mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
health
This commit is contained in:
@@ -163,7 +163,7 @@ for k, v in next, {
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--]]
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--]]
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EnableElement = function(self, name, unit)
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EnableElement = function(self, name, unit)
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argcheck(name, 2, 'string')
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argcheck(name, 2, 'string')
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argcheck(unit, 3, 'string', 'nil')
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argcheck(unit or self.unit, 3, 'string', 'nil')
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local element = elements[name]
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local element = elements[name]
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if(not element or self:IsElementEnabled(name) or not activeElements[self]) then return end
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if(not element or self:IsElementEnabled(name) or not activeElements[self]) then return end
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@@ -1,8 +1,10 @@
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local E, L, V, P, G = unpack(ElvUI)
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule("UnitFrames")
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local UF = E:GetModule("UnitFrames");
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--Cache global variables
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--Lua functions
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local random = random
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local random = random
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--WoW API / Variables
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local CreateFrame = CreateFrame
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local CreateFrame = CreateFrame
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local UnitIsTapped = UnitIsTapped
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local UnitIsTapped = UnitIsTapped
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local UnitIsTappedByPlayer = UnitIsTappedByPlayer
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local UnitIsTappedByPlayer = UnitIsTappedByPlayer
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@@ -19,7 +21,7 @@ function UF:Construct_HealthBar(frame, bg, text, textPos)
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local health = CreateFrame("StatusBar", nil, frame)
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local health = CreateFrame("StatusBar", nil, frame)
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UF["statusbars"][health] = true
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UF["statusbars"][health] = true
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health:SetFrameLevel(10)
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health:SetFrameLevel(10) --Make room for Portrait and Power which should be lower by default
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health.PostUpdate = self.PostUpdateHealth
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health.PostUpdate = self.PostUpdateHealth
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CreateStatusBarTexturePointer(health)
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CreateStatusBarTexturePointer(health)
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@@ -52,24 +54,26 @@ end
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function UF:Configure_HealthBar(frame)
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function UF:Configure_HealthBar(frame)
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if not frame.VARIABLES_SET then return end
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if not frame.VARIABLES_SET then return end
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local db = frame.db
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local db = frame.db
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local health = frame.Health
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local health = frame.Health
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health.Smooth = self.db.smoothbars
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health.Smooth = self.db.smoothbars
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health.SmoothSpeed = self.db.smoothSpeed * 10
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health.SmoothSpeed = self.db.smoothSpeed * 10
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if health.value then
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--Text
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if db.health and health.value then
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local attachPoint = self:GetObjectAnchorPoint(frame, db.health.attachTextTo)
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local attachPoint = self:GetObjectAnchorPoint(frame, db.health.attachTextTo)
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health.value:ClearAllPoints()
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health.value:ClearAllPoints()
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health.value:SetPoint(db.health.position, attachPoint, db.health.position, db.health.xOffset, db.health.yOffset)
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health.value:SetPoint(db.health.position, attachPoint, db.health.position, db.health.xOffset, db.health.yOffset)
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frame:Tag(health.value, db.health.text_format)
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frame:Tag(health.value, db.health.text_format)
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end
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end
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--Colors
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health.colorSmooth = nil
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health.colorSmooth = nil
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health.colorHealth = nil
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health.colorHealth = nil
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health.colorClass = nil
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health.colorClass = nil
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health.colorReaction = nil
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health.colorReaction = nil
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if db.colorOverride and db.colorOverride == "FORCE_ON" then
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if db.colorOverride and db.colorOverride == "FORCE_ON" then
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health.colorClass = true
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health.colorClass = true
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health.colorReaction = true
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health.colorReaction = true
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@@ -92,46 +96,55 @@ function UF:Configure_HealthBar(frame)
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end
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end
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end
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end
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--Position
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health:ClearAllPoints()
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health:ClearAllPoints()
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if frame.ORIENTATION == "LEFT" then
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if frame.ORIENTATION == "LEFT" then
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health:SetWidth(frame.UNIT_WIDTH - (frame.BORDER + frame.SPACING) - (frame.HAPPINESS_WIDTH or 0))
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health:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetHeight(frame.UNIT_HEIGHT - frame.POWERBAR_HEIGHT - (frame.BORDER + frame.SPACING) - frame.CLASSBAR_YOFFSET)
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET))
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if frame.USE_POWERBAR_OFFSET then
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health:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - frame.POWERBAR_OFFSET - (frame.HAPPINESS_WIDTH or 0), -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
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elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
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health:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
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elseif frame.USE_MINI_POWERBAR then
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health:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.SPACING + (frame.POWERBAR_HEIGHT/2))
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else
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health:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
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end
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elseif frame.ORIENTATION == "RIGHT" then
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health:SetPoint("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING + (frame.HAPPINESS_WIDTH or 0), -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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if frame.USE_POWERBAR_OFFSET then
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health:SetPoint("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET + (frame.HAPPINESS_WIDTH or 0), -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.PORTRAIT_WIDTH - frame.BORDER - frame.SPACING, frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
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elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
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health:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.PORTRAIT_WIDTH - frame.BORDER - frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
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elseif frame.USE_MINI_POWERBAR then
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health:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.PORTRAIT_WIDTH - frame.BORDER - frame.SPACING, frame.SPACING + (frame.POWERBAR_HEIGHT/2))
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else
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health:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.PORTRAIT_WIDTH - frame.BORDER - frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
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end
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elseif frame.ORIENTATION == "MIDDLE" then
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health:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - (frame.HAPPINESS_WIDTH or 0), -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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if frame.USE_POWERBAR_OFFSET then
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if frame.USE_POWERBAR_OFFSET then
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health:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - frame.POWERBAR_OFFSET, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - frame.POWERBAR_OFFSET, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET, frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET))
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET) - (frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET))
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elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
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elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
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health:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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elseif frame.USE_MINI_POWERBAR then
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elseif frame.USE_MINI_POWERBAR then
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health:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.SPACING + (frame.POWERBAR_HEIGHT/2))
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.SPACING + (frame.POWERBAR_HEIGHT/2)))
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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else
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else
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health:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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end
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elseif frame.ORIENTATION == "RIGHT" then
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health:SetPoint("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET))
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if frame.USE_POWERBAR_OFFSET then
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health:SetPoint("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET))
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET) - (frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET))
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elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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elseif frame.USE_MINI_POWERBAR then
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.SPACING + (frame.POWERBAR_HEIGHT/2)))
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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else
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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end
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elseif frame.ORIENTATION == "MIDDLE" then
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health:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET))
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if frame.USE_POWERBAR_OFFSET then
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health:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - frame.POWERBAR_OFFSET, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
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health:SetWidth(frame.UNIT_WIDTH - (frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING + (frame.POWERBAR_OFFSET*2)))
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET) - (frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET))
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elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
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health:SetWidth(frame.UNIT_WIDTH - (frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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elseif frame.USE_MINI_POWERBAR then
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health:SetHeight(frame.UNIT_HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.SPACING + (frame.POWERBAR_HEIGHT/2)))
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health:SetWidth(frame.UNIT_WIDTH - (frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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else
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health:SetWidth(frame.UNIT_WIDTH - (frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING) - (frame.BORDER + frame.SPACING))
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end
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end
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end
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end
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@@ -146,15 +159,18 @@ function UF:Configure_HealthBar(frame)
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end
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end
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if db.health then
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if db.health then
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--Party/Raid Frames allow to change statusbar orientation
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if db.health.orientation then
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if db.health.orientation then
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health:SetOrientation(db.health.orientation)
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health:SetOrientation(db.health.orientation)
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end
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end
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--Party/Raid Frames can toggle frequent updates
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if db.health.frequentUpdates then
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if db.health.frequentUpdates then
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health.frequentUpdates = db.health.frequentUpdates
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health.frequentUpdates = db.health.frequentUpdates
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end
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end
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end
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end
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--Transparency Settings
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UF:ToggleTransparentStatusBar(UF.db.colors.transparentHealth, frame.Health, frame.Health.bg, (frame.USE_PORTRAIT and frame.USE_PORTRAIT_OVERLAY) ~= true)
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UF:ToggleTransparentStatusBar(UF.db.colors.transparentHealth, frame.Health, frame.Health.bg, (frame.USE_PORTRAIT and frame.USE_PORTRAIT_OVERLAY) ~= true)
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frame:UpdateElement("Health")
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frame:UpdateElement("Health")
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@@ -206,6 +222,7 @@ function UF:PostUpdateHealth(unit, min, max)
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end
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end
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end
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end
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--Backdrop
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if colors.customhealthbackdrop then
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if colors.customhealthbackdrop then
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local backdrop = colors.health_backdrop
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local backdrop = colors.health_backdrop
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self.bg:SetVertexColor(backdrop.r, backdrop.g, backdrop.b)
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self.bg:SetVertexColor(backdrop.r, backdrop.g, backdrop.b)
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@@ -1,8 +1,10 @@
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local E, L, V, P, G = unpack(ElvUI)
|
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
|
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local UF = E:GetModule("UnitFrames")
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local UF = E:GetModule("UnitFrames");
|
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|
|
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--Cache global variables
|
||||||
|
--Lua functions
|
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local random = random
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local random = random
|
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|
--WoW API / Variables
|
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local CreateFrame = CreateFrame
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local CreateFrame = CreateFrame
|
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local ns = oUF
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local ns = oUF
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@@ -49,17 +51,18 @@ function UF:Configure_Power(frame)
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if not frame.VARIABLES_SET then return end
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if not frame.VARIABLES_SET then return end
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local db = frame.db
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local db = frame.db
|
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local power = frame.Power
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local power = frame.Power
|
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power.origParent = frame
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|
|
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if frame.USE_POWERBAR then
|
if frame.USE_POWERBAR then
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if not frame:IsElementEnabled("Power") then
|
if not frame:IsElementEnabled("Power") then
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frame:EnableElement("Power", frame.unit)
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frame:EnableElement("Power")
|
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|
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power:Show()
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power:Show()
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end
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end
|
||||||
|
|
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power.Smooth = self.db.smoothbars
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power.Smooth = self.db.smoothbars
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power.SmoothSpeed = self.db.smoothSpeed * 10
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power.SmoothSpeed = self.db.smoothSpeed * 10
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||||||
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--Text
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||||||
local attachPoint = self:GetObjectAnchorPoint(frame, db.power.attachTextTo)
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local attachPoint = self:GetObjectAnchorPoint(frame, db.power.attachTextTo)
|
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power.value:ClearAllPoints()
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power.value:ClearAllPoints()
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||||||
power.value:SetPoint(db.power.position, attachPoint, db.power.position, db.power.xOffset, db.power.yOffset)
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power.value:SetPoint(db.power.position, attachPoint, db.power.position, db.power.xOffset, db.power.yOffset)
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||||||
@@ -71,6 +74,7 @@ function UF:Configure_Power(frame)
|
|||||||
power.value:SetParent(frame.RaisedElementParent)
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power.value:SetParent(frame.RaisedElementParent)
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end
|
end
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||||||
|
|
||||||
|
--Colors
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power.colorClass = nil
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power.colorClass = nil
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||||||
power.colorReaction = nil
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power.colorReaction = nil
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power.colorPower = nil
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power.colorPower = nil
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||||||
@@ -81,17 +85,19 @@ function UF:Configure_Power(frame)
|
|||||||
power.colorPower = true
|
power.colorPower = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--Fix height in case it is lower than the theme allows
|
||||||
local heightChanged = false
|
local heightChanged = false
|
||||||
if (not self.thinBorders and not E.PixelMode) and frame.POWERBAR_HEIGHT < 7 then
|
if (not self.thinBorders and not E.PixelMode) and frame.POWERBAR_HEIGHT < 7 then --A height of 7 means 6px for borders and just 1px for the actual power statusbar
|
||||||
frame.POWERBAR_HEIGHT = 7
|
frame.POWERBAR_HEIGHT = 7
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||||||
if(db.power) then db.power.height = 7 end
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if db.power then db.power.height = 7 end
|
||||||
heightChanged = true
|
heightChanged = true
|
||||||
elseif (self.thinBorders or E.PixelMode) and frame.POWERBAR_HEIGHT < 3 then
|
elseif (self.thinBorders or E.PixelMode) and frame.POWERBAR_HEIGHT < 3 then --A height of 3 means 2px for borders and just 1px for the actual power statusbar
|
||||||
frame.POWERBAR_HEIGHT = 3
|
frame.POWERBAR_HEIGHT = 3
|
||||||
if db.power then db.power.height = 3 end
|
if db.power then db.power.height = 3 end
|
||||||
heightChanged = true
|
heightChanged = true
|
||||||
end
|
end
|
||||||
if heightChanged then
|
if heightChanged then
|
||||||
|
--Update health size
|
||||||
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
|
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
|
||||||
UF:Configure_HealthBar(frame)
|
UF:Configure_HealthBar(frame)
|
||||||
end
|
end
|
||||||
@@ -122,47 +128,53 @@ function UF:Configure_Power(frame)
|
|||||||
power.Holder.mover:SetAlpha(1)
|
power.Holder.mover:SetAlpha(1)
|
||||||
end
|
end
|
||||||
|
|
||||||
power:SetFrameLevel(50)
|
power:SetFrameLevel(50) --RaisedElementParent uses 100, we want lower value to allow certain icons and texts to appear above power
|
||||||
|
power.backdrop:SetFrameLevel(49)
|
||||||
elseif frame.USE_POWERBAR_OFFSET then
|
elseif frame.USE_POWERBAR_OFFSET then
|
||||||
if frame.ORIENTATION == "LEFT" then
|
if frame.ORIENTATION == "LEFT" then
|
||||||
power:SetPoint("TOPRIGHT", frame.Health, "TOPRIGHT", frame.POWERBAR_OFFSET + frame.HAPPINESS_WIDTH, -frame.POWERBAR_OFFSET)
|
power:SetPoint("TOPRIGHT", frame.Health, "TOPRIGHT", frame.POWERBAR_OFFSET, -frame.POWERBAR_OFFSET)
|
||||||
power:SetPoint("BOTTOMLEFT", frame.Health, "BOTTOMLEFT", frame.POWERBAR_OFFSET, -frame.POWERBAR_OFFSET)
|
power:SetPoint("BOTTOMLEFT", frame.Health, "BOTTOMLEFT", frame.POWERBAR_OFFSET, -frame.POWERBAR_OFFSET)
|
||||||
elseif frame.ORIENTATION == "MIDDLE" then
|
elseif frame.ORIENTATION == "MIDDLE" then
|
||||||
power:SetPoint("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING, -frame.POWERBAR_OFFSET -frame.CLASSBAR_YOFFSET)
|
power:SetPoint("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING, -frame.POWERBAR_OFFSET -frame.CLASSBAR_YOFFSET)
|
||||||
power:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.BORDER - frame.SPACING, frame.BORDER)
|
power:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.BORDER - frame.SPACING, frame.BORDER)
|
||||||
else
|
else
|
||||||
power:SetPoint("TOPLEFT", frame.Health, "TOPLEFT", -frame.POWERBAR_OFFSET - frame.HAPPINESS_WIDTH, -frame.POWERBAR_OFFSET)
|
power:SetPoint("TOPLEFT", frame.Health, "TOPLEFT", -frame.POWERBAR_OFFSET, -frame.POWERBAR_OFFSET)
|
||||||
power:SetPoint("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", -frame.POWERBAR_OFFSET, -frame.POWERBAR_OFFSET)
|
power:SetPoint("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", -frame.POWERBAR_OFFSET, -frame.POWERBAR_OFFSET)
|
||||||
end
|
end
|
||||||
power:SetFrameLevel(frame.Health:GetFrameLevel() -5)
|
power:SetFrameLevel(frame.Health:GetFrameLevel() -5) --Health uses 10
|
||||||
|
power.backdrop:SetFrameLevel(frame.Health:GetFrameLevel() - 6)
|
||||||
elseif frame.USE_INSET_POWERBAR then
|
elseif frame.USE_INSET_POWERBAR then
|
||||||
power:SetHeight(frame.POWERBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
|
power:SetHeight(frame.POWERBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
|
||||||
power:SetPoint("BOTTOMLEFT", frame.Health, "BOTTOMLEFT", frame.BORDER + (frame.BORDER*2), frame.BORDER + (frame.BORDER*2))
|
power:SetPoint("BOTTOMLEFT", frame.Health, "BOTTOMLEFT", frame.BORDER + (frame.BORDER*2), frame.BORDER + (frame.BORDER*2))
|
||||||
power:SetPoint("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", -(frame.BORDER + (frame.BORDER*2)), frame.BORDER + (frame.BORDER*2))
|
power:SetPoint("BOTTOMRIGHT", frame.Health, "BOTTOMRIGHT", -(frame.BORDER + (frame.BORDER*2)), frame.BORDER + (frame.BORDER*2))
|
||||||
power:SetFrameLevel(50)
|
power:SetFrameLevel(50)
|
||||||
|
power.backdrop:SetFrameLevel(49)
|
||||||
elseif frame.USE_MINI_POWERBAR then
|
elseif frame.USE_MINI_POWERBAR then
|
||||||
power:SetWidth(frame.POWERBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
|
power:SetHeight(frame.POWERBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
|
||||||
|
|
||||||
if frame.ORIENTATION == "LEFT" then
|
if frame.ORIENTATION == "LEFT" then
|
||||||
power:SetWidth(frame.POWERBAR_WIDTH - frame.BORDER*2)
|
power:SetWidth(frame.POWERBAR_WIDTH - frame.BORDER*2)
|
||||||
power:SetPoint("RIGHT", frame, "BOTTOMRIGHT", -(frame.BORDER*2 + 4) -frame.HAPPINESS_WIDTH, ((frame.POWERBAR_HEIGHT-frame.BORDER)/2))
|
power:SetPoint("RIGHT", frame, "BOTTOMRIGHT", -(frame.BORDER*2 + 4), ((frame.POWERBAR_HEIGHT-frame.BORDER)/2))
|
||||||
elseif frame.ORIENTATION == "RIGHT" then
|
elseif frame.ORIENTATION == "RIGHT" then
|
||||||
power:SetWidth(frame.POWERBAR_WIDTH - frame.BORDER*2)
|
power:SetWidth(frame.POWERBAR_WIDTH - frame.BORDER*2)
|
||||||
power:SetPoint("LEFT", frame, "BOTTOMLEFT", (frame.BORDER*2 + 4) +frame.HAPPINESS_WIDTH, ((frame.POWERBAR_HEIGHT-frame.BORDER)/2))
|
power:SetPoint("LEFT", frame, "BOTTOMLEFT", (frame.BORDER*2 + 4), ((frame.POWERBAR_HEIGHT-frame.BORDER)/2))
|
||||||
else
|
else
|
||||||
power:SetPoint("LEFT", frame, "BOTTOMLEFT", (frame.BORDER*2 + 4), ((frame.POWERBAR_HEIGHT-frame.BORDER)/2))
|
power:SetPoint("LEFT", frame, "BOTTOMLEFT", (frame.BORDER*2 + 4), ((frame.POWERBAR_HEIGHT-frame.BORDER)/2))
|
||||||
power:SetPoint("RIGHT", frame, "BOTTOMRIGHT", -(frame.BORDER*2 + 4) -frame.HAPPINESS_WIDTH, ((frame.POWERBAR_HEIGHT-frame.BORDER)/2))
|
power:SetPoint("RIGHT", frame, "BOTTOMRIGHT", -(frame.BORDER*2 + 4), ((frame.POWERBAR_HEIGHT-frame.BORDER)/2))
|
||||||
end
|
end
|
||||||
|
|
||||||
power:SetFrameLevel(50)
|
power:SetFrameLevel(50)
|
||||||
|
power.backdrop:SetFrameLevel(49)
|
||||||
else
|
else
|
||||||
power:SetPoint("TOPRIGHT", frame.Health.backdrop, "BOTTOMRIGHT", -frame.BORDER, -frame.SPACING*3)
|
power:SetPoint("TOPRIGHT", frame.Health.backdrop, "BOTTOMRIGHT", -frame.BORDER, -frame.SPACING*3)
|
||||||
power:SetPoint("TOPLEFT", frame.Health.backdrop, "BOTTOMLEFT", frame.BORDER, -frame.SPACING*3)
|
power:SetPoint("TOPLEFT", frame.Health.backdrop, "BOTTOMLEFT", frame.BORDER, -frame.SPACING*3)
|
||||||
power:SetHeight(frame.POWERBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
|
power:SetHeight(frame.POWERBAR_HEIGHT - ((frame.BORDER + frame.SPACING)*2))
|
||||||
|
|
||||||
power:SetFrameLevel(frame.Health:GetFrameLevel() - 5)
|
power:SetFrameLevel(frame.Health:GetFrameLevel() - 5)
|
||||||
|
power.backdrop:SetFrameLevel(frame.Health:GetFrameLevel() - 6)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--Hide mover until we detach again
|
||||||
if not frame.POWERBAR_DETACHED then
|
if not frame.POWERBAR_DETACHED then
|
||||||
if power.Holder and power.Holder.mover then
|
if power.Holder and power.Holder.mover then
|
||||||
power.Holder.mover:SetScale(0.0001)
|
power.Holder.mover:SetScale(0.0001)
|
||||||
@@ -175,7 +187,6 @@ function UF:Configure_Power(frame)
|
|||||||
else
|
else
|
||||||
power:SetFrameStrata("LOW")
|
power:SetFrameStrata("LOW")
|
||||||
end
|
end
|
||||||
|
|
||||||
if db.power.strataAndLevel and db.power.strataAndLevel.useCustomLevel then
|
if db.power.strataAndLevel and db.power.strataAndLevel.useCustomLevel then
|
||||||
power:SetFrameLevel(db.power.strataAndLevel.frameLevel)
|
power:SetFrameLevel(db.power.strataAndLevel.frameLevel)
|
||||||
power.backdrop:SetFrameLevel(power:GetFrameLevel() - 1)
|
power.backdrop:SetFrameLevel(power:GetFrameLevel() - 1)
|
||||||
@@ -189,10 +200,11 @@ function UF:Configure_Power(frame)
|
|||||||
elseif frame:IsElementEnabled("Power") then
|
elseif frame:IsElementEnabled("Power") then
|
||||||
frame:DisableElement("Power")
|
frame:DisableElement("Power")
|
||||||
power:Hide()
|
power:Hide()
|
||||||
|
frame:Tag(power.value, "")
|
||||||
end
|
end
|
||||||
|
|
||||||
if frame.DruidAltMana then
|
if frame.DruidAltMana then
|
||||||
if(db.power.druidMana) then
|
if db.power.druidMana then
|
||||||
frame:EnableElement("DruidAltMana")
|
frame:EnableElement("DruidAltMana")
|
||||||
else
|
else
|
||||||
frame:DisableElement("DruidAltMana")
|
frame:DisableElement("DruidAltMana")
|
||||||
@@ -200,9 +212,8 @@ function UF:Configure_Power(frame)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if frame.Power then
|
--Transparency Settings
|
||||||
UF:ToggleTransparentStatusBar(UF.db.colors.transparentPower, frame.Power, frame.Power.bg)
|
UF:ToggleTransparentStatusBar(UF.db.colors.transparentPower, frame.Power, frame.Power.bg)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function UF:PostUpdatePower(unit, cur, max)
|
function UF:PostUpdatePower(unit, cur, max)
|
||||||
|
|||||||
@@ -213,6 +213,7 @@ function UF:Construct_UF(frame, unit)
|
|||||||
frame.SHADOW_SPACING = 3
|
frame.SHADOW_SPACING = 3
|
||||||
frame.CLASSBAR_YOFFSET = 0 --placeholder
|
frame.CLASSBAR_YOFFSET = 0 --placeholder
|
||||||
frame.BOTTOM_OFFSET = 0 --placeholder
|
frame.BOTTOM_OFFSET = 0 --placeholder
|
||||||
|
frame:SetFrameStrata("LOW")
|
||||||
|
|
||||||
frame.RaisedElementParent = CreateFrame("Frame", nil, frame)
|
frame.RaisedElementParent = CreateFrame("Frame", nil, frame)
|
||||||
frame.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, frame.RaisedElementParent)
|
frame.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, frame.RaisedElementParent)
|
||||||
|
|||||||
Reference in New Issue
Block a user