mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
update
This commit is contained in:
+15
-17
@@ -238,7 +238,7 @@ function B:UpdateCountDisplay()
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end
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function B:UpdateBagTypes(isBank)
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local f = self:GetContainerFrame(isBank);
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local f = self:GetContainerFrame(isBank)
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for _, bagID in ipairs(f.BagIDs) do
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if f.Bags[bagID] then
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f.Bags[bagID].type = GetItemFamily(GetInventoryItemLink("player", ContainerIDToInventoryID(bagID)), true)
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@@ -298,11 +298,6 @@ function B:UpdateSlot(bagID, slotID)
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if bagID ~= BANK_CONTAINER then
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local start, duration, enable = GetContainerItemCooldown(bagID, slotID)
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CooldownFrame_SetTimer(slot.cooldown, start, duration, enable)
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if duration > 0 and enable == 0 then
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SetItemButtonTextureVertexColor(slot, 0.4, 0.4, 0.4)
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else
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SetItemButtonTextureVertexColor(slot, 1, 1, 1)
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end
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end
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slot.hasItem = 1
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else
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@@ -855,7 +850,7 @@ function B:GetGraysValue()
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stackCount = select(2, GetContainerItemInfo(bag, slot)) or 1
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stackPrice = LIP:GetSellValue(itemLink) * stackCount
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if (rarity and rarity == 0) and (itype and itype ~= "Quest") and (stackPrice > 0) then
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if (rarity and rarity == 0) and (itype and itype ~= "Quest") and (stackPrice and stackPrice > 0) then
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value = value + stackPrice
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end
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end
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@@ -881,7 +876,7 @@ function B:VendorGrays(delete)
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itemPrice = LIP:GetSellValue(itemLink) or 0
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if (rarity and rarity == 0) and (itype and itype ~= "Quest") and (itemPrice and itemPrice > 0) then
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tinsert(B.SellFrame.Info.itemList, {bag, slot, itemLink, itemPrice})
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tinsert(B.SellFrame.Info.itemList, {bag, slot, itemPrice, itemLink})
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end
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end
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end
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@@ -1043,6 +1038,7 @@ function B:ContructContainerFrame(name, isBank)
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end
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end)
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--Purchase Bags Button
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f.purchaseBagButton = CreateFrame("Button", nil, f.holderFrame)
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E:Size(f.purchaseBagButton, 16 + E.Border)
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E:SetTemplate(f.purchaseBagButton)
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@@ -1096,6 +1092,7 @@ function B:ContructContainerFrame(name, isBank)
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E:Point(f.editBox.searchIcon, "LEFT", f.editBox.backdrop, "LEFT", E.Border + 1, -1)
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E:Size(f.editBox.searchIcon, 15)
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else
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--Keyring Frame
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f.keyFrame = CreateFrame("Frame", name.."KeyFrame", f)
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E:Point(f.keyFrame, "TOPRIGHT", f, "TOPLEFT", -(E.PixelMode and 1 or 3), 0)
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E:SetTemplate(f.keyFrame, "Transparent")
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@@ -1106,7 +1103,7 @@ function B:ContructContainerFrame(name, isBank)
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--Gold Text
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f.goldText = f:CreateFontString(nil, "OVERLAY")
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E:FontTemplate(f.goldText)
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E:Point(f.goldText, "BOTTOMRIGHT", f.holderFrame, "TOPRIGHT", -2, 4)
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E:Point(f.goldText, "BOTTOMRIGHT", f.holderFrame, "TOPRIGHT", -10, 4)
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f.goldText:SetJustifyH("RIGHT")
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--Sort Button
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@@ -1293,6 +1290,7 @@ end
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function B:OpenBags()
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self.BagFrame:Show()
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self.BagFrame:UpdateAllSlots()
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E:GetModule("Tooltip"):GameTooltip_SetDefaultAnchor(GameTooltip)
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end
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@@ -1316,6 +1314,7 @@ function B:OpenBank()
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self:Layout(true)
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self.BankFrame:Show()
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self.BankFrame:UpdateAllSlots()
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self:OpenBags()
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end
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@@ -1329,12 +1328,11 @@ function B:CloseBank()
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self.BankFrame:Hide()
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end
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local playerEnteringWorldFunc = function() B:UpdateBagTypes() B:Layout() end
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function B:PLAYER_ENTERING_WORLD()
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self:UpdateGoldText()
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self:UpdateGoldText()
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E:Delay(1, function()
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B:UpdateBagTypes()
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end)
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E:Delay(2, playerEnteringWorldFunc) -- Update bag types for bagslot coloring
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end
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function B:updateContainerFrameAnchors()
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@@ -1430,10 +1428,10 @@ function B:PostBagMove()
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if y > (screenHeight / 2) then
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self:SetText(self.textGrowDown)
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self.POINT = ((x > (screenWidth/2)) and "TOPRIGHT" or "TOPLEFT")
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self.POINT = ((x > (screenWidth / 2)) and "TOPRIGHT" or "TOPLEFT")
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else
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self:SetText(self.textGrowUp)
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self.POINT = ((x > (screenWidth/2)) and "BOTTOMRIGHT" or "BOTTOMLEFT")
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self.POINT = ((x > (screenWidth / 2)) and "BOTTOMRIGHT" or "BOTTOMLEFT")
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end
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local bagFrame
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@@ -1462,7 +1460,7 @@ end
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function B:ProgressQuickVendor()
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local item = B.SellFrame.Info.itemList[1]
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if not item then return nil, true end --No more to sell
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local bag, slot, itemLink, itemPrice = unpack(item)
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local bag, slot, itemPrice, itemLink = unpack(item)
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local stackPrice
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local stackCount = select(2, GetContainerItemInfo(bag, slot)) or 1
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@@ -1483,7 +1481,7 @@ end
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B.SellFrame.Info.ProgressTimer = B.SellFrame.Info.ProgressTimer - arg1
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if B.SellFrame.Info.ProgressTimer > 0 then return end
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B.SellFrame.Info.ProgressTimer = B.SellFrame.Info.SellInterval
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local goldGained, lastItem = B:ProgressQuickVendor();
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local goldGained, lastItem = B:ProgressQuickVendor()
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if goldGained then
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B.SellFrame.Info.goldGained = B.SellFrame.Info.goldGained + goldGained
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B.SellFrame.Info.itemsSold = B.SellFrame.Info.itemsSold + 1
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@@ -23,6 +23,7 @@ local GetItemInfo = GetItemInfo
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local GetTime = GetTime
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local PickupContainerItem = PickupContainerItem
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local SplitContainerItem = SplitContainerItem
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local ARMOR, EN = ARMOR
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local bankBags = {BANK_CONTAINER}
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local MAX_MOVE_TIME = 1.25
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@@ -390,7 +391,7 @@ function B:CanItemGoInBag(bag, slot, targetBag)
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local itemFamily = GetItemFamily(item)
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if itemFamily and itemFamily > 0 then
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local equipSlot = select(8, GetItemInfo(item))
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if equipSlot == "INVTYPE_BAG" then
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if equipSlot == "INVTYPE_QUIVER" then
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itemFamily = 1
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end
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end
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