mirror of
https://github.com/Bluewhale1337/ElvUIModernized.git
synced 2026-07-27 08:24:44 +00:00
cleanup
This commit is contained in:
@@ -1,24 +1,26 @@
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local ns = oUF
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local oUF = ns.oUF
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local format, match = string.format, string.match
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local hiddenParent = CreateFrame("Frame")
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-- sourced from FrameXML/PartyMemberFrame.lua
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local MAX_PARTY_MEMBERS = MAX_PARTY_MEMBERS or 4
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local hiddenParent = CreateFrame('Frame', nil, UIParent)
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local hiddenParent = CreateFrame("Frame", nil, UIParent)
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hiddenParent:SetAllPoints()
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hiddenParent:Hide()
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local function handleFrame(baseName)
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local frame
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if(type(baseName) == 'string') then
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if type(baseName) == "string" then
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frame = _G[baseName]
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else
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frame = baseName
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end
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if(frame) then
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if frame then
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frame:UnregisterAllEvents()
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frame:Hide()
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@@ -26,46 +28,46 @@ local function handleFrame(baseName)
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frame:SetParent(hiddenParent)
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local health = frame.healthBar or frame.healthbar
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if(health) then
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if health then
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health:UnregisterAllEvents()
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end
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local power = frame.manabar
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if(power) then
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if power then
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power:UnregisterAllEvents()
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end
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local spell = frame.castBar or frame.spellbar
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if(spell) then
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if spell then
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spell:UnregisterAllEvents()
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end
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local buffFrame = frame.BuffFrame
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if(buffFrame) then
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if buffFrame then
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buffFrame:UnregisterAllEvents()
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end
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end
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end
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function oUF:DisableBlizzard(unit)
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if(not unit) then return end
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if not unit then return end
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if(unit == 'player') then
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if unit == "player" then
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handleFrame(PlayerFrame)
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elseif(unit == 'pet') then
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elseif unit == "pet" then
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handleFrame(PetFrame)
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elseif(unit == 'target') then
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elseif unit == "target" then
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handleFrame(TargetFrame)
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handleFrame(ComboFrame)
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elseif(unit == 'targettarget') then
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elseif unit == "targettarget" then
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handleFrame(TargetofTargetFrame)
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elseif(unit:match('party%d?$')) then
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local id = unit:match('party(%d)')
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if(id) then
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handleFrame('PartyMemberFrame' .. id)
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elseif match(unit, "party%d?$") then
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local id = match(unit, "party(%d)")
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if id then
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handleFrame("PartyMemberFrame" .. id)
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else
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for i = 1, MAX_PARTY_MEMBERS do
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handleFrame(string.format('PartyMemberFrame%d', i))
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handleFrame(format("PartyMemberFrame%d", i))
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end
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end
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end
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@@ -27,37 +27,37 @@ A default texture will be applied to the StatusBar and Texture widgets if they d
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## Examples
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-- Position and size
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local Castbar = CreateFrame('StatusBar', nil, self)
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local Castbar = CreateFrame("StatusBar", nil, self)
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Castbar:SetSize(20, 20)
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Castbar:SetPoint('TOP')
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Castbar:SetPoint('LEFT')
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Castbar:SetPoint('RIGHT')
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Castbar:SetPoint("TOP")
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Castbar:SetPoint("LEFT")
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Castbar:SetPoint("RIGHT")
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-- Add a background
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local Background = Castbar:CreateTexture(nil, 'BACKGROUND')
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local Background = Castbar:CreateTexture(nil, "BACKGROUND")
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Background:SetAllPoints(Castbar)
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Background:SetTexture(1, 1, 1, .5)
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-- Add a spark
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local Spark = Castbar:CreateTexture(nil, 'OVERLAY')
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local Spark = Castbar:CreateTexture(nil, "OVERLAY")
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Spark:SetSize(20, 20)
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Spark:SetBlendMode('ADD')
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Spark:SetBlendMode("ADD")
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-- Add a timer
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local Time = Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
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Time:SetPoint('RIGHT', Castbar)
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local Time = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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Time:SetPoint("RIGHT", Castbar)
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-- Add spell text
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local Text = Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontNormalSmall')
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Text:SetPoint('LEFT', Castbar)
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local Text = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
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Text:SetPoint("LEFT", Castbar)
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-- Add spell icon
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local Icon = Castbar:CreateTexture(nil, 'OVERLAY')
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local Icon = Castbar:CreateTexture(nil, "OVERLAY")
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Icon:SetSize(20, 20)
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Icon:SetPoint('TOPLEFT', Castbar, 'TOPLEFT')
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Icon:SetPoint("TOPLEFT", Castbar, "TOPLEFT")
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-- Add safezone
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local SafeZone = Castbar:CreateTexture(nil, 'OVERLAY')
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local SafeZone = Castbar:CreateTexture(nil, "OVERLAY")
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-- Register it with oUF
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Castbar.bg = Background
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@@ -71,6 +71,8 @@ A default texture will be applied to the StatusBar and Texture widgets if they d
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local ns = oUF
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local oUF = ns.oUF
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local match = string.match
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local GetNetStats = GetNetStats
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local GetTime = GetTime
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local UnitCastingInfo = UnitCastingInfo
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@@ -99,7 +101,7 @@ end
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local function UNIT_SPELLCAST_SENT(self, event, unit, spell, rank, target)
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local element = self.Castbar
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element.curTarget = (target and target ~= '') and target or nil
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element.curTarget = (target and target ~= "") and target or nil
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if element.isTradeSkill then
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element.tradeSkillCastName = spell
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@@ -127,11 +129,11 @@ local function UNIT_SPELLCAST_START(self, event, unit)
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element.holdTime = 0
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element.isTradeSkill = isTradeSkill
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if(mergeTradeskill and isTradeSkill and UnitIsUnit(unit, 'player')) then
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if(mergeTradeskill and isTradeSkill and UnitIsUnit(unit, "player")) then
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element.duration = element.duration + (element.max * tradeskillCurrent)
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element.max = max * tradeskillTotal
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if(unit == 'player') then
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if(unit == "player") then
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tradeskillCurrent = tradeskillCurrent + 1
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tradeskillCastDuration = element.duration
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tradeskillCastTime = max
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@@ -150,9 +152,9 @@ local function UNIT_SPELLCAST_START(self, event, unit)
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local sf = element.SafeZone
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if(sf) then
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sf:ClearAllPoints()
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sf:SetPoint('RIGHT')
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sf:SetPoint('TOP')
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sf:SetPoint('BOTTOM')
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sf:SetPoint("RIGHT")
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sf:SetPoint("TOP")
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sf:SetPoint("BOTTOM")
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updateSafeZone(element)
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end
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@@ -178,7 +180,7 @@ local function UNIT_SPELLCAST_FAILED(self, event, unit, spellname)
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return
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end
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if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
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if(mergeTradeskill and UnitIsUnit(unit, "player")) then
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mergeTradeskill = false
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element.tradeSkillCastName = nil
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end
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@@ -212,7 +214,7 @@ local function UNIT_SPELLCAST_FAILED_QUIET(self, event, unit, spellname)
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return
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end
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if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
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if(mergeTradeskill and UnitIsUnit(unit, "player")) then
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mergeTradeskill = false
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element.tradeSkillCastName = nil
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end
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@@ -286,7 +288,7 @@ local function UNIT_SPELLCAST_STOP(self, event, unit, spellname)
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return
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end
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if(mergeTradeskill and UnitIsUnit(unit, 'player')) then
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if(mergeTradeskill and UnitIsUnit(unit, "player")) then
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if(tradeskillCurrent == tradeskillTotal) then
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mergeTradeskill = false
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end
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@@ -345,9 +347,9 @@ local function UNIT_SPELLCAST_CHANNEL_START(self, event, unit)
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local sf = element.SafeZone
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if(sf) then
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sf:ClearAllPoints()
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sf:SetPoint('LEFT')
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sf:SetPoint('TOP')
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sf:SetPoint('BOTTOM')
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sf:SetPoint("LEFT")
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sf:SetPoint("TOP")
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sf:SetPoint("BOTTOM")
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updateSafeZone(element)
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end
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@@ -432,13 +434,13 @@ local function onUpdate(self, elapsed)
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if(self.CustomDelayText) then
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self:CustomDelayText(duration)
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else
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self.Time:SetText(format('%.1f|cffff0000-%.1f|r', duration, self.delay))
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self.Time:SetText(format("%.1f|cffff0000-%.1f|r", duration, self.delay))
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end
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else
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if(self.CustomTimeText) then
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self:CustomTimeText(duration)
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else
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self.Time:SetText(format('%.1f', duration))
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self.Time:SetText(format("%.1f", duration))
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end
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end
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end
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@@ -447,7 +449,7 @@ local function onUpdate(self, elapsed)
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self:SetValue(duration)
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if(self.Spark) then
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self.Spark:SetPoint('CENTER', self, 'LEFT', (duration / self.max) * self:GetWidth(), 0)
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self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
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end
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elseif(self.channeling) then
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local duration = self.duration - elapsed
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@@ -465,13 +467,13 @@ local function onUpdate(self, elapsed)
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if(self.CustomDelayText) then
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self:CustomDelayText(duration)
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else
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self.Time:SetText(format('%.1f|cffff0000-%.1f|r', duration, self.delay))
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self.Time:SetText(format("%.1f|cffff0000-%.1f|r", duration, self.delay))
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end
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else
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if(self.CustomTimeText) then
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self:CustomTimeText(duration)
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else
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self.Time:SetText(format('%.1f', duration))
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self.Time:SetText(format("%.1f", duration))
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end
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end
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end
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@@ -479,7 +481,7 @@ local function onUpdate(self, elapsed)
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self.duration = duration
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self:SetValue(duration)
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if(self.Spark) then
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self.Spark:SetPoint('CENTER', self, 'LEFT', (duration / self.max) * self:GetWidth(), 0)
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self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
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end
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elseif(self.holdTime > 0) then
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self.holdTime = self.holdTime - elapsed
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@@ -499,7 +501,7 @@ local function Update(self, ...)
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end
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local function ForceUpdate(element)
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return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
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return Update(element.__owner, "ForceUpdate", element.__owner.unit)
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end
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local function Enable(self, unit)
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@@ -508,23 +510,23 @@ local function Enable(self, unit)
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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if(not (unit and unit:match('%wtarget$'))) then
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self:RegisterEvent('UNIT_SPELLCAST_START', UNIT_SPELLCAST_START)
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self:RegisterEvent('UNIT_SPELLCAST_FAILED', UNIT_SPELLCAST_FAILED)
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self:RegisterEvent('UNIT_SPELLCAST_STOP', UNIT_SPELLCAST_STOP)
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self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTED', UNIT_SPELLCAST_INTERRUPTED)
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self:RegisterEvent('UNIT_SPELLCAST_DELAYED', UNIT_SPELLCAST_DELAYED)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_START', UNIT_SPELLCAST_CHANNEL_START)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', UNIT_SPELLCAST_CHANNEL_UPDATE)
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self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', UNIT_SPELLCAST_CHANNEL_STOP)
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self:RegisterEvent('UNIT_SPELLCAST_SENT', UNIT_SPELLCAST_SENT, true)
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self:RegisterEvent('UNIT_SPELLCAST_FAILED_QUIET', UNIT_SPELLCAST_FAILED_QUIET)
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if(not (unit and match(unit, "%wtarget$"))) then
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self:RegisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
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self:RegisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
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self:RegisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
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self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
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self:RegisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
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self:RegisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT, true)
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self:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET", UNIT_SPELLCAST_FAILED_QUIET)
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end
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element.holdTime = 0
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element:SetScript('OnUpdate', element.OnUpdate or onUpdate)
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element:SetScript("OnUpdate", element.OnUpdate or onUpdate)
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if(self.unit == 'player') then
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if(self.unit == "player") then
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CastingBarFrame:UnregisterAllEvents()
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CastingBarFrame.Show = CastingBarFrame.Hide
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CastingBarFrame:Hide()
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@@ -534,17 +536,17 @@ local function Enable(self, unit)
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PetCastingBarFrame:Hide()
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end
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if(element:IsObjectType('StatusBar') and not element:GetStatusBarTexture()) then
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if(element:IsObjectType("StatusBar") and not element:GetStatusBarTexture()) then
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element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
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end
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local spark = element.Spark
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if(spark and spark:IsObjectType('Texture') and not spark:GetTexture()) then
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if(spark and spark:IsObjectType("Texture") and not spark:GetTexture()) then
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spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]])
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end
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local safeZone = element.SafeZone
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if(safeZone and safeZone:IsObjectType('Texture') and not safeZone:GetTexture()) then
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if(safeZone and safeZone:IsObjectType("Texture") and not safeZone:GetTexture()) then
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safeZone:SetTexture(1, 0, 0)
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end
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@@ -559,22 +561,22 @@ local function Disable(self)
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if(element) then
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element:Hide()
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self:UnregisterEvent('UNIT_SPELLCAST_START', UNIT_SPELLCAST_START)
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self:UnregisterEvent('UNIT_SPELLCAST_FAILED', UNIT_SPELLCAST_FAILED)
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self:UnregisterEvent('UNIT_SPELLCAST_STOP', UNIT_SPELLCAST_STOP)
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self:UnregisterEvent('UNIT_SPELLCAST_INTERRUPTED', UNIT_SPELLCAST_INTERRUPTED)
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self:UnregisterEvent('UNIT_SPELLCAST_DELAYED', UNIT_SPELLCAST_DELAYED)
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self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_START', UNIT_SPELLCAST_CHANNEL_START)
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self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', UNIT_SPELLCAST_CHANNEL_UPDATE)
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self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', UNIT_SPELLCAST_CHANNEL_STOP)
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self:UnregisterEvent('UNIT_SPELLCAST_SENT', UNIT_SPELLCAST_SENT)
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self:UnregisterEvent('UNIT_SPELLCAST_FAILED_QUIET', UNIT_SPELLCAST_FAILED_QUIET)
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self:UnregisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
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self:UnregisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
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self:UnregisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
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self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
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self:UnregisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
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self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
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self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
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self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
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self:UnregisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT)
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self:UnregisterEvent("UNIT_SPELLCAST_FAILED_QUIET", UNIT_SPELLCAST_FAILED_QUIET)
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element:SetScript('OnUpdate', nil)
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element:SetScript("OnUpdate", nil)
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end
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end
|
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|
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hooksecurefunc('DoTradeSkill', function(_, num)
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hooksecurefunc("DoTradeSkill", function(_, num)
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tradeskillCastTime = 0
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tradeskillCastDuration = 0
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tradeskillCurrent = 0
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@@ -582,4 +584,4 @@ hooksecurefunc('DoTradeSkill', function(_, num)
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mergeTradeskill = true
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end)
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oUF:AddElement('Castbar', Update, Enable, Disable)
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oUF:AddElement("Castbar", Update, Enable, Disable)
|
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@@ -17,20 +17,20 @@ Default textures will be applied if the layout does not provide custom ones. See
|
||||
.finishedTime - For how many seconds the icon should stick after a check has completed. Defaults to 10 (number).
|
||||
.fadeTime - For how many seconds the icon should fade away after the stick duration has completed. Defaults to
|
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1.5 (number).
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.readyTexture - Path to an alternate texture for the ready check 'ready' status.
|
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.notReadyTexture - Path to an alternate texture for the ready check 'notready' status.
|
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.waitingTexture - Path to an alternate texture for the ready check 'waiting' status.
|
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.readyTexture - Path to an alternate texture for the ready check "ready" status.
|
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.notReadyTexture - Path to an alternate texture for the ready check "notready" status.
|
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.waitingTexture - Path to an alternate texture for the ready check "waiting" status.
|
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|
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## Attributes
|
||||
|
||||
.status - the unit's ready check status (string?)['ready', 'noready', 'waiting']
|
||||
.status - the unit"s ready check status (string?)["ready", "noready", "waiting"]
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|
||||
## Examples
|
||||
|
||||
-- Position and size
|
||||
local ReadyCheckIndicator = self:CreateTexture(nil, 'OVERLAY')
|
||||
local ReadyCheckIndicator = self:CreateTexture(nil, "OVERLAY")
|
||||
ReadyCheckIndicator:SetSize(16, 16)
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||||
ReadyCheckIndicator:SetPoint('TOP')
|
||||
ReadyCheckIndicator:SetPoint("TOP")
|
||||
|
||||
-- Register with oUF
|
||||
self.ReadyCheckIndicator = ReadyCheckIndicator
|
||||
@@ -39,6 +39,8 @@ Default textures will be applied if the layout does not provide custom ones. See
|
||||
local ns = oUF
|
||||
local oUF = ns.oUF
|
||||
|
||||
local sub = string.sub
|
||||
|
||||
local GetReadyCheckStatus = GetReadyCheckStatus
|
||||
local UnitExists = UnitExists
|
||||
|
||||
@@ -71,9 +73,9 @@ local function Update(self, event)
|
||||
local unit = self.unit
|
||||
local status = GetReadyCheckStatus(unit)
|
||||
if(UnitExists(unit) and status) then
|
||||
if(status == 'ready') then
|
||||
if(status == "ready") then
|
||||
element:SetTexture(element.readyTexture)
|
||||
elseif(status == 'notready') then
|
||||
elseif(status == "notready") then
|
||||
element:SetTexture(element.notReadyTexture)
|
||||
else
|
||||
element:SetTexture(element.waitingTexture)
|
||||
@@ -81,13 +83,13 @@ local function Update(self, event)
|
||||
|
||||
element.status = status
|
||||
element:Show()
|
||||
elseif(event ~= 'READY_CHECK_FINISHED') then
|
||||
elseif(event ~= "READY_CHECK_FINISHED") then
|
||||
element.status = nil
|
||||
element:Hide()
|
||||
end
|
||||
|
||||
if(event == 'READY_CHECK_FINISHED') then
|
||||
if(element.status == 'waiting') then
|
||||
if(event == "READY_CHECK_FINISHED") then
|
||||
if(element.status == "waiting") then
|
||||
element:SetTexture(element.notReadyTexture)
|
||||
end
|
||||
end
|
||||
@@ -96,7 +98,7 @@ local function Update(self, event)
|
||||
Called after the element has been updated.
|
||||
|
||||
* self - the ReadyCheckIndicator element
|
||||
* status - the unit's ready check status (string?)['ready', 'notready', 'waiting']
|
||||
* status - the unit"s ready check status (string?)["ready", "notready", "waiting"]
|
||||
--]]
|
||||
if(element.PostUpdate) then
|
||||
return element:PostUpdate(status)
|
||||
@@ -115,12 +117,12 @@ local function Path(self, ...)
|
||||
end
|
||||
|
||||
local function ForceUpdate(element)
|
||||
return Path(element.__owner, 'ForceUpdate')
|
||||
return Path(element.__owner, "ForceUpdate")
|
||||
end
|
||||
|
||||
local function Enable(self, unit)
|
||||
local element = self.ReadyCheckIndicator
|
||||
if(element and (unit and (unit:sub(1, 5) == 'party' or unit:sub(1, 4) == 'raid'))) then
|
||||
if(element and (unit and (sub(unit, 1, 5) == "party" or sub(unit, 1, 4) == "raid"))) then
|
||||
element.__owner = self
|
||||
element.ForceUpdate = ForceUpdate
|
||||
|
||||
@@ -128,9 +130,9 @@ local function Enable(self, unit)
|
||||
element.notReadyTexture = element.notReadyTexture or READY_CHECK_NOT_READY_TEXTURE
|
||||
element.waitingTexture = element.waitingTexture or READY_CHECK_WAITING_TEXTURE
|
||||
|
||||
self:RegisterEvent('READY_CHECK', Path, true)
|
||||
self:RegisterEvent('READY_CHECK_CONFIRM', Path, true)
|
||||
self:RegisterEvent('READY_CHECK_FINISHED', Path, true)
|
||||
self:RegisterEvent("READY_CHECK", Path, true)
|
||||
self:RegisterEvent("READY_CHECK_CONFIRM", Path, true)
|
||||
self:RegisterEvent("READY_CHECK_FINISHED", Path, true)
|
||||
|
||||
return true
|
||||
end
|
||||
@@ -141,10 +143,10 @@ local function Disable(self)
|
||||
if(element) then
|
||||
element:Hide()
|
||||
|
||||
self:UnregisterEvent('READY_CHECK', Path)
|
||||
self:UnregisterEvent('READY_CHECK_CONFIRM', Path)
|
||||
self:UnregisterEvent('READY_CHECK_FINISHED', Path)
|
||||
self:UnregisterEvent("READY_CHECK", Path)
|
||||
self:UnregisterEvent("READY_CHECK_CONFIRM", Path)
|
||||
self:UnregisterEvent("READY_CHECK_FINISHED", Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('ReadyCheckIndicator', Path, Enable, Disable)
|
||||
oUF:AddElement("ReadyCheckIndicator", Path, Enable, Disable)
|
||||
+122
-119
@@ -8,6 +8,9 @@ local argcheck = Private.argcheck
|
||||
local print = Private.print
|
||||
local error = Private.error
|
||||
|
||||
local gsub, lower, match, split, upper = string.gsub, string.lower, string.match, string.split, string.upper
|
||||
local insert, remove = table.insert, table.remove
|
||||
|
||||
local styles, style = {}
|
||||
local callback, units, objects, headers = {}, {}, {}, {}
|
||||
|
||||
@@ -20,11 +23,11 @@ local function enableTargetUpdate(object)
|
||||
object.__eventless = true
|
||||
|
||||
local total = 0
|
||||
object:SetScript('OnUpdate', function()
|
||||
object:SetScript("OnUpdate", function()
|
||||
if not this.unit then
|
||||
return
|
||||
elseif total > this.onUpdateFrequency then
|
||||
this:UpdateAllElements('OnUpdate')
|
||||
this:UpdateAllElements("OnUpdate")
|
||||
total = 0
|
||||
end
|
||||
|
||||
@@ -38,23 +41,23 @@ local function updateActiveUnit(self, event, unit)
|
||||
end
|
||||
|
||||
local function iterateChildren(...)
|
||||
for i = 1, table.getn(arg) do
|
||||
for i = 1, getn(arg) do
|
||||
local obj = arg[i]
|
||||
|
||||
if(type(obj) == 'table' and obj.isChild) then
|
||||
updateActiveUnit(obj, 'iterateChildren')
|
||||
if(type(obj) == "table" and obj.isChild) then
|
||||
updateActiveUnit(obj, "iterateChildren")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function onAttributeChanged(self, name, value)
|
||||
if(name == 'unit' and value) then
|
||||
if(name == "unit" and value) then
|
||||
if(self.hasChildren) then
|
||||
iterateChildren(self:GetChildren())
|
||||
end
|
||||
|
||||
if(not self.onlyProcessChildren) then
|
||||
updateActiveUnit(self, 'OnAttributeChanged')
|
||||
updateActiveUnit(self, "OnAttributeChanged")
|
||||
end
|
||||
--[[
|
||||
if(self.unit and self.unit == value) then
|
||||
@@ -69,30 +72,30 @@ local function onAttributeChanged(self, name, value)
|
||||
end
|
||||
|
||||
local frame_metatable = {
|
||||
__index = CreateFrame('Button')
|
||||
__index = CreateFrame("Button")
|
||||
}
|
||||
Private.frame_metatable = frame_metatable
|
||||
|
||||
for k, v in next, {
|
||||
UpdateElement = function(self, name)
|
||||
local unit = self.unit
|
||||
if(not unit or not UnitExists(unit)) then return end
|
||||
if(not unit or not UnitExists(unit)) then return end
|
||||
|
||||
local element = elements[name]
|
||||
if(not element or not self:IsElementEnabled(name) or not activeElements[self]) then return end
|
||||
if(element.update) then
|
||||
element.update(self, 'OnShow', unit)
|
||||
element.update(self, "OnShow", unit)
|
||||
end
|
||||
end,
|
||||
|
||||
UpdateElement = function(self, name)
|
||||
local unit = self.unit
|
||||
if(not unit or not UnitExists(unit)) then return end
|
||||
if(not unit or not UnitExists(unit)) then return end
|
||||
|
||||
local element = elements[name]
|
||||
if(not element or not self:IsElementEnabled(name) or not activeElements[self]) then return end
|
||||
if(element.update) then
|
||||
element.update(self, 'OnShow', unit)
|
||||
element.update(self, "OnShow", unit)
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -101,14 +104,14 @@ for k, v in next, {
|
||||
|
||||
* self - unit frame for which the element should be enabled
|
||||
* name - name of the element to be enabled (string)
|
||||
* unit - unit to be passed to the element's Enable function. Defaults to the frame's unit (string?)
|
||||
* unit - unit to be passed to the element"s Enable function. Defaults to the frame"s unit (string?)
|
||||
--]]
|
||||
EnableElement = function(self, name, unit)
|
||||
local unit = unit or self.unit
|
||||
if not unit then return end
|
||||
|
||||
argcheck(name, 2, 'string')
|
||||
argcheck(unit or self.unit, 3, 'string', 'nil')
|
||||
argcheck(name, 2, "string")
|
||||
argcheck(unit or self.unit, 3, "string", "nil")
|
||||
|
||||
local element = elements[name]
|
||||
if(not element or self:IsElementEnabled(name) or not activeElements[self]) then return end
|
||||
@@ -117,7 +120,7 @@ for k, v in next, {
|
||||
activeElements[self][name] = true
|
||||
|
||||
if(element.update) then
|
||||
table.insert(self.__elements, element.update)
|
||||
insert(self.__elements, element.update)
|
||||
end
|
||||
end
|
||||
end,
|
||||
@@ -129,7 +132,7 @@ for k, v in next, {
|
||||
* name - name of the element to be disabled (string)
|
||||
--]]
|
||||
DisableElement = function(self, name)
|
||||
argcheck(name, 2, 'string')
|
||||
argcheck(name, 2, "string")
|
||||
|
||||
local enabled = self:IsElementEnabled(name)
|
||||
if(not enabled) then return end
|
||||
@@ -137,7 +140,7 @@ for k, v in next, {
|
||||
local update = elements[name].update
|
||||
for k, func in next, self.__elements do
|
||||
if(func == update) then
|
||||
table.remove(self.__elements, k)
|
||||
remove(self.__elements, k)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -148,7 +151,7 @@ for k, v in next, {
|
||||
-- The main reason we do this is to make sure the full update is completed
|
||||
-- if an element for some reason removes itself _during_ the update
|
||||
-- progress.
|
||||
self:UpdateAllElements('DisableElement')
|
||||
self:UpdateAllElements("DisableElement")
|
||||
|
||||
return elements[name].disable(self)
|
||||
end,
|
||||
@@ -160,7 +163,7 @@ for k, v in next, {
|
||||
* name - name of the element (string)
|
||||
--]]
|
||||
IsElementEnabled = function(self, name)
|
||||
argcheck(name, 2, 'string')
|
||||
argcheck(name, 2, "string")
|
||||
|
||||
local element = elements[name]
|
||||
if(not element) then return end
|
||||
@@ -174,7 +177,7 @@ for k, v in next, {
|
||||
`RegisterUnitWatch`.
|
||||
|
||||
* self - unit frame
|
||||
* asState - if true, the frame's "state-unitexists" attribute will be set to a boolean value denoting whether the
|
||||
* asState - if true, the frame"s "state-unitexists" attribute will be set to a boolean value denoting whether the
|
||||
unit exists; if false, the frame will be shown if its unit exists, and hidden if it does not (boolean)
|
||||
--]]
|
||||
Enable = RegisterUnitWatch,
|
||||
@@ -192,13 +195,13 @@ for k, v in next, {
|
||||
Used to update all enabled elements on the given frame.
|
||||
|
||||
* self - unit frame
|
||||
* event - event name to pass to the elements' update functions (string)
|
||||
* event - event name to pass to the elements" update functions (string)
|
||||
--]]
|
||||
UpdateAllElements = function(self, event)
|
||||
local unit = self.unit
|
||||
if(not UnitExists(unit)) then return end
|
||||
|
||||
assert(type(event) == 'string', "Invalid argument 'event' in UpdateAllElements.")
|
||||
assert(type(event) == "string", "Invalid argument 'event' in UpdateAllElements.")
|
||||
|
||||
if(self.PreUpdate) then
|
||||
self:PreUpdate(event)
|
||||
@@ -227,23 +230,23 @@ local function InitializeSecureMenu()
|
||||
local unit = SecureTemplatesDropdown.unit
|
||||
if(not unit) then return end
|
||||
|
||||
local unitType = string.match(unit, '^([a-z]+)[0-9]+$') or unit
|
||||
local unitType = match(unit, "^([a-z]+)[0-9]+$") or unit
|
||||
|
||||
local menu
|
||||
if(unitType == 'party') then
|
||||
menu = 'PARTY'
|
||||
elseif(UnitIsUnit(unit, 'player')) then
|
||||
menu = 'SELF'
|
||||
elseif(UnitIsUnit(unit, 'pet')) then
|
||||
menu = 'PET'
|
||||
if(unitType == "party") then
|
||||
menu = "PARTY"
|
||||
elseif(UnitIsUnit(unit, "player")) then
|
||||
menu = "SELF"
|
||||
elseif(UnitIsUnit(unit, "pet")) then
|
||||
menu = "PET"
|
||||
elseif(UnitIsPlayer(unit)) then
|
||||
if(UnitInRaid(unit) or UnitInParty(unit)) then
|
||||
menu = 'PARTY'
|
||||
menu = "PARTY"
|
||||
else
|
||||
menu = 'PLAYER'
|
||||
menu = "PLAYER"
|
||||
end
|
||||
elseif(UnitIsUnit(unit, 'target')) then
|
||||
menu = 'RAID_TARGET_ICON'
|
||||
elseif(UnitIsUnit(unit, "target")) then
|
||||
menu = "RAID_TARGET_ICON"
|
||||
end
|
||||
|
||||
if(menu) then
|
||||
@@ -253,33 +256,33 @@ end
|
||||
|
||||
local function togglemenu(self, unit)
|
||||
if(not secureDropdown) then
|
||||
secureDropdown = CreateFrame('Frame', 'SecureTemplatesDropdown', nil, 'UIDropDownMenuTemplate')
|
||||
secureDropdown = CreateFrame("Frame", "SecureTemplatesDropdown", nil, "UIDropDownMenuTemplate")
|
||||
secureDropdown:SetID(1)
|
||||
|
||||
table.insert(UnitPopupFrames, secureDropdown:GetName())
|
||||
UIDropDownMenu_Initialize(secureDropdown, InitializeSecureMenu, 'MENU')
|
||||
insert(UnitPopupFrames, secureDropdown:GetName())
|
||||
UIDropDownMenu_Initialize(secureDropdown, InitializeSecureMenu, "MENU")
|
||||
end
|
||||
|
||||
if(secureDropdown.openedFor and secureDropdown.openedFor ~= self) then
|
||||
CloseDropDownMenus()
|
||||
end
|
||||
|
||||
secureDropdown.unit = string.lower(unit)
|
||||
secureDropdown.unit = lower(unit)
|
||||
secureDropdown.openedFor = self
|
||||
|
||||
ToggleDropDownMenu(1, nil, secureDropdown, 'cursor')
|
||||
ToggleDropDownMenu(1, nil, secureDropdown, "cursor")
|
||||
end
|
||||
|
||||
local function onShow()
|
||||
return this:UpdateAllElements('OnShow')
|
||||
return this:UpdateAllElements("OnShow")
|
||||
end
|
||||
|
||||
local function initObject(unit, style, styleFunc, header, ...)
|
||||
local num = table.getn(arg)
|
||||
local num = getn(arg)
|
||||
for i = 1, num do
|
||||
local object = arg[i]
|
||||
local objectUnit = object.guessUnit or unit
|
||||
local suffix = string.match(objectUnit or unit, '%w+target')
|
||||
local suffix = match(objectUnit or unit, "%w+target")
|
||||
|
||||
object.__elements = {}
|
||||
object.__registeredEvents = {}
|
||||
@@ -287,10 +290,10 @@ local function initObject(unit, style, styleFunc, header, ...)
|
||||
object = setmetatable(object, frame_metatable)
|
||||
|
||||
-- Expose the frame through oUF.objects.
|
||||
table.insert(objects, object)
|
||||
insert(objects, object)
|
||||
|
||||
-- We have to force update the frames when PEW fires.
|
||||
object:RegisterEvent('PLAYER_ENTERING_WORLD', object.UpdateAllElements)
|
||||
object:RegisterEvent("PLAYER_ENTERING_WORLD", object.UpdateAllElements)
|
||||
|
||||
object:SetScript("OnClick", function()
|
||||
if arg1 == "RightButton" then
|
||||
@@ -302,14 +305,14 @@ local function initObject(unit, style, styleFunc, header, ...)
|
||||
|
||||
if(not header) then
|
||||
-- Other target units are handled by :HandleUnit().
|
||||
if(suffix == 'target') then
|
||||
if(suffix == "target") then
|
||||
enableTargetUpdate(object)
|
||||
else
|
||||
oUF:HandleUnit(object, unit)
|
||||
end
|
||||
else
|
||||
-- Used to update frames when they change position in a group.
|
||||
object:RegisterEvent('RAID_ROSTER_UPDATE', object.UpdateAllElements)
|
||||
object:RegisterEvent("RAID_ROSTER_UPDATE", object.UpdateAllElements)
|
||||
|
||||
if(num > 1) then
|
||||
if(object:GetParent() == header) then
|
||||
@@ -319,7 +322,7 @@ local function initObject(unit, style, styleFunc, header, ...)
|
||||
end
|
||||
end
|
||||
|
||||
if(suffix == 'target') then
|
||||
if(suffix == "target") then
|
||||
enableTargetUpdate(object)
|
||||
end
|
||||
end
|
||||
@@ -328,8 +331,8 @@ local function initObject(unit, style, styleFunc, header, ...)
|
||||
|
||||
styleFunc(object, objectUnit, not header)
|
||||
|
||||
--object:SetScript('OnAttributeChanged', onAttributeChanged)
|
||||
object:SetScript('OnShow', onShow)
|
||||
--object:SetScript("OnAttributeChanged", onAttributeChanged)
|
||||
object:SetScript("OnShow", onShow)
|
||||
|
||||
activeElements[object] = {}
|
||||
for element in next, elements do
|
||||
@@ -356,7 +359,7 @@ local function walkObject(object, unit)
|
||||
-- Check if we should leave the main frame blank.
|
||||
if(object.onlyProcessChildren) then
|
||||
object.hasChildren = true
|
||||
--object:SetScript('OnAttributeChanged', onAttributeChanged)
|
||||
--object:SetScript("OnAttributeChanged", onAttributeChanged)
|
||||
return initObject(unit, style, styleFunc, header, object:GetChildren())
|
||||
end
|
||||
|
||||
@@ -370,7 +373,7 @@ Used to add a function to a table to be executed upon unit frame/header initiali
|
||||
* func - function to be added
|
||||
--]]
|
||||
function oUF:RegisterInitCallback(func)
|
||||
table.insert(callback, func)
|
||||
insert(callback, func)
|
||||
end
|
||||
|
||||
--[[ oUF:RegisterMetaFunction(name, func)
|
||||
@@ -381,8 +384,8 @@ Used to make a (table of) function(s) available to all unit frames.
|
||||
* func - function or a table of functions (function or table)
|
||||
--]]
|
||||
function oUF:RegisterMetaFunction(name, func)
|
||||
argcheck(name, 2, 'string')
|
||||
argcheck(func, 3, 'function', 'table')
|
||||
argcheck(name, 2, "string")
|
||||
argcheck(func, 3, "function", "table")
|
||||
|
||||
if(frame_metatable.__index[name]) then
|
||||
return
|
||||
@@ -392,17 +395,17 @@ function oUF:RegisterMetaFunction(name, func)
|
||||
end
|
||||
|
||||
--[[ oUF:RegisterStyle(name, func)
|
||||
Used to register a style with oUF. This will also set the active style if it hasn't been set yet.
|
||||
Used to register a style with oUF. This will also set the active style if it hasn"t been set yet.
|
||||
|
||||
* self - the global oUF object
|
||||
* name - name of the style
|
||||
* func - function(s) defining the style (function or table)
|
||||
--]]
|
||||
function oUF:RegisterStyle(name, func)
|
||||
argcheck(name, 2, 'string')
|
||||
argcheck(func, 3, 'function', 'table')
|
||||
argcheck(name, 2, "string")
|
||||
argcheck(func, 3, "function", "table")
|
||||
|
||||
if(styles[name]) then return error('Style [%s] already registered.', name) end
|
||||
if(styles[name]) then return error("Style [%s] already registered.", name) end
|
||||
if(not style) then style = name end
|
||||
|
||||
styles[name] = func
|
||||
@@ -415,15 +418,15 @@ Used to set the active style.
|
||||
* name - name of the style (string)
|
||||
--]]
|
||||
function oUF:SetActiveStyle(name)
|
||||
argcheck(name, 2, 'string')
|
||||
if(not styles[name]) then return error('Style [%s] does not exist.', name) end
|
||||
argcheck(name, 2, "string")
|
||||
if(not styles[name]) then return error("Style [%s] does not exist.", name) end
|
||||
|
||||
style = name
|
||||
end
|
||||
|
||||
do
|
||||
local function iter(_, n)
|
||||
-- don't expose the style functions.
|
||||
-- don"t expose the style functions.
|
||||
return (next(styles, n))
|
||||
end
|
||||
|
||||
@@ -440,18 +443,18 @@ end
|
||||
local getCondition
|
||||
do
|
||||
local conditions = {
|
||||
raid40 = '[target=raid26,exists] show;',
|
||||
raid25 = '[target=raid11,exists] show;',
|
||||
raid10 = '[target=raid6,exists] show;',
|
||||
raid = '[group:raid] show;',
|
||||
party = '[group:party,nogroup:raid] show;',
|
||||
solo = '[target=player,exists,nogroup:party] show;',
|
||||
raid40 = "[target=raid26,exists] show;",
|
||||
raid25 = "[target=raid11,exists] show;",
|
||||
raid10 = "[target=raid6,exists] show;",
|
||||
raid = "[group:raid] show;",
|
||||
party = "[group:party,nogroup:raid] show;",
|
||||
solo = "[target=player,exists,nogroup:party] show;",
|
||||
}
|
||||
|
||||
function getCondition(...)
|
||||
local cond = ''
|
||||
local cond = ""
|
||||
|
||||
for i = 1, select('#', arg) do
|
||||
for i = 1, getn(arg) do
|
||||
local short = select(i, unpack(arg))
|
||||
|
||||
local condition = conditions[short]
|
||||
@@ -460,21 +463,21 @@ do
|
||||
end
|
||||
end
|
||||
|
||||
return cond .. 'hide'
|
||||
return cond .. "hide"
|
||||
end
|
||||
end
|
||||
|
||||
local function generateName(unit, ...)
|
||||
local name = 'oUF_' .. style:gsub('^oUF_?', ''):gsub('[^%a%d_]+', '')
|
||||
local name = "oUF_" .. gsub(style, gsub("^oUF_?", ""), gsub("[^%a%d_]+", ""))
|
||||
|
||||
local raid, party, groupFilter
|
||||
for i = 1, select('#', arg), 2 do
|
||||
for i = 1, getn(arg), 2 do
|
||||
local att, val = select(i, unpack(arg))
|
||||
if(att == 'showRaid') then
|
||||
if(att == "showRaid") then
|
||||
raid = true
|
||||
elseif(att == 'showParty') then
|
||||
elseif(att == "showParty") then
|
||||
party = true
|
||||
elseif(att == 'groupFilter') then
|
||||
elseif(att == "groupFilter") then
|
||||
groupFilter = val
|
||||
end
|
||||
end
|
||||
@@ -482,27 +485,27 @@ local function generateName(unit, ...)
|
||||
local append
|
||||
if(raid) then
|
||||
if(groupFilter) then
|
||||
if(type(groupFilter) == 'number' and groupFilter > 0) then
|
||||
if(type(groupFilter) == "number" and groupFilter > 0) then
|
||||
append = groupFilter
|
||||
elseif(groupFilter:match('TANK')) then
|
||||
append = 'MainTank'
|
||||
elseif(groupFilter:match('ASSIST')) then
|
||||
append = 'MainAssist'
|
||||
elseif(match(groupFilter, "TANK")) then
|
||||
append = "MainTank"
|
||||
elseif(match(groupFilter, "ASSIST")) then
|
||||
append = "MainAssist"
|
||||
else
|
||||
local _, count = groupFilter:gsub(',', '')
|
||||
local _, count = gsub(groupFilter, ",", "")
|
||||
if(count == 0) then
|
||||
append = 'Raid' .. groupFilter
|
||||
append = "Raid" .. groupFilter
|
||||
else
|
||||
append = 'Raid'
|
||||
append = "Raid"
|
||||
end
|
||||
end
|
||||
else
|
||||
append = 'Raid'
|
||||
append = "Raid"
|
||||
end
|
||||
elseif(party) then
|
||||
append = 'Party'
|
||||
append = "Party"
|
||||
elseif(unit) then
|
||||
append = unit:gsub('^%l', string.upper)
|
||||
append = gsub(unit, "^%l", upper)
|
||||
end
|
||||
|
||||
if(append) then
|
||||
@@ -530,17 +533,17 @@ do
|
||||
|
||||
local unit
|
||||
if(not self.onlyProcessChildren) then
|
||||
local groupFilter = header:GetAttribute('groupFilter')
|
||||
local groupFilter = header:GetAttribute("groupFilter")
|
||||
|
||||
if(header:GetAttribute('showRaid')) then
|
||||
unit = 'raid'
|
||||
elseif(header:GetAttribute('showParty')) then
|
||||
unit = 'party'
|
||||
if(header:GetAttribute("showRaid")) then
|
||||
unit = "raid"
|
||||
elseif(header:GetAttribute("showParty")) then
|
||||
unit = "party"
|
||||
end
|
||||
|
||||
|
||||
self.menu = togglemenu
|
||||
--self:SetAttribute('type1', 'target')
|
||||
--self:SetAttribute('type2', 'menu')
|
||||
--self:SetAttribute("type1", "target")
|
||||
--self:SetAttribute("type2", "menu")
|
||||
self.guessUnit = unit
|
||||
self.unit = "player"
|
||||
-- self.onlyProcessChildren =true
|
||||
@@ -567,7 +570,7 @@ do
|
||||
* self - the global oUF object
|
||||
* overrideName - unique global name to be used for the header. Defaults to an auto-generated name based on the name
|
||||
of the active style and other arguments passed to `:SpawnHeader` (string?)
|
||||
* template - name of a template to be used for creating the header. Defaults to `'oUF_GroupHeaderTemplate'`
|
||||
* template - name of a template to be used for creating the header. Defaults to `"oUF_GroupHeaderTemplate"`
|
||||
(string?)
|
||||
* visibility - macro conditional(s) which define when to display the header (string).
|
||||
* ... - further argument pairs. Consult [Group Headers](http://wowprogramming.com/docs/secure_template/Group_Headers)
|
||||
@@ -581,20 +584,20 @@ do
|
||||
* oUF-onlyProcessChildren - can be used to force headers to only process children (boolean?)
|
||||
--]]
|
||||
function oUF:SpawnHeader(overrideName, template, visibility, ...)
|
||||
if(not style) then return error('Unable to create frame. No styles have been registered.') end
|
||||
if(not style) then return error("Unable to create frame. No styles have been registered.") end
|
||||
|
||||
template = (template or 'oUF_GroupHeaderTemplate')
|
||||
template = (template or "oUF_GroupHeaderTemplate")
|
||||
|
||||
local isPetHeader = string.match(template, 'PetHeader')
|
||||
local isPetHeader = match(template, "PetHeader")
|
||||
local name = overrideName or generateName(nil, unpack(arg))
|
||||
local header = CreateFrame('Frame', name, UIParent, template)
|
||||
local header = CreateFrame("Frame", name, UIParent, template)
|
||||
header:Hide()
|
||||
|
||||
header.attributes = {}
|
||||
header.SetAttribute = setAttribute
|
||||
header.GetAttribute = getAttribute
|
||||
|
||||
--header:SetAttribute('template', 'SecureUnitButtonTemplate')
|
||||
|
||||
--header:SetAttribute("template", "SecureUnitButtonTemplate")
|
||||
for i = 1, getn(arg), 2 do
|
||||
local att, val = select(i, unpack(arg))
|
||||
if(not att) then break end
|
||||
@@ -607,24 +610,24 @@ do
|
||||
header.visibility = visibility
|
||||
|
||||
-- Expose the header through oUF.headers.
|
||||
table.insert(headers, header)
|
||||
insert(headers, header)
|
||||
|
||||
header.initialConfigFunction = initialConfigFunction
|
||||
header.headerType = isPetHeader and 'pet' or 'group'
|
||||
header.headerType = isPetHeader and "pet" or "group"
|
||||
|
||||
if(header:GetAttribute('showParty')) then
|
||||
self:DisableBlizzard('party')
|
||||
if(header:GetAttribute("showParty")) then
|
||||
self:DisableBlizzard("party")
|
||||
end
|
||||
|
||||
|
||||
--[[if(visibility) then
|
||||
local type, list = string.split(' ', visibility, 2)
|
||||
if(list and type == 'custom') then
|
||||
RegisterStateDriver(header, 'visibility', list)
|
||||
local type, list = split(" ", visibility, 2)
|
||||
if(list and type == "custom") then
|
||||
RegisterStateDriver(header, "visibility", list)
|
||||
header.visibility = list
|
||||
else
|
||||
local condition = getCondition(string.split(',', visibility))
|
||||
RegisterStateDriver(header, 'visibility', condition)
|
||||
local condition = getCondition(split(",", visibility))
|
||||
RegisterStateDriver(header, "visibility", condition)
|
||||
header.visibility = condition
|
||||
end
|
||||
end]]
|
||||
@@ -637,18 +640,18 @@ end
|
||||
Used to create a single unit frame and apply the currently active style to it.
|
||||
|
||||
* self - the global oUF object
|
||||
* unit - the frame's unit (string)
|
||||
* unit - the frame"s unit (string)
|
||||
* overrideName - unique global name to use for the unit frame. Defaults to an auto-generated name based on the unit
|
||||
(string?)
|
||||
--]]
|
||||
function oUF:Spawn(unit, overrideName)
|
||||
argcheck(unit, 2, 'string')
|
||||
if(not style) then return error('Unable to create frame. No styles have been registered.') end
|
||||
argcheck(unit, 2, "string")
|
||||
if(not style) then return error("Unable to create frame. No styles have been registered.") end
|
||||
|
||||
unit = string.lower(unit)
|
||||
unit = lower(unit)
|
||||
|
||||
local name = overrideName or generateName(unit)
|
||||
local object = CreateFrame('Button', name, UIParent)
|
||||
local object = CreateFrame("Button", name, UIParent)
|
||||
object:Hide()
|
||||
Private.UpdateUnits(object, unit)
|
||||
|
||||
@@ -671,12 +674,12 @@ Used to register an element with oUF.
|
||||
* disable - used to disable the element for a given unit frame (function?)
|
||||
--]]
|
||||
function oUF:AddElement(name, update, enable, disable)
|
||||
argcheck(name, 2, 'string')
|
||||
argcheck(update, 3, 'function', 'nil')
|
||||
argcheck(enable, 4, 'function', 'nil')
|
||||
argcheck(disable, 5, 'function', 'nil')
|
||||
argcheck(name, 2, "string")
|
||||
argcheck(update, 3, "function", "nil")
|
||||
argcheck(enable, 4, "function", "nil")
|
||||
argcheck(disable, 5, "function", "nil")
|
||||
|
||||
if(elements[name]) then return error('Element [%s] is already registered.', name) end
|
||||
if(elements[name]) then return error("Element [%s] is already registered.", name) end
|
||||
elements[name] = {
|
||||
update = update;
|
||||
enable = enable;
|
||||
|
||||
Reference in New Issue
Block a user