remove temp folder structure

This commit is contained in:
Crum
2018-02-19 21:03:21 -06:00
parent 85a2a5bcf7
commit 611f11aff9
408 changed files with 0 additions and 0 deletions
@@ -0,0 +1,259 @@
--[[-----------------------------------------------------------------------------
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter()
this.obj:Fire("OnEnter")
end
local function Control_OnLeave()
this.obj:Fire("OnLeave")
end
local function Keybinding_OnHide()
local self = this.obj
this:EnableKeyboard(false)
this:EnableMouseWheel(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
end
local ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["SHIFT"] = true, ["CTRL"] = true, ["ALT"] = true,
}
local function Keybinding_OnKeyDown()
local self = this.obj
if self.waitingForKey then
local keyPressed = arg1
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
this:EnableKeyboard(false)
this:EnableMouseWheel(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged", 1, keyPressed)
end
end
end
local function Keybinding_OnMouseDown()
getglobal(this:GetName().."Left"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
getglobal(this:GetName().."Middle"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
getglobal(this:GetName().."Right"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
end
local function Keybinding_OnMouseUp()
getglobal(this:GetName().."Left"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
getglobal(this:GetName().."Middle"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
getglobal(this:GetName().."Right"):SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
local self = this.obj
if MouseIsOver(this) and not self.disabled then
if self.waitingForKey then
if arg1 ~= "LeftButton" and arg1 ~= "RightButton" then
Keybinding_OnKeyDown()
end
this:EnableKeyboard(false)
this:EnableMouseWheel(false)
self.msgframe:Hide()
this:UnlockHighlight()
self.waitingForKey = nil
else
this:EnableKeyboard(true)
this:EnableMouseWheel(true)
self.msgframe:Show()
this:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
local function Keybinding_OnMouseWheel()
if arg1 >= 0 then
arg1 = "MOUSEWHEELUP"
else
arg1 = "MOUSEWHEELDOWN"
end
Keybinding_OnKeyDown()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetLabel("")
self:SetKey("")
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end,
["SetKey"] = function(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.text:SetFontObject("GameFontNormal")
else
self.button:SetText(key)
self.text:SetFontObject("GameFontHighlight")
end
end,
["GetKey"] = function(self)
local key = self.button:GetText()
if key == NOT_BOUND then
key = nil
end
return key
end,
["SetLabel"] = function(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local function keybindingMsgFixWidth()
this:SetWidth(this.msg:GetWidth() + 10)
this:SetScript("OnUpdate", nil)
end
local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
button:EnableMouse(true)
button:EnableMouseWheel(false)
button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave)
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:RegisterForClicks("AnyDown","AnyUp")
-- Ace3v: RegisterForClicks means OnClick will not be triggered, so use OnKeyDown and OnKeyUp
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseUp", Keybinding_OnMouseUp)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetScript("OnHide", Keybinding_OnHide)
button:SetPoint("BOTTOMLEFT",0,0)
button:SetPoint("BOTTOMRIGHT",0,0)
button:SetHeight(24)
button:EnableKeyboard(false)
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
text:SetPoint("RIGHT", -7, 0)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
label:SetPoint("TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",0,0)
label:SetJustifyH("CENTER")
label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
msgframe:SetToplevel(true)
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
msgframe.msg = msg
msg:SetPoint("TOPLEFT", 5, -5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM", button, "TOP")
msgframe:Hide()
local widget = {
button = button,
label = label,
msgframe = msgframe,
frame = frame,
alignoffset = 30,
type = Type,
text = text
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj = widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)