mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-28 00:44:45 +00:00
test
This commit is contained in:
@@ -61,7 +61,7 @@ function LoadSkin()
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skinPulloutFrames()
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end)
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hooksecurefunc("RaidPullout_Update", function(pullOutFrame)
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--[[hooksecurefunc("RaidPullout_Update", function(pullOutFrame)
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local pfName = pullOutFrame:GetName()
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for i = 1, pullOutFrame.numPulloutButtons do
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local pfBName = pfName.."Button"..i
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@@ -88,7 +88,7 @@ function LoadSkin()
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_G[pfBName.."TargetTargetFrame"].backdrop:SetPoint("BOTTOMRIGHT", -(E.PixelMode and 10 or 9), E.PixelMode and 8 or 7)
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end
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end
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end)
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end)]]
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-- ReadyCheckFrame
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E:StripTextures(ReadyCheckFrame)
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@@ -4,8 +4,11 @@ local TT = E:NewModule("Tooltip", "AceHook-3.0", "AceEvent-3.0");
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--Cache global variables
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--Lua functions
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local unpack = unpack
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local twipe, tinsert, tconcat = table.wipe, table.insert, table.concat
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--WoW API / Variables
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local targetList, inspectCache = {}, {}
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local classification = {
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worldboss = format("|cffAF5050 %s|r", BOSS),
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rareelite = format("|cffAF5050+ %s|r", ITEM_QUALITY3_DESC),
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@@ -149,6 +152,37 @@ function TT:UPDATE_MOUSEOVER_UNIT(_, unit)
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end
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end
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local unitTarget = unit.."target"
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if self.db.targetInfo and unit ~= "player" and UnitExists(unitTarget) then
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local targetColor;
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if UnitIsPlayer(unitTarget) then
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local _, class = UnitClass(unitTarget);
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targetColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class];
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else
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local reaction = UnitReaction(unitTarget, "player") or 4
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targetColor = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[reaction] or FACTION_BAR_COLORS[reaction]
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end
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GameTooltip:AddDoubleLine(format("%s:", TARGET), format("|cff%02x%02x%02x%s|r", targetColor.r * 255, targetColor.g * 255, targetColor.b * 255, UnitName(unitTarget)))
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end
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local numParty, numRaid = GetNumPartyMembers(), GetNumRaidMembers()
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if self.db.targetInfo and (numParty > 0 or numRaid > 0) then
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for i = 1, (numRaid > 0 and numRaid or numParty) do
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local groupUnit = (numRaid > 0 and "raid"..i or "party"..i)
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if UnitIsUnit(groupUnit.."target", unit) and (not UnitIsUnit(groupUnit,"player")) then
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local _, class = UnitClass(groupUnit)
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local color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
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tinsert(targetList, format("%s%s", E:RGBToHex(color.r, color.g, color.b), UnitName(groupUnit)))
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end
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end
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local numList = getn(targetList)
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if numList > 0 then
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GameTooltip:AddLine(format("%s (|cffffffff%d|r): %s", L["Targeted By:"], numList, tconcat(targetList, ", ")), nil, nil, nil, true)
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twipe(targetList)
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end
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end
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if color then
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GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
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else
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@@ -0,0 +1,4 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
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<Script file="Party.lua"/>
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<Script file="Raid.lua"/>
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</Ui>
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@@ -0,0 +1,149 @@
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local E, L, V, P, G = unpack(ElvUI)
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local UF = E:GetModule("UnitFrames")
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local _G = _G
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local tinsert = table.insert
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local CreateFrame = CreateFrame;
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local InCombatLockdown = InCombatLockdown;
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local UnregisterStateDriver = UnregisterStateDriver;
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local RegisterStateDriver = RegisterStateDriver;
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local IsInInstance = IsInInstance;
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local ns = oUF
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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function UF:Construct_PartyFrames()
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self:SetScript("OnEnter", UnitFrame_OnEnter)
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self:SetScript("OnLeave", UnitFrame_OnLeave)
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self.RaisedElementParent = CreateFrame("Frame", nil, self)
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self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
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self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
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self.BORDER = E.Border
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self.SPACING = E.Spacing
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self.SHADOW_SPACING = 3
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self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT");
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self.Power = UF:Construct_PowerBar(self, true, true, "LEFT");
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self.Power.frequentUpdates = false;
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self.Portrait3D = UF:Construct_Portrait(self, "model");
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self.Portrait2D = UF:Construct_Portrait(self, "texture");
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self.InfoPanel = UF:Construct_InfoPanel(self);
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self.Name = UF:Construct_NameText(self);
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self.unitframeType = "party"
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UF:Update_StatusBars()
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UF:Update_FontStrings()
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UF:Update_PartyFrames(self, UF.db["units"]["party"])
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return self;
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end
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function UF:Update_PartyHeader(header, db)
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header.db = db
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if not header.positioned then
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header:ClearAllPoints()
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header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
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E:CreateMover(header, header:GetName().."Mover", L["Party Frames"], nil, nil, nil, "ALL,PARTY,ARENA")
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header.positioned = true
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header:RegisterEvent("PLAYER_LOGIN")
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header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
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header:SetScript("OnEvent", UF["PartySmartVisibility"])
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end
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UF.PartySmartVisibility(header)
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end
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function UF:PartySmartVisibility(event)
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--if(not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced) then
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-- self.blockVisibilityChanges = false;
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-- return;
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--end
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--if(event == "PLAYER_REGEN_ENABLED") then self:UnregisterEvent("PLAYER_REGEN_ENABLED"); end
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--self.blockVisibilityChanges = true;
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--if(not InCombatLockdown()) then
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-- local inInstance, instanceType = IsInInstance();
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-- if(inInstance and (instanceType == "raid" or instanceType == "pvp")) then
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-- UnregisterStateDriver(self, "visibility");
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-- self:Hide();
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-- self.blockVisibilityChanges = true;
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-- elseif(self.db.visibility) then
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-- RegisterStateDriver(self, "visibility", self.db.visibility);
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-- self.blockVisibilityChanges = false;
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-- end
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--else
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-- self:RegisterEvent("PLAYER_REGEN_ENABLED");
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--end
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end
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function UF:Update_PartyFrames(frame, db)
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frame.db = db
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frame.Portrait = db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D
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frame.colors = ElvUF.colors
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frame:RegisterForClicks(self.db.targetOnMouseDown and "LeftButtonDown" or "LeftButtonUp", self.db.targetOnMouseDown and "RightButtonDown" or "RightButtonUp")
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do
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if self.thinBorders then
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frame.SPACING = 0
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frame.BORDER = E.mult
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else
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frame.BORDER = E.Border
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frame.SPACING = E.Spacing
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end
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frame.ORIENTATION = db.orientation
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.CLASSBAR_WIDTH = 0
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frame.CLASSBAR_YOFFSET = 0
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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frame.VARIABLES_SET = true
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end
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frame:SetWidth(frame.UNIT_WIDTH)
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frame:SetHeight(frame.UNIT_HEIGHT)
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UF:Configure_InfoPanel(frame)
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UF:Configure_HealthBar(frame)
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UF:UpdateNameSettings(frame)
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UF:Configure_Power(frame)
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UF:Configure_Portrait(frame)
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frame:UpdateAllElements("ElvUI_UpdateAllElements");
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end
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UF["headerstoload"]["party"] = true
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@@ -0,0 +1,167 @@
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local E, L, V, P, G = unpack(ElvUI)
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local UF = E:GetModule("UnitFrames")
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local tinsert = table.insert;
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local CreateFrame = CreateFrame
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local InCombatLockdown = InCombatLockdown
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local IsInInstance = IsInInstance
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local GetInstanceInfo = GetInstanceInfo
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local UnregisterStateDriver = UnregisterStateDriver
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local RegisterStateDriver = RegisterStateDriver
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local ns = oUF
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local ElvUF = ns.oUF
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assert(ElvUF, "ElvUI was unable to locate oUF.")
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function UF:Construct_RaidFrames()
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self:SetScript("OnEnter", UnitFrame_OnEnter)
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self:SetScript("OnLeave", UnitFrame_OnLeave)
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self.RaisedElementParent = CreateFrame("Frame", nil, self)
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self.RaisedElementParent.TextureParent = CreateFrame("Frame", nil, self.RaisedElementParent)
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self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
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self.Health = UF:Construct_HealthBar(self, true, true, "RIGHT");
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self.Power = UF:Construct_PowerBar(self, true, true, "LEFT");
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self.Power.frequentUpdates = false;
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self.Portrait3D = UF:Construct_Portrait(self, "model");
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self.Portrait2D = UF:Construct_Portrait(self, "texture");
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self.Name = UF:Construct_NameText(self);
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self.InfoPanel = UF:Construct_InfoPanel(self);
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UF:Update_StatusBars();
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UF:Update_FontStrings();
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self.unitframeType = "raid";
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UF:Update_RaidFrames(self, UF.db["units"]["raid"]);
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return self;
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end
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function UF:RaidSmartVisibility(event)
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--[[if(not self.db or (self.db and not self.db.enable) or (UF.db and not UF.db.smartRaidFilter) or self.isForced) then
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self.blockVisibilityChanges = false;
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return;
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end
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if(event == "PLAYER_REGEN_ENABLED") then self:UnregisterEvent("PLAYER_REGEN_ENABLED"); end
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if(not InCombatLockdown()) then
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self.isInstanceForced = nil;
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local inInstance, instanceType = IsInInstance();
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if(inInstance and (instanceType == "raid" or instanceType == "pvp")) then
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local _, _, _, _, maxPlayers = GetInstanceInfo();
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local mapID = GetCurrentMapAreaID();
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if(UF.mapIDs[mapID]) then
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maxPlayers = UF.mapIDs[mapID];
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end
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UnregisterStateDriver(self, "visibility");
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if(maxPlayers < 40) then
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self:Show();
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self.isInstanceForced = true;
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self.blockVisibilityChanges = false;
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if(ElvUF_Raid.numGroups ~= E:Round(maxPlayers/5) and event) then
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UF:CreateAndUpdateHeaderGroup("raid");
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end
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else
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self:Hide();
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self.blockVisibilityChanges = true;
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end
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elseif(self.db.visibility) then
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RegisterStateDriver(self, "visibility", self.db.visibility);
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self.blockVisibilityChanges = false;
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if(ElvUF_Raid.numGroups ~= self.db.numGroups) then
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UF:CreateAndUpdateHeaderGroup("raid");
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end
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end
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else
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self:RegisterEvent("PLAYER_REGEN_ENABLED");
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return;
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end]]
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end
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function UF:Update_RaidHeader(header, db)
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header.db = db;
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if not header.positioned then
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header:ClearAllPoints()
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header:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", 4, 195)
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E:CreateMover(header, header:GetName().."Mover", L["Raid Frames"], nil, nil, nil, "ALL,RAID")
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-- header:RegisterEvent("PLAYER_LOGIN")
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-- header:RegisterEvent("ZONE_CHANGED_NEW_AREA")
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-- header:SetScript("OnEvent", UF["RaidSmartVisibility"])
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header.positioned = true
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end
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--UF.RaidSmartVisibility(header)
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end
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function UF:Update_RaidFrames(frame, db)
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frame.db = db
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frame.Portrait = frame.Portrait or (db.portrait.style == "2D" and frame.Portrait2D or frame.Portrait3D)
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frame.colors = ElvUF.colors
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--frame:RegisterForClicks(self.db.targetOnMouseDown and "AnyDown" or "AnyUp")
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do
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if self.thinBorders then
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frame.SPACING = 0
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frame.BORDER = E.mult
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else
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frame.BORDER = E.Border
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frame.SPACING = E.Spacing
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end
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frame.SHADOW_SPACING = 3
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frame.ORIENTATION = db.orientation
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frame.UNIT_WIDTH = db.width
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frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
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frame.USE_POWERBAR = db.power.enable
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frame.POWERBAR_DETACHED = db.power.detachFromFrame
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frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == "inset" and frame.USE_POWERBAR
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frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == "spaced" and frame.USE_POWERBAR)
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frame.USE_POWERBAR_OFFSET = db.power.offset ~= 0 and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
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frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
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frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
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frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (frame.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((frame.BORDER+frame.SPACING)*2)))
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frame.USE_PORTRAIT = db.portrait and db.portrait.enable
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frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == "MIDDLE")
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frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
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frame.CLASSBAR_WIDTH = 0
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frame.CLASSBAR_YOFFSET = 0
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frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
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frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
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frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
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frame.VARIABLES_SET = true
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end
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frame:SetWidth(frame.UNIT_WIDTH)
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frame:SetHeight(frame.UNIT_HEIGHT)
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UF:Configure_InfoPanel(frame)
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UF:Configure_HealthBar(frame)
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UF:UpdateNameSettings(frame)
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UF:Configure_Power(frame)
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UF:Configure_Portrait(frame)
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frame:UpdateAllElements("ElvUI_UpdateAllElements")
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end
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UF["headerstoload"]["raid"] = true
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@@ -3,4 +3,5 @@
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<Script file="Tags.lua"/>
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<Include file="Elements\Load_Elements.xml"/>
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<Include file="Units\Load_Units.xml"/>
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<Include file="Groups\Load_Groups.xml"/>
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</Ui>
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@@ -65,11 +65,6 @@ UF["headerGroupBy"] = {
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header:SetAttribute("sortMethod", "NAME")
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header:SetAttribute("groupBy", "CLASS")
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end,
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["MTMA"] = function(header)
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header:SetAttribute("groupingOrder", "MAINTANK,MAINASSIST,NONE")
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header:SetAttribute("sortMethod", "NAME")
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header:SetAttribute("groupBy", "ROLE")
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end,
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["NAME"] = function(header)
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header:SetAttribute("groupingOrder", "1,2,3,4,5,6,7,8")
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header:SetAttribute("sortMethod", "NAME")
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@@ -577,11 +572,12 @@ function UF.groupPrototype:Configure_Groups(self)
|
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|
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if self.mover then
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self.mover.positionOverride = DIRECTION_TO_GROUP_ANCHOR_POINT[direction]
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E:UpdatePositionOverride(self.mover:GetName())
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self:GetScript("OnSizeChanged")(self) --Mover size is not updated if frame is hidden, so call an update manually
|
||||
--E:UpdatePositionOverride(self.mover:GetName())
|
||||
--self:GetScript("OnSizeChanged")(self) --Mover size is not updated if frame is hidden, so call an update manually
|
||||
end
|
||||
|
||||
self:SetSize(width - db.horizontalSpacing, height - db.verticalSpacing)
|
||||
self:SetWidth(width - db.horizontalSpacing)
|
||||
self:SetHeight(height - db.verticalSpacing)
|
||||
end
|
||||
|
||||
function UF.groupPrototype:Update(self)
|
||||
@@ -603,7 +599,7 @@ function UF.groupPrototype:AdjustVisibility(self)
|
||||
group:Show()
|
||||
else
|
||||
if group.forceShow then
|
||||
group:Hide()
|
||||
--group:Hide()
|
||||
UF:UnshowChildUnits(group, group:GetChildren())
|
||||
group:SetAttribute("startingIndex", 1)
|
||||
else
|
||||
@@ -650,7 +646,7 @@ function UF.headerPrototype:Update(isForced)
|
||||
end
|
||||
|
||||
function UF.headerPrototype:Reset()
|
||||
self:Hide()
|
||||
--self:Hide()
|
||||
|
||||
self:SetAttribute("showPlayer", true)
|
||||
|
||||
@@ -685,7 +681,7 @@ function UF:CreateHeader(parent, groupFilter, overrideName, template, groupName,
|
||||
"groupFilter", groupFilter,
|
||||
"showParty", true,
|
||||
"showRaid", true,
|
||||
"showSolo", true,
|
||||
"showSolo", false,
|
||||
template and "template", template)
|
||||
|
||||
header.groupName = group
|
||||
@@ -761,7 +757,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
|
||||
if headerUpdate or not self[group].mover then
|
||||
UF["headerFunctions"][group]:Configure_Groups(self[group])
|
||||
if not self[group].isForced and not self[group].blockVisibilityChanges then
|
||||
RegisterStateDriver(self[group], "visibility", db.visibility)
|
||||
-- RegisterStateDriver(self[group], "visibility", db.visibility)
|
||||
end
|
||||
else
|
||||
UF["headerFunctions"][group]:Configure_Groups(self[group])
|
||||
@@ -774,8 +770,8 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
|
||||
E:EnableMover(self[group].mover:GetName())
|
||||
end
|
||||
else
|
||||
UnregisterStateDriver(self[group], "visibility")
|
||||
self[group]:Hide()
|
||||
-- UnregisterStateDriver(self[group], "visibility")
|
||||
-- self[group]:Hide()
|
||||
if self[group].mover then
|
||||
E:DisableMover(self[group].mover:GetName())
|
||||
end
|
||||
@@ -789,7 +785,7 @@ function UF:CreateAndUpdateHeaderGroup(group, groupFilter, template, headerUpdat
|
||||
local db = UF.db["units"][group]
|
||||
if db.enable ~= true then
|
||||
UnregisterStateDriver(UF[group], "visibility")
|
||||
UF[group]:Hide()
|
||||
--UF[group]:Hide()
|
||||
if(UF[group].mover) then
|
||||
E:DisableMover(UF[group].mover:GetName())
|
||||
end
|
||||
@@ -904,10 +900,11 @@ function UF:UpdateAllHeaders(event)
|
||||
shouldUpdateHeader = true
|
||||
end
|
||||
self:CreateAndUpdateHeaderGroup(group, nil, nil, shouldUpdateHeader)
|
||||
|
||||
header:Hide()
|
||||
header:Show()
|
||||
if group == "party" or group == "raid" or group == "raid40" then
|
||||
--Update BuffIndicators on profile change as they might be using profile specific data
|
||||
self:UpdateAuraWatchFromHeader(group)
|
||||
--self:UpdateAuraWatchFromHeader(group)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user