mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
remove temp folder structure
This commit is contained in:
@@ -0,0 +1,3 @@
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
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<Script file="Tooltip.lua"/>
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</Ui>
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@@ -0,0 +1,332 @@
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local E, L, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local TT = E:NewModule("Tooltip", "AceHook-3.0", "AceEvent-3.0");
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--Cache global variables
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--Lua functions
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local _G = _G
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local unpack = unpack
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local twipe, tinsert, tconcat = table.wipe, table.insert, table.concat
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local floor = math.floor
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local find, format, match = string.find, string.format, string.match
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--WoW API / Variables
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local IsShiftKeyDown = IsShiftKeyDown
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local UnitExists = UnitExists
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local UnitLevel = UnitLevel
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local UnitIsPlayer = UnitIsPlayer
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local UnitClass = UnitClass
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local UnitName = UnitName
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local GetGuildInfo = GetGuildInfo
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local UnitPVPName = UnitPVPName
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local GetQuestDifficultyColor = GetQuestDifficultyColor
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local UnitRace = UnitRace
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local UnitIsTapped = UnitIsTapped
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local UnitIsTappedByPlayer = UnitIsTappedByPlayer
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local UnitReaction = UnitReaction
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local UnitClassification = UnitClassification
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local UnitCreatureType = UnitCreatureType
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local UnitIsPVP = UnitIsPVP
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local GetNumPartyMembers = GetNumPartyMembers
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local GetNumRaidMembers = GetNumRaidMembers
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local UnitIsUnit = UnitIsUnit
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local SetTooltipMoney = SetTooltipMoney
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local targetList = {}
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local TAPPED_COLOR = {r = 0.6, g = 0.6, b = 0.6}
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local classification = {
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worldboss = format("|cffAF5050 %s|r", BOSS),
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rareelite = format("|cffAF5050+ %s|r", ITEM_QUALITY3_DESC),
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elite = "|cffAF5050+|r",
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rare = format("|cffAF5050 %s|r", ITEM_QUALITY3_DESC)
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}
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function TT:GameTooltip_SetDefaultAnchor(tt, parent)
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if E.private.tooltip.enable ~= true then return end
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if tt:GetAnchorType() ~= "ANCHOR_NONE" then return end
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if parent then
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if self.db.healthBar.statusPosition == "BOTTOM" then
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if GameTooltipStatusBar.anchoredToTop then
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GameTooltipStatusBar:ClearAllPoints()
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E:Point(GameTooltipStatusBar, "TOPLEFT", GameTooltip, "BOTTOMLEFT", E.Border, -(E.Spacing * 3))
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E:Point(GameTooltipStatusBar, "TOPRIGHT", GameTooltip, "BOTTOMRIGHT", -E.Border, -(E.Spacing * 3))
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E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, -3)
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GameTooltipStatusBar.anchoredToTop = nil
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end
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else
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if not GameTooltipStatusBar.anchoredToTop then
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GameTooltipStatusBar:ClearAllPoints()
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E:Point(GameTooltipStatusBar, "BOTTOMLEFT", GameTooltip, "TOPLEFT", E.Border, (E.Spacing * 3))
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E:Point(GameTooltipStatusBar, "BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -E.Border, (E.Spacing * 3))
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E:Point(GameTooltipStatusBar.text, "CENTER", GameTooltipStatusBar, 0, 3)
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GameTooltipStatusBar.anchoredToTop = true
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end
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end
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if self.db.cursorAnchor then
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tt:SetOwner(parent, "ANCHOR_CURSOR")
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return;
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else
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tt:SetOwner(parent, "ANCHOR_NONE")
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end
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end
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if not E:HasMoverBeenMoved("TooltipMover") then
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if ElvUI_ContainerFrame and ElvUI_ContainerFrame:IsShown() then
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tt:SetPoint("BOTTOMRIGHT", ElvUI_ContainerFrame, "TOPRIGHT", 0, 18)
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elseif RightChatPanel:GetAlpha() == 1 and RightChatPanel:IsShown() then
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tt:SetPoint("BOTTOMRIGHT", RightChatPanel, "TOPRIGHT", 0, 18)
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else
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tt:SetPoint("BOTTOMRIGHT", RightChatPanel, "BOTTOMRIGHT", 0, 18)
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end
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else
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local point = E:GetScreenQuadrant(TooltipMover)
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if point == "TOPLEFT" then
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tt:SetPoint("TOPLEFT", TooltipMover)
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elseif point == "TOPRIGHT" then
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tt:SetPoint("TOPRIGHT", TooltipMover)
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elseif point == "BOTTOMLEFT" or point == "LEFT" then
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tt:SetPoint("BOTTOMLEFT", TooltipMover)
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else
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tt:SetPoint("BOTTOMRIGHT", TooltipMover)
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end
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end
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end
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function TT:SetStyle(tt)
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E:SetTemplate(this, "Transparent", nil, true)
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local r, g, b = this:GetBackdropColor()
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this:SetBackdropColor(r, g, b, self.db.colorAlpha)
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end
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function TT:RemoveTrashLines(tt)
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for i = 2, tt:NumLines() do
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local tiptext = _G["GameTooltipTextLeft"..i]
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local linetext = tiptext:GetText()
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if linetext == HELPFRAME_HOME_ISSUE3_HEADER or linetext == FACTION_ALLIANCE or linetext == FACTION_HORDE then
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tiptext:SetText(nil)
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tiptext:Hide()
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end
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end
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end
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function TT:GetLevelLine(tt, offset)
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for i = offset, tt:NumLines() do
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local tipText = _G["GameTooltipTextLeft"..i]
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if tipText:GetText() and find(tipText:GetText(), LEVEL) then
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return tipText
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end
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end
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end
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function TT:UPDATE_MOUSEOVER_UNIT(_, unit)
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if not unit then unit = "mouseover" end
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if not UnitExists(unit) then return end
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TT:RemoveTrashLines(GameTooltip)
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local level = UnitLevel(unit)
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local isShiftKeyDown = IsShiftKeyDown()
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local color
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if UnitIsPlayer(unit) then
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local localeClass, class = UnitClass(unit)
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local name = UnitName(unit)
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local guildName, guildRankName = GetGuildInfo(unit)
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local pvpName = UnitPVPName(unit)
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if not localeClass or not class then return end
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color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
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GameTooltipTextLeft1:SetText(format("%s%s", E:RGBToHex(color.r, color.g, color.b), name))
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local diffColor = GetQuestDifficultyColor(level)
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local race = UnitRace(unit)
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if guildName then
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if self.db.guildRanks then
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GameTooltipTextLeft2:SetText(format("<|cff00ff10%s|r> [|cff00ff10%s|r]", guildName, guildRankName))
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else
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GameTooltipTextLeft2:SetText(format("<|cff00ff10%s|r>", guildName))
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end
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GameTooltip:AddLine(format("|cff%02x%02x%02x%s|r %s %s%s|r", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", race or "", E:RGBToHex(color.r, color.g, color.b), localeClass), 1, 1, 1)
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else
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GameTooltipTextLeft2:SetText(format("|cff%02x%02x%02x%s|r %s %s%s|r", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", race or "", E:RGBToHex(color.r, color.g, color.b), localeClass))
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end
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else
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if UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then
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color = TAPPED_COLOR
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else
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color = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[UnitReaction(unit, "player")] or FACTION_BAR_COLORS[UnitReaction(unit, "player")]
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end
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local levelLine = self:GetLevelLine(GameTooltip, 2)
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if levelLine then
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local creatureClassification = UnitClassification(unit)
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local creatureType = UnitCreatureType(unit)
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local pvpFlag = ""
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local diffColor = GetQuestDifficultyColor(level)
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if UnitIsPVP(unit) then
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pvpFlag = format(" (%s)", HELPFRAME_HOME_ISSUE3_HEADER)
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end
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levelLine:SetText(format("|cff%02x%02x%02x%s|r%s %s%s", diffColor.r * 255, diffColor.g * 255, diffColor.b * 255, level > 0 and level or "??", classification[creatureClassification] or "", creatureType or "", pvpFlag))
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end
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end
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local unitTarget = unit.."target"
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if self.db.targetInfo and unit ~= "player" and UnitExists(unitTarget) then
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local targetColor;
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if UnitIsPlayer(unitTarget) then
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local _, class = UnitClass(unitTarget);
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targetColor = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class];
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else
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local reaction = UnitReaction(unitTarget, "player") or 4
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targetColor = E.db.tooltip.useCustomFactionColors and E.db.tooltip.factionColors[reaction] or FACTION_BAR_COLORS[reaction]
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end
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GameTooltip:AddDoubleLine(format("%s:", TARGET), format("|cff%02x%02x%02x%s|r", targetColor.r * 255, targetColor.g * 255, targetColor.b * 255, UnitName(unitTarget)))
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end
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local numParty, numRaid = GetNumPartyMembers(), GetNumRaidMembers()
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if self.db.targetInfo and (numParty > 0 or numRaid > 0) then
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for i = 1, (numRaid > 0 and numRaid or numParty) do
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local groupUnit = (numRaid > 0 and "raid"..i or "party"..i)
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if UnitIsUnit(groupUnit.."target", unit) and (not UnitIsUnit(groupUnit,"player")) then
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local _, class = UnitClass(groupUnit)
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local color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class]
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tinsert(targetList, format("%s%s", E:RGBToHex(color.r, color.g, color.b), UnitName(groupUnit)))
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end
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end
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local numList = getn(targetList)
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if numList > 0 then
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GameTooltip:AddLine(format("%s (|cffffffff%d|r): %s", L["Targeted By:"], numList, tconcat(targetList, ", ")), nil, nil, nil, true)
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twipe(targetList)
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end
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end
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if color then
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GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
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else
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GameTooltipStatusBar:SetStatusBarColor(0.6, 0.6, 0.6)
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end
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GameTooltip:Show()
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local textWidth = GameTooltipStatusBar.text:GetStringWidth()
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if textWidth then
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GameTooltip:SetMinimumWidth(textWidth)
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end
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end
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function TT:SetUnit(tt, unit)
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self:UPDATE_MOUSEOVER_UNIT(nil, unit)
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end
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function TT:GameTooltipStatusBar_OnValueChanged()
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if not arg1 or not self.db.healthBar.text or not this.text then return end
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local _, max = this:GetMinMaxValues()
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if arg1 > 0 and max == 1 then
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this.text:SetText(format("%d%%", floor(arg1 * 100)))
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this:SetStatusBarColor(TAPPED_COLOR.r, TAPPED_COLOR.g, TAPPED_COLOR.b) --most effeciant?
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elseif arg1 == 0 then
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this.text:SetText(DEAD)
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else
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this.text:SetText(E:ShortValue(arg1).." / "..E:ShortValue(max))
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end
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end
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function TT:SetItemRef(link)
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if find(link, "^item:") then
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local id = tonumber(match(link, "(%d+)"))
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ItemRefTooltip:AddLine(format("|cFFCA3C3C%s|r %d", ID, id))
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ItemRefTooltip:Show()
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end
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end
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function TT:CheckBackdropColor()
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if not GameTooltip:IsShown() then return end
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local r, g, b = GameTooltip:GetBackdropColor()
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if r and g and b then
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r = E:Round(r, 1)
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g = E:Round(g, 1)
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b = E:Round(b, 1)
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local red, green, blue = unpack(E.media.backdropfadecolor)
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if r ~= red or g ~= green or b ~= blue then
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GameTooltip:SetBackdropColor(red, green, blue, self.db.colorAlpha)
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end
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end
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end
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function TT:SetTooltipFonts()
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local font = E.LSM:Fetch("font", E.db.tooltip.font)
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local fontOutline = E.db.tooltip.fontOutline
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local headerSize = E.db.tooltip.headerFontSize
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local textSize = E.db.tooltip.textFontSize
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local smallTextSize = E.db.tooltip.smallTextFontSize
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GameTooltipHeaderText:SetFont(font, headerSize, fontOutline)
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GameTooltipText:SetFont(font, textSize, fontOutline)
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GameTooltipTextSmall:SetFont(font, smallTextSize, fontOutline)
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if GameTooltip.hasMoney then
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for i = 1, GameTooltip.numMoneyFrames do
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_G["GameTooltipMoneyFrame"..i.."PrefixText"]:SetFont(font, textSize, fontOutline)
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_G["GameTooltipMoneyFrame"..i.."SuffixText"]:SetFont(font, textSize, fontOutline)
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_G["GameTooltipMoneyFrame"..i.."GoldButtonText"]:SetFont(font, textSize, fontOutline)
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_G["GameTooltipMoneyFrame"..i.."SilverButtonText"]:SetFont(font, textSize, fontOutline)
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_G["GameTooltipMoneyFrame"..i.."CopperButtonText"]:SetFont(font, textSize, fontOutline)
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end
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end
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ShoppingTooltip1TextLeft1:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextLeft2:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextLeft3:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextLeft4:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextRight1:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextRight2:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextRight3:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip1TextRight4:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextLeft1:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextLeft2:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextLeft3:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextLeft4:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextRight1:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextRight2:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextRight3:SetFont(font, headerSize, fontOutline)
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ShoppingTooltip2TextRight4:SetFont(font, headerSize, fontOutline)
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end
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function TT:Initialize()
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self.db = E.db.tooltip
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if E.private.tooltip.enable ~= true then return end
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E.Tooltip = TT
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GameTooltipStatusBar:SetHeight(self.db.healthBar.height)
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GameTooltipStatusBar:SetScript("OnValueChanged", nil)
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GameTooltipStatusBar.text = GameTooltipStatusBar:CreateFontString(nil, "OVERLAY")
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GameTooltipStatusBar.text:SetPoint("CENTER", GameTooltipStatusBar, 0, -3)
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E:FontTemplate(GameTooltipStatusBar.text, E.LSM:Fetch("font", self.db.healthBar.font), self.db.healthBar.fontSize, self.db.healthBar.fontOutline)
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if not GameTooltip.hasMoney then
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SetTooltipMoney(GameTooltip, 1, nil, "", "")
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SetTooltipMoney(GameTooltip, 1, nil, "", "")
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GameTooltipMoneyFrame:Hide()
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end
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self:SetTooltipFonts()
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self:SecureHook("GameTooltip_SetDefaultAnchor")
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self:SecureHook("SetItemRef")
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self:SecureHook(GameTooltip, "SetUnit")
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self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
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self:HookScript(GameTooltipStatusBar, "OnValueChanged", "GameTooltipStatusBar_OnValueChanged")
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end
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local function InitializeCallback()
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TT:Initialize()
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end
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E:RegisterModule(TT:GetName(), InitializeCallback)
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Reference in New Issue
Block a user