stances."] = true; +L["The spacing between the backdrop and the buttons."] = true +L["This setting will be updated upon changing stances."] = true +L["This will override the global cooldown settings."] = true L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "Umbral para que el texto se ponga rojo y esté en forma decimal. Establécelo en -1 para que nunca se ponga rojo" L["Toggles the display of the actionbars backdrop."] = "Muestra/Oculta el fondo de las barras de acción." -L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true; -L["Usable"] = true; +L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = true +L["Usable"] = true L["Visibility State"] = "Estado de Visibilidad" L["Width Multiplier"] = "Multiplicador de Anchura" L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. - Example: [combat] 2;]] ] = [[Esto funciona como una macro. Puedes ejecutar diferentes situaciones para paginar la barra de acción de forma diferente. - Ejemplo: [combat] 2;]] + Example: '[combat] 2;']] ] = [[Esto funciona como una macro. Puedes ejecutar diferentes situaciones para paginar la barra de acción de forma diferente. + Ejemplo: '[combat] 2;']] L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. - Example: [combat] show;hide]] ] = [[Esto funciona como una macro. Puede ejecutar diferentes situaciones para mostrar u ocultar la barra de acción de forma diferente. - Ejemplo: [combat] show;hide]] + Example: '[combat] show;hide']] ] = [[Esto funciona como una macro. Puede ejecutar diferentes situaciones para mostrar u ocultar la barra de acción de forma diferente. + Ejemplo: '[combat] show;hide']] --Bags -L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true; -L["Add Item or Search Syntax"] = true; +L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = true +L["Add Item or Search Syntax"] = true L["Adjust the width of the bag frame."] = "Ajustar el ancho del marco de las bolsas." L["Adjust the width of the bank frame."] = "Ajustar el ancho del marco del banco." L["Ascending"] = "Ascendente" -L["Bag Sorting"] = true; +L["Bag"] = true +L["Bag 1"] = true +L["Bag 2"] = true +L["Bag 3"] = true +L["Bag 4"] = true +L["Bag Sorting"] = true +L["Bag Spacing"] = true L["Bag-Bar"] = "Barra de las Bolsas" +L["Bank 1"] = true +L["Bank 2"] = true +L["Bank 3"] = true +L["Bank 4"] = true +L["Bank 5"] = true +L["Bank 6"] = true +L["Bank 7"] = true L["Bar Direction"] = "Dirección de la Barra" -L["Blizzard Style"] = true; +L["Blizzard Style"] = true L["Bottom to Top"] = "De Abajo hacia Arriba" L["Button Size (Bag)"] = "Tamaño de los Botones (Bolsas)" L["Button Size (Bank)"] = "Tamaño de los Botones (Banco)" -L["Clear Search On Close"] = true; -L["Condensed"] = true; +L["Clear Search On Close"] = true +L["Condensed"] = true +L["Custom Color"] = true L["Descending"] = "Descendente" L["Direction the bag sorting will use to allocate the items."] = "Dirección de ordenado que se usará para distribuir los objetos." -L["Disable Bag Sort"] = true; -L["Disable Bank Sort"] = true; -L["Display Item Level"] = true; -L["Displays item level on equippable items."] = true; +L["Disable Bag Sort"] = true +L["Disable Bank Sort"] = true +L["Display Item Level"] = true +L["Display the junk icon on all grey items that can be vendored."] = true +L["Displays item level on equippable items."] = true +L["Enable Custom Color"] = true L["Enable/Disable the all-in-one bag."] = "Habilitar/Deshabilitar la bolsa todo en uno." L["Enable/Disable the Bag-Bar."] = "Activa/Desactiva la barra de las bolsas." -L["Full"] = true; -L["Global"] = true; -L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true; -L["Ignored Items and Search Syntax (Global)"] = true; -L["Ignored Items and Search Syntax (Profile)"] = true; -L["Item Count Font"] = true; -L["Item Level Threshold"] = true; -L["Item Level"] = true; -L["Money Format"] = true; +L["Full"] = true +L["Global"] = true +L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = true +L["Ignored Items and Search Syntax (Global)"] = true +L["Ignored Items and Search Syntax (Profile)"] = true +L["Items"] = "Objetos" +L["Item Count Font"] = true +L["Item Level Threshold"] = true +L["Item Level"] = true +L["Money Format"] = true L["Panel Width (Bags)"] = "Ancho del Panel (Bolsas)" L["Panel Width (Bank)"] = "Ancho del Panel (Banco)" -L["Search Syntax"] = true; +L["Player"] = true +L["Profession Bags"] = true +L["Progress Bar"] = true +L["Quest Item"] = "Objeto de misión" +L["Quest Starter"] = true +L["Reverse Bag Slots"] = true +L["Search Syntax"] = true +L["Sell Interval"] = true L["Set the size of your bag buttons."] = "Establece el tamaño de tus botones de la bolsa." -L["Short (Whole Numbers)"] = true; -L["Short"] = true; -L["Smart"] = true; +L["Short (Whole Numbers)"] = true +L["Show Coins"] = true +L["Show Junk Icon"] = true +L["Smart"] = true L["Sort Direction"] = "Dirección de Ordenado" L["Sort Inverted"] = "Ordenado Invertido" +L["Split"] = true L["The direction that the bag frames be (Horizontal or Vertical)."] = "La dirección que los marcos de bolsas tienen (Horizontal o Vertical)." L["The direction that the bag frames will grow from the anchor."] = "La dirección que los marcos de bolsas crecerán desde el punto de fijación." -L["The display format of the money text that is shown at the top of the main bag."] = true; +L["The display format of the money text that is shown at the top of the main bag."] = true L["The frame is not shown unless you mouse over the frame."] = "El marco no se muestra a menos que pases el ratón sobre él." -L["The minimum item level required for it to be shown."] = true; +L["The minimum item level required for it to be shown."] = true L["The size of the individual buttons on the bag frame."] = "El tamaño de los botones individuales en el marco de las bolsas" L["The size of the individual buttons on the bank frame."] = "El tamaño de los botones individuales en el marco del banco" L["The spacing between buttons."] = "Separación entre los botones." L["Top to Bottom"] = "De Arriba hacia Abajo" -L["Use coin icons instead of colored text."] = true; +L["Use coin icons instead of colored text."] = true +L["Will attempt to sell another item in set interval after previous one was sold."] = true + +--Bag Colors +L["Ammo Pouch"] = true +L["Enchanting"] = true +L["Engineering"] = true +L["Gems"] = true +L["Herbalism"] = true +L["Leatherworking"] = true +L["Mining"] = true +L["Quiver"] = "Carcaj" +L["Soul Bag"] = "Bolsa de almas" --Buffs and Debuffs -L["Buffs and Debuffs"] = "Buffs y Debuffs"; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = true L["Begin a new row or column after this many auras."] = "Empieza una nueva fila o columna después de estas auras." -L["Count xOffset"] = true; -L["Count yOffset"] = true; +L["Count xOffset"] = true +L["Count yOffset"] = true L["Defines how the group is sorted."] = "Define como se ordena el grupo." L["Defines the sort order of the selected sort method."] = "Define el orden para el método de organización seleccionado." -L["Disabled Blizzard"] = true; +L["Disabled Blizzard"] = true L["Display reminder bar on the minimap."] = true L["Fade Threshold"] = "Umbral de Transparencia" L["Index"] = "Índice" @@ -204,44 +288,56 @@ L["No Sorting"] = "No Ordenar" L["Other's First"] = "Los de Otros Primero" L["Remaining Time"] = "Tiempo Restante" L["Reminder"] = true -L["Reverse Style"] = true; +L["Reverse Style"] = true L["Seperate"] = "Separar" L["Set the size of the individual auras."] = "Establece el tamaño de las auras individuales." L["Sort Method"] = "Método de Organización" -L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = true; -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = "Umbral antes de que el texto cambie a rojo, entre en forma decimal, y el icono se desvanezca. Establecer a -1 para desactivar." -L["Time xOffset"] = true; -L["Time yOffset"] = true; +L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = true +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = true +L["Time xOffset"] = true +L["Time yOffset"] = true L["Time"] = "Tiempo" -L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true; +L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true L["Wrap After"] = "Auras por Fila/Columna" L["Your Auras First"] = "Tus Auras Primero" +--Cooldown +L["MM:SS"] = true +L["MM:SS Threshold"] = true +L["HH:MM"] = true +L["HH:MM Threshold"] = true +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = true +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = true +L["Color Override"] = true +L["Reverse Toggle"] = true +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = true + --Chat L["Above Chat"] = "Arriba del Chat" -L["Adjust the height of your right chat panel."] = true; -L["Adjust the width of your right chat panel."] = true; -L["Alerts"] = true; -L["Allowed Combat Repeat"] = true; +L["Adjust the height of your right chat panel."] = true +L["Adjust the width of your right chat panel."] = true +L["Alerts"] = true +L["Allowed Combat Repeat"] = true L["Attempt to create URL links inside the chat."] = "Trata de crear enlaces URL dentro del chat." L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = "Intenta bloquear las posiciones de los marcos de chat. Si lo deseas, puedes desactivar esta opción para tener completa mobilidad de la ventana de chat. Esto te dará la oportunidad de ubicarla donde desées." L["Below Chat"] = "Debajo del Chat" L["Chat EditBox Position"] = "Posición del Cuadro de Edición del Chat" L["Chat History"] = "Historial de Chat" -L["Chat Timestamps"] = true; -L["Class Color Mentions"] = true; -L["Custom Timestamp Color"] = true; +L["Chat Timestamps"] = "Tiempo de chat" +L["Class Color Mentions"] = true +L["Custom Timestamp Color"] = true L["Display the hyperlink tooltip while hovering over a hyperlink."] = "Muestra la descripción emergente del enlace cuando pasas el cursor sobre él." -L["Enable the use of separate size options for the right chat panel."] = true; -L["Exclude Name"] = true; -L["Excluded names will not be class colored."] = true; -L["Excluded Names"] = true; +L["Enable the use of separate size options for the right chat panel."] = true +L["Exclude Name"] = true +L["Excluded names will not be class colored."] = true +L["Excluded Names"] = true L["Fade Chat"] = "Desvanecer Chat" -L["Fade Tabs No Backdrop"] = true; +L["Fade Tabs No Backdrop"] = true L["Fade the chat text when there is no activity."] = "Desvanecer el texto del chat cuando no hay actividad" -L["Fade Undocked Tabs"] = true; -L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true; -L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = true; +L["Fade Undocked Tabs"] = true +L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = true +L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = true L["Font Outline"] = "Contorno de Fuente" L["Font"] = "Fuente" L["Hide Both"] = "Ocultar Ambos" @@ -252,9 +348,9 @@ L["Left Only"] = "Sólo el Izquierdo" L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = "Lista de palabras a colorear si son encontradas en un mensaje del chat. Si quieres agregar varias palabras debes separarlas con comas. Para buscar tu nombre actual puedes usar %MYNAME%.\n\nEjemplo:\n%MYNAME%, ElvUI, Tanque" L["Lock Positions"] = "Bloquear Posiciones" L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = "Guardar el historial de los marcos de chat principales. Así cuando recargues la interfaz o reconectes verás el historial de chat de tu última sesión." -L["No Alert In Combat"] = true; -L["Number of messages you scroll for each step."] = true; -L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true; +L["No Alert In Combat"] = true +L["Number of messages you scroll for each step."] = true +L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = true L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "Tiempo en segundos para desplazarse al final de la ventana de chat si no se ha desplazado completamente hasta el final." L["Panel Backdrop"] = "Fondo del Panel" L["Panel Height"] = "Altura del Panel" @@ -263,13 +359,14 @@ L["Panel Texture (Right)"] = "Textura del Panel Derecho" L["Panel Width"] = "Anchura del Panel" L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = "Posición del Cuadro de Edición del Chat. Si los textos de datos se deshabilitan éste se colocará arriba del chat." L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "Previene que los mismos mensajes se muestren más de una vez en el chat dentro de un cierto número de segundos. Establécelo a cero para desactivar." -L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = true; +L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = true L["Right Only"] = "Sólo el Derecho" -L["Right Panel Height"] = true; -L["Right Panel Width"] = true; +L["Right Panel Height"] = true +L["Right Panel Width"] = true +L["Select the format of timestamps for chat messages."] = "Selecciona el formato del tiempo de los mensajes de chat." L["Scroll Interval"] = "Intervalo de Desplazamiento" -L["Scroll Messages"] = true; -L["Separate Panel Sizes"] = true; +L["Scroll Messages"] = true +L["Separate Panel Sizes"] = true L["Set the font outline."] = "Establece el contorno de fuente." L["Short Channels"] = "Recortar Canales" L["Shorten the channel names in chat."] = "Recorta los nombre de canal en el chat." @@ -281,12 +378,12 @@ L["Tab Font Size"] = "Tamaño de Fuente de la Pestaña" L["Tab Font"] = "Fuente de la Pestaña" L["Tab Panel Transparency"] = "Transparencia del Panel de Pestañas" L["Tab Panel"] = "Panel de Pestañas" -L["Timestamp Color"] = true; +L["Timestamp Color"] = true L["Toggle showing of the left and right chat panels."] = "Muestra/Oculta los paneles de chat izquierdo y derecho." L["Toggle the chat tab panel backdrop."] = "Muestra/oculta el fondo del panel de pestañas" L["URL Links"] = "Enlaces URL" -L["Use Alt Key"] = true; -L["Use class color for the names of players when they are mentioned."] = true; +L["Use Alt Key"] = true +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "Cuando abres el Cuadro de Edición del chat para escribir un mensaje teniendo esta opción activa significa que recordará el último canal en el que habló. Si esta opción esta desactivada siempre hablarás por defecto en el canal DECIR." L["Whisper Alert"] = "Alerta de Susurro" L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. @@ -310,14 +407,15 @@ Ejemplo: Interface\AddOns\ElvUI\media\textures\copy O también puedes simplemente colocar un archivo tga en la carpeta de WoW, y escribir aquí el nombre del archivo.]] --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits L["Coding:"] = "Codificación:" @@ -327,28 +425,31 @@ L["ELVUI_CREDITS"] = "Quiero dar un agradecimiento especial a las siguientes per L["Testing:"] = "Pruebas:" --DataBars -L["Current - Percent (Remaining)"] = true; -L["Current - Remaining"] = true; -L["DataBars"] = true; -L["Hide In Combat"] = true; -L["Setup on-screen display of information bars."] = true; +L["Current - Percent (Remaining)"] = true +L["Current - Remaining"] = true +L["DataBars"] = true +L["Hide in Combat"] = true +L["Reputation"] = "Reputación" +L["XP Bar"] = "Barra de experiencia" --DataTexts L["Battleground Texts"] = "Textos de los Campos de Batalla" -L["Block Combat Click"] = true; -L["Block Combat Hover"] = true; -L["Blocks all click events while in combat."] = true; -L["Blocks datatext tooltip from showing in combat."] = true; +L["Block Combat Click"] = true +L["Block Combat Hover"] = true +L["Blocks all click events while in combat."] = true +L["Blocks datatext tooltip from showing in combat."] = true L["BottomLeftMiniPanel"] = "Minimap BottomLeft (Inside)" L["BottomMiniPanel"] = "Minimap Bottom (Inside)" L["BottomRightMiniPanel"] = "Minimap BottomRight (Inside)" L["Datatext Panel (Left)"] = "Panel Izquierdo de los Datos de texto" L["Datatext Panel (Right)"] = "Panel Derecho de los Datos de texto" L["DataTexts"] = "Textos de Datos" -L["Date Format"] = true; +L["Date Format"] = true L["Display data panels below the chat, used for datatexts."] = "Mostrar los paneles de datos debajo del chat para los datos de texto." L["Display minimap panels below the minimap, used for datatexts."] = "Muestra los paneles del minimapa debajo del minimapa, usado para los textos de datos." -L["Gold Format"] = true; +L["Friends"] = "Amigos" +L["Gold Format"] = true +L["Hide specific sections in the datatext tooltip."] = true L["left"] = "Izquierda" L["LeftChatDataPanel"] = "Panel de Chat Izquierdo" L["LeftMiniPanel"] = "Panel Izquierdo del Minimapa" @@ -359,14 +460,13 @@ L["Panels"] = "Paneles" L["right"] = "Derecha" L["RightChatDataPanel"] = "Panel de Chat Derecho" L["RightMiniPanel"] = "Panel Derecho del Minimapa" -L["Small Panels"] = true; -L["The display format of the money text that is shown in the gold datatext and its tooltip."] = true; -L["Time Format"] = true; +L["Small Panels"] = true +L["The display format of the money text that is shown in the gold datatext and its tooltip."] = true +L["Time Format"] = true L["TopLeftMiniPanel"] = "Minimap TopLeft (Inside)" L["TopMiniPanel"] = "Minimap Top (Inside)" L["TopRightMiniPanel"] = "Minimap TopRight (Inside)" L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "Cuando estás dentro de un campo de batalla muestra la puntuación personal en las barras de texto principales." -L["Word Wrap"] = true; --Distributor L["Must be in group with the player if he isn't on the same server as you."] = "Debes estar agrupado con el jugador si no está en tu mismo servidor." @@ -378,87 +478,103 @@ L["This feature will allow you to transfer settings to other characters."] = "Es L["You must be targeting a player."] = "Debes enfocar a un jugador." --Filters +L["Filter Search"] = true +L["Filters"] = "Filtros" L["Reset Aura Filters"] = true --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = true +L["Search for a spell name inside of a filter."] = true +L["Used as RaidDebuff Indicator"] = true --General L["Accept Invites"] = "Aceptar Invitaciones" L["Adjust the position of the threat bar to either the left or right datatext panels."] = "Ajusta la posición de la barra de amenaza a la izquierda o derecha de los paneles de texto de datos." -L["AFK Mode"] = true; +L["AFK Mode"] = true L["Announce Interrupts"] = "Anunciar Interrupciones" L["Announce when you interrupt a spell to the specified chat channel."] = "Anunciar cuando interrumpas un hechizo en el canal especificado." -L["Attempt to support eyefinity/nvidia surround."] = true; -L["Auto Greed"] = "Codicia/Desencantar Automático" +L["Attempt to support eyefinity/nvidia surround."] = true +L["Auto Greed/DE"] = "Codicia/Desencantar Automático" L["Auto Repair"] = "Reparación Automática" L["Auto Scale"] = "Escalado Automático" L["Automatically accept invites from guild/friends."] = "Aceptar de forma automática invitaciones de la hermandad/amigos." L["Automatically repair using the following method when visiting a merchant."] = "Repara de forma automática usando el siguiente método cuando visites un comerciante." L["Automatically scale the User Interface based on your screen resolution"] = "Escala de forma automática la interfaz de usuario dependiendo de la resolución de pantalla" -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = "Tira codicia o desencanta (si se puede) automáticamente para los objetos verdes. Esto sólo funciona si ya tienes el nivel máximo." +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "Tira codicia o desencanta (si se puede) automáticamente para los objetos verdes. Esto sólo funciona si ya tienes el nivel máximo." L["Automatically vendor gray items when visiting a vendor."] = "Vender automáticamente los objetos grises al visitar al vendedor." L["Bottom Panel"] = "Panel Inferior" -L["Chat Bubbles Style"] = true; -L["Chat Bubbles"] = true; +L["Change Language"] = true +L["Change the ElvUI option to a different language."] = true +L["Chat Bubbles Style"] = true +L["Chat Bubbles"] = true +L["Chat Bubble Names"] = true +L["Chat Output"] = true L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = true +L["Crop Icons"] = true L["Decimal Length"] = true -L["Direction the bar moves on gains/losses"] = true; +L["Direction the bar moves on gains/losses"] = true +L["Displays a detailed report of every item sold when enabled."] = true L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "Despliega un panel a través de la parte inferior de la pantalla. Es es sólo algo cosmético." L["Display a panel across the top of the screen. This is for cosmetic only."] = "Despliega un panel a través de la parte superior de la pantalla. Es es sólo algo cosmético." -L["Display battleground messages in the middle of the screen."] = true; +L["Display battleground messages in the middle of the screen."] = true +L["Display emotion icons in chat."] = "Muestra emoticonos en el chat." +L["Display the name of the unit on the chat bubble."] = true +L["Emotion Icons"] = "Emoticonos" L["Enable/Disable the loot frame."] = "Activa/Desactiva el marco de botín." L["Enable/Disable the loot roll frame."] = "Activa/Desactiva el marco de sorteo de botín." -L["Enables the ElvUI Raid Control panel."] = true; -L["Enhanced PVP Messages"] = true; -L["Height of the watch tracker. Increase size to be able to see more objectives."] = true; -L["Hide At Max Level"] = true; +L["Enhanced PVP Messages"] = true +L["General"] = "General" +L["Hide At Max Level"] = true L["Hide Error Text"] = "Ocultar Texto de Error" L["Hides the red error text at the top of the screen while in combat."] = "Oculta el texto rojo de error en la parte superior de la pantalla mientras estás en combate." L["Log Taints"] = "Registro Exhaustivo" L["Login Message"] = "Mensaje de inicio" L["Loot Roll"] = "Marco de Botín" L["Loot"] = "Botín" -L["Lowest Allowed UI Scale"] = true; -L["Multi-Monitor Support"] = true; +L["Lowest Allowed UI Scale"] = true +L["Multi-Monitor Support"] = true L["Name Font"] = "Fuente para Nombres" -L["Number Prefix"] = true; -L["Party / Raid"] = true; -L["Party Only"] = true; -L["Raid Only"] = true; +L["Party / Raid"] = true +L["Party Only"] = true +L["Raid Only"] = true L["Remove Backdrop"] = "Quitar Fondo" L["Reset all frames to their original positions."] = "Coloca todos los marcos en sus posiciones originales" L["Reset Anchors"] = "Restaurar Fijadores" L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "Envia los errores ADDON_ACTION_BLOCKED al marco de errores de Lua. Esos errores en la mayoría de los casos son poco importantes y no afectan al rendimiento del juego. Muchos de esos errores no pueden ser subsanados. Por favor, reporta sólo esos errores si notas algún defecto que entorpezca el juego" -L["Skin Backdrop (No Borders)"] = true; +L["Skin Backdrop (No Borders)"] = true L["Skin Backdrop"] = "Apariencia del Fondo" L["Skin the blizzard chat bubbles."] = "Modificar la apariencia de las Burbujas de Chat de Blizzard" L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "Cambia la fuente del texto que aparece encima de las cabezas de los jugadores. |cffFF0000AVISO: Esto requiere que reinicies el juego o reconectes." -L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true; -L["Thin Border Theme"] = true; +L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = true +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = true +L["Thin Border Theme"] = true +L["This is for Customized Icons in your Interface/Icons folder."] = true +L["This selects the Chat Frame to use as the output of ElvUI messages."] = true L["Toggle Tutorials"] = "Mostrar/Ocultar Tutoriales" L["Top Panel"] = "Panel Superior" -L["Version Check"] = true; -L["Watch Frame Height"] = true; -L["When you go AFK display the AFK screen."] = true; +L["Totem Bar"] = "Barra de tótems" +L["Unit Prefix Style"] = true +L["Vendor Grays"] = "Vender Objetos Grises" +L["Vendor Gray Detailed Report"] = true +L["When you go AFK display the AFK screen."] = true --Media -L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true; -L["Applies the primary texture to all statusbars."] = true; -L["Apply Font To All"] = true; -L["Apply Texture To All"] = true; +L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = true +L["Applies the primary texture to all statusbars."] = true +L["Apply Font To All"] = true +L["Apply Texture To All"] = true L["Backdrop color of transparent frames"] = "Color de fondo de los marcos transparentes." L["Backdrop Color"] = "Color de Fondo" L["Backdrop Faded Color"] = "Color Atenuado de Fondo" L["Border Color"] = "Color de Borde" L["Color some texts use."] = "Color que usan algunos textos." -L["Colors"] = "Colores" L["CombatText Font"] = "Fuente del Texto de Combate" L["Default Font"] = "Fuente Predeterminada" L["Fonts"] = "Fuentes" L["Main backdrop color of the UI."] = "Color principal de fondo para la interfaz." -L["Main border color of the UI."] = true; +L["Main border color of the UI."] = true L["Media"] = "Medios" L["Primary Texture"] = "Textura Primaria" -L["Replace Blizzard Fonts"] = true; -L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = true; +L["Replace Blizzard Fonts"] = true +L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = true L["Secondary Texture"] = "Textura Secundaria" L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "Establece el tamaño de la fuente para la interfaz. Nota: Esto no afecta elementos que tengan sus propias opciones (Marcos de Unidad, Textos de Datos, etc.)" L["Textures"] = "Texturas" @@ -471,44 +587,68 @@ L["Value Color"] = "Color de Dato" --Maps L["Adjust the size of the minimap."] = "Ajusta el tamaño del minimapa." L["Always Display"] = "Mostrar Siempre" -L["Bottom Left"] = true; -L["Bottom Right"] = true; -L["Bottom"] = true; +L["Bottom Left"] = true +L["Bottom Right"] = true +L["Bottom"] = true L["Change settings for the display of the location text that is on the minimap."] = "Cambia la configuración para mostrar el texto de ubicación que está en el minimapa." -L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true; -L["Instance Difficulty"] = true; +L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = true L["Left"] = "Izquierda" -L["LFG Queue"] = true; +L["LFG Queue"] = true L["Location Text"] = "Texto de Ubicación" -L["Make the world map smaller."] = true; +L["Make the world map smaller."] = true L["Maps"] = "Mapas" -L["Minimap Buttons"] = true; +L["Minimap Buttons"] = true L["Minimap Mouseover"] = "Ratón por encima del Minimapa" -L["Puts coordinates on the world map."] = true; +L["Minimap"] = "Minimapa" +L["Puts coordinates on the world map."] = true L["PvP Queue"] = true -L["Reset Zoom"] = true; +L["Reset Zoom"] = true L["Right"] = "Derecha" -L["Scale"] = true; -L["Smaller World Map"] = true; -L["Top Left"] = true; -L["Top Right"] = true; -L["Top"] = true; -L["World Map Coordinates"] = true; -L["X-Offset"] = true; -L["Y-Offset"] = true; +L["Scale"] = true +L["Smaller World Map"] = true +L["Top Left"] = true +L["Top Right"] = true +L["Top"] = true +L["World Map Coordinates"] = true +L["World Map"] = "Mapa del mundo" +L["X-Offset"] = true +L["Y-Offset"] = true --Misc +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = true L["Install"] = "Instalar" L["Run the installation process."] = "Ejecutar el proceso de instalación" L["Toggle Anchors"] = "Mostrar/Ocultar Fijadores" L["Unlock various elements of the UI to be repositioned."] = "Desbloquea varios elementos de la interfaz para ser reubicados." L["Version"] = "Versión" +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = true +L["Are you sure you want to reset Auras settings?"] = true +L["Are you sure you want to reset Bags settings?"] = true +L["Are you sure you want to reset Chat settings?"] = true +L["Are you sure you want to reset Cooldown settings?"] = true +L["Are you sure you want to reset DataBars settings?"] = true +L["Are you sure you want to reset DataTexts settings?"] = true +L["Are you sure you want to reset General settings?"] = true +L["Are you sure you want to reset NamePlates settings?"] = true +L["Are you sure you want to reset Tooltip settings?"] = true +L["Are you sure you want to reset UnitFrames settings?"] = true +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = true +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = true +L["Module Control"] = true +L["Module Copy"] = true +L["Module Reset"] = true +L["Movers"] = true +L["On screen positions for different elements."] = true +L["Select a profile to copy from/to."] = true +L["This section will allow you to copy settings to a select module from or to a different profile."] = true +L["This section will help reset specfic settings back to default."] = true + --NamePlates -L["# Displayed Auras"] = true; +L["# Displayed Auras"] = true L["Actions"] = true L["Add Name"] = "Añadir Nombre" -L["Add Nameplate Filter"] = true L["Add Regular Filter"] = true L["Add Special Filter"] = true L["Always Show Target Health"] = true @@ -517,58 +657,68 @@ L["Apply this filter if a buff has remaining time less than this. Set to zero to L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = true L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = true L["Background Glow"] = true -L["Bad Color"] = true; -L["Bad Scale"] = true; -L["Bad Transition Color"] = true; -L["Base Height for the Aura Icon"] = true; +L["Bad Color"] = true +L["Bad Scale"] = true +L["Bad Transition Color"] = true +L["Base Height for the Aura Icon"] = true L["Border Glow"] = true L["Border"] = true -L["Cast Bar"] = true; -L["Cast Color"] = true; -L["Cast No Interrupt Color"] = true; -L["Cast Time Format"] = true; +L["Cast Bar"] = true +L["Cast Color"] = true +L["Cast No Interrupt Color"] = true +L["Cast Time Format"] = true L["Casting"] = true -L["Channel Time Format"] = true; +L["Channel Time Format"] = true L["Clear Filter"] = true -L["Color Tanked"] = true; -L["Control enemy nameplates toggling on or off when in combat."] = true; -L["Control friendly nameplates toggling on or off when in combat."] = true; -L["Controls how many auras are displayed, this will also affect the size of the auras."] = true; +L["Combo Points"] = "Puntos de Combo" +L["Control enemy nameplates toggling on or off when in combat."] = true +L["Control friendly nameplates toggling on or off when in combat."] = true +L["Controls how many auras are displayed, this will also affect the size of the auras."] = true L["Cooldowns"] = true -L["Copy settings from another unit."] = true; -L["Copy Settings From"] = true; +L["Copy settings from another unit."] = true +L["Copy Settings From"] = true L["Current Level"] = true -L["Default Settings"] = true; +L["Cutaway Health"] = true +L["Damage"] = "Daño" +L["Default Settings"] = true +L["Depends on Class Caching module!"] = true L["Display a healer icon over known healers inside battlegrounds or arenas."] = "Muestra un icono de sanados sobre los sanadores conocidos en los campos de batalla o arenas." L["Elite Icon"] = true -L["Enable/Disable the scaling of targetted nameplates."] = true; +L["Enable/Disable the scaling of targetted nameplates."] = true L["Enabling this will check your health amount."] = true -L["Enemy Combat Toggle"] = true; -L["Enemy NPC Frames"] = true; -L["Enemy Player Frames"] = true; +L["Enabling this will check your power amount."] = true +L["Enemy Combat Toggle"] = true +L["Enemy NPC Frames"] = true +L["Enemy Player Frames"] = true L["Enemy"] = "Enemigo" --Also used in UnitFrames L["ENEMY_NPC"] = "Enemy NPC" L["ENEMY_PLAYER"] = "Enemy Player" +L["Fade Out"] = true L["Filter already exists!"] = "¡El filtro ya existe!" -L["Filter Priority"] = true; -L["Filters Page"] = true; -L["Friendly Combat Toggle"] = true; -L["Friendly NPC Frames"] = true; -L["Friendly Player Frames"] = true; +L["Filter Priority"] = true +L["Filters Page"] = true +L["Flash"] = true +L["Friendly Combat Toggle"] = true +L["Friendly NPC Frames"] = true +L["Friendly Player Frames"] = true L["FRIENDLY_NPC"] = "PNJ Amistoso" L["FRIENDLY_PLAYER"] = "Jugador Amistoso" -L["General Options"] = true; -L["Good Color"] = true; -L["Good Scale"] = true; -L["Good Transition Color"] = true; +L["General Options"] = true +L["Good Color"] = true +L["Good Scale"] = true +L["Good Transition Color"] = true L["Healer Icon"] = "Icono de Sanador" +L["Healer"] = "Sanador" L["Health Color"] = true +L["Health Length"] = true L["Health Threshold"] = true L["Hide Frame"] = true -L["Hide Spell Name"] = true; -L["Hide Time"] = true; -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = true -L["Icon Base Height"] = true; +L["Hide Spell Name"] = true +L["Hide Time"] = true +L["Hostile"] = "Hostil" +L["How long the CutawayHealth will take to fade out."] = true +L["How much time before the CutawayHealth starts to fade."] = true +L["Icon Base Height"] = true L["Icon Position"] = true L["If enabled then it checks if auras are missing instead of being present on the unit."] = true L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = true @@ -577,20 +727,20 @@ L["If enabled then the filter will only activate if the level of the unit is equ L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = true L["If enabled then the filter will only activate if the level of the unit matches this value."] = true L["If enabled then the filter will only activate if the level of the unit matches your own."] = true -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = true L["If enabled then the filter will only activate when you are in combat."] = true L["If enabled then the filter will only activate when you are out of combat."] = true +L["If enabled then the filter will only activate when you are targeting the unit."] = true +L["If enabled then the filter will only activate when you are not targeting the unit."] = true L["If the aura is listed with a number then you need to use that to remove it from the list."] = true -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = true L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true -L["Instance Type"] = true -L["Interruptible"] = true +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true L["Is Targeted"] = true L["LEVEL_BOSS"] = "Set level to -1 for boss units or set to 0 to disable." L["Low Health Threshold"] = "Umbral de Salud Baja" L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = true -L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true; +L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = true L["Match Player Level"] = true L["Maximum Level"] = true L["Maximum Time Left"] = true @@ -598,159 +748,160 @@ L["Minimum Level"] = true L["Minimum Time Left"] = true L["Missing"] = true L["Name Color"] = true +L["Name Colored Glow"] = true L["Name Only"] = true -L["Nameplates"] = "Placas de Nombre" -L["Nameplate Motion Type"] = true; -L["Non-Target Transparency"] = true; +L["NamePlates"] = "Placas de Nombre" +L["Non-Target Transparency"] = true L["Not Targeted"] = true L["Off Cooldown"] = true L["On Cooldown"] = true L["Over Health Threshold"] = true -L["Overlapping Nameplates"] = true; -L["Personal Auras"] = true; +L["Over Power Threshold"] = true L["Player Health"] = true L["Player in Combat"] = true L["Player Out of Combat"] = true -L["Reaction Colors"] = true; +L["Reaction Colors"] = true +L["Power Threshold"] = true L["Reaction Type"] = true L["Remove a Name from the list."] = true L["Remove Name"] = "Eliminar Nombre" -L["Remove Nameplate Filter"] = true L["Require All"] = true -L["Reset filter priority to the default state."] = true; -L["Reset Priority"] = true; +L["Reset filter priority to the default state."] = true +L["Reset Priority"] = true +L["Role"] = "Función" L["Return filter to its default state."] = true -L["Scale of the nameplate that is targetted."] = true; -L["Select Nameplate Filter"] = true -L["Set Settings to Default"] = true; -L["Set the transparency level of nameplates that are not the target nameplate."] = true; -L["Set to either stack nameplates vertically or allow them to overlap."] = true; -L["Shortcut to 'Filters' section of the config."] = true; +L["Scale of the nameplate that is targetted."] = true +L["Set Settings to Default"] = true +L["Set the transparency level of nameplates that are not the target nameplate."] = true +L["Shortcut to 'Filters' section of the config."] = true L["Shortcut to global filters."] = true -L["Shortcuts"] = true; +L["Shortcuts"] = true L["Side Arrows"] = true -L["Stacking Nameplates"] = true; L["Style Filter"] = true -L["Tagged NPC"] = true; -L["Tanked Color"] = true; +L["Tank"] = "Tanque" L["Target Indicator Color"] = true -L["Target Indicator"] = true -L["Target Scale"] = true; +L["Target/Low Health Indicator"] = true +L["Target Scale"] = true L["Targeted Nameplate"] = true L["Texture"] = true -L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = true; -L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true; +L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = true +L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = true L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = true L["Threat"] = "Amenaza" -L["Time To Hold"] = true -L["Toggle Off While In Combat"] = true; -L["Toggle On While In Combat"] = true; +L["Toggle Off While In Combat"] = true +L["Toggle On While In Combat"] = true L["Top Arrow"] = true L["Triggers"] = true L["Under Health Threshold"] = true +L["Under Power Threshold"] = true L["Unit Type"] = true -L["Use Class Color"] = true; -L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true; -L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true; -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = true; -L["Use Target Glow"] = true; -L["Use Target Scale"] = true; -L["Use Threat Color"] = true; -L["You can't remove a default name from the filter, disabling the name."] = "No puedes eliminar un nombre por defecto del filtro, desactivando el nombre." +L["Use Class Color"] = true +L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = true +L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true +L["Use Target Scale"] = true +L["Use the Name Color of the unit for the Name Glow."] = true +L["Use Threat Color"] = true --Profiles Export/Import -L["Choose Export Format"] = true; -L["Choose What To Export"] = true; -L["Decode Text"] = true; -L["Error decoding data. Import string may be corrupted!"] = true; -L["Error exporting profile!"] = true; -L["Export Now"] = true; -L["Export Profile"] = true; -L["Exported"] = true; -L["Filters (All)"] = true; -L["Filters (NamePlates)"] = true; -L["Filters (UnitFrames)"] = true; -L["Global (Account Settings)"] = true; -L["Import Now"] = true; -L["Import Profile"] = true; -L["Importing"] = true; -L["Plugin"] = true; -L["Private (Character Settings)"] = true; -L["Profile imported successfully!"] = true; -L["Profile Name"] = true; -L["Profile"] = true; -L["Table"] = true; +L["Aura Filters"] = true +L["Choose Export Format"] = true +L["Choose What To Export"] = true +L["Decode Text"] = true +L["Error decoding data. Import string may be corrupted!"] = true +L["Error exporting profile!"] = true +L["Export Now"] = true +L["Export Profile"] = true +L["Exported"] = true +L["Global (Account Settings)"] = true +L["Import Now"] = true +L["Import Profile"] = true +L["Importing"] = true +L["NamePlate Style Filters"] = true +L["Plugin"] = true +L["Private (Character Settings)"] = true +L["Profile imported successfully!"] = true +L["Profile Name"] = true +L["Profile"] = true +L["Table"] = true --Skins -L["Auction Frame"] = "Subastas" +L["Alert Frames"] = "Alertas" +L["Arena Frame"] = true +L["Arena Registrar"] = true +L["Auctions"] = "Subastas" +L["Barbershop Frame"] = "Barbería" +L["Battlefield Frame"] = true L["BG Map"] = "Mapa de CB" L["BG Score"] = "Puntuación de CB" L["Character Frame"] = "Personaje" +L["CheckBox Skin"] = true L["Debug Tools"] = "Herramientas de Depuración" L["Dressing Room"] = "Probador" -L["GM Chat"] = true; +L["GM Chat"] = true L["Gossip Frame"] = "Actualidad" -L["Greeting Frame"] = true; -L["Guild Bank"] = "Banco de Hermandad" +L["Greeting Frame"] = true +L["Guild Bank"] = "Banco de hermandad" L["Guild Registrar"] = "Registrar Hermandad" L["Help Frame"] = "Ayuda" -L["Inspect Frame"] = "Inspección" -L["KeyBinding Frame"] = "Asignación de Teclas" -L["LFD Frame"] = true; -L["LFR Frame"] = true; +L["Interface Options"] = "Opciones de interfaz" +L["Inspect"] = "Inspeccionar" +L["Key Binding"] = "Asignar tecla" +L["LFG Frame"] = true L["Loot Frames"] = "Despojo" -L["Macro Frame"] = "Macros" -L["Mail Frame"] = "Correo" -L["Merchant Frame"] = "Mercader" -L["Mirror Timers"] = true; +L["Mail"] = "Correo" +L["Macros"] = "Macros" +L["Merchant"] = "Mercader" +L["Mirror Timers"] = true L["Misc Frames"] = "Misceláneos" L["Petition Frame"] = "Petición" -L["PvP Frames"] = "JcJ" L["Quest Frames"] = "Misión" L["Raid Frame"] = "Banda" L["Skins"] = "Cubiertas" +L["Spellbook"] = "Hechizos" L["Socket Frame"] = "Incrustación" -L["Spellbook"] = "Libro de Hechizos" L["Stable"] = "Establo" L["Tabard Frame"] = "Tabardos" -L["Talent Frame"] = "Talentos" +L["Talents"] = "Talentos" L["Taxi Frame"] = "Viaje" -L["Time Manager"] = "Administrador de Tiempo" -L["Trade Frame"] = "Comercio" -L["TradeSkill Frame"] = "Comercio de Habilidades" +L["Time Info"] = "Información horaria" +L["Tradeskills"] = "Hab. comerciales" +L["Trade"] = "Comerciar" L["Trainer Frame"] = "Entrenador" -L["Tutorial Frame"] = true; -L["World Map"] = "Mapa Mundial" +L["Tutorial Frame"] = true --Tooltip L["Always Hide"] = "Ocultar Siempre" -L["Bags Only"] = true; -L["Bags/Bank"] = true; -L["Bank Only"] = true; -L["Both"] = true; -L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true; -L["Comparison Font Size"] = true; -L["Cursor Anchor"] = true; -L["Custom Faction Colors"] = true; +L["Bags Only"] = true +L["Bags/Bank"] = true +L["Bank Only"] = true +L["Both"] = true +L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = true +L["Comparison Font Size"] = true +L["Cursor Anchor"] = true +L["Custom Faction Colors"] = true L["Display guild ranks if a unit is guilded."] = "Mostrar rangos de hermandad si el jugador pertenece a una." L["Display how many of a certain item you have in your possession."] = "Despliega la cantidad de un determinado objeto que posees." L["Display player titles."] = "Mostrar los títulos de los jugadores" -L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = true; +L["Display the item level when mousing over a item."] = true +L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = true L["Display the spell or item ID when mousing over a spell or item tooltip."] = "Despliega el ID de hechizo u objeto cuando pasas el ratón sobre un hechizo o un ojbeto." +L["Display vendor sell value on item tooltips."] = true L["Guild Ranks"] = "Rangos de Hermandad" -L["Header Font Size"] = true; -L["Health Bar"] = true; +L["Header Font Size"] = true +L["Health Bar"] = true L["Hide tooltip while in combat."] = "Oculta la descripción emergente mientras estás en combate." -L["Inspect Info"] = true; +L["Inspect Info"] = true L["Item Count"] = "Conteo de Objetos" +L["Item Price"] = true L["Never Hide"] = "Nunca Ocultar" +L["Opacity"] = "Opacidad" L["Player Titles"] = "Títulos de Jugador" -L["Should tooltip be anchored to mouse cursor"] = true; +L["Should tooltip be anchored to mouse cursor"] = true L["Spell/Item IDs"] = "IDs de Hechizo/Objeto" -L["Target Info"] = true; -L["Text Font Size"] = true; -L["This setting controls the size of text in item comparison tooltips."] = true; -L["Tooltip Font Settings"] = true; +L["Target Info"] = true +L["Text Font Size"] = true +L["This setting controls the size of text in item comparison tooltips."] = true +L["Tooltip Font Settings"] = true L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "Cuando estás en una banda muestra si alguien en tu banda tiene marcado como objetivo a la unidad actual de la descripción emergente." --UnitFrames @@ -758,36 +909,36 @@ L["%s and then %s"] = "%s y entonces %s" L["2D"] = "2D" L["3D"] = "3D" L["Above"] = "Encima" -L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true; +L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = true L["Add a spell to the filter."] = "Añade un hechizo al filtro." -L["Add Spell ID or Name"] = true; +L["Add Spell ID or Name"] = true L["Add SpellID"] = "Añadir ID de Hechizo" -L["Additional Filter Override"] = true; L["Additional Filter"] = "Filtro Adicional" -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = true; +L["Additional Power Text"] = true +L["Additional spacing between each individual group."] = true L["Allow Whitelisted Auras"] = "Permitir Auras de la Lista Blanca" -L["An X offset (in pixels) to be used when anchoring new frames."] = true; -L["An Y offset (in pixels) to be used when anchoring new frames."] = true; -L["Animation Speed"] = true; -L["Ascending or Descending order."] = true; +L["Alpha channel is taken from the color option."] = true +L["An X offset (in pixels) to be used when anchoring new frames."] = true +L["An Y offset (in pixels) to be used when anchoring new frames."] = true +L["Animation Speed"] = true +L["Ascending or Descending order."] = true L["Assist Frames"] = "Marcos de Asistencia" L["Assist Target"] = "Asistir a Objetivo" L["At what point should the text be displayed. Set to -1 to disable."] = "En qué punto debe mostrarse el texto. Establécelo en -1 para desactivar." -L["Attach Text To"] = true; +L["Attach Text To"] = true L["Attach To"] = "Adjuntar a" L["Aura Bars"] = "Barra de Auras" L["Auto-Hide"] = "Ocultar Automáticamente" L["Bad"] = "Hostil" L["Bars will transition smoothly."] = "Las barras harán las transiciones suavemente." L["Below"] = "Debajo" -L["Blacklist Modifier"] = true; +L["Blacklist Modifier"] = true L["Blacklist"] = "Lista Negra" L["Block Auras Without Duration"] = "Bloquear Auras Sin Duración" L["Block Blacklisted Auras"] = "Bloquear Auras de Lista Negra" +L["Block Mouseover Glow"] = true L["Block Non-Dispellable Auras"] = "Bloquear Auras No Disipables" -L["Block Non-Personal Auras"] = "Bloquear Auras No Personales" -L["Block Raid Buffs"] = true; -L["Blood"] = "Sangre" +L["Block Target Glow"] = true L["Borders"] = "Bordes" L["Buff Indicator"] = "Indicador de Beneficio" L["Buffs"] = "Beneficios" @@ -795,17 +946,19 @@ L["By Type"] = "Por tipo" L["Castbar"] = "Barra de Lanzamiento" L["Center"] = "Centro" L["Check if you are in range to cast spells on this specific unit."] = "Verifica si estás a distancia de lanzamiento de hechizos de esta unidad en específico" -L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true; +L["Choose UIPARENT to prevent it from hiding with the unitframe."] = true L["Class Backdrop"] = "Fondo de Clase" L["Class Castbars"] = "Barras de Lanzamiento de Clase" L["Class Color Override"] = "Ignorar Color de Clase" L["Class Health"] = "Salud de Clase" L["Class Power"] = "Poder de Clase" L["Class Resources"] = "Recursos de Clase" +L["Class"] = "Clase" L["Click Through"] = "Clic A través" L["Color all buffs that reduce the unit's incoming damage."] = "Colorea todos los beneficios que reduzcan el daño recibido por la unidad." -L["Color castbars by the class of player units."] = true; -L["Color castbars by the reaction type of non-player units."] = true; +L["Color aurabar debuffs by type."] = "Color de los perjuicios de la barra de aura por tipo" +L["Color castbars by the class of player units."] = true +L["Color castbars by the reaction type of non-player units."] = true L["Color health by amount remaining."] = "Color de salud por la cantidad restante." L["Color health by classcolor or reaction."] = "Color de salud por el color de clase o reacción." L["Color power by classcolor or reaction."] = "Color de poder por el color de clase o reacción." @@ -816,105 +969,110 @@ L["Colored Icon"] = "Icono Coloreado" L["Coloring (Specific)"] = "Coloreado (Específico)" L["Coloring"] = "Coloreado" L["Combat Fade"] = "Desvanecer en Combate" -L["Combat Icon"] = true; -L["Combo Point"] = true; -L["Combobar"] = true; +L["Combat Icon"] = true +L["Combo Point"] = true +L["Combobar"] = true L["Configure Auras"] = "Configurar Auras" L["Copy From"] = "Copiar Desde" L["Count Font Size"] = "Tamaño de Fuente del Contador" -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = "Crear una formato de texto personalizado. Una vez que introduzcas un nombre podrás seleccionarlo en la lista despleglable." L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "Crea un filtro, una vez creado podrás establecerlo dentro de la sección beneficios/perjuicios de cada unidad." L["Create Custom Text"] = true L["Create Filter"] = "Crear Filtro" +L["Curse Effect"] = "Efecto de maldición" L["Current - Max | Percent"] = "Actual - Máximo | Porcentaje" L["Current - Max"] = "Actual - Máximo" L["Current - Percent"] = "Actual - Porcentaje" L["Current / Max"] = "Actual / Máximo" L["Current"] = "Actual" -L["Custom Dead Backdrop"] = true; +L["Custom Dead Backdrop"] = true L["Custom Health Backdrop"] = "Fondo de Salud Personalizado" L["Custom Texts"] = "Texto Personalizado" -L["Death"] = "Muerte" +L["Custom Texture"] = true L["Debuff Highlighting"] = "Resaltado de Perjuicio" L["Debuffs"] = "Perjuicios" -L["Decimal Threshold"] = true; +L["Decimal Threshold"] = true +L["Default Color"] = true L["Deficit"] = "Déficit" L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "Borra el filtro creado, no puedes borrar filtro pre-existentes, sólo los personalizados." L["Delete Filter"] = "Borrar Filtro" L["Detach From Frame"] = "Separar Del Marco" L["Detached Width"] = "Ancho de Separación" L["Direction the health bar moves when gaining/losing health."] = "La dirección de la barra de salud se mueve cuando ganas/pierdes salud." -L["Disable Debuff Highlight"] = true; -L["Disabled Blizzard Frames"] = true; -L["Disabled"] = "Desactivado" -L["Disables the focus and target of focus unitframes."] = true; -L["Disables the player and pet unitframes."] = true; -L["Disables the target and target of target unitframes."] = true; +L["Disable Debuff Highlight"] = true +L["Disabled Blizzard Frames"] = true +L["Disables the player and pet unitframes."] = true +L["Disables the target and target of target unitframes."] = true L["Disconnected"] = "Desconectado" +L["Disease Effect"] = "Efecto de enfermedad" L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "Muestra una textura al final de la barra de lanzamiento/estado para ayudar a diferenciar entre la barra de lanzamiento y el fondo." L["Display Frames"] = "Mostrar Marcos" L["Display Player"] = "Mostrar Jugador" L["Display Target"] = "Mostrar Objetivo" L["Display Text"] = "Mostrar Texto" -L["Display the castbar icon inside the castbar."] = true; -L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = true; -L["Display the combat icon on the unitframe."] = true; -L["Display the rested icon on the unitframe."] = "Muestra el icono de descansado en el marco de unidad." +L["Display the castbar icon inside the castbar."] = true +L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = true L["Display the target of your current cast. Useful for mouseover casts."] = "Muestra el objetivo de tu hechizo actual. Es útil para hechizos por ratón." L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "Muestra las marcas de cada tick en la barra de lanzamiento para los hechizos canalizados. Esto se ajustará automáticamente con base en el hechizo y la celeridad." L["Don't display any auras found on the 'Blacklist' filter."] = "No mostrar auras encontradas en el filtro 'Lista Negra'." -L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = true; -L["Don't display auras that are not yours."] = "No mostrar auras que no sean tuyas." -L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true; -L["Don't display auras that cannot be purged or dispelled by your class."] = "No mostrar auras que no puedan ser purgadas o disipadas por tu clase." +L["Don't display auras that cannot be dispelled by your class."] = true L["Don't display auras that have no duration."] = "No mostrar auras sin duración." -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = true; +L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = true +L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true L["Down"] = "Abajo" -L["Dungeon & Raid Filter"] = true; +L["Dungeon & Raid Filter"] = true L["Duration Reverse"] = "Revertir Duración" -L["Duration Text"] = true; +L["Duration Text"] = true L["Duration"] = "Duración" -L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = true; -L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = true; +L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = true +L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = true L["Enemy Aura Type"] = "Tipo de Aura Enemiga" +L["Energy"] = "Energía" L["Fade the unitframe when out of combat, not casting, no target exists."] = "Desvanecer el marco de unidad cuando está fuera de combate, sin lanzar, o sin objetivo." L["Fill"] = "Llenar" L["Filled"] = "Lleno" L["Filter Type"] = "Tipo de Filtro" L["Fluid Position Buffs on Debuffs"] = true L["Fluid Position Debuffs on Buffs"] = true +L["Focus"] = "Enfoque" L["Force Off"] = "Fuerza Apagada" L["Force On"] = "Fuerza Encendida" -L["Force Reaction Color"] = true; +L["Force Reaction Color"] = true L["Force the frames to show, they will act as if they are the player frame."] = "Forzar a mostrar los marcos, esto funcionará si es el marco del jugador." -L["Forces Debuff Highlight to be disabled for these frames"] = true; -L["Forces reaction color instead of class color on units controlled by players."] = true; +L["Forces Debuff Highlight to be disabled for these frames"] = true +L["Forces Mouseover Glow to be disabled for these frames"] = true +L["Forces reaction color instead of class color on units controlled by players."] = true +L["Forces Target Glow to be disabled for these frames"] = true L["Format"] = "Formato" -L["Frame Level"] = true; -L["Frame Orientation"] = true; -L["Frame Strata"] = true; +L["Frame Glow"] = true +L["Frame Level"] = true +L["Frame Orientation"] = true +L["Frame Strata"] = true L["Frame"] = "Marco" L["Frequent Updates"] = "Actualizaciones Frecuentes" L["Friendly Aura Type"] = "Tipo de Aura Amistosa" L["Friendly"] = "Amistoso" -L["Frost"] = "Escarcha" L["Glow"] = "Brillo" L["Good"] = "Amistoso" -L["GPS Arrow"] = true; +L["GPS Arrow"] = true L["Group By"] = "Agrupar Por" -L["Grouping & Sorting"] = true; -L["Groups Per Row/Column"] = true; +L["Group Spacing"] = true +L["Group"] = "Grupo" +L["Grouping & Sorting"] = true +L["Groups Per Row/Column"] = true L["Growth direction from the first unitframe."] = "Dirección de crecimiento desde el primer marco de unidad." L["Growth Direction"] = "Dirección de Crecimiento" +L["Happiness"] = "Felicidad" L["Heal Prediction"] = "Predicción de Sanación" L["Health Backdrop"] = "Fondo de Salud" +L["Health Backdrop Multiplier"] = true L["Health Border"] = "Borde de Salud" L["Health By Value"] = "Salud por Valor" +L["Health"] = "Salud" L["Height"] = "Altura" L["Horizontal Spacing"] = "Espaciado Horizontal" L["Horizontal"] = "Horizontal" -L["Icon Inside Castbar"] = true; -L["Icon Size"] = true; +L["Icon Inside Castbar"] = true +L["Icon Size"] = true L["Icon"] = "Icono" L["Icon: BOTTOM"] = "Icono: ABAJO" L["Icon: BOTTOMLEFT"] = "Icono: ABAJO-IZQUIERDA" @@ -928,131 +1086,133 @@ L["If no other filter options are being used then it will block anything not on L["If not set to 0 then override the size of the aura icon to this."] = "Si no está a 0 entonces sobrescribe el tamaño del icono del aura con este." L["If the unit is an enemy to you."] = "Si la unidad es tu enemiga." L["If the unit is friendly to you."] = "Si la unidad es tu amiga." -L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = true; +L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = true L["Ignore mouse events."] = "Ignorar los eventos del ratón" -L["InfoPanel Border"] = true; -L["Information Panel"] = true; +L["InfoPanel Border"] = true +L["Information Panel"] = true L["Inset"] = "Hundido" -L["Inside Information Panel"] = true; -L["Interruptable"] = "Interrumpible" +L["Inside Information Panel"] = true L["Invert Grouping Order"] = "Invertir orden de agrupamiento" L["JustifyH"] = "Justificado Horizontal" L["Latency"] = "Latencia" -L["Left to Right"] = true; +L["Left to Right"] = true +L["Magic Effect"] = "Efecto de magia" L["Main statusbar texture."] = "Textura de la barra de estado principal." L["Main Tanks / Main Assist"] = "Tanques Principales/Ayudante Principal" L["Make textures transparent."] = "Hacer las texturas transparentes." +L["Mana"] = "Maná" L["Match Frame Width"] = "Coincidir con la Anchura del Marco" L["Max amount of overflow allowed to extend past the end of the health bar."] = true -L["Max Bars"] = true; +L["Max Bars"] = true L["Max Overflow"] = true -L["Maximum Duration"] = true; -L["Method to sort by."] = true; +L["Maximum Duration"] = true +L["Method to sort by."] = true L["Middle Click - Set Focus"] = "Clic Intermedio - Establecer Foco" L["Middle clicking the unit frame will cause your focus to match the unit."] = "Hacer clic intermedio en el marco de unidad causará que tu foco sea la unidad." -L["Middle"] = true; -L["Minimum Duration"] = true; +L["Middle"] = true +L["Minimum Duration"] = true +L["Mouseover Glow"] = true +L["Mouseover Highlight"] = true L["Mouseover"] = "Pasar el ratón por encima" -L["Non-Interruptable"] = "No-Interrumpible" +L["Neutral"] = "Neutral" L["Not valid spell id"] = "No es un id de hechizo válido" L["Num Rows"] = "Número de Filas" L["Number of Groups"] = "Número de Grupos" L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "Desplazamiento de la barra de poder sobre la barra de salud, 0 para desactivar." L["Offset position for text."] = "Posición de desplazamiento para el texto." L["Offset"] = "Desplazamiento" -L["Only Match SpellID"] = true L["Only show when the unit is not in range."] = "Mostrar sólo cuando la unidad no esté dentro del rango." L["Only show when you are mousing over a frame."] = "Mostrar sólo cuando pasas el ratón por encima de un marco." L["OOR Alpha"] = "Transparencia FDA" -L["Other Filter"] = true; +L["Other Filter"] = true L["Others"] = "Otros" -L["Overlay the healthbar"] = "Recubrir la barra de salud" L["Overlay"] = "Recubrir" L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "Sobrescribir cualquier opción de visibilidad en ciertas situaciones, Ej: Sólo mostrar grupos 1 y 2 dentro de una mazmorra de banda de 10 personas." L["Override the default class color setting."] = "Ignorar el ajuste predeterminado del color de clase." -L["Owners Name"] = true; -L["Parent"] = true; +L["Owners Name"] = true +L["Parent"] = true L["Party Pets"] = "Mascotas de Grupo" L["Party Targets"] = "Objetivos del Grupo" L["Per Row"] = "Por Fila" L["Percent"] = "Porcentaje" -L["Personal"] = true; -L["Pet Name"] = true; -L["Player Frame Aura Bars"] = true; +L["Personal"] = true +L["Pet Name"] = true +L["Player Frame Aura Bars"] = true +L["Poison Effect"] = "Efecto de veneno" L["Portrait"] = "Retrato" -L["Position Buffs on Debuffs"] = true; -L["Position Debuffs on Buffs"] = true; +L["Position Buffs on Debuffs"] = true +L["Position Debuffs on Buffs"] = true L["Position"] = "Posición" L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "El texto de poder estará oculto en los objetivos PNJ, además el texto del nombre será fijado donde el texto de poder." L["Power"] = "Poder" L["Powers"] = "Poderes" L["Priority"] = "Prioridad" -L["Profile Specific"] = true; -L["PvP Icon"] = true; -L["PvP Text"] = true; -L["PVP Trinket"] = "Abalorio JcJ" +L["Profile Specific"] = true +L["PvP Icon"] = true +L["PvP Text"] = true +L["Rage"] = "Ira" L["Raid Icon"] = "Icono de Banda" -L["Raid-Wide Sorting"] = true; -L["Raid40 Frames"] = true; +L["Raid-Wide Sorting"] = true +L["Raid40 Frames"] = true L["RaidDebuff Indicator"] = "Indicador de Perjuicios de Banda" L["Range Check"] = "Verificación de Rango" L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "Actualizar la salud rápidamente, consume más memoria y cpu. Recomendado sólo para sanadores." -L["Reaction Castbars"] = true; +L["Reaction Castbars"] = true L["Reactions"] = "Reacciones" -L["Ready Check Icon"] = true; +L["Ready Check Icon"] = true +L["Remaining / Max"] = true L["Remaining"] = "Restante" -L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = true; +L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = true L["Remove a spell from the filter."] = "Elimina un hechizo del filtro." -L["Remove Spell ID or Name"] = true; +L["Remove Spell"] = true L["Remove SpellID"] = "Eliminar ID de Hechizo" L["Rest Icon"] = "Icono de Descanso" L["Restore Defaults"] = "Restaurar por Defecto" -L["Right to Left"] = true; +L["Resurrect Icon"] = true +L["Right to Left"] = true L["RL / ML Icons"] = "Iconos LB / MD" -L["Role Icon"] = "Icono de Rol" -L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true; +L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true L["Select a unit to copy settings from."] = "Selecciona una unidad desde la que copiar la configuración." L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "Elige un filtro adicional a usar. Si el filtro seleccionado es una lista blanca y no se usan otros filtros (con la excepción de Bloquear Auras No Personales) entonces bloqueará todo lo que no esté en la lista blanca, de otra forma simplemente agregará auras a la lista blanca además de cualesquiera otro ajuste de filtros." L["Select Filter"] = "Seleccionar Filtro" L["Select Spell"] = "Seleccionar Hechizo" L["Select the display method of the portrait."] = "Selecciona el método de despliegue del retrato." -L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = true; +L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = true L["Set the font size for unitframes."] = "Establece el tamaño de la fuente para los marcos de unidad." L["Set the order that the group will sort."] = "Establece el orden en que el grupo será organizado." -L["Set the orientation of the UnitFrame."] = true; +L["Set the orientation of the UnitFrame."] = true L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "Establece el orden de prioridad del hechizo, ten en cuenta que la prioridad sólo se usa para el módulo de perjuicios de banda, no para el módulo estandar de beneficios/perjuicios. 0 para desactivar." L["Set the type of auras to show when a unit is a foe."] = "Establece el tipo de auras a mostrar cuando la unidad es enemiga." L["Set the type of auras to show when a unit is friendly."] = "Establece el tipo de auras a mostrar cuando la unidad es amistosa." L["Sets the font instance's horizontal text alignment style."] = "Establece la alineación horizontal del texto." -L["Show"] = true; -L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "Muestra una barra de predicción de sanación en el marco de unidad. También muestra una barra ligeramente coloreada para sobresanaciones recibidas." -L["Show Aura From Other Players"] = "Mostrar Auras de Otros Jugadores" +L["Show an incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "Muestra una barra de predicción de sanación en el marco de unidad. También muestra una barra ligeramente coloreada para sobresanaciones recibidas." L["Show Auras"] = "Mostrar Auras" -L["Show Dispellable Debuffs"] = true; +L["Show Dispellable Debuffs"] = true L["Show When Not Active"] = "Mostrar Cuando No Esté Activo" -L["Size and Positions"] = true; +L["Size and Positions"] = true L["Size of the indicator icon."] = "Tamaño del icono indicador." L["Size Override"] = "Sobrescribir Tamaño" L["Size"] = "Tamaño" -L["Smart Aura Position"] = true; +L["Smart Aura Position"] = true L["Smart Raid Filter"] = "Filtro de Banda Inteligente" L["Smooth Bars"] = "Barras Suavizadas" -L["Sort By"] = true; +L["Sort By"] = true L["Spaced"] = "Separadas" -L["Spacing"] = true; +L["Spacing"] = true L["Spark"] = "Desatar" -L["Speed in seconds"] = true; -L["Stack Counter"] = true; -L["Stack Threshold"] = true; +L["Stack Counter"] = true +L["Stack Threshold"] = true L["Start Near Center"] = "Comenzar Cerca del Centro" -L["Statusbar Fill Orientation"] = true; +L["Statusbar Fill Orientation"] = true L["StatusBar Texture"] = "Textura de la Barra de Estado" -L["Strata and Level"] = true; +L["Strata and Level"] = true L["Style"] = "Estilo" L["Tank Frames"] = "Marco de Tanques" L["Tank Target"] = "Objetivo del Tanque" L["Tapped"] = "Golpear" -L["Target Glow"] = true; +L["Targeted Glow"] = true +L["Targeting"] = true +L["Target Glow"] = true L["Target On Mouse-Down"] = "Apuntar al Presionar el Botón del Ratón" L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "Apuntar unidades al presionar el botón en lugar de soltarlo. \n\n|cffFF0000Advertencia: Si estás usando Clique es probable que tengas que modificar tus ajustes de Clique cuando cambies esta opción.|r" L["Text Color"] = "Color de Texto" @@ -1065,49 +1225,48 @@ L["Text yOffset"] = "Desplazamiento Y del Texto" L["Text"] = "Texto" L["Textured Icon"] = "Icono Texturizado" L["The alpha to set units that are out of range to."] = "Establece la transparencia para las unidades fuera de alcance." -L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = true; +L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = true L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "La siguiente macro debe ser verdadera para que el grupo se muestre, además de cualquier filtro que ya exista." L["The font that the unitframes will use."] = "La fuente que usa el marco de unidad." L["The initial group will start near the center and grow out."] = "El grupo inicial comenzará cerca del centro y crecer." L["The name you have selected is already in use by another element."] = "El nombre que has seleccionado ya está en uso por otro elemento." L["The object you want to attach to."] = "El objeto que quieres adjuntar a." -L["Thin Borders"] = true; -L["This dictates the size of the icon when it is not attached to the castbar."] = true; -L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = true; +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = true +L["Thin Borders"] = true +L["This dictates the size of the icon when it is not attached to the castbar."] = true +L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = true L["Threat Display Mode"] = "Modo de Despliegue de Amenaza" -L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = true; +L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = true L["Ticks"] = "Ticks" L["Time Remaining Reverse"] = "Revertir Tiempo Restante" L["Time Remaining"] = "Tiempo Restante" L["Transparent"] = "Transparente" L["Turtle Color"] = "Color de Tortuga" -L["Unholy"] = "Profano" -L["Uniform Threshold"] = true; -L["Unitframes"] = "Marco de Unidad" +L["Uniform Threshold"] = true +L["UnitFrames"] = "Marco de Unidad" L["Up"] = "Arriba" -L["Use Custom Level"] = true; -L["Use Custom Strata"] = true; -L["Use Dead Backdrop"] = true; +L["Use Custom Level"] = true +L["Use Custom Strata"] = true +L["Use Dead Backdrop"] = true L["Use Default"] = "Usar Predeterminado" +L["Use Health Texture Backdrop"] = true L["Use the custom health backdrop color instead of a multiple of the main health color."] = "Usar el color de fondo personalizado para la salud en vez de un múltiplo del color principal." -L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true; -L["Use thin borders on certain unitframe elements."] = true; -L["Use this backdrop color for units that are dead or ghosts."] = true; +L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = true +L["Use thin borders on certain unitframe elements."] = true +L["Use this backdrop color for units that are dead or ghosts."] = true L["Value must be a number"] = "El valor debe ser un número" -L["Vertical Orientation"] = true; +L["Vertical Fill Direction"] = true L["Vertical Spacing"] = "Espaciado Vertical" L["Vertical"] = "Vertical" L["Visibility"] = "Visibilidad" L["What point to anchor to the frame you set to attach to."] = "Punto de fijación a utilizar del marco que se va a sujetar." L["What to attach the buff anchor frame to."] = "Dónde sujetar el fijador del marco de beneficios." L["What to attach the debuff anchor frame to."] = "Dónde sujetar el fijador del marco de perjuicios." -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = true L["When true, the header includes the player when not in a raid."] = "Cuando está activo, la cabecera incluye al jugador cuando no está en una banda." L["Whitelist"] = "Lista Blanca" L["Width"] = "Anchura" -L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true; +L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = true L["xOffset"] = "DesplazamientoX" L["yOffset"] = "DesplazamientoY" -L["You can't remove a pre-existing filter."] = "No puedes eliminar un filtro pre-existente." L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "No puedes eliminar un hechizo de un filtro por defecto que no ha sido personalizado. Establece el hechizo a falso." -L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true; \ No newline at end of file +L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = true \ No newline at end of file diff --git a/ElvUI_Config/Locales/Taiwanese_Config.lua b/ElvUI_Config/Locales/Taiwanese_Config.lua index bb125a2..0792b00 100644 --- a/ElvUI_Config/Locales/Taiwanese_Config.lua +++ b/ElvUI_Config/Locales/Taiwanese_Config.lua @@ -1,21 +1,23 @@ -- Taiwanese localization file for zhTW. -local AceLocale = LibStub:GetLibrary("AceLocale-3.0") +local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:NewLocale("ElvUI", "zhTW") if not L then return end -- *_DESC locales -L["ACTIONBARS_DESC"] = "Modify the actionbar settings." +L["ACTIONBARS_DESC"] = "修改動作條設定." L["AURAS_DESC"] = "小地圖旁的光環圖示設定." L["BAGS_DESC"] = "調整 ElvUI 背包設定." L["CHAT_DESC"] = "對話框架設定." +L["COOLDOWN_DESC"] = "調整冷卻設定." L["DATATEXT_DESC"] = "螢幕資訊文字顯示設定." +L["DATABAR_DESC"] = "設置各種數據條" L["ELVUI_DESC"] = "ElvUI 為一套功能完整,可用來替換 WOW 原始介面的 UI 套件" L["NAMEPLATE_DESC"] = "修改血條設定." L["PANEL_DESC"] = "調整左、右對話框的尺寸,此設定將會影響對話與背包框架的尺寸." L["SKINS_DESC"] = "調整外觀設定." L["TOGGLESKIN_DESC"] = "啟用/停用此外觀." L["TOOLTIP_DESC"] = "浮動提示資訊設定選項." -L["UNITFRAME_DESC"] = "Modify the unitframe settings." +L["UNITFRAME_DESC"] = "修改單位框架設定." L["SEARCH_SYNTAX_DESC"] = [[因為新增加的 LibItemSearch,你現在可以使用更進階的物品搜尋. 下面是一份搜尋語法的文件. 想要看更完整的解釋請到: https://github.com/Jaliborc/LibItemSearch-1.2/wiki/Search-Syntax. 條件搜尋: @@ -39,7 +41,7 @@ L["SEARCH_SYNTAX_DESC"] = [[因為新增加的 LibItemSearch,你現在可以 • bou : 使用後綁定. • boe : 裝備後綁定. • boa : 帳號綁定. - • quest : 任務綁定.]]; + • quest : 任務綁定.]] L["TEXT_FORMAT_DESC"] = [[請填入代碼以變更文字格式。 範例: @@ -60,13 +62,42 @@ L["TEXT_FORMAT_DESC"] = [[請填入代碼以變更文字格式。 "name:medium" - 名稱上限為 15 個字元 "name:long" - 名稱上限為 20 個字元 -若要停用此功能,此欄位請留空。如需更多資訊,請至 http://www.tukui.org]]; +若要停用此功能,此欄位請留空。如需更多資訊,請至 http://www.tukui.org]] +L["NAMEPLATE_FRAMELEVEL_DESC"] = [[If you set this to 1 then all plates triggered by this style filter will be above any of the non-triggered plates. + +If you set this to 2 in another style filter then all plates triggered by that filter will be above plates with frame level set to 1 and all non-triggered plates, and so on. + +NOTE: This setting will NOT fix the issue with clicking or mousing over nameplates that are overlapped. That issue is due to us not being able to manipulate the frame level of the clickable area for nameplates.]] + +--Global locales +L["Away"] = "離開" +L["Busy"] = "忙碌" +L["Color"] = "顏色" +L["Colors"] = "色彩" +L["Combat"] = "戰鬥" +L["Custom"] = "自訂" +L["Default"] = "預設值" +L["Delete"] = "刪除" +L["Disable"] = "關閉" +L["Enable"] = "啟用" +L["Emote"] = "表情指令" +L["Font Size"] = "字體大小" +L["Guild"] = "公會" +L["Hide"] = "隱藏" +L["Level"] = "等級" +L["Name"] = "名稱" +L["None"] = "無" +L["Say"] = "說" +L["Short"] = "矮" +L["Show"] = "顯示" --ActionBars L["Action Paging"] = "快捷列翻頁" -L["Action button keybinds will respond on key down, rather than on key up"] = true; +L["ActionBars"] = "快捷列" +L["Action button keybinds will respond on key down, rather than on key up"] = "快捷鍵按鍵設定會在按下按鍵時生效,而不是在鬆開按鍵的時候。" L["Allow LBF to handle the skinning of this element."] = "允許 LBF 來處理此元件的皮膚" L["Alpha"] = "透明度" +L["ALT-Key"] = "ALT鍵" L["Anchor Point"] = "定位方向" L["Backdrop Spacing"] = "背景間距" L["Backdrop"] = "背景" @@ -75,6 +106,8 @@ L["Button Spacing"] = "按鈕間距" L["Buttons Per Row"] = "每行按鈕數" L["Buttons"] = "按鈕數" L["Change the alpha level of the frame."] = "改變框架透明度." +L["Color Keybind Text when Out of Range, instead of the button."] = "在超出射程時給按鍵文字上色,而不是整個技能圖示。" +L["Color Keybind Text"] = "按鍵文字上色" L["Color of the actionbutton when not usable."] = "無法使用的技能快捷鍵顏色." L["Color of the actionbutton when out of power (Mana, Rage)."] = "施放能量 (法力、怒氣) 不足的技能快捷鍵顏色." L["Color of the actionbutton when out of range."] = "超出施放範圍的技能快捷鍵顏色." @@ -85,14 +118,19 @@ L["Color when the text is in the hours format."] = "以小時顯示的文字顏 L["Color when the text is in the minutes format."] = "以分顯示的文字顏色." L["Color when the text is in the seconds format."] = "以秒顯示的文字顏色." L["Cooldown Text"] = "冷卻文字" +L["CTRL-Key"] = "CTRL鍵" L["Darken Inactive"] = "非啟用者變暗" L["Days"] = "天" +L["Desaturate On Cooldown"] = "冷卻時的飽和度" L["Display bind names on action buttons."] = "在快捷列按鈕上顯示快捷鍵名稱." L["Display cooldown text on anything with the cooldown spiral."] = "在任何冷卻動畫上顯示技能冷卻時間." L["Display macro names on action buttons."] = "在快捷列按鈕上顯示巨集名稱." L["Expiring"] = "即將冷卻完畢" L["Global Fade Transparency"] = "全局漸隱透明度" L["Height Multiplier"] = "高度倍數" +L["Hotkey Text Position"] = true +L["Hotkey Text X-Offset"] = true +L["Hotkey Text Y-Offset"] = true L["Hours"] = "時" L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = "如果你將快捷列解鎖後嘗試移動技能, 技能可能會馬上施放因為你使用按下施法而非釋放施法" L["Inherit Global Fade"] = "繼承全局漸隱" @@ -100,7 +138,8 @@ L["Inherit the global fade, mousing over, targetting, setting focus, losing heal L["Key Down"] = "按下施法" L["Keybind Mode"] = "快捷鍵綁定模式" L["Keybind Text"] = "快捷鍵文字" -L["LBF Support"] = true; +L["LBF Support"] = true +L["Lock Actionbars"] = "鎖定快捷列" L["Low Threshold"] = "冷卻時間低閥值" L["Macro Text"] = "巨集名稱" L["Minutes"] = "分" @@ -109,18 +148,24 @@ L["Multiply the backdrops height or width by this value. This is usefull if you L["Not Usable"] = "無法使用" L["Out of Power"] = "施放能量不足" L["Out of Range"] = "超出施放範圍" -L["Pick Up Action Key"] = true; +L["Pickup Actionkey"] = "拖曳動作鍵" L["Restore Bar"] = "還原快捷列" L["Restore the actionbars default settings"] = "恢復此快捷列的預設設定" +L["RightClick Self-Cast"] = "右鍵自我施法" L["Seconds"] = "秒" +L["Shift Key"] = "SHIFT鍵" L["Show Empty Buttons"] = "顯示空白按鈕" L["The amount of buttons to display per row."] = "每行所顯示的按鈕數量." +L["Stack Text Position"] = true +L["Stack Text X-Offset"] = true +L["Stack Text Y-Offset"] = true L["The amount of buttons to display."] = "快捷列按鈕顯示數量." L["The button you must hold down in order to drag an ability to another action button."] = "需按住此按鈕,才可將技能拖曳至另一快捷鈕中." L["The first button anchors itself to this point on the bar."] = "快捷列第一個按鈕的所在位置." L["The size of the action buttons."] = "快捷列按鈕尺寸." L["The spacing between the backdrop and the buttons."] = "背景與按鈕之間的間隙" L["This setting will be updated upon changing stances."] = "此設定將在切換姿態時更新" +L["This will override the global cooldown settings."] = "這將覆蓋全局的冷卻設定." L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "冷卻時間低於此秒數後將變為紅色數字, 並以小數顯示, 設為- 1 冷卻時間將不會變為紅色." L["Toggles the display of the actionbars backdrop."] = "顯示/隱藏快捷列背景框." L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "當非戰鬥, 沒有目標, 滿血, 未施法且沒有焦點目標存在時的透明度" @@ -128,11 +173,11 @@ L["Usable"] = "可以使用" L["Visibility State"] = "顯示狀態" L["Width Multiplier"] = "寬度倍數" L[ [[This works like a macro, you can run different situations to get the actionbar to page differently. - Example: [combat] 2;]] ] = [[此功能與巨集概念類似, 可根據不同情況切換至不同的快捷列設定。 -例如:[combat] 2;]] + Example: '[combat] 2;']] ] = [[此功能與巨集概念類似, 可根據不同情況切換至不同的快捷列設定。 +例如:'[combat] 2;']] L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently. - Example: [combat] show;hide]] ] = [[此功能與巨集概念類似, 可根據不同情境, 切換顯示/隱藏快捷列。 -例如:[combat] show;hide]] + Example: '[combat] show;hide']] ] = [[此功能與巨集概念類似, 可根據不同情境, 切換顯示/隱藏快捷列。 +例如:'[combat] show;hide']] --Bags L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = "增加一個物品或是搜尋語法到忽略清單. 符合搜尋語法的物品將會被忽略" @@ -140,8 +185,21 @@ L["Add Item or Search Syntax"] = "增加物品或是搜尋語法" L["Adjust the width of the bag frame."] = "調整背包框架寬度." L["Adjust the width of the bank frame."] = "調整銀行框架寬度." L["Ascending"] = "升序" +L["Bag"] = "背包" +L["Bag 1"] = "背包 1" +L["Bag 2"] = "背包 2" +L["Bag 3"] = "背包 3" +L["Bag 4"] = "背包 4" L["Bag Sorting"] = "背包排序" +L["Bag Spacing"] = true L["Bag-Bar"] = "背包條" +L["Bank 1"] = "銀行 1" +L["Bank 2"] = "銀行 2" +L["Bank 3"] = "銀行 3" +L["Bank 4"] = "銀行 4" +L["Bank 5"] = "銀行 5" +L["Bank 6"] = "銀行 6" +L["Bank 7"] = "銀行 7" L["Bar Direction"] = "背包條排序方向" L["Blizzard Style"] = "暴雪風格" L["Bottom to Top"] = "底部至頂部" @@ -149,12 +207,15 @@ L["Button Size (Bag)"] = "單個格子尺寸 (背包)" L["Button Size (Bank)"] = "單個格子尺寸 (銀行)" L["Clear Search On Close"] = "關閉時清空搜尋" L["Condensed"] = "濃縮" +L["Custom Color"] = "自定顏色" L["Descending"] = "降序" L["Direction the bag sorting will use to allocate the items."] = "整理背包物品時,將依此排序方向排放物品." L["Disable Bag Sort"] = "停用背包排序" L["Disable Bank Sort"] = "停用銀行排序" L["Display Item Level"] = "顯示物品等級" +L["Display the junk icon on all grey items that can be vendored."] = "在所有可販賣的灰色物品上顯示垃圾圖示" L["Displays item level on equippable items."] = "在可裝備物品上顯示裝備等級" +L["Enable Custom Color"] = "啟用自定顏色" L["Enable/Disable the all-in-one bag."] = "啟用/停用整合背包." L["Enable/Disable the Bag-Bar."] = "啟用/停用背包條." L["Full"] = "滿" @@ -162,19 +223,29 @@ L["Global"] = "全局" L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = "在此你可以新增物品或是搜尋語法來排除排序某些物品. 要移除物品請點選列表中的物品名稱" L["Ignored Items and Search Syntax (Global)"] = "忽略的物品與搜尋語法 (全局)" L["Ignored Items and Search Syntax (Profile)"] = "忽略的物品與搜尋語法 (個人)" +L["Items"] = "物品" L["Item Count Font"] = "物品記數字型" L["Item Level Threshold"] = "物品等級閥值" L["Item Level"] = "物品等級" L["Money Format"] = "金幣格式" L["Panel Width (Bags)"] = "框架寬度 (背包)" L["Panel Width (Bank)"] = "框架寬度 (銀行)" +L["Player"] = "玩家" +L["Profession Bags"] = "專業背包" +L["Progress Bar"] = true +L["Quest Item"] = "任務物品" +L["Quest Starter"] = true +L["Reverse Bag Slots"] = "反向背包格子" L["Search Syntax"] = "搜尋語法" +L["Sell Interval"] = "販賣間格" L["Set the size of your bag buttons."] = "設定你的背包格子大小." L["Short (Whole Numbers)"] = "短 (完整數字)" -L["Short"] = "短" +L["Show Coins"] = "顯示硬幣" +L["Show Junk Icon"] = "顯示垃圾圖示" L["Smart"] = "智慧" L["Sort Direction"] = "排序方向" L["Sort Inverted"] = "倒序排列" +L["Split"] = "分割" L["The direction that the bag frames be (Horizontal or Vertical)."] = "背包框架排序方向 (水平或垂直)." L["The direction that the bag frames will grow from the anchor."] = "新增的背包框架將從錨點依此方向增加." L["The display format of the money text that is shown at the top of the main bag."] = "在背包主框架上方的金幣顯示格式" @@ -185,9 +256,22 @@ L["The size of the individual buttons on the bank frame."] = "銀行框架單個 L["The spacing between buttons."] = "兩個按鈕間的距離." L["Top to Bottom"] = "頂部至底部" L["Use coin icons instead of colored text."] = "使用硬幣圖示取代上色文字" +L["Will attempt to sell another item in set interval after previous one was sold."] = "將會嘗試使用設定的時間間格後販賣下一個物品" + +--Bag Colors +L["Ammo Pouch"] = "彈藥包" +L["Enchanting"] = "附魔" +L["Engineering"] = "工程學" +L["Gems"] = "寶石" +L["Herbalism"] = "草藥學" +L["Leatherworking"] = "製皮" +L["Mining"] = "採礦" +L["Quiver"] = "箭袋" +L["Soul Bag"] = "靈魂裂片包" --Buffs and Debuffs -L["Buffs and Debuffs"] = "愛好者和減"; +L["Auras Spacing"] = true +L["Buffs and Debuffs"] = true L["Begin a new row or column after this many auras."] = "在這些光環旁開始新的行或列." L["Count xOffset"] = "層數X偏移" L["Count yOffset"] = "層數Y偏移" @@ -204,19 +288,31 @@ L["No Sorting"] = "不分類" L["Other's First"] = "他人光環優先" L["Remaining Time"] = "剩餘時間" L["Reminder"] = true -L["Reverse Style"] = true; +L["Reverse Style"] = true L["Seperate"] = "光環分離" L["Set the size of the individual auras."] = "設定每個光環的尺寸." L["Sort Method"] = "分類方式" L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "光環增加的方向與到達每行最大數後換行增加的方向" -L["Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable."] = "冷卻時間低於此秒數後將變為紅色數字且以小數顯示, 並且圖示會漸隱. 設定為-1 禁用此功能." +L["The spacing between auras."] = true +L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = "圖示會漸隱再出現的閥值. 設成-1來停用" L["Time xOffset"] = "時間X偏移" L["Time yOffset"] = "時間Y偏移" L["Time"] = "時間" -L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true; +L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true L["Wrap After"] = "每行光環數" L["Your Auras First"] = "自身光環優先" +--Cooldown +L["MM:SS"] = "MM:SS(分:秒)" +L["MM:SS Threshold"] = "MM:SS(分:秒) 閾值" +L["HH:MM"] = "HH:MM(時:分)" +L["HH:MM Threshold"] = "HH:MM(時:分) 閾值" +L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = "低於設定的閾值(單位:秒)時,將會採用 MM:SS 的格式. 設定為 -1 可禁用改格式" +L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = "低於設定的閾值(單位:分)時,將會採用 HH:MM 的格式. 設定為 -1 可禁用改格式" +L["Color Override"] = "顏色覆蓋" +L["Reverse Toggle"] = "反向開關" +L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = "反向開關將在全局設定為不開啟時開啟,同樣的,在全局設定為開啟時,將會關閉。" + --Chat L["Above Chat"] = "對話框上方" L["Adjust the height of your right chat panel."] = "調整右側聊天框的高度" @@ -228,14 +324,14 @@ L["Attempt to lock the left and right chat frame positions. Disabling this optio L["Below Chat"] = "對話框下方" L["Chat EditBox Position"] = "對話輸入框位置" L["Chat History"] = "對話記錄" -L["Chat Timestamps"] = true; +L["Chat Timestamps"] = "對話時間標記" L["Class Color Mentions"] = "使用職業上色" L["Custom Timestamp Color"] = "自訂時間戳記顏色" L["Display the hyperlink tooltip while hovering over a hyperlink."] = "滑鼠懸停在超鏈接上時顯示鏈接提示框." L["Enable the use of separate size options for the right chat panel."] = "啟用獨立的右聊天框大小選項" -L["Exclude Name"] = true; -L["Excluded names will not be class colored."] = true; -L["Excluded Names"] = true; +L["Exclude Name"] = "排除名字" +L["Excluded names will not be class colored."] = "排除的名字將不會使用職業顏色" +L["Excluded Names"] = "排除的名字" L["Fade Chat"] = "對話內容漸隱" L["Fade Tabs No Backdrop"] = "隱藏拖出的聊天框" L["Fade the chat text when there is no activity."] = "未出現新訊息時,隱藏對話框的文字." @@ -253,7 +349,7 @@ L["List of words to color in chat if found in a message. If you wish to add mult L["Lock Positions"] = "鎖定位置" L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = "記錄對話歷史,當你重載,登錄和退出時會恢復你最後一次會話" L["No Alert In Combat"] = "戰鬥中不警報" -L["Number of messages you scroll for each step."] = true; +L["Number of messages you scroll for each step."] = "每次滾動的聊天資訊數目" L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = "當你在戰鬥中按下技能鍵時,有可能你的輸入框還處於打開狀態,這個功能可以在你按下技能鍵並且在輸入框中輸入下列個數字符串卻沒有放出技能時幫你自動關閉輸入框" L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "對話框滾動到底部所需要的滾動時間(秒)." L["Panel Backdrop"] = "對話框背景" @@ -267,8 +363,9 @@ L["Require holding the Alt key down to move cursor or cycle through messages in L["Right Only"] = "僅顯示右框背景" L["Right Panel Height"] = "右面板高度" L["Right Panel Width"] = "右面板寬度" +L["Select the format of timestamps for chat messages."] = "選擇在對話訊息中時間標記的格式。" L["Scroll Interval"] = "滾動間隔" -L["Scroll Messages"] = true; +L["Scroll Messages"] = "滾動資訊數目" L["Separate Panel Sizes"] = "分離框體大小" L["Set the font outline."] = "字體描邊設定." L["Short Channels"] = "隱藏頻道名稱" @@ -286,7 +383,7 @@ L["Toggle showing of the left and right chat panels."] = "顯示/隱藏左、右 L["Toggle the chat tab panel backdrop."] = "顯示/隱藏對話框架標籤面板背景." L["URL Links"] = "網址連結" L["Use Alt Key"] = "對話歷史Alt鍵" -L["Use class color for the names of players when they are mentioned."] = "當玩家名字被提及時使用職業顏色" +L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "打開此選項將會保存你的輸入框為上一次輸入的頻道, 關閉此選項輸入框將始終保持在說的頻道." L["Whisper Alert"] = "密語警報" L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background. @@ -310,14 +407,15 @@ Or for most users it would be easier to simply put a tga file into your WoW fold 對多數玩家來說, 較簡易的方式是將 tga 檔放入 WoW 資料夾中, 然後在此處輸入檔案名稱.]] --Class Cache -L["Class Cache"] = true; -L["Enable class caching to colorize names in chat and nameplates."] = true; -L["If cache stored in DB it will be available between game sessions but increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true; -L["Request info for class cache"] = true; -L["Store cache in DB"] = true; -L["Use LibWho to cache class info"] = true; -L["Wipe DB Cache"] = true; -L["Wipe Session Cache"] = true; +L["Cache"] = true +L["Class Cache"] = true +L["Enable class caching to colorize names in chat and nameplates."] = true +L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true +L["Request info for class cache"] = true +L["Store cache in DB"] = true +L["Use LibWho to cache class info"] = true +L["Wipe DB Cache"] = true +L["Wipe Session Cache"] = true --Credits L["Coding:"] = "編碼:" @@ -327,11 +425,12 @@ L["ELVUI_CREDITS"] = "我想透過這個特別方式, 向那些協助測試、 L["Testing:"] = "測試:" --DataBars -L["Current - Percent (Remaining)"] = true; +L["Current - Percent (Remaining)"] = "當前值 - 百分百(剩餘)" L["Current - Remaining"] = "當前值 - 剩餘值" L["DataBars"] = "數據條" -L["Hide In Combat"] = "戰鬥中隱藏" -L["Setup on-screen display of information bars."] = "設置各種數據條" +L["Hide in Combat"] = "戰鬥中隱藏" +L["Reputation"] = "聲望" +L["XP Bar"] = "經驗條" --DataTexts L["Battleground Texts"] = "戰場資訊" @@ -339,16 +438,18 @@ L["Block Combat Click"] = "戰鬥中屏蔽點擊" L["Block Combat Hover"] = "戰鬥中屏蔽提示" L["Blocks all click events while in combat."] = "戰鬥中禁用點擊事件" L["Blocks datatext tooltip from showing in combat."] = "戰鬥中禁用浮動提示" -L["BottomLeftMiniPanel"] = "小地圖左下內側" -L["BottomMiniPanel"] = "小地圖底部內側" -L["BottomRightMiniPanel"] = "小地圖右下內側" +L["BottomLeftMiniPanel"] = "小地圖左下 (內側)" +L["BottomMiniPanel"] = "小地圖底部 (內側)" +L["BottomRightMiniPanel"] = "小地圖右下 (內側)" L["Datatext Panel (Left)"] = "左側資訊框" L["Datatext Panel (Right)"] = "右側資訊框" L["DataTexts"] = "資訊文字" -L["Date Format"] = true; +L["Date Format"] = true L["Display data panels below the chat, used for datatexts."] = "在對話框下顯示用於資訊的框架." L["Display minimap panels below the minimap, used for datatexts."] = "顯示小地圖下方的資訊框." +L["Friends"] = "好友" L["Gold Format"] = "金幣格式" +L["Hide specific sections in the datatext tooltip."] = "在資訊文字提示上隱藏特定區塊" L["left"] = "左" L["LeftChatDataPanel"] = "左對話框" L["LeftMiniPanel"] = "小地圖左側" @@ -361,12 +462,11 @@ L["RightChatDataPanel"] = "右對話框" L["RightMiniPanel"] = "小地圖右側" L["Small Panels"] = "迷你面板" L["The display format of the money text that is shown in the gold datatext and its tooltip."] = "在信息文字中顯示的金錢格式" -L["Time Format"] = true; -L["TopLeftMiniPanel"] = "Minimap TopLeft (Inside)" -L["TopMiniPanel"] = "Minimap Top (Inside)" -L["TopRightMiniPanel"] = "Minimap TopRight (Inside)" +L["Time Format"] = true +L["TopLeftMiniPanel"] = "小地圖左上 (內側)" +L["TopMiniPanel"] = "小地圖上方 (內側)" +L["TopRightMiniPanel"] = "小地圖右上 (內側)" L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "處於戰場時, 在主資訊文字條顯示你的戰場得分訊息." -L["Word Wrap"] = "自動換行" --Distributor L["Must be in group with the player if he isn't on the same server as you."] = "如果不是同一服務器, 那他必需和你在同一隊伍中." @@ -378,7 +478,12 @@ L["This feature will allow you to transfer settings to other characters."] = " L["You must be targeting a player."] = "你必須以一名玩家為目標." --Filters -L["Reset Aura Filters"] = true --Used in Nameplates/UnitFrames general options +L["Filter Search"] = "過濾器搜尋" +L["Filters"] = "過濾設定" +L["Reset Aura Filters"] = "重置光環過濾器" --Used in Nameplates/UnitFrames general options +L["Reset Filter"] = "重置過濾器" +L["Search for a spell name inside of a filter."] = "在過濾器內搜尋一個法術名稱" +L["Used as RaidDebuff Indicator"] = "作為團隊 Debuff 指示器" --General L["Accept Invites"] = "接受組隊邀請" @@ -386,29 +491,37 @@ L["Adjust the position of the threat bar to either the left or right datatext pa L["AFK Mode"] = "離開模式" L["Announce Interrupts"] = "斷法通告" L["Announce when you interrupt a spell to the specified chat channel."] = "在指定對話頻道通知斷法信息." -L["Attempt to support eyefinity/nvidia surround."] = true; -L["Auto Greed"] = "自動貪婪/分解" +L["Attempt to support eyefinity/nvidia surround."] = "嘗試支持eyefinity/nvidia surround" +L["Auto Greed/DE"] = "自動貪婪/分解" L["Auto Repair"] = "自動修裝" L["Auto Scale"] = "自動縮放" L["Automatically accept invites from guild/friends."] = "自動接受公會成員/朋友的組隊邀請." L["Automatically repair using the following method when visiting a merchant."] = "與商人對話時,透過下列方式自動修復裝備." L["Automatically scale the User Interface based on your screen resolution"] = "依螢幕解析度自動縮放 UI 介面." -L["Automatically select greed (when available) on green quality items. This will only work if you are the max level."] = "當你的等級達到滿級時, 自動選擇貪婪或分解綠色物品." +L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "當你的等級達到滿級時, 自動選擇貪婪或分解綠色物品." L["Automatically vendor gray items when visiting a vendor."] = "當訪問商人時自動出售灰色物品." L["Bottom Panel"] = "底部面板" +L["Change Language"] = true +L["Change the ElvUI option to a different language."] = true L["Chat Bubbles Style"] = "聊天氣泡樣式" L["Chat Bubbles"] = "聊天氣泡" -L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = true -L["Decimal Length"] = true -L["Direction the bar moves on gains/losses"] = true; +L["Chat Bubble Names"] = "聊天氣泡姓名" +L["Chat Output"] = "聊天輸出" +L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "控制在血條和單位框架等元件的小數位數" +L["Crop Icons"] = true +L["Decimal Length"] = "小數位數" +L["Direction the bar moves on gains/losses"] = "條增加/減少時的方向" +L["Displays a detailed report of every item sold when enabled."] = "當啟用時顯示一個有關於每個物品賣價的詳細報告" L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "顯示跨越螢幕底部的面板,僅僅是用于裝飾." L["Display a panel across the top of the screen. This is for cosmetic only."] = "顯示跨越螢幕頂部的面板,僅僅是用于裝飾." L["Display battleground messages in the middle of the screen."] = "屏幕中間顯示戰場信息" +L["Display emotion icons in chat."] = "在對話中顯示表情圖示." +L["Display the name of the unit on the chat bubble."] = "在聊天氣泡上顯示人物名稱." +L["Emotion Icons"] = "表情圖示" L["Enable/Disable the loot frame."] = "啟用/停用拾取框架." L["Enable/Disable the loot roll frame."] = "啟用/停用擲骰框架." -L["Enables the ElvUI Raid Control panel."] = true; L["Enhanced PVP Messages"] = "PVP增強信息" -L["Height of the watch tracker. Increase size to be able to see more objectives."] = "任務框體的高度.增加大小以看到更多目標" +L["General"] = "一般設定" L["Hide At Max Level"] = "在最高等級時隱藏" L["Hide Error Text"] = "隱藏錯誤文字" L["Hides the red error text at the top of the screen while in combat."] = "戰鬥中隱藏螢幕頂部紅字錯誤信息." @@ -419,7 +532,6 @@ L["Loot"] = "拾取" L["Lowest Allowed UI Scale"] = "最低允許UI縮放" L["Multi-Monitor Support"] = "多顯示器支持" L["Name Font"] = "名稱字體" -L["Number Prefix"] = "數值縮寫" L["Party / Raid"] = "小隊/團隊" L["Party Only"] = "僅小隊" L["Raid Only"] = "僅團隊" @@ -432,11 +544,16 @@ L["Skin Backdrop"] = "美化背景" L["Skin the blizzard chat bubbles."] = "美化暴雪對話泡泡." L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "玩家頭頂姓名的字體. |cffFF0000警告: 你需要重新開啟遊戲或重新登錄才能使用此功能.|r" L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "細邊框主題會改變所有的外觀,使用細邊框主題會略微提升性能" +L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = "在ElvUI中數值單位的縮寫. 該選項主要應用在單位框體." L["Thin Border Theme"] = "細邊框主題" +L["This is for Customized Icons in your Interface/Icons folder."] = true +L["This selects the Chat Frame to use as the output of ElvUI messages."] = "選擇ElvUI訊息輸出的聊天視窗" L["Toggle Tutorials"] = "教學開關" L["Top Panel"] = "頂部面板" -L["Version Check"] = true; -L["Watch Frame Height"] = true; +L["Totem Bar"] = "圖騰列" +L["Unit Prefix Style"] = "單位縮寫" +L["Vendor Grays"] = "出售灰色物品" +L["Vendor Gray Detailed Report"] = "詳細報告灰色物品售賣" L["When you go AFK display the AFK screen."] = "當你離開時顯示AFK界面" --Media @@ -449,7 +566,6 @@ L["Backdrop Color"] = "背景顏色" L["Backdrop Faded Color"] = "背景透明色" L["Border Color"] = "邊框顏色" L["Color some texts use."] = "數值(非文字)使用的顏色" -L["Colors"] = "顏色" L["CombatText Font"] = "戰鬥文字字體" L["Default Font"] = "預設字體" L["Fonts"] = "字體" @@ -476,7 +592,6 @@ L["Bottom Right"] = "右下" L["Bottom"] = "下" L["Change settings for the display of the location text that is on the minimap."] = "改變小地圖所在位置文字的顯示設定." L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = "是否啟用小地圖. |cffFF0000警告: 關掉後你將看不到小地圖周圍的資訊文字.|r" -L["Instance Difficulty"] = "副本難度" L["Left"] = "左" L["LFG Queue"] = "隨機隊列" L["Location Text"] = "所在位置文字" @@ -484,38 +599,63 @@ L["Make the world map smaller."] = "讓世界地圖更小." L["Maps"] = "地圖" L["Minimap Buttons"] = "小地圖按鈕" L["Minimap Mouseover"] = "小地圖滑鼠滑過" +L["Minimap"] = "小地圖" L["Puts coordinates on the world map."] = "在世界地圖上放置坐標" L["PvP Queue"] = true L["Reset Zoom"] = "重置縮放" L["Right"] = "右" L["Scale"] = "縮放" -L["Smaller World Map"] = "更小的世界地圖" +L["Smaller World Map"] = "縮小世界地圖" L["Top Left"] = "左上" L["Top Right"] = "右上" L["Top"] = "上" L["World Map Coordinates"] = "世界地圖坐標" +L["World Map"] = "世界地圖" L["X-Offset"] = "X偏移" L["Y-Offset"] = "Y偏移" --Misc +L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = "過濾器名字稱內不允許有逗號. 清除過濾器名稱內的逗號" L["Install"] = "安裝" L["Run the installation process."] = "執行安裝程序" L["Toggle Anchors"] = "解鎖元件定位" L["Unlock various elements of the UI to be repositioned."] = "解鎖介面上的各種元件, 以便更改位置." L["Version"] = "版本" +--Module Control +L["Are you sure you want to reset ActionBars settings?"] = "你確定你要重置快捷列的設定?" +L["Are you sure you want to reset Auras settings?"] = "你確定你要重置光環的設定?" +L["Are you sure you want to reset Bags settings?"] = "你確定你要重置背包的設定?" +L["Are you sure you want to reset Chat settings?"] = "你確定你要重置對話框的設定?" +L["Are you sure you want to reset Cooldown settings?"] = "你確定你要重置冷卻的設定?" +L["Are you sure you want to reset DataBars settings?"] = "你確定你要重置數據條的設定?" +L["Are you sure you want to reset DataTexts settings?"] = "你確定你要重置資訊文字的設定?" +L["Are you sure you want to reset General settings?"] = "你確定你要重置常規選項的設定?" +L["Are you sure you want to reset NamePlates settings?"] = "你確定你要重置姓名板的設定?" +L["Are you sure you want to reset Tooltip settings?"] = "你確定你要重置提示的設定?" +L["Are you sure you want to reset UnitFrames settings?"] = "你確定你要重置單位框架的設定?" +L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = "核心 |cff00b30bE|r|cffC4C4C4lvUI|r 選項" +L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = "如果你安裝了任何支援此功能的插件, 你可以在右邊的下拉選單中找到它" +L["Module Control"] = "模組控制" +L["Module Copy"] = "模組複製" +L["Module Reset"] = "模組重置" +L["Movers"] = "移動器" +L["On screen positions for different elements."] = "不同的元件在螢幕上的位置" +L["Select a profile to copy from/to."] = "選擇一個設定文件來當作複製的來源或目標" +L["This section will allow you to copy settings to a select module from or to a different profile."] = "這個部分允許你從其他的設定文件複製 到/回 所選擇的部分的模組設定" +L["This section will help reset specfic settings back to default."] = "這個部分會幫助你重置指定的模組設定回預設值" + --NamePlates L["# Displayed Auras"] = "顯示光環的數量" L["Actions"] = "動作" L["Add Name"] = "添加名稱" -L["Add Nameplate Filter"] = "添加姓名版過濾器" L["Add Regular Filter"] = "添加常規過濾器" L["Add Special Filter"] = "添加特殊過濾器" L["Always Show Target Health"] = "始終顯示目標血量" -L["Apply this filter if a buff has remaining time greater than this. Set to zero to disable."] = true -L["Apply this filter if a buff has remaining time less than this. Set to zero to disable."] = true -L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = true -L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = true +L["Apply this filter if a buff has remaining time greater than this. Set to zero to disable."] = "當增益剩餘時間大於此值時使用此過濾器,設為0來停用" +L["Apply this filter if a buff has remaining time less than this. Set to zero to disable."] = "當增益剩餘時間小於此值時使用此過濾器,設為0來停用" +L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = "當減益剩餘時間大於此值時使用此過濾器,設為0來停用" +L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = "當減益剩餘時間小於此值時使用此過濾器,設為0來停用" L["Background Glow"] = "背景發光" L["Bad Color"] = "危險顏色" L["Bad Scale"] = "危險縮放" @@ -530,46 +670,56 @@ L["Cast Time Format"] = "施法時間格式" L["Casting"] = "施法" L["Channel Time Format"] = "通道法術時間格式" L["Clear Filter"] = "清空過濾器" -L["Color Tanked"] = "被坦住的顏色" +L["Combo Points"] = "連擊點" L["Control enemy nameplates toggling on or off when in combat."] = "控制戰鬥中敵對姓名板的開啟和關閉" L["Control friendly nameplates toggling on or off when in combat."] = "控制戰鬥中友方姓名板的開啟和關閉" L["Controls how many auras are displayed, this will also affect the size of the auras."] = "控制顯示多少光環,這也會影響光環大小" -L["Cooldowns"] = true +L["Cooldowns"] = "冷卻" L["Copy settings from another unit."] = "從其他框架中複製設置" L["Copy Settings From"] = "複製設置" L["Current Level"] = "當前等級" +L["Cutaway Health"] = "生命值漸變" +L["Damage"] = "傷害" L["Default Settings"] = "默認設置" +L["Depends on Class Caching module!"] = true L["Display a healer icon over known healers inside battlegrounds or arenas."] = "戰場或競技場中,為已確認為補職的玩家標上補職圖示." L["Elite Icon"] = "精英標誌" L["Enable/Disable the scaling of targetted nameplates."] = "啟用/禁用目標姓名板的縮放" -L["Enabling this will check your health amount."] = true +L["Enabling this will check your health amount."] = "啟用這個將會檢查你的生命值" +L["Enabling this will check your power amount."] = "啟用這個將會檢查你的能量值" L["Enemy Combat Toggle"] = "敵對戰鬥開關" L["Enemy NPC Frames"] = "敵對NPC框架" L["Enemy Player Frames"] = "敵對玩家框架" L["Enemy"] = "敵對" -L["ENEMY_NPC"] = "Enemy NPC" -L["ENEMY_PLAYER"] = "Enemy Player" +L["ENEMY_NPC"] = "敵對NPC" +L["ENEMY_PLAYER"] = "敵對玩家" +L["Fade Out"] = "漸隱" L["Filter already exists!"] = "過濾器已存在!" L["Filter Priority"] = "過濾器優先順序" L["Filters Page"] = "過濾器介面" +L["Flash"] = "閃光" L["Friendly Combat Toggle"] = "友方戰鬥開關" L["Friendly NPC Frames"] = "友方NPC框架" L["Friendly Player Frames"] = "友方玩家框架" -L["FRIENDLY_NPC"] = "Friendly NPC" -L["FRIENDLY_PLAYER"] = "Friendly Player" +L["FRIENDLY_NPC"] = "友方NPC" +L["FRIENDLY_PLAYER"] = "友方玩家" L["General Options"] = "常規選項" L["Good Color"] = "正常顏色" L["Good Scale"] = "正常縮放" L["Good Transition Color"] = "正常過渡顏色" L["Healer Icon"] = "補職圖示" +L["Healer"] = "補" L["Health Color"] = "血量顏色" +L["Health Length"] = "血條長度" L["Health Threshold"] = "血量閾值" L["Hide Frame"] = "隱藏框架" L["Hide Spell Name"] = "隱藏法術名字" L["Hide Time"] = "隱藏時間" -L["How many seconds the castbar should stay visible after the cast failed or was interrupted."] = "在施法失敗或被打斷時施法條保持可見的秒數" +L["Hostile"] = "敵對" +L["How long the CutawayHealth will take to fade out."] = "生命值漸隱時間長度" +L["How much time before the CutawayHealth starts to fade."] = "開始生命值漸隱前的時間長度" L["Icon Base Height"] = "圖標基礎高度" -L["Icon Position"] = true +L["Icon Position"] = "圖標位置" L["If enabled then it checks if auras are missing instead of being present on the unit."] = "如果選中則將會檢查光環是否缺失而不是光環是否存在" L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = "如果選中則要求滿足所有光環. 不啟用則只要求任一光環存在即可啟動." L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = true @@ -577,15 +727,15 @@ L["If enabled then the filter will only activate if the level of the unit is equ L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "如果選中則過濾器僅僅在單位等級小於等於該值的時候啟動" L["If enabled then the filter will only activate if the level of the unit matches this value."] = "如果選中則過濾器僅僅在單位等級符合該值的時候啟動" L["If enabled then the filter will only activate if the level of the unit matches your own."] = "如果選中則過濾器僅僅在單位等級符合你的等級的時候啟動" -L["If enabled then the filter will only activate if the unit is casting interruptible spells."] = "如果選中則過濾器僅僅在單位施放可打斷技能的時候啟動" L["If enabled then the filter will only activate when you are in combat."] = "如果選中則過濾器僅僅在你在戰鬥中的時候啟動" L["If enabled then the filter will only activate when you are out of combat."] = "如果選中則過濾器僅僅在你不在戰鬥中的時候啟動" +L["If enabled then the filter will only activate when you are targeting the unit."] = "如果選中則過濾器僅僅在你選中單位的時候啟動" +L["If enabled then the filter will only activate when you are not targeting the unit."] = "如果選中則過濾器僅僅在你沒有選中單位的時候啟動" L["If the aura is listed with a number then you need to use that to remove it from the list."] = "如果光環和一個數一起列出你需要用它來將其移出列表" -L["If this list is empty, and if 'Interruptible' is checked, then the filter will activate on any type of cast that can be interrupted."] = "如果列表為空, 並且'可打斷'被選中, 那麼過濾器會在任何可被打斷的施法時啟動" L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果這個閾值被設置則單位的血量需要比設定值更高才會將過濾器啟動. 設為0以禁用." L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果這個閾值被設置則單位的血量需要比設定值更低才會將過濾器啟動. 設為0以禁用." -L["Instance Type"] = true -L["Interruptible"] = "可打斷" +L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = true +L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = true L["Is Targeted"] = "目標" L["LEVEL_BOSS"] = "Set level to -1 for boss units or set to 0 to disable." L["Low Health Threshold"] = "低生命值閥值" @@ -593,48 +743,44 @@ L["Lower numbers mean a higher priority. Filters are processed in order from 1 t L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = "姓名板在此設定值下會變黃色,在設定值一半以下會變紅色." L["Match Player Level"] = "符合玩家等級" L["Maximum Level"] = "最高等級" -L["Maximum Time Left"] = true +L["Maximum Time Left"] = "最大時間剩餘" L["Minimum Level"] = "最低等級" -L["Minimum Time Left"] = true +L["Minimum Time Left"] = "最小時間剩餘" L["Missing"] = "缺失" L["Name Color"] = "姓名顏色" -L["Name Only"] = true -L["Nameplates"] = "姓名面板(血條)" -L["Nameplate Motion Type"] = true; +L["Name Colored Glow"] = "姓名顏色高亮" +L["Name Only"] = "僅姓名" +L["NamePlates"] = "姓名面板(血條)" L["Non-Target Transparency"] = "非目標透明度" L["Not Targeted"] = "非目標" -L["Off Cooldown"] = true -L["On Cooldown"] = true +L["Off Cooldown"] = "冷卻外" +L["On Cooldown"] = "冷卻中" L["Over Health Threshold"] = "高於血量閾值" -L["Overlapping Nameplates"] = true; -L["Personal Auras"] = "個人光環" -L["Player Health"] = true +L["Over Power Threshold"] = "高於能量閾值" +L["Player Health"] = "玩家血量" L["Player in Combat"] = "玩家戰鬥中" L["Player Out of Combat"] = "玩家戰鬥外" +L["Power Threshold"] = "能量閾值" L["Reaction Colors"] = "聲望顏色" L["Reaction Type"] = "聲望類型" L["Remove a Name from the list."] = true L["Remove Name"] = "刪除篩選名" -L["Remove Nameplate Filter"] = "移除姓名版過濾器" L["Require All"] = "要求全部" L["Reset filter priority to the default state."] = "重置過濾器優先順序到預設狀態" L["Reset Priority"] = "重置優先順序" +L["Role"] = "角色類型" L["Return filter to its default state."] = "返回過濾器至預設狀態" L["Scale of the nameplate that is targetted."] = "縮放選定目標的姓名板" -L["Select Nameplate Filter"] = "選擇姓名版過濾器" L["Set Settings to Default"] = "恢復默認設置" L["Set the transparency level of nameplates that are not the target nameplate."] = "設定未被選中目標的姓名板的透明度" -L["Set to either stack nameplates vertically or allow them to overlap."] = "設置將姓名板垂直排列或者允許重疊" L["Shortcut to 'Filters' section of the config."] = "一個到'過濾器'功能表的快速鍵" L["Shortcut to global filters."] = true L["Shortcuts"] = "快捷鍵" L["Side Arrows"] = "側面箭頭" -L["Stacking Nameplates"] = true; L["Style Filter"] = "樣式過濾器" -L["Tagged NPC"] = "標記的NPC" -L["Tanked Color"] = "坦克顏色" -L["Target Indicator Color"] = true -L["Target Indicator"] = "目標指示器" +L["Tank"] = "坦克" +L["Target Indicator Color"] = "目標指示器顏色" +L["Target/Low Health Indicator"] = "目標指示器" L["Target Scale"] = "目標縮放" L["Targeted Nameplate"] = "目標姓名板" L["Texture"] = "材質" @@ -642,23 +788,22 @@ L["These filters don't use a list of spells like the regular filters. Instead th L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = "這些過濾器使用一個法術清單來決定光環顯示與否. 這些過濾器的內容可以在設置中的'過濾器'選項中更改." L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = true L["Threat"] = "仇恨" -L["Time To Hold"] = "停留時間" L["Toggle Off While In Combat"] = "戰鬥時關閉" L["Toggle On While In Combat"] = "戰鬥時啟用" L["Top Arrow"] = "頂部箭頭" L["Triggers"] = "觸發器" L["Under Health Threshold"] = "低於血量閾值" +L["Under Power Threshold"] = true L["Unit Type"] = "單位類型" L["Use Class Color"] = "使用職業顏色" L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "使用拖拽的方式調整過濾器優先順序, 或者右鍵移除一個過濾器" L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = true -L["Use Tanked Color when a nameplate is being effectively tanked by another tank."] = "當另一個坦克更有效的坦住時姓名板使用被坦住的顏色" -L["Use Target Glow"] = "目標外框高亮" L["Use Target Scale"] = "使用目標縮放" +L["Use the Name Color of the unit for the Name Glow."] = true L["Use Threat Color"] = "使用仇恨顏色" -L["You can't remove a default name from the filter, disabling the name."] = "你無法自篩選器移除,請停用預設名稱." --Profiles Export/Import +L["Aura Filters"] = "光環過濾器" L["Choose Export Format"] = "選擇導出格式" L["Choose What To Export"] = "選擇導出內容" L["Decode Text"] = "解碼文字" @@ -667,13 +812,11 @@ L["Error exporting profile!"] = "導出配置文件失敗" L["Export Now"] = "現在導出" L["Export Profile"] = "導出配置文件" L["Exported"] = "已導出" -L["Filters (All)"] = "過濾器(全部)" -L["Filters (NamePlates)"] = "過濾器(姓名板)" -L["Filters (UnitFrames)"] = "過濾器(框架)" L["Global (Account Settings)"] = "全域(賬號設置)" L["Import Now"] = "現在導入" L["Import Profile"] = "導入配置文件" L["Importing"] = "正在導入" +L["NamePlate Style Filters"] = "姓名版樣式過濾器" L["Plugin"] = "插件" L["Private (Character Settings)"] = "個人(角色配置)" L["Profile imported successfully!"] = "配置文件導入成功" @@ -682,44 +825,49 @@ L["Profile"] = "配置文件" L["Table"] = "表" --Skins -L["Auction Frame"] = "拍賣" +L["Alert Frames"] = "警報" +L["Arena Frame"] = true +L["Arena Registrar"] = true +L["Auctions"] = "拍賣" +L["Barbershop Frame"] = "美容院" +L["Battlefield Frame"] = true L["BG Map"] = "戰場地圖" L["BG Score"] = "戰場積分" +L["Character Frame"] = "角色" +L["CheckBox Skin"] = true L["Debug Tools"] = "除錯工具" L["Dressing Room"] = "試衣間" -L["GM Chat"] = true; +L["GM Chat"] = true L["Gossip Frame"] = "對話" -L["Greeting Frame"] = true; +L["Greeting Frame"] = true L["Guild Bank"] = "公會銀行" L["Guild Registrar"] = "公會註冊" L["Help Frame"] = "幫助" -L["Inspect Frame"] = "觀察" -L["KeyBinding Frame"] = "快捷鍵" -L["LFD Frame"] = true; -L["LFR Frame"] = true; +L["Interface Options"] = "介面選項" +L["Inspect"] = "觀察" +L["Key Binding"] = "按鍵設定" +L["LFG Frame"] = true L["Loot Frames"] = "拾取框架" -L["Macro Frame"] = "巨集" -L["Mail Frame"] = "信箱" -L["Merchant Frame"] = "商人" -L["Mirror Timers"] = true; +L["Mail"] = "郵件" +L["Macros"] = "巨集設定" +L["Merchant"] = "商人" +L["Mirror Timers"] = true L["Misc Frames"] = "其他" L["Petition Frame"] = "回報GM" -L["PvP Frames"] = "PvP框架" L["Quest Frames"] = "任務" L["Raid Frame"] = "團隊框架" L["Skins"] = "美化外觀" +L["Spellbook"] = "法術書" L["Socket Frame"] = "珠寶插槽" -L["Spellbook"] = "技能書" L["Stable"] = "獸欄" L["Tabard Frame"] = "外袍" -L["Talent Frame"] = "天賦" +L["Talents"] = "天賦" L["Taxi Frame"] = "載具" -L["Time Manager"] = "時間管理" -L["Trade Frame"] = "交易" -L["TradeSkill Frame"] = "專業技能" +L["Time Info"] = "時間資訊" +L["Tradeskills"] = "交易技能" +L["Trade"] = "交易" L["Trainer Frame"] = "訓練師" -L["Tutorial Frame"] = true; -L["World Map"] = "世界地圖" +L["Tutorial Frame"] = true --Tooltip L["Always Hide"] = "總是隱藏" @@ -734,15 +882,19 @@ L["Custom Faction Colors"] = "自定義聲望顏色" L["Display guild ranks if a unit is guilded."] = "當目標有公會時顯示其位階." L["Display how many of a certain item you have in your possession."] = "顯示當前物品在你身上的數量" L["Display player titles."] = "顯示玩家稱號." +L["Display the item level when mousing over a item."] = true L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "當按住shift時展示該玩家的專精和裝等,由於需要讀取所以不會在指向某玩家時立即更新." L["Display the spell or item ID when mousing over a spell or item tooltip."] = "滑鼠提示中顯示技能或物品的ID" +L["Display vendor sell value on item tooltips."] = true L["Guild Ranks"] = "公會會階" L["Header Font Size"] = "標題名字大小" L["Health Bar"] = "生命條" L["Hide tooltip while in combat."] = "戰鬥時不顯示提示." L["Inspect Info"] = "更多信息" L["Item Count"] = "物品數量" +L["Item Price"] = true L["Never Hide"] = "從不隱藏" +L["Opacity"] = "透明度" L["Player Titles"] = "玩家稱號" L["Should tooltip be anchored to mouse cursor"] = "提示錨定在滑鼠" L["Spell/Item IDs"] = "技能/物品ID" @@ -761,13 +913,14 @@ L["Add a spell to the filter. Use spell ID if you don't want to match all auras L["Add a spell to the filter."] = "添加一個技能到過濾器" L["Add Spell ID or Name"] = "添加技能ID或者名字" L["Add SpellID"] = "添加技能ID" -L["Additional Filter Override"] = true; +L["Additional Power Text"] = "額外能量文字" L["Additional Filter"] = "額外的過濾器" -L["Allow non-personal auras from additional filter when 'Block Non-Personal Auras' is enabled."] = true; +L["Additional spacing between each individual group."] = true L["Allow Whitelisted Auras"] = "允許白名單中的光環" +L["Alpha channel is taken from the color option."] = true L["An X offset (in pixels) to be used when anchoring new frames."] = "錨定新框架時的X偏移(單位:像素)" L["An Y offset (in pixels) to be used when anchoring new frames."] = "錨定新框架時的Y偏移(單位:像素)" -L["Animation Speed"] = true; +L["Animation Speed"] = true L["Ascending or Descending order."] = "升序或降序" L["Assist Frames"] = "助理框架" L["Assist Target"] = "助理目標" @@ -783,10 +936,9 @@ L["Blacklist Modifier"] = "黑名單功能鍵" L["Blacklist"] = "黑名單" L["Block Auras Without Duration"] = "不顯示沒有持續時間的光環" L["Block Blacklisted Auras"] = "不顯示黑名單中的光環" +L["Block Mouseover Glow"] = true L["Block Non-Dispellable Auras"] = "顯示可以驅散的光環" -L["Block Non-Personal Auras"] = "顯示個人光環" -L["Block Raid Buffs"] = true; -L["Blood"] = "血魄符文" +L["Block Target Glow"] = true L["Borders"] = "邊框" L["Buff Indicator"] = "Buff 提示器" L["Buffs"] = "增益光環" @@ -801,8 +953,10 @@ L["Class Color Override"] = "職業色覆蓋" L["Class Health"] = "生命條職業色" L["Class Power"] = "能量條職業色" L["Class Resources"] = "職業能量" +L["Class"] = "職業" L["Click Through"] = "點擊穿透" L["Color all buffs that reduce the unit's incoming damage."] = "減少目標受到的傷害的所有 Buff 的顏色." +L["Color aurabar debuffs by type."] = "按類型顯示光環條顔色." L["Color castbars by the class of player units."] = "按職業顯示施法條顏色" L["Color castbars by the reaction type of non-player units."] = "按非玩家單位的聲望顯示施法條顏色" L["Color health by amount remaining."] = "按數值變化血量顏色." @@ -817,14 +971,14 @@ L["Coloring"] = "著色" L["Combat Fade"] = "戰鬥隱藏" L["Combat Icon"] = "戰鬥按鈕" L["Combo Point"] = "連擊點" -L["Combobar"] = true; +L["Combobar"] = "集星條" L["Configure Auras"] = "設置光環" L["Copy From"] = "複製自" L["Count Font Size"] = "計數字體尺寸" -L["Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list."] = "輸入一個名稱創建自定義字體樣式之後, 你可以在組件的下拉菜單中選擇使用." L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "創造一個過濾器, 一旦創造, 每個單位的buff/debuff 都能使用." L["Create Custom Text"] = true L["Create Filter"] = "創造過濾器" +L["Curse Effect"] = "詛咒效果" L["Current - Max | Percent"] = "目前值- 最大值| 百分比" L["Current - Max"] = "目前值 - 最大值" L["Current - Percent"] = "目前值 - 百分比" @@ -833,10 +987,11 @@ L["Current"] = "目前值" L["Custom Dead Backdrop"] = "自定義死亡背景" L["Custom Health Backdrop"] = "自訂生命條背景" L["Custom Texts"] = "自定義字體" -L["Death"] = "死亡符文" +L["Custom Texture"] = true L["Debuff Highlighting"] = "減益光環加亮顯示" L["Debuffs"] = "減益光環" L["Decimal Threshold"] = "小數閾值" +L["Default Color"] = true L["Deficit"] = "虧損值" L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "刪除一個創造的過濾器, 你不能刪除內建的過濾器, 只能刪除你自已添加的." L["Delete Filter"] = "刪除過濾器" @@ -845,11 +1000,10 @@ L["Detached Width"] = "分離寬度" L["Direction the health bar moves when gaining/losing health."] = "生命條的增減方向." L["Disable Debuff Highlight"] = "禁用debuff高亮" L["Disabled Blizzard Frames"] = "禁用暴雪框架" -L["Disabled"] = "禁用" -L["Disables the focus and target of focus unitframes."] = "禁用焦點和目標的焦點框架" L["Disables the player and pet unitframes."] = "禁用玩家和寵物框架" L["Disables the target and target of target unitframes."] = "禁用目標和目標的目標框架" L["Disconnected"] = "離線" +L["Disease Effect"] = "疾病效果" L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "在施法狀態條的末端顯示一個火花材質來區分施法條和背景條." L["Display Frames"] = "顯示框架" L["Display Player"] = "顯示玩家" @@ -857,17 +1011,13 @@ L["Display Target"] = "顯示目標" L["Display Text"] = "顯示文本" L["Display the castbar icon inside the castbar."] = "在施法條內顯示圖標" L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = "如果關閉施法條內顯示圖標,你可以自定義施法條外圖標的大小和位置" -L["Display the combat icon on the unitframe."] = "在單位框架內顯示戰鬥圖標" -L["Display the rested icon on the unitframe."] = "在單位框架上顯示充分休息圖示." L["Display the target of your current cast. Useful for mouseover casts."] = "顯示你當前的施法目標. 可以轉換成鼠标滑過類型." L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "若為需引導的法術, 在施法條上顯示每跳週期傷害. 啟動此功能後, 針對吸取靈魂這類的法術, 將自動調整顯示每跳週期傷害, 並視加速等級增加額外的周期傷害." L["Don't display any auras found on the 'Blacklist' filter."] = "不顯示任何'黑名單'過濾器中的光環." -L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "不顯示高於此時間(單位:秒)的光環.設置為0以禁用" -L["Don't display auras that are not yours."] = "不顯示不是你施放的光環." -L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true -L["Don't display auras that cannot be purged or dispelled by your class."] = "不顯示你不能驅散的光環." +L["Don't display auras that cannot be dispelled by your class."] = true L["Don't display auras that have no duration."] = "不限時沒有持續時間的光環." -L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = true; +L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "不顯示高於此時間(單位:秒)的光環.設置為0以禁用" +L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = true L["Down"] = "下" L["Dungeon & Raid Filter"] = true L["Duration Reverse"] = "持續時間反轉" @@ -876,19 +1026,24 @@ L["Duration"] = "持續時間" L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "啟用後將可以在整個團隊內排序,但你不再可以區分不同小隊" L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "啟用後翻轉未滿團隊的隊伍順序(起始方向)" L["Enemy Aura Type"] = "敵對光環類型" +L["Energy"] = "能量" L["Fade the unitframe when out of combat, not casting, no target exists."] = "非戰鬥/施法/目標不存在時隱藏單位框架" L["Fill"] = "填充" L["Filled"] = "全長" L["Filter Type"] = "過濾器類型" L["Fluid Position Buffs on Debuffs"] = true L["Fluid Position Debuffs on Buffs"] = true +L["Focus"] = "集中值" L["Force Off"] = "強制關閉" L["Force On"] = "強制開啓" L["Force Reaction Color"] = "強制聲望顏色" L["Force the frames to show, they will act as if they are the player frame."] = "強制框架顯示." L["Forces Debuff Highlight to be disabled for these frames"] = "為這些框架強制禁用debuff高亮" +L["Forces Mouseover Glow to be disabled for these frames"] = true L["Forces reaction color instead of class color on units controlled by players."] = "對於玩家控制的角色強制使用聲望顏色而不是職業顏色" +L["Forces Target Glow to be disabled for these frames"] = true L["Format"] = "格式" +L["Frame Glow"] = true L["Frame Level"] = "框架層次" L["Frame Orientation"] = "框架方向" L["Frame Strata"] = "框架層級" @@ -896,19 +1051,23 @@ L["Frame"] = "框架" L["Frequent Updates"] = "立即更新生命值" L["Friendly Aura Type"] = "友好目標光環類型" L["Friendly"] = "友好" -L["Frost"] = "冰霜符文" L["Glow"] = "閃爍" L["Good"] = "安全" -L["GPS Arrow"] = true; +L["GPS Arrow"] = true L["Group By"] = "隊伍排列方式" +L["Group Spacing"] = true +L["Group"] = "小隊" L["Grouping & Sorting"] = "分組與排序" L["Groups Per Row/Column"] = "每行/列的組數" L["Growth direction from the first unitframe."] = "增長方向從第一個頭像框架開始." L["Growth Direction"] = "增長方向" +L["Happiness"] = "快樂值" L["Heal Prediction"] = "治療量預測" L["Health Backdrop"] = "生命條背景" +L["Health Backdrop Multiplier"] = true L["Health Border"] = "生命條邊框" L["Health By Value"] = "生命條顏色依數值變化" +L["Health"] = "生命力" L["Height"] = "高" L["Horizontal Spacing"] = "水平間隔" L["Horizontal"] = "水平" @@ -933,16 +1092,17 @@ L["InfoPanel Border"] = "信息面板邊框" L["Information Panel"] = "信息面板" L["Inset"] = "插入" L["Inside Information Panel"] = "插入信息面板" -L["Interruptable"] = "可斷法的施法顏色" L["Invert Grouping Order"] = "反轉隊伍排序" L["JustifyH"] = "橫向字體對齊" L["Latency"] = "延遲" L["Left to Right"] = "左到右" +L["Magic Effect"] = "魔法效果" L["Main statusbar texture."] = "主狀態條材質" L["Main Tanks / Main Assist"] = "主坦克 / 主助理" L["Make textures transparent."] = "材質透明" +L["Mana"] = "法力" L["Match Frame Width"] = "匹配視窗寬度" -L["Max amount of overflow allowed to extend past the end of the health bar."] = true +L["Max amount of overflow allowed to extend past the end of the health bar."] = "顯示在生命值條末端的治療吸收盾的最大量" L["Max Bars"] = "最多" L["Max Overflow"] = true L["Maximum Duration"] = "最大持續時間" @@ -951,26 +1111,26 @@ L["Middle Click - Set Focus"] = "滑鼠中鍵 - 設置焦點" L["Middle clicking the unit frame will cause your focus to match the unit."] = "滑鼠中鍵點擊單位框架設置焦點." L["Middle"] = "中間" L["Minimum Duration"] = "最低持續時間" +L["Mouseover Glow"] = true +L["Mouseover Highlight"] = true L["Mouseover"] = "滑鼠滑過顯示" -L["Non-Interruptable"] = "不可斷法的施法條色" +L["Neutral"] = "中立" L["Not valid spell id"] = "無效的技能ID" L["Num Rows"] = "行數" L["Number of Groups"] = "每隊單位數量" L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "偏移能量條與生命條的位置, 設定為0 禁用此功能." L["Offset position for text."] = "偏移文本的位置." L["Offset"] = "偏移" -L["Only Match SpellID"] = true L["Only show when the unit is not in range."] = "不在範圍內時顯示." L["Only show when you are mousing over a frame."] = "鼠標滑過時顯示." L["OOR Alpha"] = "超出距離透明度" L["Other Filter"] = true L["Others"] = "他人的" -L["Overlay the healthbar"] = "頭像重疊顯示於生命條上" L["Overlay"] = "重疊顯示" L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "複寫可見性的設定, 例如: 在10人副本里只顯示1隊和2隊." L["Override the default class color setting."] = "覆蓋默認職業色設置." L["Owners Name"] = "所有者姓名" -L["Parent"] = true; +L["Parent"] = "跟隨框架" L["Party Pets"] = "隊伍寵物" L["Party Targets"] = "隊伍目標" L["Per Row"] = "每行" @@ -978,6 +1138,7 @@ L["Percent"] = "百分比" L["Personal"] = "個人的" L["Pet Name"] = "寵物名字" L["Player Frame Aura Bars"] = "玩家框架光環條" +L["Poison Effect"] = "毒性效果" L["Portrait"] = "頭像" L["Position Buffs on Debuffs"] = "增益在減益上" L["Position Debuffs on Buffs"] = "減益在減益上" @@ -989,7 +1150,7 @@ L["Priority"] = "優先級" L["Profile Specific"] = "角色專用" L["PvP Icon"] = "PvP圖標" L["PvP Text"] = "PvP文字" -L["PVP Trinket"] = "PVP 飾品" +L["Rage"] = "怒氣" L["Raid Icon"] = "團隊圖示" L["Raid-Wide Sorting"] = "全團隊排序" L["Raid40 Frames"] = "40人團隊框架" @@ -998,18 +1159,19 @@ L["Range Check"] = "距離檢查" L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "實時更新生命值會佔用更多的內存的和CPU, 只推薦治療角色開啟." L["Reaction Castbars"] = "聲望施法條" L["Reactions"] = "陣營聲望" -L["Ready Check Icon"] = true; +L["Ready Check Icon"] = true +L["Remaining / Max"] = true L["Remaining"] = "剩餘數值" L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "從過濾器中移除一個技能. 當你看見有ID在過濾器中的技能名字時使用技能ID" L["Remove a spell from the filter."] = "從過濾器中移除一個技能." -L["Remove Spell ID or Name"] = "移除技能ID或者名稱" +L["Remove Spell"] = true L["Remove SpellID"] = "移除技能ID" L["Rest Icon"] = "充分休息圖示" L["Restore Defaults"] = "恢復預設" +L["Resurrect Icon"] = true L["Right to Left"] = "右到左" L["RL / ML Icons"] = "團隊隊長/裝備分配圖示" -L["Role Icon"] = "角色定位圖示" -L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true; +L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = true L["Select a unit to copy settings from."] = "選擇從哪單位複制." L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "請選擇一個過濾器, 若你啓用的是'白名單', 則只顯示'白名單'裡的光環." L["Select Filter"] = "選擇過濾器" @@ -1023,9 +1185,7 @@ L["Set the priority order of the spell, please note that prioritys are only used L["Set the type of auras to show when a unit is a foe."] = "當單位是敵對時設定光環顯示的類型." L["Set the type of auras to show when a unit is friendly."] = "當單位是友好時設定光環顯示的類型." L["Sets the font instance's horizontal text alignment style."] = "設定橫向字體的對齊方式." -L["Show"] = true; L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "在單位框架中顯示即將回复的的預測治療量, 過量治療則以不同顏色顯示. " -L["Show Aura From Other Players"] = "顯示其他玩家的光環" L["Show Auras"] = "顯示光環" L["Show Dispellable Debuffs"] = "顯示無法驅散的debuff" L["Show When Not Active"] = "顯示當前無效的光環" @@ -1040,17 +1200,18 @@ L["Sort By"] = "排序" L["Spaced"] = "留空" L["Spacing"] = "間隙" L["Spark"] = "火花" -L["Speed in seconds"] = true; L["Stack Counter"] = "層數計數" L["Stack Threshold"] = "層數閾值" L["Start Near Center"] = "由中心開始" L["Statusbar Fill Orientation"] = "狀態條填充方向" L["StatusBar Texture"] = "狀態條材質" -L["Strata and Level"] = true; +L["Strata and Level"] = "框架層級和層次" L["Style"] = "風格" L["Tank Frames"] = "坦克框架" L["Tank Target"] = "坦克目標" L["Tapped"] = "被攻擊" +L["Targeted Glow"] = true +L["Targeting"] = true L["Target Glow"] = "選中高亮" L["Target On Mouse-Down"] = "滑鼠按下設為目標" L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "按下滑鼠時設為目標,而不是鬆開滑鼠按鍵時. \n\n|cffFF0000警告: 如果使用'Clique'等點擊施法插件, 你可能需要調整這些插件的設置." @@ -1070,8 +1231,9 @@ L["The font that the unitframes will use."] = "單位框架字體." L["The initial group will start near the center and grow out."] = "最初的隊伍由中心開始增長." L["The name you have selected is already in use by another element."] = "你所選的名稱已經被另一組件佔用." L["The object you want to attach to."] = "你想依附的目標." +L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = true L["Thin Borders"] = "細邊框" -L["This dictates the size of the icon when it is not attached to the castbar."] = true; +L["This dictates the size of the icon when it is not attached to the castbar."] = "指定未吸附在施法條內時圖示的尺寸" L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "這將開啟單位框體顏色設置.這些設置會影響所有單位框體" L["Threat Display Mode"] = "仇恨顯示模式" L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = "文字變為小數時的閾值.設為-1以禁用小數" @@ -1080,33 +1242,31 @@ L["Time Remaining Reverse"] = "剩餘時間反轉" L["Time Remaining"] = "剩餘時間" L["Transparent"] = "透明" L["Turtle Color"] = "減傷類的顏色" -L["Unholy"] = "穢邪符文" L["Uniform Threshold"] = "統一閾值" -L["Unitframes"] = "單位框架" +L["UnitFrames"] = "單位框架" L["Up"] = "上" -L["Use Custom Level"] = true; -L["Use Custom Strata"] = true; +L["Use Custom Level"] = "使用自訂層次" +L["Use Custom Strata"] = "使用自訂層級" L["Use Dead Backdrop"] = "死亡背景" L["Use Default"] = "自定義默認值" +L["Use Health Texture Backdrop"] = true L["Use the custom health backdrop color instead of a multiple of the main health color."] = "自定義生命條背景色." L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = "使用配置文件內的增益指示器而不是全域的" L["Use thin borders on certain unitframe elements."] = "使用細邊框" L["Use this backdrop color for units that are dead or ghosts."] = "死亡或靈魂狀態背景" L["Value must be a number"] = "數值必須為一個數字" -L["Vertical Orientation"] = "垂直方向" +L["Vertical Fill Direction"] = true L["Vertical Spacing"] = "垂直間隔" L["Vertical"] = "垂直" L["Visibility"] = "可見性" L["What point to anchor to the frame you set to attach to."] = "增益光環框架於其依附框架的依附位置." L["What to attach the buff anchor frame to."] = "Buff 定位附加到的框架." L["What to attach the debuff anchor frame to."] = "Debuff 定位附加到的框架." -L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."] = true L["When true, the header includes the player when not in a raid."] = "若啟用, 隊伍中將顯示玩家." L["Whitelist"] = "白名單" L["Width"] = "寬" L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "如果沒有debuff則把buff顯示在debuff位置" L["xOffset"] = "X軸偏移" L["yOffset"] = "Y軸偏移" -L["You can't remove a pre-existing filter."] = "你不能刪除一個內建的過濾器" L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "你不能移除一個內建技能, 僅能停用此技能." L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "按住設置按鍵+右鍵單擊會把該玩家加入黑名單, 設為無以關閉該功能" \ No newline at end of file diff --git a/ElvUI_Config/Maps.lua b/ElvUI_Config/Maps.lua index 31950bb..a69eb29 100644 --- a/ElvUI_Config/Maps.lua +++ b/ElvUI_Config/Maps.lua @@ -5,8 +5,6 @@ local MM = E:GetModule("Minimap"); --Cache global variables --Lua functions local getn = table.getn ---WoW API / Variables -local GENERAL, HIDE, MAIL_LABEL, MINIMAP_LABEL, NONE, WORLD_MAP = GENERAL, HIDE, MAIL_LABEL, MINIMAP_LABEL, NONE, WORLD_MAP E.Options.args.maps = { type = "group", @@ -16,17 +14,17 @@ E.Options.args.maps = { worldMap = { order = 1, type = "group", - name = WORLD_MAP, + name = L["World Map"], args = { header = { order = 0, type = "header", - name = WORLD_MAP + name = L["World Map"] }, generalGroup = { order = 1, type = "group", - name = GENERAL, + name = L["General"], guiInline = true, args = { smallerWorldMap = { @@ -35,9 +33,9 @@ E.Options.args.maps = { name = L["Smaller World Map"], desc = L["Make the world map smaller."], get = function(info) return E.global.general.smallerWorldMap end, - set = function(info, value) E.global.general.smallerWorldMap = value; E:StaticPopup_Show("GLOBAL_RL") end, + set = function(info, value) E.global.general.smallerWorldMap = value E:StaticPopup_Show("GLOBAL_RL") end, } - }, + } }, spacer = { order = 3, @@ -55,8 +53,8 @@ E.Options.args.maps = { type = "toggle", name = L["Enable"], desc = L["Puts coordinates on the world map."], - get = function(info) return E.global.general.WorldMapCoordinates.enable; end, - set = function(info, value) E.global.general.WorldMapCoordinates.enable = value; E:StaticPopup_Show("GLOBAL_RL"); end + get = function(info) return E.global.general.WorldMapCoordinates.enable end, + set = function(info, value) E.global.general.WorldMapCoordinates.enable = value E:StaticPopup_Show("GLOBAL_RL") end }, spacer = { order = 2, @@ -67,9 +65,9 @@ E.Options.args.maps = { order = 3, type = "select", name = L["Position"], - get = function(info) return E.global.general.WorldMapCoordinates.position; end, - set = function(info, value) E.global.general.WorldMapCoordinates.position = value; WM:PositionCoords(); end, - disabled = function() return not E.global.general.WorldMapCoordinates.enable; end, + get = function(info) return E.global.general.WorldMapCoordinates.position end, + set = function(info, value) E.global.general.WorldMapCoordinates.position = value WM:PositionCoords() end, + disabled = function() return not E.global.general.WorldMapCoordinates.enable end, values = { ["TOP"] = "TOP", ["TOPLEFT"] = "TOPLEFT", @@ -83,8 +81,8 @@ E.Options.args.maps = { order = 4, type = "range", name = L["X-Offset"], - get = function(info) return E.global.general.WorldMapCoordinates.xOffset; end, - set = function(info, value) E.global.general.WorldMapCoordinates.xOffset = value; WM:PositionCoords(); end, + get = function(info) return E.global.general.WorldMapCoordinates.xOffset end, + set = function(info, value) E.global.general.WorldMapCoordinates.xOffset = value WM:PositionCoords() end, disabled = function() return not E.global.general.WorldMapCoordinates.enable end, min = -200, max = 200, step = 1 }, @@ -92,8 +90,8 @@ E.Options.args.maps = { order = 5, type = "range", name = L["Y-Offset"], - get = function(info) return E.global.general.WorldMapCoordinates.yOffset; end, - set = function(info, value) E.global.general.WorldMapCoordinates.yOffset = value; WM:PositionCoords(); end, + get = function(info) return E.global.general.WorldMapCoordinates.yOffset end, + set = function(info, value) E.global.general.WorldMapCoordinates.yOffset = value WM:PositionCoords() end, disabled = function() return not E.global.general.WorldMapCoordinates.enable end, min = -200, max = 200, step = 1 } @@ -104,19 +102,19 @@ E.Options.args.maps = { minimap = { order = 2, type = "group", - name = MINIMAP_LABEL, - get = function(info) return E.db.general.minimap[ info[getn(info)] ]; end, + name = L["Minimap"], + get = function(info) return E.db.general.minimap[ info[getn(info)] ] end, childGroups = "tab", args = { header = { order = 0, type = "header", - name = MINIMAP_LABEL + name = L["Minimap"] }, generalGroup = { order = 1, type = "group", - name = GENERAL, + name = L["General"], guiInline = true, args = { enable = { @@ -124,8 +122,8 @@ E.Options.args.maps = { type = "toggle", name = L["Enable"], desc = L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"], - get = function(info) return E.private.general.minimap[ info[getn(info)] ]; end, - set = function(info, value) E.private.general.minimap[ info[getn(info)] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end, + get = function(info) return E.private.general.minimap[ info[getn(info)] ] end, + set = function(info, value) E.private.general.minimap[ info[getn(info)] ] = value E:StaticPopup_Show("PRIVATE_RL") end, }, size = { order = 2, @@ -133,9 +131,9 @@ E.Options.args.maps = { name = L["Size"], desc = L["Adjust the size of the minimap."], min = 120, max = 250, step = 1, - get = function(info) return E.db.general.minimap[ info[getn(info)] ]; end, - set = function(info, value) E.db.general.minimap[ info[getn(info)] ] = value; MM:UpdateSettings(); end, - disabled = function() return not E.private.general.minimap.enable; end + get = function(info) return E.db.general.minimap[ info[getn(info)] ] end, + set = function(info, value) E.db.general.minimap[ info[getn(info)] ] = value MM:UpdateSettings() end, + disabled = function() return not E.private.general.minimap.enable end } } }, @@ -144,43 +142,53 @@ E.Options.args.maps = { type = "group", name = L["Location Text"], args = { + header = { + order = 0, + type = "header", + name = L["Location Text"] + }, locationText = { order = 1, type = "select", name = L["Location Text"], desc = L["Change settings for the display of the location text that is on the minimap."], - get = function(info) return E.db.general.minimap.locationText; end, - set = function(info, value) E.db.general.minimap.locationText = value; MM:UpdateSettings(); MM:Update_ZoneText(); end, + get = function(info) return E.db.general.minimap.locationText end, + set = function(info, value) E.db.general.minimap.locationText = value MM:UpdateSettings() MM:Update_ZoneText() end, values = { ["MOUSEOVER"] = L["Minimap Mouseover"], ["SHOW"] = L["Always Display"], - ["HIDE"] = HIDE + ["HIDE"] = L["Hide"] }, - disabled = function() return not E.private.general.minimap.enable; end + disabled = function() return not E.private.general.minimap.enable end + }, + spacer = { + order = 2, + type = "description", + name = "" }, locationFont = { - order = 2, + order = 3, type = "select", dialogControl = "LSM30_Font", name = L["Font"], values = AceGUIWidgetLSMlists.font, - set = function(info, value) E.db.general.minimap.locationFont = value; MM:Update_ZoneText(); end, - disabled = function() return not E.private.general.minimap.enable; end, + set = function(info, value) E.db.general.minimap.locationFont = value MM:Update_ZoneText() end, + disabled = function() return not E.private.general.minimap.enable end, }, locationFontSize = { - order = 3, + order = 4, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 6, max = 36, step = 1, - set = function(info, value) E.db.general.minimap.locationFontSize = value; MM:Update_ZoneText(); end, + set = function(info, value) E.db.general.minimap.locationFontSize = value MM:Update_ZoneText() end, disabled = function() return not E.private.general.minimap.enable end, }, locationFontOutline = { - order = 4, + order = 5, type = "select", name = L["Font Outline"], - set = function(info, value) E.db.general.minimap.locationFontOutline = value; MM:Update_ZoneText(); end, - disabled = function() return not E.private.general.minimap.enable; end, + set = function(info, value) E.db.general.minimap.locationFontOutline = value MM:Update_ZoneText() end, + disabled = function() return not E.private.general.minimap.enable end, values = { ["NONE"] = L["None"], ["OUTLINE"] = "OUTLINE", @@ -195,22 +203,27 @@ E.Options.args.maps = { type = "group", name = L["Reset Zoom"], args = { + header = { + order = 0, + type = "header", + name = L["Reset Zoom"] + }, enableZoomReset = { order = 1, type = "toggle", name = L["Reset Zoom"], - get = function(info) return E.db.general.minimap.resetZoom.enable; end, - set = function(info, value) E.db.general.minimap.resetZoom.enable = value; MM:UpdateSettings(); end, - disabled = function() return not E.private.general.minimap.enable; end + get = function(info) return E.db.general.minimap.resetZoom.enable end, + set = function(info, value) E.db.general.minimap.resetZoom.enable = value MM:UpdateSettings() end, + disabled = function() return not E.private.general.minimap.enable end }, zoomResetTime = { order = 2, type = "range", name = L["Seconds"], min = 1, max = 15, step = 1, - get = function(info) return E.db.general.minimap.resetZoom.time; end, - set = function(info, value) E.db.general.minimap.resetZoom.time = value; MM:UpdateSettings(); end, - disabled = function() return (not E.db.general.minimap.resetZoom.enable or not E.private.general.minimap.enable); end + get = function(info) return E.db.general.minimap.resetZoom.time end, + set = function(info, value) E.db.general.minimap.resetZoom.time = value MM:UpdateSettings() end, + disabled = function() return (not E.db.general.minimap.resetZoom.enable or not E.private.general.minimap.enable) end } } }, @@ -219,19 +232,29 @@ E.Options.args.maps = { type = "group", name = L["Minimap Buttons"], args = { + header = { + order = 0, + type = "header", + name = L["Minimap Buttons"] + }, calendar = { order = 1, type = "group", - name = L["Calendar"], - get = function(info) return E.db.general.minimap.icons.calendar[ info[getn(info)] ]; end, - set = function(info, value) E.db.general.minimap.icons.calendar[ info[getn(info)] ] = value; MM:UpdateSettings(); end, + name = L["Time Info"], + get = function(info) return E.db.general.minimap.icons.calendar[ info[getn(info)] ] end, + set = function(info, value) E.db.general.minimap.icons.calendar[ info[getn(info)] ] = value MM:UpdateSettings() end, args = { + header = { + order = 0, + type = "header", + name = L["Time Info"] + }, hideCalendar = { order = 1, type = "toggle", - name = HIDE, - get = function(info) return E.private.general.minimap.hideCalendar; end, - set = function(info, value) E.private.general.minimap.hideCalendar = value; MM:UpdateSettings(); end, + name = L["Hide"], + get = function(info) return E.private.general.minimap.hideCalendar end, + set = function(info, value) E.private.general.minimap.hideCalendar = value MM:UpdateSettings() end, width = "full" }, spacer = { @@ -244,7 +267,7 @@ E.Options.args.maps = { order = 3, type = "select", name = L["Position"], - disabled = function() return E.private.general.minimap.hideCalendar; end, + disabled = function() return E.private.general.minimap.hideCalendar end, values = { ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], @@ -260,31 +283,37 @@ E.Options.args.maps = { order = 4, type = "range", name = L["Scale"], - min = 0.5, max = 2, step = 0.05 + min = 0.5, max = 2, step = 0.05, + disabled = function() return E.private.general.minimap.hideCalendar end }, xOffset = { order = 5, type = "range", name = L["xOffset"], min = -50, max = 50, step = 1, - disabled = function() return E.private.general.minimap.hideCalendar; end + disabled = function() return E.private.general.minimap.hideCalendar end }, yOffset = { order = 6, type = "range", name = L["yOffset"], min = -50, max = 50, step = 1, - disabled = function() return E.private.general.minimap.hideCalendar; end + disabled = function() return E.private.general.minimap.hideCalendar end } } }, mail = { order = 2, type = "group", - name = MAIL_LABEL, - get = function(info) return E.db.general.minimap.icons.mail[ info[getn(info)] ]; end, - set = function(info, value) E.db.general.minimap.icons.mail[ info[getn(info)] ] = value; MM:UpdateSettings(); end, + name = L["Mail"], + get = function(info) return E.db.general.minimap.icons.mail[ info[getn(info)] ] end, + set = function(info, value) E.db.general.minimap.icons.mail[ info[getn(info)] ] = value MM:UpdateSettings() end, args = { + header = { + order = 0, + type = "header", + name = L["Mail"] + }, position = { order = 1, type = "select", @@ -324,51 +353,14 @@ E.Options.args.maps = { order = 3, type = "group", name = L["PvP Queue"], - get = function(info) return E.db.general.minimap.icons.battlefield[ info[getn(info)] ]; end, - set = function(info, value) E.db.general.minimap.icons.battlefield[ info[getn(info)] ] = value; MM:UpdateSettings(); end, + get = function(info) return E.db.general.minimap.icons.battlefield[ info[getn(info)] ] end, + set = function(info, value) E.db.general.minimap.icons.battlefield[ info[getn(info)] ] = value MM:UpdateSettings() end, args = { - position = { - order = 1, - type = "select", - name = L["Position"], - values = { - ["LEFT"] = L["Left"], - ["RIGHT"] = L["Right"], - ["TOP"] = L["Top"], - ["BOTTOM"] = L["Bottom"], - ["TOPLEFT"] = L["Top Left"], - ["TOPRIGHT"] = L["Top Right"], - ["BOTTOMLEFT"] = L["Bottom Left"], - ["BOTTOMRIGHT"] = L["Bottom Right"] - } + header = { + order = 0, + type = "header", + name = L["PvP Queue"] }, - scale = { - order = 2, - type = "range", - name = L["Scale"], - min = 0.5, max = 2, step = 0.05 - }, - xOffset = { - order = 3, - type = "range", - name = L["xOffset"], - min = -50, max = 50, step = 1 - }, - yOffset = { - order = 4, - type = "range", - name = L["yOffset"], - min = -50, max = 50, step = 1 - } - } - }, - difficulty = { - order = 4, - type = "group", - name = L["Instance Difficulty"], - get = function(info) return E.db.general.minimap.icons.difficulty[ info[getn(info)] ]; end, - set = function(info, value) E.db.general.minimap.icons.difficulty[ info[getn(info)] ] = value; MM:UpdateSettings(); end, - args = { position = { order = 1, type = "select", @@ -409,4 +401,4 @@ E.Options.args.maps = { } } } -} \ No newline at end of file +} diff --git a/ElvUI_Config/Nameplates.lua b/ElvUI_Config/Nameplates.lua index 7cbd569..8692c6e 100644 --- a/ElvUI_Config/Nameplates.lua +++ b/ElvUI_Config/Nameplates.lua @@ -5,9 +5,6 @@ local ACD = LibStub("AceConfigDialog-3.0"); --Cache global variables --Lua functions local getn = table.getn ---WoW API / Variables -local COLOR, FACTION_STANDING_LABEL4 = COLOR, FACTION_STANDING_LABEL4 -local FILTER, FILTERS, GENERAL, HEALTH, HIDE, LEVEL, NAME, NONE = FILTER, FILTERS, GENERAL, HEALTH, HIDE, LEVEL, NAME, NONE local selectedFilter local filters @@ -823,7 +820,7 @@ E.Options.args.nameplate = { fontSize = { order = 5, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 4, max = 34, step = 1, }, fontOutline = { diff --git a/ElvUI_Config/Skins.lua b/ElvUI_Config/Skins.lua index ed96679..0afc57d 100644 --- a/ElvUI_Config/Skins.lua +++ b/ElvUI_Config/Skins.lua @@ -1,6 +1,10 @@ -local E, L, V, P, G = unpack(ElvUI); +local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule("Skins"); +--Cache global variables +--Lua functions +local getn = table.getn + E.Options.args.skins = { type = "group", name = L["Skins"], @@ -15,22 +19,30 @@ E.Options.args.skins = { order = 2, type = "toggle", name = "Blizzard", - get = function(info) return E.private.skins.blizzard.enable; end, - set = function(info, value) E.private.skins.blizzard.enable = value; E:StaticPopup_Show("PRIVATE_RL"); end, + get = function(info) return E.private.skins.blizzard.enable end, + set = function(info, value) E.private.skins.blizzard.enable = value E:StaticPopup_Show("PRIVATE_RL"); end, }, ace3 = { order = 3, type = "toggle", name = "Ace3", - get = function(info) return E.private.skins.ace3.enable; end, - set = function(info, value) E.private.skins.ace3.enable = value; E:StaticPopup_Show("PRIVATE_RL"); end, + get = function(info) return E.private.skins.ace3.enable end, + set = function(info, value) E.private.skins.ace3.enable = value E:StaticPopup_Show("PRIVATE_RL") end, + }, + checkBoxSkin = { + order = 4, + type = "toggle", + name = L["CheckBox Skin"], + get = function(info) return E.private.skins.checkBoxSkin end, + set = function(info, value) E.private.skins.checkBoxSkin = value E:StaticPopup_Show("PRIVATE_RL") end, + disabled = function() return not E.private.skins.ace3.enable end }, blizzard = { order = 100, type = "group", name = "Blizzard", - get = function(info) return E.private.skins.blizzard[ info[getn(info)] ]; end, - set = function(info, value) E.private.skins.blizzard[ info[getn(info)] ] = value; E:StaticPopup_Show("CONFIG_RL"); end, + get = function(info) return E.private.skins.blizzard[ info[getn(info)] ] end, + set = function(info, value) E.private.skins.blizzard[ info[getn(info)] ] = value E:StaticPopup_Show("CONFIG_RL") end, disabled = function() return not E.private.skins.blizzard.enable end, guiInline = true, args = { @@ -41,7 +53,7 @@ E.Options.args.skins = { }, auctionhouse = { type = "toggle", - name = L["Auction Frame"], + name = L["Auctions"], desc = L["TOGGLESKIN_DESC"] }, bags = { @@ -62,7 +74,12 @@ E.Options.args.skins = { }, binding = { type = "toggle", - name = L["KeyBinding Frame"], + name = L["Key Binding"], + desc = L["TOGGLESKIN_DESC"] + }, + BlizzardOptions = { + type = "toggle", + name = L["Interface Options"], desc = L["TOGGLESKIN_DESC"] }, character = { @@ -107,7 +124,7 @@ E.Options.args.skins = { }, inspect = { type = "toggle", - name = L["Inspect Frame"], + name = L["Inspect"], desc = L["TOGGLESKIN_DESC"] }, loot = { @@ -124,17 +141,17 @@ E.Options.args.skins = { }, macro = { type = "toggle", - name = L["Macro Frame"], + name = L["Macros"], desc = L["TOGGLESKIN_DESC"] }, mail = { type = "toggle", - name = L["Mail Frame"], + name = L["Mail"], desc = L["TOGGLESKIN_DESC"] }, merchant = { type = "toggle", - name = L["Merchant Frame"], + name = L["Merchant"], desc = L["TOGGLESKIN_DESC"] }, misc = { @@ -152,11 +169,6 @@ E.Options.args.skins = { name = L["Quest Frames"], desc = L["TOGGLESKIN_DESC"] }, - questtimers = { - type = "toggle", - name = QUEST_TIMERS, - desc = L["TOGGLESKIN_DESC"] - }, raid = { type = "toggle", name = L["Raid Frame"], @@ -179,7 +191,7 @@ E.Options.args.skins = { }, talent = { type = "toggle", - name = L["Talent Frame"], + name = L["Talents"], desc = L["TOGGLESKIN_DESC"] }, taxi = { @@ -194,12 +206,12 @@ E.Options.args.skins = { }, trade = { type = "toggle", - name = L["Trade Frame"], + name = L["Trade"], desc = L["TOGGLESKIN_DESC"] }, tradeskill = { type = "toggle", - name = L["TradeSkill Frame"], + name = L["Tradeskills"], desc = L["TOGGLESKIN_DESC"] }, trainer = { @@ -225,4 +237,4 @@ E.Options.args.skins = { } } } -}; \ No newline at end of file +}; diff --git a/ElvUI_Config/Tooltip.lua b/ElvUI_Config/Tooltip.lua index a5ba77d..6c6abe4 100644 --- a/ElvUI_Config/Tooltip.lua +++ b/ElvUI_Config/Tooltip.lua @@ -1,19 +1,21 @@ local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local TT = E:GetModule("Tooltip"); +local LSM = E.LSM --Cache global variables --Lua functions +local _G = _G local tonumber, tostring = tonumber, tostring local getn = table.getn --WoW API / Variables -local ACTIONBAR_LABEL, FONT_SIZE, GENERAL, NONE, OPACITY = ACTIONBAR_LABEL, FONT_SIZE, GENERAL, NONE, OPACITY +local GameTooltipStatusBar = _G["GameTooltipStatusBar"] E.Options.args.tooltip = { type = "group", name = L["Tooltip"], childGroups = "tab", - get = function(info) return E.db.tooltip[ info[getn(info)] ]; end, - set = function(info, value) E.db.tooltip[ info[getn(info)] ] = value; end, + get = function(info) return E.db.tooltip[ info[getn(info)] ] end, + set = function(info, value) E.db.tooltip[ info[getn(info)] ] = value end, args = { intro = { order = 1, @@ -30,46 +32,46 @@ E.Options.args.tooltip = { general = { order = 3, type = "group", - name = GENERAL, - disabled = function() return not E.Tooltip; end, + name = L["General"], + disabled = function() return not E.Tooltip end, args = { header = { - order = 0, + order = 1, type = "header", - name = GENERAL + name = L["General"] }, cursorAnchor = { - order = 1, + order = 2, type = "toggle", name = L["Cursor Anchor"], desc = L["Should tooltip be anchored to mouse cursor"] }, targetInfo = { - order = 2, + order = 3, type = "toggle", name = L["Target Info"], desc = L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] }, playerTitles = { - order = 3, + order = 4, type = "toggle", name = L["Player Titles"], desc = L["Display player titles."] }, guildRanks = { - order = 4, + order = 5, type = "toggle", name = L["Guild Ranks"], desc = L["Display guild ranks if a unit is guilded."] }, inspectInfo = { - order = 5, + order = 6, type = "toggle", name = L["Inspect Info"], desc = L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."], }, itemPrice = { - order = 6, + order = 7, type = "toggle", name = L["Item Price"], desc = L["Display vendor sell value on item tooltips."], @@ -79,13 +81,24 @@ E.Options.args.tooltip = { end }, spellID = { - order = 7, + order = 8, type = "toggle", name = L["Spell/Item IDs"], desc = L["Display the spell or item ID when mousing over a spell or item tooltip."] }, + itemLevel = { + order = 9, + type = "toggle", + name = L["Item Level"], + desc = L["Display the item level when mousing over a item."] + }, + spacer = { + order = 10, + type = "description", + name = "" + }, itemCount = { - order = 8, + order = 11, type = "select", name = L["Item Count"], desc = L["Display how many of a certain item you have in your possession."], @@ -97,38 +110,38 @@ E.Options.args.tooltip = { } }, colorAlpha = { - order = 9, + order = 12, type = "range", - name = OPACITY, + name = L["Opacity"], isPercent = true, min = 0, max = 1, step = 0.01 }, fontGroup = { - order = 10, + order = 13, type = "group", - guiInline = true, name = L["Tooltip Font Settings"], + guiInline = true, args = { font = { order = 1, type = "select", dialogControl = "LSM30_Font", name = L["Font"], values = AceGUIWidgetLSMlists.font, - get = function(info) return E.db.tooltip.font; end, - set = function(info, value) E.db.tooltip.font = value; TT:SetTooltipFonts(); end + get = function(info) return E.db.tooltip.font end, + set = function(info, value) E.db.tooltip.font = value TT:SetTooltipFonts() end }, fontOutline = { order = 2, - name = L["Font Outline"], type = "select", + name = L["Font Outline"], values = { ["NONE"] = L["None"], ["OUTLINE"] = "OUTLINE", ["MONOCHROMEOUTLINE"] = "MONOCROMEOUTLINE", ["THICKOUTLINE"] = "THICKOUTLINE" }, - get = function(info) return E.db.tooltip.fontOutline; end, - set = function(info, value) E.db.tooltip.fontOutline = value; TT:SetTooltipFonts(); end, + get = function(info) return E.db.tooltip.fontOutline end, + set = function(info, value) E.db.tooltip.fontOutline = value TT:SetTooltipFonts() end, }, spacer = { order = 3, @@ -140,8 +153,8 @@ E.Options.args.tooltip = { type = "range", name = L["Header Font Size"], min = 4, max = 33, step = 1, - get = function(info) return E.db.tooltip.headerFontSize; end, - set = function(info, value) E.db.tooltip.headerFontSize = value; TT:SetTooltipFonts(); end + get = function(info) return E.db.tooltip.headerFontSize end, + set = function(info, value) E.db.tooltip.headerFontSize = value TT:SetTooltipFonts() end }, textFontSize = { order = 5, @@ -149,7 +162,7 @@ E.Options.args.tooltip = { name = L["Text Font Size"], min = 4, max = 33, step = 1, get = function(info) return E.db.tooltip.textFontSize end, - set = function(info, value) E.db.tooltip.textFontSize = value; TT:SetTooltipFonts() end + set = function(info, value) E.db.tooltip.textFontSize = value TT:SetTooltipFonts() end }, smallTextFontSize = { order = 6, @@ -157,13 +170,13 @@ E.Options.args.tooltip = { name = L["Comparison Font Size"], desc = L["This setting controls the size of text in item comparison tooltips."], min = 4, max = 33, step = 1, - get = function(info) return E.db.tooltip.smallTextFontSize; end, - set = function(info, value) E.db.tooltip.smallTextFontSize = value; TT:SetTooltipFonts(); end + get = function(info) return E.db.tooltip.smallTextFontSize end, + set = function(info, value) E.db.tooltip.smallTextFontSize = value TT:SetTooltipFonts() end } } }, factionColors = { - order = 11, + order = 13, type = "group", name = L["Custom Faction Colors"], guiInline = true, @@ -172,18 +185,18 @@ E.Options.args.tooltip = { order = 0, type = "toggle", name = L["Custom Faction Colors"], - get = function(info) return E.db.tooltip.useCustomFactionColors; end, - set = function(info, value) E.db.tooltip.useCustomFactionColors = value; end + get = function(info) return E.db.tooltip.useCustomFactionColors end, + set = function(info, value) E.db.tooltip.useCustomFactionColors = value end } }, get = function(info) - local t = E.db.tooltip.factionColors[ tonumber(info[getn(info)]) ]; - local d = P.tooltip.factionColors[ tonumber(info[getn(info)]) ]; - return t.r, t.g, t.b, t.a, d.r, d.g, d.b; + local t = E.db.tooltip.factionColors[tonumber(info[getn(info)])] + local d = P.tooltip.factionColors[tonumber(info[getn(info)])] + return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, set = function(info, r, g, b) - local t = E.db.tooltip.factionColors[ tonumber(info[getn(info)]) ]; - t.r, t.g, t.b = r, g, b; + local t = E.db.tooltip.factionColors[tonumber(info[getn(info)])] + t.r, t.g, t.b = r, g, b end } } @@ -192,53 +205,59 @@ E.Options.args.tooltip = { order = 4, type = "group", name = L["Visibility"], - get = function(info) return E.db.tooltip.visibility[ info[getn(info)] ]; end, - set = function(info, value) E.db.tooltip.visibility[ info[getn(info)] ] = value; end, - disabled = function() return not E.Tooltip; end, + get = function(info) return E.db.tooltip.visibility[ info[getn(info)] ] end, + set = function(info, value) E.db.tooltip.visibility[ info[getn(info)] ] = value end, + disabled = function() return not E.Tooltip end, args = { header = { - order = 0, + order = 1, type = "header", name = L["Visibility"] }, actionbars = { - order = 1, + order = 2, type = "select", - name = ACTIONBAR_LABEL, + name = L["ActionBars"], desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."], values = { ["ALL"] = L["Always Hide"], ["NONE"] = L["Never Hide"], - --["SHIFT"] = SHIFT_KEY, - --["ALT"] = ALT_KEY, - --["CTRL"] = CTRL_KEY + ["SHIFT"] = L["Shift Key"], + ["ALT"] = L["ALT-Key"], + ["CTRL"] = L["CTRL-Key"] } }, bags = { - order = 2, + order = 3, type = "select", name = L["Bags/Bank"], desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."], values = { ["ALL"] = L["Always Hide"], ["NONE"] = L["Never Hide"], - --["SHIFT"] = SHIFT_KEY, - --["ALT"] = ALT_KEY, - --["CTRL"] = CTRL_KEY + ["SHIFT"] = L["Shift Key"], + ["ALT"] = L["ALT-Key"], + ["CTRL"] = L["CTRL-Key"] } }, unitFrames = { - order = 3, + order = 4, type = "select", - name = L["Unitframes"], + name = L["UnitFrames"], desc = L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."], values = { ["ALL"] = L["Always Hide"], ["NONE"] = L["Never Hide"], - --["SHIFT"] = SHIFT_KEY, - --["ALT"] = ALT_KEY, - --["CTRL"] = CTRL_KEY + ["SHIFT"] = L["Shift Key"], + ["ALT"] = L["ALT-Key"], + ["CTRL"] = L["CTRL-Key"] } + }, + combat = { + order = 5, + type = "toggle", + name = L["Combat"], + desc = L["Hide tooltip while in combat."] } } }, @@ -246,24 +265,24 @@ E.Options.args.tooltip = { order = 5, type = "group", name = L["Health Bar"], - get = function(info) return E.db.tooltip.healthBar[ info[getn(info)] ]; end, - set = function(info, value) E.db.tooltip.healthBar[ info[getn(info)] ] = value; end, - disabled = function() return not E.Tooltip; end, + get = function(info) return E.db.tooltip.healthBar[ info[getn(info)] ] end, + set = function(info, value) E.db.tooltip.healthBar[ info[getn(info)] ] = value end, + disabled = function() return not E.Tooltip end, args = { header = { - order = 0, + order = 1, type = "header", name = L["Health Bar"] }, height = { - order = 1, + order = 2, type = "range", name = L["Height"], min = 1, max = 15, step = 1, - set = function(info, value) E.db.tooltip.healthBar.height = value; GameTooltipStatusBar:Height(value); end + set = function(info, value) E.db.tooltip.healthBar.height = value GameTooltipStatusBar:Height(value) end }, statusPosition = { - order = 2, + order = 3, type = "select", name = L["Position"], values = { @@ -272,35 +291,35 @@ E.Options.args.tooltip = { } }, text = { - order = 3, + order = 4, type = "toggle", name = L["Text"], - set = function(info, value) E.db.tooltip.healthBar.text = value; if(value) then GameTooltipStatusBar.text:Show(); else GameTooltipStatusBar.text:Hide() end end + set = function(info, value) E.db.tooltip.healthBar.text = value if(value) then GameTooltipStatusBar.text:Show(); else GameTooltipStatusBar.text:Hide() end end }, font = { - order = 4, + order = 5, type = "select", dialogControl = "LSM30_Font", name = L["Font"], values = AceGUIWidgetLSMlists.font, set = function(info, value) - E.db.tooltip.healthBar.font = value; - E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline); + E.db.tooltip.healthBar.font = value + E:FontTemplate(GameTooltipStatusBar.text, LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline) end, disabled = function() return not E.db.tooltip.healthBar.text end }, fontSize = { - order = 5, + order = 6, type = "range", - name = FONT_SIZE, - min = 6, max = 500, step = 1, + name = L["Font Size"], + min = 4, max = 33, step = 1, set = function(info, value) - E.db.tooltip.healthBar.fontSize = value; - E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline); + E.db.tooltip.healthBar.fontSize = value + E:FontTemplate(GameTooltipStatusBar.text, LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline) end, disabled = function() return not E.db.tooltip.healthBar.text end }, fontOutline = { - order = 6, + order = 7, type = "select", name = L["Font Outline"], values = { @@ -310,22 +329,22 @@ E.Options.args.tooltip = { ["THICKOUTLINE"] = "THICKOUTLINE" }, set = function(info, value) - E.db.tooltip.healthBar.fontOutline = value; - E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline); + E.db.tooltip.healthBar.fontOutline = value + E:FontTemplate(GameTooltipStatusBar.text, LSM:Fetch("font", E.db.tooltip.healthBar.font), E.db.tooltip.healthBar.fontSize, E.db.tooltip.healthBar.fontOutline) end, disabled = function() return not E.db.tooltip.healthBar.text end } } } } -}; +} for i = 1, 8 do - E.Options.args.tooltip.args.general.args.factionColors.args[tostring(i)] = { + E.Options.args.tooltip.args.general.args.factionColors.args[""..i] = { order = i, type = "color", hasAlpha = false, - name = _G["FACTION_STANDING_LABEL" .. i], - disabled = function() return not E.Tooltip or not E.db.tooltip.useCustomFactionColors; end, - }; -end \ No newline at end of file + name = _G["FACTION_STANDING_LABEL"..i], + disabled = function() return not E.Tooltip or not E.db.tooltip.useCustomFactionColors end, + } +end diff --git a/ElvUI_Config/UnitFrames.lua b/ElvUI_Config/UnitFrames.lua index eff4303..02875aa 100644 --- a/ElvUI_Config/UnitFrames.lua +++ b/ElvUI_Config/UnitFrames.lua @@ -10,11 +10,6 @@ local find, format, lower, match, gsub, strsplit = string.find, string.format, s local IsAddOnLoaded = IsAddOnLoaded local GetScreenWidth = GetScreenWidth local RAID_CLASS_COLORS = RAID_CLASS_COLORS -local HIDE, DELETE, NONE, FILTERS, FONT_SIZE, COLOR = HIDE, DELETE, NONE, FILTERS, FONT_SIZE, COLOR -local DISABLE, DEFAULTS = DISABLE, DEFAULTS -local SHIFT_KEY, ALT_KEY, CTRL_KEY = "SHIFT_KEY", "ALT_KEY", "CTRL_KEY" -local HEALTH, MANA, NAME, PLAYER, CLASS, GROUP, HAPPINESS = HEALTH, MANA, NAME, PLAYER, CLASS, GROUP, HAPPINESS -local RAGE, FOCUS, ENERGY = RAGE, FOCUS, ENERGY local ACD = LibStub("AceConfigDialog-3.0") @@ -83,7 +78,7 @@ local growthDirectionValues = { } local smartAuraPositionValues = { - ["DISABLED"] = DISABLE, + ["DISABLED"] = L["Disable"], ["BUFFS_ON_DEBUFFS"] = L["Position Buffs on Debuffs"], ["DEBUFFS_ON_BUFFS"] = L["Position Debuffs on Buffs"], ["FLUID_BUFFS_ON_DEBUFFS"] = L["Fluid Position Buffs on Debuffs"], @@ -160,7 +155,7 @@ local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, u fontSize = { order = 9, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 6, max = 22, step = 1 }, clickThrough = { @@ -177,9 +172,9 @@ local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, u values = { ["TIME_REMAINING"] = L["Time Remaining"], ["DURATION"] = L["Duration"], - ["NAME"] = NAME, + ["NAME"] = L["Name"], ["INDEX"] = L["Index"], - ["PLAYER"] = PLAYER + ["PLAYER"] = L["Player"] } }, sortDirection = { @@ -195,7 +190,7 @@ local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, u filters = { order = 100, type = "group", - name = FILTERS, + name = L["Filters"], guiInline = true, args = {} } @@ -211,7 +206,7 @@ local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, u values = { ["FRAME"] = L["Frame"], ["DEBUFFS"] = L["Debuffs"], - ["HEALTH"] = HEALTH, + ["HEALTH"] = L["Health"], ["POWER"] = L["Power"] }, disabled = function() @@ -228,7 +223,7 @@ local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, u values = { ["FRAME"] = L["Frame"], ["BUFFS"] = L["Buffs"], - ["HEALTH"] = HEALTH, + ["HEALTH"] = L["Health"], ["POWER"] = L["Power"] }, disabled = function() @@ -268,13 +263,13 @@ local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, u } config.args.filters.args.useFilter = { - order = 18, + order = 20, type = "select", name = L["Additional Filter"], desc = L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."], values = function() filters = {} - filters[""] = NONE + filters[""] = L["None"] for filter in pairs(E.global.unitframe.aurafilters) do filters[filter] = filter end @@ -355,13 +350,13 @@ local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, u } } config.args.filters.args.useFilter = { - order = 18, + order = 19, type = "select", name = L["Additional Filter"], desc = L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."], values = function() filters = {} - filters[""] = NONE + filters[""] = L["None"] for filter in pairs(E.global.unitframe.aurafilters) do filters[filter] = filter end @@ -371,14 +366,14 @@ local function GetOptionsTable_Auras(friendlyUnitOnly, auraType, isGroupFrame, u end config.args.filters.args.minDuration = { - order = 19, + order = 21, type = "range", name = L["Minimum Duration"], desc = L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."], min = 0, max = 10800, step = 1, } config.args.filters.args.maxDuration = { - order = 20, + order = 22, type = "range", name = L["Maximum Duration"], desc = L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."], @@ -427,14 +422,14 @@ local function GetOptionsTable_Health(isGroupFrame, updateFunc, groupName, numUn local config = { order = 100, type = "group", - name = HEALTH, + name = L["Health"], get = function(info) return E.db.unitframe.units[groupName].health[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName].health[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", - name = HEALTH + name = L["Health"] }, position = { order = 2, @@ -708,14 +703,14 @@ local function GetOptionsTable_Name(updateFunc, groupName, numUnits) local config = { order = 300, type = "group", - name = NAME, + name = L["Name"], get = function(info) return E.db.unitframe.units[groupName].name[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units[groupName].name[ info[getn(info)] ] = value updateFunc(UF, groupName, numUnits) end, args = { header = { order = 1, type = "header", - name = NAME + name = L["Name"] }, position = { order = 2, @@ -825,7 +820,7 @@ local function GetOptionsTable_Castbar(hasTicks, updateFunc, groupName, numUnits forceshow = { order = 3, type = "execute", - name = L["Show"].." / "..HIDE, + name = L["Show"].." / "..L["Hide"], func = function() local frameName = E:StringTitle(groupName) frameName = "ElvUF_"..frameName @@ -1060,7 +1055,7 @@ local function GetOptionsTable_Castbar(hasTicks, updateFunc, groupName, numUnits tickColor = { order = 2, type = "color", - name = COLOR, + name = L["Color"], hasAlpha = true, get = function(info) local c = E.db.unitframe.units[groupName].castbar.tickColor @@ -1182,7 +1177,7 @@ local function GetOptionsTable_RaidDebuff(updateFunc, groupName) fontSize = { order = 6, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 7, max = 22, step = 1 }, fontOutline = { @@ -1243,7 +1238,7 @@ local function GetOptionsTable_RaidDebuff(updateFunc, groupName) color = { order = 4, type = "color", - name = COLOR, + name = L["Color"], hasAlpha = true, get = function(info) local c = E.db.unitframe.units.raid.rdebuffs.duration.color @@ -1287,7 +1282,7 @@ local function GetOptionsTable_RaidDebuff(updateFunc, groupName) color = { order = 4, type = "color", - name = COLOR, + name = L["Color"], hasAlpha = true, get = function(info) local c = E.db.unitframe.units[groupName].rdebuffs.stack.color @@ -1448,7 +1443,7 @@ local function CreateCustomTextGroup(unit, objectName) delete = { order = 2, type = "execute", - name = DELETE, + name = L["Delete"], func = function() E.Options.args.unitframe.args[unit].args.customText.args[objectName] = nil E.db.unitframe.units[unit].customTexts[objectName] = nil @@ -1492,7 +1487,7 @@ local function CreateCustomTextGroup(unit, objectName) size = { order = 5, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 4, max = 32, step = 1 }, fontOutline = { @@ -1567,7 +1562,7 @@ local function GetOptionsTable_CustomText(updateFunc, groupName, numUnits) width = "full", get = function() return "" end, set = function(info, textName) - for object, _ in pairs(E.db.unitframe.units[groupName]) do + for object in pairs(E.db.unitframe.units[groupName]) do if lower(object) == lower(textName) then E:Print(L["The name you have selected is already in use by another element."]) return @@ -1666,7 +1661,7 @@ E.Options.args.unitframe = { colorsShortcut = { order = 9, type = "execute", - name = COLOR, + name = L["Colors"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "unitframe", "generalOptionsGroup", "allColorsGroup") end, disabled = function() return not E.UnitFrames end @@ -1721,24 +1716,8 @@ E.Options.args.unitframe = { type = "description", name = " " }, - --[[focusShortcut = { - order = 17, - type = "execute", - name = L["Focus Frame"], - buttonElvUI = true, - func = function() ACD:SelectGroup("ElvUI", "unitframe", "focus") end, - disabled = function() return not E.UnitFrames end - }, - focustargetShortcut = { - order = 18, - type = "execute", - name = L["FocusTarget Frame"], - buttonElvUI = true, - func = function() ACD:SelectGroup("ElvUI", "unitframe", "focustarget") end, - disabled = function() return not E.UnitFrames end - },--]] petShortcut = { - order = 19, + order = 17, type = "execute", name = L["Pet Frame"], buttonElvUI = true, @@ -1746,12 +1725,12 @@ E.Options.args.unitframe = { disabled = function() return not E.UnitFrames end }, spacer5 = { - order = 20, + order = 18, type = "description", name = " " }, pettargetShortcut = { - order = 21, + order = 19, type = "execute", name = L["PetTarget Frame"], buttonElvUI = true, @@ -1759,28 +1738,28 @@ E.Options.args.unitframe = { disabled = function() return not E.UnitFrames end }, partyShortcut = { - order = 23, + order = 20, type = "execute", name = L["Party Frames"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "unitframe", "party") end, disabled = function() return not E.UnitFrames end }, - spacer6 = { - order = 24, - type = "description", - name = " " - }, raidShortcut = { - order = 25, + order = 21, type = "execute", name = L["Raid Frames"], buttonElvUI = true, func = function() ACD:SelectGroup("ElvUI", "unitframe", "raid") end, disabled = function() return not E.UnitFrames end }, + spacer6 = { + order = 22, + type = "description", + name = " " + }, raid40Shortcut = { - order = 26, + order = 23, type = "execute", name = L["Raid-40 Frames"], buttonElvUI = true, @@ -1788,7 +1767,7 @@ E.Options.args.unitframe = { disabled = function() return not E.UnitFrames end }, raidpetShortcut = { - order = 27, + order = 24, type = "execute", name = L["Raid Pet Frames"], buttonElvUI = true, @@ -1796,12 +1775,12 @@ E.Options.args.unitframe = { disabled = function() return not E.UnitFrames end }, spacer7 = { - order = 28, + order = 25, type = "description", name = " " }, generalOptionsGroup = { - order = 31, + order = 26, type = "group", name = L["General Options"], childGroups = "tab", @@ -1863,9 +1842,9 @@ E.Options.args.unitframe = { desc = L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."], values = { ["NONE"] = L["None"], - ["SHIFT"] = SHIFT_KEY, - ["ALT"] = ALT_KEY, - ["CTRL"] = CTRL_KEY + ["SHIFT"] = L["Shift Key"], + ["ALT"] = L["ALT-Key"], + ["CTRL"] = L["CTRL-Key"] } }, barGroup = { @@ -1916,7 +1895,7 @@ E.Options.args.unitframe = { fontSize = { order = 5, type = "range", - name = FONT_SIZE, + name = L["Font Size"], desc = L["Set the font size for unitframes."], min = 4, max = 32, step = 1, set = function(info, value) E.db.unitframe[ info[getn(info)] ] = value UF:Update_FontStrings() end @@ -1991,7 +1970,7 @@ E.Options.args.unitframe = { color = { order = 4, type = "color", - name = COLOR, + name = L["Color"], hasAlpha = true, disabled = function() return not E.db.unitframe.colors.frameGlow.mainGlow.enable or E.db.unitframe.colors.frameGlow.mainGlow.class end } @@ -2039,7 +2018,7 @@ E.Options.args.unitframe = { color = { order = 4, type = "color", - name = COLOR, + name = L["Color"], hasAlpha = true, disabled = function() return not E.db.unitframe.colors.frameGlow.targetGlow.enable or E.db.unitframe.colors.frameGlow.targetGlow.class end } @@ -2101,7 +2080,7 @@ E.Options.args.unitframe = { color = { order = 5, type = "color", - name = COLOR, + name = L["Color"], hasAlpha = true, disabled = function() return not E.db.unitframe.colors.frameGlow.mouseoverGlow.enable or E.db.unitframe.colors.frameGlow.mouseoverGlow.class end } @@ -2113,7 +2092,7 @@ E.Options.args.unitframe = { order = 3, type = "group", childGroups = "tree", - name = COLOR, + name = L["Colors"], get = function(info) return E.db.unitframe.colors[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.colors[ info[getn(info)] ] = value UF:Update_AllFrames() end, args = { @@ -2141,7 +2120,7 @@ E.Options.args.unitframe = { healthGroup = { order = 2, type = "group", - name = HEALTH, + name = L["Health"], get = function(info) local t = E.db.unitframe.colors[ info[getn(info)] ] local d = P.unitframe.colors[ info[getn(info)] ] @@ -2156,7 +2135,7 @@ E.Options.args.unitframe = { header = { order = 1, type = "header", - name = HEALTH + name = L["Health"] }, healthclass = { order = 2, @@ -2217,7 +2196,7 @@ E.Options.args.unitframe = { health = { order = 9, type = "color", - name = HEALTH + name = L["Health"] }, health_backdrop = { order = 10, @@ -2289,22 +2268,22 @@ E.Options.args.unitframe = { MANA = { order = 4, type = "color", - name = MANA + name = L["Mana"] }, RAGE = { order = 5, type = "color", - name = RAGE + name = L["Rage"] }, FOCUS = { order = 6, type = "color", - name = FOCUS + name = L["Focus"] }, ENERGY = { order = 7, type = "color", - name = ENERGY + name = L["Energy"] } } }, @@ -2441,7 +2420,7 @@ E.Options.args.unitframe = { } }, debuffHighlight = { - order = 7, + order = 8, type = "group", name = L["Debuff Highlighting"], get = function(info) @@ -2512,14 +2491,8 @@ E.Options.args.unitframe = { name = L["Target Frame"], desc = L["Disables the target and target of target unitframes."] }, - --[[focus = { - order = 4, - type = "toggle", - name = L["Focus Frame"], - desc = L["Disables the focus and target of focus unitframes."] - },--]] party = { - order = 6, + order = 4, type = "toggle", name = L["Party Frames"] } @@ -2945,7 +2918,7 @@ E.Options.args.unitframe.args.player = { color = { order = 4, type = "color", - name = COLOR, + name = L["Color"], hasAlpha = true, disabled = function() return E.db.unitframe.units.player.RestIcon.defaultColor @@ -2997,8 +2970,8 @@ E.Options.args.unitframe.args.player = { values = { ["CUSTOM"] = L["Custom"], ["DEFAULT"] = L["Default"], - ["RESTING"] = L["Icon 1"], - ["RESTING1"] = L["Icon 2"] + ["RESTING"] = L["Resting"], + ["RESTING1"] = L["Resting 2"] } }, customTexture = { @@ -3040,7 +3013,7 @@ E.Options.args.unitframe.args.player = { color = { order = 4, type = "color", - name = COLOR, + name = L["Color"], hasAlpha = true, disabled = function() return E.db.unitframe.units.player.CombatIcon.defaultColor @@ -3287,13 +3260,6 @@ E.Options.args.unitframe.args.target = { get = function(info) return E.db.unitframe.units.target.power.hideonnpc end, set = function(info, value) E.db.unitframe.units.target.power.hideonnpc = value UF:CreateAndUpdateUF("target") end }, - --[[middleClickFocus = { - order = 11, - type = "toggle", - name = L["Middle Click - Set Focus"], - desc = L["Middle clicking the unit frame will cause your focus to match the unit."], - disabled = function() return IsAddOnLoaded("Clique") end - },--]] threatStyle = { order = 12, type = "select", @@ -3843,284 +3809,6 @@ E.Options.args.unitframe.args.targettargettarget = { } } ---[[E.Options.args.unitframe.args.focus = { - order = 600, - type = "group", - name = L["Focus Frame"], - childGroups = "tab", - get = function(info) return E.db.unitframe.units.focus[ info[getn(info)] ] end, - set = function(info, value) E.db.unitframe.units.focus[ info[getn(info)] ] = value UF:CreateAndUpdateUF("focus") end, - disabled = function() return not E.UnitFrames end, - args = { - generalGroup = { - order = 1, - type = "group", - name = L["General"], - args = { - header = { - order = 1, - type = "header", - name = L["General"] - }, - enable = { - order = 2, - type = "toggle", - name = L["Enable"], - width = "full" - }, - copyFrom = { - order = 3, - type = "select", - name = L["Copy From"], - desc = L["Select a unit to copy settings from."], - values = UF.units, - set = function(info, value) UF:MergeUnitSettings(value, "focus") end - }, - resetSettings = { - order = 4, - type = "execute", - name = L["Restore Defaults"], - func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["Focus Frame"], nil, {unit="focus", mover="Focus Frame"}) end - }, - showAuras = { - order = 5, - type = "execute", - name = L["Show Auras"], - func = function() - local frame = ElvUF_Focus - if frame.forceShowAuras then - frame.forceShowAuras = nil - else - frame.forceShowAuras = true - end - - UF:CreateAndUpdateUF("focus") - end - }, - width = { - order = 6, - type = "range", - name = L["Width"], - min = 50, max = 1000, step = 1 - }, - height = { - order = 7, - type = "range", - name = L["Height"], - min = 10, max = 500, step = 1 - }, - rangeCheck = { - order = 8, - type = "toggle", - name = L["Range Check"], - desc = L["Check if you are in range to cast spells on this specific unit."] - }, - healPrediction = { - order = 9, - type = "toggle", - name = L["Heal Prediction"], - desc = L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] - }, - hideonnpc = { - order = 10, - type = "toggle", - name = L["Text Toggle On NPC"], - desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], - get = function(info) return E.db.unitframe.units.focus.power.hideonnpc end, - set = function(info, value) E.db.unitframe.units.focus.power.hideonnpc = value UF:CreateAndUpdateUF("focus") end - }, - threatStyle = { - order = 11, - type = "select", - name = L["Threat Display Mode"], - values = threatValues - }, - smartAuraPosition = { - order = 12, - type = "select", - name = L["Smart Aura Position"], - desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], - values = smartAuraPositionValues - }, - orientation = { - order = 13, - type = "select", - name = L["Frame Orientation"], - desc = L["Set the orientation of the UnitFrame."], - values = orientationValues - }, - colorOverride = { - order = 14, - type = "select", - name = L["Class Color Override"], - desc = L["Override the default class color setting."], - values = colorOverrideValues - }, - disableMouseoverGlow = { - order = 15, - type = "toggle", - name = L["Block Mouseover Glow"], - desc = L["Forces Mouseover Glow to be disabled for these frames"] - }, - disableTargetGlow = { - order = 16, - type = "toggle", - name = L["Block Target Glow"], - desc = L["Forces Target Glow to be disabled for these frames"] - } - } - }, - customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "focus"), - health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "focus"), - infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "focus"), - power = GetOptionsTable_Power(nil, UF.CreateAndUpdateUF, "focus"), - name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "focus"), - portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "focus"), - buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "focus"), - debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "focus"), - castbar = GetOptionsTable_Castbar(false, UF.CreateAndUpdateUF, "focus"), - raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "focus"), - GPSArrow = GetOptionsTableForNonGroup_GPS("focus"), - } -}--]] - ---[[E.Options.args.unitframe.args.focustarget = { - order = 700, - type = "group", - name = L["FocusTarget Frame"], - childGroups = "tab", - get = function(info) return E.db.unitframe.units.focustarget[ info[getn(info)] ] end, - set = function(info, value) E.db.unitframe.units.focustarget[ info[getn(info)] ] = value UF:CreateAndUpdateUF("focustarget") end, - disabled = function() return not E.UnitFrames end, - args = { - generalGroup = { - order = 1, - type = "group", - name = L["General"], - args = { - header = { - order = 1, - type = "header", - name = L["General"] - }, - enable = { - order = 2, - type = "toggle", - name = L["Enable"], - width = "full" - }, - copyFrom = { - order = 3, - type = "select", - name = L["Copy From"], - desc = L["Select a unit to copy settings from."], - values = UF.units, - set = function(info, value) UF:MergeUnitSettings(value, "focustarget") end - }, - resetSettings = { - order = 4, - type = "execute", - name = L["Restore Defaults"], - func = function(info) E:StaticPopup_Show("RESET_UF_UNIT", L["FocusTarget Frame"], nil, {unit="focustarget", mover="FocusTarget Frame"}) end - }, - showAuras = { - order = 5, - type = "execute", - name = L["Show Auras"], - func = function() - local frame = ElvUF_FocusTarget - if frame.forceShowAuras then - frame.forceShowAuras = nil - else - frame.forceShowAuras = true - end - UF:CreateAndUpdateUF("focustarget") - end - }, - width = { - order = 6, - type = "range", - name = L["Width"], - min = 50, max = 1000, step = 1 - }, - height = { - order = 7, - type = "range", - name = L["Height"], - min = 10, max = 500, step = 1 - }, - rangeCheck = { - order = 8, - type = "toggle", - name = L["Range Check"], - desc = L["Check if you are in range to cast spells on this specific unit."] - }, - hideonnpc = { - order = 9, - type = "toggle", - name = L["Text Toggle On NPC"], - desc = L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], - get = function(info) return E.db.unitframe.units.focustarget.power.hideonnpc end, - set = function(info, value) E.db.unitframe.units.focustarget.power.hideonnpc = value UF:CreateAndUpdateUF("focustarget") end - }, - threatStyle = { - order = 10, - type = "select", - name = L["Threat Display Mode"], - values = threatValues - }, - smartAuraPosition = { - order = 11, - type = "select", - name = L["Smart Aura Position"], - desc = L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], - values = smartAuraPositionValues - }, - orientation = { - order = 12, - type = "select", - name = L["Frame Orientation"], - desc = L["Set the orientation of the UnitFrame."], - values = orientationValues - }, - colorOverride = { - order = 13, - type = "select", - name = L["Class Color Override"], - desc = L["Override the default class color setting."], - values = colorOverrideValues - }, - spacer = { - order = 14, - type = "description", - name = "" - }, - disableMouseoverGlow = { - order = 15, - type = "toggle", - name = L["Block Mouseover Glow"], - desc = L["Forces Mouseover Glow to be disabled for these frames"] - }, - disableTargetGlow = { - order = 16, - type = "toggle", - name = L["Block Target Glow"], - desc = L["Forces Target Glow to be disabled for these frames"] - } - } - }, - customText = GetOptionsTable_CustomText(UF.CreateAndUpdateUF, "focustarget"), - health = GetOptionsTable_Health(false, UF.CreateAndUpdateUF, "focustarget"), - infoPanel = GetOptionsTable_InformationPanel(UF.CreateAndUpdateUF, "focustarget"), - power = GetOptionsTable_Power(false, UF.CreateAndUpdateUF, "focustarget"), - name = GetOptionsTable_Name(UF.CreateAndUpdateUF, "focustarget"), - portrait = GetOptionsTable_Portrait(UF.CreateAndUpdateUF, "focustarget"), - buffs = GetOptionsTable_Auras(false, "buffs", false, UF.CreateAndUpdateUF, "focustarget"), - debuffs = GetOptionsTable_Auras(false, "debuffs", false, UF.CreateAndUpdateUF, "focustarget"), - raidicon = GetOptionsTable_RaidIcon(UF.CreateAndUpdateUF, "focustarget"), - } -}--]] - E.Options.args.unitframe.args.pet = { order = 800, type = "group", @@ -4274,7 +3962,7 @@ E.Options.args.unitframe.args.pet = { fontSize = { order = 4, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 7, max = 22, step = 1 } } @@ -4291,7 +3979,7 @@ E.Options.args.unitframe.args.pet = { happiness = { order = 700, type = "group", - name = HAPPINESS, + name = L["Happiness"], get = function(info) return E.db.unitframe.units.pet.happiness[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units.pet.happiness[ info[getn(info)] ] = value UF:CreateAndUpdateUF("pet") end, disabled = E.myclass ~= "HUNTER", @@ -4679,9 +4367,9 @@ E.Options.args.unitframe.args.party = { name = L["Group By"], desc = L["Set the order that the group will sort."], values = { - ["CLASS"] = CLASS, - ["NAME"] = NAME, - ["GROUP"] = GROUP + ["CLASS"] = L["Class"], + ["NAME"] = L["Name"], + ["GROUP"] = L["Group"] } }, sortDir = { @@ -4751,7 +4439,7 @@ E.Options.args.unitframe.args.party = { fontSize = { order = 4, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 7, max = 22, step = 1 }, profileSpecific = { @@ -4836,7 +4524,7 @@ E.Options.args.unitframe.args.party = { name = { order = 8, type = "group", - name = NAME, + name = L["Name"], guiInline = true, get = function(info) return E.db.unitframe.units.party.petsGroup.name[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units.party.petsGroup.name[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end, @@ -4928,7 +4616,7 @@ E.Options.args.unitframe.args.party = { guiInline = true, get = function(info) return E.db.unitframe.units.party.targetsGroup.name[ info[getn(info)] ] end, set = function(info, value) E.db.unitframe.units.party.targetsGroup.name[ info[getn(info)] ] = value UF:CreateAndUpdateHeaderGroup("party") end, - name = NAME, + name = L["Name"], args = { position = { order = 1, @@ -5186,9 +4874,9 @@ E.Options.args.unitframe.args.raid = { name = L["Group By"], desc = L["Set the order that the group will sort."], values = { - ["CLASS"] = CLASS, - ["NAME"] = NAME, - ["GROUP"] = GROUP + ["CLASS"] = L["Class"], + ["NAME"] = L["Name"], + ["GROUP"] = L["Group"] } }, sortDir = { @@ -5265,7 +4953,7 @@ E.Options.args.unitframe.args.raid = { fontSize = { order = 4, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 7, max = 22, step = 1 }, profileSpecific = { @@ -5514,9 +5202,9 @@ E.Options.args.unitframe.args.raid40 = { name = L["Group By"], desc = L["Set the order that the group will sort."], values = { - ["CLASS"] = CLASS, - ["NAME"] = NAME, - ["GROUP"] = GROUP + ["CLASS"] = L["Class"], + ["NAME"] = L["Name"], + ["GROUP"] = L["Group"] } }, sortDir = { @@ -5593,7 +5281,7 @@ E.Options.args.unitframe.args.raid40 = { fontSize = { order = 4, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 7, max = 22, step = 1 }, profileSpecific = { @@ -5830,7 +5518,7 @@ E.Options.args.unitframe.args.raidpet = { values = { ["NAME"] = L["Owners Name"], ["PETNAME"] = L["Pet Name"], - ["GROUP"] = GROUP + ["GROUP"] = L["Group"] } }, sortDir = { @@ -5907,7 +5595,7 @@ E.Options.args.unitframe.args.raidpet = { fontSize = { order = 4, type = "range", - name = FONT_SIZE, + name = L["Font Size"], min = 7, max = 22, step = 1 }, --[[configureButton = { @@ -5994,4 +5682,4 @@ function E:RefreshCustomTextsConfigs() end end end -E:RefreshCustomTextsConfigs() \ No newline at end of file +E:RefreshCustomTextsConfigs()