mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-28 00:44:45 +00:00
remove temp folder structure
This commit is contained in:
@@ -0,0 +1,499 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local Sticky = LibStub("LibSimpleSticky-1.0");
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--Cache global variables
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--Lua functions
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local _G = _G
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local type, unpack, pairs = type, unpack, pairs
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local format, split, find = string.format, string.split, string.find
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--WoW API / Variables
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local CreateFrame = CreateFrame
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E.CreatedMovers = {}
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E.DisabledMovers = {}
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local function SizeChanged(self)
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self.mover:SetWidth(self.dirtyWidth and self.dirtyWidth or self:GetWidth())
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self.mover:SetHeight(self.dirtyHeight and self.dirtyHeight or self:GetHeight())
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end
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local function GetPoint(obj)
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local point, anchor, secondaryPoint, x, y = obj:GetPoint()
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if not anchor then anchor = ElvUIParent end
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return format("%s,%s,%s,%d,%d", point, anchor:GetName(), secondaryPoint, E:Round(x), E:Round(y))
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end
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local function UpdateCoords(self)
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local mover = self.child;
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local x, y, _, nudgePoint, nudgeInversePoint = E:CalculateMoverPoints(mover);
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local coordX, coordY = E:GetXYOffset(nudgeInversePoint, 1);
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ElvUIMoverNudgeWindow:ClearAllPoints();
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ElvUIMoverNudgeWindow:SetPoint(nudgePoint, mover, nudgeInversePoint, coordX, coordY);
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E:UpdateNudgeFrame(mover, x, y);
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end
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local isDragging = false
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local coordFrame = CreateFrame("Frame")
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coordFrame:SetScript("OnUpdate", function() UpdateCoords(this) end)
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coordFrame:Hide()
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local function CreateMover(parent, name, text, overlay, snapOffset, postdrag, shouldDisable)
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if not parent then return end --If for some reason the parent isnt loaded yet
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if E.CreatedMovers[name].Created then return end
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if overlay == nil then overlay = true end
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local point, anchor, secondaryPoint, x, y = split(",", GetPoint(parent))
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local width = parent.dirtyWidth or parent:GetWidth()
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local height = parent.dirtyHeight or parent:GetHeight()
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local f = CreateFrame("Button", name, E.UIParent)
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f:SetClampedToScreen(true)
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f:RegisterForDrag("LeftButton", "RightButton")
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f:EnableMouseWheel(true)
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f:SetMovable(true)
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f:SetWidth(width)
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f:SetHeight(height)
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E:SetTemplate(f, "Transparent", nil, nil, true)
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f:Hide()
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f.parent = parent
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f.name = name
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f.textString = text
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f.postdrag = postdrag
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f.overlay = overlay
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f.snapOffset = snapOffset or -2
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f.shouldDisable = shouldDisable
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f:SetFrameLevel(parent:GetFrameLevel() + 1)
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if(overlay == true) then
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f:SetFrameStrata("DIALOG")
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else
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f:SetFrameStrata("BACKGROUND")
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end
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E.CreatedMovers[name].mover = f
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E["snapBars"][getn(E["snapBars"]) + 1] = f
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local fs = f:CreateFontString(nil, "OVERLAY")
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E:FontTemplate(fs)
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fs:SetJustifyH("CENTER")
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fs:SetPoint("CENTER", f)
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fs:SetText(text or name)
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fs:SetTextColor(unpack(E["media"].rgbvaluecolor))
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f:SetFontString(fs)
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f.text = fs
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if E.db["movers"] and E.db["movers"][name] then
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if type(E.db["movers"][name]) == "table" then
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f:SetPoint(E.db["movers"][name]["p"], E.UIParent, E.db["movers"][name]["p2"], E.db["movers"][name]["p3"], E.db["movers"][name]["p4"])
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E.db["movers"][name] = GetPoint(f)
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f:ClearAllPoints()
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end
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local delim
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local anchorString = E.db["movers"][name]
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if find(anchorString, "\031") then
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delim = "\031"
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elseif find(anchorString, ",") then
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delim = ","
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end
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local point, anchor, secondaryPoint, x, y = split(delim, anchorString)
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f:SetPoint(point, anchor, secondaryPoint, x, y)
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else
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f:SetPoint(point, anchor, secondaryPoint, x, y)
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end
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local function OnDragStart(self)
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if E.db["general"].stickyFrames then
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Sticky:StartMoving(self, E["snapBars"], f.snapOffset, f.snapOffset, f.snapOffset, f.snapOffset)
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else
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self:StartMoving()
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end
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coordFrame.child = self
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coordFrame:Show()
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isDragging = true
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end
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local function OnDragStop(self)
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isDragging = false
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if E.db["general"].stickyFrames then
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Sticky:StopMoving(self)
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else
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self:StopMovingOrSizing()
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end
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local x, y, point = E:CalculateMoverPoints(self)
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self:ClearAllPoints()
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local overridePoint
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if(self.positionOverride) then
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if(self.positionOverride == "BOTTOM" or self.positionOverride == "TOP") then
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overridePoint = "BOTTOM"
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else
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overridePoint = "BOTTOMLEFT"
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end
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end
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self:SetPoint(self.positionOverride or point, E.UIParent, overridePoint and overridePoint or point, x, y)
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if(self.positionOverride) then
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self.parent:ClearAllPoints()
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self.parent:SetPoint(self.positionOverride, self, self.positionOverride)
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end
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E:SaveMoverPosition(name)
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if ElvUIMoverNudgeWindow then
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E:UpdateNudgeFrame(self, x, y)
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end
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coordFrame.child = nil
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coordFrame:Hide()
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if postdrag ~= nil and type(postdrag) == "function" then
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postdrag(self, E:GetScreenQuadrant(self))
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end
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self:SetUserPlaced(false)
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end
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local function OnEnter()
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if isDragging then return end
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this.text:SetTextColor(1, 1, 1)
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ElvUIMoverNudgeWindow:Show()
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E.AssignFrameToNudge(this)
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coordFrame.child = this
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UpdateCoords(coordFrame)
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--coordFrame:GetScript("OnUpdate")(coordFrame)
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end
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local function OnMouseDown(button)
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if button == "RightButton" then
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isDragging = false
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if E.db["general"].stickyFrames then
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Sticky:StopMoving(this)
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else
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this:StopMovingOrSizing()
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end
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if IsControlKeyDown() and this.textString then
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E:ResetMovers(this.textString)
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elseif IsShiftKeyDown() then
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this:Hide()
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end
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end
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end
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local function OnLeave(self)
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if isDragging then return end
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this.text:SetTextColor(unpack(E["media"].rgbvaluecolor))
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end
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local function OnShow(self)
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this:SetBackdropBorderColor(unpack(E["media"].rgbvaluecolor))
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end
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local function OnMouseWheel(_, delta)
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if(IsShiftKeyDown()) then
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E:NudgeMover(delta)
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else
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E:NudgeMover(nil, delta)
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end
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end
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f:SetScript("OnDragStart", function() OnDragStart(f) end)
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f:SetScript("OnMouseUp", E.AssignFrameToNudge)
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f:SetScript("OnDragStop", function() OnDragStop(f) end)
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f:SetScript("OnEnter", OnEnter)
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f:SetScript("OnMouseDown", OnMouseDown)
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f:SetScript("OnLeave", OnLeave)
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f:SetScript("OnShow", OnShow)
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f:SetScript("OnMouseWheel", OnMouseWheel)
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parent:SetScript("OnSizeChanged", function() SizeChanged(parent) end)
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parent.mover = f
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parent:ClearAllPoints()
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parent:SetPoint(point, f, 0, 0)
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if postdrag ~= nil and type(postdrag) == "function" then
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f:RegisterEvent("PLAYER_ENTERING_WORLD")
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f:SetScript("OnEvent", function()
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postdrag(f, E:GetScreenQuadrant(f))
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this:UnregisterAllEvents()
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end)
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end
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E.CreatedMovers[name].Created = true
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end
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function E:CalculateMoverPoints(mover, nudgeX, nudgeY)
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local screenWidth, screenHeight, screenCenter = E.UIParent:GetRight(), E.UIParent:GetTop(), E.UIParent:GetCenter()
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local x, y = mover:GetCenter()
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local LEFT = screenWidth / 3
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local RIGHT = screenWidth * 2 / 3
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local TOP = screenHeight / 2
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local point, nudgePoint, nudgeInversePoint
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if(y >= TOP) then
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point = "TOP"
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nudgePoint = "TOP"
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nudgeInversePoint = "BOTTOM"
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y = -(screenHeight - mover:GetTop())
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else
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point = "BOTTOM"
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nudgePoint = "BOTTOM"
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nudgeInversePoint = "TOP"
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y = mover:GetBottom()
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end
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if(x >= RIGHT) then
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point = point .. "RIGHT"
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nudgePoint = "RIGHT"
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nudgeInversePoint = "LEFT"
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x = mover:GetRight() - screenWidth
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elseif(x <= LEFT) then
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point = point .. "LEFT"
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nudgePoint = "LEFT"
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nudgeInversePoint = "RIGHT"
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x = mover:GetLeft()
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else
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x = x - screenCenter
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end
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if(mover.positionOverride) then
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if(mover.positionOverride == "TOPLEFT") then
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x = mover:GetLeft() - E.diffGetLeft
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y = mover:GetTop() - E.diffGetTop
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elseif(mover.positionOverride == "TOPRIGHT") then
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x = mover:GetRight() - E.diffGetRight
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y = mover:GetTop() - E.diffGetTop
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elseif(mover.positionOverride == "BOTTOMLEFT") then
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x = mover:GetLeft() - E.diffGetLeft
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y = mover:GetBottom() - E.diffGetBottom
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elseif(mover.positionOverride == "BOTTOMRIGHT") then
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x = mover:GetRight() - E.diffGetRight
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y = mover:GetBottom() - E.diffGetBottom
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elseif(mover.positionOverride == "BOTTOM") then
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x = mover:GetCenter() - screenCenter
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y = mover:GetBottom() - E.diffGetBottom
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elseif(mover.positionOverride == "TOP") then
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x = mover:GetCenter() - screenCenter
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y = mover:GetTop() - E.diffGetTop
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end
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end
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x = x + (nudgeX or 0)
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y = y + (nudgeY or 0)
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return x, y, point, nudgePoint, nudgeInversePoint
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end
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function E:UpdatePositionOverride(name)
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if _G[name] and _G[name]:GetScript("OnDragStop") then
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_G[name]:GetScript("OnDragStop")(_G[name])
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end
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end
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function E:HasMoverBeenMoved(name)
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if E.db["movers"] and E.db["movers"][name] then
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return true
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else
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return false
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end
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end
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function E:SaveMoverPosition(name)
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if not _G[name] then return end
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if not E.db.movers then E.db.movers = {} end
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E.db.movers[name] = GetPoint(_G[name])
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end
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function E:SetMoverSnapOffset(name, offset)
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if not _G[name] or not E.CreatedMovers[name] then return end
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E.CreatedMovers[name].mover.snapOffset = offset or -2
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E.CreatedMovers[name]["snapoffset"] = offset or -2
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end
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function E:SaveMoverDefaultPosition(name)
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if not _G[name] then return end
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E.CreatedMovers[name]["point"] = GetPoint(_G[name])
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E.CreatedMovers[name]["postdrag"](_G[name], E:GetScreenQuadrant(_G[name]))
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end
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function E:CreateMover(parent, name, text, overlay, snapoffset, postdrag, moverTypes, shouldDisable)
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if not moverTypes then moverTypes = "ALL,GENERAL" end
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if E.CreatedMovers[name] == nil then
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E.CreatedMovers[name] = {}
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E.CreatedMovers[name]["parent"] = parent
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E.CreatedMovers[name]["text"] = text
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E.CreatedMovers[name]["overlay"] = overlay
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E.CreatedMovers[name]["postdrag"] = postdrag
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E.CreatedMovers[name]["snapoffset"] = snapoffset
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E.CreatedMovers[name]["point"] = GetPoint(parent)
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E.CreatedMovers[name]["shouldDisable"] = shouldDisable
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E.CreatedMovers[name]["type"] = {}
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local types = {split(",", moverTypes)}
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for i = 1, getn(types) do
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local moverType = types[i]
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E.CreatedMovers[name]["type"][moverType] = true
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end
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end
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CreateMover(parent, name, text, overlay, snapoffset, postdrag, shouldDisable)
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end
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function E:ToggleMovers(show, moverType)
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self.configMode = show
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for name, _ in pairs(E.CreatedMovers) do
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if not show then
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_G[name]:Hide()
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else
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if E.CreatedMovers[name]["type"][moverType] then
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_G[name]:Show()
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else
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_G[name]:Hide()
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end
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end
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end
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end
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function E:DisableMover(name)
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if(self.DisabledMovers[name]) then return end
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if(not self.CreatedMovers[name]) then
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error("mover doesn't exist")
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end
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self.DisabledMovers[name] = {}
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for x, y in pairs(self.CreatedMovers[name]) do
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self.DisabledMovers[name][x] = y
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end
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if(self.configMode) then
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_G[name]:Hide()
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end
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self.CreatedMovers[name] = nil
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end
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function E:EnableMover(name)
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if(self.CreatedMovers[name]) then return end
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if(not self.DisabledMovers[name]) then
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error("mover doesn't exist")
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end
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self.CreatedMovers[name] = {}
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for x, y in pairs(self.DisabledMovers[name]) do
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self.CreatedMovers[name][x] = y
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end
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--Commented out, as it created an issue with trying to reset a mover after having used EnableMover on it. Not sure if this code is even needed anymore.
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--[[
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if(E.db["movers"] and E.db["movers"][name] and type(E.db["movers"][name]) == "string") then
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self.CreatedMovers[name]["point"] = E.db["movers"][name]
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end
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]]
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if(self.configMode) then
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_G[name]:Show()
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end
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self.DisabledMovers[name] = nil
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end
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function E:ResetMovers(arg)
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if arg == "" or arg == nil then
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for name, _ in pairs(E.CreatedMovers) do
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local f = _G[name]
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local point, anchor, secondaryPoint, x, y = split(",", E.CreatedMovers[name]["point"])
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f:ClearAllPoints()
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f:SetPoint(point, anchor, secondaryPoint, x, y)
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for key, value in pairs(E.CreatedMovers[name]) do
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if key == "postdrag" and type(value) == "function" then
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value(f, E:GetScreenQuadrant(f))
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end
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end
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end
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self.db.movers = nil
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else
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for name, _ in pairs(E.CreatedMovers) do
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for key, value in pairs(E.CreatedMovers[name]) do
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if key == "text" then
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if arg == value then
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local f = _G[name]
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local point, anchor, secondaryPoint, x, y = split(",", E.CreatedMovers[name]["point"])
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f:ClearAllPoints()
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f:SetPoint(point, anchor, secondaryPoint, x, y)
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if self.db.movers then
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self.db.movers[name] = nil
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end
|
||||
|
||||
if E.CreatedMovers[name]["postdrag"] ~= nil and type(E.CreatedMovers[name]["postdrag"]) == "function" then
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||||
E.CreatedMovers[name]["postdrag"](f, E:GetScreenQuadrant(f))
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||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Profile Change
|
||||
function E:SetMoversPositions()
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for name in pairs(E.DisabledMovers) do
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||||
local shouldDisable = ((E.DisabledMovers[name].shouldDisable and E.DisabledMovers[name]["shouldDisable"]()) or false)
|
||||
if not shouldDisable then
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||||
E:EnableMover(name)
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||||
end
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||||
end
|
||||
|
||||
for name, _ in pairs(E.CreatedMovers) do
|
||||
local f = _G[name]
|
||||
local point, anchor, secondaryPoint, x, y
|
||||
if E.db["movers"] and E.db["movers"][name] and type(E.db["movers"][name]) == "string" then
|
||||
local delim
|
||||
local anchorString = E.db["movers"][name]
|
||||
if(find(anchorString, "\031")) then
|
||||
delim = "\031"
|
||||
elseif(find(anchorString, ",")) then
|
||||
delim = ","
|
||||
end
|
||||
point, anchor, secondaryPoint, x, y = split(delim, anchorString)
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint(point, anchor, secondaryPoint, x, y)
|
||||
elseif f then
|
||||
point, anchor, secondaryPoint, x, y = split(",", E.CreatedMovers[name]["point"])
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint(point, anchor, secondaryPoint, x, y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Called from core.lua
|
||||
function E:LoadMovers()
|
||||
for n, _ in pairs(E.CreatedMovers) do
|
||||
local p, t, o, so, pd
|
||||
for key, value in pairs(E.CreatedMovers[n]) do
|
||||
if key == "parent" then
|
||||
p = value
|
||||
elseif key == "text" then
|
||||
t = value
|
||||
elseif key == "overlay" then
|
||||
o = value
|
||||
elseif key == "snapoffset" then
|
||||
so = value
|
||||
elseif key == "postdrag" then
|
||||
pd = value
|
||||
end
|
||||
end
|
||||
CreateMover(p, n, t, o, so, pd)
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user