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https://github.com/Bluewhale1337/ElvUIModernized.git
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test nameplate
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@@ -102,40 +102,13 @@ end
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function mod:UpdateElement_Health(frame)
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local health = frame.oldHealthBar:GetValue()
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local _, maxHealth = frame.oldHealthBar:GetMinMaxValues()
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frame.HealthBar:SetMinMaxValues(0, maxHealth)
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frame.HealthBar:SetValue(health)
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--frame:GetParent().UnitFrame.FlashTexture:Point("TOPRIGHT", frame.HealthBar:GetStatusBarTexture(), "TOPRIGHT") --idk why this fixes this
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if self.db.units[frame.UnitType].healthbar.text.enable then
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if maxHealth ~= 100 then
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frame.HealthBar.text:SetText(E:GetFormattedText(self.db.units[frame.UnitType].healthbar.text.format, health, maxHealth))
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else
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local newMaxHealth
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if frame.unit == "target" then
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--health, maxHealth = LMH:GetUnitHealth("target")
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else
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local level = self:UnitLevel(frame)
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if level == "??" then
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level = UnitLevel("player") + 3
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end
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if frame.UnitType == "FRIENDLY_PLAYER" or frame.UnitType == "ENEMY_PLAYER" then
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-- newMaxHealth = LMH:GetMaxHP(frame.UnitName, tonumber(level), "pc")
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elseif frame.UnitType == "FRIENDLY_NPC" or frame.UnitType == "ENEMY_NPC" then
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-- newMaxHealth = LMH:GetMaxHP(frame.UnitName, tonumber(level), "npc", GetInstanceDifficulty())
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else
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-- newMaxHealth = LMH:GetMaxHP(frame.UnitName, tonumber(level))
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end
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if newMaxHealth then
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health = newMaxHealth / 100 * health
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maxHealth = newMaxHealth
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end
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end
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frame.HealthBar.text:SetText(E:GetFormattedText(self.db.units[frame.UnitType].healthbar.text.format, health, maxHealth))
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end
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frame.HealthBar.text:SetText(E:GetFormattedText(self.db.units[frame.UnitType].healthbar.text.format, health, maxHealth))
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else
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frame.HealthBar.text:SetText("")
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end
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@@ -145,6 +118,9 @@ function mod:ConfigureElement_HealthBar(frame, configuring)
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local healthBar = frame.HealthBar
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healthBar:SetPoint("TOP", frame, "CENTER", 0, self.db.units[frame.UnitType].castbar.height + 3)
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frame:SetWidth(self.db.clickableWidth + ((E.PixelMode and 2) or 6))
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frame:SetHeight(self.db.clickableHeight + self.db.units[frame.UnitType].castbar.height + 3)
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if frame.isTarget and self.db.useTargetScale then
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healthBar:SetHeight(self.db.units[frame.UnitType].healthbar.height * ((frame.CustomScale and frame.CustomScale * self.db.targetScale) or self.db.targetScale))
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healthBar:SetWidth(self.db.units[frame.UnitType].healthbar.width * ((frame.CustomScale and frame.CustomScale * self.db.targetScale) or self.db.targetScale))
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@@ -165,16 +141,15 @@ end
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function mod:ConstructElement_HealthBar(parent)
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local frame = CreateFrame("StatusBar", nil, parent)
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self:StyleFrame(frame)
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--[[
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frame:SetScript("OnSizeChanged", function()
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parent:SetWidth(this:GetWidth())
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parent:SetHeight(this:GetHeight())
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local health = this:GetValue()
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local _, maxHealth = this:GetMinMaxValues()
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if health > maxHealth or health < 0 then return end
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this:GetStatusBarTexture():SetPoint("TOPRIGHT", -(this:GetWidth() * ((maxHealth - health) / maxHealth)), 0)
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end)
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]]
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frame.text = frame:CreateFontString(nil, "OVERLAY")
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frame.scale = CreateAnimationGroup(frame)
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