remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
@@ -0,0 +1,340 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins");
--Cache global variables
--Lua functions
local _G = _G
local unpack = unpack
local pairs = pairs
--WoW API / Variables
local hooksecurefunc = hooksecurefunc
local function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.auctionhouse ~= true then return end
E:StripTextures(AuctionFrame, true)
E:CreateBackdrop(AuctionFrame, "Transparent")
AuctionFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
AuctionFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 4)
E:StripTextures(BrowseFilterScrollFrame)
E:StripTextures(BrowseScrollFrame)
E:StripTextures(AuctionsScrollFrame)
E:StripTextures(BidScrollFrame)
S:HandleDropDownBox(BrowseDropDown)
S:HandleScrollBar(BrowseFilterScrollFrameScrollBar)
S:HandleScrollBar(BrowseScrollFrameScrollBar)
S:HandleScrollBar(AuctionsScrollFrameScrollBar)
S:HandleCloseButton(AuctionFrameCloseButton)
-- DressUpFrame
E:StripTextures(AuctionDressUpFrame)
E:CreateBackdrop(AuctionDressUpFrame, "Default")
SetAuctionDressUpBackground()
AuctionDressUpBackgroundTop:SetDesaturated(true)
AuctionDressUpBackgroundBot:SetDesaturated(true)
E:SetOutside(AuctionDressUpFrame.backdrop, AuctionDressUpBackgroundTop, nil, nil, AuctionDressUpBackgroundBot)
S:HandleRotateButton(AuctionDressUpModelRotateLeftButton)
AuctionDressUpModelRotateLeftButton:SetPoint("TOPLEFT", AuctionDressUpFrame, 8, -17)
S:HandleRotateButton(AuctionDressUpModelRotateRightButton)
AuctionDressUpModelRotateRightButton:SetPoint("TOPLEFT", AuctionDressUpModelRotateLeftButton, "TOPRIGHT", 3, 0)
S:HandleButton(AuctionDressUpFrameResetButton)
S:HandleCloseButton(AuctionDressUpFrameCloseButton, AuctionDressUpFrame.backdrop)
local buttons = {
"BrowseBidButton",
"BidBidButton",
"BrowseBuyoutButton",
"BidBuyoutButton",
"BrowseCloseButton",
"BidCloseButton",
"BrowseSearchButton",
"AuctionsCloseButton",
"AuctionsCancelAuctionButton",
"AuctionsCreateAuctionButton",
}
for _, button in pairs(buttons) do
S:HandleButton(_G[button])
end
--Fix Button Positions
AuctionsCloseButton:SetPoint("BOTTOMRIGHT", AuctionFrameAuctions, "BOTTOMRIGHT", 66, 14)
AuctionsCancelAuctionButton:SetPoint("RIGHT", AuctionsCloseButton, "LEFT", -4, 0)
BidBuyoutButton:SetPoint("RIGHT", BidCloseButton, "LEFT", -4, 0)
BidBidButton:SetPoint("RIGHT", BidBuyoutButton, "LEFT", -4, 0)
BrowseBuyoutButton:SetPoint("RIGHT", BrowseCloseButton, "LEFT", -4, 0)
BrowseBidButton:SetPoint("RIGHT", BrowseBuyoutButton, "LEFT", -4, 0)
AuctionsCreateAuctionButton:SetPoint("BOTTOMLEFT", 18, 44)
BrowseSearchButton:ClearAllPoints()
BrowseSearchButton:SetPoint("TOPRIGHT", AuctionFrameBrowse, "TOPRIGHT", 25, -30)
S:HandleNextPrevButton(BrowseNextPageButton)
BrowseNextPageButton:ClearAllPoints()
BrowseNextPageButton:SetPoint("BOTTOMLEFT", BrowseSearchButton, "BOTTOMRIGHT", 10, -27)
S:HandleNextPrevButton(BrowsePrevPageButton)
BrowsePrevPageButton:ClearAllPoints()
BrowsePrevPageButton:SetPoint("BOTTOMRIGHT", BrowseSearchButton, "BOTTOMLEFT", -10, -27)
E:StripTextures(AuctionsItemButton)
E:SetTemplate(AuctionsItemButton, "Default", true)
E:StyleButton(AuctionsItemButton, false, true)
HookScript(AuctionsItemButton, "OnEvent", function()
this:SetBackdropBorderColor(unpack(E["media"].bordercolor))
if event == "NEW_AUCTION_UPDATE" and this:GetNormalTexture() then
this:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
E:SetInside(this:GetNormalTexture())
end
local itemName = GetAuctionSellItemInfo()
if itemName then
local _, itemString = GetItemInfoByName(itemName)
local _, _, quality = GetItemInfo(itemString, "item:(%d+)")
if quality then
AuctionsItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
AuctionsItemButtonName:SetTextColor(GetItemQualityColor(quality))
else
AuctionsItemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
end
end)
local sorttabs = {
"BrowseQualitySort",
"BrowseLevelSort",
"BrowseDurationSort",
"BrowseHighBidderSort",
"BrowseCurrentBidSort",
"BidQualitySort",
"BidLevelSort",
"BidDurationSort",
"BidBuyoutSort",
"BidStatusSort",
"BidBidSort",
"AuctionsQualitySort",
"AuctionsDurationSort",
"AuctionsHighBidderSort",
"AuctionsBidSort",
}
for _, sorttab in pairs(sorttabs) do
E:Kill(_G[sorttab.."Left"])
E:Kill(_G[sorttab.."Middle"])
E:Kill(_G[sorttab.."Right"])
E:StyleButton(_G[sorttab])
end
for i = 1, 3 do
S:HandleTab(_G["AuctionFrameTab"..i])
end
AuctionFrameTab1:ClearAllPoints()
AuctionFrameTab1:SetPoint("BOTTOMLEFT", AuctionFrame, "BOTTOMLEFT", 25, -26)
AuctionFrameTab1.SetPoint = E.noop
for i = 1, NUM_FILTERS_TO_DISPLAY do
local tab = _G["AuctionFilterButton"..i]
E:StripTextures(tab)
E:StyleButton(tab)
end
local editboxs = {
"BrowseName",
"BrowseMinLevel",
"BrowseMaxLevel",
"BrowseBidPriceGold",
"BrowseBidPriceSilver",
"BrowseBidPriceCopper",
"BidBidPriceGold",
"BidBidPriceSilver",
"BidBidPriceCopper",
"StartPriceGold",
"StartPriceSilver",
"StartPriceCopper",
"BuyoutPriceGold",
"BuyoutPriceSilver",
"BuyoutPriceCopper"
}
for _, editbox in pairs(editboxs) do
S:HandleEditBox(_G[editbox])
_G[editbox]:SetTextInsets(1, 1, -1, 1)
end
BrowseBidPrice:SetPoint("BOTTOM", -15, 18)
BrowseBidText:SetPoint("BOTTOMRIGHT", AuctionFrameBrowse, "BOTTOM", -116, 21)
BrowseMinLevel:SetWidth(32)
BrowseLevelHyphen:SetPoint("LEFT", BrowseMinLevel, "RIGHT", -7, 1)
BrowseMaxLevel:SetPoint("LEFT", BrowseMinLevel, "RIGHT", 8, 0)
BrowseMaxLevel:SetWidth(32)
BrowseLevelText:SetPoint("BOTTOMLEFT", AuctionFrameBrowse, "TOPLEFT", 195, -48)
BrowseName:SetWidth(164)
BrowseName:SetPoint("TOPLEFT", AuctionFrameBrowse, "TOPLEFT", 20, -54)
BrowseNameText:SetPoint("TOPLEFT", BrowseName, "TOPLEFT", 0, 16)
S:HandleCheckBox(IsUsableCheckButton)
IsUsableCheckButton:ClearAllPoints()
IsUsableCheckButton:SetPoint("RIGHT", BrowseIsUsableText, "LEFT", 2, 0)
BrowseIsUsableText:SetPoint("TOPLEFT", 440, -40)
S:HandleCheckBox(ShowOnPlayerCheckButton)
ShowOnPlayerCheckButton:ClearAllPoints()
ShowOnPlayerCheckButton:SetPoint("RIGHT", BrowseShowOnCharacterText, "LEFT", 2, 0)
BrowseShowOnCharacterText:SetPoint("TOPLEFT", 440, -60)
for i = 1, NUM_BROWSE_TO_DISPLAY do
local button = _G["BrowseButton"..i]
local icon = _G["BrowseButton"..i.."Item"]
local name = _G["BrowseButton"..i.."Name"]
local texture = _G["BrowseButton"..i.."ItemIconTexture"]
if texture then
texture:SetTexCoord(unpack(E.TexCoords))
E:SetInside(texture)
end
if icon then
E:StyleButton(icon)
icon:GetNormalTexture():SetTexture("")
E:SetTemplate(icon, "Default")
hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
if r and g and b then
icon:SetBackdropBorderColor(r, g, b)
end
end)
hooksecurefunc(name, "Hide", function(_, r, g, b)
icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end)
end
E:StripTextures(button)
E:StyleButton(button, false, true)
_G["BrowseButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
for i = 1, NUM_AUCTIONS_TO_DISPLAY do
local button = _G["AuctionsButton"..i]
local icon = _G["AuctionsButton"..i.."Item"]
local name = _G["AuctionsButton"..i.."Name"]
local texture = _G["AuctionsButton"..i.."ItemIconTexture"]
if texture then
texture:SetTexCoord(unpack(E.TexCoords))
E:SetInside(texture)
end
if icon then
E:StyleButton(icon)
icon:GetNormalTexture():SetTexture("")
E:SetTemplate(icon, "Default")
hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
if r and g and b then
icon:SetBackdropBorderColor(r, g, b)
end
end)
hooksecurefunc(name, "Hide", function(_, r, g, b)
icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end)
end
E:StripTextures(button)
E:StyleButton(button, false, true)
_G["AuctionsButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
for i = 1, NUM_BIDS_TO_DISPLAY do
local button = _G["BidButton"..i]
local icon = _G["BidButton"..i.."Item"]
local name = _G["BidButton"..i.."Name"]
local texture = _G["BidButton"..i.."ItemIconTexture"]
if texture then
texture:SetTexCoord(unpack(E.TexCoords))
E:SetInside(texture)
end
if icon then
E:StyleButton(icon)
icon:GetNormalTexture():SetTexture("")
E:SetTemplate(icon, "Default")
hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
if r and g and b then
icon:SetBackdropBorderColor(r, g, b)
end
end)
hooksecurefunc(name, "Hide", function(_, r, g, b)
icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end)
end
E:StripTextures(button)
E:StyleButton(button, false, true)
_G["BidButton"..i.."Highlight"] = button:GetHighlightTexture()
button:GetHighlightTexture():ClearAllPoints()
button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
end
--Custom Backdrops
AuctionFrameBrowse.bg1 = CreateFrame("Frame", nil, AuctionFrameBrowse)
E:SetTemplate(AuctionFrameBrowse.bg1, "Default")
AuctionFrameBrowse.bg1:SetPoint("TOPLEFT", 20, -103)
AuctionFrameBrowse.bg1:SetPoint("BOTTOMRIGHT", -575, 40)
BrowseNoResultsText:SetParent(AuctionFrameBrowse.bg1)
BrowseSearchCountText:SetParent(AuctionFrameBrowse.bg1)
AuctionFrameBrowse.bg1:SetFrameLevel(AuctionFrameBrowse.bg1:GetFrameLevel() - 1)
AuctionFrameBrowse.bg2 = CreateFrame("Frame", nil, AuctionFrameBrowse)
E:SetTemplate(AuctionFrameBrowse.bg2, "Default")
AuctionFrameBrowse.bg2:SetPoint("TOPLEFT", AuctionFrameBrowse.bg1, "TOPRIGHT", 4, 0)
AuctionFrameBrowse.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, "BOTTOMRIGHT", -8, 40)
AuctionFrameBrowse.bg2:SetFrameLevel(AuctionFrameBrowse.bg2:GetFrameLevel() - 1)
AuctionFrameBid.bg = CreateFrame("Frame", nil, AuctionFrameBid)
E:SetTemplate(AuctionFrameBid.bg, "Default")
AuctionFrameBid.bg:SetPoint("TOPLEFT", 20, -72)
AuctionFrameBid.bg:SetPoint("BOTTOMRIGHT", 66, 40)
AuctionFrameBid.bg:SetFrameLevel(AuctionFrameBid.bg:GetFrameLevel() - 1)
AuctionFrameAuctions.bg1 = CreateFrame("Frame", nil, AuctionFrameAuctions)
E:SetTemplate(AuctionFrameAuctions.bg1, "Default")
AuctionFrameAuctions.bg1:SetPoint("TOPLEFT", 15, -72)
AuctionFrameAuctions.bg1:SetPoint("BOTTOMRIGHT", -545, 40)
AuctionFrameAuctions.bg1:SetFrameLevel(AuctionFrameAuctions.bg1:GetFrameLevel() - 1)
AuctionFrameAuctions.bg2 = CreateFrame("Frame", nil, AuctionFrameAuctions)
E:SetTemplate(AuctionFrameAuctions.bg2, "Default")
AuctionFrameAuctions.bg2:SetPoint("TOPLEFT", AuctionFrameAuctions.bg1, "TOPRIGHT", 3, 0)
AuctionFrameAuctions.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, -8, 40)
AuctionFrameAuctions.bg2:SetFrameLevel(AuctionFrameAuctions.bg2:GetFrameLevel() - 1)
end
S:AddCallbackForAddon("Blizzard_AuctionUI", "AuctionHouse", LoadSkin)