remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
+57
View File
@@ -0,0 +1,57 @@
--Cache global variables
--Lua functions
local _G = _G
local format = string.format
--WoW API / Variables
local GetMouseFocus = GetMouseFocus
--[[
Command to grab frame information when mouseing over a frame
Frame Name
Width
Height
Strata
Level
X Offset
Y Offset
Point
]]
SLASH_FRAME1 = "/frame"
SlashCmdList["FRAME"] = function(arg)
if arg ~= "" then
arg = _G[arg]
else
arg = GetMouseFocus()
end
if arg ~= nil then FRAME = arg end --Set the global variable FRAME to = whatever we are mousing over to simplify messing with frames that have no name.
if arg ~= nil and arg:GetName() ~= nil then
local point, relativeTo, relativePoint, xOfs, yOfs = arg:GetPoint()
ChatFrame1:AddMessage("|cffCC0000----------------------------")
ChatFrame1:AddMessage("Name: |cffFFD100"..arg:GetName())
if arg:GetParent() and arg:GetParent():GetName() then
ChatFrame1:AddMessage("Parent: |cffFFD100"..arg:GetParent():GetName())
end
ChatFrame1:AddMessage("Width: |cffFFD100"..format("%.2f",arg:GetWidth()))
ChatFrame1:AddMessage("Height: |cffFFD100"..format("%.2f",arg:GetHeight()))
ChatFrame1:AddMessage("Strata: |cffFFD100"..arg:GetFrameStrata())
ChatFrame1:AddMessage("Level: |cffFFD100"..arg:GetFrameLevel())
if xOfs then
ChatFrame1:AddMessage("X: |cffFFD100"..format("%.2f",xOfs))
end
if yOfs then
ChatFrame1:AddMessage("Y: |cffFFD100"..format("%.2f",yOfs))
end
if relativeTo and relativeTo:GetName() then
ChatFrame1:AddMessage("Point: |cffFFD100"..point.."|r anchored to "..relativeTo:GetName().."'s |cffFFD100"..relativePoint)
end
ChatFrame1:AddMessage("|cffCC0000----------------------------|r")
elseif arg == nil then
ChatFrame1:AddMessage("Invalid frame name")
else
ChatFrame1:AddMessage("Could not find frame info")
end
end
+6
View File
@@ -0,0 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="ReloadUI.lua"/>
<Script file="Frame.lua"/>
<Script file="Test.lua"/>
<Script file="Table.lua"/>
</Ui>
+7
View File
@@ -0,0 +1,7 @@
--[[
Shortcut to ReloadUI
]]
SLASH_RELOADUI1 = "/rl"
SLASH_RELOADUI2 = "/reloadui"
SlashCmdList.RELOADUI = ReloadUI
+22
View File
@@ -0,0 +1,22 @@
--Cache global variables
local setmetatable, getmetatable = setmetatable, getmetatable
local pairs, type = pairs, type
local table = table
function table.copy(t, deep, seen)
seen = seen or {}
if t == nil then return nil end
if seen[t] then return seen[t] end
local nt = {}
for k, v in pairs(t) do
if deep and type(v) == "table" then
nt[k] = table.copy(v, deep, seen)
else
nt[k] = v
end
end
setmetatable(nt, table.copy(getmetatable(t), deep, seen))
seen[t] = nt
return nt
end
+5
View File
@@ -0,0 +1,5 @@
--[[
Going to leave this as my bullshit lua file.
So I can test stuff.
]]