remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
+17
View File
@@ -0,0 +1,17 @@
<Bindings>
<Binding name="Raid Marker" runOnUp="true" header="ELVUI">
RaidMark_HotkeyPressed(keystate);
</Binding>
<Binding name="Farm Mode" runOnUp="false">
FarmMode();
</Binding>
<Binding name="Toggle Chat (Left)" runOnUp="false">
HideLeftChat();
</Binding>
<Binding name="Toggle Chat (Right)" runOnUp="false">
HideRightChat();
</Binding>
<Binding name="Toggle Chat (Both)" runOnUp="false">
HideBothChat();
</Binding>
</Bindings>
+463
View File
@@ -0,0 +1,463 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local CC = E:NewModule("ClassCache", "AceEvent-3.0");
local LW = LibStub:GetLibrary("LibWho-2.0");
--Cache global variables
--Lua functions
local split, upper = string.split, string.upper
local wipe = table.wipe
local pairs = pairs
local select = select
--WoW API / Variables
local GetBattlefieldScore = GetBattlefieldScore
local GetFriendInfo = GetFriendInfo
local GetGuildRosterInfo = GetGuildRosterInfo
local GetNumBattlefieldScores = GetNumBattlefieldScores
local GetNumFriends = GetNumFriends
local GetNumGuildMembers = GetNumGuildMembers
local GetNumPartyMembers = GetNumPartyMembers
local GetNumRaidMembers = GetNumRaidMembers
local GetTime = GetTime
local IsInGuild = IsInGuild
local UnitClass = UnitClass
local UnitExists = UnitExists
local UnitIsPlayer = UnitIsPlayer
local UnitName = UnitName
local UNKNOWN = UNKNOWN
local GAME_LOCALE = GetLocale()
local ENGLISH_CLASS_NAMES
local function GetEnglishClassName(class)
if class == UNKNOWN then
return class
elseif GAME_LOCALE == "enUS" then
return upper(class)
end
if not ENGLISH_CLASS_NAMES then
ENGLISH_CLASS_NAMES = {}
for english, localized in pairs(LOCALIZED_CLASS_NAMES_MALE) do
ENGLISH_CLASS_NAMES[localized] = english
end
for english, localized in pairs(LOCALIZED_CLASS_NAMES_FEMALE) do
ENGLISH_CLASS_NAMES[localized] = english
end
end
return ENGLISH_CLASS_NAMES[class]
end
local function WhoCallback(result)
if result then
if result.NoLocaleClass then
CC:CachePlayer(result.Name, result.NoLocaleClass)
CC:SendMessage("ClassCacheQueryResult", result.Name, result.NoLocaleClass)
end
end
end
function CC:GetClassByName(name, realm)
if not name or name == "" then return end
if realm and realm == "" then return end
if E.db.general.classCacheStoreInDB then
if realm then
if self.cache[realm] and self.cache[realm][name] then
return self.cache[realm][name]
else
return
end
else
if self.cache[E.myrealm][name] then
return self.cache[E.myrealm][name]
end
end
else
if realm then
if self.tempCache[realm] and self.tempCache[realm][name] then
return self.tempCache[realm][name]
else
return
end
else
if self.tempCache[E.myrealm][name] then
return self.tempCache[E.myrealm][name]
end
end
end
if E.db.general.classCacheRequestInfo then
local result = LW:UserInfo(name, {
queue = LW.WHOLIB_QUEUE_QUIET,
timeout = 0,
callback = function(result)
WhoCallback(result)
end
})
if result and result.NoLocaleClass then
self:CachePlayer(result.Name, result.NoLocaleClass)
return result.NoLocaleClass
end
end
end
function CC:CachePlayer(name, class, realm)
if not (name and class and class ~= UNKNOWN) then return end
if realm and realm == "" then return end
if E.db.general.classCacheStoreInDB then
if realm and not self.cache[realm] then
self.cache[realm] = {}
end
if realm then
self.cache[realm][name] = class
else
self.cache[E.myrealm][name] = class
end
else
if realm and not self.tempCache[realm] then
self.tempCache[realm] = {}
end
if realm then
self.tempCache[realm][name] = class
else
self.tempCache[E.myrealm][name] = class
end
end
end
function CC:SwitchCacheType(init)
if E.db.general.classCacheStoreInDB then
if not self.cache[E.myrealm] then
self.cache[E.myrealm] = {}
end
if not self.cache[E.myrealm][E.myname] then
self.cache[E.myrealm][E.myname] = E.myclass
end
if not init then
for realm in pairs(self.tempCache) do
if not self.cache[realm] then
self.cache[realm] = {}
end
for name, class in pairs(self.tempCache[realm]) do
self.cache[realm][name] = class
end
end
end
else
if not self.tempCache[E.myrealm] then
self.tempCache[E.myrealm] = {}
end
if not self.tempCache[E.myrealm][E.myname] then
self.tempCache[E.myrealm][E.myname] = E.myclass
end
if not init then
for realm in pairs(self.cache) do
if not self.cache[realm] then
self.tempCache[realm] = {}
end
for name, class in pairs(self.cache[realm]) do
self.tempCache[realm][name] = class
end
end
end
end
end
function CC:GetCacheTable()
if E.db.general.classCacheStoreInDB then
return self.cache
else
return self.tempCache
end
end
function CC:GetCacheSize(global)
if global and not (self.cacheDBCalculationTime + 30 < GetTime()) then
return self.cacheDBSize > 1, self.cacheDBSize
elseif not global and not (self.cacheLocalCalculationTime + 30 < GetTime()) then
return self.cacheLocalSize > 1, self.cacheLocalSize
end
local size = 0
if global then
for realm in pairs(self.cache) do
for name in pairs(self.cache[realm]) do
size = size + 1
end
end
self.cacheDBSize = size
self.cacheDBCalculationTime = GetTime()
else
for realm in pairs(self.tempCache) do
for name in pairs(self.tempCache[realm]) do
size = size + 1
end
end
self.cacheLocalSize = size
self.cacheLocalCalculationTime = GetTime()
end
return size > 1, size
end
function CC:WipeCache(global)
if global then
for realm in pairs(self.cache) do
wipe(realm)
end
wipe(self.cache)
self:SwitchCacheType(true)
self.cacheDBCalculationTime = 0
E:Print(L["Class DB cache wiped."])
else
for realm in pairs(self.tempCache) do
wipe(realm)
end
wipe(self.tempCache)
self:SwitchCacheType(true)
self.cacheLocalCalculationTime = 0
E:Print(L["Class session cache wiped."])
end
end
function CC:PLAYER_ENTERING_WORLD()
local inInstance, instanceType = IsInInstance()
self.inInstance = inInstance
if instanceType == "arena" or instanceType == "pvp" then
self.inBattleground = true
else
self.inBattleground = false
end
if self.inInstance or self.inBattleground then
self.lastNumPlayers = 0
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
self:UnregisterEvent("UPDATE_MOUSEOVER_UNIT")
self:UnregisterEvent("PARTY_MEMBERS_CHANGED")
self:UnregisterEvent("RAID_ROSTER_UPDATE")
self:RegisterEvent("UPDATE_BATTLEFIELD_SCORE")
if self.inBattleground then
self:UPDATE_BATTLEFIELD_SCORE()
end
else
self.lastNumPlayers = 0
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
self:RegisterEvent("PARTY_MEMBERS_CHANGED")
self:RegisterEvent("RAID_ROSTER_UPDATE")
self:UnregisterEvent("UPDATE_BATTLEFIELD_SCORE")
end
self:PLAYER_GUILD_UPDATE()
if not self.initUpdate then
if GetNumRaidMembers() > 0 then
self:RAID_ROSTER_UPDATE()
elseif GetNumPartyMembers() > 0 then
self:PARTY_MEMBERS_CHANGED()
end
self:GUILD_ROSTER_UPDATE(nil, true)
self.initUpdate = true
end
end
function CC:PLAYER_GUILD_UPDATE()
if IsInGuild() then
self:RegisterEvent("GUILD_ROSTER_UPDATE")
else
self:UnregisterEvent("RAID_ROSTER_UPDATE")
end
end
function CC:FRIENDLIST_UPDATE()
local name, class, _
for i = 1, GetNumFriends() do
name, _, class = GetFriendInfo(i)
if class then
self:CachePlayer(name, GetEnglishClassName(class))
end
end
end
function CC:GUILD_ROSTER_UPDATE(_, update)
if not update then return end
local name, class, _
for i = 1, GetNumGuildMembers() do
name, _, _, _, _, _, _, _, _, _, class = GetGuildRosterInfo(i)
if class then
self:CachePlayer(name, class)
end
end
end
function CC:PARTY_MEMBERS_CHANGED()
local name, realm, class, _
for i = 1, GetNumPartyMembers() do
name, realm = UnitName("party"..i)
_, class = UnitClass("party"..i)
if not class then return end
if self.inBattleground then
self:CachePlayer(name, class, realm)
else
self:CachePlayer(name, class)
end
end
end
function CC:RAID_ROSTER_UPDATE()
local name, realm, class, _
for i = 1, GetNumRaidMembers() do
name, realm = UnitName("raid"..i)
_, class = UnitClass("raid"..i)
if not class then return end
if self.inBattleground then
self:CachePlayer(name, class, realm)
else
self:CachePlayer(name, class)
end
end
end
function CC:PLAYER_TARGET_CHANGED()
if not UnitExists("target") or not UnitIsPlayer("target") then return end
local _, class = UnitClass("target")
if not class then return end
local name, realm = UnitName("target")
if self.inBattleground then
self:CachePlayer(name, class, realm)
else
self:CachePlayer(name, class)
end
end
function CC:UPDATE_MOUSEOVER_UNIT()
if not UnitExists("mouseover") or not UnitIsPlayer("mouseover") then return end
local _, class = UnitClass("mouseover")
if not class then return end
local name, realm = UnitName("mouseover")
if self.inBattleground then
self:CachePlayer(name, class, realm)
else
self:CachePlayer(name, class)
end
end
function CC:UPDATE_BATTLEFIELD_SCORE()
local numPlayers = GetNumBattlefieldScores() or 0
if self.lastNumPlayers == numPlayers then
return
elseif self.lastNumPlayers > numPlayers then
self.lastNumPlayers = numPlayers
return
end
local name, realm, class, _
for i = 1, numPlayers do
name, _, _, _, _, _, _, _, _, class = GetBattlefieldScore(i)
if name and class then
name, realm = split("-", name)
self:CachePlayer(name, class, realm)
end
end
end
function CC:WHOLIB_QUERY_RESULT(_, query, results, complete)
for _, result in pairs(results) do
if result and result.NoLocaleClass then
self:CachePlayer(result.Name, result.NoLocaleClass)
end
end
end
function CC:ToggleModule()
if E.private.general.classCache then
if not self.initialized then
self:SwitchCacheType(true)
self.initialized = true
end
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("PLAYER_GUILD_UPDATE")
self:RegisterEvent("FRIENDLIST_UPDATE")
self:RegisterEvent("PARTY_MEMBERS_CHANGED")
self:RegisterEvent("RAID_ROSTER_UPDATE")
LW.RegisterCallback(self, "WHOLIB_QUERY_RESULT", "WHOLIB_QUERY_RESULT")
else
self:UnregisterAllEvents()
LW.UnregisterAllCallbacks(self)
end
end
function CC:Initialize()
self.cache = E.global.classCache
self.tempCache = {}
self.cacheLocalCalculationTime = 0
self.cacheDBCalculationTime = 0
LW:SetWhoLibDebug(false)
if E.private.general.classCache then
self:ToggleModule()
end
end
local function InitializeCallback()
CC:Initialize()
end
E:RegisterModule(CC:GetName(), InitializeCallback)
+130
View File
@@ -0,0 +1,130 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local _G = _G
local tonumber, type = tonumber, type
local format, lower, match = string.format, string.lower, string.match
--WoW API / Variables
local UIFrameFadeOut, UIFrameFadeIn = UIFrameFadeOut, UIFrameFadeIn
local EnableAddOn, DisableAddOn, DisableAllAddOns = EnableAddOn, DisableAddOn, DisableAllAddOns
local SetCVar = SetCVar
local ReloadUI = ReloadUI
local GetAddOnInfo = GetAddOnInfo
function E:EnableAddon(addon)
local _, _, _, _, _, reason, _ = GetAddOnInfo(addon)
if reason ~= "MISSING" then
EnableAddOn(addon)
ReloadUI()
else
E:Print(format("Addon '%s' not found.", addon))
end
end
function E:DisableAddon(addon)
local _, _, _, _, _, reason, _ = GetAddOnInfo(addon)
if reason ~= "MISSING" then
DisableAddOn(addon)
ReloadUI()
else
E:Print(format("Addon '%s' not found.", addon))
end
end
function FarmMode()
if E.private.general.minimap.enable ~= true then return end
if Minimap:IsShown() then
UIFrameFadeOut(Minimap, 0.3)
UIFrameFadeIn(FarmModeMap, 0.3)
Minimap.fadeInfo.finishedFunc = function() Minimap:Hide() _G.MinimapZoomIn:Click() _G.MinimapZoomOut:Click() Minimap:SetAlpha(1) end
FarmModeMap.enabled = true
else
UIFrameFadeOut(FarmModeMap, 0.3)
UIFrameFadeIn(Minimap, 0.3)
FarmModeMap.fadeInfo.finishedFunc = function() FarmModeMap:Hide() _G.MinimapZoomIn:Click() _G.MinimapZoomOut:Click() Minimap:SetAlpha(1) end
FarmModeMap.enabled = false
end
end
function E:FarmMode(msg)
if E.private.general.minimap.enable ~= true then return end
if msg and type(tonumber(msg)) == "number" and tonumber(msg) <= 500 and tonumber(msg) >= 20 then
E.db.farmSize = tonumber(msg)
FarmModeMap:SetWidth(tonumber(msg))
FarmModeMap:SetHeight(tonumber(msg))
end
FarmMode()
end
function E:Grid(msg)
if msg and type(tonumber(msg)) == "number" and tonumber(msg) <= 256 and tonumber(msg) >= 4 then
E.db.gridSize = msg
E:Grid_Show()
else
if EGrid then
E:Grid_Hide()
else
E:Grid_Show()
end
end
end
function E:LuaError(msg)
msg = lower(msg)
if msg == "on" then
DisableAllAddOns()
EnableAddOn("ElvUI")
EnableAddOn("ElvUI_Config")
SetCVar("ShowErrors", "1")
ReloadUI()
elseif msg == "off" then
SetCVar("ShowErrors", "0")
E:Print("Lua errors off.")
else
E:Print("/luaerror on - /luaerror off")
end
end
function E:BGStats()
local DT = E:GetModule("DataTexts")
DT.ForceHideBGStats = nil
DT:LoadDataTexts()
E:Print(L["Battleground datatexts will now show again if you are inside a battleground."])
end
local function OnCallback(command)
MacroEditBox:GetScript("OnEvent")(MacroEditBox, "EXECUTE_CHAT_LINE", command)
end
function E:DelayScriptCall(msg)
local secs, command = match(msg, "^([^%s]+)%s+(.*)$")
secs = tonumber(secs)
if (not secs) or (getn(command) == 0) then
self:Print("usage: /in <seconds> <command>")
self:Print("example: /in 1.5 /say hi")
else
E:ScheduleTimer(OnCallback, secs, command)
end
end
function E:LoadCommands()
self:RegisterChatCommand("in", "DelayScriptCall")
self:RegisterChatCommand("ec", "ToggleConfig")
self:RegisterChatCommand("elvui", "ToggleConfig")
self:RegisterChatCommand("bgstats", "BGStats")
self:RegisterChatCommand("luaerror", "LuaError")
self:RegisterChatCommand("egrid", "Grid")
self:RegisterChatCommand("moveui", "ToggleConfigMode")
self:RegisterChatCommand("resetui", "ResetUI")
self:RegisterChatCommand("enable", "EnableAddon")
self:RegisterChatCommand("disable", "DisableAddon")
self:RegisterChatCommand("farmmode", "FarmMode")
-- if E:GetModule("ActionBars") and E.private.actionbar.enable then
-- self:RegisterChatCommand("kb", E:GetModule("ActionBars").ActivateBindMode)
-- end
end
+497
View File
@@ -0,0 +1,497 @@
local E, L, V, P, G = unpack(ElvUI); -- Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local _G = _G
local type, ipairs, tonumber = type, ipairs, tonumber
local floor = math.floor
--WoW API / Variables
local CreateFrame = CreateFrame
local IsAddOnLoaded = IsAddOnLoaded
local GetScreenWidth = GetScreenWidth
local GetScreenHeight = GetScreenHeight
local RESET = RESET
local grid
local selectedValue = "ALL"
E.ConfigModeLayouts = {
"ALL",
"GENERAL",
"SOLO",
"PARTY",
"RAID",
"ACTIONBARS"
}
E.ConfigModeLocalizedStrings = {
ALL = ALL,
GENERAL = GENERAL,
SOLO = SOLO,
PARTY = PARTY,
RAID = RAID,
ACTIONBARS = ACTIONBAR_LABEL
}
function E:Grid_Show()
if not grid then
E:Grid_Create()
elseif grid.boxSize ~= E.db.gridSize then
grid:Hide()
E:Grid_Create()
else
grid:Show()
end
end
function E:Grid_Hide()
if grid then
grid:Hide()
end
end
function E:ToggleConfigMode(override, configType)
if override ~= nil and override ~= "" then E.ConfigurationMode = override end
if E.ConfigurationMode ~= true then
if not grid then
E:Grid_Create()
elseif grid.boxSize ~= E.db.gridSize then
grid:Hide()
E:Grid_Create()
else
grid:Show()
end
if not ElvUIMoverPopupWindow then
E:CreateMoverPopup()
end
ElvUIMoverPopupWindow:Show()
if(IsAddOnLoaded("ElvUI_Config")) then
LibStub("AceConfigDialog-3.0"):Close("ElvUI")
GameTooltip:Hide()
end
E.ConfigurationMode = true
else
if ElvUIMoverPopupWindow then
ElvUIMoverPopupWindow:Hide()
end
if grid then
grid:Hide()
end
E.ConfigurationMode = false
end
if type(configType) ~= "string" then
configType = nil
end
self:ToggleMovers(E.ConfigurationMode, configType or "ALL")
end
function E:Grid_Create()
grid = CreateFrame("Frame", "EGrid", UIParent)
grid.boxSize = E.db.gridSize
grid:SetAllPoints(E.UIParent)
grid:Show()
local size = 1
local width = E.eyefinity or GetScreenWidth()
local ratio = width / GetScreenHeight()
local height = GetScreenHeight() * ratio
local wStep = width / E.db.gridSize
local hStep = height / E.db.gridSize
for i = 0, E.db.gridSize do
local tx = grid:CreateTexture(nil, "BACKGROUND")
if i == E.db.gridSize / 2 then
tx:SetTexture(1, 0, 0)
else
tx:SetTexture(0, 0, 0)
end
tx:SetPoint("TOPLEFT", grid, "TOPLEFT", i*wStep - (size/2), 0)
tx:SetPoint("BOTTOMRIGHT", grid, "BOTTOMLEFT", i*wStep + (size/2), 0)
end
height = GetScreenHeight()
do
local tx = grid:CreateTexture(nil, "BACKGROUND")
tx:SetTexture(1, 0, 0)
tx:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(height/2) + (size/2))
tx:SetPoint("BOTTOMRIGHT", grid, "TOPRIGHT", 0, -(height/2 + size/2))
end
for i = 1, floor((height/2)/hStep) do
local tx = grid:CreateTexture(nil, "BACKGROUND")
tx:SetTexture(0, 0, 0)
tx:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(height/2+i*hStep) + (size/2))
tx:SetPoint("BOTTOMRIGHT", grid, "TOPRIGHT", 0, -(height/2+i*hStep + size/2))
tx = grid:CreateTexture(nil, "BACKGROUND")
tx:SetTexture(0, 0, 0)
tx:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(height/2-i*hStep) + (size/2))
tx:SetPoint("BOTTOMRIGHT", grid, "TOPRIGHT", 0, -(height/2-i*hStep + size/2))
end
end
local function ConfigMode_OnClick()
selectedValue = this.value
E:ToggleConfigMode(false, this.value)
UIDropDownMenu_SetSelectedValue(ElvUIMoverPopupWindowDropDown, this.value)
end
local function ConfigMode_Initialize()
local info = {}
info.func = ConfigMode_OnClick
for _, configMode in ipairs(E.ConfigModeLayouts) do
info.text = E.ConfigModeLocalizedStrings[configMode]
info.value = configMode
UIDropDownMenu_AddButton(info)
end
UIDropDownMenu_SetSelectedValue(ElvUIMoverPopupWindowDropDown, selectedValue)
end
function E:NudgeMover(nudgeX, nudgeY)
local mover = ElvUIMoverNudgeWindow.child
local x, y, point = E:CalculateMoverPoints(mover, nudgeX, nudgeY)
mover:ClearAllPoints()
mover:SetPoint(mover.positionOverride or point, E.UIParent, mover.positionOverride and "BOTTOMLEFT" or point, x, y)
E:SaveMoverPosition(mover.name)
E:UpdateNudgeFrame(mover, x, y)
end
function E:UpdateNudgeFrame(mover, x, y)
if not(x and y) then
x, y = E:CalculateMoverPoints(mover)
end
x = E:Round(x, 0)
y = E:Round(y, 0)
ElvUIMoverNudgeWindow.xOffset:SetText(x)
ElvUIMoverNudgeWindow.yOffset:SetText(y)
ElvUIMoverNudgeWindow.xOffset.currentValue = x
ElvUIMoverNudgeWindow.yOffset.currentValue = y
ElvUIMoverNudgeWindowHeader.title:SetText(mover.textString)
end
function E:AssignFrameToNudge()
ElvUIMoverNudgeWindow.child = self
E:UpdateNudgeFrame(self)
end
function E:CreateMoverPopup()
local f = CreateFrame("Frame", "ElvUIMoverPopupWindow", UIParent)
f:SetFrameStrata("DIALOG")
f:SetToplevel(true)
f:EnableMouse(true)
f:SetMovable(true)
f:SetFrameLevel(99)
f:SetClampedToScreen(true)
f:SetWidth(360)
f:SetHeight(170)
E:SetTemplate(f, "Transparent")
f:SetPoint("BOTTOM", UIParent, "CENTER", 0, 100)
f:SetScript("OnHide", function()
if ElvUIMoverPopupWindowDropDown then
UIDropDownMenu_SetSelectedValue(ElvUIMoverPopupWindowDropDown, "ALL")
end
end)
f:Hide()
local S = E:GetModule("Skins")
local header = CreateFrame("Button", nil, f)
E:SetTemplate(header, "Default", true)
header:SetWidth(100) header:SetHeight(25)
header:SetPoint("CENTER", f, "TOP")
header:SetFrameLevel(header:GetFrameLevel() + 2)
header:EnableMouse(true)
header:RegisterForClicks("AnyUp", "AnyDown")
header:SetScript("OnMouseDown", function() f:StartMoving() end)
header:SetScript("OnMouseUp", function() f:StopMovingOrSizing() end)
local title = header:CreateFontString("OVERLAY")
E:FontTemplate(title)
title:SetPoint("CENTER", header, "CENTER")
title:SetText("ElvUI")
local desc = f:CreateFontString("ARTWORK")
desc:SetFontObject("GameFontHighlight")
desc:SetJustifyV("TOP")
desc:SetJustifyH("LEFT")
desc:SetPoint("TOPLEFT", 18, -32)
desc:SetPoint("BOTTOMRIGHT", -18, 48)
desc:SetText(L["DESC_MOVERCONFIG"])
local snapping = CreateFrame("CheckButton", f:GetName().."CheckButton", f, "OptionsCheckButtonTemplate")
_G[snapping:GetName().."Text"]:SetText(L["Sticky Frames"])
snapping:SetScript("OnShow", function()
this:SetChecked(E.db.general.stickyFrames)
end)
snapping:SetScript("OnClick", function()
E.db.general.stickyFrames = this:GetChecked()
end)
local lock = CreateFrame("Button", f:GetName().."CloseButton", f, "OptionsButtonTemplate")
_G[lock:GetName().."Text"]:SetText(L["Lock"])
lock:SetScript("OnClick", function()
E:ToggleConfigMode(true)
if(IsAddOnLoaded("ElvUI_Config")) then
LibStub("AceConfigDialog-3.0"):Open("ElvUI")
end
selectedValue = "ALL"
UIDropDownMenu_SetSelectedValue(ElvUIMoverPopupWindowDropDown, selectedValue)
end)
local align = CreateFrame("EditBox", f:GetName().."EditBox", f, "InputBoxTemplate")
align:SetWidth(32)
align:SetHeight(17)
align:SetAutoFocus(false)
align:SetScript("OnEscapePressed", function()
this:SetText(E.db.gridSize)
this:ClearFocus()
end)
align:SetScript("OnEnterPressed", function()
local text = this:GetText()
if tonumber(text) then
if tonumber(text) <= 256 and tonumber(text) >= 4 then
E.db.gridSize = tonumber(text)
else
this:SetText(E.db.gridSize)
end
else
this:SetText(E.db.gridSize)
end
E:Grid_Show()
this:ClearFocus()
end)
align:SetScript("OnEditFocusLost", function()
this:SetText(E.db.gridSize)
end)
align:SetScript("OnShow", function()
this:ClearFocus()
this:SetText(E.db.gridSize)
end)
align.text = align:CreateFontString(nil, "OVERLAY", "GameFontNormal")
align.text:SetPoint("RIGHT", align, "LEFT", -4, 0)
align.text:SetText(L["Grid Size:"])
--position buttons
snapping:SetPoint("BOTTOMLEFT", 14, 10)
lock:SetPoint("BOTTOMRIGHT", -14, 14)
align:SetPoint("TOPRIGHT", lock, "TOPLEFT", -4, -2)
S:HandleCheckBox(snapping)
S:HandleButton(lock)
S:HandleEditBox(align)
f:RegisterEvent("PLAYER_REGEN_DISABLED")
f:SetScript("OnEvent", function()
if this:IsShown() then
this:Hide()
E:Grid_Hide()
E:ToggleConfigMode(true)
end
end)
local configMode = CreateFrame("Frame", f:GetName().."DropDown", f, "UIDropDownMenuTemplate")
configMode:SetPoint("BOTTOMRIGHT", lock, "TOPRIGHT", 8, -5)
S:HandleDropDownBox(configMode, 148)
configMode.text = configMode:CreateFontString(nil, "OVERLAY", "GameFontNormal")
configMode.text:SetPoint("RIGHT", configMode.backdrop, "LEFT", -2, 0)
configMode.text:SetText(L["Config Mode:"])
UIDropDownMenu_Initialize(configMode, ConfigMode_Initialize)
local nudgeFrame = CreateFrame("Frame", "ElvUIMoverNudgeWindow", E.UIParent)
nudgeFrame:SetFrameStrata("DIALOG")
nudgeFrame:SetWidth(200)
nudgeFrame:SetHeight(110)
E:SetTemplate(nudgeFrame, "Transparent")
nudgeFrame:SetPoint("TOP", ElvUIMoverPopupWindow, "BOTTOM", 0, -15)
nudgeFrame:SetFrameLevel(100)
nudgeFrame:Hide()
nudgeFrame:EnableMouse(true)
nudgeFrame:SetClampedToScreen(true)
HookScript(ElvUIMoverPopupWindow, "OnHide", function() ElvUIMoverNudgeWindow:Hide() end)
header = CreateFrame("Button", "ElvUIMoverNudgeWindowHeader", nudgeFrame)
E:SetTemplate(header, "Default", true)
header:SetWidth(100) header:SetHeight(25)
header:SetPoint("CENTER", nudgeFrame, "TOP")
header:SetFrameLevel(header:GetFrameLevel() + 2)
title = header:CreateFontString("OVERLAY")
E:FontTemplate(title)
title:SetPoint("CENTER", header, "CENTER")
title:SetText(L["Nudge"])
header.title = title
local xOffset = CreateFrame("EditBox", nudgeFrame:GetName().."XEditBox", nudgeFrame, "InputBoxTemplate")
xOffset:SetWidth(50)
xOffset:SetHeight(17)
xOffset:SetAutoFocus(false)
xOffset.currentValue = 0
xOffset:SetScript("OnEscapePressed", function()
this:SetText(E:Round(xOffset.currentValue))
this:ClearFocus()
end)
xOffset:SetScript("OnEnterPressed", function()
local num = this:GetText()
if(tonumber(num)) then
local diff = num - xOffset.currentValue
xOffset.currentValue = num
E:NudgeMover(diff)
end
this:SetText(E:Round(xOffset.currentValue))
this:ClearFocus()
end)
xOffset:SetScript("OnEditFocusLost", function()
this:SetText(E:Round(xOffset.currentValue))
end)
xOffset:SetScript("OnShow", function()
this:ClearFocus()
this:SetText(E:Round(xOffset.currentValue))
end)
xOffset.text = xOffset:CreateFontString(nil, "OVERLAY", "GameFontNormal")
xOffset.text:SetPoint("RIGHT", xOffset, "LEFT", -4, 0)
xOffset.text:SetText("X:")
xOffset:SetPoint("BOTTOMRIGHT", nudgeFrame, "CENTER", -6, 8)
nudgeFrame.xOffset = xOffset
S:HandleEditBox(xOffset)
local yOffset = CreateFrame("EditBox", nudgeFrame:GetName().."YEditBox", nudgeFrame, "InputBoxTemplate")
yOffset:SetWidth(50)
yOffset:SetHeight(17)
yOffset:SetAutoFocus(false)
yOffset.currentValue = 0
yOffset:SetScript("OnEscapePressed", function()
this:SetText(E:Round(yOffset.currentValue))
this:ClearFocus()
end)
yOffset:SetScript("OnEnterPressed", function()
local num = this:GetText()
if(tonumber(num)) then
local diff = num - yOffset.currentValue
yOffset.currentValue = num
E:NudgeMover(nil, diff)
end
this:SetText(E:Round(yOffset.currentValue))
this:ClearFocus()
end)
yOffset:SetScript("OnEditFocusLost", function()
this:SetText(E:Round(yOffset.currentValue))
end)
yOffset:SetScript("OnShow", function()
this:ClearFocus()
this:SetText(E:Round(yOffset.currentValue))
end)
yOffset.text = yOffset:CreateFontString(nil, "OVERLAY", "GameFontNormal")
yOffset.text:SetPoint("RIGHT", yOffset, "LEFT", -4, 0)
yOffset.text:SetText("Y:")
yOffset:SetPoint("BOTTOMLEFT", nudgeFrame, "CENTER", 16, 8)
nudgeFrame.yOffset = yOffset
S:HandleEditBox(yOffset)
local resetButton = CreateFrame("Button", nudgeFrame:GetName().."ResetButton", nudgeFrame, "UIPanelButtonTemplate")
resetButton:SetText(RESET)
resetButton:SetPoint("TOP", nudgeFrame, "CENTER", 0, 2)
resetButton:SetWidth(100)
resetButton:SetHeight(25)
resetButton:SetScript("OnClick", function()
if(ElvUIMoverNudgeWindow.child.textString) then
E:ResetMovers(ElvUIMoverNudgeWindow.child.textString)
E:UpdateNudgeFrame(ElvUIMoverNudgeWindow.child)
end
end)
S:HandleButton(resetButton)
-- Up Button
local upButton = CreateFrame("Button", nudgeFrame:GetName().."PrevButton", nudgeFrame)
upButton:SetWidth(26)
upButton:SetHeight(26)
upButton:SetPoint("BOTTOMRIGHT", nudgeFrame, "BOTTOM", -6, 4)
upButton:SetScript("OnClick", function()
E:NudgeMover(nil, 1)
end)
upButton.icon = upButton:CreateTexture(nil, "ARTWORK")
upButton.icon:SetWidth(13)
upButton.icon:SetHeight(13)
upButton.icon:SetPoint("CENTER", 0, 0)
upButton.icon:SetTexture([[Interface\AddOns\ElvUI\Media\Textures\SquareButtonTextures.blp]])
upButton.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
S:SquareButton_SetIcon(upButton, "UP")
S:HandleButton(upButton)
-- Down Button
local downButton = CreateFrame("Button", nudgeFrame:GetName().."DownButton", nudgeFrame)
downButton:SetWidth(26)
downButton:SetHeight(26)
downButton:SetPoint("BOTTOMLEFT", nudgeFrame, "BOTTOM", 6, 4)
downButton:SetScript("OnClick", function()
E:NudgeMover(nil, -1)
end)
downButton.icon = downButton:CreateTexture(nil, "ARTWORK")
downButton.icon:SetWidth(13)
downButton.icon:SetHeight(13)
downButton.icon:SetPoint("CENTER", 0, 0)
downButton.icon:SetTexture([[Interface\AddOns\ElvUI\Media\Textures\SquareButtonTextures.blp]])
downButton.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
S:SquareButton_SetIcon(downButton, "DOWN")
S:HandleButton(downButton)
-- Left Button
local leftButton = CreateFrame("Button", nudgeFrame:GetName().."LeftButton", nudgeFrame)
leftButton:SetWidth(26)
leftButton:SetHeight(26)
leftButton:SetPoint("RIGHT", upButton, "LEFT", -6, 0)
leftButton:SetScript("OnClick", function()
E:NudgeMover(-1)
end)
leftButton.icon = leftButton:CreateTexture(nil, "ARTWORK")
leftButton.icon:SetWidth(13)
leftButton.icon:SetHeight(13)
leftButton.icon:SetPoint("CENTER", 0, 0)
leftButton.icon:SetTexture([[Interface\AddOns\ElvUI\Media\Textures\SquareButtonTextures.blp]])
leftButton.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
S:SquareButton_SetIcon(leftButton, "LEFT")
S:HandleButton(leftButton)
-- Right Button
local rightButton = CreateFrame("Button", nudgeFrame:GetName().."RightButton", nudgeFrame)
rightButton:SetWidth(26)
rightButton:SetHeight(26)
rightButton:SetPoint("LEFT", downButton, "RIGHT", 6, 0)
rightButton:SetScript("OnClick", function()
E:NudgeMover(1)
end)
rightButton.icon = rightButton:CreateTexture(nil, "ARTWORK")
rightButton.icon:SetWidth(13)
rightButton.icon:SetHeight(13)
rightButton.icon:SetPoint("CENTER", 0, 0)
rightButton.icon:SetTexture([[Interface\AddOns\ElvUI\Media\Textures\SquareButtonTextures.blp]])
rightButton.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
S:SquareButton_SetIcon(rightButton, "RIGHT")
S:HandleButton(rightButton)
end
+140
View File
@@ -0,0 +1,140 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local floor = math.floor
local format = string.format
local GetTime = GetTime
--WoW API / Variables
local CreateFrame = CreateFrame
local hooksecurefunc = hooksecurefunc
local ICON_SIZE = 36 --the normal size for an icon (don't change this)
local FONT_SIZE = 20 --the base font size to use at a scale of 1
local MIN_SCALE = 0.5 --the minimum scale we want to show cooldown counts at, anything below this will be hidden
local MIN_DURATION = 1.5 --the minimum duration to show cooldown text for
local TimeColors = {
[0] = "|cfffefefe",
[1] = "|cfffefefe",
[2] = "|cfffefefe",
[3] = "|cfffefefe",
[4] = "|cfffe0000"
}
local function Cooldown_OnUpdate(cd, elapsed)
if cd.nextUpdate > 0 then
cd.nextUpdate = cd.nextUpdate - elapsed
return
end
local remain = cd.duration - (GetTime() - cd.start)
if remain > 0.05 then
if (cd.fontScale * cd:GetEffectiveScale() / UIParent:GetScale()) < MIN_SCALE then
cd.text:SetText("")
cd.nextUpdate = 500
else
local timervalue, formatid
timervalue, formatid, cd.nextUpdate = E:GetTimeInfo(remain, E.db.cooldown.threshold)
cd.text:SetText(format("%s%s|r", TimeColors[formatid], format(E.TimeFormats[formatid][2], timervalue)))
end
else
E:Cooldown_StopTimer(cd)
end
end
function E:Cooldown_OnSizeChanged(cd, width)
local fontScale = floor(width +.5) / ICON_SIZE
local override = cd:GetParent():GetParent().SizeOverride
if override then
fontScale = override / FONT_SIZE
end
if fontScale == cd.fontScale then
return
end
cd.fontScale = fontScale
if fontScale < MIN_SCALE and not override then
cd:Hide()
else
cd:Show()
E:FontTemplate(cd.text, nil, fontScale * FONT_SIZE, "OUTLINE")
if cd.enabled then
self:Cooldown_ForceUpdate(cd)
end
end
end
function E:Cooldown_ForceUpdate(cd)
cd.nextUpdate = 0
cd:Show()
end
function E:Cooldown_StopTimer(cd)
cd.enabled = nil
cd:Hide()
end
function E:CreateCooldownTimer(parent)
local scaler = CreateFrame("Frame", nil, parent)
scaler:SetAllPoints()
local timer = CreateFrame("Frame", nil, scaler)
timer:Hide()
timer:SetAllPoints()
timer:SetScript("OnUpdate", function() Cooldown_OnUpdate(this, arg1) end)
local text = timer:CreateFontString(nil, "OVERLAY")
text:SetPoint("CENTER", 1, 1)
text:SetJustifyH("CENTER")
timer.text = text
self:Cooldown_OnSizeChanged(timer, parent:GetWidth(), parent:GetHeight())
parent:SetScript("OnSizeChanged", function() self:Cooldown_OnSizeChanged(timer, parent:GetWidth(), parent:GetHeight()) end)
parent.timer = timer
return timer
end
function E:OnSetCooldown(start, duration, enable)
if self.noOCC then return end
if start > 0 and duration > MIN_DURATION and enable > 0 then
local timer = self.timer or E:CreateCooldownTimer(self)
timer.start = start
timer.duration = duration
timer.enabled = true
timer.nextUpdate = 0
if timer.fontScale >= MIN_SCALE then timer:Show() end
else
local timer = self.timer
if timer then
E:Cooldown_StopTimer(timer)
return
end
end
end
function E:RegisterCooldown(cooldown)
if not E.private.cooldown.enable or cooldown.isHooked then return end
hooksecurefunc("CooldownFrame_SetTimer", E.OnSetCooldown)
cooldown.isHooked = true
end
function E:UpdateCooldownSettings()
local color = self.db.cooldown.expiringColor
TimeColors[4] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that are soon to expire
color = self.db.cooldown.secondsColor
TimeColors[3] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that have seconds remaining
color = self.db.cooldown.minutesColor
TimeColors[2] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that have minutes remaining
color = self.db.cooldown.hoursColor
TimeColors[1] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that have hours remaining
color = self.db.cooldown.daysColor
TimeColors[0] = E:RGBToHex(color.r, color.g, color.b) -- color for timers that have days remaining
end
+18
View File
@@ -0,0 +1,18 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="Math.lua"/>
<Script file="core.lua"/>
<Script file="fonts.lua"/>
<Script file="install.lua"/>
<Script file="pixelperfect.lua"/>
<Script file="toolkit.lua"/>
<Script file="Commands.lua"/>
<Script file="StaticPopups.lua"/>
<Script file="Movers.lua"/>
<Script file="Config.lua"/>
<Script file="tutorials.lua"/>
<Script file="distributor.lua"/>
<Script file="dropdown.lua"/>
<Script file="Cooldowns.lua"/>
<Script file="pluginInstaller.lua"/>
<Script file="ClassCache.lua"/>
</Ui>
+421
View File
@@ -0,0 +1,421 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local select, unpack, assert, tonumber, type, pairs = select, unpack, assert, tonumber, type, pairs
local getn, tinsert, tremove = table.getn, tinsert, tremove
local abs, ceil, floor, modf, mod = math.abs, math.ceil, math.floor, math.modf, math.mod
local find, format, byte, len, sub, gsub, upper, split, utf8sub = string.find, string.format, string.byte, string.len, string.sub, string.gsub, string.upper, string.split, string.utf8sub
--WoW API / Variables
local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight
local CreateFrame = CreateFrame
--Return short value of a number
local shortValueDec
function E:ShortValue(v)
shortValueDec = format("%%.%df", E.db.general.decimalLength or 1)
if E.db.general.numberPrefixStyle == "METRIC" then
if abs(v) >= 1e9 then
return format(shortValueDec.."G", v / 1e9)
elseif abs(v) >= 1e6 then
return format(shortValueDec.."M", v / 1e6)
elseif abs(v) >= 1e3 then
return format(shortValueDec.."k", v / 1e3)
else
return format("%s", v)
end
elseif E.db.general.numberPrefixStyle == "CHINESE" then
if abs(v) >= 1e8 then
return format(shortValueDec.."Y", v / 1e8)
elseif abs(v) >= 1e4 then
return format(shortValueDec.."W", v / 1e4)
else
return format("%s", v)
end
elseif E.db.general.numberPrefixStyle == "KOREAN" then
if abs(v) >= 1e8 then
return format(shortValueDec.."", v / 1e8)
elseif abs(v) >= 1e4 then
return format(shortValueDec.."", v / 1e4)
elseif abs(v) >= 1e3 then
return format(shortValueDec.."", v / 1e3)
else
return format("%s", v)
end
elseif E.db.general.numberPrefixStyle == "GERMAN" then
if abs(v) >= 1e9 then
return format(shortValueDec.."Mrd", v / 1e9)
elseif abs(v) >= 1e6 then
return format(shortValueDec.."Mio", v / 1e6)
elseif abs(v) >= 1e3 then
return format(shortValueDec.."Tsd", v / 1e3)
else
return format("%s", v)
end
else
if abs(v) >= 1e9 then
return format(shortValueDec.."B", v / 1e9)
elseif abs(v) >= 1e6 then
return format(shortValueDec.."M", v / 1e6)
elseif abs(v) >= 1e3 then
return format(shortValueDec.."K", v / 1e3)
else
return format("%s", v)
end
end
end
function E:IsEvenNumber(num)
return mod(num, 2) == 0
end
function E:ColorGradient(perc, r1, g1, b1, r2, g2, b2, r3, g3, b3)
if perc >= 1 then
return r3, g3, b3
elseif perc <= 0 then
return r1, g1, b1
end
local segment, relperc = modf(perc)
if segment > 0 then
r1, g1, b1, r2, g2, b2 = r2, g2, b2, r3, g3, b3
end
return r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc
end
function E:Round(num, idp)
if idp and idp > 0 then
local mult = 10 ^ idp
return floor(num * mult + 0.5) / mult
end
return floor(num + 0.5)
end
function E:Truncate(v, decimals)
return v - (mod(v, 0.1 ^ (decimals or 0)))
end
function E:RGBToHex(r, g, b)
r = r <= 1 and r >= 0 and r or 0
g = g <= 1 and g >= 0 and g or 0
b = b <= 1 and b >= 0 and b or 0
return format("|cff%02x%02x%02x", r*255, g*255, b*255)
end
function E:HexToRGB(hex)
local rhex, ghex, bhex = sub(hex, 1, 2), sub(hex, 3, 4), sub(hex, 5, 6)
return tonumber(rhex, 16), tonumber(ghex, 16), tonumber(bhex, 16)
end
function E:FramesOverlap(frameA, frameB)
if not frameA or not frameB then return end
local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale()
if not sA or not sB then return end
local frameALeft = frameA:GetLeft()
local frameARight = frameA:GetRight()
local frameABottom = frameA:GetBottom()
local frameATop = frameA:GetTop()
local frameBLeft = frameB:GetLeft()
local frameBRight = frameB:GetRight()
local frameBBottom = frameB:GetBottom()
local frameBTop = frameB:GetTop()
if not frameALeft or not frameARight or not frameABottom or not frameATop then return end
if not frameBLeft or not frameBRight or not frameBBottom or not frameBTop then return end
return ((frameALeft*sA) < (frameBRight*sB))
and ((frameBLeft*sB) < (frameARight*sA))
and ((frameABottom*sA) < (frameBTop*sB))
and ((frameBBottom*sB) < (frameATop*sA))
end
function E:GetScreenQuadrant(frame)
local x, y = frame:GetCenter()
local screenWidth = GetScreenWidth()
local screenHeight = GetScreenHeight()
local point
if not frame:GetCenter() then
return "UNKNOWN", frame:GetName()
end
if (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y > (screenHeight / 3)*2 then
point = "TOP"
elseif x < (screenWidth / 3) and y > (screenHeight / 3)*2 then
point = "TOPLEFT"
elseif x > (screenWidth / 3)*2 and y > (screenHeight / 3)*2 then
point = "TOPRIGHT"
elseif (x > (screenWidth / 3) and x < (screenWidth / 3)*2) and y < (screenHeight / 3) then
point = "BOTTOM"
elseif x < (screenWidth / 3) and y < (screenHeight / 3) then
point = "BOTTOMLEFT"
elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3) then
point = "BOTTOMRIGHT"
elseif x < (screenWidth / 3) and (y > (screenHeight / 3) and y < (screenHeight / 3)*2) then
point = "LEFT"
elseif x > (screenWidth / 3)*2 and y < (screenHeight / 3)*2 and y > (screenHeight / 3) then
point = "RIGHT"
else
point = "CENTER"
end
return point
end
function E:GetXYOffset(position, override)
local default = E.Spacing
local x, y = override or default, override or default
if position == "TOP" then
return 0, y
elseif position == "TOPLEFT" then
return x, y
elseif position == "TOPRIGHT" then
return -x, y
elseif position == "BOTTOM" then
return 0, -y
elseif(position == "BOTTOMLEFT") then
return x, -y
elseif position == "BOTTOMRIGHT" then
return -x, -y
elseif position == "LEFT" then
return -x, 0
elseif position == "RIGHT" then
return x, 0
elseif position == "CENTER" then
return 0, 0
end
end
local styles = {
-- keep percents in this table with `PERCENT` in the key, and `%.1f%%` in the value somewhere.
-- we use these two things to follow our setting for decimal length. they need to be EXACT.
["CURRENT"] = "%s",
["CURRENT_MAX"] = "%s - %s",
["CURRENT_PERCENT"] = "%s - %.1f%%",
["CURRENT_MAX_PERCENT"] = "%s - %s | %.1f%%",
["PERCENT"] = "%.1f%%",
["DEFICIT"] = "-%s"
}
function E:GetFormattedText(style, min, max)
assert(styles[style], "Invalid format style: "..style)
assert(min, "You need to provide a current value. Usage: E:GetFormattedText(style, min, max)")
assert(max, "You need to provide a maximum value. Usage: E:GetFormattedText(style, min, max)")
if max == 0 then max = 1 end
gftDec = E.db.general.decimalLength or 1
if gftDec ~= 1 and find(style, "PERCENT") then
gftUseStyle = gsub(styles[style], "%%%.1f%%%%", "%%."..gftDec.."f%%%%")
else
gftUseStyle = styles[style]
end
if style == "DEFICIT" then
gftDeficit = max - min
return ((gftDeficit > 0) and format(gftUseStyle, E:ShortValue(gftDeficit))) or ""
elseif style == "PERCENT" then
return format(gftUseStyle, min / max * 100)
elseif style == "CURRENT" or ((style == "CURRENT_MAX" or style == "CURRENT_MAX_PERCENT" or style == "CURRENT_PERCENT") and min == max) then
return format(styles["CURRENT"], E:ShortValue(min))
elseif style == "CURRENT_MAX" then
return format(gftUseStyle, E:ShortValue(min), E:ShortValue(max))
elseif style == "CURRENT_PERCENT" then
return format(gftUseStyle, E:ShortValue(min), min / max * 100)
elseif style == "CURRENT_MAX_PERCENT" then
return format(gftUseStyle, E:ShortValue(min), E:ShortValue(max), min / max * 100)
end
end
function E:AbbreviateString(string, allUpper)
local newString = ""
local words = {split(" ", string)}
for _, word in pairs(words) do
word = utf8sub(word, 1, 1)
if(allUpper) then
word = upper(word)
end
newString = newString..word
end
return newString
end
function E:ShortenString(string, numChars, dots)
local bytes = len(string)
if bytes <= numChars then
return string
else
local len, pos = 0, 1
while pos <= bytes do
len = len + 1
local c = byte(string, pos)
if c > 0 and c <= 127 then
pos = pos + 1
elseif c >= 192 and c <= 223 then
pos = pos + 2
elseif c >= 224 and c <= 239 then
pos = pos + 3
elseif c >= 240 and c <= 247 then
pos = pos + 4
end
if len == numChars then break end
end
if len == numChars and pos <= bytes then
return sub(string, 1, pos - 1)..(dots and "..." or "")
else
return string
end
end
end
local waitTable = {}
local waitFrame
function E:Delay(delay, func, ...)
if (type(delay) ~= "number") or (type(func) ~= "function") then
return false
end
if waitFrame == nil then
waitFrame = CreateFrame("Frame", "WaitFrame", E.UIParent)
waitFrame:SetScript("OnUpdate", function()
local waitRecord, waitDelay, waitFunc, waitParams
local i, count = 1, getn(waitTable)
while i <= count do
waitRecord = tremove(waitTable, i)
waitDelay = tremove(waitRecord, 1)
waitFunc = tremove(waitRecord, 1)
waitParams = tremove(waitRecord, 1)
if waitDelay > arg1 then
tinsert(waitTable, i, {waitDelay - arg1, waitFunc, waitParams})
i = i + 1
else
count = count - 1
waitFunc(unpack(waitParams))
end
end
end)
end
tinsert(waitTable, {delay, func, arg})
return true
end
function E:StringTitle(str)
return gsub(str, "(.)", upper, 1)
end
E.TimeColors = {
[0] = "|cffeeeeee",
[1] = "|cffeeeeee",
[2] = "|cffeeeeee",
[3] = "|cffeeeeee",
[4] = "|cfffe0000"
}
E.TimeFormats = {
[0] = {"%dd", "%dd"},
[1] = {"%dh", "%dh"},
[2] = {"%dm", "%dm"},
[3] = {"%ds", "%d"},
[4] = {"%.1fs", "%.1f"}
}
local DAY, HOUR, MINUTE = 86400, 3600, 60
local DAYISH, HOURISH, MINUTEISH = HOUR * 23.5, MINUTE * 59.5, 59.5
local HALFDAYISH, HALFHOURISH, HALFMINUTEISH = DAY/2 + 0.5, HOUR/2 + 0.5, MINUTE/2 + 0.5
function E:GetTimeInfo(s, threshhold)
if s < MINUTE then
if s >= threshhold then
return floor(s), 3, 0.51
else
return s, 4, 0.051
end
elseif s < HOUR then
local minutes = floor((s/MINUTE)+.5)
return ceil(s / MINUTE), 2, minutes > 1 and (s - (minutes*MINUTE - HALFMINUTEISH)) or (s - MINUTEISH)
elseif s < DAY then
local hours = floor((s/HOUR)+.5)
return ceil(s / HOUR), 1, hours > 1 and (s - (hours*HOUR - HALFHOURISH)) or (s - HOURISH)
else
local days = floor((s/DAY)+.5)
return ceil(s / DAY), 0, days > 1 and (s - (days*DAY - HALFDAYISH)) or (s - DAYISH)
end
end
local COLOR_COPPER = "|cffeda55f"
local COLOR_SILVER = "|cffc7c7cf"
local COLOR_GOLD = "|cffffd700"
function E:FormatMoney(amount, style)
local coppername = L.copperabbrev
local silvername = L.silverabbrev
local goldname = L.goldabbrev
local value = abs(amount)
local gold = floor(value / 10000)
local silver = floor(mod(value / 100, 100))
local copper = floor(mod(value, 100))
if not style or style == "SMART" then
local str = ""
if gold > 0 then
str = format("%d%s%s", gold, goldname, (silver > 0 or copper > 0) and " " or "")
end
if silver > 0 then
str = format("%s%d%s%s", str, silver, silvername, copper > 0 and " " or "")
end
if copper > 0 or value == 0 then
str = format("%s%d%s", str, copper, coppername)
end
return str
end
if style == "FULL" then
if gold > 0 then
return format("%d%s %d%s %d%s", gold, goldname, silver, silvername, copper, coppername)
elseif silver > 0 then
return format("%d%s %d%s", silver, silvername, copper, coppername)
else
return format("%d%s", copper, coppername)
end
elseif style == "SHORT" then
if gold > 0 then
return format("%.1f%s", amount / 10000, goldname)
elseif silver > 0 then
return format("%.1f%s", amount / 100, silvername)
else
return format("%d%s", amount, coppername)
end
elseif style == "SHORTINT" then
if gold > 0 then
return format("%d%s", gold, goldname)
elseif silver > 0 then
return format("%d%s", silver, silvername)
else
return format("%d%s", copper, coppername)
end
elseif style == "CONDENSED" then
if gold > 0 then
return format("%s%d|r.%s%02d|r.%s%02d|r", COLOR_GOLD, gold, COLOR_SILVER, silver, COLOR_COPPER, copper)
elseif silver > 0 then
return format("%s%d|r.%s%02d|r", COLOR_SILVER, silver, COLOR_COPPER, copper)
else
return format("%s%d|r", COLOR_COPPER, copper)
end
elseif style == "BLIZZARD" then
if gold > 0 then
return format("%s%s %d%s %d%s", gold, goldname, silver, silvername, copper, coppername)
elseif silver > 0 then
return format("%d%s %d%s", silver, silvername, copper, coppername)
else
return format("%d%s", copper, coppername)
end
end
return self:FormatMoney(amount, "SMART")
end
+499
View File
@@ -0,0 +1,499 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local Sticky = LibStub("LibSimpleSticky-1.0");
--Cache global variables
--Lua functions
local _G = _G
local type, unpack, pairs = type, unpack, pairs
local format, split, find = string.format, string.split, string.find
--WoW API / Variables
local CreateFrame = CreateFrame
E.CreatedMovers = {}
E.DisabledMovers = {}
local function SizeChanged(self)
self.mover:SetWidth(self.dirtyWidth and self.dirtyWidth or self:GetWidth())
self.mover:SetHeight(self.dirtyHeight and self.dirtyHeight or self:GetHeight())
end
local function GetPoint(obj)
local point, anchor, secondaryPoint, x, y = obj:GetPoint()
if not anchor then anchor = ElvUIParent end
return format("%s,%s,%s,%d,%d", point, anchor:GetName(), secondaryPoint, E:Round(x), E:Round(y))
end
local function UpdateCoords(self)
local mover = self.child;
local x, y, _, nudgePoint, nudgeInversePoint = E:CalculateMoverPoints(mover);
local coordX, coordY = E:GetXYOffset(nudgeInversePoint, 1);
ElvUIMoverNudgeWindow:ClearAllPoints();
ElvUIMoverNudgeWindow:SetPoint(nudgePoint, mover, nudgeInversePoint, coordX, coordY);
E:UpdateNudgeFrame(mover, x, y);
end
local isDragging = false
local coordFrame = CreateFrame("Frame")
coordFrame:SetScript("OnUpdate", function() UpdateCoords(this) end)
coordFrame:Hide()
local function CreateMover(parent, name, text, overlay, snapOffset, postdrag, shouldDisable)
if not parent then return end --If for some reason the parent isnt loaded yet
if E.CreatedMovers[name].Created then return end
if overlay == nil then overlay = true end
local point, anchor, secondaryPoint, x, y = split(",", GetPoint(parent))
local width = parent.dirtyWidth or parent:GetWidth()
local height = parent.dirtyHeight or parent:GetHeight()
local f = CreateFrame("Button", name, E.UIParent)
f:SetClampedToScreen(true)
f:RegisterForDrag("LeftButton", "RightButton")
f:EnableMouseWheel(true)
f:SetMovable(true)
f:SetWidth(width)
f:SetHeight(height)
E:SetTemplate(f, "Transparent", nil, nil, true)
f:Hide()
f.parent = parent
f.name = name
f.textString = text
f.postdrag = postdrag
f.overlay = overlay
f.snapOffset = snapOffset or -2
f.shouldDisable = shouldDisable
f:SetFrameLevel(parent:GetFrameLevel() + 1)
if(overlay == true) then
f:SetFrameStrata("DIALOG")
else
f:SetFrameStrata("BACKGROUND")
end
E.CreatedMovers[name].mover = f
E["snapBars"][getn(E["snapBars"]) + 1] = f
local fs = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(fs)
fs:SetJustifyH("CENTER")
fs:SetPoint("CENTER", f)
fs:SetText(text or name)
fs:SetTextColor(unpack(E["media"].rgbvaluecolor))
f:SetFontString(fs)
f.text = fs
if E.db["movers"] and E.db["movers"][name] then
if type(E.db["movers"][name]) == "table" then
f:SetPoint(E.db["movers"][name]["p"], E.UIParent, E.db["movers"][name]["p2"], E.db["movers"][name]["p3"], E.db["movers"][name]["p4"])
E.db["movers"][name] = GetPoint(f)
f:ClearAllPoints()
end
local delim
local anchorString = E.db["movers"][name]
if find(anchorString, "\031") then
delim = "\031"
elseif find(anchorString, ",") then
delim = ","
end
local point, anchor, secondaryPoint, x, y = split(delim, anchorString)
f:SetPoint(point, anchor, secondaryPoint, x, y)
else
f:SetPoint(point, anchor, secondaryPoint, x, y)
end
local function OnDragStart(self)
if E.db["general"].stickyFrames then
Sticky:StartMoving(self, E["snapBars"], f.snapOffset, f.snapOffset, f.snapOffset, f.snapOffset)
else
self:StartMoving()
end
coordFrame.child = self
coordFrame:Show()
isDragging = true
end
local function OnDragStop(self)
isDragging = false
if E.db["general"].stickyFrames then
Sticky:StopMoving(self)
else
self:StopMovingOrSizing()
end
local x, y, point = E:CalculateMoverPoints(self)
self:ClearAllPoints()
local overridePoint
if(self.positionOverride) then
if(self.positionOverride == "BOTTOM" or self.positionOverride == "TOP") then
overridePoint = "BOTTOM"
else
overridePoint = "BOTTOMLEFT"
end
end
self:SetPoint(self.positionOverride or point, E.UIParent, overridePoint and overridePoint or point, x, y)
if(self.positionOverride) then
self.parent:ClearAllPoints()
self.parent:SetPoint(self.positionOverride, self, self.positionOverride)
end
E:SaveMoverPosition(name)
if ElvUIMoverNudgeWindow then
E:UpdateNudgeFrame(self, x, y)
end
coordFrame.child = nil
coordFrame:Hide()
if postdrag ~= nil and type(postdrag) == "function" then
postdrag(self, E:GetScreenQuadrant(self))
end
self:SetUserPlaced(false)
end
local function OnEnter()
if isDragging then return end
this.text:SetTextColor(1, 1, 1)
ElvUIMoverNudgeWindow:Show()
E.AssignFrameToNudge(this)
coordFrame.child = this
UpdateCoords(coordFrame)
--coordFrame:GetScript("OnUpdate")(coordFrame)
end
local function OnMouseDown(button)
if button == "RightButton" then
isDragging = false
if E.db["general"].stickyFrames then
Sticky:StopMoving(this)
else
this:StopMovingOrSizing()
end
if IsControlKeyDown() and this.textString then
E:ResetMovers(this.textString)
elseif IsShiftKeyDown() then
this:Hide()
end
end
end
local function OnLeave(self)
if isDragging then return end
this.text:SetTextColor(unpack(E["media"].rgbvaluecolor))
end
local function OnShow(self)
this:SetBackdropBorderColor(unpack(E["media"].rgbvaluecolor))
end
local function OnMouseWheel(_, delta)
if(IsShiftKeyDown()) then
E:NudgeMover(delta)
else
E:NudgeMover(nil, delta)
end
end
f:SetScript("OnDragStart", function() OnDragStart(f) end)
f:SetScript("OnMouseUp", E.AssignFrameToNudge)
f:SetScript("OnDragStop", function() OnDragStop(f) end)
f:SetScript("OnEnter", OnEnter)
f:SetScript("OnMouseDown", OnMouseDown)
f:SetScript("OnLeave", OnLeave)
f:SetScript("OnShow", OnShow)
f:SetScript("OnMouseWheel", OnMouseWheel)
parent:SetScript("OnSizeChanged", function() SizeChanged(parent) end)
parent.mover = f
parent:ClearAllPoints()
parent:SetPoint(point, f, 0, 0)
if postdrag ~= nil and type(postdrag) == "function" then
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function()
postdrag(f, E:GetScreenQuadrant(f))
this:UnregisterAllEvents()
end)
end
E.CreatedMovers[name].Created = true
end
function E:CalculateMoverPoints(mover, nudgeX, nudgeY)
local screenWidth, screenHeight, screenCenter = E.UIParent:GetRight(), E.UIParent:GetTop(), E.UIParent:GetCenter()
local x, y = mover:GetCenter()
local LEFT = screenWidth / 3
local RIGHT = screenWidth * 2 / 3
local TOP = screenHeight / 2
local point, nudgePoint, nudgeInversePoint
if(y >= TOP) then
point = "TOP"
nudgePoint = "TOP"
nudgeInversePoint = "BOTTOM"
y = -(screenHeight - mover:GetTop())
else
point = "BOTTOM"
nudgePoint = "BOTTOM"
nudgeInversePoint = "TOP"
y = mover:GetBottom()
end
if(x >= RIGHT) then
point = point .. "RIGHT"
nudgePoint = "RIGHT"
nudgeInversePoint = "LEFT"
x = mover:GetRight() - screenWidth
elseif(x <= LEFT) then
point = point .. "LEFT"
nudgePoint = "LEFT"
nudgeInversePoint = "RIGHT"
x = mover:GetLeft()
else
x = x - screenCenter
end
if(mover.positionOverride) then
if(mover.positionOverride == "TOPLEFT") then
x = mover:GetLeft() - E.diffGetLeft
y = mover:GetTop() - E.diffGetTop
elseif(mover.positionOverride == "TOPRIGHT") then
x = mover:GetRight() - E.diffGetRight
y = mover:GetTop() - E.diffGetTop
elseif(mover.positionOverride == "BOTTOMLEFT") then
x = mover:GetLeft() - E.diffGetLeft
y = mover:GetBottom() - E.diffGetBottom
elseif(mover.positionOverride == "BOTTOMRIGHT") then
x = mover:GetRight() - E.diffGetRight
y = mover:GetBottom() - E.diffGetBottom
elseif(mover.positionOverride == "BOTTOM") then
x = mover:GetCenter() - screenCenter
y = mover:GetBottom() - E.diffGetBottom
elseif(mover.positionOverride == "TOP") then
x = mover:GetCenter() - screenCenter
y = mover:GetTop() - E.diffGetTop
end
end
x = x + (nudgeX or 0)
y = y + (nudgeY or 0)
return x, y, point, nudgePoint, nudgeInversePoint
end
function E:UpdatePositionOverride(name)
if _G[name] and _G[name]:GetScript("OnDragStop") then
_G[name]:GetScript("OnDragStop")(_G[name])
end
end
function E:HasMoverBeenMoved(name)
if E.db["movers"] and E.db["movers"][name] then
return true
else
return false
end
end
function E:SaveMoverPosition(name)
if not _G[name] then return end
if not E.db.movers then E.db.movers = {} end
E.db.movers[name] = GetPoint(_G[name])
end
function E:SetMoverSnapOffset(name, offset)
if not _G[name] or not E.CreatedMovers[name] then return end
E.CreatedMovers[name].mover.snapOffset = offset or -2
E.CreatedMovers[name]["snapoffset"] = offset or -2
end
function E:SaveMoverDefaultPosition(name)
if not _G[name] then return end
E.CreatedMovers[name]["point"] = GetPoint(_G[name])
E.CreatedMovers[name]["postdrag"](_G[name], E:GetScreenQuadrant(_G[name]))
end
function E:CreateMover(parent, name, text, overlay, snapoffset, postdrag, moverTypes, shouldDisable)
if not moverTypes then moverTypes = "ALL,GENERAL" end
if E.CreatedMovers[name] == nil then
E.CreatedMovers[name] = {}
E.CreatedMovers[name]["parent"] = parent
E.CreatedMovers[name]["text"] = text
E.CreatedMovers[name]["overlay"] = overlay
E.CreatedMovers[name]["postdrag"] = postdrag
E.CreatedMovers[name]["snapoffset"] = snapoffset
E.CreatedMovers[name]["point"] = GetPoint(parent)
E.CreatedMovers[name]["shouldDisable"] = shouldDisable
E.CreatedMovers[name]["type"] = {}
local types = {split(",", moverTypes)}
for i = 1, getn(types) do
local moverType = types[i]
E.CreatedMovers[name]["type"][moverType] = true
end
end
CreateMover(parent, name, text, overlay, snapoffset, postdrag, shouldDisable)
end
function E:ToggleMovers(show, moverType)
self.configMode = show
for name, _ in pairs(E.CreatedMovers) do
if not show then
_G[name]:Hide()
else
if E.CreatedMovers[name]["type"][moverType] then
_G[name]:Show()
else
_G[name]:Hide()
end
end
end
end
function E:DisableMover(name)
if(self.DisabledMovers[name]) then return end
if(not self.CreatedMovers[name]) then
error("mover doesn't exist")
end
self.DisabledMovers[name] = {}
for x, y in pairs(self.CreatedMovers[name]) do
self.DisabledMovers[name][x] = y
end
if(self.configMode) then
_G[name]:Hide()
end
self.CreatedMovers[name] = nil
end
function E:EnableMover(name)
if(self.CreatedMovers[name]) then return end
if(not self.DisabledMovers[name]) then
error("mover doesn't exist")
end
self.CreatedMovers[name] = {}
for x, y in pairs(self.DisabledMovers[name]) do
self.CreatedMovers[name][x] = y
end
--Commented out, as it created an issue with trying to reset a mover after having used EnableMover on it. Not sure if this code is even needed anymore.
--[[
if(E.db["movers"] and E.db["movers"][name] and type(E.db["movers"][name]) == "string") then
self.CreatedMovers[name]["point"] = E.db["movers"][name]
end
]]
if(self.configMode) then
_G[name]:Show()
end
self.DisabledMovers[name] = nil
end
function E:ResetMovers(arg)
if arg == "" or arg == nil then
for name, _ in pairs(E.CreatedMovers) do
local f = _G[name]
local point, anchor, secondaryPoint, x, y = split(",", E.CreatedMovers[name]["point"])
f:ClearAllPoints()
f:SetPoint(point, anchor, secondaryPoint, x, y)
for key, value in pairs(E.CreatedMovers[name]) do
if key == "postdrag" and type(value) == "function" then
value(f, E:GetScreenQuadrant(f))
end
end
end
self.db.movers = nil
else
for name, _ in pairs(E.CreatedMovers) do
for key, value in pairs(E.CreatedMovers[name]) do
if key == "text" then
if arg == value then
local f = _G[name]
local point, anchor, secondaryPoint, x, y = split(",", E.CreatedMovers[name]["point"])
f:ClearAllPoints()
f:SetPoint(point, anchor, secondaryPoint, x, y)
if self.db.movers then
self.db.movers[name] = nil
end
if E.CreatedMovers[name]["postdrag"] ~= nil and type(E.CreatedMovers[name]["postdrag"]) == "function" then
E.CreatedMovers[name]["postdrag"](f, E:GetScreenQuadrant(f))
end
end
end
end
end
end
end
--Profile Change
function E:SetMoversPositions()
for name in pairs(E.DisabledMovers) do
local shouldDisable = ((E.DisabledMovers[name].shouldDisable and E.DisabledMovers[name]["shouldDisable"]()) or false)
if not shouldDisable then
E:EnableMover(name)
end
end
for name, _ in pairs(E.CreatedMovers) do
local f = _G[name]
local point, anchor, secondaryPoint, x, y
if E.db["movers"] and E.db["movers"][name] and type(E.db["movers"][name]) == "string" then
local delim
local anchorString = E.db["movers"][name]
if(find(anchorString, "\031")) then
delim = "\031"
elseif(find(anchorString, ",")) then
delim = ","
end
point, anchor, secondaryPoint, x, y = split(delim, anchorString)
f:ClearAllPoints()
f:SetPoint(point, anchor, secondaryPoint, x, y)
elseif f then
point, anchor, secondaryPoint, x, y = split(",", E.CreatedMovers[name]["point"])
f:ClearAllPoints()
f:SetPoint(point, anchor, secondaryPoint, x, y)
end
end
end
--Called from core.lua
function E:LoadMovers()
for n, _ in pairs(E.CreatedMovers) do
local p, t, o, so, pd
for key, value in pairs(E.CreatedMovers[n]) do
if key == "parent" then
p = value
elseif key == "text" then
t = value
elseif key == "overlay" then
o = value
elseif key == "snapoffset" then
so = value
elseif key == "postdrag" then
pd = value
end
end
CreateMover(p, n, t, o, so, pd)
end
end
+932
View File
@@ -0,0 +1,932 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local _G = _G
local pairs, type, unpack, assert = pairs, type, unpack, assert
local getn, tremove, tContains, tinsert, wipe = table.getn, tremove, tContains, tinsert, table.wipe
local lower = string.lower
--WoW API / Variables
local CreateFrame = CreateFrame
local UnitIsDeadOrGhost, InCinematic = UnitIsDeadOrGhost, InCinematic
local GetBindingFromClick, RunBinding = GetBindingFromClick, RunBinding
local PurchaseSlot, GetBankSlotCost = PurchaseSlot, GetBankSlotCost
local MoneyFrame_Update = MoneyFrame_Update
local SetCVar, DisableAddOn = SetCVar, DisableAddOn
local ReloadUI, PlaySound, StopMusic = ReloadUI, PlaySound, StopMusic
local StaticPopup_Resize = StaticPopup_Resize
E.PopupDialogs = {}
E.StaticPopup_DisplayedFrames = {}
E.PopupDialogs["ELVUI_UPDATE_AVAILABLE"] = {
text = L["ElvUI is five or more revisions out of date. You can download the newest version from https://github.com/ElvUI-Vanilla/ElvUI/"],
hasEditBox = 1,
OnShow = function()
this.editBox:SetAutoFocus(false)
this.editBox.width = this.editBox:GetWidth()
this.editBox:SetWidth(220)
this.editBox:SetText("https://github.com/ElvUI-Vanilla/ElvUI")
this.editBox:HighlightText()
-- ChatEdit_FocusActiveWindow()
end,
OnHide = function()
this.editBox:SetWidth(this.editBox.width or 50)
this.editBox.width = nil
end,
hideOnEscape = 1,
button1 = OKAY,
button2 = CLOSE, -- Temporary until further fix
OnAccept = E.noop,
EditBoxOnEnterPressed = function()
-- ChatEdit_FocusActiveWindow()
this:GetParent():Hide()
end,
EditBoxOnEscapePressed = function()
-- ChatEdit_FocusActiveWindow()
this:GetParent():Hide()
end,
EditBoxOnTextChanged = function()
if this:GetText() ~= "https://github.com/ElvUI-Vanilla/ElvUI" then
this:SetText("https://github.com/ElvUI-Vanilla/ElvUI")
end
this:HighlightText()
this:ClearFocus()
-- ChatEdit_FocusActiveWindow()
end,
OnEditFocusGained = function()
this:HighlightText()
end,
showAlert = 1
}
E.PopupDialogs["CLIQUE_ADVERT"] = {
text = L["Using the healer layout it is highly recommended you download the addon Clique if you wish to have the click-to-heal function."],
button1 = YES,
button2 = CLOSE, -- Temporary until further fix
OnAccept = E.noop,
showAlert = 1
}
E.PopupDialogs["CONFIRM_LOSE_BINDING_CHANGES"] = {
text = CONFIRM_LOSE_BINDING_CHANGES,
button1 = OKAY,
button2 = CANCEL,
OnAccept = function()
E:GetModule("ActionBars"):ChangeBindingProfile()
E:GetModule("ActionBars").bindingsChanged = nil
end,
OnCancel = function()
if ElvUIBindPopupWindowCheckButton:GetChecked() then
ElvUIBindPopupWindowCheckButton:SetChecked()
else
ElvUIBindPopupWindowCheckButton:SetChecked(1)
end
end,
timeout = 0,
whileDead = 1,
showAlert = 1
}
E.PopupDialogs["TUKUI_ELVUI_INCOMPATIBLE"] = {
text = L["Oh lord, you have got ElvUI and Tukui both enabled at the same time. Select an addon to disable."],
OnAccept = function() DisableAddOn("ElvUI") ReloadUI() end,
OnCancel = function() DisableAddOn("Tukui") ReloadUI() end,
button1 = "ElvUI",
button2 = "Tukui",
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["DISABLE_INCOMPATIBLE_ADDON"] = {
text = L["Do you swear not to post in technical support about something not working without first disabling the addon/module combination first?"],
OnAccept = function() E.global.ignoreIncompatible = true end,
OnCancel = function() E:StaticPopup_Hide("DISABLE_INCOMPATIBLE_ADDON") E:StaticPopup_Show("INCOMPATIBLE_ADDON", E.PopupDialogs["INCOMPATIBLE_ADDON"].addon, E.PopupDialogs["INCOMPATIBLE_ADDON"].module) end,
button1 = L["I Swear"],
button2 = DECLINE,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["INCOMPATIBLE_ADDON"] = {
text = L["INCOMPATIBLE_ADDON"],
OnAccept = function() DisableAddOn(E.PopupDialogs["INCOMPATIBLE_ADDON"].addon) ReloadUI() end,
OnCancel = function() E.private[lower(E.PopupDialogs["INCOMPATIBLE_ADDON"].module)].enable = false ReloadUI() end,
button3 = L["Disable Warning"],
OnAlt = function ()
E:StaticPopup_Hide("INCOMPATIBLE_ADDON")
E:StaticPopup_Show("DISABLE_INCOMPATIBLE_ADDON")
end,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["PIXELPERFECT_CHANGED"] = {
text = L["You have changed the Thin Border Theme option. You will have to complete the installation process to remove any graphical bugs."],
button1 = ACCEPT,
button2 = CLOSE, -- Temporary until further fix
OnAccept = E.noop,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["CONFIGAURA_SET"] = {
text = L["Because of the mass confusion caused by the new aura system I've implemented a new step to the installation process. This is optional. If you like how your auras are setup go to the last step and click finished to not be prompted again. If for some reason you are prompted repeatedly please restart your game."],
button1 = ACCEPT,
button2 = CLOSE, -- Temporary until further fix
OnAccept = E.noop,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["QUEUE_TAINT"] = {
text = L["You have changed your UIScale, however you still have the AutoScale option enabled in ElvUI. Press accept if you would like to disable the Auto Scale option."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["FAILED_UISCALE"] = {
text = L["You have changed your UIScale, however you still have the AutoScale option enabled in ElvUI. Press accept if you would like to disable the Auto Scale option."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function() E.global.general.autoScale = false ReloadUI() end,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["CONFIG_RL"] = {
text = L["One or more of the changes you have made require a ReloadUI."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["GLOBAL_RL"] = {
text = L["One or more of the changes you have made will effect all characters using this addon. You will have to reload the user interface to see the changes you have made."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["PRIVATE_RL"] = {
text = L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["KEYBIND_MODE"] = {
text = L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the escape key or right click to clear the current actionbutton's keybinding."],
button1 = L["Save"],
button2 = L["Discard"],
OnAccept = function() E:GetModule("ActionBars"):DeactivateBindMode(true) end,
OnCancel = function() E:GetModule("ActionBars"):DeactivateBindMode(false) end,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
E.PopupDialogs["DELETE_GRAYS"] = {
text = L["Are you sure you want to delete all your gray items?"],
button1 = YES,
button2 = NO,
OnAccept = function() E:GetModule("Bags"):VendorGrays(true) end,
OnShow = function()
MoneyFrame_Update(this:GetName().."MoneyFrame", E.PopupDialogs["DELETE_GRAYS"].Money)
end,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
hasMoneyFrame = 1
}
E.PopupDialogs["BUY_BANK_SLOT"] = {
text = CONFIRM_BUY_BANK_SLOT,
button1 = YES,
button2 = NO,
OnAccept = PurchaseSlot,
OnShow = function()
MoneyFrame_Update(this:GetName().."MoneyFrame", GetBankSlotCost())
end,
hasMoneyFrame = 1,
timeout = 0,
hideOnEscape = 1
}
E.PopupDialogs["CANNOT_BUY_BANK_SLOT"] = {
text = L["Can't buy anymore slots!"],
button1 = ACCEPT,
button2 = CLOSE, -- Temporary until further fix
timeout = 0,
whileDead = 1
}
E.PopupDialogs["NO_BANK_BAGS"] = {
text = L["You must purchase a bank slot first!"],
button1 = ACCEPT,
button2 = CLOSE, -- Temporary until further fix
timeout = 0,
whileDead = 1
}
E.PopupDialogs["RESETUI_CHECK"] = {
text = L["Are you sure you want to reset every mover back to it's default position?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
E:ResetAllUI()
end,
timeout = 0,
whileDead = 1
}
E.PopupDialogs["HARLEM_SHAKE"] = {
text = L["ElvUI needs to perform database optimizations please be patient."],
button1 = OKAY,
button2 = CLOSE, -- Temporary until further fix
OnAccept = function()
if E.isMassiveShaking then
E:StopHarlemShake()
else
E:BeginHarlemShake()
return true
end
end,
timeout = 0,
whileDead = 1
}
E.PopupDialogs["HELLO_KITTY"] = {
text = L["ElvUI needs to perform database optimizations please be patient."],
button1 = OKAY,
button2 = CLOSE, -- Temporary until further fix
OnAccept = function()
E:SetupHelloKitty()
end,
timeout = 0,
whileDead = 1
}
E.PopupDialogs["HELLO_KITTY_END"] = {
text = L["Do you enjoy the new ElvUI?"],
button1 = L["Yes, Keep Changes!"],
button2 = L["No, Revert Changes!"],
OnAccept = function()
E:Print(L["Type /hellokitty to revert to old settings."])
StopMusic()
SetCVar("Sound_EnableAllSound", E.oldEnableAllSound)
SetCVar("Sound_EnableMusic", E.oldEnableMusic)
end,
OnCancel = function()
E:RestoreHelloKitty()
StopMusic()
SetCVar("Sound_EnableAllSound", E.oldEnableAllSound)
SetCVar("Sound_EnableMusic", E.oldEnableMusic)
end,
timeout = 0,
whileDead = 1
}
E.PopupDialogs["DISBAND_RAID"] = {
text = L["Are you sure you want to disband the group?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function() E:GetModule("Misc"):DisbandRaidGroup() end,
timeout = 0,
whileDead = 1
}
E.PopupDialogs["CONFIRM_LOOT_DISTRIBUTION"] = {
text = CONFIRM_LOOT_DISTRIBUTION,
button1 = YES,
button2 = NO,
timeout = 0,
hideOnEscape = 1
}
E.PopupDialogs["RESET_PROFILE_PROMPT"] = {
text = L["Are you sure you want to reset all the settings on this profile?"],
button1 = YES,
button2 = NO,
timeout = 0,
hideOnEscape = 1,
OnAccept = function() E:ResetProfile() end
}
E.PopupDialogs["APPLY_FONT_WARNING"] = {
text = L["Are you sure you want to apply this font to all ElvUI elements?"],
OnAccept = function()
local font = E.db.general.font
local fontSize = E.db.general.fontSize
E.db.bags.itemLevelFont = font
E.db.bags.itemLevelFontSize = fontSize
E.db.bags.countFont = font
E.db.bags.countFontSize = fontSize
E.db.nameplates.font = font
E.db.nameplates.fontSize = fontSize
E.db.actionbar.font = font
E.db.actionbar.fontSize = fontSize
E.db.auras.font = font
E.db.auras.fontSize = fontSize
E.db.chat.font = font
E.db.chat.fontSize = fontSize
E.db.chat.tabFont = font
E.db.chat.tapFontSize = fontSize
E.db.datatexts.font = font
E.db.datatexts.fontSize = fontSize
E.db.tooltip.font = font
E.db.tooltip.fontSize = fontSize
E.db.tooltip.headerFontSize = fontSize
E.db.tooltip.textFontSize = fontSize
E.db.tooltip.smallTextFontSize = fontSize
E.db.tooltip.healthBar.font = font
E.db.tooltip.healthBar.fontSize = fontSize
E.db.unitframe.font = font
E.db.unitframe.fontSize = fontSize
E.db.unitframe.units.party.rdebuffs.font = font
E.db.unitframe.units.raid.rdebuffs.font = font
E.db.unitframe.units.raid40.rdebuffs.font = font
E:UpdateAll(true)
end,
OnCancel = function() E:StaticPopup_Hide("APPLY_FONT_WARNING") end,
button1 = YES,
button2 = CANCEL,
timeout = 0,
whileDead = 1,
hideOnEscape = false
}
local MAX_STATIC_POPUPS = 4
function E:StaticPopup_OnShow()
PlaySound("igMainMenuOpen")
local dialog = E.PopupDialogs[this.which]
local OnShow = dialog.OnShow
if OnShow then
OnShow(this.data)
end
if dialog.enterClicksFirstButton then
this:SetScript("OnKeyDown", E.StaticPopup_OnKeyDown)
end
end
function E:StaticPopup_EscapePressed()
local closed = nil
for _, frame in pairs(E.StaticPopup_DisplayedFrames) do
if frame:IsShown() and frame.hideOnEscape then
local standardDialog = E.PopupDialogs[frame.which]
if standardDialog then
local OnCancel = standardDialog.OnCancel
local noCancelOnEscape = standardDialog.noCancelOnEscape
if OnCancel and not noCancelOnEscape then
OnCancel(frame, frame.data, "clicked")
end
frame:Hide()
else
E:StaticPopupSpecial_Hide(frame)
end
closed = 1
end
end
return closed
end
function E:StaticPopupSpecial_Hide(frame)
frame:Hide()
E:StaticPopup_CollapseTable()
end
function E:StaticPopup_CollapseTable()
local displayedFrames = E.StaticPopup_DisplayedFrames
local index = getn(displayedFrames)
while((index >= 1) and (not displayedFrames[index]:IsShown())) do
tremove(displayedFrames, index)
index = index - 1
end
end
function E:StaticPopup_SetUpPosition(dialog)
if not tContains(E.StaticPopup_DisplayedFrames, dialog) then
local lastFrame = E.StaticPopup_DisplayedFrames[getn(E.StaticPopup_DisplayedFrames)]
if lastFrame then
dialog:SetPoint("TOP", lastFrame, "BOTTOM", 0, -4)
else
dialog:SetPoint("TOP", E.UIParent, "TOP", 0, -100)
end
tinsert(E.StaticPopup_DisplayedFrames, dialog)
end
end
function E:StaticPopupSpecial_Show(frame)
if frame.exclusive then
E:StaticPopup_HideExclusive()
end
E:StaticPopup_SetUpPosition(frame)
frame:Show()
end
function E:StaticPopupSpecial_Hide(frame)
frame:Hide()
E:StaticPopup_CollapseTable()
end
function E:StaticPopup_IsLastDisplayedFrame(frame)
for i = getn(E.StaticPopup_DisplayedFrames), 1, -1 do
local popup = E.StaticPopup_DisplayedFrames[i]
if popup:IsShown() then
return frame == popup
end
end
return false
end
function E:StaticPopup_OnKeyDown(key)
if GetBindingFromClick(key) == "TOGGLEGAMEMENU" then
return E:StaticPopup_EscapePressed()
elseif GetBindingFromClick(key) == "SCREENSHOT" then
RunBinding("SCREENSHOT")
return
end
local dialog = E.PopupDialogs[this.which]
if dialog then
if arg1 == "ENTER" and dialog.enterClicksFirstButton then
local frameName = this:GetName()
local button
local i = 1
while true do
button = _G[frameName.."Button"..i]
if button then
if button:IsShown() then
E:StaticPopup_OnClick(this, i)
return
end
i = i + 1
else
break
end
end
end
end
end
function E:StaticPopup_OnHide()
PlaySound("igMainMenuClose")
E:StaticPopup_CollapseTable()
local dialog = E.PopupDialogs[this.which]
local OnHide = dialog.OnHide
if OnHide then
OnHide(this.data)
end
if dialog.enterClicksFirstButton then
this:SetScript("OnKeyDown", nil)
end
end
function E:StaticPopup_OnUpdate()
if this.timeleft and this.timeleft > 0 then
local which = this.which
local timeleft = this.timeleft - arg1
if timeleft <= 0 then
if not E.PopupDialogs[which].timeoutInformationalOnly then
this.timeleft = 0
local OnCancel = E.PopupDialogs[which].OnCancel
if OnCancel then
OnCancel(this.data, "timeout")
end
this:Hide()
end
return
end
this.timeleft = timeleft
end
if this.startDelay then
local which = this.which
local timeleft = this.startDelay - arg1
if timeleft <= 0 then
this.startDelay = nil
local text = _G[this:GetName().."Text"]
text:SetText(format(E.PopupDialogs[which].text, text.text_arg1, text.text_arg2))
local button1 = _G[this:GetName().."Button1"]
button1:Enable()
StaticPopup_Resize(this, which)
return
end
this.startDelay = timeleft
end
local onUpdate = E.PopupDialogs[this.which].OnUpdate
if onUpdate then
onUpdate(arg1, this)
end
end
function E:StaticPopup_OnClick(index)
if not self:IsShown() then
return
end
local which = self.which
local info = E.PopupDialogs[which]
if not info then
return nil
end
local hide = true
if index == 1 then
local OnAccept = info.OnAccept
if OnAccept then
hide = not OnAccept(self, self.data, self.data2)
end
elseif index == 3 then
local OnAlt = info.OnAlt
if OnAlt then
OnAlt(self, self.data, "clicked")
end
else
local OnCancel = info.OnCancel
if OnCancel then
hide = not OnCancel(self, self.data, "clicked")
end
end
if hide and (which == self.which) and (index ~= 3 or not info.noCloseOnAlt) then
self:Hide()
end
end
function E:StaticPopup_EditBoxOnEnterPressed()
local EditBoxOnEnterPressed, which, dialog
local parent = this:GetParent()
if parent.which then
which = parent.which
dialog = parent
elseif parent:GetParent().which then
which = parent:GetParent().which
dialog = parent:GetParent()
end
EditBoxOnEnterPressed = E.PopupDialogs[which].EditBoxOnEnterPressed
if EditBoxOnEnterPressed then
EditBoxOnEnterPressed(this, dialog.data)
end
end
function E:StaticPopup_EditBoxOnEscapePressed()
local EditBoxOnEscapePressed = E.PopupDialogs[this:GetParent().which].EditBoxOnEscapePressed
if EditBoxOnEscapePressed then
EditBoxOnEscapePressed(this, this:GetParent().data)
end
end
function E:StaticPopup_EditBoxOnTextChanged(userInput)
local EditBoxOnTextChanged = E.PopupDialogs[this:GetParent().which].EditBoxOnTextChanged
if EditBoxOnTextChanged then
EditBoxOnTextChanged(this, this:GetParent().data)
end
end
function E:StaticPopup_FindVisible(which, data)
local info = E.PopupDialogs[which]
if not info then
return nil
end
for index = 1, MAX_STATIC_POPUPS, 1 do
local frame = _G["ElvUI_StaticPopup"..index]
if (frame:IsShown() and (frame.which == which) and (not info.multiple or (frame.data == data))) then
return frame
end
end
return nil
end
function E:StaticPopup_Resize(dialog, which)
local info = E.PopupDialogs[which]
if not info then
return nil
end
local name = dialog:GetName()
local text = _G[name.."Text"]
local editBox = _G[name.."EditBox"]
local button1 = _G[name.."Button1"]
local maxHeightSoFar, maxWidthSoFar = (dialog.maxHeightSoFar or 0), (dialog.maxWidthSoFar or 0)
local width = 320
if dialog.numButtons == 3 then
width = 440
elseif info.showAlert or info.showAlertGear or info.closeButton then
width = 420
elseif info.editBoxWidth and info.editBoxWidth > 260 then
width = width + (info.editBoxWidth - 260)
end
if width > maxWidthSoFar then
dialog:SetWidth(width)
dialog.maxWidthSoFar = width
end
local height = 32 + text:GetHeight() + 8 + button1:GetHeight()
if info.hasEditBox then
height = height + 8 + editBox:GetHeight()
elseif info.hasMoneyFrame then
height = height + 16
end
if height > maxHeightSoFar then
dialog:SetHeight(height)
dialog.maxHeightSoFar = height
end
end
function E:StaticPopup_OnEvent()
self.maxHeightSoFar = 0
E:StaticPopup_Resize(self, self.which)
end
local tempButtonLocs = {}
function E:StaticPopup_Show(which, text_arg1, text_arg2, data)
local info = E.PopupDialogs[which]
if not info then
return nil
end
if UnitIsDeadOrGhost("player") and not info.whileDead then
if info.OnCancel then
info.OnCancel()
end
return nil
end
if InCinematic() and not info.interruptCinematic then
if info.OnCancel then
info.OnCancel()
end
return nil
end
if info.cancels then
for index = 1, MAX_STATIC_POPUPS, 1 do
local frame = _G["ElvUI_StaticPopup"..index]
if (frame:IsShown() and (frame.which == info.cancels)) then
frame:Hide()
local OnCancel = E.PopupDialogs[frame.which].OnCancel
if OnCancel then
OnCancel(frame, frame.data, "override")
end
end
end
end
local dialog = nil
dialog = E:StaticPopup_FindVisible(which, data)
if dialog then
if not info.noCancelOnReuse then
local OnCancel = info.OnCancel
if OnCancel then
OnCancel(dialog, dialog.data, "override")
end
end
dialog:Hide()
end
if not dialog then
local index = 1
if info.preferredIndex then
index = info.preferredIndex
end
for i = index, MAX_STATIC_POPUPS do
local frame = _G["ElvUI_StaticPopup"..i]
if not frame:IsShown() then
dialog = frame
break
end
end
if not dialog and info.preferredIndex then
for i = 1, info.preferredIndex do
local frame = _G["ElvUI_StaticPopup"..i]
if not frame:IsShown() then
dialog = frame
break
end
end
end
end
if not dialog then
if info.OnCancel then
info.OnCancel()
end
return nil
end
dialog.maxHeightSoFar, dialog.maxWidthSoFar = 0, 0
local name = dialog:GetName()
local text = _G[name.."Text"]
text:SetText(format(info.text, text_arg1, text_arg2))
if info.closeButton then
local closeButton = _G[name.."CloseButton"]
if info.closeButtonIsHide then
closeButton:SetNormalTexture("Interface\\Buttons\\UI-Panel-HideButton-Up")
closeButton:SetPushedTexture("Interface\\Buttons\\UI-Panel-HideButton-Down")
else
closeButton:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up")
closeButton:SetPushedTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Down")
end
closeButton:Show()
else
_G[name.."CloseButton"]:Hide()
end
local editBox = _G[name.."EditBox"]
if info.hasEditBox then
editBox:Show()
if info.maxLetters then
editBox:SetMaxLetters(info.maxLetters)
end
if info.maxBytes then
editBox:SetMaxBytes(info.maxBytes)
end
editBox:SetText("")
if info.editBoxWidth then
editBox:SetWidth(info.editBoxWidth)
else
editBox:SetWidth(130)
end
else
editBox:Hide()
end
if info.hasMoneyFrame then
_G[name.."MoneyFrame"]:Show()
else
_G[name.."MoneyFrame"]:Hide()
end
dialog.which = which
dialog.timeleft = info.timeout
dialog.hideOnEscape = info.hideOnEscape
dialog.exclusive = info.exclusive
dialog.enterClicksFirstButton = info.enterClicksFirstButton
dialog.data = data
local button1 = _G[name.."Button1"]
local button2 = _G[name.."Button2"]
do
assert(getn(tempButtonLocs) == 0)
tinsert(tempButtonLocs, button1)
tinsert(tempButtonLocs, button2)
for i = getn(tempButtonLocs), 1, -1 do
tempButtonLocs[i]:SetText(info["button"..i])
tempButtonLocs[i]:Hide()
tempButtonLocs[i]:ClearAllPoints()
if not (info["button"..i] and (not info["DisplayButton"..i] or info["DisplayButton"..i](dialog))) then
tremove(tempButtonLocs, i)
end
end
local numButtons = getn(tempButtonLocs)
dialog.numButtons = numButtons
if numButtons == 2 then
tempButtonLocs[1]:SetPoint("BOTTOMRIGHT", dialog, "BOTTOM", -6, 16)
elseif numButtons == 1 then
tempButtonLocs[1]:SetPoint("BOTTOM", dialog, "BOTTOM", 0, 16)
end
for i = 1, numButtons do
if i > 1 then
tempButtonLocs[i]:SetPoint("LEFT", tempButtonLocs[i-1], "RIGHT", 13, 0)
end
local width = tempButtonLocs[i]:GetTextWidth()
if width > 110 then
tempButtonLocs[i]:SetWidth(width + 20)
else
tempButtonLocs[i]:SetWidth(120)
end
tempButtonLocs[i]:Enable()
tempButtonLocs[i]:Show()
end
wipe(tempButtonLocs)
table.setn(tempButtonLocs, 0)
end
local alertIcon = _G[name.."AlertIcon"]
if info.showAlert then
alertIcon:SetTexture("Interface\\DialogFrame\\DialogAlertIcon")
alertIcon:SetPoint("LEFT", 24, 0)
alertIcon:Show()
elseif info.showAlertGear then
alertIcon:SetTexture("Interface\\DialogFrame\\DialogAlertIcon")
alertIcon:SetPoint("LEFT", 24, 0)
alertIcon:Show()
else
alertIcon:SetTexture()
alertIcon:Hide()
end
if info.StartDelay then
dialog.startDelay = info.StartDelay()
button1:Disable()
else
dialog.startDelay = nil
button1:Enable()
end
E:StaticPopup_SetUpPosition(dialog)
dialog:Show()
E:StaticPopup_Resize(dialog, which)
if info.sound then
PlaySound(info.sound)
end
return dialog
end
function E:StaticPopup_Hide(which, data)
for index = 1, MAX_STATIC_POPUPS, 1 do
local dialog = _G["ElvUI_StaticPopup"..index]
if ((dialog.which == which) and (not data or (data == dialog.data))) then
dialog:Hide()
end
end
end
function E:Contruct_StaticPopups()
E.StaticPopupFrames = {}
local S = self:GetModule("Skins")
for index = 1, MAX_STATIC_POPUPS do
E.StaticPopupFrames[index] = CreateFrame("Frame", "ElvUI_StaticPopup"..index, E.UIParent, "StaticPopupTemplate")
E.StaticPopupFrames[index]:SetID(index)
E.StaticPopupFrames[index]:SetScript("OnShow", E.StaticPopup_OnShow)
E.StaticPopupFrames[index]:SetScript("OnHide", E.StaticPopup_OnHide)
E.StaticPopupFrames[index]:SetScript("OnUpdate", E.StaticPopup_OnUpdate)
E.StaticPopupFrames[index]:SetScript("OnEvent", E.StaticPopup_OnEvent)
local name = E.StaticPopupFrames[index]:GetName()
for i = 1, 2 do
local button = _G[name.."Button"..i]
S:HandleButton(button)
button:SetScript("OnClick", function()
E.StaticPopup_OnClick(this:GetParent(), this:GetID())
end)
E.StaticPopupFrames[index]["button"..i] = button
end
_G[name.."EditBox"]:SetScript("OnEnterPressed", E.StaticPopup_EditBoxOnEnterPressed)
_G[name.."EditBox"]:SetScript("OnEscapePressed", E.StaticPopup_EditBoxOnEscapePressed)
_G[name.."EditBox"]:SetScript("OnTextChanged", E.StaticPopup_EditBoxOnTextChanged)
E:SetTemplate(E.StaticPopupFrames[index], "Transparent")
E.StaticPopupFrames[index].text = _G[name.."Text"]
E.StaticPopupFrames[index].editBox = _G[name.."EditBox"]
_G[name.."EditBox"]:DisableDrawLayer("BACKGROUND")
S:HandleEditBox(_G[name.."EditBox"])
S:HandleEditBox(_G[name.."MoneyInputFrameGold"])
S:HandleEditBox(_G[name.."MoneyInputFrameSilver"])
S:HandleEditBox(_G[name.."MoneyInputFrameCopper"])
_G[name.."EditBox"].backdrop:SetPoint("TOPLEFT", -2, -4)
_G[name.."EditBox"].backdrop:SetPoint("BOTTOMRIGHT", 2, 4)
end
E:SecureHook("StaticPopup_Resize", "StaticPopup_SetUpPosition")
E:SecureHook("StaticPopup_OnHide", "StaticPopup_CollapseTable")
end
+1146
View File
File diff suppressed because it is too large Load Diff
+549
View File
@@ -0,0 +1,549 @@
local E, L, V, P, G = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local D = E:NewModule("Distributor", "AceEvent-3.0","AceTimer-3.0","AceComm-3.0","AceSerializer-3.0");
local LibCompress = LibStub:GetLibrary("LibCompress");
local LibBase64 = LibStub("LibBase64-1.0");
--Cache global variables
--Lua functions
local tonumber, type, pcall, loadstring = tonumber, type, pcall, loadstring
local len, format, split, find = string.len, string.format, string.split, string.find
--WoW API / Variables
local CreateFrame = CreateFrame
local GetNumRaidMembers, UnitInRaid = GetNumRaidMembers, UnitInRaid
local GetNumPartyMembers, UnitInParty = GetNumPartyMembers, UnitInParty
local ACCEPT, CANCEL, YES, NO = ACCEPT, CANCEL, YES, NO
----------------------------------
-- CONSTANTS
----------------------------------
local REQUEST_PREFIX = "ELVUI_REQUEST"
local REPLY_PREFIX = "ELVUI_REPLY"
local TRANSFER_PREFIX = "ELVUI_TRANSFER"
local TRANSFER_COMPLETE_PREFIX = "ELVUI_COMPLETE"
-- The active downloads
local Downloads = {}
local Uploads = {}
function D:Initialize()
self:RegisterComm(REQUEST_PREFIX)
self:RegisterEvent("CHAT_MSG_ADDON")
self.statusBar = CreateFrame("StatusBar", "ElvUI_Download", UIParent)
E:RegisterStatusBar(self.statusBar)
E:CreateBackdrop(self.statusBar, "Default")
self.statusBar:SetStatusBarTexture(E.media.normTex)
self.statusBar:SetStatusBarColor(0.95, 0.15, 0.15)
self.statusBar:SetWidth(250)
self.statusBar:SetWidth(18)
self.statusBar.text = self.statusBar:CreateFontString(nil, "OVERLAY")
E:FontTemplate(self.statusBar.text)
self.statusBar.text:SetPoint("CENTER", 0, 0)
self.statusBar:Hide()
end
-- Used to start uploads
function D:Distribute(target, otherServer, isGlobal)
local profileKey, data
if not isGlobal then
if ElvDB.profileKeys then
profileKey = ElvDB.profileKeys[E.myname.." - "..E.myrealm]
end
data = ElvDB.profiles[profileKey]
else
profileKey = "global"
data = ElvDB.global
end
if not data or not profileKey then return end
local serialData = self:Serialize(data)
local length = len(serialData)
local message = format("%s:%d:%s", profileKey, length, target)
Uploads[profileKey] = {
serialData = serialData,
target = target,
}
if otherServer then
local numParty, numRaid = GetNumPartyMembers(), GetNumRaidMembers()
if numRaid > 0 and UnitInRaid("target") then
self:SendCommMessage(REQUEST_PREFIX, message, "RAID")
elseif numParty > 0 and UnitInParty("target") then
self:SendCommMessage(REQUEST_PREFIX, message, "PARTY")
else
E:Print(L["Must be in group with the player if he isn't on the same server as you."])
return
end
else
self:SendCommMessage(REQUEST_PREFIX, message, "WHISPER", target)
end
self:RegisterComm(REPLY_PREFIX)
E:StaticPopup_Show("DISTRIBUTOR_WAITING")
end
function D:CHAT_MSG_ADDON(_, _, message, _, sender)
if not Downloads[sender] then return end
local cur = len(message)
local max = Downloads[sender].length
Downloads[sender].current = Downloads[sender].current + cur
if Downloads[sender].current > max then
Downloads[sender].current = max
end
self.statusBar:SetValue(Downloads[sender].current)
end
function D:OnCommReceived(prefix, msg, dist, sender)
if prefix == REQUEST_PREFIX then
local profile, length, sendTo = split(":", msg)
if dist ~= "WHISPER" and sendTo ~= E.myname then
return
end
if self.statusBar:IsShown() then
self:SendCommMessage(REPLY_PREFIX, profile..":NO", dist, sender)
return
end
local textString = format(L["%s is attempting to share the profile %s with you. Would you like to accept the request?"], sender, profile)
if profile == "global" then
textString = format(L["%s is attempting to share his filters with you. Would you like to accept the request?"], sender)
end
E.PopupDialogs["DISTRIBUTOR_RESPONSE"] = {
text = textString,
OnAccept = function()
self.statusBar:SetMinMaxValues(0, length)
self.statusBar:SetValue(0)
self.statusBar.text:SetFormattedText(L["Data From: %s"], sender)
E:StaticPopupSpecial_Show(self.statusBar)
self:SendCommMessage(REPLY_PREFIX, profile..":YES", dist, sender)
end,
OnCancel = function()
self:SendCommMessage(REPLY_PREFIX, profile..":NO", dist, sender)
end,
button1 = ACCEPT,
button2 = CANCEL,
timeout = 32,
whileDead = 1,
hideOnEscape = 1,
}
E:StaticPopup_Show("DISTRIBUTOR_RESPONSE")
Downloads[sender] = {
current = 0,
length = tonumber(length),
profile = profile,
}
self:RegisterComm(TRANSFER_PREFIX)
elseif prefix == REPLY_PREFIX then
self:UnregisterComm(REPLY_PREFIX)
E:StaticPopup_Hide("DISTRIBUTOR_WAITING")
local profileKey, response = split(":", msg)
if response == "YES" then
self:RegisterComm(TRANSFER_COMPLETE_PREFIX)
self:SendCommMessage(TRANSFER_PREFIX, Uploads[profileKey].serialData, dist, Uploads[profileKey].target)
Uploads[profileKey] = nil
else
E:StaticPopup_Show("DISTRIBUTOR_REQUEST_DENIED")
Uploads[profileKey] = nil
end
elseif prefix == TRANSFER_PREFIX then
self:UnregisterComm(TRANSFER_PREFIX)
E:StaticPopupSpecial_Hide(self.statusBar)
local profileKey = Downloads[sender].profile
local success, data = self:Deserialize(msg)
if success then
local textString = format(L["Profile download complete from %s, would you like to load the profile %s now?"], sender, profileKey)
if profileKey == "global" then
textString = format(L["Filter download complete from %s, would you like to apply changes now?"], sender)
else
if not ElvDB.profiles[profileKey] then
ElvDB.profiles[profileKey] = data
else
textString = format(L["Profile download complete from %s, but the profile %s already exists. Change the name or else it will overwrite the existing profile."], sender, profileKey)
E.PopupDialogs["DISTRIBUTOR_CONFIRM"] = {
text = textString,
button1 = ACCEPT,
hasEditBox = 1,
editBoxWidth = 350,
maxLetters = 127,
OnAccept = function(self)
ElvDB.profiles[self.editBox:GetText()] = data
LibStub("AceAddon-3.0"):GetAddon("ElvUI").data:SetProfile(self.editBox:GetText())
E:UpdateAll(true)
Downloads[sender] = nil
end,
OnShow = function(self) self.editBox:SetText(profileKey) self.editBox:SetFocus() end,
timeout = 0,
exclusive = 1,
whileDead = 1,
hideOnEscape = 1,
preferredIndex = 3
}
E:StaticPopup_Show("DISTRIBUTOR_CONFIRM")
self:SendCommMessage(TRANSFER_COMPLETE_PREFIX, "COMPLETE", dist, sender)
return
end
end
E.PopupDialogs["DISTRIBUTOR_CONFIRM"] = {
text = textString,
OnAccept = function()
if profileKey == "global" then
E:CopyTable(ElvDB.global, data)
E:UpdateAll(true)
else
LibStub("AceAddon-3.0"):GetAddon("ElvUI").data:SetProfile(profileKey)
end
Downloads[sender] = nil
end,
OnCancel = function()
Downloads[sender] = nil
end,
button1 = YES,
button2 = NO,
whileDead = 1,
hideOnEscape = 1,
}
E:StaticPopup_Show("DISTRIBUTOR_CONFIRM")
self:SendCommMessage(TRANSFER_COMPLETE_PREFIX, "COMPLETE", dist, sender)
else
E:StaticPopup_Show("DISTRIBUTOR_FAILED")
self:SendCommMessage(TRANSFER_COMPLETE_PREFIX, "FAILED", dist, sender)
end
elseif prefix == TRANSFER_COMPLETE_PREFIX then
self:UnregisterComm(TRANSFER_COMPLETE_PREFIX)
if msg == "COMPLETE" then
E:StaticPopup_Show("DISTRIBUTOR_SUCCESS")
else
E:StaticPopup_Show("DISTRIBUTOR_FAILED")
end
end
end
local function GetProfileData(profileType)
if not profileType or type(profileType) ~= "string" then
E:Print("Bad argument #1 to 'GetProfileData' (string expected)")
return
end
local profileKey
local profileData = {}
if profileType == "profile" then
if ElvDB.profileKeys then
profileKey = ElvDB.profileKeys[E.myname.." - "..E.myrealm]
end
profileData = E:CopyTable(profileData , ElvDB.profiles[profileKey])
profileData = E:RemoveTableDuplicates(profileData, P)
elseif profileType == "private" then
local privateProfileKey = E.myname.." - "..E.myrealm
profileKey = "private"
profileData = E:CopyTable(profileData, ElvPrivateDB.profiles[privateProfileKey])
profileData = E:RemoveTableDuplicates(profileData, V)
elseif profileType == "global" then
profileKey = "global"
profileData = E:CopyTable(profileData, ElvDB.global)
profileData = E:RemoveTableDuplicates(profileData, G)
elseif profileType == "filtersNP" then
profileKey = "filtersNP"
profileData["nameplates"] = {}
profileData["nameplates"]["filter"] = {}
profileData["nameplates"]["filter"] = E:CopyTable(profileData["nameplates"]["filter"], ElvDB.global.nameplates.filter)
profileData = E:RemoveTableDuplicates(profileData, G)
elseif profileType == "filtersUF" then
profileKey = "filtersUF"
profileData["unitframe"] = {}
profileData["unitframe"]["aurafilters"] = {}
profileData["unitframe"]["aurafilters"] = E:CopyTable(profileData["unitframe"]["aurafilters"], ElvDB.global.unitframe.aurafilters)
profileData["unitframe"]["buffwatch"] = {}
profileData["unitframe"]["buffwatch"] = E:CopyTable(profileData["unitframe"]["buffwatch"], ElvDB.global.unitframe.buffwatch)
profileData = E:RemoveTableDuplicates(profileData, G)
elseif profileType == "filtersAll" then
profileKey = "filtersAll"
profileData["nameplates"] = {}
profileData["nameplates"]["filter"] = {}
profileData["nameplates"]["filter"] = E:CopyTable(profileData["nameplates"]["filter"], ElvDB.global.nameplates.filter)
profileData["unitframe"] = {}
profileData["unitframe"]["aurafilters"] = {}
profileData["unitframe"]["aurafilters"] = E:CopyTable(profileData["unitframe"]["aurafilters"], ElvDB.global.unitframe.aurafilters)
profileData["unitframe"]["buffwatch"] = {}
profileData["unitframe"]["buffwatch"] = E:CopyTable(profileData["unitframe"]["buffwatch"], ElvDB.global.unitframe.buffwatch)
profileData = E:RemoveTableDuplicates(profileData, G)
end
return profileKey, profileData
end
local function GetProfileExport(profileType, exportFormat)
local profileExport, exportString
local profileKey, profileData = GetProfileData(profileType)
if not profileKey or not profileData or (profileData and type(profileData) ~= "table") then
E:Print("Error getting data from 'GetProfileData'")
return
end
if exportFormat == "text" then
local serialData = D:Serialize(profileData)
exportString = D:CreateProfileExport(serialData, profileType, profileKey)
local compressedData = LibCompress:Compress(exportString)
local encodedData = LibBase64:Encode(compressedData)
profileExport = encodedData
elseif exportFormat == "luaTable" then
exportString = E:TableToLuaString(profileData)
profileExport = D:CreateProfileExport(exportString, profileType, profileKey)
elseif exportFormat == "luaPlugin" then
profileExport = E:ProfileTableToPluginFormat(profileData, profileType)
end
return profileKey, profileExport
end
function D:CreateProfileExport(dataString, profileType, profileKey)
local returnString
if profileType == "profile" then
returnString = format("%s::%s::%s", dataString, profileType, profileKey)
else
returnString = format("%s::%s", dataString, profileType)
end
return returnString
end
function D:GetImportStringType(dataString)
local stringType = ""
if LibBase64:IsBase64(dataString) then
stringType = "Base64"
elseif find(dataString, "{") then
stringType = "Table"
end
return stringType
end
function D:Decode(dataString)
local profileInfo, profileType, profileKey, profileData, message
local stringType = self:GetImportStringType(dataString)
if stringType == "Base64" then
local decodedData = LibBase64:Decode(dataString)
local decompressedData, message = LibCompress:Decompress(decodedData)
if not decompressedData then
E:Print("Error decompressing data:", message)
return
end
local serializedData, success
serializedData, profileInfo = E:StringSplitMultiDelim(decompressedData, "^^::")
if not profileInfo then
E:Print("Error importing profile. String is invalid or corrupted!")
return
end
serializedData = format("%s%s", serializedData, "^^")
profileType, profileKey = E:StringSplitMultiDelim(profileInfo, "::")
success, profileData = D:Deserialize(serializedData)
if not success then
E:Print("Error deserializing:", profileData)
return
end
elseif stringType == "Table" then
local profileDataAsString
profileDataAsString, profileInfo = E:StringSplitMultiDelim(dataString, "}::")
if not profileInfo then
E:Print("Error extracting profile info. Invalid import string!")
return
end
if not profileDataAsString then
E:Print("Error extracting profile data. Invalid import string!")
return
end
profileDataAsString = format("%s%s", profileDataAsString, "}")
profileType, profileKey = E:StringSplitMultiDelim(profileInfo, "::")
local profileToTable = loadstring(format("%s %s", "return", profileDataAsString))
if profileToTable then
message, profileData = pcall(profileToTable)
end
if not profileData or type(profileData) ~= "table" then
E:Print("Error converting lua string to table:", message)
return
end
end
return profileType, profileKey, profileData
end
local function SetImportedProfile(profileType, profileKey, profileData, force)
D.profileType = nil
D.profileKey = nil
D.profileData = nil
if profileType == "profile" then
if not ElvDB.profiles[profileKey] or force then
if force and E.data.keys.profile == profileKey then
local tempKey = profileKey.."_Temp"
E.data.keys.profile = tempKey
end
ElvDB.profiles[profileKey] = profileData
E.data:SetProfile(profileKey)
else
D.profileType = profileType
D.profileKey = profileKey
D.profileData = profileData
E:StaticPopup_Show("IMPORT_PROFILE_EXISTS")
return
end
elseif profileType == "private" then
local profileKey = ElvPrivateDB.profileKeys[E.myname.." - "..E.myrealm]
ElvPrivateDB.profiles[profileKey] = profileData
E:StaticPopup_Show("IMPORT_RL")
elseif profileType == "global" then
E:CopyTable(ElvDB.global, profileData)
E:StaticPopup_Show("IMPORT_RL")
elseif profileType == "filtersNP" then
E:CopyTable(ElvDB.global.nameplates, profileData.nameplates)
elseif profileType == "filtersUF" then
E:CopyTable(ElvDB.global.unitframe, profileData.unitframe)
elseif profileType == "filtersAll" then
E:CopyTable(ElvDB.global.nameplates, profileData.nameplates)
E:CopyTable(ElvDB.global.unitframe, profileData.unitframe)
end
E:UpdateAll(true)
end
function D:ExportProfile(profileType, exportFormat)
if not profileType or not exportFormat then
E:Print("Bad argument to 'ExportProfile' (string expected)")
return
end
local profileKey, profileExport = GetProfileExport(profileType, exportFormat)
return profileKey, profileExport
end
function D:ImportProfile(dataString)
print(self)
local profileType, profileKey, profileData = self:Decode(dataString)
if not profileData or type(profileData) ~= "table" then
E:Print("Error: something went wrong when converting string to table!")
return
end
if profileType and ((profileType == "profile" and profileKey) or profileType ~= "profile") then
SetImportedProfile(profileType, profileKey, profileData)
end
return true
end
E.PopupDialogs["DISTRIBUTOR_SUCCESS"] = {
text = L["Your profile was successfully recieved by the player."],
whileDead = 1,
hideOnEscape = 1,
button1 = OKAY,
}
E.PopupDialogs["DISTRIBUTOR_WAITING"] = {
text = L["Profile request sent. Waiting for response from player."],
whileDead = 1,
hideOnEscape = 1,
timeout = 35,
}
E.PopupDialogs["DISTRIBUTOR_REQUEST_DENIED"] = {
text = L["Request was denied by user."],
whileDead = 1,
hideOnEscape = 1,
button1 = OKAY,
}
E.PopupDialogs["DISTRIBUTOR_FAILED"] = {
text = L["Lord! It's a miracle! The download up and vanished like a fart in the wind! Try Again!"],
whileDead = 1,
hideOnEscape = 1,
button1 = OKAY,
}
E.PopupDialogs["DISTRIBUTOR_RESPONSE"] = {}
E.PopupDialogs["DISTRIBUTOR_CONFIRM"] = {}
E.PopupDialogs["IMPORT_PROFILE_EXISTS"] = {
text = L["The profile you tried to import already exists. Choose a new name or accept to overwrite the existing profile."],
button1 = ACCEPT,
button2 = CANCEL,
hasEditBox = 1,
editBoxWidth = 350,
maxLetters = 127,
OnAccept = function(self)
local profileType = D.profileType
local profileKey = self.editBox:GetText()
local profileData = D.profileData
SetImportedProfile(profileType, profileKey, profileData, true)
end,
EditBoxOnTextChanged = function(self)
if self:GetText() == "" then
self:GetParent().button1:Disable()
else
self:GetParent().button1:Enable()
end
end,
OnShow = function() this.editBox:SetText(D.profileKey) this.editBox:SetFocus() end,
timeout = 0,
whileDead = 1,
hideOnEscape = true,
preferredIndex = 3
}
E.PopupDialogs["IMPORT_RL"] = {
text = L["You have imported settings which may require a UI reload to take effect. Reload now?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
timeout = 0,
whileDead = 1,
hideOnEscape = false,
preferredIndex = 3
}
local function InitializeCallback()
D:Initialize()
end
E:RegisterModule(D:GetName(), InitializeCallback)
+89
View File
@@ -0,0 +1,89 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local tinsert = tinsert
--WoW API / Variables
local CreateFrame = CreateFrame
local ToggleFrame = ToggleFrame
local GetCursorPosition = GetCursorPosition
local PADDING = 10
local BUTTON_HEIGHT = 16
local BUTTON_WIDTH = 135
local function OnClick(btn)
btn.func()
btn:GetParent():Hide()
end
local function OnEnter(btn)
btn.hoverTex:Show()
end
local function OnLeave(btn)
btn.hoverTex:Hide()
end
function E:DropDown(list, frame, xOffset, yOffset)
if not frame.buttons then
frame.buttons = {}
frame:SetFrameStrata("DIALOG")
frame:SetClampedToScreen(true)
tinsert(UISpecialFrames, frame:GetName())
frame:Hide()
end
xOffset = xOffset or 0
yOffset = yOffset or 0
for i = 1, getn(frame.buttons) do
frame.buttons[i]:Hide()
end
for i = 1, getn(list) do
if not frame.buttons[i] then
frame.buttons[i] = CreateFrame("Button", nil, frame)
frame.buttons[i].hoverTex = frame.buttons[i]:CreateTexture(nil, "OVERLAY")
frame.buttons[i].hoverTex:SetAllPoints()
frame.buttons[i].hoverTex:SetTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]])
frame.buttons[i].hoverTex:SetBlendMode("ADD")
frame.buttons[i].hoverTex:Hide()
frame.buttons[i].text = frame.buttons[i]:CreateFontString(nil, "BORDER")
frame.buttons[i].text:SetAllPoints()
frame.buttons[i].text:FontTemplate()
frame.buttons[i].text:SetJustifyH("LEFT")
frame.buttons[i]:SetScript("OnEnter", OnEnter)
frame.buttons[i]:SetScript("OnLeave", OnLeave)
end
frame.buttons[i]:Show()
frame.buttons[i]:SetHeight(BUTTON_HEIGHT)
frame.buttons[i]:SetWidth(BUTTON_WIDTH)
frame.buttons[i].text:SetText(list[i].text)
frame.buttons[i].func = list[i].func
frame.buttons[i]:SetScript("OnClick", OnClick)
if i == 1 then
frame.buttons[i]:SetPoint("TOPLEFT", frame, "TOPLEFT", PADDING, -PADDING)
else
frame.buttons[i]:SetPoint("TOPLEFT", frame.buttons[i-1], "BOTTOMLEFT")
end
end
frame:SetHeight((getn(list) * BUTTON_HEIGHT) + PADDING * 2)
frame:SetWidth(BUTTON_WIDTH + PADDING * 2)
local UIScale = UIParent:GetScale()
local x, y = GetCursorPosition()
x = x/UIScale
y = y/UIScale
frame:ClearAllPoints()
frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x + xOffset, y + yOffset)
ToggleFrame(frame)
end
+90
View File
@@ -0,0 +1,90 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
--WoW API / Variables
local SetCVar = SetCVar
local function SetFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy)
if(not obj) then return end
obj:SetFont(font, size, style)
if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end
if sox and soy then obj:SetShadowOffset(sox, soy) end
if r and g and b then obj:SetTextColor(r, g, b)
elseif r then obj:SetAlpha(r) end
end
function E:UpdateBlizzardFonts()
local NORMAL = self["media"].normFont
local COMBAT = LSM:Fetch("font", self.private.general.dmgfont)
local NUMBER = self["media"].normFont
local NAMEFONT = LSM:Fetch("font", self.private.general.namefont)
local MONOCHROME = ""
UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 12
CHAT_FONT_HEIGHTS = {10, 12, 13, 14, 15, 16, 17, 18, 19, 20}
UNIT_NAME_FONT = NAMEFONT
NAMEPLATE_FONT = NAMEFONT
DAMAGE_TEXT_FONT = COMBAT
STANDARD_TEXT_FONT = NORMAL
if self.db.general.font == "Homespun" then
MONOCHROME = "MONOCHROME"
end
if self.eyefinity then
-- damage are huge on eyefinity, so we disable it
InterfaceOptionsCombatTextPanelTargetDamage:Hide()
InterfaceOptionsCombatTextPanelPeriodicDamage:Hide()
InterfaceOptionsCombatTextPanelPetDamage:Hide()
InterfaceOptionsCombatTextPanelHealing:Hide()
SetCVar("CombatLogPeriodicSpells",0)
SetCVar("PetMeleeDamage",0)
SetCVar("CombatDamage",0)
SetCVar("CombatHealing",0)
-- set an invisible font for xp, honor kill, etc
local INVISIBLE = "Interface\\Addons\\ElvUI\\Media\\Fonts\\Invisible.ttf"
COMBAT = INVISIBLE
end
if(self.private.general.replaceBlizzFonts) then
SetFont(SystemFont, NORMAL, self.db.general.fontSize);
SetFont(GameFontNormal, NORMAL, self.db.general.fontSize);
SetFont(GameFontNormalSmall, NORMAL, self.db.general.fontSize);
SetFont(GameFontNormalLarge, NORMAL, self.db.general.fontSize);
SetFont(GameFontNormalHuge, NORMAL, 25, MONOCHROME .. "OUTLINE");
SetFont(BossEmoteNormalHuge, NORMAL, 25, MONOCHROME .. "OUTLINE");
SetFont(GameFontBlack, NORMAL, self.db.general.fontSize);
SetFont(NumberFontNormal, NUMBER, self.db.general.fontSize, MONOCHROME .. "OUTLINE");
SetFont(NumberFontNormalSmall, NUMBER, self.db.general.fontSize);
SetFont(NumberFontNormalLarge, NUMBER, self.db.general.fontSize);
SetFont(NumberFontNormalHuge, NUMBER, self.db.general.fontSize);
SetFont(ChatFontNormal, NORMAL, self.db.general.fontSize);
SetFont(ChatFontSmall, NORMAL, self.db.general.fontSize);
SetFont(QuestTitleFont, NORMAL, self.db.general.fontSize + 8);
SetFont(QuestFont, NORMAL, self.db.general.fontSize);
SetFont(QuestFontHighlight, NORMAL, self.db.general.fontSize);
SetFont(ItemTextFontNormal, NORMAL, self.db.general.fontSize);
SetFont(ItemTextFontNormal, NORMAL, self.db.general.fontSize);
SetFont(MailTextFontNormal, NORMAL, self.db.general.fontSize);
SetFont(SubSpellFont, NORMAL, self.db.general.fontSize);
SetFont(DialogButtonNormalText, NORMAL, self.db.general.fontSize);
SetFont(ZoneTextFont, NORMAL, 32, MONOCHROME .. "OUTLINE");
SetFont(SubZoneTextFont, NORMAL, 25, MONOCHROME .. "OUTLINE");
SetFont(PVPInfoTextFont, NORMAL, 22, MONOCHROME .. "OUTLINE");
SetFont(TextStatusBarText, NORMAL, self.db.general.fontSize);
SetFont(TextStatusBarTextSmall, NORMAL, self.db.general.fontSize);
-- SetFont(GameTooltipText, NORMAL, self.db.general.fontSize);
-- SetFont(GameTooltipTextSmall, NORMAL, self.db.general.fontSize);
-- SetFont(GameTooltipHeaderText, NORMAL, self.db.general.fontSize);
SetFont(WorldMapTextFont, NORMAL, 32, MONOCHROME .. "OUTLINE");
SetFont(InvoiceTextFontNormal, NORMAL, self.db.general.fontSize);
SetFont(InvoiceTextFontSmall, NORMAL, self.db.general.fontSize);
SetFont(CombatTextFont, COMBAT, 25, MONOCHROME .. "OUTLINE");
end
end
File diff suppressed because it is too large Load Diff
+133
View File
@@ -0,0 +1,133 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local abs, floor, min, max = math.abs, math.floor, math.min, math.max;
local match = string.match;
--WoW API / Variables
local IsMacClient = IsMacClient;
local GetCVar, SetCVar = GetCVar, SetCVar;
local GetScreenHeight, GetScreenWidth = GetScreenHeight, GetScreenWidth;
local scale
function E:UIScale(event)
if IsMacClient() and self.global.screenheight and self.global.screenwidth and (self.screenheight ~= self.global.screenheight or self.screenwidth ~= self.global.screenwidth) then
self.screenheight = self.global.screenheight
self.screenwidth = self.global.screenwidth
end
if(GetCVar("UIScale")) then
self.global.uiScale = GetCVar("UIScale");
end
local minScale = self.global.general.minUiScale or 0.64;
if(self.global.general.autoScale) then
scale = max(minScale, min(1.00, 768/self.screenheight));
else
scale = max(minScale, min(1.00, self.global.uiScale or UIParent:GetScale() or 768/self.screenheight));
end
if self.screenwidth < 1600 then
self.lowversion = true;
elseif self.screenwidth >= 3840 and self.global.general.eyefinity then
local width = self.screenwidth;
local height = self.screenheight;
-- because some user enable bezel compensation, we need to find the real width of a single monitor.
-- I don't know how it really work, but i'm assuming they add pixel to width to compensate the bezel. :P
-- HQ resolution
if width >= 9840 then width = 3280; end -- WQSXGA
if width >= 7680 and width < 9840 then width = 2560; end -- WQXGA
if width >= 5760 and width < 7680 then width = 1920; end -- WUXGA & HDTV
if width >= 5040 and width < 5760 then width = 1680; end -- WSXGA+
-- adding height condition here to be sure it work with bezel compensation because WSXGA+ and UXGA/HD+ got approx same width
if width >= 4800 and width < 5760 and height == 900 then width = 1600; end -- UXGA & HD+
-- low resolution screen
if width >= 4320 and width < 4800 then width = 1440; end -- WSXGA
if width >= 4080 and width < 4320 then width = 1360; end -- WXGA
if width >= 3840 and width < 4080 then width = 1224; end -- SXGA & SXGA (UVGA) & WXGA & HDTV
-- yep, now set ElvUI to lower resolution if screen #1 width < 1600
if width < 1600 then
self.lowversion = true;
end
-- register a constant, we will need it later for launch.lua
self.eyefinity = width;
end
self.mult = 768/match(GetCVar("gxResolution"), "%d+x(%d+)")/scale;
self.Spacing = self.PixelMode and 0 or self.mult;
self.Border = (self.PixelMode and self.mult or self.mult*2);
--Set UIScale, NOTE: SetCVar for UIScale can cause taints so only do this when we need to..
if E.Round and E:Round(UIParent:GetScale(), 5) ~= E:Round(scale, 5) and (event == "PLAYER_LOGIN") then
SetCVar("UseUIScale", 1);
SetCVar("UIScale", scale);
WorldMapFrame.hasTaint = true;
end
if (event == "PLAYER_LOGIN" or event == "UPDATE_FLOATING_CHAT_WINDOWS") then
if IsMacClient() then
self.global.screenheight = floor(GetScreenHeight()*100+.5)/100
self.global.screenwidth = floor(GetScreenWidth()*100+.5)/100
end
--Resize self.UIParent if Eyefinity is on.
if self.eyefinity then
local width = self.eyefinity;
local height = self.screenheight;
-- if autoscale is off, find a new width value of self.UIParent for screen #1.
if not self.global.general.autoScale or height > 1200 then
local h = UIParent:GetHeight();
local ratio = self.screenheight / h;
local w = self.eyefinity / ratio;
width = w;
height = h;
end
self.UIParent:SetWidth(width);
self.UIParent:SetHeight(height);
else
--[[Eyefinity Test mode
Resize the E.UIParent to be smaller than it should be, all objects inside should relocate.
Dragging moveable frames outside the box and reloading the UI ensures that they are saving position correctly.
]]
--self.UIParent:SetSize(UIParent:GetWidth() - 250, UIParent:GetHeight() - 250);
self.UIParent:SetWidth(GetScreenWidth());
self.UIParent:SetHeight(GetScreenHeight());
end
self.UIParent:ClearAllPoints();
self.UIParent:SetPoint("CENTER", UIParent);
self.diffGetLeft = E:Round(abs(UIParent:GetLeft() - self.UIParent:GetLeft()));
self.diffGetRight = E:Round(abs(UIParent:GetRight() - self.UIParent:GetRight()));
self.diffGetTop = E:Round(abs(UIParent:GetTop() - self.UIParent:GetTop()));
self.diffGetBottom = E:Round(abs(UIParent:GetBottom() - self.UIParent:GetBottom()));
local change
if E.Round then
change = abs((E:Round(UIParent:GetScale(), 5) * 100) - (E:Round(scale, 5) * 100))
end
if event == "UPDATE_FLOATING_CHAT_WINDOWS" and change and change > 1 and self.global.general.autoScale then
E:StaticPopup_Show("FAILED_UISCALE")
elseif event == "UPDATE_FLOATING_CHAT_WINDOWS" and change and change > 1 then
E:StaticPopup_Show("CONFIG_RL")
end
self:UnregisterEvent("PLAYER_LOGIN")
end
end
-- pixel perfect script of custom ui scale.
function E:Scale(x)
return self.mult*floor(x/self.mult+.5);
end
+480
View File
@@ -0,0 +1,480 @@
--Plugins pass their info using the table like:
--[[
addon = {
Title = "Your Own Title",
Name = "AddOnName",
tutorialImage = "TexturePath",
Pages = {
[1] = function1,
[2] = function2,
[3] = function3,
},
StepTitles = {
[1] = "Title 1",
[2] = "Title 2",
[3] = "Title 3",
},
StepTitlesColor = {r,g,b},
StepTitlesColorSelected = {r,g,b},
StepTitleWidth = 140,
StepTitleButtonWidth = 130,
StepTitleTextJustification = "CENTER",
}
E:GetModule("PluginInstaller"):Queue(addon)
Title is wat displayed on top of the window. By default it's ""ElvUI Plugin Installation""
Name is how your installation will be showin in "pending list", Default is "Unknown"
tutorialImage is a path to your own texture to use in frame. if not specified, then it will use ElvUI's one
Pages is a table to set up pages of your install where numbers are representing actual pages' order and function is what previously was used to set layout. For example
function function1()
PluginInstallFrame.SubTitle:SetText("Title Text")
PluginInstallFrame.Desc1:SetText("Desc 1 Tet")
PluginInstallFrame.Desc2:SetText("Desc 2 Tet")
PluginInstallFrame.Desc3:SetText("Desc 3 Tet")
PluginInstallFrame.Option1:Show()
PluginInstallFrame.Option1:SetScript("OnClick", function() <Do Some Stuff> end)
PluginInstallFrame.Option1:SetText("Text 1")
PluginInstallFrame.Option2:Show()
PluginInstallFrame.Option2:SetScript("OnClick", function() <Do Some Other Stuff> end)
PluginInstallFrame.Option2:SetText("Text 2")
end
StepTitles - a table to specify "titles" for your install steps. If specified and number of lines here = number of pages then you'll get an additional frame to the right of main frame
with a list of steps (current one being highlighted), clicking on those will open respective step. BenikUI style of doing stuff.
StepTitlesColor - a table with color values to color "titles" when they are not active
StepTitlesColorSelected - a table with color values to color "titles" when they are active
StepTitleWidth - Width of the steps frame on the right side
StepTitleButtonWidth - Width of each step button in the steps frame
StepTitleTextJustification - The justification of the text on each step button ("LEFT", "RIGHT", "CENTER"). Default: "CENTER"
]]
local E, L, V, P, G, _ = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local PI = E:NewModule("PluginInstaller");
--Cache global variables
--Lua functions
local _G = _G
local pairs, unpack = pairs, unpack
local tinsert, tremove = tinsert, tremove
local format = string.format
--WoW API / Variables
local CreateFrame = CreateFrame
local PlaySoundFile = PlaySoundFile
local UIFrameFadeOut = UIFrameFadeOut
local CreateAnimationGroup = CreateAnimationGroup
local CONTINUE, PREV, UNKNOWN = CONTINUE, PREV, UNKNOWN
--Global variables that we don't cache, list them here for the mikk's Find Globals script
-- GLOBALS: PluginInstallFrame
--Installation Functions
PI.Installs = {}
local f
local BUTTON_HEIGHT = 20
local function ResetAll()
f.Next:Disable()
f.Prev:Disable()
f.Option1:Hide()
f.Option1:SetScript("OnClick", nil)
f.Option1:SetText("")
f.Option2:Hide()
f.Option2:SetScript("OnClick", nil)
f.Option2:SetText("")
f.Option3:Hide()
f.Option3:SetScript("OnClick", nil)
f.Option3:SetText("")
f.Option4:Hide()
f.Option4:SetScript("OnClick", nil)
f.Option4:SetText("")
f.SubTitle:SetText("")
f.Desc1:SetText("")
f.Desc2:SetText("")
f.Desc3:SetText("")
f.Desc4:SetText("")
f:SetWidth(550)
f:SetHeight(400)
if f.StepTitles then
for i = 1, getn(f.side.Lines) do f.side.Lines[i].text:SetText("") end
end
end
local function SetPage(PageNum, PrevPage)
f.CurrentPage = PageNum
f.PrevPage = PrevPage
ResetAll()
f.Status.anim.progress:SetChange(PageNum)
f.Status.anim.progress:Play()
local r, g, b = E:ColorGradient(f.CurrentPage / f.MaxPage, 1, 0, 0, 1, 1, 0, 0, 1, 0)
f.Status:SetStatusBarColor(r, g, b)
if PageNum == f.MaxPage then
f.Next:Disable()
else
f.Next:Enable()
end
if PageNum == 1 then
f.Prev:Disable()
else
f.Prev:Enable()
end
f.Pages[f.CurrentPage]()
f.Status.text:SetFormattedText("%d / %d", f.CurrentPage, f.MaxPage)
if f.StepTitles then
for i = 1, getn(f.side.Lines) do
local b = f.side.Lines[i]
local color
b.text:SetText(f.StepTitles[i])
if i == f.CurrentPage then
color = f.StepTitlesColorSelected or {.09,.52,.82}
else
color = f.StepTitlesColor or {1,1,1}
end
b.text:SetTextColor(color[1] or color.r, color[2] or color.g, color[3] or color.b)
end
end
end
local function NextPage()
if f.CurrentPage ~= f.MaxPage then
f.CurrentPage = f.CurrentPage + 1
SetPage(f.CurrentPage, f.CurrentPage - 1)
end
end
local function PreviousPage()
if f.CurrentPage ~= 1 then
f.CurrentPage = f.CurrentPage - 1
SetPage(f.CurrentPage, f.CurrentPage + 1)
end
end
function PI:CreateStepComplete()
local imsg = CreateFrame("Frame", "PluginInstallStepComplete", E.UIParent)
imsg:SetWidth(418)
imsg:SetHeight(72)
imsg:SetPoint("TOP", 0, -190)
imsg:Hide()
imsg:SetScript("OnShow", function(self)
if self.message then
PlaySoundFile([[Sound\Interface\LevelUp.wav]])
self.text:SetText(self.message)
UIFrameFadeOut(self, 3.5, 1, 0)
E:Delay(4, function() self:Hide() end)
self.message = nil
else
self:Hide()
end
end)
imsg.firstShow = false
imsg.bg = imsg:CreateTexture(nil, "BACKGROUND")
imsg.bg:SetTexture([[Interface\LevelUp\LevelUpTex]])
imsg.bg:SetPoint("BOTTOM", 0, 0)
imsg.bg:SetWidth(326)
imsg.bg:SetHeight(103)
imsg.bg:SetTexCoord(0.00195313, 0.63867188, 0.03710938, 0.23828125)
imsg.bg:SetVertexColor(1, 1, 1, 0.6)
imsg.lineTop = imsg:CreateTexture(nil, "BACKGROUND")
imsg.lineTop:SetDrawLayer("BACKGROUND", 2)
imsg.lineTop:SetTexture([[Interface\LevelUp\LevelUpTex]])
imsg.lineTop:SetPoint("TOP", 0, 0)
imsg.lineTop:SetWidth(418)
imsg.lineTop:SetHeight(7)
imsg.lineTop:SetTexCoord(0.00195313, 0.81835938, 0.01953125, 0.03320313)
imsg.lineBottom = imsg:CreateTexture(nil, "BACKGROUND")
imsg.lineBottom:SetDrawLayer("BACKGROUND", 2)
imsg.lineBottom:SetTexture([[Interface\LevelUp\LevelUpTex]])
imsg.lineBottom:SetPoint("BOTTOM", 0, 0)
imsg.lineBottom:SetWidth(418)
imsg.lineBottom:SetHeight(7)
imsg.lineBottom:SetTexCoord(0.00195313, 0.81835938, 0.01953125, 0.03320313)
imsg.text = imsg:CreateFontString(nil, "ARTWORK")
E:FontTemplate(imsg.text, E["media"].normFont, 32, "OUTLINE")
imsg.text:SetPoint("BOTTOM", 0, 12)
imsg.text:SetTextColor(1, 0.82, 0)
imsg.text:SetJustifyH("CENTER")
end
function PI:CreateFrame()
f = CreateFrame("Button", "PluginInstallFrame", E.UIParent)
f.SetPage = SetPage
f:SetWidth(550)
f:SetHeight(400)
E:SetTemplate(f, "Transparent")
f:SetPoint("CENTER", 0, 0)
f:SetFrameStrata("TOOLTIP")
f.Title = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.Title, nil, 17, nil)
f.Title:SetPoint("TOP", 0, -5)
f.Next = CreateFrame("Button", "PluginInstallNextButton", f, "UIPanelButtonTemplate")
E:StripTextures(f.Next)
E:SetTemplate(f.Next, "Default", true)
f.Next:SetWidth(110)
f.Next:SetHeight(25)
f.Next:SetPoint("BOTTOMRIGHT", -5, 5)
f.Next:SetText(CONTINUE)
f.Next:Disable()
f.Next:SetScript("OnClick", NextPage)
E.Skins:HandleButton(f.Next, true)
f.Prev = CreateFrame("Button", "PluginInstallPrevButton", f, "UIPanelButtonTemplate")
E:StripTextures(f.Prev)
E:SetTemplate(f.Prev, "Default", true)
f.Prev:SetWidth(110)
f.Prev:SetHeight(25)
f.Prev:SetPoint("BOTTOMLEFT", 5, 5)
f.Prev:SetText(PREV)
f.Prev:Disable()
f.Prev:SetScript("OnClick", PreviousPage)
E.Skins:HandleButton(f.Prev, true)
f.Status = CreateFrame("StatusBar", "PluginInstallStatus", f)
f.Status:SetFrameLevel(f.Status:GetFrameLevel() + 2)
E:CreateBackdrop(f.Status, "Default", true)
f.Status:SetStatusBarTexture(E["media"].normTex)
f.Status:SetStatusBarColor(unpack(E["media"].rgbvaluecolor))
f.Status:SetPoint("TOPLEFT", f.Prev, "TOPRIGHT", 6, -2)
f.Status:SetPoint("BOTTOMRIGHT", f.Next, "BOTTOMLEFT", -6, 2)
-- Setup StatusBar Animation
f.Status.anim = CreateAnimationGroup(f.Status)
f.Status.anim.progress = f.Status.anim:CreateAnimation("Progress")
f.Status.anim.progress:SetSmoothing("Out")
f.Status.anim.progress:SetDuration(.3)
f.Status.text = f.Status:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.Status.text)
f.Status.text:SetPoint("CENTER", 0, 0)
f.Option1 = CreateFrame("Button", "PluginInstallOption1Button", f, "UIPanelButtonTemplate")
E:StripTextures(f.Option1)
f.Option1:SetWidth(160)
f.Option1:SetHeight(30)
f.Option1:SetPoint("BOTTOM", 0, 45)
f.Option1:SetText("")
f.Option1:Hide()
E.Skins:HandleButton(f.Option1, true)
f.Option2 = CreateFrame("Button", "PluginInstallOption2Button", f, "UIPanelButtonTemplate")
E:StripTextures(f.Option2)
f.Option2:SetWidth(160)
f.Option2:SetHeight(30)
f.Option2:SetPoint("BOTTOMLEFT", f, "BOTTOM", 4, 45)
f.Option2:SetText("")
f.Option2:Hide()
f.Option2:SetScript("OnShow", function() f.Option1:SetWidth(110); f.Option1:ClearAllPoints(); f.Option1:SetPoint("BOTTOMRIGHT", f, "BOTTOM", -4, 45) end)
f.Option2:SetScript("OnHide", function() f.Option1:SetWidth(160); f.Option1:ClearAllPoints(); f.Option1:SetPoint("BOTTOM", 0, 45) end)
E.Skins:HandleButton(f.Option2, true)
f.Option3 = CreateFrame("Button", "PluginInstallOption3Button", f, "UIPanelButtonTemplate")
E:StripTextures(f.Option3)
f.Option3:SetWidth(100)
f.Option3:SetHeight(30)
f.Option3:SetPoint("LEFT", f.Option2, "RIGHT", 4, 0)
f.Option3:SetText("")
f.Option3:Hide()
f.Option3:SetScript("OnShow", function() f.Option1:SetWidth(100); f.Option1:ClearAllPoints(); f.Option1:SetPoint("RIGHT", f.Option2, "LEFT", -4, 0); f.Option2:SetWidth(100); f.Option2:ClearAllPoints(); f.Option2:SetPoint("BOTTOM", f, "BOTTOM", 0, 45) end)
f.Option3:SetScript("OnHide", function() f.Option1:SetWidth(160); f.Option1:ClearAllPoints(); f.Option1:SetPoint("BOTTOM", 0, 45); f.Option2:SetWidth(110); f.Option2:ClearAllPoints(); f.Option2:SetPoint("BOTTOMLEFT", f, "BOTTOM", 4, 45) end)
E.Skins:HandleButton(f.Option3, true)
f.Option4 = CreateFrame("Button", "PluginInstallOption4Button", f, "UIPanelButtonTemplate")
E:StripTextures(f.Option4)
f.Option4:SetWidth(100)
f.Option4:SetHeight(30)
f.Option4:SetPoint("LEFT", f.Option3, "RIGHT", 4, 0)
f.Option4:SetText("")
f.Option4:Hide()
f.Option4:SetScript("OnShow", function()
f.Option1:SetWidth(100)
f.Option2:SetWidth(100)
f.Option1:ClearAllPoints();
f.Option1:SetPoint("RIGHT", f.Option2, "LEFT", -4, 0);
f.Option2:ClearAllPoints();
f.Option2:SetPoint("BOTTOMRIGHT", f, "BOTTOM", -4, 45)
end)
f.Option4:SetScript("OnHide", function() f.Option1:SetWidth(160); f.Option1:ClearAllPoints(); f.Option1:SetPoint("BOTTOM", 0, 45); f.Option2:SetWidth(110); f.Option2:ClearAllPoints(); f.Option2:SetPoint("BOTTOMLEFT", f, "BOTTOM", 4, 45) end)
E.Skins:HandleButton(f.Option4, true)
f.SubTitle = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.SubTitle, nil, 15, nil)
f.SubTitle:SetPoint("TOP", 0, -40)
f.Desc1 = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.Desc1)
f.Desc1:SetPoint("TOPLEFT", 20, -75)
f.Desc1:SetWidth(f:GetWidth() - 40)
f.Desc2 = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.Desc2)
f.Desc2:SetPoint("TOP", f.Desc1, "BOTTOM", 0, -20)
f.Desc2:SetWidth(f:GetWidth() - 40)
f.Desc3 = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.Desc3)
f.Desc3:SetPoint("TOP", f.Desc2, "BOTTOM", 0, -20)
f.Desc3:SetWidth(f:GetWidth() - 40)
f.Desc4 = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.Desc4)
f.Desc4:SetPoint("TOP", f.Desc3, "BOTTOM", 0, -20)
f.Desc4:SetWidth(f:GetWidth() - 40)
local close = CreateFrame("Button", "PluginInstallCloseButton", f, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", f, "TOPRIGHT")
close:SetScript("OnClick", function() f:Hide() end)
E.Skins:HandleCloseButton(close)
f.pending = CreateFrame("Frame", "PluginInstallPendingButton", f)
f.pending:SetWidth(20)
f.pending:SetHeight(20)
f.pending:SetPoint("TOPLEFT", f, "TOPLEFT", 8, -8)
f.pending.tex = f.pending:CreateTexture(nil, "OVERLAY")
f.pending.tex:SetPoint("TOPLEFT", f.pending, "TOPLEFT", 2, -2)
f.pending.tex:SetPoint("BOTTOMRIGHT", f.pending, "BOTTOMRIGHT", -2, 2)
f.pending.tex:SetTexture([[Interface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon]])
E:CreateBackdrop(f.pending, "Transparent")
f.pending:SetScript("OnEnter", function(self)
_G["GameTooltip"]:SetOwner(self, "ANCHOR_BOTTOMLEFT", E.PixelMode and -7 or -9);
_G["GameTooltip"]:AddLine(L["List of installations in queue:"], 1, 1, 1)
_G["GameTooltip"]:AddLine(" ")
for i = 1, getn(PI.Installs) do
_G["GameTooltip"]:AddDoubleLine(format("%d. %s", i, (PI.Installs[i].Name or UNKNOWN)), i == 1 and format("|cff00FF00%s|r", L["In Progress"]) or format("|cffFF0000%s|r", L["Pending"]))
end
_G["GameTooltip"]:Show()
end)
f.pending:SetScript("OnLeave", function()
_G["GameTooltip"]:Hide()
end)
f.tutorialImage = f:CreateTexture("PluginInstallTutorialImage", "OVERLAY")
f.tutorialImage:SetWidth(256)
f.tutorialImage:SetHeight(128)
f.tutorialImage:SetPoint("BOTTOM", 0, 70)
f.side = CreateFrame("Frame", "PluginInstallTitleFrame", f)
E:SetTemplate(f.side, "Transparent")
f.side:SetPoint("TOPLEFT", f, "TOPRIGHT", E.PixelMode and 1 or 3, 0)
f.side:SetPoint("BOTTOMLEFT", f, "BOTTOMRIGHT", E.PixelMode and 1 or 3, 0)
f.side:SetWidth(140)
f.side.text = f.side:CreateFontString(nil, "OVERLAY")
f.side.text:SetPoint("TOP", f.side, "TOP", 0, -4)
f.side.text:SetFont(E["media"].normFont, 18, "OUTLINE")
f.side.text:SetText(L["Steps"])
f.side.Lines = {} --Table to keep shown lines
f.side:Hide()
for i = 1, 18 do
local button = CreateFrame("Button", nil, f)
if i == 1 then
button:SetPoint("TOP", f.side.text, "BOTTOM", 0, -6)
else
button:SetPoint("TOP", f.side.Lines[i - 1], "BOTTOM")
end
button:SetWidth(130)
button:SetHeight(BUTTON_HEIGHT)
button.text = button:CreateFontString(nil, "OVERLAY")
button.text:SetPoint("TOPLEFT", button, "TOPLEFT", 2, -2)
button.text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 2)
button.text:SetFont(E["media"].normFont, 14, "OUTLINE")
button:SetScript("OnClick", function() if i <= f.MaxPage then SetPage(i, f.CurrentPage) end end)
button.text:SetText("")
f.side.Lines[i] = button
button:Hide()
end
f:Hide()
f:SetScript("OnHide", function() PI:CloseInstall() end)
end
function PI:Queue(addon)
local addonIsQueued = false
for _, v in pairs(self.Installs) do
if v.Name == addon.Name then
addonIsQueued = true
end
end
if not addonIsQueued then
tinsert(self.Installs, getn(self.Installs)+1, addon)
self:RunInstall()
end
end
function PI:CloseInstall()
tremove(self.Installs, 1)
f.side:Hide()
for i = 1, getn(f.side.Lines) do
f.side.Lines[i].text:SetText("")
f.side.Lines[i]:Hide()
end
if getn(self.Installs) > 0 then E:Delay(1, function() PI:RunInstall() end) end
end
function PI:RunInstall()
if not E.private.install_complete then return end
if self.Installs[1] and not PluginInstallFrame:IsShown() and not (_G["ElvUIInstallFrame"] and _G["ElvUIInstallFrame"]:IsShown()) then
f.StepTitles = nil
f.StepTitlesColor = nil
f.StepTitlesColorSelected = nil
local db = self.Installs[1]
f.CurrentPage = 0
f.MaxPage = getn(db.Pages)
f.Title:SetText(db.Title or L["ElvUI Plugin Installation"])
f.Status:SetMinMaxValues(0, f.MaxPage)
f.Status.text:SetText(f.CurrentPage.." / "..f.MaxPage)
f.tutorialImage:SetTexture(db.tutorialImage or [[Interface\AddOns\ElvUI\media\textures\logo.tga]])
f.Pages = db.Pages
PluginInstallFrame:Show()
f:SetPoint("CENTER")
if db.StepTitles and getn(db.StepTitles) == f.MaxPage then
f:SetPoint("CENTER", E.UIParent, "CENTER", -((db.StepTitleWidth or 140)/2), 0)
f.side:SetWidth(db.StepTitleWidth or 140)
f.side:Show()
for i = 1, getn(f.side.Lines) do
if db.StepTitles[i] then
f.side.Lines[i]:SetWidth(db.StepTitleButtonWidth or 130)
f.side.Lines[i].text:SetJustifyH(db.StepTitleTextJustification or "CENTER")
f.side.Lines[i]:Show()
end
end
f.StepTitles = db.StepTitles
f.StepTitlesColor = db.StepTitlesColor
f.StepTitlesColorSelected = db.StepTitlesColorSelected
end
NextPage()
end
if getn(self.Installs) > 1 then
f.pending:Show()
-- E:Flash(f.pending, 0.53, true)
else
f.pending:Hide()
-- E:StopFlash(f.pending)
end
end
function PI:Initialize()
PI:CreateStepComplete()
PI:CreateFrame()
end
local function InitializeCallback()
PI:Initialize()
end
E:RegisterModule(PI:GetName(), InitializeCallback)
+312
View File
@@ -0,0 +1,312 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
local _G = _G
local unpack, type = unpack, type
--WoW API / Variables
local CreateFrame = CreateFrame
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local CUSTOM_CLASS_COLORS = CUSTOM_CLASS_COLORS
--Preload shit..
E.mult = 1
local backdropr, backdropg, backdropb, backdropa, borderr, borderg, borderb = 0, 0, 0, 1, 0, 0, 0
local function GetTemplate(t, isUnitFrameElement)
backdropa = 1
if t == "ClassColor" then
if(CUSTOM_CLASS_COLORS) then
borderr, borderg, borderb = CUSTOM_CLASS_COLORS[E.myclass].r, CUSTOM_CLASS_COLORS[E.myclass].g, CUSTOM_CLASS_COLORS[E.myclass].b
else
borderr, borderg, borderb = RAID_CLASS_COLORS[E.myclass].r, RAID_CLASS_COLORS[E.myclass].g, RAID_CLASS_COLORS[E.myclass].b
end
if t ~= "Transparent" then
backdropr, backdropg, backdropb = unpack(E["media"].backdropcolor)
else
backdropr, backdropg, backdropb, backdropa = unpack(E["media"].backdropfadecolor)
end
elseif t == "Transparent" then
if isUnitFrameElement then
borderr, borderg, borderb = unpack(E["media"].bordercolor)
else
borderr, borderg, borderb = unpack(E["media"].bordercolor)
end
backdropr, backdropg, backdropb, backdropa = unpack(E["media"].backdropfadecolor)
else
if isUnitFrameElement then
borderr, borderg, borderb = unpack(E["media"].bordercolor)
else
borderr, borderg, borderb = unpack(E["media"].bordercolor)
end
backdropr, backdropg, backdropb = unpack(E["media"].backdropcolor)
end
end
function E:Size(frame, width, height)
assert(width)
frame:SetSize(E:Scale(width), E:Scale(height or width))
end
function E:Width(frame, width)
frame:SetWidth(E:Scale(width))
end
function E:Height(frame, height)
assert(height)
frame:SetHeight(E:Scale(height))
end
function E:Point(obj, arg1, arg2, arg3, arg4, arg5)
if(arg2 == nil) then
arg2 = obj:GetParent()
end
if type(arg1)=="number" then arg1 = E:Scale(arg1) end
if type(arg2)=="number" then arg2 = E:Scale(arg2) end
if type(arg3)=="number" then arg3 = E:Scale(arg3) end
if type(arg4)=="number" then arg4 = E:Scale(arg4) end
if type(arg5)=="number" then arg5 = E:Scale(arg5) end
obj:SetPoint(arg1, arg2, arg3, arg4, arg5)
end
function E:SetOutside(obj, anchor, xOffset, yOffset, anchor2)
xOffset = xOffset or E.Border
yOffset = yOffset or E.Border
anchor = anchor or obj:GetParent()
assert(anchor)
if obj:GetPoint() then
obj:ClearAllPoints()
end
obj:SetPoint("TOPLEFT", anchor, "TOPLEFT", -xOffset, yOffset)
obj:SetPoint("BOTTOMRIGHT", anchor2 or anchor, "BOTTOMRIGHT", xOffset, -yOffset)
end
function E:SetInside(obj, anchor, xOffset, yOffset, anchor2)
xOffset = xOffset or E.Border
yOffset = yOffset or E.Border
anchor = anchor or obj:GetParent()
assert(anchor)
if obj:GetPoint() then
obj:ClearAllPoints()
end
obj:SetPoint("TOPLEFT", anchor, "TOPLEFT", xOffset, -yOffset)
obj:SetPoint("BOTTOMRIGHT", anchor2 or anchor, "BOTTOMRIGHT", -xOffset, yOffset)
end
function E:SetTemplate(f, t, glossTex, ignoreUpdates, forcePixelMode, isUnitFrameElement)
GetTemplate(t, isUnitFrameElement)
if(t) then
f.template = t
end
if(glossTex) then
f.glossTex = glossTex
end
if(ignoreUpdates) then
f.ignoreUpdates = ignoreUpdates
end
if(forcePixelMode) then
f.forcePixelMode = forcePixelMode
end
local bgFile = E.media.blankTex
if(glossTex) then
bgFile = E.media.glossTex
end
if(isUnitFrameElement) then
f.isUnitFrameElement = isUnitFrameElement
end
if(t ~= "NoBackdrop") then
if(E.private.general.pixelPerfect or f.forcePixelMode) then
f:SetBackdrop({
bgFile = bgFile,
edgeFile = E["media"].blankTex,
tile = false, tileSize = 0, edgeSize = E.mult,
insets = {left = 0, right = 0, top = 0, bottom = 0}
})
else
f:SetBackdrop({
bgFile = bgFile,
edgeFile = E["media"].blankTex,
tile = false, tileSize = 0, edgeSize = E.mult,
insets = {left = -E.mult, right = -E.mult, top = -E.mult, bottom = -E.mult}
})
end
if not f.oborder and not f.iborder and not E.private.general.pixelPerfect and not f.forcePixelMode then
local border = CreateFrame("Frame", nil, f)
E:SetInside(border, f, E.mult, E.mult)
border:SetBackdrop({
edgeFile = E["media"].blankTex,
edgeSize = E.mult,
insets = {left = E.mult, right = E.mult, top = E.mult, bottom = E.mult}
})
border:SetBackdropBorderColor(0, 0, 0, 1)
f.iborder = border
if f.oborder then return end
border = CreateFrame("Frame", nil, f)
E:SetOutside(border, f, E.mult, E.mult)
border:SetFrameLevel(f:GetFrameLevel() + 1)
border:SetBackdrop({
edgeFile = E["media"].blankTex,
edgeSize = E.mult,
insets = {left = E.mult, right = E.mult, top = E.mult, bottom = E.mult}
})
border:SetBackdropBorderColor(0, 0, 0, 1)
f.oborder = border
end
else
f:SetBackdrop(nil)
end
f:SetBackdropColor(backdropr, backdropg, backdropb, backdropa)
f:SetBackdropBorderColor(borderr, borderg, borderb)
if(not f.ignoreUpdates) then
if f.isUnitFrameElement then
E["unitFrameElements"][f] = true
else
E["frames"][f] = true
end
end
end
function E:CreateBackdrop(f, t, tex, ignoreUpdates, forcePixelMode, isUnitFrameElement)
if not f then return end
if(not t) then t = "Default" end
local b = CreateFrame("Frame", nil, f)
if(f.forcePixelMode or forcePixelMode) then
E:SetOutside(b, nil, E.mult, E.mult)
else
E:SetOutside(b)
end
E:SetTemplate(b, t, tex, ignoreUpdates, forcePixelMode, isUnitFrameElement)
if(f:GetFrameLevel() - 1 >= 0) then
b:SetFrameLevel(f:GetFrameLevel() - 1)
else
b:SetFrameLevel(0)
end
f.backdrop = b
end
function E:CreateShadow(f)
if f.shadow then return end
borderr, borderg, borderb = 0, 0, 0
backdropr, backdropg, backdropb = 0, 0, 0
local shadow = CreateFrame("Frame", nil, f)
shadow:SetFrameLevel(1)
shadow:SetFrameStrata(f:GetFrameStrata())
E:SetOutside(shadow, f, 3, 3)
shadow:SetBackdrop({
edgeFile = LSM:Fetch("border", "ElvUI GlowBorder"), edgeSize = E:Scale(3),
insets = {left = E:Scale(5), right = E:Scale(5), top = E:Scale(5), bottom = E:Scale(5)}
})
shadow:SetBackdropColor(backdropr, backdropg, backdropb, 0)
shadow:SetBackdropBorderColor(borderr, borderg, borderb, 0.9)
f.shadow = shadow
end
function E:Kill(object)
if object.UnregisterAllEvents then
object:UnregisterAllEvents()
object:SetParent(E.HiddenFrame)
else
object.Show = object.Hide
end
object:Hide()
end
function E:StripTextures(object, kill)
for _, region in ipairs({object:GetRegions()}) do
if region and region:GetObjectType() == "Texture" then
if kill and type(kill) == "boolean" then
E:Kill(region)
elseif region:GetDrawLayer() == kill then
region:SetTexture(nil)
elseif kill and type(kill) == "string" and region:GetTexture() ~= kill then
region:SetTexture(nil)
else
region:SetTexture(nil)
end
end
end
end
function E:FontTemplate(fs, font, fontSize, fontStyle)
fs.font = font
fs.fontSize = fontSize
fs.fontStyle = fontStyle
font = font or LSM:Fetch("font", E.db["general"].font)
fontSize = fontSize or E.db.general.fontSize
if fontStyle == "OUTLINE" and (E.db.general.font == "Homespun") then
if (fontSize > 10 and not fs.fontSize) then
fontStyle = "MONOCHROMEOUTLINE"
fontSize = 10
end
end
fs:SetFont(font, fontSize, fontStyle)
if fontStyle and (fontStyle ~= "NONE") then
fs:SetShadowColor(0, 0, 0, 0.2)
else
fs:SetShadowColor(0, 0, 0, 1)
end
fs:SetShadowOffset((E.mult or 1), -(E.mult or 1))
E["texts"][fs] = true
end
function E:StyleButton(button, noHover, noPushed, noChecked)
if button.SetHighlightTexture and not button.hover and not noHover then
local hover = button:CreateTexture()
hover:SetTexture(1, 1, 1, 0.3)
E:SetInside(hover)
button.hover = hover
button:SetHighlightTexture(hover)
end
if button.SetPushedTexture and not button.pushed and not noPushed then
local pushed = button:CreateTexture()
pushed:SetTexture(0.9, 0.8, 0.1, 0.3)
E:SetInside(pushed)
button.pushed = pushed
button:SetPushedTexture(pushed)
end
if button.SetCheckedTexture and not button.checked and not noChecked then
local checked = button:CreateTexture()
checked:SetTexture(1, 1, 1)
E:SetInside(checked)
checked:SetAlpha(0.3)
button.checked = checked
button:SetCheckedTexture(checked)
end
local cooldown = button:GetName() and _G[button:GetName().."Cooldown"]
if cooldown then
cooldown:ClearAllPoints()
E:SetInside(cooldown)
end
end
+121
View File
@@ -0,0 +1,121 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
local CreateFrame = CreateFrame
local DISABLE = DISABLE
local HIDE = HIDE
E.TutorialList = {
L["For technical support visit us at https://github.com/ElvUI-Vanilla/ElvUI"],
L["You can toggle the microbar by using your middle mouse button on the minimap you can also accomplish this by enabling the actual microbar located in the actionbar settings."],
L["A raid marker feature is available by pressing Escape -> Keybinds scroll to the bottom under ElvUI and setting a keybind for the raid marker."],
L["You can set your keybinds quickly by typing /kb."],
L["The focus unit can be set by typing /focus when you are targeting the unit you want to focus. It is recommended you make a macro to do this."],
L["ElvUI has a dual spec feature which allows you to load different profiles based on your current spec on the fly. You can enable this from the profiles tab."],
L["You can access copy chat and chat menu functions by mouse over the top right corner of chat panel and left/right click on the button that will appear."],
L["If you are experiencing issues with ElvUI try disabling all your addons except ElvUI, remember ElvUI is a full UI replacement addon, you cannot run two addons that do the same thing."],
L["If you accidently remove a chat frame you can always go the in-game configuration menu, press install, go to the chat portion and reset them."],
L["To setup which channels appear in which chat frame, right click the chat tab and go to settings."],
L["You can use the /resetui command to reset all of your movers. You can also use the command to reset a specific mover, /resetui <mover name>.\nExample: /resetui Player Frame"],
L["To move abilities on the actionbars by default hold shift + drag. You can change the modifier key from the actionbar options menu."],
L["You can see someones average item level of their gear by holding shift and mousing over them. It should appear inside the tooltip."]
}
function E:SetNextTutorial()
self.db.currentTutorial = self.db.currentTutorial or 0
self.db.currentTutorial = self.db.currentTutorial + 1
if self.db.currentTutorial > getn(E.TutorialList) then
self.db.currentTutorial = 1
end
ElvUITutorialWindow.desc:SetText(E.TutorialList[self.db.currentTutorial])
end
function E:SetPrevTutorial()
self.db.currentTutorial = self.db.currentTutorial or 0
self.db.currentTutorial = self.db.currentTutorial - 1
if self.db.currentTutorial <= 0 then
self.db.currentTutorial = getn(E.TutorialList)
end
ElvUITutorialWindow.desc:SetText(E.TutorialList[self.db.currentTutorial])
end
function E:SpawnTutorialFrame()
local f = CreateFrame("Frame", "ElvUITutorialWindow", UIParent)
f:SetFrameStrata("DIALOG")
f:SetToplevel(true)
f:SetClampedToScreen(true)
f:SetWidth(360)
f:SetHeight(110)
E:SetTemplate(f, "Transparent")
f:Hide()
local S = E:GetModule("Skins")
local header = CreateFrame("Button", nil, f)
E:SetTemplate(header, "Default", true)
header:SetWidth(120); header:SetHeight(25)
header:SetPoint("CENTER", f, "TOP")
header:SetFrameLevel(header:GetFrameLevel() + 2)
local title = header:CreateFontString("OVERLAY")
E:FontTemplate(title)
title:SetPoint("CENTER", header, "CENTER")
title:SetText("ElvUI")
local desc = f:CreateFontString("ARTWORK")
desc:SetFontObject("GameFontHighlight")
desc:SetJustifyV("TOP")
desc:SetJustifyH("LEFT")
desc:SetPoint("TOPLEFT", 18, -32)
desc:SetPoint("BOTTOMRIGHT", -18, 30)
f.desc = desc
f.disableButton = CreateFrame("CheckButton", f:GetName().."DisableButton", f, "OptionsCheckButtonTemplate")
_G[f.disableButton:GetName() .. "Text"]:SetText(DISABLE)
f.disableButton:SetPoint("BOTTOMLEFT", 1, 1)
S:HandleCheckBox(f.disableButton)
f.disableButton:SetScript("OnShow", function() this:SetChecked(E.db.hideTutorial) end)
f.disableButton:SetScript("OnClick", function() E.db.hideTutorial = this:GetChecked() end)
f.hideButton = CreateFrame("Button", f:GetName().."HideButton", f, "OptionsButtonTemplate")
f.hideButton:SetPoint("BOTTOMRIGHT", -5, 5)
S:HandleButton(f.hideButton)
_G[f.hideButton:GetName() .. "Text"]:SetText(HIDE)
f.hideButton:SetScript("OnClick", function() E:StaticPopupSpecial_Hide(this:GetParent()) end)
f.nextButton = CreateFrame("Button", f:GetName().."NextButton", f, "OptionsButtonTemplate")
f.nextButton:SetPoint("RIGHT", f.hideButton, "LEFT", -4, 0)
f.nextButton:SetWidth(20)
S:HandleButton(f.nextButton)
_G[f.nextButton:GetName() .. "Text"]:SetText(">")
f.nextButton:SetScript("OnClick", function() E:SetNextTutorial() end)
f.prevButton = CreateFrame("Button", f:GetName().."PrevButton", f, "OptionsButtonTemplate")
f.prevButton:SetPoint("RIGHT", f.nextButton, "LEFT", -4, 0)
f.prevButton:SetWidth(20)
S:HandleButton(f.prevButton)
_G[f.prevButton:GetName() .. "Text"]:SetText("<")
f.prevButton:SetScript("OnClick", function() E:SetPrevTutorial() end)
return f
end
function E:Tutorials(forceShow)
if (not forceShow and self.db.hideTutorial) or (not forceShow and not self.private.install_complete) then return end
local f = ElvUITutorialWindow
if not f then
f = E:SpawnTutorialFrame()
end
E:StaticPopupSpecial_Show(f)
self:SetNextTutorial()
end
+57
View File
@@ -0,0 +1,57 @@
--Cache global variables
--Lua functions
local _G = _G
local format = string.format
--WoW API / Variables
local GetMouseFocus = GetMouseFocus
--[[
Command to grab frame information when mouseing over a frame
Frame Name
Width
Height
Strata
Level
X Offset
Y Offset
Point
]]
SLASH_FRAME1 = "/frame"
SlashCmdList["FRAME"] = function(arg)
if arg ~= "" then
arg = _G[arg]
else
arg = GetMouseFocus()
end
if arg ~= nil then FRAME = arg end --Set the global variable FRAME to = whatever we are mousing over to simplify messing with frames that have no name.
if arg ~= nil and arg:GetName() ~= nil then
local point, relativeTo, relativePoint, xOfs, yOfs = arg:GetPoint()
ChatFrame1:AddMessage("|cffCC0000----------------------------")
ChatFrame1:AddMessage("Name: |cffFFD100"..arg:GetName())
if arg:GetParent() and arg:GetParent():GetName() then
ChatFrame1:AddMessage("Parent: |cffFFD100"..arg:GetParent():GetName())
end
ChatFrame1:AddMessage("Width: |cffFFD100"..format("%.2f",arg:GetWidth()))
ChatFrame1:AddMessage("Height: |cffFFD100"..format("%.2f",arg:GetHeight()))
ChatFrame1:AddMessage("Strata: |cffFFD100"..arg:GetFrameStrata())
ChatFrame1:AddMessage("Level: |cffFFD100"..arg:GetFrameLevel())
if xOfs then
ChatFrame1:AddMessage("X: |cffFFD100"..format("%.2f",xOfs))
end
if yOfs then
ChatFrame1:AddMessage("Y: |cffFFD100"..format("%.2f",yOfs))
end
if relativeTo and relativeTo:GetName() then
ChatFrame1:AddMessage("Point: |cffFFD100"..point.."|r anchored to "..relativeTo:GetName().."'s |cffFFD100"..relativePoint)
end
ChatFrame1:AddMessage("|cffCC0000----------------------------|r")
elseif arg == nil then
ChatFrame1:AddMessage("Invalid frame name")
else
ChatFrame1:AddMessage("Could not find frame info")
end
end
+6
View File
@@ -0,0 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="ReloadUI.lua"/>
<Script file="Frame.lua"/>
<Script file="Test.lua"/>
<Script file="Table.lua"/>
</Ui>
+7
View File
@@ -0,0 +1,7 @@
--[[
Shortcut to ReloadUI
]]
SLASH_RELOADUI1 = "/rl"
SLASH_RELOADUI2 = "/reloadui"
SlashCmdList.RELOADUI = ReloadUI
+22
View File
@@ -0,0 +1,22 @@
--Cache global variables
local setmetatable, getmetatable = setmetatable, getmetatable
local pairs, type = pairs, type
local table = table
function table.copy(t, deep, seen)
seen = seen or {}
if t == nil then return nil end
if seen[t] then return seen[t] end
local nt = {}
for k, v in pairs(t) do
if deep and type(v) == "table" then
nt[k] = table.copy(v, deep, seen)
else
nt[k] = v
end
end
setmetatable(nt, table.copy(getmetatable(t), deep, seen))
seen[t] = nt
return nt
end
+5
View File
@@ -0,0 +1,5 @@
--[[
Going to leave this as my bullshit lua file.
So I can test stuff.
]]
+19
View File
@@ -0,0 +1,19 @@
## Interface: 11200
## Author: Elv, Bunny
## Version: 0.01
## Title: |cffA11313E|r|cffC4C4C4lvUI|r
## Notes: User Interface replacement AddOn for World of Warcraft.
## SavedVariables: ElvDB, ElvPrivateDB
## SavedVariablesPerCharacter: ElvCharacterDB
## Dependencies: !Compatibility
## OptionalDeps: !DebugTools, SharedMedia, Tukui, ButtonFacade
Developer\Load_Developer.xml
Libraries\Load_Libraries.xml
Locales\Load_Locales.xml
Media\Load_Media.xml
Init.lua
Settings\Load_Config.xml
Core\Load_Core.xml
Layout\Load_Layout.xml
Modules\Load_Modules.xml
+152
View File
@@ -0,0 +1,152 @@
local _G = _G
BINDING_HEADER_ELVUI = GetAddOnMetadata("ElvUI", "Title")
local AddOnName, Engine = "ElvUI", {}
local AddOn = LibStub("AceAddon-3.0"):NewAddon(AddOnName, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0", "AceHook-3.0")
AddOn.callbacks = AddOn.callbacks or
LibStub("CallbackHandler-1.0"):New(AddOn)
AddOn.DF = {} AddOn.DF["profile"] = {} AddOn.DF["global"] = {} AddOn.privateVars = {} AddOn.privateVars["profile"] = {} -- Defaults
AddOn.Options = {
type = "group",
name = AddOnName,
args = {},
}
local Locale = LibStub("AceLocale-3.0"):GetLocale(AddOnName, false)
Engine[1] = AddOn
Engine[2] = Locale
Engine[3] = AddOn.privateVars["profile"]
Engine[4] = AddOn.DF["profile"]
Engine[5] = AddOn.DF["global"]
_G[AddOnName] = Engine
local tcopy = table.copy
function AddOn:OnInitialize()
if not ElvCharacterDB then
ElvCharacterDB = {}
end
self.db = tcopy(self.DF.profile, true)
self.global = tcopy(self.DF.global, true)
if ElvDB then
if ElvDB.global then
self:CopyTable(self.global, ElvDB.global)
end
local profileKey
if ElvDB.profileKeys then
profileKey = ElvDB.profileKeys[self.myname.." - "..self.myrealm]
end
if profileKey and ElvDB.profiles and ElvDB.profiles[profileKey] then
self:CopyTable(self.db, ElvDB.profiles[profileKey])
end
end
self.private = tcopy(self.privateVars.profile, true)
if ElvPrivateDB then
local profileKey
if ElvPrivateDB.profileKeys then
profileKey = ElvPrivateDB.profileKeys[self.myname.." - "..self.myrealm]
end
if profileKey and ElvPrivateDB.profiles and ElvPrivateDB.profiles[profileKey] then
self:CopyTable(self.private, ElvPrivateDB.profiles[profileKey])
end
end
if self.private.general.pixelPerfect then
self.Border = self.mult
self.Spacing = 0
self.PixelMode = true
end
self:UIScale()
self:UpdateMedia()
self:RegisterEvent("PLAYER_LOGIN", "Initialize")
self:Contruct_StaticPopups()
self:InitializeInitialModules()
if IsAddOnLoaded("Tukui") then
self:StaticPopup_Show("TUKUI_ELVUI_INCOMPATIBLE")
end
local GameMenuButton = CreateFrame("Button", nil, GameMenuFrame, "GameMenuButtonTemplate")
GameMenuButton:SetWidth(GameMenuButtonLogout:GetWidth())
GameMenuButton:SetHeight(GameMenuButtonLogout:GetHeight())
GameMenuButton:SetText(self:ColorizedName(AddOnName))
GameMenuButton:SetScript("OnClick", function()
AddOn:ToggleConfig()
HideUIPanel(GameMenuFrame)
end)
GameMenuFrame[AddOnName] = GameMenuButton
HookScript(GameMenuFrame, "OnShow", function()
if not GameMenuFrame.isElvUI then
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + GameMenuButtonLogout:GetHeight() + 1)
GameMenuFrame.isElvUI = true
end
local _, relTo = GameMenuButtonLogout:GetPoint()
if relTo ~= GameMenuFrame[AddOnName] then
GameMenuFrame[AddOnName]:ClearAllPoints()
GameMenuFrame[AddOnName]:SetPoint("TOPLEFT", relTo, "BOTTOMLEFT", 0, -1)
GameMenuButtonLogout:ClearAllPoints()
GameMenuButtonLogout:SetPoint("TOPLEFT", GameMenuFrame[AddOnName], "BOTTOMLEFT", 0, -16)
end
end)
local S = AddOn:GetModule("Skins")
S:HandleButton(GameMenuButton)
end
function AddOn:ResetProfile()
local profileKey
if ElvPrivateDB.profileKeys then
profileKey = ElvPrivateDB.profileKeys[self.myname.." - "..self.myrealm]
end
if profileKey and ElvPrivateDB.profiles and ElvPrivateDB.profiles[profileKey] then
ElvPrivateDB.profiles[profileKey] = nil
end
ElvCharacterDB = nil
ReloadUI()
end
function AddOn:OnProfileReset()
self:StaticPopup_Show("RESET_PROFILE_PROMPT")
end
function AddOn:ToggleConfig()
if not IsAddOnLoaded("ElvUI_Config") then
local _, _, _, _, _, reason = GetAddOnInfo("ElvUI_Config")
if reason ~= "MISSING" and reason ~= "DISABLED" then
LoadAddOn("ElvUI_Config")
if GetAddOnMetadata("ElvUI_Config", "Version") ~= "1.01" then
self:StaticPopup_Show("CLIENT_UPDATE_REQUEST")
end
else
self:Print("|cffff0000Error -- Addon 'ElvUI_Config' not found or is disabled.|r")
return
end
end
local ACD = LibStub("AceConfigDialog-3.0")
local mode = "Close"
if not ACD.OpenFrames[AddOnName] then
mode = "Open"
end
if mode == "Open" then
PlaySound("igMainMenuOpen")
else
PlaySound("igMainMenuClose")
end
ACD[mode](ACD, AddOnName)
GameTooltip:Hide() --Just in case you're mouseovered something and it closes.
end
+415
View File
@@ -0,0 +1,415 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local LO = E:NewModule("Layout", "AceEvent-3.0");
--Cache global variables
--Lua functions
--WoW API / Variables
local CreateFrame = CreateFrame
local UIFrameFadeIn, UIFrameFadeOut = UIFrameFadeIn, UIFrameFadeOut
local PANEL_HEIGHT = 22
local SIDE_BUTTON_WIDTH = 16
E.Layout = LO
local function Panel_OnShow(self)
self:SetFrameLevel(0)
self:SetFrameStrata("BACKGROUND")
end
function LO:Initialize()
self:CreateChatPanels()
self:CreateMinimapPanels()
self:SetDataPanelStyle()
self.BottomPanel = CreateFrame("Frame", "ElvUI_BottomPanel", E.UIParent)
E:SetTemplate(self.BottomPanel, "Transparent")
self.BottomPanel:SetPoint("BOTTOMLEFT", E.UIParent, "BOTTOMLEFT", -1, -1)
self.BottomPanel:SetPoint("BOTTOMRIGHT", E.UIParent, "BOTTOMRIGHT", 1, -1)
self.BottomPanel:SetHeight(PANEL_HEIGHT)
self.BottomPanel:SetScript("OnShow", function() Panel_OnShow(this) end)
Panel_OnShow(self.BottomPanel)
self:BottomPanelVisibility()
self.TopPanel = CreateFrame("Frame", "ElvUI_TopPanel", E.UIParent)
E:SetTemplate(self.TopPanel, "Transparent")
self.TopPanel:SetPoint("TOPLEFT", E.UIParent, "TOPLEFT", -1, 1)
self.TopPanel:SetPoint("TOPRIGHT", E.UIParent, "TOPRIGHT", 1, 1)
self.TopPanel:SetHeight(PANEL_HEIGHT)
self.TopPanel:SetScript("OnShow", function() Panel_OnShow(this) end)
Panel_OnShow(self.TopPanel)
self:TopPanelVisibility()
end
function LO:BottomPanelVisibility()
if(E.db.general.bottomPanel) then
self.BottomPanel:Show()
else
self.BottomPanel:Hide()
end
end
function LO:TopPanelVisibility()
if E.db.general.topPanel then
self.TopPanel:Show()
else
self.TopPanel:Hide()
end
end
local function ChatPanelLeft_OnFade()
LeftChatPanel:Hide()
end
local function ChatPanelRight_OnFade()
RightChatPanel:Hide()
end
local function ChatButton_OnEnter()
if E.db[this.parent:GetName().."Faded"] then
this.parent:Show()
UIFrameFadeIn(this.parent, 0.2, this.parent:GetAlpha(), 1)
UIFrameFadeIn(this, 0.2, this:GetAlpha(), 1)
end
if this == LeftChatToggleButton then
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT", 0, (E.PixelMode and 1 or 3))
GameTooltip:ClearLines()
GameTooltip:AddDoubleLine(L["Left Click:"], L["Toggle Chat Frame"], 1, 1, 1)
else
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT", 0, (E.PixelMode and 1 or 3))
GameTooltip:ClearLines()
GameTooltip:AddDoubleLine(L["Left Click:"], L["Toggle Chat Frame"], 1, 1, 1)
end
GameTooltip:Show()
end
local function ChatButton_OnLeave()
if E.db[this.parent:GetName().."Faded"] then
UIFrameFadeOut(this.parent, 0.2, this.parent:GetAlpha(), 0)
UIFrameFadeOut(this, 0.2, this:GetAlpha(), 0)
this.parent.fadeInfo.finishedFunc = this.parent.fadeFunc
end
GameTooltip:Hide()
end
local function ChatButton_OnClick()
GameTooltip:Hide()
if E.db[this.parent:GetName().."Faded"] then
E.db[this.parent:GetName().."Faded"] = nil
UIFrameFadeIn(this.parent, 0.2, this.parent:GetAlpha(), 1)
UIFrameFadeIn(this, 0.2, this:GetAlpha(), 1)
else
E.db[this.parent:GetName().."Faded"] = true
UIFrameFadeOut(this.parent, 0.2, this.parent:GetAlpha(), 0)
UIFrameFadeOut(this, 0.2, this:GetAlpha(), 0)
this.parent.fadeInfo.finishedFunc = this.parent.fadeFunc
end
end
function HideLeftChat()
ChatButton_OnClick(LeftChatToggleButton)
end
function HideRightChat()
ChatButton_OnClick(RightChatToggleButton)
end
function HideBothChat()
ChatButton_OnClick(LeftChatToggleButton)
ChatButton_OnClick(RightChatToggleButton)
end
function LO:ToggleChatTabPanels(rightOverride, leftOverride)
if leftOverride or not E.db.chat.panelTabBackdrop then
LeftChatTab:Hide()
else
LeftChatTab:Show()
end
if rightOverride or not E.db.chat.panelTabBackdrop then
RightChatTab:Hide()
else
RightChatTab:Show()
end
end
function LO:SetChatTabStyle()
if E.db.chat.panelTabTransparency then
E:SetTemplate(LeftChatTab, "Transparent")
E:SetTemplate(RightChatTab, "Transparent")
else
E:SetTemplate(LeftChatTab, "Default", true)
E:SetTemplate(RightChatTab, "Default", true)
end
end
function LO:SetDataPanelStyle()
if E.db.datatexts.panelTransparency then
if not E.db.datatexts.panelBackdrop then
E:SetTemplate(LeftChatDataPanel, "NoBackdrop")
E:SetTemplate(LeftChatToggleButton, "NoBackdrop")
E:SetTemplate(RightChatDataPanel, "NoBackdrop")
E:SetTemplate(RightChatToggleButton, "NoBackdrop")
else
E:SetTemplate(LeftChatDataPanel, "Transparent")
E:SetTemplate(LeftChatToggleButton, "Transparent")
E:SetTemplate(RightChatDataPanel, "Transparent")
E:SetTemplate(RightChatToggleButton, "Transparent")
end
E:SetTemplate(LeftMiniPanel, "Transparent")
E:SetTemplate(RightMiniPanel, "Transparent")
else
if not E.db.datatexts.panelBackdrop then
E:SetTemplate(LeftChatDataPanel, "NoBackdrop")
E:SetTemplate(LeftChatToggleButton, "NoBackdrop")
E:SetTemplate(RightChatDataPanel, "NoBackdrop")
E:SetTemplate(RightChatToggleButton, "NoBackdrop")
else
E:SetTemplate(LeftChatDataPanel, "Default", true)
E:SetTemplate(LeftChatToggleButton, "Default", true)
E:SetTemplate(RightChatDataPanel, "Default", true)
E:SetTemplate(RightChatToggleButton, "Default", true)
end
E:SetTemplate(RightMiniPanel, "Default", true)
E:SetTemplate(LeftMiniPanel, "Default", true)
end
end
function LO:ToggleChatPanels()
LeftChatDataPanel:ClearAllPoints()
RightChatDataPanel:ClearAllPoints()
local SPACING = E.Border*3 - E.Spacing
if E.db.datatexts.leftChatPanel then
LeftChatDataPanel:Show()
LeftChatToggleButton:Show()
else
LeftChatDataPanel:Hide()
LeftChatToggleButton:Hide()
end
if E.db.datatexts.rightChatPanel then
RightChatDataPanel:Show()
RightChatToggleButton:Show()
else
RightChatDataPanel:Hide()
RightChatToggleButton:Hide()
end
local panelBackdrop = E.db.chat.panelBackdrop
if(panelBackdrop == "SHOWBOTH") then
LeftChatPanel.backdrop:Show()
RightChatPanel.backdrop:Show()
LeftChatDataPanel:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", SPACING + SIDE_BUTTON_WIDTH, SPACING)
RightChatDataPanel:SetPoint("BOTTOMLEFT", RightChatPanel, "BOTTOMLEFT", SPACING, SPACING)
LeftChatToggleButton:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", SPACING, SPACING)
RightChatToggleButton:SetPoint("BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", -SPACING, SPACING)
LO:ToggleChatTabPanels()
elseif(panelBackdrop == "HIDEBOTH") then
LeftChatPanel.backdrop:Hide()
RightChatPanel.backdrop:Hide()
LeftChatDataPanel:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", SIDE_BUTTON_WIDTH, 0)
RightChatDataPanel:SetPoint("BOTTOMLEFT", RightChatPanel, "BOTTOMLEFT")
LeftChatToggleButton:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT")
RightChatToggleButton:SetPoint("BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT")
LO:ToggleChatTabPanels(true, true)
elseif(panelBackdrop == "LEFT") then
LeftChatPanel.backdrop:Show()
RightChatPanel.backdrop:Hide()
LeftChatDataPanel:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", SPACING + SIDE_BUTTON_WIDTH, SPACING)
RightChatDataPanel:SetPoint("BOTTOMLEFT", RightChatPanel, "BOTTOMLEFT")
LeftChatToggleButton:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", SPACING, SPACING)
RightChatToggleButton:SetPoint("BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT")
LO:ToggleChatTabPanels(true)
else
LeftChatPanel.backdrop:Hide()
RightChatPanel.backdrop:Show()
LeftChatDataPanel:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT", SIDE_BUTTON_WIDTH, 0)
RightChatDataPanel:SetPoint("BOTTOMLEFT", RightChatPanel, "BOTTOMLEFT", SPACING, SPACING)
LeftChatToggleButton:SetPoint("BOTTOMLEFT", LeftChatPanel, "BOTTOMLEFT")
RightChatToggleButton:SetPoint("BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", -SPACING, SPACING)
LO:ToggleChatTabPanels(nil, true)
end
end
function LO:CreateChatPanels()
local SPACING = E.Border*3 - E.Spacing
--Left Chat
local lchat = CreateFrame("Frame", "LeftChatPanel", E.UIParent)
lchat:SetFrameStrata("BACKGROUND")
lchat:SetWidth(E.db.chat.panelWidth)
lchat:SetHeight(E.db.chat.panelHeight)
lchat:SetPoint("BOTTOMLEFT", E.UIParent, 4, 4)
lchat:SetFrameLevel(lchat:GetFrameLevel() + 2)
E:CreateBackdrop(lchat, "Transparent")
lchat.backdrop:SetAllPoints()
E:CreateMover(lchat, "LeftChatMover", L["Left Chat"])
--Background Texture
lchat.tex = lchat:CreateTexture(nil, "OVERLAY")
E:SetInside(lchat.tex)
lchat.tex:SetTexture(E.db.chat.panelBackdropNameLeft)
lchat.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5)
--Left Chat Tab
local lchattab = CreateFrame("Frame", "LeftChatTab", LeftChatPanel)
lchattab:SetPoint("TOPLEFT", lchat, "TOPLEFT", SPACING, -SPACING)
lchattab:SetPoint("BOTTOMRIGHT", lchat, "TOPRIGHT", -SPACING, -(SPACING + PANEL_HEIGHT))
E:SetTemplate(lchattab, E.db.chat.panelTabTransparency == true and "Transparent" or "Default", true)
--Left Chat Data Panel
local lchatdp = CreateFrame("Frame", "LeftChatDataPanel", LeftChatPanel)
lchatdp:SetWidth(E.db.chat.panelWidth -((SPACING*2) + SIDE_BUTTON_WIDTH))
lchatdp:SetHeight(PANEL_HEIGHT)
lchatdp:SetPoint("BOTTOMLEFT", lchat, "BOTTOMLEFT", SPACING + SIDE_BUTTON_WIDTH, SPACING)
E:SetTemplate(lchatdp, E.db.datatexts.panelTransparency and "Transparent" or "Default", true)
E:GetModule("DataTexts"):RegisterPanel(lchatdp, 3, "ANCHOR_TOPLEFT", -16, (E.PixelMode and 1 or 3))
--Left Chat Toggle Button
local lchattb = CreateFrame("Button", "LeftChatToggleButton", E.UIParent)
lchattb.parent = LeftChatPanel
LeftChatPanel.fadeFunc = ChatPanelLeft_OnFade
lchattb:SetPoint("TOPRIGHT", lchatdp, "TOPLEFT", E.Border - E.Spacing*3, 0)
lchattb:SetPoint("BOTTOMLEFT", lchat, "BOTTOMLEFT", SPACING, SPACING)
E:SetTemplate(lchattb, E.db.datatexts.panelTransparency and "Transparent" or "Default", true)
lchattb:SetScript("OnEnter", ChatButton_OnEnter)
lchattb:SetScript("OnLeave", ChatButton_OnLeave)
lchattb:SetScript("OnClick", ChatButton_OnClick)
lchattb.text = lchattb:CreateFontString(nil, "OVERLAY")
E:FontTemplate(lchattb.text)
lchattb.text:SetPoint("CENTER", lchattb)
lchattb.text:SetJustifyH("CENTER")
lchattb.text:SetText("<")
--Right Chat
local rchat = CreateFrame("Frame", "RightChatPanel", E.UIParent)
rchat:SetFrameStrata("BACKGROUND")
rchat:SetWidth(E.db.chat.separateSizes and E.db.chat.panelWidthRight or E.db.chat.panelWidth)
rchat:SetHeight(E.db.chat.separateSizes and E.db.chat.panelHeightRight or E.db.chat.panelHeight)
rchat:SetPoint("BOTTOMRIGHT", E.UIParent, -4, 4)
rchat:SetFrameLevel(lchat:GetFrameLevel() + 2)
E:CreateBackdrop(rchat, "Transparent")
rchat.backdrop:SetAllPoints()
E:CreateMover(rchat, "RightChatMover", L["Right Chat"])
--Background Texture
rchat.tex = rchat:CreateTexture(nil, "OVERLAY")
E:SetInside(rchat.tex)
rchat.tex:SetTexture(E.db.chat.panelBackdropNameRight)
rchat.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5)
--Right Chat Tab
local rchattab = CreateFrame("Frame", "RightChatTab", RightChatPanel)
rchattab:SetPoint("TOPRIGHT", rchat, "TOPRIGHT", -SPACING, -SPACING)
rchattab:SetPoint("BOTTOMLEFT", rchat, "TOPLEFT", SPACING, -(SPACING + PANEL_HEIGHT))
E:SetTemplate(rchattab, E.db.chat.panelTabTransparency == true and "Transparent" or "Default", true)
--Right Chat Data Panel
local rchatdp = CreateFrame("Frame", "RightChatDataPanel", RightChatPanel)
rchatdp:SetWidth((E.db.chat.separateSizes and E.db.chat.panelWidthRight or E.db.chat.panelWidth) -((SPACING*2) + SIDE_BUTTON_WIDTH))
rchatdp:SetHeight(PANEL_HEIGHT)
rchatdp:SetPoint("BOTTOMLEFT", rchat, "BOTTOMLEFT", SPACING, SPACING)
E:SetTemplate(rchatdp, E.db.datatexts.panelTransparency and "Transparent" or "Default", true)
E:GetModule("DataTexts"):RegisterPanel(rchatdp, 3, "ANCHOR_TOPRIGHT", 16, (E.PixelMode and 1 or 3))
--Right Chat Toggle Button
local rchattb = CreateFrame("Button", "RightChatToggleButton", E.UIParent)
rchattb.parent = RightChatPanel
RightChatPanel.fadeFunc = ChatPanelRight_OnFade
rchattb:SetPoint("TOPLEFT", rchatdp, "TOPRIGHT", -E.Border + E.Spacing*3, 0)
rchattb:SetPoint("BOTTOMRIGHT", rchat, "BOTTOMRIGHT", -SPACING, SPACING)
E:SetTemplate(rchattb, E.db.datatexts.panelTransparency and "Transparent" or "Default", true)
rchattb:SetScript("OnEnter", ChatButton_OnEnter)
rchattb:SetScript("OnLeave", ChatButton_OnLeave)
rchattb:SetScript("OnClick", ChatButton_OnClick)
rchattb.text = rchattb:CreateFontString(nil, "OVERLAY")
E:FontTemplate(rchattb.text)
rchattb.text:SetPoint("CENTER", rchattb)
rchattb.text:SetJustifyH("CENTER")
rchattb.text:SetText(">")
--Load Settings
if E.db["LeftChatPanelFaded"] then
LeftChatToggleButton:SetAlpha(0)
LeftChatPanel:Hide()
end
if E.db["RightChatPanelFaded"] then
RightChatToggleButton:SetAlpha(0)
RightChatPanel:Hide()
end
self:ToggleChatPanels()
end
function LO:CreateMinimapPanels()
local lminipanel = CreateFrame("Frame", "LeftMiniPanel", Minimap.backdrop)
lminipanel:SetWidth(E.db.general.minimap.size/2 + (E.PixelMode and 1 or 3))
lminipanel:SetHeight(PANEL_HEIGHT)
lminipanel:SetPoint("TOPLEFT", Minimap, "BOTTOMLEFT", -E.Border, (E.PixelMode and 0 or -3))
E:SetTemplate(lminipanel, E.db.datatexts.panelTransparency and "Transparent" or "Default", true)
E:GetModule("DataTexts"):RegisterPanel(lminipanel, 1, "ANCHOR_BOTTOMLEFT", lminipanel:GetWidth() * 2, -(E.PixelMode and 1 or 3))
local rminipanel = CreateFrame("Frame", "RightMiniPanel", Minimap.backdrop)
rminipanel:SetWidth(E.db.general.minimap.size/2 + (E.PixelMode and 1 or 3))
rminipanel:SetHeight(PANEL_HEIGHT)
rminipanel:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", E.Border, (E.PixelMode and 0 or -3))
E:SetTemplate(rminipanel, E.db.datatexts.panelTransparency and "Transparent" or "Default", true)
E:GetModule("DataTexts"):RegisterPanel(rminipanel, 1, "ANCHOR_BOTTOM", 0, -(E.PixelMode and 1 or 3))
if E.db.datatexts.minimapPanels then
LeftMiniPanel:Show()
RightMiniPanel:Show()
else
LeftMiniPanel:Hide()
RightMiniPanel:Hide()
end
local f = CreateFrame("Frame", "BottomMiniPanel", Minimap.backdrop)
f:SetPoint("BOTTOM", Minimap, "BOTTOM")
f:SetWidth(75)
f:SetHeight(20)
E:GetModule("DataTexts"):RegisterPanel(f, 1, "ANCHOR_BOTTOM", 0, -10)
f = CreateFrame("Frame", "TopMiniPanel", Minimap.backdrop)
f:SetPoint("TOP", Minimap, "TOP")
f:SetWidth(75)
f:SetHeight(20)
E:GetModule("DataTexts"):RegisterPanel(f, 1, "ANCHOR_BOTTOM", 0, -10)
f = CreateFrame("Frame", "TopLeftMiniPanel", Minimap.backdrop)
f:SetPoint("TOPLEFT", Minimap, "TOPLEFT")
f:SetWidth(75)
f:SetHeight(20)
E:GetModule("DataTexts"):RegisterPanel(f, 1, "ANCHOR_BOTTOMLEFT", 0, -10)
f = CreateFrame("Frame", "TopRightMiniPanel", Minimap.backdrop)
f:SetPoint("TOPRIGHT", Minimap, "TOPRIGHT")
f:SetWidth(75)
f:SetHeight(20)
E:GetModule("DataTexts"):RegisterPanel(f, 1, "ANCHOR_BOTTOMRIGHT", 0, -10)
f = CreateFrame("Frame", "BottomLeftMiniPanel", Minimap.backdrop)
f:SetPoint("BOTTOMLEFT", Minimap, "BOTTOMLEFT")
f:SetWidth(75)
f:SetHeight(20)
E:GetModule("DataTexts"):RegisterPanel(f, 1, "ANCHOR_BOTTOMLEFT", 0, -10)
f = CreateFrame("Frame", "BottomRightMiniPanel", Minimap.backdrop)
f:SetPoint("BOTTOMRIGHT", Minimap, "BOTTOMRIGHT")
f:SetWidth(75)
f:SetHeight(20)
E:GetModule("DataTexts"):RegisterPanel(f, 1, "ANCHOR_BOTTOMRIGHT", 0, -10)
end
local function InitializeCallback()
LO:Initialize()
end
E:RegisterModule(LO:GetName(), InitializeCallback)
+3
View File
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="Layout.lua"/>
</Ui>
@@ -0,0 +1,681 @@
--- **AceAddon-3.0** provides a template for creating addon objects.
-- It'll provide you with a set of callback functions that allow you to simplify the loading
-- process of your addon.\\
-- Callbacks provided are:\\
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
-- * **OnDisable**, which is only called when your addon is manually being disabled.
-- @usage
-- -- A small (but complete) addon, that doesn't do anything,
-- -- but shows usage of the callbacks.
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
--
-- function MyAddon:OnInitialize()
-- -- do init tasks here, like loading the Saved Variables,
-- -- or setting up slash commands.
-- end
--
-- function MyAddon:OnEnable()
-- -- Do more initialization here, that really enables the use of your addon.
-- -- Register Events, Hook functions, Create Frames, Get information from
-- -- the game that wasn't available in OnInitialize
-- end
--
-- function MyAddon:OnDisable()
-- -- Unhook, Unregister Events, Hide frames that you created.
-- -- You would probably only use an OnDisable if you want to
-- -- build a "standby" mode, or be able to toggle modules on/off.
-- end
-- @class file
-- @name AceAddon-3.0.lua
-- @release $Id: AceAddon-3.0.lua 1084 2013-04-27 20:14:11Z nevcairiel $
local MAJOR, MINOR = "AceAddon-3.0", 12
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceAddon then return end -- No Upgrade needed.
local AceCore = LibStub("AceCore-3.0")
local new, del = AceCore.new, AceCore.del
local wipe, truncate = AceCore.wipe, AceCore.truncate
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
AceAddon.addons = AceAddon.addons or {} -- addons in general
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
-- Lua APIs
local tinsert, tconcat, tremove, tgetn = table.insert, table.concat, table.remove, table.getn
local strfmt, tostring = string.format, tostring
local pairs, next, type, unpack = pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
--[[
xpcall safecall implementation
]]
local safecall = AceCore.safecall
-- local functions that will be implemented further down
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
-- used in the addon metatable
local function addontostring( self ) return self.name end
-- Check if the addon is queued for initialization
local function queuedForInitialization(addon)
for i = 1, tgetn(AceAddon.initializequeue) do
if AceAddon.initializequeue[i] == addon then
return true
end
end
return false
end
--- Create a new AceAddon-3.0 addon.
-- Any libraries you specified will be embeded, and the addon will be scheduled for
-- its OnInitialize and OnEnable callbacks.
-- The final addon object, with all libraries embeded, will be returned.
-- @paramsig [object ,]name[, lib, ...]
-- @param object Table to use as a base for the addon (optional)
-- @param name Name of the addon object to create
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a simple addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
--
-- -- Create a Addon object based on the table of a frame
-- local MyFrame = CreateFrame("Frame")
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
function AceAddon:NewAddon(objectorname,a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
local object,name
if type(objectorname)=="table" then
object=objectorname
name=a0
else
name=objectorname
end
if type(name)~="string" then
error(strfmt("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'.", type(name)), 2)
end
if self.addons[name] then
error(strfmt("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists.", name), 2)
end
local args = new()
args[1] = a1
args[2] = a2
args[3] = a3
args[4] = a4
args[5] = a5
args[6] = a6
args[7] = a7
args[8] = a8
args[9] = a9
args[10] = a10
object = object or {}
object.name = name
local addonmeta = {}
local oldmeta = getmetatable(object)
if oldmeta then
for k, v in pairs(oldmeta) do addonmeta[k] = v end
end
addonmeta.__tostring = addontostring
setmetatable( object, addonmeta )
self.addons[name] = object
object.modules = {}
object.orderedModules = {}
object.defaultModuleLibraries = {}
Embed( object ) -- embed NewModule, GetModule methods
if type(objectorname)=="table" then
self:EmbedLibraries(object,nil,args)
elseif a0 then
self:EmbedLibraries(object,a0,args)
end
del(args)
-- add to queue of addons to be initialized upon ADDON_LOADED
tinsert(self.initializequeue, object)
return object
end
--- Get the addon object by its name from the internal AceAddon registry.
-- Throws an error if the addon object cannot be found (except if silent is set).
-- @param name unique name of the addon object
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
function AceAddon:GetAddon(name, silent)
if not silent and not self.addons[name] then
error(strfmt("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'.", tostring(name)), 2)
end
return self.addons[name]
end
-- - Embed a list of libraries into the specified addon.
-- This function will try to embed all of the listed libraries into the addon
-- and error if a single one fails.
--
-- **Note:** This function is for internal use by :NewAddon/:NewModule
-- @paramsig addon, [lib, ...]
-- @param addon addon object to embed the libs in
-- @param lib List of libraries to embed into the addon
function AceAddon:EmbedLibraries(addon,a1,arg)
if a1 then self:EmbedLibrary(addon, a1, false, 4) end
-- 10 is the max number of variable arguments in the function NewAddon and NewModule
for i=1,10 do
if not arg[i] then return end
self:EmbedLibrary(addon, arg[i], false, 4)
end
end
-- - Embed a library into the addon object.
-- This function will check if the specified library is registered with LibStub
-- and if it has a :Embed function to call. It'll error if any of those conditions
-- fails.
--
-- **Note:** This function is for internal use by :EmbedLibraries
-- @paramsig addon, libname[, silent[, offset]]
-- @param addon addon object to embed the library in
-- @param libname name of the library to embed
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
local lib = LibStub:GetLibrary(libname, true)
if not lib and not silent then
error(strfmt("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q.", tostring(libname)), offset or 2)
elseif lib and type(lib.Embed) == "function" then
lib:Embed(addon)
tinsert(self.embeds[addon], libname)
return true
elseif lib then
error(strfmt("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable", libname), offset or 2)
end
end
--- Return the specified module from an addon object.
-- Throws an error if the addon object cannot be found (except if silent is set)
-- @name //addon//:GetModule
-- @paramsig name[, silent]
-- @param name unique name of the module
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
-- @usage
-- -- Get the Addon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- -- Get the Module
-- MyModule = MyAddon:GetModule("MyModule")
function GetModule(self, name, silent)
if not self.modules[name] and not silent then
error(strfmt("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'.", tostring(name)), 2)
end
return self.modules[name]
end
local function IsModuleTrue(self) return true end
--- Create a new module for the addon.
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
-- an addon object.
-- @name //addon//:NewModule
-- @paramsig name[, prototype|lib[, lib, ...]]
-- @param name unique name of the module
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create a module with some embeded libraries
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
--
-- -- Create a module with a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
function NewModule(self, name, prototype, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
if type(name) ~= "string" then error(strfmt("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'.", type(name)), 2) end
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(strfmt("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'.", type(prototype)), 2) end
if self.modules[name] then error(strfmt("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists.", name), 2) end
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
local module = AceAddon:NewAddon(strfmt("%s_%s", self.name or tostring(self), name))
module.IsModule = IsModuleTrue
module:SetEnabledState(self.defaultModuleState)
module.moduleName = name
local args = new()
args[1] = a1
args[2] = a2
args[3] = a3
args[4] = a4
args[5] = a5
args[6] = a6
args[7] = a7
args[8] = a8
args[9] = a9
args[10] = a10
if type(prototype) == "string" then
AceAddon:EmbedLibraries(module, prototype, args)
else
AceAddon:EmbedLibraries(module, nil, args)
end
del(args)
AceAddon:EmbedLibraries(module, nil, self.defaultModuleLibraries)
if not prototype or type(prototype) == "string" then
prototype = self.defaultModulePrototype or nil
end
if type(prototype) == "table" then
local mt = getmetatable(module)
mt.__index = prototype
setmetatable(module, mt) -- More of a Base class type feel.
end
safecall(self.OnModuleCreated, 2, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
self.modules[name] = module
tinsert(self.orderedModules, module)
return module
end
--- Returns the real name of the addon or module, without any prefix.
-- @name //addon//:GetName
-- @paramsig
-- @usage
-- print(MyAddon:GetName())
-- -- prints "MyAddon"
function GetName(self)
return self.moduleName or self.name
end
--- Enables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
-- and enabling all modules of the addon (unless explicitly disabled).\\
-- :Enable() also sets the internal `enableState` variable to true
-- @name //addon//:Enable
-- @paramsig
-- @usage
-- -- Enable MyModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
function Enable(self)
self:SetEnabledState(true)
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
-- it'll be enabled after the init process
if not queuedForInitialization(self) then
return AceAddon:EnableAddon(self)
end
end
--- Disables the Addon, if possible, return true or false depending on success.
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
-- and disabling all modules of the addon.\\
-- :Disable() also sets the internal `enableState` variable to false
-- @name //addon//:Disable
-- @paramsig
-- @usage
-- -- Disable MyAddon
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:Disable()
function Disable(self)
self:SetEnabledState(false)
return AceAddon:DisableAddon(self)
end
--- Enables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
-- @name //addon//:EnableModule
-- @paramsig name
-- @usage
-- -- Enable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Enable()
--
-- -- Enable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:EnableModule("MyModule")
function EnableModule(self, name)
local module = self:GetModule( name )
return module:Enable()
end
--- Disables the Module, if possible, return true or false depending on success.
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
-- @name //addon//:DisableModule
-- @paramsig name
-- @usage
-- -- Disable MyModule using :GetModule
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyModule = MyAddon:GetModule("MyModule")
-- MyModule:Disable()
--
-- -- Disable MyModule using the short-hand
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
-- MyAddon:DisableModule("MyModule")
function DisableModule(self, name)
local module = self:GetModule( name )
return module:Disable()
end
--- Set the default libraries to be mixed into all modules created by this object.
-- Note that you can only change the default module libraries before any module is created.
-- @name //addon//:SetDefaultModuleLibraries
-- @paramsig lib[, lib, ...]
-- @param lib List of libraries to embed into the addon
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
-- -- Create a module
-- MyModule = MyAddon:NewModule("MyModule")
function SetDefaultModuleLibraries(self,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
if next(self.modules) then
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
end
local args = self.defaultModuleLibraries or {}
args[1] = a1
args[2] = a2
args[3] = a3
args[4] = a4
args[5] = a5
args[6] = a6
args[7] = a7
args[8] = a8
args[9] = a9
args[10] = a10
self.defaultModuleLibraries = args
end
--- Set the default state in which new modules are being created.
-- Note that you can only change the default state before any module is created.
-- @name //addon//:SetDefaultModuleState
-- @paramsig state
-- @param state Default state for new modules, true for enabled, false for disabled
-- @usage
-- -- Create the addon object
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
-- -- Set the default state to "disabled"
-- MyAddon:SetDefaultModuleState(false)
-- -- Create a module and explicilty enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
function SetDefaultModuleState(self, state)
if next(self.modules) then
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
end
self.defaultModuleState = state
end
--- Set the default prototype to use for new modules on creation.
-- Note that you can only change the default prototype before any module is created.
-- @name //addon//:SetDefaultModulePrototype
-- @paramsig prototype
-- @param prototype Default prototype for the new modules (table)
-- @usage
-- -- Define a prototype
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
-- -- Set the default prototype
-- MyAddon:SetDefaultModulePrototype(prototype)
-- -- Create a module and explicitly Enable it
-- MyModule = MyAddon:NewModule("MyModule")
-- MyModule:Enable()
-- -- should print "OnEnable called!" now
-- @see NewModule
function SetDefaultModulePrototype(self, prototype)
if next(self.modules) then
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
end
if type(prototype) ~= "table" then
error(strfmt("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'.", type(prototype)), 2)
end
self.defaultModulePrototype = prototype
end
--- Set the state of an addon or module
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
-- @name //addon//:SetEnabledState
-- @paramsig state
-- @param state the state of an addon or module (enabled=true, disabled=false)
function SetEnabledState(self, state)
self.enabledState = state
end
--- Return an iterator of all modules associated to the addon.
-- @name //addon//:IterateModules
-- @paramsig
-- @usage
-- -- Enable all modules
-- for name, module in MyAddon:IterateModules() do
-- module:Enable()
-- end
local function IterateModules(self) return pairs(self.modules) end
-- Returns an iterator of all embeds in the addon
-- @name //addon//:IterateEmbeds
-- @paramsig
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
--- Query the enabledState of an addon.
-- @name //addon//:IsEnabled
-- @paramsig
-- @usage
-- if MyAddon:IsEnabled() then
-- MyAddon:Disable()
-- end
local function IsEnabled(self) return self.enabledState end
local mixins = {
NewModule = NewModule,
GetModule = GetModule,
Enable = Enable,
Disable = Disable,
EnableModule = EnableModule,
DisableModule = DisableModule,
IsEnabled = IsEnabled,
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
SetDefaultModuleState = SetDefaultModuleState,
SetDefaultModulePrototype = SetDefaultModulePrototype,
SetEnabledState = SetEnabledState,
IterateModules = IterateModules,
IterateEmbeds = IterateEmbeds,
GetName = GetName,
}
local function IsModule(self) return false end
local pmixins = {
defaultModuleState = true,
enabledState = true,
IsModule = IsModule,
}
-- Embed( target )
-- target (object) - target object to embed aceaddon in
--
-- this is a local function specifically since it's meant to be only called internally
function Embed(target, skipPMixins)
for k, v in pairs(mixins) do
target[k] = v
end
if not skipPMixins then
for k, v in pairs(pmixins) do
target[k] = target[k] or v
end
end
end
-- - Initialize the addon after creation.
-- This function is only used internally during the ADDON_LOADED event
-- It will call the **OnInitialize** function on the addon object (if present),
-- and the **OnEmbedInitialize** function on all embeded libraries.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- @param addon addon object to intialize
function AceAddon:InitializeAddon(addon)
safecall(addon.OnInitialize, 1, addon)
local embeds = self.embeds[addon]
for i = 1, tgetn(embeds) do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedInitialize, 2, lib, addon) end
end
-- we don't call InitializeAddon on modules specifically, this is handled
-- from the event handler and only done _once_
end
-- - Enable the addon after creation.
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
-- It will call the **OnEnable** function on the addon object (if present),
-- and the **OnEmbedEnable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Enable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:EnableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if self.statuses[addon.name] or not addon.enabledState then return false end
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
self.statuses[addon.name] = true
safecall(addon.OnEnable, 1, addon)
-- make sure we're still enabled before continueing
if self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, tgetn(embeds) do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedEnable, 2, lib, addon) end
end
-- enable possible modules.
local modules = addon.orderedModules
for i = 1, tgetn(modules) do
self:EnableAddon(modules[i])
end
end
return self.statuses[addon.name] -- return true if we're disabled
end
-- - Disable the addon
-- Note: This function is only used internally.
-- It will call the **OnDisable** function on the addon object (if present),
-- and the **OnEmbedDisable** function on all embeded libraries.\\
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
--
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
-- Use :Disable on the addon itself instead.
-- @param addon addon object to enable
function AceAddon:DisableAddon(addon)
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
if not self.statuses[addon.name] then return false end
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
self.statuses[addon.name] = false
safecall(addon.OnDisable, 1, addon)
-- make sure we're still disabling...
if not self.statuses[addon.name] then
local embeds = self.embeds[addon]
for i = 1, tgetn(embeds) do
local lib = LibStub:GetLibrary(embeds[i], true)
if lib then safecall(lib.OnEmbedDisable, 2, lib, addon) end
end
-- disable possible modules.
local modules = addon.orderedModules
for i = 1, tgetn(modules) do
self:DisableAddon(modules[i])
end
end
return not self.statuses[addon.name] -- return true if we're disabled
end
--- Get an iterator over all registered addons.
-- @usage
-- -- Print a list of all installed AceAddon's
-- for name, addon in AceAddon:IterateAddons() do
-- print("Addon: " .. name)
-- end
function AceAddon:IterateAddons() return pairs(self.addons) end
--- Get an iterator over the internal status registry.
-- @usage
-- -- Print a list of all enabled addons
-- for name, status in AceAddon:IterateAddonStatus() do
-- if status then
-- print("EnabledAddon: " .. name)
-- end
-- end
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
-- Following Iterators are deprecated, and their addon specific versions should be used
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
local onEvent
do
local IsLoggedIn = false
-- Event Handling
function onEvent()
-- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
-- Ace3v: When the ADDON_LOADED event is triggerd, global arg1 is the loaded addon name
-- so onEvent(event, arg1) won't work because it will cover the global variables
if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
-- Ace3v: When an Ace3 addons is loaded, then he initializeque should not be empty unless
-- the addon does not use the library. If an addon that does not use Ace3 library
-- is loaded, we will also receive the ADDON_LOADED event but in this case the
-- queue will be empty so we have nothing to do.
while(tgetn(AceAddon.initializequeue) > 0) do
local addon = tremove(AceAddon.initializequeue, 1)
-- this might be an issue with recursion - TODO: validate
if event == "ADDON_LOADED" then addon.baseName = arg1 end
AceAddon:InitializeAddon(addon)
tinsert(AceAddon.enablequeue, addon)
end
if event == "PLAYER_LOGIN" then
IsLoggedIn = true
end
if IsLoggedIn then
while(tgetn(AceAddon.enablequeue) > 0) do
local addon = tremove(AceAddon.enablequeue, 1)
AceAddon:EnableAddon(addon)
end
end
end
end
end -- onEvent
AceAddon.frame:RegisterEvent("ADDON_LOADED")
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
AceAddon.frame:SetScript("OnEvent", onEvent)
-- upgrade embeded
for name, addon in pairs(AceAddon.addons) do
Embed(addon, true)
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceAddon-3.0.lua"/>
</Ui>
+306
View File
@@ -0,0 +1,306 @@
--- **AceComm-3.0** allows you to send messages of unlimited length over the addon comm channels.
-- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\
-- **ChatThrottleLib** is of course being used to avoid being disconnected by the server.
--
-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceComm itself.\\
-- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceComm.
-- @class file
-- @name AceComm-3.0
-- @release $Id: AceComm-3.0.lua 1107 2014-02-19 16:40:32Z nevcairiel $
--[[ AceComm-3.0
TODO: Time out old data rotting around from dead senders? Not a HUGE deal since the number of possible sender names is somewhat limited.
]]
local MAJOR, MINOR = "AceComm-3.0", 9
local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceComm then return end
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
-- Lua APIs
local type, next, pairs, tostring = type, next, pairs, tostring
local strlen, strsub, strfind = string.len, string.sub, string.find
local tinsert, tconcat, tgetn, tremove = table.insert, table.concat, table.getn, table.remove
local error, assert = error, assert
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler, RegisterAddonMessagePrefix
AceComm.embeds = AceComm.embeds or {}
-- for my sanity and yours, let's give the message type bytes some names
local MSG_MULTI_FIRST = "\001"
local MSG_MULTI_NEXT = "\002"
local MSG_MULTI_LAST = "\003"
local MSG_ESCAPE = "\004"
-- remove old structures (pre WoW 4.0)
AceComm.multipart_origprefixes = nil
AceComm.multipart_reassemblers = nil
-- the multipart message spool: indexed by a combination of sender+distribution+
AceComm.multipart_spool = AceComm.multipart_spool or {}
--- Register for Addon Traffic on a specified prefix
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent), max 16 characters
-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
function AceComm:RegisterComm(prefix, method)
if method == nil then
method = "OnCommReceived"
end
if strlen(prefix) > 16 then -- TODO: 15?
error("AceComm:RegisterComm(prefix,method): prefix length is limited to 16 characters")
end
return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler
end
local warnedPrefix=false
--- Send a message over the Addon Channel
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
-- @param text Data to send, nils (\000) not allowed. Any length.
-- @param distribution Addon channel, e.g. "RAID", "GUILD", etc; see SendAddonMessage API
-- @param target Destination for some distributions; see SendAddonMessage API
-- @param prio OPTIONAL: ChatThrottleLib priority, "BULK", "NORMAL" or "ALERT". Defaults to "NORMAL".
-- @param callbackFn OPTIONAL: callback function to be called as each chunk is sent. receives 3 args: the user supplied arg (see next), the number of bytes sent so far, and the number of bytes total to send.
-- @param callbackArg: OPTIONAL: first arg to the callback function. nil will be passed if not specified.
function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callbackFn, callbackArg)
prio = prio or "NORMAL" -- pasta's reference implementation had different prio for singlepart and multipart, but that's a very bad idea since that can easily lead to out-of-sequence delivery!
if not( type(prefix)=="string" and
type(text)=="string" and
type(distribution)=="string" and
(target==nil or type(target)=="string") and
(prio=="BULK" or prio=="NORMAL" or prio=="ALERT")
) then
error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
end
local textlen = strlen(text)
-- Yes, the max is 255 even if the dev post said 256. I tested. Char 256+ get silently truncated. /Mikk, 20110327
-- Ace3v: substract the prefix length
local maxtextlen = 254 - strlen(prefix)
local queueName = prefix..distribution..(target or "")
local ctlCallback = nil
if callbackFn then
ctlCallback = function(sent)
return callbackFn(callbackArg, sent, textlen)
end
end
local forceMultipart
if strfind(text, "^[\001-\009]") then -- 4.1+: see if the first character is a control character
-- we need to escape the first character with a \004
if textlen+1 > maxtextlen then -- would we go over the size limit?
forceMultipart = true -- just make it multipart, no escape problems then
else
text = "\004" .. text
end
end
if not forceMultipart and textlen <= maxtextlen then
-- fits all in one message
CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
else
maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix(4.0)/start of message(4.1)
-- first part
local chunk = strsub(text, 1, maxtextlen)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_FIRST..chunk, distribution, target, queueName, ctlCallback, maxtextlen)
-- continuation
local pos = 1+maxtextlen
while pos+maxtextlen <= textlen do
chunk = strsub(text, pos, pos+maxtextlen-1)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_NEXT..chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
pos = pos + maxtextlen
end
-- final part
chunk = strsub(text, pos)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_LAST..chunk, distribution, target, queueName, ctlCallback, textlen)
end
end
----------------------------------------
-- Message receiving
----------------------------------------
do
local compost = setmetatable({}, {__mode = "k"})
local function new()
local t = next(compost)
if t then
compost[t]=nil
for i=tgetn(t),3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten
tremove(t) -- Ace3v: t[i] = nil wont affect the tgetn return value
end
return t
end
return {}
end
local function lostdatawarning(prefix,sender,where)
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")")
end
function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
--[[
if spool[key] then
lostdatawarning(prefix,sender,"First")
-- continue and overwrite
end
--]]
spool[key] = message -- plain string for now
end
function AceComm:OnReceiveMultipartNext(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
if not olddata then
--lostdatawarning(prefix,sender,"Next")
return
end
if type(olddata)~="table" then
-- ... but what we have is not a table. So make it one. (Pull a composted one if available)
local t = new()
t[1] = olddata -- add old data as first string
t[2] = message -- and new message as second string
spool[key] = t -- and put the table in the spool instead of the old string
else
tinsert(olddata, message)
end
end
function AceComm:OnReceiveMultipartLast(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
if not olddata then
--lostdatawarning(prefix,sender,"End")
return
end
spool[key] = nil
if type(olddata) == "table" then
-- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat
tinsert(olddata, message)
AceComm.callbacks:Fire(prefix, 3, tconcat(olddata, ""), distribution, sender)
compost[olddata] = true
else
-- if we've only received a "first", the spooled data will still only be a string
AceComm.callbacks:Fire(prefix, 3, olddata..message, distribution, sender)
end
end
end
----------------------------------------
-- Embed CallbackHandler
----------------------------------------
if not AceComm.callbacks then
AceComm.callbacks = CallbackHandler:New(AceComm,
"_RegisterComm",
"UnregisterComm",
"UnregisterAllComm")
end
AceComm.callbacks.OnUsed = nil
AceComm.callbacks.OnUnused = nil
-- Ace3v: in vanilla, global vars:
-- event -> event type
-- arg1 -> prefix
-- arg2 -> message
-- arg3 -> channel
-- arg4 -> sender
local function OnEvent()
local prefix, message, distribution, sender = arg1, arg2, arg3, arg4
if event == "CHAT_MSG_ADDON" then
local _, _, control, rest = strfind(message, "^([\001-\009])(.*)")
if control then
if control==MSG_MULTI_FIRST then
AceComm:OnReceiveMultipartFirst(prefix, rest, distribution, sender)
elseif control==MSG_MULTI_NEXT then
AceComm:OnReceiveMultipartNext(prefix, rest, distribution, sender)
elseif control==MSG_MULTI_LAST then
AceComm:OnReceiveMultipartLast(prefix, rest, distribution, sender)
elseif control==MSG_ESCAPE then
AceComm.callbacks:Fire(prefix, 3, rest, distribution, sender)
else
-- unknown control character, ignore SILENTLY (dont warn unnecessarily about future extensions!)
end
else
-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
AceComm.callbacks:Fire(prefix, 3, message, distribution, sender)
end
else
assert(false, "Received "..tostring(event).." event?!")
end
end
AceComm.frame = AceComm.frame or CreateFrame("Frame", "AceComm30Frame")
AceComm.frame:SetScript("OnEvent", OnEvent)
AceComm.frame:UnregisterAllEvents()
AceComm.frame:RegisterEvent("CHAT_MSG_ADDON")
----------------------------------------
-- Base library stuff
----------------------------------------
local mixins = {
"RegisterComm",
"UnregisterComm",
"UnregisterAllComm",
"SendCommMessage",
}
-- Embeds AceComm-3.0 into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceComm-3.0 in
function AceComm:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
function AceComm:OnEmbedDisable(target)
target:UnregisterAllComm()
end
-- Update embeds
for target, v in pairs(AceComm.embeds) do
AceComm:Embed(target)
end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="ChatThrottleLib.lua"/>
<Script file="AceComm-3.0.lua"/>
</Ui>
@@ -0,0 +1,527 @@
--
-- ChatThrottleLib by Mikk
--
-- Manages AddOn chat output to keep player from getting kicked off.
--
-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
--
-- Priorities get an equal share of available bandwidth when fully loaded.
-- Communication channels are separated on extension+chattype+destination and
-- get round-robinned. (Destination only matters for whispers and channels,
-- obviously)
--
-- Will install hooks for SendChatMessage and SendAddonMessage to measure
-- bandwidth bypassing the library and use less bandwidth itself.
--
--
-- Fully embeddable library. Just copy this file into your addon directory,
-- add it to the .toc, and it's done.
--
-- Can run as a standalone addon also, but, really, just embed it! :-)
--
-- LICENSE: ChatThrottleLib is released into the Public Domain
--
local CTL_VERSION = 23
local AceCore = LibStub("AceCore-3.0")
local _G = AceCore._G
local hooksecurefunc = AceCore.hooksecurefunc
local wipe = AceCore.wipe
if _G.ChatThrottleLib then
if _G.ChatThrottleLib.version >= CTL_VERSION then
-- There's already a newer (or same) version loaded. Buh-bye.
return
elseif not _G.ChatThrottleLib.securelyHooked then
print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it!")
-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
_G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage
if _G.ChatThrottleLib.ORIG_SendAddonMessage then
_G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage
end
end
_G.ChatThrottleLib.ORIG_SendChatMessage = nil
_G.ChatThrottleLib.ORIG_SendAddonMessage = nil
end
if not _G.ChatThrottleLib then
_G.ChatThrottleLib = {}
end
ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
local ChatThrottleLib = _G.ChatThrottleLib
ChatThrottleLib.version = CTL_VERSION
------------------ TWEAKABLES -----------------
ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
local setmetatable = setmetatable
local table_remove = table.remove
local tinsert = table.insert
local tostring = tostring
local GetTime = GetTime
local math_min = math.min
local math_max = math.max
local next = next
local strlen = string.len
local GetFramerate = GetFramerate
local strlower = string.lower
local unpack,type,pairs,wipe = unpack,type,pairs,wipe
local UnitInRaid,UnitInParty = UnitInRaid,UnitInParty
-----------------------------------------------------------------------
-- Double-linked ring implementation
local Ring = {}
local RingMeta = { __index = Ring }
function Ring:New()
local ret = {}
setmetatable(ret, RingMeta)
return ret
end
function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position)
if self.pos then
obj.prev = self.pos.prev
obj.prev.next = obj
obj.next = self.pos
obj.next.prev = obj
else
obj.next = obj
obj.prev = obj
self.pos = obj
end
end
function Ring:Remove(obj)
obj.next.prev = obj.prev
obj.prev.next = obj.next
if self.pos == obj then
self.pos = obj.next
if self.pos == obj then
self.pos = nil
end
end
end
-----------------------------------------------------------------------
-- Recycling bin for pipes
-- A pipe is a plain integer-indexed queue of messages
-- Pipes normally live in Rings of pipes (3 rings total, one per priority)
ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
local PipeBin = setmetatable({}, {__mode="k"})
local function DelPipe(pipe)
PipeBin[pipe] = true
end
local function NewPipe()
local pipe = next(PipeBin)
if pipe then
wipe(pipe)
PipeBin[pipe] = nil
return pipe
end
return {}
end
-----------------------------------------------------------------------
-- Recycling bin for messages
ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
local MsgBin = setmetatable({}, {__mode="k"})
local function DelMsg(msg)
msg[1] = nil
-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
MsgBin[msg] = true
end
local function NewMsg()
local msg = next(MsgBin)
if msg then
MsgBin[msg] = nil
return msg
end
return {}
end
-----------------------------------------------------------------------
-- ChatThrottleLib:Init
-- Initialize queues, set up frame for OnUpdate, etc
function ChatThrottleLib:Init()
-- Set up queues
if not self.Prio then
self.Prio = {}
self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
end
-- v4: total send counters per priority
for _, Prio in pairs(self.Prio) do
Prio.nTotalSent = Prio.nTotalSent or 0
end
if not self.avail then
self.avail = 0 -- v5
end
if not self.nTotalSent then
self.nTotalSent = 0 -- v5
end
-- Set up a frame to get OnUpdate events
if not self.Frame then
self.Frame = CreateFrame("Frame")
self.Frame:Hide()
end
self.Frame:SetScript("OnUpdate", self.OnUpdate)
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.OnUpdateDelay = 0
self.LastAvailUpdate = GetTime()
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
if not self.securelyHooked then
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
self.securelyHooked = true
--SendChatMessage
hooksecurefunc("SendChatMessage", function(text, chattype, language, destination)
return ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination)
end)
--SendAddonMessage
hooksecurefunc("SendAddonMessage", function(prefix, text, chattype, destination)
return ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination)
end)
end
self.nBypass = 0
end
-----------------------------------------------------------------------
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
local bMyTraffic = false
function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = strlen(tostring(text or "")) + strlen(tostring(prefix or ""));
size = size + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
-----------------------------------------------------------------------
-- ChatThrottleLib:UpdateAvail
-- Update self.avail with how much bandwidth is currently available
function ChatThrottleLib:UpdateAvail()
local now = GetTime()
local MAX_CPS = self.MAX_CPS;
local newavail = MAX_CPS * (now - self.LastAvailUpdate)
local avail = self.avail
if now - self.HardThrottlingBeginTime < 5 then
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
self.bChoking = true
elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
avail = math_min(MAX_CPS, avail + newavail*0.5)
self.bChoking = true -- just a statistic
else
avail = math_min(self.BURST, avail + newavail)
self.bChoking = false
end
avail = math_max(avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
self.avail = avail
self.LastAvailUpdate = now
return avail
end
-----------------------------------------------------------------------
-- Despooling logic
-- Reminder:
-- - We have 3 Priorities, each containing a "Ring" construct ...
-- - ... made up of N "Pipe"s (1 for each destination/pipename)
-- - and each pipe contains messages
function ChatThrottleLib:Despool(Prio)
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos[1].nSize do
local msg = table_remove(ring.pos, 1)
if not ring.pos[1] then -- did we remove last msg in this pipe?
local pipe = Prio.Ring.pos
Prio.Ring:Remove(pipe)
Prio.ByName[pipe.name] = nil
DelPipe(pipe)
else
Prio.Ring.pos = Prio.Ring.pos.next
end
local didSend=false
local lowerDest = strlower(msg[3] or "")
if lowerDest == "raid" and not UnitInRaid("player") then
-- do nothing
elseif lowerDest == "party" and not UnitInParty("player") then
-- do nothing
else
Prio.avail = Prio.avail - msg.nSize
bMyTraffic = true
msg.f(unpack(msg, 1, msg.n))
bMyTraffic = false
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
DelMsg(msg)
didSend = true
end
-- notify caller of delivery (even if we didn't send it)
if msg.callbackFn then
msg.callbackFn (msg.callbackArg, didSend)
end
-- USER CALLBACK MAY ERROR
end
end
function ChatThrottleLib.OnEvent()
-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
local self = ChatThrottleLib
if event == "PLAYER_ENTERING_WORLD" then
self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning
self.avail = 0
end
end
function ChatThrottleLib.OnUpdate()
local self = ChatThrottleLib
self.OnUpdateDelay = self.OnUpdateDelay + arg1
if self.OnUpdateDelay < 0.08 then
return
end
self.OnUpdateDelay = 0
self:UpdateAvail()
if self.avail < 0 then
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
local n = 0
for prioname,Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
n = n + 1
end
end
-- Anything queued still?
if n<1 then
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
for prioname, Prio in pairs(self.Prio) do
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
self.bQueueing = false
self.Frame:Hide()
return
end
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
local avail = self.avail/n
self.avail = 0
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
Prio.avail = Prio.avail + avail
if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
self:Despool(Prio)
-- Note: We might not get here if the user-supplied callback function errors out! Take care!
end
end
end
end
-----------------------------------------------------------------------
-- Spooling logic
function ChatThrottleLib:Enqueue(prioname, pipename, msg)
local Prio = self.Prio[prioname]
local pipe = Prio.ByName[pipename]
if not pipe then
self.Frame:Show()
pipe = NewPipe()
pipe.name = pipename
Prio.ByName[pipename] = pipe
Prio.Ring:Add(pipe)
end
tinsert(pipe,msg)
self.bQueueing = true
end
function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
local nSize = strlen(text)
if nSize>255 then
error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2)
end
nSize = nSize + self.MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendChatMessage(text, chattype, language, destination)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg, true)
end
-- USER CALLBACK MAY ERROR
return
end
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendChatMessage
msg[1] = text
msg[2] = chattype or "SAY"
msg[3] = language
msg[4] = destination
msg.n = 4
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
end
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
local nSize = strlen(text);
if RegisterAddonMessagePrefix then
if nSize>255 then
error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2)
end
else
nSize = nSize + strlen(prefix) + 1
if nSize>255 then
error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
end
end
nSize = nSize + self.MSG_OVERHEAD;
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendAddonMessage(prefix, text, chattype, target)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg, true)
end
-- USER CALLBACK MAY ERROR
return
end
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendAddonMessage
msg[1] = prefix
msg[2] = text
msg[3] = chattype
msg[4] = target
msg.n = (target~=nil) and 4 or 3;
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
end
-----------------------------------------------------------------------
-- Get the ball rolling!
ChatThrottleLib:Init()
--[[ WoWBench debugging snippet
if(WOWB_VER) then
local function SayTimer()
print("SAY: "..GetTime().." "..arg1)
end
ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
end
]]
@@ -0,0 +1,270 @@
--- **AceConsole-3.0** provides registration facilities for slash commands.
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
-- to your addons individual needs.
--
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceConsole.
-- @class file
-- @name AceConsole-3.0
-- @release $Id: AceConsole-3.0.lua 1143 2016-07-11 08:52:03Z nevcairiel $
local MAJOR,MINOR = "AceConsole-3.0", 7
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConsole then return end -- No upgrade needed
local AceCore = LibStub("AceCore-3.0")
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
-- Lua APIs
local tinsert, tconcat, tgetn, tsetn = table.insert, table.concat, table.getn, table.setn
local tostring = tostring
local type, pairs, error = type, pairs, error
local format, strfind, strsub = string.format, string.find, string.sub
local max = math.max
local strupper, strlower = string.upper, string.lower
-- WoW APIs
local _G = AceCore._G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
local Print
do
local tmp = {}
function Print(self, frame, arg)
if self ~= AceConsole then
tmp[1] = "|cff33ff99"..tostring(self).."|r:"
else
tmp[1] = ''
end
if type(arg) == "string" then
frame:AddMessage(tmp[1]..arg)
else -- arg is table and may contain frame as first element if argument frame is nil
local b, e = frame and 1 or 2, tgetn(arg)
if e >= b then
frame = frame or arg[1]
for i=0,e-b do
tmp[2+i] = tostring(arg[b+i])
end
frame:AddMessage(tconcat(tmp," ",1,e-b+2)) -- explicitly, because the length is not affected by assignment
end
end
end
end -- Print
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] ...
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param ... List of any values to be printed
function AceConsole:Print(...)
local frame = arg[1]
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
return Print(self, nil, arg)
else
return Print(self, DEFAULT_CHAT_FRAME, arg)
end
end
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
-- @paramsig [chatframe ,] "format"[, ...]
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
-- @param format Format string - same syntax as standard Lua format()
-- @param ... Arguments to the format string
function AceConsole:Printf(a1, ...)
local frame, succ, s
if type(a1) == "table" and a1.AddMessage then -- Is first argument something with an .AddMessage member?
frame, succ, s = a1, pcall(format, unpack(arg))
else
frame, succ, s = DEFAULT_CHAT_FRAME, pcall(format, a1, unpack(arg))
end
if not succ then error(s,2) end
return Print(self, frame, s)
end
--- Register a simple chat command
-- @param command Chat command to be registered WITHOUT leading "/"
-- @param func Function to call when the slash command is being used (funcref or methodname)
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
function AceConsole:RegisterChatCommand( command, func, persist )
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand(command, func[, persist ]): 'command' - expected a string]], 2) end
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
local name = "ACECONSOLE_"..strupper(command)
local t = type(func)
if t == "string" then
-- Ace3v: prevent user from using AceConSole as self
if self == AceConsole then
error([[Usage: RegisterChatCommand(command, func[, persist]): 'self' - use your own 'self']], 2)
end
SlashCmdList[name] = function(input, editBox)
self[func](self, input, editBox)
end
elseif t == "function" then
SlashCmdList[name] = func
else
error([[Usage: AceConsole:RegisterChatCommand(command, func[, persist ]): 'func' - expected a string or a function]], 2)
end
_G["SLASH_"..name.."1"] = "/"..strlower(command)
AceConsole.commands[command] = name
-- non-persisting commands are registered for enabling disabling
if not persist then
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
AceConsole.weakcommands[self][command] = func
end
return true
end
--- Unregister a chatcommand
-- @param command Chat command to be unregistered WITHOUT leading "/"
function AceConsole:UnregisterChatCommand( command )
local name = AceConsole.commands[command]
if name then
SlashCmdList[name] = nil
_G["SLASH_" .. name .. "1"] = nil
AceConsole.commands[command] = nil
end
end
--- Get an iterator over all Chat Commands registered with AceConsole
-- @return Iterator (pairs) over all commands
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
local function nils(n,argc,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
if n >= 1 then
return nil, nils(n-1,argc,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
elseif not argc or argc == 0 then
return
else
return a1, nils(0,argc-1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
end
end
--- Retreive one or more space-separated arguments from a string.
-- Treats quoted strings and itemlinks as non-spaced.
-- @param str The raw argument string
-- @param numargs How many arguments to get (default 1)
-- @param startpos Where in the string to start scanning (default 1)
-- @return Returns arg1, arg2, ..., nextposition\\
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
function AceConsole:GetArgs(str, numargs, startpos)
numargs = numargs or 1
startpos = max(startpos or 1, 1)
local pos=startpos
-- find start of new arg
pos = strfind(str, "[^ ]", pos)
if not pos then -- whoops, end of string
return nils(numargs, 1, 1e9)
end
if numargs<1 then
return pos
end
-- quoted or space separated? find out which pattern to use
local delim_or_pipe
local ch = strsub(str, pos, pos)
if ch=='"' then
pos = pos + 1
delim_or_pipe='([|"])'
elseif ch=="'" then
pos = pos + 1
delim_or_pipe="([|'])"
else
delim_or_pipe="([| ])"
end
startpos = pos
while true do
-- find delimiter or hyperlink
local ch,_
pos,_,ch = strfind(str, delim_or_pipe, pos)
if not pos then break end
if ch=="|" then
-- some kind of escape
if strsub(str,pos,pos+1)=="|H" then
-- It's a |H....|hhyper link!|h
pos=strfind(str, "|h", pos+2) -- first |h
if not pos then break end
pos=strfind(str, "|h", pos+2) -- second |h
if not pos then break end
elseif strsub(str,pos, pos+1) == "|T" then
-- It's a |T....|t texture
pos=strfind(str, "|t", pos+2)
if not pos then break end
end
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
else
-- found delimiter, done with this arg
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
end
end
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
return strsub(str, startpos), nils(numargs-1, 1, 1e9)
end
--- embedding and embed handling
local mixins = {
"Print",
"Printf",
"RegisterChatCommand",
"UnregisterChatCommand",
"GetArgs",
}
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceBucket in
function AceConsole:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
function AceConsole:OnEmbedEnable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
end
end
end
function AceConsole:OnEmbedDisable( target )
if AceConsole.weakcommands[target] then
for command, func in pairs( AceConsole.weakcommands[target] ) do
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
end
end
end
for addon in pairs(AceConsole.embeds) do
AceConsole:Embed(addon)
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceConsole-3.0.lua"/>
</Ui>
+204
View File
@@ -0,0 +1,204 @@
local ACECORE_MAJOR, ACECORE_MINOR = "AceCore-3.0", 1
local AceCore, oldminor = LibStub:NewLibrary(ACECORE_MAJOR, ACECORE_MINOR)
if not AceCore then return end -- No upgrade needed
AceCore._G = AceCore._G or _G
local _G = AceCore._G
local strsub, strgsub, strfind = string.sub, string.gsub, string.find
local tremove, tconcat = table.remove, table.concat
local tgetn, tsetn = table.getn, table.setn
local new, del
do
local list = setmetatable({}, {__mode = "k"})
function new()
local t = next(list)
if not t then
return {}
end
list[t] = nil
return t
end
function del(t)
setmetatable(t, nil)
for k in pairs(t) do
t[k] = nil
end
tsetn(t,0)
list[t] = true
end
-- debug
function AceCore.listcount()
local count = 0
for k in list do
count = count + 1
end
return count
end
end -- AceCore.new, AceCore.del
AceCore.new, AceCore.del = new, del
local function errorhandler(err)
return geterrorhandler()(err)
end
AceCore.errorhandler = errorhandler
local function CreateSafeDispatcher(argCount)
local code = [[
local errorhandler = LibStub("AceCore-3.0").errorhandler
local method, UP_ARGS
local function call()
local func, ARGS = method, UP_ARGS
method, UP_ARGS = nil, NILS
return func(ARGS)
end
return function(func, ARGS)
method, UP_ARGS = func, ARGS
return xpcall(call, errorhandler)
end
]]
local c = 4*argCount-1
local s = "b01,b02,b03,b04,b05,b06,b07,b08,b09,b10,b11,b12,b13,b14,b15,b16,b17,b18,b19,b20"
code = strgsub(code, "UP_ARGS", string.sub(s,1,c))
s = "a01,a02,a03,a04,a05,a06,a07,a08,a09,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20"
code = strgsub(code, "ARGS", string.sub(s,1,c))
s = "nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil"
code = strgsub(code, "NILS", string.sub(s,1,c))
return assert(loadstring(code, "safecall SafeDispatcher["..tostring(argCount).."]"))()
end
local SafeDispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher
if argCount > 0 then
dispatcher = CreateSafeDispatcher(argCount)
else
dispatcher = function(func) return xpcall(func,errorhandler) end
end
rawset(self, argCount, dispatcher)
return dispatcher
end})
local function safecall(func,argc,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
-- we check to see if the func is passed is actually a function here and don't error when it isn't
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
-- present execution should continue without hinderance
if type(func) == "function" then
return SafeDispatchers[argc](func,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
AceCore.safecall = safecall
local function CreateDispatcher(argCount)
local code = [[
return function(func,ARGS)
return func(ARGS)
end
]]
local s = "a01,a02,a03,a04,a05,a06,a07,a08,a09,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20"
code = strgsub(code, "ARGS", string.sub(s,1,4*argCount-1))
return assert(loadstring(code, "call Dispatcher["..tostring(argCount).."]"))()
end
AceCore.Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher
if argCount > 0 then
dispatcher = CreateDispatcher(argCount)
else
dispatcher = function(func) return func() end
end
rawset(self, argCount, dispatcher)
return dispatcher
end})
-- some string functions
-- vanilla available string operations:
-- sub, gfind, rep, gsub, char, dump, find, upper, len, format, byte, lower
-- we will just replace every string.match with string.find in the code
function AceCore.strtrim(s)
return strgsub(s, "^%s*(.-)%s*$", "%1")
end
local function strsplit(delim, s, n)
if n and n < 2 then return s end
beg = beg or 1
local i,j = string.find(s,delim,beg)
if not i then
return s, nil
end
return string.sub(s,1,j-1), strsplit(delim, string.sub(s,j+1), n and n-1 or nil)
end
AceCore.strsplit = strsplit
-- Ace3v: fonctions copied from AceHook-2.1
local protFuncs = {
CameraOrSelectOrMoveStart = true, CameraOrSelectOrMoveStop = true,
TurnOrActionStart = true, TurnOrActionStop = true,
PitchUpStart = true, PitchUpStop = true,
PitchDownStart = true, PitchDownStop = true,
MoveBackwardStart = true, MoveBackwardStop = true,
MoveForwardStart = true, MoveForwardStop = true,
Jump = true, StrafeLeftStart = true,
StrafeLeftStop = true, StrafeRightStart = true,
StrafeRightStop = true, ToggleMouseMove = true,
ToggleRun = true, TurnLeftStart = true,
TurnLeftStop = true, TurnRightStart = true,
TurnRightStop = true,
}
local function issecurevariable(x)
return protFuncs[x] and 1 or nil
end
AceCore.issecurevariable = issecurevariable
local function hooksecurefunc(arg1, arg2, arg3)
if type(arg1) == "string" then
arg1, arg2, arg3 = _G, arg1, arg2
end
local orig = arg1[arg2]
if type(orig) ~= "function" then
error("The function "..arg2.." does not exist", 2)
end
arg1[arg2] = function(...)
local tmp = {orig(unpack(arg))}
arg3(unpack(arg))
return unpack(tmp)
end
end
AceCore.hooksecurefunc = hooksecurefunc
-- pickfirstset() - picks the first non-nil value and returns it
local function pickfirstset(argc,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
if (argc <= 1) or (a1 ~= nil) then
return a1
else
return pickfirstset(argc-1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
end
end
AceCore.pickfirstset = pickfirstset
local function countargs(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
if (a1 == nil) then return 0 end
return 1 + countargs(a2,a3,a4,a5,a6,a7,a8,a9,a10)
end
AceCore.countargs = countargs
-- wipe preserves metatable
function AceCore.wipe(t)
for k,v in pairs(t) do t[k] = nil end
tsetn(t,0)
return t
end
function AceCore.truncate(t,e)
e = e or tgetn(t)
for i=1,e do
if t[i] == nil then
tsetn(t,i-1)
return
end
end
tsetn(t,e)
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceCore-3.0.lua"/>
</Ui>
+755
View File
@@ -0,0 +1,755 @@
--- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **locale** Locale specific data, based on the locale of the players game client.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 1142 2016-07-11 08:36:19Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 26
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed
local AceCore = LibStub("AceCore-3.0")
local new, del = AceCore.new, AceCore.del
-- Lua APIs
local type, pairs, next, error = type, pairs, next, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- WoW APIs
local _G = AceCore._G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
local CallbackHandler
local CallbackDummy = { Fire = function() end }
local DBObjectLib = {}
-- Ace3v: for all recursive functions we must declare the iterator as local again, this step is necessary in vanilla
-- Example:
-- for k,v in pairs(table) do
-- local v = v
-- ...
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
local v = v
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
local v = v
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
local v = v
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
local value = value
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
local tbl = sv[svstore][key]
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
return tableCreated, tbl
end
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
if section == "profile" then
if initSection(t, section, "profiles", key, defaults) then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", 2, t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
return rawget(t, section)
end
}
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local _, factionKey = UnitFactionGroup("player")
-- Ace3v: the faction key may error when in GM mode
factionKey = factionKey or "Others"
local localeKey = string.lower(GetLocale())
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
local profileKey
if not parent then
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-- save the selected profile for later
sv.profileKeys[charKey] = profileKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
-- clear the profileKeys in the DB, namespaces don't need to store them
sv.profileKeys = nil
end
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionKey .. " - " .. realmKey,
["profile"] = profileKey,
["locale"] = localeKey,
["global"] = true,
["profiles"] = true,
}
validateDefaults(defaults, keyTbl, 1)
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
-- store the DB in the registry
AceDB.db_registry[db] = true
return db
end
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
-- and cleans up empty sections
local function logoutHandler()
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", 1, db)
db:RegisterDefaults(nil)
-- cleanup sections that are empty without defaults
local sv = rawget(db, "sv")
for section in pairs(db.keys) do
if rawget(sv, section) then
-- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
for key in pairs(sv[section]) do
if not next(sv[section][key]) then
sv[section][key] = nil
end
end
end
if not next(sv[section]) then
sv[section] = nil
end
end
end
end
end
end
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
end
validateDefaults(defaults, self.keys)
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
-- Set the DBObject.defaults table
self.defaults = defaults
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
end
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", 1, self)
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
self.profile = nil
self.keys["profile"] = name
-- if the storage exists, save the new profile
-- this won't exist on namespaces.
if self.sv.profileKeys then
self.sv.profileKeys[charKey] = name
end
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", 2, self, name)
end
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
end
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
local curProfile = self.keys.profile
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
return tbl, i
end
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
end
if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2)
end
if not rawget(self.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
end
self.profiles[name] = nil
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
if profile == name then
self.sv.profileKeys[key] = nil
end
end
end
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", 2, self, name)
end
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
end
if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2)
end
if not rawget(self.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
end
-- Reset the profile before copying
DBObjectLib.ResetProfile(self, nil, true)
local profile = self.profile
local source = self.profiles[name]
copyTable(source, profile)
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", 2, self, name)
end
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
local profile = self.profile
for k,v in pairs(profile) do
profile[k] = nil
end
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db, nil, noCallbacks)
end
end
-- Callback: OnProfileReset, database
if not noCallbacks then
self.callbacks:Fire("OnProfileReset", 2, self, self.keys["profile"])
end
end
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
end
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
local parent = self.parent
initdb(sv, self.defaults, defaultProfile, self)
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", 1, self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", 2, self, self.keys["profile"])
return self
end
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
end
if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
end
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
end
if not silent and not (self.children and self.children[name]) then
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
_G[name] = tbl
end
end
if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
end
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
end
return initdb(tbl, defaults, defaultProfile)
end
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end
+3
View File
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceDB-3.0.lua"/>
</Ui>
@@ -0,0 +1,129 @@
--- AceEvent-3.0 provides event registration and secure dispatching.
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
--
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceEvent.
-- @class file
-- @name AceEvent-3.0
-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $
local MAJOR, MINOR = "AceEvent-3.0", 3
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
if not AceEvent then return end
-- Lua APIs
local pairs = pairs
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
-- APIs and registry for blizzard events, using CallbackHandler lib
if not AceEvent.events then
AceEvent.events = CallbackHandler:New(AceEvent,
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
end
function AceEvent.events:OnUsed(target, eventname)
AceEvent.frame:RegisterEvent(eventname)
end
function AceEvent.events:OnUnused(target, eventname)
AceEvent.frame:UnregisterEvent(eventname)
end
-- APIs and registry for IPC messages, using CallbackHandler lib
if not AceEvent.messages then
AceEvent.messages = CallbackHandler:New(AceEvent,
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
)
AceEvent.SendMessage = AceEvent.messages.Fire
end
--- embedding and embed handling
local mixins = {
"RegisterEvent", "UnregisterEvent",
"RegisterMessage", "UnregisterMessage",
"SendMessage",
"UnregisterAllEvents", "UnregisterAllMessages",
}
--- Register for a Blizzard Event.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterEvent
-- @class function
-- @paramsig event[, callback [, arg]]
-- @param event The event to register for
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
--- Unregister an event.
-- @name AceEvent:UnregisterEvent
-- @class function
-- @paramsig event
-- @param event The event to unregister
--- Register for a custom AceEvent-internal message.
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
-- Any arguments to the event will be passed on after that.
-- @name AceEvent:RegisterMessage
-- @class function
-- @paramsig message[, callback [, arg]]
-- @param message The message to register for
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
-- @param arg An optional argument to pass to the callback function
--- Unregister a message
-- @name AceEvent:UnregisterMessage
-- @class function
-- @paramsig message
-- @param message The message to unregister
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
-- @name AceEvent:SendMessage
-- @class function
-- @paramsig message, ...
-- @param message The message to send
-- @param ... Any arguments to the message
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceEvent in
function AceEvent:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
-- AceEvent:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unregister all events messages etc when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceEvent:OnEmbedDisable(target)
target:UnregisterAllEvents()
target:UnregisterAllMessages()
end
-- Script to fire blizzard events into the event listeners
-- Ace3v: in vanilla the arguments are set to global:
-- event, arg1, arg2, arg3 ...
-- the user have always access to them, so we save the table cost here
local events = AceEvent.events
AceEvent.frame:SetScript("OnEvent", function()
events:Fire(event)
end)
--- Finally: upgrade our old embeds
for target, v in pairs(AceEvent.embeds) do
AceEvent:Embed(target)
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceEvent-3.0.lua"/>
</Ui>
+540
View File
@@ -0,0 +1,540 @@
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
-- when you manually restore the original function.
--
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceHook.
-- @class file
-- @name AceHook-3.0
-- @release $Id: AceHook-3.0.lua 1118 2014-10-12 08:21:54Z nevcairiel $
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 8
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
if not AceHook then return end -- No upgrade needed
local AceCore = LibStub("AceCore-3.0")
local new, del = AceCore.new, AceCore.del
AceHook.embeded = AceHook.embeded or {}
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
AceHook.handlers = AceHook.handlers or {}
AceHook.actives = AceHook.actives or {}
AceHook.scripts = AceHook.scripts or {}
AceHook.onceSecure = AceHook.onceSecure or {}
AceHook.hooks = AceHook.hooks or {}
-- local upvalues
local registry = AceHook.registry
local handlers = AceHook.handlers
local actives = AceHook.actives
local scripts = AceHook.scripts
local onceSecure = AceHook.onceSecure
-- Lua APIs
local pairs, next, type = pairs, next, type
local format = string.format
local assert, error = assert, error
-- WoW APIs
local hooksecurefunc, issecurevariable = AceCore.hooksecurefunc, AceCore.issecurevariable
local _G = AceCore._G
local protectedScripts = {
OnClick = true,
}
-- upgrading of embeded is done at the bottom of the file
local mixins = {
"Hook", "SecureHook",
"HookScript", "SecureHookScript",
"Unhook", "UnhookAll",
"IsHooked",
"RawHook", "RawHookScript"
}
-- AceHook:Embed( target )
-- target (object) - target object to embed AceHook in
--
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
function AceHook:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeded[target] = true
-- inject the hooks table safely
target.hooks = target.hooks or {}
return target
end
-- AceHook:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unhooks all hooks when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceHook:OnEmbedDisable( target )
target:UnhookAll()
end
-- failsafe means even the hooking method fails, the original method will
-- always be called
local function createHook(self, handler, orig, secure, failsafe)
local uid
local method = type(handler) == "string"
-- Ace3v: when this function called in the "hook" function, we have
-- failsafe = not (raw or secure), so the first check condition
-- is same as "if failsafe" or "if not raw and not secure"
if failsafe and not secure then
-- failsafe hook creation
uid = function(...)
if actives[uid] then
if method then
self[handler](self,unpack(arg))
else
handler(unpack(arg))
end
end
return orig(unpack(arg))
end
-- /failsafe hook
else
-- all other hooks
uid = function(...)
if actives[uid] then
if method then
return self[handler](self,unpack(arg))
else
return handler(unpack(arg))
end
elseif not secure then -- backup on non secure
return orig(unpack(arg))
end
end
-- /hook
end
return uid
end
local function donothing() end
-- @param self
-- @param obj nil or a frame object, use with script = true
-- @param method string, the name of a global function or the name of an object method
-- @param handler function, or string when it's a method of 'self', if nil then will use the same value as method
-- @param script boolean, must be true, if the hooked object is a frame
-- @param secure boolean, if hooking a secure script, if true the original script will be called first, else later
-- @param raw boolean, if raw hooking (replacing the original method)
-- @param forceSecure boolean, if forcing to hook a secure method
-- @param usage
local function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
if not handler then handler = method end
-- These asserts make sure AceHooks's devs play by the rules.
assert(not script or type(script) == "boolean")
assert(not secure or type(secure) == "boolean")
assert(not raw or type(raw) == "boolean")
assert(not forceSecure or type(forceSecure) == "boolean")
assert(usage)
-- Error checking Battery!
if obj and type(obj) ~= "table" then
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
end
if type(method) ~= "string" then
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
end
if type(handler) ~= "string" and type(handler) ~= "function" then
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
end
if type(handler) == "string" and type(self[handler]) ~= "function" then
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
end
if script then
if not obj or not obj.GetScript or not obj:HasScript(method) then
error(format("%s: You can only hook a script on a frame object", usage), 3)
end
if not secure and obj.IsProtected and obj:IsProtected() and protectedScripts[method] then
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
end
else
local issecure
if obj then
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
else
issecure = onceSecure[method] or issecurevariable(method)
end
if issecure then
if forceSecure then
if obj then
onceSecure[obj] = onceSecure[obj] or {}
onceSecure[obj][method] = true
else
onceSecure[method] = true
end
elseif not secure then
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
end
end
end
local uid
if obj then
uid = registry[self][obj] and registry[self][obj][method]
else
uid = registry[self][method]
end
if uid then
if actives[uid] then
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
error(format("Attempting to rehook already active hook %s.", method))
end
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
actives[uid] = true
return
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
if self.hooks and self.hooks[obj] then
self.hooks[obj][method] = nil
end
registry[self][obj][method] = nil
else
if self.hooks then
self.hooks[method] = nil
end
registry[self][method] = nil
end
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
uid = nil
end
local orig
if script then
-- Sometimes there is not a original function for a script.
orig = obj:GetScript(method) or donothing
elseif obj then
orig = obj[method]
else
orig = _G[method]
end
if not orig then
error(format("%s: Attempting to hook a non existing target", usage), 3)
end
uid = createHook(self, handler, orig, secure, not (raw or secure))
if obj then
registry[self][obj] = registry[self][obj] or new()
registry[self][obj][method] = uid
if not secure then
self.hooks[obj] = self.hooks[obj] or new()
self.hooks[obj][method] = orig
end
if script then
if not secure then
obj:SetScript(method, uid)
else
obj:SetScript(method, function(...)
local tmp = {orig(unpack(arg))}
uid(unpack(arg))
return unpack(tmp)
end)
--obj:HookScript(method, uid) -- Ace3v: vanilla frame has no HookScript
end
else
if not secure then
obj[method] = uid
else
hooksecurefunc(obj, method, uid)
end
end
else
registry[self][method] = uid
if not secure then
_G[method] = uid
self.hooks[method] = orig
else
hooksecurefunc(method, uid)
end
end
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
end
--- Hook a function or a method on an object.
-- The hook created will be a "safe hook", that means that your handler will be called
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
-- @paramsig [object], method, [handler], [hookSecure]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
-- self:Hook("ActionButton_UpdateHotkeys", true)
-- end
--
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
-- print(button:GetName() .. " is updating its HotKey")
-- end
function AceHook:Hook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure, object = object, method, handler, nil
end
if handler == true then
handler, hookSecure = nil, true
end
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
end
--- RawHook a function or a method on an object.
-- The hook created will be a "raw hook", that means that your handler will completly replace
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
-- or want to control execution of the original function.
-- @paramsig [object], method, [handler], [hookSecure]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
-- self:RawHook("ActionButton_UpdateHotkeys", true)
-- end
--
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
-- if button:GetName() == "MyButton" then
-- -- do stuff here
-- else
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
-- end
-- end
function AceHook:RawHook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure, object = object, method, handler, nil
end
if handler == true then
handler, hookSecure = nil, true
end
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
end
--- SecureHook a function or a method on an object.
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
-- required anymore, or the addon is being disabled.\\
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
-- and taint would block execution. Secure Hooks are always called after the original function was called
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
-- @paramsig [object], method, [handler]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
function AceHook:SecureHook(object, method, handler)
if type(object) == "string" then
method, handler, object = object, method, nil
end
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
end
--- Hook a script handler on a frame.
-- The hook created will be a "safe hook", that means that your handler will be called
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
-- when a certain event happens to a frame.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook the OnShow of FriendsFrame
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
-- end
--
-- function MyAddon:FriendsFrameOnShow(frame)
-- print("The FriendsFrame was shown!")
-- end
function AceHook:HookScript(frame, script, handler)
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
end
--- RawHook a script handler on a frame.
-- The hook created will be a "raw hook", that means that your handler will completly replace
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
-- The original script will be stored in `self.hooks[frame][script]`.\\
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
-- or want to control execution of the original script.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook the OnShow of FriendsFrame
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
-- end
--
-- function MyAddon:FriendsFrameOnShow(frame)
-- -- Call the original function
-- self.hooks[frame].OnShow(frame)
-- -- Do our processing
-- -- .. stuff
-- end
function AceHook:RawHookScript(frame, script, handler)
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
end
--- SecureHook a script handler on a frame.
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
-- required anymore, or the addon is being disabled.\\
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
-- and taint would block execution. Secure Hooks are always called after the original function was called
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
function AceHook:SecureHookScript(frame, script, handler)
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
end
--- Unhook from the specified function, method or script.
-- @paramsig [obj], method
-- @param obj The object or frame to unhook from
-- @param method The name of the method, function or script to unhook from.
function AceHook:Unhook(obj, method)
local usage = "Usage: Unhook([obj], method)"
if type(obj) == "string" then
method, obj = obj, nil
end
if obj and type(obj) ~= "table" then
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
end
if type(method) ~= "string" then
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
end
local uid
if obj then
uid = registry[self][obj] and registry[self][obj][method]
else
uid = registry[self][method]
end
if not uid or not actives[uid] then
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
return false
end
actives[uid], handlers[uid] = nil, nil
if obj then
local tmp = registry[self][obj]
tmp[method] = nil
if not next(tmp) then
del(tmp)
registry[self][obj] = nil
end
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
scripts[uid] = nil
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
obj[method] = self.hooks[obj][method]
end
tmp = self.hooks[obj]
tmp[method] = nil
if not next(tmp) then
del(tmp)
self.hooks[obj] = nil
end
else
registry[self][method] = nil
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
if not self.hooks[method] then return true end
if self.hooks[method] and _G[method] == uid then -- unhooks functions
_G[method] = self.hooks[method]
end
self.hooks[method] = nil
end
return true
end
--- Unhook all existing hooks for this addon.
function AceHook:UnhookAll()
for key, value in pairs(registry[self]) do
if type(key) == "table" then
for method in pairs(value) do
self:Unhook(key, method)
end
else
self:Unhook(key)
end
end
end
--- Check if the specific function, method or script is already hooked.
-- @paramsig [obj], method
-- @param obj The object or frame to unhook from
-- @param method The name of the method, function or script to unhook from.
function AceHook:IsHooked(obj, method)
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
if type(obj) == "string" then
if registry[self][obj] and actives[registry[self][obj]] then
return true, handlers[registry[self][obj]]
end
else
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
return true, handlers[registry[self][obj][method]]
end
end
return false, nil
end
--- Upgrade our old embeded
for target, v in pairs( AceHook.embeded ) do
AceHook:Embed( target )
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceHook-3.0.lua"/>
</Ui>
@@ -0,0 +1,137 @@
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file
-- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 1035 2011-07-09 03:20:13Z kaelten $
local MAJOR,MINOR = "AceLocale-3.0", 6
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceLocale then return end -- no upgrade needed
-- Lua APIs
local assert, tostring, error = assert, tostring, error
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GAME_LOCALE, geterrorhandler
local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
end
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
-- This metatable is used on all tables returned from GetLocale
local readmeta = {
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
rawset(self, key, key) -- only need to see the warning once, really
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
return key
end
}
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
local readmetasilent = {
__index = function(self, key) -- requesting totally unknown entries: return key
rawset(self, key, key) -- only need to invoke this function once
return key
end
}
-- Remember the locale table being registered right now (it gets set by :NewLocale())
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
local registering
-- local assert false function
local assertfalse = function() assert(false) end
-- This metatable proxy is used when registering nondefault locales
local writeproxy = setmetatable({}, {
__newindex = function(self, key, value)
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
end,
__index = assertfalse
})
-- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation
-- doesn't get overwritten.
--
local writedefaultproxy = setmetatable({}, {
__newindex = function(self, key, value)
if not rawget(registering, key) then
rawset(registering, key, value == true and key or value)
end
end,
__index = assertfalse
})
--- Register a new locale (or extend an existing one) for the specified application.
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
-- game locale.
-- @paramsig application, locale[, isDefault[, silent]]
-- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
-- @usage
-- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
-- L["string1"] = true
--
-- -- deDE.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
-- if not L then return end
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
local gameLocale = GAME_LOCALE or gameLocale
local app = AceLocale.apps[application]
if silent and app and getmetatable(app) ~= readmetasilent then
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
end
if not app then
if silent=="raw" then
app = {}
else
app = setmetatable({}, silent and readmetasilent or readmeta)
end
AceLocale.apps[application] = app
AceLocale.appnames[app] = application
end
if locale ~= gameLocale and not isDefault then
return nil -- nop, we don't need these translations
end
registering = app -- remember globally for writeproxy and writedefaultproxy
if isDefault then
return writedefaultproxy
end
return writeproxy
end
--- Returns localizations for the current locale (or default locale if translations are missing).
-- Errors if nothing is registered (spank developer, not just a missing translation)
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceLocale-3.0.lua"/>
</Ui>
@@ -0,0 +1,286 @@
--- **AceSerializer-3.0** can serialize any variable (except functions or userdata) into a string format,
-- that can be send over the addon comm channel. AceSerializer was designed to keep all data intact, especially
-- very large numbers or floating point numbers, and table structures. The only caveat currently is, that multiple
-- references to the same table will be send individually.
--
-- **AceSerializer-3.0** can be embeded into your addon, either explicitly by calling AceSerializer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceSerializer itself.\\
-- It is recommended to embed AceSerializer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceSerializer.
-- @class file
-- @name AceSerializer-3.0
-- @release $Id: AceSerializer-3.0.lua 1135 2015-09-19 20:39:16Z nevcairiel $
local MAJOR,MINOR = "AceSerializer-3.0", 5
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceSerializer then return end
-- Lua APIs
local strbyte, strchar, gsub, gfind, format = string.byte, string.char, string.gsub, string.gfind, string.format
local assert, error, pcall = assert, error, pcall
local type, tostring, tonumber = type, tostring, tonumber
local pairs, select, frexp = pairs, select, math.frexp
local tconcat, tgetn = table.concat, table.getn
-- quick copies of string representations of wonky numbers
local inf = 1/0
local serNaN -- can't do this in 4.3, see ace3 ticket 268
local serInf, serInfMac = "1.#INF", "inf"
local serNegInf, serNegInfMac = "-1.#INF", "-inf"
-- Serialization functions
local function SerializeStringHelper(ch) -- Used by SerializeValue for strings
-- We use \126 ("~") as an escape character for all nonprints plus a few more
local n = strbyte(ch)
if n==30 then -- v3 / ticket 115: catch a nonprint that ends up being "~^" when encoded... DOH
return "\126\122"
elseif n<=32 then -- nonprint + space
return "\126"..strchar(n+64)
elseif n==94 then -- value separator
return "\126\125"
elseif n==126 then -- our own escape character
return "\126\124"
elseif n==127 then -- nonprint (DEL)
return "\126\123"
else
assert(false) -- can't be reached if caller uses a sane regex
end
end
local function SerializeValue(v, res, nres)
-- We use "^" as a value separator, followed by one byte for type indicator
local t=type(v)
if t=="string" then -- ^S = string (escaped to remove nonprints, "^"s, etc)
res[nres+1] = "^S"
res[nres+2] = gsub(v,"[%c \94\126\127]", SerializeStringHelper)
nres=nres+2
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components)
local str = tostring(v)
if tonumber(str)==v --[[not in 4.3 or str==serNaN]] then
-- translates just fine, transmit as-is
res[nres+1] = "^N"
res[nres+2] = str
nres=nres+2
elseif v == inf or v == -inf then
res[nres+1] = "^N"
res[nres+2] = v == inf and serInf or serNegInf
nres=nres+2
else
local m,e = frexp(v)
res[nres+1] = "^F"
res[nres+2] = format("%.0f",m*2^53) -- force mantissa to become integer (it's originally 0.5--0.9999)
res[nres+3] = "^f"
res[nres+4] = tostring(e-53) -- adjust exponent to counteract mantissa manipulation
nres=nres+4
end
elseif t=="table" then -- ^T...^t = table (list of key,value pairs)
nres=nres+1
res[nres] = "^T"
for k,v in pairs(v) do
nres = SerializeValue(k, res, nres)
nres = SerializeValue(v, res, nres)
end
nres=nres+1
res[nres] = "^t"
elseif t=="boolean" then -- ^B = true, ^b = false
nres=nres+1
if v then
res[nres] = "^B" -- true
else
res[nres] = "^b" -- false
end
elseif t=="nil" then -- ^Z = nil (zero, "N" was taken :P)
nres=nres+1
res[nres] = "^Z"
else
error(MAJOR..": Cannot serialize a value of type '"..t.."'") -- can't produce error on right level, this is wildly recursive
end
return nres
end
local serializeTbl = { "^1" } -- "^1" = Hi, I'm data serialized by AceSerializer protocol rev 1
--- Serialize the data passed into the function.
-- Takes a list of values (strings, numbers, booleans, nils, tables)
-- and returns it in serialized form (a string).\\
-- May throw errors on invalid data types.
-- @param ... List of values to serialize
-- @return The data in its serialized form (string)
function AceSerializer:Serialize(...)
local nres = 1
for i = 1,tgetn(arg) do
local v = arg[i]
nres = SerializeValue(v, serializeTbl, nres)
end
serializeTbl[nres+1] = "^^" -- "^^" = End of serialized data
return tconcat(serializeTbl, "", 1, nres+1)
end
-- Deserialization functions
local function DeserializeStringHelper(escape)
if escape<"~\122" then
return strchar(strbyte(escape,2,2)-64)
elseif escape=="~\122" then -- v3 / ticket 115: special case encode since 30+64=94 ("^") - OOPS.
return "\030"
elseif escape=="~\123" then
return "\127"
elseif escape=="~\124" then
return "\126"
elseif escape=="~\125" then
return "\94"
end
error("DeserializeStringHelper got called for '"..escape.."'?!?") -- can't be reached unless regex is screwed up
end
local function DeserializeNumberHelper(number)
--[[ not in 4.3 if number == serNaN then
return 0/0
else]]if number == serNegInf or number == serNegInfMac then
return -inf
elseif number == serInf or number == serInfMac then
return inf
else
return tonumber(number)
end
end
-- DeserializeValue: worker function for :Deserialize()
-- It works in two modes:
-- Main (top-level) mode: Deserialize a list of values and return them all
-- Recursive (table) mode: Deserialize only a single value (_may_ of course be another table with lots of subvalues in it)
--
-- The function _always_ works recursively due to having to build a list of values to return
--
-- Callers are expected to pcall(DeserializeValue) to trap errors
local function DeserializeValue(iter,single,ctl,data)
if not single then
ctl,data = iter()
end
if not ctl then
error("Supplied data misses AceSerializer terminator ('^^')")
end
if ctl=="^^" then
-- ignore extraneous data
return
end
local res
if ctl=="^S" then
res = gsub(data, "~.", DeserializeStringHelper)
elseif ctl=="^N" then
res = DeserializeNumberHelper(data)
if not res then
error("Invalid serialized number: '"..tostring(data).."'")
end
elseif ctl=="^F" then -- ^F<mantissa>^f<exponent>
local ctl2,e = iter()
if ctl2~="^f" then
error("Invalid serialized floating-point number, expected '^f', not '"..tostring(ctl2).."'")
end
local m=tonumber(data)
e=tonumber(e)
if not (m and e) then
error("Invalid serialized floating-point number, expected mantissa and exponent, got '"..tostring(m).."' and '"..tostring(e).."'")
end
res = m*(2^e)
elseif ctl=="^B" then -- yeah yeah ignore data portion
res = true
elseif ctl=="^b" then -- yeah yeah ignore data portion
res = false
elseif ctl=="^Z" then -- yeah yeah ignore data portion
res = nil
elseif ctl=="^T" then
-- ignore ^T's data, future extensibility?
res = {}
local k,v
while true do
ctl,data = iter()
if ctl=="^t" then break end -- ignore ^t's data
k = DeserializeValue(iter,true,ctl,data)
if k==nil then
error("Invalid AceSerializer table format (no table end marker)")
end
ctl,data = iter()
v = DeserializeValue(iter,true,ctl,data)
if v==nil then
error("Invalid AceSerializer table format (no table end marker)")
end
res[k]=v
end
else
error("Invalid AceSerializer control code '"..ctl.."'")
end
if not single then
return res,DeserializeValue(iter)
else
return res
end
end
--- Deserializes the data into its original values.
-- Accepts serialized data, ignoring all control characters and whitespace.
-- @param str The serialized data (from :Serialize)
-- @return true followed by a list of values, OR false followed by an error message
function AceSerializer:Deserialize(str)
str = gsub(str, "[%c ]", "") -- ignore all control characters; nice for embedding in email and stuff
local iter = gfind(str, "(^.)([^^]*)") -- Any ^x followed by string of non-^
local ctl,data = iter()
if not ctl or ctl~="^1" then
-- we purposefully ignore the data portion of the start code, it can be used as an extension mechanism
return false, "Supplied data is not AceSerializer data (rev 1)"
end
return pcall(DeserializeValue, iter)
end
----------------------------------------
-- Base library stuff
----------------------------------------
AceSerializer.internals = { -- for test scripts
SerializeValue = SerializeValue,
SerializeStringHelper = SerializeStringHelper,
}
local mixins = {
"Serialize",
"Deserialize",
}
AceSerializer.embeds = AceSerializer.embeds or {}
function AceSerializer:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
-- Update embeds
for target, v in pairs(AceSerializer.embeds) do
AceSerializer:Embed(target)
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceSerializer-3.0.lua"/>
</Ui>
@@ -0,0 +1,379 @@
--- **AceTimer-3.0** provides a central facility for registering timers.
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
-- restricts us to.
--
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
-- need to cancel the timer you just registered.
--
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceTimer.
-- @class file
-- @name AceTimer-3.0
-- @release $Id: AceTimer-3.0.lua 1119 2014-10-14 17:23:29Z nevcairiel $
local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceTimer then return end -- No upgrade needed
local AceCore = LibStub("AceCore-3.0")
local safecall = AceCore.safecall
AceTimer.counter = AceTimer.counter or {}
AceTimer.hash = AceTimer.hash or {} -- Array of [1..BUCKETS] = linked list of timers (using .next member)
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
local counter = AceTimer.counter
local activeTimers = AceTimer.activeTimers -- Upvalue our private data
local timerFrame = AceTimer.frame
-- Lua APIs
local type, unpack, next, error = type, unpack, next, error
local floor, max, min, mod = math.floor, math.max, math.min, math.mod
local tostring = tostring
-- WoW APIs
local GetTime = GetTime
--[[
Timers will not be fired more often than HZ-1 times per second.
Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local HZ = 11
local minDelay = 1/(HZ-1)
--[[
Prime for good distribution
If this number is ever changed, all entries need to be rehashed on lib upgrade.
]]
local BUCKETS = 131
local hash = AceTimer.hash
for i=1,BUCKETS do
hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
end
local new, del
do
local list = setmetatable({}, {__mode = "k"})
function new(self, loop, func, delay, argc,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
local name = loop and "ScheduleRepeatingTimer" or "ScheduleTimer"
if self == AceTimer then
error(MAJOR..": " .. name .. "(callback, delay, argc, args...): use your own 'self'", 3)
end
if not func or not delay then
error(MAJOR..": " .. name .. "(callback, delay, argc, args...): 'callback' and 'delay' must have set values.", 3)
end
if argc and (type(argc) ~= "number" or floor(argc) ~= argc) then
error(MAJOR..": " .. name .. "(callback, delay, argc, args...): 'argc' must be an integer.", 3)
end
if type(func) == "string" then
if type(self) ~= "table" then
error(MAJOR..": " .. name .. "(callback, delay, argc, args...): 'self' - must be a table.", 3)
elseif type(self[func]) ~= "function" then
error(MAJOR..": " .. name .. "(callback, delay, argc, args...): Tried to register '"..func.."' as the callback, but it is not a method.", 3)
end
elseif type(func) ~= "function" then
error(MAJOR..": " .. name .. "(callback, delay, argc, args...): Tried to register '"..tostring(func).."' as the callback, but it is not a function.", 3)
end
if delay < minDelay then
delay = minDelay
end
-- Create and stuff timer in the correct hash bucket
local now = GetTime()
local timer = next(list) or {}
list[timer] = nil
timer.object = self
timer.func = func
timer.delay = delay
timer.status = loop and "loop" or "once"
timer.ends = now + delay
timer.argsCount = argc or 0
timer[1] = a1
timer[2] = a2
timer[3] = a3
timer[4] = a4
timer[5] = a5
timer[6] = a6
timer[7] = a7
timer[8] = a8
timer[9] = a9
timer[10] = a10
local bucket = floor(mod((now+delay)*HZ,BUCKETS)) + 1
timer.next = hash[bucket]
hash[bucket] = timer
local id = tostring(timer) -- user has only access to the id but not the table itself
activeTimers[id] = timer
counter[self] = (counter[self] or 0) + 1
timerFrame:Show()
return id
end
function del(t)
local id = tostring(t)
activeTimers[id] = nil
if not next(activeTimers) then
timerFrame:Hide()
end
local self = t.object
for k in pairs(t) do t[k] = nil end
list[t] = true
if counter[self] then
counter[self] = counter[self] - 1
else
counter[self] = nil
end
end
end -- new, del
--- Schedule a new one-shot timer.
-- The timer will fire once in `delay` seconds, unless canceled before.
-- @param callback Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param argc The numbers of arguments to be passed to the callback function
-- @param a1,...,a10 The arguments
-- @usage
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
--
-- function MyAddOn:OnEnable()
-- self:ScheduleTimer("TimerFeedback", 5)
-- end
--
-- function MyAddOn:TimerFeedback()
-- print("5 seconds passed")
-- end
function AceTimer:ScheduleTimer(func, delay, argc, ...)
return new(self, nil, func, delay, argc, unpack(arg))
end
--- Schedule a repeating timer.
-- The timer will fire every `delay` seconds, until canceled.
-- @param callback Callback function for the timer pulse (funcref or method name).
-- @param delay Delay for the timer, in seconds.
-- @param argc The numbers of arguments to be passed to the callback function
-- @param a1,...,a10 The arguments
-- @usage
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
--
-- function MyAddOn:OnEnable()
-- self.timerCount = 0
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
-- end
--
-- function MyAddOn:TimerFeedback()
-- self.timerCount = self.timerCount + 1
-- print(("%d seconds passed"):format(5 * self.timerCount))
-- -- run 30 seconds in total
-- if self.timerCount == 6 then
-- self:CancelTimer(self.testTimer)
-- end
-- end
function AceTimer:ScheduleRepeatingTimer(func, delay, argc, ...)
return new(self, true, func, delay, argc, unpack(arg))
end
--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
-- and the timer has not fired yet or was canceled before.
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
function AceTimer:CancelTimer(id)
local timer = activeTimers[id]
if not timer then
return false
else
-- Ace3v: the timer will always be collected in the next update but not here
-- this is necessary for AceBucket to determinate if the bucket has been unregistered
-- in the callback
timer.status = nil
activeTimers[id] = nil
return true
end
end
--- Cancels all timers registered to the current addon object ('self')
function AceTimer:CancelAllTimers()
if type(self) ~= "table" then
error(MAJOR..": CancelAllTimers(): 'self' - must be a table",2)
end
if self == AceTimer then
error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
end
for k,v in pairs(activeTimers) do
if v.object == self then
AceTimer.CancelTimer(self, k)
end
end
end
--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
-- This function will return 0 when the id is invalid.
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
-- @return The time left on the timer.
function AceTimer:TimeLeft(id)
local timer = activeTimers[id]
if not timer then
return 0
else
return timer.ends - GetTime()
end
end
function AceTimer:TimerStatus(id)
local timer = activeTimers[id]
if not timer then
return nil
else
return timer.status
end
end
-- ---------------------------------------------------------------------
-- Embed handling
AceTimer.embeds = AceTimer.embeds or {}
local mixins = {
"ScheduleTimer", "ScheduleRepeatingTimer",
"CancelTimer", "CancelAllTimers",
"TimeLeft"
}
function AceTimer:Embed(target)
AceTimer.embeds[target] = true
for _,v in pairs(mixins) do
target[v] = AceTimer[v]
end
return target
end
-- AceTimer:OnEmbedDisable(target)
-- target (object) - target object that AceTimer is embedded in.
--
-- cancel all timers registered for the object
function AceTimer:OnEmbedDisable(target)
target:CancelAllTimers()
end
for addon in pairs(AceTimer.embeds) do
AceTimer:Embed(addon)
end
-- --------------------------------------------------------------------
-- OnUpdate handler
--
-- traverse buckets, always chasing "now", and fire timers that have expired
local lastint = floor(GetTime() * HZ)
local function OnUpdate()
local now = GetTime()
local nowint = floor(now * HZ)
-- Have we passed into a new hash bucket?
if nowint == lastint then return end
local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
-- Pass through each bucket at most once
-- Happens on e.g. instance loads, but COULD happen on high local load situations also
for curint = (max(lastint, nowint-BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteratio
local curbucket = mod(curint,BUCKETS) + 1 -- Ace3v: both int so no floor here
-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
local nexttimer = hash[curbucket]
hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
while nexttimer do
local timer = nexttimer
nexttimer = timer.next
local status = timer.status
if not status then
del(timer)
else
local ends = timer.ends
if (status == "loop" or status == "once") and ends < soon then
local object = timer.object
local callback = timer.func
if type(callback) == "string" then
callback = (type(object) == "table") and object[callback]
if type(callback) == "function" then
safecall(callback, timer.argsCount+1, object,
timer[1], timer[2], timer[3], timer[4], timer[5],
timer[6], timer[7], timer[8], timer[9], timer[10])
else
status = "once"
end
elseif type(callback) == "function" then
safecall(callback, timer.argsCount,
timer[1], timer[2], timer[3], timer[4], timer[5],
timer[6], timer[7], timer[8], timer[9], timer[10])
else
-- probably nilled out by CancelTimer
status = "once" -- don't reschedule it
end
if status == "once" then
del(timer)
else
local delay = timer.delay
local newends = ends + delay
if newends < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
newends = now + delay
end
timer.ends = newends
-- add next timer execution to the correct bucket
local bucket = floor(mod(newends*HZ,BUCKETS)) + 1
timer.next = hash[bucket]
hash[bucket] = timer
end
else
-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
timer.next = hash[curbucket]
hash[curbucket] = timer
end
end
end
end
lastint = nowint
end
local lastchecked = nil
local function OnEvent()
if event ~= "PLAYER_REGEN_ENABLED" then return end
local addon = next(counter, lastchecked)
if not addon then
addon = next(counter)
end
lastchecked = addon
if not addon then -- should only happen if counter is empty
return
end
local n = counter[addon]
if n > BUCKETS then
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(addon).."' has "..tostring(n).." live timers. Surely that's not intended?")
end
end
timerFrame:SetScript("OnUpdate", OnUpdate)
timerFrame:SetScript("OnEvent", OnEvent)
timerFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
timerFrame:Hide()
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="AceTimer-3.0.lua"/>
</Ui>
@@ -0,0 +1,234 @@
--[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
local MAJOR, MINOR = "CallbackHandler-1.0", 6
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
if not CallbackHandler then return end -- No upgrade needed
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-- Lua APIs
local tconcat = table.concat
local assert, error, loadstring = assert, error, loadstring
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: geterrorhandler
local xpcall = xpcall
local function errorhandler(err)
return geterrorhandler()(err)
end
local function CreateDispatcher(argCount)
local code = [[
local method, ARGS
local function call() method(ARGS) end
local function dispatch(handlers, ...)
local index
index, method = next(handlers)
if not method then return end
local OLD_ARGS = ARGS
ARGS = unpack(arg)
repeat
xpcall(call, function(err) return geterrorhandler()(err) end)
index, method = next(handlers, index)
until not method
ARGS = OLD_ARGS
end
return dispatch
]]
local ARGS, OLD_ARGS = {}, {}
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
code = gsub(gsub(code, "OLD_ARGS", tconcat(OLD_ARGS, ", ")), "ARGS", tconcat(ARGS, ", "))
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
end
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
local dispatcher = CreateDispatcher(argCount)
rawset(self, argCount, dispatcher)
return dispatcher
end})
--------------------------------------------------------------------------
-- CallbackHandler:New
--
-- target - target object to embed public APIs in
-- RegisterName - name of the callback registration API, default "RegisterCallback"
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
RegisterName = RegisterName or "RegisterCallback"
UnregisterName = UnregisterName or "UnregisterCallback"
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
UnregisterAllName = "UnregisterAllCallbacks"
end
-- we declare all objects and exported APIs inside this closure to quickly gain access
-- to e.g. function names, the "target" parameter, etc
-- Create the registry object
local events = setmetatable({}, meta)
local registry = { recurse=0, events=events }
-- registry:Fire() - fires the given event/message into the registry
function registry:Fire(eventname, ...)
if not rawget(events, eventname) or not next(events[eventname]) then return end
local oldrecurse = registry.recurse
registry.recurse = oldrecurse + 1
Dispatchers[getn(arg) + 1](events[eventname], eventname, unpack(arg))
registry.recurse = oldrecurse
if registry.insertQueue and oldrecurse==0 then
-- Something in one of our callbacks wanted to register more callbacks; they got queued
for eventname,callbacks in pairs(registry.insertQueue) do
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
for self,func in pairs(callbacks) do
events[eventname][self] = func
-- fire OnUsed callback?
if first and registry.OnUsed then
registry.OnUsed(registry, target, eventname)
first = nil
end
end
end
registry.insertQueue = nil
end
end
-- Registration of a callback, handles:
-- self["method"], leads to self["method"](self, ...)
-- self with function ref, leads to functionref(...)
-- "addonId" (instead of self) with function ref, leads to functionref(...)
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
if type(eventname) ~= "string" then
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
end
method = method or eventname
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
if type(method) ~= "string" and type(method) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
end
local regfunc
if type(method) == "string" then
-- self["method"] calling style
if type(self) ~= "table" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
elseif self==target then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
elseif type(self[method]) ~= "function" then
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
end
if getn(arg)>=1 then -- this is not the same as testing for arg==nil!
regfunc = function(...) self[method](self,arg1,unpack(arg)) end
else
regfunc = function(...) self[method](self,unpack(arg)) end
end
else
-- function ref with self=object or self="addonId" or self=thread
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
end
if getn(arg)>=1 then -- this is not the same as testing for arg==nil!
regfunc = function(...) method(arg1,unpack(arg)) end
else
regfunc = method
end
end
if events[eventname][self] or registry.recurse<1 then
-- if registry.recurse<1 then
-- we're overwriting an existing entry, or not currently recursing. just set it.
events[eventname][self] = regfunc
-- fire OnUsed callback?
if registry.OnUsed and first then
registry.OnUsed(registry, target, eventname)
end
else
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
registry.insertQueue[eventname][self] = regfunc
end
end
-- Unregister a callback
target[UnregisterName] = function(self, eventname)
if not self or self==target then
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
end
if type(eventname) ~= "string" then
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
end
if rawget(events, eventname) and events[eventname][self] then
events[eventname][self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(events[eventname]) then
registry.OnUnused(registry, target, eventname)
end
end
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
registry.insertQueue[eventname][self] = nil
end
end
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
if UnregisterAllName then
target[UnregisterAllName] = function(...)
if getn(arg)<1 then
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
end
if getn(arg)==1 and arg1==target then
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
end
for i=1,getn(arg) do
local self = arg[i]
if registry.insertQueue then
for eventname, callbacks in pairs(registry.insertQueue) do
if callbacks[self] then
callbacks[self] = nil
end
end
end
for eventname, callbacks in pairs(events) do
if callbacks[self] then
callbacks[self] = nil
-- Fire OnUnused callback?
if registry.OnUnused and not next(callbacks) then
registry.OnUnused(registry, target, eventname)
end
end
end
end
end
end
return registry
end
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
-- try to upgrade old implicit embeds since the system is selfcontained and
-- relies on closures to work.
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="CallbackHandler-1.0.lua"/>
</Ui>
+819
View File
@@ -0,0 +1,819 @@
-- LibAnim by Hydra
local Version = 2.01
if (_LibAnim and _LibAnim >= Version) then
return
end
local _G = _G
local cos = cos
local sin = sin
local pairs = pairs
local floor = floor
local getn = getn
local tinsert = tinsert
local tremove = tremove
local strlower = strlower
local Updater = CreateFrame("StatusBar")
local Texture = Updater:CreateTexture()
local Text = Updater:CreateFontString()
local AnimTypes = {}
local UpdateFuncs = {}
local Callbacks = {["onplay"] = {}, ["onpause"] = {}, ["onresume"] = {}, ["onstop"] = {}, ["onreset"] = {}, ["onfinished"] = {}}
-- Update all current animations
local AnimationOnUpdate = function()
for i = 1, getn(this) do
if this[i] then -- Double check the the index still exists, due to pauses/stops removing them on the fly
this[i]:Update(arg1, i)
end
end
if (getn(this) == 0) then
this:SetScript("OnUpdate", nil)
end
end
local StartUpdating = function(anim)
tinsert(Updater, anim)
if (not Updater:GetScript("OnUpdate")) then
Updater:SetScript("OnUpdate", AnimationOnUpdate)
end
end
local GetColor = function(p, r1, g1, b1, r2, g2, b2)
return r1 + (r2 - r1) * p, g1 + (g2 - g1) * p, b1 + (b2 - b1) * p
end
local Set = {
["backdrop"] = Updater.SetBackdropColor,
["border"] = Updater.SetBackdropBorderColor,
["statusbar"] = Updater.SetStatusBarColor,
["text"] = Text.SetTextColor,
["texture"] = Texture.SetTexture,
["vertex"] = Texture.SetVertexColor,
}
local Get = {
["backdrop"] = Updater.GetBackdropColor,
["border"] = Updater.GetBackdropBorderColor,
["statusbar"] = Updater.GetStatusBarColor,
["text"] = Text.GetTextColor,
["texture"] = Texture.GetVertexColor,
["vertex"] = Texture.GetVertexColor,
}
local Smoothing = {
["none"] = function(t, b, c, d)
return c * t / d + b
end,
["in"] = function(t, b, c, d)
t = t / d
return c * t * t + b
end,
["out"] = function(t, b, c, d)
t = t / d
return -c * t * (t - 2) + b
end,
["inout"] = function(t, b, c, d)
t = t / (d / 2)
if (t < 1) then
return c / 2 * t * t + b
end
t = t - 1
return -c / 2 * (t * (t - 2) - 1) + b
end,
["bounce"] = function(t, b, c, d)
t = t / d
if (t < (1 / 2.75)) then
return c * (7.5625 * t * t) + b
elseif (t < (2 / 2.75)) then
t = t - (1.5 / 2.75)
return c * (7.5625 * t * t + 0.75) + b
elseif (t < (2.5 / 2.75)) then
t = t - (2.25 / 2.75)
return c * (7.5625 * t * t + 0.9375) + b
else
t = t - (2.625 / 2.75)
return c * (7.5625 * (t) * t + 0.984375) + b
end
end,
["elastic"] = function(t, b, c, d)
local s, p, a = 1.70158, d * .3, c;
if t == 0 then
return b
end
t = t / d
if t == 1 then
return b + c
end
if a < math.abs(c) then
a = c
s = p / 4
else
s = p / (2 * math.pi) * math.asin(c / a)
end
return a * math.pow(2, -10 * t) * math.sin((t * d - s) * (2 * math.pi) / p) + c + b
end
}
local AnimMethods = {
All = {
Play = function(self)
if (not self.Paused) then
AnimTypes[self.Type](self)
self:Callback("OnPlay")
else
StartUpdating(self)
self:Callback("OnResume")
end
self.Playing = true
self.Paused = false
self.Stopped = false
end,
IsPlaying = function(self)
return self.Playing
end,
Pause = function(self)
for i = 1, getn(Updater) do
if (Updater[i] == self) then
tremove(Updater, i)
break
end
end
self.Playing = false
self.Paused = true
self.Stopped = false
self:Callback("OnPause")
end,
IsPaused = function(self)
return self.Paused
end,
Stop = function(self, reset)
for i = 1, getn(Updater) do
if (Updater[i] == self) then
tremove(Updater, i)
break
end
end
self.Playing = false
self.Paused = false
self.Stopped = true
if reset then
self:Reset()
self:Callback("OnReset")
else
self:Callback("OnStop")
end
end,
IsStopped = function(self)
return self.Stopped
end,
SetSmoothing = function(self, smoothType)
smoothType = strlower(smoothType)
self.Smoothing = Smoothing[smoothType] and smoothType or "none"
end,
GetSmoothing = function(self)
return self.Smoothing
end,
SetDuration = function(self, duration)
self.Duration = duration or 0
end,
GetDuration = function(self)
return self.Duration
end,
GetProgressByTimer = function(self)
return self.Timer
end,
SetOrder = function(self, order)
self.Order = order or 1
if (order > self.Group.MaxOrder) then
self.Group.MaxOrder = order
end
end,
GetOrder = function(self)
return self.Order
end,
GetParent = function(self)
return self.Parent
end,
SetScript = function(self, handler, func)
handler = strlower(handler)
if (not Callbacks[handler]) then
return
end
Callbacks[handler][self] = func
end,
GetScript = function(self, handler)
handler = strlower(handler)
if (Callbacks[handler] and Callbacks[handler][self]) then
return Callbacks[handler][self]
end
end,
Callback = function(self, handler)
handler = strlower(handler)
if Callbacks[handler][self] then
Callbacks[handler][self](self)
end
end,
},
move = {
SetOffset = function(self, x, y)
self.XSetting = x or 0
self.YSetting = y or 0
end,
GetOffset = function(self)
return self.XSetting, self.YSetting
end,
SetRounded = function(self, flag)
self.IsRounded = flag
end,
GetRounded = function(self)
return self.IsRounded
end,
GetProgress = function(self)
return self.XOffset, self.YOffset
end,
Reset = function(self)
self.Parent:ClearAllPoints()
self.Parent:SetPoint(self.A1, self.P, self.A2, self.StartX, self.StartY)
end,
},
fade = {
SetChange = function(self, alpha)
self.EndAlphaSetting = alpha or 0
end,
GetChange = function(self)
return self.EndAlphaSetting
end,
GetProgress = function(self)
return self.AlphaOffset
end,
Reset = function(self)
self.Parent:SetAlpha(self.StartAlpha)
end,
},
height = {
SetChange = function(self, height)
self.EndHeightSetting = height or 0
end,
GetChange = function(self)
return self.EndHeightSetting
end,
GetProgress = function(self)
return self.HeightOffset
end,
Reset = function(self)
self.Parent:SetHeight(self.StartHeight)
end,
},
width = {
SetChange = function(self, width)
self.EndWidthSetting = width or 0
end,
GetChange = function(self)
return self.EndWidthSetting
end,
GetProgress = function(self)
return self.WidthOffset
end,
Reset = function(self)
self.Parent:SetWidth(self.StartWidth)
end,
},
color = {
SetChange = function(self, r, g, b)
self.EndRSetting = r or 1
self.EndGSetting = g or 1
self.EndBSetting = b or 1
end,
GetChange = function(self)
return self.EndRSetting, self.EndGSetting, self.EndBSetting
end,
SetColorType = function(self, type)
type = strlower(type)
self.ColorType = Set[type] and type or "border"
end,
GetColorType = function(self)
return self.ColorType
end,
GetProgress = function(self)
return self.ColorOffset
end,
Reset = function(self)
Set[self.ColorType](self.Parent, self.StartR, self.StartG, self.StartB)
end,
},
progress = {
SetChange = function(self, value)
self.EndValueSetting = value or 0
end,
GetChange = function(self)
return self.EndValueSetting
end,
GetProgress = function(self)
return self.ValueOffset
end,
Reset = function(self)
self.Parent:SetValue(self.StartValue)
end,
},
number = {
SetChange = function(self, value)
self.EndNumberSetting = value or 0
end,
GetChange = function(self)
return self.EndNumberSetting
end,
SetPrefix = function(self, text)
self.Prefix = text or ""
end,
GetPrefix = function(self)
return self.Prefix
end,
SetPostfix = function(self, text)
self.Postfix = text or ""
end,
GetPostfix = function(self)
return self.Postfix
end,
GetProgress = function(self)
return self.NumberOffset
end,
Reset = function(self)
self.Parent:SetText(self.StartNumer)
end,
},
}
local GroupMethods = {
Play = function(self)
-- Play!
for i = 1, getn(self.Animations) do
if (self.Animations[i].Order == self.Order) then
self.Animations[i]:Play()
end
end
self.Playing = true
self.Paused = false
self.Stopped = false
end,
IsPlaying = function(self)
return self.Playing
end,
Pause = function(self)
-- Only pause current order
for i = 1, getn(self.Animations) do
if (self.Animations[i].Order == self.Order) then
self.Animations[i]:Pause()
end
end
self.Playing = false
self.Paused = true
self.Stopped = false
end,
IsPaused = function(self)
return self.Paused
end,
Stop = function(self)
for i = 1, getn(self.Animations) do
self.Animations[i]:Stop()
end
self.Playing = false
self.Paused = false
self.Stopped = true
end,
IsStopped = function(self)
return self.Stopped
end,
SetLooping = function(self, shouldLoop)
self.Looping = shouldLoop
end,
GetLooping = function(self)
return self.Looping
end,
GetParent = function(self)
return self.Parent
end,
CheckOrder = function(self)
-- Check if we're done all animations at the current order, then proceed to the next order.
local NumAtOrder = 0
local NumDoneAtOrder = 0
for i = 1, getn(self.Animations) do
if (self.Animations[i].Order == self.Order) then
NumAtOrder = NumAtOrder + 1
if (not self.Animations[i].Playing) then
NumDoneAtOrder = NumDoneAtOrder + 1
end
end
end
-- All the animations at x order finished, go to next order
if (NumAtOrder == NumDoneAtOrder) then
self.Order = self.Order + 1
-- We exceeded max order, reset to 1 and bail the function, or restart if we're looping
if (self.Order > self.MaxOrder) then
self.Order = 1
if (self.Stopped or not self.Looping) then
self.Playing = false
return
end
end
-- Play!
for i = 1, getn(self.Animations) do
if (self.Animations[i].Order == self.Order) then
self.Animations[i]:Play()
end
end
end
end,
CreateAnimation = function(self, type)
type = strlower(type)
if (not AnimTypes[type]) then
return
end
local Animation = {}
-- General methods
for key, func in pairs(AnimMethods.All) do
Animation[key] = func
end
-- Animation specific methods
if AnimMethods[type] then
for key, func in pairs(AnimMethods[type]) do
Animation[key] = func
end
end
-- Set some attributes and defaults
Animation.Paused = false
Animation.Playing = false
Animation.Stopped = false
Animation.Looping = false
Animation.Type = type
Animation.Group = self
Animation.Parent = self.Parent
Animation.Order = 1
Animation.Duration = 0.3
Animation.Smoothing = "none"
Animation.Update = UpdateFuncs[type]
tinsert(self.Animations, Animation)
return Animation
end,
}
CreateAnimationGroup = function(parent)
local Group = {Animations = {}}
-- Add methods to the group
for key, func in pairs(GroupMethods) do
Group[key] = func
end
Group.Parent = parent
Group.Playing = false
Group.Paused = false
Group.Stopped = false
Group.Order = 1
Group.MaxOrder = 1
return Group
end
-- Movement
UpdateFuncs["move"] = function(self, elapsed, i)
self.Timer = self.Timer + elapsed
if self.IsRounded then
self.ModTimer = Smoothing[self.Smoothing](self.Timer, 0, self.Duration, self.Duration)
self.XOffset = self.StartX - (-1) * (self.XChange * (1 - cos(90 * self.ModTimer / self.Duration)))
self.YOffset = self.StartY + self.YChange * sin(90 * self.ModTimer / self.Duration)
else
self.XOffset = Smoothing[self.Smoothing](self.Timer, self.StartX, self.XChange, self.Duration)
self.YOffset = Smoothing[self.Smoothing](self.Timer, self.StartY, self.YChange, self.Duration)
end
self.Parent:SetPoint(self.A1, self.P, self.A2, (self.EndX ~= 0 and self.XOffset or self.StartX), (self.EndY ~= 0 and self.YOffset or self.StartY))
if (self.Timer >= self.Duration) then
tremove(Updater, i)
self.Parent:SetPoint(self.A1, self.P, self.A2, self.EndX, self.EndY)
self.Playing = false
self:Callback("OnFinished")
self.Group:CheckOrder()
end
end
AnimTypes["move"] = function(self)
if self:IsPlaying() then
return
end
local A1, P, A2, X, Y = self.Parent:GetPoint()
self.Timer = 0
self.A1 = A1
self.P = P
self.A2 = A2
self.StartX = X
self.EndX = X + self.XSetting or 0
self.StartY = Y
self.EndY = Y + self.YSetting or 0
self.XChange = self.EndX - self.StartX
self.YChange = self.EndY - self.StartY
if self.IsRounded then
if (self.XChange == 0 or self.YChange == 0) then -- Double check if we're valid to be rounded
self.IsRounded = false
else
self.ModTimer = 0
end
end
StartUpdating(self)
end
-- Fade
UpdateFuncs["fade"] = function(self, elapsed, i)
self.Timer = self.Timer + elapsed
self.AlphaOffset = Smoothing[self.Smoothing](self.Timer, self.StartAlpha, self.Change, self.Duration)
self.Parent:SetAlpha(self.AlphaOffset)
if (self.Timer >= self.Duration) then
tremove(Updater, i)
self.Parent:SetAlpha(self.EndAlpha)
self.Playing = false
self:Callback("OnFinished")
self.Group:CheckOrder()
end
end
AnimTypes["fade"] = function(self)
if self:IsPlaying() then
return
end
self.Timer = 0
self.StartAlpha = self.Parent:GetAlpha() or 1
self.EndAlpha = self.EndAlphaSetting or 0
self.Change = self.EndAlpha - self.StartAlpha
StartUpdating(self)
end
-- Height
UpdateFuncs["height"] = function(self, elapsed, i)
self.Timer = self.Timer + elapsed
self.HeightOffset = Smoothing[self.Smoothing](self.Timer, self.StartHeight, self.HeightChange, self.Duration)
self.Parent:SetHeight(self.HeightOffset)
if (self.Timer >= self.Duration) then
tremove(Updater, i)
self.Parent:SetHeight(self.EndHeight)
self.Playing = false
self:Callback("OnFinished")
self.Group:CheckOrder()
end
end
AnimTypes["height"] = function(self)
if self:IsPlaying() then
return
end
self.Timer = 0
self.StartHeight = self.Parent:GetHeight() or 0
self.EndHeight = self.EndHeightSetting or 0
self.HeightChange = self.EndHeight - self.StartHeight
StartUpdating(self)
end
-- Width
UpdateFuncs["width"] = function(self, elapsed, i)
self.Timer = self.Timer + elapsed
self.WidthOffset = Smoothing[self.Smoothing](self.Timer, self.StartWidth, self.WidthChange, self.Duration)
self.Parent:SetWidth(self.WidthOffset)
if (self.Timer >= self.Duration) then
tremove(Updater, i)
self.Parent:SetWidth(self.EndWidth)
self.Playing = false
self:Callback("OnFinished")
self.Group:CheckOrder()
end
end
AnimTypes["width"] = function(self)
if self:IsPlaying() then
return
end
self.Timer = 0
self.StartWidth = self.Parent:GetWidth() or 0
self.EndWidth = self.EndWidthSetting or 0
self.WidthChange = self.EndWidth - self.StartWidth
StartUpdating(self)
end
-- Color
UpdateFuncs["color"] = function(self, elapsed, i)
self.Timer = self.Timer + elapsed
self.ColorOffset = Smoothing[self.Smoothing](self.Timer, 0, self.Duration, self.Duration)
Set[self.ColorType](self.Parent, GetColor(self.Timer / self.Duration, self.StartR, self.StartG, self.StartB, self.EndR, self.EndG, self.EndB))
if (self.Timer >= self.Duration) then
tremove(Updater, i)
Set[self.ColorType](self.Parent, self.EndR, self.EndG, self.EndB)
self.Playing = false
self:Callback("OnFinished")
self.Group:CheckOrder()
end
end
AnimTypes["color"] = function(self)
self.Timer = 0
self.ColorType = self.ColorType or "backdrop"
self.StartR, self.StartG, self.StartB = Get[self.ColorType](self.Parent)
self.EndR = self.EndRSetting or 1
self.EndG = self.EndGSetting or 1
self.EndB = self.EndBSetting or 1
StartUpdating(self)
end
-- Progress
UpdateFuncs["progress"] = function(self, elapsed, i)
self.Timer = self.Timer + elapsed
self.ValueOffset = Smoothing[self.Smoothing](self.Timer, self.StartValue, self.ProgressChange, self.Duration)
self.Parent:SetValue(self.ValueOffset)
if (self.Timer >= self.Duration) then
tremove(Updater, i)
self.Parent:SetValue(self.EndValue)
self.Playing = false
self:Callback("OnFinished")
self.Group:CheckOrder()
end
end
AnimTypes["progress"] = function(self)
self.Timer = 0
self.StartValue = self.Parent:GetValue() or 0
self.EndValue = self.EndValueSetting or 0
self.ProgressChange = self.EndValue - self.StartValue
StartUpdating(self)
end
-- Sleep
UpdateFuncs["sleep"] = function(self, elapsed, i)
self.Timer = self.Timer + elapsed
if (self.Timer >= self.Duration) then
tremove(Updater, i)
self.Playing = false
self:Callback("OnFinished")
self.Group:CheckOrder()
end
end
AnimTypes["sleep"] = function(self)
self.Timer = 0
StartUpdating(self)
end
-- Number
UpdateFuncs["number"] = function(self, elapsed, i)
self.Timer = self.Timer + elapsed
self.NumberOffset = Smoothing[self.Smoothing](self.Timer, self.StartNumber, self.NumberChange, self.Duration)
self.Parent:SetText(self.Prefix..floor(self.NumberOffset)..self.Postfix)
if (self.Timer >= self.Duration) then
tremove(Updater, i)
self.Parent:SetText(self.Prefix..floor(self.EndNumber)..self.Postfix)
self.Playing = false
self:Callback("OnFinished")
self.Group:CheckOrder()
end
end
AnimTypes["number"] = function(self)
self.Timer = 0
self.StartNumber = tonumber(self.Parent:GetText()) or 0
self.EndNumber = self.EndNumberSetting or 0
self.NumberChange = self.EndNumberSetting - self.StartNumber
self.Prefix = self.Prefix or ""
self.Postfix = self.Postfix or ""
StartUpdating(self)
end
_G["_LibAnim"] = Version
+3
View File
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibAnim.lua"/>
</Ui>
@@ -0,0 +1,227 @@
--[[
Name: LibBase64-1.0
Author(s): ckknight (ckknight@gmail.com)
Website: http://www.wowace.com/projects/libbase64-1-0/
Description: A library to encode and decode Base64 strings
License: MIT
]]
local modf = math.modf
local sub = string.sub
local format = string.format
local getn = table.getn
local strlen = string.len
local byte = string.byte
local LibBase64 = LibStub:NewLibrary("LibBase64-1.0", 1)
if not LibBase64 then
return
end
local _chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
local charTable = {}
local byteToNum = {}
local numToChar = {}
for i = 1, strlen(_chars) do
charTable[i] = sub(_chars, i, i)
end
for i = 1, getn(charTable) do
numToChar[i - 1] = sub(_chars, i, i)
byteToNum[byte(_chars, i)] = i - 1
end
_chars = nil
local A_byte = byte("A")
local Z_byte = byte("Z")
local a_byte = byte("a")
local z_byte = byte("z")
local zero_byte = byte("0")
local nine_byte = byte("9")
local plus_byte = byte("+")
local slash_byte = byte("/")
local equals_byte = byte("=")
local whitespace = {
[byte(" ")] = true,
[byte("\t")] = true,
[byte("\n")] = true,
[byte("\r")] = true,
}
local t = {}
--- Encode a normal bytestring into a Base64-encoded string
-- @param text a bytestring, can be binary data
-- @param maxLineLength This should be a multiple of 4, greater than 0 or nil. If non-nil, it will break up the output into lines no longer than the given number of characters. 76 is recommended.
-- @param lineEnding a string to end each line with. This is "\r\n" by default.
-- @usage LibBase64.Encode("Hello, how are you doing today?") == "SGVsbG8sIGhvdyBhcmUgeW91IGRvaW5nIHRvZGF5Pw=="
-- @return a Base64-encoded string
function LibBase64:Encode(text, maxLineLength, lineEnding)
if type(text) ~= "string" then
error(format("Bad argument #1 to `Encode'. Expected %q, got %q", "string", type(text)), 2)
end
if maxLineLength == nil then
-- do nothing
elseif type(maxLineLength) ~= "number" then
error(format("Bad argument #2 to `Encode'. Expected %q or %q, got %q", "number", "nil", type(maxLineLength)), 2)
elseif modf(maxLineLength, 4) ~= 0 then
error(format("Bad argument #2 to `Encode'. Expected a multiple of 4, got %s", maxLineLength), 2)
elseif maxLineLength <= 0 then
error(format("Bad argument #2 to `Encode'. Expected a number > 0, got %s", maxLineLength), 2)
end
if lineEnding == nil then
lineEnding = "\r\n"
elseif type(lineEnding) ~= "string" then
error(format("Bad argument #3 to `Encode'. Expected %q, got %q", "string", type(lineEnding)), 2)
end
local currentLength = 0
for i = 1, getn(text), 3 do
local a, b, c = byte(text, i, i+2)
local nilNum = 0
if not b then
nilNum = 2
b = 0
c = 0
elseif not c then
nilNum = 1
c = 0
end
local num = a * 2^16 + b * 2^8 + c
local d = modf(num, 2^6)
num = (num - d) / 2^6
local c = modf(num, 2^6)
num = (num - c) / 2^6
local b = modf(num, 2^6)
num = (num - b) / 2^6
local a = modf(num, 2^6)
t[getn(t)+1] = numToChar[a]
t[getn(t)+1] = numToChar[b]
t[getn(t)+1] = (nilNum >= 2) and "=" or numToChar[c]
t[getn(t)+1] = (nilNum >= 1) and "=" or numToChar[d]
currentLength = currentLength + 4
if maxLineLength and modf(currentLength, maxLineLength) == 0 then
t[getn(t)+1] = lineEnding
end
end
local s = table.concat(t)
for i = 1, getn(t) do
t[i] = nil
end
return s
end
local t2 = {}
--- Decode a Base64-encoded string into a bytestring
-- this will raise an error if the data passed in is not a Base64-encoded string
-- this will ignore whitespace, but not invalid characters
-- @param text a Base64-encoded string
-- @usage LibBase64.Encode("SGVsbG8sIGhvdyBhcmUgeW91IGRvaW5nIHRvZGF5Pw==") == "Hello, how are you doing today?"
-- @return a bytestring
function LibBase64:Decode(text)
if type(text) ~= "string" then
error(format("Bad argument #1 to `Decode'. Expected %q, got %q", "string", type(text)), 2)
end
for i = 1, getn(text) do
local byte = byte(text, i)
if whitespace[byte] or byte == equals_byte then
-- do nothing
else
local num = byteToNum[byte]
if not num then
for i = 1, getn(t2) do
t2[k] = nil
end
error(format("Bad argument #1 to `Decode'. Received an invalid char: %q", sub(text, i, i)), 2)
end
t2[getn(t2)+1] = num
end
end
for i = 1, getn(t2), 4 do
local a, b, c, d = t2[i], t2[i+1], t2[i+2], t2[i+3]
local nilNum = 0
if not c then
nilNum = 2
c = 0
d = 0
elseif not d then
nilNum = 1
d = 0
end
local num = a * 2^18 + b * 2^12 + c * 2^6 + d
local c = modf(num, 2^8)
num = (num - c) / 2^8
local b = modf(num, 2^8)
num = (num - b) / 2^8
local a = modf(num, 2^8)
t[getn(t)+1] = string.char(a)
if nilNum < 2 then
t[getn(t)+1] = string.char(b)
end
if nilNum < 1 then
t[getn(t)+1] = string.char(c)
end
end
for i = 1, getn(t2) do
t2[i] = nil
end
local s = table.concat(t)
for i = 1, getn(t) do
t[i] = nil
end
return s
end
function LibBase64:IsBase64(text)
if type(text) ~= "string" then
error(format("Bad argument #1 to `IsBase64'. Expected %q, got %q", "string", type(text)), 2)
end
if modf(strlen(text), 4) ~= 0 then
return false
end
for i = 1, getn(text) do
local byte = byte(text, i)
if whitespace[byte] or byte == equals_byte then
-- do nothing
else
local num = byteToNum[byte]
if not num then
return false
end
end
end
return true
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibBase64-1.0.lua"/>
</Ui>
+807
View File
@@ -0,0 +1,807 @@
----------------------------------------------------------------------------------
--
-- LibCompress.lua
--
-- Authors: jjsheets and Galmok of European Stormrage (Horde)
-- Email : sheets.jeff@gmail.com and galmok@gmail.com
-- Licence: GPL version 2 (General Public License)
----------------------------------------------------------------------------------
local MAJOR, MINOR = "LibCompress", 3
local LibCompress,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not LibCompress then return end
-- list of codecs in this file:
-- \000 - Never used
-- \001 - Uncompressed
-- \002 - LZW
-- \003 - Huffman
-- local is faster than global
local table_insert = table.insert
local table_remove = table.remove
local table_concat = table.concat
local string_char = string.char
local string_byte = string.byte
local string_len = string.len
local string_sub = string.sub
local unpack = unpack
local pairs = pairs
local math_modf = math.modf
local bit_band = bit.band
local bit_bor = bit.bor
local bit_lshift = bit.lshift
local bit_rshift = bit.rshift
local tostring = tostring
local next = next
local strlen = strlen
local strsplit = string.split
local strfind = string.find
local strgfind = string.gfind
local tonumber = tonumber
--------------------------------------------------------------------------------
-- Cleanup
local tables = {} -- tables that may be cleaned have to be kept here
local tables_to_clean = {} -- list of tables by name (string) that may be reset to {} after a timeout
local timeout = -1
-- tables that may be erased
local function cleanup()
for k,v in pairs(tables_to_clean) do
tables[k]={}
tables_to_clean[k]=nil
end
end
local function onUpdate(frame, elapsed)
timeout = timeout - arg1
if timeout < 0 then
this:Hide()
cleanup()
end
end
LibCompress.frame = LibCompress.frame or CreateFrame("frame", nil, UIParent) -- reuse the old frame
LibCompress.frame:SetScript("OnUpdate", onUpdate)
LibCompress.frame:Hide()
local function setCleanupTables(s1, s2)
timeout = 15 -- empty tables after 15 seconds
if not LibCompress.frame:IsShown() then
LibCompress.frame:Show()
end
if tables_to_clean[s1] then
tables_to_clean[s1] = true
end
if tables_to_clean[s2] then
tables_to_clean[s2] = true
end
end
--------------------------------------------------------------------------------
-- LZW codec
-- implemented by sheets.jeff@gmail.com
-- encode is used to uniquely encode a number into a sequence of bytes that can be decoded using decode()
-- the bytes returned by this do not contain "\000"
local bytes = {}
local function encode(x)
local math_modf = math.modf
for k = 1, getn(bytes) do bytes[k] = nil end
local xmod
x, xmod = math_modf(x/255.0)
xmod = xmod * 255
bytes[getn(bytes) + 1] = xmod
while x > 0 do
x, xmod = math_modf(x/255.0)
xmod = xmod * 255.0
bytes[getn(bytes) + 1] = xmod
end
if getn(bytes) == 1 and bytes[1] > 0 and bytes[1] < 250 then
return string_char(bytes[1])
else
for i = 1, getn(bytes) do bytes[i] = bytes[i] + 1 end
return string_char(256 - getn(bytes), unpack(bytes))
end
end
--decode converts a unique character sequence into its equivalent number, from ss, beginning at the ith char.
-- returns the decoded number and the count of characters used in the decode process.
local function decode(ss,i)
i = i or 1
local a = string_byte(ss,i,i)
if a > 249 then
local r = 0
a = 256 - a
for n = i+a, i+1, -1 do
r = r * 255 + string_byte(ss,n,n) - 1
end
return r, a + 1
else
return a, 1
end
end
--
-- Added by Shino
--
function LibCompress:TableToString(t)
if t == nil then return nil end
if type(t)=="string" then return t end
local cache={}
local function sub_mod(t)
if (type(t)=="table") then
for pos,val in pairs(t) do
if (type(val)=="table") then
table_insert(cache, pos..">".."{")
sub_mod(val)
table_insert(cache, "}")
elseif (type(val)=="string") then
table_insert(cache, pos..'>"'..val..'"')
else
table_insert(cache, pos..">"..tostring(val))
end
end
else
table_insert(cache, tostring(t))
end
end
sub_mod(t)
return table_concat(cache, ",") -- ? maybe use a different delimiter
end
-- Adding a costum string.split function cause this one has a problem with too big tables
-- Credits: https://gist.github.com/jaredallard/ddb152179831dd23b230
function LibCompress:StringSplit(delimiter, str)
local result = { }
local from = 1
local delim_from, delim_to = strfind( str, delimiter, from )
while delim_from do
table_insert( result, strsub( str, from , delim_from-1 ) )
from = delim_to + 1
delim_from, delim_to = strfind( str, delimiter, from )
end
table.insert( result, strsub( str, from ) )
return result
end
function LibCompress:StringToTable(t)
if t=="" or t==nil then return nil end
if type(t)=="table" then return t end
local table = self:StringSplit(",",t)
local function fillSubTable(start)
local subT = {}
local cont = true
local po = nil
for k, v in pairs(table) do
if k>start then
cont = true
po = nil
for pos in strgfind(v, "(.+)>{") do -- opening sub table
po = tonumber(pos)
if po then
subT[po], start = fillSubTable(k)
else
subT[pos], start = fillSubTable(k)
end
end
if k>start then -- cause it could have changed if a new table was opened
for pos, val in strgfind(v, '(.+)%>"(.+)"') do
po = tonumber(pos)
if po then
subT[po] = ""..val
else
subT[pos] = ""..val
end
cont = false
end
if cont then
for pos, val in strgfind(v, "(.+)%>(.+)") do -- Do floats work too?
po = tonumber(pos)
if val == "false" then
if po then
subT[po] = false
else
subT[pos] = false
end
elseif val == "true" then
if po then
subT[po] = true
else
subT[pos] = true
end
else
if po then
subT[po] = tonumber(val)
else
subT[pos] = tonumber(val)
end
end
end
if v=="}" then -- closing sub table
return subT,k -- Returning the end
end
end
end
end
end
return subT, 0
end
return fillSubTable(0)
end
-- Shino end --
-- Compresses the given uncompressed string.
-- Unless the uncompressed string starts with "\002", this is guaranteed to return a string equal to or smaller than
-- the passed string.
-- the returned string will only contain "\000" characters in rare circumstances, and will contain none if the
-- source string has none.
local dict = {}
function LibCompress:CompressLZW(uncompressed)
if type(uncompressed) == "string" then
local dict_size = 256
for k, _ in pairs(dict) do
dict[k] = nil
end
local result = {"\002"}
local w = ''
local ressize = 1
for i = 0, 255 do
dict[string_char(i)] = i
end
for i = 1, strlen(uncompressed) do
local c = string_sub(uncompressed, i,i)
local wc = w..c
if dict[wc] then
w = wc
else
dict[wc] = dict_size
dict_size = dict_size +1
local r = encode(dict[w])
ressize = ressize + strlen(r)
result[getn(result) + 1] = r
w = c
end
end
if w then
local r = encode(dict[w])
ressize = ressize + strlen(r)
result[getn(result) + 1] = r
end
if (strlen(uncompressed)+1) > ressize then
return table_concat(result, "")
else
return "\002"..uncompressed
end
else
return nil, "Can only compress strings"
end
end
-- if the passed string is a compressed string, this will decompress it and return the decompressed string.
-- Otherwise it return an error message
-- compressed strings are marked by beginning with "\002"
function LibCompress:DecompressLZW(compressed)
if type(compressed) == "string" then
if string_sub(compressed,1,1) ~= "\002" then
return nil, "Can only decompress LZW compressed data ("..tostring(string_sub(compressed,1,1))..")"
end
compressed = string_sub(compressed,2)-- ?
local dict_size = 256
for k, _ in pairs(dict) do
dict[k] = nil
end
for i = 0, 255 do
dict[i] = string_char(i)
end
local result = {}
local t = 1
local delta, k
k, delta = decode(compressed,t)
t = t + delta
result[getn(result)+1] = dict[k]
local w = dict[k]
local entry
while t <= strlen(compressed) do
k, delta = decode(compressed,t)
t = t + delta
entry = dict[k] or (w..string_sub(w,1,1))
result[getn(result)+1] = entry
dict[dict_size] = w..string_sub(entry,1,1)
dict_size = dict_size + 1
w = entry
end
return table_concat(result)
else
return nil, "Can only uncompress strings"
end
end
--------------------------------------------------------------------------------
-- Huffman codec
-- implemented by Galmok of European Stormrage (Horde), galmok@gmail.com
local function addCode(tree, bcode,len)
if tree then
tree.bcode = bcode;
tree.blength = len;
if tree.c1 then
addCode(tree.c1, bit_bor(bcode, bit_lshift(1,len)), len+1)
end
if tree.c2 then
addCode(tree.c2, bcode, len+1)
end
end
end
local function escape_code(code, len)
local escaped_code = 0;
local b;
local l = 0;
for i = len-1, 0,- 1 do
b = bit_band( code, bit_lshift(1,i))==0 and 0 or 1
escaped_code = bit_lshift(escaped_code,1+b) + b
l = l + b;
end
return escaped_code, len+l
end
tables.Huffman_compressed = {}
tables.Huffman_large_compressed = {}
local compressed_size = 0
local remainder;
local remainder_length;
local function addBits(tbl, code, len)
remainder = remainder + bit_lshift(code, remainder_length)
remainder_length = len + remainder_length
if remainder_length > 32 then
return true -- Bits lost due to too long code-words.
end
while remainder_length>=8 do
compressed_size = compressed_size + 1
tbl[compressed_size] = string_char(bit_band(remainder, 255))
remainder = bit_rshift(remainder, 8)
remainder_length = remainder_length -8
end
end
-- word size for this huffman algorithm is 8 bits (1 byte). This means the best compression is representing 1 byte with 1 bit, i.e. compress to 0.125 of original size.
function LibCompress:CompressHuffman(uncompressed)
if not type(uncompressed)=="string" then
return nil, "Can only compress strings"
end
-- make histogram
local hist = {}
local n = 0
-- dont have to use all datat to make the histogram
local uncompressed_size = string_len(uncompressed)
local c;
for i = 1, uncompressed_size do
c = string_byte(uncompressed, i)
hist[c] = (hist[c] or 0) + 1
end
--Start with as many leaves as there are symbols.
local leafs = {}
local leaf;
local symbols = {}
for symbol, weight in pairs(hist) do
leaf = { symbol=string_char(symbol), weight=weight };
symbols[symbol] = leaf;
table_insert(leafs, leaf)
end
--Enqueue all leaf nodes into the first queue (by probability in increasing order so that the least likely item is in the head of the queue).
sort(leafs, function(a,b) if a.weight<b.weight then return true elseif a.weight>b.weight then return false else return nil end end)
local nLeafs = getn(leafs)
-- create tree
local huff = {}
--While there is more than one node in the queues:
local l,h, li, hi, leaf1, leaf2
local newNode;
while (getn(leafs)+getn(huff) > 1) do
-- Dequeue the two nodes with the lowest weight.
-- Dequeue first
if not next(huff) then
li, leaf1 = next(leafs)
table_remove(leafs, li)
elseif not next(leafs) then
hi, leaf1 = next(huff)
table_remove(huff, hi)
else
li, l = next(leafs);
hi, h = next(huff);
if l.weight<=h.weight then
leaf1 = l;
table_remove(leafs, li)
else
leaf1 = h;
table_remove(huff, hi)
end
end
-- Dequeue second
if not next(huff) then
li, leaf2 = next(leafs)
table_remove(leafs, li)
elseif not next(leafs) then
hi, leaf2 = next(huff)
table_remove(huff, hi)
else
li, l = next(leafs);
hi, h = next(huff);
if l.weight<=h.weight then
leaf2 = l;
table_remove(leafs, li)
else
leaf2 = h;
table_remove(huff, hi)
end
end
--Create a new internal node, with the two just-removed nodes as children (either node can be either child) and the sum of their weights as the new weight.
newNode = { c1 = leaf1, c2 = leaf2, weight = leaf1.weight+leaf2.weight }
table_insert(huff,newNode)
end
if getn(leafs)>0 then
li, l = next(leafs)
table_insert(huff, l)
table_remove(leafs, li)
end
huff = huff[1];
-- assign codes to each symbol
-- c1 = "0", c2 = "1"
-- As a common convention, bit '0' represents following the left child and bit '1' represents following the right child.
-- c1 = left, c2 = right
addCode(huff,0,0);
if huff then
huff.bcode = 0
huff.blength = 1
end
-- READING
-- bitfield = 0
-- bitfield_len = 0
-- read byte1
-- bitfield = bitfield + bit_lshift(byte1, bitfield_len)
-- bitfield_len = bitfield_len + 8
-- read byte2
-- bitfield = bitfield + bit_lshift(byte2, bitfield_len)
-- bitfield_len = bitfield_len + 8
-- (use 5 bits)
-- word = bit_band( bitfield, bit_lshift(1,5)-1)
-- bitfield = bit_rshift( bitfield, 5)
-- bitfield_len = bitfield_len - 5
-- read byte3
-- bitfield = bitfield + bit_lshift(byte3, bitfield_len)
-- bitfield_len = bitfield_len + 8
-- WRITING
remainder = 0;
remainder_length = 0;
local compressed = tables.Huffman_compressed
--compressed_size = 0
-- first byte is version info. 0 = uncompressed, 1 = 8-bit word huffman compressed
compressed[1] = "\003"
-- Header: byte 0=#leafs, byte 1-3=size of uncompressed data
-- max 2^24 bytes
local l = string_len(uncompressed)
compressed[2] = string_char(bit_band(nLeafs-1, 255)) -- number of leafs
compressed[3] = string_char(bit_band(l, 255)) -- bit 0-7
compressed[4] = string_char(bit_band(bit_rshift(l, 8), 255)) -- bit 8-15
compressed[5] = string_char(bit_band(bit_rshift(l, 16), 255)) -- bit 16-23
compressed_size = 5
-- create symbol/code map
for symbol, leaf in pairs(symbols) do
addBits(compressed, symbol, 8);
if addBits(compressed, escape_code(leaf.bcode, leaf.blength)) then
-- code word too long. Needs new revision to be able to handle more than 32 bits
return string_char(0)..uncompressed
end
addBits(compressed, 3, 2);
end
-- create huffman code
local large_compressed = tables.Huffman_large_compressed
local large_compressed_size = 0
local ulimit
for i = 1, l, 200 do
ulimit = l<(i+199) and l or (i+199)
for sub_i = i, ulimit do
c = string_byte(uncompressed, sub_i)
addBits(compressed, symbols[c].bcode, symbols[c].blength)
end
large_compressed_size = large_compressed_size + 1
large_compressed[large_compressed_size] = table_concat(compressed, "", 1, compressed_size)
compressed_size = 0
end
-- add remainding bits (if any)
if remainder_length>0 then
large_compressed_size = large_compressed_size + 1
large_compressed[large_compressed_size] = string_char(remainder)
end
local compressed_string = table_concat(large_compressed, "", 1, large_compressed_size)
-- is compression worth it? If not, return uncompressed data.
if (strlen(uncompressed)+1) <= strlen(compressed_string) then
return "\001"..uncompressed
end
setCleanupTables("Huffman_compressed", "Huffman_large_compressed")
return compressed_string
end
-- lookuptable (cached between calls)
local lshiftMask = {}
setmetatable(lshiftMask, {
__index = function (t, k)
local v = bit_lshift(1, k)
rawset(t, k, v)
return v
end
})
-- lookuptable (cached between calls)
local lshiftMinusOneMask = {}
setmetatable(lshiftMinusOneMask, {
__index = function (t, k)
local v = bit_lshift(1, k)-1
rawset(t, k, v)
return v
end
})
local function getCode(bitfield, field_len)
if field_len>=2 then
local b;
local p = 0;
for i = 0, field_len-1 do
b = bit_band(bitfield, lshiftMask[i])
if not (p==0) and not (b == 0) then
-- found 2 bits set right after each other (stop bits)
return bit_band( bitfield, lshiftMinusOneMask[i-1]), i-1,
bit_rshift(bitfield, i+1), field_len-i-1
end
p = b
end
end
return nil
end
local function unescape_code(code, code_len)
local unescaped_code=0;
local b;
local l = 0;
local i = 0
while i < code_len do
b = bit_band( code, lshiftMask[i])
if not (b==0) then
unescaped_code = bit_bor(unescaped_code, lshiftMask[l])
i = i + 1
end
i = i + 1
l = l + 1
end
return unescaped_code, l
end
tables.Huffman_uncompressed = {}
tables.Huffman_large_uncompressed = {} -- will always be as big as the larges string ever decompressed. Bad, but clearing i every timetakes precious time.
function LibCompress:DecompressHuffman(compressed)
if type(compressed)~="string" or compressed == nil then
if type(compressed)=="table" then
return compressed
end
return nil
end
local compressed_size = strlen(compressed)
--decode header
local info_byte = string_byte(compressed)
-- is data compressed
if info_byte==1 then
return string_sub(compressed,2) --return uncompressed data
end
if not (info_byte==3) then
return nil, "Can only decompress Huffman compressed data ("..tostring(info_byte)..")"
end
local num_symbols = string_byte(string_sub(compressed, 2, 2)) + 1
local c0 = string_byte(string_sub(compressed, 3, 3))
local c1 = string_byte(string_sub(compressed, 4, 4))
local c2 = string_byte(string_sub(compressed, 5, 5))
local orig_size = c2*65536 + c1*256 + c0
if orig_size==0 then
return "";
end
-- decode code->symbal map
local bitfield = 0;
local bitfield_len = 0;
local map = {} -- only table not reused in Huffman decode.
setmetatable(map, {
__index = function (t, k)
local v = {}
rawset(t, k, v)
return v
end
})
local i = 6; -- byte 1-5 are header bytes
local c, cl;
local minCodeLen = 1000;
local maxCodeLen = 0;
local symbol, code, code_len, _bitfield, _bitfield_len;
local n = 0;
local state = 0; -- 0 = get symbol (8 bits), 1 = get code (varying bits, ends with 2 bits set)
while n<num_symbols do
if i>compressed_size then
return nil, "Cannot decode map"
end
c = string_byte(compressed, i)
bitfield = bit_bor(bitfield, bit_lshift(c, bitfield_len))
bitfield_len = bitfield_len + 8
if state == 0 then
symbol = bit_band(bitfield, 255)
bitfield = bit_rshift(bitfield, 8)
bitfield_len = bitfield_len -8
state = 1 -- search for code now
else
code, code_len, _bitfield, _bitfield_len = getCode(bitfield, bitfield_len)
if code then
bitfield, bitfield_len = _bitfield, _bitfield_len
c, cl = unescape_code(code, code_len)
map[cl][c]=string_char(symbol)
minCodeLen = cl<minCodeLen and cl or minCodeLen
maxCodeLen = cl>maxCodeLen and cl or maxCodeLen
--print("symbol: "..string_char(symbol).." code: "..tobinary(c, cl))
n = n + 1
state = 0 -- search for next symbol (if any)
end
end
i=i+1
end
-- dont create new subtables for entries not in the map. Waste of space.
-- But do return an empty table to prevent runtime errors. (instead of returning nil)
local mt = {}
setmetatable(map, {
__index = function (t, k)
return mt
end
})
local uncompressed = tables.Huffman_uncompressed
local large_uncompressed = tables.Huffman_large_uncompressed
local uncompressed_size = 0
local large_uncompressed_size = 0
local test_code
local test_code_len = minCodeLen;
local symbol;
local dec_size = 0;
compressed_size = compressed_size + 1
local temp_limit = 200; -- first limit of uncompressed data. large_uncompressed will hold strings of length 200
while true do
if test_code_len<=bitfield_len then
test_code=bit_band( bitfield, lshiftMinusOneMask[test_code_len])
symbol = map[test_code_len][test_code]
if symbol then
uncompressed_size = uncompressed_size + 1
uncompressed[uncompressed_size]=symbol
dec_size = dec_size + 1
if dec_size>=orig_size then -- checked here for speed reasons
break;
end
-- process compressed bytes in smaller chunks
large_uncompressed_size = large_uncompressed_size + 1
large_uncompressed[large_uncompressed_size] = table_concat(uncompressed, "", 1, uncompressed_size)
uncompressed_size = 0
temp_limit = temp_limit + 200 -- repeated chunk size is 200 uncompressed bytes
temp_limit = temp_limit > orig_size and orig_size or temp_limit
bitfield = bit_rshift(bitfield, test_code_len)
bitfield_len = bitfield_len - test_code_len
test_code_len = minCodeLen
else
test_code_len = test_code_len + 1
if test_code_len>maxCodeLen then
return nil, "Decompression error at "..tostring(i).."/"..tostring(strlen(compressed))
end
end
else
c = string_byte(compressed, i)
bitfield = bitfield + bit_lshift(c or 0, bitfield_len)
bitfield_len = bitfield_len + 8
i = i + 1
if i > temp_limit then
if i > compressed_size then
break;
end
end
end
end
setCleanupTables("Huffman_uncompressed", "Huffman_large_uncompressed")
return table_concat(large_uncompressed, "", 1, large_uncompressed_size)..table_concat(uncompressed, "", 1, uncompressed_size)
end
--------------------------------------------------------------------------------
-- Generic codec interface
function LibCompress:DecompressUncompressed(data)
if type(data)~="string" then
return nil, "Can only handle strings"
end
if string.byte(data) ~= 1 then
return nil, "Can only handle uncompressed data"
end
return string_sub(data, 2)
end
local compression_methods = {
[2] = LibCompress.CompressLZW,
[3] = LibCompress.CompressHuffman
}
local decompression_methods = {
[1] = LibCompress.DecompressUncompressed,
[2] = LibCompress.DecompressLZW,
[3] = LibCompress.DecompressHuffman
}
-- try all compression codecs and return best result
function LibCompress:Compress(data)
local method = next(compression_methods)
local result = compression_methods[method](self, data)
local nTable = {}
local rTable = {}
local n
method = next(compression_methods, method)
while method do
n = compression_methods[method](self, data)
nTable = {}
for i = 1, strlen(n) do
nTable[i] = string.sub(n, i, i)
end
for i = 1, strlen(result) do
rTable[i] = string.sub(result, i, i)
end
if getn(nTable) < getn(rTable) then
result = nTable
end
method = next(compression_methods, method)
end
return result
end
function LibCompress:Decompress(data)
local header_info = string.byte(data)
if decompression_methods[header_info] then
return decompression_methods[header_info](self, data)
else
return nil, "Unknown compression method ("..tostring(header_info)..")"
end
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibCompress.lua"/>
</Ui>
@@ -0,0 +1,90 @@
assert(LibStub, "LibDataBroker-1.1 requires LibStub")
assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
if not lib then return end
oldminor = oldminor or 0
lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
if oldminor < 2 then
lib.domt = {
__metatable = "access denied",
__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
}
end
if oldminor < 3 then
lib.domt.__newindex = function(self, key, value)
if not attributestorage[self] then attributestorage[self] = {} end
if attributestorage[self][key] == value then return end
attributestorage[self][key] = value
local name = namestorage[self]
if not name then return end
callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
end
end
if oldminor < 2 then
function lib:NewDataObject(name, dataobj)
if self.proxystorage[name] then return end
if dataobj then
assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
self.attributestorage[dataobj] = {}
for i,v in pairs(dataobj) do
self.attributestorage[dataobj][i] = v
dataobj[i] = nil
end
end
dataobj = setmetatable(dataobj or {}, self.domt)
self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
return dataobj
end
end
if oldminor < 1 then
function lib:DataObjectIterator()
return pairs(self.proxystorage)
end
function lib:GetDataObjectByName(dataobjectname)
return self.proxystorage[dataobjectname]
end
function lib:GetNameByDataObject(dataobject)
return self.namestorage[dataobject]
end
end
if oldminor < 4 then
local next = pairs(attributestorage)
function lib:pairs(dataobject_or_name)
local t = type(dataobject_or_name)
assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
assert(attributestorage[dataobj], "Data object not found")
return next, attributestorage[dataobj], nil
end
local ipairs_iter = ipairs(attributestorage)
function lib:ipairs(dataobject_or_name)
local t = type(dataobject_or_name)
assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
assert(attributestorage[dataobj], "Data object not found")
return ipairs_iter, attributestorage[dataobj], 0
end
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibDataBroker-1.1.lua"/>
</Ui>
@@ -0,0 +1,244 @@
local MAJOR, MINOR = "LibElvUIPlugin-1.0", 18
local lib, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
--Cache global variables
--Lua functions
local pairs, tonumber = pairs, tonumber
local format, gsub, strmatch, strsplit = format, gsub, strmatch, strsplit
--WoW API / Variables
local CreateFrame = CreateFrame
local GetAddOnMetadata = GetAddOnMetadata
local GetNumPartyMembers, GetNumRaidMembers = GetNumPartyMembers, GetNumRaidMembers
local IsAddOnLoaded = IsAddOnLoaded
local IsInInstance = IsInInstance
local SendAddonMessage = SendAddonMessage
--Global variables that we don't cache, list them here for the mikk's Find Globals script
-- GLOBALS: ElvUI
lib.plugins = {}
lib.index = 0
lib.prefix = "ElvUIPluginVC"
-- MULTI Language Support (Default Language: English)
local MSG_OUTDATED = "Your version of %s %s is out of date (latest is version %s). You can download the latest version from https://github.com/ElvUI-Vanilla/ElvUI/"
local HDR_CONFIG = "Plugins"
local HDR_INFORMATION = "LibElvUIPlugin-1.0.%d - Plugins Loaded (Green means you have current version, Red means out of date)"
local INFO_BY = "by"
local INFO_VERSION = "Version:"
local INFO_NEW = "Newest:"
local LIBRARY = "Library"
if GetLocale() == "deDE" then -- German Translation
MSG_OUTDATED = "Deine Version von %s %s ist veraltet (akutelle Version ist %s). Du kannst die aktuelle Version von https://github.com/ElvUI-Vanilla/ElvUI/ herunterrladen."
HDR_CONFIG = "Plugins"
HDR_INFORMATION = "LibElvUIPlugin-1.0.%d - Plugins geladen (Grün bedeutet du hast die aktuelle Version, Rot bedeutet es ist veraltet)"
INFO_BY = "von"
INFO_VERSION = "Version:"
INFO_NEW = "Neuste:"
LIBRARY = "Bibliothek"
end
if GetLocale() == "ruRU" then -- Russian Translations
MSG_OUTDATED = "Ваша версия %s %s устарела (последняя версия %s). Вы можете скачать последнюю версию на https://github.com/ElvUI-Vanilla/ElvUI/"
HDR_CONFIG = "Плагины"
HDR_INFORMATION = "LibElvUIPlugin-1.0.%d - загруженные плагины (зеленый означает, что у вас последняя версия, красный - устаревшая)"
INFO_BY = "от"
INFO_VERSION = "Версия:"
INFO_NEW = "Последняя:"
LIBRARY = "Библиотека"
end
--
-- Plugin table format:
-- { name (string) - The name of the plugin,
-- version (string) - The version of the plugin,
-- optionCallback (string) - The callback to call when ElvUI_Config is loaded
-- }
--
--
-- RegisterPlugin(name,callback)
-- Registers a module with the given name and option callback, pulls version info from metadata
--
function lib:RegisterPlugin(name, callback, isLib)
local plugin = {}
plugin.name = name
plugin.version = name == MAJOR and MINOR or GetAddOnMetadata(name, "Version")
if isLib then plugin.isLib = true; plugin.version = 1 end
plugin.callback = callback
lib.plugins[name] = plugin
local loaded = IsAddOnLoaded("ElvUI_Config")
if not lib.vcframe then
local f = CreateFrame("Frame")
f:RegisterEvent("RAID_ROSTER_UPDATE")
f:RegisterEvent("PARTY_MEMBERS_CHANGED")
f:RegisterEvent("CHAT_MSG_ADDON")
f:SetScript("OnEvent", lib.VersionCheck)
lib.vcframe = f
end
if not loaded then
if not lib.ConfigFrame then
local configFrame = CreateFrame("Frame")
configFrame:RegisterEvent("ADDON_LOADED")
configFrame:SetScript("OnEvent", function()
if arg1 == "ElvUI_Config" then
for _, PlugIn in pairs(lib.plugins) do
if PlugIn.callback then
PlugIn.callback()
end
end
end
end)
lib.ConfigFrame = configFrame
end
elseif loaded then
-- Need to update plugins list
if name ~= MAJOR then
ElvUI[1].Options.args.plugins.args.plugins.name = lib:GeneratePluginList()
end
callback()
end
return plugin
end
function lib:GetPluginOptions()
ElvUI[1].Options.args.plugins = {
order = -10,
type = "group",
name = HDR_CONFIG,
guiInline = false,
args = {
pluginheader = {
order = 1,
type = "header",
name = format(HDR_INFORMATION, MINOR),
},
plugins = {
order = 2,
type = "description",
name = lib:GeneratePluginList(),
},
}
}
end
function lib:GenerateVersionCheckMessage()
local list = ""
for _, plugin in pairs(lib.plugins) do
if plugin.name ~= MAJOR then
list = list..plugin.name.."="..plugin.version..";"
end
end
return list
end
local function SendPluginVersionCheck(self)
lib:SendPluginVersionCheck(lib:GenerateVersionCheckMessage())
if self["ElvUIPluginSendMSGTimer"] then
self:CancelTimer(self["ElvUIPluginSendMSGTimer"])
self["ElvUIPluginSendMSGTimer"] = nil
end
end
function lib:VersionCheck()
if not ElvUI[1].global.general.versionCheck then return end
local E = ElvUI[1]
if event == "CHAT_MSG_ADDON" then
if not (arg1 == lib.prefix and arg4 and arg1 and not strmatch(arg1, "^%s-$")) then return end
if arg4 == E.myname then return end
if not E["pluginRecievedOutOfDateMessage"] then
local name, version, plugin, Pname
for _, p in pairs({strsplit(";", arg2)}) do
if not strmatch(p, "^%s-$") then
name, version = strmatch(p, "([%w_]+)=([%d%p]+)")
if lib.plugins[name] then
plugin = lib.plugins[name]
if plugin.version ~= "BETA" and version and tonumber(version) and plugin.version and tonumber(plugin.version) and tonumber(version) > tonumber(plugin.version) then
plugin.old = true
plugin.newversion = tonumber(version)
Pname = GetAddOnMetadata(plugin.name, "Title")
E:Print(format(MSG_OUTDATED, Pname, plugin.version, plugin.newversion))
E["pluginRecievedOutOfDateMessage"] = true
end
end
end
end
end
else
if not E.SendPluginVersionCheck then
E.SendPluginVersionCheck = SendPluginVersionCheck
end
local numRaid, numParty = GetNumRaidMembers(), GetNumPartyMembers() + 1
local num = numRaid > 0 and numRaid or numParty
if num ~= lib.groupSize then
if num > 1 and ((lib.groupSize and num > lib.groupSize) or not lib.groupSize) then
E["ElvUIPluginSendMSGTimer"] = E:ScheduleTimer("SendPluginVersionCheck", 12)
end
lib.groupSize = num
end
end
end
function lib:GeneratePluginList()
local list, E = "", ElvUI[1]
local author, Pname, color
for _, plugin in pairs(lib.plugins) do
if plugin.name ~= MAJOR then
author = GetAddOnMetadata(plugin.name, "Author")
Pname = GetAddOnMetadata(plugin.name, "Title") or plugin.name
color = plugin.old and E:RGBToHex(1, 0, 0) or E:RGBToHex(0, 1, 0)
list = list .. Pname
if author then
list = list .. " ".. INFO_BY .." " .. author
end
list = list .. color .. (plugin.isLib and " " .. LIBRARY or " - " .. INFO_VERSION .. " " .. plugin.version)
if plugin.old then
list = list .. " (" .. INFO_NEW .." " .. plugin.newversion .. ")"
end
list = list .. "|r\n"
end
end
return list
end
function lib:SendPluginVersionCheck(message)
if not message or strmatch(message, "^%s-$") then return end
local ChatType
if GetNumRaidMembers() > 1 then
local _, instanceType = IsInInstance()
ChatType = instanceType == "pvp" and "BATTLEGROUND" or "RAID"
elseif GetNumPartyMembers() > 0 then
ChatType = "PARTY"
end
if not ChatType then return end
local maxChar, msgLength = 254 - strlen(lib.prefix), strlen(message)
if msgLength > maxChar then
local delay, splitMessage = 0
for _ = 1, ceil(msgLength / maxChar) do
splitMessage = strmatch(strsub(message, 1, maxChar), ".+;")
if splitMessage then -- incase the string is over `maxChar` but doesnt contain `;`
message = gsub(message, "^"..gsub(splitMessage, "([%-%.%+%[%]%(%)%$%^%%%?%*])","%%%1"), "")
ElvUI[1]:Delay(delay, SendAddonMessage, lib.prefix, splitMessage, ChatType)
delay = delay + 1
end
end
else
SendAddonMessage(lib.prefix, message, ChatType)
end
end
lib:RegisterPlugin(MAJOR, lib.GetPluginOptions)
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibElvUIPlugin-1.0.lua"/>
</Ui>
@@ -0,0 +1,204 @@
--[[
Copyright 2013 João Cardoso
CustomSearch is distributed under the terms of the GNU General Public License (Version 3).
As a special exception, the copyright holders of this library give you permission to embed it
with independent modules to produce an addon, regardless of the license terms of these
independent modules, and to copy and distribute the resulting software under terms of your
choice, provided that you also meet, for each embedded independent module, the terms and
conditions of the license of that module. Permission is not granted to modify this library.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the library. If not, see <http://www.gnu.org/licenses/gpl-3.0.txt>.
This file is part of CustomSearch.
--]]
local Lib = LibStub:NewLibrary('CustomSearch-1.0', 9)
if not Lib then
return
end
local find, gmatch, lower, match = string.find, string.gmatch, string.lower, string.match
--[[ Parsing ]]--
function Lib:Matches(object, search, filters)
if object then
self.filters = filters
self.object = object
return self:MatchAll(search or '')
end
end
function Lib:MatchAll(search)
for phrase in gmatch(self:Clean(search), '[^&]+') do
if not self:MatchAny(phrase) then
return
end
end
return true
end
function Lib:MatchAny(search)
for phrase in gmatch(search, '[^|]+') do
if self:Match(phrase) then
return true
end
end
end
function Lib:Match(search)
local tag, rest = match(search, '^%s*(%S+):(.*)$')
if tag then
tag = '^' .. tag
search = rest
end
local words = gmatch(search, '%S+')
local failed
for word in words do
if word == self.OR then
if failed then
failed = false
else
break
end
else
local negate, rest = match(word, '^([!~]=*)(.*)$')
if negate or word == self.NOT_MATCH then
word = rest and rest ~= '' and rest or words() or ''
negate = -1
else
negate = 1
end
local operator, rest = match(word, '^(=*[<>]=*)(.*)$')
if operator then
word = rest ~= '' and rest or words()
end
local result = self:Filter(tag, operator, word) and 1 or -1
if result * negate ~= 1 then
failed = true
end
end
end
return not failed
end
--[[ Filtering ]]--
function Lib:Filter(tag, operator, search)
if not search then
return true
end
if tag then
for _, filter in pairs(self.filters) do
for _, value in pairs(filter.tags or {}) do
if find(value, tag) then
return self:UseFilter(filter, operator, search)
end
end
end
else
for _, filter in pairs(self.filters) do
if not filter.onlyTags and self:UseFilter(filter, operator, search) then
return true
end
end
end
end
function Lib:UseFilter(filter, operator, search)
local data = {filter:canSearch(operator, search, self.object)}
if data[1] then
return match(filter, self.object, operator, unpack(data))
end
end
--[[ Utilities ]]--
function Lib:Find(search, ...)
for i = 1, getn(arg) do
local text = arg[i]
if text and find(self:Clean(text), search) then
return true
end
end
end
function Lib:Clean(string)
string = lower(string)
string = gsub(string, '[%(%)%.%%%+%-%*%?%[%]%^%$]', function(c) return '%'..c end)
for accent, char in pairs(self.ACCENTS) do
string = gsub(string, accent, char)
end
return string
end
function Lib:Compare(op, a, b)
if op then
if find(op, '<') then
if find(op, '=') then
return a <= b
end
return a < b
end
if find(op, '>')then
if find(op, '=') then
return a >= b
end
return a > b
end
end
return a == b
end
--[[ Localization ]]--
do
local no = {enUS = 'Not', frFR = 'Pas', deDE = 'Nicht', ruRU = 'Нет'}
local just_or = {enUS = 'Or', frFR = 'Ou', deDE = 'Oder', ruRU = 'Или'}
local accents = {
a = {'à','â','ã','å'},
e = {'è','é','ê','ê','ë'},
i = {'ì', 'í', 'î', 'ï'},
o = {'ó','ò','ô','õ'},
u = {'ù', 'ú', 'û', 'ü'},
c = {'ç'}, n = {'ñ'}
}
Lib.ACCENTS = {}
for char, accents in pairs(accents) do
for _, accent in ipairs(accents) do
Lib.ACCENTS[accent] = char
end
end
Lib.OR = Lib:Clean(just_or[GetLocale()] or "")
Lib.NOT = no[GetLocale()] or NO
Lib.NOT_MATCH = Lib:Clean(Lib.NOT)
setmetatable(Lib, {__call = Lib.Matches})
end
return Lib
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="CustomSearch-1.0.lua"/>
</Ui>
@@ -0,0 +1,212 @@
--[[
ItemSearch
An item text search engine of some sort
--]]
local Search = LibStub("CustomSearch-1.0");
local Unfit = LibStub("Unfit-1.0");
local Lib = LibStub:NewLibrary("LibItemSearch-1.2", 11);
if Lib then
Lib.Filters = {}
else
return
end
local tonumber = tonumber
local find, strmatch, lower = string.find, string.match, string.lower
--[[ User API ]]--
function Lib:Matches(link, search)
return Search(link, search, self.Filters)
end
function Lib:Tooltip(link, search)
return link and strmatch(self.Filters.tip, link, nil, search)
end
function Lib:TooltipPhrase(link, search)
return link and strmatch(self.Filters.tipPhrases, link, nil, search)
end
--[[ Basics ]]--
Lib.Filters.name = {
tags = {"n", "name"},
canSearch = function(self, operator, search)
return not operator and search
end,
match = function(self, item, _, search)
local name = strmatch(item, "%[(.-)%]")
return Search:Find(search, name)
end
}
Lib.Filters.type = {
tags = {"t", "type", "s", "slot"},
canSearch = function(self, operator, search)
return not operator and search
end,
match = function(self, item, _, search)
local type, subType, _, equipSlot = select(6, GetItemInfo(item))
return Search:Find(search, type, subType, _G[equipSlot])
end
}
Lib.Filters.level = {
tags = {"l", "level", "lvl", "ilvl"},
canSearch = function(self, _, search)
return tonumber(search)
end,
match = function(self, link, operator, num)
local _, _, _, lvl = GetItemInfo(link)
if lvl then
return Search:Compare(operator, lvl, num)
end
end
}
Lib.Filters.requiredlevel = {
tags = {"r", "req", "rl", "reql", "reqlvl"},
canSearch = function(self, _, search)
return tonumber(search)
end,
match = function(self, link, operator, num)
local _, _, _, _, lvl = GetItemInfo(link)
if lvl then
return Search:Compare(operator, lvl, num)
end
end
}
--[[ Quality ]]--
local qualities = {}
for i = 0, getn(ITEM_QUALITY_COLORS) do
qualities[i] = lower(_G["ITEM_QUALITY"..i.."_DESC"])
end
Lib.Filters.quality = {
tags = {"q", "quality"},
canSearch = function(self, _, search)
for i, name in pairs(qualities) do
if find(namesearch) then
return i
end
end
end,
match = function(self, link, operator, num)
local _, _, quality = GetItemInfo(link)
return Search:Compare(operator, quality, num)
end
}
--[[ Usable ]]--
Lib.Filters.usable = {
tags = {},
canSearch = function(self, operator, search)
return not operator and search == "usable"
end,
match = function(self, link)
if(not Unfit:IsItemUnusable(link)) then
local _, _, _, _, lvl = GetItemInfo(link)
return lvl and (lvl ~= 0 and lvl <= UnitLevel("player"))
end
end
}
--[[ Tooltip Searches ]]--
local scanner = LibItemSearchTooltipScanner or CreateFrame("GameTooltip", "LibItemSearchTooltipScanner", UIParent, "GameTooltipTemplate")
Lib.Filters.tip = {
tags = {"tt", "tip", "tooltip"},
onlyTags = true,
canSearch = function(self, _, search)
return search
end,
match = function(self, link, _, search)
if find(link, "item:") then
scanner:SetOwner(UIParent, "ANCHOR_NONE")
scanner:SetHyperlink(link)
for i = 1, scanner:NumLines() do
if Search:Find(search, _G[scanner:GetName().."TextLeft"..i]:GetText()) then
return true
end
end
end
end
}
local escapes = {
["|c%x%x%x%x%x%x%x%x"] = "",
["|r"] = ""
}
local function CleanString(str)
for k, v in pairs(escapes) do
str = string.gsub(str, k, v)
end
return str
end
Lib.Filters.tipPhrases = {
canSearch = function(self, _, search)
return self.keywords[search]
end,
match = function(self, link, _, search)
local id = strmatch(link, "item:(%d+)")
if not id then
return
end
local cached = self.cache[search][id]
if cached ~= nil then
return cached
end
scanner:SetOwner(UIParent, "ANCHOR_NONE")
scanner:SetHyperlink(link)
local matches = false
for i = 1, scanner:NumLines() do
local text = _G["LibItemSearchTooltipScannerTextLeft"..i]:GetText()
text = CleanString(text)
if search == text then
matches = true
break
end
end
self.cache[search][id] = matches
return matches
end,
cache = setmetatable({}, {__index = function(t, k) local v = {} t[k] = v return v end}),
keywords = {
[lower(ITEM_SOULBOUND)] = ITEM_BIND_ON_PICKUP,
["bound"] = ITEM_BIND_ON_PICKUP,
["bop"] = ITEM_BIND_ON_PICKUP,
["boe"] = ITEM_BIND_ON_EQUIP,
["bou"] = ITEM_BIND_ON_USE
}
}
@@ -0,0 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="CustomSearch-1.0\CustomSearch-1.0.xml"/>
<Include file="Unfit-1.0\Unfit-1.0.xml"/>
<Script file="LibItemSearch-1.2.lua"/>
</Ui>
@@ -0,0 +1,111 @@
--[[
Copyright 2011-2016 João Cardoso
Unfit is distributed under the terms of the GNU General Public License (Version 3).
As a special exception, the copyright holders of this library give you permission to embed it
with independent modules to produce an addon, regardless of the license terms of these
independent modules, and to copy and distribute the resulting software under terms of your
choice, provided that you also meet, for each embedded independent module, the terms and
conditions of the license of that module. Permission is not granted to modify this library.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the library. If not, see <http://www.gnu.org/licenses/gpl-3.0.txt>.
This file is part of Unfit.
--]]
local Lib = LibStub:NewLibrary('Unfit-1.0', 9)
if not Lib then
return
end
--[[ Data ]]--
do
local _, Class = UnitClass('player')
local Unusable
if Class == 'DRUID' then
Unusable = {
{1, 2, 3, 4, 8, 9, 14, 15, 16},
{4, 5, 7},
true
}
elseif Class == 'HUNTER' then
Unusable = {
{5, 6, 16},
{5, 6}
}
elseif Class == 'MAGE' then
Unusable = {
{1, 2, 3, 4, 5, 6, 7, 9, 11, 14, 15},
{3, 4, 5, 7},
true
}
elseif Class == 'PALADIN' then
Unusable = {
{3, 4, 10, 11, 13, 14, 15, 16},
{},
true
}
elseif Class == 'PRIEST' then
Unusable = {
{1, 2, 3, 4, 6, 7, 8, 9, 11, 14, 15},
{3, 4, 5, 7},
true
}
elseif Class == 'ROGUE' then
Unusable = {
{2, 6, 7, 9, 10, 16},
{4, 5, 6}
}
elseif Class == 'SHAMAN' then
Unusable = {
{3, 4, 7, 8, 9, 14, 15, 16},
{5}
}
elseif Class == 'WARLOCK' then
Unusable = {
{1, 2, 3, 4, 5, 6, 7, 9, 11, 14, 15},
{3, 4, 5, 7},
true
}
elseif Class == 'WARRIOR' then
Unusable = {{16}, {}}
else
Unusable = {{}, {}}
end
for class = 1, 2 do
local subs = {GetAuctionItemSubClasses(class)}
for i, subclass in ipairs(Unusable[class]) do
Unusable[subs[subclass]] = true
end
Unusable[class] = nil
subs = nil
end
Lib.unusable = Unusable
Lib.cannotDual = Unusable[3]
end
--[[ API ]]--
function Lib:IsItemUnusable(arg1)
if arg1 then
local subclass, _, slot = select(7, GetItemInfo(arg1))
return Lib:IsClassUnusable(subclass, slot)
end
end
function Lib:IsClassUnusable(subclass, slot)
if subclass then
return slot ~= '' and Unusable[subclass] or slot == 'INVTYPE_WEAPONOFFHAND' and Lib.cannotDual
end
end
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="Unfit-1.0.lua"/>
</Ui>
@@ -0,0 +1,237 @@
--[[
Name: LibSharedMedia-3.0
Revision: $Revision: 62 $
Author: Elkano (elkano@gmx.de)
Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
Website: http://www.wowace.com/projects/libsharedmedia-3-0/
Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
Dependencies: LibStub, CallbackHandler-1.0
License: LGPL v2.1
]]
local MAJOR, MINOR = "LibSharedMedia-3.0", 2040001 -- 2.4.3 / increase manually on changes
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then return end
local _G = _G
local pairs = _G.pairs
local type = _G.type
local band = _G.bit.band
local table_insert = _G.table.insert
local table_sort = _G.table.sort
local locale = GetLocale()
local locale_is_western
local LOCALE_MASK = 0
lib.LOCALE_BIT_koKR = 1
lib.LOCALE_BIT_ruRU = 2
lib.LOCALE_BIT_zhCN = 4
lib.LOCALE_BIT_zhTW = 8
lib.LOCALE_BIT_western = 128
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
lib.callbacks = lib.callbacks or CallbackHandler:New(lib)
lib.DefaultMedia = lib.DefaultMedia or {}
lib.MediaList = lib.MediaList or {}
lib.MediaTable = lib.MediaTable or {}
lib.MediaType = lib.MediaType or {}
lib.OverrideMedia = lib.OverrideMedia or {}
local defaultMedia = lib.DefaultMedia
local mediaList = lib.MediaList
local mediaTable = lib.MediaTable
local overrideMedia = lib.OverrideMedia
-- create mediatype constants
lib.MediaType.BACKGROUND = "background" -- background textures
lib.MediaType.BORDER = "border" -- border textures
lib.MediaType.FONT = "font" -- fonts
lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures
lib.MediaType.SOUND = "sound" -- sound files
-- populate lib with default Blizzard data
-- BACKGROUND
if not lib.MediaTable.background then lib.MediaTable.background = {} end
lib.MediaTable.background["None"] = [[]]
lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]]
lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]]
lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]]
lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]]
lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]]
lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]]
lib.DefaultMedia.background = "None"
-- BORDER
if not lib.MediaTable.border then lib.MediaTable.border = {} end
lib.MediaTable.border["None"] = [[]]
lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]]
lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]]
lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]]
lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]]
lib.DefaultMedia.border = "None"
-- FONT
if not lib.MediaTable.font then lib.MediaTable.font = {} end
local SML_MT_font = lib.MediaTable.font
if locale == "koKR" then
LOCALE_MASK = lib.LOCALE_BIT_koKR
--
SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]]
SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]]
SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]]
SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]]
--
lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
--
elseif locale == "zhCN" then
LOCALE_MASK = lib.LOCALE_BIT_zhCN
--
SML_MT_font["伤害数字"] = [[Fonts\ZYKai_C.ttf]]
SML_MT_font["默认"] = [[Fonts\ZYKai_T.ttf]]
SML_MT_font["聊天"] = [[Fonts\ZYHei.ttf]]
--
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
--
elseif locale == "zhTW" then
LOCALE_MASK = lib.LOCALE_BIT_zhTW
--
SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]]
SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]]
SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]]
SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]]
--
lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
elseif locale == "ruRU" then
LOCALE_MASK = lib.LOCALE_BIT_ruRU
--
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
lib.DefaultMedia.font = "Arial Narrow"
--
else
LOCALE_MASK = lib.LOCALE_BIT_western
locale_is_western = true
--
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]]
SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]]
--
lib.DefaultMedia.font = "Friz Quadrata TT"
--
end
-- STATUSBAR
if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]]
lib.DefaultMedia.statusbar = "Blizzard"
-- SOUND
if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
lib.MediaTable.sound["None"] = [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
lib.DefaultMedia.sound = "None"
local function rebuildMediaList(mediatype)
local mtable = mediaTable[mediatype]
if not mtable then return end
if not mediaList[mediatype] then mediaList[mediatype] = {} end
local mlist = mediaList[mediatype]
-- list can only get larger, so simply overwrite it
local i = 0
for k in pairs(mtable) do
i = i + 1
mlist[i] = k
end
table_sort(mlist)
end
function lib:Register(mediatype, key, data, langmask)
if type(mediatype) ~= "string" then
error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
end
if type(key) ~= "string" then
error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
end
mediatype = string.lower(mediatype)
if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
if mediatype == lib.MediaType.SOUND and type(data) == "string" then
local path = data
-- Only wav, ogg and mp3 are valid sounds.
if not string.find(path, ".ogg", nil, true) and not string.find(path, ".mp3", nil, true) and not string.find(path, ".wav", nil, true) then
return false
end
end
if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
local mtable = mediaTable[mediatype]
if mtable[key] then return false end
mtable[key] = data
rebuildMediaList(mediatype)
self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
return true
end
function lib:Fetch(mediatype, key, noDefault)
local mtt = mediaTable[mediatype]
local overridekey = overrideMedia[mediatype]
local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
return result ~= "" and result or nil
end
function lib:IsValid(mediatype, key)
return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
end
function lib:HashTable(mediatype)
return mediaTable[mediatype]
end
function lib:List(mediatype)
if not mediaTable[mediatype] then
return nil
end
if not mediaList[mediatype] then
rebuildMediaList(mediatype)
end
return mediaList[mediatype]
end
function lib:GetGlobal(mediatype)
return overrideMedia[mediatype]
end
function lib:SetGlobal(mediatype, key)
if not mediaTable[mediatype] then
return false
end
overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
return true
end
function lib:GetDefault(mediatype)
return defaultMedia[mediatype]
end
function lib:SetDefault(mediatype, key)
if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
defaultMedia[mediatype] = key
return true
else
return false
end
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibSharedMedia-3.0.lua"/>
</Ui>
@@ -0,0 +1,280 @@
--[[---------------------------------------------------------------------------------
General Library providing an alternate StartMoving() that allows you to
specify a number of frames to snap-to when moving the frame around
Example Usage:
<OnLoad>
this:RegisterForDrag("LeftButton")
</OnLoad>
<OnDragStart>
StickyFrames:StartMoving(this, {WatchDogFrame_player, WatchDogFrame_target, WatchDogFrame_party1, WatchDogFrame_party2, WatchDogFrame_party3, WatchDogFrame_party4},3,3,3,3)
</OnDragStart>
<OnDragStop>
StickyFrames:StopMoving(this)
StickyFrames:AnchorFrame(this)
</OnDragStop>
------------------------------------------------------------------------------------
This is a modified version by Elv for ElvUI
------------------------------------------------------------------------------------]]
local MAJOR, MINOR = "LibSimpleSticky-1.0", 2
local StickyFrames, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not StickyFrames then return end
--[[---------------------------------------------------------------------------------
Class declaration, along with a temporary table to hold any existing OnUpdate
scripts.
------------------------------------------------------------------------------------]]
StickyFrames.scripts = StickyFrames.scripts or {}
StickyFrames.rangeX = 15
StickyFrames.rangeY = 15
StickyFrames.sticky = StickyFrames.sticky or {}
--[[---------------------------------------------------------------------------------
StickyFrames:StartMoving() - Sets a custom OnUpdate for the frame so it follows
the mouse and snaps to the frames you specify
frame: The frame we want to move. Is typically "this"
frameList: A integer indexed list of frames that the given frame should try to
stick to. These don't have to have anything special done to them,
and they don't really even need to exist. You can inclue the
moving frame in this list, it will be ignored. This helps you
if you have a number of frames, just make ONE list to pass.
{WatchDogFrame_player, WatchDogFrame_party1, .. WatchDogFrame_party4}
left: If your frame has a tranparent border around the entire frame
(think backdrops with borders). This can be used to fine tune the
edges when you're stickying groups. Refers to any offset on the
LEFT edge of the frame being moved.
top: same
right: same
bottom: same
------------------------------------------------------------------------------------]]
function StickyFrames:StartMoving(frame, frameList, left, top, right, bottom)
local x,y = GetCursorPosition()
local aX,aY = frame:GetCenter()
local aS = frame:GetEffectiveScale()
aX,aY = aX*aS,aY*aS
local xoffset,yoffset = (aX - x),(aY - y)
self.scripts[frame] = frame:GetScript("OnUpdate")
frame:SetScript("OnUpdate", self:GetUpdateFunc(frame, frameList, xoffset, yoffset, left, top, right, bottom))
end
--[[---------------------------------------------------------------------------------
This stops the OnUpdate, leaving the frame at its last position. This will
leave it anchored to UIParent. You can call StickyFrames:AnchorFrame() to
anchor it back "TOPLEFT" , "TOPLEFT" to the parent.
------------------------------------------------------------------------------------]]
function StickyFrames:StopMoving(frame)
frame:SetScript("OnUpdate", self.scripts[frame])
self.scripts[frame] = nil
if StickyFrames.sticky[frame] then
local sticky = StickyFrames.sticky[frame]
StickyFrames.sticky[frame] = nil
return true, sticky
else
return false, nil
end
end
--[[---------------------------------------------------------------------------------
This can be called in conjunction with StickyFrames:StopMoving() to anchor the
frame right back to the parent, so you can manipulate its children as a group
(This is useful in WatchDog)
------------------------------------------------------------------------------------]]
function StickyFrames:AnchorFrame(frame)
local xA,yA = frame:GetCenter()
local parent = frame:GetParent() or UIParent
local xP,yP = parent:GetCenter()
local sA,sP = frame:GetEffectiveScale(), parent:GetEffectiveScale()
xP,yP = (xP*sP) / sA, (yP*sP) / sA
local xo,yo = (xP - xA)*-1, (yP - yA)*-1
frame:ClearAllPoints()
frame:SetPoint("CENTER", parent, "CENTER", xo, yo)
end
--[[---------------------------------------------------------------------------------
Internal Functions -- Do not call these.
------------------------------------------------------------------------------------]]
--[[---------------------------------------------------------------------------------
Returns an anonymous OnUpdate function for the frame in question. Need
to provide the frame, frameList along with the x and y offset (difference between
where the mouse picked up the frame, and the insets (left,top,right,bottom) in the
case of borders, etc.w
------------------------------------------------------------------------------------]]
function StickyFrames:GetUpdateFunc(frame, frameList, xoffset, yoffset, left, top, right, bottom)
return function()
local x,y = GetCursorPosition()
local s = frame:GetEffectiveScale()
local sticky = nil
x,y = x/s,y/s
frame:ClearAllPoints()
frame:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x+xoffset, y+yoffset)
StickyFrames.sticky[frame] = nil
for i = 1, table.getn(frameList) do
local v = frameList[i]
if frame ~= v and frame ~= v:GetParent() and not IsShiftKeyDown() and v:IsVisible() then
if self:SnapFrame(frame, v, left, top, right, bottom) then
StickyFrames.sticky[frame] = v
break
end
end
end
end
end
--[[---------------------------------------------------------------------------------
Internal debug function.
------------------------------------------------------------------------------------]]
function StickyFrames:debug(msg)
DEFAULT_CHAT_FRAME:AddMessage("|cffffff00StickyFrames: |r"..tostring(msg))
end
--[[---------------------------------------------------------------------------------
This is called when finding an overlap between two sticky frame. If frameA is near
a sticky edge of frameB, then it will snap to that edge and return true. If there
is no sticky edge collision, will return false so we can test other frames for
stickyness.
------------------------------------------------------------------------------------]]
function StickyFrames:SnapFrame(frameA, frameB, left, top, right, bottom)
local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale()
local xA, yA = frameA:GetCenter()
local xB, yB = frameB:GetCenter()
local hA, hB = frameA:GetHeight() / 2, ((frameB:GetHeight() * sB) / sA) / 2
local wA, wB = frameA:GetWidth() / 2, ((frameB:GetWidth() * sB) / sA) / 2
local newX, newY = xA, yA
if not left then left = 0 end
if not top then top = 0 end
if not right then right = 0 end
if not bottom then bottom = 0 end
-- Lets translate B's coords into A's scale
if not xB or not yB or not sB or not sA or not sB then return end
xB, yB = (xB*sB) / sA, (yB*sB) / sA
local stickyAx, stickyAy = wA * 0.75, hA * 0.75
local stickyBx, stickyBy = wB * 0.75, hB * 0.75
-- Grab the edges of each frame, for easier comparison
local lA, tA, rA, bA = frameA:GetLeft(), frameA:GetTop(), frameA:GetRight(), frameA:GetBottom()
local lB, tB, rB, bB = frameB:GetLeft(), frameB:GetTop(), frameB:GetRight(), frameB:GetBottom()
local snap = nil
-- Translate into A's scale
lB, tB, rB, bB = (lB * sB) / sA, (tB * sB) / sA, (rB * sB) / sA, (bB * sB) / sA
if (bA <= tB and bB <= tA) then
-- Horizontal Centers
if xA <= (xB + StickyFrames.rangeX) and xA >= (xB - StickyFrames.rangeX) then
newX = xB
snap = true
end
-- Interior Left
if lA <= (lB + StickyFrames.rangeX) and lA >= (lB - StickyFrames.rangeX) then
newX = lB + wA
if frameB == UIParent or frameB == WorldFrame or frameB == ElvUIParent then
newX = newX + 4
end
snap = true
end
-- Interior Right
if rA <= (rB + StickyFrames.rangeX) and rA >= (rB - StickyFrames.rangeX) then
newX = rB - wA
if frameB == UIParent or frameB == WorldFrame or frameB == ElvUIParent then
newX = newX - 4
end
snap = true
end
-- Exterior Left to Right
if lA <= (rB + StickyFrames.rangeX) and lA >= (rB - StickyFrames.rangeX) then
newX = rB + (wA - left)
snap = true
end
-- Exterior Right to Left
if rA <= (lB + StickyFrames.rangeX) and rA >= (lB - StickyFrames.rangeX) then
newX = lB - (wA - right)
snap = true
end
end
if (lA <= rB and lB <= rA) then
-- Vertical Centers
if yA <= (yB + StickyFrames.rangeY) and yA >= (yB - StickyFrames.rangeY) then
newY = yB
snap = true
end
-- Interior Top
if tA <= (tB + StickyFrames.rangeY) and tA >= (tB - StickyFrames.rangeY) then
newY = tB - hA
if frameB == UIParent or frameB == WorldFrame or frameB == ElvUIParent then
newY = newY - 4
end
snap = true
end
-- Interior Bottom
if bA <= (bB + StickyFrames.rangeY) and bA >= (bB - StickyFrames.rangeY) then
newY = bB + hA
if frameB == UIParent or frameB == WorldFrame or frameB == ElvUIParent then
newY = newY + 4
end
snap = true
end
-- Exterior Top to Bottom
if tA <= (bB + StickyFrames.rangeY + bottom) and tA >= (bB - StickyFrames.rangeY + bottom) then
newY = bB - (hA - top)
snap = true
end
-- Exterior Bottom to Top
if bA <= (tB + StickyFrames.rangeY - top) and bA >= (tB - StickyFrames.rangeY - top) then
newY = tB + (hA - bottom)
snap = true
end
end
if snap then
frameA:ClearAllPoints()
frameA:SetPoint("CENTER", UIParent, "BOTTOMLEFT", newX, newY)
return true
end
end
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibSimpleSticky.lua"/>
</Ui>
+33
View File
@@ -0,0 +1,33 @@
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local _G = _G
local strfind, strfmt = string.find, string.format
local LibStub = _G[LIBSTUB_MAJOR]
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or { libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
local _,_,num = strfind(minor, "(%d+)")
minor = assert(tonumber(num), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(strfmt("Cannot find a library instance of %q.", tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end
+3
View File
@@ -0,0 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="LibStub.lua"/>
</Ui>
@@ -0,0 +1,47 @@
--$Id: LibEasyMenu.lua 19 2017-07-02 13:34:55Z arith $
-- Simplified Menu Display System
-- This is a basic system for displaying a menu from a structure table.
--
-- See UIDropDownMenu.lua for the menuList details.
--
-- Args:
-- menuList - menu table
-- menuFrame - the UI frame to populate
-- anchor - where to anchor the frame (e.g. CURSOR)
-- x - x offset
-- y - y offset
-- displayMode - border type
-- autoHideDelay - how long until the menu disappears
--
--
-- ----------------------------------------------------------------------------
-- Localized Lua globals.
-- ----------------------------------------------------------------------------
local _G = _G
-- ----------------------------------------------------------------------------
local MAJOR_VERSION = "LibEasyMenu-1.04.7030024484"
local MINOR_VERSION = 90000 + 19
local LibStub = _G.LibStub
if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
local Lib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not Lib then return end
function L_EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
if ( displayMode == "MENU" ) then
menuFrame.displayMode = displayMode;
end
L_UIDropDownMenu_Initialize(menuFrame, L_EasyMenu_Initialize, displayMode, nil, menuList);
L_ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
end
function L_EasyMenu_Initialize( frame, level, menuList )
for index = 1, getn(menuList) do
local value = menuList[index]
if (value.text) then
value.index = index;
L_UIDropDownMenu_AddButton( value, level );
end
end
end
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,29 @@
<!-- $Id: LibUIDropDownMenu.xml 13 2017-05-25 04:26:27Z arith $ -->
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LibUIDropDownMenu.lua"/>
<Include file="LibUIDropDownMenuTemplates.xml"/>
<Script file="LibEasyMenu.lua"/>
<Button name="L_DropDownList1" toplevel="true" frameStrata="FULLSCREEN_DIALOG" inherits="L_UIDropDownListTemplate" hidden="true" id="1">
<Size>
<AbsDimension x="180" y="10"/>
</Size>
<Scripts>
<OnLoad>
local fontName, fontHeight, fontFlags = getglobal("L_DropDownList1Button1NormalText"):GetFont();
L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = fontHeight;
tinsert(UIMenus, "L_DropDownList1"); --Allow closing with escape
</OnLoad>
</Scripts>
</Button>
<Button name="L_DropDownList2" toplevel="true" frameStrata="FULLSCREEN_DIALOG" inherits="L_UIDropDownListTemplate" hidden="true" id="2">
<Size>
<AbsDimension x="180" y="10"/>
</Size>
<Scripts>
<OnLoad>
tinsert(UIMenus, "L_DropDownList2"); --Allow closing with escape
</OnLoad>
</Scripts>
</Button>
</Ui>
@@ -0,0 +1,424 @@
<!-- $Id: LibUIDropDownMenuTemplates.xml 19 2017-07-02 13:34:55Z arith $ -->
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Button name="L_UIDropDownMenuButtonTemplate" virtual="true">
<Size>
<AbsDimension x="128" y="16"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentHighlight" file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD" setAllPoints="true" hidden="true"/>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="15" y="15"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentColorSwatch" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="-6" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentSwatchBg">
<Size>
<AbsDimension x="14" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
CloseMenus()
L_UIDropDownMenuButton_OpenColorPicker(this:GetParent())
</OnClick>
<OnEnter>
L_CloseDropDownMenus(this:GetParent():GetParent():GetID() + 1)
getglobal(this:GetName().."SwatchBg"):SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
L_UIDropDownMenu_StopCounting(this:GetParent():GetParent())
</OnEnter>
<OnLeave>
getglobal(this:GetName().."SwatchBg"):SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
L_UIDropDownMenu_StartCounting(this:GetParent():GetParent())
</OnLeave>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
</Button>
<Button name="$parentExpandArrow" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
L_ToggleDropDownMenu(this:GetParent():GetParent():GetID() + 1, this:GetParent().value, nil, nil, nil, nil, this:GetParent().menuList, this)
</OnClick>
<OnEnter>
local level = this:GetParent():GetParent():GetID() + 1
local listFrame = getglobal("L_DropDownList"..level)
if not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= this then
L_ToggleDropDownMenu(level, this:GetParent().value, nil, nil, nil, nil, this:GetParent().menuList, this)
end
L_UIDropDownMenu_StopCounting(this:GetParent():GetParent())
</OnEnter>
<OnLeave>
L_UIDropDownMenu_StartCounting(this:GetParent():GetParent())
</OnLeave>
</Scripts>
<NormalTexture file="Interface\ChatFrame\ChatFrameExpandArrow"/>
</Button>
<Button name="$parentInvisibleButton" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMLEFT"/>
<Anchor point="RIGHT" relativeTo="$parentColorSwatch" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
L_UIDropDownMenu_StopCounting(this:GetParent():GetParent())
L_CloseDropDownMenus(this:GetParent():GetParent():GetID() + 1)
local parent = this:GetParent();
if parent.tooltipTitle and parent.tooltipWhileDisabled then
if parent.tooltipOnButton then
GameTooltip:SetOwner(parent, "ANCHOR_RIGHT")
GameTooltip:AddLine(parent.tooltipTitle, 1.0, 1.0, 1.0)
GameTooltip:AddLine(parent.tooltipText, nil, nil, nil, true)
GameTooltip:Show()
else
GameTooltip_AddNewbieTip(parent, parent.tooltipTitle, 1.0, 1.0, 1.0, parent.tooltipText, 1)
end
end
</OnEnter>
<OnLeave>
L_UIDropDownMenu_StartCounting(this:GetParent():GetParent())
GameTooltip:Hide()
</OnLeave>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetParent():GetFrameLevel()+2)
</OnLoad>
<OnClick>
L_UIDropDownMenuButton_OnClick(this, arg1, arg2)
</OnClick>
<OnEnter>
if this.hasArrow then
local level = this:GetParent():GetID() + 1
local listFrame = getglobal("L_DropDownList"..level)
if not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= this then
L_ToggleDropDownMenu(this:GetParent():GetID() + 1, this.value, nil, nil, nil, nil, this.menuList, this)
end
else
L_CloseDropDownMenus(this:GetParent():GetID() + 1)
end
getglobal(this:GetName().."Highlight"):Show()
L_UIDropDownMenu_StopCounting(this:GetParent())
if this.tooltipTitle then
if this.tooltipOnButton then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:AddLine(this.tooltipTitle, 1.0, 1.0, 1.0)
GameTooltip:AddLine(this.tooltipText, nil, nil, nil, true)
GameTooltip:Show()
else
GameTooltip_AddNewbieTip(this, this.tooltipTitle, 1.0, 1.0, 1.0, this.tooltipText, 1)
end
end
</OnEnter>
<OnLeave>
getglobal(this:GetName().."Highlight"):Hide()
L_UIDropDownMenu_StartCounting(this:GetParent())
GameTooltip:Hide()
</OnLeave>
</Scripts>
<ButtonText name="$parentNormalText"/>
<NormalFont inherits="GameFontHighlightSmall" justifyH="LEFT"/>
<HighlightFont inherits="GameFontHighlightSmall" justifyH="LEFT"/>
<DisabledFont inherits="GameFontDisableSmall" justifyH="LEFT"/>
</Button>
<Button name="L_UIDropDownListTemplate" hidden="true" frameStrata="DIALOG" enableMouse="true" virtual="true">
<Frames>
<Frame name="$parentBackdrop" setAllPoints="true">
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background-Dark" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="9"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
</Frame>
<Frame name="$parentMenuBackdrop" setAllPoints="true">
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="4"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
this:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentButton1" inherits="L_UIDropDownMenuButtonTemplate" id="1"/>
<Button name="$parentButton2" inherits="L_UIDropDownMenuButtonTemplate" id="2"/>
<Button name="$parentButton3" inherits="L_UIDropDownMenuButtonTemplate" id="3"/>
<Button name="$parentButton4" inherits="L_UIDropDownMenuButtonTemplate" id="4"/>
<Button name="$parentButton5" inherits="L_UIDropDownMenuButtonTemplate" id="5"/>
<Button name="$parentButton6" inherits="L_UIDropDownMenuButtonTemplate" id="6"/>
<Button name="$parentButton7" inherits="L_UIDropDownMenuButtonTemplate" id="7"/>
<Button name="$parentButton8" inherits="L_UIDropDownMenuButtonTemplate" id="8"/>
<Button name="$parentButton9" inherits="L_UIDropDownMenuButtonTemplate" id="9"/>
<Button name="$parentButton10" inherits="L_UIDropDownMenuButtonTemplate" id="10"/>
<Button name="$parentButton11" inherits="L_UIDropDownMenuButtonTemplate" id="11"/>
<Button name="$parentButton12" inherits="L_UIDropDownMenuButtonTemplate" id="12"/>
<Button name="$parentButton13" inherits="L_UIDropDownMenuButtonTemplate" id="13"/>
<Button name="$parentButton14" inherits="L_UIDropDownMenuButtonTemplate" id="14"/>
<Button name="$parentButton15" inherits="L_UIDropDownMenuButtonTemplate" id="15"/>
<Button name="$parentButton16" inherits="L_UIDropDownMenuButtonTemplate" id="16"/>
<Button name="$parentButton17" inherits="L_UIDropDownMenuButtonTemplate" id="17"/>
<Button name="$parentButton18" inherits="L_UIDropDownMenuButtonTemplate" id="18"/>
<Button name="$parentButton19" inherits="L_UIDropDownMenuButtonTemplate" id="19"/>
<Button name="$parentButton20" inherits="L_UIDropDownMenuButtonTemplate" id="20"/>
<Button name="$parentButton21" inherits="L_UIDropDownMenuButtonTemplate" id="21"/>
<Button name="$parentButton22" inherits="L_UIDropDownMenuButtonTemplate" id="22"/>
<Button name="$parentButton23" inherits="L_UIDropDownMenuButtonTemplate" id="23"/>
<Button name="$parentButton24" inherits="L_UIDropDownMenuButtonTemplate" id="24"/>
<Button name="$parentButton25" inherits="L_UIDropDownMenuButtonTemplate" id="25"/>
<Button name="$parentButton26" inherits="L_UIDropDownMenuButtonTemplate" id="26"/>
<Button name="$parentButton27" inherits="L_UIDropDownMenuButtonTemplate" id="27"/>
<Button name="$parentButton28" inherits="L_UIDropDownMenuButtonTemplate" id="28"/>
<Button name="$parentButton29" inherits="L_UIDropDownMenuButtonTemplate" id="29"/>
<Button name="$parentButton30" inherits="L_UIDropDownMenuButtonTemplate" id="30"/>
<Button name="$parentButton31" inherits="L_UIDropDownMenuButtonTemplate" id="31"/>
<Button name="$parentButton32" inherits="L_UIDropDownMenuButtonTemplate" id="32"/>
</Frames>
<Scripts>
<OnClick>
this:Hide();
</OnClick>
<OnEnter>
L_UIDropDownMenu_StopCounting(this, arg1);
</OnEnter>
<OnLeave>
L_UIDropDownMenu_StartCounting(this, arg1);
</OnLeave>
<OnUpdate>
L_UIDropDownMenu_OnUpdate(this, arg1);
</OnUpdate>
<OnShow>
for i=1, L_UIDROPDOWNMENU_MAXBUTTONS do
if (not this.noResize) then
getglobal(this:GetName().."Button"..i):SetWidth(this.maxWidth);
end
end
if (not this.noResize) then
this:SetWidth(this.maxWidth+25);
end
this.showTimer = nil;
if ( this:GetID() > 1 ) then
this.parent = getglobal("L_DropDownList"..(this:GetID() - 1));
end
</OnShow>
<OnHide>
L_UIDropDownMenu_OnHide(this);
</OnHide>
</Scripts>
</Button>
<Frame name="L_UIDropDownMenuTemplate" virtual="true">
<Size>
<AbsDimension x="40" y="32"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentLeft" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="25" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="17"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.1953125" top="0" bottom="1"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="115" y="64"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.1953125" right="0.8046875" top="0" bottom="1"/>
</Texture>
<Texture name="$parentRight" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="25" y="64"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.8046875" right="1" top="0" bottom="1"/>
</Texture>
<FontString parentKey="Text" name="$parentText" inherits="GameFontHighlightSmall" wordwrap="false" justifyH="RIGHT">
<Size>
<AbsDimension x="0" y="10"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentRight">
<Offset>
<AbsDimension x="-43" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture parentKey="Icon" name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset x="30" y="2"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button parentKey="Button" name="$parentButton" motionScriptsWhileDisabled="true" >
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentRight">
<Offset>
<AbsDimension x="-16" y="-18"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
local parent = this:GetParent();
local myscript = parent:GetScript("OnEnter");
if(myscript ~= nil) then
myscript(parent);
end
</OnEnter>
<OnLeave>
local parent = this:GetParent();
local myscript = parent:GetScript("OnLeave");
if(myscript ~= nil) then
myscript(parent);
end
</OnLeave>
<OnClick>
L_ToggleDropDownMenu(nil, nil, this:GetParent());
PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
</OnClick>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</NormalTexture>
<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</PushedTexture>
<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</DisabledTexture>
<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</HighlightTexture>
</Button>
</Frames>
<Scripts>
<OnHide>
L_CloseDropDownMenus();
</OnHide>
</Scripts>
</Frame>
</Ui>
+939
View File
@@ -0,0 +1,939 @@
---
--- check for an already loaded old WhoLib
---
if WhoLibByALeX or WhoLib then
-- the WhoLib-1.0 (WhoLibByALeX) or WhoLib (by Malex) is loaded -> fail!
error("an other WhoLib is already running - disable them first!\n")
return
end -- if
---
--- check version
---
assert(LibStub, "LibWho-2.0 requires LibStub")
local major_version = 'LibWho-2.0'
local minor_version = tonumber("154") or 99999
local lib = LibStub:NewLibrary(major_version, minor_version)
if not lib then
return -- already loaded and no upgrade necessary
end
lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
local callbacks = lib.callbacks
local am = {}
local om = getmetatable(lib)
if om then
for k, v in pairs(om) do am[k] = v end
end
am.__tostring = function() return major_version end
setmetatable(lib, am)
local function dbgfunc(...) if lib.Debug then print(unpack(arg)) end end
local function NOP() return end
local dbg = NOP
---
--- initalize base
---
if type(lib['hooked']) ~= 'table' then
lib['hooked'] = {}
end -- if
if type(lib['hook']) ~= 'table' then
lib['hook'] = {}
end -- if
if type(lib['events']) ~= 'table' then
lib['events'] = {}
end -- if
if type(lib['embeds']) ~= 'table' then
lib['embeds'] = {}
end -- if
if type(lib['frame']) ~= 'table' then
lib['frame'] = CreateFrame('Frame', major_version);
end -- if
lib['frame']:Hide()
lib.Queue = {[1]={}, [2]={}, [3]={}}
lib.WhoInProgress = false
lib.Result = nil
lib.Args = nil
lib.Total = nil
lib.Quiet = nil
lib.Debug = false
lib.Cache = {}
lib.CacheQueue = {}
lib.SetWhoToUIState = false
lib.MinInterval = 2.5
lib.MaxInterval = 10
---
--- locale
---
if (GetLocale() == "ruRU") then
lib.L = {
['console_queued'] = 'Добавлено в очередь "/who %s"',
['console_query'] = 'Результат "/who %s"',
['gui_wait'] = '- Пожалуйста подождите -',
}
else
-- enUS is the default
lib.L = {
['console_queued'] = 'Added "/who %s" to queue',
['console_query'] = 'Result of "/who %s"',
['gui_wait'] = '- Please Wait -',
}
end -- if
---
--- external functions/constants
---
lib['external'] = {
'WHOLIB_QUEUE_USER',
'WHOLIB_QUEUE_QUIET',
'WHOLIB_QUEUE_SCANNING',
'WHOLIB_FLAG_ALWAYS_CALLBACK',
'Who',
'UserInfo',
'CachedUserInfo',
'GetWhoLibDebug',
'SetWhoLibDebug',
-- 'RegisterWhoLibEvent',
}
-- queues
lib['WHOLIB_QUEUE_USER'] = 1
lib['WHOLIB_QUEUE_QUIET'] = 2
lib['WHOLIB_QUEUE_SCANNING'] = 3
local queue_all = {
[1] = 'WHOLIB_QUEUE_USER',
[2] = 'WHOLIB_QUEUE_QUIET',
[3] = 'WHOLIB_QUEUE_SCANNING',
}
local queue_quiet = {
[2] = 'WHOLIB_QUEUE_QUIET',
[3] = 'WHOLIB_QUEUE_SCANNING',
}
-- bit masks!
lib['WHOLIB_FLAG_ALWAYS_CALLBACK'] = 1
function lib:Reset()
self.Queue = {[1]={}, [2]={}, [3]={}}
self.Cache = {}
self.CacheQueue = {}
end
function lib.Who(defhandler, query, opts)
local self, args, usage = lib, {}, 'Who(query, [opts])'
args.query = self:CheckArgument(usage, 'query', 'string', query)
opts = self:CheckArgument(usage, 'opts', 'table', opts, {})
args.queue = self:CheckPreset(usage, 'opts.queue', queue_all, opts.queue, self.WHOLIB_QUEUE_SCANNING)
args.flags = self:CheckArgument(usage, 'opts.flags', 'number', opts.flags, 0)
args.callback, args.handler = self:CheckCallback(usage, 'opts.', opts.callback, opts.handler, defhandler)
-- now args - copied and verified from opts
if args.queue == self.WHOLIB_QUEUE_USER then
if WhoFrame:IsShown() then
self:GuiWho(args.query)
else
self:ConsoleWho(args.query)
end
else
self:AskWho(args)
end
end
function lib.UserInfo(defhandler, name, opts)
local self, args, usage = lib, {}, 'UserInfo(name, [opts])'
local now = time()
name = self:CheckArgument(usage, 'name', 'string', name)
if strlen(name) == 0 then return end
if string.find(name, "%-") then --[[dbg("ignoring xrealm: "..name)]] return end
args.name = self:CapitalizeInitial(name)
opts = self:CheckArgument(usage, 'opts', 'table', opts, {})
args.queue = self:CheckPreset(usage, 'opts.queue', queue_quiet, opts.queue, self.WHOLIB_QUEUE_SCANNING)
args.flags = self:CheckArgument(usage, 'opts.flags', 'number', opts.flags, 0)
args.timeout = self:CheckArgument(usage, 'opts.timeout', 'number', opts.timeout, 5)
args.callback, args.handler = self:CheckCallback(usage, 'opts.', opts.callback, opts.handler, defhandler)
-- now args - copied and verified from opts
local cachedName = self.Cache[args.name]
if(cachedName ~= nil)then
-- user is in cache
if(cachedName.valid == true and (args.timeout < 0 or cachedName.last + args.timeout*60 > now))then
-- cache is valid and timeout is in range
--dbg('Info(' .. args.name ..') returned immedeatly')
if(bit.band(args.flags, self.WHOLIB_FLAG_ALWAYS_CALLBACK) ~= 0)then
self:RaiseCallback(args, cachedName.data)
return false
else
return self:DupAll(self:ReturnUserInfo(args.name))
end
elseif(cachedName.valid == false)then
-- query is already running (first try)
if(args.callback ~= nil)then
tinsert(cachedName.callback, args)
end
--dbg('Info(' .. args.name ..') returned cause it\'s already searching')
return nil
end
else
self.Cache[args.name] = {valid=false, inqueue=false, callback={}, data={Name = args.name}, last=now }
end
local cachedName = self.Cache[args.name]
if(cachedName.inqueue)then
-- query is running!
if(args.callback ~= nil)then
tinsert(cachedName.callback, args)
end
dbg('Info(' .. args.name ..') returned cause it\'s already searching')
return nil
end
if (GetLocale() == "ruRU") then -- in ruRU with n- not show information about player in WIM addon
if args.name and strlen(args.name) > 0 then
local query = 'и-"' .. args.name .. '"'
cachedName.inqueue = true
if(args.callback ~= nil)then
tinsert(cachedName.callback, args)
end
self.CacheQueue[query] = args.name
dbg('Info(' .. args.name ..') added to queue')
self:AskWho( { query = query, queue = args.queue, flags = 0, info = args.name } )
end
else
if args.name and strlen(args.name) > 0 then
local query = 'n-"' .. args.name .. '"'
cachedName.inqueue = true
if(args.callback ~= nil)then
tinsert(cachedName.callback, args)
end
self.CacheQueue[query] = args.name
dbg('Info(' .. args.name ..') added to queue')
self:AskWho( { query = query, queue = args.queue, flags = 0, info = args.name } )
end
end
return nil
end
function lib.CachedUserInfo(_, name)
local self, usage = lib, 'CachedUserInfo(name)'
name = self:CapitalizeInitial(self:CheckArgument(usage, 'name', 'string', name))
if self.Cache[name] == nil then
return nil
else
return self:DupAll(self:ReturnUserInfo(name))
end
end
function lib.GetWhoLibDebug(_, mode)
return lib.Debug
end
function lib.SetWhoLibDebug(_, mode)
lib.Debug = mode
dbg = mode and dbgfunc or NOP
end
--function lib.RegisterWhoLibEvent(defhandler, event, callback, handler)
-- local self, usage = lib, 'RegisterWhoLibEvent(event, callback, [handler])'
--
-- self:CheckPreset(usage, 'event', self.events, event)
-- local callback, handler = self:CheckCallback(usage, '', callback, handler, defhandler, true)
-- table.insert(self.events[event], {callback=callback, handler=handler})
--end
-- non-embedded externals
function lib.Embed(_, handler)
local self, usage = lib, 'Embed(handler)'
self:CheckArgument(usage, 'handler', 'table', handler)
for _,name in pairs(self.external) do
handler[name] = self[name]
end -- do
self['embeds'][handler] = true
return handler
end
function lib.Library(_)
local self = lib
return self:Embed({})
end
---
--- internal functions
---
function lib:AllQueuesEmpty()
local queueCount = getn(self.Queue[1]) + getn(self.Queue[2]) + getn(self.Queue[3]) + getn(self.CacheQueue)
-- Be sure that we have cleared the in-progress status
if self.WhoInProgress then
queueCount = queueCount + 1
end
return queueCount == 0
end
local queryInterval = 5
function lib:GetQueryInterval() return queryInterval end
function lib:AskWhoNextIn5sec()
if self.frame:IsShown() then return end
dbg("Waiting to send next who")
self.Timeout_time = queryInterval
self['frame']:Show()
end
function lib:CancelPendingWhoNext()
lib['frame']:Hide()
end
lib['frame']:SetScript("OnUpdate", function()
lib.Timeout_time = lib.Timeout_time - arg1
if lib.Timeout_time <= 0 then
lib['frame']:Hide()
lib:AskWhoNext()
end -- if
end);
-- queue scheduler
local queue_weights = { [1] = 0.6, [2] = 0.2, [3] = 0.2 }
local queue_bounds = { [1] = 0.6, [2] = 0.2, [3] = 0.2 }
-- allow for single queries from the user to get processed faster
local lastInstantQuery = time()
local INSTANT_QUERY_MIN_INTERVAL = 60 -- only once every 1 min
function lib:UpdateWeights()
local weightsum, sum, count = 0, 0, 0
for k,v in pairs(queue_weights) do
sum = sum + v
weightsum = weightsum + v * getn(self.Queue[k])
end
if weightsum == 0 then
for k,v in pairs(queue_weights) do queue_bounds[k] = v end
return
end
local adjust = sum / weightsum
for k,v in pairs(queue_bounds) do
queue_bounds[k] = queue_weights[k] * adjust * getn(self.Queue[k])
end
end
function lib:GetNextFromScheduler()
self:UpdateWeights()
-- Since an addon could just fill up the user q for instant processing
-- we have to limit instants to 1 per INSTANT_QUERY_MIN_INTERVAL
-- and only try instant fulfilment if it will empty the user queue
if getn(self.Queue[1]) == 1 then
if time() - lastInstantQuery > INSTANT_QUERY_MIN_INTERVAL then
dbg("INSTANT")
lastInstantQuery = time()
return 1, self.Queue[1]
end
end
local n,i = math.random(),0
repeat
i=i+1
n = n - queue_bounds[i]
until i >= getn(self.Queue) or n <= 0
dbg(string.format("Q=%d, bound=%d", i, queue_bounds[i]))
if getn(self.Queue[i]) > 0 then
dbg(string.format("Q=%d, bound=%d", i, queue_bounds[i]))
return i, self.Queue[i]
else
dbg("Queues empty, waiting")
end
end
lib.queue_bounds = queue_bounds
function lib:AskWhoNext()
if lib.frame:IsShown() then
dbg("Already waiting")
return
end
self:CancelPendingWhoNext()
if self.WhoInProgress then
-- if we had a who going, it didnt complete
dbg("TIMEOUT: "..self.Args.query)
local args = self.Args
self.Args = nil
-- if args.info and self.CacheQueue[args.query] ~= nil then
dbg("Requeing "..args.query)
tinsert(self.Queue[args.queue], args)
if args.console_show ~= nil then
DEFAULT_CHAT_FRAME:AddMessage(string.format("Timeout on result of '%s' - retrying...", args.query), 1, 1, 0)
args.console_show = true
end
-- end
if queryInterval < lib.MaxInterval then
queryInterval = queryInterval + 0.5
dbg("--Throttling down to 1 who per " .. queryInterval .. "s")
end
end
self.WhoInProgress = false
local v,k,args = nil
local kludge = 10
repeat
k, v = self:GetNextFromScheduler()
if not k then break end
if WhoFrame:IsShown() and k > self.WHOLIB_QUEUE_QUIET then
break
end
if getn(v) > 0 then
args = tremove(v, 1)
break
end
kludge = kludge - 1
until kludge <= 0
if args then
self.WhoInProgress = true
self.Result = {}
self.Args = args
self.Total = -1
if(args.console_show == true)then
DEFAULT_CHAT_FRAME:AddMessage(string.format(self.L['console_query'], args.query), 1, 1, 0)
end
if args.queue == self.WHOLIB_QUEUE_USER then
WhoFrameEditBox:SetText(args.query)
self.Quiet = false
if args.whotoui then
-- self.hooked.SetWhoToUI(args.whotoui)
else
-- self.hooked.SetWhoToUI(args.gui and true or false)
end
else
-- self.hooked.SetWhoToUI(true)
self.Quiet = true
end
dbg("QUERY: "..args.query)
-- self.hooked.SendWho(args.query)
else
self.Args = nil
self.WhoInProgress = false
end
-- Keep processing the who queue if there is more work
if not self:AllQueuesEmpty() then
self:AskWhoNextIn5sec()
else
dbg("*** Done processing requests ***")
end
end
function lib:AskWho(args)
tinsert(self.Queue[args.queue], args)
dbg('[' .. args.queue .. '] added "' .. args.query .. '", queues=' .. getn(self.Queue[1]) .. '/'.. getn(self.Queue[2]) .. '/'.. getn(self.Queue[3]))
self:TriggerEvent('WHOLIB_QUERY_ADDED')
self:AskWhoNext()
end
function lib:ReturnWho()
if not self.Args then
self.Quiet = nil
return
end
if(self.Args.queue == self.WHOLIB_QUEUE_QUIET or self.Args.queue == self.WHOLIB_QUEUE_SCANNING)then
self.Quiet = nil
end
if queryInterval > self.MinInterval then
queryInterval = queryInterval - 0.5
dbg("--Throttling up to 1 who per " .. queryInterval .. "s")
end
self.WhoInProgress = false
dbg("RESULT: "..self.Args.query)
dbg('[' .. self.Args.queue .. '] returned "' .. self.Args.query .. '", total=' .. self.Total ..' , queues=' .. getn(self.Queue[1]) .. '/'.. getn(self.Queue[2]) .. '/'.. getn(self.Queue[3]))
local now = time()
local complete = (self.Total == getn(self.Result)) and (self.Total < MAX_WHOS_FROM_SERVER)
for _,v in pairs(self.Result)do
if v.Name then
if(self.Cache[v.Name] == nil)then
self.Cache[v.Name] = { inqueue = false, callback = {} }
end
local cachedName = self.Cache[v.Name]
cachedName.valid = true -- is now valid
cachedName.data = v -- update data
cachedName.data.Online = true -- player is online
cachedName.last = now -- update timestamp
if(cachedName.inqueue)then
if(self.Args.info and self.CacheQueue[self.Args.query] == v.Name)then
-- found by the query which was created to -> remove us from query
self.CacheQueue[self.Args.query] = nil
else
-- found by another query
for k2,v2 in pairs(self.CacheQueue) do
if(v2 == v.Name)then
for i=self.WHOLIB_QUEUE_QUIET, self.WHOLIB_QUEUE_SCANNING do
for k3,v3 in pairs(self.Queue[i]) do
if(v3.query == k2 and v3.info)then
-- remove the query which was generated for this user, cause another query was faster...
dbg("Found '"..v.Name.."' early via query '"..self.Args.query.."'")
table.remove(self.Queue[i], k3)
self.CacheQueue[k2] = nil
end
end
end
end
end
end
dbg('Info(' .. v.Name ..') returned: on')
for _,v2 in pairs(cachedName.callback) do
self:RaiseCallback(v2, self:ReturnUserInfo(v.Name))
end
cachedName.callback = {}
end
cachedName.inqueue = false -- query is done
end
end
if(self.Args.info and self.CacheQueue[self.Args.query])then
-- the query did not deliver the result => not online!
local name = self.CacheQueue[self.Args.query]
local cachedName = self.Cache[name]
if (cachedName.inqueue)then
-- nothing found (yet)
cachedName.valid = true -- is now valid
cachedName.inqueue = false -- query is done?
cachedName.last = now -- update timestamp
if(complete)then
cachedName.data.Online = false -- player is offline
else
cachedName.data.Online = nil -- player is unknown (more results from who than can be displayed)
end
end
dbg('Info(' .. name ..') returned: ' .. (cachedName.data.Online == false and 'off' or 'unkn'))
for _,v in pairs(cachedName.callback) do
self:RaiseCallback(v, self:ReturnUserInfo(name))
end
cachedName.callback = {}
self.CacheQueue[self.Args.query] = nil
end
self:RaiseCallback(self.Args, self.Args.query, self.Result, complete, self.Args.info)
self:TriggerEvent('WHOLIB_QUERY_RESULT', self.Args.query, self.Result, complete, self.Args.info)
if not self:AllQueuesEmpty() then
self:AskWhoNextIn5sec()
end
end
function lib:GuiWho(msg)
if(msg == self.L['gui_wait'])then
return
end
for _,v in pairs(self.Queue[self.WHOLIB_QUEUE_USER]) do
if(v.gui == true)then
return
end
end
if(self.WhoInProgress)then
WhoFrameEditBox:SetText(self.L['gui_wait'])
end
self.savedText = msg
self:AskWho({query = msg, queue = self.WHOLIB_QUEUE_USER, flags = 0, gui = true})
WhoFrameEditBox:ClearFocus();
end
function lib:ConsoleWho(msg)
--WhoFrameEditBox:SetText(msg)
local console_show = false
local q1 = self.Queue[self.WHOLIB_QUEUE_USER]
local q1count = getn(q1)
if(q1count > 0 and q1[q1count].query == msg)then -- last query is itdenical: drop
return
end
if(q1count > 0 and q1[q1count].console_show == false)then -- display 'queued' if console and not yet shown
DEFAULT_CHAT_FRAME:AddMessage(string.format(self.L['console_queued'], q1[q1count].query), 1, 1, 0)
q1[q1count].console_show = true
end
if(q1count > 0 or self.WhoInProgress)then
DEFAULT_CHAT_FRAME:AddMessage(string.format(self.L['console_queued'], msg), 1, 1, 0)
console_show = true
end
self:AskWho({query = msg, queue = self.WHOLIB_QUEUE_USER, flags = 0, console_show = console_show})
end
function lib:ReturnUserInfo(name)
if(name ~= nil and self ~= nil and self.Cache ~= nil and self.Cache[name] ~= nil) then
return self.Cache[name].data, (time() - self.Cache[name].last) / 60
end
end
function lib:RaiseCallback(args, ...)
if type(args.callback) == 'function' then
args.callback(self:DupAll(unpack(args)))
elseif args.callback then -- must be a string
args.handler[args.callback](args.handler, self:DupAll(unpack(args)))
end -- if
end
-- Argument checking
function lib:CheckArgument(func, name, argtype, arg, defarg)
if arg == nil and defarg ~= nil then
return defarg
elseif type(arg) == argtype then
return arg
else
error(string.format("%s: '%s' - %s%s expected got %s", func, name, (defarg ~= nil) and 'nil or ' or '', argtype, type(arg)), 3)
end -- if
end
function lib:CheckPreset(func, name, preset, arg, defarg)
if arg == nil and defarg ~= nil then
return defarg
elseif arg ~= nil and preset[arg] ~= nil then
return arg
else
local p = {}
for k,v in pairs(preset) do
if type(v) ~= 'string' then
table.insert(p, k)
else
table.insert(p, v)
end -- if
end -- for
error(string.format("%s: '%s' - one of %s%s expected got %s", func, name, (defarg ~= nil) and 'nil, ' or '', table.concat(p, ', '), self:simple_dump(arg)), 3)
end -- if
end
function lib:CheckCallback(func, prefix, callback, handler, defhandler, nonil)
if not nonil and callback == nil then
-- no callback: ignore handler
return nil, nil
elseif type(callback) == 'function' then
-- simple function
if handler ~= nil then
error(string.format("%s: '%shandler' - nil expected got %s", func, prefix, type(arg)), 3)
end -- if
elseif type(callback) == 'string' then
-- method
if handler == nil then
handler = defhandler
end -- if
if type(handler) ~= 'table' or type(handler[callback]) ~= 'function' or handler == self then
error(string.format("%s: '%shandler' - nil or function expected got %s", func, prefix, type(arg)), 3)
end -- if
else
error(string.format("%s: '%scallback' - %sfunction or string expected got %s", func, prefix, nonil and 'nil or ' or '', type(arg)), 3)
end -- if
return callback, handler
end
-- helpers
function lib:simple_dump(x)
if type(x) == 'string' then
return 'string \''..x..'\''
elseif type(x) == 'number' then
return 'number '..x
else
return type(x)
end
end
function lib:Dup(from)
local to = {}
for k,v in pairs(from) do
if type(v) == 'table' then
to[k] = self:Dup(v)
else
to[k] = v
end -- if
end -- for
return to
end
function lib:DupAll(x, ...)
if type(x) == 'table' then
return self:Dup(x), self:DupAll(unpack(args))
elseif x ~= nil then
return x, self:DupAll(unpack(args))
else
return nil
end -- if
end
local MULTIBYTE_FIRST_CHAR = "^([\192-\255]?%a?[\128-\191]*)"
function lib:CapitalizeInitial(name)
return string.gsub(name, MULTIBYTE_FIRST_CHAR, string.upper, 1)
end
---
--- user events (Using CallbackHandler)
---
lib.PossibleEvents = {
'WHOLIB_QUERY_RESULT',
'WHOLIB_QUERY_ADDED',
}
function lib:TriggerEvent(...)
callbacks:Fire(event, unpack(arg))
end
---
--- slash commands
---
SlashCmdList['WHO'] = function(msg)
dbg("console /who: "..msg)
-- new /who function
--local self = lib
if(msg == '')then
lib:GuiWho(WhoFrame_GetDefaultWhoCommand())
elseif(WhoFrame:IsVisible())then
lib:GuiWho(msg)
else
lib:ConsoleWho(msg)
end
end
SlashCmdList['WHOLIB_DEBUG'] = function()
-- /wholibdebug: toggle debug on/off
local self = lib
self:SetWhoLibDebug(not self.Debug)
end
SLASH_WHOLIB_DEBUG1 = '/wholibdebug'
---
--- hook activation
---
-- functions to hook
local hooks = {
-- 'SendWho',
-- 'WhoFrameEditBox_OnEnterPressed',
-- 'FriendsFrame_OnEvent',
-- 'SetWhoToUI',
}
-- hook all functions (which are not yet hooked)
for _, name in pairs(hooks) do
if not lib['hooked'][name] then
lib['hooked'][name] = _G[name]
_G[name] = function(...)
lib.hook[name](lib, unpack(arg))
end -- function
end -- if
end -- for
-- fake 'WhoFrame:Hide' as hooked
table.insert(hooks, 'WhoFrame_Hide')
-- check for unused hooks -> remove function
for name, _ in pairs(lib['hook']) do
if not hooks[name] then
lib['hook'][name] = function() end
end -- if
end -- for
-- secure hook 'WhoFrame:Hide'
if not lib['hooked']['WhoFrame_Hide'] then
lib['hooked']['WhoFrame_Hide'] = true
hooksecurefunc(WhoFrame, 'Hide', function(...)
lib['hook']['WhoFrame_Hide'](lib, unpack(arg))
end -- function
)
end -- if
----- Coroutine based implementation (future)
--function lib:sendWhoResult(val)
-- coroutine.yield(val)
--end
--
--function lib:sendWaitState(val)
-- coroutine.yield(val)
--end
--
--function lib:producer()
-- return coroutine.create(
-- function()
-- lib:AskWhoNext()
-- lib:sendWaitState(true)
--
-- -- Resumed look for data
--
-- end)
--end
---
--- hook replacements
---
function lib.hook.SendWho(self, msg)
dbg("SendWho: "..msg)
lib.AskWho(self, {query = msg, queue = lib.WHOLIB_QUEUE_USER, whotoui = lib.SetWhoToUIState, flags = 0})
end
function lib.hook.WhoFrameEditBox_OnEnterPressed(self)
lib:GuiWho(WhoFrameEditBox:GetText())
end
--[[
function lib.hook.FriendsFrame_OnEvent(self, ...)
if event ~= 'WHO_LIST_UPDATE' or not lib.Quiet then
lib.hooked.FriendsFrame_OnEvent(...)
end
end
]]
hooksecurefunc(FriendsFrame, 'RegisterEvent', function(self, event)
if(event == "WHO_LIST_UPDATE") then
self:UnregisterEvent("WHO_LIST_UPDATE");
end
end);
function lib.hook.SetWhoToUI(self, state)
lib.SetWhoToUIState = state
end
function lib.hook.WhoFrame_Hide(self)
if(not lib.WhoInProgress)then
lib:AskWhoNextIn5sec()
end
end
---
--- WoW events
---
local who_pattern = string.gsub(WHO_NUM_RESULTS, '%%d', '%%d%+')
function lib:CHAT_MSG_SYSTEM(arg1)
if arg1 and string.find(arg1, who_pattern) then
lib:ProcessWhoResults()
end
end
FriendsFrame:UnregisterEvent("WHO_LIST_UPDATE")
function lib:WHO_LIST_UPDATE()
if not lib.Quiet then
WhoList_Update()
FriendsFrame_Update()
end
lib:ProcessWhoResults()
end
function lib:ProcessWhoResults()
self.Result = self.Result and table.wipe(self.Result) or {}
local num
self.Total, num = GetNumWhoResults()
for i=1, num do
local charname, guildname, level, race, class, zone, nonlocalclass, sex = GetWhoInfo(i)
self.Result[i] = {Name=charname, Guild=guildname, Level=level, Race=race, Class=class, Zone=zone, NoLocaleClass=nonlocalclass, Sex=sex }
end
self:ReturnWho()
end
---
--- event activation
---
lib['frame']:UnregisterAllEvents();
lib['frame']:SetScript("OnEvent", function(...)
lib[event](lib, unpack(arg))
end);
for _,name in pairs({
'CHAT_MSG_SYSTEM',
'WHO_LIST_UPDATE',
}) do
lib['frame']:RegisterEvent(name);
end -- for
---
--- re-embed
---
for target,_ in pairs(lib['embeds']) do
if type(target) == 'table' then
lib:Embed(target)
end -- if
end -- for
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LibWho-2.0.lua"/>
</Ui>
+26
View File
@@ -0,0 +1,26 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="LibStub\LibStub.xml"/>
<Include file="CallbackHandler-1.0\CallbackHandler-1.0.xml"/>
<Include file="AceCore-3.0\AceCore-3.0.xml"/>
<Include file="AceAddon-3.0\AceAddon-3.0.xml"/>
<Include file="AceEvent-3.0\AceEvent-3.0.xml"/>
<Include file="AceConsole-3.0\AceConsole-3.0.xml"/>
<Include file="AceDB-3.0\AceDB-3.0.xml"/>
<Include file="AceLocale-3.0\AceLocale-3.0.xml"/>
<Include file="AceComm-3.0\AceComm-3.0.xml"/>
<Include file="AceSerializer-3.0\AceSerializer-3.0.xml"/>
<Include file="AceTimer-3.0\AceTimer-3.0.xml"/>
<Include file="AceHook-3.0\AceHook-3.0.xml"/>
<Include file="LibSharedMedia-3.0\LibSharedMedia-3.0.xml"/>
<Include file="LibSimpleSticky\LibSimpleSticky.xml"/>
<Include file="LibDataBroker\LibDataBroker-1.1.xml"/>
<Include file="LibElvUIPlugin-1.0\LibElvUIPlugin-1.0.xml"/>
<Include file="oUF\oUF.xml"/>
<Include file="UTF8\UTF8.xml"/>
<Include file="LibCompress\LibCompress.xml"/>
<Include file="LibBase64-1.0\LibBase64-1.0.xml"/>
<Include file="LibAnim\LibAnim.xml"/>
<Include file="LibWho-2.0\LibWho-2.0.xml"/>
<Include file="LibUIDropDownMenu\LibUIDropDownMenu.xml"/>
<Include file="LibItemSearch-1.2\LibItemSearch-1.2.xml"/>
</Ui>
+4
View File
@@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="utf8.lua"/>
<Script file="utf8data.lua"/>
</Ui>
+318
View File
@@ -0,0 +1,318 @@
-- $Id: utf8.lua 179 2009-04-03 18:10:03Z pasta $
--
-- Provides UTF-8 aware string functions implemented in pure lua:
-- * string.utf8len(s)
-- * string.utf8sub(s, i, j)
-- * string.utf8reverse(s)
--
-- If utf8data.lua (containing the lower<->upper case mappings) is loaded, these
-- additional functions are available:
-- * string.utf8upper(s)
-- * string.utf8lower(s)
--
-- All functions behave as their non UTF-8 aware counterparts with the exception
-- that UTF-8 characters are used instead of bytes for all units.
--[[
Copyright (c) 2006-2007, Kyle Smith
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
-- ABNF from RFC 3629
--
-- UTF8-octets = *( UTF8-char )
-- UTF8-char = UTF8-1 / UTF8-2 / UTF8-3 / UTF8-4
-- UTF8-1 = %x00-7F
-- UTF8-2 = %xC2-DF UTF8-tail
-- UTF8-3 = %xE0 %xA0-BF UTF8-tail / %xE1-EC 2( UTF8-tail ) /
-- %xED %x80-9F UTF8-tail / %xEE-EF 2( UTF8-tail )
-- UTF8-4 = %xF0 %x90-BF 2( UTF8-tail ) / %xF1-F3 3( UTF8-tail ) /
-- %xF4 %x80-8F 2( UTF8-tail )
-- UTF8-tail = %x80-BF
--
local strbyte, strlen, strsub, type = string.byte, string.len, string.sub, type
-- returns the number of bytes used by the UTF-8 character at byte i in s
-- also doubles as a UTF-8 character validator
local function utf8charbytes(s, i)
-- argument defaults
i = i or 1
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8charbytes' (string expected, got ".. type(s).. ")")
end
if type(i) ~= "number" then
error("bad argument #2 to 'utf8charbytes' (number expected, got ".. type(i).. ")")
end
local c = strbyte(s, i)
-- determine bytes needed for character, based on RFC 3629
-- validate byte 1
if c > 0 and c <= 127 then
-- UTF8-1
return 1
elseif c >= 194 and c <= 223 then
-- UTF8-2
local c2 = strbyte(s, i + 1)
if not c2 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
return 2
elseif c >= 224 and c <= 239 then
-- UTF8-3
local c2 = strbyte(s, i + 1)
local c3 = strbyte(s, i + 2)
if not c2 or not c3 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 224 and (c2 < 160 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 237 and (c2 < 128 or c2 > 159) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
return 3
elseif c >= 240 and c <= 244 then
-- UTF8-4
local c2 = strbyte(s, i + 1)
local c3 = strbyte(s, i + 2)
local c4 = strbyte(s, i + 3)
if not c2 or not c3 or not c4 then
error("UTF-8 string terminated early")
end
-- validate byte 2
if c == 240 and (c2 < 144 or c2 > 191) then
error("Invalid UTF-8 character")
elseif c == 244 and (c2 < 128 or c2 > 143) then
error("Invalid UTF-8 character")
elseif c2 < 128 or c2 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 3
if c3 < 128 or c3 > 191 then
error("Invalid UTF-8 character")
end
-- validate byte 4
if c4 < 128 or c4 > 191 then
error("Invalid UTF-8 character")
end
return 4
else
error("Invalid UTF-8 character")
end
end
-- returns the number of characters in a UTF-8 string
local function utf8len(s)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8len' (string expected, got ".. type(s).. ")")
end
local pos = 1
local bytes = strlen(s)
local len = 0
while pos <= bytes do
len = len + 1
pos = pos + utf8charbytes(s, pos)
end
return len
end
-- install in the string library
if not string.utf8len then
string.utf8len = utf8len
end
-- functions identically to string.sub except that i and j are UTF-8 characters
-- instead of bytes
local function utf8sub(s, i, j)
-- argument defaults
j = j or -1
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8sub' (string expected, got ".. type(s).. ")")
end
if type(i) ~= "number" then
error("bad argument #2 to 'utf8sub' (number expected, got ".. type(i).. ")")
end
if type(j) ~= "number" then
error("bad argument #3 to 'utf8sub' (number expected, got ".. type(j).. ")")
end
local pos = 1
local bytes = strlen(s)
local len = 0
-- only set l if i or j is negative
local l = (i >= 0 and j >= 0) or utf8len(s)
local startChar = (i >= 0) and i or l + i + 1
local endChar = (j >= 0) and j or l + j + 1
-- can't have start before end!
if startChar > endChar then
return ""
end
-- byte offsets to pass to string.sub
local startByte, endByte = 1, bytes
while pos <= bytes do
len = len + 1
if len == startChar then
startByte = pos
end
pos = pos + utf8charbytes(s, pos)
if len == endChar then
endByte = pos - 1
break
end
end
return strsub(s, startByte, endByte)
end
-- install in the string library
if not string.utf8sub then
string.utf8sub = utf8sub
end
-- replace UTF-8 characters based on a mapping table
local function utf8replace(s, mapping)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8replace' (string expected, got ".. type(s).. ")")
end
if type(mapping) ~= "table" then
error("bad argument #2 to 'utf8replace' (table expected, got ".. type(mapping).. ")")
end
local pos = 1
local bytes = strlen(s)
local charbytes
local newstr = ""
while pos <= bytes do
charbytes = utf8charbytes(s, pos)
local c = strsub(s, pos, pos + charbytes - 1)
newstr = newstr .. (mapping[c] or c)
pos = pos + charbytes
end
return newstr
end
-- identical to string.upper except it knows about unicode simple case conversions
local function utf8upper(s)
return utf8replace(s, utf8_lc_uc)
end
-- install in the string library
if not string.utf8upper and utf8_lc_uc then
string.utf8upper = utf8upper
end
-- identical to string.lower except it knows about unicode simple case conversions
local function utf8lower(s)
return utf8replace(s, utf8_uc_lc)
end
-- install in the string library
if not string.utf8lower and utf8_uc_lc then
string.utf8lower = utf8lower
end
-- identical to string.reverse except that it supports UTF-8
local function utf8reverse(s)
-- argument checking
if type(s) ~= "string" then
error("bad argument #1 to 'utf8reverse' (string expected, got ".. type(s).. ")")
end
local bytes = strlen(s)
local pos = bytes
local charbytes
local newstr = ""
local c
while pos > 0 do
c = strbyte(s, pos)
while c >= 128 and c <= 191 do
pos = pos - 1
c = strbyte(pos)
end
charbytes = utf8charbytes(s, pos)
newstr = newstr .. strsub(s, pos, pos + charbytes - 1)
pos = pos - 1
end
return newstr
end
-- install in the string library
if not string.utf8reverse then
string.utf8reverse = utf8reverse
end
File diff suppressed because it is too large Load Diff
+25
View File
@@ -0,0 +1,25 @@
Copyright (c) 2006-2017 Trond A Ekseth <troeks@gmail.com>
Copyright (c) 2016-2017 Val Voronov <i.lightspark@gmail.com>
Copyright (c) 2016-2017 Adrian L Lange <contact@p3lim.net>
Copyright (c) 2016-2017 Rainrider <rainrider.wow@gmail.com>
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
+72
View File
@@ -0,0 +1,72 @@
local ns = oUF
local oUF = ns.oUF
local hiddenParent = CreateFrame("Frame")
-- sourced from FrameXML/PartyMemberFrame.lua
local MAX_PARTY_MEMBERS = MAX_PARTY_MEMBERS or 4
local hiddenParent = CreateFrame('Frame', nil, UIParent)
hiddenParent:SetAllPoints()
hiddenParent:Hide()
local function handleFrame(baseName)
local frame
if(type(baseName) == 'string') then
frame = _G[baseName]
else
frame = baseName
end
if(frame) then
frame:UnregisterAllEvents()
frame:Hide()
-- Keep frame hidden without causing taint
frame:SetParent(hiddenParent)
local health = frame.healthBar or frame.healthbar
if(health) then
health:UnregisterAllEvents()
end
local power = frame.manabar
if(power) then
power:UnregisterAllEvents()
end
local spell = frame.castBar or frame.spellbar
if(spell) then
spell:UnregisterAllEvents()
end
local buffFrame = frame.BuffFrame
if(buffFrame) then
buffFrame:UnregisterAllEvents()
end
end
end
function oUF:DisableBlizzard(unit)
if(not unit) then return end
if(unit == 'player') then
handleFrame(PlayerFrame)
elseif(unit == 'pet') then
handleFrame(PetFrame)
elseif(unit == 'target') then
handleFrame(TargetFrame)
handleFrame(ComboFrame)
elseif(unit == 'targettarget') then
handleFrame(TargetofTargetFrame)
elseif(unit:match('party%d?$')) then
local id = unit:match('party(%d)')
if(id) then
handleFrame('PartyMemberFrame' .. id)
else
for i = 1, MAX_PARTY_MEMBERS do
handleFrame(string.format('PartyMemberFrame%d', i))
end
end
end
end
+234
View File
@@ -0,0 +1,234 @@
local ns = oUF
local oUF = ns.oUF
local Private = oUF.Private
local frame_metatable = Private.frame_metatable
local colors = {
smooth = {
1, 0, 0,
1, 1, 0,
0, 1, 0
},
health = {49 / 255, 207 / 255, 37 / 255},
disconnected = {.6, .6, .6},
tapped = {.6, .6, .6},
class = {},
reaction = {},
power = {},
}
-- We do this because people edit the vars directly, and changing the default
-- globals makes SPICE FLOW!
local function customClassColors()
if(CUSTOM_CLASS_COLORS) then
local function updateColors()
for classToken, color in next, CUSTOM_CLASS_COLORS do
colors.class[classToken] = {color.r, color.g, color.b}
end
for _, obj in next, oUF.objects do
obj:UpdateAllElements('CUSTOM_CLASS_COLORS')
end
end
updateColors()
CUSTOM_CLASS_COLORS:RegisterCallback(updateColors)
return true
end
end
if(not customClassColors()) then
for classToken, color in next, RAID_CLASS_COLORS do
colors.class[classToken] = {color.r, color.g, color.b}
end
local eventHandler = CreateFrame('Frame')
eventHandler:RegisterEvent('ADDON_LOADED')
eventHandler:SetScript('OnEvent', function(self)
if(customClassColors()) then
self:UnregisterEvent('ADDON_LOADED')
self:SetScript('OnEvent', nil)
end
end)
end
for eclass, color in next, FACTION_BAR_COLORS do
colors.reaction[eclass] = {color.r, color.g, color.b}
end
colors.power = {}
colors.power[0] = {0.00, 0.00, 1.00}
colors.power[1] = {1.00, 0.00, 0.00}
colors.power[2] = {1.00, 0.50, 0.25}
colors.power[3] = {1.00, 1.00, 0.00}
colors.power[4] = {0.00, 1.00, 1.00}
local function colorsAndPercent(a, b, ...)
if(a <= 0 or b == 0) then
return nil, unpack(arg)
elseif(a >= b) then
return nil, select(select('#', unpack(arg)) - 2, unpack(arg))
end
local num = select('#', unpack(arg)) / 3
local segment, relperc = math.modf((a / b) * (num - 1))
return relperc, select((segment * 3) + 1, unpack(arg))
end
-- http://www.wowwiki.com/ColorGradient
--[[ Colors: oUF:RGBColorGradient(a, b, ...)
Used to convert a percent value (the quotient of `a` and `b`) into a gradient from 2 or more RGB colors. If more than 2
colors are passed, the gradient will be between the two colors which perc lies in an evenly divided range. A RGB color
is a sequence of 3 consecutive RGB percent values (in the range [0-1]). If `a` is negative or `b` is zero then the first
RGB color (the first 3 RGB values passed to the function) is returned. If `a` is bigger than or equal to `b`, then the
last 3 RGB values are returned.
* self - the global oUF object
* a - value used as numerator to calculate the percentage (number)
* b - value used as denominator to calculate the percentage (number)
* ... - a list of RGB percent values. At least 6 values should be passed (number [0-1])
--]]
local function RGBColorGradient(...)
local relperc, r1, g1, b1, r2, g2, b2 = colorsAndPercent(unpack(arg))
if(relperc) then
return r1 + (r2 - r1) * relperc, g1 + (g2 - g1) * relperc, b1 + (b2 - b1) * relperc
else
return r1, g1, b1
end
end
-- HCY functions are based on http://www.chilliant.com/rgb2hsv.html
local function getY(r, g, b)
return 0.299 * r + 0.587 * g + 0.114 * b
end
--[[ Colors: oUF:RGBToHCY(r, g, b)
Used to convert a color from RGB to HCY color space.
* self - the global oUF object
* r - red color component (number [0-1])
* g - green color component (number [0-1])
* b - blue color component (number [0-1])
--]]
function oUF:RGBToHCY(r, g, b)
local min, max = min(r, g, b), max(r, g, b)
local chroma = max - min
local hue
if(chroma > 0) then
if(r == max) then
hue = math.mod((g - b) / chroma, 6)
elseif(g == max) then
hue = (b - r) / chroma + 2
elseif(b == max) then
hue = (r - g) / chroma + 4
end
hue = hue / 6
end
return hue, chroma, getY(r, g, b)
end
local math_abs = math.abs
--[[ Colors: oUF:HCYtoRGB(hue, chroma, luma)
Used to convert a color from HCY to RGB color space.
* self - the global oUF object
* hue - hue color component (number [0-1])
* chroma - chroma color component (number [0-1])
* luma - luminance color component (number [0-1])
--]]
function oUF:HCYtoRGB(hue, chroma, luma)
local r, g, b = 0, 0, 0
if(hue and luma > 0) then
local h2 = hue * 6
local x = chroma * (1 - math_abs(math.mod(h2, 2 - 1)))
if(h2 < 1) then
r, g, b = chroma, x, 0
elseif(h2 < 2) then
r, g, b = x, chroma, 0
elseif(h2 < 3) then
r, g, b = 0, chroma, x
elseif(h2 < 4) then
r, g, b = 0, x, chroma
elseif(h2 < 5) then
r, g, b = x, 0, chroma
else
r, g, b = chroma, 0, x
end
local y = getY(r, g, b)
if(luma < y) then
chroma = chroma * (luma / y)
elseif(y < 1) then
chroma = chroma * (1 - luma) / (1 - y)
end
r = (r - y) * chroma + luma
g = (g - y) * chroma + luma
b = (b - y) * chroma + luma
end
return r, g, b
end
--[[ Colors: oUF:HCYColorGradient(a, b, ...)
Used to convert a percent value (the quotient of `a` and `b`) into a gradient from 2 or more HCY colors. If more than 2
colors are passed, the gradient will be between the two colors which perc lies in an evenly divided range. A HCY color
is a sequence of 3 consecutive values in the range [0-1]. If `a` is negative or `b` is zero then the first
HCY color (the first 3 HCY values passed to the function) is returned. If `a` is bigger than or equal to `b`, then the
last 3 HCY values are returned.
* self - the global oUF object
* a - value used as numerator to calculate the percentage (number)
* b - value used as denominator to calculate the percentage (number)
* ... - a list of HCY color values. At least 6 values should be passed (number [0-1])
--]]
local function HCYColorGradient(...)
local relperc, r1, g1, b1, r2, g2, b2 = colorsAndPercent(unpack(arg))
if(not relperc) then
return r1, g1, b1
end
local h1, c1, y1 = self:RGBToHCY(r1, g1, b1)
local h2, c2, y2 = self:RGBToHCY(r2, g2, b2)
local c = c1 + (c2 - c1) * relperc
local y = y1 + (y2 - y1) * relperc
if(h1 and h2) then
local dh = h2 - h1
if(dh < -0.5) then
dh = dh + 1
elseif(dh > 0.5) then
dh = dh - 1
end
return self:HCYtoRGB(math.mod(h1 + dh * relperc, 1), c, y)
else
return self:HCYtoRGB(h1 or h2, c, y)
end
end
--[[ Colors: oUF:ColorGradient(a, b, ...) or frame:ColorGradient(a, b, ...)
Used as a proxy to call the proper gradient function depending on the user's preference. If `oUF.useHCYColorGradient` is
set to true, `:HCYColorGradient` will be called, else `:RGBColorGradient`.
* self - the global oUF object or a unit frame
* a - value used as numerator to calculate the percentage (number)
* b - value used as denominator to calculate the percentage (number)
* ... - a list of color values. At least 6 values should be passed (number [0-1])
--]]
local function ColorGradient(...)
return (oUF.useHCYColorGradient and HCYColorGradient or RGBColorGradient)(unpack(arg))
end
Private.colors = colors
oUF.colors = colors
oUF.ColorGradient = ColorGradient
oUF.RGBColorGradient = RGBColorGradient
oUF.HCYColorGradient = HCYColorGradient
oUF.useHCYColorGradient = false
frame_metatable.__index.colors = colors
frame_metatable.__index.ColorGradient = ColorGradient
@@ -0,0 +1,103 @@
--[[
# Element: Assistant Indicator
Toggles the visibility of an indicator based on the unit's raid assistant status.
## Widget
AssistantIndicator - Any UI widget.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
-- Position and size
local AssistantIndicator = self:CreateTexture(nil, 'OVERLAY')
AssistantIndicator:SetSize(16, 16)
AssistantIndicator:SetPoint('TOP', self)
-- Register it with oUF
self.AssistantIndicator = AssistantIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local UnitInRaid = UnitInRaid
local UnitIsPartyLeader = UnitIsPartyLeader
local UnitIsRaidOfficer = UnitIsRaidOfficer
local function Update(self, event)
local element = self.AssistantIndicator
--[[ Callback: AssistantIndicator:PreUpdate()
Called before the element has been updated.
* self - the AssistantIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local unit = self.unit
local isAssistant = UnitInRaid(unit) and not UnitIsPartyLeader(unit)
if(isAssistant) then
element:Show()
else
element:Hide()
end
--[[ Callback: AssistantIndicator:PostUpdate(isAssistant)
Called after the element has been updated.
* self - the AssistantIndicator element
* isAssistant - indicates whether the unit is a raid assistant (boolean)
--]]
if(element.PostUpdate) then
return element:PostUpdate(isAssistant)
end
end
local function Path(self, ...)
--[[ Override: AssistantIndicator.Override(self, event, ...)
Used to completely override the element's update process.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event (string)
--]]
return (self.AssistantIndicator.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self)
local element = self.AssistantIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path)
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\GroupFrame\UI-Group-AssistantIcon]])
end
return true
end
end
local function Disable(self)
local element = self.AssistantIndicator
if(element) then
element:Hide()
self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
end
end
oUF:AddElement('AssistantIndicator', Path, Enable, Disable)
+516
View File
@@ -0,0 +1,516 @@
--[[
# Element: Auras
Handles creation and updating of aura icons.
## Widget
Auras - A Frame to hold `Button`s representing both buffs and debuffs.
Buffs - A Frame to hold `Button`s representing buffs.
Debuffs - A Frame to hold `Button`s representing debuffs.
## Notes
At least one of the above widgets must be present for the element to work.
## Options
.disableMouse - Disables mouse events (boolean)
.disableCooldown - Disables the cooldown spiral (boolean)
.size - Aura icon size. Defaults to 16 (number)
.spacing - Spacing between each icon. Defaults to 0 (number)
.['spacing-x'] - Horizontal spacing between each icon. Takes priority over `spacing` (number)
.['spacing-y'] - Vertical spacing between each icon. Takes priority over `spacing` (number)
.['growth-x'] - Horizontal growth direction. Defaults to 'RIGHT' (string)
.['growth-y'] - Vertical growth direction. Defaults to 'UP' (string)
.initialAnchor - Anchor point for the icons. Defaults to 'BOTTOMLEFT' (string)
.filter - Custom filter list for auras to display. Defaults to 'HELPFUL' for buffs and 'HARMFUL' for
debuffs (string)
## Options Auras
.numBuffs - The maximum number of buffs to display. Defaults to 32 (number)
.numDebuffs - The maximum number of debuffs to display. Defaults to 40 (number)
.numTotal - The maximum number of auras to display. Prioritizes buffs over debuffs. Defaults to the sum of
.numBuffs and .numDebuffs (number)
.gap - Controls the creation of an invisible icon between buffs and debuffs. Defaults to false (boolean)
.buffFilter - Custom filter list for buffs to display. Takes priority over `filter` (string)
.debuffFilter - Custom filter list for debuffs to display. Takes priority over `filter` (string)
## Options Buffs
.num - Number of buffs to display. Defaults to 32 (number)
## Options Debuffs
.num - Number of debuffs to display. Defaults to 40 (number)
## Attributes
button.filter - the filter list used to determine the visibility of the aura (string)
button.isDebuff - indicates if the button holds a debuff (boolean)
## Examples
-- Position and size
local Buffs = CreateFrame('Frame', nil, self)
Buffs:SetPoint('RIGHT', self, 'LEFT')
Buffs:SetSize(16 * 2, 16 * 16)
-- Register with oUF
self.Buffs = Buffs
--]]
local ns = oUF
local oUF = ns.oUF
local tinsert = table.insert
local floor = math.floor
local CreateFrame = CreateFrame
local GetTime = GetTime
local UnitAura = UnitAura
local VISIBLE = 1
local HIDDEN = 0
local function UpdateTooltip(self)
if self.filter == 'HELPFUL' then
GameTooltip:SetUnitBuff(self:GetParent().__owner.unit, self:GetID(), self.filter)
else
GameTooltip:SetUnitDebuff(self:GetParent().__owner.unit, self:GetID(), self.filter)
end
end
local function onEnter(self)
if(not self:IsVisible()) then return end
GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT')
self:UpdateTooltip()
end
local function onLeave()
GameTooltip:Hide()
end
local function createAuraIcon(element, index)
local button = CreateFrame('Button', '$parentButton' .. index, element)
button:RegisterForClicks('RightButtonUp')
local cd = CreateFrame('Cooldown', '$parentCooldown', button, 'oUF_CooldownFrameTemplate')
cd:SetAllPoints()
local icon = button:CreateTexture(nil, 'BORDER')
icon:SetAllPoints()
local count = button:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal')
count:SetPoint('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -1, 0)
local overlay = button:CreateTexture(nil, 'OVERLAY')
overlay:SetTexture([[Interface\Buttons\UI-Debuff-Overlays]])
overlay:SetAllPoints()
overlay:SetTexCoord(.296875, .5703125, 0, .515625)
button.overlay = overlay
button.UpdateTooltip = UpdateTooltip
button:SetScript('OnEnter', onEnter)
button:SetScript('OnLeave', onLeave)
button.icon = icon
button.count = count
button.cd = cd
--[[ Callback: Auras:PostCreateIcon(button)
Called after a new aura button has been created.
* self - the widget holding the aura buttons
* button - the newly created aura button (Button)
--]]
if(element.PostCreateIcon) then element:PostCreateIcon(button) end
return button
end
local function customFilter(element, unit, button, name)
if(name) then
return true
end
end
local function updateIcon(element, unit, index, offset, filter, isDebuff, visible)
local name, rank, texture, count, dispelType, duration, expiration = UnitAura(unit, index, filter)
if element.forceShow then
name, rank, texture = GetSpellInfo(26993)
count, dispelType, duration, expiration = 5, 'Magic', 0, 60
end
if(name) then
local position = visible + offset + 1
local button = element[position]
if(not button) then
--[[ Override: Auras:CreateIcon(position)
Used to create the aura button at a given position.
* self - the widget holding the aura buttons
* position - the position at which the aura button is to be created (number)
## Returns
* button - the button used to represent the aura (Button)
--]]
button = (element.CreateIcon or createAuraIcon) (element, position)
tinsert(element, button)
element.createdIcons = element.createdIcons + 1
end
button.filter = filter
button.isDebuff = isDebuff
--[[ Override: Auras:CustomFilter(unit, button, ...)
Defines a custom filter that controls if the aura button should be shown.
* self - the widget holding the aura buttons
* unit - the unit on which the aura is cast (string)
* button - the button displaying the aura (Button)
* ... - the return values from [UnitAura](http://wowprogramming.com/docs/api/UnitAura)
## Returns
* show - indicates whether the aura button should be shown (boolean)
--]]
local show = true
if not element.forceShow then
show = (element.CustomFilter or customFilter) (element, unit, button, name, rank, texture, count, dispelType, duration, expiration)
end
if(show) then
-- We might want to consider delaying the creation of an actual cooldown
-- object to this point, but I think that will just make things needlessly
-- complicated.
if(button.cd and not element.disableCooldown) then
if(duration and duration > 0) then
button.cd:SetCooldown(GetTime() - (duration - expiration), duration)
button.cd:Show()
else
button.cd:Hide()
end
end
if(button.overlay) then
if((isDebuff and element.showDebuffType) or (not isDebuff and element.showBuffType) or element.showType) then
local color = DebuffTypeColor[dispelType] or DebuffTypeColor.none
button.overlay:SetVertexColor(color.r, color.g, color.b)
button.overlay:Show()
else
button.overlay:Hide()
end
end
if(button.icon) then button.icon:SetTexture(texture) end
if(button.count) then button.count:SetText(count > 1 and count) end
local size = element.size or 16
button:SetSize(size, size)
button:EnableMouse(not element.disableMouse)
button:SetID(index)
button:Show()
--[[ Callback: Auras:PostUpdateIcon(unit, button, index, position)
Called after the aura button has been updated.
* self - the widget holding the aura buttons
* unit - the unit on which the aura is cast (string)
* button - the updated aura button (Button)
* index - the index of the aura (number)
* position - the actual position of the aura button (number)
--]]
if(element.PostUpdateIcon) then
element:PostUpdateIcon(unit, button, index, position)
end
return VISIBLE
else
return HIDDEN
end
end
end
local function SetPosition(element, from, to)
local sizex = (element.size or 16) + (element['spacing-x'] or element.spacing or 0)
local sizey = (element.size or 16) + (element['spacing-y'] or element.spacing or 0)
local anchor = element.initialAnchor or 'BOTTOMLEFT'
local growthx = (element['growth-x'] == 'LEFT' and -1) or 1
local growthy = (element['growth-y'] == 'DOWN' and -1) or 1
local cols = floor(element:GetWidth() / sizex + 0.5)
for i = from, to do
local button = element[i]
-- Bail out if the to range is out of scope.
if(not button) then break end
local col = (i - 1) % cols
local row = floor((i - 1) / cols)
button:ClearAllPoints()
button:SetPoint(anchor, element, anchor, col * sizex * growthx, row * sizey * growthy)
end
end
local function filterIcons(element, unit, filter, limit, isDebuff, offset, dontHide)
if(not offset) then offset = 0 end
local index = 1
local visible = 0
local hidden = 0
while(visible < limit) do
local result = updateIcon(element, unit, index, offset, filter, isDebuff, visible)
if(not result) then
break
elseif(result == VISIBLE) then
visible = visible + 1
elseif(result == HIDDEN) then
hidden = hidden + 1
end
index = index + 1
end
if(not dontHide) then
for i = visible + offset + 1, #element do
element[i]:Hide()
end
end
return visible, hidden
end
local function UpdateAuras(self, event, unit)
if(self.unit ~= unit) then return end
local auras = self.Auras
if(auras) then
--[[ Callback: Auras:PreUpdate(unit)
Called before the element has been updated.
* self - the widget holding the aura buttons
* unit - the unit for which the update has been triggered (string)
--]]
if(auras.PreUpdate) then auras:PreUpdate(unit) end
local numBuffs = auras.numBuffs or 32
local numDebuffs = auras.numDebuffs or 40
local max = auras.numTotal or numBuffs + numDebuffs
local visibleBuffs, hiddenBuffs = filterIcons(auras, unit, auras.buffFilter or auras.filter or 'HELPFUL', math.min(numBuffs, max), nil, 0, true)
local hasGap
if(visibleBuffs ~= 0 and auras.gap) then
hasGap = true
visibleBuffs = visibleBuffs + 1
local button = auras[visibleBuffs]
if(not button) then
button = (auras.CreateIcon or createAuraIcon) (auras, visibleBuffs)
tinsert(auras, button)
auras.createdIcons = auras.createdIcons + 1
end
-- Prevent the button from displaying anything.
if(button.cd) then button.cd:Hide() end
if(button.icon) then button.icon:SetTexture() end
if(button.overlay) then button.overlay:Hide() end
if(button.stealable) then button.stealable:Hide() end
if(button.count) then button.count:SetText() end
button:EnableMouse(false)
button:Show()
--[[ Callback: Auras:PostUpdateGapIcon(unit, gapButton, visibleBuffs)
Called after an invisible aura button has been created. Only used by Auras when the `gap` option is enabled.
* self - the widget holding the aura buttons
* unit - the unit that has the invisible aura button (string)
* gapButton - the invisible aura button (Button)
* visibleBuffs - the number of currently visible aura buttons (number)
--]]
if(auras.PostUpdateGapIcon) then
auras:PostUpdateGapIcon(unit, button, visibleBuffs)
end
end
local visibleDebuffs, hiddenDebuffs = filterIcons(auras, unit, auras.debuffFilter or auras.filter or 'HARMFUL', math.min(numDebuffs, max - visibleBuffs), true, visibleBuffs)
auras.visibleDebuffs = visibleDebuffs
if(hasGap and visibleDebuffs == 0) then
auras[visibleBuffs]:Hide()
visibleBuffs = visibleBuffs - 1
end
auras.visibleBuffs = visibleBuffs
auras.visibleAuras = auras.visibleBuffs + auras.visibleDebuffs
local fromRange, toRange
--[[ Callback: Auras:PreSetPosition(max)
Called before the aura buttons have been (re-)anchored.
* self - the widget holding the aura buttons
* max - the maximum possible number of aura buttons (number)
## Returns
* from - the offset of the first aura button to be (re-)anchored (number)
* to - the offset of the last aura button to be (re-)anchored (number)
--]]
if(auras.PreSetPosition) then
fromRange, toRange = auras:PreSetPosition(max)
end
if(fromRange or auras.createdIcons > auras.anchoredIcons) then
--[[ Override: Auras:SetPosition(from, to)
Used to (re-)anchor the aura buttons.
Called when new aura buttons have been created or if :PreSetPosition is defined.
* self - the widget that holds the aura buttons
* from - the offset of the first aura button to be (re-)anchored (number)
* to - the offset of the last aura button to be (re-)anchored (number)
--]]
(auras.SetPosition or SetPosition) (auras, fromRange or auras.anchoredIcons + 1, toRange or auras.createdIcons)
auras.anchoredIcons = auras.createdIcons
end
--[[ Callback: Auras:PostUpdate(unit)
Called after the element has been updated.
* self - the widget holding the aura buttons
* unit - the unit for which the update has been triggered (string)
--]]
if(auras.PostUpdate) then auras:PostUpdate(unit) end
end
local buffs = self.Buffs
if(buffs) then
if(buffs.PreUpdate) then buffs:PreUpdate(unit) end
local numBuffs = buffs.num or 32
local visibleBuffs, hiddenBuffs = filterIcons(buffs, unit, buffs.filter or 'HELPFUL', numBuffs)
buffs.visibleBuffs = visibleBuffs
local fromRange, toRange
if(buffs.PreSetPosition) then
fromRange, toRange = buffs:PreSetPosition(numBuffs)
end
if(fromRange or buffs.createdIcons > buffs.anchoredIcons) then
(buffs.SetPosition or SetPosition) (buffs, fromRange or buffs.anchoredIcons + 1, toRange or buffs.createdIcons)
buffs.anchoredIcons = buffs.createdIcons
end
if(buffs.PostUpdate) then buffs:PostUpdate(unit) end
end
local debuffs = self.Debuffs
if(debuffs) then
if(debuffs.PreUpdate) then debuffs:PreUpdate(unit) end
local numDebuffs = debuffs.num or 40
local visibleDebuffs, hiddenDebuffs = filterIcons(debuffs, unit, debuffs.filter or 'HARMFUL', numDebuffs, true)
debuffs.visibleDebuffs = visibleDebuffs
local fromRange, toRange
if(debuffs.PreSetPosition) then
fromRange, toRange = debuffs:PreSetPosition(numDebuffs)
end
if(fromRange or debuffs.createdIcons > debuffs.anchoredIcons) then
(debuffs.SetPosition or SetPosition) (debuffs, fromRange or debuffs.anchoredIcons + 1, toRange or debuffs.createdIcons)
debuffs.anchoredIcons = debuffs.createdIcons
end
if(debuffs.PostUpdate) then debuffs:PostUpdate(unit) end
end
end
local function Update(self, event, unit)
if(self.unit ~= unit) then return end
UpdateAuras(self, event, unit)
-- Assume no event means someone wants to re-anchor things. This is usually
-- done by UpdateAllElements and :ForceUpdate.
if(event == 'ForceUpdate' or not event) then
local buffs = self.Buffs
if(buffs) then
(buffs.SetPosition or SetPosition) (buffs, 1, buffs.createdIcons)
end
local debuffs = self.Debuffs
if(debuffs) then
(debuffs.SetPosition or SetPosition) (debuffs, 1, debuffs.createdIcons)
end
local auras = self.Auras
if(auras) then
(auras.SetPosition or SetPosition) (auras, 1, auras.createdIcons)
end
end
end
local function ForceUpdate(element)
return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
if(self.Buffs or self.Debuffs or self.Auras) then
self:RegisterEvent('UNIT_AURA', UpdateAuras)
local buffs = self.Buffs
if(buffs) then
buffs.__owner = self
buffs.ForceUpdate = ForceUpdate
buffs.createdIcons = buffs.createdIcons or 0
buffs.anchoredIcons = 0
--buffs:Show()
end
local debuffs = self.Debuffs
if(debuffs) then
debuffs.__owner = self
debuffs.ForceUpdate = ForceUpdate
debuffs.createdIcons = debuffs.createdIcons or 0
debuffs.anchoredIcons = 0
--debuffs:Show()
end
local auras = self.Auras
if(auras) then
auras.__owner = self
auras.ForceUpdate = ForceUpdate
auras.createdIcons = auras.createdIcons or 0
auras.anchoredIcons = 0
--auras:Show()
end
return true
end
end
local function Disable(self)
if(self.Buffs or self.Debuffs or self.Auras) then
self:UnregisterEvent('UNIT_AURA', UpdateAuras)
if(self.Buffs) then self.Buffs:Hide() end
if(self.Debuffs) then self.Debuffs:Hide() end
if(self.Auras) then self.Auras:Hide() end
end
end
oUF:AddElement('Auras', Update, Enable, Disable)
+585
View File
@@ -0,0 +1,585 @@
--[[
# Element: Castbar
Handles the visibility and updating of spell castbars.
Based upon oUF_Castbar by starlon.
## Widget
Castbar - A `StatusBar` to represent spell cast/channel progress.
## Sub-Widgets
.Text - A `FontString` to represent spell name.
.Icon - A `Texture` to represent spell icon.
.Time - A `FontString` to represent spell duration.
.SafeZone - A `Texture` to represent latency.
## Notes
A default texture will be applied to the StatusBar and Texture widgets if they don't have a texture or a color set.
## Options
.timeToHold - indicates for how many seconds the castbar should be visible after a _FAILED or _INTERRUPTED
event. Defaults to 0 (number)
## Examples
-- Position and size
local Castbar = CreateFrame('StatusBar', nil, self)
Castbar:SetSize(20, 20)
Castbar:SetPoint('TOP')
Castbar:SetPoint('LEFT')
Castbar:SetPoint('RIGHT')
-- Add a background
local Background = Castbar:CreateTexture(nil, 'BACKGROUND')
Background:SetAllPoints(Castbar)
Background:SetTexture(1, 1, 1, .5)
-- Add a spark
local Spark = Castbar:CreateTexture(nil, 'OVERLAY')
Spark:SetSize(20, 20)
Spark:SetBlendMode('ADD')
-- Add a timer
local Time = Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
Time:SetPoint('RIGHT', Castbar)
-- Add spell text
local Text = Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
Text:SetPoint('LEFT', Castbar)
-- Add spell icon
local Icon = Castbar:CreateTexture(nil, 'OVERLAY')
Icon:SetSize(20, 20)
Icon:SetPoint('TOPLEFT', Castbar, 'TOPLEFT')
-- Add safezone
local SafeZone = Castbar:CreateTexture(nil, 'OVERLAY')
-- Register it with oUF
Castbar.bg = Background
Castbar.Spark = Spark
Castbar.Time = Time
Castbar.Text = Text
Castbar.Icon = Icon
Castbar.SafeZone = SafeZone
self.Castbar = Castbar
--]]
local ns = oUF
local oUF = ns.oUF
local GetNetStats = GetNetStats
local GetTime = GetTime
local UnitCastingInfo = UnitCastingInfo
local UnitChannelInfo = UnitChannelInfo
local UnitIsUnit = UnitIsUnit
local tradeskillCastTime, tradeskillCastDuration, tradeskillCurrent, tradeskillTotal, mergeTradeskill = 0, 0, 0, 0, false
local function updateSafeZone(self)
local safeZone = self.SafeZone
local width = self:GetWidth()
local _, _, ms = GetNetStats()
-- Guard against GetNetStats returning latencies of 0.
if(ms ~= 0) then
local safeZoneRatio = (ms / 1e3) / self.max
if(safeZoneRatio > 1) then
safeZoneRatio = 1
end
safeZone:SetWidth(width * safeZoneRatio)
safeZone:Show()
else
safeZone:Hide()
end
end
local function UNIT_SPELLCAST_SENT(self, event, unit, spell, rank, target)
local element = self.Castbar
element.curTarget = (target and target ~= '') and target or nil
if element.isTradeSkill then
element.tradeSkillCastName = spell
end
end
local function UNIT_SPELLCAST_START(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
local name, _, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(unit)
if(not name) then
return element:Hide()
end
endTime = endTime / 1e3
startTime = startTime / 1e3
local max = endTime - startTime
element.castName = name
element.duration = GetTime() - startTime
element.max = max
element.delay = 0
element.casting = true
element.holdTime = 0
element.isTradeSkill = isTradeSkill
if(mergeTradeskill and isTradeSkill and UnitIsUnit(unit, 'player')) then
element.duration = element.duration + (element.max * tradeskillCurrent)
element.max = max * tradeskillTotal
if(unit == 'player') then
tradeskillCurrent = tradeskillCurrent + 1
tradeskillCastDuration = element.duration
tradeskillCastTime = max
end
element:SetValue(element.duration)
else
element:SetValue(0)
end
element:SetMinMaxValues(0, element.max)
if(element.Text) then element.Text:SetText(text) end
if(element.Icon) then element.Icon:SetTexture(texture) end
if(element.Time) then element.Time:SetText() end
local sf = element.SafeZone
if(sf) then
sf:ClearAllPoints()
sf:SetPoint('RIGHT')
sf:SetPoint('TOP')
sf:SetPoint('BOTTOM')
updateSafeZone(element)
end
--[[ Callback: Castbar:PostCastStart(unit, name)
Called after the element has been updated upon a spell cast start.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the spell being cast (string)
--]]
if(element.PostCastStart) then
element:PostCastStart(unit, name)
end
element:Show()
end
local function UNIT_SPELLCAST_FAILED(self, event, unit, spellname)
if(not self.casting) then return end
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(spellname and (element.castName ~= spellname and element.tradeSkillCastName ~= spellname)) then
return
end
if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
mergeTradeskill = false
element.tradeSkillCastName = nil
end
local text = element.Text
if(text) then
text:SetText(FAILED)
end
element.casting = nil
element.holdTime = element.timeToHold or 0
--[[ Callback: Castbar:PostCastFailed(unit, name)
Called after the element has been updated upon a failed spell cast.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the failed spell (string)
--]]
if(element.PostCastFailed) then
return element:PostCastFailed(unit, spellname)
end
end
local function UNIT_SPELLCAST_FAILED_QUIET(self, event, unit, spellname)
if(not self.casting) then return end
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(spellname and (element.castName ~= spellname and element.tradeSkillCastName ~= spellname)) then
return
end
if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
mergeTradeskill = false
element.tradeSkillCastName = nil
end
element.casting = nil
element:SetValue(0)
element:Hide()
end
local function UNIT_SPELLCAST_INTERRUPTED(self, event, unit, spellname)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(spellname and element.castName ~= spellname) then
return
end
local text = element.Text
if(text) then
text:SetText(INTERRUPTED)
end
element.casting = nil
element.channeling = nil
element.holdTime = element.timeToHold or 0
--[[ Callback: Castbar:PostCastInterrupted(unit, name)
Called after the element has been updated upon an interrupted spell cast.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the interrupted spell (string)
--]]
if(element.PostCastInterrupted) then
return element:PostCastInterrupted(unit, spellname)
end
end
local function UNIT_SPELLCAST_DELAYED(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
local name, _, _, _, startTime = UnitCastingInfo(unit)
if(not startTime or not element:IsShown()) then return end
local duration = GetTime() - (startTime / 1000)
if(duration < 0) then duration = 0 end
element.delay = element.delay + element.duration - duration
element.duration = duration
element:SetValue(duration)
--[[ Callback: Castbar:PostCastDelayed(unit, name)
Called after the element has been updated when a spell cast has been delayed.
* self - the Castbar widget
* unit - unit that the update has been triggered (string)
* name - name of the delayed spell (string)
--]]
if(element.PostCastDelayed) then
return element:PostCastDelayed(unit, name)
end
end
local function UNIT_SPELLCAST_STOP(self, event, unit, spellname)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(spellname and (element.castName ~= spellname)) then
return
end
if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
if(tradeskillCurrent == tradeskillTotal) then
mergeTradeskill = false
end
else
element.casting = nil
end
--[[ Callback: Castbar:PostCastStop(unit, name)
Called after the element has been updated when a spell cast has finished.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the spell (string)
--]]
if(element.PostCastStop) then
return element:PostCastStop(unit, spellname)
end
end
local function UNIT_SPELLCAST_CHANNEL_START(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
local name, _, _, texture, startTime, endTime = UnitChannelInfo(unit)
if(not name) then
return
end
endTime = endTime / 1e3
startTime = startTime / 1e3
local max = (endTime - startTime)
local duration = endTime - GetTime()
element.duration = duration
element.max = max
element.delay = 0
element.startTime = startTime
element.endTime = endTime
element.extraTickRatio = 0
element.channeling = true
element.holdTime = 0
-- We have to do this, as it's possible for spell casts to never have _STOP
-- executed or be fully completed by the OnUpdate handler before CHANNEL_START
-- is called.
element.casting = nil
element.castName = nil
element:SetMinMaxValues(0, max)
element:SetValue(duration)
if(element.Text) then element.Text:SetText(name) end
if(element.Icon) then element.Icon:SetTexture(texture) end
if(element.Time) then element.Time:SetText() end
local sf = element.SafeZone
if(sf) then
sf:ClearAllPoints()
sf:SetPoint('LEFT')
sf:SetPoint('TOP')
sf:SetPoint('BOTTOM')
updateSafeZone(element)
end
--[[ Callback: Castbar:PostChannelStart(unit, name)
Called after the element has been updated upon a spell channel start.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the channeled spell (string)
--]]
if(element.PostChannelStart) then
element:PostChannelStart(unit, name)
end
element:Show()
end
local function UNIT_SPELLCAST_CHANNEL_UPDATE(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
local name, _, _, _, startTime, endTime = UnitChannelInfo(unit)
if(not name or not element:IsShown()) then
return
end
local duration = (endTime / 1000) - GetTime()
element.delay = element.delay + element.duration - duration
element.duration = duration
element.max = (endTime - startTime) / 1000
element.startTime = startTime / 1000
element.endTime = endTime / 1000
element:SetMinMaxValues(0, element.max)
element:SetValue(duration)
--[[ Callback: Castbar:PostChannelUpdate(unit, name)
Called after the element has been updated after a channeled spell has been delayed or interrupted.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the channeled spell (string)
--]]
if(element.PostChannelUpdate) then
return element:PostChannelUpdate(unit, name)
end
end
local function UNIT_SPELLCAST_CHANNEL_STOP(self, event, unit, spellname)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(element:IsShown()) then
element.channeling = nil
--[[ Callback: Castbar:PostChannelUpdate(unit, name)
Called after the element has been updated after a channeled spell has been completed.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the channeled spell (string)
--]]
if(element.PostChannelStop) then
return element:PostChannelStop(unit, spellname)
end
end
end
local function onUpdate(self, elapsed)
if(self.casting) then
local duration = self.duration + elapsed
if(duration >= self.max or (tradeskillTotal > 1 and duration >= (tradeskillCastDuration + tradeskillCastTime * 1.25))) then
self.casting = nil
self:Hide()
tradeskillTotal = 0
if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end
return
end
if(self.Time) then
if(self.delay ~= 0) then
if(self.CustomDelayText) then
self:CustomDelayText(duration)
else
self.Time:SetText(format('%.1f|cffff0000-%.1f|r', duration, self.delay))
end
else
if(self.CustomTimeText) then
self:CustomTimeText(duration)
else
self.Time:SetText(format('%.1f', duration))
end
end
end
self.duration = duration
self:SetValue(duration)
if(self.Spark) then
self.Spark:SetPoint('CENTER', self, 'LEFT', (duration / self.max) * self:GetWidth(), 0)
end
elseif(self.channeling) then
local duration = self.duration - elapsed
if(duration <= 0) then
self.channeling = nil
self:Hide()
if(self.PostChannelStop) then self:PostChannelStop(self.__owner.unit) end
return
end
if(self.Time) then
if(self.delay ~= 0) then
if(self.CustomDelayText) then
self:CustomDelayText(duration)
else
self.Time:SetText(format('%.1f|cffff0000-%.1f|r', duration, self.delay))
end
else
if(self.CustomTimeText) then
self:CustomTimeText(duration)
else
self.Time:SetText(format('%.1f', duration))
end
end
end
self.duration = duration
self:SetValue(duration)
if(self.Spark) then
self.Spark:SetPoint('CENTER', self, 'LEFT', (duration / self.max) * self:GetWidth(), 0)
end
elseif(self.holdTime > 0) then
self.holdTime = self.holdTime - elapsed
else
self.casting = nil
self.castName = nil
self.channeling = nil
tradeskillTotal = 0
self:Hide()
end
end
local function Update(self, ...)
UNIT_SPELLCAST_START(self, ...)
return UNIT_SPELLCAST_CHANNEL_START(self, ...)
end
local function ForceUpdate(element)
return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self, unit)
local element = self.Castbar
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
if(not (unit and unit:match('%wtarget$'))) then
self:RegisterEvent('UNIT_SPELLCAST_START', UNIT_SPELLCAST_START)
self:RegisterEvent('UNIT_SPELLCAST_FAILED', UNIT_SPELLCAST_FAILED)
self:RegisterEvent('UNIT_SPELLCAST_STOP', UNIT_SPELLCAST_STOP)
self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTED', UNIT_SPELLCAST_INTERRUPTED)
self:RegisterEvent('UNIT_SPELLCAST_DELAYED', UNIT_SPELLCAST_DELAYED)
self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_START', UNIT_SPELLCAST_CHANNEL_START)
self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', UNIT_SPELLCAST_CHANNEL_UPDATE)
self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', UNIT_SPELLCAST_CHANNEL_STOP)
self:RegisterEvent('UNIT_SPELLCAST_SENT', UNIT_SPELLCAST_SENT, true)
self:RegisterEvent('UNIT_SPELLCAST_FAILED_QUIET', UNIT_SPELLCAST_FAILED_QUIET)
end
element.holdTime = 0
element:SetScript('OnUpdate', element.OnUpdate or onUpdate)
if(self.unit == 'player') then
CastingBarFrame:UnregisterAllEvents()
CastingBarFrame.Show = CastingBarFrame.Hide
CastingBarFrame:Hide()
PetCastingBarFrame:UnregisterAllEvents()
PetCastingBarFrame.Show = PetCastingBarFrame.Hide
PetCastingBarFrame:Hide()
end
if(element:IsObjectType('StatusBar') and not element:GetStatusBarTexture()) then
element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
end
local spark = element.Spark
if(spark and spark:IsObjectType('Texture') and not spark:GetTexture()) then
spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]])
end
local safeZone = element.SafeZone
if(safeZone and safeZone:IsObjectType('Texture') and not safeZone:GetTexture()) then
safeZone:SetTexture(1, 0, 0)
end
element:Hide()
return true
end
end
local function Disable(self)
local element = self.Castbar
if(element) then
element:Hide()
self:UnregisterEvent('UNIT_SPELLCAST_START', UNIT_SPELLCAST_START)
self:UnregisterEvent('UNIT_SPELLCAST_FAILED', UNIT_SPELLCAST_FAILED)
self:UnregisterEvent('UNIT_SPELLCAST_STOP', UNIT_SPELLCAST_STOP)
self:UnregisterEvent('UNIT_SPELLCAST_INTERRUPTED', UNIT_SPELLCAST_INTERRUPTED)
self:UnregisterEvent('UNIT_SPELLCAST_DELAYED', UNIT_SPELLCAST_DELAYED)
self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_START', UNIT_SPELLCAST_CHANNEL_START)
self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', UNIT_SPELLCAST_CHANNEL_UPDATE)
self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', UNIT_SPELLCAST_CHANNEL_STOP)
self:UnregisterEvent('UNIT_SPELLCAST_SENT', UNIT_SPELLCAST_SENT)
self:UnregisterEvent('UNIT_SPELLCAST_FAILED_QUIET', UNIT_SPELLCAST_FAILED_QUIET)
element:SetScript('OnUpdate', nil)
end
end
hooksecurefunc('DoTradeSkill', function(_, num)
tradeskillCastTime = 0
tradeskillCastDuration = 0
tradeskillCurrent = 0
tradeskillTotal = num or 1
mergeTradeskill = true
end)
oUF:AddElement('Castbar', Update, Enable, Disable)
@@ -0,0 +1,102 @@
--[[
# Element: Combat Indicator
Toggles the visibility of an indicator based on the player's combat status.
## Widget
CombatIndicator - Any UI widget.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
-- Position and size
local CombatIndicator = self:CreateTexture(nil, 'OVERLAY')
CombatIndicator:SetSize(16, 16)
CombatIndicator:SetPoint('TOP', self)
-- Register it with oUF
self.CombatIndicator = CombatIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local UnitAffectingCombat = UnitAffectingCombat
local function Update(self, event)
local element = self.CombatIndicator
--[[ Callback: CombatIndicator:PreUpdate()
Called before the element has been updated.
* self - the CombatIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local inCombat = UnitAffectingCombat('player')
if(inCombat) then
element:Show()
else
element:Hide()
end
--[[ Callback: CombatIndicator:PostUpdate(inCombat)
Called after the element has been updated.
* self - the CombatIndicator element
* inCombat - indicates if the player is affecting combat (boolean)
--]]
if(element.PostUpdate) then
return element:PostUpdate(inCombat)
end
end
local function Path(self, ...)
--[[ Override: CombatIndicator.Override(self, event)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
--]]
return (self.CombatIndicator.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self, unit)
local element = self.CombatIndicator
if(element and unit == 'player') then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('PLAYER_REGEN_DISABLED', Path)
self:RegisterEvent('PLAYER_REGEN_ENABLED', Path)
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\CharacterFrame\UI-StateIcon]])
element:SetTexCoord(.5, 1, 0, .49)
end
return true
end
end
local function Disable(self)
local element = self.CombatIndicator
if(element) then
element:Hide()
self:UnregisterEvent('PLAYER_REGEN_DISABLED', Path)
self:UnregisterEvent('PLAYER_REGEN_ENABLED', Path)
end
end
oUF:AddElement('CombatIndicator', Path, Enable, Disable)
@@ -0,0 +1,118 @@
--[[
# Element: ComboPoints
Handles the visibility and updating of the player's combo points.
## Widget
ComboPoints - An `table` consisting of as many Textures as the theoretical maximum return of [GetComboPoints](http://wowprogramming.com/docs/api/GetComboPoints).
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
local ComboPoints = {}
for index = 1, 10 do
local Bar = CreateFrame('StatusBar', nil, self)
-- Position and size.
Bar:SetSize(16, 16)
Bar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', (index - 1) * Bar:GetWidth(), 0)
ComboPoints[index] = Bar
end
-- Register with oUF
self.ComboPoints = ComboPoints
--]]
local ns = oUF
local oUF = ns.oUF
local GetComboPoints = GetComboPoints
local MAX_COMBO_POINTS = MAX_COMBO_POINTS
local function Update(self, event)
local element = self.ComboPoints
--[[ Callback: ComboPoints:PreUpdate()
Called before the element has been updated.
* self - the ComboPoints element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local cp = GetComboPoints('player', 'target')
for i = 1, MAX_COMBO_POINTS do
if(i <= cp) then
element[i]:Show()
else
element[i]:Hide()
end
end
--[[ Callback: ComboPoints:PostUpdate(role)
Called after the element has been updated.
* self - the ComboPoints element
* cpoint - the current amount of combo points (number)
--]]
if(element.PostUpdate) then
return element:PostUpdate(cp)
end
end
local function Path(self, ...)
--[[ Override: ComboPoints.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.ComboPoints.Override or Update) (self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
local element = self.ComboPoints
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('PLAYER_COMBO_POINTS', Path, true)
self:RegisterEvent('PLAYER_TARGET_CHANGED', Path, true)
for index = 1, MAX_COMBO_POINTS do
local cp = element[index]
if(cp:IsObjectType('Texture') and not cp:GetTexture()) then
cp:SetTexture([[Interface\ComboFrame\ComboPoint]])
cp:SetTexCoord(0, 0.375, 0, 1)
end
end
return true
end
end
local function Disable(self)
local element = self.ComboPoints
if(element) then
for index = 1, MAX_COMBO_POINTS do
element[index]:Hide()
end
self:UnregisterEvent('PLAYER_COMBO_POINTS', Path)
self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path)
end
end
oUF:AddElement('ComboPoints', Path, Enable, Disable)
+22
View File
@@ -0,0 +1,22 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="power.lua"/>
<!--<Script file="auras.lua"/>-->
<Script file="health.lua"/>
<Script file="raidtargetindicator.lua"/>
<Script file="leaderindicator.lua"/>
<Script file="combatindicator.lua"/>
<Script file="restingindicator.lua"/>
<!--<Script file="pvpindicator.lua"/>-->
<Script file="portrait.lua"/>
<!--
<Script file="range.lua"/>
<Script file="castbar.lua"/>-->
<Script file="tags.lua"/>
<Script file="masterlooterindicator.lua"/>
<Script file="assistantindicator.lua"/>
<!--<Script file="readycheckindicator.lua"/>
<Script file="combopoints.lua"/>
<Script file="raidroleindicator.lua"/>
<Script file="happinessindicator.lua"/>
-->
</Ui>
@@ -0,0 +1,116 @@
--[[
# Element: HappinessIndicator
Handles the visibility and updating of player pet happiness.
## Widget
HappinessIndicator - A `Texture` used to display the current happiness level.
The element works by changing the texture's vertex color.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
-- Position and size
local HappinessIndicator = self:CreateTexture(nil, 'OVERLAY')
HappinessIndicator:SetSize(16, 16)
HappinessIndicator:SetPoint('TOPRIGHT', self)
-- Register it with oUF
self.HappinessIndicator = HappinessIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local GetPetHappiness = GetPetHappiness
local HasPetUI = HasPetUI
local function Update(self, event, unit)
if(not unit or self.unit ~= unit) then return end
local element = self.HappinessIndicator
--[[ Callback: HappinessIndicator:PreUpdate()
Called before the element has been updated.
* self - the ComboPoints element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local _, hunterPet = HasPetUI()
local happiness, damagePercentage = GetPetHappiness()
if(hunterPet and happiness) then
if(happiness == 1) then
element:SetTexCoord(0.375, 0.5625, 0, 0.359375)
elseif(happiness == 2) then
element:SetTexCoord(0.1875, 0.375, 0, 0.359375)
elseif(happiness == 3) then
element:SetTexCoord(0, 0.1875, 0, 0.359375)
end
element:Show()
else
return element:Hide()
end
--[[ Callback: HappinessIndicator:PostUpdate(role)
Called after the element has been updated.
* self - the ComboPoints element
* unit - the unit for which the update has been triggered (string)
* happiness - the numerical happiness value of the pet (1 = unhappy, 2 = content, 3 = happy) (number)
* damagePercentage - damage modifier, happiness affects this (unhappy = 75%, content = 100%, happy = 125%) (number)
--]]
if(element.PostUpdate) then
return element:PostUpdate(unit, happiness, damagePercentage)
end
end
local function Path(self, ...)
--[[ Override: HappinessIndicator.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.HappinessIndicator.Override or Update) (self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
local element = self.HappinessIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_HAPPINESS', Path)
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\PetPaperDollFrame\UI-PetHappiness]])
end
return true
end
end
local function Disable(self)
local element = self.HappinessIndicator
if(element) then
element:Hide()
self:UnregisterEvent('UNIT_HAPPINESS', Path)
end
end
oUF:AddElement('HappinessIndicator', Path, Enable, Disable)
+292
View File
@@ -0,0 +1,292 @@
--[[
# Element: Health Bar
Handles the updating of a status bar that displays the unit's health.
## Widget
Health - A `StatusBar` used to represent the unit's health.
## Sub-Widgets
.bg - A `Texture` used as a background. It will inherit the color of the main StatusBar.
## Notes
A default texture will be applied if the widget is a StatusBar and doesn't have a texture set.
## Options
.frequentUpdates - Indicates whether to use OnUpdate script instead of UNIT_HEALTH to update the bar (boolean)
.smoothGradient - 9 color values to be used with the .colorSmooth option (table)
The following options are listed by priority. The first check that returns true decides the color of the bar.
.colorTapping - Use `self.colors.tapping` to color the bar if the unit isn't tapped by the player (boolean)
.colorDisconnected - Use `self.colors.disconnected` to color the bar if the unit is offline (boolean)
.colorHappiness - Use `self.colors.happiness` to color the bar if the unit is pet based on pet happiness (boolean)
.colorClass - Use `self.colors.class[class]` to color the bar based on unit class. `class` is defined by the
second return of [UnitClass](http://wowprogramming.com/docs/api/UnitClass) (boolean)
.colorClassNPC - Use `self.colors.class[class]` to color the bar if the unit is a NPC (boolean)
.colorClassPet - Use `self.colors.class[class]` to color the bar if the unit is player controlled, but not a player
(boolean)
.colorReaction - Use `self.colors.reaction[reaction]` to color the bar based on the player's reaction towards the
unit. `reaction` is defined by the return value of
[UnitReaction](http://wowprogramming.com/docs/api/UnitReaction) (boolean)
.colorSmooth - Use `smoothGradient` if present or `self.colors.smooth` to color the bar with a smooth gradient
based on the player's current health percentage (boolean)
.colorHealth - Use `self.colors.health` to color the bar. This flag is used to reset the bar color back to default
if none of the above conditions are met (boolean)
## Sub-Widgets Options
.multiplier - Used to tint the background based on the main widgets R, G and B values. Defaults to 1 (number)[0-1]
## Attributes
.disconnected - Indicates whether the unit is disconnected (boolean)
## Examples
-- Position and size
local Health = CreateFrame('StatusBar', nil, self)
Health:SetHeight(20)
Health:SetPoint('TOP')
Health:SetPoint('LEFT')
Health:SetPoint('RIGHT')
-- Add a background
local Background = Health:CreateTexture(nil, 'BACKGROUND')
Background:SetAllPoints(Health)
Background:SetTexture(1, 1, 1, .5)
-- Options
Health.frequentUpdates = true
Health.colorTapping = true
Health.colorDisconnected = true
Health.colorClass = true
Health.colorReaction = true
Health.colorHealth = true
-- Make the background darker.
Background.multiplier = .5
-- Register it with oUF
Health.bg = Background
self.Health = Health
--]]
local ns = oUF
local oUF = ns.oUF
local unpack = unpack
local GetPetHappiness = GetPetHappiness
local UnitClass = UnitClass
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local UnitIsConnected = UnitIsConnected
local UnitIsPlayer = UnitIsPlayer
local UnitIsTapped = UnitIsTapped
local UnitIsTappedByPlayer = UnitIsTappedByPlayer
local UnitIsUnit = UnitIsUnit
local UnitPlayerControlled = UnitPlayerControlled
local UnitReaction = UnitReaction
local updateFrequentUpdates
local function UpdateColor(element, unit, cur, max)
local parent = element.__owner
if element.frequentUpdates ~= element.__frequentUpdates then
element.__frequentUpdates = element.frequentUpdates
updateFrequentUpdates(parent, unit)
end
local r, g, b, t
if(element.colorTapping and not UnitPlayerControlled(unit) and (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit))) then
t = parent.colors.tapped
elseif(element.colorDisconnected and element.disconnected) then
t = parent.colors.disconnected
elseif(element.colorHappiness and UnitIsUnit(unit, 'pet') and GetPetHappiness()) then
t = parent.colors.happiness[GetPetHappiness()]
elseif(element.colorClass and UnitIsPlayer(unit)) or
(element.colorClassNPC and not UnitIsPlayer(unit)) or
(element.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then
local _, class = UnitClass(unit)
t = parent.colors.class[class]
elseif(element.colorReaction and UnitReaction(unit, 'player')) then
t = parent.colors.reaction[UnitReaction(unit, 'player')]
elseif(element.colorSmooth) then
r, g, b = parent.ColorGradient(cur, max, unpack(element.smoothGradient or parent.colors.smooth))
elseif(element.colorHealth) then
t = parent.colors.health
end
if(t) then
r, g, b = t[1], t[2], t[3]
end
if(r or g or b) then
element:SetStatusBarColor(r, g, b)
local bg = element.bg
if(bg) then
local mu = bg.multiplier or 1
bg:SetVertexColor(r * mu, g * mu, b * mu)
end
end
end
local function Update(self, event, unit)
if(not unit or self.unit ~= unit) then return end
local element = self.Health
--[[ Callback: Health:PreUpdate(unit)
Called before the element has been updated.
* self - the Health element
* unit - the unit for which the update has been triggered (string)
--]]
if(element.PreUpdate) then
element:PreUpdate(unit)
end
local cur, max = UnitHealth(unit), UnitHealthMax(unit)
local disconnected = not UnitIsConnected(unit)
element:SetMinMaxValues(0, max)
if(disconnected) then
element:SetValue(max)
else
element:SetValue(cur)
end
element.disconnected = disconnected
--[[ Override: Health:UpdateColor(unit, cur, max)
Used to completely override the internal function for updating the widgets' colors.
* self - the Health element
* unit - the unit for which the update has been triggered (string)
* cur - the unit's current health value (number)
* max - the unit's maximum possible health value (number)
--]]
element:UpdateColor(unit, cur, max)
--[[ Callback: Health:PostUpdate(unit, cur, max)
Called after the element has been updated.
* self - the Health element
* unit - the unit for which the update has been triggered (string)
* cur - the unit's current health value (number)
* max - the unit's maximum possible health value (number)
--]]
if(element.PostUpdate) then
return element:PostUpdate(unit, cur, max)
end
end
local function Path(self, ...)
--[[ Override: Health.Override(self, event, unit)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* unit - the unit accompanying the event (string)
--]]
return (self.Health.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function onHealthUpdate()
if(this.disconnected) then return end
local unit = this.__owner.unit
local health = UnitHealth(unit)
if(health ~= this.min) then
this.min = health
return Path(this.__owner, 'OnHealthUpdate', unit)
end
end
function updateFrequentUpdates(self, unit)
if(not unit or string.match(unit, '%w+target$')) then return end
local element = self.Health
if(element.frequentUpdates and not element:GetScript('OnUpdate')) then
element:SetScript('OnUpdate', onHealthUpdate)
if((unit == 'party' or string.match(unit, 'party%d?$'))) then
self:RegisterEvent('UNIT_HEALTH', Path)
elseif(self:IsEventRegistered("UNIT_HEALTH")) then
self:UnregisterEvent('UNIT_HEALTH', Path)
end
elseif(not element.frequentUpdates and element:GetScript('OnUpdate')) then
element:SetScript('OnUpdate', nil)
self:RegisterEvent('UNIT_HEALTH', Path)
end
end
local function Enable(self, unit)
local element = self.Health
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
element.__frequentUpdates = element.frequentUpdates
updateFrequentUpdates(self, unit)
if(element.frequentUpdates and (unit and not string.match(unit, '%w+target$'))) then
element:SetScript('OnUpdate', onHealthUpdate)
-- The party frames need this to handle disconnect states correctly.
if(unit == 'party') then
self:RegisterEvent('UNIT_HEALTH', Path)
end
else
self:RegisterEvent('UNIT_HEALTH', Path)
end
self:RegisterEvent('UNIT_MAXHEALTH', Path)
self:RegisterEvent('UNIT_CONNECTION', Path)
self:RegisterEvent('UNIT_FACTION', Path) -- For tapping
self:RegisterEvent('UNIT_HAPPINESS', Path)
if(element:IsObjectType('StatusBar') and not element:GetStatusBarTexture()) then
element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
end
if(not element.UpdateColor) then
element.UpdateColor = UpdateColor
end
element:Show()
return true
end
end
local function Disable(self)
local element = self.Health
if(element) then
if(element:GetScript('OnUpdate')) then
element:SetScript('OnUpdate', nil)
end
element:Hide()
self:UnregisterEvent('UNIT_HEALTH', Path)
self:UnregisterEvent('UNIT_MAXHEALTH', Path)
self:UnregisterEvent('UNIT_CONNECTION', Path)
self:UnregisterEvent('UNIT_FACTION', Path)
self:UnregisterEvent('UNIT_HAPPINESS', Path)
end
end
oUF:AddElement('Health', Path, Enable, Disable)
@@ -0,0 +1,107 @@
--[[
# Element: Leader Indicator
Toggles the visibility of an indicator based on the unit's leader status.
## Widget
LeaderIndicator - Any UI widget.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
-- Position and size
local LeaderIndicator = self:CreateTexture(nil, 'OVERLAY')
LeaderIndicator:SetSize(16, 16)
LeaderIndicator:SetPoint('BOTTOM', self, 'TOP')
-- Register it with oUF
self.LeaderIndicator = LeaderIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local UnitInParty = UnitInParty
local UnitInRaid = UnitInRaid
local UnitIsPartyLeader = UnitIsPartyLeader
local function Update(self, event)
local element = self.LeaderIndicator
--[[ Callback: LeaderIndicator:PreUpdate()
Called before the element has been updated.
* self - the LeaderIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local unit = self.unit
local isLeader = (UnitInParty(unit) or UnitInRaid(unit)) and UnitIsPartyLeader(unit)
if(isLeader) then
element:Show()
else
element:Hide()
end
--[[ Callback: LeaderIndicator:PostUpdate(isLeader)
Called after the element has been updated.
* self - the LeaderIndicator element
* isLeader - indicates whether the element is shown (boolean)
--]]
if(element.PostUpdate) then
return element:PostUpdate(isLeader)
end
end
local function Path(self, ...)
--[[ Override: LeaderIndicator.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.LeaderIndicator.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self)
local element = self.LeaderIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('PARTY_LEADER_CHANGED', Path)
self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path)
self:RegisterEvent('RAID_ROSTER_UPDATE', Path)
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\GroupFrame\UI-Group-LeaderIcon]])
end
return true
end
end
local function Disable(self)
local element = self.LeaderIndicator
if(element) then
element:Hide()
self:UnregisterEvent('PARTY_LEADER_CHANGED', Path)
self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
self:UnregisterEvent('RAID_ROSTER_UPDATE', Path)
end
end
oUF:AddElement('LeaderIndicator', Path, Enable, Disable)
@@ -0,0 +1,126 @@
--[[
# Element: Master Looter Indicator
Toggles the visibility of an indicator based on the unit's master looter status.
## Widget
MasterLooterIndicator - Any UI widget.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
## Examples
-- Position and size
local MasterLooterIndicator = self:CreateTexture(nil, 'OVERLAY')
MasterLooterIndicator:SetSize(16, 16)
MasterLooterIndicator:SetPoint('TOPRIGHT', self)
-- Register it with oUF
self.MasterLooterIndicator = MasterLooterIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local GetLootMethod = GetLootMethod
local UnitInParty = UnitInParty
local UnitInRaid = UnitInRaid
local UnitIsUnit = UnitIsUnit
local function Update(self, event)
local unit = self.unit
local element = self.MasterLooterIndicator
--[[ Callback: MasterLooterIndicator:PreUpdate()
Called before the element has been updated.
* self - the MasterLooterIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local isShown = false
if(UnitInParty(unit) or UnitInRaid(unit)) then
local method, partyIndex, raidIndex = GetLootMethod()
if(method == 'master') then
local mlUnit
if(partyIndex) then
if(partyIndex == 0) then
mlUnit = 'player'
else
mlUnit = 'party' .. partyIndex
end
elseif(raidIndex) then
mlUnit = 'raid' .. raidIndex
end
if(mlUnit and UnitIsUnit(unit, mlUnit)) then
isShown = true
end
end
end
if isShown then
element:Show()
else
element:Hide()
end
--[[ Callback: MasterLooterIndicator:PostUpdate(isShown)
Called after the element has been updated.
* self - the MasterLooterIndicator element
* isShown - indicates whether the element is shown (boolean)
--]]
if(element.PostUpdate) then
return element:PostUpdate(isShown)
end
end
local function Path(self, ...)
--[[ Override: MasterLooterIndicator.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.MasterLooterIndicator.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self, unit)
local element = self.MasterLooterIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('PARTY_LOOT_METHOD_CHANGED', Path, true)
self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true)
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\GroupFrame\UI-Group-MasterLooter]])
end
return true
end
end
local function Disable(self)
local element = self.MasterLooterIndicator
if(element) then
element:Hide()
self:UnregisterEvent('PARTY_LOOT_METHOD_CHANGED', Path)
self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
end
end
oUF:AddElement('MasterLooterIndicator', Path, Enable, Disable)
+148
View File
@@ -0,0 +1,148 @@
--[[
# Element: Portraits
Handles the updating of the unit's portrait.
## Widget
Portrait - A `PlayerModel` or a `Texture` used to represent the unit's portrait.
## Notes
A question mark model will be used if the widget is a PlayerModel and the client doesn't have the model information for
the unit.
## Examples
-- 3D Portrait
-- Position and size
local Portrait = CreateFrame('PlayerModel', nil, self)
Portrait:SetSize(32, 32)
Portrait:SetPoint('RIGHT', self, 'LEFT')
-- Register it with oUF
self.Portrait = Portrait
-- 2D Portrait
local Portrait = self:CreateTexture(nil, 'OVERLAY')
Portrait:SetSize(32, 32)
Portrait:SetPoint('RIGHT', self, 'LEFT')
-- Register it with oUF
self.Portrait = Portrait
--]]
local ns = oUF
local oUF = ns.oUF
local SetPortraitTexture = SetPortraitTexture
local UnitExists = UnitExists
local UnitName = UnitName
local UnitIsConnected = UnitIsConnected
local UnitIsUnit = UnitIsUnit
local UnitIsVisible = UnitIsVisible
local function Update(self, event, unit)
if(not unit or not UnitIsUnit(self.unit, unit)) then return end
local element = self.Portrait
--[[ Callback: Portrait:PreUpdate(unit)
Called before the element has been updated.
* self - the Portrait element
* unit - the unit for which the update has been triggered (string)
--]]
if(element.PreUpdate) then element:PreUpdate(unit) end
local name = UnitName(unit)
local isAvailable = UnitIsConnected(unit) and UnitIsVisible(unit)
if(event ~= 'OnUpdate' or element.name ~= name or element.state ~= isAvailable) then
if(element:IsObjectType('PlayerModel')) then
if(not isAvailable) then
element:SetModelScale(4.25)
element:SetCamera(0)
element:SetPosition(0, 0, -1.5)
element:SetModel([[Interface\Buttons\TalkToMeQuestionMark.m2]])
elseif(element.name ~= name or event == 'UNIT_MODEL_CHANGED') then
element:ClearModel()
element:SetUnit(unit)
element:SetModelScale(1)
element:SetCamera(0)
element:SetPosition(0, 0, 0)
else
element:SetCamera(0)
end
else
SetPortraitTexture(element, unit)
end
element.name = name
element.state = isAvailable
end
--[[ Callback: Portrait:PostUpdate(unit)
Called after the element has been updated.
* self - the Portrait element
* unit - the unit for which the update has been triggered (string)
--]]
if(element.PostUpdate) then
return element:PostUpdate(unit)
end
end
local function Path(self, ...)
--[[ Override: Portrait.Override(self, event, unit)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* unit - the unit accompanying the event (string)
--]]
return (self.Portrait.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self, unit)
local element = self.Portrait
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_PORTRAIT_UPDATE', Path)
self:RegisterEvent('UNIT_MODEL_CHANGED', Path)
self:RegisterEvent('UNIT_CONNECTION', Path)
-- The quest log uses PARTY_MEMBER_{ENABLE,DISABLE} to handle updating of
-- party members overlapping quests. This will probably be enough to handle
-- model updating.
--
-- DISABLE isn't used as it fires when we most likely don't have the
-- information we want.
if(unit == 'party') then
self:RegisterEvent('PARTY_MEMBER_ENABLE', Path)
end
element:Show()
return true
end
end
local function Disable(self)
local element = self.Portrait
if(element) then
element:Hide()
self:UnregisterEvent('UNIT_PORTRAIT_UPDATE', Path)
self:UnregisterEvent('UNIT_MODEL_CHANGED', Path)
self:UnregisterEvent('PARTY_MEMBER_ENABLE', Path)
self:UnregisterEvent('UNIT_CONNECTION', Path)
end
end
oUF:AddElement('Portrait', Path, Enable, Disable)
+326
View File
@@ -0,0 +1,326 @@
--[[
# Element: Power Bar
Handles the updating of a status bar that displays the unit's power.
## Widget
Power - A `StatusBar` used to represent the unit's power.
## Sub-Widgets
.bg - A `Texture` used as a background. It will inherit the color of the main StatusBar.
## Notes
A default texture will be applied if the widget is a StatusBar and doesn't have a texture or a color set.
## Options
.frequentUpdates - Indicates whether to use OnUpdate script instead of UNIT_POWER to update the bar. Only valid for the
player and pet units (boolean)
.smoothGradient - 9 color values to be used with the .colorSmooth option (table)
The following options are listed by priority. The first check that returns true decides the color of the bar.
.colorTapping - Use `self.colors.tapping` to color the bar if the unit isn't tapped by the player (boolean)
.colorDisconnected - Use `self.colors.disconnected` to color the bar if the unit is offline (boolean)
.colorHappiness - Use `self.colors.happiness` to color the bar if the unit is pet based on pet happiness (boolean)
.colorPower - Use `self.colors.power[token]` to color the bar based on the unit's power type. This method will
fall-back to `:GetAlternativeColor()` if it can't find a color matching the token. If this function
isn't defined, then it will attempt to color based upon the alternative power colors returned by
[UnitPowerType](http://wowprogramming.com/docs/api/UnitPowerType). Finally, if these aren't
defined, then it will attempt to color the bar based upon `self.colors.power[type]` (boolean)
.colorClass - Use `self.colors.class[class]` to color the bar based on unit class. `class` is defined by the
second return of [UnitClass](http://wowprogramming.com/docs/api/UnitClass) (boolean)
.colorClassNPC - Use `self.colors.class[class]` to color the bar if the unit is a NPC (boolean)
.colorClassPet - Use `self.colors.class[class]` to color the bar if the unit is player controlled, but not a player
(boolean)
.colorReaction - Use `self.colors.reaction[reaction]` to color the bar based on the player's reaction towards the
unit. `reaction` is defined by the return value of
[UnitReaction](http://wowprogramming.com/docs/api/UnitReaction) (boolean)
.colorSmooth - Use `smoothGradient` if present or `self.colors.smooth` to color the bar with a smooth gradient
based on the player's current power percentage (boolean)
## Sub-Widget Options
.multiplier - A multiplier used to tint the background based on the main widgets R, G and B values. Defaults to 1
(number)[0-1]
## Attributes
.disconnected - Indicates whether the unit is disconnected (boolean)
.tapped - Indicates whether the unit is tapped by the player (boolean)
## Examples
-- Position and size
local Power = CreateFrame('StatusBar', nil, self)
Power:SetHeight(20)
Power:SetPoint('BOTTOM')
Power:SetPoint('LEFT')
Power:SetPoint('RIGHT')
-- Add a background
local Background = Power:CreateTexture(nil, 'BACKGROUND')
Background:SetAllPoints(Power)
Background:SetTexture(1, 1, 1, .5)
-- Options
Power.frequentUpdates = true
Power.colorTapping = true
Power.colorDisconnected = true
Power.colorPower = true
Power.colorClass = true
Power.colorReaction = true
-- Make the background darker.
Background.multiplier = .5
-- Register it with oUF
Power.bg = Background
self.Power = Power
--]]
local ns = oUF
local oUF = ns.oUF
local unpack = unpack
local GetPetHappiness = GetPetHappiness
local UnitClass = UnitClass
local UnitIsConnected = UnitIsConnected
local UnitIsPlayer = UnitIsPlayer
local UnitIsTapped = UnitIsTapped
local UnitIsTappedByPlayer = UnitIsTappedByPlayer
local UnitIsUnit = UnitIsUnit
local UnitMana = UnitMana
local UnitManaMax = UnitManaMax
local UnitPlayerControlled = UnitPlayerControlled
local UnitPowerType = UnitPowerType
local UnitReaction = UnitReaction
local updateFrequentUpdates
local function UpdateColor(element, unit, cur, min, max)
local parent = element.__owner
if element.frequentUpdates ~= element.__frequentUpdates then
element.__frequentUpdates = element.frequentUpdates
updateFrequentUpdates(element, unit)
end
local ptype = UnitPowerType(unit)
local r, g, b, t
if(element.colorTapping and element.tapped) then
t = parent.colors.tapped
elseif(element.colorDisconnected and element.disconnected) then
t = parent.colors.disconnected
elseif(element.colorHappiness and UnitIsUnit(unit, 'pet') and GetPetHappiness()) then
t = parent.colors.happiness[GetPetHappiness()]
elseif(element.colorPower) then
t = parent.colors.power[ptype]
elseif(element.colorClass and UnitIsPlayer(unit)) or
(element.colorClassNPC and not UnitIsPlayer(unit)) or
(element.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then
local _, class = UnitClass(unit)
t = parent.colors.class[class]
elseif(element.colorReaction and UnitReaction(unit, 'player')) then
t = parent.colors.reaction[UnitReaction(unit, 'player')]
elseif(element.colorSmooth) then
local adjust = 0 - (min or 0)
r, g, b = parent.ColorGradient(cur + adjust, max + adjust, unpack(element.smoothGradient or parent.colors.smooth))
end
if(t) then
r, g, b = t[1], t[2], t[3]
end
t = parent.colors.power[ptype]
element:SetStatusBarTexture(element.texture)
if(r or g or b) then
element:SetStatusBarColor(r, g, b)
end
local bg = element.bg
if(bg and b) then
local mu = bg.multiplier or 1
bg:SetVertexColor(r * mu, g * mu, b * mu)
end
end
local function Update(self, event, unit)
if(self.unit ~= unit) then return end
local element = self.Power
--[[ Callback: Power:PreUpdate(unit)
Called before the element has been updated.
* self - the Power element
* unit - the unit for which the update has been triggered (string)
--]]
if(element.PreUpdate) then
element:PreUpdate(unit)
end
local cur, max = UnitMana(unit), UnitManaMax(unit)
local disconnected = not UnitIsConnected(unit)
local tapped = not UnitPlayerControlled(unit) and (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit))
element:SetMinMaxValues(0, max)
if(disconnected) then
element:SetValue(max)
else
element:SetValue(cur)
end
element.disconnected = disconnected
element.tapped = tapped
--[[ Override: Power:UpdateColor(unit, cur, max)
Used to completely override the internal function for updating the widget's colors.
* self - the Power element
* unit - the unit for which the update has been triggered (string)
* cur - the unit's current power value (number)
* max - the unit's maximum possible power value (number)
--]]
element:UpdateColor(unit, cur, max)
--[[ Callback: Power:PostUpdate(unit, cur, max)
Called after the element has been updated.
* self - the Power element
* unit - the unit for which the update has been triggered (string)
* cur - the unit's current power value (number)
* max - the unit's maximum possible power value (number)
--]]
if(element.PostUpdate) then
return element:PostUpdate(unit, cur, max)
end
end
local function Path(self, ...)
--[[ Override: Power.Override(self, event, unit, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* unit - the unit accompanying the event (string)
* ... - the arguments accompanying the event
--]]
return (self.Power.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function onPowerUpdate()
if(this.disconnected) then return end
local unit = this.__owner.unit
local power = UnitMana(unit)
if(power ~= this.min) then
this.min = power
return Path(this.__owner, 'OnPowerUpdate', unit)
end
end
function updateFrequentUpdates(self, unit)
if(not unit or (unit ~= 'player' and unit ~= 'pet')) then return end
local element = self.Power
if(element.frequentUpdates and not element:GetScript('OnUpdate')) then
element:SetScript('OnUpdate', onPowerUpdate)
self:UnregisterEvent('UNIT_MANA', Path)
self:UnregisterEvent('UNIT_RAGE', Path)
self:UnregisterEvent('UNIT_FOCUS', Path)
self:UnregisterEvent('UNIT_ENERGY', Path)
elseif(not element.frequentUpdates and element:GetScript('OnUpdate')) then
element:SetScript('OnUpdate', nil)
self:RegisterEvent('UNIT_MANA', Path)
self:RegisterEvent('UNIT_RAGE', Path)
self:RegisterEvent('UNIT_FOCUS', Path)
self:RegisterEvent('UNIT_ENERGY', Path)
end
end
local function Enable(self, unit)
local element = self.Power
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
element.__frequentUpdates = element.frequentUpdates
updateFrequentUpdates(self, unit)
if(element.frequentUpdates and (unit == 'player' or unit == 'pet')) then
element:SetScript('OnUpdate', onPowerUpdate)
else
self:RegisterEvent('UNIT_MANA', Path)
self:RegisterEvent('UNIT_RAGE', Path)
self:RegisterEvent('UNIT_FOCUS', Path)
self:RegisterEvent('UNIT_ENERGY', Path)
end
self:RegisterEvent('UNIT_MAXMANA', Path)
self:RegisterEvent('UNIT_MAXRAGE', Path)
self:RegisterEvent('UNIT_MAXFOCUS', Path)
self:RegisterEvent('UNIT_MAXENERGY', Path)
self:RegisterEvent('UNIT_MAXRUNIC_POWER', Path)
self:RegisterEvent('UNIT_DISPLAYPOWER', Path)
self:RegisterEvent('UNIT_CONNECTION', Path)
self:RegisterEvent('UNIT_HAPPINESS', Path)
self:RegisterEvent('UNIT_FACTION', Path) -- For tapping
if(element:IsObjectType('StatusBar')) then
element.texture = element:GetStatusBarTexture() and element:GetStatusBarTexture():GetTexture() or [[Interface\TargetingFrame\UI-StatusBar]]
element:SetStatusBarTexture(element.texture)
end
if(not element.UpdateColor) then
element.UpdateColor = UpdateColor
end
element:Show()
return true
end
end
local function Disable(self)
local element = self.Power
if(element) then
element:Hide()
if(element:GetScript('OnUpdate')) then
element:SetScript('OnUpdate', nil)
else
self:UnregisterEvent('UNIT_MANA', Path)
self:UnregisterEvent('UNIT_RAGE', Path)
self:UnregisterEvent('UNIT_FOCUS', Path)
self:UnregisterEvent('UNIT_ENERGY', Path)
self:UnregisterEvent('UNIT_RUNIC_POWER', Path)
end
self:UnregisterEvent('UNIT_MAXMANA', Path)
self:UnregisterEvent('UNIT_MAXRAGE', Path)
self:UnregisterEvent('UNIT_MAXFOCUS', Path)
self:UnregisterEvent('UNIT_MAXENERGY', Path)
self:UnregisterEvent('UNIT_MAXRUNIC_POWER', Path)
self:UnregisterEvent('UNIT_DISPLAYPOWER', Path)
self:UnregisterEvent('UNIT_CONNECTION', Path)
self:UnregisterEvent('UNIT_HAPPINESS', Path)
self:UnregisterEvent('UNIT_FACTION', Path)
end
end
oUF:AddElement('Power', Path, Enable, Disable)
@@ -0,0 +1,118 @@
--[[
# Element: PvP Icon
Handles the visibility and updating of an indicator based on the unit's PvP status.
## Widget
PvPIndicator - A `Texture` used to display faction, FFA PvP status icon.
## Notes
This element updates by changing the texture.
## Examples
-- Position and size
local PvPIndicator = self:CreateTexture(nil, 'ARTWORK', nil, 1)
PvPIndicator:SetSize(30, 30)
PvPIndicator:SetPoint('RIGHT', self, 'LEFT')
-- Register it with oUF
self.PvPIndicator = PvPIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local UnitFactionGroup = UnitFactionGroup
local UnitIsPVP = UnitIsPVP
local UnitIsPVPFreeForAll = UnitIsPVPFreeForAll
local FFA_ICON = [[Interface\TargetingFrame\UI-PVP-FFA]]
local FACTION_ICON = [[Interface\TargetingFrame\UI-PVP-]]
local function Update(self, event, unit)
if(unit ~= self.unit) then return end
local element = self.PvPIndicator
--[[ Callback: PvPIndicator:PreUpdate(unit)
Called before the element has been updated.
* self - the PvPIndicator element
* unit - the unit for which the update has been triggered (string)
--]]
if(element.PreUpdate) then
element:PreUpdate(unit)
end
local status
local factionGroup = UnitFactionGroup(unit)
if(UnitIsPVPFreeForAll(unit)) then
element:SetTexture(FFA_ICON)
element:SetTexCoord(0, 0.65625, 0, 0.65625)
status = 'ffa'
elseif(factionGroup and factionGroup ~= 'Neutral' and UnitIsPVP(unit)) then
element:SetTexture(FACTION_ICON .. factionGroup)
element:SetTexCoord(0, 0.65625, 0, 0.65625)
status = factionGroup
end
if(status) then
element:Show()
else
element:Hide()
end
--[[ Callback: PvPIndicator:PostUpdate(unit, status)
Called after the element has been updated.
* self - the PvPIndicator element
* unit - the unit for which the update has been triggered (string)
* status - the unit's current PvP status or faction accounting for mercenary mode (string)['ffa', 'Alliance',
'Horde']
--]]
if(element.PostUpdate) then
return element:PostUpdate(unit, status)
end
end
local function Path(self, ...)
--[[Override: PvPIndicator.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.PvPIndicator.Override or Update) (self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
local element = self.PvPIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_FACTION', Path)
return true
end
end
local function Disable(self)
local element = self.PvPIndicator
if(element) then
element:Hide()
self:UnregisterEvent('UNIT_FACTION', Path)
end
end
oUF:AddElement('PvPIndicator', Path, Enable, Disable)
@@ -0,0 +1,114 @@
--[[
# Element: Raid Role Indicator
Handles the visibility and updating of an indicator based on the unit's raid assignment (main tank or main assist).
## Widget
RaidRoleIndicator - A `Texture` representing the unit's raid assignment.
## Notes
This element updates by changing the texture.
## Examples
-- Position and size
local RaidRoleIndicator = self:CreateTexture(nil, 'OVERLAY')
RaidRoleIndicator:SetSize(16, 16)
RaidRoleIndicator:SetPoint('TOPLEFT')
-- Register it with oUF
self.RaidRoleIndicator = RaidRoleIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local GetPartyAssignment = GetPartyAssignment
local UnitInRaid = UnitInRaid
local MAINTANK_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]]
local MAINASSIST_ICON = [[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]]
local function Update(self, event)
local unit = self.unit
local element = self.RaidRoleIndicator
--[[ Callback: RaidRoleIndicator:PreUpdate()
Called before the element has been updated.
* self - the RaidRoleIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local role, isShown
if(UnitInRaid(unit)) then
if(GetPartyAssignment('MAINTANK', unit)) then
isShown = true
element:SetTexture(MAINTANK_ICON)
role = 'MAINTANK'
elseif(GetPartyAssignment('MAINASSIST', unit)) then
isShown = true
element:SetTexture(MAINASSIST_ICON)
role = 'MAINASSIST'
end
end
if isShown then
element:Show()
else
element:Hide()
end
--[[ Callback: RaidRoleIndicator:PostUpdate(role)
Called after the element has been updated.
* self - the RaidRoleIndicator element
* role - the unit's raid assignment (string?)['MAINTANK', 'MAINASSIST']
--]]
if(element.PostUpdate) then
return element:PostUpdate(role)
end
end
local function Path(self, ...)
--[[ Override: RaidRoleIndicator.Override(self, event, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* ... - the arguments accompanying the event
--]]
return (self.RaidRoleIndicator.Override or Update)(self, ...)
end
local function ForceUpdate(element)
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self)
local element = self.RaidRoleIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('PARTY_MEMBERS_CHANGED', Path, true)
return true
end
end
local function Disable(self)
local element = self.RaidRoleIndicator
if(element) then
element:Hide()
self:UnregisterEvent('PARTY_MEMBERS_CHANGED', Path)
end
end
oUF:AddElement('RaidRoleIndicator', Path, Enable, Disable)
@@ -0,0 +1,102 @@
--[[
# Element: Raid Target Indicator
Handles the visibility and updating of an indicator based on the unit's raid target assignment.
## Widget
RaidTargetIndicator - A `Texture` used to display the raid target icon.
## Notes
A default texture will be applied if the widget is a Texture and doesn't have a texture set.
## Examples
-- Position and size
local RaidTargetIndicator = self:CreateTexture(nil, 'OVERLAY')
RaidTargetIndicator:SetSize(16, 16)
RaidTargetIndicator:SetPoint('TOPRIGHT', self)
-- Register it with oUF
self.RaidTargetIndicator = RaidTargetIndicator
--]]
local ns = oUF
local oUF = ns.oUF
local GetRaidTargetIndex = GetRaidTargetIndex
local SetRaidTargetIconTexture = SetRaidTargetIconTexture
local function Update(self, event)
local element = self.RaidTargetIndicator
--[[ Callback: RaidTargetIndicator:PreUpdate()
Called before the element has been updated.
* self - the RaidTargetIndicator element
--]]
if(element.PreUpdate) then
element:PreUpdate()
end
local index = GetRaidTargetIndex(self.unit)
if(index) then
SetRaidTargetIconTexture(element, index)
element:Show()
else
element:Hide()
end
--[[ Callback: RaidTargetIndicator:PostUpdate(index)
Called after the element has been updated.
* self - the RaidTargetIndicator element
* index - the index of the raid target marker (number?)[1-8]
--]]
if(element.PostUpdate) then
return element:PostUpdate(index)
end
end
local function Path(self, ...)
--[[ Override: RaidTargetIndicator.Override(self, event)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
--]]
return (self.RaidTargetIndicator.Override or Update) (self, unpack(arg))
end
local function ForceUpdate(element)
if(not element.__owner.unit) then return end
return Path(element.__owner, 'ForceUpdate')
end
local function Enable(self)
local element = self.RaidTargetIndicator
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
self:RegisterEvent('RAID_TARGET_UPDATE', Path, true)
if(element:IsObjectType('Texture') and not element:GetTexture()) then
element:SetTexture([[Interface\TargetingFrame\UI-RaidTargetingIcons]])
end
return true
end
end
local function Disable(self)
local element = self.RaidTargetIndicator
if(element) then
element:Hide()
self:UnregisterEvent('RAID_TARGET_UPDATE', Path)
end
end
oUF:AddElement('RaidTargetIndicator', Path, Enable, Disable)

Some files were not shown because too many files have changed in this diff Show More