remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
+92
View File
@@ -0,0 +1,92 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule("DataTexts");
--Cache global variables
--Lua functions
local collectgarbage = collectgarbage
local floor = math.floor
local format = string.format
local gcinfo = gcinfo
--WoW API / Variables
local GetNetStats = GetNetStats
local GetFramerate = GetFramerate
local int = 6
local statusColors = {
"|cff0CD809",
"|cffE8DA0F",
"|cffFF9000",
"|cffD80909"
}
local enteredFrame = false
local homeLatencyString = "%d ms"
local kiloByteString = "%d kb"
local megaByteString = "%.2f mb"
local function formatMem(memory)
local mult = 10 ^ 1
if(memory > 999) then
local mem = ((memory / 1024) * mult) / mult
return format(megaByteString, mem)
else
local mem = (memory * mult) / mult
return format(kiloByteString, mem)
end
end
local function ToggleGameMenuFrame()
if GameMenuFrame:IsShown() then
PlaySound("igMainMenuQuit")
HideUIPanel(GameMenuFrame)
else
PlaySound("igMainMenuOpen")
ShowUIPanel(GameMenuFrame)
end
end
local function OnClick(_, btn)
if btn == "RightButton" then
collectgarbage()
elseif btn == "LeftButton" then
ToggleGameMenuFrame()
end
end
local function OnEnter(self)
enteredFrame = true
DT:SetupTooltip(self)
local totalMemory = gcinfo()
local _, _, latency = GetNetStats()
DT.tooltip:AddDoubleLine(L["Home Latency:"], format(homeLatencyString, latency), 0.69, 0.31, 0.31, 0.84, 0.75, 0.65)
DT.tooltip:AddDoubleLine(L["Total Memory:"], formatMem(totalMemory), 0.69, 0.31, 0.31, 0.84, 0.75, 0.65)
DT.tooltip:Show()
end
local function OnLeave()
enteredFrame = false
DT.tooltip:Hide()
end
local function OnUpdate(self, t)
int = int - t
if int < 0 then
local framerate = floor(GetFramerate())
local _, _, latency = GetNetStats()
self.text:SetText(format("FPS: %s%d|r MS: %s%d|r",
statusColors[framerate >= 30 and 1 or (framerate >= 20 and framerate < 30) and 2 or (framerate >= 10 and framerate < 20) and 3 or 4],
framerate,
statusColors[latency < 150 and 1 or (latency >= 150 and latency < 300) and 2 or (latency >= 300 and latency < 500) and 3 or 4],
latency))
int = 1
if enteredFrame then
OnEnter(this)
end
end
end
DT:RegisterDatatext("System", nil, nil, OnUpdate, OnClick, OnEnter, OnLeave, L["System"])