mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
remove temp folder structure
This commit is contained in:
@@ -0,0 +1,340 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins");
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--Cache global variables
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--Lua functions
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local _G = _G
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local unpack = unpack
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local pairs = pairs
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--WoW API / Variables
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local hooksecurefunc = hooksecurefunc
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local function LoadSkin()
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if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.auctionhouse ~= true then return end
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E:StripTextures(AuctionFrame, true)
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E:CreateBackdrop(AuctionFrame, "Transparent")
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AuctionFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
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AuctionFrame.backdrop:SetPoint("BOTTOMRIGHT", 0, 4)
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E:StripTextures(BrowseFilterScrollFrame)
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E:StripTextures(BrowseScrollFrame)
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E:StripTextures(AuctionsScrollFrame)
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E:StripTextures(BidScrollFrame)
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S:HandleDropDownBox(BrowseDropDown)
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S:HandleScrollBar(BrowseFilterScrollFrameScrollBar)
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S:HandleScrollBar(BrowseScrollFrameScrollBar)
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S:HandleScrollBar(AuctionsScrollFrameScrollBar)
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S:HandleCloseButton(AuctionFrameCloseButton)
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-- DressUpFrame
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E:StripTextures(AuctionDressUpFrame)
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E:CreateBackdrop(AuctionDressUpFrame, "Default")
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SetAuctionDressUpBackground()
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AuctionDressUpBackgroundTop:SetDesaturated(true)
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AuctionDressUpBackgroundBot:SetDesaturated(true)
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E:SetOutside(AuctionDressUpFrame.backdrop, AuctionDressUpBackgroundTop, nil, nil, AuctionDressUpBackgroundBot)
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S:HandleRotateButton(AuctionDressUpModelRotateLeftButton)
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AuctionDressUpModelRotateLeftButton:SetPoint("TOPLEFT", AuctionDressUpFrame, 8, -17)
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S:HandleRotateButton(AuctionDressUpModelRotateRightButton)
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AuctionDressUpModelRotateRightButton:SetPoint("TOPLEFT", AuctionDressUpModelRotateLeftButton, "TOPRIGHT", 3, 0)
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S:HandleButton(AuctionDressUpFrameResetButton)
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S:HandleCloseButton(AuctionDressUpFrameCloseButton, AuctionDressUpFrame.backdrop)
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local buttons = {
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"BrowseBidButton",
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"BidBidButton",
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"BrowseBuyoutButton",
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"BidBuyoutButton",
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"BrowseCloseButton",
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"BidCloseButton",
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"BrowseSearchButton",
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"AuctionsCloseButton",
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"AuctionsCancelAuctionButton",
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"AuctionsCreateAuctionButton",
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}
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for _, button in pairs(buttons) do
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S:HandleButton(_G[button])
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end
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--Fix Button Positions
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AuctionsCloseButton:SetPoint("BOTTOMRIGHT", AuctionFrameAuctions, "BOTTOMRIGHT", 66, 14)
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AuctionsCancelAuctionButton:SetPoint("RIGHT", AuctionsCloseButton, "LEFT", -4, 0)
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BidBuyoutButton:SetPoint("RIGHT", BidCloseButton, "LEFT", -4, 0)
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BidBidButton:SetPoint("RIGHT", BidBuyoutButton, "LEFT", -4, 0)
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BrowseBuyoutButton:SetPoint("RIGHT", BrowseCloseButton, "LEFT", -4, 0)
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BrowseBidButton:SetPoint("RIGHT", BrowseBuyoutButton, "LEFT", -4, 0)
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AuctionsCreateAuctionButton:SetPoint("BOTTOMLEFT", 18, 44)
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BrowseSearchButton:ClearAllPoints()
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BrowseSearchButton:SetPoint("TOPRIGHT", AuctionFrameBrowse, "TOPRIGHT", 25, -30)
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S:HandleNextPrevButton(BrowseNextPageButton)
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BrowseNextPageButton:ClearAllPoints()
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BrowseNextPageButton:SetPoint("BOTTOMLEFT", BrowseSearchButton, "BOTTOMRIGHT", 10, -27)
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S:HandleNextPrevButton(BrowsePrevPageButton)
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BrowsePrevPageButton:ClearAllPoints()
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BrowsePrevPageButton:SetPoint("BOTTOMRIGHT", BrowseSearchButton, "BOTTOMLEFT", -10, -27)
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E:StripTextures(AuctionsItemButton)
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E:SetTemplate(AuctionsItemButton, "Default", true)
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E:StyleButton(AuctionsItemButton, false, true)
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HookScript(AuctionsItemButton, "OnEvent", function()
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this:SetBackdropBorderColor(unpack(E["media"].bordercolor))
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if event == "NEW_AUCTION_UPDATE" and this:GetNormalTexture() then
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this:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
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E:SetInside(this:GetNormalTexture())
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end
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local itemName = GetAuctionSellItemInfo()
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if itemName then
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local _, itemString = GetItemInfoByName(itemName)
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local _, _, quality = GetItemInfo(itemString, "item:(%d+)")
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if quality then
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AuctionsItemButton:SetBackdropBorderColor(GetItemQualityColor(quality))
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AuctionsItemButtonName:SetTextColor(GetItemQualityColor(quality))
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else
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AuctionsItemButton:SetBackdropBorderColor(unpack(E["media"].bordercolor))
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end
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end
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end)
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local sorttabs = {
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"BrowseQualitySort",
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"BrowseLevelSort",
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"BrowseDurationSort",
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"BrowseHighBidderSort",
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"BrowseCurrentBidSort",
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"BidQualitySort",
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"BidLevelSort",
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"BidDurationSort",
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"BidBuyoutSort",
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"BidStatusSort",
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"BidBidSort",
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"AuctionsQualitySort",
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"AuctionsDurationSort",
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"AuctionsHighBidderSort",
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"AuctionsBidSort",
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}
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for _, sorttab in pairs(sorttabs) do
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E:Kill(_G[sorttab.."Left"])
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E:Kill(_G[sorttab.."Middle"])
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E:Kill(_G[sorttab.."Right"])
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E:StyleButton(_G[sorttab])
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end
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for i = 1, 3 do
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S:HandleTab(_G["AuctionFrameTab"..i])
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end
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AuctionFrameTab1:ClearAllPoints()
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AuctionFrameTab1:SetPoint("BOTTOMLEFT", AuctionFrame, "BOTTOMLEFT", 25, -26)
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AuctionFrameTab1.SetPoint = E.noop
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for i = 1, NUM_FILTERS_TO_DISPLAY do
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local tab = _G["AuctionFilterButton"..i]
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E:StripTextures(tab)
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E:StyleButton(tab)
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end
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local editboxs = {
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"BrowseName",
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"BrowseMinLevel",
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"BrowseMaxLevel",
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"BrowseBidPriceGold",
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"BrowseBidPriceSilver",
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"BrowseBidPriceCopper",
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"BidBidPriceGold",
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"BidBidPriceSilver",
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"BidBidPriceCopper",
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"StartPriceGold",
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"StartPriceSilver",
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"StartPriceCopper",
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"BuyoutPriceGold",
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"BuyoutPriceSilver",
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"BuyoutPriceCopper"
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}
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for _, editbox in pairs(editboxs) do
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S:HandleEditBox(_G[editbox])
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_G[editbox]:SetTextInsets(1, 1, -1, 1)
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end
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BrowseBidPrice:SetPoint("BOTTOM", -15, 18)
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BrowseBidText:SetPoint("BOTTOMRIGHT", AuctionFrameBrowse, "BOTTOM", -116, 21)
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BrowseMinLevel:SetWidth(32)
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BrowseLevelHyphen:SetPoint("LEFT", BrowseMinLevel, "RIGHT", -7, 1)
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BrowseMaxLevel:SetPoint("LEFT", BrowseMinLevel, "RIGHT", 8, 0)
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BrowseMaxLevel:SetWidth(32)
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BrowseLevelText:SetPoint("BOTTOMLEFT", AuctionFrameBrowse, "TOPLEFT", 195, -48)
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BrowseName:SetWidth(164)
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BrowseName:SetPoint("TOPLEFT", AuctionFrameBrowse, "TOPLEFT", 20, -54)
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BrowseNameText:SetPoint("TOPLEFT", BrowseName, "TOPLEFT", 0, 16)
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S:HandleCheckBox(IsUsableCheckButton)
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IsUsableCheckButton:ClearAllPoints()
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IsUsableCheckButton:SetPoint("RIGHT", BrowseIsUsableText, "LEFT", 2, 0)
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BrowseIsUsableText:SetPoint("TOPLEFT", 440, -40)
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S:HandleCheckBox(ShowOnPlayerCheckButton)
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ShowOnPlayerCheckButton:ClearAllPoints()
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ShowOnPlayerCheckButton:SetPoint("RIGHT", BrowseShowOnCharacterText, "LEFT", 2, 0)
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BrowseShowOnCharacterText:SetPoint("TOPLEFT", 440, -60)
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for i = 1, NUM_BROWSE_TO_DISPLAY do
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local button = _G["BrowseButton"..i]
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local icon = _G["BrowseButton"..i.."Item"]
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local name = _G["BrowseButton"..i.."Name"]
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local texture = _G["BrowseButton"..i.."ItemIconTexture"]
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if texture then
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texture:SetTexCoord(unpack(E.TexCoords))
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E:SetInside(texture)
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end
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if icon then
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E:StyleButton(icon)
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icon:GetNormalTexture():SetTexture("")
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E:SetTemplate(icon, "Default")
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hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
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if r and g and b then
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icon:SetBackdropBorderColor(r, g, b)
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end
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end)
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hooksecurefunc(name, "Hide", function(_, r, g, b)
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icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
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end)
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end
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E:StripTextures(button)
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E:StyleButton(button, false, true)
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_G["BrowseButton"..i.."Highlight"] = button:GetHighlightTexture()
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button:GetHighlightTexture():ClearAllPoints()
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button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
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button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
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-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
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end
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for i = 1, NUM_AUCTIONS_TO_DISPLAY do
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local button = _G["AuctionsButton"..i]
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local icon = _G["AuctionsButton"..i.."Item"]
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local name = _G["AuctionsButton"..i.."Name"]
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local texture = _G["AuctionsButton"..i.."ItemIconTexture"]
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if texture then
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texture:SetTexCoord(unpack(E.TexCoords))
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E:SetInside(texture)
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end
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if icon then
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E:StyleButton(icon)
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icon:GetNormalTexture():SetTexture("")
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E:SetTemplate(icon, "Default")
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hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
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if r and g and b then
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icon:SetBackdropBorderColor(r, g, b)
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end
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end)
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hooksecurefunc(name, "Hide", function(_, r, g, b)
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icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
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end)
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end
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E:StripTextures(button)
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E:StyleButton(button, false, true)
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_G["AuctionsButton"..i.."Highlight"] = button:GetHighlightTexture()
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button:GetHighlightTexture():ClearAllPoints()
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button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
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button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
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-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
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end
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for i = 1, NUM_BIDS_TO_DISPLAY do
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local button = _G["BidButton"..i]
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local icon = _G["BidButton"..i.."Item"]
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local name = _G["BidButton"..i.."Name"]
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local texture = _G["BidButton"..i.."ItemIconTexture"]
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if texture then
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texture:SetTexCoord(unpack(E.TexCoords))
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E:SetInside(texture)
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end
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if icon then
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E:StyleButton(icon)
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icon:GetNormalTexture():SetTexture("")
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E:SetTemplate(icon, "Default")
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hooksecurefunc(name, "SetVertexColor", function(_, r, g, b)
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if r and g and b then
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icon:SetBackdropBorderColor(r, g, b)
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end
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end)
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hooksecurefunc(name, "Hide", function(_, r, g, b)
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icon:SetBackdropBorderColor(unpack(E["media"].bordercolor))
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end)
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end
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E:StripTextures(button)
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E:StyleButton(button, false, true)
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_G["BidButton"..i.."Highlight"] = button:GetHighlightTexture()
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button:GetHighlightTexture():ClearAllPoints()
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button:GetHighlightTexture():SetPoint("TOPLEFT", icon, "TOPRIGHT", 2, 0)
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button:GetHighlightTexture():SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 5)
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-- button:GetPushedTexture():SetAllPoints(button:GetHighlightTexture())
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end
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--Custom Backdrops
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AuctionFrameBrowse.bg1 = CreateFrame("Frame", nil, AuctionFrameBrowse)
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E:SetTemplate(AuctionFrameBrowse.bg1, "Default")
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AuctionFrameBrowse.bg1:SetPoint("TOPLEFT", 20, -103)
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AuctionFrameBrowse.bg1:SetPoint("BOTTOMRIGHT", -575, 40)
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BrowseNoResultsText:SetParent(AuctionFrameBrowse.bg1)
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BrowseSearchCountText:SetParent(AuctionFrameBrowse.bg1)
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AuctionFrameBrowse.bg1:SetFrameLevel(AuctionFrameBrowse.bg1:GetFrameLevel() - 1)
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AuctionFrameBrowse.bg2 = CreateFrame("Frame", nil, AuctionFrameBrowse)
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E:SetTemplate(AuctionFrameBrowse.bg2, "Default")
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AuctionFrameBrowse.bg2:SetPoint("TOPLEFT", AuctionFrameBrowse.bg1, "TOPRIGHT", 4, 0)
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AuctionFrameBrowse.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, "BOTTOMRIGHT", -8, 40)
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AuctionFrameBrowse.bg2:SetFrameLevel(AuctionFrameBrowse.bg2:GetFrameLevel() - 1)
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AuctionFrameBid.bg = CreateFrame("Frame", nil, AuctionFrameBid)
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E:SetTemplate(AuctionFrameBid.bg, "Default")
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AuctionFrameBid.bg:SetPoint("TOPLEFT", 20, -72)
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AuctionFrameBid.bg:SetPoint("BOTTOMRIGHT", 66, 40)
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AuctionFrameBid.bg:SetFrameLevel(AuctionFrameBid.bg:GetFrameLevel() - 1)
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AuctionFrameAuctions.bg1 = CreateFrame("Frame", nil, AuctionFrameAuctions)
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E:SetTemplate(AuctionFrameAuctions.bg1, "Default")
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AuctionFrameAuctions.bg1:SetPoint("TOPLEFT", 15, -72)
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AuctionFrameAuctions.bg1:SetPoint("BOTTOMRIGHT", -545, 40)
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AuctionFrameAuctions.bg1:SetFrameLevel(AuctionFrameAuctions.bg1:GetFrameLevel() - 1)
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AuctionFrameAuctions.bg2 = CreateFrame("Frame", nil, AuctionFrameAuctions)
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E:SetTemplate(AuctionFrameAuctions.bg2, "Default")
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AuctionFrameAuctions.bg2:SetPoint("TOPLEFT", AuctionFrameAuctions.bg1, "TOPRIGHT", 3, 0)
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AuctionFrameAuctions.bg2:SetPoint("BOTTOMRIGHT", AuctionFrame, -8, 40)
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AuctionFrameAuctions.bg2:SetFrameLevel(AuctionFrameAuctions.bg2:GetFrameLevel() - 1)
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end
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S:AddCallbackForAddon("Blizzard_AuctionUI", "AuctionHouse", LoadSkin)
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Reference in New Issue
Block a user