remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
+497
View File
@@ -0,0 +1,497 @@
local E, L, V, P, G = unpack(ElvUI); -- Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
--Cache global variables
--Lua functions
local _G = _G
local type, ipairs, tonumber = type, ipairs, tonumber
local floor = math.floor
--WoW API / Variables
local CreateFrame = CreateFrame
local IsAddOnLoaded = IsAddOnLoaded
local GetScreenWidth = GetScreenWidth
local GetScreenHeight = GetScreenHeight
local RESET = RESET
local grid
local selectedValue = "ALL"
E.ConfigModeLayouts = {
"ALL",
"GENERAL",
"SOLO",
"PARTY",
"RAID",
"ACTIONBARS"
}
E.ConfigModeLocalizedStrings = {
ALL = ALL,
GENERAL = GENERAL,
SOLO = SOLO,
PARTY = PARTY,
RAID = RAID,
ACTIONBARS = ACTIONBAR_LABEL
}
function E:Grid_Show()
if not grid then
E:Grid_Create()
elseif grid.boxSize ~= E.db.gridSize then
grid:Hide()
E:Grid_Create()
else
grid:Show()
end
end
function E:Grid_Hide()
if grid then
grid:Hide()
end
end
function E:ToggleConfigMode(override, configType)
if override ~= nil and override ~= "" then E.ConfigurationMode = override end
if E.ConfigurationMode ~= true then
if not grid then
E:Grid_Create()
elseif grid.boxSize ~= E.db.gridSize then
grid:Hide()
E:Grid_Create()
else
grid:Show()
end
if not ElvUIMoverPopupWindow then
E:CreateMoverPopup()
end
ElvUIMoverPopupWindow:Show()
if(IsAddOnLoaded("ElvUI_Config")) then
LibStub("AceConfigDialog-3.0"):Close("ElvUI")
GameTooltip:Hide()
end
E.ConfigurationMode = true
else
if ElvUIMoverPopupWindow then
ElvUIMoverPopupWindow:Hide()
end
if grid then
grid:Hide()
end
E.ConfigurationMode = false
end
if type(configType) ~= "string" then
configType = nil
end
self:ToggleMovers(E.ConfigurationMode, configType or "ALL")
end
function E:Grid_Create()
grid = CreateFrame("Frame", "EGrid", UIParent)
grid.boxSize = E.db.gridSize
grid:SetAllPoints(E.UIParent)
grid:Show()
local size = 1
local width = E.eyefinity or GetScreenWidth()
local ratio = width / GetScreenHeight()
local height = GetScreenHeight() * ratio
local wStep = width / E.db.gridSize
local hStep = height / E.db.gridSize
for i = 0, E.db.gridSize do
local tx = grid:CreateTexture(nil, "BACKGROUND")
if i == E.db.gridSize / 2 then
tx:SetTexture(1, 0, 0)
else
tx:SetTexture(0, 0, 0)
end
tx:SetPoint("TOPLEFT", grid, "TOPLEFT", i*wStep - (size/2), 0)
tx:SetPoint("BOTTOMRIGHT", grid, "BOTTOMLEFT", i*wStep + (size/2), 0)
end
height = GetScreenHeight()
do
local tx = grid:CreateTexture(nil, "BACKGROUND")
tx:SetTexture(1, 0, 0)
tx:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(height/2) + (size/2))
tx:SetPoint("BOTTOMRIGHT", grid, "TOPRIGHT", 0, -(height/2 + size/2))
end
for i = 1, floor((height/2)/hStep) do
local tx = grid:CreateTexture(nil, "BACKGROUND")
tx:SetTexture(0, 0, 0)
tx:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(height/2+i*hStep) + (size/2))
tx:SetPoint("BOTTOMRIGHT", grid, "TOPRIGHT", 0, -(height/2+i*hStep + size/2))
tx = grid:CreateTexture(nil, "BACKGROUND")
tx:SetTexture(0, 0, 0)
tx:SetPoint("TOPLEFT", grid, "TOPLEFT", 0, -(height/2-i*hStep) + (size/2))
tx:SetPoint("BOTTOMRIGHT", grid, "TOPRIGHT", 0, -(height/2-i*hStep + size/2))
end
end
local function ConfigMode_OnClick()
selectedValue = this.value
E:ToggleConfigMode(false, this.value)
UIDropDownMenu_SetSelectedValue(ElvUIMoverPopupWindowDropDown, this.value)
end
local function ConfigMode_Initialize()
local info = {}
info.func = ConfigMode_OnClick
for _, configMode in ipairs(E.ConfigModeLayouts) do
info.text = E.ConfigModeLocalizedStrings[configMode]
info.value = configMode
UIDropDownMenu_AddButton(info)
end
UIDropDownMenu_SetSelectedValue(ElvUIMoverPopupWindowDropDown, selectedValue)
end
function E:NudgeMover(nudgeX, nudgeY)
local mover = ElvUIMoverNudgeWindow.child
local x, y, point = E:CalculateMoverPoints(mover, nudgeX, nudgeY)
mover:ClearAllPoints()
mover:SetPoint(mover.positionOverride or point, E.UIParent, mover.positionOverride and "BOTTOMLEFT" or point, x, y)
E:SaveMoverPosition(mover.name)
E:UpdateNudgeFrame(mover, x, y)
end
function E:UpdateNudgeFrame(mover, x, y)
if not(x and y) then
x, y = E:CalculateMoverPoints(mover)
end
x = E:Round(x, 0)
y = E:Round(y, 0)
ElvUIMoverNudgeWindow.xOffset:SetText(x)
ElvUIMoverNudgeWindow.yOffset:SetText(y)
ElvUIMoverNudgeWindow.xOffset.currentValue = x
ElvUIMoverNudgeWindow.yOffset.currentValue = y
ElvUIMoverNudgeWindowHeader.title:SetText(mover.textString)
end
function E:AssignFrameToNudge()
ElvUIMoverNudgeWindow.child = self
E:UpdateNudgeFrame(self)
end
function E:CreateMoverPopup()
local f = CreateFrame("Frame", "ElvUIMoverPopupWindow", UIParent)
f:SetFrameStrata("DIALOG")
f:SetToplevel(true)
f:EnableMouse(true)
f:SetMovable(true)
f:SetFrameLevel(99)
f:SetClampedToScreen(true)
f:SetWidth(360)
f:SetHeight(170)
E:SetTemplate(f, "Transparent")
f:SetPoint("BOTTOM", UIParent, "CENTER", 0, 100)
f:SetScript("OnHide", function()
if ElvUIMoverPopupWindowDropDown then
UIDropDownMenu_SetSelectedValue(ElvUIMoverPopupWindowDropDown, "ALL")
end
end)
f:Hide()
local S = E:GetModule("Skins")
local header = CreateFrame("Button", nil, f)
E:SetTemplate(header, "Default", true)
header:SetWidth(100) header:SetHeight(25)
header:SetPoint("CENTER", f, "TOP")
header:SetFrameLevel(header:GetFrameLevel() + 2)
header:EnableMouse(true)
header:RegisterForClicks("AnyUp", "AnyDown")
header:SetScript("OnMouseDown", function() f:StartMoving() end)
header:SetScript("OnMouseUp", function() f:StopMovingOrSizing() end)
local title = header:CreateFontString("OVERLAY")
E:FontTemplate(title)
title:SetPoint("CENTER", header, "CENTER")
title:SetText("ElvUI")
local desc = f:CreateFontString("ARTWORK")
desc:SetFontObject("GameFontHighlight")
desc:SetJustifyV("TOP")
desc:SetJustifyH("LEFT")
desc:SetPoint("TOPLEFT", 18, -32)
desc:SetPoint("BOTTOMRIGHT", -18, 48)
desc:SetText(L["DESC_MOVERCONFIG"])
local snapping = CreateFrame("CheckButton", f:GetName().."CheckButton", f, "OptionsCheckButtonTemplate")
_G[snapping:GetName().."Text"]:SetText(L["Sticky Frames"])
snapping:SetScript("OnShow", function()
this:SetChecked(E.db.general.stickyFrames)
end)
snapping:SetScript("OnClick", function()
E.db.general.stickyFrames = this:GetChecked()
end)
local lock = CreateFrame("Button", f:GetName().."CloseButton", f, "OptionsButtonTemplate")
_G[lock:GetName().."Text"]:SetText(L["Lock"])
lock:SetScript("OnClick", function()
E:ToggleConfigMode(true)
if(IsAddOnLoaded("ElvUI_Config")) then
LibStub("AceConfigDialog-3.0"):Open("ElvUI")
end
selectedValue = "ALL"
UIDropDownMenu_SetSelectedValue(ElvUIMoverPopupWindowDropDown, selectedValue)
end)
local align = CreateFrame("EditBox", f:GetName().."EditBox", f, "InputBoxTemplate")
align:SetWidth(32)
align:SetHeight(17)
align:SetAutoFocus(false)
align:SetScript("OnEscapePressed", function()
this:SetText(E.db.gridSize)
this:ClearFocus()
end)
align:SetScript("OnEnterPressed", function()
local text = this:GetText()
if tonumber(text) then
if tonumber(text) <= 256 and tonumber(text) >= 4 then
E.db.gridSize = tonumber(text)
else
this:SetText(E.db.gridSize)
end
else
this:SetText(E.db.gridSize)
end
E:Grid_Show()
this:ClearFocus()
end)
align:SetScript("OnEditFocusLost", function()
this:SetText(E.db.gridSize)
end)
align:SetScript("OnShow", function()
this:ClearFocus()
this:SetText(E.db.gridSize)
end)
align.text = align:CreateFontString(nil, "OVERLAY", "GameFontNormal")
align.text:SetPoint("RIGHT", align, "LEFT", -4, 0)
align.text:SetText(L["Grid Size:"])
--position buttons
snapping:SetPoint("BOTTOMLEFT", 14, 10)
lock:SetPoint("BOTTOMRIGHT", -14, 14)
align:SetPoint("TOPRIGHT", lock, "TOPLEFT", -4, -2)
S:HandleCheckBox(snapping)
S:HandleButton(lock)
S:HandleEditBox(align)
f:RegisterEvent("PLAYER_REGEN_DISABLED")
f:SetScript("OnEvent", function()
if this:IsShown() then
this:Hide()
E:Grid_Hide()
E:ToggleConfigMode(true)
end
end)
local configMode = CreateFrame("Frame", f:GetName().."DropDown", f, "UIDropDownMenuTemplate")
configMode:SetPoint("BOTTOMRIGHT", lock, "TOPRIGHT", 8, -5)
S:HandleDropDownBox(configMode, 148)
configMode.text = configMode:CreateFontString(nil, "OVERLAY", "GameFontNormal")
configMode.text:SetPoint("RIGHT", configMode.backdrop, "LEFT", -2, 0)
configMode.text:SetText(L["Config Mode:"])
UIDropDownMenu_Initialize(configMode, ConfigMode_Initialize)
local nudgeFrame = CreateFrame("Frame", "ElvUIMoverNudgeWindow", E.UIParent)
nudgeFrame:SetFrameStrata("DIALOG")
nudgeFrame:SetWidth(200)
nudgeFrame:SetHeight(110)
E:SetTemplate(nudgeFrame, "Transparent")
nudgeFrame:SetPoint("TOP", ElvUIMoverPopupWindow, "BOTTOM", 0, -15)
nudgeFrame:SetFrameLevel(100)
nudgeFrame:Hide()
nudgeFrame:EnableMouse(true)
nudgeFrame:SetClampedToScreen(true)
HookScript(ElvUIMoverPopupWindow, "OnHide", function() ElvUIMoverNudgeWindow:Hide() end)
header = CreateFrame("Button", "ElvUIMoverNudgeWindowHeader", nudgeFrame)
E:SetTemplate(header, "Default", true)
header:SetWidth(100) header:SetHeight(25)
header:SetPoint("CENTER", nudgeFrame, "TOP")
header:SetFrameLevel(header:GetFrameLevel() + 2)
title = header:CreateFontString("OVERLAY")
E:FontTemplate(title)
title:SetPoint("CENTER", header, "CENTER")
title:SetText(L["Nudge"])
header.title = title
local xOffset = CreateFrame("EditBox", nudgeFrame:GetName().."XEditBox", nudgeFrame, "InputBoxTemplate")
xOffset:SetWidth(50)
xOffset:SetHeight(17)
xOffset:SetAutoFocus(false)
xOffset.currentValue = 0
xOffset:SetScript("OnEscapePressed", function()
this:SetText(E:Round(xOffset.currentValue))
this:ClearFocus()
end)
xOffset:SetScript("OnEnterPressed", function()
local num = this:GetText()
if(tonumber(num)) then
local diff = num - xOffset.currentValue
xOffset.currentValue = num
E:NudgeMover(diff)
end
this:SetText(E:Round(xOffset.currentValue))
this:ClearFocus()
end)
xOffset:SetScript("OnEditFocusLost", function()
this:SetText(E:Round(xOffset.currentValue))
end)
xOffset:SetScript("OnShow", function()
this:ClearFocus()
this:SetText(E:Round(xOffset.currentValue))
end)
xOffset.text = xOffset:CreateFontString(nil, "OVERLAY", "GameFontNormal")
xOffset.text:SetPoint("RIGHT", xOffset, "LEFT", -4, 0)
xOffset.text:SetText("X:")
xOffset:SetPoint("BOTTOMRIGHT", nudgeFrame, "CENTER", -6, 8)
nudgeFrame.xOffset = xOffset
S:HandleEditBox(xOffset)
local yOffset = CreateFrame("EditBox", nudgeFrame:GetName().."YEditBox", nudgeFrame, "InputBoxTemplate")
yOffset:SetWidth(50)
yOffset:SetHeight(17)
yOffset:SetAutoFocus(false)
yOffset.currentValue = 0
yOffset:SetScript("OnEscapePressed", function()
this:SetText(E:Round(yOffset.currentValue))
this:ClearFocus()
end)
yOffset:SetScript("OnEnterPressed", function()
local num = this:GetText()
if(tonumber(num)) then
local diff = num - yOffset.currentValue
yOffset.currentValue = num
E:NudgeMover(nil, diff)
end
this:SetText(E:Round(yOffset.currentValue))
this:ClearFocus()
end)
yOffset:SetScript("OnEditFocusLost", function()
this:SetText(E:Round(yOffset.currentValue))
end)
yOffset:SetScript("OnShow", function()
this:ClearFocus()
this:SetText(E:Round(yOffset.currentValue))
end)
yOffset.text = yOffset:CreateFontString(nil, "OVERLAY", "GameFontNormal")
yOffset.text:SetPoint("RIGHT", yOffset, "LEFT", -4, 0)
yOffset.text:SetText("Y:")
yOffset:SetPoint("BOTTOMLEFT", nudgeFrame, "CENTER", 16, 8)
nudgeFrame.yOffset = yOffset
S:HandleEditBox(yOffset)
local resetButton = CreateFrame("Button", nudgeFrame:GetName().."ResetButton", nudgeFrame, "UIPanelButtonTemplate")
resetButton:SetText(RESET)
resetButton:SetPoint("TOP", nudgeFrame, "CENTER", 0, 2)
resetButton:SetWidth(100)
resetButton:SetHeight(25)
resetButton:SetScript("OnClick", function()
if(ElvUIMoverNudgeWindow.child.textString) then
E:ResetMovers(ElvUIMoverNudgeWindow.child.textString)
E:UpdateNudgeFrame(ElvUIMoverNudgeWindow.child)
end
end)
S:HandleButton(resetButton)
-- Up Button
local upButton = CreateFrame("Button", nudgeFrame:GetName().."PrevButton", nudgeFrame)
upButton:SetWidth(26)
upButton:SetHeight(26)
upButton:SetPoint("BOTTOMRIGHT", nudgeFrame, "BOTTOM", -6, 4)
upButton:SetScript("OnClick", function()
E:NudgeMover(nil, 1)
end)
upButton.icon = upButton:CreateTexture(nil, "ARTWORK")
upButton.icon:SetWidth(13)
upButton.icon:SetHeight(13)
upButton.icon:SetPoint("CENTER", 0, 0)
upButton.icon:SetTexture([[Interface\AddOns\ElvUI\Media\Textures\SquareButtonTextures.blp]])
upButton.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
S:SquareButton_SetIcon(upButton, "UP")
S:HandleButton(upButton)
-- Down Button
local downButton = CreateFrame("Button", nudgeFrame:GetName().."DownButton", nudgeFrame)
downButton:SetWidth(26)
downButton:SetHeight(26)
downButton:SetPoint("BOTTOMLEFT", nudgeFrame, "BOTTOM", 6, 4)
downButton:SetScript("OnClick", function()
E:NudgeMover(nil, -1)
end)
downButton.icon = downButton:CreateTexture(nil, "ARTWORK")
downButton.icon:SetWidth(13)
downButton.icon:SetHeight(13)
downButton.icon:SetPoint("CENTER", 0, 0)
downButton.icon:SetTexture([[Interface\AddOns\ElvUI\Media\Textures\SquareButtonTextures.blp]])
downButton.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
S:SquareButton_SetIcon(downButton, "DOWN")
S:HandleButton(downButton)
-- Left Button
local leftButton = CreateFrame("Button", nudgeFrame:GetName().."LeftButton", nudgeFrame)
leftButton:SetWidth(26)
leftButton:SetHeight(26)
leftButton:SetPoint("RIGHT", upButton, "LEFT", -6, 0)
leftButton:SetScript("OnClick", function()
E:NudgeMover(-1)
end)
leftButton.icon = leftButton:CreateTexture(nil, "ARTWORK")
leftButton.icon:SetWidth(13)
leftButton.icon:SetHeight(13)
leftButton.icon:SetPoint("CENTER", 0, 0)
leftButton.icon:SetTexture([[Interface\AddOns\ElvUI\Media\Textures\SquareButtonTextures.blp]])
leftButton.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
S:SquareButton_SetIcon(leftButton, "LEFT")
S:HandleButton(leftButton)
-- Right Button
local rightButton = CreateFrame("Button", nudgeFrame:GetName().."RightButton", nudgeFrame)
rightButton:SetWidth(26)
rightButton:SetHeight(26)
rightButton:SetPoint("LEFT", downButton, "RIGHT", 6, 0)
rightButton:SetScript("OnClick", function()
E:NudgeMover(1)
end)
rightButton.icon = rightButton:CreateTexture(nil, "ARTWORK")
rightButton.icon:SetWidth(13)
rightButton.icon:SetHeight(13)
rightButton.icon:SetPoint("CENTER", 0, 0)
rightButton.icon:SetTexture([[Interface\AddOns\ElvUI\Media\Textures\SquareButtonTextures.blp]])
rightButton.icon:SetTexCoord(0.01562500, 0.20312500, 0.01562500, 0.20312500)
S:SquareButton_SetIcon(rightButton, "RIGHT")
S:HandleButton(rightButton)
end