remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
+142
View File
@@ -0,0 +1,142 @@
local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule("Skins");
--Cache global variables
--Lua functions
local _G = _G
local unpack = unpack
local match = string.match
--WoW API / Variables
local UnitName = UnitName
local IsFishingLoot = IsFishingLoot
local GetLootRollItemInfo = GetLootRollItemInfo
local GetItemQualityColor = GetItemQualityColor
local LOOTFRAME_NUMBUTTONS = LOOTFRAME_NUMBUTTONS
local NUM_GROUP_LOOT_FRAMES = NUM_GROUP_LOOT_FRAMES
local LOOT = LOOT
local function LoadSkin()
if E.private.general.loot then return end
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.loot ~= true then return end
E:StripTextures(LootFrame)
E:CreateBackdrop(LootFrame, "Transparent")
LootFrame.backdrop:SetPoint("TOPLEFT", 13, -14)
LootFrame.backdrop:SetPoint("BOTTOMRIGHT", -68, 5)
LootFramePortraitOverlay:SetParent(E.HiddenFrame)
S:HandleCloseButton(LootCloseButton)
--[[for i = 1, LootFrame:GetNumRegions() do
local region = select(i, LootFrame:GetRegions())
if region:GetObjectType() == "FontString" then
if region:GetText() == ITEMS then
LootFrame.Title = region
end
end
end]]
--[[LootFrame.Title:ClearAllPoints()
LootFrame.Title:SetPoint("TOPLEFT", LootFrame.backdrop, "TOPLEFT", 4, -4)
LootFrame.Title:SetJustifyH("LEFT")]]
S:HandleNextPrevButton(LootFrameDownButton)
S:HandleNextPrevButton(LootFrameUpButton)
S:SquareButton_SetIcon(LootFrameUpButton, "UP")
S:SquareButton_SetIcon(LootFrameDownButton, "DOWN")
LootFrameDownButton:ClearAllPoints()
LootFrameDownButton:SetPoint("RIGHT", LootFrameNext, "RIGHT", 32, 0)
LootFramePrev:SetPoint("BOTTOMLEFT", 57, 22)
hooksecurefunc("LootFrame_Update", function()
local numLootItems = LootFrame.numLootItems
local numLootToShow = LOOTFRAME_NUMBUTTONS
if numLootItems > LOOTFRAME_NUMBUTTONS then
numLootToShow = numLootToShow - 1
end
for i = 1, LOOTFRAME_NUMBUTTONS do
local slot = (((LootFrame.page - 1) * numLootToShow) + i)
local lootButton = _G["LootButton"..i]
local lootButtonIcon = _G["LootButton"..i.."IconTexture"]
S:HandleItemButton(lootButton, true)
if slot <= numLootItems then
local itemLink = GetLootSlotLink(slot)
if itemLink then
local _, _, quality = GetItemInfo(match(itemLink, "item:(%d+)"))
if quality then
lootButton.backdrop:SetBackdropBorderColor(GetItemQualityColor(quality))
else
lootButton.backdrop:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
else
lootButton.backdrop:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end
end
end
end)
--[[HookScript(LootFrame, "OnShow", function()
if IsFishingLoot() then
this.Title:SetText(L["Fishy Loot"])
elseif not UnitIsFriend("player", "target") and UnitIsDead("target") then
this.Title:SetText(UnitName("target"))
else
this.Title:SetText(LOOT)
end
end)--]]
end
local function LoadRollSkin()
if E.private.general.lootRoll then return end
if not E.private.skins.blizzard.enable or not E.private.skins.blizzard.lootRoll then return end
local function OnShow(self)
E:SetTemplate(self, "Transparent")
local cornerTexture = _G[self:GetName().."Corner"]
cornerTexture:SetTexture()
local iconFrame = _G[self:GetName().."IconFrame"]
local _, _, _, quality = GetLootRollItemInfo(self.rollID)
iconFrame:SetBackdropBorderColor(GetItemQualityColor(quality))
end
for i = 1, NUM_GROUP_LOOT_FRAMES do
local frame = _G["GroupLootFrame"..i]
frame:SetParent(UIParent)
E:StripTextures(frame)
local frameName = frame:GetName()
local iconFrame = _G[frameName.."IconFrame"]
E:SetTemplate(iconFrame, "Default")
local icon = _G[frameName.."IconFrameIcon"]
E:SetInside(icon)
icon:SetTexCoord(unpack(E.TexCoords))
local statusBar = _G[frameName.."Timer"]
E:StripTextures(statusBar)
E:CreateBackdrop(statusBar, "Default")
statusBar:SetStatusBarTexture(E["media"].normTex)
E:RegisterStatusBar(statusBar)
local decoration = _G[frameName.."Decoration"]
decoration:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Gold-Dragon")
decoration:SetWidth(130)
decoration:SetHeight(130)
decoration:SetPoint("TOPLEFT", -37, 20)
local pass = _G[frameName.."PassButton"]
S:HandleCloseButton(pass, frame)
HookScript(_G["GroupLootFrame"..i], "OnShow", OnShow)
end
end
S:AddCallback("Loot", LoadSkin)
S:AddCallback("LootRoll", LoadRollSkin)