remove temp folder structure

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Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
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--[[
# Element: Castbar
Handles the visibility and updating of spell castbars.
Based upon oUF_Castbar by starlon.
## Widget
Castbar - A `StatusBar` to represent spell cast/channel progress.
## Sub-Widgets
.Text - A `FontString` to represent spell name.
.Icon - A `Texture` to represent spell icon.
.Time - A `FontString` to represent spell duration.
.SafeZone - A `Texture` to represent latency.
## Notes
A default texture will be applied to the StatusBar and Texture widgets if they don't have a texture or a color set.
## Options
.timeToHold - indicates for how many seconds the castbar should be visible after a _FAILED or _INTERRUPTED
event. Defaults to 0 (number)
## Examples
-- Position and size
local Castbar = CreateFrame('StatusBar', nil, self)
Castbar:SetSize(20, 20)
Castbar:SetPoint('TOP')
Castbar:SetPoint('LEFT')
Castbar:SetPoint('RIGHT')
-- Add a background
local Background = Castbar:CreateTexture(nil, 'BACKGROUND')
Background:SetAllPoints(Castbar)
Background:SetTexture(1, 1, 1, .5)
-- Add a spark
local Spark = Castbar:CreateTexture(nil, 'OVERLAY')
Spark:SetSize(20, 20)
Spark:SetBlendMode('ADD')
-- Add a timer
local Time = Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
Time:SetPoint('RIGHT', Castbar)
-- Add spell text
local Text = Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
Text:SetPoint('LEFT', Castbar)
-- Add spell icon
local Icon = Castbar:CreateTexture(nil, 'OVERLAY')
Icon:SetSize(20, 20)
Icon:SetPoint('TOPLEFT', Castbar, 'TOPLEFT')
-- Add safezone
local SafeZone = Castbar:CreateTexture(nil, 'OVERLAY')
-- Register it with oUF
Castbar.bg = Background
Castbar.Spark = Spark
Castbar.Time = Time
Castbar.Text = Text
Castbar.Icon = Icon
Castbar.SafeZone = SafeZone
self.Castbar = Castbar
--]]
local ns = oUF
local oUF = ns.oUF
local GetNetStats = GetNetStats
local GetTime = GetTime
local UnitCastingInfo = UnitCastingInfo
local UnitChannelInfo = UnitChannelInfo
local UnitIsUnit = UnitIsUnit
local tradeskillCastTime, tradeskillCastDuration, tradeskillCurrent, tradeskillTotal, mergeTradeskill = 0, 0, 0, 0, false
local function updateSafeZone(self)
local safeZone = self.SafeZone
local width = self:GetWidth()
local _, _, ms = GetNetStats()
-- Guard against GetNetStats returning latencies of 0.
if(ms ~= 0) then
local safeZoneRatio = (ms / 1e3) / self.max
if(safeZoneRatio > 1) then
safeZoneRatio = 1
end
safeZone:SetWidth(width * safeZoneRatio)
safeZone:Show()
else
safeZone:Hide()
end
end
local function UNIT_SPELLCAST_SENT(self, event, unit, spell, rank, target)
local element = self.Castbar
element.curTarget = (target and target ~= '') and target or nil
if element.isTradeSkill then
element.tradeSkillCastName = spell
end
end
local function UNIT_SPELLCAST_START(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
local name, _, text, texture, startTime, endTime, isTradeSkill = UnitCastingInfo(unit)
if(not name) then
return element:Hide()
end
endTime = endTime / 1e3
startTime = startTime / 1e3
local max = endTime - startTime
element.castName = name
element.duration = GetTime() - startTime
element.max = max
element.delay = 0
element.casting = true
element.holdTime = 0
element.isTradeSkill = isTradeSkill
if(mergeTradeskill and isTradeSkill and UnitIsUnit(unit, 'player')) then
element.duration = element.duration + (element.max * tradeskillCurrent)
element.max = max * tradeskillTotal
if(unit == 'player') then
tradeskillCurrent = tradeskillCurrent + 1
tradeskillCastDuration = element.duration
tradeskillCastTime = max
end
element:SetValue(element.duration)
else
element:SetValue(0)
end
element:SetMinMaxValues(0, element.max)
if(element.Text) then element.Text:SetText(text) end
if(element.Icon) then element.Icon:SetTexture(texture) end
if(element.Time) then element.Time:SetText() end
local sf = element.SafeZone
if(sf) then
sf:ClearAllPoints()
sf:SetPoint('RIGHT')
sf:SetPoint('TOP')
sf:SetPoint('BOTTOM')
updateSafeZone(element)
end
--[[ Callback: Castbar:PostCastStart(unit, name)
Called after the element has been updated upon a spell cast start.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the spell being cast (string)
--]]
if(element.PostCastStart) then
element:PostCastStart(unit, name)
end
element:Show()
end
local function UNIT_SPELLCAST_FAILED(self, event, unit, spellname)
if(not self.casting) then return end
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(spellname and (element.castName ~= spellname and element.tradeSkillCastName ~= spellname)) then
return
end
if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
mergeTradeskill = false
element.tradeSkillCastName = nil
end
local text = element.Text
if(text) then
text:SetText(FAILED)
end
element.casting = nil
element.holdTime = element.timeToHold or 0
--[[ Callback: Castbar:PostCastFailed(unit, name)
Called after the element has been updated upon a failed spell cast.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the failed spell (string)
--]]
if(element.PostCastFailed) then
return element:PostCastFailed(unit, spellname)
end
end
local function UNIT_SPELLCAST_FAILED_QUIET(self, event, unit, spellname)
if(not self.casting) then return end
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(spellname and (element.castName ~= spellname and element.tradeSkillCastName ~= spellname)) then
return
end
if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
mergeTradeskill = false
element.tradeSkillCastName = nil
end
element.casting = nil
element:SetValue(0)
element:Hide()
end
local function UNIT_SPELLCAST_INTERRUPTED(self, event, unit, spellname)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(spellname and element.castName ~= spellname) then
return
end
local text = element.Text
if(text) then
text:SetText(INTERRUPTED)
end
element.casting = nil
element.channeling = nil
element.holdTime = element.timeToHold or 0
--[[ Callback: Castbar:PostCastInterrupted(unit, name)
Called after the element has been updated upon an interrupted spell cast.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the interrupted spell (string)
--]]
if(element.PostCastInterrupted) then
return element:PostCastInterrupted(unit, spellname)
end
end
local function UNIT_SPELLCAST_DELAYED(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
local name, _, _, _, startTime = UnitCastingInfo(unit)
if(not startTime or not element:IsShown()) then return end
local duration = GetTime() - (startTime / 1000)
if(duration < 0) then duration = 0 end
element.delay = element.delay + element.duration - duration
element.duration = duration
element:SetValue(duration)
--[[ Callback: Castbar:PostCastDelayed(unit, name)
Called after the element has been updated when a spell cast has been delayed.
* self - the Castbar widget
* unit - unit that the update has been triggered (string)
* name - name of the delayed spell (string)
--]]
if(element.PostCastDelayed) then
return element:PostCastDelayed(unit, name)
end
end
local function UNIT_SPELLCAST_STOP(self, event, unit, spellname)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(spellname and (element.castName ~= spellname)) then
return
end
if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
if(tradeskillCurrent == tradeskillTotal) then
mergeTradeskill = false
end
else
element.casting = nil
end
--[[ Callback: Castbar:PostCastStop(unit, name)
Called after the element has been updated when a spell cast has finished.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the spell (string)
--]]
if(element.PostCastStop) then
return element:PostCastStop(unit, spellname)
end
end
local function UNIT_SPELLCAST_CHANNEL_START(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
local name, _, _, texture, startTime, endTime = UnitChannelInfo(unit)
if(not name) then
return
end
endTime = endTime / 1e3
startTime = startTime / 1e3
local max = (endTime - startTime)
local duration = endTime - GetTime()
element.duration = duration
element.max = max
element.delay = 0
element.startTime = startTime
element.endTime = endTime
element.extraTickRatio = 0
element.channeling = true
element.holdTime = 0
-- We have to do this, as it's possible for spell casts to never have _STOP
-- executed or be fully completed by the OnUpdate handler before CHANNEL_START
-- is called.
element.casting = nil
element.castName = nil
element:SetMinMaxValues(0, max)
element:SetValue(duration)
if(element.Text) then element.Text:SetText(name) end
if(element.Icon) then element.Icon:SetTexture(texture) end
if(element.Time) then element.Time:SetText() end
local sf = element.SafeZone
if(sf) then
sf:ClearAllPoints()
sf:SetPoint('LEFT')
sf:SetPoint('TOP')
sf:SetPoint('BOTTOM')
updateSafeZone(element)
end
--[[ Callback: Castbar:PostChannelStart(unit, name)
Called after the element has been updated upon a spell channel start.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the channeled spell (string)
--]]
if(element.PostChannelStart) then
element:PostChannelStart(unit, name)
end
element:Show()
end
local function UNIT_SPELLCAST_CHANNEL_UPDATE(self, event, unit)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
local name, _, _, _, startTime, endTime = UnitChannelInfo(unit)
if(not name or not element:IsShown()) then
return
end
local duration = (endTime / 1000) - GetTime()
element.delay = element.delay + element.duration - duration
element.duration = duration
element.max = (endTime - startTime) / 1000
element.startTime = startTime / 1000
element.endTime = endTime / 1000
element:SetMinMaxValues(0, element.max)
element:SetValue(duration)
--[[ Callback: Castbar:PostChannelUpdate(unit, name)
Called after the element has been updated after a channeled spell has been delayed or interrupted.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the channeled spell (string)
--]]
if(element.PostChannelUpdate) then
return element:PostChannelUpdate(unit, name)
end
end
local function UNIT_SPELLCAST_CHANNEL_STOP(self, event, unit, spellname)
if(self.unit ~= unit and self.realUnit ~= unit) then return end
local element = self.Castbar
if(element:IsShown()) then
element.channeling = nil
--[[ Callback: Castbar:PostChannelUpdate(unit, name)
Called after the element has been updated after a channeled spell has been completed.
* self - the Castbar widget
* unit - unit for which the update has been triggered (string)
* name - name of the channeled spell (string)
--]]
if(element.PostChannelStop) then
return element:PostChannelStop(unit, spellname)
end
end
end
local function onUpdate(self, elapsed)
if(self.casting) then
local duration = self.duration + elapsed
if(duration >= self.max or (tradeskillTotal > 1 and duration >= (tradeskillCastDuration + tradeskillCastTime * 1.25))) then
self.casting = nil
self:Hide()
tradeskillTotal = 0
if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end
return
end
if(self.Time) then
if(self.delay ~= 0) then
if(self.CustomDelayText) then
self:CustomDelayText(duration)
else
self.Time:SetText(format('%.1f|cffff0000-%.1f|r', duration, self.delay))
end
else
if(self.CustomTimeText) then
self:CustomTimeText(duration)
else
self.Time:SetText(format('%.1f', duration))
end
end
end
self.duration = duration
self:SetValue(duration)
if(self.Spark) then
self.Spark:SetPoint('CENTER', self, 'LEFT', (duration / self.max) * self:GetWidth(), 0)
end
elseif(self.channeling) then
local duration = self.duration - elapsed
if(duration <= 0) then
self.channeling = nil
self:Hide()
if(self.PostChannelStop) then self:PostChannelStop(self.__owner.unit) end
return
end
if(self.Time) then
if(self.delay ~= 0) then
if(self.CustomDelayText) then
self:CustomDelayText(duration)
else
self.Time:SetText(format('%.1f|cffff0000-%.1f|r', duration, self.delay))
end
else
if(self.CustomTimeText) then
self:CustomTimeText(duration)
else
self.Time:SetText(format('%.1f', duration))
end
end
end
self.duration = duration
self:SetValue(duration)
if(self.Spark) then
self.Spark:SetPoint('CENTER', self, 'LEFT', (duration / self.max) * self:GetWidth(), 0)
end
elseif(self.holdTime > 0) then
self.holdTime = self.holdTime - elapsed
else
self.casting = nil
self.castName = nil
self.channeling = nil
tradeskillTotal = 0
self:Hide()
end
end
local function Update(self, ...)
UNIT_SPELLCAST_START(self, ...)
return UNIT_SPELLCAST_CHANNEL_START(self, ...)
end
local function ForceUpdate(element)
return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self, unit)
local element = self.Castbar
if(element) then
element.__owner = self
element.ForceUpdate = ForceUpdate
if(not (unit and unit:match('%wtarget$'))) then
self:RegisterEvent('UNIT_SPELLCAST_START', UNIT_SPELLCAST_START)
self:RegisterEvent('UNIT_SPELLCAST_FAILED', UNIT_SPELLCAST_FAILED)
self:RegisterEvent('UNIT_SPELLCAST_STOP', UNIT_SPELLCAST_STOP)
self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTED', UNIT_SPELLCAST_INTERRUPTED)
self:RegisterEvent('UNIT_SPELLCAST_DELAYED', UNIT_SPELLCAST_DELAYED)
self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_START', UNIT_SPELLCAST_CHANNEL_START)
self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', UNIT_SPELLCAST_CHANNEL_UPDATE)
self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', UNIT_SPELLCAST_CHANNEL_STOP)
self:RegisterEvent('UNIT_SPELLCAST_SENT', UNIT_SPELLCAST_SENT, true)
self:RegisterEvent('UNIT_SPELLCAST_FAILED_QUIET', UNIT_SPELLCAST_FAILED_QUIET)
end
element.holdTime = 0
element:SetScript('OnUpdate', element.OnUpdate or onUpdate)
if(self.unit == 'player') then
CastingBarFrame:UnregisterAllEvents()
CastingBarFrame.Show = CastingBarFrame.Hide
CastingBarFrame:Hide()
PetCastingBarFrame:UnregisterAllEvents()
PetCastingBarFrame.Show = PetCastingBarFrame.Hide
PetCastingBarFrame:Hide()
end
if(element:IsObjectType('StatusBar') and not element:GetStatusBarTexture()) then
element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
end
local spark = element.Spark
if(spark and spark:IsObjectType('Texture') and not spark:GetTexture()) then
spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]])
end
local safeZone = element.SafeZone
if(safeZone and safeZone:IsObjectType('Texture') and not safeZone:GetTexture()) then
safeZone:SetTexture(1, 0, 0)
end
element:Hide()
return true
end
end
local function Disable(self)
local element = self.Castbar
if(element) then
element:Hide()
self:UnregisterEvent('UNIT_SPELLCAST_START', UNIT_SPELLCAST_START)
self:UnregisterEvent('UNIT_SPELLCAST_FAILED', UNIT_SPELLCAST_FAILED)
self:UnregisterEvent('UNIT_SPELLCAST_STOP', UNIT_SPELLCAST_STOP)
self:UnregisterEvent('UNIT_SPELLCAST_INTERRUPTED', UNIT_SPELLCAST_INTERRUPTED)
self:UnregisterEvent('UNIT_SPELLCAST_DELAYED', UNIT_SPELLCAST_DELAYED)
self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_START', UNIT_SPELLCAST_CHANNEL_START)
self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', UNIT_SPELLCAST_CHANNEL_UPDATE)
self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', UNIT_SPELLCAST_CHANNEL_STOP)
self:UnregisterEvent('UNIT_SPELLCAST_SENT', UNIT_SPELLCAST_SENT)
self:UnregisterEvent('UNIT_SPELLCAST_FAILED_QUIET', UNIT_SPELLCAST_FAILED_QUIET)
element:SetScript('OnUpdate', nil)
end
end
hooksecurefunc('DoTradeSkill', function(_, num)
tradeskillCastTime = 0
tradeskillCastDuration = 0
tradeskillCurrent = 0
tradeskillTotal = num or 1
mergeTradeskill = true
end)
oUF:AddElement('Castbar', Update, Enable, Disable)