mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
remove temp folder structure
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@@ -0,0 +1,90 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local LSM = LibStub("LibSharedMedia-3.0");
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--Cache global variables
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--Lua functions
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--WoW API / Variables
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local SetCVar = SetCVar
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local function SetFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy)
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if(not obj) then return end
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obj:SetFont(font, size, style)
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if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end
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if sox and soy then obj:SetShadowOffset(sox, soy) end
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if r and g and b then obj:SetTextColor(r, g, b)
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elseif r then obj:SetAlpha(r) end
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end
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function E:UpdateBlizzardFonts()
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local NORMAL = self["media"].normFont
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local COMBAT = LSM:Fetch("font", self.private.general.dmgfont)
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local NUMBER = self["media"].normFont
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local NAMEFONT = LSM:Fetch("font", self.private.general.namefont)
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local MONOCHROME = ""
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UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 12
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CHAT_FONT_HEIGHTS = {10, 12, 13, 14, 15, 16, 17, 18, 19, 20}
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UNIT_NAME_FONT = NAMEFONT
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NAMEPLATE_FONT = NAMEFONT
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DAMAGE_TEXT_FONT = COMBAT
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STANDARD_TEXT_FONT = NORMAL
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if self.db.general.font == "Homespun" then
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MONOCHROME = "MONOCHROME"
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end
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if self.eyefinity then
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-- damage are huge on eyefinity, so we disable it
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InterfaceOptionsCombatTextPanelTargetDamage:Hide()
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InterfaceOptionsCombatTextPanelPeriodicDamage:Hide()
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InterfaceOptionsCombatTextPanelPetDamage:Hide()
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InterfaceOptionsCombatTextPanelHealing:Hide()
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SetCVar("CombatLogPeriodicSpells",0)
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SetCVar("PetMeleeDamage",0)
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SetCVar("CombatDamage",0)
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SetCVar("CombatHealing",0)
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-- set an invisible font for xp, honor kill, etc
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local INVISIBLE = "Interface\\Addons\\ElvUI\\Media\\Fonts\\Invisible.ttf"
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COMBAT = INVISIBLE
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end
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if(self.private.general.replaceBlizzFonts) then
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SetFont(SystemFont, NORMAL, self.db.general.fontSize);
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SetFont(GameFontNormal, NORMAL, self.db.general.fontSize);
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SetFont(GameFontNormalSmall, NORMAL, self.db.general.fontSize);
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SetFont(GameFontNormalLarge, NORMAL, self.db.general.fontSize);
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SetFont(GameFontNormalHuge, NORMAL, 25, MONOCHROME .. "OUTLINE");
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SetFont(BossEmoteNormalHuge, NORMAL, 25, MONOCHROME .. "OUTLINE");
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SetFont(GameFontBlack, NORMAL, self.db.general.fontSize);
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SetFont(NumberFontNormal, NUMBER, self.db.general.fontSize, MONOCHROME .. "OUTLINE");
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SetFont(NumberFontNormalSmall, NUMBER, self.db.general.fontSize);
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SetFont(NumberFontNormalLarge, NUMBER, self.db.general.fontSize);
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SetFont(NumberFontNormalHuge, NUMBER, self.db.general.fontSize);
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SetFont(ChatFontNormal, NORMAL, self.db.general.fontSize);
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SetFont(ChatFontSmall, NORMAL, self.db.general.fontSize);
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SetFont(QuestTitleFont, NORMAL, self.db.general.fontSize + 8);
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SetFont(QuestFont, NORMAL, self.db.general.fontSize);
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SetFont(QuestFontHighlight, NORMAL, self.db.general.fontSize);
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SetFont(ItemTextFontNormal, NORMAL, self.db.general.fontSize);
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SetFont(ItemTextFontNormal, NORMAL, self.db.general.fontSize);
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SetFont(MailTextFontNormal, NORMAL, self.db.general.fontSize);
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SetFont(SubSpellFont, NORMAL, self.db.general.fontSize);
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SetFont(DialogButtonNormalText, NORMAL, self.db.general.fontSize);
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SetFont(ZoneTextFont, NORMAL, 32, MONOCHROME .. "OUTLINE");
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SetFont(SubZoneTextFont, NORMAL, 25, MONOCHROME .. "OUTLINE");
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SetFont(PVPInfoTextFont, NORMAL, 22, MONOCHROME .. "OUTLINE");
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SetFont(TextStatusBarText, NORMAL, self.db.general.fontSize);
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SetFont(TextStatusBarTextSmall, NORMAL, self.db.general.fontSize);
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-- SetFont(GameTooltipText, NORMAL, self.db.general.fontSize);
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-- SetFont(GameTooltipTextSmall, NORMAL, self.db.general.fontSize);
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-- SetFont(GameTooltipHeaderText, NORMAL, self.db.general.fontSize);
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SetFont(WorldMapTextFont, NORMAL, 32, MONOCHROME .. "OUTLINE");
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SetFont(InvoiceTextFontNormal, NORMAL, self.db.general.fontSize);
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SetFont(InvoiceTextFontSmall, NORMAL, self.db.general.fontSize);
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SetFont(CombatTextFont, COMBAT, 25, MONOCHROME .. "OUTLINE");
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end
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end
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