diff --git a/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.lua b/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.lua index f6a4da8..d86448f 100644 --- a/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.lua +++ b/ElvUI/Libraries/oUF_Plugins/oUF_CombatFader/oUF_CombatFader.lua @@ -2,6 +2,9 @@ local ns = oUF local oUF = ns.oUF +local pairs = pairs + +local UIFrameFadeIn, UIFrameFadeOut = UIFrameFadeIn, UIFrameFadeOut local UnitAffectingCombat = UnitAffectingCombat local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax local UnitExists = UnitExists @@ -10,7 +13,7 @@ local frames, allFrames = {}, {} local showStatus local CheckForReset = function() - for frame, unit in pairs(allFrames) do + for frame in pairs(allFrames) do if frame.fadeInfo and frame.fadeInfo.reset then frame:SetAlpha(1) frame.fadeInfo.reset = nil @@ -19,7 +22,6 @@ local CheckForReset = function() end local FadeFramesInOut = function(fade, unit) - local E = unpack(ElvUI) for frame, unit in pairs(frames) do if not UnitExists(unit) then return end if fade then @@ -31,7 +33,7 @@ local FadeFramesInOut = function(fade, unit) UIFrameFadeOut(frame, 0.15) frame.fadeInfo.finishedFunc = CheckForReset else - showStatus = false; + showStatus = false return end end @@ -48,8 +50,6 @@ local Update = function(self, arg1, arg2) return end - local E = unpack(ElvUI) - if not frames[self] then UIFrameFadeIn(self, 0.15) self.fadeInfo.reset = true @@ -81,7 +81,7 @@ local Enable = function(self, unit) allFrames[self] = self.unit if unit == "player" then - showStatus = false; + showStatus = false end self:RegisterEvent("PLAYER_ENTERING_WORLD", Update) @@ -95,8 +95,8 @@ local Enable = function(self, unit) self:RegisterEvent("UNIT_MODEL_CHANGED", Update) if not self.CombatFadeHooked then - HookScript(self, "OnEnter", function(self) Update(self, true) end) - HookScript(self, "OnLeave", function(self) Update(self, false) end) + HookScript(self, "OnEnter", function() Update(self, true) end) + HookScript(self, "OnLeave", function() Update(self, false) end) self.CombatFadeHooked = true end return true diff --git a/ElvUI/Modules/UnitFrames/Elements/Classbars.lua b/ElvUI/Modules/UnitFrames/Elements/Classbars.lua index 70f8e8e..b2ef6ff 100644 --- a/ElvUI/Modules/UnitFrames/Elements/Classbars.lua +++ b/ElvUI/Modules/UnitFrames/Elements/Classbars.lua @@ -83,7 +83,7 @@ function UF:Configure_ClassBar(frame) E:Size(bars.Holder, db.classbar.detachedWidth, db.classbar.height) if not bars.Holder.mover then - bars:SerWidth(CLASSBAR_WIDTH) + bars:SetWidth(CLASSBAR_WIDTH) bars:SetHeight(frame.CLASSBAR_HEIGHT - ((frame.BORDER+frame.SPACING)*2)) bars:ClearAllPoints() E:Point(bars, "BOTTOMLEFT", bars.Holder, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING)