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https://github.com/Bluewhale1337/ElvUIModernized.git
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big cleanup and locales
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@@ -64,7 +64,6 @@ To disable leave the field blank, if you need more information visit http://www.
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--ActionBars
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L["Action Paging"] = true;
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L["ActionBars"] = true;
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L["Action button keybinds will respond on key down, rather than on key up"] = true;
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L["Allow LBF to handle the skinning of this element."] = true;
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L["Alpha"] = true;
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@@ -398,7 +397,6 @@ L["Enable/Disable the loot frame."] = true;
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L["Enable/Disable the loot roll frame."] = true;
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L["Enables the ElvUI Raid Control panel."] = true;
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L["Enhanced PVP Messages"] = true;
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L["General"] = true;
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L["Height of the watch tracker. Increase size to be able to see more objectives."] = true;
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L["Hide At Max Level"] = true;
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L["Hide Error Text"] = true;
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@@ -590,7 +588,7 @@ L["Minimum Time Left"] = true
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L["Missing"] = true
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L["Name Color"] = true
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L["Name Only"] = true
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L["NamePlates"] = true;
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L["Nameplates"] = true;
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L["Nameplate Motion Type"] = true;
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L["Non-Target Transparency"] = true;
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L["Not Targeted"] = true
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@@ -804,7 +802,6 @@ L["Color power by classcolor or reaction."] = true;
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L["Color the health backdrop by class or reaction."] = true;
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L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = true;
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L["Color Turtle Buffs"] = true;
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L["Color"] = true;
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L["Colored Icon"] = true;
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L["Coloring (Specific)"] = true;
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L["Coloring"] = true;
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@@ -903,7 +900,6 @@ L["Heal Prediction"] = true;
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L["Health Backdrop"] = true;
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L["Health Border"] = true;
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L["Health By Value"] = true;
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L["Health"] = true;
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L["Height"] = true;
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L["Horizontal Spacing"] = true;
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L["Horizontal"] = true; --Also used in bags module
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@@ -947,8 +943,6 @@ L["Middle clicking the unit frame will cause your focus to match the unit."] = t
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L["Middle"] = true;
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L["Minimum Duration"] = true;
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L["Mouseover"] = true;
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L["Name"] = true; --Also used in Buffs and Debuffs
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L["Neutral"] = true;
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L["Non-Interruptable"] = true;
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L["Not valid spell id"] = true;
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L["Num Rows"] = true;
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@@ -1079,7 +1073,7 @@ L["Transparent"] = true;
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L["Turtle Color"] = true;
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L["Unholy"] = true;
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L["Uniform Threshold"] = true;
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L["UnitFrames"] = true;
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L["Unitframes"] = true;
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L["Up"] = true;
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L["Use Custom Level"] = true;
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L["Use Custom Strata"] = true;
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