mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
remove temp folder structure
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@@ -0,0 +1,58 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule("Skins");
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--Cache global variables
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--Lua functions
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local _G = _G
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--WoW API / Variables
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local GetPetHappiness = GetPetHappiness
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local HasPetUI = HasPetUI
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local hooksecurefunc = hooksecurefunc
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local UnitExists = UnitExists
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function LoadSkin()
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if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.stable ~= true then return end
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E:StripTextures(PetStableFrame)
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E:Kill(PetStableFramePortrait)
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E:CreateBackdrop(PetStableFrame, "Transparent")
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PetStableFrame.backdrop:SetPoint("TOPLEFT", 10, -11)
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PetStableFrame.backdrop:SetPoint("BOTTOMRIGHT", -32, 71)
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S:HandleButton(PetStablePurchaseButton)
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S:HandleCloseButton(PetStableFrameCloseButton)
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S:HandleRotateButton(PetStableModelRotateRightButton)
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S:HandleRotateButton(PetStableModelRotateLeftButton)
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S:HandleItemButton(_G["PetStableCurrentPet"], true)
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_G["PetStableCurrentPetIconTexture"]:SetDrawLayer("OVERLAY")
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for i = 1, NUM_PET_STABLE_SLOTS do
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S:HandleItemButton(_G["PetStableStabledPet"..i], true)
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_G["PetStableStabledPet"..i.."IconTexture"]:SetDrawLayer("OVERLAY")
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end
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PetStablePetInfo:GetRegions():SetTexCoord(0.04, 0.15, 0.06, 0.30)
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PetStablePetInfo:SetFrameLevel(PetModelFrame:GetFrameLevel() + 2)
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E:CreateBackdrop(PetStablePetInfo, "Default")
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PetStablePetInfo:SetWidth(24)
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PetStablePetInfo:SetHeight(24)
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hooksecurefunc("PetStable_Update", function()
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local happiness = GetPetHappiness()
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local hasPetUI, isHunterPet = HasPetUI()
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if UnitExists("pet") and hasPetUI and not isHunterPet then
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return
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end
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local texture = PetStablePetInfo:GetRegions()
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if happiness == 1 then
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texture:SetTexCoord(0.41, 0.53, 0.06, 0.30)
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elseif happiness == 2 then
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texture:SetTexCoord(0.22, 0.345, 0.06, 0.30)
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elseif happiness == 3 then
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texture:SetTexCoord(0.04, 0.15, 0.06, 0.30)
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end
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end)
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end
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S:AddCallback("Stable", LoadSkin)
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