remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
+500
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local AB = E:NewModule("ActionBars", "AceHook-3.0", "AceEvent-3.0");
local LSM = LibStub("LibSharedMedia-3.0");
--Cache global variables
--Lua functions
local _G = _G
local gsub, split = string.gsub, string.split
local ceil = math.ceil
local mod = math.mod
--WoW API / Variables
local CreateFrame = CreateFrame
local UIFrameFadeIn = UIFrameFadeIn
local UIFrameFadeOut = UIFrameFadeOut
E.ActionBars = AB
AB["handledBars"] = {}
AB["handledButtons"] = {}
AB["barDefaults"] = {
["bar1"] = {
["name"] = "Action",
["position"] = "BOTTOM,ElvUIParent,BOTTOM,0,4",
},
["bar2"] = {
["name"] = "MultiBarBottomRight",
["position"] = "BOTTOM,ElvUI_Bar1,TOP,0,2"
},
["bar3"] = {
["name"] = "MultiBarRight",
["position"] = "LEFT,ElvUI_Bar1,RIGHT,4,0"
},
["bar4"] = {
["name"] = "MultiBarLeft",
["position"] = "RIGHT,ElvUIParent,RIGHT,-4,0"
},
["bar5"] = {
["name"] = "MultiBarBottomLeft",
["position"] = "RIGHT,ElvUI_Bar1,LEFT,-4,0"
}
}
function AB:PositionAndSizeBar(barName)
local buttonSpacing = E:Scale(self.db[barName].buttonspacing)
local backdropSpacing = E:Scale((self.db[barName].backdropSpacing or self.db[barName].buttonspacing))
local buttonsPerRow = self.db[barName].buttonsPerRow
local numButtons = self.db[barName].buttons
local size = E:Scale(self.db[barName].buttonsize)
local point = self.db[barName].point
local numColumns = ceil(numButtons / buttonsPerRow)
local widthMult = self.db[barName].widthMult
local heightMult = self.db[barName].heightMult
local bar = self["handledBars"][barName]
bar.db = self.db[barName]
if numButtons < buttonsPerRow then
buttonsPerRow = numButtons
end
if numColumns < 1 then
numColumns = 1
end
if self.db[barName].backdrop then
bar.backdrop:Show()
else
bar.backdrop:Hide()
widthMult = 1
heightMult = 1
end
local barWidth = (size * (buttonsPerRow * widthMult)) + ((buttonSpacing * (buttonsPerRow - 1)) * widthMult) + (buttonSpacing * (widthMult-1)) + ((self.db[barName].backdrop and (E.Border + backdropSpacing) or E.Spacing)*2)
local barHeight = (size * (numColumns * heightMult)) + ((buttonSpacing * (numColumns - 1)) * heightMult) + (buttonSpacing * (heightMult-1)) + ((self.db[barName].backdrop and (E.Border + backdropSpacing) or E.Spacing)*2)
bar:SetWidth(barWidth)
bar:SetHeight(barHeight)
bar.mouseover = self.db[barName].mouseover
local horizontalGrowth, verticalGrowth
if point == "TOPLEFT" or point == "TOPRIGHT" then
verticalGrowth = "DOWN"
else
verticalGrowth = "UP"
end
if point == "BOTTOMLEFT" or point == "TOPLEFT" then
horizontalGrowth = "RIGHT"
else
horizontalGrowth = "LEFT"
end
if self.db[barName].mouseover then
bar:SetAlpha(0)
else
bar:SetAlpha(self.db[barName].alpha)
end
local button, lastButton, lastColumnButton, x, y
local firstButtonSpacing = (self.db[barName].backdrop and (E.Border + backdropSpacing) or E.Spacing)
for i = 1, NUM_ACTIONBAR_BUTTONS do
button = bar.buttons[i]
lastButton = bar.buttons[i-1]
lastColumnButton = bar.buttons[i-buttonsPerRow]
button:ClearAllPoints()
button:SetParent(bar)
button:SetWidth(size)
button:SetHeight(size)
ActionButton_ShowGrid(button)
if i == 1 then
if point == "BOTTOMLEFT" then
x, y = firstButtonSpacing, firstButtonSpacing
elseif point == "TOPRIGHT" then
x, y = -firstButtonSpacing, -firstButtonSpacing
elseif point == "TOPLEFT" then
x, y = firstButtonSpacing, -firstButtonSpacing
else
x, y = -firstButtonSpacing, firstButtonSpacing
end
button:SetPoint(point, bar, point, x, y)
elseif mod((i - 1), buttonsPerRow) == 0 then
x = 0
y = -buttonSpacing
local buttonPoint, anchorPoint = "TOP", "BOTTOM"
if verticalGrowth == "UP" then
y = buttonSpacing
buttonPoint = "BOTTOM"
anchorPoint = "TOP"
end
button:SetPoint(buttonPoint, lastColumnButton, anchorPoint, x, y)
else
x = buttonSpacing
y = 0
local buttonPoint, anchorPoint = "LEFT", "RIGHT"
if horizontalGrowth == "LEFT" then
x = -buttonSpacing
buttonPoint = "RIGHT"
anchorPoint = "LEFT"
end
button:SetPoint(buttonPoint, lastButton, anchorPoint, x, y)
end
if i > numButtons then
button:SetScale(0.000001)
button:SetAlpha(0)
else
button:SetScale(1)
button:SetAlpha(1)
end
if self.db[barName].mouseover then
button:SetAlpha(0)
else
button:SetAlpha(self.db[barName].alpha)
end
end
if self.db[barName].enabled or not bar.initialized then
if not self.db[barName].mouseover then
bar:SetAlpha(self.db[barName].alpha)
end
bar:Show()
if not bar.initialized then
bar.initialized = true
self:PositionAndSizeBar(barName)
return
end
else
bar:Hide()
end
E:SetMoverSnapOffset("ElvAB_"..bar.id, bar.db.buttonspacing / 2)
end
function AB:CreateBar(id)
local bar = CreateFrame("Button", "ElvUI_Bar"..id, E.UIParent)
local point, anchor, attachTo, x, y = split(",", self["barDefaults"]["bar"..id].position)
bar:SetPoint(point, anchor, attachTo, x, y)
bar.id = id
E:CreateBackdrop(bar, "Default")
bar:SetFrameStrata("LOW")
local offset = E.Spacing
bar.backdrop:SetPoint("TOPLEFT", bar, "TOPLEFT", offset, -offset)
bar.backdrop:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", -offset, offset)
bar.buttons = {}
self:HookScript(bar, "OnEnter", "Bar_OnEnter")
self:HookScript(bar, "OnLeave", "Bar_OnLeave")
if id == 1 then
bar.actionButtons = {}
bar.bonusButtons = {}
local button
for i = 1, NUM_ACTIONBAR_BUTTONS do
button = _G["ActionButton"..i]
button:SetParent(bar)
bar.actionButtons[i] = button
self:HookScript(button, "OnEnter", "Button_OnEnter")
self:HookScript(button, "OnLeave", "Button_OnLeave")
button = _G["BonusActionButton"..i]
button:SetParent(bar)
bar.bonusButtons[i] = button
self:HookScript(button, "OnEnter", "Button_OnEnter")
self:HookScript(button, "OnLeave", "Button_OnLeave")
end
bar.buttons = bar.actionButtons
bar:RegisterEvent("UPDATE_BONUS_ACTIONBAR")
bar:SetScript("OnEvent", function()
if GetBonusBarOffset() > 0 then
bar.lastBonusBar = GetBonusBarOffset()
for i = 1, NUM_ACTIONBAR_BUTTONS do
bar.buttons[i]:SetParent(E.HiddenFrame)
end
bar.buttons = bar.bonusButtons
else
for i = 1, NUM_ACTIONBAR_BUTTONS do
bar.buttons[i]:SetParent(E.HiddenFrame)
end
bar.buttons = bar.actionButtons
end
AB:PositionAndSizeBar("bar1")
end)
else
for i = 1, NUM_ACTIONBAR_BUTTONS do
local button = _G[self["barDefaults"]["bar"..id].name.."Button"..i]
bar.buttons[i] = button
self:HookScript(button, "OnEnter", "Button_OnEnter")
self:HookScript(button, "OnLeave", "Button_OnLeave")
end
end
self["handledBars"]["bar"..id] = bar
self:PositionAndSizeBar("bar"..id)
E:CreateMover(bar, "ElvAB_"..id, L["Bar "]..id, nil, nil, nil,"ALL,ACTIONBARS")
return bar
end
function AB:UpdateButtonSettings()
for button, _ in pairs(self["handledButtons"]) do
if button then
self:StyleButton(button, button.noBackdrop)
else
self["handledButtons"][button] = nil
end
end
for i = 1, 5 do
self:PositionAndSizeBar("bar"..i)
end
--self:PositionAndSizeBarPet()
--self:PositionAndSizeBarShapeShift()
end
function AB:StyleButton(button, noBackdrop)
local name = button:GetName()
local icon = _G[name.."Icon"]
local count = _G[name.."Count"]
local flash = _G[name.."Flash"]
local hotkey = _G[name.."HotKey"]
local border = _G[name.."Border"]
local macroName = _G[name.."Name"]
local normal = _G[name.."NormalTexture"]
local normal2 = button:GetNormalTexture()
local buttonCooldown = _G[name.."Cooldown"]
local color = self.db.fontColor
if flash then flash:SetTexture(nil) end
if normal then normal:SetTexture(nil) normal:Hide() normal:SetAlpha(0) end
if normal2 then normal2:SetTexture(nil) normal2:Hide() normal2:SetAlpha(0) end
if border then E:Kill(border) end
if not button.noBackdrop then
button.noBackdrop = noBackdrop
end
if count then
count:ClearAllPoints()
count:SetPoint("BOTTOMRIGHT", 0, 2)
E:FontTemplate(count, LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
count:SetTextColor(color.r, color.g, color.b)
end
if macroName then
if self.db.macrotext then
macroName:Show()
E:FontTemplate(macroName, LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
macroName:ClearAllPoints()
E:Point(macroName, "BOTTOM", 2, 2)
macroName:SetJustifyH("CENTER")
else
macroName:Hide()
end
end
if not button.noBackdrop and not button.backdrop then
E:CreateBackdrop(button, "Default", true)
button.backdrop:SetAllPoints()
end
if icon then
icon:SetTexCoord(unpack(E.TexCoords))
E:SetInside(icon)
end
if self.db.hotkeytext then
E:FontTemplate(hotkey, LSM:Fetch("font", self.db.font), self.db.fontSize, self.db.fontOutline)
hotkey:SetTextColor(color.r, color.g, color.b)
end
self:FixKeybindText(button)
E:StyleButton(button)
if(not self.handledButtons[button]) then
E:RegisterCooldown(buttonCooldown)
self.handledButtons[button] = true
end
end
function AB:Bar_OnEnter()
if this.mouseover then
UIFrameFadeIn(this, 0.2, this:GetAlpha(), this.db.alpha)
end
end
function AB:Bar_OnLeave()
if this.mouseover then
UIFrameFadeOut(this, 0.2, this:GetAlpha(), 0)
end
end
function AB:Button_OnEnter()
local bar = (this:GetParent() == BonusActionBarFrame or this:GetParent() == MainMenuBarArtFrame) and ElvUI_Bar1 or this:GetParent()
if bar.mouseover then
UIFrameFadeIn(bar, 0.2, bar:GetAlpha(), bar.db.alpha)
end
end
function AB:Button_OnLeave()
local bar = (this:GetParent() == BonusActionBarFrame or this:GetParent() == MainMenuBarArtFrame) and ElvUI_Bar1 or this:GetParent()
if bar.mouseover then
UIFrameFadeOut(bar, 0.2, bar:GetAlpha(), 0)
end
end
function AB:DisableBlizzard()
MainMenuBar:EnableMouse(false)
PetActionBarFrame:EnableMouse(false)
ShapeshiftBarFrame:EnableMouse(false)
local elements = {
MainMenuBar,
MainMenuBarArtFrame,
MainMenuExpBar,
BonusActionBarFrame,
PetActionBarFrame,
ReputationWatchBar,
ShapeshiftBarFrame,
ShapeshiftBarLeft,
ShapeshiftBarMiddle,
ShapeshiftBarRight,
}
for _, element in pairs(elements) do
if element:GetObjectType() == "Frame" then
element:UnregisterAllEvents()
if element == MainMenuBarArtFrame then
element:RegisterEvent("CURRENCY_DISPLAY_UPDATE")
end
end
if element ~= MainMenuBar then
element:Hide()
end
element:SetAlpha(0)
end
elements = nil
local uiManagedFrames = {
"MultiBarLeft",
"MultiBarRight",
"MultiBarBottomLeft",
"MultiBarBottomRight",
"ShapeshiftBarFrame",
"PETACTIONBAR_YPOS",
}
for _, frame in pairs(uiManagedFrames) do
UIPARENT_MANAGED_FRAME_POSITIONS[frame] = nil
end
uiManagedFrames = nil
end
function AB:FixKeybindText(button)
local hotkey = _G[button:GetName().."HotKey"]
local text = hotkey:GetText()
if text then
text = gsub(text, "SHIFT%-", L["KEY_SHIFT"])
text = gsub(text, "ALT%-", L["KEY_ALT"])
text = gsub(text, "CTRL%-", L["KEY_CTRL"])
text = gsub(text, "BUTTON", L["KEY_MOUSEBUTTON"])
text = gsub(text, "MOUSEWHEELUP", L["KEY_MOUSEWHEELUP"])
text = gsub(text, "MOUSEWHEELDOWN", L["KEY_MOUSEWHEELDOWN"])
text = gsub(text, "NUMPAD", L["KEY_NUMPAD"])
text = gsub(text, "PAGEUP", L["KEY_PAGEUP"])
text = gsub(text, "PAGEDOWN", L["KEY_PAGEDOWN"])
text = gsub(text, "SPACE", L["KEY_SPACE"])
text = gsub(text, "INSERT", L["KEY_INSERT"])
text = gsub(text, "HOME", L["KEY_HOME"])
text = gsub(text, "DELETE", L["KEY_DELETE"])
text = gsub(text, "NMULTIPLY", "*")
text = gsub(text, "NMINUS", "N-")
text = gsub(text, "NPLUS", "N+")
if hotkey:GetText() == _G["RANGE_INDICATOR"] then
hotkey:SetText("")
else
hotkey:SetText(text)
end
end
if self.db.hotkeytext == true then
hotkey:Show()
else
hotkey:Hide()
end
hotkey:ClearAllPoints()
hotkey:SetPoint("TOPRIGHT", 0, -3)
end
function AB:ActionButton_Update()
self:StyleButton(this)
end
function AB:ActionButton_GetPagedID(button)
if button.isBonus and CURRENT_ACTIONBAR_PAGE == 1 then
local offset = GetBonusBarOffset()
if offset == 0 and ElvUI_Bar1 and ElvUI_Bar1.lastBonusBar then
offset = ElvUI_Bar1.lastBonusBar
end
return button:GetID() + ((NUM_ACTIONBAR_PAGES + offset - 1) * NUM_ACTIONBAR_BUTTONS)
end
local parentName = button:GetParent():GetName()
if parentName == "ElvUI_Bar5" then
return button:GetID() + ((BOTTOMLEFT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
elseif parentName == "ElvUI_Bar2" then
return button:GetID() + ((BOTTOMRIGHT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
elseif parentName == "ElvUI_Bar4" then
return button:GetID() + ((LEFT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
elseif parentName == "ElvUI_Bar3" then
return button:GetID() + ((RIGHT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
else
return button:GetID() + ((CURRENT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)
end
end
function AB:Initialize()
self.db = E.db.actionbar
if E.private.actionbar.enable ~= true then return end
self:DisableBlizzard()
self:SetupMicroBar()
for i = 1, 5 do
self:CreateBar(i)
end
self:UpdateButtonSettings()
--self:LoadKeyBinder()
self:SecureHook("ActionButton_Update")
self:RawHook("ActionButton_GetPagedID")
-- self:SecureHook("PetActionBar_Update", "UpdatePet")
end
local function InitializeCallback()
AB:Initialize()
end
E:RegisterModule(AB:GetName(), InitializeCallback)
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--[[
tullaRange
Adds out of range coloring to action buttons
Derived from RedRange with negligable improvements to CPU usage
--]]
local E, L, V, P, G = unpack(ElvUI)
local _G = _G
local UPDATE_DELAY = 0.1
local ActionHasRange = ActionHasRange
local IsActionInRange = IsActionInRange
local IsUsableAction = IsUsableAction
local HasAction = HasAction
local tullaRange = CreateFrame("Frame", "tullaRange", UIParent)
function tullaRange:Load()
self:SetScript("OnUpdate", self.OnUpdate)
self:SetScript("OnHide", self.OnHide)
self:SetScript("OnEvent", self.OnEvent)
self.elapsed = 0
self:RegisterEvent("PLAYER_LOGIN")
end
function tullaRange:OnEvent()
local action = this[event]
if action then
action(this, event)
end
end
function tullaRange:OnUpdate()
if this.elapsed < UPDATE_DELAY then
this.elapsed = this.elapsed + arg1
else
this:Update()
end
end
function tullaRange:OnHide()
this.elapsed = 0
end
function tullaRange:PLAYER_LOGIN()
if not TULLARANGE_COLORS then
self:LoadDefaults()
end
self.colors = TULLARANGE_COLORS
self.buttonsToUpdate = {}
hooksecurefunc("ActionButton_OnUpdate", self.RegisterButton)
hooksecurefunc("ActionButton_UpdateUsable", self.OnUpdateButtonUsable)
hooksecurefunc("ActionButton_Update", self.OnButtonUpdate)
end
function tullaRange:Update()
self:UpdateButtons(self.elapsed)
self.elapsed = 0
end
function tullaRange:ForceColorUpdate()
for button in pairs(self.buttonsToUpdate) do
tullaRange.OnUpdateButtonUsable(button)
end
end
function tullaRange:UpdateShown()
if next(self.buttonsToUpdate) then
self:Show()
else
self:Hide()
end
end
function tullaRange:UpdateButtons(elapsed)
if not next(self.buttonsToUpdate) then
self:Hide()
return
end
for button in pairs(self.buttonsToUpdate) do
self:UpdateButton(button, elapsed)
end
end
function tullaRange:UpdateButton(button, elapsed)
tullaRange:UpdateButtonUsable(button)
end
function tullaRange:UpdateButtonStatus()
local action = ActionButton_GetPagedID(this)
if not(this:IsVisible() and action and HasAction(action) and ActionHasRange(action)) then
self.buttonsToUpdate[this] = nil
else
self.buttonsToUpdate[this] = true
end
self:UpdateShown()
end
function tullaRange.RegisterButton()
this:SetScript("OnShow", tullaRange.OnButtonShow)
this:SetScript("OnHide", tullaRange.OnButtonHide)
this:SetScript("OnUpdate", nil)
tullaRange:UpdateButtonStatus(this)
end
function tullaRange.OnButtonShow()
tullaRange:UpdateButtonStatus(this)
end
function tullaRange.OnButtonHide()
tullaRange:UpdateButtonStatus(this)
end
function tullaRange:OnUpdateButtonUsable()
this.tullaRangeColor = nil
tullaRange:UpdateButtonUsable(this)
end
function tullaRange.OnButtonUpdate()
tullaRange:UpdateButtonStatus(this)
end
function tullaRange:UpdateButtonUsable(button)
local action = ActionButton_GetPagedID(button)
local isUsable, notEnoughMana = IsUsableAction(action)
if isUsable then
if IsActionInRange(action) == 0 then
tullaRange.SetButtonColor(button, "OOR")
else
tullaRange.SetButtonColor(button, "NORMAL")
end
elseif notEnoughMana then
tullaRange.SetButtonColor(button, "OOM")
else
tullaRange.SetButtonColor(button, "UNUSABLE")
end
end
function tullaRange.SetButtonColor(button, colorType)
if button.tullaRangeColor ~= colorType then
button.tullaRangeColor = colorType
local r, g, b = tullaRange:GetColor(colorType)
local icon = _G[button:GetName() .. "Icon"]
icon:SetVertexColor(r, g, b)
end
end
function tullaRange:LoadDefaults()
TULLARANGE_COLORS = {
["OOR"] = E:GetColorTable(E.db.actionbar.noRangeColor),
["OOM"] = E:GetColorTable(E.db.actionbar.noPowerColor),
["NORMAL"] = E:GetColorTable(E.db.actionbar.usableColor),
["UNUSABLE"] = E:GetColorTable(E.db.actionbar.notUsableColor)
};
end
function tullaRange:Reset()
self:LoadDefaults()
self.colors = TULLARANGE_COLORS
self:ForceColorUpdate()
end
function tullaRange:SetColor(index, r, g, b)
local color = self.colors[index]
color[1] = r
color[2] = g
color[3] = b
self:ForceColorUpdate()
end
function tullaRange:GetColor(index)
local color = self.colors[index]
return color[1], color[2], color[3]
end
tullaRange:Load()
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="ActionBars.lua"/>
<Script file="Microbar.lua"/>
<Script file="BarPet.lua"/>
<Script file="ButtonColoring.lua"/>
<Script file="BarShapeShift.lua"/>
<Script file="Bind.lua"/>
</Ui>
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local AB = E:GetModule("ActionBars");
--Cache global variables
--Lua functions
local _G = _G
local getn = table.getn
local mod = math.mod
--WoW API / Variables
local CreateFrame = CreateFrame
local microBar = CreateFrame("Frame", "microBar", E.UIParent)
microBar:SetFrameStrata("BACKGROUND")
local MICRO_BUTTONS = {
"CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"QuestLogMicroButton",
"SocialsMicroButton",
"WorldMapMicroButton",
"MainMenuMicroButton",
"HelpMicroButton"
}
local function Button_OnEnter()
if AB.db.microbar.mouseover then
UIFrameFadeIn(microBar, .2, microBar:GetAlpha(), AB.db.microbar.alpha)
end
end
local function Button_OnLeave()
if AB.db.microbar.mouseover then
UIFrameFadeOut(microBar, .2, microBar:GetAlpha(), 0)
end
end
function AB:HandleMicroButton(button)
local pushed = button:GetPushedTexture()
local normal = button:GetNormalTexture()
local disabled = button:GetDisabledTexture()
button:SetParent(microBar)
button:Show()
button:SetAlpha(self.db.microbar.alpha)
E:Kill(button:GetHighlightTexture())
HookScript(button, "OnEnter", Button_OnEnter)
HookScript(button, "OnLeave", Button_OnLeave)
local f = CreateFrame("Frame", nil, button)
f:SetFrameLevel(1)
f:SetPoint("BOTTOMLEFT", button, "BOTTOMLEFT", 2, 0)
f:SetPoint("TOPRIGHT", button, "TOPRIGHT", -2, -28)
E:SetTemplate(f, "Default", true)
button.backdrop = f
pushed:SetTexCoord(0.17, 0.87, 0.5, 0.908)
E:SetInside(pushed, f)
normal:SetTexCoord(0.17, 0.87, 0.5, 0.908)
E:SetInside(normal, f)
if disabled then
disabled:SetTexCoord(0.17, 0.87, 0.5, 0.908)
E:SetInside(disabled, f)
end
end
function AB:UpdateMicroPositionDimensions()
if not microBar then return end
local numRows = 1
local button, prevButton, lastColumnButton
for i = 1, getn(MICRO_BUTTONS) do
button = _G[MICRO_BUTTONS[i]]
prevButton = _G[MICRO_BUTTONS[i-1]] or microBar
lastColumnButton = _G[MICRO_BUTTONS[i-self.db.microbar.buttonsPerRow]]
button:ClearAllPoints()
if prevButton == microBar then
button:SetPoint("TOPLEFT", prevButton, "TOPLEFT", -2 + E.Border, 28 - E.Border)
elseif mod((i - 1), self.db.microbar.buttonsPerRow) == 0 then
button:SetPoint("TOP", lastColumnButton, "BOTTOM", 0, 28 - self.db.microbar.yOffset)
numRows = numRows + 1
else
button:SetPoint("LEFT", prevButton, "RIGHT", - 4 + self.db.microbar.xOffset, 0)
end
end
if self.db.microbar.mouseover then
microBar:SetAlpha(0)
else
microBar:SetAlpha(self.db.microbar.alpha)
end
microBar:SetWidth(((CharacterMicroButton:GetWidth() - 4) * self.db.microbar.buttonsPerRow) + (self.db.microbar.xOffset * (self.db.microbar.buttonsPerRow - 1)) + E.Border * 2)
microBar:SetHeight(((CharacterMicroButton:GetHeight() - 28) * numRows) + (self.db.microbar.yOffset * (numRows - 1)) + E.Border * 2)
if self.db.microbar.enabled then
microBar:Show()
if microBar.mover then
E:EnableMover(microBar.mover:GetName())
end
else
microBar:Hide()
if microBar.mover then
E:DisableMover(microBar.mover:GetName())
end
end
end
function AB:SetupMicroBar()
microBar:SetPoint("TOPLEFT", 4, -48)
for i = 1, getn(MICRO_BUTTONS) do
self:HandleMicroButton(_G[MICRO_BUTTONS[i]])
end
E:SetInside(MicroButtonPortrait, CharacterMicroButton.backdrop)
self:UpdateMicroPositionDimensions()
E:CreateMover(microBar, "MicrobarMover", L["Micro Bar"], nil, nil, nil, "ALL,ACTIONBARS")
end