mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
remove temp folder structure
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@@ -0,0 +1,92 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DT = E:GetModule("DataTexts");
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--Cache global variables
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--Lua functions
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local collectgarbage = collectgarbage
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local floor = math.floor
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local format = string.format
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local gcinfo = gcinfo
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--WoW API / Variables
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local GetNetStats = GetNetStats
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local GetFramerate = GetFramerate
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local int = 6
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local statusColors = {
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"|cff0CD809",
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"|cffE8DA0F",
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"|cffFF9000",
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"|cffD80909"
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}
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local enteredFrame = false
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local homeLatencyString = "%d ms"
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local kiloByteString = "%d kb"
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local megaByteString = "%.2f mb"
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local function formatMem(memory)
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local mult = 10 ^ 1
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if(memory > 999) then
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local mem = ((memory / 1024) * mult) / mult
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return format(megaByteString, mem)
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else
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local mem = (memory * mult) / mult
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return format(kiloByteString, mem)
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end
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end
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local function ToggleGameMenuFrame()
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if GameMenuFrame:IsShown() then
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PlaySound("igMainMenuQuit")
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HideUIPanel(GameMenuFrame)
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else
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PlaySound("igMainMenuOpen")
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ShowUIPanel(GameMenuFrame)
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end
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end
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local function OnClick(_, btn)
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if btn == "RightButton" then
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collectgarbage()
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elseif btn == "LeftButton" then
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ToggleGameMenuFrame()
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end
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end
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local function OnEnter(self)
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enteredFrame = true
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DT:SetupTooltip(self)
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local totalMemory = gcinfo()
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local _, _, latency = GetNetStats()
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DT.tooltip:AddDoubleLine(L["Home Latency:"], format(homeLatencyString, latency), 0.69, 0.31, 0.31, 0.84, 0.75, 0.65)
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DT.tooltip:AddDoubleLine(L["Total Memory:"], formatMem(totalMemory), 0.69, 0.31, 0.31, 0.84, 0.75, 0.65)
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DT.tooltip:Show()
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end
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local function OnLeave()
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enteredFrame = false
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DT.tooltip:Hide()
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end
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local function OnUpdate(self, t)
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int = int - t
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if int < 0 then
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local framerate = floor(GetFramerate())
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local _, _, latency = GetNetStats()
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self.text:SetText(format("FPS: %s%d|r MS: %s%d|r",
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statusColors[framerate >= 30 and 1 or (framerate >= 20 and framerate < 30) and 2 or (framerate >= 10 and framerate < 20) and 3 or 4],
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framerate,
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statusColors[latency < 150 and 1 or (latency >= 150 and latency < 300) and 2 or (latency >= 300 and latency < 500) and 3 or 4],
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latency))
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int = 1
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if enteredFrame then
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OnEnter(this)
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end
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end
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end
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DT:RegisterDatatext("System", nil, nil, OnUpdate, OnClick, OnEnter, OnLeave, L["System"])
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