remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
+113
View File
@@ -0,0 +1,113 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local M = E:NewModule("WorldMap", "AceHook-3.0", "AceEvent-3.0", "AceTimer-3.0");
E.WorldMap = M
--Cache global variables
--Lua functions
local format = string.format
--WoW API / Variables
local CreateFrame = CreateFrame
local GetPlayerMapPosition = GetPlayerMapPosition
local GetCursorPosition = GetCursorPosition
local PLAYER = PLAYER
local INVERTED_POINTS = {
["TOPLEFT"] = "BOTTOMLEFT",
["TOPRIGHT"] = "BOTTOMRIGHT",
["BOTTOMLEFT"] = "TOPLEFT",
["BOTTOMRIGHT"] = "TOPRIGHT",
["TOP"] = "BOTTOM",
["BOTTOM"] = "TOP"
}
function M:UpdateCoords()
if not WorldMapFrame:IsShown() then return end
local x, y = GetPlayerMapPosition("player")
x = x and E:Round(100 * x, 2) or 0
y = y and E:Round(100 * y, 2) or 0
if x ~= 0 and y ~= 0 then
CoordsHolder.playerCoords:SetText(PLAYER..": "..format("%.2f, %.2f", x, y))
else
CoordsHolder.playerCoords:SetText("")
end
local scale = WorldMapDetailFrame:GetEffectiveScale()
local width = WorldMapDetailFrame:GetWidth()
local height = WorldMapDetailFrame:GetHeight()
local centerX, centerY = WorldMapDetailFrame:GetCenter()
local x, y = GetCursorPosition()
local adjustedX = (x / scale - (centerX - (width / 2))) / width
local adjustedY = (centerY + (height / 2) - y / scale) / height
if adjustedX >= 0 and adjustedY >= 0 and adjustedX <= 1 and adjustedY <= 1 then
adjustedX = E:Round(100 * adjustedX, 2)
adjustedY = E:Round(100 * adjustedY, 2)
CoordsHolder.mouseCoords:SetText(L["Mouse"]..": "..format("%.2f, %.2f", adjustedX, adjustedY))
else
CoordsHolder.mouseCoords:SetText("")
end
end
function M:PositionCoords()
local db = E.global.general.WorldMapCoordinates
local position = db.position
local xOffset = db.xOffset
local yOffset = db.yOffset
local x, y = 5, 5
if position == "BOTTOMRIGHT" or position == "TOPRIGHT" then x = -5 end
if position == "TOPLEFT" or position == "TOP" or position == "TOPRIGHT" then y = -5 end
CoordsHolder.playerCoords:ClearAllPoints()
CoordsHolder.playerCoords:SetPoint(position, WorldMapDetailFrame, position, x + xOffset, y + yOffset)
CoordsHolder.mouseCoords:ClearAllPoints()
CoordsHolder.mouseCoords:SetPoint(position, CoordsHolder.playerCoords, INVERTED_POINTS[position], 0, y)
end
function M:Initialize()
if E.global.general.WorldMapCoordinates.enable then
local coordsHolder = CreateFrame("Frame", "CoordsHolder", WorldMapFrame)
coordsHolder:SetFrameStrata(WorldMapDetailFrame:GetFrameStrata())
coordsHolder.playerCoords = coordsHolder:CreateFontString(nil, "OVERLAY")
coordsHolder.mouseCoords = coordsHolder:CreateFontString(nil, "OVERLAY")
coordsHolder.playerCoords:SetTextColor(1, 1 ,0)
coordsHolder.mouseCoords:SetTextColor(1, 1 ,0)
coordsHolder.playerCoords:SetFontObject(NumberFontNormal)
coordsHolder.mouseCoords:SetFontObject(NumberFontNormal)
coordsHolder.playerCoords:SetPoint("BOTTOMLEFT", WorldMapDetailFrame, "BOTTOMLEFT", 5, 5)
coordsHolder.playerCoords:SetText(PLAYER..": 0, 0")
coordsHolder.mouseCoords:SetPoint("BOTTOMLEFT", coordsHolder.playerCoords, "TOPLEFT", 0, 5)
coordsHolder.mouseCoords:SetText("MOUSE_LABEL"..": 0, 0")
coordsHolder:SetScript("OnUpdate", self.UpdateCoords)
self:PositionCoords()
end
if E.global.general.smallerWorldMap then
BlackoutWorld:SetTexture(nil)
WorldMapFrame:SetParent(E.UIParent)
WorldMapFrame:SetScale(1)
WorldMapFrame:EnableKeyboard(false)
WorldMapFrame:EnableMouse(false)
WorldMapFrame:SetToplevel()
UIPanelWindows["WorldMapFrame"] = {area = "center", pushable = 0, whileDead = 1}
HookScript(DropDownList1, "OnShow", function()
if DropDownList1:GetScale() ~= UIParent:GetScale() then
DropDownList1:SetScale(UIParent:GetScale())
end
end)
WorldMapTooltip:SetFrameLevel(WorldMapPositioningGuide:GetFrameLevel() + 110)
end
end
local function InitializeCallback()
M:Initialize()
end
E:RegisterInitialModule(M:GetName(), InitializeCallback)