remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
+434
View File
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins");
--Cache global variables
--Lua functions
local _G = _G
local unpack = unpack
local upper = string.upper
--WoW API / Variables
local GetWhoInfo = GetWhoInfo
local GetGuildRosterInfo = GetGuildRosterInfo
local GUILDMEMBERS_TO_DISPLAY = GUILDMEMBERS_TO_DISPLAY
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local CUSTOM_CLASS_COLORS = CUSTOM_CLASS_COLORS
local hooksecurefunc = hooksecurefunc
function LoadSkin()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.friends ~= true then return end
-- Friends Frame
E:StripTextures(FriendsFrame, true)
E:CreateBackdrop(FriendsFrame, "Transparent")
FriendsFrame.backdrop:SetPoint("TOPLEFT", 10, -12)
FriendsFrame.backdrop:SetPoint("BOTTOMRIGHT", -33, 76)
S:HandleCloseButton(FriendsFrameCloseButton)
for i = 1, 4 do
S:HandleTab(_G["FriendsFrameTab"..i])
end
-- Friends List Frame
for i = 1, 2 do
local tab = _G["FriendsFrameToggleTab"..i]
E:StripTextures(tab)
E:CreateBackdrop(tab, "Default", true)
tab.backdrop:SetPoint("TOPLEFT", 3, -7)
tab.backdrop:SetPoint("BOTTOMRIGHT", -2, -1)
tab:SetScript("OnEnter", S.SetModifiedBackdrop)
tab:SetScript("OnLeave", S.SetOriginalBackdrop)
end
local r, g, b = 0.8, 0.8, 0.8
local function StyleButton(f, scale)
f:SetHighlightTexture(nil)
local width, height = (f:GetWidth() * (scale or 0.5)), f:GetHeight()
local leftGrad = f:CreateTexture(nil, "HIGHLIGHT")
leftGrad:SetWidth(width)
leftGrad:SetHeight(height)
leftGrad:SetPoint("LEFT", f, "CENTER")
leftGrad:SetTexture(E.media.blankTex)
leftGrad:SetGradientAlpha("Horizontal", r, g, b, 0.35, r, g, b, 0)
local rightGrad = f:CreateTexture(nil, "HIGHLIGHT")
rightGrad:SetWidth(width)
rightGrad:SetHeight(height)
rightGrad:SetPoint("RIGHT", f, "CENTER")
rightGrad:SetTexture(E.media.blankTex)
rightGrad:SetGradientAlpha("Horizontal", r, g, b, 0, r, g, b, 0.35)
end
for i = 1, 10 do
StyleButton(_G["FriendsFrameFriendButton"..i], 0.6)
end
E:StripTextures(FriendsFrameFriendsScrollFrame)
S:HandleScrollBar(FriendsFrameFriendsScrollFrameScrollBar)
S:HandleButton(FriendsFrameAddFriendButton)
FriendsFrameAddFriendButton:SetPoint("BOTTOMLEFT", 17, 102)
S:HandleButton(FriendsFrameSendMessageButton)
S:HandleButton(FriendsFrameRemoveFriendButton)
FriendsFrameRemoveFriendButton:SetPoint("TOP", FriendsFrameAddFriendButton, "BOTTOM", 0, -2)
S:HandleButton(FriendsFrameGroupInviteButton)
FriendsFrameGroupInviteButton:SetPoint("TOP", FriendsFrameSendMessageButton, "BOTTOM", 0, -2)
-- Ignore List Frame
for i = 1, 2 do
local tab = _G["IgnoreFrameToggleTab"..i]
E:StripTextures(tab)
E:CreateBackdrop(tab, "Default", true)
tab.backdrop:SetPoint("TOPLEFT", 3, -7)
tab.backdrop:SetPoint("BOTTOMRIGHT", -2, -1)
tab:SetScript("OnEnter", function() S:SetModifiedBackdrop(this) end)
tab:SetScript("OnLeave", function() S:SetOriginalBackdrop(this) end)
end
S:HandleButton(FriendsFrameIgnorePlayerButton)
S:HandleButton(FriendsFrameStopIgnoreButton)
for i = 1, 20 do
StyleButton(_G["FriendsFrameIgnoreButton"..i])
end
-- Who Frame
WhoFrameColumnHeader3:ClearAllPoints()
WhoFrameColumnHeader3:SetPoint("TOPLEFT", 20, -70)
WhoFrameColumnHeader4:ClearAllPoints()
WhoFrameColumnHeader4:SetPoint("LEFT", WhoFrameColumnHeader3, "RIGHT", -2, -0)
WhoFrameColumnHeader4:SetWidth(48)
WhoFrameColumnHeader1:ClearAllPoints()
WhoFrameColumnHeader1:SetPoint("LEFT", WhoFrameColumnHeader4, "RIGHT", -2, -0)
WhoFrameColumnHeader1:SetWidth(105)
WhoFrameColumnHeader2:ClearAllPoints()
WhoFrameColumnHeader2:SetPoint("LEFT", WhoFrameColumnHeader1, "RIGHT", -2, -0)
for i = 1, 4 do
E:StripTextures(_G["WhoFrameColumnHeader"..i])
E:StyleButton(_G["WhoFrameColumnHeader"..i], nil, true)
end
S:HandleDropDownBox(WhoFrameDropDown)
for i = 1, 17 do
local button = _G["WhoFrameButton"..i]
local level = _G["WhoFrameButton"..i.."Level"]
local name = _G["WhoFrameButton"..i.."Name"]
button.icon = button:CreateTexture("$parentIcon", "ARTWORK")
button.icon:SetPoint("LEFT", 45, 0)
button.icon:SetWidth(15)
button.icon:SetHeight(15)
button.icon:SetTexture("Interface\\AddOns\\ElvUI\\Media\\Textures\\Icons-Classes")
E:CreateBackdrop(button, "Default", true)
button.backdrop:SetAllPoints(button.icon)
StyleButton(button)
level:ClearAllPoints()
level:SetPoint("TOPLEFT", 12, -2)
name:SetWidth(100)
name:SetHeight(14)
name:ClearAllPoints()
name:SetPoint("LEFT", 85, 0)
_G["WhoFrameButton"..i.."Class"]:Hide()
end
E:StripTextures(WhoListScrollFrame)
S:HandleScrollBar(WhoListScrollFrameScrollBar)
S:HandleEditBox(WhoFrameEditBox)
WhoFrameEditBox:SetPoint("BOTTOMLEFT", 17, 108)
WhoFrameEditBox:SetWidth(338)
WhoFrameEditBox:SetHeight(18)
S:HandleButton(WhoFrameWhoButton)
WhoFrameWhoButton:ClearAllPoints()
WhoFrameWhoButton:SetPoint("BOTTOMLEFT", 16, 82)
S:HandleButton(WhoFrameAddFriendButton)
WhoFrameAddFriendButton:SetPoint("LEFT", WhoFrameWhoButton, "RIGHT", 3, 0)
WhoFrameAddFriendButton:SetPoint("RIGHT", WhoFrameGroupInviteButton, "LEFT", -3, 0)
S:HandleButton(WhoFrameGroupInviteButton)
hooksecurefunc("WhoList_Update", function()
local whoOffset = FauxScrollFrame_GetOffset(WhoListScrollFrame)
local playerZone = GetRealZoneText()
local playerGuild = GetGuildInfo("player")
local playerRace = UnitRace("player")
for i = 1, WHOS_TO_DISPLAY, 1 do
local index = whoOffset + i
local button = _G["WhoFrameButton"..i]
local nameText = _G["WhoFrameButton"..i.."Name"]
local levelText = _G["WhoFrameButton"..i.."Level"]
local classText = _G["WhoFrameButton"..i.."Class"]
local variableText = _G["WhoFrameButton"..i.."Variable"]
local _, guild, level, race, class, zone = GetWhoInfo(index)
if class == UNKNOWN then return end
if class then
class = strupper(class)
end
local classTextColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
local levelTextColor = GetQuestDifficultyColor(level)
if class then
button.icon:Show()
button.icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[class]))
nameText:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b)
levelText:SetTextColor(levelTextColor.r, levelTextColor.g, levelTextColor.b)
if zone == playerZone then
zone = "|cff00ff00"..zone
end
if guild == playerGuild then
guild = "|cff00ff00"..guild
end
if race == playerRace then
race = "|cff00ff00"..race
end
local columnTable = {zone, guild, race}
variableText:SetText(columnTable[UIDropDownMenu_GetSelectedID(WhoFrameDropDown)])
else
button.icon:Hide()
end
end
end)
-- Guild Frame
GuildFrameColumnHeader3:ClearAllPoints()
GuildFrameColumnHeader3:SetPoint("TOPLEFT", 20, -70)
GuildFrameColumnHeader4:ClearAllPoints()
GuildFrameColumnHeader4:SetPoint("LEFT", GuildFrameColumnHeader3, "RIGHT", -2, -0)
GuildFrameColumnHeader4:SetWidth(48)
GuildFrameColumnHeader1:ClearAllPoints()
GuildFrameColumnHeader1:SetPoint("LEFT", GuildFrameColumnHeader4, "RIGHT", -2, -0)
GuildFrameColumnHeader1:SetWidth(105)
GuildFrameColumnHeader2:ClearAllPoints()
GuildFrameColumnHeader2:SetPoint("LEFT", GuildFrameColumnHeader1, "RIGHT", -2, -0)
GuildFrameColumnHeader2:SetWidth(127)
for i = 1, GUILDMEMBERS_TO_DISPLAY do
local button = _G["GuildFrameButton"..i]
StyleButton(button)
StyleButton(_G["GuildFrameGuildStatusButton"..i])
button.icon = button:CreateTexture("$parentIcon", "ARTWORK")
button.icon:SetPoint("LEFT", 48, -3)
button.icon:SetWidth(15)
button.icon:SetHeight(15)
button.icon:SetTexture("Interface\\AddOns\\ElvUI\\Media\\Textures\\Icons-Classes")
E:CreateBackdrop(button, "Default", true)
button.backdrop:SetAllPoints(button.icon)
_G["GuildFrameButton"..i.."Level"]:ClearAllPoints()
_G["GuildFrameButton"..i.."Level"]:SetPoint("TOPLEFT", 10, -3)
_G["GuildFrameButton"..i.."Name"]:SetWidth(100)
_G["GuildFrameButton"..i.."Name"]:SetHeight(14)
_G["GuildFrameButton"..i.."Name"]:ClearAllPoints()
_G["GuildFrameButton"..i.."Name"]:SetPoint("LEFT", 85, -3)
_G["GuildFrameButton"..i.."Class"]:Hide()
end
hooksecurefunc("GuildStatus_Update", function()
if FriendsFrame.playerStatusFrame then
for i = 1, GUILDMEMBERS_TO_DISPLAY, 1 do
local button = _G["GuildFrameButton"..i]
local _, _, _, level, class, _, _, _, online = GetGuildRosterInfo(button.guildIndex)
if class == UNKNOWN then return end
if class then
class = upper(class)
end
if class then
if online then
classTextColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
levelTextColor = GetQuestDifficultyColor(level)
buttonText = _G["GuildFrameButton"..i.."Name"]
buttonText:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b)
buttonText = _G["GuildFrameButton"..i.."Level"]
buttonText:SetTextColor(levelTextColor.r, levelTextColor.g, levelTextColor.b)
end
button.icon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[class]))
end
end
else
local classFileName
for i = 1, GUILDMEMBERS_TO_DISPLAY, 1 do
button = _G["GuildFrameGuildStatusButton"..i]
_, _, _, _, class, _, _, _, online = GetGuildRosterInfo(button.guildIndex)
if class == UNKNOWN then return end
if class then
class = upper(class)
end
if class then
if online then
classTextColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
_G["GuildFrameGuildStatusButton"..i.."Name"]:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b)
_G["GuildFrameGuildStatusButton"..i.."Online"]:SetTextColor(1.0, 1.0, 1.0)
end
end
end
end
end)
E:StripTextures(GuildFrameLFGFrame)
E:SetTemplate(GuildFrameLFGFrame, "Transparent")
S:HandleCheckBox(GuildFrameLFGButton)
for i = 1, 4 do
E:StripTextures(_G["GuildFrameColumnHeader"..i])
E:StyleButton(_G["GuildFrameColumnHeader"..i], nil, true)
E:StripTextures(_G["GuildFrameGuildStatusColumnHeader"..i])
E:StyleButton(_G["GuildFrameGuildStatusColumnHeader"..i], nil, true)
end
E:StripTextures(GuildListScrollFrame)
S:HandleScrollBar(GuildListScrollFrameScrollBar)
S:HandleNextPrevButton(GuildFrameGuildListToggleButton)
S:HandleButton(GuildFrameGuildInformationButton)
S:HandleButton(GuildFrameAddMemberButton)
S:HandleButton(GuildFrameControlButton)
-- Member Detail Frame
E:StripTextures(GuildMemberDetailFrame)
E:CreateBackdrop(GuildMemberDetailFrame, "Transparent")
GuildMemberDetailFrame:SetPoint("TOPLEFT", GuildFrame, "TOPRIGHT", -31, -13)
S:HandleCloseButton(GuildMemberDetailCloseButton)
GuildMemberDetailCloseButton:SetPoint("TOPRIGHT", 2, 2)
S:HandleButton(GuildFrameControlButton)
S:HandleButton(GuildMemberRemoveButton)
GuildMemberRemoveButton:SetPoint("BOTTOMLEFT", 8, 7)
S:HandleButton(GuildMemberGroupInviteButton)
GuildMemberGroupInviteButton:SetPoint("LEFT", GuildMemberRemoveButton, "RIGHT", 3, 0)
S:HandleNextPrevButton(GuildFramePromoteButton, true)
S:HandleNextPrevButton(GuildFrameDemoteButton, true)
GuildFrameDemoteButton:SetPoint("LEFT", GuildFramePromoteButton, "RIGHT", 2, 0)
E:SetTemplate(GuildMemberNoteBackground, "Default")
E:SetTemplate(GuildMemberOfficerNoteBackground, "Default")
-- Info Frame
E:StripTextures(GuildInfoFrame)
E:CreateBackdrop(GuildInfoFrame, "Transparent")
GuildInfoFrame.backdrop:SetPoint("TOPLEFT", 3, -6)
GuildInfoFrame.backdrop:SetPoint("BOTTOMRIGHT", -2, 3)
E:SetTemplate(GuildInfoTextBackground, "Default")
S:HandleScrollBar(GuildInfoFrameScrollFrameScrollBar)
S:HandleCloseButton(GuildInfoCloseButton)
S:HandleButton(GuildInfoSaveButton)
GuildInfoSaveButton:SetPoint("BOTTOMLEFT", 8, 11)
S:HandleButton(GuildInfoCancelButton)
GuildInfoCancelButton:SetPoint("LEFT", GuildInfoSaveButton, "RIGHT", 3, 0)
-- Control Frame
E:StripTextures(GuildControlPopupFrame)
E:CreateBackdrop(GuildControlPopupFrame, "Transparent")
GuildControlPopupFrame.backdrop:SetPoint("TOPLEFT", 3, -6)
GuildControlPopupFrame.backdrop:SetPoint("BOTTOMRIGHT", -27, 27)
S:HandleDropDownBox(GuildControlPopupFrameDropDown, 185)
GuildControlPopupFrameDropDownButton:SetWidth(16)
GuildControlPopupFrameDropDownButton:SetHeight(16)
local function SkinPlusMinus(f, minus)
f:SetNormalTexture("")
f.SetNormalTexture = E.noop
f:SetPushedTexture("")
f.SetPushedTexture = E.noop
f:SetHighlightTexture("")
f.SetHighlightTexture = E.noop
f:SetDisabledTexture("")
f.SetDisabledTexture = E.noop
f.Text = f:CreateFontString(nil, "OVERLAY")
E:FontTemplate(f.Text, nil, 22)
f.Text:SetPoint("LEFT", 5, 0)
if minus then
f.Text:SetText("-")
else
f.Text:SetText("+")
end
end
GuildControlPopupFrameAddRankButton:SetPoint("LEFT", GuildControlPopupFrameDropDown, "RIGHT", -8, 3)
SkinPlusMinus(GuildControlPopupFrameAddRankButton)
SkinPlusMinus(GuildControlPopupFrameRemoveRankButton, true)
S:HandleEditBox(GuildControlPopupFrameEditBox)
GuildControlPopupFrameEditBox.backdrop:SetPoint("TOPLEFT", 0, -5)
GuildControlPopupFrameEditBox.backdrop:SetPoint("BOTTOMRIGHT", 0, 5)
for i = 1, 17 do
local Checkbox = _G["GuildControlPopupFrameCheckbox"..i]
if Checkbox then
S:HandleCheckBox(Checkbox)
end
end
S:HandleButton(GuildControlPopupAcceptButton)
S:HandleButton(GuildControlPopupFrameCancelButton)
-- Raid Frame
S:HandleButton(RaidFrameConvertToRaidButton)
S:HandleButton(RaidFrameRaidInfoButton)
-- Raid Info Frame
E:StripTextures(RaidInfoFrame, true)
E:SetTemplate(RaidInfoFrame, "Transparent")
HookScript(RaidInfoFrame, "OnShow", function()
if GetNumRaidMembers() > 0 then
RaidInfoFrame:SetPoint("TOPLEFT", RaidFrame, "TOPRIGHT", -14, -12)
else
RaidInfoFrame:SetPoint("TOPLEFT", RaidFrame, "TOPRIGHT", -34, -12)
end
end)
S:HandleCloseButton(RaidInfoCloseButton, RaidInfoFrame)
E:StripTextures(RaidInfoScrollFrame)
S:HandleScrollBar(RaidInfoScrollFrameScrollBar)
end
S:AddCallback("Friends", LoadSkin)