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update tables
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@@ -1,9 +1,14 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins");
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--Cache global variables
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--Lua functions
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local _G = _G
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local function LoadSkin()
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if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.worldmap ~= true then return end
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local WorldMapFrame = _G["WorldMapFrame"]
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E:StripTextures(WorldMapFrame)
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E:CreateBackdrop(WorldMapPositioningGuide, "Transparent")
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